diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/Common/Media | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/Common/Media')
268 files changed, 54721 insertions, 3360 deletions
diff --git a/Minecraft.Client/Common/Media/BeaconMenu1080.swf b/Minecraft.Client/Common/Media/BeaconMenu1080.swf Binary files differnew file mode 100644 index 00000000..f84c9101 --- /dev/null +++ b/Minecraft.Client/Common/Media/BeaconMenu1080.swf diff --git a/Minecraft.Client/Common/Media/BeaconMenu480.swf b/Minecraft.Client/Common/Media/BeaconMenu480.swf Binary files differnew file mode 100644 index 00000000..b04e2919 --- /dev/null +++ b/Minecraft.Client/Common/Media/BeaconMenu480.swf diff --git a/Minecraft.Client/Common/Media/BeaconMenu720.swf b/Minecraft.Client/Common/Media/BeaconMenu720.swf Binary files differnew file mode 100644 index 00000000..c470b04e --- /dev/null +++ b/Minecraft.Client/Common/Media/BeaconMenu720.swf diff --git a/Minecraft.Client/Common/Media/BeaconMenuSplit1080.swf b/Minecraft.Client/Common/Media/BeaconMenuSplit1080.swf Binary files differnew file mode 100644 index 00000000..02647e98 --- /dev/null +++ b/Minecraft.Client/Common/Media/BeaconMenuSplit1080.swf diff --git a/Minecraft.Client/Common/Media/BeaconMenuSplit720.swf b/Minecraft.Client/Common/Media/BeaconMenuSplit720.swf Binary files differnew file mode 100644 index 00000000..1a68b14f --- /dev/null +++ b/Minecraft.Client/Common/Media/BeaconMenuSplit720.swf diff --git a/Minecraft.Client/Common/Media/BeaconMenuVita.swf b/Minecraft.Client/Common/Media/BeaconMenuVita.swf Binary files differnew file mode 100644 index 00000000..ab91a154 --- /dev/null +++ b/Minecraft.Client/Common/Media/BeaconMenuVita.swf diff --git a/Minecraft.Client/Common/Media/Controls1080.swf b/Minecraft.Client/Common/Media/Controls1080.swf Binary files differindex 36051b8c..9ec38f92 100644 --- a/Minecraft.Client/Common/Media/Controls1080.swf +++ b/Minecraft.Client/Common/Media/Controls1080.swf diff --git a/Minecraft.Client/Common/Media/Crafting2x2Menu1080.swf b/Minecraft.Client/Common/Media/Crafting2x2Menu1080.swf Binary files differindex 65cb014a..e462de70 100644 --- a/Minecraft.Client/Common/Media/Crafting2x2Menu1080.swf +++ b/Minecraft.Client/Common/Media/Crafting2x2Menu1080.swf diff --git a/Minecraft.Client/Common/Media/Crafting2x2MenuVita.swf b/Minecraft.Client/Common/Media/Crafting2x2MenuVita.swf Binary files differindex 041e7663..27a0b580 100644 --- a/Minecraft.Client/Common/Media/Crafting2x2MenuVita.swf +++ b/Minecraft.Client/Common/Media/Crafting2x2MenuVita.swf diff --git a/Minecraft.Client/Common/Media/Crafting3x3MenuSplit1080.swf b/Minecraft.Client/Common/Media/Crafting3x3MenuSplit1080.swf Binary files differindex cc42f3d1..155db47e 100644 --- a/Minecraft.Client/Common/Media/Crafting3x3MenuSplit1080.swf +++ b/Minecraft.Client/Common/Media/Crafting3x3MenuSplit1080.swf diff --git a/Minecraft.Client/Common/Media/CreateWorldMenu1080.swf b/Minecraft.Client/Common/Media/CreateWorldMenu1080.swf Binary files differindex 245bbf65..282c51f8 100644 --- a/Minecraft.Client/Common/Media/CreateWorldMenu1080.swf +++ b/Minecraft.Client/Common/Media/CreateWorldMenu1080.swf diff --git a/Minecraft.Client/Common/Media/CreateWorldMenu480.swf b/Minecraft.Client/Common/Media/CreateWorldMenu480.swf Binary files differindex 9426b616..2773341d 100644 --- a/Minecraft.Client/Common/Media/CreateWorldMenu480.swf +++ b/Minecraft.Client/Common/Media/CreateWorldMenu480.swf diff --git a/Minecraft.Client/Common/Media/CreateWorldMenu720.swf b/Minecraft.Client/Common/Media/CreateWorldMenu720.swf Binary files differindex b7474a63..985ef7a1 100644 --- a/Minecraft.Client/Common/Media/CreateWorldMenu720.swf +++ b/Minecraft.Client/Common/Media/CreateWorldMenu720.swf diff --git a/Minecraft.Client/Common/Media/CreateWorldMenuVita.swf b/Minecraft.Client/Common/Media/CreateWorldMenuVita.swf Binary files differindex 814efa9c..f7fe1071 100644 --- a/Minecraft.Client/Common/Media/CreateWorldMenuVita.swf +++ b/Minecraft.Client/Common/Media/CreateWorldMenuVita.swf diff --git a/Minecraft.Client/Common/Media/CreativeMenuVita.swf b/Minecraft.Client/Common/Media/CreativeMenuVita.swf Binary files differindex ecbbb3db..01797a06 100644 --- a/Minecraft.Client/Common/Media/CreativeMenuVita.swf +++ b/Minecraft.Client/Common/Media/CreativeMenuVita.swf diff --git a/Minecraft.Client/Common/Media/FireworksMenu1080.swf b/Minecraft.Client/Common/Media/FireworksMenu1080.swf Binary files differnew file mode 100644 index 00000000..20250d06 --- /dev/null +++ b/Minecraft.Client/Common/Media/FireworksMenu1080.swf diff --git a/Minecraft.Client/Common/Media/FireworksMenu480.swf b/Minecraft.Client/Common/Media/FireworksMenu480.swf Binary files differnew file mode 100644 index 00000000..81a8290b --- /dev/null +++ b/Minecraft.Client/Common/Media/FireworksMenu480.swf diff --git a/Minecraft.Client/Common/Media/FireworksMenu720.swf b/Minecraft.Client/Common/Media/FireworksMenu720.swf Binary files differnew file mode 100644 index 00000000..917736e1 --- /dev/null +++ b/Minecraft.Client/Common/Media/FireworksMenu720.swf diff --git a/Minecraft.Client/Common/Media/FireworksMenuSplit1080.swf b/Minecraft.Client/Common/Media/FireworksMenuSplit1080.swf Binary files differnew file mode 100644 index 00000000..f8537492 --- /dev/null +++ b/Minecraft.Client/Common/Media/FireworksMenuSplit1080.swf diff --git a/Minecraft.Client/Common/Media/FireworksMenuSplit720.swf b/Minecraft.Client/Common/Media/FireworksMenuSplit720.swf Binary files differnew file mode 100644 index 00000000..c3e56007 --- /dev/null +++ b/Minecraft.Client/Common/Media/FireworksMenuSplit720.swf diff --git a/Minecraft.Client/Common/Media/FireworksMenuVita.swf b/Minecraft.Client/Common/Media/FireworksMenuVita.swf Binary files differnew file mode 100644 index 00000000..e54cdd78 --- /dev/null +++ b/Minecraft.Client/Common/Media/FireworksMenuVita.swf diff --git a/Minecraft.Client/Common/Media/Graphics/Beacon_1.png b/Minecraft.Client/Common/Media/Graphics/Beacon_1.png Binary files differnew file mode 100644 index 00000000..7e272400 --- /dev/null +++ b/Minecraft.Client/Common/Media/Graphics/Beacon_1.png diff --git a/Minecraft.Client/Common/Media/Graphics/Beacon_2.png b/Minecraft.Client/Common/Media/Graphics/Beacon_2.png Binary files differnew file mode 100644 index 00000000..1668e204 --- /dev/null +++ b/Minecraft.Client/Common/Media/Graphics/Beacon_2.png diff --git a/Minecraft.Client/Common/Media/Graphics/Beacon_3.png b/Minecraft.Client/Common/Media/Graphics/Beacon_3.png Binary files differnew file mode 100644 index 00000000..818adb91 --- /dev/null +++ b/Minecraft.Client/Common/Media/Graphics/Beacon_3.png diff --git a/Minecraft.Client/Common/Media/Graphics/Beacon_4.png b/Minecraft.Client/Common/Media/Graphics/Beacon_4.png Binary files differnew file mode 100644 index 00000000..70d5a9e6 --- /dev/null +++ b/Minecraft.Client/Common/Media/Graphics/Beacon_4.png diff --git a/Minecraft.Client/Common/Media/Graphics/Beacon_Button_Cross.png b/Minecraft.Client/Common/Media/Graphics/Beacon_Button_Cross.png Binary files differnew file mode 100644 index 00000000..b8194456 --- /dev/null +++ b/Minecraft.Client/Common/Media/Graphics/Beacon_Button_Cross.png diff --git a/Minecraft.Client/Common/Media/Graphics/Beacon_Button_Disabled.png b/Minecraft.Client/Common/Media/Graphics/Beacon_Button_Disabled.png Binary files differnew file mode 100644 index 00000000..55f7727e --- /dev/null +++ b/Minecraft.Client/Common/Media/Graphics/Beacon_Button_Disabled.png diff --git a/Minecraft.Client/Common/Media/Graphics/Beacon_Button_Hover.png b/Minecraft.Client/Common/Media/Graphics/Beacon_Button_Hover.png Binary files differnew file mode 100644 index 00000000..85e785c8 --- /dev/null +++ b/Minecraft.Client/Common/Media/Graphics/Beacon_Button_Hover.png diff --git a/Minecraft.Client/Common/Media/Graphics/Beacon_Button_Normal.png b/Minecraft.Client/Common/Media/Graphics/Beacon_Button_Normal.png Binary files differnew file mode 100644 index 00000000..29b0cd58 --- /dev/null +++ b/Minecraft.Client/Common/Media/Graphics/Beacon_Button_Normal.png diff --git a/Minecraft.Client/Common/Media/Graphics/Beacon_Button_Pressed.png b/Minecraft.Client/Common/Media/Graphics/Beacon_Button_Pressed.png Binary files differnew file mode 100644 index 00000000..9c94f518 --- /dev/null +++ b/Minecraft.Client/Common/Media/Graphics/Beacon_Button_Pressed.png diff --git a/Minecraft.Client/Common/Media/Graphics/Beacon_Button_Tick.png b/Minecraft.Client/Common/Media/Graphics/Beacon_Button_Tick.png Binary files differnew file mode 100644 index 00000000..47e0ad46 --- /dev/null +++ b/Minecraft.Client/Common/Media/Graphics/Beacon_Button_Tick.png diff --git a/Minecraft.Client/Common/Media/Graphics/HUD/Health_Full_Absorb.png b/Minecraft.Client/Common/Media/Graphics/HUD/Health_Full_Absorb.png Binary files differnew file mode 100644 index 00000000..e51ce707 --- /dev/null +++ b/Minecraft.Client/Common/Media/Graphics/HUD/Health_Full_Absorb.png diff --git a/Minecraft.Client/Common/Media/Graphics/HUD/Health_Full_Wither.png b/Minecraft.Client/Common/Media/Graphics/HUD/Health_Full_Wither.png Binary files differnew file mode 100644 index 00000000..004bc5c5 --- /dev/null +++ b/Minecraft.Client/Common/Media/Graphics/HUD/Health_Full_Wither.png diff --git a/Minecraft.Client/Common/Media/Graphics/HUD/Health_Full_Wither_Flash.png b/Minecraft.Client/Common/Media/Graphics/HUD/Health_Full_Wither_Flash.png Binary files differnew file mode 100644 index 00000000..3a20d5f2 --- /dev/null +++ b/Minecraft.Client/Common/Media/Graphics/HUD/Health_Full_Wither_Flash.png diff --git a/Minecraft.Client/Common/Media/Graphics/HUD/Health_Half_Absorb.png b/Minecraft.Client/Common/Media/Graphics/HUD/Health_Half_Absorb.png Binary files differnew file mode 100644 index 00000000..e9529e1a --- /dev/null +++ b/Minecraft.Client/Common/Media/Graphics/HUD/Health_Half_Absorb.png diff --git a/Minecraft.Client/Common/Media/Graphics/HUD/Health_Half_Wither.png b/Minecraft.Client/Common/Media/Graphics/HUD/Health_Half_Wither.png Binary files differnew file mode 100644 index 00000000..0746bdd9 --- /dev/null +++ b/Minecraft.Client/Common/Media/Graphics/HUD/Health_Half_Wither.png diff --git a/Minecraft.Client/Common/Media/Graphics/HUD/Health_Half_Wither_Flash.png b/Minecraft.Client/Common/Media/Graphics/HUD/Health_Half_Wither_Flash.png Binary files differnew file mode 100644 index 00000000..c14d3625 --- /dev/null +++ b/Minecraft.Client/Common/Media/Graphics/HUD/Health_Half_Wither_Flash.png diff --git a/Minecraft.Client/Common/Media/Graphics/HUD/HorseHealth_Full.png b/Minecraft.Client/Common/Media/Graphics/HUD/HorseHealth_Full.png Binary files differnew file mode 100644 index 00000000..c4e90222 --- /dev/null +++ b/Minecraft.Client/Common/Media/Graphics/HUD/HorseHealth_Full.png diff --git a/Minecraft.Client/Common/Media/Graphics/HUD/HorseHealth_Full_Flash.png b/Minecraft.Client/Common/Media/Graphics/HUD/HorseHealth_Full_Flash.png Binary files differnew file mode 100644 index 00000000..f64c5c55 --- /dev/null +++ b/Minecraft.Client/Common/Media/Graphics/HUD/HorseHealth_Full_Flash.png diff --git a/Minecraft.Client/Common/Media/Graphics/HUD/HorseHealth_Half.png b/Minecraft.Client/Common/Media/Graphics/HUD/HorseHealth_Half.png Binary files differnew file mode 100644 index 00000000..e07dce1b --- /dev/null +++ b/Minecraft.Client/Common/Media/Graphics/HUD/HorseHealth_Half.png diff --git a/Minecraft.Client/Common/Media/Graphics/HUD/HorseHealth_Half_Flash.png b/Minecraft.Client/Common/Media/Graphics/HUD/HorseHealth_Half_Flash.png Binary files differnew file mode 100644 index 00000000..d5d5ad61 --- /dev/null +++ b/Minecraft.Client/Common/Media/Graphics/HUD/HorseHealth_Half_Flash.png diff --git a/Minecraft.Client/Common/Media/Graphics/HUD/HorseJump_bar_empty.png b/Minecraft.Client/Common/Media/Graphics/HUD/HorseJump_bar_empty.png Binary files differnew file mode 100644 index 00000000..368e9848 --- /dev/null +++ b/Minecraft.Client/Common/Media/Graphics/HUD/HorseJump_bar_empty.png diff --git a/Minecraft.Client/Common/Media/Graphics/HUD/HorseJump_bar_full.png b/Minecraft.Client/Common/Media/Graphics/HUD/HorseJump_bar_full.png Binary files differnew file mode 100644 index 00000000..b7eaca73 --- /dev/null +++ b/Minecraft.Client/Common/Media/Graphics/HUD/HorseJump_bar_full.png diff --git a/Minecraft.Client/Common/Media/Graphics/Horse_Armor_Slot.png b/Minecraft.Client/Common/Media/Graphics/Horse_Armor_Slot.png Binary files differnew file mode 100644 index 00000000..5445c58b --- /dev/null +++ b/Minecraft.Client/Common/Media/Graphics/Horse_Armor_Slot.png diff --git a/Minecraft.Client/Common/Media/Graphics/Horse_Saddle_Slot.png b/Minecraft.Client/Common/Media/Graphics/Horse_Saddle_Slot.png Binary files differnew file mode 100644 index 00000000..7df8dbfc --- /dev/null +++ b/Minecraft.Client/Common/Media/Graphics/Horse_Saddle_Slot.png diff --git a/Minecraft.Client/Common/Media/Graphics/HowToPlay/HowToPlay_Beacon.png b/Minecraft.Client/Common/Media/Graphics/HowToPlay/HowToPlay_Beacon.png Binary files differnew file mode 100644 index 00000000..3a22ce06 --- /dev/null +++ b/Minecraft.Client/Common/Media/Graphics/HowToPlay/HowToPlay_Beacon.png diff --git a/Minecraft.Client/Common/Media/Graphics/HowToPlay/HowToPlay_Beacon_Small.png b/Minecraft.Client/Common/Media/Graphics/HowToPlay/HowToPlay_Beacon_Small.png Binary files differnew file mode 100644 index 00000000..0d5f33b2 --- /dev/null +++ b/Minecraft.Client/Common/Media/Graphics/HowToPlay/HowToPlay_Beacon_Small.png diff --git a/Minecraft.Client/Common/Media/Graphics/HowToPlay/HowToPlay_Fireworks.png b/Minecraft.Client/Common/Media/Graphics/HowToPlay/HowToPlay_Fireworks.png Binary files differnew file mode 100644 index 00000000..4d0e5bac --- /dev/null +++ b/Minecraft.Client/Common/Media/Graphics/HowToPlay/HowToPlay_Fireworks.png diff --git a/Minecraft.Client/Common/Media/Graphics/HowToPlay/HowToPlay_Fireworks_Small.png b/Minecraft.Client/Common/Media/Graphics/HowToPlay/HowToPlay_Fireworks_Small.png Binary files differnew file mode 100644 index 00000000..fb1e3a80 --- /dev/null +++ b/Minecraft.Client/Common/Media/Graphics/HowToPlay/HowToPlay_Fireworks_Small.png diff --git a/Minecraft.Client/Common/Media/Graphics/HowToPlay/HowToPlay_Hopper.png b/Minecraft.Client/Common/Media/Graphics/HowToPlay/HowToPlay_Hopper.png Binary files differnew file mode 100644 index 00000000..23a09824 --- /dev/null +++ b/Minecraft.Client/Common/Media/Graphics/HowToPlay/HowToPlay_Hopper.png diff --git a/Minecraft.Client/Common/Media/Graphics/HowToPlay/HowToPlay_Hopper_Small.png b/Minecraft.Client/Common/Media/Graphics/HowToPlay/HowToPlay_Hopper_Small.png Binary files differnew file mode 100644 index 00000000..6454bcab --- /dev/null +++ b/Minecraft.Client/Common/Media/Graphics/HowToPlay/HowToPlay_Hopper_Small.png diff --git a/Minecraft.Client/Common/Media/Graphics/HowToPlay/HowToPlay_Horses.png b/Minecraft.Client/Common/Media/Graphics/HowToPlay/HowToPlay_Horses.png Binary files differnew file mode 100644 index 00000000..872584b8 --- /dev/null +++ b/Minecraft.Client/Common/Media/Graphics/HowToPlay/HowToPlay_Horses.png diff --git a/Minecraft.Client/Common/Media/Graphics/HowToPlay/HowToPlay_Horses_Small.png b/Minecraft.Client/Common/Media/Graphics/HowToPlay/HowToPlay_Horses_Small.png Binary files differnew file mode 100644 index 00000000..93ba58c9 --- /dev/null +++ b/Minecraft.Client/Common/Media/Graphics/HowToPlay/HowToPlay_Horses_Small.png diff --git a/Minecraft.Client/Common/Media/Graphics/PanelsAndTabs/GameOptionsTabOn.png b/Minecraft.Client/Common/Media/Graphics/PanelsAndTabs/GameOptionsTabOn.png Binary files differnew file mode 100644 index 00000000..519b87a2 --- /dev/null +++ b/Minecraft.Client/Common/Media/Graphics/PanelsAndTabs/GameOptionsTabOn.png diff --git a/Minecraft.Client/Common/Media/Graphics/PanelsAndTabs/GameOptionsTabOn_Small.png b/Minecraft.Client/Common/Media/Graphics/PanelsAndTabs/GameOptionsTabOn_Small.png Binary files differnew file mode 100644 index 00000000..90f65b5b --- /dev/null +++ b/Minecraft.Client/Common/Media/Graphics/PanelsAndTabs/GameOptionsTabOn_Small.png diff --git a/Minecraft.Client/Common/Media/Graphics/PanelsAndTabs/MoreOptionsTabOff.png b/Minecraft.Client/Common/Media/Graphics/PanelsAndTabs/MoreOptionsTabOff.png Binary files differnew file mode 100644 index 00000000..8c408680 --- /dev/null +++ b/Minecraft.Client/Common/Media/Graphics/PanelsAndTabs/MoreOptionsTabOff.png diff --git a/Minecraft.Client/Common/Media/Graphics/PanelsAndTabs/MoreOptionsTabOff_Small.png b/Minecraft.Client/Common/Media/Graphics/PanelsAndTabs/MoreOptionsTabOff_Small.png Binary files differnew file mode 100644 index 00000000..336895b0 --- /dev/null +++ b/Minecraft.Client/Common/Media/Graphics/PanelsAndTabs/MoreOptionsTabOff_Small.png diff --git a/Minecraft.Client/Common/Media/Graphics/PanelsAndTabs/WorldOptionsTabOn.png b/Minecraft.Client/Common/Media/Graphics/PanelsAndTabs/WorldOptionsTabOn.png Binary files differnew file mode 100644 index 00000000..04c41d25 --- /dev/null +++ b/Minecraft.Client/Common/Media/Graphics/PanelsAndTabs/WorldOptionsTabOn.png diff --git a/Minecraft.Client/Common/Media/Graphics/PanelsAndTabs/WorldOptionsTabOn_Small.png b/Minecraft.Client/Common/Media/Graphics/PanelsAndTabs/WorldOptionsTabOn_Small.png Binary files differnew file mode 100644 index 00000000..d5752af8 --- /dev/null +++ b/Minecraft.Client/Common/Media/Graphics/PanelsAndTabs/WorldOptionsTabOn_Small.png diff --git a/Minecraft.Client/Common/Media/Graphics/PotionEffect/Potion_Effect_Icon_HealthBoost.png b/Minecraft.Client/Common/Media/Graphics/PotionEffect/Potion_Effect_Icon_HealthBoost.png Binary files differnew file mode 100644 index 00000000..dc57f82f --- /dev/null +++ b/Minecraft.Client/Common/Media/Graphics/PotionEffect/Potion_Effect_Icon_HealthBoost.png diff --git a/Minecraft.Client/Common/Media/Graphics/PotionEffect/Potion_Effect_Icon_Wither.png b/Minecraft.Client/Common/Media/Graphics/PotionEffect/Potion_Effect_Icon_Wither.png Binary files differnew file mode 100644 index 00000000..8fa22b21 --- /dev/null +++ b/Minecraft.Client/Common/Media/Graphics/PotionEffect/Potion_Effect_Icon_Wither.png diff --git a/Minecraft.Client/Common/Media/Graphics/TutorialExitScreenshot.png b/Minecraft.Client/Common/Media/Graphics/TutorialExitScreenshot.png Binary files differindex b8475962..4052436a 100644 --- a/Minecraft.Client/Common/Media/Graphics/TutorialExitScreenshot.png +++ b/Minecraft.Client/Common/Media/Graphics/TutorialExitScreenshot.png diff --git a/Minecraft.Client/Common/Media/Graphics/X360ControllerIcons/ButtonRS_TT.png b/Minecraft.Client/Common/Media/Graphics/X360ControllerIcons/ButtonRS_TT.png Binary files differnew file mode 100644 index 00000000..e6d47265 --- /dev/null +++ b/Minecraft.Client/Common/Media/Graphics/X360ControllerIcons/ButtonRS_TT.png diff --git a/Minecraft.Client/Common/Media/HTMLColours.col b/Minecraft.Client/Common/Media/HTMLColours.col Binary files differindex 50999d5a..21db75ae 100644 --- a/Minecraft.Client/Common/Media/HTMLColours.col +++ b/Minecraft.Client/Common/Media/HTMLColours.col diff --git a/Minecraft.Client/Common/Media/HTMLColours.xml b/Minecraft.Client/Common/Media/HTMLColours.xml index ea6ef00c..8f17132c 100644 --- a/Minecraft.Client/Common/Media/HTMLColours.xml +++ b/Minecraft.Client/Common/Media/HTMLColours.xml @@ -7,14 +7,14 @@ <!-- Used by: End Poem (first character) --> <colour name="HTMLColor_3" value="109e9e" /> <colour name="HTMLColor_4" value="aa0000" /> - <colour name="HTMLColor_5" value="aa00aa" /> + <colour name="HTMLColor_5" value="DE5BD9" /> <colour name="HTMLColor_6" value="ffaa00" /> <!-- Used by: Potion effects --> <colour name="HTMLColor_7" value="aaaaaa" /> <!-- Used by: End Poem random text --> <colour name="HTMLColor_8" value="555555" /> <!-- Used by: End Poem random text --> - <colour name="HTMLColor_9" value="5555ff" /> + <colour name="HTMLColor_9" value="7878FF" /> <!-- Used by: End Poem random text --> <colour name="HTMLColor_a" value="55ff55" /> <!-- Used by: Rare items (golden apple, enchanted items, music discs) --> diff --git a/Minecraft.Client/Common/Media/HUD1080.swf b/Minecraft.Client/Common/Media/HUD1080.swf Binary files differindex c9a05166..261be0e6 100644 --- a/Minecraft.Client/Common/Media/HUD1080.swf +++ b/Minecraft.Client/Common/Media/HUD1080.swf diff --git a/Minecraft.Client/Common/Media/HUD480.swf b/Minecraft.Client/Common/Media/HUD480.swf Binary files differindex d8a65a41..25cc211c 100644 --- a/Minecraft.Client/Common/Media/HUD480.swf +++ b/Minecraft.Client/Common/Media/HUD480.swf diff --git a/Minecraft.Client/Common/Media/HUD720.swf b/Minecraft.Client/Common/Media/HUD720.swf Binary files differindex 3527bb70..b044e31f 100644 --- a/Minecraft.Client/Common/Media/HUD720.swf +++ b/Minecraft.Client/Common/Media/HUD720.swf diff --git a/Minecraft.Client/Common/Media/HUDSplit1080.swf b/Minecraft.Client/Common/Media/HUDSplit1080.swf Binary files differindex cff338b9..c22cfc85 100644 --- a/Minecraft.Client/Common/Media/HUDSplit1080.swf +++ b/Minecraft.Client/Common/Media/HUDSplit1080.swf diff --git a/Minecraft.Client/Common/Media/HUDSplit720.swf b/Minecraft.Client/Common/Media/HUDSplit720.swf Binary files differindex 405cb99d..ba9937e1 100644 --- a/Minecraft.Client/Common/Media/HUDSplit720.swf +++ b/Minecraft.Client/Common/Media/HUDSplit720.swf diff --git a/Minecraft.Client/Common/Media/HUDVita.swf b/Minecraft.Client/Common/Media/HUDVita.swf Binary files differindex 3197a722..03b05f42 100644 --- a/Minecraft.Client/Common/Media/HUDVita.swf +++ b/Minecraft.Client/Common/Media/HUDVita.swf diff --git a/Minecraft.Client/Common/Media/HopperMenu1080.swf b/Minecraft.Client/Common/Media/HopperMenu1080.swf Binary files differnew file mode 100644 index 00000000..84394e94 --- /dev/null +++ b/Minecraft.Client/Common/Media/HopperMenu1080.swf diff --git a/Minecraft.Client/Common/Media/HopperMenu480.swf b/Minecraft.Client/Common/Media/HopperMenu480.swf Binary files differnew file mode 100644 index 00000000..6a9efe29 --- /dev/null +++ b/Minecraft.Client/Common/Media/HopperMenu480.swf diff --git a/Minecraft.Client/Common/Media/HopperMenu720.swf b/Minecraft.Client/Common/Media/HopperMenu720.swf Binary files differnew file mode 100644 index 00000000..bbfc69b7 --- /dev/null +++ b/Minecraft.Client/Common/Media/HopperMenu720.swf diff --git a/Minecraft.Client/Common/Media/HopperMenuSplit1080.swf b/Minecraft.Client/Common/Media/HopperMenuSplit1080.swf Binary files differnew file mode 100644 index 00000000..98dd6cde --- /dev/null +++ b/Minecraft.Client/Common/Media/HopperMenuSplit1080.swf diff --git a/Minecraft.Client/Common/Media/HopperMenuSplit720.swf b/Minecraft.Client/Common/Media/HopperMenuSplit720.swf Binary files differnew file mode 100644 index 00000000..030e18aa --- /dev/null +++ b/Minecraft.Client/Common/Media/HopperMenuSplit720.swf diff --git a/Minecraft.Client/Common/Media/HopperMenuVita.swf b/Minecraft.Client/Common/Media/HopperMenuVita.swf Binary files differnew file mode 100644 index 00000000..fcb93ba7 --- /dev/null +++ b/Minecraft.Client/Common/Media/HopperMenuVita.swf diff --git a/Minecraft.Client/Common/Media/HorseInventoryMenu1080.swf b/Minecraft.Client/Common/Media/HorseInventoryMenu1080.swf Binary files differindex 2f383848..db0f4d36 100644 --- a/Minecraft.Client/Common/Media/HorseInventoryMenu1080.swf +++ b/Minecraft.Client/Common/Media/HorseInventoryMenu1080.swf diff --git a/Minecraft.Client/Common/Media/HorseInventoryMenu480.swf b/Minecraft.Client/Common/Media/HorseInventoryMenu480.swf Binary files differindex 1c1d8177..599c3e38 100644 --- a/Minecraft.Client/Common/Media/HorseInventoryMenu480.swf +++ b/Minecraft.Client/Common/Media/HorseInventoryMenu480.swf diff --git a/Minecraft.Client/Common/Media/HorseInventoryMenu720.swf b/Minecraft.Client/Common/Media/HorseInventoryMenu720.swf Binary files differindex b07966bc..eee79a2f 100644 --- a/Minecraft.Client/Common/Media/HorseInventoryMenu720.swf +++ b/Minecraft.Client/Common/Media/HorseInventoryMenu720.swf diff --git a/Minecraft.Client/Common/Media/HorseInventoryMenuSplit1080.swf b/Minecraft.Client/Common/Media/HorseInventoryMenuSplit1080.swf Binary files differindex c90925e5..edfa8430 100644 --- a/Minecraft.Client/Common/Media/HorseInventoryMenuSplit1080.swf +++ b/Minecraft.Client/Common/Media/HorseInventoryMenuSplit1080.swf diff --git a/Minecraft.Client/Common/Media/HorseInventoryMenuSplit720.swf b/Minecraft.Client/Common/Media/HorseInventoryMenuSplit720.swf Binary files differindex d4814571..5883cba4 100644 --- a/Minecraft.Client/Common/Media/HorseInventoryMenuSplit720.swf +++ b/Minecraft.Client/Common/Media/HorseInventoryMenuSplit720.swf diff --git a/Minecraft.Client/Common/Media/HorseInventoryMenuVita.swf b/Minecraft.Client/Common/Media/HorseInventoryMenuVita.swf Binary files differnew file mode 100644 index 00000000..606f515e --- /dev/null +++ b/Minecraft.Client/Common/Media/HorseInventoryMenuVita.swf diff --git a/Minecraft.Client/Common/Media/HowToPlay1080.swf b/Minecraft.Client/Common/Media/HowToPlay1080.swf Binary files differindex 8a74aae1..c1e91110 100644 --- a/Minecraft.Client/Common/Media/HowToPlay1080.swf +++ b/Minecraft.Client/Common/Media/HowToPlay1080.swf diff --git a/Minecraft.Client/Common/Media/HowToPlay480.swf b/Minecraft.Client/Common/Media/HowToPlay480.swf Binary files differindex 60449f75..e7cbe808 100644 --- a/Minecraft.Client/Common/Media/HowToPlay480.swf +++ b/Minecraft.Client/Common/Media/HowToPlay480.swf diff --git a/Minecraft.Client/Common/Media/HowToPlay720.swf b/Minecraft.Client/Common/Media/HowToPlay720.swf Binary files differindex eb7652ac..3e12dbb0 100644 --- a/Minecraft.Client/Common/Media/HowToPlay720.swf +++ b/Minecraft.Client/Common/Media/HowToPlay720.swf diff --git a/Minecraft.Client/Common/Media/HowToPlayMenu1080.swf b/Minecraft.Client/Common/Media/HowToPlayMenu1080.swf Binary files differindex 5dc90de1..6e128ffa 100644 --- a/Minecraft.Client/Common/Media/HowToPlayMenu1080.swf +++ b/Minecraft.Client/Common/Media/HowToPlayMenu1080.swf diff --git a/Minecraft.Client/Common/Media/HowToPlayMenu480.swf b/Minecraft.Client/Common/Media/HowToPlayMenu480.swf Binary files differindex df33898a..5e25feaf 100644 --- a/Minecraft.Client/Common/Media/HowToPlayMenu480.swf +++ b/Minecraft.Client/Common/Media/HowToPlayMenu480.swf diff --git a/Minecraft.Client/Common/Media/HowToPlayMenu720.swf b/Minecraft.Client/Common/Media/HowToPlayMenu720.swf Binary files differindex 0f01ef70..ef85f005 100644 --- a/Minecraft.Client/Common/Media/HowToPlayMenu720.swf +++ b/Minecraft.Client/Common/Media/HowToPlayMenu720.swf diff --git a/Minecraft.Client/Common/Media/HowToPlayMenuSplit1080.swf b/Minecraft.Client/Common/Media/HowToPlayMenuSplit1080.swf Binary files differindex 2c1515ce..f44140b6 100644 --- a/Minecraft.Client/Common/Media/HowToPlayMenuSplit1080.swf +++ b/Minecraft.Client/Common/Media/HowToPlayMenuSplit1080.swf diff --git a/Minecraft.Client/Common/Media/HowToPlayMenuSplit720.swf b/Minecraft.Client/Common/Media/HowToPlayMenuSplit720.swf Binary files differindex c861543a..fe33c20e 100644 --- a/Minecraft.Client/Common/Media/HowToPlayMenuSplit720.swf +++ b/Minecraft.Client/Common/Media/HowToPlayMenuSplit720.swf diff --git a/Minecraft.Client/Common/Media/HowToPlayMenuVita.swf b/Minecraft.Client/Common/Media/HowToPlayMenuVita.swf Binary files differindex b2db55a1..aa1ca7a7 100644 --- a/Minecraft.Client/Common/Media/HowToPlayMenuVita.swf +++ b/Minecraft.Client/Common/Media/HowToPlayMenuVita.swf diff --git a/Minecraft.Client/Common/Media/HowToPlaySplit1080.swf b/Minecraft.Client/Common/Media/HowToPlaySplit1080.swf Binary files differindex db806225..3ba64d5a 100644 --- a/Minecraft.Client/Common/Media/HowToPlaySplit1080.swf +++ b/Minecraft.Client/Common/Media/HowToPlaySplit1080.swf diff --git a/Minecraft.Client/Common/Media/HowToPlaySplit720.swf b/Minecraft.Client/Common/Media/HowToPlaySplit720.swf Binary files differindex 1735af41..bc9542e3 100644 --- a/Minecraft.Client/Common/Media/HowToPlaySplit720.swf +++ b/Minecraft.Client/Common/Media/HowToPlaySplit720.swf diff --git a/Minecraft.Client/Common/Media/HowToPlayVita.swf b/Minecraft.Client/Common/Media/HowToPlayVita.swf Binary files differindex 7ead38e2..51f2397d 100644 --- a/Minecraft.Client/Common/Media/HowToPlayVita.swf +++ b/Minecraft.Client/Common/Media/HowToPlayVita.swf diff --git a/Minecraft.Client/Common/Media/InGameHostOptions1080.swf b/Minecraft.Client/Common/Media/InGameHostOptions1080.swf Binary files differindex 9caefeab..207c86a7 100644 --- a/Minecraft.Client/Common/Media/InGameHostOptions1080.swf +++ b/Minecraft.Client/Common/Media/InGameHostOptions1080.swf diff --git a/Minecraft.Client/Common/Media/InGameHostOptions480.swf b/Minecraft.Client/Common/Media/InGameHostOptions480.swf Binary files differindex 6177ad68..f0d0e0c6 100644 --- a/Minecraft.Client/Common/Media/InGameHostOptions480.swf +++ b/Minecraft.Client/Common/Media/InGameHostOptions480.swf diff --git a/Minecraft.Client/Common/Media/InGameHostOptions720.swf b/Minecraft.Client/Common/Media/InGameHostOptions720.swf Binary files differindex 448b39a3..f4e55bf4 100644 --- a/Minecraft.Client/Common/Media/InGameHostOptions720.swf +++ b/Minecraft.Client/Common/Media/InGameHostOptions720.swf diff --git a/Minecraft.Client/Common/Media/InGameHostOptionsSplit1080.swf b/Minecraft.Client/Common/Media/InGameHostOptionsSplit1080.swf Binary files differindex 281f75d9..a45e8a37 100644 --- a/Minecraft.Client/Common/Media/InGameHostOptionsSplit1080.swf +++ b/Minecraft.Client/Common/Media/InGameHostOptionsSplit1080.swf diff --git a/Minecraft.Client/Common/Media/InGameHostOptionsSplit720.swf b/Minecraft.Client/Common/Media/InGameHostOptionsSplit720.swf Binary files differindex 328a3115..7f76aaaf 100644 --- a/Minecraft.Client/Common/Media/InGameHostOptionsSplit720.swf +++ b/Minecraft.Client/Common/Media/InGameHostOptionsSplit720.swf diff --git a/Minecraft.Client/Common/Media/InGameHostOptionsVita.swf b/Minecraft.Client/Common/Media/InGameHostOptionsVita.swf Binary files differindex c9f6c0d7..a7276f10 100644 --- a/Minecraft.Client/Common/Media/InGameHostOptionsVita.swf +++ b/Minecraft.Client/Common/Media/InGameHostOptionsVita.swf diff --git a/Minecraft.Client/Common/Media/InGamePlayerOptions1080.swf b/Minecraft.Client/Common/Media/InGamePlayerOptions1080.swf Binary files differindex 12a15405..601cc467 100644 --- a/Minecraft.Client/Common/Media/InGamePlayerOptions1080.swf +++ b/Minecraft.Client/Common/Media/InGamePlayerOptions1080.swf diff --git a/Minecraft.Client/Common/Media/InGamePlayerOptions480.swf b/Minecraft.Client/Common/Media/InGamePlayerOptions480.swf Binary files differindex 707d8fdb..9e0b0ad9 100644 --- a/Minecraft.Client/Common/Media/InGamePlayerOptions480.swf +++ b/Minecraft.Client/Common/Media/InGamePlayerOptions480.swf diff --git a/Minecraft.Client/Common/Media/InGamePlayerOptions720.swf b/Minecraft.Client/Common/Media/InGamePlayerOptions720.swf Binary files differindex 36c7ea04..bc9c4f6b 100644 --- a/Minecraft.Client/Common/Media/InGamePlayerOptions720.swf +++ b/Minecraft.Client/Common/Media/InGamePlayerOptions720.swf diff --git a/Minecraft.Client/Common/Media/InGamePlayerOptionsSplit1080.swf b/Minecraft.Client/Common/Media/InGamePlayerOptionsSplit1080.swf Binary files differindex 65772a1b..c4187a09 100644 --- a/Minecraft.Client/Common/Media/InGamePlayerOptionsSplit1080.swf +++ b/Minecraft.Client/Common/Media/InGamePlayerOptionsSplit1080.swf diff --git a/Minecraft.Client/Common/Media/InGamePlayerOptionsSplit720.swf b/Minecraft.Client/Common/Media/InGamePlayerOptionsSplit720.swf Binary files differindex 1c3b7820..ab0b3a7e 100644 --- a/Minecraft.Client/Common/Media/InGamePlayerOptionsSplit720.swf +++ b/Minecraft.Client/Common/Media/InGamePlayerOptionsSplit720.swf diff --git a/Minecraft.Client/Common/Media/InGamePlayerOptionsVita.swf b/Minecraft.Client/Common/Media/InGamePlayerOptionsVita.swf Binary files differindex c8d8d370..13c0b653 100644 --- a/Minecraft.Client/Common/Media/InGamePlayerOptionsVita.swf +++ b/Minecraft.Client/Common/Media/InGamePlayerOptionsVita.swf diff --git a/Minecraft.Client/Common/Media/Intro1080.swf b/Minecraft.Client/Common/Media/Intro1080.swf Binary files differindex 92569e1a..c9f2d3ba 100644 --- a/Minecraft.Client/Common/Media/Intro1080.swf +++ b/Minecraft.Client/Common/Media/Intro1080.swf diff --git a/Minecraft.Client/Common/Media/Intro480.swf b/Minecraft.Client/Common/Media/Intro480.swf Binary files differindex 2b289ff8..425c01fe 100644 --- a/Minecraft.Client/Common/Media/Intro480.swf +++ b/Minecraft.Client/Common/Media/Intro480.swf diff --git a/Minecraft.Client/Common/Media/Intro720.swf b/Minecraft.Client/Common/Media/Intro720.swf Binary files differindex 42c086d4..0c2bb3eb 100644 --- a/Minecraft.Client/Common/Media/Intro720.swf +++ b/Minecraft.Client/Common/Media/Intro720.swf diff --git a/Minecraft.Client/Common/Media/IntroVita.swf b/Minecraft.Client/Common/Media/IntroVita.swf Binary files differindex 54a9b2d5..8229640d 100644 --- a/Minecraft.Client/Common/Media/IntroVita.swf +++ b/Minecraft.Client/Common/Media/IntroVita.swf diff --git a/Minecraft.Client/Common/Media/InventoryMenu1080.swf b/Minecraft.Client/Common/Media/InventoryMenu1080.swf Binary files differindex f7e84e8a..47434cc3 100644 --- a/Minecraft.Client/Common/Media/InventoryMenu1080.swf +++ b/Minecraft.Client/Common/Media/InventoryMenu1080.swf diff --git a/Minecraft.Client/Common/Media/InventoryMenu480.swf b/Minecraft.Client/Common/Media/InventoryMenu480.swf Binary files differindex c5facdc4..5c129e1d 100644 --- a/Minecraft.Client/Common/Media/InventoryMenu480.swf +++ b/Minecraft.Client/Common/Media/InventoryMenu480.swf diff --git a/Minecraft.Client/Common/Media/InventoryMenu720.swf b/Minecraft.Client/Common/Media/InventoryMenu720.swf Binary files differindex e6f3cee0..3de2da83 100644 --- a/Minecraft.Client/Common/Media/InventoryMenu720.swf +++ b/Minecraft.Client/Common/Media/InventoryMenu720.swf diff --git a/Minecraft.Client/Common/Media/InventoryMenuSplit1080.swf b/Minecraft.Client/Common/Media/InventoryMenuSplit1080.swf Binary files differindex 4f6e78c5..efe2d484 100644 --- a/Minecraft.Client/Common/Media/InventoryMenuSplit1080.swf +++ b/Minecraft.Client/Common/Media/InventoryMenuSplit1080.swf diff --git a/Minecraft.Client/Common/Media/InventoryMenuSplit720.swf b/Minecraft.Client/Common/Media/InventoryMenuSplit720.swf Binary files differindex 1e7d00ed..a9d13a05 100644 --- a/Minecraft.Client/Common/Media/InventoryMenuSplit720.swf +++ b/Minecraft.Client/Common/Media/InventoryMenuSplit720.swf diff --git a/Minecraft.Client/Common/Media/InventoryMenuVita.swf b/Minecraft.Client/Common/Media/InventoryMenuVita.swf Binary files differindex e38bb07d..1eae726a 100644 --- a/Minecraft.Client/Common/Media/InventoryMenuVita.swf +++ b/Minecraft.Client/Common/Media/InventoryMenuVita.swf diff --git a/Minecraft.Client/Common/Media/LanguagesMenu1080.swf b/Minecraft.Client/Common/Media/LanguagesMenu1080.swf Binary files differnew file mode 100644 index 00000000..9c0bef5a --- /dev/null +++ b/Minecraft.Client/Common/Media/LanguagesMenu1080.swf diff --git a/Minecraft.Client/Common/Media/LanguagesMenu480.swf b/Minecraft.Client/Common/Media/LanguagesMenu480.swf Binary files differnew file mode 100644 index 00000000..5cea7c87 --- /dev/null +++ b/Minecraft.Client/Common/Media/LanguagesMenu480.swf diff --git a/Minecraft.Client/Common/Media/LanguagesMenu720.swf b/Minecraft.Client/Common/Media/LanguagesMenu720.swf Binary files differnew file mode 100644 index 00000000..09022fd6 --- /dev/null +++ b/Minecraft.Client/Common/Media/LanguagesMenu720.swf diff --git a/Minecraft.Client/Common/Media/LanguagesMenuSplit1080.swf b/Minecraft.Client/Common/Media/LanguagesMenuSplit1080.swf Binary files differnew file mode 100644 index 00000000..24d7a0b6 --- /dev/null +++ b/Minecraft.Client/Common/Media/LanguagesMenuSplit1080.swf diff --git a/Minecraft.Client/Common/Media/LanguagesMenuSplit720.swf b/Minecraft.Client/Common/Media/LanguagesMenuSplit720.swf Binary files differnew file mode 100644 index 00000000..99b9076f --- /dev/null +++ b/Minecraft.Client/Common/Media/LanguagesMenuSplit720.swf diff --git a/Minecraft.Client/Common/Media/LanguagesMenuVita.swf b/Minecraft.Client/Common/Media/LanguagesMenuVita.swf Binary files differnew file mode 100644 index 00000000..cffdba59 --- /dev/null +++ b/Minecraft.Client/Common/Media/LanguagesMenuVita.swf diff --git a/Minecraft.Client/Common/Media/LaunchMoreOptionsMenu1080.swf b/Minecraft.Client/Common/Media/LaunchMoreOptionsMenu1080.swf Binary files differindex 3db865f8..07d81207 100644 --- a/Minecraft.Client/Common/Media/LaunchMoreOptionsMenu1080.swf +++ b/Minecraft.Client/Common/Media/LaunchMoreOptionsMenu1080.swf diff --git a/Minecraft.Client/Common/Media/LaunchMoreOptionsMenu480.swf b/Minecraft.Client/Common/Media/LaunchMoreOptionsMenu480.swf Binary files differindex ea1132c0..666f1127 100644 --- a/Minecraft.Client/Common/Media/LaunchMoreOptionsMenu480.swf +++ b/Minecraft.Client/Common/Media/LaunchMoreOptionsMenu480.swf diff --git a/Minecraft.Client/Common/Media/LaunchMoreOptionsMenu720.swf b/Minecraft.Client/Common/Media/LaunchMoreOptionsMenu720.swf Binary files differindex 1cdf4d22..e77beb4e 100644 --- a/Minecraft.Client/Common/Media/LaunchMoreOptionsMenu720.swf +++ b/Minecraft.Client/Common/Media/LaunchMoreOptionsMenu720.swf diff --git a/Minecraft.Client/Common/Media/LaunchMoreOptionsMenuVita.swf b/Minecraft.Client/Common/Media/LaunchMoreOptionsMenuVita.swf Binary files differindex 21fede27..5c1d44d9 100644 --- a/Minecraft.Client/Common/Media/LaunchMoreOptionsMenuVita.swf +++ b/Minecraft.Client/Common/Media/LaunchMoreOptionsMenuVita.swf diff --git a/Minecraft.Client/Common/Media/LoadMenu1080.swf b/Minecraft.Client/Common/Media/LoadMenu1080.swf Binary files differindex e89f1875..d0d61ec7 100644 --- a/Minecraft.Client/Common/Media/LoadMenu1080.swf +++ b/Minecraft.Client/Common/Media/LoadMenu1080.swf diff --git a/Minecraft.Client/Common/Media/LoadMenu480.swf b/Minecraft.Client/Common/Media/LoadMenu480.swf Binary files differindex ce7ac1ad..e105c9e7 100644 --- a/Minecraft.Client/Common/Media/LoadMenu480.swf +++ b/Minecraft.Client/Common/Media/LoadMenu480.swf diff --git a/Minecraft.Client/Common/Media/LoadMenu720.swf b/Minecraft.Client/Common/Media/LoadMenu720.swf Binary files differindex c3976f49..ef33463e 100644 --- a/Minecraft.Client/Common/Media/LoadMenu720.swf +++ b/Minecraft.Client/Common/Media/LoadMenu720.swf diff --git a/Minecraft.Client/Common/Media/LoadMenuVita.swf b/Minecraft.Client/Common/Media/LoadMenuVita.swf Binary files differindex 8bbf94e7..a5be6f3f 100644 --- a/Minecraft.Client/Common/Media/LoadMenuVita.swf +++ b/Minecraft.Client/Common/Media/LoadMenuVita.swf diff --git a/Minecraft.Client/Common/Media/MediaDurango.arc b/Minecraft.Client/Common/Media/MediaDurango.arc Binary files differindex 53e9b222..50240c42 100644 --- a/Minecraft.Client/Common/Media/MediaDurango.arc +++ b/Minecraft.Client/Common/Media/MediaDurango.arc diff --git a/Minecraft.Client/Common/Media/MediaOrbis.arc b/Minecraft.Client/Common/Media/MediaOrbis.arc Binary files differindex fcb53c05..aea52dc1 100644 --- a/Minecraft.Client/Common/Media/MediaOrbis.arc +++ b/Minecraft.Client/Common/Media/MediaOrbis.arc diff --git a/Minecraft.Client/Common/Media/MediaPS3.arc b/Minecraft.Client/Common/Media/MediaPS3.arc Binary files differindex 7ab3a320..5eb550f8 100644 --- a/Minecraft.Client/Common/Media/MediaPS3.arc +++ b/Minecraft.Client/Common/Media/MediaPS3.arc diff --git a/Minecraft.Client/Common/Media/MediaPSVita.arc b/Minecraft.Client/Common/Media/MediaPSVita.arc Binary files differindex 01aa7466..8683db23 100644 --- a/Minecraft.Client/Common/Media/MediaPSVita.arc +++ b/Minecraft.Client/Common/Media/MediaPSVita.arc diff --git a/Minecraft.Client/Common/Media/MediaWindows64.arc b/Minecraft.Client/Common/Media/MediaWindows64.arc Binary files differindex 130661a2..5ea229dc 100644 --- a/Minecraft.Client/Common/Media/MediaWindows64.arc +++ b/Minecraft.Client/Common/Media/MediaWindows64.arc diff --git a/Minecraft.Client/Common/Media/PressStartToPlay1080.swf b/Minecraft.Client/Common/Media/PressStartToPlay1080.swf Binary files differindex d15bedfc..87de331d 100644 --- a/Minecraft.Client/Common/Media/PressStartToPlay1080.swf +++ b/Minecraft.Client/Common/Media/PressStartToPlay1080.swf diff --git a/Minecraft.Client/Common/Media/PressStartToPlay720.swf b/Minecraft.Client/Common/Media/PressStartToPlay720.swf Binary files differindex 30255042..2554a31d 100644 --- a/Minecraft.Client/Common/Media/PressStartToPlay720.swf +++ b/Minecraft.Client/Common/Media/PressStartToPlay720.swf diff --git a/Minecraft.Client/Common/Media/QuadrantSignin1080.swf b/Minecraft.Client/Common/Media/QuadrantSignin1080.swf Binary files differindex 760a0319..92e2f348 100644 --- a/Minecraft.Client/Common/Media/QuadrantSignin1080.swf +++ b/Minecraft.Client/Common/Media/QuadrantSignin1080.swf diff --git a/Minecraft.Client/Common/Media/QuadrantSignin720.swf b/Minecraft.Client/Common/Media/QuadrantSignin720.swf Binary files differindex fd3542ff..d22c12a2 100644 --- a/Minecraft.Client/Common/Media/QuadrantSignin720.swf +++ b/Minecraft.Client/Common/Media/QuadrantSignin720.swf diff --git a/Minecraft.Client/Common/Media/SettingsOptionsMenu1080.swf b/Minecraft.Client/Common/Media/SettingsOptionsMenu1080.swf Binary files differindex 9dc478c4..ede96935 100644 --- a/Minecraft.Client/Common/Media/SettingsOptionsMenu1080.swf +++ b/Minecraft.Client/Common/Media/SettingsOptionsMenu1080.swf diff --git a/Minecraft.Client/Common/Media/SettingsOptionsMenu480.swf b/Minecraft.Client/Common/Media/SettingsOptionsMenu480.swf Binary files differindex 717e8ac9..d3d5b93e 100644 --- a/Minecraft.Client/Common/Media/SettingsOptionsMenu480.swf +++ b/Minecraft.Client/Common/Media/SettingsOptionsMenu480.swf diff --git a/Minecraft.Client/Common/Media/SettingsOptionsMenu720.swf b/Minecraft.Client/Common/Media/SettingsOptionsMenu720.swf Binary files differindex 05a1bc63..ce8434bf 100644 --- a/Minecraft.Client/Common/Media/SettingsOptionsMenu720.swf +++ b/Minecraft.Client/Common/Media/SettingsOptionsMenu720.swf diff --git a/Minecraft.Client/Common/Media/SettingsOptionsMenuSplit1080.swf b/Minecraft.Client/Common/Media/SettingsOptionsMenuSplit1080.swf Binary files differindex 5bef6ed3..b435a238 100644 --- a/Minecraft.Client/Common/Media/SettingsOptionsMenuSplit1080.swf +++ b/Minecraft.Client/Common/Media/SettingsOptionsMenuSplit1080.swf diff --git a/Minecraft.Client/Common/Media/SettingsOptionsMenuSplit720.swf b/Minecraft.Client/Common/Media/SettingsOptionsMenuSplit720.swf Binary files differindex e6bf0a4e..d178d4cb 100644 --- a/Minecraft.Client/Common/Media/SettingsOptionsMenuSplit720.swf +++ b/Minecraft.Client/Common/Media/SettingsOptionsMenuSplit720.swf diff --git a/Minecraft.Client/Common/Media/SettingsOptionsMenuVita.swf b/Minecraft.Client/Common/Media/SettingsOptionsMenuVita.swf Binary files differindex a3ca1b24..562a0c22 100644 --- a/Minecraft.Client/Common/Media/SettingsOptionsMenuVita.swf +++ b/Minecraft.Client/Common/Media/SettingsOptionsMenuVita.swf diff --git a/Minecraft.Client/Common/Media/SkinSelectMenu1080.swf b/Minecraft.Client/Common/Media/SkinSelectMenu1080.swf Binary files differindex 002d7639..5eaf67fb 100644 --- a/Minecraft.Client/Common/Media/SkinSelectMenu1080.swf +++ b/Minecraft.Client/Common/Media/SkinSelectMenu1080.swf diff --git a/Minecraft.Client/Common/Media/SkinSelectMenu720.swf b/Minecraft.Client/Common/Media/SkinSelectMenu720.swf Binary files differindex ae8b3ed3..059ae199 100644 --- a/Minecraft.Client/Common/Media/SkinSelectMenu720.swf +++ b/Minecraft.Client/Common/Media/SkinSelectMenu720.swf diff --git a/Minecraft.Client/Common/Media/SkinSelectMenuSplit1080.swf b/Minecraft.Client/Common/Media/SkinSelectMenuSplit1080.swf Binary files differindex a6666acf..03c532fe 100644 --- a/Minecraft.Client/Common/Media/SkinSelectMenuSplit1080.swf +++ b/Minecraft.Client/Common/Media/SkinSelectMenuSplit1080.swf diff --git a/Minecraft.Client/Common/Media/SkinSelectMenuSplit720.swf b/Minecraft.Client/Common/Media/SkinSelectMenuSplit720.swf Binary files differindex b090beaa..a49f20e8 100644 --- a/Minecraft.Client/Common/Media/SkinSelectMenuSplit720.swf +++ b/Minecraft.Client/Common/Media/SkinSelectMenuSplit720.swf diff --git a/Minecraft.Client/Common/Media/SkinSelectMenuVita.swf b/Minecraft.Client/Common/Media/SkinSelectMenuVita.swf Binary files differindex 34950165..f46cda9b 100644 --- a/Minecraft.Client/Common/Media/SkinSelectMenuVita.swf +++ b/Minecraft.Client/Common/Media/SkinSelectMenuVita.swf diff --git a/Minecraft.Client/Common/Media/ToolTips1080.swf b/Minecraft.Client/Common/Media/ToolTips1080.swf Binary files differindex 6bb2e367..2251f80e 100644 --- a/Minecraft.Client/Common/Media/ToolTips1080.swf +++ b/Minecraft.Client/Common/Media/ToolTips1080.swf diff --git a/Minecraft.Client/Common/Media/ToolTips480.swf b/Minecraft.Client/Common/Media/ToolTips480.swf Binary files differindex 735361e7..3ebebb9b 100644 --- a/Minecraft.Client/Common/Media/ToolTips480.swf +++ b/Minecraft.Client/Common/Media/ToolTips480.swf diff --git a/Minecraft.Client/Common/Media/ToolTips720.swf b/Minecraft.Client/Common/Media/ToolTips720.swf Binary files differindex f29f1649..7c5a5ba4 100644 --- a/Minecraft.Client/Common/Media/ToolTips720.swf +++ b/Minecraft.Client/Common/Media/ToolTips720.swf diff --git a/Minecraft.Client/Common/Media/ToolTipsSplit1080.swf b/Minecraft.Client/Common/Media/ToolTipsSplit1080.swf Binary files differindex 91d6327c..820fdda1 100644 --- a/Minecraft.Client/Common/Media/ToolTipsSplit1080.swf +++ b/Minecraft.Client/Common/Media/ToolTipsSplit1080.swf diff --git a/Minecraft.Client/Common/Media/ToolTipsSplit720.swf b/Minecraft.Client/Common/Media/ToolTipsSplit720.swf Binary files differindex 260092c5..7c5ae7ea 100644 --- a/Minecraft.Client/Common/Media/ToolTipsSplit720.swf +++ b/Minecraft.Client/Common/Media/ToolTipsSplit720.swf diff --git a/Minecraft.Client/Common/Media/ToolTipsVita.swf b/Minecraft.Client/Common/Media/ToolTipsVita.swf Binary files differindex f8aa42fc..c2b9dfe8 100644 --- a/Minecraft.Client/Common/Media/ToolTipsVita.swf +++ b/Minecraft.Client/Common/Media/ToolTipsVita.swf diff --git a/Minecraft.Client/Common/Media/TradingMenu1080.swf b/Minecraft.Client/Common/Media/TradingMenu1080.swf Binary files differindex b4bd5ebd..75b6292e 100644 --- a/Minecraft.Client/Common/Media/TradingMenu1080.swf +++ b/Minecraft.Client/Common/Media/TradingMenu1080.swf diff --git a/Minecraft.Client/Common/Media/TradingMenu480.swf b/Minecraft.Client/Common/Media/TradingMenu480.swf Binary files differindex e6fa8b5f..035b4747 100644 --- a/Minecraft.Client/Common/Media/TradingMenu480.swf +++ b/Minecraft.Client/Common/Media/TradingMenu480.swf diff --git a/Minecraft.Client/Common/Media/TradingMenu720.swf b/Minecraft.Client/Common/Media/TradingMenu720.swf Binary files differindex 1ce0cfb1..774e14b8 100644 --- a/Minecraft.Client/Common/Media/TradingMenu720.swf +++ b/Minecraft.Client/Common/Media/TradingMenu720.swf diff --git a/Minecraft.Client/Common/Media/TradingMenuSplit1080.swf b/Minecraft.Client/Common/Media/TradingMenuSplit1080.swf Binary files differindex ac6c27ae..2545ebb0 100644 --- a/Minecraft.Client/Common/Media/TradingMenuSplit1080.swf +++ b/Minecraft.Client/Common/Media/TradingMenuSplit1080.swf diff --git a/Minecraft.Client/Common/Media/TradingMenuSplit720.swf b/Minecraft.Client/Common/Media/TradingMenuSplit720.swf Binary files differindex 73ece9f8..5677b19b 100644 --- a/Minecraft.Client/Common/Media/TradingMenuSplit720.swf +++ b/Minecraft.Client/Common/Media/TradingMenuSplit720.swf diff --git a/Minecraft.Client/Common/Media/TradingMenuVita.swf b/Minecraft.Client/Common/Media/TradingMenuVita.swf Binary files differindex f36749fb..e93787ae 100644 --- a/Minecraft.Client/Common/Media/TradingMenuVita.swf +++ b/Minecraft.Client/Common/Media/TradingMenuVita.swf diff --git a/Minecraft.Client/Common/Media/TutorialPopup1080.swf b/Minecraft.Client/Common/Media/TutorialPopup1080.swf Binary files differindex 01619554..edd94f4f 100644 --- a/Minecraft.Client/Common/Media/TutorialPopup1080.swf +++ b/Minecraft.Client/Common/Media/TutorialPopup1080.swf diff --git a/Minecraft.Client/Common/Media/TutorialPopup480.swf b/Minecraft.Client/Common/Media/TutorialPopup480.swf Binary files differindex fbea78ea..321dd391 100644 --- a/Minecraft.Client/Common/Media/TutorialPopup480.swf +++ b/Minecraft.Client/Common/Media/TutorialPopup480.swf diff --git a/Minecraft.Client/Common/Media/TutorialPopup720.swf b/Minecraft.Client/Common/Media/TutorialPopup720.swf Binary files differindex 0d3dcb20..94b6958e 100644 --- a/Minecraft.Client/Common/Media/TutorialPopup720.swf +++ b/Minecraft.Client/Common/Media/TutorialPopup720.swf diff --git a/Minecraft.Client/Common/Media/TutorialPopupSplit1080.swf b/Minecraft.Client/Common/Media/TutorialPopupSplit1080.swf Binary files differindex cdb09fc9..bb088d8c 100644 --- a/Minecraft.Client/Common/Media/TutorialPopupSplit1080.swf +++ b/Minecraft.Client/Common/Media/TutorialPopupSplit1080.swf diff --git a/Minecraft.Client/Common/Media/TutorialPopupSplit720.swf b/Minecraft.Client/Common/Media/TutorialPopupSplit720.swf Binary files differindex 2234e02c..3626e9c7 100644 --- a/Minecraft.Client/Common/Media/TutorialPopupSplit720.swf +++ b/Minecraft.Client/Common/Media/TutorialPopupSplit720.swf diff --git a/Minecraft.Client/Common/Media/TutorialPopupVita.swf b/Minecraft.Client/Common/Media/TutorialPopupVita.swf Binary files differindex e671b2c5..e4866163 100644 --- a/Minecraft.Client/Common/Media/TutorialPopupVita.swf +++ b/Minecraft.Client/Common/Media/TutorialPopupVita.swf diff --git a/Minecraft.Client/Common/Media/de-DE/strings.resx b/Minecraft.Client/Common/Media/de-DE/strings.resx index 219cb1b9..430711f8 100644 --- a/Minecraft.Client/Common/Media/de-DE/strings.resx +++ b/Minecraft.Client/Common/Media/de-DE/strings.resx @@ -150,7 +150,7 @@ Minecraft ist ein Spiel, bei dem du Blöcke platzierst, um alles zu bauen, was d Mit{*CONTROLLER_ACTION_LOOK*} kannst du dich umsehen.{*B*}{*B*} Mit{*CONTROLLER_ACTION_MOVE*} kannst du dich bewegen.{*B*}{*B*} Drück{*CONTROLLER_ACTION_JUMP*}, um zu springen.{*B*}{*B*} -Drück{*CONTROLLER_ACTION_MOVE*} zweimal schnell nacheinander nach vorn, um zu sprinten. Solange du{*CONTROLLER_ACTION_MOVE*} nach vorn gedrückt hältst, sprintest du weiter, bis dir die Sprintzeit ausgeht oder deine Hungerleiste weniger als{*ICON_SHANK_03*} anzeigt. +Drück{*CONTROLLER_ACTION_MOVE*} zweimal schnell nacheinander nach vorn, um zu sprinten. Solange du{*CONTROLLER_ACTION_MOVE*} nach vorn gedrückt hältst, sprintest du weiter, bis dir die Sprintzeit ausgeht oder deine Hungerleiste weniger als{*ICON_SHANK_03*} anzeigt..{*B*}{*B*} Halte{*CONTROLLER_ACTION_ACTION*} gedrückt, um mit deiner Hand oder dem, was du darin hältst, zu graben oder zu hacken. Möglicherweise musst du dir ein Werkzeug bauen, um manche Blöcke abbauen zu können.{*B*}{*B*} Wenn du einen Gegenstand in der Hand hältst, kannst du ihn mit{*CONTROLLER_ACTION_USE*} verwenden. Drück{*CONTROLLER_ACTION_DROP*}, um ihn abzulegen.</value> </data> @@ -228,13 +228,13 @@ Du wirst selbst mit Kombinationen von Zutaten experimentieren müssen, um alle v </value> </data> <data name="IDS_HOW_TO_PLAY_ENCHANTMENT"><value>{*T3*}SO WIRD GESPIELT: VERZAUBERN{*ETW*}{*B*}{*B*} -Mithilfe der Erfahrungspunkte, die du erhältst, wenn ein NPC stirbt oder wenn du bestimmte Blöcke abbaust oder im Ofen einschmilzt, kannst du einige Werkzeuge, Waffen, Rüstungen und Bücher verzaubern. {*B*} -Wenn ein Schwert, ein Bogen, eine Axt, eine Spitzhacke, eine Schaufel, eine Rüstung oder ein Buch in das Feld unter dem Buch in den Zaubertisch gelegt werden, zeigen die drei Schaltflächen rechts des Feldes ein paar Zauber und ihre Kosten in Erfahrungsleveln an. {*B*} -Wenn du für einen der Zauber nicht genug Erfahrungslevel hast, werden seine Kosten in Rot angezeigt, sonst in Grün. {*B*}{*B*} -Die tatsächlich angewendete Verzauberung wird zufällig aus den angezeigten Verzauberungen ausgewählt. {*B*}{*B*} -Wenn der Zaubertisch von Bücherregalen umgeben ist (bis hin zu maximal 15 Bücherregalen), wobei zwischen Zaubertisch und Bücherregal ein Block Abstand sein muss, werden die Verzauberungen verstärkt und man kann sehen, wie arkane Schriftzeichen aus dem Buch auf dem Zaubertisch herausfliegen. {*B*}{*B*} +Mithilfe der Erfahrungspunkte, die du erhältst, wenn ein NPC stirbt oder wenn du bestimmte Blöcke abbaust oder im Ofen einschmilzt, kannst du einige Werkzeuge, Waffen, Rüstungen und Bücher verzaubern.{*B*} +Wenn ein Schwert, ein Bogen, eine Axt, eine Spitzhacke, eine Schaufel, eine Rüstung oder ein Buch in das Feld unter dem Buch in den Zaubertisch gelegt werden, zeigen die drei Schaltflächen rechts des Feldes ein paar Zauber und ihre Kosten in Erfahrungsleveln an.{*B*} +Wenn du für einen der Zauber nicht genug Erfahrungslevel hast, werden seine Kosten in Rot angezeigt, sonst in Grün.{*B*}{*B*} +Die tatsächlich angewendete Verzauberung wird zufällig aus den angezeigten Verzauberungen ausgewählt.{*B*}{*B*} +Wenn der Zaubertisch von Bücherregalen umgeben ist (bis hin zu maximal 15 Bücherregalen), wobei zwischen Zaubertisch und Bücherregal ein Block Abstand sein muss, werden die Verzauberungen verstärkt und man kann sehen, wie arkane Schriftzeichen aus dem Buch auf dem Zaubertisch herausfliegen.{*B*}{*B*} Alle Zutaten für einen Zaubertisch kann man in den Dörfern einer Welt finden oder indem man die Welt abbaut und bewirtschaftet.{*B*}{*B*} -Zauberbücher werden beim Amboss benutzt, um Verzauberungen auf Gegenstände anzuwenden. Das gibt dir mir Kontrolle darüber, welche Verzauberungen du auf deinen Gegenständen möchtest.