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authorvoid_17 <61356189+void2012@users.noreply.github.com>2026-03-06 02:11:18 +0700
committerGitHub <noreply@github.com>2026-03-06 02:11:18 +0700
commit55231bb8d3e1a4e2752ac3d444c4287eb0ca4e8b (patch)
tree953c537a5c66e328e9f4ab29626cf738112d53c0 /Minecraft.Client/Common/Network/GameNetworkManager.cpp
parent7d6658fe5b3095f35093701b5ab669ffc291e875 (diff)
Remove AUTO_VAR macro and _toString function (#592)
Diffstat (limited to 'Minecraft.Client/Common/Network/GameNetworkManager.cpp')
-rw-r--r--Minecraft.Client/Common/Network/GameNetworkManager.cpp107
1 files changed, 53 insertions, 54 deletions
diff --git a/Minecraft.Client/Common/Network/GameNetworkManager.cpp b/Minecraft.Client/Common/Network/GameNetworkManager.cpp
index a65a61aa..dbae3010 100644
--- a/Minecraft.Client/Common/Network/GameNetworkManager.cpp
+++ b/Minecraft.Client/Common/Network/GameNetworkManager.cpp
@@ -75,7 +75,7 @@ void CGameNetworkManager::Initialise()
#else
s_pPlatformNetworkManager = new CPlatformNetworkManagerStub();
#endif
- s_pPlatformNetworkManager->Initialise( this, flagIndexSize );
+ s_pPlatformNetworkManager->Initialise( this, flagIndexSize );
m_bNetworkThreadRunning = false;
m_bInitialised = true;
}
@@ -105,7 +105,7 @@ void CGameNetworkManager::DoWork()
if((g_NetworkManager.GetLockedProfile()!=-1) && iPrimaryPlayer!=-1 && bConnected == false && g_NetworkManager.IsInSession() )
{
app.SetAction(iPrimaryPlayer,eAppAction_EthernetDisconnected);
- }
+ }
}
break;
case XN_LIVE_INVITE_ACCEPTED:
@@ -162,7 +162,7 @@ bool CGameNetworkManager::_RunNetworkGame(LPVOID lpParameter)
success = s_pPlatformNetworkManager->_RunNetworkGame();
if(!success)
- {
+ {
app.SetAction(ProfileManager.GetPrimaryPad(),eAppAction_ExitWorld,(void *)TRUE);
return true;
}
@@ -172,7 +172,7 @@ bool CGameNetworkManager::_RunNetworkGame(LPVOID lpParameter)
// Client needs QNET_STATE_GAME_PLAY so that IsInGameplay() returns true
s_pPlatformNetworkManager->SetGamePlayState();
}
-
+
if( g_NetworkManager.IsLeavingGame() ) return false;
app.SetGameStarted(true);
@@ -199,7 +199,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
{
NetworkGameInitData *param = (NetworkGameInitData *)lpParameter;
seed = param->seed;
-
+
app.setLevelGenerationOptions(param->levelGen);
if(param->levelGen != NULL)
{
@@ -305,7 +305,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
ServerReadyWait();
ServerReadyDestroy();
- if( MinecraftServer::serverHalted() )
+ if( MinecraftServer::serverHalted() )
return false;
// printf("Server ready to go!\n");
@@ -316,7 +316,7 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
}
#ifndef _XBOX
- Minecraft *pMinecraft = Minecraft::GetInstance();
+ Minecraft *pMinecraft = Minecraft::GetInstance();
// Make sure that we have transitioned through any joining/creating stages and are actually playing the game, so that we know the players should be valid
bool changedMessage = false;
while(!IsReadyToPlayOrIdle())
@@ -492,9 +492,10 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
do
{
// We need to keep ticking the connections for players that already logged in
- for(AUTO_VAR(it, createdConnections.begin()); it < createdConnections.end(); ++it)
- {
- (*it)->tick();
+ for (auto& it : createdConnections )
+ {
+ if ( it )
+ it->tick();
}
// 4J Stu - We were ticking this way too fast which could cause the connection to time out
@@ -522,8 +523,8 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
else
{
connection->close();
- AUTO_VAR(it, find( createdConnections.begin(), createdConnections.end(), connection ));
- if(it != createdConnections.end() ) createdConnections.erase( it );
+ auto it = find(createdConnections.begin(), createdConnections.end(), connection);
