diff options
| author | lspepinho <162769565+lspepinho@users.noreply.github.com> | 2026-03-02 20:30:22 -0300 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 06:30:22 +0700 |
| commit | 8b28c20d7adc3824f96fbcc34ad65d778a97a05b (patch) | |
| tree | e61705a557e4e064d707ec542c53dbdac1acbe09 /Minecraft.Client/Common/Network/PlatformNetworkManagerStub.cpp | |
| parent | 15129932da9442c2815974c519258345b22d5588 (diff) | |
Fixes for PR #96 (#170)
* Implement basic multiplayer functionality
* Update README.md
---------
Co-authored-by: Slenderman <ssimulpong@outlook.com>
Diffstat (limited to 'Minecraft.Client/Common/Network/PlatformNetworkManagerStub.cpp')
| -rw-r--r-- | Minecraft.Client/Common/Network/PlatformNetworkManagerStub.cpp | 225 |
1 files changed, 222 insertions, 3 deletions
diff --git a/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.cpp b/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.cpp index b6b0fe12..10d1a6a5 100644 --- a/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.cpp +++ b/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.cpp @@ -2,7 +2,12 @@ #include "..\..\..\Minecraft.World\Socket.h" #include "..\..\..\Minecraft.World\StringHelpers.h" #include "PlatformNetworkManagerStub.h" -#include "..\..\Xbox\Network\NetworkPlayerXbox.h" // TODO - stub version of this? +#include "..\..\Xbox\Network\NetworkPlayerXbox.h" +#ifdef _WINDOWS64 +#include "..\..\Windows64\Network\WinsockNetLayer.h" +#include "..\..\Minecraft.h" +#include "..\..\User.h" +#endif CPlatformNetworkManagerStub *g_pPlatformNetworkManager; @@ -114,10 +119,43 @@ void CPlatformNetworkManagerStub::NotifyPlayerJoined(IQNetPlayer *pQNetPlayer ) } } +void CPlatformNetworkManagerStub::NotifyPlayerLeaving(IQNetPlayer* pQNetPlayer) +{ + app.DebugPrintf("Player 0x%p \"%ls\" leaving.\n", pQNetPlayer, pQNetPlayer->GetGamertag()); + + INetworkPlayer* networkPlayer = getNetworkPlayer(pQNetPlayer); + if (networkPlayer == NULL) + return; + + Socket* socket = networkPlayer->GetSocket(); + if (socket != NULL) + { + if (m_pIQNet->IsHost()) + g_NetworkManager.CloseConnection(networkPlayer); + } + + if (m_pIQNet->IsHost()) + { + SystemFlagRemovePlayer(networkPlayer); + } + + g_NetworkManager.PlayerLeaving(networkPlayer); + + for (int idx = 0; idx < XUSER_MAX_COUNT; ++idx) + { + if (playerChangedCallback[idx] != NULL) + playerChangedCallback[idx](playerChangedCallbackParam[idx], networkPlayer, true); + } + + removeNetworkPlayer(pQNetPlayer); +} + + bool CPlatformNetworkManagerStub::Initialise(CGameNetworkManager *pGameNetworkManager, int flagIndexSize) { m_pGameNetworkManager = pGameNetworkManager; m_flagIndexSize = flagIndexSize; + m_pIQNet = new IQNet(); g_pPlatformNetworkManager = this; for( int i = 0; i < XUSER_MAX_COUNT; i++ ) { @@ -174,6 +212,37 @@ bool CPlatformNetworkManagerStub::isSystemPrimaryPlayer(IQNetPlayer *pQNetPlayer // We call this twice a frame, either side of the render call so is a good place to "tick" things void CPlatformNetworkManagerStub::DoWork() { +#ifdef _WINDOWS64 + extern QNET_STATE _iQNetStubState; + if (_iQNetStubState == QNET_STATE_SESSION_STARTING && app.GetGameStarted()) + { + _iQNetStubState = QNET_STATE_GAME_PLAY; + if (m_pIQNet->IsHost()) + WinsockNetLayer::UpdateAdvertiseJoinable(true); + } + if (_iQNetStubState == QNET_STATE_IDLE) + TickSearch(); + if (_iQNetStubState == QNET_STATE_GAME_PLAY && m_pIQNet->IsHost()) + { + BYTE disconnectedSmallId; + while (WinsockNetLayer::PopDisconnectedSmallId(&disconnectedSmallId)) + { + IQNetPlayer* qnetPlayer = m_pIQNet->GetPlayerBySmallId(disconnectedSmallId); + if (qnetPlayer != NULL && qnetPlayer->m_smallId == disconnectedSmallId) + { + NotifyPlayerLeaving(qnetPlayer); + qnetPlayer->m_smallId = 0; + qnetPlayer->m_isRemote = false; + qnetPlayer->m_isHostPlayer = false; + qnetPlayer->m_gamertag[0] = 0; + qnetPlayer->SetCustomDataValue(0); + WinsockNetLayer::PushFreeSmallId(disconnectedSmallId); + if (IQNet::s_playerCount > 1) + IQNet::s_playerCount--; + } + } + } +#endif } int CPlatformNetworkManagerStub::GetPlayerCount() @@ -232,6 +301,10 @@ bool CPlatformNetworkManagerStub::LeaveGame(bool bMigrateHost) m_bLeavingGame = true; +#ifdef _WINDOWS64 + WinsockNetLayer::StopAdvertising(); +#endif + // If we are the host wait for the game server to end if(m_pIQNet->IsHost() && g_NetworkManager.ServerStoppedValid()) { @@ -239,6 +312,22 @@ bool CPlatformNetworkManagerStub::LeaveGame(bool bMigrateHost) g_NetworkManager.ServerStoppedWait(); g_NetworkManager.ServerStoppedDestroy(); } + else + { + m_pIQNet->EndGame(); + } + + for (AUTO_VAR(it, currentNetworkPlayers.begin()); it != currentNetworkPlayers.end(); it++) + delete* it; + currentNetworkPlayers.clear(); + m_machineQNetPrimaryPlayers.clear(); + SystemFlagReset(); + +#ifdef _WINDOWS64 + WinsockNetLayer::Shutdown(); + WinsockNetLayer::Initialize(); +#endif + return true; } @@ -262,7 +351,24 @@ void CPlatformNetworkManagerStub::HostGame(int localUsersMask, bool bOnlineGame, m_pIQNet->HostGame(); +#ifdef _WINDOWS64 + IQNet::m_player[0].m_smallId = 0; + IQNet::m_player[0].m_isRemote = false; + IQNet::m_player[0].m_isHostPlayer = true; + IQNet::s_playerCount = 1; +#endif + _HostGame( localUsersMask, publicSlots, privateSlots ); + +#ifdef _WINDOWS64 + int port = WIN64_NET_DEFAULT_PORT; + if (!WinsockNetLayer::IsActive()) + WinsockNetLayer::HostGame(port); + + const wchar_t* hostName = IQNet::m_player[0].m_gamertag; + unsigned int settings = app.GetGameHostOption(eGameHostOption_All); + WinsockNetLayer::StartAdvertising(port, hostName, settings, 0, 0, MINECRAFT_NET_VERSION); +#endif //#endif } @@ -275,9 +381,54 @@ bool CPlatformNetworkManagerStub::_StartGame() return true; } -int CPlatformNetworkManagerStub::JoinGame(FriendSessionInfo *searchResult, int localUsersMask, int primaryUserIndex) +int CPlatformNetworkManagerStub::JoinGame(FriendSessionInfo* searchResult, int localUsersMask, int primaryUserIndex) { +#ifdef _WINDOWS64 + if (searchResult == NULL) + return CGameNetworkManager::JOINGAME_FAIL_GENERAL; + + const char* hostIP = searchResult->data.hostIP; + int hostPort = searchResult->data.hostPort; + + if (hostPort <= 0 || hostIP[0] == 0) + return CGameNetworkManager::JOINGAME_FAIL_GENERAL; + + m_bLeavingGame = false; + IQNet::s_isHosting = false; + m_pIQNet->ClientJoinGame(); + + IQNet::m_player[0].m_smallId = 0; + IQNet::m_player[0].m_isRemote = true; + IQNet::m_player[0].m_isHostPlayer = true; + wcsncpy_s(IQNet::m_player[0].m_gamertag, 32, searchResult->data.hostName, _TRUNCATE); + + WinsockNetLayer::StopDiscovery(); + + if (!WinsockNetLayer::JoinGame(hostIP, hostPort)) + { + app.DebugPrintf("Win64 LAN: Failed to connect to %s:%d\n", hostIP, hostPort); + return CGameNetworkManager::JOINGAME_FAIL_GENERAL; + } + + BYTE localSmallId = WinsockNetLayer::GetLocalSmallId(); + + IQNet::m_player[localSmallId].m_smallId = localSmallId; + IQNet::m_player[localSmallId].m_isRemote = false; + IQNet::m_player[localSmallId].m_isHostPlayer = false; + + Minecraft* pMinecraft = Minecraft::GetInstance(); + wcscpy_s(IQNet::m_player[localSmallId].m_gamertag, 32, pMinecraft->user->name.c_str()); + IQNet::s_playerCount = localSmallId + 1; + + NotifyPlayerJoined(&IQNet::m_player[0]); + NotifyPlayerJoined(&IQNet::m_player[localSmallId]); + + m_pGameNetworkManager->StateChange_AnyToStarting(); + return CGameNetworkManager::JOINGAME_SUCCESS; +#else + return CGameNetworkManager::JOINGAME_SUCCESS; +#endif } bool CPlatformNetworkManagerStub::SetLocalGame(bool isLocal) @@ -315,6 +466,22 @@ void CPlatformNetworkManagerStub::HandleSignInChange() bool CPlatformNetworkManagerStub::_RunNetworkGame() { +#ifdef _WINDOWS64 + extern QNET_STATE _iQNetStubState; + _iQNetStubState = QNET_STATE_GAME_PLAY; + + for (DWORD i = 0; i < IQNet::s_playerCount; i++) + { + if (IQNet::m_player[i].m_isRemote) + { + INetworkPlayer* pNetworkPlayer = getNetworkPlayer(&IQNet::m_player[i]); + if (pNetworkPlayer != NULL && pNetworkPlayer->GetSocket() != NULL) + { + Socket::addIncomingSocket(pNetworkPlayer->GetSocket()); + } + } + } +#endif return true; } @@ -503,10 +670,60 @@ wstring CPlatformNetworkManagerStub::GatherRTTStats() void CPlatformNetworkManagerStub::TickSearch() { +#ifdef _WINDOWS64 + if (m_SessionsUpdatedCallback == NULL) + return; + + static DWORD lastSearchTime = 0; + DWORD now = GetTickCount(); + if (now - lastSearchTime < 2000) + return; + lastSearchTime = now; + + SearchForGames(); +#endif } void CPlatformNetworkManagerStub::SearchForGames() { +#ifdef _WINDOWS64 + std::vector<Win64LANSession> lanSessions = WinsockNetLayer::GetDiscoveredSessions(); + + for (size_t i = 0; i < friendsSessions[0].size(); i++) + delete friendsSessions[0][i]; + friendsSessions[0].clear(); + + for (size_t i = 0; i < lanSessions.size(); i++) + { + FriendSessionInfo* info = new FriendSessionInfo(); + size_t nameLen = wcslen(lanSessions[i].hostName); + info->displayLabel = new wchar_t[nameLen + 1]; + wcscpy_s(info->displayLabel, nameLen + 1, lanSessions[i].hostName); + info->displayLabelLength = (unsigned char)nameLen; + info->displayLabelViewableStartIndex = 0; + + info->data.netVersion = lanSessions[i].netVersion; + info->data.m_uiGameHostSettings = lanSessions[i].gameHostSettings; + info->data.texturePackParentId = lanSessions[i].texturePackParentId; + info->data.subTexturePackId = lanSessions[i].subTexturePackId; + info->data.isReadyToJoin = lanSessions[i].isJoinable; + info->data.isJoinable = lanSessions[i].isJoinable; + strncpy_s(info->data.hostIP, sizeof(info->data.hostIP), lanSessions[i].hostIP, _TRUNCATE); + info->data.hostPort = lanSessions[i].hostPort; + wcsncpy_s(info->data.hostName, XUSER_NAME_SIZE, lanSessions[i].hostName, _TRUNCATE); + info->data.playerCount = lanSessions[i].playerCount; + info->data.maxPlayers = lanSessions[i].maxPlayers; + + info->sessionId = (SessionID)((unsigned __int64)inet_addr(lanSessions[i].hostIP) | ((unsigned __int64)lanSessions[i].hostPort << 32)); + + friendsSessions[0].push_back(info); + } + + m_searchResultsCount[0] = (int)friendsSessions[0].size(); + + if (m_SessionsUpdatedCallback != NULL) + m_SessionsUpdatedCallback(m_pSearchParam); +#endif } int CPlatformNetworkManagerStub::SearchForGamesThreadProc( void* lpParameter ) @@ -522,7 +739,9 @@ void CPlatformNetworkManagerStub::SetSearchResultsReady(int resultCount) vector<FriendSessionInfo *> *CPlatformNetworkManagerStub::GetSessionList(int iPad, int localPlayers, bool partyOnly) { - vector<FriendSessionInfo *> *filteredList = new vector<FriendSessionInfo *>();; + vector<FriendSessionInfo*>* filteredList = new vector<FriendSessionInfo*>(); + for (size_t i = 0; i < friendsSessions[0].size(); i++) + filteredList->push_back(friendsSessions[0][i]); return filteredList; } |