{*B*} +Zauberbücher werden beim Amboss benutzt, um Verzauberungen auf Gegenstände anzuwenden. Das gibt dir mehr Kontrolle darüber, welche Verzauberungen du auf deinen Gegenständen möchtest.{*B*} </value> </data> <data name="IDS_HOW_TO_PLAY_FARMANIMALS"><value>{*T3*}SO WIRD GESPIELT: TIERHALTUNG{*ETW*}{*B*}{*B*} @@ -301,6 +301,27 @@ Beim Laden oder Erstellen einer Welt kannst du mit der Schaltfläche "Weitere Op {*T2*}Hostprivilegien{*ETW*}{*B*} Aktiviert, dass der Host das Fliegen nutzen, Erschöpfung deaktivieren und sich selbst im Spielmenü unsichtbar machen kann. {*DISABLES_ACHIEVEMENTS*}{*B*}{*B*} + {*T2*}Tageslichtzyklus{*ETW*}{*B*} + Bei Deaktivierung ändert sich die Tageszeit nicht.{*B*}{*B*} + + {*T2*}Inventar behalten{*ETW*}{*B*} + Bei Aktivierung behalten Spieler ihr Inventar, wenn sie sterben.{*B*}{*B*} + + {*T2*}NPC-Eintritt{*ETW*}{*B*} + Bei Deaktivierung erscheinen keine NPCs auf natürlichem Weg.{*B*}{*B*} + + {*T2*}NPC-Griefing{*ETW*}{*B*} + Bei Deaktivierung können Monster und Tiere keine Blöcke verändern (z. B. werden bei Creeper-Explosionen keine Blöcke zerstört und Schafe entfernen kein Gras) oder Gegenstände aufheben.{*B*}{*B*} + + {*T2*}NPC-Beute{*ETW*}{*B*} + Bei Deaktivierung lassen Monster und Tiere keine Beute fallen (z. B. lassen Creeper kein Schießpulver fallen).{*B*}{*B*} + + {*T2*}Felderertrag{*ETW*}{*B*} + Bei Deaktivierung lassen Blöcke keine Gegenstände zurück, wenn sie zerstört werden (z. B. hinterlassen Steinblöcke keine Pflastersteine).{*B*}{*B*} + + {*T2*}Natürliche Erholung{*ETW*}{*B*} + Bei Deaktivierung wird die Gesundheit von Spielern nicht auf natürlichem Weg wiederhergestellt.{*B*}{*B*} + {*T1*}Optionen für das Erstellen der Welt{*ETW*}{*B*} Beim Erstellen einer neuen Welt gibt es einige zusätzliche Optionen.{*B*}{*B*} @@ -317,7 +338,7 @@ Beim Erstellen einer neuen Welt gibt es einige zusätzliche Optionen.{*B*}{*B*} Bei Aktivierung wird der Nether neu erstellt. Das ist nützlich, wenn du einen älteren Spielstand ohne Netherfestungen hast.{*B*}{*B*} {*T1*}Optionen im Spiel{*ETW*}{*B*} - Während des Spielens hast du Zugriff auf eine Reihe von Optionen, indem du mit der BACK-Taste das Spielmenü aufrufst.{*B*}{*B*} + Während des Spielens hast du Zugriff auf eine Reihe von Optionen, indem du mit {*BACK_BUTTON*} das Spielmenü aufrufst.{*B*}{*B*} {*T2*}Hostoptionen{*ETW*}{*B*} Der Host-Spieler und alle anderen als Moderatoren eingesetzten Spieler haben Zugriff auf das Menü "Hostoptionen". In diesem Menü können "Feuer breitet sich aus" und "TNT explodiert" aktiviert und deaktiviert werden.{*B*}{*B*} @@ -344,24 +365,26 @@ Um die Privilegien für einen Spieler zu bearbeiten, rufst du mit {*CONTROLLER_V Ist diese Option aktiviert, kann der Spieler Privilegien für andere Spieler (den Host ausgenommen) ändern, wenn "Spielern vertrauen" ausgeschaltet ist. Der Spieler kann andere Spieler ausschließen und "Feuer breitet sich aus" sowie "TNT explodiert" an- und ausschalten.{*B*}{*B*} {*T2*}Spieler ausschließen{*ETW*}{*B*} - Ist diese Option ausgewählt, werden Spieler, die nicht auf der gleichen {*PLATFORM_NAME*} Konsole wie der Host-Spieler spielen, ebenso wie alle anderen Spieler auf seiner {*PLATFORM_NAME*} Konsole vom Spiel ausgeschlossen. Dieser Spieler kann dem Spiel erst wieder beitreten, wenn es neu gestartet wird.{*B*}{*B*} + {*KICK_PLAYER_DESCRIPTION*}{*B*}{*B*} {*T1*}Optionen für Host-Spieler{*ETW*}{*B*} Wenn "Hostprivilegien" aktiviert ist, kann der Host-Spieler einige seiner eigenen Privilegien bearbeiten. Zur Bearbeitung der Privilegien für einen Spieler rufst du mit {*CONTROLLER_VK_A*} das Privilegien-Menü für Spieler auf, wo du die folgenden Optionen nutzen kannst.{*B*}{*B*} {*T2*}Kann fliegen{*ETW*}{*B*} Ist diese Option aktiviert, kann der Spieler fliegen. Diese Option ist nur für den Überlebensmodus relevant, da das Fliegen im Kreativmodus für alle Spieler aktiviert ist.{*B*}{*B*} - + {*T2*}Erschöpfung deaktivieren{*ETW*}{*B*} Diese Option betrifft nur den Überlebensmodus. Aktiviert, dass körperliche Aktivitäten (Laufen/Sprinten/Springen etc.) sich nicht auf die Hungerleiste auswirken. Verletzt der Spieler sich allerdings, verringert sich die Hungerleiste langsam während des Heilungsvorgangs.{*B*}{*B*} - + {*T2*}Unsichtbar{*ETW*}{*B*} Ist diese Option aktiviert, kann der Spieler von anderen Spielern nicht gesehen werden und ist unverwundbar.{*B*}{*B*} - - {*T2*}Kann teleportieren{*ETW*}{*B*} + + {*T2*}Kann teleportieren{*ETW*}{*B*} Dies erlaubt dem Spieler, sich selbst oder andere Spieler zu anderen Spielern in der Welt zu bewegen. </value> </data> +<data name="IDS_KICK_PLAYER_DESCRIPTION"><value>Mit dieser Option wird ein Spieler, der nicht auf der {*PLATFORM_NAME*} Konsole des Hosts spielt, vom Spiel ausgeschlossen; andere Spieler auf der {*PLATFORM_NAME*} Konsole des ausgeschlossenen Spielers werden ebenfalls ausgeschlossen. Dieser Spieler kann dem Spiel erst wieder beitreten, wenn es neu gestartet wird.</value> + </data> <data name="IDS_HOW_TO_PLAY_NEXT"><value>Nächste Seite</value> </data> <data name="IDS_HOW_TO_PLAY_PREV"><value>Vorige Seite</value> @@ -374,7 +397,7 @@ Wenn "Hostprivilegien" aktiviert ist, kann der Host-Spieler einige seiner eigene </data> <data name="IDS_HOW_TO_PLAY_MENU_CHESTS"><value>Truhen</value> </data> -<data name="IDS_HOW_TO_PLAY_MENU_CRAFTING"><value>Dinge herstellen</value> +<data name="IDS_HOW_TO_PLAY_MENU_CRAFTING"><value>Crafting</value> </data> <data name="IDS_HOW_TO_PLAY_MENU_FURNACE"><value>Ofen</value> </data> @@ -425,63 +448,95 @@ sie können dir also leicht zu Hilfe kommen. </data> <data name="IDS_HOW_TO_PLAY_MENU_WHATSNEW"><value>Neuigkeiten</value> </data> -<data name="IDS_HOW_TO_PLAY_WHATSNEW"><value> -{*T3*}Veränderungen und Neuerungen{*ETW*}{*B*}{*B*} -- Neue Gegenstände hinzugefügt: Smaragde, Smaragderz, Smaragdblock, Endertruhe, Stolperdrahthaken, verzauberter goldener Apfel, Amboss, Blumentopf, Pflastersteinmauer, bemooste Pflastersteinmauer, Dörrgemälde, Kartoffel, Ofenkartoffel, giftige Kartoffel, Karotte, goldene Karotte, -Karottenangel, Kürbiskuchen, Nachtsichttrank, Unsichtbarkeitstrank, Netherquarz, Netherquarzerz, Quarzblock, Quarzstufe, Quarztreppe, gemeißelter Quarzblock, Säulen-Quarzblock, Zauberbuch, Teppich.{*B*} -- Neue Rezepte für glatten und gemeißelten Sandstein hinzugefügt.{*B*} -- Neue NPCs hinzugefügt: Zombie-Dorfbewohner.{*B*} -- Neue Geländeerstellungsfunktionen hinzugefügt: Wüstentempel, Wüstendörfer, Dschungeltempel.{*B*} -- Handel mit Dorfbewohnern hinzugefügt.{*B*} -- Ambossmenü hinzugefügt.{*B*} -- Lederrüstungen können nun eingefärbt werden.{*B*} -- Wolfshalsbänder können nun eingefärbt werden.{*B*} -- Beim Reiten auf Schweinen kann mit einer Karottenangel gesteuert werden.{*B*} -- Aktualisierter Bonustruheninhalt mit mehr Gegenständen.{*B*} -- Die Platzierung halber Blöcke sowie von Blöcken auf halben Blöcken wurde geändert.{*B*} -- Die Platzierung von umgedrehten Treppen und Stufen wurde geändert.{*B*} -- Verschiedene Berufe für Dorfbewohner hinzugefügt.{*B*} -- Dorfbewohner, die aus einem Eintrittsei spawnen, haben zufällige Berufe.{*B*} -- Baumstämme können seitwärts platziert werden.{*B*} -- Öfen können mit hölzernen Werkzeugen befeuert werden.{*B*} -- Eis- und Glasscheiben können mit Werkzeugen gesammelt werden, die mit Behutsamkeit verzaubert wurden.{*B*} -- Hölzerne Knöpfe und Druckplatten können durch Pfeile betätigt werden.{*B*} -- Nether-NPCs können oberirdisch aus Portalen spawnen.{*B*} -- Creeper und Spinnen sind aggressiver gegenüber dem Spieler, der sie zuletzt geschlagen hat.{*B*} -- Im Kreativmodus werden NPCs nach kurzer Zeit wieder neutral.{*B*} -- Der Rückstoßeffekt beim Ertrinken wurde entfernt.{*B*} -- Wenn Zombies Türen zerstören, ist der Schaden jetzt sichtbar.{*B*} -- Eis schmilzt im Nether.{*B*} -- Kessel, die draußen im Regen stehen, werden aufgefüllt.{*B*} -- Die Aktualisierungszeit von Kolben wurde verdoppelt.{*B*} -- Schweine verlieren gegebenenfalls ihren Sattel, wenn sie getötet werden.{*B*} -- Die Farbe des Himmels im Ende wurde geändert.{*B*} -- Draht für Stolperdraht kann platziert werden.{*B*} -- Regen tropft durch Blätter.{*B*} -- Hebel können an der Unterseite von Blöcken platziert werden.{*B*} -- Je nach Schwierigkeit verursacht TNT mehr oder weniger Schaden.{*B*} -- Das Bücherrezept wurde geändert.{*B*} -- Boote zerstören jetzt Seerosenblätter, nicht mehr umgekehrt.{*B*} -- Schweine lassen mehr Schweinefleisch fallen.{*B*} -- In superflachen Welten spawnen weniger Slimes.{*B*} -- Creeper verursachen je nach Schwierigkeit mehr oder weniger Schaden und der Rückstoß wurde erhöht.{*B*} -- Das Problem, durch das Endermen ihre Kiefer nicht bewegen konnten, wurde behoben.{*B*} -- Spieler können nun im BACK-Taste-Menü während des Spiels teleportieren.{*B*} -- Neue Hostoptionen für Flug, Unsichtbarkeit und Unverwundbarkeit entfernter Spieler hinzugefügt.{*B*} -- Neue Tutorials über neue Gegenstände und Funktionen zur Tutorial-Welt hinzugefügt.{*B*} -- Die Schallplattentruhen in der Tutorial-Welt wurden neu verteilt.{*B*} +<data name="IDS_HOW_TO_PLAY_WHATSNEW"><value>{*T3*}Veränderungen und Neuerungen{*ETW*}{*B*}{*B*} +- Neue Gegenstände hinzugefügt: Ausgehärteter Lehm, gefärbter Lehm, Kohleblock, Heuballen, Aktivierungsschiene, Redstone-Block, Tageslichtsensor, Auswurfblock, Trichter, Lore mit Trichter, Lore mit TNT, Redstone-Vergleicher, beschwerte Druckplatte, Signalfeuer, eingeklemmte Truhe, Feuerwerksrakete, Feuerwerksstern, Netherstern, Leine, Pferderüstung, Namensschild, Pferde-Eintrittsei.{*B*} +- Neue NPCs hinzugefügt: Dürre, Dörrskelette, Hexen, Fledermäuse, Pferde, Esel und Maultiere.{*B*} +- Neue Geländeerstellungsfunktionen hinzugefügt: Hexenhütten.{*B*} +- Signalfeuer-Oberfläche hinzugefügt.{*B*} +- Pferde-Oberfläche hinzugefügt.{*B*} +Trichter-Oberfläche hinzugefügt.{*B*} +- Feuerwerk hinzugefügt: Die Feuerwerk-Oberfläche kann von der Werkbank aufgerufen werden, wenn du die Zutaten zum Craften eines Feuerwerkssterns oder einer Feuerwerksrakete hast.{*B*} +- Abenteuermodus hinzugefügt: Du kannst Blöcke nur mit den richtigen Werkzeugen abbauen.{*B*} +- Viele neue Sounds hinzugefügt.{*B*} +NPCs, Gegenstände und Projektile können jetzt durch Portale gehen.{*B*} +- Repeater können jetzt gesperrt werden, indem ihre Seiten von einem weiteren Repeater mit Strom versorgt werden.{*B*} +- Zombies und Skelette können jetzt andere Waffen und Rüstungen haben.{*B*} +- Neue Todesmeldungen.{*B*} +- Benenne NPCs mit einem Namensschild und benenne Behälter um, um den Titel des geöffneten Menüs zu ändern.{*B*} +- Knochenmehl lässt nicht mehr alles sofort zu voller Größe wachsen, sondern in zufälligen Stufen.{*B*} +- Ein Redstone-Signal, das den Inhalt von Truhen, Brauständen, Dispensern und Jukeboxen beschreibt, kann aufgefangen werden, indem ein Redstone-Vergleicher direkt daran platziert wird.{*B*} +- Dispenser können in jede Richtung zeigen.{*B*} +- Goldene Äpfel verleihen Spielern kurzfristig zusätzliche Absorptions-Gesundheit.{*B*} +- In einem Gebiet erscheinende Monster werden mit zunehmender Dauer des Aufenthalts immer schwieriger.{*B*} </value> </data> <data name="IDS_TITLEUPDATE"><value>{*ETB*}Willkommen zurück! Vielleicht hast du es gar nicht bemerkt, aber dein Minecraft wurde gerade aktualisiert.{*B*}{*B*} Es gibt jede Menge neue Funktionen für dich und deine Freunde. Hier stellen wir dir nur ein paar Highlights vor. Lies sie dir durch und dann ziehe los und hab Spaß!{*B*}{*B*} -{*T1*}Neue Gegenstände{*ETB*}: Smaragde, Smaragderz, Smaragdblock, Endertruhe, Stolperdrahthaken, verzauberter goldener Apfel, Amboss, Blumentopf, Pflastersteinmauer, bemooste Pflastersteinmauer, Dörrgemälde, Kartoffel, Ofenkartoffel, giftige Kartoffel, Karotte, goldene Karotte, -Karottenangel, Kürbiskuchen, Nachtsichttrank, Unsichtbarkeitstrank, Netherquarz, Netherquarzerz, Quarzblock, Quarzstufe, Quarztreppe, gemeißelter Quarzblock, Säulen-Quarzblock, Zauberbuch, Teppich.{*B*}{*B*} - {*T1*}Neue NPCs{*ETB*} – Zombie-Dorfbewohner.{*B*}{*B*} -{*T1*}Neue Funktionen{*ETB*}: Handel mit Dorfbewohnern, Waffen und Werkzeuge auf Ambossen reparieren oder verzaubern, Gegenstände in einer Endertruhe lagern, Steuerung beim Reiten auf Schweinen mit einer Karottenangel!{*B*}{*B*} -{*T1*}Neue Mini-Tutorials{*ETB*} – Lerne in der Tutorial-Welt, wie man die neuen Features benutzt!{*B*}{*B*} -{*T1*}Neue 'Easter Eggs'{*ETB*} – Wir haben alle geheimen Schallplatten in der Tutorial-Welt neu platziert. Versuch, sie alle wiederzufinden!{*B*}{*B*} +{*T1*}Neue Gegenstände{*ETB*} – Ausgehärteter Lehm, gefärbter Lehm, Kohleblock, Heuballen, Aktivierungsschiene, Redstone-Block, Tageslichtsensor, Auswurfblock, Trichter, Lore mit Trichter, Lore mit TNT, Redstone-Vergleicher, beschwerte Druckplatte, Signalfeuer, eingeklemmte Truhe, Feuerwerksrakete, Feuerwerksstern, Netherstern, Leine, Pferderüstung, Namensschild, Pferde-Eintrittsei.{*B*}{*B*} +{*T1*}Neue NPCs{*ETB*} – Dürre, Dörrskelette, Hexen, Fledermäuse, Pferde, Esel und Maultiere.{*B*}{*B*} +{*T1*}Neue Features{*ETB*} – Zähme und reite ein Pferd, crafte Feuerkwerk für eine Show, benenne Tiere und Monster mit einem Namensschild, erschaffe fortgeschrittenere Redstone-Schaltkreise und neue Hostoptionen zur Kontrolle der Gastberechtigungen!{*B*}{*B*} +{*T1*}Neue Tutorial-Welt{*ETB*} – Lerne den Umgang mit neuen und alten Features. Versuche, alle geheimen Schallplatten in der Welt zu finden!{*B*}{*B*} </value> </data> +<data name="IDS_HOW_TO_PLAY_MENU_HORSES"><value>Pferde</value> +</data> +<data name="IDS_HOW_TO_PLAY_HORSES"><value>{*T3*}SO WIRD GESPIELT: PFERDE{*ETW*}{*B*}{*B*} +Pferde und Esel findet man hauptsächlich auf freiem Feld. Maultiere sind die Nachfahren von jeweils einem Esel und einem Pferd, sie sind aber selbst unfruchtbar.{*B*} +Alle ausgewachsenen Pferde, Esel und Maultiere können geritten werden. Allerdings können nur Pferden Rüstungen angelegt werden und nur Maultiere sowie Esel können mit Satteltaschen für den Transport von Gegenständen ausgestattet werden.{*B*}{*B*} +Pferde, Esel und Maultiere müssen vor dem Gebrauch gezähmt werden. Du zähmst ein Pferd, indem du versuchst, es zu reiten, und oben bleibst, wenn es versucht, dich abzuwerfen.{*B*} +Wenn um das Pferd herum Liebesherzen erscheinen, ist es zahm und versucht nicht mehr, dich abzuwerfen. Um ein Pferd beim Reiten zu lenken, musst du ihm einen Sattel anlegen.{*B*}{*B*} +Du kannst Sättel von Dorfbewohnern kaufen oder in versteckten Truhen in der Welt finden.{*B*} +Du kannst zahmen Eseln und Maultieren Satteltaschen geben, indem du eine Truhe anbringst. Du kannst dann während des Reitens oder beim Schleichen auf die Taschen zugreifen.{*B*}{*B*} +Pferde und Esel (nicht aber Maultiere) können wie andere Tiere mithilfe von goldenen Äpfeln oder goldenen Karotten gezüchtet werden.{*B*} +Fohlen wachsen mit der Zeit zu Pferden heran und du kannst dies beschleunigen, indem du sie mit Weizen oder Heu fütterst.{*B*} + </value> +</data> +<data name="IDS_HOW_TO_PLAY_MENU_BEACONS"><value>Signalfeuer</value> +</data> +<data name="IDS_HOW_TO_PLAY_BEACONS"><value>{*T3*}SO WIRD GESPIELT: SIGNALFEUER{*ETW*}{*B*}{*B*} +Aktive Signalfeuer werfen einen hellen Lichtstrahl in den Himmel und gewähren Spielern in der Nähe Kräfte.{*B*} +Sie werden aus Glas, Obsidian und Nethersternen gefertigt, die du erhältst, wenn du die Dürre besiegst.{*B*}{*B*} +Signalfeuer müssen auf Pyramiden aus Eisen, Gold, Smaragd oder Diamant so platziert werden, dass sie tagsüber dem Sonnenlicht ausgesetzt sind.{*B*} +Das Material der Unterlage hat keine Auswirkungen auf die Kraft des Signalfeuers.{*B*}{*B*} +Im Signalfeuermenü kannst du eine Hauptkraft für dein Signalfeuer auswählen. Je mehr Stufen deine Pyramide hat, desto mehr Kräfte stehen dir zur Auswahl.{*B*} +Bei einem Signalfeuer auf einer Pyramide mit mindestens vier Stufen hast du außerdem die Option, entweder die Regeneration als Zweitkraft oder eine stärkere Hauptkraft auszuwählen.{*B*}{*B*} +Um die Kräfte deines Signalfeuers einzustellen, musst du einen Smaragd, Diamant, Gold- oder Eisenbarren im Bezahl-Slot opfern.{*B*} +Danach strahlt das Signalfeuer für unbegrenzte Zeit die Kräfte aus.{*B*} + </value> +</data> +<data name="IDS_HOW_TO_PLAY_MENU_FIREWORKS"><value>Feuerwerk</value> +</data> +<data name="IDS_HOW_TO_PLAY_FIREWORKS"><value>{*T3*}SO WIRD GESPIELT: FEUERWERK{*ETW*}{*B*}{*B*} +Feuerwerk sind dekorative Gegenstände, die manuell oder von Dispensern gestartet werden können. Sie werden aus Papier, Schießpulver und wahlweise einigen Feuerwerkssternen gecraftet.{*B*} +Farben, Verblassen, Form, Größe und Effekte (wie Spuren und Funkeln) von Feuerwerkssternen können beim Craften durch zusätzliche Zutaten angepasst werden.{*B*}{*B*} +Feuerkwerk craftest du, indem du Schießpulver und Papier in das 3x3-Crafting-Raster legst, das über deinem Inventar angezeigt wird.{*B*} +Du kannst wahlweise mehrere Feuerwerkssterne in das Raster legen, um sie dem Feuerwerk hinzuzufügen.{*B*} +Mehr Schießpulver im Raster erhöht die Höhe, in der Feuerwerkssterne explodieren.{*B*}{*B*} +Du kannst das fertige Feuerwerk dann aus dem Ausgabeplatz nehmen.{*B*}{*B*} +Feuerwerkssterne werden hergestellt, indem du Schießpulver und Farbe in das Raster legst.{*B*} + – Die Explosion des Feuerwerkssterns nimmt die jeweilige Farbe an.{*B*} + – Die Form des Feuerwerkssterns ändert sich durch das Hinzufügen von Feuerkugeln, Goldklumpen, Federn oder NPC-Köpfen.{*B*} + – Spur oder Funkeln können mit Diamanten oder Glowstone-Staub hinzugefügt werden.{*B*}{*B*} +Wenn ein Feuerwerksstern gecraftet wurde, kannst du das Verblassen mit Farbe ändern. + </value> + </data> +<data name="IDS_HOW_TO_PLAY_MENU_HOPPERS"><value>Trichter</value> +</data> +<data name="IDS_HOW_TO_PLAY_HOPPERS"><value>{*T3*}SO WIRD GESPIELT: TRICHTER{*ETW*}{*B*}{*B*} +Mit Trichtern kannst du Gegenstände in Behälter füllen oder sie daraus entnehmen sowie automatisch Gegenstände aufheben, die hineingeworfen werden.{*B*} +Sie können mit Brauständen, Truhen, Dispensern, Auswurfblöcken, Loren mit Truhen, Loren mit Trichtern sowie anderen Trichtern verwendet werden.{*B*}{*B*} +Trichter versuchen fortwährend, Gegenstände aus einem geeigneten Behälter aufzusaugen, der über ihnen platziert wird. Sie versuchen auch, gelagerte Gegenstände in einen Ausgabebehälter zu legen.{*B*} +Wenn ein Trichter mit Redstone betrieben wird, wird er inaktiv und hört auf, Gegenstände aufzusaugen und einzufügen.{*B*}{*B*} +Ein Trichter zeigt in die Ausgaberichtung für Gegenstände. Damit ein Trichter auf einen bestimmten Block zeigt, platzierst du ihn dagegen, während du schleichst.{*B*} + </value> +</data> +<data name="IDS_HOW_TO_PLAY_MENU_DROPPERS"><value>Auswurfblöcke</value> +</data> +<data name="IDS_HOW_TO_PLAY_DROPPERS"><value>{*T3*}SO WIRD GESPIELT: AUSWURFBLÖCKE{*ETW*}{*B*}{*B*} +Von Redstone mit Energie versorgte Auswurfblöcke lassen einen einzelnen, zufälligen Gegenstand fallen. Öffne den Auswurfblock mit {*CONTROLLER_ACTION_USE*} und fülle ihn dann mit Gegenständen aus deinem Inventar.{*B*} +Wenn der Auswurfblock einer Truhe oder einem anderen Behälter zugewandt ist, wird der Gegenstand stattdessen darin abgelegt. Lange Ketten aus Auswurfblöcken können hergestellt werden, um Gegenstände über längere Entfernungen zu transportieren. Dafür müssen sie abwechselnd ein- und ausgeschaltet werden. + </value> +</data> <data name="IDS_DESC_SWORD"><value>Fügt mehr Schaden zu als eine leere Hand.</value> </data> <data name="IDS_DESC_SHOVEL"><value>Hiermit kannst du Erde, Gras, Sand, Kies und Schnee schneller als mit der Hand abbauen. Du brauchst eine Schaufel, um Schneebälle abzubauen.</value> @@ -613,10 +668,36 @@ haben.</value> </data> <data name="IDS_DESC_MAP"><value>Erzeugt ein Abbild einer Gegend, bei deren Erforschung du sie in der Hand hattest. Nützlich, um den Weg zu finden.</value> </data> +<data name="IDS_DESC_MAP_EMPTY"><value>Wird bei Benutzung zu einem Kartenteil der aktuellen Welt und füllt sich, wenn du die Gegend erkundest.</value> + </data> <data name="IDS_DESC_BOW"><value>Erlaubt Fernangriffe mit Pfeilen.</value> </data> <data name="IDS_DESC_ARROW"><value>Wird als Munition für Bögen verwendet.</value> </data> +<data name="IDS_DESC_NETHER_STAR"><value>Von der Dürre fallen gelassen, wird zur Herstellung von Signalfeuern verwendet.</value> +</data> +<data name="IDS_DESC_FIREWORKS"><value>Erzeugt bei Aktivierung bunte Explosionen. Die Farbe, der Effekt, die Form und das Verblassen hängen davon ab, welcher Feuerwerksstern zur Herstellung verwendet wird.</value> +</data> +<data name="IDS_DESC_FIREWORKS_CHARGE"><value>Legt die Farbe, den Effekt und die Form eines Feuerwerks fest.</value> +</data> +<data name="IDS_DESC_COMPARATOR"><value>Wird in Redstone-Schaltkreisen verwendet, um die Signalstärke aufrechtzuerhalten, zu vergleichen oder zu mindern, oder um bestimmte Blockzustände zu messen.</value> +</data> +<data name="IDS_DESC_MINECART_TNT"><value>Ein Lorentyp, der als beweglicher TNT-Block funktioniert.</value> +</data> +<data name="IDS_DESC_DAYLIGHT_DETECTOR"><value>Ein Block, der auf Grundlage des Sonnenlichts (oder des Mangels an Sonnenlicht) ein Redstone-Signal ausgibt.</value> +</data> +<data name="IDS_DESC_MINECART_HOPPER"><value>Ein besonderer Lorentyp, der ähnlich funktioniert wie ein Trichter. Er sammelt Gegenstände, die auf Schienen liegen, und aus Behältern darüber.</value> +</data> +<data name="IDS_DESC_IRON_HORSE_ARMOR"><value>Ein besonderer Rüstungstyp, der einem Pferd angelegt werden kann. Gewährt 5 Rüstungspunkte.</value> +</data> +<data name="IDS_DESC_GOLD_HORSE_ARMOR"><value>Ein besonderer Rüstungstyp, der einem Pferd angelegt werden kann. Gewährt 7 Rüstungspunkte.</value> +</data> +<data name="IDS_DESC_DIAMOND_HORSE_ARMOR"><value>Ein besonderer Rüstungstyp, der einem Pferd angelegt werden kann. Gewährt 11 Rüstungspunkte.</value> +</data> +<data name="IDS_DESC_LEAD"><value>Hiermit kannst du NPCs am Spieler oder an Zaunpfosten festbinden.</value> +</data> +<data name="IDS_DESC_NAME_TAG"><value>Hiermit kannst du NPCs in der Welt Namen geben.</value> +</data> <data name="IDS_DESC_BREAD"><value>Regeneriert 2,5{*ICON_SHANK_01*}.</value> </data> <data name="IDS_DESC_CAKE"><value>Regeneriert 1,5{*ICON_SHANK_01*}. Kann 6-mal verwendet werden.</value> @@ -668,7 +749,7 @@ Kann auch genutzt werden, um ein wenig Licht zu erzeugen.</value> </data> <data name="IDS_DESC_POWEREDRAIL"><value>Beschleunigt darüberfahrende Loren, wenn sie unter Strom steht. Wenn kein Strom anliegt, bewirkt sie, dass Loren auf ihr anhalten.</value> </data> -<data name="IDS_DESC_DETECTORRAIL"><value>Funktioniert wie eine Druckplatte – sendet ein Redstone-Signal, wenn sie aktiviert wird, kann aber nur durch Loren aktiviert werden.</value> +<data name="IDS_DESC_DETECTORRAIL"><value>Funktioniert wie eine Druckplatte – sendet ein Redstone-Signal, wenn sie aktiviert wird, kann aber nur durch Loren aktiviert werden.</value> </data> <data name="IDS_DESC_MINECART"><value>Kann dich, ein Tier oder ein Monster auf Schienen transportieren.</value> </data> @@ -944,100 +1025,158 @@ statt nur 3.)</value> </data> <data name="IDS_DESC_SKULL"><value>NPC-Köpfe können als Dekoration platziert werden oder als Maske anstatt eines Helms getragen werden.</value> </data> +<data name="IDS_DESC_COMMAND_BLOCK"><value>Hiermit werden Befehle ausgeführt.</value> + </data> +<data name="IDS_DESC_BEACON"><value>Wirft einen Lichtstrahl in den Himmel und kann Spielern in der Nähe Statuseffekte gewähren.</value> + </data> +<data name="IDS_DESC_CHEST_TRAP"><value>Lässt dich in ihrem Inneren Blöcke und Gegenstände lagern. Platzier zwei Truhen nebeneinander, um eine größere Truhe mit der doppelten Kapazität zu erschaffen. Die eingeklemmte Truhe erstellt beim Öffnen außerdem eine Redstone-Ladung.</value> + </data> +<data name="IDS_DESC_WEIGHTED_PLATE_LIGHT"><value>Gewährt eine Redstone-Ladung. Die Ladung wird stärker, wenn mehr Gegenstände auf der Platte liegen.</value> + </data> +<data name="IDS_DESC_WEIGHTED_PLATE_HEAVY"><value>Gewährt eine Redstone-Ladung. Die Ladung wird stärker, wenn mehr Gegenstände auf der Platte liegen. Erfordert mehr Gewicht als die leichte Platte.</value> + </data> +<data name="IDS_DESC_REDSTONE_BLOCK"><value>Dient als Redstone-Energiequelle. Kann in Redstone zurückverwandelt werden.</value> + </data> +<data name="IDS_DESC_HOPPER"><value>Kann Gegenstände fangen oder sie in Behälter legen bzw. aus ihnen entfernen.</value> + </data> +<data name="IDS_DESC_ACTIVATOR_RAIL"><value>Ein Schienentyp, der Loren mit Trichtern aktivieren oder deaktivieren und Loren mit TNT auslösen kann.</value> + </data> +<data name="IDS_DESC_DROPPER"><value>Kann Gegenstände lagern und ablegen oder in einen anderen Behälter schieben, wenn er einen Impuls von einem Redstone-Stromkreis erhält.</value> + </data> +<data name="IDS_DESC_STAINED_CLAY"><value>Bunte Blöcke aus gefärbtem, ausgehärtetem Lehm.</value> + </data> +<data name="IDS_DESC_HAY"><value>Kann an Pferde, Esel oder Maultiere verfüttert werden, um bis zu 10 Herzen zu heilen. Lässt Fohlen schneller wachsen.</value> + </data> +<data name="IDS_DESC_HARDENED_CLAY"><value>Wird hergestellt, indem man Lehm in einem Ofen schmilzt.</value> + </data> +<data name="IDS_DESC_STAINED_GLASS"><value>Wird aus Glas und einer Farbe hergestellt.</value> + </data> +<data name="IDS_DESC_STAINED_GLASS_PANE"><value>Wird aus Buntglas hergestellt.</value> + </data> +<data name="IDS_DESC_COAL_BLOCK"><value>Eine kompakte Art, Kohle zu lagern. Kann als Brennstoff in Öfen verwendet werden.</value> + </data> <data name="IDS_SQUID"><value>Tintenfisch</value> - </data> + </data> <data name="IDS_DESC_SQUID"><value>Wenn er getötet wird, lässt er einen Tintensack fallen.</value> - </data> + </data> <data name="IDS_COW"><value>Kuh</value> - </data> + </data> <data name="IDS_DESC_COW"><value>Wenn sie getötet wird, lässt sie Leder fallen. Kann außerdem mit einem Eimer gemolken werden.</value> - </data> + </data> <data name="IDS_SHEEP"><value>Schaf</value> - </data> + </data> <data name="IDS_DESC_SHEEP"><value>Wenn es geschoren wird, lässt es Wolle fallen, wenn es nicht schon geschoren war. Kann gefärbt werden, wodurch seine Wolle eine andere Farbe erhält.</value> - </data> + </data> <data name="IDS_CHICKEN"><value>Huhn</value> - </data> + </data> <data name="IDS_DESC_CHICKEN"><value>Wenn es getötet wird, lässt es Federn fallen. Legt in zufälligen Abständen Eier.</value> - </data> + </data> <data name="IDS_PIG"><value>Schwein</value> - </data> + </data> <data name="IDS_DESC_PIG"><value>Wenn es getötet wird, lässt es Schweinefleisch fallen. Kann mithilfe eines Sattels geritten werden.</value> - </data> + </data> <data name="IDS_WOLF"><value>Wolf</value> - </data> + </data> <data name="IDS_DESC_WOLF"><value>Friedlich, bis er angegriffen wird, dann wehrt er sich. Kann mithilfe von Knochen gezähmt werden. Der Wolf wird dir dann folgen und alles angreifen, was dich angreift.</value> - </data> + </data> <data name="IDS_CREEPER"><value>Creeper</value> - </data> + </data> <data name="IDS_DESC_CREEPER"><value>Explodiert, wenn du ihm zu nahe kommst!</value> - </data> + </data> <data name="IDS_SKELETON"><value>Skelett</value> - </data> + </data> <data name="IDS_DESC_SKELETON"><value>Schießt mit Pfeilen auf dich. Wenn es getötet wird, lässt es Pfeile fallen.</value> - </data> + </data> <data name="IDS_SPIDER"><value>Spinne</value> - </data> + </data> <data name="IDS_DESC_SPIDER"><value>Greift dich an, wenn du ihr zu nahe kommst. Kann Wände hochklettern. Wenn sie getötet wird, lässt sie Faden fallen.</value> - </data> + </data> <data name="IDS_ZOMBIE"><value>Zombie</value> - </data> + </data> <data name="IDS_DESC_ZOMBIE"><value>Greift dich an, wenn du ihm zu nahe kommst.</value> - </data> + </data> <data name="IDS_PIGZOMBIE"><value>Zombie-Schweinezüchter</value> - </data> + </data> <data name="IDS_DESC_PIGZOMBIE"><value>Eigentlich friedlich, greift dich aber in Gruppen an, wenn du einen angreifst.</value> - </data> + </data> <data name="IDS_GHAST"><value>Ghast</value> - </data> + </data> <data name="IDS_DESC_GHAST"><value>Schießt Feuerbälle auf dich, die beim Auftreffen explodieren.</value> - </data> + </data> <data name="IDS_SLIME"><value>Slime</value> - </data> + </data> <data name="IDS_DESC_SLIME"><value>Zerfällt in kleinere Slimes, wenn er Schaden erhält.</value> - </data> + </data> <data name="IDS_ENDERMAN"><value>Enderman</value> - </data> + </data> <data name="IDS_DESC_ENDERMAN"><value>Greift dich an, wenn du ihn ansiehst. Kann außerdem Blöcke bewegen.</value> - </data> + </data> <data name="IDS_SILVERFISH"><value>Silberfisch</value> - </data> + </data> <data name="IDS_DESC_SILVERFISH"><value>Lockt in der Nähe versteckte Silberfische an, wenn er angegriffen wird. Versteckt sich in Steinblöcken.</value> - </data> + </data> <data name="IDS_CAVE_SPIDER"><value>Höhlenspinne</value> - </data> + </data> <data name="IDS_DESC_CAVE_SPIDER"><value>Hat einen giftigen Biss.</value> - </data> + </data> <data name="IDS_MUSHROOM_COW"><value>Pilzkuh</value> - </data> + </data> <data name="IDS_DESC_MUSHROOM_COW"><value>Kann mithilfe einer Schüssel zu Pilzsuppe verarbeitet werden. Lässt Pilze fallen und wird zu einer normalen Kuh, wenn man sie schert.</value> - </data> + </data> <data name="IDS_SNOWMAN"><value>Schneegolem</value> - </data> + </data> <data name="IDS_DESC_SNOWMAN"><value>Der Schneegolem entsteht, wenn Spieler Schneeblöcke und einen Kürbis kombinieren. Bewirft die Feinde seines Erbauers mit Schneebällen.</value> - </data> + </data> <data name="IDS_ENDERDRAGON"><value>Enderdrache</value> - </data> + </data> <data name="IDS_DESC_ENDERDRAGON"><value>Ein großer schwarzer Drache, den man im Ende findet.</value> - </data> + </data> <data name="IDS_BLAZE"><value>Lohe</value> - </data> + </data> <data name="IDS_DESC_BLAZE"><value>Gegner, die man im Nether findet, vorwiegend in Netherfestungen. Lassen Lohenruten fallen, wenn sie getötet werden.</value> - </data> + </data> <data name="IDS_LAVA_SLIME"><value>Magmawürfel</value> - </data> + </data> <data name="IDS_DESC_LAVA_SLIME"><value>Findet man im Nether. Ähnlich wie Schleim zerfallen sie zu kleineren Versionen, wenn man sie tötet.</value> - </data> + </data> <data name="IDS_VILLAGER"><value>Dorfbewohner</value> - </data> + </data> <data name="IDS_OZELOT"><value>Ozelot</value> - </data> + </data> <data name="IDS_DESC_OZELOT"><value>Findet man in Dschungeln. Füttere sie mit rohem Fisch, um sie zu zähmen. Du musst aber zulassen, dass der Ozelot sich dir nähert, denn bei schnellen Bewegungen läuft er weg.</value> - </data> + </data> <data name="IDS_IRONGOLEM"><value>Eisengolem</value> - </data> + </data> <data name="IDS_DESC_IRONGOLEM"><value>Erscheinen in Dörfern, um sie zu beschützen, und können mittels Eisenblöcken und Kürbissen erstellt werden.</value> - </data> + </data> +<data name="IDS_BAT"><value>Fledermaus</value> + </data> +<data name="IDS_DESC_BAT"><value>Diese fliegenden Geschöpfe findet man in Höhlen oder anderen großen geschlossenen Räumen.</value> + </data> +<data name="IDS_WITCH"><value>Hexe</value> + </data> +<data name="IDS_DESC_WITCH"><value>Diese Feinde findet man in Sümpfen, und sie werfen mit Tränken nach dir, um dich anzugreifen. Wenn sie sterben, lassen sie Tränke fallen.</value> + </data> +<data name="IDS_HORSE"><value>Pferd</value> + </data> +<data name="IDS_DESC_HORSE"><value>Diese Tiere können gezähmt und dann geritten werden.</value> + </data> +<data name="IDS_DONKEY"><value>Esel</value> + </data> +<data name="IDS_DESC_DONKEY"><value>Diese Tiere können gezähmt und dann geritten werden. Du kannst Truhen an ihnen anbringen.</value> + </data> +<data name="IDS_MULE"><value>Maultier</value> + </data> +<data name="IDS_DESC_MULE"><value>Eine Kreuzung aus einem Pferd und einem Esel. Diese Tiere können gezähmt und dann geritten werden. Sie können Truhen tragen.</value> + </data> +<data name="IDS_ZOMBIE_HORSE"><value>Zombiepferd</value> + </data> +<data name="IDS_SKELETON_HORSE"><value>Skelettpferd</value> + </data> +<data name="IDS_WITHER"><value>Dürre</value> + </data> +<data name="IDS_DESC_WITHER"><value>Werden aus Dörrschädeln und Seelensand hergestellt. Feuern explodierende Schädel auf dich ab.</value> + </data> <data name="IDS_CREDITS_EXPLODANIM"><value>Explosives Animator</value> </data> <data name="IDS_CREDITS_CONCEPTART"><value>Concept Artist</value> @@ -1384,6 +1523,8 @@ statt nur 3.)</value> </data> <data name="IDS_ITEM_MAP"><value>Karte</value> </data> +<data name="IDS_ITEM_MAP_EMPTY"><value>Leere Karte</value> + </data> <data name="IDS_ITEM_RECORD_01"><value>Schallplatte - "13"</value> </data> <data name="IDS_ITEM_RECORD_02"><value>Schallplatte - "cat"</value> @@ -1486,6 +1627,28 @@ statt nur 3.)</value> </data> <data name="IDS_ITEM_SKULL_CREEPER"><value>Creeper-Kopf</value> </data> +<data name="IDS_NETHER_STAR"><value>Netherstern</value> + </data> +<data name="IDS_FIREWORKS"><value>Feuerwerksrakete</value> + </data> +<data name="IDS_FIREWORKS_CHARGE"><value>Feuerwerksstern</value> + </data> +<data name="IDS_ITEM_COMPARATOR"><value>Redstone-Vergleicher</value> + </data> +<data name="IDS_ITEM_MINECART_TNT"><value>Lore mit TNT</value> + </data> +<data name="IDS_ITEM_MINECART_HOPPER"><value>Lore mit Trichter</value> + </data> +<data name="IDS_ITEM_IRON_HORSE_ARMOR"><value>Eisen-Pferderüstung</value> + </data> +<data name="IDS_ITEM_GOLD_HORSE_ARMOR"><value>Gold-Pferderüstung</value> + </data> +<data name="IDS_ITEM_DIAMOND_HORSE_ARMOR"><value>Diamant-Pferderüstung</value> + </data> +<data name="IDS_ITEM_LEAD"><value>Leine</value> + </data> +<data name="IDS_ITEM_NAME_TAG"><value>Namensschild</value> + </data> <data name="IDS_TILE_STONE"><value>Stein</value> </data> <data name="IDS_TILE_GRASS"><value>Grasblock</value> @@ -1502,6 +1665,8 @@ statt nur 3.)</value> </data> <data name="IDS_TILE_JUNGLE_PLANKS"><value>Dschungelholzbretter</value> </data> +<data name="IDS_TILE_PLANKS"><value>Holzbretter (jeder Typ)</value> + </data> <data name="IDS_TILE_SAPLING"><value>Setzling</value> </data> <data name="IDS_TILE_SAPLING_OAK"><value>Eichensetzling</value> @@ -1838,6 +2003,190 @@ statt nur 3.)</value> </data> <data name="IDS_TILE_SKULL"><value>Schädel</value> </data> +<data name="IDS_TILE_COMMAND_BLOCK"><value>Befehlsblock</value> + </data> +<data name="IDS_TILE_BEACON"><value>Signalfeuer</value> + </data> +<data name="IDS_TILE_CHEST_TRAP"><value>Eingeklemmte Truhe</value> + </data> +<data name="IDS_TILE_WEIGHTED_PLATE_LIGHT"><value>Beschwerte Druckplatte (leicht)</value> + </data> +<data name="IDS_TILE_WEIGHTED_PLATE_HEAVY"><value>Beschwerte Druckplatte (schwer)</value> + </data> +<data name="IDS_TILE_COMPARATOR"><value>Redstone-Vergleicher</value> + </data> +<data name="IDS_TILE_DAYLIGHT_DETECTOR"><value>Tageslichtsensor</value> + </data> +<data name="IDS_TILE_REDSTONE_BLOCK"><value>Redstone-Block</value> + </data> +<data name="IDS_TILE_HOPPER"><value>Trichter</value> + </data> +<data name="IDS_TILE_ACTIVATOR_RAIL"><value>Aktivierungsschiene</value> + </data> +<data name="IDS_TILE_DROPPER"><value>Auswurfblock</value> + </data> +<data name="IDS_TILE_STAINED_CLAY"><value>Gefärbter Lehm</value> + </data> +<data name="IDS_TILE_HAY"><value>Heuballen</value> + </data> +<data name="IDS_TILE_HARDENED_CLAY"><value>Ausgehärteter Lehm</value> + </data> +<data name="IDS_TILE_COAL"><value>Kohleblock</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_BLACK"><value>Schwarz gefärbter Lehm</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_RED"><value>Rot gefärbter Lehm</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_GREEN"><value>Grün gefärbter Lehm</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_BROWN"><value>Braun gefärbter Lehm</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_BLUE"><value>Blau gefärbter Lehm</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_PURPLE"><value>Lila gefärbter Lehm</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_CYAN"><value>Cyanfarbener gefärbter Lehm</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_SILVER"><value>Hellgrau gefärbter Lehm</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_GRAY"><value>Grau gefärbter Lehm</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_PINK"><value>Rosa gefärbter Lehm</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_LIME"><value>Hellgrün gefärbter Lehm</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_YELLOW"><value>Gelb gefärbter Lehm</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_LIGHT_BLUE"><value>Hellblau gefärbter Lehm</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_MAGENTA"><value>Magentafarben gefärbter Lehm</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_ORANGE"><value>Orange gefärbter Lehm</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_WHITE"><value>Weiß gefärbter Lehm</value> + </data> +<data name="IDS_TILE_STAINED_GLASS"><value>Buntglas</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_BLACK"><value>Schwarzes Buntglas</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_RED"><value>Rotes Buntglas</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_GREEN"><value>Grünes Buntglas</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_BROWN"><value>Braunes Buntglas</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_BLUE"><value>Blaues Buntglas</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PURPLE"><value>Lila Buntglas</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_CYAN"><value>Cyanfarbenes Buntglas</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_SILVER"><value>Hellgraues Buntglas</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_GRAY"><value>Graues Buntglas</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PINK"><value>Rosa Buntglas</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_LIME"><value>Hellgrünes Buntglas</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_YELLOW"><value>Gelbes Buntglas</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_LIGHT_BLUE"><value>Hellblaues Buntglas</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_MAGENTA"><value>Magentafarbenes Buntglas</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_ORANGE"><value>Oranges Buntglas</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_WHITE"><value>Weißes Buntglas</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE"><value>Buntglasscheibe</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_BLACK"><value>Schwarze Buntglasscheibe</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_RED"><value>Rote Buntglasscheibe</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_GREEN"><value>Grüne Buntglasscheibe</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_BROWN"><value>Braune Buntglasscheibe</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_BLUE"><value>Blaue Buntglasscheibe</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_PURPLE"><value>Lila Buntglasscheibe</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_CYAN"><value>Cyanfarbene Buntglasscheibe</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_SILVER"><value>Hellgraue Buntglasscheibe</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_GRAY"><value>Graue Buntglasscheibe</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_PINK"><value>Rosa Buntglasscheibe</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_LIME"><value>Hellgrüne Buntglasscheibe</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_YELLOW"><value>Gelbe Buntglasscheibe</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_LIGHT_BLUE"><value>Hellblaue Buntglasscheibe</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_MAGENTA"><value>Magentafarbene Buntglasscheibe</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_ORANGE"><value>Orange Buntglasscheibe</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_WHITE"><value>Weiße Buntglasscheibe</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_0"><value>Kleiner Ball</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_1"><value>Großer Ball</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_2"><value>Sternförmig</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_3"><value>Creeper-förmig</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_4"><value>Explosion</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE"><value>Unbekannte Form</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_BLACK"><value>Schwarz</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_RED"><value>Rot</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_GREEN"><value>Grün</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_BROWN"><value>Braun</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_BLUE"><value>Blau</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_PURPLE"><value>Lila</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_CYAN"><value>Cyan</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_SILVER"><value>Hellgrau</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_GRAY"><value>Grau</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_PINK"><value>Rosa</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_LIME"><value>Hellgrün</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_YELLOW"><value>Gelb</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_LIGHT_BLUE"><value>Hellblau</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_MAGENTA"><value>Magenta</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_ORANGE"><value>Orange</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_WHITE"><value>Weiß</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_CUSTOM"><value>Andere</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_FADE_TO"><value>Verblassen</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_FLICKER"><value>Funkeln</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TRAIL"><value>Spur</value> + </data> +<data name="IDS_ITEM_FIREWORKS_FLIGHT"><value>Flugdauer:</value> + </data> <data name="IDS_CURRENT_LAYOUT"><value>Derzeitige Steuerung</value> </data> <data name="IDS_CONTROLS_LAYOUT"><value>Layout</value> @@ -2015,8 +2364,7 @@ Nachts treiben sich Monster herum, du solltest dir einen Unterstand bauen, bevor </data> <data name="IDS_TUTORIAL_TASK_INV_OVERVIEW"><value> Dies ist dein Inventar. Hier werden die Gegenstände angezeigt, die du in deiner Hand verwenden kannst, sowie alle anderen Gegenstände, die du bei dir trägst. Außerdem wird hier deine Rüstung angezeigt. - </value> - </data> + </value></data> <data name="IDS_TUTORIAL_PROMPT_INV_OVERVIEW"><value>{*B*} Drück zum Fortfahren{*CONTROLLER_VK_A*}.{*B*} Drück{*CONTROLLER_VK_B*}, wenn du bereits weißt, wie das Inventar verwendet wird. @@ -2037,7 +2385,7 @@ Nachts treiben sich Monster herum, du solltest dir einen Unterstand bauen, bevor </value> </data> <data name="IDS_TUTORIAL_TASK_INV_INFO"><value> - Wenn du mehr Informationen über einen Gegenstand brauchst, beweg den Cursor über den Gegenstand und drück{*CONTROLLER_VK_RT*}. + Wenn du mehr Informationen über einen Gegenstand brauchst, beweg den Cursor über den Gegenstand und drück{*CONTROLLER_ACTION_MENU_PAGEDOWN*}. </value> </data> <data name="IDS_TUTORIAL_TASK_INV_EXIT"><value> @@ -2071,7 +2419,7 @@ Nachts treiben sich Monster herum, du solltest dir einen Unterstand bauen, bevor </value> </data> <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_INFO"><value> - Wenn du mehr Informationen über einen Gegenstand brauchst, beweg den Cursor über den Gegenstand und drück{*CONTROLLER_VK_RT*}. + Wenn du mehr Informationen über einen Gegenstand brauchst, beweg den Cursor über den Gegenstand und drück{*CONTROLLER_ACTION_MENU_PAGEDOWN*}. </value> </data> <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT"><value> @@ -2618,6 +2966,211 @@ Im Flugmodus halte{*CONTROLLER_ACTION_JUMP*} nach unten gedrückt, um dich nach Drück{*CONTROLLER_VK_B*}, wenn du schon alles über die Hungerleiste und die Nahrungsaufnahme weißt. </value> </data> +<data name="IDS_TUTORIAL_TASK_HORSE_MENU_OVERVIEW"><value> + Dies ist das Pferdeinventar. + </value> + </data> +<data name="IDS_TUTORIAL_PROMPT_HORSE_MENU_OVERVIEW"><value> + {*B*}Drücke zum Fortfahren {*CONTROLLER_VK_A*}. + {*B*}Drücke {*CONTROLLER_VK_B*}, wenn du bereits weißt, wie das Pferdeinventar verwendet wird. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_MENU_LAYOUT"><value> + Im Pferdeinventar kannst du Gegenstände an dein Pferd, deinen Esel oder dein Maultier übertragen oder es mit ihnen ausrüsten. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_MENU_EQUIPMENT"><value> + Sattle dein Pferd, indem du einen Sattel im Sattel-Slot platzierst. Pferde können Rüstungen tragen, wenn du Pferderüstung im Rüstungs-Slot platzierst. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_MENU_SADDLEBAGS"><value> + Du kannst hier auch Gegenstände zwischen deinem eigenen Inventar und den Satteltaschen von Eseln und Maultieren austauschen. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_OVERVIEW"><value>Du hast ein Pferd gefunden.</value> + </data> +<data name="IDS_TUTORIAL_TASK_DONKEY_OVERVIEW"><value>Du hast einen Esel gefunden.</value> + </data> +<data name="IDS_TUTORIAL_TASK_MULE_OVERVIEW"><value>Du hast ein Maultier gefunden.</value> + </data> +<data name="IDS_TUTORIAL_PROMPT_HORSE_OVERVIEW"><value> + {*B*}Drücke {*CONTROLLER_VK_A*}, um mehr über Pferde, Esel und Maultiere zu erfahren. + {*B*}Drücke {*CONTROLLER_VK_B*}, wenn du bereits alles über Pferde, Esel und Maultiere weißt. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_INTRO"><value> + Pferde und Esel findet man hauptsächlich auf freiem Feld. Maultiere sind die Nachfahren von jeweils einem Esel und einem Pferd, sie sind aber selbst unfruchtbar. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_PURPOSE"><value> + Alle ausgewachsenen Pferde, Esel und Maultiere können geritten werden. Allerdings können nur Pferden Rüstungen angelegt werden und nur Maultiere sowie Esel können mit Satteltaschen für den Transport von Gegenständen ausgestattet werden. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_TAMING"><value> + Pferde, Esel und Maultiere müssen vor dem Gebrauch gezähmt werden. Du zähmst ein Pferd, indem du versuchst, es zu reiten, und oben bleibst, wenn es versucht, dich abzuwerfen. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_TAMING2"><value> + Wenn das Tier gezähmt ist, erscheinen Liebesherzen und es versucht nicht mehr, dich abzuwerfen. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_RIDE"><value> + Versuche jetzt, dieses Pferd zu reiten. Verwende {*CONTROLLER_ACTION_USE*} ohne Gegenstände oder Werkzeuge in der Hand, um aufzusteigen. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_SADDLES"><value> + Um ein Pferd beim Reiten zu lenken, musst du ihm einen Sattel anlegen. Du kannst Sättel von Dorfbewohnern kaufen oder in versteckten Truhen in der Welt finden. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_SADDLEBAGS"><value> + Du kannst zahmen Eseln und Maultieren Satteltaschen geben, indem du eine Truhe anbringst. Du kannst dann während des Reitens oder beim Schleichen auf die Taschen zugreifen. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_BREEDING"><value> + Pferde und Esel (nicht aber Maultiere) können wie andere Tiere mithilfe von goldenen Äpfeln oder goldenen Karotten gezüchtet werden. Fohlen wachsen mit der Zeit zu Pferden heran und du kannst dies beschleunigen, indem du sie mit Weizen oder Heu fütterst. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_AREA"><value> + Du kannst versuchen, die Pferde und Esel hier zu zähmen, und in den Truhen in der Nähe liegen Sättel, Pferderüstungen und andere nützliche Dinge. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_MENU_OVERVIEW"><value> + Dies ist das Signalfeuermenü. Hier kannst du auswählen, welche Kräfte dein Signalfeuer gewähren soll. + </value> + </data> +<data name="IDS_TUTORIAL_PROMPT_BEACON_MENU_OVERVIEW"><value> + {*B*}Drücke zum Fortfahren {*CONTROLLER_VK_A*}. + {*B*}Drücke {*CONTROLLER_VK_B*}, wenn du bereits weißt, wie das Signalfeuermenü verwendet wird. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_MENU_PRIMARY_POWERS"><value> + Im Signalfeuermenü kannst du 1 Hauptkraft für dein Signalfeuer auswählen. Je mehr Stufen deine Pyramide hat, desto mehr Kräfte stehen dir zur Auswahl. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_MENU_SECONDARY_POWER"><value> + Bei einem Signalfeuer auf einer Pyramide mit mindestens 4 Stufen hast du außerdem die Option, entweder die Regeneration als Zweitkraft oder eine stärkere Hauptkraft auszuwählen. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_MENU_ACTIVATION"><value> + Um die Kräfte deines Signalfeuers einzustellen, musst du einen Smaragd, Diamant, Gold- oder Eisenbarren im Bezahl-Slot opfern. Danach strahlt das Signalfeuer für unbegrenzte Zeit die Kräfte aus. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_OVERVIEW"><value>Auf der Spitze dieser Pyramide steht ein inaktives Signalfeuer.</value> + </data> +<data name="IDS_TUTORIAL_PROMPT_BEACON_OVERVIEW"><value> + {*B*}Drücke {*CONTROLLER_VK_A*}, um mehr über Signalfeuer zu erfahren. + {*B*}Drücke {*CONTROLLER_VK_B*}, wenn du bereits alles über Signalfeuer weißt. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_PURPOSE"><value> + Aktive Signalfeuer werfen einen hellen Lichtstrahl in den Himmel und gewähren Spielern in der Nähe Kräfte. Sie werden aus Glas, Obsidian und Nethersternen gefertigt, die du erhältst, wenn du die Dürre besiegst. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_DESIGN"><value> + Signalfeuer müssen auf Pyramiden aus Eisen, Gold, Smaragd oder Diamant so platziert werden, dass sie tagsüber dem Sonnenlicht ausgesetzt sind. Das Material der Unterlage hat aber keine Auswirkungen auf die Kraft des Signalfeuers. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_CHOOSING_POWERS"><value> + Verwende das Signalfeuer, um die gewährte Kraft festzulegen. Du kannst mit den bereitgestellten Eisenbarren bezahlen. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_OVERVIEW"><value>Dieser Raum enthält Trichter.</value> + </data> +<data name="IDS_TUTORIAL_PROMPT_HOPPER_OVERVIEW"><value> + {*B*}Drücke {*CONTROLLER_VK_A*}, um mehr über Trichter zu erfahren. + {*B*}Drücke {*CONTROLLER_VK_B*}, wenn du bereits alles über Trichter weißt. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_PURPOSE"><value> + Mit Trichtern kannst du Gegenstände in Behälter füllen oder sie daraus entnehmen sowie automatisch Gegenstände aufheben, die hineingeworfen werden. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_CONTAINERS"><value> + Sie können mit Brauständen, Truhen, Dispensern, Auswurfblöcken, Loren mit Truhen, Loren mit Trichtern sowie anderen Trichtern verwendet werden. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_MECHANICS"><value> + Trichter versuchen fortwährend, Gegenstände aus einem geeigneten Behälter aufzusaugen, der über ihnen platziert wird. Sie versuchen auch, gelagerte Gegenstände in einen Ausgabebehälter zu legen. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_REDSTONE"><value> + Wenn ein Trichter allerdings mit Redstone betrieben wird, wird er inaktiv und hört auf, Gegenstände aufzusaugen und einzufügen. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_OUTPUT"><value> + Ein Trichter zeigt in die Ausgaberichtung für Gegenstände. Damit ein Trichter auf einen bestimmten Block zeigt, platzierst du ihn dagegen, während du schleichst. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_AREA"><value> + Es gibt viele nützliche Anwendungsmöglichkeiten für Trichter. In diesem Raum kannst du sie dir ansehen und ausprobieren. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_OVERVIEW"><value> + Dies ist das Feuerwerkmenü. Hier kannst du Feuerwerk und Feuerwerkssterne craften. + </value> + </data> +<data name="IDS_TUTORIAL_PROMPT_FIREWORK_MENU_OVERVIEW"><value> + {*B*}Drücke zum Fortfahren {*CONTROLLER_VK_A*}. + {*B*}Drücke {*CONTROLLER_VK_B*}, wenn du bereits weißt, wie das Signalfeuermenü verwendet wird. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_START"><value> + Leg Schießpulver und Papier in das 3x3-Crafting-Raster, das über deinem Inventar angezeigt wird, um Feuerwerk zu craften. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_STARS"><value> + Du kannst wahlweise mehrere Feuerwerkssterne in das Raster legen, um sie dem Feuerwerk hinzuzufügen. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_HEIGHT"><value> + Mehr Schießpulver im Raster erhöht die Höhe, in der Feuerwerkssterne explodieren. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_CRAFT"><value> + Du kannst das fertige Feuerwerk dann aus dem Ausgabeplatz nehmen. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_START"><value> + Feuerwerkssterne werden hergestellt, indem du Schießpulver und Farbe in das Raster legst. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_COLOUR"><value> + Die Explosion des Feuerwerkssterns nimmt die jeweilige Farbe an. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_SHAPE"><value> + Die Form des Feuerwerkssterns ändert sich durch das Hinzufügen von Feuerkugeln, Goldklumpen, Federn oder NPC-Köpfen. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_EFFECT"><value> + Spur oder Funkeln können mit Diamanten oder Glowstone-Staub hinzugefügt werden. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_FADE"><value> + Wenn ein Feuerwerksstern gecraftet wurde, kannst du das Verblassen mit Farbe ändern. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_OVERVIEW"><value> + In diesen Truhen befinden sich verschiedene Gegenstände, die bei der Herstellung von FEUERWERK verwendet werden! + </value> + </data> +<data name="IDS_TUTORIAL_PROMPT_FIREWORK_OVERVIEW"><value> + {*B*}Drück{*CONTROLLER_VK_A*}, um mehr über Feuerwerk zu erfahren. + {*B*}Drück{*CONTROLLER_VK_B*}, wenn du bereits alles über Feuerwerk weißt. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_PURPOSE"><value> + Feuerwerk sind dekorative Gegenstände, die manuell oder von Dispensern gestartet werden können. Sie werden aus Papier, Schießpulver und wahlweise einigen Feuerwerkssternen gecraftet. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_CUSTOMISE"><value> + Farben, Verblassen, Form, Größe und Effekte (wie Spuren und Funkeln) von Feuerwerkssternen können beim Craften durch zusätzliche Zutaten angepasst werden. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_CRAFTING"><value> + Probiere, Feuerwerk mit verschiedenen Zutaten aus den Truhen an der Werkbank herzustellen. + </value> + </data> <data name="IDS_TOOLTIPS_SELECT"><value>Auswählen</value> </data> <data name="IDS_TOOLTIPS_USE"><value>Verwenden</value> @@ -2678,7 +3231,7 @@ Im Flugmodus halte{*CONTROLLER_ACTION_JUMP*} nach unten gedrückt, um dich nach </data> <data name="IDS_TOOLTIPS_CLEAR_QUICK_SELECT"><value>Schnellauswahl leeren</value> </data> -<data name="IDS_TOOLTIPS_WHAT_IS_THIS"><value>?</value> +<data name="IDS_TOOLTIPS_WHAT_IS_THIS"><value>Was ist das?</value> </data> <data name="IDS_TOOLTIPS_SHARE"><value>Auf Facebook teilen</value> </data> @@ -2840,6 +3393,22 @@ Im Flugmodus halte{*CONTROLLER_ACTION_JUMP*} nach unten gedrückt, um dich nach </data> <data name="IDS_TOOLTIPS_SAVETRANSFER_UPLOAD"><value>Spielstand für Xbox One hochladen</value> </data> +<data name="IDS_TOOLTIPS_MOUNT"><value>Aufsteigen</value> +</data> +<data name="IDS_TOOLTIPS_DISMOUNT"><value>Absteigen</value> +</data> +<data name="IDS_TOOLTIPS_SADDLEBAGS"><value>Truhe befestigen</value> +</data> +<data name="IDS_TOOLTIPS_FIREWORK_LAUNCH"><value>Starten</value> +</data> +<data name="IDS_TOOLTIPS_LEASH"><value>Festbinden</value> +</data> +<data name="IDS_TOOLTIPS_UNLEASH"><value>Losbinden</value> +</data> +<data name="IDS_TOOLTIPS_ATTACH"><value>Befestigen</value> +</data> +<data name="IDS_TOOLTIPS_NAME"><value>Name</value> +</data> <data name="IDS_CONFIRM_OK"><value>OK</value> </data> <data name="IDS_CONFIRM_CANCEL"><value>Abbrechen</value> @@ -3150,6 +3719,20 @@ Möchtest du das vollständige Spiel freischalten?</value> </data> <data name="IDS_DISPENSER"><value>Dispenser</value> </data> +<data name="IDS_CONTAINER_ANIMAL"><value>Pferd</value> + </data> +<data name="IDS_CONTAINER_DROPPER"><value>Auswurfblock</value> + </data> +<data name="IDS_CONTAINER_HOPPER"><value>Trichter</value> + </data> +<data name="IDS_CONTAINER_BEACON"><value>Signalfeuer</value> + </data> +<data name="IDS_CONTAINER_BEACON_PRIMARY_POWER"><value>Hauptkraft</value> + </data> +<data name="IDS_CONTAINER_BEACON_SECONDARY_POWER"><value>Zweitkraft</value> + </data> +<data name="IDS_CONTAINER_MINECART"><value>Lore</value> + </data> <data name="IDS_NO_DLCOFFERS"><value>Es stehen derzeit keine entsprechenden Inhalte zum Herunterladen für diesen Titel zur Verfügung.</value> </data> <data name="IDS_PLAYER_JOINED"><value>%s ist dem Spiel beigetreten.</value> @@ -3309,10 +3892,14 @@ Möchtest du das Mash-up-Paket oder Texturpaket jetzt installieren?</value> </data> <data name="IDS_GAMEMODE_CREATIVE"><value>Spielmodus: Kreativ</value> </data> +<data name="IDS_GAMEMODE_ADVENTURE"><value>Spielmodus: Abenteuer</value> + </data> <data name="IDS_SURVIVAL"><value>Überleben</value> </data> <data name="IDS_CREATIVE"><value>Kreativ</value> </data> +<data name="IDS_ADVENTURE"><value>Abenteuer</value> + </data> <data name="IDS_CREATED_IN_SURVIVAL"><value>Im Überlebensmodus</value> </data> <data name="IDS_CREATED_IN_CREATIVE"><value>Im Kreativmodus</value> @@ -3333,6 +3920,8 @@ Möchtest du das Mash-up-Paket oder Texturpaket jetzt installieren?</value> </data> <data name="IDS_LEVELTYPE_SUPERFLAT"><value>Superflach</value> </data> +<data name="IDS_GAMEOPTION_SEED"><value>Gib einen Seed ein, um das gleiche Gelände erneut zu erstellen. Lass das Feld leer, um eine zufällige Welt zu erstellen.</value> +</data> <data name="IDS_GAMEOPTION_ONLINE"><value>Wenn dies aktiviert ist, ist das Spiel online.</value> </data> <data name="IDS_GAMEOPTION_INVITEONLY"><value>Wenn dies aktiviert ist, können nur eingeladene Spieler beitreten.</value> @@ -3349,7 +3938,7 @@ Möchtest du das Mash-up-Paket oder Texturpaket jetzt installieren?</value> </data> <data name="IDS_GAMEOPTION_HOST_PRIVILEGES"><value>Aktiviert, dass der Host das Fliegen nutzen, Erschöpfung deaktivieren und sich selbst im Spielmenü unsichtbar machen kann. Deaktiviert Erfolge und Bestenlisten-Aktualisierungen.</value> </data> -<data name="IDS_GAMEOPTION_RESET_NETHER"><value>Sorgt bei Aktivierung dafür, dass der Nether neu erstellt wird. Dies ist nützlich, wenn du einen alten Spielstand hast, der keine Netherfestungen enthält.</value> +<data name="IDS_GAMEOPTION_RESET_NETHER"><value>Bei Aktivierung wird der Nether neu erstellt. Nützlich bei alten Spielständen, die keine Netherfestungen enthalten.</value> </data> <data name="IDS_GAMEOPTION_STRUCTURES"><value>Aktiviert, dass Strukturen wie Dörfer und Festungen in der Welt erstellt werden.</value> </data> @@ -3357,6 +3946,20 @@ Möchtest du das Mash-up-Paket oder Texturpaket jetzt installieren?</value> </data> <data name="IDS_GAMEOPTION_BONUS_CHEST"><value>Aktiviert, dass eine Truhe mit nützlichen Gegenständen in der Nähe des Startpunkts des Spielers erstellt wird.</value> </data> +<data name="IDS_GAMEOPTION_MOB_GRIEFING"><value>Bei Deaktivierung können Monster und Tiere keine Blöcke verändern (z. B. werden bei Creeper-Explosionen keine Blöcke zerstört und Schafe entfernen kein Gras) oder Gegenstände aufheben.</value> +</data> +<data name="IDS_GAMEOPTION_KEEP_INVENTORY"><value>Bei Aktivierung behalten Spieler ihr Inventar, wenn sie sterben.</value> +</data> +<data name="IDS_GAMEOPTION_MOB_SPAWNING"><value>Bei Deaktivierung erscheinen keine NPCs auf natürlichem Weg.</value> +</data> +<data name="IDS_GAMEOPTION_MOB_LOOT"><value>Bei Deaktivierung lassen Monster und Tiere keine Beute fallen (z. B. lassen Creeper kein Schießpulver fallen).</value> +</data> +<data name="IDS_GAMEOPTION_TILE_DROPS"><value>Bei Deaktivierung lassen Blöcke keine Gegenstände zurück, wenn sie zerstört werden (z. B. hinterlassen Steinblöcke keine Pflastersteine).</value> +</data> +<data name="IDS_GAMEOPTION_NATURAL_REGEN"><value>Bei Deaktivierung wird die Gesundheit von Spielern nicht auf natürlichem Weg wiederhergestellt.</value> +</data> +<data name="IDS_GAMEOPTION_DAYLIGHT_CYCLE"><value>Bei Deaktivierung ändert sich die Tageszeit nicht.</value> +</data> <data name="IDS_DLC_MENU_SKINPACKS"><value>Skinpakete</value> </data> <data name="IDS_DLC_MENU_THEMES"><value>Themen</value> @@ -3405,7 +4008,49 @@ Möchtest du das Mash-up-Paket oder Texturpaket jetzt installieren?</value> </data> <data name="IDS_DEATH_THROWN"><value>{*PLAYER*} wurde von {*SOURCE*} erschlagen.</value> </data> -<data name="IDS_DEATH_INDIRECT_MAGIC"><value>{*PLAYER*} wurde durch {*SOURCE*} getötet.</value> +<data name="IDS_DEATH_INDIRECT_MAGIC"><value>{*PLAYER*} wurde durch {*SOURCE*} mit Magie getötet.</value> +</data> +<data name="IDS_DEATH_FELL_ACCIDENT_LADDER"><value>{*PLAYER*} ist von einer Leiter gefallen.</value> +</data> +<data name="IDS_DEATH_FELL_ACCIDENT_VINES"><value>{*PLAYER*} ist von Ranken heruntergefallen.</value> +</data> +<data name="IDS_DEATH_FELL_ACCIDENT_WATER"><value>{*PLAYER*} ist aus dem Wasser gefallen.</value> +</data> +<data name="IDS_DEATH_FELL_ACCIDENT_GENERIC"><value>{*PLAYER*} ist aus großer Höhe heruntergefallen.</value> +</data> +<data name="IDS_DEATH_FELL_KILLER"><value>{*PLAYER*} wurde von {*SOURCE*} zum Absturz verdammt.</value> +</data> +<data name="IDS_DEATH_FELL_ASSIST"><value>{*PLAYER*} wurde von {*SOURCE*} zum Absturz verdammt.</value> +</data> +<data name="IDS_DEATH_FELL_ASSIST_ITEM"><value>{*PLAYER*} wurde von {*SOURCE*} mit {*ITEM*} zum Absturz verdammt.</value> +</data> +<data name="IDS_DEATH_FELL_FINISH"><value>{*PLAYER*} ist zu tief gefallen und wurde von {*SOURCE*} erledigt.</value> +</data> +<data name="IDS_DEATH_FELL_FINISH_ITEM"><value>{*PLAYER*} ist zu tief gefallen und wurde von {*SOURCE*} mit {*ITEM*} erledigt.</value> +</data> +<data name="IDS_DEATH_INFIRE_PLAYER"><value>{*PLAYER*} ist im Kampf gegen {*SOURCE*} ins Feuer gegangen.</value> +</data> +<data name="IDS_DEATH_ONFIRE_PLAYER"><value>{*PLAYER*} wurde im Kampf gegen {*SOURCE*} eingeäschert.</value> +</data> +<data name="IDS_DEATH_LAVA_PLAYER"><value>{*PLAYER*} hat versucht, in Lava zu schwimmen, um {*SOURCE*} zu entkommen.</value> +</data> +<data name="IDS_DEATH_DROWN_PLAYER"><value>{*PLAYER*} ist beim Versuch ertrunken, {*SOURCE*} zu entkommen.</value> +</data> +<data name="IDS_DEATH_CACTUS_PLAYER"><value>{*PLAYER*} ist beim Versuch, {*SOURCE*} zu entkommen, in einen Kaktus gelaufen.</value> +</data> +<data name="IDS_DEATH_EXPLOSION_PLAYER"><value>{*PLAYER*} wurde von {*SOURCE*} in die Luft gejagt.</value> +</data> +<data name="IDS_DEATH_WITHER"><value>{*PLAYER*} ist verdorrt.</value> +</data> +<data name="IDS_DEATH_PLAYER_ITEM"><value>{*PLAYER*} wurde durch {*SOURCE*} mit {*ITEM*} getötet.</value> +</data> +<data name="IDS_DEATH_ARROW_ITEM"><value>{*PLAYER*} wurde von {*SOURCE*} mit {*ITEM*} erschossen.</value> +</data> +<data name="IDS_DEATH_FIREBALL_ITEM"><value>{*PLAYER*} starb durch einen Feuerball von {*SOURCE*} mit {*ITEM*}.</value> +</data> +<data name="IDS_DEATH_THROWN_ITEM"><value>{*PLAYER*} wurde von {*SOURCE*} mit {*ITEM*} erschlagen.</value> +</data> +<data name="IDS_DEATH_INDIRECT_MAGIC_ITEM"><value>{*PLAYER*} wurde durch {*SOURCE*} mit {*ITEM*} getötet.</value> </data> <data name="IDS_CHECKBOX_RENDER_BEDROCKFOG"><value>Grundgesteinnebel</value> </data> @@ -3570,9 +4215,9 @@ Möchtest du das Mash-up-Paket oder Texturpaket jetzt installieren?</value> </data> <data name="IDS_DONT_RESET_NETHER"><value>Nether nicht zurücksetzen</value> </data> -<data name="IDS_CANT_SHEAR_MOOSHROOM"><value>Pilzkuh kann momentan nicht geschoren werden. Die Höchstanzahl von Schweinen, Schafen, Kühen und Katzen wurde erreicht.</value> +<data name="IDS_CANT_SHEAR_MOOSHROOM"><value>Pilzkuh kann momentan nicht geschoren werden. Die Höchstanzahl von Schweinen, Schafen, Kühen, Katzen und Pferden wurde erreicht.</value> </data> -<data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED"><value>Eintrittsei kann momentan nicht verwendet werden. Die Höchstanzahl von Schweinen, Schafen, Kühen und Katzen wurde erreicht.</value> +<data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED"><value>Kann momentan kein Eintrittsei verwenden. Die Höchstanzahl von Schweinen, Schafen, Kühen, Katzen und Pferden wurde erreicht.</value> </data> <data name="IDS_MAX_MOOSHROOMS_SPAWNED"><value>Kann momentan kein Eintrittsei verwenden. Die Höchstanzahl von Pilzkühen wurde erreicht.</value> </data> @@ -3582,6 +4227,8 @@ Möchtest du das Mash-up-Paket oder Texturpaket jetzt installieren?</value> </data> <data name="IDS_MAX_SQUID_SPAWNED"><value>Kann momentan kein Eintrittsei verwenden. Die Höchstanzahl von Tintenfischen in einer Welt wurde erreicht.</value> </data> +<data name="IDS_MAX_BATS_SPAWNED"><value>Kann momentan kein Eintrittsei verwenden. Die Höchstanzahl von Fledermäusen in einer Welt wurde erreicht.</value> +</data> <data name="IDS_MAX_ENEMIES_SPAWNED"><value>Kann momentan kein Eintrittsei verwenden. Die Höchstanzahl von Feinden in einer Welt wurde erreicht.</value> </data> <data name="IDS_MAX_VILLAGERS_SPAWNED"><value>Kann momentan kein Eintrittsei verwenden. Die Höchstanzahl von Dorfbewohnern in einer Welt wurde erreicht.</value> @@ -3590,12 +4237,14 @@ Möchtest du das Mash-up-Paket oder Texturpaket jetzt installieren?</value> </data> <data name="IDS_CANT_SPAWN_IN_PEACEFUL"><value>Im friedlichen Modus kannst du keine Feinde erscheinen lassen.</value> </data> -<data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED"><value>Tier kann nicht in den Liebesmodus versetzt werden. Die Zuchtobergrenze für Schweine, Schafe, Kühe und Katzen wurde erreicht.</value> +<data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED"><value>Tier kann nicht in den Liebesmodus versetzt werden. Die Zuchtobergrenze für Schweine, Schafe, Kühen, Katzen und Pferden wurde erreicht.</value> </data> <data name="IDS_MAX_WOLVES_BRED"><value>Tier kann nicht in den Liebesmodus versetzt werden. Die Zuchtobergrenze für Wölfe wurde erreicht.</value> </data> <data name="IDS_MAX_CHICKENS_BRED"><value>Tier kann nicht in den Liebesmodus versetzt werden. Die Zuchtobergrenze für Hühner wurde erreicht.</value> </data> +<data name="IDS_MAX_HORSES_BRED"><value>Tier kann nicht in den Liebesmodus versetzt werden. Die Zuchtobergrenze für Pferde wurde erreicht.</value> + </data> <data name="IDS_MAX_MUSHROOMCOWS_BRED"><value>Tier kann nicht in den Liebesmodus versetzt werden. Die Zuchtobergrenze für Pilzkühe wurde erreicht.</value> </data> <data name="IDS_MAX_BOATS"><value>Die Höchstanzahl von Booten in einer Welt wurde erreicht.</value> @@ -3623,27 +4272,43 @@ Möchtest du das Mash-up-Paket oder Texturpaket jetzt installieren?</value> <data name="IDS_CREDITS"><value>Mitwirkende</value> </data> <data name="IDS_REINSTALL_CONTENT"><value>Inhalte neu installieren</value> - </data> + </data> <data name="IDS_DEBUG_SETTINGS"><value>Debug-Einstellungen</value> - </data> + </data> <data name="IDS_FIRE_SPREADS"><value>Feuer breitet sich aus</value> - </data> + </data> <data name="IDS_TNT_EXPLODES"><value>TNT explodiert</value> - </data> + </data> <data name="IDS_PLAYER_VS_PLAYER"><value>Spieler gegen Spieler</value> - </data> + </data> <data name="IDS_TRUST_PLAYERS"><value>Spielern vertrauen</value> - </data> + </data> <data name="IDS_HOST_PRIVILEGES"><value>Hostprivilegien</value> - </data> + </data> <data name="IDS_GENERATE_STRUCTURES"><value>Strukturen erzeugen</value> - </data> + </data> <data name="IDS_SUPERFLAT_WORLD"><value>Superflache Welt</value> - </data> + </data> <data name="IDS_BONUS_CHEST"><value>Bonustruhe</value> - </data> + </data> <data name="IDS_WORLD_OPTIONS"><value>Weltoptionen</value> - </data> + </data> +<data name="IDS_GAME_OPTIONS"><value>Spieloptionen</value> + </data> +<data name="IDS_MOB_GRIEFING"><value>NPC-Griefing</value> + </data> +<data name="IDS_KEEP_INVENTORY"><value>Inventar behalten</value> + </data> +<data name="IDS_MOB_SPAWNING"><value>NPC-Eintritt</value> + </data> +<data name="IDS_MOB_LOOT"><value>NPC-Beute</value> + </data> +<data name="IDS_TILE_DROPS"><value>Felderertrag</value> + </data> +<data name="IDS_NATURAL_REGEN"><value>Natürliche Erholung</value> + </data> +<data name="IDS_DAYLIGHT_CYCLE"><value>Tageslichtzyklus</value> + </data> <data name="IDS_CAN_BUILD_AND_MINE"><value>Kann bauen und abbauen</value> </data> <data name="IDS_CAN_USE_DOORS_AND_SWITCHES"><value>Kann Türen und Schalter verwenden</value> @@ -3830,6 +4495,14 @@ Möchtest du das Mash-up-Paket oder Texturpaket jetzt installieren?</value> </data> <data name="IDS_POTION_POISON"><value>Gift</value> </data> +<data name="IDS_POTION_WITHER"><value>Dürre</value> + </data> +<data name="IDS_POTION_HEALTHBOOST"><value>Gesundheitsbonus</value> + </data> +<data name="IDS_POTION_ABSORPTION"><value>Absorption</value> + </data> +<data name="IDS_POTION_SATURATION"><value>Sättigung</value> + </data> <data name="IDS_POTION_MOVESPEED_POSTFIX"><value>der Geschwindigkeit</value> </data> <data name="IDS_POTION_MOVESLOWDOWN_POSTFIX"><value>der Langsamkeit</value> @@ -3868,6 +4541,14 @@ Möchtest du das Mash-up-Paket oder Texturpaket jetzt installieren?</value> </data> <data name="IDS_POTION_POISON_POSTFIX"><value>des Gifts</value> </data> +<data name="IDS_POTION_WITHER_POSTFIX"><value>des Verfalls</value> + </data> +<data name="IDS_POTION_HEALTHBOOST_POSTFIX"><value>des Gesundheitsbonus</value> + </data> +<data name="IDS_POTION_ABSORPTION_POSTFIX"><value>der Absorption</value> + </data> +<data name="IDS_POTION_SATURATION_POSTFIX"><value>der Sättigung</value> + </data> <data name="IDS_POTION_POTENCY_0"><value></value> </data> <data name="IDS_POTION_POTENCY_1"><value>II</value> @@ -3964,6 +4645,22 @@ Möchtest du das Mash-up-Paket oder Texturpaket jetzt installieren?</value> </data> <data name="IDS_POTION_DESC_POISON"><value>Verringert mit der Zeit die Gesundheit von betroffenen Spielern, Tieren und Monstern.</value> </data> +<data name="IDS_POTION_EFFECTS_WHENDRANK"><value>Bei Anwendung:</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_HORSE_JUMPSTRENGTH"><value>Pferdesprungstärke</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_ZOMBIE_SPAWNREINFORCEMENTS"><value>Zombie-Verstärkungen</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_MAXHEALTH"><value>Max. Gesundheit</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_FOLLOWRANGE"><value>NPC-Folgereichweite</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_KNOCKBACKRESISTANCE"><value>Rückstoßwiderstand</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_MOVEMENTSPEED"><value>Geschwindigkeit</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_ATTACKDAMAGE"><value>Angriffsschaden</value> + </data> <data name="IDS_ENCHANTMENT_DAMAGE_ALL"><value>Schärfe</value> </data> <data name="IDS_ENCHANTMENT_DAMAGE_UNDEAD"><value>Bann</value> @@ -4054,7 +4751,7 @@ Möchtest du das Mash-up-Paket oder Texturpaket jetzt installieren?</value> </data> <data name="IDS_DESC_POTATO_BAKED"><value>Regeneriert 3{*ICON_SHANK_01*}. Entsteht, wenn man eine Kartoffel im Ofen brät.</value> </data> -<data name="IDS_DESC_POTATO_POISONOUS"><value>Regeneriert 1{*ICON_SHANK_01*}, doch du kannst dich damit vergiften. Kann in einem Ofen gebraten oder auf Ackerland gepflanzt werden.</value> +<data name="IDS_DESC_POTATO_POISONOUS"><value>Regeneriert 1{*ICON_SHANK_01*}, doch du kannst dich damit vergiften.</value> </data> <data name="IDS_DESC_CARROT_GOLDEN"><value>Regeneriert 3{*ICON_SHANK_01*}. Wird aus einer Karotte und Goldnuggets hergestellt.</value> </data> @@ -4452,7 +5149,7 @@ Alle Endertruhen in einer Welt sind verknüpft, sodass Gegenstände, die in eine </data> <data name="IDS_PLATFORM_NAME"><value>Xbox 360</value> </data> -<data name="IDS_BACK_BUTTON"><value>Back</value> +<data name="IDS_BACK_BUTTON"><value>BACK</value> </data> <data name="IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS"><value>Diese Option deaktiviert für diese Welt Erfolge und Bestenlisten-Aktualisierungen während des Spielens und wenn nach dem Speichern mit aktivierter Option erneut geladen wird.</value> </data> diff --git a/Minecraft.Client/Common/Media/es-ES/4J_strings.resx b/Minecraft.Client/Common/Media/es-ES/4J_strings.resx index ea428db6..4882271b 100644 --- a/Minecraft.Client/Common/Media/es-ES/4J_strings.resx +++ b/Minecraft.Client/Common/Media/es-ES/4J_strings.resx @@ -73,11 +73,11 @@ </data> <data name="IDS_PRO_NOTONLINE_TITLE"><value>Perfil de jugador no en línea</value> </data> -<data name="IDS_PRO_NOTONLINE_TEXT"><value>Este juego ofrece características que requieren un perfil de jugador habilitado para Xbox Live, pero en estos momentos estás desconectado.</value> +<data name="IDS_PRO_NOTONLINE_TEXT"><value>Este juego ofrece características que requieren un perfil de jugador habilitado para Xbox LIVE, pero en estos momentos estás desconectado.</value> </data> -<data name="IDS_PRO_XBOXLIVE_NOTIFICATION"><value>Esta característica requiere un perfil de jugador con sesión iniciada en Xbox Live.</value> +<data name="IDS_PRO_XBOXLIVE_NOTIFICATION"><value>Esta característica requiere un perfil de jugador con sesión iniciada en Xbox LIVE.</value> </data> -<data name="IDS_PRO_NOTONLINE_ACCEPT"><value>Conectarse a Xbox Live</value> +<data name="IDS_PRO_NOTONLINE_ACCEPT"><value>Conectarse a Xbox LIVE</value> </data> <data name="IDS_PRO_NOTONLINE_DECLINE"><value>Seguir jugando sin conexión</value> </data> @@ -100,7 +100,7 @@ <data name="IDS_PRO_UNLOCKGAME_TITLE"><value>Desbloquear juego completo</value> </data> <data name="IDS_PRO_UNLOCKGAME_TEXT"><value>Esta es la versión de prueba de Minecraft. Si tuvieras el juego completo, ¡habrías conseguido un logro! -Desbloquea el juego completo para vivir toda la emoción de Minecraft y jugar con amigos de todo el mundo a través de Xbox Live. +Desbloquea el juego completo para vivir toda la emoción de Minecraft y jugar con amigos de todo el mundo a través de Xbox LIVE. ¿Te gustaría desbloquear el juego completo?</value> </data> <data name="IDS_PRO_PROFILEPROBLEM_TEXT"><value>Volverás al menú principal porque se ha producido un error al leer tu perfil.</value> diff --git a/Minecraft.Client/Common/Media/es-ES/strings.resx b/Minecraft.Client/Common/Media/es-ES/strings.resx index 6fbeff35..1e07927c 100644 --- a/Minecraft.Client/Common/Media/es-ES/strings.resx +++ b/Minecraft.Client/Common/Media/es-ES/strings.resx @@ -11,7 +11,7 @@ </data> <data name="IDS_TIPS_GAMETIP_3"><value>Si estableces la dificultad del juego en Pacífico, tu salud se regenerará automáticamente. ¡Además, no saldrán monstruos por la noche!</value> </data> -<data name="IDS_TIPS_GAMETIP_4"><value>Dale un hueso a un lobo para domesticarlo. Puedes hacer que se siente o que te siga.</value> +<data name="IDS_TIPS_GAMETIP_4"><value>Dale un hueso a un lobo para domarlo. Puedes hacer que se siente o que te siga.</value> </data> <data name="IDS_TIPS_GAMETIP_5"><value>Para soltar objetos desde el menú de inventario, mueve el cursor fuera del menú y pulsa{*CONTROLLER_VK_A*}.</value> </data> @@ -87,7 +87,7 @@ </data> <data name="IDS_TIPS_GAMETIP_41"><value>Si colocas dos cofres juntos crearás un cofre grande.</value> </data> -<data name="IDS_TIPS_GAMETIP_42"><value>Los lobos domesticados indican su salud con la posición de su cola. Dales de comer para curarlos.</value> +<data name="IDS_TIPS_GAMETIP_42"><value>Los lobos domados indican su salud con la posición de su cola. Dales de comer para curarlos.</value> </data> <data name="IDS_TIPS_GAMETIP_43"><value>Cocina un cactus en un horno para obtener tinte verde.</value> </data> @@ -216,7 +216,7 @@ Los ingredientes originales de las pociones son :{*B*}{*B*} * {*T2*}Verruga del mundo inferior{*ETW*}{*B*} * {*T2*}Ojo de araña{*ETW*}{*B*} * {*T2*}Azúcar{*ETW*}{*B*} -* {*T2*}Lágrima de espectro{*ETW*}{*B*} +* {*T2*}Lágrima de Ghast{*ETW*}{*B*} * {*T2*}Polvo de llama{*ETW*}{*B*} * {*T2*}Crema de magma{*ETW*}{*B*} * {*T2*}Melón resplandeciente{*ETW*}{*B*} @@ -229,7 +229,7 @@ Tendrás que experimentar y combinar ingredientes para averiguar cuántas pocion </data> <data name="IDS_HOW_TO_PLAY_ENCHANTMENT"><value>{*T3*}CÓMO SE JUEGA: HECHIZOS{*ETW*}{*B*}{*B*} Los puntos de experiencia que se recogen cuando muere un enemigo, o cuando se extraen o se funden determinados bloques en un horno, se pueden usar para hechizar herramientas, armas, armaduras y libros.{*B*} -Cuando la espada, el arco, el hacha, el pico, la pala, la armadura o el libro se colocan en el espacio que está debajo del libro en la mesa de hechizos, los tres botones de la parte derecha del espacio mostrarán algunos hechizos y sus niveles de experiencia correspondientes.{*B*} +Cuando la espada, el arco, el hacha, el pico, la pala, la armadura o el libro se colocan en el espacio que está debajo del libro en la mesa de hechizos, los tres botones de la parte derecha del espacio mostrarán algunos hechizos y sus niveles de experiencia correspondientes.{*B*} Si no tienes suficientes niveles de experiencia para usarlos, el coste aparecerá en rojo; si no, aparecerá en verde.{*B*}{*B*} El hechizo real que se aplica se selecciona aleatoriamente en función del coste que aparece.{*B*}{*B*} Si la mesa de hechizos está rodeada de estanterías (hasta un máximo de 15), con un espacio de un bloque entre la estantería y la mesa de hechizos, la intensidad de los hechizos aumentará y aparecerán glifos arcanos en el libro de la mesa de hechizos.{*B*}{*B*} @@ -286,19 +286,40 @@ En modo de vuelo, puedes mantener pulsado{*CONTROLLER_ACTION_JUMP*} para subir y Al cargar o crear un mundo, pulsa el botón "Más opciones" para entrar en un menú donde podrás tener más control sobre tu juego.{*B*}{*B*} {*T2*}Jugador contra jugador{*ETW*}{*B*} - Si está habilitada, los jugadores pueden causar daño a otros jugadores. Esta opción solo afecta al modo Supervivencia.{*B*}{*B*} + Si está habilitado, los jugadores pueden causar daño a otros jugadores. Esta opción solo afecta al modo Supervivencia.{*B*}{*B*} {*T2*}Confiar en jugadores{*ETW*}{*B*} - Si está deshabilitada, los jugadores que se unen al juego tienen restringidas sus acciones. No pueden extraer ni usar objetos, colocar bloques, usar puertas ni interruptores, usar contenedores, atacar a jugadores o atacar a animales. Las opciones de un jugador determinado se pueden cambiar en el menú de juego.{*B*}{*B*} + Si está deshabilitado, los jugadores que se unen al juego tienen restringidas sus acciones. No pueden extraer ni usar objetos, colocar bloques, usar puertas ni interruptores, usar contenedores, atacar a jugadores o atacar a animales. Las opciones de un jugador determinado se pueden cambiar en el menú de juego.{*B*}{*B*} {*T2*}El fuego se propaga{*ETW*}{*B*} - Si está habilitada, el fuego se puede propagar a los bloques inflamables cercanos. Esta opción también se puede cambiar dentro del juego.{*B*}{*B*} + Si está habilitado, el fuego se puede propagar a los bloques inflamables cercanos. Esta opción también se puede cambiar dentro del juego.{*B*}{*B*} {*T2*}La dinamita explota{*ETW*}{*B*} - Si está habilitada, la dinamita explota cuando se detona. Esta opción también se puede cambiar dentro del juego.{*B*}{*B*} + Si está habilitado, la dinamita explota cuando se denota. Esta opción también se puede cambiar dentro del juego.{*B*}{*B*} {*T2*}Privilegios de host{*ETW*}{*B*} - Si está habilitada, el host puede activar su habilidad para volar, deshabilitar la extenuación y hacerse invisible desde el menú de juego. Esta opción deshabilita los logros y las actualizaciones del marcador de este mundo cuando se juega y si se vuelve a cargar después de guardarlo con esta opción activada.{*B*}{*B*} + Si está habilitado, el host puede activar su habilidad para volar, deshabilitar la extenuación y hacerse invisible desde el menú de juego. {*DISABLES_ACHIEVEMENTS*}{*B*}{*B*} + + {*T2*}Ciclo de luz diurna{*ETW*}{*B*} + Al desactivarse, la hora del día no cambiará.{*B*}{*B*} + + {*T2*}Mantener inventario{*ETW*}{*B*} + Al activarse, los jugadores mantendrán el inventario al morir.{*B*}{*B*} + + {*T2*}Generación de enemigos{*ETW*}{*B*} + Al desactivarse, los enemigos no se generarán de forma natural.{*B*}{*B*} + + {*T2*}Vandalismo de enemigos{*ETW*}{*B*} + Cuando se desactiva, impide que monstruos y animales cambien bloques (por ejemplo, las explosiones de Creepers no destruirán bloques y las ovejas no quitarán el césped) o recojan objetos.{*B*}{*B*} + + {*T2*}Botín de enemigos{*ETW*}{*B*} + Al desactivarse, los monstruos y animales no soltarán botín (por ejemplo, los Creepers no soltarán pólvora).{*B*}{*B*} + + {*T2*}Soltar casillas{*ETW*}{*B*} + Al desactivarse, los bloques no soltarán objetos cuando se destruyan (por ejemplo, los bloques de piedra no soltarán guijarros).{*B*}{*B*} + + {*T2*}Regeneración natural{*ETW*}{*B*} + Al desactivarse, los jugadores no regenerarán salud de forma natural.{*B*}{*B*} {*T1*}Opciones de generación del mundo{*ETW*}{*B*} Cuando se crea un mundo existen opciones adicionales.{*B*}{*B*} @@ -313,10 +334,10 @@ Cuando se crea un mundo existen opciones adicionales.{*B*}{*B*} Si está habilitada, se creará un cofre con objetos útiles cerca del punto de generación del jugador.{*B*}{*B*} {*T2*}Restablecer mundo inferior{*ETW*}{*B*} - Si está habilitada, el mundo inferior se regenará. Esta opción te será útil si tienes una partida guardada en la que no aparecían fortalezas del mundo inferior.{*B*}{*B*} + Si está habilitado, el mundo inferior se regenerará. Esta opción te será útil si tienes una partida guardada en la que no aparecían fortalezas del mundo inferior.{*B*}{*B*} {*T1*}Opciones del juego{*ETW*}{*B*} - Dentro del juego se pueden acceder a varias opciones pulsando BACK para mostrar el menú del juego.{*B*}{*B*} + Dentro del juego se pueden acceder a varias opciones pulsando {*BACK_BUTTON*} para mostrar el menú del juego.{*B*}{*B*} {*T2*}Opciones de host{*ETW*}{*B*} El host y cualquier jugador establecido como moderador pueden acceder al menú "Opciones de host". En este menú se puede habilitar y deshabilitar la propagación del fuego y la explosión de dinamita.{*B*}{*B*} @@ -325,42 +346,44 @@ Cuando se crea un mundo existen opciones adicionales.{*B*}{*B*} Para modificar los privilegios de un jugador, selecciona su nombre y pulsa{*CONTROLLER_VK_A*} para mostrar el menú de privilegios donde podrás usar las siguientes opciones.{*B*}{*B*} {*T2*}Puede construir y extraer{*ETW*}{*B*} - Esta opción solo está disponible cuando "Confiar en jugadores" está desactivada. Cuando esta opción está habilitada, el jugador puede interaccionar con el mundo de forma normal. Cuando está deshabilitada el jugador no puede colocar ni destruir bloques ni interaccionar con muchos objetos y bloques.{*B*}{*B*} + Esta opción solo está disponible cuando "Confiar en jugadores" está desactivado. Cuando esta opción está habilitada, el jugador puede interaccionar con el mundo de forma normal. Cuando está deshabilitado el jugador no puede colocar ni destruir bloques ni interaccionar con muchos objetos y bloques.{*B*}{*B*} {*T2*}Puede usar puertas e interruptores{*ETW*}{*B*} - Esta opción solo está disponible cuando "Confiar en jugadores" está desactivada. Cuando esta opción está deshabilitada, el jugador no puede usar puertas e interruptores.{*B*}{*B*} + Esta opción solo está disponible cuando "Confiar en jugadores" está desactivado. Cuando esta opción está deshabilitada, el jugador no puede usar puertas e interruptores.{*B*}{*B*} {*T2*}Puede abrir contenedores{*ETW*}{*B*} - Esta opción solo está disponible cuando "Confiar en jugadores" está desactivada. Cuando esta opción está deshabilitada, el jugador no puede abrir contenedores, como por ejemplo cofres.{*B*}{*B*} + Esta opción solo está disponible cuando "Confiar en jugadores" está desactivado. Cuando esta opción está deshabilitada, el jugador no puede abrir contenedores, como por ejemplo cofres.{*B*}{*B*} {*T2*}Puede atacar a jugadores{*ETW*}{*B*} - Esta opción solo está disponible cuando "Confiar en jugadores" está desactivada. Cuando esta opción está deshabilitada, el jugador no puede causar daños a otros jugadores.{*B*}{*B*} + Esta opción solo está disponible cuando "Confiar en jugadores" está desactivado. Cuando esta opción está deshabilitada, el jugador no puede causar daños a otros jugadores.{*B*}{*B*} {*T2*}Puede atacar a animales{*ETW*}{*B*} - Esta opción solo está disponible cuando "Confiar en jugadores" está desactivada. Cuando esta opción está deshabilitada, el jugador no puede causar daños a los animales.{*B*}{*B*} + Esta opción solo está disponible cuando "Confiar en jugadores" está desactivado. Cuando esta opción está deshabilitada, el jugador no puede causar daños a los animales.{*B*}{*B*} {*T2*}Moderador{*ETW*}{*B*} Cuando esta opción está habilitada, el jugador puede cambiar los privilegios de otros jugadores (excepto los del host) si "Confiar en jugadores" está desactivada, expulsar jugadores, y activar y desactivar "El fuego se propaga" y "La dinamita explota".{*B*}{*B*} {*T2*}Expulsar jugador{*ETW*}{*B*} - En el caso de jugadores que no estén en la misma Consola Xbox 360 que el host, si se selecciona esta opción se expulsará al jugador de la partida y a cualquier otro jugador en la misma Consola Xbox 360. El jugador no podrá volver a unirse al juego hasta que se reinicie.{*B*}{*B*} + {*KICK_PLAYER_DESCRIPTION*}{*B*}{*B*} {*T1*}Opciones de host{*ETW*}{*B*} Si "Privilegios de host" está habilitado, el host podrá modificar algunos privilegios para sí mismo. Para modificar los privilegios de un jugador, selecciona su nombre y pulsa{*CONTROLLER_VK_A*} para mostrar el menú de privilegios donde podrás usar las siguientes opciones.{*B*}{*B*} {*T2*}Puede volar{*ETW*}{*B*} Cuando esta opción está habilitada, el jugador puede volar. Esta opción solo es relevante en el modo Supervivencia, ya que el vuelo está habilitado para todos los jugadores en el modo Creativo.{*B*}{*B*} - - {*T2*}Desactivar extenuación{*ETW*}{*B*} + + {*T2*}Desactiva la extenuación{*ETW*}{*B*} Esta opción solo afecta al modo Supervivencia. Si se habilita, las actividades físicas (caminar/correr/saltar, etc.) no disminuyen la barra de comida. Sin embargo, si el jugador resulta herido, la barra de comida disminuye lentamente mientras el jugador se cura.{*B*}{*B*} - + {*T2*}Invisible{*ETW*}{*B*} Cuando esta opción está habilitada, el jugador es invisible para otros jugadores y es invulnerable.{*B*}{*B*} - - {*T2*}Puede teletransportarse{*ETW*}{*B*} + + {*T2*}Puede teletransportarse{*ETW*}{*B*} Permite al jugador desplazarse o desplazar a otros hasta la posición de otros jugadores en el mundo. </value> </data> +<data name="IDS_KICK_PLAYER_DESCRIPTION"><value>En el caso de jugadores que no estén en la misma {*PLATFORM_NAME*} que el host, si se selecciona esta opción se expulsará al jugador de la partida y a cualquier otro jugador en la misma {*PLATFORM_NAME*}. El jugador no podrá volver a unirse al juego hasta que se reinicie.</value> + </data> <data name="IDS_HOW_TO_PLAY_NEXT"><value>Página siguiente</value> </data> <data name="IDS_HOW_TO_PLAY_PREV"><value>Página anterior</value> @@ -424,62 +447,94 @@ para que puedan unirse a ti con facilidad. </data> <data name="IDS_HOW_TO_PLAY_MENU_WHATSNEW"><value>Novedades</value> </data> -<data name="IDS_HOW_TO_PLAY_WHATSNEW"><value> -{*T3*}Cambios e incorporaciones{*ETW*}{*B*}{*B*} -- Se han añadido nuevos objetos: esmeralda, mena de esmeralda, bloque de esmeralda, cofre de Ender, gancho de cable trampa, manzana dorada hechizada, yunque, maceta, paredes de adoquines, paredes de adoquines musgosas, pintura de Wither, patata, patata asada, patata venenosa, zanahoria, zanahoria dorada, palo y zanahoria, -pastel de calabaza, poción de visión nocturna, poción de invisibilidad, cuarzo del mundo inferior, mena de cuarzo del mundo inferior, bloque de cuarzo, losa de cuarzo, escaleras de cuarzo, bloque de cuarzo cincelado, pilar de cuarzo, libro hechizado, alfombra.{*B*} -- Se han añadido nuevas recetas de arenisca lisa y arenisca cincelada.{*B*} -- Se han añadido nuevos enemigos: aldeanos zombis.{*B*} -- Se han añadido nuevas funciones de generación de terrenos: templos del desierto, aldeas del desierto, templos de la jungla.{*B*} -- Se ha añadido la función de comerciar con los aldeanos.{*B*} -- Se ha añadido la interfaz del yunque.{*B*} -- Se ha añadido la posibilidad de teñir las armaduras de cuero.{*B*} -- Se ha añadido la posibilidad de teñir los collares de los lobos.{*B*} -- Se puede montar sobre un cerdo y controlarlo con un palo y una zanahoria.{*B*} -- Actualización del contenido de los cofres de bonificación con más objetos.{*B*} -- Se ha modificado la colocación de medios bloques y otros bloques en medios bloques.{*B*} -- Se ha modificado la colocación de las escaleras y las losas del revés.{*B*} -- Se han añadido diferentes profesiones de aldeanos.{*B*} -- Los aldeanos generados a partir de un huevo generador desempeñarán profesiones al azar.{*B*} -- Se ha añadido la posibilidad de colocar troncos de lado.{*B*} -- Los hornos pueden usar herramientas de madera como combustible.{*B*} -- Los paneles de hielo y cristal se pueden recoger mediante herramientas hechizadas con el toque sedoso.{*B*} -- Los botones de madera y los platos de presión de madera se pueden activar mediante flechas.{*B*} -- Los enemigos del mundo inferior pueden acceder al mundo superior mediante portales.{*B*} -- Los Creepers y las arañas son agresivos con el último jugador que los toque.{*B*} -- Los enemigos en el modo Creativo vuelven a ser neutrales tras un breve periodo de tiempo.{*B*} -- Se ha eliminado el derribo durante el ahogamiento.{*B*} -- Las puertas muestran daños cuando los zombis las rompen.{*B*} -- El hielo se derrite en el mundo inferior.{*B*} -- Los calderos se llenan cuando están bajo la lluvia.{*B*} -- Los pistones tardan el doble en actualizarse.{*B*} -- Los cerdos dejan caer la silla de montar al morir (si llevan una).{*B*} -- Se ha modificado el color del cielo en El Fin.{*B*} -- Se puede colocar una cuerda (para los cables trampa).{*B*} -- La lluvia cae entre las hojas.{*B*} -- Se pueden colocar palancas en la parte inferior de los bloques.{*B*} -- La dinamita provoca daños variables en función del nivel de dificultad.{*B*} -- Se han modificado las recetas de libros.{*B*} -- Los barcos rompen los nenúfares y no al contrario.{*B*} -- Los cerdos dejan caer más chuletas.{*B*} -- La generación de limos es menor en los mundos superplanos.{*B*} -- Los Creepers causan daños variables en función del nivel de dificultad; más derribo.{*B*} -- Se ha corregido el error que hacía que los Finalizadores no abrieran sus mandíbulas.{*B*} -- Se ha añadido el teletransporte de jugadores (usando el menú {*BACK_BUTTON*} del juego).{*B*} -- Se han añadido nuevas opciones de host que permiten a los jugadores remotos volar, volverse invisibles e invulnerables.{*B*} -- Se han añadido nuevos tutoriales al mundo tutorial sobre nuevos objetos y funciones.{*B*} -- Se han actualizado las posiciones de los cofres de discos en el mundo tutorial.{*B*} +<data name="IDS_HOW_TO_PLAY_WHATSNEW"><value>{*T3*}Cambios e incorporaciones{*ETW*}{*B*}{*B*} +- Nuevos objetos añadidos: arcilla endurecida, arcilla tintada, bloque de hulla, fardo de heno, raíl activador, bloque de piedra rojiza, sensor de luz diurna, soltador, embudo, vagoneta con embudo, vagoneta con dinamita, comparador de piedra rojiza, plato de presión por peso, faro, cofre trampa, cohete de fuegos artificiales, estrella de fuegos artificiales, estrella del mundo inferior, rienda, armadura para caballo, etiqueta de nombre y huevo generador de caballos.{*B*} +- Nuevos enemigos añadidos: Wither, esqueletos atrofiados, brujas, murciélagos, caballos, burros y mulas.{*B*} +- Nuevas funciones de generación de terrenos: chozas de bruja.{*B*} +- Nueva interfaz de faro.{*B*} +- Nueva interfaz de caballo.{*B*} +- Nueva interfaz de embudo.{*B*} +- Nueva interfaz de fuegos artificiales: podrás acceder a ella desde la mesa de creación cuando tengas los ingredientes necesarios para fabricar una estrella de fuegos artificiales o un cohete de fuegos artificiales.{*B*} +- Nuevo modo Aventura: en él solo podrás romper bloques con las herramientas correctas.{*B*} +- Nuevos efectos de sonido.{*B*} +- Los enemigos, los objetos y los proyectiles podrán pasar ahora a través de portales.{*B*} +- Ahora los repetidores se pueden bloquear proporcionándoles energía con otros repetidores.{*B*} +- Los zombis y esqueletos pueden generarse con diferentes armas y armaduras.{*B*} +- Nuevos mensajes de muerte.{*B*} +- Ponles nombre a tus enemigos con una etiqueta y cámbiales el nombre a los contenedores para que aparezca en el título del menú.{*B*} +- Ahora la carne de hueso no hará crecer todo a su máximo tamaño, sino que lo hará por fases.{*B*} +- La señal de piedra rojiza que describe el contenido de los cofres, puestos de destilado, dispensadores y tocadiscos se puede detectar con un comparador de piedra rojiza.{*B*} +- Los dispensadores se pueden orientar en cualquier dirección.{*B*} +- Comerse una manzana dorada le da al jugador salud de "absorción" extra durante un corto periodo de tiempo.{*B*} +- Cuanto más tiempo permanezcas en una zona, más fuertes serán los monstruos que se generen en dicha zona.{*B*} </value> </data> <data name="IDS_TITLEUPDATE"><value>{*ETB*}¡Hola otra vez! Quizá no te hayas dado cuenta, pero hemos actualizado Minecraft.{*B*}{*B*} -Hay un montón de novedades con las que lo pasarás en grande con tus amigos. A continuación te detallamos las más destacadas:{*B*}{*B*} -{*T1*}Nuevos objetos{*ETB*}: esmeralda, mena de esmeralda, bloque de esmeralda, cofre de Ender, gancho de cable trampa, manzana dorada hechizada, yunque, maceta, paredes de adoquines, paredes de adoquines musgosas, pintura de Wither, patata, patata asada, patata venenosa, zanahoria, zanahoria dorada, palo y zanahoria, -Pastel de calabaza, poción de visión nocturna, poción de invisibilidad, cuarzo del mundo inferior, mena de cuarzo del mundo inferior, bloque de cuarzo, losa de cuarzo, escaleras de cuarzo, bloque de cuarzo cincelado, pilar de cuarzo,, libro hechizado, alfombra.{*B*}{*B*} - {*T1*}Nuevos enemigos{*ETB*}: aldeanos zombis.{*B*}{*B*} -{*T1*}Nuevas funciones{*ETB*}: ¡comercia con los aldeanos, repara o hechiza armas y herramientas con el yunque, guarda objetos en un cofre de Ender o controla a un cerdo mientras montas sobre él usando un palo y una zanahoria!{*B*}{*B*} -{*T1*}Nuevos minitutoriales{*ETB*} – ¡Aprende a utilizar las nuevas funciones con el mundo tutorial!{*B*}{*B*} -{*T1*}Nuevos "huevos de Pascua"{*ETB*} – Hemos cambiado de sitio todos los discos secretos del mundo tutorial. ¡Intenta encontrarlos de nuevo!{*B*}{*B*} -</value> +Hay un montón de novedades con las que lo pasarás en grande con tus amigos. A continuación te detallamos las más destacadas:{*B*}{*B*} +{*T1*}Nuevos objetos{*ETB*}: arcilla endurecida, arcilla tintada, bloque de hulla, fardo de heno, raíl activador, bloque de piedra rojiza, sensor de luz diurna, soltador, embudo, vagoneta con embudo, vagoneta con dinamita, comparador de piedra rojiza, plato de presión por peso, faro, cofre trampa, cohete de fuegos artificiales, estrella de fuegos artificiales, estrella del mundo inferior, rienda, armadura para caballo, etiqueta de nombre y huevo generador de caballos.{*B*}{*B*} +{*T1*}Nuevos enemigos{*ETB*}: Wither, esqueletos atrofiados, brujas, murciélagos, caballos, burros y mulas.{*B*}{*B*} +{*T1*}Nuevas funciones{*ETB*}: doma caballos y móntalos, fabrica fuegos artificiales y lánzalos, ponle nombre a los animales y a los monstruos con etiquetas, crea circuitos de piedra rojiza más avanzados y, además, descubre las nuevas opciones de host que te ayudarán a controlar lo que tus invitados pueden hacer en tu mundo.{*B*}{*B*} +{*T1*}Nuevos mundo tutorial{*ETB*} – ¡Aprende a utilizar las antiguas y las nuevas funciones con el mundo tutorial! ¡A ver si puedes encontrar todos los discos secretos ocultos en el mundo!{*B*}{*B*} + </value> +</data> +<data name="IDS_HOW_TO_PLAY_MENU_HORSES"><value>Caballos</value> +</data> +<data name="IDS_HOW_TO_PLAY_HORSES"><value>{*T3*}CÓMO SE JUEGA: CABALLOS{*ETW*}{*B*}{*B*} +Los caballos y los burros se suelen encontrar en las llanuras abiertas. Las mulas son las crías de un burro y un caballo, pero no son fértiles.{*B*} +Todos los caballos, burros y mulas adultos se pueden montar. Sin embargo, solo los caballos pueden llevar armadura, y solo las mulas y los burros pueden equiparse con alforjas para llevar objetos.{*B*}{*B*} +Los caballos, burros y mulas deben domarse antes de poder usarse. Un caballo se doma intentando montarlo y logrando mantenerse sobre él mientras trata de tirarte.{*B*} +Cuando estén domados, aparecerán corazones de amor a su alrededor y ya no intentarán tirarte. Para dirigir un caballo, debes equiparlo con una silla de montar.{*B*}{*B*} +Puedes comprar sillas de montar a los aldeanos o encontrarlas en cofres ocultos por el mundo.{*B*} +Puedes poner alforjas a los burros y mulas domados; solo tienes que colocarles un cofre. Puedes acceder a estas alforjas mientras montas o acechas.{*B*}{*B*} +Los caballos y los burros (pero no las mulas) pueden cruzarse como los demás animales utilizando manzanas doradas o zanahorias doradas.{*B*} +Los potros se convertirán en caballos adultos con el tiempo, aunque alimentarlos con trigo o heno acelerará el proceso.{*B*} + </value> +</data> +<data name="IDS_HOW_TO_PLAY_MENU_BEACONS"><value>Faros</value> +</data> +<data name="IDS_HOW_TO_PLAY_BEACONS"><value>{*T3*}CÓMO SE JUEGA: FAROS{*ETW*}{*B*}{*B*} +Los faros activos proyectan un rayo de luz brillante hacia el cielo y otorgan poderes a los jugadores cercanos.{*B*} +Se crean con cristal, obsidiana y estrellas del mundo inferior, que se pueden obtener derrotando al Wither.{*B*}{*B*} +Los faros deben situarse de modo que queden al sol durante el día. Los faros deben colocarse en pirámides de hierro, oro, esmeralda o diamante.{*B*} +El material sobre el que se sitúe el faro no tiene ningún efecto sobre el poder del mismo.{*B*}{*B*} +En el menú de faro puedes elegir un poder principal para este. Podrás elegir entre más poderes cuantas más plantas tenga la pirámide.{*B*} +Un faro sobre una pirámide de al menos cuatro plantas también ofrece la posibilidad de o bien tener el poder secundario Regeneración, o bien tener un poder principal más fuerte.{*B*}{*B*} +Para establecer los poderes del faro, debes sacrificar un lingote de esmeralda, diamante, oro o hierro en el espacio de pago.{*B*} +Una vez establecidos, los poderes emanarán del faro indefinidamente.{*B*} + </value> +</data> +<data name="IDS_HOW_TO_PLAY_MENU_FIREWORKS"><value>Fuegos artificiales</value> +</data> +<data name="IDS_HOW_TO_PLAY_FIREWORKS"><value>{*T3*}CÓMO SE JUEGA: FUEGOS ARTIFICIALES{*ETW*}{*B*}{*B*} +Los fuegos artificiales son objetos decorativos que se pueden lanzar manualmente o con dispensadores. Se pueden crear usando papel, pólvora y, opcionalmente, una cantidad específica de estrellas de fuegos artificiales.{*B*} +Se pueden personalizar el color, el desvanecimiento, la forma, el tamaño y los efectos (como estelas y brillos) de las estrellas de fuegos artificiales si se les incluye ingredientes adicionales durante la creación.{*B*}{*B*} +Para crear un fuego artificial, coloca pólvora y papel en el recuadro de creación de 3x3 que se ve en tu inventario.{*B*} +También puedes colocar varias estrellas de fuegos artificiales en el recuadro de creación para agregarlas a los fuegos artificiales.{*B*} +Cuanta más pólvora utilices durante la creación, más ascenderá la estrella de fuegos artificiales antes de explotar.{*B*}{*B*} +Luego recoge el fuego artificial que has creado del espacio de producción.{*B*}{*B*} +Las estrellas de fuegos artificiales se pueden crear con pólvora y tinte.{*B*} + - El tinte determinará el color de la estrella al explotar.{*B*} + - La forma de la estrella se puede determinar añadiéndole descargas de fuego, pepitas de oro, plumas o cabeza de enemigos.{*B*} + - Se puede añadir una estela o un brillo usando diamantes o polvo de piedra brillante.{*B*}{*B*} +Cuando hayas creado un fuego artificial, puedes determinar el color de desvanecimiento de la estrella con tinte. + </value> + </data> +<data name="IDS_HOW_TO_PLAY_MENU_HOPPERS"><value>Embudos</value> +</data> +<data name="IDS_HOW_TO_PLAY_HOPPERS"><value>{*T3*}CÓMO SE JUEGA: EMBUDOS{*ETW*}{*B*}{*B*} +Los embudos se utilizan para insertar o quitar objetos de contenedores y para recoger de forma automática los objetos que se hayan lanzado en su interior.{*B*} +Pueden afectar a puestos de destilado, cofres, dispensadores, soltadores, vagonetas con cofres, vagonetas con embudos y otros embudos.{*B*}{*B*} +Los embudos intentarán absorber sin cesar objetos de un contenedor apto que se coloque sobre ellos. También tratarán de insertar objetos almacenados en un contenedor de salida.{*B*} +Si un embudo funciona con piedra rojiza, se volverá inactivo y dejará tanto de absorber como de insertar objetos.{*B*}{*B*} +Un embudo apunta en la dirección en la que intenta soltar objetos. Para que un embudo apunte a cierto bloque, colócalo contra dicho bloque mientras acechas.{*B*} + </value> +</data> +<data name="IDS_HOW_TO_PLAY_MENU_DROPPERS"><value>Soltadores</value> +</data> +<data name="IDS_HOW_TO_PLAY_DROPPERS"><value>{*T3*}CÓMO SE JUEGA: SOLTADORES{*ETW*}{*B*}{*B*} +Cuando se encuentren junto a una piedra rojiza, los soltadores dejarán caer un objeto aleatorio. Usa {*CONTROLLER_ACTION_USE*} para abrir el soltador y cargarlo con objetos de tu inventario.{*B*} +Si el soltador se encuentra frente a un cofre o a otro tipo de contenedor, el objeto caerá en dicho cofre o contenedor. Se pueden construir largas cadenas de soltadores para transportar objetos a grandes distancias. Para que esto funcione, se los tiene que activar y desactivar alternativamente. + </value> </data> <data name="IDS_DESC_SWORD"><value>Causa más daño que a mano.</value> </data> @@ -606,10 +661,36 @@ Los colores de la cama siempre son los mismos, independientemente del color de l </data> <data name="IDS_DESC_MAP"><value>Cuando se porta, crea una imagen del área explorada. Se puede usar para buscar rutas.</value> </data> +<data name="IDS_DESC_MAP_EMPTY"><value>Al usarse, se convierte en un mapa de la parte del mundo en la que te encuentras y se llena conforme lo exploras.</value> + </data> <data name="IDS_DESC_BOW"><value>Permite ataques a distancia con flechas.</value> </data> <data name="IDS_DESC_ARROW"><value>Se usa como munición para arcos.</value> </data> +<data name="IDS_DESC_NETHER_STAR"><value>La suelta el Wither y se utiliza para crear faros.</value> +</data> +<data name="IDS_DESC_FIREWORKS"><value>Cuando se activan, crean coloridas explosiones. El color, efecto, forma y desaparición vienen determinados por la estrella de fuegos artificiales que se utilice al crear unos fuegos artificiales.</value> +</data> +<data name="IDS_DESC_FIREWORKS_CHARGE"><value>Se utiliza para determinar el color, efecto y forma de unos fuegos artificiales.</value> +</data> +<data name="IDS_DESC_COMPARATOR"><value>Se utiliza en los circuitos de piedra rojiza para mantener, comparar o sustraer fuerza de señal, o para medir el estado de ciertos bloques.</value> +</data> +<data name="IDS_DESC_MINECART_TNT"><value>Es un tipo de vagoneta que funciona como un bloque de dinamita móvil.</value> +</data> +<data name="IDS_DESC_DAYLIGHT_DETECTOR"><value>Es un bloque que emite una señal de piedra rojiza en función de la luz solar (o la falta de la misma).</value> +</data> +<data name="IDS_DESC_MINECART_HOPPER"><value>Es un tipo especial de vagoneta que funciona de forma similar a un embudo. Recogerá objetos que estén sueltos en las vías y de los contenedores de encima.</value> +</data> +<data name="IDS_DESC_IRON_HORSE_ARMOR"><value>Un tipo especial de armadura con la que se puede equipar un caballo. Proporciona 5 de armadura.</value> +</data> +<data name="IDS_DESC_GOLD_HORSE_ARMOR"><value>Un tipo especial de armadura con la que se puede equipar un caballo. Proporciona 7 de armadura.</value> +</data> +<data name="IDS_DESC_DIAMOND_HORSE_ARMOR"><value>Un tipo especial de armadura con la que se puede equipar un caballo. Proporciona 11 de armadura.</value> +</data> +<data name="IDS_DESC_LEAD"><value>Se utiliza para atar enemigos al jugador o a postes de valla.</value> +</data> +<data name="IDS_DESC_NAME_TAG"><value>Se utiliza para nombrar enemigos del mundo.</value> +</data> <data name="IDS_DESC_BREAD"><value>Restablece 2,5{*ICON_SHANK_01*}.</value> </data> <data name="IDS_DESC_CAKE"><value>Restablece 1{*ICON_SHANK_01*}. Se puede usar 6 veces.</value> @@ -626,7 +707,7 @@ Los colores de la cama siempre son los mismos, independientemente del color de l </data> <data name="IDS_DESC_BEEF_RAW"><value>Restablece 1.5{*ICON_SHANK_01*}, o se puede cocinar en el horno.</value> </data> -<data name="IDS_DESC_BEEF_COOKED"><value>Restablece {*ICON_SHANK_01*}. Se crea cocinando ternera cruda en el horno.</value> +<data name="IDS_DESC_BEEF_COOKED"><value>Restablece 4{*ICON_SHANK_01*}. Se crea cocinando ternera cruda en el horno.</value> </data> <data name="IDS_DESC_PORKCHOP_RAW"><value>Restablece 1.5{*ICON_SHANK_01*}, o se puede cocinar en el horno.</value> </data> @@ -667,7 +748,7 @@ de nivel bajo. </data> <data name="IDS_DESC_POWEREDRAIL"><value>Cuando se activa, acelera las vagonetas que pasan por encima. Si no está activado, las vagonetas se detendrán.</value> </data> -<data name="IDS_DESC_DETECTORRAIL"><value>Funciona como un plato de presión, envía una señal de piedra rojiza cuando se activa, pero solo una vagoneta puede hacerlo.</value> +<data name="IDS_DESC_DETECTORRAIL"><value>Funciona como un plato de presión, ya que envía una señal de piedra rojiza cuando se activa, pero solo una vagoneta puede hacer que se active.</value> </data> <data name="IDS_DESC_MINECART"><value>Se usa para transportarte a ti, a un animal o a un monstruo por raíles.</value> </data> @@ -731,7 +812,7 @@ de tinta en vez de 3).</value> </data> <data name="IDS_DESC_PAPER"><value>Se usa para crear libros y mapas.</value> </data> -<data name="IDS_DESC_BOOK"><value>Se usa para crear una estantería o para hechizar libros.</value> +<data name="IDS_DESC_BOOK"><value>Se usa para crear estanterías o libros hechizados.</value> </data> <data name="IDS_DESC_BOOKSHELF"><value>Permite crear hechizos más potentes cuando se coloca alrededor de una mesa de hechizos.</value> </data> @@ -881,7 +962,7 @@ de tinta en vez de 3).</value> </data> <data name="IDS_DESC_BLAZE_ROD"><value>Se usa para destilar pociones y para localizar fortalezas. Lo sueltan las llamas, que se suelen encontrar en las fortalezas del mundo inferior o cerca.</value> </data> -<data name="IDS_DESC_GHAST_TEAR"><value>Se usa para destilar pociones. Lo sueltan los espectros cuando mueren.</value> +<data name="IDS_DESC_GHAST_TEAR"><value>Se usa para destilar pociones. Lo sueltan los Ghast cuando mueren.</value> </data> <data name="IDS_DESC_GOLD_NUGGET"><value>Lo sueltan los porqueros zombis cuando mueren. Los porqueros zombis se encuentran en el mundo inferior. Se usa como ingrediente para destilar pociones.</value> </data> @@ -911,7 +992,7 @@ de tinta en vez de 3).