aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.Client/Common/Network/GameNetworkManager.h
diff options
context:
space:
mode:
authorSlenderman <ssimulpong@outlook.com>2026-03-03 11:58:22 -0500
committerGitHub <noreply@github.com>2026-03-03 23:58:22 +0700
commit515f91cad8e0625334954acd4024c6bfefcc89e8 (patch)
tree5245636194a1fce9ad559f7e9bdfd86be167b104 /Minecraft.Client/Common/Network/GameNetworkManager.h
parent5c91c2608690872aabba4f62d5ceb02c934f5f32 (diff)
Fix player save data issue & multiple username implementations (#257)
* fix saving issue & multiple username implementations * Update README.md Updated the method for overriding in-game username from '-name' to 'username.txt'. * remove unused include i forgot to get rid of while testing
Diffstat (limited to 'Minecraft.Client/Common/Network/GameNetworkManager.h')
-rw-r--r--Minecraft.Client/Common/Network/GameNetworkManager.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Minecraft.Client/Common/Network/GameNetworkManager.h b/Minecraft.Client/Common/Network/GameNetworkManager.h
index 01db2724..bb7633c2 100644
--- a/Minecraft.Client/Common/Network/GameNetworkManager.h
+++ b/Minecraft.Client/Common/Network/GameNetworkManager.h
@@ -196,7 +196,7 @@ private:
int GetLockedProfile();
bool IsSignedInLive(int playerIdx);
bool AllowedToPlayMultiplayer(int playerIdx);
- char *GetOnlineName(int playerIdx);
+ const char *GetOnlineName(int playerIdx);
C4JThread::Event* m_hServerStoppedEvent;
C4JThread::Event* m_hServerReadyEvent;