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| author | qwasdrizzel <145519042+qwasdrizzel@users.noreply.github.com> | 2026-03-16 21:44:26 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-16 21:44:26 -0500 |
| commit | ce739f6045ec72127491286ea3f3f21e537c1b55 (patch) | |
| tree | f33bd42a47c1b4a7b2153a7fb77127ee3b407db9 /Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h | |
| parent | 255a18fe8e9b57377975f82e2b227afe2a12eda0 (diff) | |
| parent | 5a59f5d146b43811dde6a5a0245ee9875d7b5cd1 (diff) | |
Merge branch 'smartcmd:main' into main
Diffstat (limited to 'Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h')
| -rw-r--r-- | Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h b/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h index 28953cec..4a3f4068 100644 --- a/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h +++ b/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h @@ -81,7 +81,7 @@ private: GameSessionData m_hostGameSessionData; CGameNetworkManager *m_pGameNetworkManager; public: - virtual void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = NULL); + virtual void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = nullptr); private: // TODO 4J Stu - Do we need to be able to have more than one of these? @@ -98,12 +98,14 @@ private: INetworkPlayer *m_pNetworkPlayer; unsigned char *flags; unsigned int count; + int m_smallId; PlayerFlags(INetworkPlayer *pNetworkPlayer, unsigned int count); ~PlayerFlags(); }; vector<PlayerFlags *> m_playerFlags; void SystemFlagAddPlayer(INetworkPlayer *pNetworkPlayer); void SystemFlagRemovePlayer(INetworkPlayer *pNetworkPlayer); + void SystemFlagRemoveBySmallId(int smallId); void SystemFlagReset(); public: virtual void SystemFlagSet(INetworkPlayer *pNetworkPlayer, int index); @@ -161,6 +163,9 @@ public: virtual void GetFullFriendSessionInfo( FriendSessionInfo *foundSession, void (* FriendSessionUpdatedFn)(bool success, void *pParam), void *pParam ); virtual void ForceFriendsSessionRefresh(); + // Win64: used by accept thread to reject connections when server is at max players (so we don't assign smallId > max). + bool CanAcceptMoreConnections(); + public: void NotifyPlayerJoined( IQNetPlayer *pQNetPlayer ); void NotifyPlayerLeaving(IQNetPlayer* pQNetPlayer); |