</value> </data> <data name="IDS_DESC_WATERLILY"><value>Flota en el agua y se puede caminar sobre él.</value> </data> -<data name="IDS_DESC_NETHERBRICK"><value>Se usa para construir fortalezas del mundo inferior. Inmume a las bolas de fuego del espectro.</value> +<data name="IDS_DESC_NETHERBRICK"><value>Se usa para construir fortalezas del mundo inferior. Inmume a las bolas de fuego del Ghast.</value> </data> <data name="IDS_DESC_NETHERFENCE"><value>Se usa en las fortalezas del mundo inferior.</value> </data> @@ -947,100 +1028,158 @@ de tinta en vez de 3).</value> </data> <data name="IDS_DESC_SKULL"><value>Las cabezas de enemigos pueden colocarse como decoración o llevarse como una máscara en el espacio de casco.</value> </data> +<data name="IDS_DESC_COMMAND_BLOCK"><value>Se utiliza para ejecutar comandos.</value> + </data> +<data name="IDS_DESC_BEACON"><value>Proyecta un rayo de luz hacia el cielo y puede causar efectos de estado en los jugadores cercanos.</value> + </data> +<data name="IDS_DESC_CHEST_TRAP"><value>Almacena bloques y objetos en su interior. Coloca dos cofres uno junto a otro para crear un cofre más grande con el doble de capacidad. El cofre trampa también crea una descarga de piedra rojiza cuando se abre.</value> + </data> +<data name="IDS_DESC_WEIGHTED_PLATE_LIGHT"><value>Proporciona una descarga de piedra rojiza. La descarga será más fuerte si hay más objetos en el plato.</value> + </data> +<data name="IDS_DESC_WEIGHTED_PLATE_HEAVY"><value>Proporciona una descarga de piedra rojiza. La descarga será más fuerte si hay más objetos en el plato. Requiere más peso que el plato ligero.</value> + </data> +<data name="IDS_DESC_REDSTONE_BLOCK"><value>Se usa como fuente de energía de piedra rojiza. Se puede volver a transformar en piedra rojiza.</value> + </data> +<data name="IDS_DESC_HOPPER"><value>Se utiliza para coger objetos o transferir objetos dentro o fuera de contenedores.</value> + </data> +<data name="IDS_DESC_ACTIVATOR_RAIL"><value>Un tipo de raíl que puede activar o desactivar vagonetas con embudos y activar vagonetas con dinamita.</value> + </data> +<data name="IDS_DESC_DROPPER"><value>Se usa para sujetar y soltar objetos, o para empujarlos dentro de otro contenedor cuando recibe una descarga de piedra rojiza.</value> + </data> +<data name="IDS_DESC_STAINED_CLAY"><value>Bloques coloridos que se crean tiñendo arcilla endurecida.</value> + </data> +<data name="IDS_DESC_HAY"><value>Se le puede dar de comer a los caballos, burros o mulas para curar hasta 10 corazones. Acelera el crecimiento de los potros.</value> + </data> +<data name="IDS_DESC_HARDENED_CLAY"><value>Se crea al fundir arcilla en un horno.</value> + </data> +<data name="IDS_DESC_STAINED_GLASS"><value>Se crea a partir de cristal y un tinte.</value> + </data> +<data name="IDS_DESC_STAINED_GLASS_PANE"><value>Se crea a partir de vidrio tintado.</value> + </data> +<data name="IDS_DESC_COAL_BLOCK"><value>Una manera de almacenar hulla de forma compacta. Se puede usar como combustible en un horno.</value> + </data> <data name="IDS_SQUID"><value>Calamar</value> - </data> + </data> <data name="IDS_DESC_SQUID"><value>Suelta bolsas de tinta cuando muere.</value> - </data> + </data> <data name="IDS_COW"><value>Vaca</value> - </data> + </data> <data name="IDS_DESC_COW"><value>Suelta cuero cuando muere. Se puede ordeñar con un cubo.</value> - </data> + </data> <data name="IDS_SHEEP"><value>Oveja</value> - </data> + </data> <data name="IDS_DESC_SHEEP"><value>Suelta lana cuando se esquila (si aún no ha sido esquilada). Se puede teñir para que su lana sea de diferente color.</value> - </data> + </data> <data name="IDS_CHICKEN"><value>Gallina</value> - </data> + </data> <data name="IDS_DESC_CHICKEN"><value>Suelta plumas cuando muere y pone huevos al azar.</value> - </data> + </data> <data name="IDS_PIG"><value>Cerdo</value> - </data> + </data> <data name="IDS_DESC_PIG"><value>Suelta chuletas de cerdo cuando muere. Se puede montar con una silla.</value> - </data> + </data> <data name="IDS_WOLF"><value>Lobo</value> - </data> + </data> <data name="IDS_DESC_WOLF"><value>Es dócil hasta que lo atacan, ya que devolverá el ataque. Se puede domar con huesos, lo que ocasionará que el lobo te siga a todas partes y ataque a cualquier cosa que te ataque a ti.</value> - </data> + </data> <data name="IDS_CREEPER"><value>Creeper</value> - </data> + </data> <data name="IDS_DESC_CREEPER"><value>¡Explota si te acercas demasiado!</value> - </data> + </data> <data name="IDS_SKELETON"><value>Esqueleto</value> - </data> + </data> <data name="IDS_DESC_SKELETON"><value>Te dispara flechas. Suelta flechas cuando muere.</value> - </data> + </data> <data name="IDS_SPIDER"><value>Araña</value> - </data> + </data> <data name="IDS_DESC_SPIDER"><value>Te ataca cuando está cerca. Puede escalar muros. Suelta cuerda cuando muere.</value> - </data> + </data> <data name="IDS_ZOMBIE"><value>Zombi</value> - </data> + </data> <data name="IDS_DESC_ZOMBIE"><value>Te ataca cuando está cerca.</value> - </data> + </data> <data name="IDS_PIGZOMBIE"><value>Porquero zombi</value> - </data> + </data> <data name="IDS_DESC_PIGZOMBIE"><value>En principio es manso, pero si atacas a uno atacará en grupo.</value> - </data> + </data> <data name="IDS_GHAST"><value>Ghast</value> - </data> + </data> <data name="IDS_DESC_GHAST"><value>Te dispara bolas de fuego que explotan al hacer contacto.</value> - </data> + </data> <data name="IDS_SLIME"><value>Limo</value> - </data> -<data name="IDS_DESC_SLIME"><value>Escupe limos más pequeños cuando recibe daños.</value> - </data> + </data> +<data name="IDS_DESC_SLIME"><value>Se divide en Limos más pequeños cuando recibe daños.</value> + </data> <data name="IDS_ENDERMAN"><value>Enderman</value> - </data> + </data> <data name="IDS_DESC_ENDERMAN"><value>Te ataca si lo miras. También puede mover bloques de sitio.</value> - </data> + </data> <data name="IDS_SILVERFISH"><value>Pez plateado</value> - </data> + </data> <data name="IDS_DESC_SILVERFISH"><value>Atrae a los peces plateados ocultos cercanos al atacarlo. Se oculta en bloques de piedra.</value> - </data> + </data> <data name="IDS_CAVE_SPIDER"><value>Araña de las cuevas</value> - </data> + </data> <data name="IDS_DESC_CAVE_SPIDER"><value>Tiene una picadura venenosa.</value> - </data> + </data> <data name="IDS_MUSHROOM_COW"><value>Champiñaca</value> - </data> + </data> <data name="IDS_DESC_MUSHROOM_COW"><value>Crea estofado de champiñón si se usa en un cuenco. Suelta champiñones y se convierte en una vaca normal cuando se esquila.</value> - </data> + </data> <data name="IDS_SNOWMAN"><value>Gólem de nieve</value> - </data> + </data> <data name="IDS_DESC_SNOWMAN"><value>Los jugadores pueden crear el gólem de nieve con bloques de nieve y una calabaza. Lanza bolas de nieve a los enemigos de su creador.</value> - </data> + </data> <data name="IDS_ENDERDRAGON"><value>Dragón de Ender</value> - </data> + </data> <data name="IDS_DESC_ENDERDRAGON"><value>Un dragón negro y grande que se encuentra en El Fin.</value> - </data> + </data> <data name="IDS_BLAZE"><value>Llama</value> - </data> + </data> <data name="IDS_DESC_BLAZE"><value>Son enemigos que se encuentran en el mundo inferior, principalmente dentro de las fortalezas del mundo inferior. Sueltan barras de llama cuando mueren.</value> - </data> + </data> <data name="IDS_LAVA_SLIME"><value>Cubo de magma</value> - </data> + </data> <data name="IDS_DESC_LAVA_SLIME"><value>Se encuentran en el mundo inferior. Son parecidos a los limos y se fragmentan en versiones más pequeñas cuando mueren.</value> - </data> + </data> <data name="IDS_VILLAGER"><value>Aldeano</value> - </data> + </data> <data name="IDS_OZELOT"><value>Ocelote</value> - </data> -<data name="IDS_DESC_OZELOT"><value>Se encuentran en junglas. Pueden domesticarse dándoles de comer pescado crudo. Tienes que dejar se te acerque el ocelote, aunque ten cuidado: cualquier movimiento repentino le espantará.</value> - </data> + </data> +<data name="IDS_DESC_OZELOT"><value>Se encuentran en junglas. Pueden domarse dándoles de comer pescado crudo. Tienes que dejar se te acerque el ocelote, aunque ten cuidado: cualquier movimiento repentino le espantará.</value> + </data> <data name="IDS_IRONGOLEM"><value>Gólem de hierro</value> - </data> + </data> <data name="IDS_DESC_IRONGOLEM"><value>Aparecen en aldeas para protegerlas y pueden crearse usando bloques de hierro y calabazas.</value> - </data> + </data> +<data name="IDS_BAT"><value>Murciélago</value> + </data> +<data name="IDS_DESC_BAT"><value>Estas criaturas voladoras se encuentran en cuevas y otros grandes espacios cerrados.</value> + </data> +<data name="IDS_WITCH"><value>Bruja</value> + </data> +<data name="IDS_DESC_WITCH"><value>Estos enemigos pueden encontrarse en pantanos y atacan lanzando pociones. Si las matas, sueltan pociones.</value> + </data> +<data name="IDS_HORSE"><value>Caballo</value> + </data> +<data name="IDS_DESC_HORSE"><value>Estos animales se pueden domar y montar.</value> + </data> +<data name="IDS_DONKEY"><value>Burro</value> + </data> +<data name="IDS_DESC_DONKEY"><value>Estos animales se pueden domar y montar. Es posible colocarles un cofre.</value> + </data> +<data name="IDS_MULE"><value>Mula</value> + </data> +<data name="IDS_DESC_MULE"><value>Nace del cruce de un caballo y un burro. Estos animales se pueden domar y, después, montar y usar para transportar cofres.</value> + </data> +<data name="IDS_ZOMBIE_HORSE"><value>Caballo zombi</value> + </data> +<data name="IDS_SKELETON_HORSE"><value>Caballo esqueleto</value> + </data> +<data name="IDS_WITHER"><value>Wither</value> + </data> +<data name="IDS_DESC_WITHER"><value>Se crea a partir de calaveras atrofiadas y arena de almas. Dispara calaveras explosivas.</value> + </data> <data name="IDS_CREDITS_EXPLODANIM"><value>Explosives Animator</value> </data> <data name="IDS_CREDITS_CONCEPTART"><value>Concept Artist</value> @@ -1203,7 +1342,7 @@ de tinta en vez de 3).</value> </data> <data name="IDS_ITEM_HELMET_CHAIN"><value>Casco de malla</value> </data> -<data name="IDS_ITEM_CHESTPLATE_CHAIN"><value>Peto de malla</value> +<data name="IDS_ITEM_CHESTPLATE_CHAIN"><value>Coraza de malla</value> </data> <data name="IDS_ITEM_LEGGINGS_CHAIN"><value>Mallas de malla</value> </data> @@ -1319,7 +1458,7 @@ de tinta en vez de 3).</value> </data> <data name="IDS_ITEM_BOOK"><value>Libro</value> </data> -<data name="IDS_ITEM_SLIMEBALL"><value>Repugnante</value> +<data name="IDS_ITEM_SLIMEBALL"><value>Bola de limo</value> </data> <data name="IDS_ITEM_MINECART_CHEST"><value>Vagoneta con cofre</value> </data> @@ -1387,6 +1526,8 @@ de tinta en vez de 3).</value> </data> <data name="IDS_ITEM_MAP"><value>Mapa</value> </data> +<data name="IDS_ITEM_MAP_EMPTY"><value>Mapa vacío</value> + </data> <data name="IDS_ITEM_RECORD_01"><value>Disco: "13"</value> </data> <data name="IDS_ITEM_RECORD_02"><value>Disco: "gato"</value> @@ -1433,7 +1574,7 @@ de tinta en vez de 3).</value> </data> <data name="IDS_ITEM_BLAZE_ROD"><value>Barra de llama</value> </data> -<data name="IDS_ITEM_GHAST_TEAR"><value>Lágrima de espectro</value> +<data name="IDS_ITEM_GHAST_TEAR"><value>Lágrima de Ghast</value> </data> <data name="IDS_ITEM_GOLD_NUGGET"><value>Pepita de oro</value> </data> @@ -1489,6 +1630,28 @@ de tinta en vez de 3).</value> </data> <data name="IDS_ITEM_SKULL_CREEPER"><value>Cabeza de Creeper</value> </data> +<data name="IDS_NETHER_STAR"><value>Estrella del mundo inferior</value> + </data> +<data name="IDS_FIREWORKS"><value>Cohete de fuegos artificiales</value> + </data> +<data name="IDS_FIREWORKS_CHARGE"><value>Estrella de fuegos artificiales</value> + </data> +<data name="IDS_ITEM_COMPARATOR"><value>Comparador de piedra rojiza</value> + </data> +<data name="IDS_ITEM_MINECART_TNT"><value>Vagoneta con dinamita</value> + </data> +<data name="IDS_ITEM_MINECART_HOPPER"><value>Vagoneta con embudo</value> + </data> +<data name="IDS_ITEM_IRON_HORSE_ARMOR"><value>Armadura para caballo de hierro</value> + </data> +<data name="IDS_ITEM_GOLD_HORSE_ARMOR"><value>Armadura para caballo de oro</value> + </data> +<data name="IDS_ITEM_DIAMOND_HORSE_ARMOR"><value>Armadura para caballo de diamante</value> + </data> +<data name="IDS_ITEM_LEAD"><value>Rienda</value> + </data> +<data name="IDS_ITEM_NAME_TAG"><value>Etiqueta de nombre</value> + </data> <data name="IDS_TILE_STONE"><value>Piedra</value> </data> <data name="IDS_TILE_GRASS"><value>Bloque de hierba</value> @@ -1505,6 +1668,8 @@ de tinta en vez de 3).</value> </data> <data name="IDS_TILE_JUNGLE_PLANKS"><value>Tablones de la jungla</value> </data> +<data name="IDS_TILE_PLANKS"><value>Tablones (de cualquier tipo)</value> + </data> <data name="IDS_TILE_SAPLING"><value>Arbolillo</value> </data> <data name="IDS_TILE_SAPLING_OAK"><value>Arbolillo de roble</value> @@ -1765,7 +1930,7 @@ de tinta en vez de 3).</value> </data> <data name="IDS_TILE_STONE_BRICK_SMOOTH_MOSSY"><value>Ladrillos de piedra musgosa</value> </data> -<data name="IDS_TILE_STONE_BRICK_SMOOTH_CRACKED"><value>Ladrillos de piedra requebrajada</value> +<data name="IDS_TILE_STONE_BRICK_SMOOTH_CRACKED"><value>Ladrillos de piedra resquebrajada</value> </data> <data name="IDS_TILE_STONE_BRICK_SMOOTH_CHISELED"><value>Ladrillos de piedra cincelados</value> </data> @@ -1841,6 +2006,190 @@ de tinta en vez de 3).</value> </data> <data name="IDS_TILE_SKULL"><value>Calavera</value> </data> +<data name="IDS_TILE_COMMAND_BLOCK"><value>Bloque de comando</value> + </data> +<data name="IDS_TILE_BEACON"><value>Faro</value> + </data> +<data name="IDS_TILE_CHEST_TRAP"><value>Cofre trampa</value> + </data> +<data name="IDS_TILE_WEIGHTED_PLATE_LIGHT"><value>Plato de presión por peso (ligero)</value> + </data> +<data name="IDS_TILE_WEIGHTED_PLATE_HEAVY"><value>Plato de presión por peso (pesado)</value> + </data> +<data name="IDS_TILE_COMPARATOR"><value>Comparador de piedra rojiza</value> + </data> +<data name="IDS_TILE_DAYLIGHT_DETECTOR"><value>Sensor de luz diurna</value> + </data> +<data name="IDS_TILE_REDSTONE_BLOCK"><value>Bloque de piedra rojiza</value> + </data> +<data name="IDS_TILE_HOPPER"><value>Embudo</value> + </data> +<data name="IDS_TILE_ACTIVATOR_RAIL"><value>Raíl activador</value> + </data> +<data name="IDS_TILE_DROPPER"><value>Soltador</value> + </data> +<data name="IDS_TILE_STAINED_CLAY"><value>Arcilla tintada</value> + </data> +<data name="IDS_TILE_HAY"><value>Fardo de heno</value> + </data> +<data name="IDS_TILE_HARDENED_CLAY"><value>Arcilla endurecida</value> + </data> +<data name="IDS_TILE_COAL"><value>Bloque de hulla</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_BLACK"><value>Arcilla tintada negra</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_RED"><value>Arcilla tintada roja</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_GREEN"><value>Arcilla tintada verde</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_BROWN"><value>Arcilla tintada marrón</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_BLUE"><value>Arcilla tintada azul</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_PURPLE"><value>Arcilla tintada púrpura</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_CYAN"><value>Arcilla tintada cian</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_SILVER"><value>Arcilla tintada gris claro</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_GRAY"><value>Arcilla tintada gris</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_PINK"><value>Arcilla tintada rosa</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_LIME"><value>Arcilla tintada lima</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_YELLOW"><value>Arcilla tintada amarilla</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_LIGHT_BLUE"><value>Arcilla tintada azul claro</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_MAGENTA"><value>Arcilla tintada magenta</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_ORANGE"><value>Arcilla tintada naranja</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_WHITE"><value>Arcilla tintada blanca</value> + </data> +<data name="IDS_TILE_STAINED_GLASS"><value>Vidrio tintado</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_BLACK"><value>Vidrio tintado negro</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_RED"><value>Vidrio tintado rojo</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_GREEN"><value>Vidrio tintado verde</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_BROWN"><value>Vidrio tintado marrón</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_BLUE"><value>Vidrio tintado azul</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PURPLE"><value>Vidrio tintado púrpura</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_CYAN"><value>Vidrio tintado cian</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_SILVER"><value>Vidrio tintado gris claro</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_GRAY"><value>Vidrio tintado gris</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PINK"><value>Vidrio tintado rosa</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_LIME"><value>Vidrio tintado lima</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_YELLOW"><value>Vidrio tintado amarillo</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_LIGHT_BLUE"><value>Vidrio tintado azul claro</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_MAGENTA"><value>Vidrio tintado magenta</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_ORANGE"><value>Vidrio tintado naranja</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_WHITE"><value>Vidrio tintado blanco</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE"><value>Panel de vidrio tintado</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_BLACK"><value>Panel de vidrio tintado negro</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_RED"><value>Panel de vidrio tintado rojo</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_GREEN"><value>Panel de vidrio tintado verde</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_BROWN"><value>Panel de vidrio tintado marrón</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_BLUE"><value>Panel de vidrio tintado azul</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_PURPLE"><value>Panel de vidrio tintado púrpura</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_CYAN"><value>Panel de vidrio tintado cian</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_SILVER"><value>Panel de vidrio tintado gris claro</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_GRAY"><value>Panel de vidrio tintado gris</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_PINK"><value>Panel de vidrio tintado rosa</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_LIME"><value>Panel de vidrio tintado lima</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_YELLOW"><value>Panel de vidrio tintado amarillo</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_LIGHT_BLUE"><value>Panel de vidrio tintado azul claro</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_MAGENTA"><value>Panel de vidrio tintado magenta</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_ORANGE"><value>Panel de vidrio tintado naranja</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_WHITE"><value>Panel de vidrio tintado blanco</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_0"><value>Bola pequeña</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_1"><value>Bola grande</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_2"><value>Forma de estrella</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_3"><value>Forma de Creeper</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_4"><value>Explosión</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE"><value>Forma desconocida</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_BLACK"><value>Negros</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_RED"><value>Rojos</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_GREEN"><value>Verdes</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_BROWN"><value>Marrones</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_BLUE"><value>Azules</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_PURPLE"><value>Púrpuras</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_CYAN"><value>Cian</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_SILVER"><value>Gris claro</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_GRAY"><value>Grises</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_PINK"><value>Rosas</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_LIME"><value>Lima</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_YELLOW"><value>Amarillos</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_LIGHT_BLUE"><value>Azul claro</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_MAGENTA"><value>Magenta</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_ORANGE"><value>Naranjas</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_WHITE"><value>Blancos</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_CUSTOM"><value>Personalizados</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_FADE_TO"><value>Desaparición en</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_FLICKER"><value>Destello</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TRAIL"><value>Rastro</value> + </data> +<data name="IDS_ITEM_FIREWORKS_FLIGHT"><value>Duración del vuelo:</value> + </data> <data name="IDS_CURRENT_LAYOUT"><value>Controles actuales</value> </data> <data name="IDS_CONTROLS_LAYOUT"><value>Diseño</value> @@ -2018,8 +2367,7 @@ Pulsa{*CONTROLLER_VK_A*} para continuar el tutorial.{*B*} </data> <data name="IDS_TUTORIAL_TASK_INV_OVERVIEW"><value> Este es tu inventario. Muestra los objetos que llevas en la mano y los demás objetos que portas. Aquí también aparece tu armadura. - </value> - </data> + </value></data> <data name="IDS_TUTORIAL_PROMPT_INV_OVERVIEW"><value>{*B*} Pulsa{*CONTROLLER_VK_A*} para continuar.{*B*} Pulsa{*CONTROLLER_VK_B*} si ya sabes cómo usar el inventario. @@ -2040,7 +2388,7 @@ Pulsa{*CONTROLLER_VK_A*} para continuar el tutorial.{*B*} </value> </data> <data name="IDS_TUTORIAL_TASK_INV_INFO"><value> - Si quieres obtener más información sobre un objeto, mueve el foco sobre él y pulsa{*CONTROLLER_VK_RT*} . + Si quieres obtener más información sobre un objeto, mueve el foco sobre él y pulsa{*CONTROLLER_ACTION_MENU_PAGEDOWN*} . </value> </data> <data name="IDS_TUTORIAL_TASK_INV_EXIT"><value> @@ -2074,7 +2422,7 @@ Pulsa{*CONTROLLER_VK_A*} para continuar el tutorial.{*B*} </value> </data> <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_INFO"><value> - Si quieres obtener más información sobre un objeto, mueve el foco sobre él y pulsa{*CONTROLLER_VK_RT*} . + Si quieres obtener más información sobre un objeto, mueve el foco sobre él y pulsa{*CONTROLLER_ACTION_MENU_PAGEDOWN*} . </value> </data> <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT"><value> @@ -2540,7 +2888,7 @@ En el modo de vuelo, mantén pulsado{*CONTROLLER_ACTION_JUMP*} para moverte haci <data name="IDS_TUTORIAL_TASK_BREEDING_FOLLOW"><value>Algunos animales te seguirán si tienes su comida en la mano. Así te será más fácil agrupar animales para hacer que se reproduzcan.{*ICON*}296{*/ICON*}</value> </data> <data name="IDS_TUTORIAL_TASK_BREEDING_WOLF_TAMING"><value> - Los lobos salvajes se pueden domesticar dándoles huesos. Una vez domesticados, aparecerán corazones de amor a su alrededor. Los lobos mansos seguirán al jugador y lo defenderán si no reciben la orden de quedarse sentados. + Los lobos salvajes se pueden domar dándoles huesos. Una vez domados, aparecerán corazones de amor a su alrededor. Los lobos mansos seguirán al jugador y lo defenderán si no reciben la orden de quedarse sentados. </value> </data> <data name="IDS_TUTORIAL_TASK_BREEDING_COMPLETE"><value>Has completado el tutorial de reproducción de animales.</value> @@ -2620,6 +2968,211 @@ En el modo de vuelo, mantén pulsado{*CONTROLLER_ACTION_JUMP*} para moverte haci Pulsa{*CONTROLLER_VK_B*} si ya tienes información sobre la barra de comida y cómo comer. </value> </data> +<data name="IDS_TUTORIAL_TASK_HORSE_MENU_OVERVIEW"><value> + Esta es la interfaz del inventario equino. + </value> + </data> +<data name="IDS_TUTORIAL_PROMPT_HORSE_MENU_OVERVIEW"><value> + {*B*}Pulsa{*CONTROLLER_VK_A*} para continuar. + {*B*}Pulsa {*CONTROLLER_VK_B*} si ya sabes cómo usar el inventario equino. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_MENU_LAYOUT"><value> + El inventario equino te permite transferir o equipar con objetos tu caballo, burro o mula. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_MENU_EQUIPMENT"><value> + Ensilla tu caballo colocando una silla de montar en el espacio correspondiente. Puedes poner armaduras a los caballos; solo tienes que colocar la armadura para caballo en el espacio correspondiente. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_MENU_SADDLEBAGS"><value> + También puedes transferir objetos entre tu propio inventario y las alforjas que llevan los burros y mulas desde este menú. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_OVERVIEW"><value>Has encontrado un caballo.</value> + </data> +<data name="IDS_TUTORIAL_TASK_DONKEY_OVERVIEW"><value>Has encontrado un burro.</value> + </data> +<data name="IDS_TUTORIAL_TASK_MULE_OVERVIEW"><value>Has encontrado una mula.</value> + </data> +<data name="IDS_TUTORIAL_PROMPT_HORSE_OVERVIEW"><value> + {*B*}Pulsa {*CONTROLLER_VK_A*} para obtener más información sobre los caballos, los burros y las mulas. + {*B*}Pulsa {*CONTROLLER_VK_B*} si ya sabes cómo funcionan los caballos, los burros y las mulas. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_INTRO"><value> + Los caballos y los burros se suelen encontrar en las llanuras abiertas. Las mulas se pueden criar a partir de un burro y un caballo, pero no son fértiles. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_PURPOSE"><value> + Todos los caballos, burros y mulas adultos se pueden montar. Sin embargo, solo los caballos pueden llevar armadura, y solo las mulas y los burros pueden equiparse con alforjas para llevar objetos. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_TAMING"><value> + Los caballos, burros y mulas deben domarse antes de poder usarse. Un caballo se doma intentando montarlo y logrando mantenerse sobre él mientras trata de tirarte. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_TAMING2"><value> + Cuando estén domados, aparecerán corazones de amor a su alrededor y ya no intentarán tirarte. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_RIDE"><value> + Ahora intenta montar este caballo. Usa {*CONTROLLER_ACTION_USE*} sin objetos ni herramientas en las manos para montarlo. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_SADDLES"><value> + Para dirigir un caballo, debe estar equipado antes con una silla de montar que se puede comprar a los aldeanos o encontrar en cofres ocultos por el mundo. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_SADDLEBAGS"><value> + Puedes poner alforjas a los burros y mulas domados; solo tienes que colocarles un cofre. Puedes acceder a estas alforjas mientras montas o acechas. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_BREEDING"><value> + Los caballos y los burros (pero no las mulas) pueden cruzarse como los demás animales utilizando manzanas doradas o zanahorias doradas. Los potros se convertirán en caballos adultos con el tiempo, aunque alimentarlos con trigo o heno acelerará el proceso. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_AREA"><value> + Aquí puedes intentar domar los caballos y burros, y hay sillas de montar, armaduras de caballo y otros objetos útiles para caballos en los cofres de la zona. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_MENU_OVERVIEW"><value> + Esta es la interfaz de faro, que puedes utilizar para elegir los poderes que otorgará tu faro. + </value> + </data> +<data name="IDS_TUTORIAL_PROMPT_BEACON_MENU_OVERVIEW"><value> + {*B*}Pulsa{*CONTROLLER_VK_A*} para continuar. + {*B*}Pulsa {*CONTROLLER_VK_B*} si ya sabes cómo usar la interfaz de faro. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_MENU_PRIMARY_POWERS"><value> + En el menú de faro puedes elegir un poder principal para este. Podrás elegir entre más poderes cuantas más plantas tenga la pirámide. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_MENU_SECONDARY_POWER"><value> + Un faro sobre una pirámide de al menos cuatro plantas también ofrece la posibilidad de o bien tener el poder secundario Regeneración, o bien tener un poder principal más fuerte. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_MENU_ACTIVATION"><value> + Para establecer los poderes del faro, debes sacrificar un lingote de esmeralda, diamante, oro o hierro en el espacio de pago. Una vez establecidos, los poderes emanarán del faro indefinidamente. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_OVERVIEW"><value>En lo alto de esta pirámide hay un faro inactivo.</value> + </data> +<data name="IDS_TUTORIAL_PROMPT_BEACON_OVERVIEW"><value> + {*B*}Pulsa {*CONTROLLER_VK_A*} para obtener más información sobre los faros. + {*B*}Pulsa {*CONTROLLER_VK_B*} si ya sabes cómo funcionan los faros. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_PURPOSE"><value> + Los faros activos proyectan un rayo de luz brillante hacia el cielo y otorgan poderes a los jugadores cercanos. Se crean con cristal, obsidiana y estrellas del mundo inferior, que se pueden obtener derrotando al Wither. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_DESIGN"><value> + Los faros deben situarse de modo que queden al sol durante el día. Los faros deben colocarse en pirámides de hierro, oro, esmeralda o diamante. Sin embargo, el material sobre el que se sitúe el faro no tiene ningún efecto sobre el poder del mismo. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_CHOOSING_POWERS"><value> + Intenta utilizar el faro para establecer los poderes que otorga; puedes pagar con los lingotes de hierro que se te han proporcionado. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_OVERVIEW"><value>Esta sala contiene embudos</value> + </data> +<data name="IDS_TUTORIAL_PROMPT_HOPPER_OVERVIEW"><value> + {*B*}Pulsa {*CONTROLLER_VK_A*} para obtener más información sobre los embudos. + {*B*}Pulsa {*CONTROLLER_VK_B*} si ya sabes cómo funcionan los embudos. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_PURPOSE"><value> + Los embudos se utilizan para insertar o quitar objetos de contenedores y para recoger de forma automática los objetos que se hayan lanzado en su interior. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_CONTAINERS"><value> + Pueden afectar a puestos de destilado, cofres, dispensadores, soltadores, vagonetas con cofres, vagonetas con embudos y otros embudos. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_MECHANICS"><value> + Los embudos intentarán absorber sin cesar objetos de un contenedor apto que se coloque sobre ellos. También tratarán de insertar objetos almacenados en un contenedor de salida. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_REDSTONE"><value> + Sin embargo, si un embudo funciona con piedra rojiza, se volverá inactivo y dejará tanto de absorber como de insertar objetos. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_OUTPUT"><value> + Un embudo apunta en la dirección en la que intenta soltar objetos. Para que un embudo apunte a cierto bloque, colócalo contra dicho bloque mientras acechas. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_AREA"><value> + Hay varias configuraciones útiles de embudo que ver y probar en esta sala. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_OVERVIEW"><value> + Esta es la interfaz de fuegos artificiales, que puedes utilizar para fabricar fuegos artificiales y estrellas de fuegos artificiales. + </value> + </data> +<data name="IDS_TUTORIAL_PROMPT_FIREWORK_MENU_OVERVIEW"><value> + {*B*}Pulsa{*CONTROLLER_VK_A*} para continuar. + {*B*}Pulsa{*CONTROLLER_VK_B*} si ya sabes cómo usar la interfaz de fuegos artificiales. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_START"><value> + Para crear un fuego artificial, coloca pólvora y papel en el recuadro de creación de 3x3 que se ve en tu inventario. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_STARS"><value> + También puedes colocar varias estrellas de fuegos artificiales en el recuadro de creación para agregarlas a los fuegos artificiales. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_HEIGHT"><value> + Cuanta más pólvora utilices durante la creación, más ascenderá la estrella de fuegos artificiales antes de explotar. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_CRAFT"><value> + Luego recoge el fuego artificial que has creado del espacio de producción si quieres usarlo. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_START"><value> + Las estrellas de fuegos artificiales se pueden crear con pólvora y tinte. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_COLOUR"><value> + El tinte determinará el color de la estrella al explotar. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_SHAPE"><value> + La forma de la estrella se puede determinar añadiéndole descargas de fuego, pepitas de oro, plumas o cabeza de enemigos. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_EFFECT"><value> + Se puede añadir una estela o un brillo usando diamantes o polvo de piedra brillante. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_FADE"><value> + Cuando hayas creado un fuego artificial, puedes determinar el color de desvanecimiento de la estrella con tinte. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_OVERVIEW"><value> + ¡Dentro del cofre hay varios objetos que puedes usar para crear FUEGOS ARTIFICIALES! + </value> + </data> +<data name="IDS_TUTORIAL_PROMPT_FIREWORK_OVERVIEW"><value> + {*B*}Pulsa {*CONTROLLER_VK_A*} para obtener más información sobre los fuegos artificiales. + {*B*}Pulsa {*CONTROLLER_VK_B*} si ya sabes cómo funcionan los fuegos artificiales. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_PURPOSE"><value> + Los fuegos artificiales son objetos decorativos que se pueden lanzar manualmente o con dispensadores. Se pueden crear usando papel, pólvora y, opcionalmente, una cantidad específica de estrellas de fuegos artificiales. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_CUSTOMISE"><value> + Se pueden personalizar el color, el desvanecimiento, la forma, el tamaño y los efectos (como estelas y brillos) de las estrellas de fuegos artificiales si se les incluye ingredientes adicionales durante la creación. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_CRAFTING"><value> + Prueba a crear fuegos artificiales en la mesa de creación usando los ingredientes que desees de los cofres. + </value> + </data> <data name="IDS_TOOLTIPS_SELECT"><value>Seleccionar</value> </data> <data name="IDS_TOOLTIPS_USE"><value>Usar</value> @@ -2708,7 +3261,7 @@ En el modo de vuelo, mantén pulsado{*CONTROLLER_ACTION_JUMP*} para moverte haci </data> <data name="IDS_TOOLTIPS_FEED"><value>Alimentar</value> </data> -<data name="IDS_TOOLTIPS_TAME"><value>Domesticar</value> +<data name="IDS_TOOLTIPS_TAME"><value>Domar</value> </data> <data name="IDS_TOOLTIPS_HEAL"><value>Curar</value> </data> @@ -2816,7 +3369,7 @@ En el modo de vuelo, mantén pulsado{*CONTROLLER_ACTION_JUMP*} para moverte haci </data> <data name="IDS_TOOLTIPS_EQUIP"><value>Equipar</value> </data> -<data name="IDS_TOOLTIPS_DRAW_BOW"><value>Retirar</value> +<data name="IDS_TOOLTIPS_DRAW_BOW"><value>Tensar</value> </data> <data name="IDS_TOOLTIPS_RELEASE_BOW"><value>Soltar</value> </data> @@ -2840,8 +3393,24 @@ En el modo de vuelo, mantén pulsado{*CONTROLLER_ACTION_JUMP*} para moverte haci </data> <data name="IDS_TOOLTIPS_CLEARSLOTS"><value>Eliminar todos los espacios</value> </data> -<data name="IDS_TOOLTIPS_SAVETRANSFER_UPLOAD"><value>Subir partida guardada para Xbox One</value> +<data name="IDS_TOOLTIPS_SAVETRANSFER_UPLOAD"><value>Cargar partida guardada para Xbox One</value> </data> +<data name="IDS_TOOLTIPS_MOUNT"><value>Montar</value> +</data> +<data name="IDS_TOOLTIPS_DISMOUNT"><value>Desmontar</value> +</data> +<data name="IDS_TOOLTIPS_SADDLEBAGS"><value>Colocar cofre</value> +</data> +<data name="IDS_TOOLTIPS_FIREWORK_LAUNCH"><value>Lanzar</value> +</data> +<data name="IDS_TOOLTIPS_LEASH"><value>Atar</value> +</data> +<data name="IDS_TOOLTIPS_UNLEASH"><value>Soltar</value> +</data> +<data name="IDS_TOOLTIPS_ATTACH"><value>Colocar</value> +</data> +<data name="IDS_TOOLTIPS_NAME"><value>Nombre</value> +</data> <data name="IDS_CONFIRM_OK"><value>Aceptar</value> </data> <data name="IDS_CONFIRM_CANCEL"><value>Cancelar</value> @@ -3152,6 +3721,20 @@ Ve a la Interfaz para seleccionar este tema.</value> </data> <data name="IDS_DISPENSER"><value>Dispensador</value> </data> +<data name="IDS_CONTAINER_ANIMAL"><value>Caballo</value> + </data> +<data name="IDS_CONTAINER_DROPPER"><value>Soltador</value> + </data> +<data name="IDS_CONTAINER_HOPPER"><value>Embudo</value> + </data> +<data name="IDS_CONTAINER_BEACON"><value>Faro</value> + </data> +<data name="IDS_CONTAINER_BEACON_PRIMARY_POWER"><value>Poder principal</value> + </data> +<data name="IDS_CONTAINER_BEACON_SECONDARY_POWER"><value>Poder secundario</value> + </data> +<data name="IDS_CONTAINER_MINECART"><value>Vagoneta</value> + </data> <data name="IDS_NO_DLCOFFERS"><value>No existen ofertas de descarga de contenido de este tipo disponibles para este título en este momento.</value> </data> <data name="IDS_PLAYER_JOINED"><value>%s se ha unido al juego.</value> @@ -3311,10 +3894,14 @@ No apagues la Consola Xbox 360 cuando aparezca este icono en pantalla.</value> </data> <data name="IDS_GAMEMODE_CREATIVE"><value>Modo juego: Creativo</value> </data> +<data name="IDS_GAMEMODE_ADVENTURE"><value>Modo juego: Aventura</value> + </data> <data name="IDS_SURVIVAL"><value>Supervivencia</value> </data> <data name="IDS_CREATIVE"><value>Creativo</value> </data> +<data name="IDS_ADVENTURE"><value>Aventura</value> + </data> <data name="IDS_CREATED_IN_SURVIVAL"><value>En modo Supervivencia</value> </data> <data name="IDS_CREATED_IN_CREATIVE"><value>En modo Creativo</value> @@ -3335,6 +3922,8 @@ No apagues la Consola Xbox 360 cuando aparezca este icono en pantalla.</value> </data> <data name="IDS_LEVELTYPE_SUPERFLAT"><value>Superplano</value> </data> +<data name="IDS_GAMEOPTION_SEED"><value>Introduce una semilla para volver a generar el mismo terreno. Déjalo vacío para un mundo aleatorio.</value> +</data> <data name="IDS_GAMEOPTION_ONLINE"><value>Si está habilitado, el juego será un juego en línea.</value> </data> <data name="IDS_GAMEOPTION_INVITEONLY"><value>Si está habilitado, solo los jugadores invitados pueden unirse.</value> @@ -3359,6 +3948,20 @@ No apagues la Consola Xbox 360 cuando aparezca este icono en pantalla.</value> </data> <data name="IDS_GAMEOPTION_BONUS_CHEST"><value>Si está habilitado, se creará un cofre con objetos útiles cerca del punto de generación del jugador.</value> </data> +<data name="IDS_GAMEOPTION_MOB_GRIEFING"><value>Cuando se desactiva, impide que monstruos y animales cambien bloques (por ejemplo, las explosiones de Creepers no destruirán bloques y las ovejas no quitarán el césped) o recojan objetos.</value> +</data> +<data name="IDS_GAMEOPTION_KEEP_INVENTORY"><value>Al activarse, los jugadores mantendrán el inventario al morir.</value> +</data> +<data name="IDS_GAMEOPTION_MOB_SPAWNING"><value>Al desactivarse, los enemigos no se generarán de forma natural.</value> +</data> +<data name="IDS_GAMEOPTION_MOB_LOOT"><value>Al desactivarse, los monstruos y animales no soltarán botín (por ejemplo, los Creepers no soltarán pólvora).</value> +</data> +<data name="IDS_GAMEOPTION_TILE_DROPS"><value>Al desactivarse, los bloques no soltarán objetos cuando se destruyan (por ejemplo, los bloques de piedra no soltarán guijarros).</value> +</data> +<data name="IDS_GAMEOPTION_NATURAL_REGEN"><value>Al desactivarse, los jugadores no regenerarán salud de forma natural.</value> +</data> +<data name="IDS_GAMEOPTION_DAYLIGHT_CYCLE"><value>Al desactivarse, la hora del día no cambiará.</value> +</data> <data name="IDS_DLC_MENU_SKINPACKS"><value>Packs de aspecto</value> </data> <data name="IDS_DLC_MENU_THEMES"><value>Temas</value> @@ -3407,7 +4010,49 @@ No apagues la Consola Xbox 360 cuando aparezca este icono en pantalla.</value> </data> <data name="IDS_DEATH_THROWN"><value>{*SOURCE*} apaleó a {*PLAYER*}</value> </data> -<data name="IDS_DEATH_INDIRECT_MAGIC"><value>{*PLAYER*} ha muerto a manos de {*SOURCE*}</value> +<data name="IDS_DEATH_INDIRECT_MAGIC"><value>{*SOURCE*} mató a {*PLAYER*} con magia.</value> +</data> +<data name="IDS_DEATH_FELL_ACCIDENT_LADDER"><value>{*PLAYER*} se cayó de una escalera.</value> +</data> +<data name="IDS_DEATH_FELL_ACCIDENT_VINES"><value>{*PLAYER*} se cayó de unas hiedras.</value> +</data> +<data name="IDS_DEATH_FELL_ACCIDENT_WATER"><value>{*PLAYER*} se cayó del agua.</value> +</data> +<data name="IDS_DEATH_FELL_ACCIDENT_GENERIC"><value>{*PLAYER*} se cayó de un lugar alto.</value> +</data> +<data name="IDS_DEATH_FELL_KILLER"><value>{*SOURCE*} condenó a caer a {*PLAYER*}.</value> +</data> +<data name="IDS_DEATH_FELL_ASSIST"><value>{*SOURCE*} condenó a caer a {*PLAYER*}.</value> +</data> +<data name="IDS_DEATH_FELL_ASSIST_ITEM"><value>{*SOURCE*} condenó a caer a {*PLAYER*} con {*ITEM*}.</value> +</data> +<data name="IDS_DEATH_FELL_FINISH"><value> {*PLAYER*} cayó demasiado lejos y murió a manos de {*SOURCE*}.</value> +</data> +<data name="IDS_DEATH_FELL_FINISH_ITEM"><value> {*PLAYER*} cayó demasiado lejos y murió a manos de {*SOURCE*}, que utilizó {*ITEM*}.</value> +</data> +<data name="IDS_DEATH_INFIRE_PLAYER"><value>{*PLAYER*} tropezó con fuego mientras luchaba contra {*SOURCE*}.</value> +</data> +<data name="IDS_DEATH_ONFIRE_PLAYER"><value>{*PLAYER*} acabó cual tostada chamuscada mientras luchaba contra {*SOURCE*}.</value> +</data> +<data name="IDS_DEATH_LAVA_PLAYER"><value>{*PLAYER*} intentó nadar en la lava para escapar de {*SOURCE*}.</value> +</data> +<data name="IDS_DEATH_DROWN_PLAYER"><value>{*PLAYER*} se ahogó mientras intentaba escapar de {*SOURCE*}.</value> +</data> +<data name="IDS_DEATH_CACTUS_PLAYER"><value>{*PLAYER*} tropezó con un cactus mientras intentaba escapar de {*SOURCE*}.</value> +</data> +<data name="IDS_DEATH_EXPLOSION_PLAYER"><value>{*SOURCE*} hizo volar por los aires a {*PLAYER*}.</value> +</data> +<data name="IDS_DEATH_WITHER"><value>{*PLAYER*} sufrió los efectos del Wither.</value> +</data> +<data name="IDS_DEATH_PLAYER_ITEM"><value>{*SOURCE*} asesinó a {*PLAYER*} con {*ITEM*}.</value> +</data> +<data name="IDS_DEATH_ARROW_ITEM"><value>{*SOURCE*} disparó a {*PLAYER*} con {*ITEM*}.</value> +</data> +<data name="IDS_DEATH_FIREBALL_ITEM"><value>{*SOURCE*} quemó con bolas de fuego a {*PLAYER*} con {*ITEM*}.</value> +</data> +<data name="IDS_DEATH_THROWN_ITEM"><value>{*SOURCE*} apaleó a {*PLAYER*} con {*ITEM*}.</value> +</data> +<data name="IDS_DEATH_INDIRECT_MAGIC_ITEM"><value>{*PLAYER*} ha muerto a manos de {*SOURCE*}, que utilizó {*ITEM*}.</value> </data> <data name="IDS_CHECKBOX_RENDER_BEDROCKFOG"><value>Niebla de lecho de roca</value> </data> @@ -3574,7 +4219,7 @@ No apagues la Consola Xbox 360 cuando aparezca este icono en pantalla.</value> </data> <data name="IDS_CANT_SHEAR_MOOSHROOM"><value>No se puede trasquilar esta champiñaca en este momento. Límite de cerdos, ovejas, vacas y gatos alcanzado.</value> </data> -<data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED"><value>El huevo generador no está disponible en estos momentos. Se ha alcanzado la cantidad máxima de cerdos, ovejas, vacas y gatos.</value> +<data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED"><value>No se pueden usar huevos generadores en este momento. Límite de cerdos, ovejas, vacas y gatos alcanzado.</value> </data> <data name="IDS_MAX_MOOSHROOMS_SPAWNED"><value>No se pueden usar huevos generadores ahora. Límite de champiñacas en un mundo alcanzado.</value> </data> @@ -3584,6 +4229,8 @@ No apagues la Consola Xbox 360 cuando aparezca este icono en pantalla.</value> </data> <data name="IDS_MAX_SQUID_SPAWNED"><value>No se pueden usar huevos generadores en este momento. Se ha alcanzado el límite de calamares en un mundo.</value> </data> +<data name="IDS_MAX_BATS_SPAWNED"><value>No se pueden usar huevos generadores en este momento. Se ha alcanzado el límite de murciélagos en un mundo.</value> +</data> <data name="IDS_MAX_ENEMIES_SPAWNED"><value>No se pueden usar huevos generadores en este momento. Se ha alcanzado el límite de enemigos en un mundo.</value> </data> <data name="IDS_MAX_VILLAGERS_SPAWNED"><value>No se pueden usar huevos generadores en este momento. Se ha alcanzado el límite de aldeanos en un mundo.</value> @@ -3592,12 +4239,14 @@ No apagues la Consola Xbox 360 cuando aparezca este icono en pantalla.</value> </data> <data name="IDS_CANT_SPAWN_IN_PEACEFUL"><value>No puedes generar enemigos en el modo pacífico.</value> </data> -<data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED"><value>Este animal no puede entrar en el modo Amor. Se ha alcanzado la cantidad máxima de cerdos, ovejas, vacas y gatos reproductores.</value> +<data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED"><value>Este animal no puede estar en modo Amor. Límite de cría de cerdos, ovejas, vacas, gatos y caballos alcanzado.</value> </data> <data name="IDS_MAX_WOLVES_BRED"><value>Este animal no puede estar en modo Amor. Se ha alcanzado el límite de cría de lobos.</value> </data> <data name="IDS_MAX_CHICKENS_BRED"><value>Este animal no puede estar en modo Amor. Se ha alcanzado el límite de cría de gallinas.</value> </data> +<data name="IDS_MAX_HORSES_BRED"><value>Este animal no puede estar en modo Amor. Se ha alcanzado el límite de cría de caballos.</value> + </data> <data name="IDS_MAX_MUSHROOMCOWS_BRED"><value>Este animal no puede estar en modo Amor. Se ha alcanzado el límite de cría de champiñacas.</value> </data> <data name="IDS_MAX_BOATS"><value>Se ha alcanzado la cantidad máxima de barcos en un mundo.</value> @@ -3610,7 +4259,7 @@ No apagues la Consola Xbox 360 cuando aparezca este icono en pantalla.</value> </data> <data name="IDS_YOU_DIED"><value>¡Has muerto!</value> </data> -<data name="IDS_RESPAWN"><value>Regenerarse</value> +<data name="IDS_RESPAWN"><value>Regenerar</value> </data> <data name="IDS_DOWNLOADABLE_CONTENT_OFFERS"><value>Descarga de contenido</value> </data> @@ -3625,40 +4274,56 @@ No apagues la Consola Xbox 360 cuando aparezca este icono en pantalla.</value> <data name="IDS_CREDITS"><value>Créditos</value> </data> <data name="IDS_REINSTALL_CONTENT"><value>Volver a instalar contenido</value> - </data> + </data> <data name="IDS_DEBUG_SETTINGS"><value>Configuración de depuración</value> - </data> + </data> <data name="IDS_FIRE_SPREADS"><value>El fuego se propaga</value> - </data> + </data> <data name="IDS_TNT_EXPLODES"><value>La dinamita explota</value> - </data> + </data> <data name="IDS_PLAYER_VS_PLAYER"><value>Jugador contra jugador</value> - </data> + </data> <data name="IDS_TRUST_PLAYERS"><value>Confiar en jugadores</value> - </data> + </data> <data name="IDS_HOST_PRIVILEGES"><value>Privilegios de host</value> - </data> + </data> <data name="IDS_GENERATE_STRUCTURES"><value>Genera estructuras</value> - </data> + </data> <data name="IDS_SUPERFLAT_WORLD"><value>Mundo superplano</value> - </data> + </data> <data name="IDS_BONUS_CHEST"><value>Cofre de bonificación</value> - </data> + </data> <data name="IDS_WORLD_OPTIONS"><value>Opciones del mundo</value> - </data> + </data> +<data name="IDS_GAME_OPTIONS"><value>Opciones de juego</value> + </data> +<data name="IDS_MOB_GRIEFING"><value>Vandalismo de enemigos</value> + </data> +<data name="IDS_KEEP_INVENTORY"><value>Mantener inventario</value> + </data> +<data name="IDS_MOB_SPAWNING"><value>Generación de enemigos</value> + </data> +<data name="IDS_MOB_LOOT"><value>Botín de enemigos</value> + </data> +<data name="IDS_TILE_DROPS"><value>Soltar casillas</value> + </data> +<data name="IDS_NATURAL_REGEN"><value>Regeneración natural</value> + </data> +<data name="IDS_DAYLIGHT_CYCLE"><value>Ciclo de luz diurna</value> + </data> <data name="IDS_CAN_BUILD_AND_MINE"><value>Puede construir y extraer</value> </data> -<data name="IDS_CAN_USE_DOORS_AND_SWITCHES"><value>Puedes usar puertas e interruptores.</value> +<data name="IDS_CAN_USE_DOORS_AND_SWITCHES"><value>Puede usar puertas e interruptores</value> </data> -<data name="IDS_CAN_OPEN_CONTAINERS"><value>Puedes abrir contenedores.</value> +<data name="IDS_CAN_OPEN_CONTAINERS"><value>Puede abrir contenedores</value> </data> -<data name="IDS_CAN_ATTACK_PLAYERS"><value>Puede atacar a los jugadores</value> +<data name="IDS_CAN_ATTACK_PLAYERS"><value>Puede atacar a jugadores</value> </data> -<data name="IDS_CAN_ATTACK_ANIMALS"><value>Puedes atacar a animales.</value> +<data name="IDS_CAN_ATTACK_ANIMALS"><value>Puede atacar a animales</value> </data> <data name="IDS_MODERATOR"><value>Moderador</value> </data> -<data name="IDS_KICK_PLAYER"><value>Expulsar</value> +<data name="IDS_KICK_PLAYER"><value>Expulsar jugador</value> </data> <data name="IDS_CAN_FLY"><value>Puede volar</value> </data> @@ -3832,6 +4497,14 @@ No apagues la Consola Xbox 360 cuando aparezca este icono en pantalla.</value> </data> <data name="IDS_POTION_POISON"><value>Veneno</value> </data> +<data name="IDS_POTION_WITHER"><value>Wither</value> + </data> +<data name="IDS_POTION_HEALTHBOOST"><value>Mejora de salud</value> + </data> +<data name="IDS_POTION_ABSORPTION"><value>Absorción</value> + </data> +<data name="IDS_POTION_SATURATION"><value>Saturación</value> + </data> <data name="IDS_POTION_MOVESPEED_POSTFIX"><value>de rapidez</value> </data> <data name="IDS_POTION_MOVESLOWDOWN_POSTFIX"><value>de lentitud</value> @@ -3870,6 +4543,14 @@ No apagues la Consola Xbox 360 cuando aparezca este icono en pantalla.</value> </data> <data name="IDS_POTION_POISON_POSTFIX"><value>de veneno</value> </data> +<data name="IDS_POTION_WITHER_POSTFIX"><value>de decadencia</value> + </data> +<data name="IDS_POTION_HEALTHBOOST_POSTFIX"><value>de mejora de salud</value> + </data> +<data name="IDS_POTION_ABSORPTION_POSTFIX"><value>de absorción</value> + </data> +<data name="IDS_POTION_SATURATION_POSTFIX"><value>de saturación</value> + </data> <data name="IDS_POTION_POTENCY_0"><value></value> </data> <data name="IDS_POTION_POTENCY_1"><value>II</value> @@ -3966,6 +4647,22 @@ No apagues la Consola Xbox 360 cuando aparezca este icono en pantalla.</value> </data> <data name="IDS_POTION_DESC_POISON"><value>Disminuye la salud de los jugadores, animales y monstruos afectados con el tiempo.</value> </data> +<data name="IDS_POTION_EFFECTS_WHENDRANK"><value>Cuando se aplica:</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_HORSE_JUMPSTRENGTH"><value>Fuerza de salto de caballo</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_ZOMBIE_SPAWNREINFORCEMENTS"><value>Refuerzos zombis</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_MAXHEALTH"><value>Salud máxima</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_FOLLOWRANGE"><value>Alcance de seguimiento de enemigos</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_KNOCKBACKRESISTANCE"><value>Resistencia a derribo</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_MOVEMENTSPEED"><value>Velocidad</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_ATTACKDAMAGE"><value>Daño de ataque</value> + </data> <data name="IDS_ENCHANTMENT_DAMAGE_ALL"><value>Afilado</value> </data> <data name="IDS_ENCHANTMENT_DAMAGE_UNDEAD"><value>Aporrear</value> @@ -4056,7 +4753,7 @@ No apagues la Consola Xbox 360 cuando aparezca este icono en pantalla.</value> </data> <data name="IDS_DESC_POTATO_BAKED"><value>Restablece 3{*ICON_SHANK_01*}. Se crea cocinando una patata en el horno.</value> </data> -<data name="IDS_DESC_POTATO_POISONOUS"><value>Restablece 1{*ICON_SHANK_01*}o se puede cocinar en el horno. Se puede plantar en tierras de cultivo. Si comes esto puede que te envenene.</value> +<data name="IDS_DESC_POTATO_POISONOUS"><value>Restablece 1{*ICON_SHANK_01*}. Si comes esto puede que te envenene.</value> </data> <data name="IDS_DESC_CARROT_GOLDEN"><value>Restablece 3{*ICON_SHANK_01*}. Se produce a partir de una zanahoria y pepitas de oro. Restablece 3.</value> </data> @@ -4066,7 +4763,7 @@ No apagues la Consola Xbox 360 cuando aparezca este icono en pantalla.</value> </data> <data name="IDS_DESC_ENCHANTED_BOOK"><value>Se usa junto con un yunque para hechizar armas, herramientas o armaduras.</value> </data> -<data name="IDS_DESC_NETHER_QUARTZ"><value>Se crea fundiendo menas de cuarzo del mundo inferior. Se le puede dar forma de bloque de cuarzo.</value> +<data name="IDS_DESC_NETHER_QUARTZ"><value>Se crea fundiendo minerales de cuarzo del mundo inferior. Se le puede dar forma de bloque de cuarzo.</value> </data> <data name="IDS_DESC_CARPET"><value>Se fabrica con lana. Se usa como decoración.</value> </data> @@ -4092,7 +4789,7 @@ No apagues la Consola Xbox 360 cuando aparezca este icono en pantalla.</value> </data> <data name="IDS_ITEM_NETHER_QUARTZ"><value>Cuarzo del mundo inferior</value> </data> -<data name="IDS_TILE_EMERALDORE"><value>Mena de esmeralda</value> +<data name="IDS_TILE_EMERALDORE"><value>Mineral de esmeralda</value> </data> <data name="IDS_TILE_ENDERCHEST"><value>Cofre de Ender</value> </data> @@ -4120,7 +4817,7 @@ No apagues la Consola Xbox 360 cuando aparezca este icono en pantalla.