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authorvoid_17 <61356189+void2012@users.noreply.github.com>2026-03-07 03:31:30 +0700
committerGitHub <noreply@github.com>2026-03-07 03:31:30 +0700
commit988e3042e00485aa7ed3725fe7bfde1da8cf8519 (patch)
treecf712d80b4d03eec73f935e0cce23020ddb6f5ef /Minecraft.Client/Common/Network/GameNetworkManager.h
parent175fc3824e502ecd701c1da2ecd2061d77495693 (diff)
Remove all MSVC `__int64` (#742)
Diffstat (limited to 'Minecraft.Client/Common/Network/GameNetworkManager.h')
-rw-r--r--Minecraft.Client/Common/Network/GameNetworkManager.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/Minecraft.Client/Common/Network/GameNetworkManager.h b/Minecraft.Client/Common/Network/GameNetworkManager.h
index bb7633c2..15c7f0b0 100644
--- a/Minecraft.Client/Common/Network/GameNetworkManager.h
+++ b/Minecraft.Client/Common/Network/GameNetworkManager.h
@@ -100,11 +100,11 @@ public:
void SetSessionsUpdatedCallback( void (*SessionsUpdatedCallback)(LPVOID pParam), LPVOID pSearchParam );
void GetFullFriendSessionInfo( FriendSessionInfo *foundSession, void (* FriendSessionUpdatedFn)(bool success, void *pParam), void *pParam );
void ForceFriendsSessionRefresh();
-
+
// Session joining and leaving
bool JoinGameFromInviteInfo( int userIndex, int userMask, const INVITE_INFO *pInviteInfo);
- eJoinGameResult JoinGame(FriendSessionInfo *searchResult, int localUsersMask);
+ eJoinGameResult JoinGame(FriendSessionInfo *searchResult, int localUsersMask);
static void CancelJoinGame(LPVOID lpParam); // Not part of the shared interface
bool LeaveGame(bool bMigrateHost);
static int JoinFromInvite_SignInReturned(void *pParam,bool bContinue, int iPad);
@@ -113,13 +113,13 @@ public:
void ResetLeavingGame();
// Threads
-
+
bool IsNetworkThreadRunning();
static int RunNetworkGameThreadProc( void* lpParameter );
static int ServerThreadProc( void* lpParameter );
static int ExitAndJoinFromInviteThreadProc( void* lpParam );
-#if (defined __PS3__) || (defined __ORBIS__) || (defined __PSVITA__)
+#if (defined __PS3__) || (defined __ORBIS__) || (defined __PSVITA__)
static int MustSignInReturned_0(void *pParam,int iPad,C4JStorage::EMessageResult result);
static int PSNSignInReturned_0(void* pParam, bool bContinue, int iPad);
@@ -130,7 +130,7 @@ public:
static void _LeaveGame();
static int ChangeSessionTypeThreadProc( void* lpParam );
- // System flags
+ // System flags
void SystemFlagSet(INetworkPlayer *pNetworkPlayer, int index);
bool SystemFlagGet(INetworkPlayer *pNetworkPlayer, int index);
@@ -145,8 +145,8 @@ public:
void ServerStoppedCreate(bool create); // Create the signal
void ServerStopped(); // Signal that we are ready
- void ServerStoppedWait(); // Wait for the signal
- void ServerStoppedDestroy(); // Destroy signal
+ void ServerStoppedWait(); // Wait for the signal
+ void ServerStoppedDestroy(); // Destroy signal
bool ServerStoppedValid(); // Is non-NULL
#ifdef __PSVITA__
@@ -164,9 +164,9 @@ public:
// Used for debugging output
static const int messageQueue_length = 512;
- static __int64 messageQueue[messageQueue_length];
+ static int64_t messageQueue[messageQueue_length];
static const int byteQueue_length = 512;
- static __int64 byteQueue[byteQueue_length];
+ static int64_t byteQueue[byteQueue_length];
static int messageQueuePos;
// Methods called from PlatformNetworkManager