+ if(it != createdConnections.end() ) createdConnections.erase( it );
}
}
@@ -536,12 +537,12 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft *minecraft, LPVOID lpParame
return false;
}
-
+
if(g_NetworkManager.IsLeavingGame() || !IsInSession() )
{
- for(AUTO_VAR(it, createdConnections.begin()); it < createdConnections.end(); ++it)
- {
- (*it)->close();
+ for (auto& it : createdConnections)
+ {
+ it->close();
}
// assert(false);
MinecraftServer::HaltServer();
@@ -832,7 +833,7 @@ int CGameNetworkManager::JoinFromInvite_SignInReturned(void *pParam,bool bContin
ProfileManager.SetPrimaryPad(iPad);
g_NetworkManager.SetLocalGame(false);
-
+
// If the player was signed in before selecting play, we'll not have read the profile yet, so query the sign-in status to get this to happen
ProfileManager.QuerySigninStatus();
@@ -848,7 +849,7 @@ int CGameNetworkManager::JoinFromInvite_SignInReturned(void *pParam,bool bContin
pInviteInfo ); // pInviteInfo
if( !success )
{
- app.DebugPrintf( "Failed joining game from invite\n" );
+ app.DebugPrintf( "Failed joining game from invite\n" );
}
}
}
@@ -894,7 +895,7 @@ int CGameNetworkManager::RunNetworkGameThreadProc( void* lpParameter )
Compression::UseDefaultThreadStorage();
Tile::CreateNewThreadStorage();
IntCache::CreateNewThreadStorage();
-
+
g_NetworkManager.m_bNetworkThreadRunning = true;
bool success = g_NetworkManager._RunNetworkGame(lpParameter);
g_NetworkManager.m_bNetworkThreadRunning = false;
@@ -906,7 +907,7 @@ int CGameNetworkManager::RunNetworkGameThreadProc( void* lpParameter )
Sleep(1);
}
ui.CleanUpSkinReload();
- if(app.GetDisconnectReason() == DisconnectPacket::eDisconnect_None)
+ if(app.GetDisconnectReason() == DisconnectPacket::eDisconnect_None)
{
app.SetDisconnectReason( DisconnectPacket::eDisconnect_ConnectionCreationFailed );
}
@@ -949,7 +950,7 @@ int CGameNetworkManager::ServerThreadProc( void* lpParameter )
SetThreadName(-1, "Minecraft Server thread");
AABB::CreateNewThreadStorage();
Vec3::CreateNewThreadStorage();
- IntCache::CreateNewThreadStorage();
+ IntCache::CreateNewThreadStorage();
Compression::UseDefaultThreadStorage();
OldChunkStorage::UseDefaultThreadStorage();
Entity::useSmallIds();
@@ -958,7 +959,7 @@ int CGameNetworkManager::ServerThreadProc( void* lpParameter )
FireworksRecipe::CreateNewThreadStorage();
MinecraftServer::main(seed, lpParameter); //saveData, app.GetGameHostOption(eGameHostOption_All));
-
+
Tile::ReleaseThreadStorage();
AABB::ReleaseThreadStorage();
Vec3::ReleaseThreadStorage();
@@ -1012,7 +1013,7 @@ int CGameNetworkManager::ExitAndJoinFromInviteThreadProc( void* lpParam )
// The pair of methods MustSignInReturned_0 & PSNSignInReturned_0 handle this
int CGameNetworkManager::MustSignInReturned_0(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
- if(result==C4JStorage::EMessage_ResultAccept)
+ if(result==C4JStorage::EMessage_ResultAccept)
{
#ifdef __PS3__
SQRNetworkManager_PS3::AttemptPSNSignIn(&CGameNetworkManager::PSNSignInReturned_0, pParam,true);
@@ -1072,7 +1073,7 @@ int CGameNetworkManager::PSNSignInReturned_0(void* pParam, bool bContinue, int i
// The pair of methods MustSignInReturned_1 & PSNSignInReturned_1 handle this
int CGameNetworkManager::MustSignInReturned_1(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
- if(result==C4JStorage::EMessage_ResultAccept)
+ if(result==C4JStorage::EMessage_ResultAccept)
{
#ifdef __PS3__
SQRNetworkManager_PS3::AttemptPSNSignIn(&CGameNetworkManager::PSNSignInReturned_1, pParam,true);
@@ -1104,7 +1105,7 @@ int CGameNetworkManager::PSNSignInReturned_1(void* pParam, bool bContinue, int i
#elif defined __ORBIS__
// TODO: No Orbis equivalent (should there be?)