</value> </data> <data name="IDS_TILE_ANVIL_VERYDAMAGED"><value>Yunque muy dañado</value> </data> -<data name="IDS_TILE_NETHER_QUARTZ"><value>Mena de cuarzo del mundo inferior</value> +<data name="IDS_TILE_NETHER_QUARTZ"><value>Mineral de cuarzo del mundo inferior</value> </data> <data name="IDS_TILE_QUARTZ_BLOCK"><value>Bloque de cuarzo</value> </data> @@ -4435,7 +5132,7 @@ Todos los cofres de Ender de un mundo están vinculados, y los objetos que conti </value> </data> <data name="IDS_TUTORIAL_TASK_BREEDING_WOLF_COLLAR"><value> - Una vez domesticados, los lobos siempre llevarán un collar. Tíñelo para cambiarlo de color. + Una vez domados, los lobos siempre llevarán un collar. Tíñelo para cambiarlo de color. </value> </data> <data name="IDS_TUTORIAL_TASK_FARMING_CARROTS_AND_POTATOES"><value>Planta zanahorias o patatas y coséchalas cuando empiecen a brotar del suelo.</value> @@ -4458,7 +5155,7 @@ Todos los cofres de Ender de un mundo están vinculados, y los objetos que conti </data> <data name="IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS"><value>Esta opción deshabilita los logros y las actualizaciones del marcador de este mundo cuando se juega y si se vuelve a cargar después de guardarlo con esta opción activada.</value> </data> -<data name="IDS_SAVE_TRANSFER_TITLE"><value>Subir partida guardada para Xbox One</value> +<data name="IDS_SAVE_TRANSFER_TITLE"><value>Cargar partida guardada para Xbox One</value> </data> <data name="IDS_UPLOAD_SAVE"><value>Subir datos guardados</value> </data> diff --git a/Minecraft.Client/Common/Media/font/CHS/MSYH.ttf b/Minecraft.Client/Common/Media/font/CHS/MSYH.ttf Binary files differnew file mode 100644 index 00000000..96d1db19 --- /dev/null +++ b/Minecraft.Client/Common/Media/font/CHS/MSYH.ttf diff --git a/Minecraft.Client/Common/Media/fr-FR/strings.resx b/Minecraft.Client/Common/Media/fr-FR/strings.resx index 788799ff..541bbb7d 100644 --- a/Minecraft.Client/Common/Media/fr-FR/strings.resx +++ b/Minecraft.Client/Common/Media/fr-FR/strings.resx @@ -230,11 +230,11 @@ Vous devrez essayer diverses combinaisons d'ingrédients pour découvrir toutes </data> <data name="IDS_HOW_TO_PLAY_ENCHANTMENT"><value>{*T3*}COMMENT JOUER : ENCHANTEMENT{*ETW*}{*B*}{*B*} Les points d'expérience obtenus à la mort d'un monstre, ou lorsque certains blocs sont minés ou fondus dans un four, peuvent servir à enchanter les outils, armes, armures et livres.{*B*} -Lorsqu'une épée, une hache, une pioche, une pelle, une armure ou un livre est placé dans l'emplacement situé sous le livre de la table d'enchantement, les trois boutons à sa droite afficheront certains enchantements ainsi que leur coût en niveaux d'expérience.{*B*} +Lorsqu'une épée, une hache, une pioche, une pelle, une armure ou un livre est placé dans l'emplacement situé sous le livre de la table d'enchantement, les trois boutons à sa droite afficheront certains enchantements ainsi que leur coût en niveaux d'expérience.{*B*} Si vous n'avez pas assez de niveaux d'expérience pour utiliser certains d'entre eux, le coût apparaîtra en rouge ; sinon, en vert.{*B*}{*B*} L'enchantement appliqué par défaut est choisi aléatoirement d'après le coût affiché.{*B*}{*B*} Si la table d'enchantement est entourée de bibliothèques (jusqu'à 15) avec un intervalle d'un bloc entre la table et la bibliothèque, la puissance des enchantements sera renforcée et des glyphes arcaniques apparaîtront, projetés par le livre sur la table d'enchantement.{*B*}{*B*} -Tous les ingrédients nécessaires à une table d'enchantement peuvent se trouver dans les villages, ou bien en minant et cultivant.{*B*} +Tous les ingrédients nécessaires à une table d'enchantement peuvent se trouver dans les villages, ou bien en minant et cultivant.{*B*}{*B*} Utilisez les livres d'enchantement à l'enclume pour enchanter des objets. Ainsi, vous contrôlez mieux quels enchantements vous désirez utiliser sur vos objets.{*B*} </value> </data> @@ -274,14 +274,14 @@ Pour ce faire, affichez le menu Pause puis appuyez sur{*CONTROLLER_VK_RB*} pour Si vous tentez de rejoindre ce niveau à l'avenir, un message vous indiquera qu'il figure dans votre liste de niveaux exclus. Vous pourrez alors décider de le supprimer de la liste et d'y accéder, ou bien d'annuler.</value> </data> <data name="IDS_HOW_TO_PLAY_CREATIVE"><value>{*T3*}COMMENT JOUER : MODE CRÉATIF{*ETW*}{*B*}{*B*} -L'interface du mode Créatif permet de déplacer dans l'inventaire du joueur n'importe quel objet du jeu sans qu'il soit besoin de le miner ou de le fabriquer. {*B*} +L'interface du mode Créatif permet de déplacer dans l'inventaire du joueur n'importe quel objet du jeu sans qu'il soit besoin de le miner ou de le fabriquer. Les objets figurant dans l'inventaire du joueur ne sont pas supprimés lorsqu'ils sont placés ou utilisés dans l'environnement du jeu, ce qui permet au joueur de tout miser sur la construction sans se soucier de collecter des ressources.{*B*} Si vous créez, chargez ou sauvegardez un monde en mode Créatif, les mises à jour des succès et des classements seront désactivées pour ce monde, même s'il est chargé en mode Survie.{*B*} -Pour voler en mode Créatif, appuyez deux fois rapidement sur {*CONTROLLER_ACTION_JUMP*}. Pour ne plus voler, répétez l'opération. Pour voler plus vite, orientez rapidement{*CONTROLLER_ACTION_MOVE*} deux fois vers l'avant en cours de vol.{*B*} -En mode Vol, maintenez{*CONTROLLER_ACTION_JUMP*} pour monter et{*CONTROLLER_ACTION_SNEAK*} pour descendre, ou bien utilisez{*CONTROLLER_ACTION_DPAD_UP*} pour monter, {*CONTROLLER_ACTION_DPAD_DOWN*} pour descendre, {*B*} +Pour voler en mode Créatif, appuyez deux fois rapidement sur {*CONTROLLER_ACTION_JUMP*}. Pour ne plus voler, répétez l'opération. Pour voler plus vite, orientez rapidement{*CONTROLLER_ACTION_MOVE*} deux fois vers l'avant en cours de vol. +En mode Vol, maintenez{*CONTROLLER_ACTION_JUMP*} pour monter et{*CONTROLLER_ACTION_SNEAK*} pour descendre, ou bien utilisez{*CONTROLLER_ACTION_DPAD_UP*} pour monter, {*CONTROLLER_ACTION_DPAD_DOWN*} pour descendre, {*CONTROLLER_ACTION_DPAD_LEFT*} pour virer à gauche et {*CONTROLLER_ACTION_DPAD_RIGHT*} pour virer à droite.</value> </data> -<data name="IDS_HOW_TO_PLAY_HOSTOPTIONS"><value>{*T3*}COMMENT JOUER : OPTIONS DU JOUEUR ET DE L'HÔTE{*ETW*}{*B*}{*B*} +<data name="IDS_HOW_TO_PLAY_HOSTOPTIONS"><value>{*T3*}COMMENT JOUER : OPTIONS DU JOUEUR ET DE L'HÔTE{*ETW*}{*B*}{*B*} {*T1*}Options du joueur{*ETW*}{*B*} Lorsque vous chargez ou créez un monde, appuyez sur le bouton Plus d'options pour accéder à un menu où figurent d'autres paramètres de configuration de la partie.{*B*}{*B*} @@ -299,7 +299,28 @@ Lorsque vous chargez ou créez un monde, appuyez sur le bouton Plus d'options po Lorsque cette option est activée, le TNT peut exploser lorsqu'il est activé. Vous pouvez aussi modifier cette option depuis le menu de jeu.{*B*}{*B*} {*T2*}Privilèges d'hôte{*ETW*}{*B*} - Lorsque cette option est activée, l'hôte peut activer/désactiver sa capacité à voler, désactiver la fatigue et se rendre invisible depuis le menu de jeu. {*DISABLES ACHIEVEMENTS}{*.{*B*}{*B*} + Lorsque cette option est activée, l'hôte peut activer/désactiver sa capacité à voler, désactiver la fatigue et se rendre invisible depuis le menu de jeu. {*DISABLES_ACHIEVEMENTS*}{*B*}{*B*} + + {*T2*}Cycle jour/nuit{*ETW*}{*B*} + Si vous désactivez cette option, le moment de la journée ne change pas.{*B*}{*B*} + + {*T2*}Conservation d'inventaire{*ETW*}{*B*} + Si vous activez cette option, les joueurs conservent leur inventaire après leur mort.{*B*}{*B*} + + {*T2*}Apparition des monstres{*ETW*}{*B*} + Si vous désactivez cette option, les monstres n'apparaissent pas automatiquement.{*B*}{*B*} + + {*T2*}Ingérence des monstres{*ETW*}{*B*} + Si vous désactivez cette option, les monstres et animaux ne peuvent ni modifier des blocs (par exemple, les explosions des Creepers ne détruisent pas les blocs et les moutons ne retirent pas d'herbe), ni ramasser des objets.{*B*}{*B*} + + {*T2*}Butin des monstres{*ETW*}{*B*} + Si vous désactivez cette option, les monstres et animaux ne laissent pas d'objets (par exemple, les Creepers ne laissent pas de poudre à canon).{*B*}{*B*} + + {*T2*}Butin des blocs{*ETW*}{*B*} + Si vous désactivez cette option, les blocs ne laissent pas d'objets après être détruits (par exemple, les blocs de pierre ne laissent pas de pierre taillée).{*B*}{*B*} + + {*T2*}Régénération auto{*ETW*}{*B*} + Si vous désactivez cette option, les joueurs ne regagnent pas leur santé automatiquement.{*B*}{*B*} {*T1*}Options de création de monde{*ETW*}{*B*} Lorsque vous créez un monde, vous disposez d'options supplémentaires.{*B*}{*B*} @@ -314,10 +335,10 @@ Lorsque vous créez un monde, vous disposez d'options supplémentaires.{*B*}{*B* Lorsque cette option est activée, un coffre renfermant des objets utiles sera créé à proximité du point d'apparition du joueur.{*B*}{*B*} {*T2*}Réinitialiser le Nether{*ETW*}{*B*} - Quand activé, le Nether sera généré de nouveau. Ceci est utile si vous avez une sauvegarde plus ancienne sans forteresse du Nether.{*B*}{*B*} + Activé, le Nether se régénérera. Utile si vous avez une ancienne sauvegarde sans forteresse du Nether.{*B*}{*B*} {*T1*}Options de jeu{*ETW*}{*B*} - Appuyez sur la touche BACK pour afficher le menu de jeu et accéder à diverses options.{*B*}{*B*} + Appuyez sur {*BACK_BUTTON*} pour afficher le menu de jeu et accéder à diverses options.{*B*}{*B*} {*T2*}Options de l'hôte{*ETW*}{*B*} Le joueur hôte et les joueurs au statut de modérateur peuvent accéder au menu Options de l'hôte. Depuis ce menu, ils peuvent activer/désactiver la propagation du feu et l'explosion de TNT.{*B*}{*B*} @@ -337,38 +358,40 @@ Pour modifier les privilèges d'un joueur, sélectionnez son nom et appuyez sur{ {*T2*}Peut attaquer les joueurs{*ETW*}{*B*} Uniquement disponible si l'option Joueurs de confiance est désactivée. Cette option désactivée, le joueur ne pourra pas infliger de dégâts aux autres joueurs.{*B*}{*B*} - {*T2*}Peut attaquer des animaux{*ETW*}{*B*} + {*T2*}Peut attaquer les animaux{*ETW*}{*B*} Uniquement disponible quand l'option Joueurs de confiance est désactivée. Quand cette option est désactivée, le joueur ne pourra pas infliger des dégâts aux animaux.{*B*}{*B*} {*T2*}Modérateur{*ETW*}{*B*} Lorsque cette option est activée, le joueur peut modifier les privilèges des autres joueurs (à l'exception de l'hôte) si l'option Joueurs de confiance est désactivée, il peut exclure des joueurs et activer ou désactiver la propagation du feu et l'explosion de TNT.{*B*}{*B*} {*T2*}Exclure joueur{*ETW*}{*B*} - Pour les joueurs qui ne jouent pas sur la même console {*PLATFORM_NAME*} que le joueur hôte, sélectionner cette option exclura le joueur de la partie, ainsi que tout autre joueur sur sa console {*PLATFORM_NAME*}. Ce joueur ne pourra plus rejoindre la partie jusqu'à son redémarrage.{*B*}{*B*} + {*KICK_PLAYER_DESCRIPTION*}{*B*}{*B*} {*T1*}Options du joueur hôte{*ETW*}{*B*} Si l'option Privilèges d'hôte est activée, le joueur hôte peut modifier certains de ses propres privilèges. Pour modifier les privilèges d'un joueur, sélectionnez son nom et appuyez sur{*CONTROLLER_VK_A*} pour afficher le menu des privilèges et paramétrer les options suivantes.{*B*}{*B*} {*T2*}Peut voler{*ETW*}{*B*} Lorsque cette option est activée, le joueur peut voler. Cette option ne sert qu'en mode Survie, puisque tous les joueurs peuvent voler en mode Créatif.{*B*}{*B*} - + {*T2*}Fatigue désactivée{*ETW*}{*B*} Cette option ne s'applique qu'au mode Survie. Lorsque cette option est activée, les activités physiques (marcher, courir, sauter, etc.) n'épuisent pas la jauge de nourriture. En revanche, si le joueur est blessé, sa jauge de nourriture se videra progressivement tandis qu'il se remet de ses blessures.{*B*}{*B*} - + {*T2*}Invisible{*ETW*}{*B*} Lorsque cette option est activée, le joueur est dissimulé au regard des autres joueurs et est invulnérable.{*B*}{*B*} - - {*T2*}Peut se téléporter{*ETW*}{*B*} + + {*T2*}Peut se téléporter{*ETW*}{*B*} Cette option permet au joueur de se déplacer ou déplacer d'autres joueurs instantanément dans le monde. </value> </data> +<data name="IDS_KICK_PLAYER_DESCRIPTION"><value>Pour les joueurs qui ne sont pas sur la même console {*PLATFORM_NAME*} que le joueur hôte, la sélection de cette option éjectera le joueur de la partie, ainsi que tous les autres joueurs connectés sur sa console {*PLATFORM_NAME*}. Ce joueur ne pourra rejoindre la partie qu'après son redémarrage.</value> + </data> <data name="IDS_HOW_TO_PLAY_NEXT"><value>Page suivante</value> </data> <data name="IDS_HOW_TO_PLAY_PREV"><value>Page précédente</value> </data> <data name="IDS_HOW_TO_PLAY_MENU_BASICS"><value>Principes</value> </data> -<data name="IDS_HOW_TO_PLAY_MENU_HUD"><value>Interface principale</value> +<data name="IDS_HOW_TO_PLAY_MENU_HUD"><value>Interface</value> </data> <data name="IDS_HOW_TO_PLAY_MENU_INVENTORY"><value>Inventaire</value> </data> @@ -411,7 +434,7 @@ L'Ender est une autre dimension du jeu, atteinte par un portail de l'Ender actif Pour activer le portail de l'Ender, vous devrez placer un œil d'Ender dans n'importe quel cadre de portail de l'Ender qui n'en contient pas.{*B*} Quand le portail est actif, sautez dedans pour vous rendre dans l'Ender.{*B*}{*B*} Dans l'Ender, vous rencontrerez le dragon de l'Ender, un ennemi féroce et puissant, et de nombreux Enderman. Vous devrez donc être préparé au combat avant de vous y rendre !{*B*}{*B*} -Vous découvrirez qu'il existe des cristaux d'Ender à l'extrémité de huit pics d'obsidienne que le dragon utilise pour se soigner. +Vous découvrirez qu'il existe des cristaux d'Ender à l'extrémité de huit pics d'obsidienne que le dragon utilise pour se soigner. La première étape est donc de détruire chacun d'entre eux.{*B*} Les premiers peuvent être atteints par des flèches, mais les derniers sont protégés par une cage d'acier, et vous devrez les atteindre par étapes.{*B*}{*B*} Ce faisant, le dragon de l'Ender vous attaquera en volant vers vous et en crachant des boules d'acide de l'Ender !{*B*} @@ -425,63 +448,95 @@ et ils pourront facilement vous rejoindre. </data> <data name="IDS_HOW_TO_PLAY_MENU_WHATSNEW"><value>Nouveautés</value> </data> -<data name="IDS_HOW_TO_PLAY_WHATSNEW"><value> -{*T3*}Modifications et ajouts {*ETW*}{*B*}{*B*} -- Ajout de nouveaux objets : émeraude, minerai d'émeraude, bloc d'émeraude, coffre du Néant, crochet, pomme dorée enchantée, enclume, pot de fleurs, murets, murets moussus, peinture de Wither, pomme de terre, pomme de terre cuite, pomme de terre empoisonnée, carotte, carotte dorée, carotte sur un bâton, -tarte à la citrouille, potion de vision nocturne, potion d'invisibilité, quartz du Nether, minerai de quartz du Nether, bloc de quartz du Nether, dalle de quartz, escalier en quartz, bloc de quartz taillé, pilier de blocs de quartz, livre enchanté, tapis.{*B*} -- Ajout de nouvelles recettes pour le grès lisse et le grès taillé.{*B*} -- Ajout de nouveaux monstres : villageois zombies.{*B*} -- Ajout de nouvelles fonctions de génération de terrain : pyramides, villages du désert, temples de la jungle.{*B*} -- Ajout de transactions avec les villageois.{*B*} -- Ajout d'une interface d'enclume.{*B*} -- Possibilité de teindre les armures en cuir.{*B*} -- Possibilité de teindre les colliers des loups.{*B*} -- Possibilité de contrôler un cochon comme monture à l'aide d'une carotte sur un bâton.{*B*} -- Mise à jour du contenu des coffres bonus, qui contiennent maintenant plus d'objets.{*B*} -- Modification du placement des demi-blocs et autres blocs sur demi-blocs.{*B*} -- Modification du placement des escaliers et dalles à l'envers.{*B*} -- Ajout de différentes professions pour les villageois.{*B*} -- Les villageois générés par un œuf d'apparition ont une profession aléatoire.{*B*} -- Ajout d'un placement de tronc oblique.{*B*} -- Les fours peuvent utiliser les outils en bois comme combustible.{*B*} -- Vous pouvez récupérer les vitres en glace et en verre à l'aide d'outils disposant de l'enchantement Délicatesse.{*B*} -- Vous pouvez déclencher les boutons en bois et les plaques de détection en bois à l'aide de flèches.{*B*} -- Les portails à la Surface peuvent générer des monstres du Nether.{*B*} -- Les creepers et les araignées attaquent le dernier joueur qui les a touchés.{*B*} -- En mode Créatif, les monstres redeviennent neutres après un bref laps de temps.{*B*} -- Suppression du recul en cas de noyade.{*B*} -- Les dégâts des portes abîmées par les zombies sont visibles.{*B*} -- La glace fond dans le Nether.{*B*} -- Les chaudrons se remplissent d'eau de pluie.{*B*} -- Les pistons sont deux fois plus longs à mettre à jour.{*B*} -- Le cochon laisse une selle à sa mort (s'il en possède une).{*B*} -- La couleur du ciel de La Fin a changé.{*B*} -- Il est possible de placer un fil de déclenchement relié à un crochet.{*B*} -- La pluie goutte à travers les feuilles.{*B*} -- Il est possible de placer des leviers sur le bas des blocs.{*B*} -- La TNT inflige des dégâts variables selon la difficulté choisie.{*B*} -- La recette des livres a changé.{*B*} -- Ce sont les bateaux qui cassent les nénuphars et non l'inverse.{*B*} -- Les cochons lâchent plus de viande de porc.{*B*} -- Les slimes se reproduisent moins dans les mondes superplats.{*B*} -- Les dégâts des creepers sont variables selon la difficulté choisie. Recul accru.{*B*} -- Correction du bug qui empêchait l'Enderman d'ouvrir les mâchoires.{*B*} -- Ajout d'une téléportation des joueurs (à l'aide du menu {*BACK_BUTTON*} dans le jeu).{*B*} -- Ajout de nouvelles options de l'hôte gérant la lévitation, l'invisibilité et l'invulnérabilité des joueurs distants.{*B*} -- Ajout de nouveaux didacticiels dans le monde didacticiel, correspondant aux nouveaux objets et fonctionnalités.{*B*} -- Mise à jour de l'emplacement des coffres à disques vinyles dans le monde didacticiel.{*B*} +<data name="IDS_HOW_TO_PLAY_WHATSNEW"><value>{*T3*}Modifications et ajouts{*ETW*}{*B*}{*B*} +- Ajout de nouveaux objets : argile durcie, argile colorée, bloc de charbon, botte de foin, rail activateur, bloc de redstone, capteur de lumière, dropper, entonnoir, chariot de mine avec entonnoir, chariot de mine avec TNT, comparateur de redstone, plaque de détection lestée, balise, coffre piégé, fusée d'artifice, étoile à feux d'artifice, étoile du Nether, laisse, caparaçon, étiquette, œuf d'apparition de cheval{*B*} +- Ajout de nouveaux monstres et animaux : Wither, Withers squelettes, sorcières, chauves-souris, chevaux, ânes et mules{*B*} +- Ajout de nouvelles fonctions de génération de terrain : cabanes de sorcières.{*B*} +- Ajout d'une interface pour les balises.{*B*} +- Ajout d'une interface pour les chevaux.{*B*} +- Ajout d'une interface pour les entonnoirs.{*B*} +- Ajout de feux d'artifice : l'interface des feux d'artifice est accessible depuis l'atelier, quand vous disposez des ingrédients nécessaires à la fabrication d'une étoile à feux d'artifice ou d'une fusée d'artifice.{*B*} +- Ajout d'un "mode Aventure" : il vous faut les bons outils pour briser les blocs.{*B*} +- Ajout de nouveaux sons en pagaille.{*B*} +- Les monstres, animaux, objets et projectiles peuvent désormais traverser les portails.{*B*} +- Il est maintenant possible de verrouiller les répéteurs en alimentant leurs flancs avec un autre répéteur.{*B*} +- Les zombies et squelettes peuvent maintenant apparaître avec différentes armes et armures.{*B*} +- Nouveaux messages de mort.{*B*} +- Nommez les monstres et animaux à l'aide d'une étiquette et renommez les conteneurs pour modifier leur titre quand le menu est ouvert.{*B*} +- La poudre d'os ne fait plus tout grandir immédiatement à sa taille maximale, mais par étapes aléatoires.{*B*} +- Vous pouvez détecter un signal de redstone décrivant le contenu des coffres, alambics, distributeurs et juke-box en plaçant un comparateur directement devant l'objet en question.{*B*} +- Les distributeurs peuvent être orientés dans toutes les directions.{*B*} +- Si vous mangez une pomme dorée, vous bénéficiez temporairement d'un bonus d'absorption de santé.{*B*} +- Plus vous restez dans une zone, plus les montres qui y apparaissent sont dangereux.{*B*} </value> </data> <data name="IDS_TITLEUPDATE"><value>{*ETB*}Bienvenue ! Comme vous l'avez peut-être déjà remarqué, votre Minecraft vient de bénéficier d'une nouvelle mise à jour.{*B*}{*B*} -Vous et vos amis pouvez découvrir de nombreuses nouvelles fonctionnalités. Jetez un œil à l'aperçu qui suit et allez jouer !{*B*}{*B*} -{*T1*}Nouveaux objets{*ETB*} - Émeraude, minerai d'émeraude, bloc d'émeraude, coffre du Néant, crochet, pomme dorée enchantée, enclume, pot de fleurs, murets, murets moussus, peinture de Wither, pomme de terre, pomme de terre cuite, pomme de terre empoisonnée, carotte, carotte dorée, carotte sur un bâton, -tarte à la citrouille, potion de vision nocturne, potion d'invisibilité, quartz du Nether, minerai de quartz du Nether, bloc de quartz, dalle de quartz, escalier en quartz, bloc de quartz taillé, pilier de blocs de quartz, livre enchanté, tapis.{*B*}{*B*} -{*T1*}Nouveaux monstres{*ETB*} - Villageois zombies.{*B*}{*B*} -{*T1*}Nouvelles fonctionnalités{*ETB*} - Commercez avec les villageois, réparez ou enchantez vos armes et outils à l'aide d'une enclume, stockez des objets dans le coffre du Néant, faites du rodéo sur un cochon avec une carotte sur un bâton !{*B*}{*B*} -{*T1*}Nouveaux mini-didacticiels{*ETB*} – Apprenez à utiliser ces nouvelles fonctionnalités dans le monde didacticiel !{*B*}{*B*} -{*T1*}Nouveaux 'Easter Eggs'{*ETB*} – Nous avons modifié l'emplacement de tous les disques vinyles secrets dans le monde didacticiel. Essayez de les retrouver !{*B*}{*B*} +Vous et vos amis pouvez découvrir de nombreuses nouvelles fonctionnalités. Jetez un œil à l'aperçu qui suit et amusez-vous bien !{*B*}{*B*} +{*T1*}Nouveaux objets{*ETB*} : argile durcie, argile colorée, bloc de charbon, botte de foin, rail activateur, bloc de redstone, capteur de lumière, dropper, entonnoir, chariot de mine avec entonnoir, chariot de mine avec TNT, comparateur de redstone, plaque de détection lestée, balise, coffre piégé, fusée d'artifice, étoile à feux d'artifice, étoile du Nether, laisse, caparaçon, étiquette, œuf d'apparition de cheval{*B*}{*B*} +{*T1*}Nouveaux monstres et animaux{*ETB*} : Wither, Withers squelettes, sorcières, chauves-souris, chevaux, ânes et mules{*B*}{*B*} +{*T1*}Nouvelles fonctions{*ETB*} : domptez et montez un cheval, fabriquez des feux d'artifice et assurez le spectacle, nommez les animaux et monstres à l'aide d'une étiquette, créez des circuits de redstone plus complexes et accédez en tant qu'hôte à de nouvelles options pour mieux contrôler les actions de vos visiteurs !{*B*}{*B*} +{*T1*}Nouveau monde didacticiel{*ETB*} : découvrez comment utiliser les fonctions existantes et nouvelles dans le monde didacticiel. Arriverez-vous à trouver tous les disques vinyles qui s'y cachent ?{*B*}{*B*} </value> </data> +<data name="IDS_HOW_TO_PLAY_MENU_HORSES"><value>Chevaux</value> +</data> +<data name="IDS_HOW_TO_PLAY_HORSES"><value>{*T3*}COMMENT JOUER : CHEVAUX{*ETW*}{*B*}{*B*} +C'est surtout dans les plaines que l'on trouve des chevaux et des ânes. En croisant ces deux espèces, on obtient une mule, mais celle-ci ne peut pas avoir de descendance.{*B*} +Vous pouvez monter tous les chevaux, ânes et mules adultes. En revanche, seuls les chevaux peuvent porter une armure (appelée caparaçon), alors que les ânes et les mules peuvent être équipés de sacoches pour transporter des objets.{*B*}{*B*} +Avant de pouvoir utiliser un cheval, un âne ou une mule, il faut le dompter. Un cheval se dompte en essayant de monter dessus et de vous y maintenir pendant qu'il tente de vous désarçonner.{*B*} +Quand des cœurs apparaissent autour du cheval, c'est que vous l'avez dompté : il n'essaiera plus de vous désarçonner. Pour diriger un cheval, vous devez l'équiper d'une selle.{*B*}{*B*} +Vous pouvez trouver des selles auprès des villageois ou dans les coffres cachés dans l'environnement.{*B*} +Un âne ou une mule dompté peut être équipé d'une sacoche en lui associant un coffre. Vous pourrez ensuite accéder à cette sacoche en vous faufilant devant l'animal ou en le chevauchant.{*B*}{*B*} +Les chevaux et les ânes (mais pas les mules) s'élèvent comme les autres animaux, à l'aide de pommes dorées ou de carottes dorées.{*B*} +Les poulains deviennent adultes au fil du temps, mais vous pouvez accélérer le processus en leur donnant du blé ou du foin à manger.{*B*} + </value> +</data> +<data name="IDS_HOW_TO_PLAY_MENU_BEACONS"><value>Balises</value> +</data> +<data name="IDS_HOW_TO_PLAY_BEACONS"><value>{*T3*}COMMENT JOUER : BALISES{*ETW*}{*B*}{*B*} +Les balises actives projettent un intense rayon de lumière dans le ciel et octroient des pouvoirs aux joueurs avoisinants.{*B*} +Vous pouvez les fabriquer à l'aide de verre, d'obsidienne et d'étoiles du Nether, qui s'obtiennent en terrassant le Wither.{*B*}{*B*} +Une balise doit être placée au sommet d'une pyramide de fer, d'or, d'émeraude ou de diamant, et doit pouvoir recevoir la lumière du soleil le jour.{*B*} +Le matériau sur lequel la balise est placée n'a aucun effet sur son pouvoir.{*B*}{*B*} +Ouvrez le menu de la balise pour sélectionner son pouvoir principal. Plus votre pyramide a d'étages, plus il y a de pouvoirs disponibles.{*B*} +Une balise sur une pyramide d'au moins quatre étages dispose en outre d'un pouvoir secondaire (Régénération), ou d'un pouvoir principal plus puissant.{*B*}{*B*} +Pour définir les pouvoirs de votre balise, vous devez sacrifier un lingot d'émeraude, de diamant, d'or ou de fer dans l'emplacement de paiement.{*B*} +Cela fait, la balise restera active indéfiniment.{*B*} + </value> +</data> +<data name="IDS_HOW_TO_PLAY_MENU_FIREWORKS"><value>Feux d'artifice</value> +</data> +<data name="IDS_HOW_TO_PLAY_FIREWORKS"><value>{*T3*}COMMENT JOUER : FEUX D'ARTIFICE{*ETW*}{*B*}{*B*} +Les feux d'artifice sont des objets décoratifs pouvant être lancés à la main ou depuis un distributeur. Ils se fabriquent à l'aide de papier, de poudre à canon et (facultatif) de plusieurs étoiles à feux d'artifice.{*B*} +En ajoutant des ingrédients supplémentaires lors de la fabrication, vous pouvez personnaliser les étoiles à feux d'artifice : couleurs, disparition, forme, taille et effets (traînée, scintillement, etc.).{*B*}{*B*} +Pour fabriquer un feu d'artifice, placez de la poudre à canon et du papier dans la grille d'artisanat 3x3 qui s'affiche au-dessus de votre inventaire.{*B*} +Vous pouvez aussi placer plusieurs étoiles à feux d'artifice dans la grille d'artisanat pour les ajouter au feu d'artifice.{*B*} +Plus il y a de cases contenant de la poudre à canon dans la grille d'artisanat, plus les étoiles à feux d'artifice explosent haut.{*B*}{*B*} +Vous pouvez ensuite récupérer le feu d'artifice terminé dans la case de résultat.{*B*}{*B*} +Vous pouvez fabriquer une étoile à feux d'artifice en plaçant de la poudre à canon et un colorant dans la grille d'artisanat.{*B*} + - Ce colorant définit la couleur que prend l'étoile à feux d'artifice en explosant.{*B*} + - Pour définir la forme de l'étoile à feux d'artifice, ajoutez une boule de feu, une pépite d'or, une plume ou un crâne de monstre.{*B*} + - Pour ajouter une traînée ou un scintillement, utilisez des diamants ou de la poudre glowstone.{*B*}{*B*} +Après avoir fabriqué une étoile à feux d'artifice, vous pouvez définir sa couleur de disparition en lui ajoutant un colorant. + </value> + </data> +<data name="IDS_HOW_TO_PLAY_MENU_HOPPERS"><value>Entonnoirs</value> +</data> +<data name="IDS_HOW_TO_PLAY_HOPPERS"><value>{*T3*}COMMENT JOUER : ENTONNOIRS{*ETW*}{*B*}{*B*} +Les entonnoirs servent à insérer ou retirer des objets d'un conteneur et à ramasser automatiquement les objets qu'on y jette.{*B*} +Ils peuvent interagir avec les alambics, les coffres, les distributeurs, les droppers, les chariots de mine avec coffre, les chariots de mine avec entonnoir, et d'autres entonnoirs.{*B*}{*B*} +Un entonnoir cherche en permanence à aspirer les objets d'un conteneur compatible placé au-dessus. Il tente également d'insérer les objets stockés dans un conteneur de destination.{*B*} +Si un entonnoir est alimenté par un bloc de redstone, il devient inactif et arrête à la fois d'aspirer et d'insérer.{*B*}{*B*} +Un entonnoir est orienté dans la direction vers laquelle il essaie d'insérer des objets. Pour l'orienter vers un bloc précis, placez-le contre ce bloc tout en vous faufilant.{*B*} + </value> +</data> +<data name="IDS_HOW_TO_PLAY_MENU_DROPPERS"><value>Droppers</value> +</data> +<data name="IDS_HOW_TO_PLAY_DROPPERS"><value>{*T3*}COMMENT JOUER : DROPPERS{*ETW*}{*B*}{*B*} +Quand un dropper est alimenté par la redstone, il dépose au sol un unique objet aléatoire qu'il contient. Utilisez {*CONTROLLER_ACTION_USE*} pour ouvrir le dropper, après quoi vous pouvez y insérer des objets de votre inventaire.{*B*} +Si le dropper fait face à un coffre ou tout autre conteneur, l'objet sera transféré dedans. Il est possible de construire de longues chaînes de droppers pour transporter des objets en les allumant et éteignant à tour de rôle. + </value> +</data> <data name="IDS_DESC_SWORD"><value>Inflige plus de dégâts qu'à mains nues.</value> </data> <data name="IDS_DESC_SHOVEL"><value>Sert à pelleter la terre, l'herbe, le sable, le gravier et la neige plus vite qu'à mains nues. Vous devrez posséder une pelle pour creuser les boules de neige.</value> @@ -609,13 +664,39 @@ La couleur des lits est toujours la même.</value> </data> <data name="IDS_DESC_MAP"><value>Tenue en main, la carte crée l'image d'une zone explorée. Peut servir à la détermination d'un trajet.</value> </data> +<data name="IDS_DESC_MAP_EMPTY"><value>Si vous utilisez cet objet, il devient une carte de la zone géographique dans laquelle vous vous trouvez et se remplit au fur et à mesure de votre exploration.</value> + </data> <data name="IDS_DESC_BOW"><value>Permet d'attaquer à distance à l'aide de flèches.</value> </data> <data name="IDS_DESC_ARROW"><value>Sert de munitions pour les arcs.</value> </data> +<data name="IDS_DESC_NETHER_STAR"><value>Produite par le Wither, sert à fabriquer des balises.</value> +</data> +<data name="IDS_DESC_FIREWORKS"><value>Crée des explosions colorées après activation. La couleur, l'effet, la forme et la disparition dépendent de l'étoile à feux d'artifice utilisée pour créer le feu d'artifice.</value> +</data> +<data name="IDS_DESC_FIREWORKS_CHARGE"><value>Détermine la couleur, l'effet et la forme d'un feu d'artifice.</value> +</data> +<data name="IDS_DESC_COMPARATOR"><value>À utiliser dans un circuit de redstone pour entretenir, comparer ou réduire la force du signal, ou encore mesurer l'état de blocs précis.</value> +</data> +<data name="IDS_DESC_MINECART_TNT"><value>Type de chariot de mine qui se comporte comme un bloc de TNT mobile.</value> +</data> +<data name="IDS_DESC_DAYLIGHT_DETECTOR"><value>Bloc qui émet un signal de redstone selon l'ensoleillement (ou le manque d'ensoleillement).</value> +</data> +<data name="IDS_DESC_MINECART_HOPPER"><value>Type de chariot de mine spécial qui se comporte comme un entonnoir. Il connecte les objets sur le rail et les conteneurs au-dessus.</value> +</data> +<data name="IDS_DESC_IRON_HORSE_ARMOR"><value>Type d'armure spécial pour chevaux. Confère une armure de 5.</value> +</data> +<data name="IDS_DESC_GOLD_HORSE_ARMOR"><value>Type d'armure spécial pour chevaux. Confère une armure de 7.</value> +</data> +<data name="IDS_DESC_DIAMOND_HORSE_ARMOR"><value>Type d'armure spécial pour chevaux. Confère une armure de 11.</value> +</data> +<data name="IDS_DESC_LEAD"><value>Sert à tenir les monstres en laisse ou à les attacher à un piquet de barrière.</value> +</data> +<data name="IDS_DESC_NAME_TAG"><value>Sert à nommer les monstres dans le monde.</value> +</data> <data name="IDS_DESC_BREAD"><value>Restitue 2,5{*ICON_SHANK_01*}.</value> </data> -<data name="IDS_DESC_CAKE"><value>Restitue 1{*ICON_SHANK_01*}.. Peut s'utiliser jusqu'à 6 fois.</value> +<data name="IDS_DESC_CAKE"><value>Restitue 1{*ICON_SHANK_01*}. Peut s'utiliser jusqu'à 6 fois.</value> </data> <data name="IDS_DESC_COOKIE"><value>Restitue 1{*ICON_SHANK_01*}.</value> </data> @@ -938,100 +1019,158 @@ Remarque : vous pouvez aussi combiner colorant gris et poudre d'os pour en produ </data> <data name="IDS_DESC_SKULL"><value>Les crânes peuvent servir de décoration ou être portés comme masques dans l'emplacement pour le casque.</value> </data> +<data name="IDS_DESC_COMMAND_BLOCK"><value>Sert à exécuter un ordre.</value> + </data> +<data name="IDS_DESC_BEACON"><value>Projette un rayon de lumière dans le ciel et peut octroyer des altérations aux joueurs avoisinants.</value> + </data> +<data name="IDS_DESC_CHEST_TRAP"><value>Permet d'entreposer des blocs et objets. Placez deux coffres côte à côte pour former un grand coffre à la capacité doublée. Le coffre piégé crée en outre une charge de redstone à l'ouverture.</value> + </data> +<data name="IDS_DESC_WEIGHTED_PLATE_LIGHT"><value>Fournit une charge de redstone. Plus il y a d'objets sur la plaque, plus la charge est puissante.</value> + </data> +<data name="IDS_DESC_WEIGHTED_PLATE_HEAVY"><value>Fournit une charge de redstone. Plus il y a d'objets sur la plaque, plus la charge est puissante. Nécessite plus de poids que la plaque légère.</value> + </data> +<data name="IDS_DESC_REDSTONE_BLOCK"><value>Source d'alimentation de redstone. Peut être retransformé en redstone.</value> + </data> +<data name="IDS_DESC_HOPPER"><value>Sert à intercepter des objets ou à en transférer depuis un conteneur vers un autre.</value> + </data> +<data name="IDS_DESC_ACTIVATOR_RAIL"><value>Type de rail permettant d'activer ou de désactiver les chariots de mine avec entonnoir, ou encore de déclencher les chariots de mine avec du TNT.</value> + </data> +<data name="IDS_DESC_DROPPER"><value>Sert à entreposer et distribuer des objets, ou à les pousser vers un autre conteneur, lorsqu'on lui applique une charge de redstone.</value> + </data> +<data name="IDS_DESC_STAINED_CLAY"><value>Des blocs colorés en argile durcie puis teinte.</value> + </data> +<data name="IDS_DESC_HAY"><value>Nourriture pour chevaux, ânes et mules qui restitue jusqu'à 10 cœurs. Accélère la croissance des poulains.</value> + </data> +<data name="IDS_DESC_HARDENED_CLAY"><value>Obtenue en fondant de l'argile dans un four.</value> + </data> +<data name="IDS_DESC_STAINED_GLASS"><value>Mélange de verre et d'un colorant.</value> + </data> +<data name="IDS_DESC_STAINED_GLASS_PANE"><value>Panneau de verre coloré.</value> + </data> +<data name="IDS_DESC_COAL_BLOCK"><value>Un moyen peu encombrant d'entreposer du charbon. Peut servir de combustible dans un four.</value> + </data> <data name="IDS_SQUID"><value>Pieuvre</value> - </data> + </data> <data name="IDS_DESC_SQUID"><value>Produit une poche d'encre une fois tuée.</value> - </data> + </data> <data name="IDS_COW"><value>Vache</value> - </data> + </data> <data name="IDS_DESC_COW"><value>Produit du cuir une fois tuée. Utilisez un seau pour la traire.</value> - </data> + </data> <data name="IDS_SHEEP"><value>Mouton</value> - </data> + </data> <data name="IDS_DESC_SHEEP"><value>Produit de la laine dès qu'il est tondu (s'il ne l'a pas déjà été). Utilisez un colorant pour changer la couleur de sa laine.</value> - </data> + </data> <data name="IDS_CHICKEN"><value>Poulet</value> - </data> + </data> <data name="IDS_DESC_CHICKEN"><value>Produit des plumes une fois tué ; pond aussi des œufs, à l'occasion.</value> - </data> + </data> <data name="IDS_PIG"><value>Cochon</value> - </data> + </data> <data name="IDS_DESC_PIG"><value>Produit de la viande de porc une fois tué. Utilisez une selle pour le chevaucher.</value> - </data> + </data> <data name="IDS_WOLF"><value>Loup</value> - </data> + </data> <data name="IDS_DESC_WOLF"><value>Inoffensif à moins d'être attaqué : il n'hésitera pas à riposter. Utilisez des os pour le domestiquer : le loup vous suivra et s'en prendra à tous vos assaillants.</value> - </data> + </data> <data name="IDS_CREEPER"><value>Creeper</value> - </data> + </data> <data name="IDS_DESC_CREEPER"><value>Explose si vous l'approchez de trop près !</value> - </data> + </data> <data name="IDS_SKELETON"><value>Squelette</value> - </data> + </data> <data name="IDS_DESC_SKELETON"><value>Vous décoche des flèches. Produit des flèches une fois tué.</value> - </data> + </data> <data name="IDS_SPIDER"><value>Araignée</value> - </data> + </data> <data name="IDS_DESC_SPIDER"><value>Attaque dès que vous approchez. Peut escalader les murs. Produit du fil une fois tuée.</value> - </data> + </data> <data name="IDS_ZOMBIE"><value>Zombie</value> - </data> + </data> <data name="IDS_DESC_ZOMBIE"><value>Attaque dès que vous approchez.</value> - </data> + </data> <data name="IDS_PIGZOMBIE"><value>Cochon zombie</value> - </data> + </data> <data name="IDS_DESC_PIGZOMBIE"><value>Inoffensifs de nature, ils vous attaqueront en groupe si vous vous en prenez à l'un d'entre eux.</value> - </data> + </data> <data name="IDS_GHAST"><value>Ghast</value> - </data> + </data> <data name="IDS_DESC_GHAST"><value>Décoche des boules de feu qui explosent à l'impact.</value> - </data> + </data> <data name="IDS_SLIME"><value>Slime</value> - </data> + </data> <data name="IDS_DESC_SLIME"><value>Se divise en plusieurs slimes plus petits dès qu'il est touché.</value> - </data> + </data> <data name="IDS_ENDERMAN"><value>Enderman</value> - </data> + </data> <data name="IDS_DESC_ENDERMAN"><value>Vous attaquera si vous le regardez. Peut aussi déplacer des blocs.</value> - </data> + </data> <data name="IDS_SILVERFISH"><value>Poisson d'argent</value> - </data> + </data> <data name="IDS_DESC_SILVERFISH"><value>Attire les poissons d'argent tapis à proximité si vous l'attaquez. Se cache dans les blocs de pierre.</value> - </data> + </data> <data name="IDS_CAVE_SPIDER"><value>Araignée bleue</value> - </data> + </data> <data name="IDS_DESC_CAVE_SPIDER"><value>Sa morsure est empoisonnée.</value> - </data> + </data> <data name="IDS_MUSHROOM_COW"><value>Champimeuh</value> - </data> + </data> <data name="IDS_DESC_MUSHROOM_COW"><value>Combiné à un bol, sert à la préparation de ragoûts de champignons. Produit des champignons et devient une vache normale une fois tondue.</value> - </data> + </data> <data name="IDS_SNOWMAN"><value>Golem de neige</value> - </data> + </data> <data name="IDS_DESC_SNOWMAN"><value>Le Golem de neige se crée en combinant des blocs de neige et une citrouille. Ils lancent des boules de neige sur les ennemis de leur créateur.</value> - </data> + </data> <data name="IDS_ENDERDRAGON"><value>Dragon de l'Ender</value> - </data> + </data> <data name="IDS_DESC_ENDERDRAGON"><value>Un colossal dragon noir qu'on rencontre dans l'Ender.</value> - </data> + </data> <data name="IDS_BLAZE"><value>Blaze</value> - </data> + </data> <data name="IDS_DESC_BLAZE"><value>Des ennemis qu'on croise dans le Nether, surtout dans les forteresses du Nether. Ils produisent des bâtons de feu une fois tués.</value> - </data> + </data> <data name="IDS_LAVA_SLIME"><value>Cube de magma</value> - </data> + </data> <data name="IDS_DESC_LAVA_SLIME"><value>On les rencontre dans le Nether. De même que les Slimes, ils se scindent en plusieurs cubes plus petits dès qu'ils sont tués.</value> - </data> + </data> <data name="IDS_VILLAGER"><value>Villageois</value> - </data> + </data> <data name="IDS_OZELOT"><value>Ocelot</value> - </data> + </data> <data name="IDS_DESC_OZELOT"><value>Se trouve dans la jungle. Peut être dompté en le nourrissant de poisson cru. Vous devrez cependant laisser l'ocelot vous approcher, tout mouvement brusque le fera fuir.</value> - </data> + </data> <data name="IDS_IRONGOLEM"><value>Golem de fer</value> - </data> + </data> <data name="IDS_DESC_IRONGOLEM"><value>Apparaît dans les villages pour les protéger et peut être créé à partir de blocs de fer et de citrouilles.</value> - </data> + </data> +<data name="IDS_BAT"><value>Chauve-souris</value> + </data> +<data name="IDS_DESC_BAT"><value>Ces créatures volantes habitent les cavernes et autres grands espaces fermés.</value> + </data> +<data name="IDS_WITCH"><value>Sorcière</value> + </data> +<data name="IDS_DESC_WITCH"><value>Ces ennemis des marécages vous attaquent en lançant des potions, et en abandonnent aussi à leur mort.</value> + </data> +<data name="IDS_HORSE"><value>Cheval</value> + </data> +<data name="IDS_DESC_HORSE"><value>Vous pouvez monter ces animaux, à condition de les dompter d'abord.</value> + </data> +<data name="IDS_DONKEY"><value>Âne</value> + </data> +<data name="IDS_DESC_DONKEY"><value>Vous pouvez monter ces animaux, à condition de les dompter d'abord. Il est possible de leur associer un coffre.</value> + </data> +<data name="IDS_MULE"><value>Mule</value> + </data> +<data name="IDS_DESC_MULE"><value>Croisement entre un cheval et un âne. Vous pouvez monter ces animaux, à condition de les dompter d'abord. Ils peuvent aussi porter des sacoches.</value> + </data> +<data name="IDS_ZOMBIE_HORSE"><value>Cheval zombie</value> + </data> +<data name="IDS_SKELETON_HORSE"><value>Cheval squelette</value> + </data> +<data name="IDS_WITHER"><value>Wither</value> + </data> +<data name="IDS_DESC_WITHER"><value>Il vous faut des crânes de Wither et du sable des âmes pour créer ce monstre, qui vous attaque en tirant des crânes explosifs.</value> + </data> <data name="IDS_CREDITS_EXPLODANIM"><value>Explosives Animator</value> </data> <data name="IDS_CREDITS_CONCEPTART"><value>Concept Artist</value> @@ -1378,6 +1517,8 @@ Remarque : vous pouvez aussi combiner colorant gris et poudre d'os pour en produ </data> <data name="IDS_ITEM_MAP"><value>Carte</value> </data> +<data name="IDS_ITEM_MAP_EMPTY"><value>Carte vide</value> + </data> <data name="IDS_ITEM_RECORD_01"><value>Disque vinyle "13"</value> </data> <data name="IDS_ITEM_RECORD_02"><value>Disque vinyle "cat"</value> @@ -1480,6 +1621,28 @@ Remarque : vous pouvez aussi combiner colorant gris et poudre d'os pour en produ </data> <data name="IDS_ITEM_SKULL_CREEPER"><value>Crâne de creeper</value> </data> +<data name="IDS_NETHER_STAR"><value>Étoile du Nether</value> + </data> +<data name="IDS_FIREWORKS"><value>Fusée d'artifice</value> + </data> +<data name="IDS_FIREWORKS_CHARGE"><value>Étoile à feux d'artifice</value> + </data> +<data name="IDS_ITEM_COMPARATOR"><value>Comparateur de redstone</value> + </data> +<data name="IDS_ITEM_MINECART_TNT"><value>Chariot de mine avec TNT</value> + </data> +<data name="IDS_ITEM_MINECART_HOPPER"><value>Chariot de mine avec entonnoir</value> + </data> +<data name="IDS_ITEM_IRON_HORSE_ARMOR"><value>Caparaçon en fer</value> + </data> +<data name="IDS_ITEM_GOLD_HORSE_ARMOR"><value>Caparaçon en or</value> + </data> +<data name="IDS_ITEM_DIAMOND_HORSE_ARMOR"><value>Caparaçon en diamant</value> + </data> +<data name="IDS_ITEM_LEAD"><value>Plomb</value> + </data> +<data name="IDS_ITEM_NAME_TAG"><value>Étiquette</value> + </data> <data name="IDS_TILE_STONE"><value>Pierre</value> </data> <data name="IDS_TILE_GRASS"><value>Bloc d'herbe</value> @@ -1496,6 +1659,8 @@ Remarque : vous pouvez aussi combiner colorant gris et poudre d'os pour en produ </data> <data name="IDS_TILE_JUNGLE_PLANKS"><value>Planches de bois tropical</value> </data> +<data name="IDS_TILE_PLANKS"><value>Planches de bois (tout type)</value> + </data> <data name="IDS_TILE_SAPLING"><value>Pousse d'arbre</value> </data> <data name="IDS_TILE_SAPLING_OAK"><value>Pousse de chêne</value> @@ -1832,6 +1997,190 @@ Remarque : vous pouvez aussi combiner colorant gris et poudre d'os pour en produ </data> <data name="IDS_TILE_SKULL"><value>Crâne</value> </data> +<data name="IDS_TILE_COMMAND_BLOCK"><value>Bloc de commande</value> + </data> +<data name="IDS_TILE_BEACON"><value>Balise</value> + </data> +<data name="IDS_TILE_CHEST_TRAP"><value>Coffre piégé</value> + </data> +<data name="IDS_TILE_WEIGHTED_PLATE_LIGHT"><value>Plaque de détection lestée (légère)</value> + </data> +<data name="IDS_TILE_WEIGHTED_PLATE_HEAVY"><value>Plaque de détection lestée (lourde)</value> + </data> +<data name="IDS_TILE_COMPARATOR"><value>Comparateur de redstone</value> + </data> +<data name="IDS_TILE_DAYLIGHT_DETECTOR"><value>Capteur de lumière</value> + </data> +<data name="IDS_TILE_REDSTONE_BLOCK"><value>Bloc de redstone</value> + </data> +<data name="IDS_TILE_HOPPER"><value>Entonnoir</value> + </data> +<data name="IDS_TILE_ACTIVATOR_RAIL"><value>Rail activateur</value> + </data> +<data name="IDS_TILE_DROPPER"><value>Dropper</value> + </data> +<data name="IDS_TILE_STAINED_CLAY"><value>Argile colorée</value> + </data> +<data name="IDS_TILE_HAY"><value>Botte de foin</value> + </data> +<data name="IDS_TILE_HARDENED_CLAY"><value>Argile durcie</value> + </data> +<data name="IDS_TILE_COAL"><value>Bloc de charbon</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_BLACK"><value>Argile noire</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_RED"><value>Argile rouge</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_GREEN"><value>Argile verte</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_BROWN"><value>Argile marron</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_BLUE"><value>Argile bleue</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_PURPLE"><value>Argile violette</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_CYAN"><value>Argile cyan</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_SILVER"><value>Argile gris clair</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_GRAY"><value>Argile grise</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_PINK"><value>Argile rose</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_LIME"><value>Argile vert clair</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_YELLOW"><value>Argile jaune</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_LIGHT_BLUE"><value>Argile bleu ciel</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_MAGENTA"><value>Argile magenta</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_ORANGE"><value>Argile orange</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_WHITE"><value>Argile blanche</value> + </data> +<data name="IDS_TILE_STAINED_GLASS"><value>Verre coloré</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_BLACK"><value>Verre gris</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_RED"><value>Verre rouge</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_GREEN"><value>Verre vert</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_BROWN"><value>Verre marron</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_BLUE"><value>Verre bleu</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PURPLE"><value>Verre violet</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_CYAN"><value>Verre cyan</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_SILVER"><value>Verre gris clair</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_GRAY"><value>Verre gris</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PINK"><value>Verre rose</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_LIME"><value>Verre vert clair</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_YELLOW"><value>Verre jaune</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_LIGHT_BLUE"><value>Verre bleu ciel</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_MAGENTA"><value>Verre magenta</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_ORANGE"><value>Verre orange</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_WHITE"><value>Verre blanc</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE"><value>Vitrail</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_BLACK"><value>Vitrail gris</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_RED"><value>Vitrail rouge</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_GREEN"><value>Vitrail vert</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_BROWN"><value>Vitrail marron</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_BLUE"><value>Vitrail bleu</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_PURPLE"><value>Vitrail violet</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_CYAN"><value>Vitrail cyan</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_SILVER"><value>Vitrail gris clair</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_GRAY"><value>Vitrail gris</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_PINK"><value>Vitrail rose</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_LIME"><value>Vitrail vert clair</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_YELLOW"><value>Vitrail jaune</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_LIGHT_BLUE"><value>Vitrail bleu ciel</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_MAGENTA"><value>Vitrail magenta</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_ORANGE"><value>Vitrail orange</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_WHITE"><value>Vitrail blanc</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_0"><value>Petite boule</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_1"><value>Grande boule</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_2"><value>Étoile</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_3"><value>Creeper</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_4"><value>Explosion</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE"><value>Forme inconnue</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_BLACK"><value>Noir</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_RED"><value>Rouge</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_GREEN"><value>Vert</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_BROWN"><value>Marron</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_BLUE"><value>Bleu</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_PURPLE"><value>Violet</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_CYAN"><value>Cyan</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_SILVER"><value>Gris clair</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_GRAY"><value>Gris</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_PINK"><value>Rose</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_LIME"><value>Vert clair</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_YELLOW"><value>Jaune</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_LIGHT_BLUE"><value>Bleu ciel</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_MAGENTA"><value>Magenta</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_ORANGE"><value>Orange</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_WHITE"><value>Blanc</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_CUSTOM"><value>Perso.</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_FADE_TO"><value>Dégradé</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_FLICKER"><value>Scintillement</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TRAIL"><value>Traînée</value> + </data> +<data name="IDS_ITEM_FIREWORKS_FLIGHT"><value>Durée du vol :</value> + </data> <data name="IDS_CURRENT_LAYOUT"><value>Commandes actuelles</value> </data> <data name="IDS_CONTROLS_LAYOUT"><value>Config.</value> @@ -2009,8 +2358,7 @@ La nuit, les monstres sont de sortie ; tâchez donc d'aménager un abri avant l </data> <data name="IDS_TUTORIAL_TASK_INV_OVERVIEW"><value> Voici votre inventaire. Il affiche les objets susceptibles d'être tenus en main ainsi que tous les autres objets que vous portez, armure comprise. - </value> - </data> + </value></data> <data name="IDS_TUTORIAL_PROMPT_INV_OVERVIEW"><value>{*B*} Appuyez sur{*CONTROLLER_VK_A*} pour continuer.{*B*} Appuyez sur{*CONTROLLER_VK_B*} si vous savez déjà utiliser l'inventaire. @@ -2031,7 +2379,7 @@ La nuit, les monstres sont de sortie ; tâchez donc d'aménager un abri avant l </value> </data> <data name="IDS_TUTORIAL_TASK_INV_INFO"><value> - Si vous voulez en savoir plus sur un objet, déplacez le pointeur sur l'objet en question et appuyez sur{*CONTROLLER_VK_RT*}. + Si vous voulez en savoir plus sur un objet, déplacez le pointeur sur l'objet en question et appuyez sur{*CONTROLLER_ACTION_MENU_PAGEDOWN*}. </value> </data> <data name="IDS_TUTORIAL_TASK_INV_EXIT"><value> @@ -2065,7 +2413,7 @@ La nuit, les monstres sont de sortie ; tâchez donc d'aménager un abri avant l </value> </data> <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_INFO"><value> - Si vous voulez en savoir plus sur un objet, déplacez le pointeur sur l'objet en question et appuyez sur{*CONTROLLER_VK_RT*}. + Si vous voulez en savoir plus sur un objet, déplacez le pointeur sur l'objet en question et appuyez sur{*CONTROLLER_ACTION_MENU_PAGEDOWN*}. </value> </data> <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT"><value> @@ -2612,6 +2960,211 @@ En mode Vol, maintenez{*CONTROLLER_ACTION_JUMP*} pour monter et{*CONTROLLER_ACTI Appuyez sur{*CONTROLLER_VK_B*} si vous savez déjà tout ce qu'il y a à savoir sur la barre de nourriture et les aliments. </value> </data> +<data name="IDS_TUTORIAL_TASK_HORSE_MENU_OVERVIEW"><value> + Voici l'interface d'inventaire du cheval. + </value> + </data> +<data name="IDS_TUTORIAL_PROMPT_HORSE_MENU_OVERVIEW"><value> + {*B*}Appuyez sur{*CONTROLLER_VK_A*} pour continuer. + {*B*}Appuyez sur{*CONTROLLER_VK_B*} si vous savez déjà utiliser l'inventaire du cheval. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_MENU_LAYOUT"><value> + L'inventaire du cheval vous permet de transférer des objets ou d'en équiper votre cheval, âne ou mule. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_MENU_EQUIPMENT"><value> + Sellez votre cheval en plaçant une selle dans l'emplacement à cet effet. Vous pouvez aussi l'équiper d'une armure en plaçant un caparaçon dans l'emplacement d'armure. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_MENU_SADDLEBAGS"><value> + Ce menu permet aussi de transférer des objets de votre inventaire vers les sacoches de votre âne ou mule, et vice versa. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_OVERVIEW"><value>Vous avez trouvé un cheval.</value> + </data> +<data name="IDS_TUTORIAL_TASK_DONKEY_OVERVIEW"><value>Vous avez trouvé un âne.</value> + </data> +<data name="IDS_TUTORIAL_TASK_MULE_OVERVIEW"><value>Vous avez trouvé une mule.</value> + </data> +<data name="IDS_TUTORIAL_PROMPT_HORSE_OVERVIEW"><value> + {*B*}Appuyez sur{*CONTROLLER_VK_A*} pour en savoir plus sur les chevaux, ânes et mules. + {*B*}Appuyez sur{*CONTROLLER_VK_B*} si vous n'avez plus rien à apprendre sur la question. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_INTRO"><value> + C'est surtout dans les plaines et la savane que l'on trouve des chevaux et des ânes. En croisant ces deux espèces, on obtient une mule, mais celle-ci ne peut pas avoir de descendance. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_PURPOSE"><value> + Vous pouvez monter tous les chevaux, ânes et mules adultes. En revanche, seuls les chevaux peuvent porter une armure (appelée caparaçon), alors que les ânes et les mules peuvent être équipés de sacoches pour transporter des objets. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_TAMING"><value> + Avant de pouvoir utiliser un cheval, un âne ou une mule, il faut le dompter. Un cheval se dompte en essayant de monter dessus et de vous y maintenir pendant qu'il tente de vous désarçonner. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_TAMING2"><value> + Quand des cœurs apparaissent autour du cheval, c'est que vous l'avez dompté : il n'essaiera plus de vous désarçonner. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_RIDE"><value> + Essayez de monter ce cheval. Utilisez {*CONTROLLER_ACTION_USE*} sans objet ni outil en main pour le chevaucher. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_SADDLES"><value> + Pour diriger un cheval, vous devez l'équiper d'une selle que vous trouverez auprès des villageois, en pêchant, ou dans les coffres cachés à travers l'environnement. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_SADDLEBAGS"><value> + Un âne ou une mule dompté peut être équipé d'une sacoche en lui associant un coffre. Vous pourrez ensuite accéder à cette sacoche en vous faufilant devant l'animal ou en le chevauchant. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_BREEDING"><value> + Les chevaux et les ânes (mais pas les mules) s'élèvent comme les autres animaux, à l'aide de pommes dorées ou de carottes dorées. Les poulains deviennent adultes au fil du temps, mais vous pouvez accélérer le processus en leur donnant du blé ou du foin à manger. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_AREA"><value> + Vous pouvez essayer de dompter les chevaux et les ânes ici. Les coffres des environs contiennent également des selles, caparaçons et autres objets utiles pour chevaux. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_MENU_OVERVIEW"><value> + Vous êtes dans l'interface de la balise, qui vous permet de choisir les pouvoirs qu'octroiera votre balise. + </value> + </data> +<data name="IDS_TUTORIAL_PROMPT_BEACON_MENU_OVERVIEW"><value> + {*B*}Appuyez sur{*CONTROLLER_VK_A*} pour continuer. + {*B*}Appuyez sur{*CONTROLLER_VK_B*} si vous savez déjà utiliser cet inventaire. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_MENU_PRIMARY_POWERS"><value> + Le menu de la balise vous permet de sélectionner son pouvoir principal. Plus votre pyramide a d'étages, plus il y a de pouvoirs disponibles. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_MENU_SECONDARY_POWER"><value> + Une balise sur une pyramide d'au moins quatre étages dispose d'un pouvoir secondaire (Régénération), ou d'un pouvoir principal plus puissant. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_MENU_ACTIVATION"><value> + Pour définir les pouvoirs de votre balise, vous devez sacrifier un lingot d'émeraude, de diamant, d'or ou de fer dans l'emplacement de paiement. Cela fait, la balise restera active indéfiniment. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_OVERVIEW"><value>Cette pyramide est surmontée d'une balise inactive.</value> + </data> +<data name="IDS_TUTORIAL_PROMPT_BEACON_OVERVIEW"><value> + {*B*}Appuyez sur{*CONTROLLER_VK_A*} pour en savoir plus sur les balises. + {*B*}Appuyez sur{*CONTROLLER_VK_B*} si vous n'avez plus rien à apprendre sur la question. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_PURPOSE"><value> + Les balises actives projettent un intense rayon de lumière dans le ciel et octroient des pouvoirs aux joueurs avoisinants. Vous pouvez les fabriquer à l'aide de verre, d'obsidienne et d'étoiles du Nether, qui s'obtiennent en terrassant le Wither. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_DESIGN"><value> + Une balise doit être placée au sommet d'une pyramide de fer, d'or, d'émeraude ou de diamant, et doit pouvoir recevoir la lumière du soleil le jour. Le matériau sur lequel la balise est placée n'a aucun effet sur son pouvoir. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_CHOOSING_POWERS"><value> + Essayez d'utiliser la balise pour définir ses pouvoirs. Vous pouvez utiliser en guise de paiement les lingots de fer fournis. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_OVERVIEW"><value>Cette pièce contient des entonnoirs.</value> + </data> +<data name="IDS_TUTORIAL_PROMPT_HOPPER_OVERVIEW"><value> + {*B*}Appuyez sur{*CONTROLLER_VK_A*} pour en savoir plus sur les entonnoirs. + {*B*}Appuyez sur{*CONTROLLER_VK_B*} si vous n'avez plus rien à apprendre sur la question. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_PURPOSE"><value> + Les entonnoirs servent à insérer ou retirer des objets d'un conteneur et à ramasser automatiquement les objets qu'on y jette. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_CONTAINERS"><value> + Ils peuvent interagir avec les alambics, les coffres, les distributeurs, les droppers, les chariots de mine avec coffre, les chariots de mine avec entonnoir, et d'autres entonnoirs. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_MECHANICS"><value> + Un entonnoir cherche en permanence à aspirer un objet d'un conteneur compatible placé au-dessus. Il tente également d'insérer les objets stockés dans un conteneur de destination. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_REDSTONE"><value> + Si un entonnoir est alimenté par un bloc de redstone, il devient inactif et arrête à la fois d'aspirer et d'insérer. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_OUTPUT"><value> + Un entonnoir est orienté dans la direction vers laquelle il essaie d'insérer des objets. Pour l'orienter vers un bloc précis, placez-le contre ce bloc tout en vous faufilant. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_AREA"><value> + Cette salle contient diverses configurations d'entonnoirs qui méritent d'être étudiées et testées. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_OVERVIEW"><value> + Vous êtes dans l'interface des feux d'artifice, qui vous permet de fabriquer des feux d'artifice et des étoile à feux d'artifice. + </value> + </data> +<data name="IDS_TUTORIAL_PROMPT_FIREWORK_MENU_OVERVIEW"><value> + {*B*}Appuyez sur{*CONTROLLER_VK_A*} pour continuer. + {*B*}Appuyez sur{*CONTROLLER_VK_B*} si vous savez déjà utiliser cet inventaire. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_START"><value> + Pour fabriquer un feu d'artifice, placez de la poudre à canon et du papier dans la grille d'artisanat 3x3 qui apparaît au-dessus de votre inventaire. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_STARS"><value> + Facultatif : vous pouvez placer plusieurs étoiles à feux d'artifice dans la grille d'artisanat pour les ajouter au feu d'artifice. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_HEIGHT"><value> + Plus il y a de cases contenant de la poudre à canon dans la grille d'artisanat, plus les étoiles à feux d'artifice explosent haut. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_CRAFT"><value> + Vous pouvez ensuite récupérer le feu d'artifice terminé dans la case de résultat. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_START"><value> + Vous pouvez fabriquer une étoile à feux d'artifice en plaçant de la poudre à canon et un colorant dans la grille d'artisanat. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_COLOUR"><value> + Ce colorant définit la couleur que prend l'étoile à feux d'artifice en explosant. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_SHAPE"><value> + Pour définir la forme de l'étoile à feux d'artifice, ajoutez une boule de feu, une pépite d'or, une plume ou un crâne. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_EFFECT"><value> + Pour ajouter une traînée ou un scintillement, utilisez des diamants ou de la poudre glowstone. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_FADE"><value> + Après avoir fabriqué une étoile à feux d'artifice, vous pouvez définir sa couleur de disparition en lui ajoutant un colorant. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_OVERVIEW"><value> + Les coffres des environs contiennent divers objets servant à créer des FEUX D'ARTIFICE ! + </value> + </data> +<data name="IDS_TUTORIAL_PROMPT_FIREWORK_OVERVIEW"><value> + {*B*}Appuyez sur{*CONTROLLER_VK_A*} pour en savoir plus sur les feux d'artifice. + {*B*}Appuyez sur{*CONTROLLER_VK_B*} si vous n'avez plus rien à apprendre sur la question. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_PURPOSE"><value> + Les feux d'artifice sont des objets décoratifs pouvant être lancés à la main ou depuis un distributeur. Ils se fabriquent à l'aide de papier, de poudre à canon et (facultatif) de plusieurs étoiles à feux d'artifice. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_CUSTOMISE"><value> + En ajoutant des ingrédients supplémentaires lors de la fabrication, vous pouvez personnaliser les étoiles à feux d'artifice : couleurs, disparition, forme, taille et effets (traînée, scintillement, etc.). + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_CRAFTING"><value> + Essayez de fabriquer un feu d'artifice à l'atelier en combinant les ingrédients que contiennent les coffres. + </value> + </data> <data name="IDS_TOOLTIPS_SELECT"><value>Sélectionner</value> </data> <data name="IDS_TOOLTIPS_USE"><value>Utiliser</value> @@ -2834,6 +3387,22 @@ En mode Vol, maintenez{*CONTROLLER_ACTION_JUMP*} pour monter et{*CONTROLLER_ACTI </data> <data name="IDS_TOOLTIPS_SAVETRANSFER_UPLOAD"><value>Charger la sauvegarde pour Xbox One</value> </data> +<data name="IDS_TOOLTIPS_MOUNT"><value>Monter</value> +</data> +<data name="IDS_TOOLTIPS_DISMOUNT"><value>Descendre</value> +</data> +<data name="IDS_TOOLTIPS_SADDLEBAGS"><value>Associer un coffre</value> +</data> +<data name="IDS_TOOLTIPS_FIREWORK_LAUNCH"><value>Lancer</value> +</data> +<data name="IDS_TOOLTIPS_LEASH"><value>Tenir en laisse</value> +</data> +<data name="IDS_TOOLTIPS_UNLEASH"><value>Lâcher</value> +</data> +<data name="IDS_TOOLTIPS_ATTACH"><value>Fixer</value> +</data> +<data name="IDS_TOOLTIPS_NAME"><value>Nom</value> +</data> <data name="IDS_CONFIRM_OK"><value>O.K.</value> </data> <data name="IDS_CONFIRM_CANCEL"><value>Annuler</value> @@ -3144,6 +3713,20 @@ Voulez-vous déverrouiller le jeu complet ?</value> </data> <data name="IDS_DISPENSER"><value>Distributeur</value> </data> +<data name="IDS_CONTAINER_ANIMAL"><value>Cheval</value> + </data> +<data name="IDS_CONTAINER_DROPPER"><value>Dropper</value> + </data> +<data name="IDS_CONTAINER_HOPPER"><value>Entonnoir</value> + </data> +<data name="IDS_CONTAINER_BEACON"><value>Balise</value> + </data> +<data name="IDS_CONTAINER_BEACON_PRIMARY_POWER"><value>Pouvoir principal</value> + </data> +<data name="IDS_CONTAINER_BEACON_SECONDARY_POWER"><value>Pouvoir secondaire</value> + </data> +<data name="IDS_CONTAINER_MINECART"><value>Chariot de mine</value> + </data> <data name="IDS_NO_DLCOFFERS"><value>Aucun contenu téléchargeable de ce type n'est actuellement disponible pour ce jeu.</value> </data> <data name="IDS_PLAYER_JOINED"><value>%s a rejoint la partie.</value> @@ -3303,10 +3886,14 @@ Voulez-vous installer le pack mash-up ou le pack de textures maintenant ?</valu </data> <data name="IDS_GAMEMODE_CREATIVE"><value>Mode de jeu : Créatif</value> </data> +<data name="IDS_GAMEMODE_ADVENTURE"><value>Mode de jeu : Aventure</value> + </data> <data name="IDS_SURVIVAL"><value>Survie</value> </data> <data name="IDS_CREATIVE"><value>Créatif</value> </data> +<data name="IDS_ADVENTURE"><value>Aventure</value> + </data> <data name="IDS_CREATED_IN_SURVIVAL"><value>Créé en mode Survie</value> </data> <data name="IDS_CREATED_IN_CREATIVE"><value>Créé en mode Créatif</value> @@ -3327,6 +3914,8 @@ Voulez-vous installer le pack mash-up ou le pack de textures maintenant ?</valu </data> <data name="IDS_LEVELTYPE_SUPERFLAT"><value>Superplat</value> </data> +<data name="IDS_GAMEOPTION_SEED"><value>Saisissez une valeur initiale pour générer à nouveau le même terrain. Champ vide = monde aléatoire.</value> +</data> <data name="IDS_GAMEOPTION_ONLINE"><value>Une fois activé, le jeu sera un jeu en ligne.</value> </data> <data name="IDS_GAMEOPTION_INVITEONLY"><value>Une fois activé, seuls les joueurs invités peuvent participer.</value> @@ -3343,7 +3932,7 @@ Voulez-vous installer le pack mash-up ou le pack de textures maintenant ?</valu </data> <data name="IDS_GAMEOPTION_HOST_PRIVILEGES"><value>Cette option permet à l'hôte d'activer sa capacité à voler et à se rendre un invisible, et de désactiver la fatigue. Elle désactive la mise à jour des succès et classements.</value> </data> -<data name="IDS_GAMEOPTION_RESET_NETHER"><value>Si vous l'activez, le Nether sera régénéré. Très utile si vous avez une ancienne sauvegarde où les forteresses du Nether ne sont pas présentes.</value> +<data name="IDS_GAMEOPTION_RESET_NETHER"><value>Activé, le Nether se régénérera. Utile si vous avez une ancienne sauvegarde sans forteresse du Nether.</value> </data> <data name="IDS_GAMEOPTION_STRUCTURES"><value>Lorsque cette option est activée, les structures comme les villages et les forts apparaîtront dans le monde.</value> </data> @@ -3351,6 +3940,20 @@ Voulez-vous installer le pack mash-up ou le pack de textures maintenant ?</valu </data> <data name="IDS_GAMEOPTION_BONUS_CHEST"><value>Lorsque cette option est activée, un coffre renfermant des objets utiles sera créé à proximité du point d'apparition du joueur.</value> </data> +<data name="IDS_GAMEOPTION_MOB_GRIEFING"><value>Si vous désactivez cette option, les monstres et animaux ne peuvent ni modifier des blocs (par exemple, les explosions des creepers ne détruisent pas les blocs et les moutons ne retirent pas d'herbe), ni ramasser des objets.</value> +</data> +<data name="IDS_GAMEOPTION_KEEP_INVENTORY"><value>Si vous activez cette option, les joueurs conservent leur inventaire après leur mort.</value> +</data> +<data name="IDS_GAMEOPTION_MOB_SPAWNING"><value>Si vous désactivez cette option, les monstres n'apparaissent pas automatiquement.</value> +</data> +<data name="IDS_GAMEOPTION_MOB_LOOT"><value>Si vous désactivez cette option, les monstres et animaux ne laissent pas d'objets (par exemple, les creepers ne laissent pas de poudre à canon).</value> +</data> +<data name="IDS_GAMEOPTION_TILE_DROPS"><value>Si vous désactivez cette option, les blocs ne laissent pas d'objets après être détruits (par exemple, les blocs de pierre ne laissent pas de pierre taillée).</value> +</data> +<data name="IDS_GAMEOPTION_NATURAL_REGEN"><value>Si vous désactivez cette option, les joueurs ne regagnent pas leur santé automatiquement.</value> +</data> +<data name="IDS_GAMEOPTION_DAYLIGHT_CYCLE"><value>Si vous désactivez cette option, le moment de la journée ne change pas.</value> +</data> <data name="IDS_DLC_MENU_SKINPACKS"><value>Packs de skins</value> </data> <data name="IDS_DLC_MENU_THEMES"><value>Thèmes</value> @@ -3399,7 +4002,49 @@ Voulez-vous installer le pack mash-up ou le pack de textures maintenant ?</valu </data> <data name="IDS_DEATH_THROWN"><value>{*PLAYER*} s'est fait rouer de coups par {*SOURCE*}</value> </data> -<data name="IDS_DEATH_INDIRECT_MAGIC"><value>{*PLAYER*} s'est fait tuer par {*SOURCE*}</value> +<data name="IDS_DEATH_INDIRECT_MAGIC"><value>{*SOURCE*} a tué {*PLAYER*} par magie</value> +</data> +<data name="IDS_DEATH_FELL_ACCIDENT_LADDER"><value>{*PLAYER*} a chuté d'une échelle</value> +</data> +<data name="IDS_DEATH_FELL_ACCIDENT_VINES"><value>{*PLAYER*} a chuté d'une liane</value> +</data> +<data name="IDS_DEATH_FELL_ACCIDENT_WATER"><value>{*PLAYER*} a chuté hors de l'eau</value> +</data> +<data name="IDS_DEATH_FELL_ACCIDENT_GENERIC"><value>{*PLAYER*} a chuté d'un endroit élevé</value> +</data> +<data name="IDS_DEATH_FELL_KILLER"><value>{*PLAYER*} s'est fait pousser par {*SOURCE*}</value> +</data> +<data name="IDS_DEATH_FELL_ASSIST"><value>{*PLAYER*} s'est fait pousser par {*SOURCE*}</value> +</data> +<data name="IDS_DEATH_FELL_ASSIST_ITEM"><value>{*PLAYER*} s'est fait pousser par {*SOURCE*} avec {*ITEM*}</value> +</data> +<data name="IDS_DEATH_FELL_FINISH"><value>Après une lourde chute, {*SOURCE*} a achevé {*PLAYER*}</value> +</data> +<data name="IDS_DEATH_FELL_FINISH_ITEM"><value>Après une lourde chute, {*SOURCE*} a achevé {*PLAYER*} avec {*ITEM*}</value> +</data> +<data name="IDS_DEATH_INFIRE_PLAYER"><value>{*PLAYER*} a marché dans le feu tout en combattant {*SOURCE*}</value> +</data> +<data name="IDS_DEATH_ONFIRE_PLAYER"><value>{*PLAYER*} s'est fait carboniser tout en combattant {*SOURCE*}</value> +</data> +<data name="IDS_DEATH_LAVA_PLAYER"><value>{*PLAYER*} a piqué une tête dans la lave pour échapper à {*SOURCE*}</value> +</data> +<data name="IDS_DEATH_DROWN_PLAYER"><value>{*PLAYER*} a péri par noyade en tentant d'échapper à {*SOURCE*}</value> +</data> +<data name="IDS_DEATH_CACTUS_PLAYER"><value>{*PLAYER*} a percuté un cactus en tentant d'échapper à {*SOURCE*}</value> +</data> +<data name="IDS_DEATH_EXPLOSION_PLAYER"><value>{*PLAYER*} s'est fait exploser par {*SOURCE*}</value> +</data> +<data name="IDS_DEATH_WITHER"><value>{*PLAYER*} s'est fait Witherifier</value> +</data> +<data name="IDS_DEATH_PLAYER_ITEM"><value>{*PLAYER*} s'est fait occire par {*SOURCE*} avec {*ITEM*}</value> +</data> +<data name="IDS_DEATH_ARROW_ITEM"><value>{*PLAYER*} s'est fait tirer dessus par {*SOURCE*} avec {*ITEM*}</value> +</data> +<data name="IDS_DEATH_FIREBALL_ITEM"><value>{*PLAYER*} a encaissé une boule de feu décochée par {*SOURCE*} avec {*ITEM*}</value> +</data> +<data name="IDS_DEATH_THROWN_ITEM"><value>{*PLAYER*} s'est fait rouer de coups par {*SOURCE*} avec {*ITEM*}</value> +</data> +<data name="IDS_DEATH_INDIRECT_MAGIC_ITEM"><value>{*PLAYER*} s'est fait tuer par {*SOURCE*} avec {*ITEM*}</value> </data> <data name="IDS_CHECKBOX_RENDER_BEDROCKFOG"><value>Brouillard d'adminium</value> </data> @@ -3413,7 +4058,7 @@ Voulez-vous installer le pack mash-up ou le pack de textures maintenant ?</valu </data> <data name="IDS_CHECKBOX_ANIMATED_CHARACTER"><value>Personnage animé</value> </data> -<data name="IDS_CHECKBOX_CUSTOM_SKIN_ANIM"><value>Animations personnalisée pour skin</value> +<data name="IDS_CHECKBOX_CUSTOM_SKIN_ANIM"><value>Anim. pers. pour skin</value> </data> <data name="IDS_PRIV_MINE_TOGGLE_ON"><value>Vous ne pouvez plus miner ou utiliser d'objet</value> </data> @@ -3566,9 +4211,9 @@ Voulez-vous installer le pack mash-up ou le pack de textures maintenant ?</valu </data> <data name="IDS_DONT_RESET_NETHER"><value>Ne pas réinitialiser le Nether</value> </data> -<data name="IDS_CANT_SHEAR_MOOSHROOM"><value>Pas de tonte de champimeuh pour le moment. Le nombre max de cochons, moutons, vaches et chats a été atteint.</value> +<data name="IDS_CANT_SHEAR_MOOSHROOM"><value>Pas de tonte de champimeuh pour le moment. Le nombre max de cochons, moutons, vaches chats et chevaux a été atteint.</value> </data> -<data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED"><value>Impossible d'utiliser l'œuf d'apparition pour le moment. Vous avez atteint le nombre maximum de cochons, moutons, vaches et chats.</value> +<data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED"><value>Impossible d'utiliser l'œuf d'apparition pour le moment. Vous avez atteint le nombre maximum de cochons, moutons, vaches, chats et chevaux.</value> </data> <data name="IDS_MAX_MOOSHROOMS_SPAWNED"><value>Impossible d'utiliser l'œuf d'apparition pour le moment. Vous avez atteint le nombre maximum de champimeuh.</value> </data> @@ -3578,6 +4223,8 @@ Voulez-vous installer le pack mash-up ou le pack de textures maintenant ?</valu </data> <data name="IDS_MAX_SQUID_SPAWNED"><value>Impossible d'utiliser l'œuf d'apparition pour le moment. Vous avez atteint le nombre maximum de pieuvres dans un monde.</value> </data> +<data name="IDS_MAX_BATS_SPAWNED"><value>Impossible d'utiliser l'œuf d'apparition pour le moment. Vous avez atteint le nombre maximum de chauves-souris dans un monde.</value> +</data> <data name="IDS_MAX_ENEMIES_SPAWNED"><value>Impossible d'utiliser un œuf d'apparition pour le moment. Le nombre maximum d'ennemis dans un monde a été atteint.</value> </data> <data name="IDS_MAX_VILLAGERS_SPAWNED"><value>Impossible d'utiliser un œuf d'apparition pour le moment. Le nombre maximum de villageois dans un monde a été atteint.</value> @@ -3586,12 +4233,14 @@ Voulez-vous installer le pack mash-up ou le pack de textures maintenant ?</valu </data> <data name="IDS_CANT_SPAWN_IN_PEACEFUL"><value>Vous ne pouvez pas faire apparaître des ennemis en mode Paisible.</value> </data> -<data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED"><value>Cet animal ne peut pas entrer en mode amour. Le nombre maximum de cochons, moutons, vaches et chats en cours d'élevage a été atteint.</value> +<data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED"><value>Cet animal ne peut pas entrer en mode amour. Le nombre maximum de cochons, moutons, vaches, chats et chevaux en cours d'élevage a été atteint.</value> </data> <data name="IDS_MAX_WOLVES_BRED"><value>Cet animal ne peut pas entrer en mode amour. Le nombre maximum de loups en cours d'élevage a été atteint.</value> </data> <data name="IDS_MAX_CHICKENS_BRED"><value>Cet animal ne peut pas entrer en mode amour. Le nombre maximum de poulets en cours d'élevage a été atteint.</value> </data> +<data name="IDS_MAX_HORSES_BRED"><value>Cet animal ne peut pas entrer en mode amour. Le nombre maximum de chevaux en cours d'élevage a été atteint.</value> + </data> <data name="IDS_MAX_MUSHROOMCOWS_BRED"><value>Cet animal ne peut pas entrer en mode amour. Nbre max de champimeuh élevés atteint.</value> </data> <data name="IDS_MAX_BOATS"><value>Le nombre maximum de bateaux dans un monde a été atteint.</value> @@ -3619,27 +4268,43 @@ Voulez-vous installer le pack mash-up ou le pack de textures maintenant ?</valu <data name="IDS_CREDITS"><value>Crédits</value> </data> <data name="IDS_REINSTALL_CONTENT"><value>Réinstaller le contenu</value> - </data> + </data> <data name="IDS_DEBUG_SETTINGS"><value>Debug Settings</value> - </data> + </data> <data name="IDS_FIRE_SPREADS"><value>Propagation du feu</value> - </data> + </data> <data name="IDS_TNT_EXPLODES"><value>Explosion de TNT</value> - </data> + </data> <data name="IDS_PLAYER_VS_PLAYER"><value>PvP</value> - </data> + </data> <data name="IDS_TRUST_PLAYERS"><value>Joueurs de confiance</value> - </data> + </data> <data name="IDS_HOST_PRIVILEGES"><value>Privilèges d'hôte</value> - </data> + </data> <data name="IDS_GENERATE_STRUCTURES"><value>Génération de structures</value> - </data> + </data> <data name="IDS_SUPERFLAT_WORLD"><value>Monde superplat</value> - </data> + </data> <data name="IDS_BONUS_CHEST"><value>Coffre bonus</value> - </data> + </data> <data name="IDS_WORLD_OPTIONS"><value>Options mondiales</value> - </data> + </data> +<data name="IDS_GAME_OPTIONS"><value>Options du joueur</value> + </data> +<data name="IDS_MOB_GRIEFING"><value>Ingérence des monstres</value> + </data> +<data name="IDS_KEEP_INVENTORY"><value>Conservation d'inventaire</value> + </data> +<data name="IDS_MOB_SPAWNING"><value>Apparition des monstres</value> + </data> +<data name="IDS_MOB_LOOT"><value>Butin des monstres</value> + </data> +<data name="IDS_TILE_DROPS"><value>Butin des blocs</value> + </data> +<data name="IDS_NATURAL_REGEN"><value>Régénération auto</value> + </data> +<data name="IDS_DAYLIGHT_CYCLE"><value>Cycle jour/nuit</value> + </data> <data name="IDS_CAN_BUILD_AND_MINE"><value>Peut construire et miner</value> </data> <data name="IDS_CAN_USE_DOORS_AND_SWITCHES"><value>Utilisation de portes et leviers possible</value> @@ -3648,7 +4313,7 @@ Voulez-vous installer le pack mash-up ou le pack de textures maintenant ?</valu </data> <data name="IDS_CAN_ATTACK_PLAYERS"><value>Peut attaquer les joueurs</value> </data> -<data name="IDS_CAN_ATTACK_ANIMALS"><value>Attaque d'animaux possible</value> +<data name="IDS_CAN_ATTACK_ANIMALS"><value>Peut attaquer les animaux</value> </data> <data name="IDS_MODERATOR"><value>Modérateur</value> </data> @@ -3826,6 +4491,14 @@ Voulez-vous installer le pack mash-up ou le pack de textures maintenant ?</valu </data> <data name="IDS_POTION_POISON"><value>Poison</value> </data> +<data name="IDS_POTION_WITHER"><value>Wither</value> + </data> +<data name="IDS_POTION_HEALTHBOOST"><value>Boost de santé</value> + </data> +<data name="IDS_POTION_ABSORPTION"><value>Absorption</value> + </data> +<data name="IDS_POTION_SATURATION"><value>Saturation</value> + </data> <data name="IDS_POTION_MOVESPEED_POSTFIX"><value>de rapidité</value> </data> <data name="IDS_POTION_MOVESLOWDOWN_POSTFIX"><value>de lenteur</value> @@ -3864,6 +4537,14 @@ Voulez-vous installer le pack mash-up ou le pack de textures maintenant ?</valu </data> <data name="IDS_POTION_POISON_POSTFIX"><value>de poison</value> </data> +<data name="IDS_POTION_WITHER_POSTFIX"><value>de flétrissure</value> + </data> +<data name="IDS_POTION_HEALTHBOOST_POSTFIX"><value>de boost de santé</value> + </data> +<data name="IDS_POTION_ABSORPTION_POSTFIX"><value>d'absorption</value> + </data> +<data name="IDS_POTION_SATURATION_POSTFIX"><value>de saturation</value> + </data> <data name="IDS_POTION_POTENCY_0"><value></value> </data> <data name="IDS_POTION_POTENCY_1"><value>II</value> @@ -3960,6 +4641,22 @@ Voulez-vous installer le pack mash-up ou le pack de textures maintenant ?</valu </data> <data name="IDS_POTION_DESC_POISON"><value>Réduit progressivement la santé des joueurs, animaux et monstres affectés.</value> </data> +<data name="IDS_POTION_EFFECTS_WHENDRANK"><value>À l'application :</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_HORSE_JUMPSTRENGTH"><value>Force de saut du cheval</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_ZOMBIE_SPAWNREINFORCEMENTS"><value>Renforts zombies</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_MAXHEALTH"><value>Santé max</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_FOLLOWRANGE"><value>Portée d'aggro</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_KNOCKBACKRESISTANCE"><value>Résistance au recul</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_MOVEMENTSPEED"><value>Vitesse</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_ATTACKDAMAGE"><value>Dégâts d'attaque</value> + </data> <data name="IDS_ENCHANTMENT_DAMAGE_ALL"><value>Tranchant</value> </data> <data name="IDS_ENCHANTMENT_DAMAGE_UNDEAD"><value>Châtiment</value> @@ -4050,7 +4747,7 @@ Voulez-vous installer le pack mash-up ou le pack de textures maintenant ?</valu </data> <data name="IDS_DESC_POTATO_BAKED"><value>Restitue 3{*ICON_SHANK_01*}. Obtenu en cuisinant une pomme de terre dans un four.</value> </data> -<data name="IDS_DESC_POTATO_POISONOUS"><value>Restitue 1{*ICON_SHANK_01*} mais peut vous empoisonner. À cuire dans un four ou planter dans une terre labourée.</value> +<data name="IDS_DESC_POTATO_POISONOUS"><value>Restitue 1{*ICON_SHANK_01*} mais peut vous rendre malade.</value> </data> <data name="IDS_DESC_CARROT_GOLDEN"><value>Restitue 3{*ICON_SHANK_01*}. Se fabrique avec une carotte et des pépites d'or.</value> </data> diff --git a/Minecraft.Client/Common/Media/it-IT/strings.resx b/Minecraft.Client/Common/Media/it-IT/strings.resx index 8082dfdc..6eb30dc3 100644 --- a/Minecraft.Client/Common/Media/it-IT/strings.resx +++ b/Minecraft.Client/Common/Media/it-IT/strings.resx @@ -300,6 +300,27 @@ Quando carichi o crei un mondo, se premi il pulsante "Altre opzioni" accederai a {*T2*}Privilegi dell'host{*ETW*}{*B*} Se l'opzione è abilitata, l'host, tramite il menu di gioco, può attivare o disattivare la possibilità di volare, disabilitare la stanchezza e rendersi invisibile. {*DISABLES_ACHIEVEMENTS*}{*B*}{*B*} + {*T2*}Ciclo giorno/notte{*ETW*}{*B*} + Se disattivato, l'ora del giorno non cambia.{*B*}{*B*} + + {*T2*}Mantieni inventario{*ETW*}{*B*} + Se attivato, i giocatori mantengono l'inventario quando muoiono.{*B*}{*B*} + + {*T2*}Generazione mostri{*ETW*}{*B*} + Se disattivata, i mostri non vengono generati naturalmente.{*B*}{*B*} + + {*T2*}Immutabilità{*ETW*}{*B*} + Se disattivata, impedisce a mostri e animali di modificare i blocchi (per esempio, le esplosioni dei creeper non distruggono i blocchi e le pecore non brucano l'erba) o raccogliere oggetti.{*B*}{*B*} + + {*T2*}Bottino mostri{*ETW*}{*B*} + Se disattivato, mostri e animali non rilasciano bottino (per esempio, i creeper non rilasciano polvere da sparo).{*B*}{*B*} + + {*T2*}Rilascio blocchi{*ETW*}{*B*} + Se disattivato, i blocchi non rilasciano oggetti quando vengono distrutti (per esempio, i blocchi di pietra non rilasciano ciottoli).{*B*}{*B*} + + {*T2*}Rigenerazione naturale{*ETW*}{*B*} + Se disattivata, la salute dei giocatori non si rigenera naturalmente.{*B*}{*B*} + {*T1*}Opzioni di generazione del mondo{*ETW*}{*B*} Quando crei un nuovo mondo, sono disponibili alcune opzioni aggiuntive.{*B*}{*B*} @@ -316,7 +337,7 @@ Quando crei un nuovo mondo, sono disponibili alcune opzioni aggiuntive.{*B*}{*B* Quando è attivato, il Sottomondo sarà rigenerato. Questa funzionalità può essere molto utile se hai dei vecchi salvataggi in cui le Fortezze del Sottomondo non erano presenti.{*B*}{*B*} {*T1*}Opzioni di gioco{*ETW*}{*B*} - Durante la partita, premi BACK per aprire il menu di gioco, dove potrai accedere a diverse opzioni.{*B*}{*B*} + Durante la partita, premi{*BACK_BUTTON*}per aprire il menu di gioco, dove potrai accedere a diverse opzioni.{*B*}{*B*} {*T2*}Opzioni host{*ETW*}{*B*} L'host e tutti i giocatori identificati come moderatori possono accedere al menu "Opzioni host", nel quale avranno la possibilità di abilitare o disabilitare le opzioni "Diffusione incendio" ed "Esplosione TNT".{*B*}{*B*} @@ -325,42 +346,44 @@ Quando crei un nuovo mondo, sono disponibili alcune opzioni aggiuntive.{*B*}{*B* Per modificare i privilegi di un giocatore, seleziona il suo nome e premi{*CONTROLLER_VK_A*} per accedere al menu dei privilegi del giocatore, dove potrai agire sulle seguenti opzioni.{*B*}{*B*} {*T2*}Può costruire e scavare{*ETW*}{*B*} - Quando quest'opzione è abilitata, il giocatore può interagire con il mondo normalmente. Se, invece, l'opzione è disattivata, il giocatore non può posizionare né distruggere blocchi e non potrà interagire con oggetti e blocchi di vario tipo. Quest'opzione è disponibile solo se "Autorizza giocatori" è disattivata.{*B*}{*B*} + Questa opzione è disponibile solo se "Autorizza giocatori" è disattivata. Quando l'opzione è attiva, il giocatore può interagire normalmente con il mondo di gioco. Se, invece, l'opzione è disattivata, il giocatore non può posizionare né distruggere blocchi e non potrà interagire con oggetti e blocchi di vario tipo.{*B*}{*B*} {*T2*}Può usare porte e interruttori{*ETW*}{*B*} - Se disattivata, il giocatore non sarà in grado di usare né le porte né gli interruttori. Quest'opzione è disponibile solo se "Autorizza giocatori" è disattivata.{*B*}{*B*} + Questa opzione è disponibile solo se "Autorizza giocatori" è disattivata. Se disattivata, il giocatore non sarà in grado di usare né le porte né gli interruttori.{*B*}{*B*} {*T2*}Può aprire contenitori{*ETW*}{*B*} - Se disattivata, il giocatore non sarà in grado di aprire i contenitori, come le casse. Quest'opzione è disponibile solo se "Autorizza giocatori" è disattivata.{*B*}{*B*} + Questa opzione è disponibile solo se "Autorizza giocatori" è disattivata. Se disattivata, il giocatore non sarà in grado di aprire i contenitori, come le casse.{*B*}{*B*} {*T2*}Può attaccare i giocatori{*ETW*}{*B*} - Se disattivata, impedisce al giocatore di causare danni agli altri utenti. Quest'opzione è disponibile solo se "Autorizza giocatori" è disattivata.{*B*}{*B*} + Questa opzione è disponibile solo se "Autorizza giocatori" è disattivata. Se disattivata, impedisce al giocatore di causare danni agli altri utenti.{*B*}{*B*} {*T2*}Può attaccare animali{*ETW*}{*B*} - Se disattivata, il giocatore non sarà in grado di infliggere danni agli animali. Quest'opzione è disponibile solo se "Autorizza giocatori" è disattivata.{*B*}{*B*} + Questa opzione è disponibile solo se "Autorizza giocatori" è disattivata. Se disattivata, il giocatore non sarà in grado di infliggere danni agli animali.{*B*}{*B*} {*T2*}Moderatore{*ETW*}{*B*} Se quest'opzione è attivata, il giocatore potrà modificare i privilegi degli altri utenti, fatta eccezione per l'host, a patto che "Autorizza giocatori" sia disabilitata. Inoltre, il giocatore potrà espellere gli altri utenti e modificare le opzioni relative alla diffusione degli incendi e all'esplosione del TNT.{*B*}{*B*} {*T2*}Espelli giocatore{*ETW*}{*B*} - Selezionando quest'opzione, è possibile espellere qualsiasi giocatore che non si trova sulla console {*PLATFORM_NAME*} dell'host e tutti gli altri utenti eventualmente collegati tramite la console {*PLATFORM_NAME*} del giocatore espulso. I giocatori espulsi non potranno rientrare prima che la partita sia riavviata.{*B*}{*B*} + {*KICK_PLAYER_DESCRIPTION*}{*B*}{*B*} {*T1*}Opzioni del giocatore host{*ETW*}{*B*} -Se l'opzione "Privilegi dell'host" è attivata, l'host può modificare da solo alcuni privilegi. Per modificare i privilegi di un giocatore, seleziona il suo nome e premi {*CONTROLLER_VK_A*} per aprire il menu dei privilegi del giocatore e accedere alle seguenti opzioni.{*B*}{*B*} +Se l'opzione "Privilegi dell'host" è attivata, l'host può modificare da solo alcuni privilegi. Per modificare i privilegi di un giocatore, seleziona il suo nome e premi{*CONTROLLER_VK_A*} per aprire il menu dei privilegi del giocatore e accedere alle seguenti opzioni.{*B*}{*B*} {*T2*}Può volare{*ETW*}{*B*} Se l'opzione è attivata, il giocatore è in grado di volare. L'opzione ha effetto esclusivamente sulla modalità Sopravvivenza, perché in modalità Creativa, tutti i giocatori possono volare.{*B*}{*B*} - + {*T2*}Disabilita stanchezza{*ETW*}{*B*} L'opzione ha effetto esclusivamente sulla modalità Sopravvivenza. Se attivata, le attività fisiche (camminare, correre, saltare e altre ancora) non fanno diminuire la barra del cibo. Tuttavia, se il giocatore viene ferito, la barra del cibo diminuirà lentamente man mano che il giocatore guarisce.{*B*}{*B*} - + {*T2*}Invisibile{*ETW*}{*B*} Se l'opzione è abilitata, il giocatore è invulnerabile e gli altri utenti non possono vederlo.{*B*}{*B*} - + {*T2*}Può usare il teletrasporto{*ETW*}{*B*} - Permette al giocatore di spostare sé stesso o gli altri utenti, raggiungendo altri giocatori presenti nel mondo. + Permette al giocatore di spostare se stesso o gli altri utenti, raggiungendo altri giocatori presenti nel mondo. </value> </data> +<data name="IDS_KICK_PLAYER_DESCRIPTION"><value>Selezionando quest'opzione, è possibile espellere qualsiasi giocatore che non si trova sulla console {*PLATFORM_NAME*} dell'host e tutti gli altri utenti eventualmente collegati tramite la console {*PLATFORM_NAME*} del giocatore espulso. Il giocatore non potrà accedere nuovamente finché il gioco non sarà stato riavviato.</value> + </data> <data name="IDS_HOW_TO_PLAY_NEXT"><value>Pagina successiva</value> </data> <data name="IDS_HOW_TO_PLAY_PREV"><value>Pagina precedente</value> @@ -424,63 +447,95 @@ così saranno in grado di raggiungerti facilmente. </data> <data name="IDS_HOW_TO_PLAY_MENU_WHATSNEW"><value>Novità</value> </data> -<data name="IDS_HOW_TO_PLAY_WHATSNEW"><value> -{*T3*}Modifiche e aggiunte{*ETW*}{*B*}{*B*} -- Nuovi oggetti: smeraldi, minerale di smeraldo, blocco di smeraldo, forziere di Ender, gancio a filo, mela d'oro incantata, incudine, vaso di fiori, muro di ciottoli, muro di ciottoli coperto di muschio, quadro sbiadito, patata, patata arrostita, patata velenosa, carota, carota d'oro, carota e bastone, -torta di zucca, pozione della visione notturna, pozione dell'invisibilità, quarzo del Sottomondo, minerale di quarzo del Sottomondo, blocco di quarzo, lastra di quarzo, scala di quarzo, blocco cesellato di quarzo, blocco portante di quarzo, libro incantato, tappeto.{*B*} -- Nuove ricette per arenaria liscia e arenaria cesellata.{*B*} -- Nuovi nemici: abitanti del villaggio zombie.{*B*} -- Nuove caratteristiche per la generazione del mondo: templi nel deserto, villaggi nel deserto, templi nella giungla.{*B*} -- Aggiunta la possibilità di commerciare con gli abitanti dei villaggi.{*B*} -- Aggiunta l'interfaccia incudine.{*B*} -- Il colore delle armature di pelle può essere cambiato usando le tinture.{*B*} -- Il colore dei collari dei lupi può essere cambiato usando le tinture.{*B*} -- I maiali possono essere controllati usando bastone e carota quando li si cavalca.{*B*} -- Il contenuto dei forzieri bonus è stato aggiornato con altri oggetti.{*B*} -- La posizione dei mezzi blocchi e degli altri blocchi sui mezzi blocchi è stata modificata.{*B*} -- La posizione delle scale e delle lastre al contrario è stata modificata.{*B*} -- Sono stati aggiunti mestieri diversi per gli abitanti dei villaggi.{*B*} -- Gli abitanti dei villaggi nati da un uovo generazione svolgono mestieri scelti in modo casuale.{*B*} -- È stata aggiunta la possibilità di posizionare i tronchi di legno in orizzontale.{*B*} -- Gli attrezzi di legno possono essere usati come combustibile nelle fornaci.{*B*} -- Le lastre di vetro e quelle di ghiaccio possono essere raccolte con attrezzi dotati dell'incantesimo "Tocco di seta".{*B*} -- Le piastre a pressione di legno e i pulsanti di legno possono essere attivati con le frecce.{*B*} -- I nemici del Sottomondo possono essere generati nel Sopramondo tramite i portali.{*B*} -- I creeper e i ragni sono aggressivi nei confronti del giocatore che li ha colpiti per ultimo.{*B*} -- I nemici in modalità Creativa tornano a essere neutrali dopo un breve periodo.{*B*} -- È stato rimosso l'atterramento in caso di annegamento.{*B*} -- Le porte rotte dagli zombie mostrano i segni dei danni subiti.{*B*} -- Il ghiaccio si scioglie nel Sottomondo.{*B*} -- I calderoni si riempiono d'acqua sotto la pioggia.{*B*} -- I pistoni impiegano il doppio del tempo per tornare al punto di partenza.{*B*} -- In caso siano sellati, i maiali lasciano cadere la sella quando sono uccisi.{*B*} -- Il colore del cielo nel Limite è stato cambiato.{*B*} -- È possibile posizionare corde (per i ganci a filo).{*B*} -- Le gocce di pioggia filtrano tra le foglie.{*B*} -- Le leve possono essere posizionate sulla parte inferiore dei blocchi.{*B*} -- Il TNT infligge danni che variano in base al livello di difficoltà.{*B*} -- La ricetta del libro è stata cambiata.{*B*} -- Le barche rompono le ninfee (le ninfee non rompono più le barche).{*B*} -- I maiali fanno guadagnare un maggior numero di costolette di maiale.{*B*} -- Sono generati meno slime nei mondi superpiatti.{*B*} -- I creeper infliggono una quantità di danni variabile in base al livello di difficoltà, ma l'atterramento è aumentato.{*B*} -- È stato risolto il problema degli Enderman che non aprono le mascelle.{*B*} -- È stato aggiunto il teletrasporto per i giocatori (usando il menu BACK durante il gioco).{*B*} -- Sono state aggiunte opzioni host per il volo, l'invisibilità e l'invulnerabilità per i giocatori in remoto.{*B*} -- Nel mondo tutorial sono stati aggiunti altri tutorial che spiegano nuovi oggetti e caratteristiche del gioco.{*B*} -- Le posizioni dei forzieri dei dischi nel mondo tutorial sono state aggiornate.{*B*} +<data name="IDS_HOW_TO_PLAY_WHATSNEW"><value>{*T3*}Modifiche e aggiunte{*ETW*}{*B*}{*B*} +- Aggiunti nuovi oggetti: argilla indurita, argilla colorata, blocco di carbone, balla di fieno, binario attivatore, blocco di pietra rossa, sensore luce diurna, sgancio, vagoncino, carrello con vagoncino, carrello con TNT, comparatore pietra rossa, piastra a pressione con peso, segnale, cassa intrappolata, razzo d'artificio, stella Fuoco d'artificio, stella del Sottomondo, piombo, corazza per cavalli, targhetta nome, uovo generazione cavallo{*B*} +- Aggiunti nuovi mostri: Avvizzito, scheletri avvizziti, streghe, pipistrelli, cavalli, asini e muli{*B*} +- Aggiunte nuove funzionalità di generazione del terreno: capanna della strega.{*B*} +- Aggiunta interfaccia del segnale.{*B*} +- Aggiunta interfaccia del cavallo.{*B*} +- Aggiunta interfaccia del vagoncino.{*B*} +- Aggiunti i fuochi d'artificio, la cui interfaccia è accessibile dal tavolo da lavoro quando si dispone degli ingredienti per la produzione di una stella Fuoco d'artificio o di un razzo d'artificio.{*B*} +- Aggiunta la modalità Avventura: puoi distruggere i blocchi solo se disponi degli attrezzi adatti.{*B*} +- Aggiunti numerosi nuovi suoni.{*B*} +- Ora mostri, oggetti e proiettili possono attraversare i portali.{*B*} +- Ora i ripetitori possono essere bloccati attivandone i lati con un altro ripetitore.{*B*} +- Zombie e scheletri ora possono essere generati con diverse armi e armature.{*B*} +- Nuovi messaggi in caso di morte del giocatore.{*B*} +- Possibilità di dare un nome ai mostri con una targhetta e di rinominare i contenitori al fine di modificarne il titolo quando viene visualizzato il relativo menu.{*B*} +- La farina d'ossa non fa più crescere qualsiasi oggetto istantaneamente alla dimensione massima, invece lo fa crescere casualmente di vari livelli.{*B*} +- Collocando un comparatore di pietra rossa accanto a casse, banchi di distillazione, distributori e jukebox, è possibile rilevare un segnale pietra rossa che ne illustra il contenuto.{*B*} +- I distributori possono essere rivolti in qualsiasi direzione.{*B*} +- Mangiando una mela d'oro, il giocatore ottiene un "assorbimento" extra di salute temporaneo.{*B*} +- Maggiore è il tempo trascorso in un'area, più i mostri generati in quel luogo saranno potenti.{*B*} </value> </data> <data name="IDS_TITLEUPDATE"><value>{*ETB*}Bentornato! Forse non lo sai, ma Minecraft è appena stato aggiornato.{*B*}{*B*} -Abbiamo aggiunto tante nuove funzionalità per te e i tuoi amici: di seguito troverai elencate quelle principali. Dai un'occhiata e corri a divertirti!{*B*}{*B*} -{*T1*}Nuovi oggetti{*ETB*} - Smeraldi, minerale di smeraldo, blocco di smeraldo, forziere di Ender, gancio a filo, mela d'oro incantata, incudine, vaso di fiori, muro di ciottoli, muro di ciottoli coperto di muschio, quadro sbiadito, patata, patata arrostita, patata velenosa, carota, carota d'oro, carota e bastone, -torta di zucca, pozione della visione notturna, pozione dell'invisibilità, quarzo del Sottomondo, minerale di quarzo del Sottomondo, blocco di quarzo, lastra di quarzo, scala di quarzo, blocco cesellato di quarzo, blocco portante di quarzo, libro incantato, tappeto.{*B*}{*B*} - {*T1*}Nuovi nemici{*ETB*} - Abitanti del villaggio zombie.{*B*}{*B*} -{*T1*}Nuove funzioni di gioco{*ETB*} - Commercia con gli abitanti dei villaggi, ripara e incanta armi e attrezzi con l'incudine, custodisci oggetti nei forzieri di Ender, controlla il maiale che cavalchi usando bastone e carota!{*B*}{*B*} -{*T1*}Nuovi mini tutorial{*ETB*} – Impara a usare le nuove funzioni di gioco nel mondo tutorial!{*B*}{*B*} -{*T1*}Nuove "sorprese nascoste"{*ETB*} – Abbiamo cambiato la posizione di tutti i dischi segreti nel mondo tutorial. Vediamo se riesci a trovarli di nuovo!{*B*}{*B*} +Abbiamo aggiunto tante nuove funzionalità per te e i tuoi amici: di seguito troverai elencate quelle principali. Dai un'occhiata e corri a divertirti!{*B*}{*B*} +{*T1*}Nuovi oggetti{*ETB*} - Argilla indurita, argilla colorata, blocco di carbone, balla di fieno, binario attivatore, blocco di pietra rossa, sensore luce diurna, sgancio, vagoncino, carrello con vagoncino, carrello con TNT, comparatore pietra rossa, piastra a pressione con peso, segnale, cassa intrappolata, razzo d'artificio, stella Fuoco d'artificio, stella del Sottomondo, piombo, corazza per cavalli, targhetta nome, uovo generazione cavallo{*B*}{*B*} +{*T1*}Nuovi mostri{*ETB*} - Avvizzito, scheletri avvizziti, streghe, pipistrelli, cavalli, asini e muli{*B*}{*B*} +{*T1*}Nuove funzionalità{*ETB*} - Doma e cavalca i cavalli, produci e usa i fuochi d'artificio, usa le targhette per dare un nome ad animali e mostri, crea circuiti a pietra rossa più avanzati e usa le nuove opzioni host per controllare le azioni disponibili per i visitatori del tuo mondo!{*B*}{*B*} +{*T1*}Nuovo mondo tutorial{*ETB*} – Scopri funzionalità nuove e familiari nel mondo tutorial. Cerca di trovare tutti i dischi nascosti!{*B*}{*B*} </value> </data> +<data name="IDS_HOW_TO_PLAY_MENU_HORSES"><value>Cavalli</value> +</data> +<data name="IDS_HOW_TO_PLAY_HORSES"><value>{*T3*}COME GIOCARE: CAVALLI{*ETW*}{*B*}{*B*} +Cavalli e asini si trovano principalmente nelle pianure. Se un asino si accoppia con una cavalla, nasce un mulo, il quale però è sterile.{*B*} +Puoi cavalcare tutti i cavalli, asini e muli adulti, ma solo i cavalli possono essere dotati di armatura, così come le borse da sella per il trasporto di oggetti sono riservate ad asini e muli.{*B*}{*B*} +Prima di poter cavalcare un cavallo, un asino o un mulo, dovrai domarlo tentando di cavalcarlo e rimanendo in groppa mentre cerca di disarcionarti.{*B*} +Quando compaiono dei cuoricini intorno all'animale, significa che è domato e potrai cavalcarlo. Per controllare un cavallo, devi dotarlo di una sella.{*B*}{*B*} +Puoi acquistare le selle dagli abitanti dei villaggi oppure trovarle nelle casse nascoste un po' ovunque.{*B*} +Puoi mettere una borsa da sella su un asino o un mulo domato assicurandovi una cassa. Potrai accedere alle borse da sella mentre cavalchi o sei in modalità furtiva.{*B*}{*B*} +Puoi allevare cavalli e asini (ma non muli) come gli altri animali, usando mele d'oro o carote d'oro.{*B*} +Col passare del tempo, i puledri diventeranno adulti, comunque puoi velocizzare l'operazione nutrendoli con fieno o grano.{*B*} + </value> +</data> +<data name="IDS_HOW_TO_PLAY_MENU_BEACONS"><value>Segnali</value> +</data> +<data name="IDS_HOW_TO_PLAY_BEACONS"><value>{*T3*}COME GIOCARE: SEGNALI{*ETW*}{*B*}{*B*} +I segnali attivi proiettano un raggio di luce nel cielo, conferendo poteri speciali ai giocatori nelle vicinanze.{*B*} +Per produrli servono vetro, ossidiana e stelle del Sottomondo, le quali si ottengono sconfiggendo l'Avvizzito.{*B*}{*B*} +I segnali devono essere collocati in modo tale che siano colpiti dalla luce del sole durante il giorno; inoltre vanno posti su piramidi di ferro, oro, smeraldo o diamante.{*B*} +Il materiale su cui è collocato il segnale non influisce sul suo potere.{*B*}{*B*} +Nel menu dei segnali puoi selezionare un potere principale per il tuo segnale: più livelli possiede la piramide, maggiore sarà il numero di poteri tra cui scegliere.{*B*} +Un segnale su una piramide con almeno quattro livelli offre inoltre il potere secondario Rigenerazione o un potere principale rafforzato.{*B*}{*B*} +Per impostare i poteri del tuo segnale, devi sacrificare un lingotto di smeraldo, diamante, oro o ferro nello slot di pagamento.{*B*} +Una volta impostati, i poteri saranno emanati dal segnale senza scadenze o limiti.{*B*} + </value> +</data> +<data name="IDS_HOW_TO_PLAY_MENU_FIREWORKS"><value>Fuochi d'artificio</value> +</data> +<data name="IDS_HOW_TO_PLAY_FIREWORKS"><value>{*T3*}COME GIOCARE: FUOCHI D'ARTIFICIO{*ETW*}{*B*}{*B*} +I fuochi d'artificio sono oggetti decorativi che possono essere lanciati manualmente o dai distributori. Si producono usando carta, povere da sparo e alcune stelle Fuoco d'artificio (facoltative).{*B*} +Colori, dissolvenza, forma, dimensione ed effetti (come scia o scintillii) delle stelle Fuoco d'artificio possono essere personalizzati includendo ingredienti aggiuntivi durante la produzione.{*B*}{*B*} +Per produrre un fuoco d'artificio, inserisci polvere da sparo e carta nella griglia di produzione 3x3 al di sopra dell'inventario.{*B*} +Se lo desideri, puoi inserire alcune stelle Fuoco d'artificio nella griglia di produzione, per aggiungerle al fuoco d'artificio.{*B*} +Più caselle occupi con la polvere da sparo, maggiore sarà l'altezza a cui esploderanno le stelle Fuoco d'artificio.{*B*}{*B*} +Quando vuoi produrre il fuoco d'artificio, prendilo dalla casella di produzione.{*B*}{*B*} +Per produrre le stelle Fuoco d'artificio, inserisci polvere da sparo e tintura nella griglia di produzione.{*B*} + - La tintura stabilisce il colore dell'esplosione della stella Fuoco d'artificio.{*B*} + - Per decidere la forma della stella Fuoco d'artificio, aggiungi una scarica di fuoco, una pepita d'oro, una piuma o una testa di mostro.{*B*} + - Puoi aggiungere una scia usando diamanti e polvere di pietra brillante.{*B*}{*B*} +Una volta creata una stella Fuoco d'artificio, puoi stabilirne il colore di dissolvenza usando la tintura. + </value> + </data> +<data name="IDS_HOW_TO_PLAY_MENU_HOPPERS"><value>Vagoncini</value> +</data> +<data name="IDS_HOW_TO_PLAY_HOPPERS"><value>{*T3*}COME GIOCARE: VAGONCINI{*ETW*}{*B*}{*B*} +I vagoncini si usano per inserire o rimuovere oggetti dai contenitori e per raccogliere automaticamente gli oggetti che vi vengono riposti.{*B*} +Possono influire su Banchi di distillazione, casse, distributori, sganci, carrelli con casse, carrelli con vagoncini e altri vagoncini.{*B*}{*B*} +I vagoncini tentano continuamente di estrarre oggetti da un contenitore adatto posizionato sopra di essi. Inoltre, cercheranno di inserire gli oggetti in essi riposti in un contenitore di scarico.{*B*} +Se un vagoncino funziona grazie a una pietra rossa, si disattiverà e smetterà di prelevare e consegnare oggetti.{*B*}{*B*} +Il vagoncino punta nella direzione in cui cerca di scaricare gli oggetti. Per rivolgere un vagoncino verso un blocco particolare, posizionalo a ridosso di tale blocco mentre ti muovi furtivamente.{*B*} + </value> +</data> +<data name="IDS_HOW_TO_PLAY_MENU_DROPPERS"><value>Sganci</value> +</data> +<data name="IDS_HOW_TO_PLAY_DROPPERS"><value>{*T3*}COME GIOCARE: SGANCI{*ETW*}{*B*}{*B*} +Se attivati da una pietra rossa, gli sganci rilasciano un oggetto casuale sul terreno. Usa {*CONTROLLER_ACTION_USE*} per aprire lo sgancio e inserisci gli oggetti del tuo inventario.{*B*} +Se lo sgancio è rivolto verso un forziere o un altro tipo di contenitore, l'oggetto verrà riposto lì. Puoi creare lunghe serie di sganci per trasportare gli oggetti, ma affinché funzionino devono essere alternativamente attivati e disattivati. + </value> +</data> <data name="IDS_DESC_SWORD"><value>Infligge un danno maggiore della mano.</value> </data> <data name="IDS_DESC_SHOVEL"><value>Serve per scavare terra, erba, sabbia, ghiaia e neve più in fretta che a mano. Le pale servono per scavare palle di neve.</value> @@ -553,7 +608,7 @@ torta di zucca, pozione della visione notturna, pozione dell'invisibilità, quar </data> <data name="IDS_DESC_SLAB"><value>Si usa per creare scale lunghe. Due lastre una sopra l'altra creano un blocco doppio di dimensioni normali.</value> </data> -<data name="IDS_DESC_HALFSLAB"><value>Si usa per costruire scale lunghe. Due lastre poste l'una sull'altra creano un blocco da due lastre di dimensioni normali.</value> +<data name="IDS_DESC_HALFSLAB"><value>Si usa per creare scale lunghe. Due lastre una sopra l'altra creano un blocco doppio di dimensioni normali.</value> </data> <data name="IDS_DESC_TORCH"><value>La torcia si usa per fare luce, nonché per sciogliere neve e ghiaccio.</value> </data> @@ -606,10 +661,36 @@ I colori sono sempre gli stessi, qualunque sia la lana usata.</value> </data> <data name="IDS_DESC_MAP"><value>Mentre la tieni in mano, crea un'immagine di un'area esplorata. Può essere utile per orientarti.</value> </data> +<data name="IDS_DESC_MAP_EMPTY"><value>Quando viene utilizzata, diventa una mappa della parte del mondo in cui ti trovi e si compila man mano che procedi nell'esplorazione.</value> + </data> <data name="IDS_DESC_BOW"><value>Consente attacchi a distanza con le frecce.</value> </data> <data name="IDS_DESC_ARROW"><value>Si usa come munizione per l'arco.</value> </data> +<data name="IDS_DESC_NETHER_STAR"><value>Rilasciato dall'Avvizzito, si usa per produrre segnali.</value> +</data> +<data name="IDS_DESC_FIREWORKS"><value>Quando si attiva, crea esplosioni colorate. Colore, effetto, forma e dissolvenza sono determinati dalla stella Fuoco d'artificio utilizzata al momento della sua produzione.</value> +</data> +<data name="IDS_DESC_FIREWORKS_CHARGE"><value>Si usa per determinare colore, effetto e forma di un fuoco d'artificio.</value> +</data> +<data name="IDS_DESC_COMPARATOR"><value>Si usa nei circuiti con pietre rosse per mantenere, confrontare o sottrarre forza al segnale o per misurare le condizioni di determinati blocchi.</value> +</data> +<data name="IDS_DESC_MINECART_TNT"><value>È un tipo di carrello che funge da blocco di TNT mobile.