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| author | Slenderman <ssimulpong@outlook.com> | 2026-03-03 11:58:22 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 23:58:22 +0700 |
| commit | 515f91cad8e0625334954acd4024c6bfefcc89e8 (patch) | |
| tree | 5245636194a1fce9ad559f7e9bdfd86be167b104 /Minecraft.Client/Common/Network/GameNetworkManager.h | |
| parent | 5c91c2608690872aabba4f62d5ceb02c934f5f32 (diff) | |
Fix player save data issue & multiple username implementations (#257)
* fix saving issue & multiple username implementations
* Update README.md
Updated the method for overriding in-game username from '-name' to 'username.txt'.
* remove unused include i forgot to get rid of while testing
Diffstat (limited to 'Minecraft.Client/Common/Network/GameNetworkManager.h')
| -rw-r--r-- | Minecraft.Client/Common/Network/GameNetworkManager.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Minecraft.Client/Common/Network/GameNetworkManager.h b/Minecraft.Client/Common/Network/GameNetworkManager.h index 01db2724..bb7633c2 100644 --- a/Minecraft.Client/Common/Network/GameNetworkManager.h +++ b/Minecraft.Client/Common/Network/GameNetworkManager.h @@ -196,7 +196,7 @@ private: int GetLockedProfile(); bool IsSignedInLive(int playerIdx); bool AllowedToPlayMultiplayer(int playerIdx); - char *GetOnlineName(int playerIdx); + const char *GetOnlineName(int playerIdx); C4JThread::Event* m_hServerStoppedEvent; C4JThread::Event* m_hServerReadyEvent; |
