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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/Common/Network/NetworkPlayerInterface.h
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/Common/Network/NetworkPlayerInterface.h')
-rw-r--r--Minecraft.Client/Common/Network/NetworkPlayerInterface.h31
1 files changed, 31 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/Network/NetworkPlayerInterface.h b/Minecraft.Client/Common/Network/NetworkPlayerInterface.h
new file mode 100644
index 00000000..501b08ff
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+++ b/Minecraft.Client/Common/Network/NetworkPlayerInterface.h
@@ -0,0 +1,31 @@
+#pragma once
+
+class Socket;
+
+// This is the platform independent interface for dealing with players within a network game. This should be used directly by game code (and GameNetworkManager) rather than the platform-specific implementations.
+
+class INetworkPlayer
+{
+public:
+ virtual ~INetworkPlayer() {}
+ virtual unsigned char GetSmallId() = 0;
+ virtual void SendData(INetworkPlayer *player, const void *pvData, int dataSize, bool lowPriority) = 0;
+ virtual bool IsSameSystem(INetworkPlayer *player) = 0;
+ virtual int GetSendQueueSizeBytes( INetworkPlayer *player, bool lowPriority ) = 0;
+ virtual int GetSendQueueSizeMessages( INetworkPlayer *player, bool lowPriority ) = 0;
+ virtual int GetCurrentRtt() = 0;
+ virtual bool IsHost() = 0;
+ virtual bool IsGuest() = 0;
+ virtual bool IsLocal() = 0;
+ virtual int GetSessionIndex() = 0;
+ virtual bool IsTalking() = 0;
+ virtual bool IsMutedByLocalUser(int userIndex) = 0;
+ virtual bool HasVoice() = 0;
+ virtual bool HasCamera() = 0;
+ virtual int GetUserIndex() = 0;
+ virtual void SetSocket(Socket *pSocket) = 0;
+ virtual Socket *GetSocket() = 0;
+ virtual const wchar_t *GetOnlineName() = 0;
+ virtual wstring GetDisplayName() = 0;
+ virtual PlayerUID GetUID() = 0;
+};