diff options
| author | void_17 <61356189+void2012@users.noreply.github.com> | 2026-03-07 03:31:30 +0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-07 03:31:30 +0700 |
| commit | 988e3042e00485aa7ed3725fe7bfde1da8cf8519 (patch) | |
| tree | cf712d80b4d03eec73f935e0cce23020ddb6f5ef /Minecraft.Client/Common/Network/GameNetworkManager.cpp | |
| parent | 175fc3824e502ecd701c1da2ecd2061d77495693 (diff) | |
Remove all MSVC `__int64` (#742)
Diffstat (limited to 'Minecraft.Client/Common/Network/GameNetworkManager.cpp')
| -rw-r--r-- | Minecraft.Client/Common/Network/GameNetworkManager.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.Client/Common/Network/GameNetworkManager.cpp b/Minecraft.Client/Common/Network/GameNetworkManager.cpp index dbae3010..92ea8ad0 100644 --- a/Minecraft.Client/Common/Network/GameNetworkManager.cpp +++ b/Minecraft.Client/Common/Network/GameNetworkManager.cpp @@ -45,8 +45,8 @@ CGameNetworkManager g_NetworkManager; CPlatformNetworkManager *CGameNetworkManager::s_pPlatformNetworkManager; -__int64 CGameNetworkManager::messageQueue[512]; -__int64 CGameNetworkManager::byteQueue[512]; +int64_t CGameNetworkManager::messageQueue[512]; +int64_t CGameNetworkManager::byteQueue[512]; int CGameNetworkManager::messageQueuePos = 0; CGameNetworkManager::CGameNetworkManager() @@ -194,7 +194,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame ProfileManager.SetDeferredSignoutEnabled(true); #endif - __int64 seed = 0; + int64_t seed = 0; if(lpParameter != NULL) { NetworkGameInitData *param = (NetworkGameInitData *)lpParameter; @@ -287,7 +287,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame } } - static __int64 sseed = seed; // Create static version so this will be valid until next call to this function & whilst thread is running + static int64_t sseed = seed; // Create static version so this will be valid until next call to this function & whilst thread is running ServerStoppedCreate(false); if( g_NetworkManager.IsHost() ) { @@ -929,7 +929,7 @@ int CGameNetworkManager::RunNetworkGameThreadProc( void* lpParameter ) int CGameNetworkManager::ServerThreadProc( void* lpParameter ) { - __int64 seed = 0; + int64_t seed = 0; if(lpParameter != NULL) { NetworkGameInitData *param = (NetworkGameInitData *)lpParameter; |