#endif
-
+
}
}
@@ -1129,7 +1130,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
Vec3::UseDefaultThreadStorage();
Compression::UseDefaultThreadStorage();
- Minecraft *pMinecraft = Minecraft::GetInstance();
+ Minecraft *pMinecraft = Minecraft::GetInstance();
MinecraftServer *pServer = MinecraftServer::getInstance();
#if defined(__PS3__) || defined(__ORBIS__) || defined __PSVITA__
@@ -1168,7 +1169,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
pMinecraft->progressRenderer->progressStartNoAbort( g_NetworkManager.CorrectErrorIDS(IDS_CONNECTION_LOST_LIVE_NO_EXIT) );
pMinecraft->progressRenderer->progressStage( IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME );
}
-
+
#else
pMinecraft->progressRenderer->progressStartNoAbort( g_NetworkManager.CorrectErrorIDS(IDS_CONNECTION_LOST_LIVE_NO_EXIT) );
pMinecraft->progressRenderer->progressStage( IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME );
@@ -1182,7 +1183,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
// wait for the server to be in a non-ticking state
pServer->m_serverPausedEvent->WaitForSignal(INFINITE);
-
+
#if defined(__PS3__) || defined(__ORBIS__) || defined __PSVITA__
// Swap these two messages around as one is too long to display at 480
pMinecraft->progressRenderer->progressStartNoAbort( IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME );
@@ -1218,9 +1219,8 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
if( pServer != NULL )
{
PlayerList *players = pServer->getPlayers();
- for(AUTO_VAR(it, players->players.begin()); it < players->players.end(); ++it)
+ for(auto& servPlayer : players->players)
{
- shared_ptr<ServerPlayer> servPlayer = *it;
if( servPlayer->connection->isLocal() && !servPlayer->connection->isGuest() )
{
servPlayer->connection->connection->getSocket()->setPlayer(NULL);
@@ -1244,7 +1244,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
{
Sleep(1);
}
-
+
// Reset this flag as the we don't need to know that we only lost the room only from this point onwards, the behaviour is exactly the same
g_NetworkManager.m_bLastDisconnectWasLostRoomOnly = false;
g_NetworkManager.m_bFullSessionMessageOnNextSessionChange = false;
@@ -1275,7 +1275,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
{
Sleep(1);
}
-
+
// Restore the network player of all the server players that are local
if( pServer != NULL )
{
@@ -1286,9 +1286,8 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
PlayerUID localPlayerXuid = pMinecraft->localplayers[index]->getXuid();
PlayerList *players = pServer->getPlayers();
- for(AUTO_VAR(it, players->players.begin()); it < players->players.end(); ++it)
+ for(auto& servPlayer : players->players)
{
- shared_ptr<ServerPlayer> servPlayer = *it;
if( servPlayer->getXuid() == localPlayerXuid )
{
servPlayer->connection->connection->getSocket()->setPlayer( g_NetworkManager.GetLocalPlayerByUserIndex(index) );
@@ -1302,7 +1301,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
pMinecraft->m_pendingLocalConnections[index]->getConnection()->getSocket()->setPlayer(g_NetworkManager.GetLocalPlayerByUserIndex(index));
}
else if ( pMinecraft->m_connectionFailed[index] && (pMinecraft->m_connectionFailedReason[index] == DisconnectPacket::eDisconnect_ConnectionCreationFailed) )
- {
+ {
pMinecraft->removeLocalPlayerIdx(index);
#ifdef _XBOX_ONE
ProfileManager.RemoveGamepadFromGame(index);
@@ -1311,7 +1310,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
}
}
}
-
+
pMinecraft->progressRenderer->progressStagePercentage(100);
#ifndef _XBOX
@@ -1333,7 +1332,7 @@ int CGameNetworkManager::ChangeSessionTypeThreadProc( void* lpParam )
#endif
// Start the game again
- app.SetGameStarted(true);
+ app.SetGameStarted(true);
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_PauseServer,(void *)FALSE);
app.SetChangingSessionType(false);
app.SetReallyChangingSessionType(false);
@@ -1387,7 +1386,7 @@ void CGameNetworkManager::StateChange_AnyToJoining()
app.DebugPrintf("Disabling Guest Signin\n");
XEnableGuestSignin(FALSE);
Minecraft::GetInstance()->clearPendingClientTextureRequests();
-
+
ConnectionProgressParams *param = new ConnectionProgressParams();
param->iPad = ProfileManager.GetPrimaryPad();
param->stringId = -1;
@@ -1435,7 +1434,7 @@ void CGameNetworkManager::StateChange_AnyToStarting()
completionData->type = e_ProgressCompletion_CloseAllPlayersUIScenes;
completionData->iPad = ProfileManager.GetPrimaryPad();
loadingParams->completionData = completionData;
-
+