</value> +</data> +<data name="IDS_DESC_DAYLIGHT_DETECTOR"><value>È un blocco che emette un segnale pietra rossa in base alla luce del sole (o alla sua assenza).</value> +</data> +<data name="IDS_DESC_MINECART_HOPPER"><value>È uno speciale tipo di carrello che funziona in modo simile al vagoncino. Raccoglie gli oggetti sui binari e dai contenitori sopra di esso.</value> +</data> +<data name="IDS_DESC_IRON_HORSE_ARMOR"><value>Speciale tipo di corazza che si può far indossare a un cavallo. Garantisce 5 punti armatura.</value> +</data> +<data name="IDS_DESC_GOLD_HORSE_ARMOR"><value>Speciale tipo di corazza che si può far indossare a un cavallo. Garantisce 7 punti armatura.</value> +</data> +<data name="IDS_DESC_DIAMOND_HORSE_ARMOR"><value>Speciale tipo di corazza che si può far indossare a un cavallo. Garantisce 11 punti armatura.</value> +</data> +<data name="IDS_DESC_LEAD"><value>Serve per allacciare il nemico al giocatore o alle recinzioni.</value> +</data> +<data name="IDS_DESC_NAME_TAG"><value>Serve per dare un nome ai nemici nel mondo.</value> +</data> <data name="IDS_DESC_BREAD"><value>Reintegra 2,5{*ICON_SHANK_01*}.</value> </data> <data name="IDS_DESC_CAKE"><value>Reintegra 1{*ICON_SHANK_01*}. Utilizzabile 6 volte.</value> @@ -628,7 +709,7 @@ I colori sono sempre gli stessi, qualunque sia la lana usata.</value> </data> <data name="IDS_DESC_BEEF_COOKED"><value>Reintegra 4{*ICON_SHANK_01*}. Si crea cucinando il manzo crudo nella fornace.</value> </data> -<data name="IDS_DESC_PORKCHOP_RAW"><value>Reintegra 1,5{*ICON_SHANK_01*} o si può cucinare nella fornace.</value> +<data name="IDS_DESC_PORKCHOP_RAW"><value>Reintegra 1,5{*ICON_SHANK_01*}, o può essere cucinato in una fornace.</value> </data> <data name="IDS_DESC_PORKCHOP_COOKED"><value>Reintegra 4{*ICON_SHANK_01*}. Si crea cucinando una costoletta di maiale in una fornace.</value> </data> @@ -661,7 +742,7 @@ I colori sono sempre gli stessi, qualunque sia la lana usata.</value> </data> <data name="IDS_DESC_POWEREDRAIL"><value>Accesi, fanno accelerare i carrelli da miniera che ci passano sopra. Spenti, fanno fermare i carrelli da miniera.</value> </data> -<data name="IDS_DESC_DETECTORRAIL"><value>Funzionano come la piastra a pressione (inviano un segnale pietra rossa mentre sono in funzione) ma sono attivabili solo dal carrello da miniera.</value> +<data name="IDS_DESC_DETECTORRAIL"><value>Funziona come la piastra a pressione (invia un segnale pietra rossa mentre è in funzione) ma è attivabile solo dal carrello da miniera.</value> </data> <data name="IDS_DESC_MINECART"><value>Trasporta te, un animale o un mostro sui binari.</value> </data> @@ -934,100 +1015,158 @@ I colori sono sempre gli stessi, qualunque sia la lana usata.</value> </data> <data name="IDS_DESC_SKULL"><value>Le teste di Mob si possono collocare come decorazioni o indossare come maschere nello slot per l'elmo.</value> </data> +<data name="IDS_DESC_COMMAND_BLOCK"><value>Serve per eseguire ordini.</value> + </data> +<data name="IDS_DESC_BEACON"><value>Proietta un raggio di luce nel cielo e conferisce effetti positivi ai giocatori vicini.</value> + </data> +<data name="IDS_DESC_CHEST_TRAP"><value>Vi si possono conservare blocchi e oggetti. Colloca due casse una accanto all'altra per creare una cassa grande dalla capacità doppia. La cassa intrappolata crea inoltre una carica di pietra rossa quando viene aperta.</value> + </data> +<data name="IDS_DESC_WEIGHTED_PLATE_LIGHT"><value>Fornisce una carica di pietra rossa. La carica è più potente se ci sono più oggetti sulla piastra.</value> + </data> +<data name="IDS_DESC_WEIGHTED_PLATE_HEAVY"><value>Fornisce una carica di pietra rossa. La carica è più potente se ci sono più oggetti sulla piastra. Richiede un peso maggiore rispetto alla piastra leggera.</value> + </data> +<data name="IDS_DESC_REDSTONE_BLOCK"><value>Si usa come fonte energetica per la pietra rossa. Riconvertibile in pietra rossa.</value> + </data> +<data name="IDS_DESC_HOPPER"><value>Si usa per prelevare oggetti o per trasferirli dentro e fuori vari contenitori.</value> + </data> +<data name="IDS_DESC_ACTIVATOR_RAIL"><value>Un tipo di binario che attiva o disattiva i carrelli con vagoncini e attiva i carrelli con TNT.</value> + </data> +<data name="IDS_DESC_DROPPER"><value>Serve per custodire e depositare oggetti o per spingerli in un altro contenitore quando viene fornita una carica di pietra rossa.</value> + </data> +<data name="IDS_DESC_STAINED_CLAY"><value>Blocchi colorati prodotti tingendo l'argilla indurita.</value> + </data> +<data name="IDS_DESC_HAY"><value>Si può usare per nutrire cavalli, asini o muli e reintegrare fino a 10 cuori. Accelera la crescita dei puledri.</value> + </data> +<data name="IDS_DESC_HARDENED_CLAY"><value>Si crea fondendo argilla nella fornace.</value> + </data> +<data name="IDS_DESC_STAINED_GLASS"><value>Si produce usando vetro e tintura.</value> + </data> +<data name="IDS_DESC_STAINED_GLASS_PANE"><value>Si produce con il vetro colorato.</value> + </data> +<data name="IDS_DESC_COAL_BLOCK"><value>Per conservare il carbone in poco spazio. Utilizzabile per il funzionamento della fornace.</value> + </data> <data name="IDS_SQUID"><value>Calamaro</value> - </data> + </data> <data name="IDS_DESC_SQUID"><value>Rilascia sacche di inchiostro quando viene ucciso.</value> - </data> + </data> <data name="IDS_COW"><value>Mucca</value> - </data> + </data> <data name="IDS_DESC_COW"><value>Rilascia pelle quando viene uccisa. Si può anche mungere usando un secchio.</value> - </data> + </data> <data name="IDS_SHEEP"><value>Pecora</value> - </data> + </data> <data name="IDS_DESC_SHEEP"><value>Rilascia lana quando viene tosata (se non è già stata tosata). Si può creare lana di vari colori usando le tinture.</value> - </data> + </data> <data name="IDS_CHICKEN"><value>Gallina</value> - </data> + </data> <data name="IDS_DESC_CHICKEN"><value>Rilascia piume quando viene uccisa, inoltre a volte depone le uova.</value> - </data> + </data> <data name="IDS_PIG"><value>Maiale</value> - </data> + </data> <data name="IDS_DESC_PIG"><value>Rilascia costolette quando viene ucciso. Si può cavalcare usando una sella.</value> - </data> + </data> <data name="IDS_WOLF"><value>Lupo</value> - </data> + </data> <data name="IDS_DESC_WOLF"><value>Docile finché non viene attaccato, nel qual caso reagisce. Si può domare usando le ossa, che lo convincono a seguirti e ad attaccare i tuoi nemici.</value> - </data> + </data> <data name="IDS_CREEPER"><value>Creeper</value> - </data> + </data> <data name="IDS_DESC_CREEPER"><value>Esplode se ti avvicini troppo!</value> - </data> + </data> <data name="IDS_SKELETON"><value>Scheletro</value> - </data> + </data> <data name="IDS_DESC_SKELETON"><value>Ti lancia delle frecce. Rilascia frecce quando viene ucciso.</value> - </data> + </data> <data name="IDS_SPIDER"><value>Ragno</value> - </data> + </data> <data name="IDS_DESC_SPIDER"><value>Ti attacca quando ti avvicini. Può arrampicarsi sui muri. Rilascia un pungiglione quando viene ucciso.</value> - </data> + </data> <data name="IDS_ZOMBIE"><value>Zombie</value> - </data> + </data> <data name="IDS_DESC_ZOMBIE"><value>Ti attacca quando ti avvicini.</value> - </data> + </data> <data name="IDS_PIGZOMBIE"><value>Uomo-maiale zombie</value> - </data> + </data> <data name="IDS_DESC_PIGZOMBIE"><value>Inizialmente docile, ma se ne colpisci uno verrai attaccato da un gruppo.</value> - </data> + </data> <data name="IDS_GHAST"><value>Ghast</value> - </data> + </data> <data name="IDS_DESC_GHAST"><value>Ti lancia sfere di fuoco che esplodono al contatto.</value> - </data> + </data> <data name="IDS_SLIME"><value>Slime</value> - </data> + </data> <data name="IDS_DESC_SLIME"><value>Se danneggiato, si divide in slime più piccoli.</value> - </data> + </data> <data name="IDS_ENDERMAN"><value>Enderman</value> - </data> + </data> <data name="IDS_DESC_ENDERMAN"><value>Ti attacca se lo guardi. Può anche spostare blocchi.</value> - </data> + </data> <data name="IDS_SILVERFISH"><value>Pesciolino d'argento</value> - </data> + </data> <data name="IDS_DESC_SILVERFISH"><value>Quando viene attaccato, attira tutti i Pesciolini d'argento nascosti nei dintorni. Si nasconde nei blocchi di pietra.</value> - </data> + </data> <data name="IDS_CAVE_SPIDER"><value>Ragno delle grotte</value> - </data> + </data> <data name="IDS_DESC_CAVE_SPIDER"><value>Il suo morso è velenoso.</value> - </data> + </data> <data name="IDS_MUSHROOM_COW"><value>Muccafungo</value> - </data> + </data> <data name="IDS_DESC_MUSHROOM_COW"><value>Si usa con una Ciotola per preparare la Zuppa di funghi. Deposita funghi e diventa una mucca normale quando viene tosata.</value> - </data> + </data> <data name="IDS_SNOWMAN"><value>Golem di neve</value> - </data> + </data> <data name="IDS_DESC_SNOWMAN"><value>Il Golem di neve può essere creato assemblando blocchi di neve e una zucca. Lancia palle di neve contro i nemici del suo creatore.</value> - </data> + </data> <data name="IDS_ENDERDRAGON"><value>Drago di Ender</value> - </data> + </data> <data name="IDS_DESC_ENDERDRAGON"><value>Grosso drago nero che si trova nel Limite.</value> - </data> + </data> <data name="IDS_BLAZE"><value>Vampe</value> - </data> + </data> <data name="IDS_DESC_BLAZE"><value>Nemici che si trovano nel Sottomondo, soprattutto all'interno delle Fortezze. Quando vengono uccisi, depositano Bacchette di Vampe.</value> - </data> + </data> <data name="IDS_LAVA_SLIME"><value>Cubo di magma</value> - </data> + </data> <data name="IDS_DESC_LAVA_SLIME"><value>Si trovano nel Sottomondo. Simili a Slime, si dividono in esemplari più piccoli quando vengono uccisi.</value> - </data> + </data> <data name="IDS_VILLAGER"><value>Abitante del villaggio</value> - </data> + </data> <data name="IDS_OZELOT"><value>Ocelot</value> - </data> + </data> <data name="IDS_DESC_OZELOT"><value>Possono essere trovati nelle giungle. Sono addomesticabili se sfamati con pesce crudo, ma aspetta che sia lui ad avvicinarsi a te, perché un movimento brusco lo metterebbe in fuga.</value> - </data> + </data> <data name="IDS_IRONGOLEM"><value>Golem di ferro</value> - </data> + </data> <data name="IDS_DESC_IRONGOLEM"><value>Appare nei villaggi per proteggerli, può essere creato usando blocchi di ferro e zucche.</value> - </data> + </data> +<data name="IDS_BAT"><value>Pipistrello</value> + </data> +<data name="IDS_DESC_BAT"><value>Queste creature volanti si trovano nelle caverne o in altri grandi spazi chiusi.</value> + </data> +<data name="IDS_WITCH"><value>Strega</value> + </data> +<data name="IDS_DESC_WITCH"><value>Si trovano nelle paludi e attaccano lanciando pozioni. Quando vengono uccise, rilasciano pozioni.</value> + </data> +<data name="IDS_HORSE"><value>Cavallo</value> + </data> +<data name="IDS_DESC_HORSE"><value>Questi animali possono essere domati e quindi cavalcati.</value> + </data> +<data name="IDS_DONKEY"><value>Asino</value> + </data> +<data name="IDS_DESC_DONKEY"><value>Questi animali possono essere domati e quindi cavalcati. Possono trasportare una cassa.</value> + </data> +<data name="IDS_MULE"><value>Mulo</value> + </data> +<data name="IDS_DESC_MULE"><value>Nasce dall'incrocio tra un cavallo e un asino. Questi animali possono essere domati e quindi cavalcati; inoltre possono trasportare casse.</value> + </data> +<data name="IDS_ZOMBIE_HORSE"><value>Cavallo zombie</value> + </data> +<data name="IDS_SKELETON_HORSE"><value>Cavallo scheletro</value> + </data> +<data name="IDS_WITHER"><value>Avvizzito</value> + </data> +<data name="IDS_DESC_WITHER"><value>Si producono usando teschi di Avvizzito e sabbie mobili. Scagliano teschi esplosivi contro di te.</value> + </data> <data name="IDS_CREDITS_EXPLODANIM"><value>Explosives Animator</value> </data> <data name="IDS_CREDITS_CONCEPTART"><value>Concept Artist</value> @@ -1374,6 +1513,8 @@ I colori sono sempre gli stessi, qualunque sia la lana usata.</value> </data> <data name="IDS_ITEM_MAP"><value>Mappa</value> </data> +<data name="IDS_ITEM_MAP_EMPTY"><value>Mappa vuota</value> + </data> <data name="IDS_ITEM_RECORD_01"><value>Disco - "13"</value> </data> <data name="IDS_ITEM_RECORD_02"><value>Disco - "gatto"</value> @@ -1452,9 +1593,9 @@ I colori sono sempre gli stessi, qualunque sia la lana usata.</value> </data> <data name="IDS_ITEM_FIREBALL"><value>Scarica di fuoco</value> </data> -<data name="IDS_ITEM_FIREBALLCHARCOAL"><value>Scarica di fuoco (carbone vegetale)</value> +<data name="IDS_ITEM_FIREBALLCHARCOAL"><value>Scarica fuoco (carbone veg.)</value> </data> -<data name="IDS_ITEM_FIREBALLCOAL"><value>Scarica di fuoco (carbone)</value> +<data name="IDS_ITEM_FIREBALLCOAL"><value>Scarica fuoco (carbone)</value> </data> <data name="IDS_ITEM_ITEMFRAME"><value>Espositore</value> </data> @@ -1476,6 +1617,28 @@ I colori sono sempre gli stessi, qualunque sia la lana usata.</value> </data> <data name="IDS_ITEM_SKULL_CREEPER"><value>Testa di Creeper</value> </data> +<data name="IDS_NETHER_STAR"><value>Stella del Sottomondo</value> + </data> +<data name="IDS_FIREWORKS"><value>Razzo d'artificio</value> + </data> +<data name="IDS_FIREWORKS_CHARGE"><value>Stella Fuoco d'artificio</value> + </data> +<data name="IDS_ITEM_COMPARATOR"><value>Comparatore pietra rossa</value> + </data> +<data name="IDS_ITEM_MINECART_TNT"><value>Carrello con TNT</value> + </data> +<data name="IDS_ITEM_MINECART_HOPPER"><value>Carrello con vagoncino</value> + </data> +<data name="IDS_ITEM_IRON_HORSE_ARMOR"><value>Corazza di ferro per cavallo</value> + </data> +<data name="IDS_ITEM_GOLD_HORSE_ARMOR"><value>Corazza d'oro per cavallo</value> + </data> +<data name="IDS_ITEM_DIAMOND_HORSE_ARMOR"><value>Corazza di diamante per cavallo</value> + </data> +<data name="IDS_ITEM_LEAD"><value>Piombo</value> + </data> +<data name="IDS_ITEM_NAME_TAG"><value>Targhetta nome</value> + </data> <data name="IDS_TILE_STONE"><value>Pietra</value> </data> <data name="IDS_TILE_GRASS"><value>Blocco d'erba</value> @@ -1492,6 +1655,8 @@ I colori sono sempre gli stessi, qualunque sia la lana usata.</value> </data> <data name="IDS_TILE_JUNGLE_PLANKS"><value>Assi di legno della giungla</value> </data> +<data name="IDS_TILE_PLANKS"><value>Assi di legno (qualsiasi tipo)</value> + </data> <data name="IDS_TILE_SAPLING"><value>Arbusto</value> </data> <data name="IDS_TILE_SAPLING_OAK"><value>Arbusto di quercia</value> @@ -1604,7 +1769,7 @@ I colori sono sempre gli stessi, qualunque sia la lana usata.</value> </data> <data name="IDS_TILE_STONESLAB_SAND"><value>Lastra di arenaria</value> </data> -<data name="IDS_TILE_STONESLAB_WOOD"><value>Lastra di legno</value> +<data name="IDS_TILE_STONESLAB_WOOD"><value>Lastra di legno di quercia</value> </data> <data name="IDS_TILE_STONESLAB_COBBLE"><value>Lastra acciottolata</value> </data> @@ -1612,15 +1777,15 @@ I colori sono sempre gli stessi, qualunque sia la lana usata.</value> </data> <data name="IDS_TILE_STONESLAB_SMOOTHBRICK"><value>Lastra di mattoni di pietra</value> </data> -<data name="IDS_TILE_STONESLAB_OAK"><value>Lastra di legna di quercia</value> +<data name="IDS_TILE_STONESLAB_OAK"><value>Lastra di legno di quercia</value> </data> <data name="IDS_TILE_STONESLAB_SPRUCE"><value>Lastra di arbusto</value> </data> <data name="IDS_TILE_STONESLAB_BIRCH"><value>Lastra di legno di betulla</value> </data> -<data name="IDS_TILE_STONESLAB_JUNGLE"><value>Lastra di legno della giungla</value> +<data name="IDS_TILE_STONESLAB_JUNGLE"><value>Lastra di legno tropicale</value> </data> -<data name="IDS_TILE_STONESLAB_NETHERBRICK"><value>Lastra di mattoni del Sottomondo</value> +<data name="IDS_TILE_STONESLAB_NETHERBRICK"><value>Lastra matt. Sottomondo</value> </data> <data name="IDS_TILE_BRICK"><value>Mattoni</value> </data> @@ -1750,7 +1915,7 @@ I colori sono sempre gli stessi, qualunque sia la lana usata.</value> </data> <data name="IDS_TILE_STONE_BRICK_SMOOTH"><value>Mattoni di pietra</value> </data> -<data name="IDS_TILE_STONE_BRICK_SMOOTH_MOSSY"><value>Mattoni di pietra coperti di muschio</value> +<data name="IDS_TILE_STONE_BRICK_SMOOTH_MOSSY"><value>Mattoni di pietra muschiati</value> </data> <data name="IDS_TILE_STONE_BRICK_SMOOTH_CRACKED"><value>Mattoni di pietra lesionati</value> </data> @@ -1790,9 +1955,9 @@ I colori sono sempre gli stessi, qualunque sia la lana usata.</value> </data> <data name="IDS_TILE_NETHERBRICK"><value>Mattone del Sottomondo</value> </data> -<data name="IDS_TILE_NETHERFENCE"><value>Recinzione di mattoni del Sottomondo</value> +<data name="IDS_TILE_NETHERFENCE"><value>Recinzione matt. Sottomondo</value> </data> -<data name="IDS_TILE_STAIRS_NETHERBRICK"><value>Scale di mattoni del Sottomondo</value> +<data name="IDS_TILE_STAIRS_NETHERBRICK"><value>Scale matt. Sottomondo</value> </data> <data name="IDS_TILE_NETHERSTALK"><value>Verruca del Sottomondo</value> </data> @@ -1820,7 +1985,7 @@ I colori sono sempre gli stessi, qualunque sia la lana usata.</value> </data> <data name="IDS_TILE_STAIRS_BIRCHWOOD"><value>Scale di legno di betulla</value> </data> -<data name="IDS_TILE_STAIRS_JUNGLEWOOD"><value>Scala di legno della giungla</value> +<data name="IDS_TILE_STAIRS_JUNGLEWOOD"><value>Scala di legno tropicale</value> </data> <data name="IDS_TILE_REDSTONE_LIGHT"><value>Torcia di pietra rossa</value> </data> @@ -1828,6 +1993,190 @@ I colori sono sempre gli stessi, qualunque sia la lana usata.</value> </data> <data name="IDS_TILE_SKULL"><value>Teschio</value> </data> +<data name="IDS_TILE_COMMAND_BLOCK"><value>Blocco di comando</value> + </data> +<data name="IDS_TILE_BEACON"><value>Segnale</value> + </data> +<data name="IDS_TILE_CHEST_TRAP"><value>Cassa intrappolata</value> + </data> +<data name="IDS_TILE_WEIGHTED_PLATE_LIGHT"><value>Piastra a press. pesata (leggera)</value> + </data> +<data name="IDS_TILE_WEIGHTED_PLATE_HEAVY"><value>Piastra a press. pesata (pesante)</value> + </data> +<data name="IDS_TILE_COMPARATOR"><value>Comparatore pietra rossa</value> + </data> +<data name="IDS_TILE_DAYLIGHT_DETECTOR"><value>Sensore luce diurna</value> + </data> +<data name="IDS_TILE_REDSTONE_BLOCK"><value>Blocco di pietra rossa</value> + </data> +<data name="IDS_TILE_HOPPER"><value>Vagoncino</value> + </data> +<data name="IDS_TILE_ACTIVATOR_RAIL"><value>Binario attivatore</value> + </data> +<data name="IDS_TILE_DROPPER"><value>Sgancio</value> + </data> +<data name="IDS_TILE_STAINED_CLAY"><value>Argilla colorata</value> + </data> +<data name="IDS_TILE_HAY"><value>Balla di fieno</value> + </data> +<data name="IDS_TILE_HARDENED_CLAY"><value>Argilla indurita</value> + </data> +<data name="IDS_TILE_COAL"><value>Blocco di carbone</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_BLACK"><value>Argilla colorata nera</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_RED"><value>Argilla colorata rossa</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_GREEN"><value>Argilla colorata verde</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_BROWN"><value>Argilla colorata marrone</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_BLUE"><value>Argilla colorata blu</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_PURPLE"><value>Argilla colorata viola</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_CYAN"><value>Argilla colorata turchese</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_SILVER"><value>Arg. col. grigio chiaro</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_GRAY"><value>Argilla colorata grigia</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_PINK"><value>Argilla colorata rosa</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_LIME"><value>Arg. col. verde acido</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_YELLOW"><value>Argilla colorata gialla</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_LIGHT_BLUE"><value>Argilla colorata azzurra</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_MAGENTA"><value>Argilla colorata magenta</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_ORANGE"><value>Argilla colorata arancione</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_WHITE"><value>Argilla colorata bianca</value> + </data> +<data name="IDS_TILE_STAINED_GLASS"><value>Vetro colorato</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_BLACK"><value>Vetro colorato nero</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_RED"><value>Vetro colorato rosso</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_GREEN"><value>Vetro colorato verde</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_BROWN"><value>Vetro colorato marrone</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_BLUE"><value>Vetro colorato blu</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PURPLE"><value>Vetro colorato viola</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_CYAN"><value>Vetro colorato turchese</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_SILVER"><value>Vetro colorato grigio chiaro</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_GRAY"><value>Vetro colorato grigio</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PINK"><value>Vetro colorato rosa</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_LIME"><value>Vetro colorato verde lime</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_YELLOW"><value>Vetro colorato giallo</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_LIGHT_BLUE"><value>Vetro colorato azzurro</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_MAGENTA"><value>Vetro colorato magenta</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_ORANGE"><value>Vetro colorato arancione</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_WHITE"><value>Vetro colorato bianco</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE"><value>Lastra di vetro colorato</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_BLACK"><value>Lastra di vetro colorato nera</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_RED"><value>Lastra di vetro colorato rossa</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_GREEN"><value>Lastra di vetro colorato verde</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_BROWN"><value>Lastra di vetro colorato marrone</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_BLUE"><value>Lastra di vetro colorato blu</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_PURPLE"><value>Lastra di vetro colorato viola</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_CYAN"><value>Lastra di vetro colorato turchese</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_SILVER"><value>Lastra di vetro colorato grigio chiaro</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_GRAY"><value>Lastra di vetro colorato grigia</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_PINK"><value>Lastra di vetro colorato rosa</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_LIME"><value>Lastra di vetro colorato verde lime</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_YELLOW"><value>Lastra di vetro colorato gialla</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_LIGHT_BLUE"><value>Lastra di vetro colorato azzurra</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_MAGENTA"><value>Lastra di vetro colorato magenta</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_ORANGE"><value>Lastra di vetro colorato arancione</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_WHITE"><value>Lastra di vetro colorato bianca</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_0"><value>Sfera piccola</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_1"><value>Sfera grande</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_2"><value>A forma di stella</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_3"><value>A forma di creeper</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_4"><value>Esplosione</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE"><value>Forma sconosciuta</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_BLACK"><value>Nero</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_RED"><value>Rosso</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_GREEN"><value>Verde</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_BROWN"><value>Marrone</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_BLUE"><value>Blu</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_PURPLE"><value>Viola</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_CYAN"><value>Turchese</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_SILVER"><value>Grigio chiaro</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_GRAY"><value>Grigio</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_PINK"><value>Rosa</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_LIME"><value>Verde lime</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_YELLOW"><value>Giallo</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_LIGHT_BLUE"><value>Azzurro</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_MAGENTA"><value>Magenta</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_ORANGE"><value>Arancione</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_WHITE"><value>Bianco</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_CUSTOM"><value>Personalizzato</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_FADE_TO"><value>Dissolvenza</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_FLICKER"><value>Luccichio</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TRAIL"><value>Scia</value> + </data> +<data name="IDS_ITEM_FIREWORKS_FLIGHT"><value>Durata volo:</value> + </data> <data name="IDS_CURRENT_LAYOUT"><value>Comandi attuali</value> </data> <data name="IDS_CONTROLS_LAYOUT"><value>Layout</value> @@ -2005,8 +2354,7 @@ Di notte, i mostri vagano in libertà, quindi costruisci un riparo per tempo.</v </data> <data name="IDS_TUTORIAL_TASK_INV_OVERVIEW"><value> Questo è il tuo inventario. Mostra gli oggetti che puoi tenere in mano e quelli che trasporti, nonché la tua eventuale armatura. - </value> - </data> + </value></data> <data name="IDS_TUTORIAL_PROMPT_INV_OVERVIEW"><value>{*B*} Premi{*CONTROLLER_VK_A*} per continuare.{*B*} Premi{*CONTROLLER_VK_B*} se sai già come si usa l'inventario. @@ -2027,8 +2375,8 @@ Di notte, i mostri vagano in libertà, quindi costruisci un riparo per tempo.</v </value> </data> <data name="IDS_TUTORIAL_TASK_INV_INFO"><value> - Se vuoi maggiori informazioni su un oggetto, spostaci sopra il puntatore e premi{*CONTROLLER_VK_RT*}. - </value> + Se vuoi maggiori informazioni su un oggetto, spostaci sopra il puntatore e premi{*CONTROLLER_ACTION_MENU_PAGEDOWN*} . + </value> </data> <data name="IDS_TUTORIAL_TASK_INV_EXIT"><value> Ora premi{*CONTROLLER_VK_B*} per uscire dall'inventario. @@ -2061,8 +2409,8 @@ Di notte, i mostri vagano in libertà, quindi costruisci un riparo per tempo.</v </value> </data> <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_INFO"><value> - Se vuoi maggiori informazioni su un oggetto, spostaci sopra il puntatore e premi{*CONTROLLER_VK_RT*}. - </value> + Se vuoi maggiori informazioni su un oggetto, spostaci sopra il puntatore e premi{*CONTROLLER_ACTION_MENU_PAGEDOWN*} . + </value> </data> <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT"><value> Ora premi{*CONTROLLER_VK_B*} per uscire dall'inventario della modalità Creativa. @@ -2608,6 +2956,211 @@ Durante il volo, puoi tenere premuto{*CONTROLLER_ACTION_JUMP*} per salire e{*CON Premi{*CONTROLLER_VK_B*} se sai già come funzionano la barra del cibo e l'alimentazione. </value> </data> +<data name="IDS_TUTORIAL_TASK_HORSE_MENU_OVERVIEW"><value> + Questa è l'interfaccia dell'inventario del cavallo. + </value> + </data> +<data name="IDS_TUTORIAL_PROMPT_HORSE_MENU_OVERVIEW"><value> + {*B*}Premi{*CONTROLLER_VK_A*} per continuare. + {*B*}Premi{*CONTROLLER_VK_B*} se sai già usare l'inventario del cavallo. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_MENU_LAYOUT"><value> + L'inventario del cavallo ti consente di trasferire o equipaggiare oggetti per il tuo cavallo, asino o mulo. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_MENU_EQUIPMENT"><value> + Sella il tuo cavallo inserendo una sella nel relativo slot. Puoi far indossare una corazza a un cavallo collocandola nel relativo slot. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_MENU_SADDLEBAGS"><value> + In questo menu puoi anche trasferire oggetti tra l'inventario e le borse da sella sulla groppa di asini e muli. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_OVERVIEW"><value>Hai trovato un cavallo.</value> + </data> +<data name="IDS_TUTORIAL_TASK_DONKEY_OVERVIEW"><value>Hai trovato un asino.</value> + </data> +<data name="IDS_TUTORIAL_TASK_MULE_OVERVIEW"><value>Hai trovato un mulo.</value> + </data> +<data name="IDS_TUTORIAL_PROMPT_HORSE_OVERVIEW"><value> + {*B*}Premi{*CONTROLLER_VK_A*} per saperne di più su cavalli, asini e muli. + {*B*}Premi{*CONTROLLER_VK_B*} se sai già tutto su cavalli, asini e muli. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_INTRO"><value> + Cavalli e asini si trovano principalmente nelle pianure, mentre i muli nascono dall'accoppiamento tra un asino e un cavallo, ma ricorda che sono sterili e non potranno riprodursi a loro volta. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_PURPOSE"><value> + Puoi cavalcare tutti i cavalli, i muli e gli asini adulti, ma puoi far indossare una corazza soltanto ai cavalli, mentre asini e muli possono essere dotati di una borsa da sella per il trasporto di oggetti. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_TAMING"><value> + Prima di poter cavalcare un cavallo, un asino o un mulo, è necessario domarlo tentando di cavalcarlo e resistendo mentre cerca di disarcionarti. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_TAMING2"><value> + Quando compaiono dei cuori e non tenta più di farti finire a terra, significa che è stato domato. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_RIDE"><value> + Ora prova a cavalcare questo cavallo. Usa {*CONTROLLER_ACTION_USE*} senza impugnare oggetti o attrezzi per salirgli in groppa. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_SADDLES"><value> + Per controllare un cavallo, devi dotarlo di una sella, che puoi acquistare dagli abitanti dei villaggi o trovare nelle casse sparse per il mondo. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_SADDLEBAGS"><value> + Puoi mettere una borsa da sella su un asino o un mulo domato assicurandovi una cassa. Potrai accedere alle borse da sella mentre cavalchi o sei in modalità furtiva. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_BREEDING"><value> + Cavalli e asini (non i muli) possono essere allevati come gli altri animali, usando mele d'oro o carote d'oro. Col passare del tempo, i puledri diventeranno cavalli adulti, ma puoi velocizzare il processo nutrendoli con fieno o grano. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_AREA"><value> + Qui puoi provare a domare cavalli e asini; inoltre, troverai selle, corazze e altre oggetti utili nelle casse. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_MENU_OVERVIEW"><value> + Questa è l'interfaccia del segnale, che puoi usare per scegliere i poteri conferiti dai tuoi segnali. + </value> + </data> +<data name="IDS_TUTORIAL_PROMPT_BEACON_MENU_OVERVIEW"><value> + {*B*}Premi{*CONTROLLER_VK_A*} per continuare. + {*B*}Premi{*CONTROLLER_VK_B*} se sai già usare l'inventario del segnale. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_MENU_PRIMARY_POWERS"><value> + Nel menu del segnale, puoi selezionare un potere principale: più livelli possiede la piramide, maggiore sarà il numero di poteri tra cui scegliere. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_MENU_SECONDARY_POWER"><value> + Un segnale su una piramide con almeno quattro livelli offre inoltre il potere secondario Rigenerazione o un potere principale rafforzato. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_MENU_ACTIVATION"><value> + Per impostare i poteri del tuo segnale, devi sacrificare un lingotto di smeraldo, diamante, oro o ferro nello slot di pagamento. Una volta impostati, i poteri saranno emanati dal segnale senza scadenze o limiti. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_OVERVIEW"><value>Sulla cima di questa piramide c'è un segnale inattivo.</value> + </data> +<data name="IDS_TUTORIAL_PROMPT_BEACON_OVERVIEW"><value> + {*B*}Premi{*CONTROLLER_VK_A*} per saperne di più sui segnali. + {*B*}Premi{*CONTROLLER_VK_B*} se sai già tutto sui segnali. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_PURPOSE"><value> + I segnali attivi proiettano un raggio di luce nel cielo, conferendo poteri speciali ai giocatori nelle vicinanze. Per produrli servono vetro, ossidiana e stelle del Sottomondo, le quali si ottengono sconfiggendo l'Avvizzito. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_DESIGN"><value> + I segnali devono essere collocati in modo tale che siano colpiti dalla luce del sole durante il giorno; inoltre vanno posti su piramidi di ferro, oro, smeraldo o diamante. Il materiale su cui è collocato il segnale non influisce sul suo potere. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_CHOOSING_POWERS"><value> + Prova a usare il segnale per impostare il potere concesso: per il pagamento, puoi usare i lingotti di ferro che ti abbiamo fornito. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_OVERVIEW"><value>Questa stanza contiene dei vagoncini</value> + </data> +<data name="IDS_TUTORIAL_PROMPT_HOPPER_OVERVIEW"><value> + {*B*}Premi{*CONTROLLER_VK_A*} per saperne di più sui vagoncini. + {*B*}Premi{*CONTROLLER_VK_B*} se sai già tutto sui vagoncini. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_PURPOSE"><value> + I vagoncini si usano per inserire o rimuovere oggetti dai contenitori e per raccogliere automaticamente gli oggetti che vi vengono riposti. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_CONTAINERS"><value> + Possono influire su Banchi di distillazione, casse, distributori, sganci, carrelli con casse, carrelli con vagoncini e altri vagoncini. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_MECHANICS"><value> + I vagoncini tentano continuamente di estrarre oggetti da un contenitore adatto posizionato sopra di essi. Inoltre, cercheranno di inserire gli oggetti in essi riposti in un contenitore di scarico. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_REDSTONE"><value> + Se un vagoncino funziona grazie a una pietra rossa, si disattiverà e smetterà di prelevare e consegnare oggetti. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_OUTPUT"><value> + Il vagoncino punta nella direzione in cui cerca di scaricare gli oggetti. Per rivolgere un vagoncino verso un blocco particolare, posizionalo a ridosso di tale blocco mentre ti muovi furtivamente. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_AREA"><value> + In questa stanza puoi sperimentare diverse configurazioni di vagoncini. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_OVERVIEW"><value> + Questa è l'interfaccia dei fuochi d'artificio, che si usa per produrre i fuochi d'artificio e le relative stelle. + </value> + </data> +<data name="IDS_TUTORIAL_PROMPT_FIREWORK_MENU_OVERVIEW"><value> + {*B*}Premi{*CONTROLLER_VK_A*} per continuare. + {*B*}Premi{*CONTROLLER_VK_B*} se sai già usare l'inventario dei fuochi d'artificio. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_START"><value> + Per produrre un fuoco d'artificio, inserisci polvere da sparo e carta nella griglia di produzione 3x3 al di sopra dell'inventario. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_STARS"><value> + Se lo desideri, puoi inserire alcune stelle Fuoco d'artificio nella griglia di produzione, per aggiungerle al fuoco d'artificio. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_HEIGHT"><value> + Più caselle occupi con la polvere da sparo, maggiore sarà l'altezza a cui esploderanno le stelle Fuoco d'artificio. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_CRAFT"><value> + Quando vuoi produrre il fuoco d'artificio, prendilo dalla casella di produzione. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_START"><value> + Per produrre le stelle Fuoco d'artificio, inserisci polvere da sparo e tintura nella griglia di produzione. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_COLOUR"><value> + La tintura stabilisce il colore dell'esplosione della stella Fuoco d'artificio. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_SHAPE"><value> + Per decidere la forma della stella Fuoco d'artificio, aggiungi una scarica di fuoco, una pepita d'oro, una piuma o una testa. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_EFFECT"><value> + Puoi aggiungere uno scintillio usando diamanti e polvere di pietra brillante. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_FADE"><value> + Una volta creata una stella Fuoco d'artificio, puoi stabilirne il colore di dissolvenza usando la tintura. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_OVERVIEW"><value> + In queste casse ci sono vari oggetti usati nella produzione di FUOCHI D'ARTIFICIO! + </value> + </data> +<data name="IDS_TUTORIAL_PROMPT_FIREWORK_OVERVIEW"><value> + {*B*}Premi{*CONTROLLER_VK_A*} per saperne di più sui fuochi d'artificio. + {*B*}Premi{*CONTROLLER_VK_B*} se sai già tutto sui fuochi d'artificio. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_PURPOSE"><value> + I fuochi d'artificio sono oggetti decorativi che possono essere lanciati manualmente o dai distributori. Si producono usando carta, povere da sparo e alcune stelle Fuoco d'artificio (facoltative). + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_CUSTOMISE"><value> + Colori, dissolvenza, forma, dimensione ed effetti (come scia o scintillii) delle stelle Fuoco d'artificio possono essere personalizzati includendo ingredienti aggiuntivi durante la produzione. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_CRAFTING"><value> + Prova a realizzare un fuoco d'artificio al tavolo da lavoro usando gli ingredienti che trovi nelle casse. + </value> + </data> <data name="IDS_TOOLTIPS_SELECT"><value>Seleziona</value> </data> <data name="IDS_TOOLTIPS_USE"><value>Usa</value> @@ -2830,6 +3383,22 @@ Durante il volo, puoi tenere premuto{*CONTROLLER_ACTION_JUMP*} per salire e{*CON </data> <data name="IDS_TOOLTIPS_SAVETRANSFER_UPLOAD"><value>Carica salvataggio per Xbox One</value> </data> +<data name="IDS_TOOLTIPS_MOUNT"><value>Sali</value> +</data> +<data name="IDS_TOOLTIPS_DISMOUNT"><value>Scendi</value> +</data> +<data name="IDS_TOOLTIPS_SADDLEBAGS"><value>Posiziona cassa</value> +</data> +<data name="IDS_TOOLTIPS_FIREWORK_LAUNCH"><value>Lancia</value> +</data> +<data name="IDS_TOOLTIPS_LEASH"><value>Guinzaglio</value> +</data> +<data name="IDS_TOOLTIPS_UNLEASH"><value>Rilascia</value> +</data> +<data name="IDS_TOOLTIPS_ATTACH"><value>Attacca</value> +</data> +<data name="IDS_TOOLTIPS_NAME"><value>Nomina</value> +</data> <data name="IDS_CONFIRM_OK"><value>OK</value> </data> <data name="IDS_CONFIRM_CANCEL"><value>Annulla</value> @@ -3068,7 +3637,7 @@ Vuoi sbloccare il gioco completo?</value> </data> <data name="IDS_RETURNEDTOMENU_TITLE"><value>Disconnesso</value> </data> -<data name="IDS_RETURNEDTOTITLESCREEN_TEXT"><value>Sei tornato alla schermata iniziale perché il tuo profilo giocatore si è disconnesso</value> +<data name="IDS_RETURNEDTOTITLESCREEN_TEXT"><value>Sei tornato alla schermata iniziale perché il tuo profilo giocatore si è disconnesso.</value> </data> <data name="IDS_SLIDER_DIFFICULTY"><value>Difficoltà</value> </data> @@ -3140,6 +3709,20 @@ Vuoi sbloccare il gioco completo?</value> </data> <data name="IDS_DISPENSER"><value>Dispenser</value> </data> +<data name="IDS_CONTAINER_ANIMAL"><value>Cavallo</value> + </data> +<data name="IDS_CONTAINER_DROPPER"><value>Sgancio</value> + </data> +<data name="IDS_CONTAINER_HOPPER"><value>Vagoncino</value> + </data> +<data name="IDS_CONTAINER_BEACON"><value>Segnale</value> + </data> +<data name="IDS_CONTAINER_BEACON_PRIMARY_POWER"><value>Potere principale</value> + </data> +<data name="IDS_CONTAINER_BEACON_SECONDARY_POWER"><value>Potere secondario</value> + </data> +<data name="IDS_CONTAINER_MINECART"><value>Carrello da miniera</value> + </data> <data name="IDS_NO_DLCOFFERS"><value>Nessuna offerta di contenuto scaricabile disponibile per questo titolo al momento.</value> </data> <data name="IDS_PLAYER_JOINED"><value>%s si unisce alla partita.</value> @@ -3299,10 +3882,14 @@ Vuoi installare uno dei due pacchetti ora?</value> </data> <data name="IDS_GAMEMODE_CREATIVE"><value>Modalità: Creativa</value> </data> +<data name="IDS_GAMEMODE_ADVENTURE"><value>Modalità: Avventura</value> + </data> <data name="IDS_SURVIVAL"><value>Sopravvivenza</value> </data> <data name="IDS_CREATIVE"><value>Creativa</value> </data> +<data name="IDS_ADVENTURE"><value>Avventura</value> + </data> <data name="IDS_CREATED_IN_SURVIVAL"><value>In modalità Sopravvivenza</value> </data> <data name="IDS_CREATED_IN_CREATIVE"><value>In modalità Creativa</value> @@ -3323,6 +3910,8 @@ Vuoi installare uno dei due pacchetti ora?</value> </data> <data name="IDS_LEVELTYPE_SUPERFLAT"><value>Superpiatto</value> </data> +<data name="IDS_GAMEOPTION_SEED"><value>Inserisci un seme per generare di nuovo lo stesso terreno. Lascia vuoto per un mondo casuale.</value> +</data> <data name="IDS_GAMEOPTION_ONLINE"><value>Se attivato, il gioco sarà un gioco online.</value> </data> <data name="IDS_GAMEOPTION_INVITEONLY"><value>Se attivato, i giocatori potranno unirsi solo su invito.</value> @@ -3347,6 +3936,20 @@ Vuoi installare uno dei due pacchetti ora?</value> </data> <data name="IDS_GAMEOPTION_BONUS_CHEST"><value>Se l'opzione è abilitata, vicino al punto di generazione del giocatore apparirà una cassa contenente alcuni oggetti utili.</value> </data> +<data name="IDS_GAMEOPTION_MOB_GRIEFING"><value>Se disattivato, impedisce a mostri e animali di cambiare i blocchi (per esempio, le esplosioni dei creeper non distruggono i blocchi e le pecore non brucano erba) o di raccogliere oggetti.</value> +</data> +<data name="IDS_GAMEOPTION_KEEP_INVENTORY"><value>Se attivo, i giocatori mantengono il proprio inventario quando muoiono.</value> +</data> +<data name="IDS_GAMEOPTION_MOB_SPAWNING"><value>Se disattivato, i nemici non vengono generati naturalmente.</value> +</data> +<data name="IDS_GAMEOPTION_MOB_LOOT"><value>Se disattivato, mostri e animali non rilasciano bottino (per esempio, i creeper non rilasciano polvere da sparo).</value> +</data> +<data name="IDS_GAMEOPTION_TILE_DROPS"><value>Se disattivato, i blocchi non rilasciano oggetti quando vengono distrutti (per esempio, i blocchi di pietra non rilasciano ciottoli).</value> +</data> +<data name="IDS_GAMEOPTION_NATURAL_REGEN"><value>Se disattivato, la salute dei giocatori non si rigenera naturalmente.</value> +</data> +<data name="IDS_GAMEOPTION_DAYLIGHT_CYCLE"><value>Se disattivato, l'ora del giorno non cambia.</value> +</data> <data name="IDS_DLC_MENU_SKINPACKS"><value>Pacchetti di skin</value> </data> <data name="IDS_DLC_MENU_THEMES"><value>Temi</value> @@ -3395,7 +3998,49 @@ Vuoi installare uno dei due pacchetti ora?</value> </data> <data name="IDS_DEATH_THROWN"><value>{*PLAYER*} è stato pestato a morte da {*SOURCE*}</value> </data> -<data name="IDS_DEATH_INDIRECT_MAGIC"><value>{*PLAYER*} è stato ucciso da {*SOURCE*}</value> +<data name="IDS_DEATH_INDIRECT_MAGIC"><value>{*PLAYER*} è stato ucciso da {*SOURCE*} con la magia</value> +</data> +<data name="IDS_DEATH_FELL_ACCIDENT_LADDER"><value>{*PLAYER*} è caduto da una scala</value> +</data> +<data name="IDS_DEATH_FELL_ACCIDENT_VINES"><value>{*PLAYER*} è caduto dai rampicanti</value> +</data> +<data name="IDS_DEATH_FELL_ACCIDENT_WATER"><value>{*PLAYER*} è caduto fuori dall'acqua</value> +</data> +<data name="IDS_DEATH_FELL_ACCIDENT_GENERIC"><value>{*PLAYER*} è caduto da una grande altezza</value> +</data> +<data name="IDS_DEATH_FELL_KILLER"><value>{*SOURCE*} ha condannato {*PLAYER*} alla caduta</value> +</data> +<data name="IDS_DEATH_FELL_ASSIST"><value>{*SOURCE*} ha condannato {*PLAYER*} alla caduta</value> +</data> +<data name="IDS_DEATH_FELL_ASSIST_ITEM"><value>{*SOURCE*} ha condannato {*PLAYER*} alla caduta usando {*ITEM*}</value> +</data> +<data name="IDS_DEATH_FELL_FINISH"><value>{*PLAYER*} è caduto troppo lontano ed è stato fatto fuori da {*SOURCE*}</value> +</data> +<data name="IDS_DEATH_FELL_FINISH_ITEM"><value>{*PLAYER*} è caduto troppo lontano ed è stato fatto fuori da {*SOURCE*} usando {*ITEM*}</value> +</data> +<data name="IDS_DEATH_INFIRE_PLAYER"><value>{*PLAYER*} è finito nel fuoco mentre affrontava {*SOURCE*}</value> +</data> +<data name="IDS_DEATH_ONFIRE_PLAYER"><value>{*PLAYER*} è finito arrosto mentre affrontava {*SOURCE*}</value> +</data> +<data name="IDS_DEATH_LAVA_PLAYER"><value>{*PLAYER*} ha cercato di nuotare nella lava per sfuggire a {*SOURCE*}</value> +</data> +<data name="IDS_DEATH_DROWN_PLAYER"><value>{*PLAYER*} è annegato mentre cercava di sfuggire a {*SOURCE*}</value> +</data> +<data name="IDS_DEATH_CACTUS_PLAYER"><value>{*PLAYER*} è finito contro un cactus mentre cercava di sfuggire a {*SOURCE*}</value> +</data> +<data name="IDS_DEATH_EXPLOSION_PLAYER"><value>{*SOURCE*} ha fatto esplodere {*PLAYER*}</value> +</data> +<data name="IDS_DEATH_WITHER"><value>{*PLAYER*} è avvizzito</value> +</data> +<data name="IDS_DEATH_PLAYER_ITEM"><value>{*SOURCE*} ha massacrato {*PLAYER*} usando {*ITEM*}</value> +</data> +<data name="IDS_DEATH_ARROW_ITEM"><value>{*SOURCE*} ha sparato a {*PLAYER*} usando {*ITEM*}</value> +</data> +<data name="IDS_DEATH_FIREBALL_ITEM"><value>{*SOURCE*} ha lanciato una sfera di fuoco a {*PLAYER*} usando {*ITEM*}</value> +</data> +<data name="IDS_DEATH_THROWN_ITEM"><value>{*SOURCE*} ha preso a pugni {*PLAYER*} usando {*ITEM*}</value> +</data> +<data name="IDS_DEATH_INDIRECT_MAGIC_ITEM"><value>{*SOURCE*} ha ucciso {*PLAYER*} usando {*ITEM*}</value> </data> <data name="IDS_CHECKBOX_RENDER_BEDROCKFOG"><value>Nebbia substrato roccioso</value> </data> @@ -3560,9 +4205,9 @@ Vuoi installare uno dei due pacchetti ora?</value> </data> <data name="IDS_DONT_RESET_NETHER"><value>Non ripristinare il Sottomondo</value> </data> -<data name="IDS_CANT_SHEAR_MOOSHROOM"><value>Impossibile tosare il muccafungo al momento. Hai raggiunto il numero massimo di maiali, pecore, mucche e gatti.</value> +<data name="IDS_CANT_SHEAR_MOOSHROOM"><value>Impossibile tosare il muccafungo al momento. Hai raggiunto il numero massimo di maiali, pecore, mucche, gatti e cavalli.</value> </data> -<data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED"><value>Impossibile usare l'uovo generazione al momento. Hai raggiunto il numero massimo di maiali, pecore, mucche e gatti.</value> +<data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED"><value>Impossibile usare l'uovo generazione al momento. Hai raggiunto il numero massimo di maiali, pecore, mucche, gatti e cavalli.</value> </data> <data name="IDS_MAX_MOOSHROOMS_SPAWNED"><value>Impossibile usare l'uovo generazione al momento. Hai raggiunto il numero massimo di muccafunghi.</value> </data> @@ -3572,6 +4217,8 @@ Vuoi installare uno dei due pacchetti ora?</value> </data> <data name="IDS_MAX_SQUID_SPAWNED"><value>Impossibile usare l'uovo generazione al momento. Hai raggiunto il numero massimo di calamari.</value> </data> +<data name="IDS_MAX_BATS_SPAWNED"><value>Impossibile usare l'uovo generazione al momento. È stato raggiunto il numero massimo di pipistrelli per mondo.</value> +</data> <data name="IDS_MAX_ENEMIES_SPAWNED"><value>Impossibile usare Uovo rigenerazione al momento. È stato raggiunto il numero massimo di nemici nel mondo.</value> </data> <data name="IDS_MAX_VILLAGERS_SPAWNED"><value>Impossibile usare Uovo rigenerazione al momento. È stato raggiunto il numero massimo di villici nel mondo.</value> @@ -3580,12 +4227,14 @@ Vuoi installare uno dei due pacchetti ora?</value> </data> <data name="IDS_CANT_SPAWN_IN_PEACEFUL"><value>Non puoi generare nemici in modalità Relax.</value> </data> -<data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED"><value>Questo animale non può entrare in "modalità Amore". Hai raggiunto il numero massimo di maiali, pecore, mucche e gatti.</value> +<data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED"><value>Questo animale non può entrare in "modalità Amore". Hai raggiunto il numero massimo di maiali, pecore, mucche, gatti e cavalli.</value> </data> <data name="IDS_MAX_WOLVES_BRED"><value>Questo animale non può entrare in "modalità Amore". Hai raggiunto il numero massimo di riproduzione di lupi.</value> </data> <data name="IDS_MAX_CHICKENS_BRED"><value>Questo animale non può entrare in "modalità Amore". Hai raggiunto il numero massimo di riproduzione di galline.</value> </data> +<data name="IDS_MAX_HORSES_BRED"><value>Questo animale non può entrare in "modalità Amore". Hai raggiunto il numero massimo di riproduzione di cavalli.</value> + </data> <data name="IDS_MAX_MUSHROOMCOWS_BRED"><value>Questo animale non può entrare in "modalità Amore". Hai raggiunto il numero massimo di riproduzione di muccafunghi.</value> </data> <data name="IDS_MAX_BOATS"><value>È stato raggiunto il numero massimo di navi per mondo.</value> @@ -3613,27 +4262,43 @@ Vuoi installare uno dei due pacchetti ora?</value> <data name="IDS_CREDITS"><value>Riconoscimenti</value> </data> <data name="IDS_REINSTALL_CONTENT"><value>Reinstalla contenuto</value> - </data> + </data> <data name="IDS_DEBUG_SETTINGS"><value>Impostazioni debug</value> - </data> + </data> <data name="IDS_FIRE_SPREADS"><value>Diffusione incendio</value> - </data> + </data> <data name="IDS_TNT_EXPLODES"><value>Esplosione TNT</value> - </data> + </data> <data name="IDS_PLAYER_VS_PLAYER"><value>Giocatore vs Giocatore</value> - </data> + </data> <data name="IDS_TRUST_PLAYERS"><value>Autorizza giocatori</value> - </data> + </data> <data name="IDS_HOST_PRIVILEGES"><value>Privilegi dell'host</value> - </data> + </data> <data name="IDS_GENERATE_STRUCTURES"><value>Genera strutture</value> - </data> + </data> <data name="IDS_SUPERFLAT_WORLD"><value>Mondo superpiatto</value> - </data> + </data> <data name="IDS_BONUS_CHEST"><value>Cassa bonus</value> - </data> + </data> <data name="IDS_WORLD_OPTIONS"><value>Opzioni mondo</value> - </data> + </data> +<data name="IDS_GAME_OPTIONS"><value>Opzioni di gioco</value> + </data> +<data name="IDS_MOB_GRIEFING"><value>Immutabilità</value> + </data> +<data name="IDS_KEEP_INVENTORY"><value>Mantieni inventario</value> + </data> +<data name="IDS_MOB_SPAWNING"><value>Generazione mostri</value> + </data> +<data name="IDS_MOB_LOOT"><value>Bottino mostri</value> + </data> +<data name="IDS_TILE_DROPS"><value>Rilascio blocchi</value> + </data> +<data name="IDS_NATURAL_REGEN"><value>Rigenerazione naturale</value> + </data> +<data name="IDS_DAYLIGHT_CYCLE"><value>Ciclo giorno/notte</value> + </data> <data name="IDS_CAN_BUILD_AND_MINE"><value>Può costruire e scavare</value> </data> <data name="IDS_CAN_USE_DOORS_AND_SWITCHES"><value>Può usare porte e interruttori</value> @@ -3820,6 +4485,14 @@ Vuoi installare uno dei due pacchetti ora?</value> </data> <data name="IDS_POTION_POISON"><value>Veleno</value> </data> +<data name="IDS_POTION_WITHER"><value>Avvizzito</value> + </data> +<data name="IDS_POTION_HEALTHBOOST"><value>Bonus salute</value> + </data> +<data name="IDS_POTION_ABSORPTION"><value>Assorbimento</value> + </data> +<data name="IDS_POTION_SATURATION"><value>Saturazione</value> + </data> <data name="IDS_POTION_MOVESPEED_POSTFIX"><value>della Velocità</value> </data> <data name="IDS_POTION_MOVESLOWDOWN_POSTFIX"><value>della Lentezza</value> @@ -3858,6 +4531,14 @@ Vuoi installare uno dei due pacchetti ora?</value> </data> <data name="IDS_POTION_POISON_POSTFIX"><value>del Veleno</value> </data> +<data name="IDS_POTION_WITHER_POSTFIX"><value>del decadimento</value> + </data> +<data name="IDS_POTION_HEALTHBOOST_POSTFIX"><value>del bonus salute</value> + </data> +<data name="IDS_POTION_ABSORPTION_POSTFIX"><value>dell'assorbimento</value> + </data> +<data name="IDS_POTION_SATURATION_POSTFIX"><value>della saturazione</value> + </data> <data name="IDS_POTION_POTENCY_0"><value></value> </data> <data name="IDS_POTION_POTENCY_1"><value>II</value> @@ -3954,6 +4635,22 @@ Vuoi installare uno dei due pacchetti ora?</value> </data> <data name="IDS_POTION_DESC_POISON"><value>Riduce progressivamente la salute di giocatori, animali e mostri affetti.</value> </data> +<data name="IDS_POTION_EFFECTS_WHENDRANK"><value>Quando applicato:</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_HORSE_JUMPSTRENGTH"><value>Forza salto cavallo</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_ZOMBIE_SPAWNREINFORCEMENTS"><value>Rinforzi zombie</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_MAXHEALTH"><value>Salute massima</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_FOLLOWRANGE"><value>Distanza inseguimento mostri</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_KNOCKBACKRESISTANCE"><value>Resistenza ad atterramento</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_MOVEMENTSPEED"><value>Velocità</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_ATTACKDAMAGE"><value>Danno attacco</value> + </data> <data name="IDS_ENCHANTMENT_DAMAGE_ALL"><value>Acutezza</value> </data> <data name="IDS_ENCHANTMENT_DAMAGE_UNDEAD"><value>Percossa</value> @@ -4044,7 +4741,7 @@ Vuoi installare uno dei due pacchetti ora?</value> </data> <data name="IDS_DESC_POTATO_BAKED"><value>Fa recuperare 3 {*ICON_SHANK_01*}. Si crea cucinando una patata nella fornace.</value> </data> -<data name="IDS_DESC_POTATO_POISONOUS"><value>Reintegra 1 {*ICON_SHANK_01*}, o si può cucinare nella fornace. Si può piantare sulle zolle. Può avvelenarti.</value> +<data name="IDS_DESC_POTATO_POISONOUS"><value>Fa recuperare 1 {*ICON_SHANK_01*}. Può avvelenarti.