diff options
| author | ModMaker101 <119018978+ModMaker101@users.noreply.github.com> | 2026-03-07 21:56:03 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-08 09:56:03 +0700 |
| commit | a9be52c41a02d207233199e98898fe7483d7e817 (patch) | |
| tree | 71dfaec3a86b05e9ca409b97d8eb9d7f993bfdd0 /Minecraft.Client/Common/Network/GameNetworkManager.h | |
| parent | 1be5faaea781402e7de06b263eeca4c688b7712c (diff) | |
Project modernization (#630)
* Fixed boats falling and a TP glitch #266
* Replaced every C-style cast with C++ ones
* Replaced every C-style cast with C++ ones
* Fixed boats falling and a TP glitch #266
* Updated NULL to nullptr and fixing some type issues
* Modernized and fixed a few bugs
- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.
* Fixing more conflicts
* Replace int loops with size_t and start work on overrides
Diffstat (limited to 'Minecraft.Client/Common/Network/GameNetworkManager.h')
| -rw-r--r-- | Minecraft.Client/Common/Network/GameNetworkManager.h | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Minecraft.Client/Common/Network/GameNetworkManager.h b/Minecraft.Client/Common/Network/GameNetworkManager.h index 15c7f0b0..3357b3cd 100644 --- a/Minecraft.Client/Common/Network/GameNetworkManager.h +++ b/Minecraft.Client/Common/Network/GameNetworkManager.h @@ -108,7 +108,7 @@ public: static void CancelJoinGame(LPVOID lpParam); // Not part of the shared interface bool LeaveGame(bool bMigrateHost); static int JoinFromInvite_SignInReturned(void *pParam,bool bContinue, int iPad); - void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = NULL); + void UpdateAndSetGameSessionData(INetworkPlayer *pNetworkPlayerLeaving = nullptr); void SendInviteGUI(int iPad); void ResetLeavingGame(); @@ -137,17 +137,17 @@ public: // Events - void ServerReadyCreate(bool create); // Create the signal (or set to NULL) + void ServerReadyCreate(bool create); // Create the signal (or set to nullptr) void ServerReady(); // Signal that we are ready void ServerReadyWait(); // Wait for the signal void ServerReadyDestroy(); // Destroy signal - bool ServerReadyValid(); // Is non-NULL + bool ServerReadyValid(); // Is non-nullptr void ServerStoppedCreate(bool create); // Create the signal void ServerStopped(); // Signal that we are ready - void ServerStoppedWait(); // Wait for the signal - void ServerStoppedDestroy(); // Destroy signal - bool ServerStoppedValid(); // Is non-NULL + void ServerStoppedWait(); // Wait for the signal + void ServerStoppedDestroy(); // Destroy signal + bool ServerStoppedValid(); // Is non-nullptr #ifdef __PSVITA__ static bool usingAdhocMode(); |