ui.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_FullscreenProgress, loadingParams);
}
}
@@ -1559,7 +1558,7 @@ void CGameNetworkManager::PlayerJoining( INetworkPlayer *pNetworkPlayer )
bool multiplayer = g_NetworkManager.GetPlayerCount() > 1, localgame = g_NetworkManager.IsLocalGame();
for (int iPad=0; iPad<XUSER_MAX_COUNT; ++iPad)
{
- INetworkPlayer *pNetworkPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(iPad);
+ INetworkPlayer *pNetworkPlayer = g_NetworkManager.GetLocalPlayerByUserIndex(iPad);
if (pNetworkPlayer == NULL) continue;
app.SetRichPresenceContext(iPad,CONTEXT_GAME_STATE_BLANK);
@@ -1584,7 +1583,7 @@ void CGameNetworkManager::PlayerJoining( INetworkPlayer *pNetworkPlayer )
else
{
if( !pNetworkPlayer->IsHost() )
- {
+ {
for(int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
{
if(Minecraft::GetInstance()->localplayers[idx] != NULL)
@@ -1640,7 +1639,7 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
}
// Need to check we're signed in to PSN
- bool isSignedInLive = true;
+ bool isSignedInLive = true;
bool isLocalMultiplayerAvailable = app.IsLocalMultiplayerAvailable();
int iPadNotSignedInLive = -1;
for(unsigned int i = 0; i < XUSER_MAX_COUNT; i++)
@@ -1680,7 +1679,7 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
ui.RequestErrorMessage( IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1, iPadNotSignedInLive);
}
else
- {
+ {
// Not signed in to PSN
UINT uiIDA[1];
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
@@ -1700,10 +1699,10 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
{
m_pInviteInfo = (INVITE_INFO *) pInviteInfo;
m_iPlayerInvited = userIndex;
-
+
m_pUpsell = new PsPlusUpsellWrapper(index);
m_pUpsell->displayUpsell();
-
+
return;
}
}
@@ -1723,9 +1722,9 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
// 4J-PB we shouldn't bring any inactive players into the game, except for the invited player (who may be an inactive player)
// 4J Stu - If we are not in a game, then bring in all players signed in
if(index==userIndex || pMinecraft->localplayers[index]!=NULL )
- {
+ {
++joiningUsers;
- if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
+ if( !ProfileManager.AllowedToPlayMultiplayer(index) ) noPrivileges = true;
localUsersMask |= GetLocalPlayerMask( index );
}
}
@@ -1742,7 +1741,7 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
ProfileManager.AllowedPlayerCreatedContent(ProfileManager.GetPrimaryPad(),false,&pccAllowed,&pccFriendsAllowed);
if(!pccAllowed && !pccFriendsAllowed) noUGC = true;
#endif
-
+
#if defined(_XBOX) || defined(__PS3__)
if(joiningUsers > 1 && !RenderManager.IsHiDef() && userIndex != ProfileManager.GetPrimaryPad())
{
@@ -1796,10 +1795,10 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
}
#endif
if( !g_NetworkManager.IsInSession() )
- {
+ {
#if defined (__PS3__) || defined (__PSVITA__)
// PS3 is more complicated here - we need to make sure that the player is online. If they are then we can do the same as the xbox, if not we need to try and get them online and then, if they do sign in, go down the same path
-
+
// Determine why they're not "signed in live"
// MGH - On Vita we need to add a new message at some point for connecting when already signed in
if(ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()))
@@ -1816,7 +1815,7 @@ void CGameNetworkManager::GameInviteReceived( int userIndex, const INVITE_INFO *
#else
- HandleInviteWhenInMenus(userIndex, pInviteInfo);
+ HandleInviteWhenInMenus(userIndex, pInviteInfo);
#endif
}
else
@@ -1856,7 +1855,7 @@ void CGameNetworkManager::HandleInviteWhenInMenus( int userIndex, const INVITE_I
if(!ProfileManager.IsFullVersion())
{
// The marketplace will fail with the primary player set to -1
- ProfileManager.SetPrimaryPad(userIndex);
+ ProfileManager.SetPrimaryPad(userIndex);
app.SetAction(userIndex,eAppAction_DashboardTrialJoinFromInvite);
}
@@ -1900,7 +1899,7 @@ void CGameNetworkManager::HandleInviteWhenInMenus( int userIndex, const INVITE_I
ProfileManager.QuerySigninStatus();
// 4J-PB - clear any previous connection errors
- Minecraft::GetInstance()->clearConnectionFailed();
+ Minecraft::GetInstance()->clearConnectionFailed();
g_NetworkManager.SetLocalGame(false);
@@ -1910,7 +1909,7 @@ void CGameNetworkManager::HandleInviteWhenInMenus( int userIndex, const INVITE_I
bool success = g_NetworkManager.JoinGameFromInviteInfo( userIndex, localUsersMask, pInviteInfo );
if( !success )
{
- app.DebugPrintf( "Failed joining game from invite\n" );
+ app.DebugPrintf( "Failed joining game from invite\n" );
}
}
}