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authorLoki Rautio <lokirautio@gmail.com>2026-03-04 03:56:03 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-04 03:56:03 -0600
commit42aec6dac53dffa6afe072560a7e1d4986112538 (patch)
tree0836426857391df1b6a83f6368a183f83ec9b104 /Minecraft.Client/Common/Network/GameNetworkManager.h
parentc9d58eeac7c72f0b3038e084667b4d89a6249fce (diff)
parentef9b6fd500dfabd9463267b0dd9e29577eea8a2b (diff)
Merge branch 'main' into pr/win64-world-saves
# Conflicts: # Minecraft.Client/MinecraftServer.cpp # README.md
Diffstat (limited to 'Minecraft.Client/Common/Network/GameNetworkManager.h')
-rw-r--r--Minecraft.Client/Common/Network/GameNetworkManager.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/Minecraft.Client/Common/Network/GameNetworkManager.h b/Minecraft.Client/Common/Network/GameNetworkManager.h
index 1bb532da..bb7633c2 100644
--- a/Minecraft.Client/Common/Network/GameNetworkManager.h
+++ b/Minecraft.Client/Common/Network/GameNetworkManager.h
@@ -22,6 +22,7 @@ using namespace std;
class ClientConnection;
class Minecraft;
+const int NON_QNET_SENDDATA_ACK_REQUIRED = 1;
// This class implements the game-side interface to the networking system. As such, it is platform independent and may contain bits of game-side code where appropriate.
// It shouldn't ever reference any platform specifics of the network implementation (eg QNET), rather it should interface with an implementation of PlatformNetworkManager to
@@ -195,7 +196,7 @@ private:
int GetLockedProfile();
bool IsSignedInLive(int playerIdx);
bool AllowedToPlayMultiplayer(int playerIdx);
- char *GetOnlineName(int playerIdx);
+ const char *GetOnlineName(int playerIdx);
C4JThread::Event* m_hServerStoppedEvent;
C4JThread::Event* m_hServerReadyEvent;