</value> </data> <data name="IDS_DESC_CARROT_GOLDEN"><value>Reintegra 3 {*ICON_SHANK_01*}. Si realizza usando una carota e delle pepite d'oro.</value> </data> @@ -4092,7 +4789,7 @@ Vuoi installare uno dei due pacchetti ora?</value> </data> <data name="IDS_TILE_COBBLESTONE_WALL"><value>Muro di ciottoli</value> </data> -<data name="IDS_TILE_COBBLESTONE_WALL_MOSSY"><value>Muro di ciottoli coperto di muschio</value> +<data name="IDS_TILE_COBBLESTONE_WALL_MOSSY"><value>Muro di ciottoli muschiato</value> </data> <data name="IDS_TILE_FLOWERPOT"><value>Vaso di fiori</value> </data> diff --git a/Minecraft.Client/Common/Media/ja-JP/4J_strings.resx b/Minecraft.Client/Common/Media/ja-JP/4J_strings.resx index 63927afe..5ef7111d 100644 --- a/Minecraft.Client/Common/Media/ja-JP/4J_strings.resx +++ b/Minecraft.Client/Common/Media/ja-JP/4J_strings.resx @@ -73,9 +73,9 @@ </data> <data name="IDS_PRO_NOTONLINE_TITLE"><value>Xbox LIVE にサインインしていません</value> </data> -<data name="IDS_PRO_NOTONLINE_TEXT"><value>このゲームの一部の機能では、Xbox LIVE にサインインしているゲーマー プロフィールが必要となります。現在は Xbox LIVE にサインインしていません</value> +<data name="IDS_PRO_NOTONLINE_TEXT"><value>このゲームの一部の機能では、Xbox LIVE にサインインしているゲーマー プロフィールが必要となります。現在は Xbox LIVE にサインインしていません。</value> </data> -<data name="IDS_PRO_XBOXLIVE_NOTIFICATION"><value>この機能を使うには、Xbox LIVE にサインインしているゲーマー プロフィールが必要です</value> +<data name="IDS_PRO_XBOXLIVE_NOTIFICATION"><value>この機能を使うには、Xbox LIVE にサインインしているゲーマー プロフィールが必要です。</value> </data> <data name="IDS_PRO_NOTONLINE_ACCEPT"><value>Xbox LIVE にサインイン</value> </data> @@ -100,7 +100,7 @@ <data name="IDS_PRO_UNLOCKGAME_TITLE"><value>完全版を購入</value> </data> <data name="IDS_PRO_UNLOCKGAME_TEXT"><value>これは Minecraft のお試し版です。完全版であれば、今すぐ獲得できる実績があります! -完全版を購入して、Xbox LIVE を通じて世界中のフレンドと一緒に遊べるMinecraft の楽しさを体験してください。 +完全版を購入して、Xbox LIVE を通じて世界中のフレンドと一緒に遊べる Minecraft の楽しさを体験してください。 完全版を購入しますか?</value> </data> <data name="IDS_PRO_PROFILEPROBLEM_TEXT"><value>プロフィールの読み込みに問題が発生したため、メイン メニューに戻ります</value> diff --git a/Minecraft.Client/Common/Media/ja-JP/strings.resx b/Minecraft.Client/Common/Media/ja-JP/strings.resx index 132435fb..5326fb11 100644 --- a/Minecraft.Client/Common/Media/ja-JP/strings.resx +++ b/Minecraft.Client/Common/Media/ja-JP/strings.resx @@ -159,7 +159,7 @@ Minecraft は自由な発想でブロックを積み上げて、探検したり 経験値ゲージも画面に表示され、現在の経験値レベルと次のレベルまでに必要な値を確認できます。 経験値は、生き物を倒した時、特定のブロックを採掘した時、動物を繁殖させた時、釣り、かまどで鉱石を製錬した時などに獲得できる経験値オーブを集めると貯まっていきます。{*B*}{*B*} さらに使用できるアイテムも表示され、{*CONTROLLER_ACTION_LEFT_SCROLL*} と {*CONTROLLER_ACTION_RIGHT_SCROLL*} で手に持つアイテムを切り替えられます</value> </data> -<data name="IDS_HOW_TO_PLAY_INVENTORY"><value>{{*T3*}遊び方: 持ち物{*ETW*}{*B*}{*B*} +<data name="IDS_HOW_TO_PLAY_INVENTORY"><value>{*T3*}遊び方: 持ち物{*ETW*}{*B*}{*B*} 持ち物は {*CONTROLLER_ACTION_INVENTORY*} で見ることができます。{*B*}{*B*} この画面では、手にしている使用可能なアイテム、所有しているアイテムのリスト、現在装備している防具を確認できます。{*B*}{*B*} ポインターを {*CONTROLLER_MENU_NAVIGATE*} で動かして、アイテムに合わせてから {*CONTROLLER_VK_A*} を押すと、アイテムを選択できます。そのアイテムを複数所有している場合は、そのすべてが選択されます。半分だけ選択するには {*CONTROLLER_VK_X*} を使用します。{*B*}{*B*} @@ -231,7 +231,7 @@ Minecraft は自由な発想でブロックを積み上げて、探検したり エンチャントに必要な経験値は、不足している場合は赤、足りている場合は緑で表示されます。{*B*}{*B*} エンチャントは消費可能な経験値の範囲でランダムに選択されます。{*B*}{*B*} エンチャントテーブルの周囲に、テーブルとブロック 1 つ分のすき間を空けて本棚 (最大 15 台) を並べることで、エンチャントのレベルが上がります。また本棚からテーブル上の本に向けて文字が流れ込むエフェクトが表示されます。{*B*}{*B*} -エンチャントテーブルに必要な材料はすべて村や採掘、農耕などで手に入ります。{*B*}{*B} +エンチャントテーブルに必要な材料はすべて村や採掘、農耕などで手に入ります。{*B*}{*B*} エンチャントした本は金床を使ってアイテムをエンチャントすることができます。これによりアイテムにより多くのエンチャントを選択することができます{*B*} </value> </data> @@ -280,9 +280,9 @@ Minecraft Xbox 360 版は、初期設定でマルチプレイヤー ゲームに {*CONTROLLER_ACTION_DPAD_LEFT*} で左に、{*CONTROLLER_ACTION_DPAD_RIGHT*} で右に飛べます</value> </data> <data name="IDS_HOW_TO_PLAY_HOSTOPTIONS"><value>{*T3*}遊び方: ホストとプレイヤーのオプション{*ETW*}{*B*}{*B*} - + {*T1*}ゲーム オプション{*ETW*}{*B*} -世界をロードまたは生成する際、[その他のオプション] を選択して、より詳細な設定ができるようになりました。{*B*}{*B*} +世界をロードまたは生成する際、[その他のオプション] を選択して、さらに詳細な設定ができるようになりました。{*B*}{*B*} {*T2*}PvP{*ETW*}{*B*} 有効にすると、プレイヤーが他のプレイヤーにダメージを与えられるようになります (サバイバル モードのみ)。{*B*}{*B*} @@ -299,6 +299,27 @@ Minecraft Xbox 360 版は、初期設定でマルチプレイヤー ゲームに {*T2*}ホスト特権{*ETW*}{*B*} 有効にすると、ホストの飛行能力、疲労無効、ゲーム内メニューでの非表示を切り替えられます。{*DISABLES_ACHIEVEMENTS*}{*B*}{*B*} + {*T2*}時刻の変化{*ETW*}{*B*} + 無効にすると、時刻が変わりません。{*B*}{*B*} + + {*T2*}持ち物の保持{*ETW*}{*B*} + 有効にすると、ゲームオーバー時にプレイヤーの持ち物が失われません。{*B*}{*B*} + + {*T2*}生き物の出現{*ETW*}{*B*} + 無効にすると、生き物は自然に出現しません。{*B*}{*B*} + + {*T2*}生き物による妨害{*ETW*}{*B*} + 無効にすると、モンスターや動物がブロックを変更したり (例: Creeper が爆発してもブロックが破壊されない、羊が草を取り除かない)、アイテムを拾いません。{*B*}{*B*} + + {*T2*}生き物からの戦利品{*ETW*}{*B*} + 無効にすると、モンスターや動物は戦利品をドロップしません (例: Creeper は火薬をドロップしない)。{*B*}{*B*} + + {*T2*}タイルからのアイテム入手{*ETW*}{*B*} + 無効にすると、ブロックを壊してもアイテムを落としません (例: 石ブロックが丸石を落とさない)。{*B*}{*B*} + + {*T2*}自然再生{*ETW*}{*B*} + 無効にすると、プレイヤーの HP は自然に再生されません。{*B*}{*B*} + {*T1*}世界の生成のオプション{*ETW*}{*B*} 世界の生成にオプションが追加されました。{*B*}{*B*} @@ -315,7 +336,7 @@ Minecraft Xbox 360 版は、初期設定でマルチプレイヤー ゲームに 有効にすると暗黒界を再生成します。暗黒砦が存在しないセーブ データがある場合に便利です{*B*}{*B*} {*T1*}ゲーム内のオプション{*ETW*}{*B*} - ゲーム中に BACK を押すと、様々なオプション メニューを開くことができます。{*B*}{*B*} + ゲーム中に {*BACK_BUTTON*} を押すと、様々なオプション メニューを開くことができます。{*B*}{*B*} {*T2*}ホスト オプション{*ETW*}{*B*} ホストプレイヤーと [ホストオプションを変更できる] に設定されたプレイヤーは [ホスト オプション] メニューを使用できます。このメニューでは火の延焼や TNT の爆発などを切り替えることができます。{*B*}{*B*} @@ -333,7 +354,7 @@ Minecraft Xbox 360 版は、初期設定でマルチプレイヤー ゲームに [高度な操作を許可] を無効にしている場合のみ使えるオプションです。無効にすると、このゲームに参加したプレイヤーはチェストなどの入れ物を使用できません。{*B*}{*B*} {*T2*}プレイヤーを攻撃可能{*ETW*}{*B*} - [高度な操作を許可] を無効にしている場合のみ使えるオプションです。無効にすると、プレイヤーが他のプレイヤーにダメージを与えられなくなります。{*B*}{*B*} + [高度な操作を許可] を無効にしている場合のみ使えるオプションです。無効にすると、プレイヤーが他のプレイヤーにダメージを与えられなくなります。{*B*}{*B*} {*T2*}動物を攻撃可能{*ETW*}{*B*} [高度な操作を許可] を無効にしている場合のみ使えるオプションです。無効にすると、プレイヤーが動物にダメージを与えられなくなります。{*B*}{*B*} @@ -342,12 +363,12 @@ Minecraft Xbox 360 版は、初期設定でマルチプレイヤー ゲームに この設定を有効にすると、そのプレイヤーは「高度な操作を許可」が無効の場合に、ホストを除く他のプレイヤーの特権や、プレイヤーの追放、火の延焼と TNT の爆発の設定ができるようになります。{*B*}{*B*} {*T2*}プレイヤーを追放{*ETW*}{*B*} - ホストプレイヤーと同じ {*PLATFORM_NAME*} を使用していないプレイヤーに対してこのオプションを選択すると、そのプレイヤーおよび対象プレイヤーと同じ {*PLATFORM_NAME*} を使用している他のプレイヤーがゲームから追放されます。追放されたプレイヤーは、ゲームが再起動されるまでは再び参加できません。{*B*}{*B*} + {*KICK_PLAYER_DESCRIPTION*}*}{*B*}{*B*} {*T1*}ホストプレイヤー オプション{*ETW*}{*B*} [ホスト特権] が有効の場合、ホストプレイヤーは自分に特権を設定できます。ホスト特権を変更するには、プレイヤー名を選択して {*CONTROLLER_VK_A*} で特権のメニューを開き、次のオプションを設定してください。{*B*}{*B*} - - {*T2*}飛行可能{*ETW*}{*B*} + + {*T2*}飛行可能{*ETW*}{*B*} 有効にすると、飛行できるようになります。クリエイティブ モードでは全プレイヤーが飛行できるため、サバイバル モードにのみ適用されます。{*B*}{*B*} {*T2*}疲労無効{*ETW*}{*B*} @@ -356,10 +377,13 @@ Minecraft Xbox 360 版は、初期設定でマルチプレイヤー ゲームに {*T2*}不可視{*ETW*}{*B*} 有効にするとプレイヤーは他のプレイヤーから見えなくなり、ダメージも受けなくなります。{*B*}{*B*} - {*T2*テレポート可能{*ETW*}{*B*} - 自分や他のプレイヤーを世界にいる他のプレイヤーの場所に移動することができます + {*T2*}テレポート可能{*ETW*}{*B*} + 自分や他のプレイヤーを世界にいる他のプレイヤーの場所に移動することができます。 + </value> </data> +<data name="IDS_KICK_PLAYER_DESCRIPTION"><value>ホストプレイヤーと同じ {*PLATFORM_NAME*} を使用していないプレイヤーに対してこのオプションを選択すると、そのプレイヤーおよび対象プレイヤーと同じ {*PLATFORM_NAME*} を使用している他のプレイヤーがゲームから追放されます。追放されたプレイヤーは、ゲームが再起動されるまでは再び参加できません</value> + </data> <data name="IDS_HOW_TO_PLAY_NEXT"><value>次へ</value> </data> <data name="IDS_HOW_TO_PLAY_PREV"><value>前へ</value> @@ -423,61 +447,94 @@ Minecraft Xbox 360 版は、初期設定でマルチプレイヤー ゲームに </data> <data name="IDS_HOW_TO_PLAY_MENU_WHATSNEW"><value>最新情報</value> </data> -<data name="IDS_HOW_TO_PLAY_WHATSNEW"><value>{*T3*}修正と追加{*ETW*}{*B*}{*B*} -- 新しいアイテムを追加しました。エメラルド、エメラルド鉱石、エメラルドのブロック、エンダー チェスト、トリップワイヤー フック、エンチャントした金のリンゴ、金床、植木鉢、丸石の壁、苔の生えた丸石の壁、ウィザーの絵、ジャガイモ、ベイクド ポテト、有毒なジャガイモ、ニンジン、金のニンジン、棒付きのニンジン -パンプキン パイ、暗視のポーション、不可視のポーション、闇のクォーツ、闇のクォーツ鉱石、クォーツのブロック、クォーツの厚板、クォーツの階段、模様入りのクォーツのブロック、柱状のクォーツのブロック、エンチャントした本、カーペット。{*B*} -- なめらかな砂岩と模様入りの砂岩の新しいレシピを追加しました。{*B*} -- 新しい生物、村人ゾンビを追加しました。{*B*} -- 新しい地形生成機能を追加しました。砂漠の神殿、砂漠の村、ジャングルの神殿。{*B*} -- 村人との取引を追加しました。{*B*} -- 金床の画面を追加しました。{*B*} -- 革のアーマーを染色できます。{*B*} -- オオカミの首輪を染色できます。{*B*} -- 棒付きのニンジンで乗り物の豚を操縦できます。{*B*} -- ボーナス チェスト コンテンツのアイテムを増やしました。{*B*} -- ハーフブロックとハーフブロック上のその他のハーフブロックの配置を変更しました。{*B*} -- 上下逆の階段と厚板の配置を変更しました。{*B*} -- 異なる村人の職業を追加しました。{*B*} -- スポーン エッグから出現した村人の職業がランダムになります。{*B*} -- 横道の丸太の配置を追加しました。{*B*} -- 木の道具をかまどの燃料として使用できます。{*B*} -- 氷板とガラス板を技能でエンチャントした道具で回収できます。{*B*} -- 木のボタンと木のプレッシャー プレートを矢で起動できます。{*B*} -- 闇の生物が地上界のポータルから発生します。{*B*} -- Creeperとクモが、最後に攻撃してきたプレイヤーに対して攻撃的になります。{*B*} -- クリエイティブ モードの生物が短時間で中立に戻ります。{*B*} -- 溺れている時のノックバックを排除しました。{*B*} -- ゾンビに壊されているドアのダメージが表示されます。{*B*} -- 暗黒界では氷が溶けます。{*B*} -- 雨が降っている時に大釜を外に出すと一杯になります。{*B*} -- ピストンの更新に 2 倍の時間がかかります。{*B*} -- 豚を殺すと鞍を落とします (鞍を着けている場合)。{*B*} -- 果ての世界の空の色を変更しました。{*B*} -- ひも (トップワイヤー用) を付けることができます。{*B*} -- 雨が葉の間をしたたり落ちます。{*B*} -- ブロックの下にレバーを付けることができます。{*B*} -- 難易度設定によって TNT がさまざまなダメージを与えます。{*B*} -- 本のレシピを変更しました。{*B*} -- スイレンの葉がボートを壊す代わりに、ボートがスイレンの葉を壊します。{*B*} -- 豚の落とす豚肉を増やしました。{*B*} -- スーパーフラットで発生するスライムを減らしました。{*B*} -- Creeper のダメージ変数が難易度設定に基づき、ノックバックを増やしました。{*B*} -- Endermanがアゴを開かないという問題を修正しました。{*B*} -- プレイヤーのテレポートを追加しました (ゲーム内の BACK メニューを使用)。{*B*} -- リモート プレイヤー用の飛行、不可視、不死身の新しいホスト オプションを追加しました。{*B*} -- 新しいアイテムと機能のチュートリアルを追加しました。{*B*} -- チュートリアルの音楽ディスク チェストの位置を変更しました{*B*} -</value> +<data name="IDS_HOW_TO_PLAY_WHATSNEW"><value> +{*T3*}修正と追加{*ETW*}{*B*}{*B*} +- 新しいアイテムを追加しました。堅焼き粘土、色付き粘土、石炭のブロック、干し草の俵、アクティベーター レール、レッドストーンのブロック、日照センサー、ドロッパー、ホッパー、ホッパー付きトロッコ、TNT 付きトロッコ、レッドストーン コンパレーター、重量感知板、ビーコン、トラップ チェスト、ロケット花火、花火の星、ネザー スター、首ひも、馬よろい、名札、馬のスポーン エッグを追加しました。{*B*} +- 新しい生き物、ウィザー、ウィザー スケルトン、ウィッチ、コウモリ、馬、ロバ、およびラバを追加しました。{*B*} +- 新しい地形生成機能、ウィッチの小屋を追加しました。{*B*} +- ビーコンのインターフェイスを追加しました。{*B*} +- 馬のインターフェイスを追加しました。{*B*} +- ホッパーのインターフェイスを追加しました。{*B*} +- 花火を追加しました。花火のインターフェイスには、花火の星またはロケット花火を作るための材料を所持している場合、作業台からアクセスすることができます。{*B*} +- 「アドベンチャー モード」を追加しました。ブロックは正しいツールでのみ壊すことができます。{*B*} +- 新しいサウンドを多数追加しました。{*B*} +- 生き物、アイテム、発射物も、ポータルを通れるようになりました。{*B*} +- リピーターに横から別のリピーターで電源を送ることで、ロックできるようになりました。{*B*} +- ゾンビとスケルトンは異なった武器と防具を装備して出現するようになりました。{*B*} +- 新しいゲームオーバー メッセージ。{*B*} +- 名札を使って生き物に名前を付けたり、メニューを開いた状態で入れ物の名前を変えてタイトルを変更します。{*B*} +- 骨粉を使ってもすべてが瞬時に成長しなくなりました。成長はランダムに段階的になります。{*B*} +- チェスト、調合台、発射装置、ジュークボックスの中身を示すレッドストーン信号は、レッドストーン コンパレーターをそちらに向けて直接設置すれば検出できます。{*B*} +- 発射装置はどの方向にも向けることができます。{*B*} +- 金のリンゴを食べると、プレイヤーは短時間、追加の「吸収」HP を獲得できます。{*B*} +- 一定のエリアに長くいればいるほど、そのエリアで出現するモンスターの難易度が上がります。{*B*}</value> </data> <data name="IDS_TITLEUPDATE"><value>{*ETB*}ようこそ! まだお気づきでないかもしれませんが、Minecraft がアップデートされました。{*B*}{*B*} ここでご紹介しているのは、フレンドと一緒に遊べる新機能のほんの一部です。よく読んで楽しく遊んでください!{*B*}{*B*} -{*T1*}新アイテム{*ETB*} - エメラルド、エメラルド鉱石、エメラルドのブロック、エンダー チェスト、トリップワイヤー フック、エンチャントした金のリンゴ、金床、植木鉢、丸石の壁、苔の生えた丸石の壁、ウィザーの絵、ジャガイモ、ベイクド ポテト、有毒なジャガイモ、ニンジン、金のニンジン、棒付きのニンジン、 -パンプキン パイ、暗視のポーション、不可視のポーション、闇のクォーツ、闇のクォーツ鉱石、クォーツのブロック、クォーツの厚板、クォーツの階段、模様入りのクォーツのブロック、柱状のクォーツのブロック、エンチャントした本、カーペット。{*B*}{*B*} - {*T1*}新しい生物{*ETB*} - 村人ゾンビ。{*B*}{*B*} -{*T1*}新機能{*ETB*} - 村人との取引、金床での武器と道具の修理またはエンチャント、エンダー チェストにアイテムを保管、棒付きニンジンを使って乗った豚の操縦!{*B*}{*B*} -{*T1*}新しいミニチュートリアル{*ETB*} ? チュートリアルの新機能を紹介!{*B*}{*B*} -{*T1*}新しい「イースター エッグ」{*ETB*} ? チュートリアルの秘密の音楽ディスクを移動しました。もう一度見つけ出してみましょう!{*B*}{*B*} -</value> +{*T1*}新アイテム{*ETB*} - 堅焼き粘土、色付き粘土、石炭のブロック、干し草の俵、アクティベーター レール、レッドストーンのブロック、日照センサー、ドロッパー、ホッパー、ホッパー付きトロッコ、TNT 付きトロッコ、レッドストーン コンパレーター、重量感知板、ビーコン、トラップ チェスト、ロケット花火、花火の星、ネザー スター、首ひも、馬よろい、名札、馬のスポーン エッグ{*B*}{*B*} + {*T1*}新しい生き物{*ETB*} - ウィザー、ウィザー スケルトン、ウィッチ、コウモリ、馬、ロバ、およびラバ{*B*}{*B*} +{*T1*}新機能{*ETB*} - 馬の手なづけと騎乗、花火の作製とショーの催し、名札による動物とモンスターの名付け、さらに高度なレッドストーン回路の作成、そして新しいホスト オプションによる自世界でゲストができることの管理!{*B*}{*B*} +{*T1*}新しいチュートリアル{*ETB*} チュートリアルで新旧機能の使い方を学びましょう。世界に隠された秘密の音楽ディスクをすべて見つけられるでしょうか。{*B*}{*B*} + </value> +</data> +<data name="IDS_HOW_TO_PLAY_MENU_HORSES"><value>馬</value> +</data> +<data name="IDS_HOW_TO_PLAY_HORSES"><value>{*T3*}使い方: 馬{*ETW*}{*B*}{*B*} +馬とロバは、主に草原で見られます。ラバはロバと馬から生まれますが、それ自体では繁殖しません。{*B*} +馬、ロバ、ラバの成体には乗ることができます。ただし、よろいを着けられるのは馬のみで、アイテムを運ぶために鞍袋を着けられるのはロバとラバのみです。{*B*}{*B*} +馬、ロバ、ラバを利用するには、最初に手なずける必要があります。騎乗して、振り落とされそうになっても乗り続けると、手なずけることができます。{*B*} +馬の周りにハートが表示されると手なずけ完了で、以降はプレイヤーを振り落とさなくなります。 馬を操縦するには鞍を置く必要があります。{*B*}{*B*} +鞍は村人から購入する、または世界の中に隠されたチェスト内に見つけることができます。{*B*} +手なずけたロバとラバにチェストを装着すれば鞍袋を背負わせることができます。この鞍袋には、騎乗またはしのび足している間にアクセスできます。{*B*}{*B*} +馬とロバ (ラバは除く) は、他の動物と同様に金のリンゴまたは金のニンジンを使って繁殖させることが可能です。{*B*} +子馬や子ロバは時間の経過とともに成長しますが、小麦または干し草を与えれば成長が早まります。{*B*} + </value> +</data> +<data name="IDS_HOW_TO_PLAY_MENU_BEACONS"><value>ビーコン</value> +</data> +<data name="IDS_HOW_TO_PLAY_BEACONS"><value>{*T3*}使い方: ビーコン{*ETW*}{*B*}{*B*} +アクティブなビーコンは、明るい光線を空へ放ち、近くにいるプレイヤーにパワーを与えます。{*B*} +作るには、ガラス、黒曜石、ウィザーを倒すことで手に入るネザー スターを使います。{*B*}{*B*} +ビーコンは、日中に日光が当たる場所に配置する必要があります。また、ビーコンは鉄、金、エメラルド、またはダイヤモンドのピラミッドの上に配置する必要があります。{*B*} +どの建材上にビーコンを配置するかは、ビーコンのパワーに影響しません。{*B*}{*B*} +ビーコン メニューで、ビーコンのプライマリ パワーを 1 つ選択することができます。ピラミッドの階層が増えるほど、パワーの選択肢が増えます。{*B*} +少なくとも 4 段以上のピラミッド上に配置されたビーコンでは、「回復」のセカンダリ パワーか、さらに強力なプライマリ パワーも選択可能になります。{*B*}{*B*} +ビーコンのパワーを設定するには、支払いスロットでエメラルド、ダイヤモンド、金または鉄のインゴットのいずれかを消費しなければなりません。{*B*} +設定が済むと、ビーコンからのパワーは無限に発せられます。{*B*} + </value> +</data> +<data name="IDS_HOW_TO_PLAY_MENU_FIREWORKS"><value>花火</value> +</data> +<data name="IDS_HOW_TO_PLAY_FIREWORKS"><value>{*T3*}使い方: 花火{*ETW*}{*B*}{*B*} +花火は装飾アイテムで、手動、または発射装置から打ち上げることができます。作るには、紙、火薬、オプションとして数々の花火の星を使用します。{*B*} +花火の星の色、色変化、形状、サイズ、効果 (例: 光跡、点滅) は、作成時に追加の材料を含めることでカスタマイズできます。{*B*}{*B*} +花火を作るには、火薬と紙を持ち物の上に表示される 3x3 のクラフト グリッドに置きます。{*B*} +オプションとして、クラフト グリッド上に複数の花火の星を置いて、花火に加えることもできます。{*B*} +クラフト グリッドのスロットに置く火薬が多くなれば、花火の星はより高い位置で破裂します。{*B*}{*B*} +作った花火は、取り出し口から取り出せます。{*B*}{*B*} +花火の星は、火薬と染料をクラフト グリッドに置くと作れます。{*B*} + - 染料は、花火の星が破裂する際の色を設定します。{*B*} + - 花火の星の形状は、発火剤、金塊、羽根、または生き物のヘッドを追加することで設定します。{*B*} + - 光跡や点滅は、ダイヤモンドまたはグロウストーンの粉を使うことで追加できます。{*B*}{*B*} +花火の星を作った後、さらに染料を加えることで、花火の星の色変化を決めることもできます。 + </value> + </data> +<data name="IDS_HOW_TO_PLAY_MENU_HOPPERS"><value>ホッパー</value> +</data> +<data name="IDS_HOW_TO_PLAY_HOPPERS"><value>{*T3*}使い方: ホッパー{*ETW*}{*B*}{*B*} +ホッパーは、入れ物にアイテムを出し入れするために、また、その上に投げられたアイテムを自動的に拾うのに使います。{*B*} +ホッパーは調合台、チェスト、発射装置、ドロッパー、チェスト付きトロッコ、ホッパー付きトロッコ、および他のホッパーに対して作用させることができます。{*B*}{*B*} +ホッパーは、その上に位置する適切な入れ物からアイテムを吸い出し続けます。また、保管されたアイテムを出力先の入れ物に格納しようとします。{*B*} +レッドストーンが電源の場合、ホッパーは非アクティブになり、アイテムの吸い出しも格納も停止します。{*B*}{*B*} +ホッパーは向いている方向にアイテムを出します。ホッパーが特定のブロックに向くようにするには、そのブロックに向けてしのび足でホッパーを設置します。 {*B*} + </value> +</data> +<data name="IDS_HOW_TO_PLAY_MENU_DROPPERS"><value>ドロッパー</value> +</data> +<data name="IDS_HOW_TO_PLAY_DROPPERS"><value>{*T3*}使い方: ドロッパー{*ETW*}{*B*}{*B*} +レッドストーンが電源の場合、ドロッパーは格納しているアイテムをランダムに 1 つ、地上にドロップします。{*CONTROLLER_ACTION_USE*} を使ってドロッパーを開くと、自分の持ち物からアイテムをドロッパーに投入することができます。{*B*} +ドロッパーがチェストまたは他の種類の入れ物に面している場合、アイテムはドロッパーではなく、そちらへ投入されます。ドロッパーを多数つなげて設置すれば、離れた場所との間でアイテムを運べます。そのように動作させるには、電源を交互にオンとオフにする必要があります。 + </value> </data> <data name="IDS_DESC_SWORD"><value>手よりも攻撃力が高い</value> </data> @@ -503,7 +560,7 @@ Minecraft Xbox 360 版は、初期設定でマルチプレイヤー ゲームに </data> <data name="IDS_DESC_HELMET_LEATHER"><value>装備するとアーマーポイント +1</value> </data> -<data name="IDS_DESC_CHESTPLATE_LEATHER"><value>装備するとアーマーポイント +3</value> +<data name="IDS_DESC_CHESTPLATE_LEATHER"><value>装備するとアーマーポイント +3。</value> </data> <data name="IDS_DESC_LEGGINGS_LEATHER"><value>装備するとアーマーポイント +2</value> </data> @@ -513,7 +570,7 @@ Minecraft Xbox 360 版は、初期設定でマルチプレイヤー ゲームに </data> <data name="IDS_DESC_CHESTPLATE_CHAIN"><value>装備するとアーマーポイント +5</value> </data> -<data name="IDS_DESC_LEGGINGS_CHAIN"><value>装備するとアーマーポイント +4</value> +<data name="IDS_DESC_LEGGINGS_CHAIN"><value>装備するとアーマーポイント +4。</value> </data> <data name="IDS_DESC_BOOTS_CHAIN"><value>装備するとアーマーポイント +1</value> </data> @@ -529,17 +586,17 @@ Minecraft Xbox 360 版は、初期設定でマルチプレイヤー ゲームに </data> <data name="IDS_DESC_CHESTPLATE_GOLD"><value>装備するとアーマーポイント +5</value> </data> -<data name="IDS_DESC_LEGGINGS_GOLD"><value>装備するとアーマーポイント +3</value> +<data name="IDS_DESC_LEGGINGS_GOLD"><value>装備するとアーマーポイント +3。</value> </data> <data name="IDS_DESC_BOOTS_GOLD"><value>装備するとアーマーポイント +1</value> </data> -<data name="IDS_DESC_HELMET_DIAMOND"><value>装備するとアーマーポイント +3</value> +<data name="IDS_DESC_HELMET_DIAMOND"><value>装備するとアーマーポイント +3。</value> </data> <data name="IDS_DESC_CHESTPLATE_DIAMOND"><value>装備するとアーマーポイント +8</value> </data> <data name="IDS_DESC_LEGGINGS_DIAMOND"><value>装備するとアーマーポイント +6</value> </data> -<data name="IDS_DESC_BOOTS_DIAMOND"><value>装備するとアーマーポイント +3</value> +<data name="IDS_DESC_BOOTS_DIAMOND"><value>装備するとアーマーポイント +3。</value> </data> <data name="IDS_DESC_INGOT"><value>光沢を放つ延べ棒、道具を作る材料として使う。かまどで鉱石を精錬して作る</value> </data> @@ -604,19 +661,45 @@ Minecraft Xbox 360 版は、初期設定でマルチプレイヤー ゲームに </data> <data name="IDS_DESC_MAP"><value>手に持っていると、探索済みのエリアの地図を表示する。道を確認するのに使う</value> </data> +<data name="IDS_DESC_MAP_EMPTY"><value>使用すると、プレイヤーの世界内での現在位置周辺の地図になる。探検するにつれて図面が埋まっていく</value> + </data> <data name="IDS_DESC_BOW"><value>矢を射る攻撃ができる</value> </data> <data name="IDS_DESC_ARROW"><value>弓と組み合わせて、武器として使う</value> </data> -<data name="IDS_DESC_BREAD"><value>2.5{*ICON_SHANK_01*} 回復する</value> +<data name="IDS_DESC_NETHER_STAR"><value>ウィザーが落とす。ビーコンを作るのに使う。</value> +</data> +<data name="IDS_DESC_FIREWORKS"><value>作動すると、色とりどりの火花を作り出す。その色、形状、色変化は、花火を作る際に使う花火の星によって決まる。</value> +</data> +<data name="IDS_DESC_FIREWORKS_CHARGE"><value>花火の色、効果、形状を決めるために使う。</value> +</data> +<data name="IDS_DESC_COMPARATOR"><value>レッドストーン回路で、信号強度を維持、比較、または減算したり、特定のブロックの状態を測定したりするために使う。</value> +</data> +<data name="IDS_DESC_MINECART_TNT"><value>移動する TNT ブロックとして機能する、トロッコの一種。</value> +</data> +<data name="IDS_DESC_DAYLIGHT_DETECTOR"><value>日光 (またはその不足) に応じてレッドストーン信号を出力するブロック。</value> +</data> +<data name="IDS_DESC_MINECART_HOPPER"><value>ホッパーと同じように機能する特別な種類のトロッコ。軌道上に落ちているアイテムや、上に位置する入れ物からのアイテムを収集する。</value> +</data> +<data name="IDS_DESC_IRON_HORSE_ARMOR"><value>馬に装着できる特別な種類の防具。防御力 +5。</value> +</data> +<data name="IDS_DESC_GOLD_HORSE_ARMOR"><value>馬に装着できる特別な種類の防具。防御力 +7。</value> +</data> +<data name="IDS_DESC_DIAMOND_HORSE_ARMOR"><value>馬に装着できる特別な種類の防具。防御力 +11。</value> +</data> +<data name="IDS_DESC_LEAD"><value>生き物をプレイヤーまたはフェンスの柱につなぐために使う。</value> +</data> +<data name="IDS_DESC_NAME_TAG"><value>世界内の生き物に名前をつけるのに使う。</value> +</data> +<data name="IDS_DESC_BREAD"><value>2.5{*ICON_SHANK_01*} 回復する。</value> </data> -<data name="IDS_DESC_CAKE"><value>1{*ICON_SHANK_01*} 回復する。6 回まで使用できる</value> +<data name="IDS_DESC_CAKE"><value>1{*ICON_SHANK_01*} 回復する。6 回まで使用できる。</value> </data> -<data name="IDS_DESC_COOKIE"><value>1{*ICON_SHANK_01*} 回復する</value> +<data name="IDS_DESC_COOKIE"><value>1{*ICON_SHANK_01*} 回復する。</value> </data> -<data name="IDS_DESC_MELON_SLICE"><value>1{*ICON_SHANK_01*} 回復する</value> +<data name="IDS_DESC_MELON_SLICE"><value>1{*ICON_SHANK_01*} 回復する。</value> </data> -<data name="IDS_DESC_MUSHROOMSTEW"><value>3{*ICON_SHANK_01*} 回復する</value> +<data name="IDS_DESC_MUSHROOMSTEW"><value>3{*ICON_SHANK_01*} 回復する。</value> </data> <data name="IDS_DESC_CHICKEN_RAW"><value>1{*ICON_SHANK_01*} 回復する。かまどで調理することも可能。病気になる場合もある</value> </data> @@ -634,7 +717,7 @@ Minecraft Xbox 360 版は、初期設定でマルチプレイヤー ゲームに </data> <data name="IDS_DESC_FISH_COOKED"><value>2.5{*ICON_SHANK_01*} 回復する。生魚をかまどで調理するとできる</value> </data> -<data name="IDS_DESC_APPLE"><value>2{*ICON_SHANK_01*} 回復する。金のリンゴの材料となる</value> +<data name="IDS_DESC_APPLE"><value>2{*ICON_SHANK_01*} 回復する。金のリンゴの材料となる。</value> </data> <data name="IDS_DESC_GOLDENAPPLE"><value>2{*ICON_SHANK_01*} 回復し、さらに HP が 4 秒間、自動回復する。リンゴと金の塊から作る</value> </data> @@ -659,7 +742,7 @@ Minecraft Xbox 360 版は、初期設定でマルチプレイヤー ゲームに </data> <data name="IDS_DESC_POWEREDRAIL"><value>電源が入っている時、上を走るトロッコを加速させる。電源が入っていない時は、上でトロッコが止まる</value> </data> -<data name="IDS_DESC_DETECTORRAIL"><value>トロッコ専用の重量感知板として機能する。電源が入っている時にレッドストーンの信号を送る</value> +<data name="IDS_DESC_DETECTORRAIL"><value>トロッコ専用の重量感知板として機能する。電源が入っている時にレッドストーンの信号を送る。</value> </data> <data name="IDS_DESC_MINECART"><value>プレイヤーや動物、モンスターを乗せて、レールの上を移動できる</value> </data> @@ -716,7 +799,7 @@ Minecraft Xbox 360 版は、初期設定でマルチプレイヤー ゲームに </data> <data name="IDS_DESC_PAPER"><value>本や地図を作るのに使う</value> </data> -<data name="IDS_DESC_BOOK"><value>本棚を作るのに使ったり、エンチャントしてエンチャントした本を作るために使う</value> +<data name="IDS_DESC_BOOK"><value>本棚を作るのに使ったり、エンチャントしてエンチャントした本を作るために使う。</value> </data> <data name="IDS_DESC_BOOKSHELF"><value>エンチャントテーブルの周囲に置いて、より強力なエンチャントを作る</value> </data> @@ -932,100 +1015,158 @@ Minecraft Xbox 360 版は、初期設定でマルチプレイヤー ゲームに </data> <data name="IDS_DESC_SKULL"><value>ヘッド類は飾り付けとして並べたり、ヘルメットのスロットからマスクとして着用もできる</value> </data> +<data name="IDS_DESC_COMMAND_BLOCK"><value>コマンドを実行するのに使う。</value> + </data> +<data name="IDS_DESC_BEACON"><value>空に向けて光線を放ち、付近のプレイヤーにステータス効果をもたらすことができる。</value> + </data> +<data name="IDS_DESC_CHEST_TRAP"><value>中にブロックとアイテムを保管する。2 つのチェストを隣同士に置くと、容量 2 倍の大きなチェストを作ることができる。トラップ チェストは開いた時に、レッドストーン電源も供給する。</value> + </data> +<data name="IDS_DESC_WEIGHTED_PLATE_LIGHT"><value>レッドストーンによる電源を供給する。板上のアイテムが多いほど、チャージは強力になる。</value> + </data> +<data name="IDS_DESC_WEIGHTED_PLATE_HEAVY"><value>レッドストーンによる電源を供給する。板上のアイテムが多いほど、チャージは強力になる。軽量板よりも重さを必要とする。</value> + </data> +<data name="IDS_DESC_REDSTONE_BLOCK"><value>レッドストーン電源として使う。レッドストーンに作り戻すことができる。</value> + </data> +<data name="IDS_DESC_HOPPER"><value>アイテムの受け取り、または入れ物からのアイテムの出し入れに使われる。</value> + </data> +<data name="IDS_DESC_ACTIVATOR_RAIL"><value>レールの一種。ホッパー付きトロッコを有効または無効にしたり、TNT 付きトロッコを動作させたりできる。</value> + </data> +<data name="IDS_DESC_DROPPER"><value>アイテムを保管または落とすのに使われる。レッドストーン電源がある場合には、他の入れ物へアイテムを移すのにも使える。</value> + </data> +<data name="IDS_DESC_STAINED_CLAY"><value>カラフルなブロック。堅焼き粘土を染色して作る。</value> + </data> +<data name="IDS_DESC_HAY"><value>馬、ロバ、またはラバに餌として与えることができ、10 ハートまで回復させる。子馬や子ロバの成長を早める効果もある。</value> + </data> +<data name="IDS_DESC_HARDENED_CLAY"><value>かまどの中で粘土を精錬して作られる。</value> + </data> +<data name="IDS_DESC_STAINED_GLASS"><value>ガラスと染料から作られる。</value> + </data> +<data name="IDS_DESC_STAINED_GLASS_PANE"><value>ステンドグラスから作られる。</value> + </data> +<data name="IDS_DESC_COAL_BLOCK"><value>木炭を保管するのに使える。かまどで燃料として使用することができる</value> + </data> <data name="IDS_SQUID"><value>イカ</value> - </data> + </data> <data name="IDS_DESC_SQUID"><value>倒すと墨袋を落とす</value> - </data> + </data> <data name="IDS_COW"><value>牛</value> - </data> + </data> <data name="IDS_DESC_COW"><value>倒すと革を落とす。バケツがあればミルクも取れる</value> - </data> + </data> <data name="IDS_SHEEP"><value>羊</value> - </data> + </data> <data name="IDS_DESC_SHEEP"><value>毛を刈るときウールを落とす (毛が残っている場合)。ウールはいろいろな色に染められる</value> - </data> + </data> <data name="IDS_CHICKEN"><value>ニワトリ</value> - </data> + </data> <data name="IDS_DESC_CHICKEN"><value>倒すと羽根を落とす。タマゴを持っている場合もある</value> - </data> + </data> <data name="IDS_PIG"><value>豚</value> - </data> + </data> <data name="IDS_DESC_PIG"><value>倒すと豚肉を落とす。鞍があれば乗ることもできる</value> - </data> + </data> <data name="IDS_WOLF"><value>オオカミ</value> - </data> + </data> <data name="IDS_DESC_WOLF"><value>普段はおとなしいが、攻撃すると反撃してくる。骨を使うと手なずけることができ、プレイヤーについて回って、プレイヤーを攻撃してくる敵を攻撃してくれる</value> - </data> + </data> <data name="IDS_CREEPER"><value>Creeper</value> - </data> + </data> <data name="IDS_DESC_CREEPER"><value>近づきすぎると爆発する!</value> - </data> + </data> <data name="IDS_SKELETON"><value>ガイコツ</value> - </data> + </data> <data name="IDS_DESC_SKELETON"><value>矢を放ってくる。倒すと矢を落とす</value> - </data> + </data> <data name="IDS_SPIDER"><value>クモ</value> - </data> + </data> <data name="IDS_DESC_SPIDER"><value>近づくと攻撃してくる。壁を登ることができる。倒すと糸を落とす</value> - </data> + </data> <data name="IDS_ZOMBIE"><value>ゾンビ</value> - </data> + </data> <data name="IDS_DESC_ZOMBIE"><value>近づくと攻撃してくる</value> - </data> + </data> <data name="IDS_PIGZOMBIE"><value>ゾンビ Pigman</value> - </data> + </data> <data name="IDS_DESC_PIGZOMBIE"><value>最初はおとなしいが、1 匹を攻撃すると集団で反撃してくる</value> - </data> + </data> <data name="IDS_GHAST"><value>Ghast</value> - </data> + </data> <data name="IDS_DESC_GHAST"><value>当たると爆発する火の玉を放ってくる</value> - </data> + </data> <data name="IDS_SLIME"><value>スライム</value> - </data> + </data> <data name="IDS_DESC_SLIME"><value>ダメージを与えると、小さなスライムに分裂する</value> - </data> + </data> <data name="IDS_ENDERMAN"><value>Enderman</value> - </data> + </data> <data name="IDS_DESC_ENDERMAN"><value>照準を向けると攻撃してくる。ブロックを移動できる</value> - </data> + </data> <data name="IDS_SILVERFISH"><value>Silverfish</value> - </data> + </data> <data name="IDS_DESC_SILVERFISH"><value>攻撃すると、近くに隠れている Silverfish も集まってくる。石ブロックの中に隠れている</value> - </data> + </data> <data name="IDS_CAVE_SPIDER"><value>洞窟グモ</value> - </data> + </data> <data name="IDS_DESC_CAVE_SPIDER"><value>牙に毒がある</value> - </data> + </data> <data name="IDS_MUSHROOM_COW"><value>Mooshroom</value> - </data> + </data> <data name="IDS_DESC_MUSHROOM_COW"><value>空のおわんを使うときのこシチューが採れる。ハサミで毛刈りをするときのこを落とすが、普通の牛になってしまう</value> - </data> + </data> <data name="IDS_SNOWMAN"><value>スノー ゴーレム</value> - </data> + </data> <data name="IDS_DESC_SNOWMAN"><value>雪ブロックとカボチャで作れるゴーレム。作った人の敵に向かって雪玉を投げつける</value> - </data> + </data> <data name="IDS_ENDERDRAGON"><value>エンダー ドラゴン</value> - </data> + </data> <data name="IDS_DESC_ENDERDRAGON"><value>果ての世界に存在する大きな黒竜</value> - </data> + </data> <data name="IDS_BLAZE"><value>Blaze</value> - </data> + </data> <data name="IDS_DESC_BLAZE"><value>暗黒界に出現する敵。主に暗黒砦内にいる。倒すと Blaze ロッドを落とす</value> - </data> + </data> <data name="IDS_LAVA_SLIME"><value>マグマ キューブ</value> - </data> + </data> <data name="IDS_DESC_LAVA_SLIME"><value>暗黒界に出現する。Slime 同様、倒すと小さな Lava Slime に分裂する</value> - </data> + </data> <data name="IDS_VILLAGER"><value>村人</value> - </data> + </data> <data name="IDS_OZELOT"><value>ヤマネコ</value> - </data> + </data> <data name="IDS_DESC_OZELOT"><value>ジャングルに生息。生魚を与えて飼い慣らせる。不意な動きに驚いてすぐに逃げるため、接近するのは簡単ではない</value> - </data> + </data> <data name="IDS_IRONGOLEM"><value>アイアン ゴーレム</value> - </data> + </data> <data name="IDS_DESC_IRONGOLEM"><value>村に出現して村人を守ってくれる。鉄のブロックとカボチャで作ることもできる</value> - </data> + </data> +<data name="IDS_BAT"><value>コウモリ</value> + </data> +<data name="IDS_DESC_BAT"><value>この空飛ぶ生き物は、洞窟やその他の大きな閉じた空間で見つかる。</value> + </data> +<data name="IDS_WITCH"><value>ウィッチ</value> + </data> +<data name="IDS_DESC_WITCH"><value>この敵は沼地で見られ、ポーションを投げて攻撃してくる。倒すとポーションを落とす。</value> + </data> +<data name="IDS_HORSE"><value>馬</value> + </data> +<data name="IDS_DESC_HORSE"><value>この動物は手なずけて、乗ることができる。</value> + </data> +<data name="IDS_DONKEY"><value>ロバ</value> + </data> +<data name="IDS_DESC_DONKEY"><value>この動物は手なずけて、乗ることができる。チェストを装着することもできる。</value> + </data> +<data name="IDS_MULE"><value>ラバ</value> + </data> +<data name="IDS_DESC_MULE"><value>馬とロバの交配によって生まれる。この動物は手なずけて、乗ったり、チェストを運ばせたりすることができる。</value> + </data> +<data name="IDS_ZOMBIE_HORSE"><value>馬のゾンビ</value> + </data> +<data name="IDS_SKELETON_HORSE"><value>馬のスケルトン</value> + </data> +<data name="IDS_WITHER"><value>ウィザー</value> + </data> +<data name="IDS_DESC_WITHER"><value>ウィザー スカルとソウル サンドから作られる。爆発するスカルを撃ってくる。</value> + </data> <data name="IDS_CREDITS_EXPLODANIM"><value>Explosives Animator</value> </data> <data name="IDS_CREDITS_CONCEPTART"><value>Concept Artist</value> @@ -1372,6 +1513,8 @@ Minecraft Xbox 360 版は、初期設定でマルチプレイヤー ゲームに </data> <data name="IDS_ITEM_MAP"><value>地図</value> </data> +<data name="IDS_ITEM_MAP_EMPTY"><value>空っぽの地図</value> + </data> <data name="IDS_ITEM_RECORD_01"><value>音楽ディスク: 13</value> </data> <data name="IDS_ITEM_RECORD_02"><value>音楽ディスク: cat</value> @@ -1474,6 +1617,28 @@ Minecraft Xbox 360 版は、初期設定でマルチプレイヤー ゲームに </data> <data name="IDS_ITEM_SKULL_CREEPER"><value>Creeper ヘッド</value> </data> +<data name="IDS_NETHER_STAR"><value>ネザースター</value> + </data> +<data name="IDS_FIREWORKS"><value>ロケット花火</value> + </data> +<data name="IDS_FIREWORKS_CHARGE"><value>花火の星</value> + </data> +<data name="IDS_ITEM_COMPARATOR"><value>レッドストーン コンパレーター</value> + </data> +<data name="IDS_ITEM_MINECART_TNT"><value>TNT 付きトロッコ</value> + </data> +<data name="IDS_ITEM_MINECART_HOPPER"><value>ホッパー付きトロッコ</value> + </data> +<data name="IDS_ITEM_IRON_HORSE_ARMOR"><value>鉄の馬よろい</value> + </data> +<data name="IDS_ITEM_GOLD_HORSE_ARMOR"><value>金の馬よろい</value> + </data> +<data name="IDS_ITEM_DIAMOND_HORSE_ARMOR"><value>ダイヤモンドの馬よろい</value> + </data> +<data name="IDS_ITEM_LEAD"><value>首ひも</value> + </data> +<data name="IDS_ITEM_NAME_TAG"><value>名札</value> + </data> <data name="IDS_TILE_STONE"><value>石</value> </data> <data name="IDS_TILE_GRASS"><value>草ブロック</value> @@ -1490,6 +1655,8 @@ Minecraft Xbox 360 版は、初期設定でマルチプレイヤー ゲームに </data> <data name="IDS_TILE_JUNGLE_PLANKS"><value>ジャングルの木の板</value> </data> +<data name="IDS_TILE_PLANKS"><value> 木の板 (全種類)</value> + </data> <data name="IDS_TILE_SAPLING"><value>苗木</value> </data> <data name="IDS_TILE_SAPLING_OAK"><value>樫の苗木</value> @@ -1826,6 +1993,190 @@ Minecraft Xbox 360 版は、初期設定でマルチプレイヤー ゲームに </data> <data name="IDS_TILE_SKULL"><value>スカル</value> </data> +<data name="IDS_TILE_COMMAND_BLOCK"><value>コマンド ブロック</value> + </data> +<data name="IDS_TILE_BEACON"><value>ビーコン</value> + </data> +<data name="IDS_TILE_CHEST_TRAP"><value>トラップ チェスト</value> + </data> +<data name="IDS_TILE_WEIGHTED_PLATE_LIGHT"><value>重量感知板 (軽)</value> + </data> +<data name="IDS_TILE_WEIGHTED_PLATE_HEAVY"><value>重量感知板 (重)</value> + </data> +<data name="IDS_TILE_COMPARATOR"><value>レッドストーン コンパレーター</value> + </data> +<data name="IDS_TILE_DAYLIGHT_DETECTOR"><value>日照センサー</value> + </data> +<data name="IDS_TILE_REDSTONE_BLOCK"><value>レッドストーンのブロック</value> + </data> +<data name="IDS_TILE_HOPPER"><value>ホッパー</value> + </data> +<data name="IDS_TILE_ACTIVATOR_RAIL"><value>アクティベーター レール</value> + </data> +<data name="IDS_TILE_DROPPER"><value>ドロッパー</value> + </data> +<data name="IDS_TILE_STAINED_CLAY"><value>色付き粘土</value> + </data> +<data name="IDS_TILE_HAY"><value>干し草の俵</value> + </data> +<data name="IDS_TILE_HARDENED_CLAY"><value>堅焼き粘土</value> + </data> +<data name="IDS_TILE_COAL"><value>石炭のブロック</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_BLACK"><value>黒の色付き粘土</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_RED"><value>赤の色付き粘土</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_GREEN"><value>緑の色付き粘土</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_BROWN"><value>茶色の色付き粘土</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_BLUE"><value>青の色付き粘土</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_PURPLE"><value>紫の色付き粘土</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_CYAN"><value>青緑の色付き粘土</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_SILVER"><value>薄灰色の色付き粘土</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_GRAY"><value>灰色の色付き粘土</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_PINK"><value>ピンクの色付き粘土</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_LIME"><value>黄緑の色付き粘土</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_YELLOW"><value>黄色の色付き粘土</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_LIGHT_BLUE"><value>空色の色付き粘土</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_MAGENTA"><value>赤紫の色付き粘土</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_ORANGE"><value>オレンジの色付き粘土</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_WHITE"><value>白の色付き粘土</value> + </data> +<data name="IDS_TILE_STAINED_GLASS"><value>ステンドグラス</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_BLACK"><value>黒のステンドグラス</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_RED"><value>赤のステンドグラス</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_GREEN"><value>緑のステンドグラス</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_BROWN"><value>茶色のステンドグラス</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_BLUE"><value>青のステンドグラス</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PURPLE"><value>紫のステンドグラス</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_CYAN"><value>赤紫のステンドグラス</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_SILVER"><value>薄灰色のステンドグラス</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_GRAY"><value>灰色のステンドグラス</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PINK"><value>ピンクのステンドグラス</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_LIME"><value>黄緑のステンドグラス</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_YELLOW"><value>黄色のステンドグラス</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_LIGHT_BLUE"><value>空色のステンドグラス</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_MAGENTA"><value>赤紫のステンドグラス</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_ORANGE"><value>オレンジのステンドグラス</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_WHITE"><value>白のステンドグラス</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE"><value>ステンドグラス窓</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_BLACK"><value>黒のステンドグラス窓</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_RED"><value>赤のステンドグラス窓</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_GREEN"><value>緑のステンドグラス窓</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_BROWN"><value>茶色のステンドグラス窓</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_BLUE"><value>青のステンドグラス窓</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_PURPLE"><value>紫のステンドグラス窓</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_CYAN"><value>赤紫のステンドグラス窓</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_SILVER"><value>薄灰色のステンドグラス窓</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_GRAY"><value>灰色のステンドグラス窓</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_PINK"><value>ピンクのステンドグラス窓</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_LIME"><value>黄緑のステンドグラス窓</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_YELLOW"><value>黄色のステンドグラス窓</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_LIGHT_BLUE"><value>空色のステンドグラス窓</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_MAGENTA"><value>赤紫のステンドグラス窓</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_ORANGE"><value>オレンジのステンドグラス窓</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_WHITE"><value>白のステンドグラス窓</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_0"><value>小玉</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_1"><value>大玉</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_2"><value>星形</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_3"><value>Creeper 形</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_4"><value>破裂</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE"><value>未知の形</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_BLACK"><value>黒</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_RED"><value>赤</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_GREEN"><value>緑</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_BROWN"><value>茶色</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_BLUE"><value>青</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_PURPLE"><value>紫</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_CYAN"><value>青緑</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_SILVER"><value>薄灰色</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_GRAY"><value>灰色</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_PINK"><value>ピンク</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_LIME"><value>黄緑</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_YELLOW"><value>黄色</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_LIGHT_BLUE"><value>空色</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_MAGENTA"><value>赤紫</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_ORANGE"><value>オレンジ</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_WHITE"><value>白</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_CUSTOM"><value>カスタム</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_FADE_TO"><value>変化後の色</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_FLICKER"><value>点滅</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TRAIL"><value>光跡</value> + </data> +<data name="IDS_ITEM_FIREWORKS_FLIGHT"><value>滞空時間:</value> + </data> <data name="IDS_CURRENT_LAYOUT"><value>現在の操作方法</value> </data> <data name="IDS_CONTROLS_LAYOUT"><value>レイアウト</value> @@ -2003,8 +2354,7 @@ Minecraft Xbox 360 版は、初期設定でマルチプレイヤー ゲームに </data> <data name="IDS_TUTORIAL_TASK_INV_OVERVIEW"><value> これがあなたの持ち物です。手で持って使用できるアイテムと、所有しているアイテムのリスト、現在装備している防具を確認できます - </value> - </data> + </value></data> <data name="IDS_TUTORIAL_PROMPT_INV_OVERVIEW"><value>{*B*} 持ち物の説明を続ける: {*CONTROLLER_VK_A*}{*B*} 持ち物の説明を飛ばす: {*CONTROLLER_VK_B*} @@ -2025,7 +2375,7 @@ Minecraft Xbox 360 版は、初期設定でマルチプレイヤー ゲームに </value> </data> <data name="IDS_TUTORIAL_TASK_INV_INFO"><value> - アイテムの説明を見たい時は、ポインターをアイテムの上に動かしてから {*CONTROLLER_VK_RT*} を押してください + アイテムの説明を見たい時は、ポインターをアイテムの上に動かしてから {*CONTROLLER_ACTION_MENU_PAGEDOWN*} を押してください </value> </data> <data name="IDS_TUTORIAL_TASK_INV_EXIT"><value> @@ -2060,7 +2410,7 @@ Minecraft Xbox 360 版は、初期設定でマルチプレイヤー ゲームに </value> </data> <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_INFO"><value> - アイテムの説明を見たい時は、ポインターをアイテムの上に動かしてから {*CONTROLLER_VK_RT*} を押します + アイテムの説明を見たい時は、ポインターをアイテムの上に動かしてから {*CONTROLLER_ACTION_MENU_PAGEDOWN*} を押してください </value> </data> <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT"><value> @@ -2442,7 +2792,7 @@ Minecraft Xbox 360 版は、初期設定でマルチプレイヤー ゲームに </value> </data> <data name="IDS_TUTORIAL_TASK_ACTIVATE_PORTAL"><value> - ポータルを起動するには、火打石と打ち金で、フレーム内の黒曜石に火をつけましょう。枠が壊れたり、近くで爆発が起きたり、液体を流したりすると、ポータルは停止します + ポータルを起動するには、火打石と打ち金で、フレーム内の黒曜石に火をつけましょう。枠が壊れたり、近くで爆発が起きたり、液体を流したりすると、ポータルは停止します。 </value> </data> <data name="IDS_TUTORIAL_TASK_USE_PORTAL"><value> @@ -2607,6 +2957,211 @@ Minecraft Xbox 360 版は、初期設定でマルチプレイヤー ゲームに すでに十分知っている場合は {*CONTROLLER_VK_B*} を押してください。 </value> </data> +<data name="IDS_TUTORIAL_TASK_HORSE_MENU_OVERVIEW"><value> + これは馬のインベントリ インターフェイスです。 + </value> + </data> +<data name="IDS_TUTORIAL_PROMPT_HORSE_MENU_OVERVIEW"><value> + {*B*}続行するには {*CONTROLLER_VK_A*} を押します。 + {*B*}馬のインベントリの使い方を既に知っている場合は、{*CONTROLLER_VK_B*} を押します。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_MENU_LAYOUT"><value> + 馬のインベントリを使うと、自分の馬、ロバ、またはラバにアイテムを移したり、装備させたりすることができます。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_MENU_EQUIPMENT"><value> + 馬に鞍をのせるには、鞍スロットに鞍を置きます。防具スロットに馬よろいを置けば、馬に防具を装備させることもできます。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_MENU_SADDLEBAGS"><value> + このメニューでは、自分の持ち物とロバまたはラバに装着した鞍袋との間で、アイテムを移動することもできます。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_OVERVIEW"><value>馬を見つけました。</value> + </data> +<data name="IDS_TUTORIAL_TASK_DONKEY_OVERVIEW"><value>ロバを見つけました。</value> + </data> +<data name="IDS_TUTORIAL_TASK_MULE_OVERVIEW"><value>ラバを見つけました。</value> + </data> +<data name="IDS_TUTORIAL_PROMPT_HORSE_OVERVIEW"><value> + {*B*}馬、ロバ、ラバについてもっと知るには {*CONTROLLER_VK_A*} を押します。 + {*B*}馬、ロバ、ラバについて既に知っている場合は、{*CONTROLLER_VK_B*} を押します。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_INTRO"><value> + 馬とロバは主にひらけた草原で見つかります。ラバはロバと馬から繁殖できますが、それ自体では子を産みません。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_PURPOSE"><value> + 馬、ロバ、ラバの成体には乗ることができます。ただし防具を装備できるのは馬だけです。アイテムを運搬するための鞍袋を着けられるのはラバとロバだけです。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_TAMING"><value> + 馬、ロバ、ラバは使う前に手なずける必要があります。騎乗して、振り落とされそうになっても乗り続ければ、手なずけることができます。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_TAMING2"><value> + 手なずけると周りにハートが表示されて、二度とプレイヤーを振り落とそうとはしません。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_RIDE"><value> + この馬に乗ってみましょう。騎乗するには、手にアイテムやツールは何も持たないで {*CONTROLLER_ACTION_USE*} を使います。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_SADDLES"><value> + 馬を操縦するには鞍を置く必要があります。鞍は村人から購入するか、世界のどこかに隠されたチェストの中から見つかります。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_SADDLEBAGS"><value> + 手なずけたロバとラバに鞍袋を着けるにはチェストを取り付けます。鞍袋にアクセスできるのは、騎乗時またはしのび足している時です。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_BREEDING"><value> + 馬とロバ (ラバは除く) は、他の動物と同様に金のリンゴや金のニンジンを使って繁殖することができます。子馬や子ロバは時間とともに成体になりますが、小麦か干し草を与えると成長が早まります。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_AREA"><value> + ここでは馬とロバを手なずけてみることができます。この周辺のチェストには鞍や馬よろいなどの便利な馬用アイテムもあります。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_MENU_OVERVIEW"><value> + これはビーコンのインターフェイスです。これを使うとビーコンに割り当てるパワーを選択できます。 + </value> + </data> +<data name="IDS_TUTORIAL_PROMPT_BEACON_MENU_OVERVIEW"><value> + {*B*}続行するには {*CONTROLLER_VK_A*} を押します。 + {*B*}ビーコンのインターフェイスの使い方を既に知っている場合は、{*CONTROLLER_VK_B*} を押します。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_MENU_PRIMARY_POWERS"><value> + ビーコン メニューでは、ビーコンに割り当てるプライマリ パワーを 1 つ選択できます。ピラミッドの階層が増えると、パワーの選択肢も増えます。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_MENU_SECONDARY_POWER"><value> + 少なくとも 4 層以上のピラミッドに置かれたビーコンには、追加オプションとして「回復」のセカンダリ パワーか、さらに強力なプライマリ パワーが付与されます。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_MENU_ACTIVATION"><value> + ビーコンのパワーを設定するには、エメラルド、ダイヤモンド、金または鉄のインゴットを支払いスロットで消費する必要があります。一度設定すると、ビーコンはパワーを無限に発します。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_OVERVIEW"><value>このピラミッドの頂上には、アクティブでないビーコンがある。</value> + </data> +<data name="IDS_TUTORIAL_PROMPT_BEACON_OVERVIEW"><value> + {*B*}ビーコンについてもっと知るには {*CONTROLLER_VK_A*} を押します。 + {*B*}ビーコンについて既に知っている場合は、{*CONTROLLER_VK_B*} を押します。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_PURPOSE"><value> + アクティブなビーコンは空に向けて明るい光線を放ち、付近のプレイヤーにパワーを与えます。ビーコンはガラス、黒曜石、ウィザーを倒すと入手できるネザースターから作ります。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_DESIGN"><value> + ビーコンは、昼間に日光を受ける場所に設置する必要があります。また、ビーコンは鉄、金、エメラルド、またはダイヤモンドのピラミッド上に設置しなければなりません。ただし建材の違いによるビーコンのパワーへの影響はありません。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_CHOOSING_POWERS"><value> + ビーコンを使って、そこから与えるパワーを設定してみましょう。必要な支払いには鉄のインゴットを使うことができます。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_OVERVIEW"><value>この部屋にはホッパーがある</value> + </data> +<data name="IDS_TUTORIAL_PROMPT_HOPPER_OVERVIEW"><value> + {*B*}ホッパーについてもっと知るには {*CONTROLLER_VK_A*} を押します。 + {*B*}ホッパーについて既に知っている場合は、{*CONTROLLER_VK_B*} を押します。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_PURPOSE"><value> + ホッパーは入れ物にアイテムを出し入れするために、またはホッパー上に投げられたアイテムを自動的に拾うために使います。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_CONTAINERS"><value> + ホッパーは調合台、チェスト、発射装置、ドロッパー、チェスト付きトロッコ、ホッパー付きトロッコ、および他のホッパーに対して作用できます。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_MECHANICS"><value> + ホッパーは、その上に位置する適切な入れ物からアイテムを吸い出し続けます。また、保管されたアイテムを出力先の入れ物に格納します。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_REDSTONE"><value> + しかし、レッドストーンが電源の場合、ホッパーは非アクティブになり、アイテムの吸い出しも格納も停止します。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_OUTPUT"><value> + ホッパーの向きはアイテムを排出する方向を示します。ホッパーが特定のブロックに向くようにするには、しのび足しながらそのブロックに向けて設置します。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_AREA"><value> + この部屋には様々な役立つホッパーのレイアウトが用意してあり、目で見て試せます。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_OVERVIEW"><value> + これは花火のインターフェイスです。これを使えば花火と、花火の星を作ることができます。 + </value> + </data> +<data name="IDS_TUTORIAL_PROMPT_FIREWORK_MENU_OVERVIEW"><value> + {*B*}続行するには {*CONTROLLER_VK_A*} を押します。 + {*B*}花火のインターフェイスの使い方を既に知っている場合は、{*CONTROLLER_VK_B*} を押します。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_START"><value> + 花火を作るには、火薬と紙をインベントリの上に表示される 3x3 のクラフト グリッドに置きます。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_STARS"><value> + オプションとして、クラフト グリッド上に複数の花火の星を置いて、花火に追加することもできます。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_HEIGHT"><value> + クラフト グリッドのスロットに火薬を多く置くほど、花火の星はさらに高いところで破裂します。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_CRAFT"><value> + 作った花火は、作りたい時にいつでも取り出し口から取り出せます。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_START"><value> + 花火の星を作るには、火薬と染料をクラフト グリッドに置きます。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_COLOUR"><value> + 染料を使って、花火の星が破裂する際の色を決めます。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_SHAPE"><value> + 花火の星の形状は、発火剤、金塊、羽根、またはヘッドを追加して決定します。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_EFFECT"><value> + 光跡や点滅は、ダイヤモンドまたはグロウストーンの粉を使って追加できます。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_FADE"><value> + 花火の星を作った後、さらに染料を加えれば、花火の星の色変化を決められます。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_OVERVIEW"><value> + ここにあるチェストの中には、花火作りに使われる様々なアイテムが入っています! + </value> + </data> +<data name="IDS_TUTORIAL_PROMPT_FIREWORK_OVERVIEW"><value> + {*B*}花火についてもっと知るには {*CONTROLLER_VK_A*} を押します。 + {*B*}花火について既に知っている場合は、{*CONTROLLER_VK_B*} を押します。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_PURPOSE"><value> + 花火は装飾アイテムで、手動、または発射装置から打ち上げることができます。作るには、紙、火薬、およびオプションとして数々の花火の星を使います。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_CUSTOMISE"><value> + 花火の星の色、色変化、形状、サイズ、効果 (光跡、点滅など) は、作る際に材料を追加すればでカスタマイズできます。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_CRAFTING"><value> + チェストにあるいろいろな材料を使って、作業台で花火を作ってみましょう。 + </value> + </data> <data name="IDS_TOOLTIPS_SELECT"><value>選択</value> </data> <data name="IDS_TOOLTIPS_USE"><value>使う</value> @@ -2829,6 +3384,22 @@ Minecraft Xbox 360 版は、初期設定でマルチプレイヤー ゲームに </data> <data name="IDS_TOOLTIPS_SAVETRANSFER_UPLOAD"><value>Xbox One 用にセーブをアップロード</value> </data> +<data name="IDS_TOOLTIPS_MOUNT"><value>騎乗する</value> +</data> +<data name="IDS_TOOLTIPS_DISMOUNT"><value>降りる</value> +</data> +<data name="IDS_TOOLTIPS_SADDLEBAGS"><value>チェストを着ける</value> +</data> +<data name="IDS_TOOLTIPS_FIREWORK_LAUNCH"><value>打ち上げる</value> +</data> +<data name="IDS_TOOLTIPS_LEASH"><value>首ひもをつける</value> +</data> +<data name="IDS_TOOLTIPS_UNLEASH"><value>首ひもをはずす</value> +</data> +<data name="IDS_TOOLTIPS_ATTACH"><value>装着する</value> +</data> +<data name="IDS_TOOLTIPS_NAME"><value>名前をつける</value> +</data> <data name="IDS_CONFIRM_OK"><value>OK</value> </data> <data name="IDS_CONFIRM_CANCEL"><value>キャンセル</value> @@ -3143,6 +3714,20 @@ Minecraft Xbox 360 版は、初期設定でマルチプレイヤー ゲームに </data> <data name="IDS_DISPENSER"><value>発射装置</value> </data> +<data name="IDS_CONTAINER_ANIMAL"><value>馬</value> + </data> +<data name="IDS_CONTAINER_DROPPER"><value>ドロッパー</value> + </data> +<data name="IDS_CONTAINER_HOPPER"><value>ホッパー</value> + </data> +<data name="IDS_CONTAINER_BEACON"><value>ビーコン</value> + </data> +<data name="IDS_CONTAINER_BEACON_PRIMARY_POWER"><value>プライマリ パワー</value> + </data> +<data name="IDS_CONTAINER_BEACON_SECONDARY_POWER"><value>セカンダリ パワー</value> + </data> +<data name="IDS_CONTAINER_MINECART"><value>トロッコ</value> + </data> <data name="IDS_NO_DLCOFFERS"><value>現在、このタイプのダウンロード コンテンツはありません</value> </data> <data name="IDS_PLAYER_JOINED"><value>%s が世界にやってきました</value> @@ -3302,10 +3887,14 @@ OK を選択すると、この世界でのプレイを終了します</value> </data> <data name="IDS_GAMEMODE_CREATIVE"><value>ゲームモード: クリエイティブ</value> </data> +<data name="IDS_GAMEMODE_ADVENTURE"><value>ゲーム モード: アドベンチャー</value> + </data> <data name="IDS_SURVIVAL"><value>サバイバル</value> </data> <data name="IDS_CREATIVE"><value>クリエイティブ</value> </data> +<data name="IDS_ADVENTURE"><value>アドベンチャー</value> + </data> <data name="IDS_CREATED_IN_SURVIVAL"><value>サバイバル モードで作成</value> </data> <data name="IDS_CREATED_IN_CREATIVE"><value>クリエイティブ モードで作成</value> @@ -3326,6 +3915,8 @@ OK を選択すると、この世界でのプレイを終了します</value> </data> <data name="IDS_LEVELTYPE_SUPERFLAT"><value>スーパーフラット</value> </data> +<data name="IDS_GAMEOPTION_SEED"><value>同じ地形を再度生成するには種を入れます。ランダムな世界の場合、空欄のままにします。</value> +</data> <data name="IDS_GAMEOPTION_ONLINE"><value>有効にすると、オンラインのゲームになります</value> </data> <data name="IDS_GAMEOPTION_INVITEONLY"><value>有効にすると、招待されたプレイヤーしか参加できません</value> @@ -3350,6 +3941,20 @@ OK を選択すると、この世界でのプレイを終了します</value> </data> <data name="IDS_GAMEOPTION_BONUS_CHEST"><value>有効にすると、プレイヤーの復活地点の近くに便利なアイテムの入ったチェストが出現します</value> </data> +<data name="IDS_GAMEOPTION_MOB_GRIEFING"><value>無効にすると、モンスターや動物がブロックを変えることがなくなり (例: Creeper が爆発してもブロックが破壊されない、羊が草を取り除かない)、アイテムも拾いません。</value> +</data> +<data name="IDS_GAMEOPTION_KEEP_INVENTORY"><value>有効にすると、ゲームオーバー時にプレイヤーの持ち物が失われません。</value> +</data> +<data name="IDS_GAMEOPTION_MOB_SPAWNING"><value>無効にすると、生き物は自然に出現しません。</value> +</data> +<data name="IDS_GAMEOPTION_MOB_LOOT"><value>無効にすると、モンスターや動物は戦利品をドロップしません (例: Creeper は火薬をドロップしない)。</value> +</data> +<data name="IDS_GAMEOPTION_TILE_DROPS"><value>無効にすると、ブロックを壊してもアイテムを落としません (例: 石ブロックが丸石を落とさない)。</value> +</data> +<data name="IDS_GAMEOPTION_NATURAL_REGEN"><value>無効にすると、プレイヤーの HP を自然に再生されません。</value> +</data> +<data name="IDS_GAMEOPTION_DAYLIGHT_CYCLE"><value>無効にすると、時刻が変わりません。</value> +</data> <data name="IDS_DLC_MENU_SKINPACKS"><value>スキン パック</value> </data> <data name="IDS_DLC_MENU_THEMES"><value>テーマ</value> @@ -3398,7 +4003,49 @@ OK を選択すると、この世界でのプレイを終了します</value> </data> <data name="IDS_DEATH_THROWN"><value>{*PLAYER*} は {*SOURCE*} に叩き潰された</value> </data> -<data name="IDS_DEATH_INDIRECT_MAGIC"><value>{*PLAYER*} は {*SOURCE*} に倒された</value> +<data name="IDS_DEATH_INDIRECT_MAGIC"><value>{*PLAYER*} は {*SOURCE*} の魔法によって倒された</value> +</data> +<data name="IDS_DEATH_FELL_ACCIDENT_LADDER"><value>{*PLAYER*} はハシゴから落ちた</value> +</data> +<data name="IDS_DEATH_FELL_ACCIDENT_VINES"><value>{*PLAYER*} は、つるから落ちた</value> +</data> +<data name="IDS_DEATH_FELL_ACCIDENT_WATER"><value>{*PLAYER*} は水から落ちた</value> +</data> +<data name="IDS_DEATH_FELL_ACCIDENT_GENERIC"><value>{*PLAYER*} は高いところから落ちた</value> +</data> +<data name="IDS_DEATH_FELL_KILLER"><value>{*PLAYER*} は {*SOURCE*} によって滅びる運命にあった</value> +</data> +<data name="IDS_DEATH_FELL_ASSIST"><value>{*PLAYER*} は {*SOURCE*} によって滅びる運命にあった</value> +</data> +<data name="IDS_DEATH_FELL_ASSIST_ITEM"><value>{*PLAYER*} は {*SOURCE*} の {*ITEM*} によって滅びる運命にあった</value> +</data> +<data name="IDS_DEATH_FELL_FINISH"><value>{*PLAYER*} はあまりに高いところから落ち、{*SOURCE*} にとどめを刺された</value> +</data> +<data name="IDS_DEATH_FELL_FINISH_ITEM"><value>{*PLAYER*} はあまりに高いところから落ち、{*SOURCE*} に {*ITEM*} でとどめを刺された</value> +</data> +<data name="IDS_DEATH_INFIRE_PLAYER"><value>{*PLAYER*} は {*SOURCE*} と戦ううちに火の中へと進んで行った</value> +</data> +<data name="IDS_DEATH_ONFIRE_PLAYER"><value>{*PLAYER*} は {*SOURCE*} と戦ううちにカリカリに焼かれた</value> +</data> +<data name="IDS_DEATH_LAVA_PLAYER"><value>{*PLAYER*} は {*SOURCE*} から逃れるために溶岩の中を泳ごうとした</value> +</data> +<data name="IDS_DEATH_DROWN_PLAYER"><value>{*PLAYER*} は {*SOURCE*} から逃れようとするうちに溺れた</value> +</data> +<data name="IDS_DEATH_CACTUS_PLAYER"><value>{*PLAYER*} は {*SOURCE*} から逃れようとするうちにサボテンに足を踏み入れた</value> +</data> +<data name="IDS_DEATH_EXPLOSION_PLAYER"><value>{*PLAYER*} は {*SOURCE*} に吹き飛ばされた</value> +</data> +<data name="IDS_DEATH_WITHER"><value>{*PLAYER*} は弱り果てた</value> +</data> +<data name="IDS_DEATH_PLAYER_ITEM"><value>{*PLAYER*} は {*SOURCE*} に {*ITEM*} で倒された</value> +</data> +<data name="IDS_DEATH_ARROW_ITEM"><value>{*PLAYER*} は {*SOURCE*} に {*ITEM*} で撃たれた</value> +</data> +<data name="IDS_DEATH_FIREBALL_ITEM"><value>{*PLAYER*} は {*SOURCE*} に {*ITEM*} で火だるまにされた</value> +</data> +<data name="IDS_DEATH_THROWN_ITEM"><value>{*PLAYER*} は {*SOURCE*} に {*ITEM*} で火だるまにされた</value> +</data> +<data name="IDS_DEATH_INDIRECT_MAGIC_ITEM"><value>{*PLAYER*} は {*SOURCE*} に {*ITEM*} で倒された</value> </data> <data name="IDS_CHECKBOX_RENDER_BEDROCKFOG"><value>岩盤の霧</value> </data> @@ -3552,7 +4199,7 @@ OK を選択すると、この世界でのプレイを終了します</value> {*C2*}「そして僕が君を愛するのは、君自身が愛であるからだ」{*EF*}{*B*}{*B*} {*C3*}ゲームは終わり、プレイヤーは夢から目覚め、また新しい夢が始まります。次にプレイヤーが見る夢はもっと素晴らしいものでしょう。プレイヤーは宇宙であり、愛でした{*EF*}{*B*}{*B*} {*C3*}さあ、プレイヤー{*EF*}{*B*}{*B*} -{*C2*}目を覚まして{*EF*}{*B*}{*B*} +{*C2*}目を覚まして{*EF*} </value> </data> <data name="IDS_RESETNETHER_TITLE"><value>暗黒界をリセットする</value> @@ -3563,9 +4210,9 @@ OK を選択すると、この世界でのプレイを終了します</value> </data> <data name="IDS_DONT_RESET_NETHER"><value>暗黒界をリセットしない</value> </data> -<data name="IDS_CANT_SHEAR_MOOSHROOM"><value>現在、Mooshroom は毛刈りできません。豚、羊、牛、ネコの数が最大数に達しました。</value> +<data name="IDS_CANT_SHEAR_MOOSHROOM"><value>現在、Mooshroom は毛刈りできません。豚、羊、牛、ネコ、馬の数が最大数に達しました。</value> </data> -<data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED"><value>現在、スポーン エッグを使用できません。 豚、羊、牛、ネコの数が最大数に達しました</value> +<data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED"><value>現在、スポーン エッグを使用できません。 豚、羊、牛、ネコ、馬の数が最大数に達しました。</value> </data> <data name="IDS_MAX_MOOSHROOMS_SPAWNED"><value>現在、スポーン エッグを使用できません。 Mooshroom の数が最大数に達しました</value> </data> @@ -3575,6 +4222,8 @@ OK を選択すると、この世界でのプレイを終了します</value> </data> <data name="IDS_MAX_SQUID_SPAWNED"><value>現在、スポーン エッグを使用できません。 世界のイカの数が最大数に達しました</value> </data> +<data name="IDS_MAX_BATS_SPAWNED"><value>現在、スポーン エッグを使用できません。 世界の村人の数が最大数に達しました</value> +</data> <data name="IDS_MAX_ENEMIES_SPAWNED"><value>現在、スポーン エッグを使用できません。 世界の敵の数が最大数に達しました</value> </data> <data name="IDS_MAX_VILLAGERS_SPAWNED"><value>現在、スポーン エッグを使用できません。 世界の村人の数が最大数に達しました</value> @@ -3583,12 +4232,14 @@ OK を選択すると、この世界でのプレイを終了します</value> </data> <data name="IDS_CANT_SPAWN_IN_PEACEFUL"><value>難易度「ピース」では敵を出現させることはできません。</value> </data> -<data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED"><value>この動物は求愛モードにできません。豚、羊、牛、ネコの繁殖数が最大数に達しました</value> +<data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED"><value>この動物は求愛モードにできません。豚、羊、牛、ネコ、馬の繁殖数が最大数に達しました。</value> </data> <data name="IDS_MAX_WOLVES_BRED"><value>この動物は求愛モードにできません。オオカミの繁殖数が最大数に達しました</value> </data> <data name="IDS_MAX_CHICKENS_BRED"><value>この動物は求愛モードにできません。ニワトリの繁殖数が最大数に達しました</value> </data> +<data name="IDS_MAX_HORSES_BRED"><value>この動物は求愛モードにできません。馬の繁殖数が最大数に達しました。</value> + </data> <data name="IDS_MAX_MUSHROOMCOWS_BRED"><value>この動物は求愛モードにできません。Mooshroom の繁殖数が最大数に達しました</value> </data> <data name="IDS_MAX_BOATS"><value>世界のボートの数が最大数に達しました</value> @@ -3616,27 +4267,43 @@ OK を選択すると、この世界でのプレイを終了します</value> <data name="IDS_CREDITS"><value>クレジット</value> </data> <data name="IDS_REINSTALL_CONTENT"><value>コンテンツを再インストール</value> - </data> + </data> <data name="IDS_DEBUG_SETTINGS"><value>デバッグ設定</value> - </data> + </data> <data name="IDS_FIRE_SPREADS"><value>火の延焼</value> - </data> + </data> <data name="IDS_TNT_EXPLODES"><value>TNT の爆発</value> - </data> + </data> <data name="IDS_PLAYER_VS_PLAYER"><value>PvP</value> - </data> + </data> <data name="IDS_TRUST_PLAYERS"><value>高度な操作を許可</value> - </data> + </data> <data name="IDS_HOST_PRIVILEGES"><value>ホスト特権</value> - </data> + </data> <data name="IDS_GENERATE_STRUCTURES"><value>建物を生成する</value> - </data> + </data> <data name="IDS_SUPERFLAT_WORLD"><value>スーパーフラット</value> - </data> + </data> <data name="IDS_BONUS_CHEST"><value>ボーナス チェスト</value> - </data> + </data> <data name="IDS_WORLD_OPTIONS"><value>世界のオプション</value> - </data> + </data> +<data name="IDS_GAME_OPTIONS"><value>ゲーム オプション</value> + </data> +<data name="IDS_MOB_GRIEFING"><value>生き物による妨害</value> + </data> +<data name="IDS_KEEP_INVENTORY"><value>持ち物の保持</value> + </data> +<data name="IDS_MOB_SPAWNING"><value>生き物の出現</value> + </data> +<data name="IDS_MOB_LOOT"><value>生き物からの戦利品</value> + </data> +<data name="IDS_TILE_DROPS"><value>タイルからのアイテム入手</value> + </data> +<data name="IDS_NATURAL_REGEN"><value>自然再生</value> + </data> +<data name="IDS_DAYLIGHT_CYCLE"><value>時刻の変化</value> + </data> <data name="IDS_CAN_BUILD_AND_MINE"><value>建設と採掘の許可</value> </data> <data name="IDS_CAN_USE_DOORS_AND_SWITCHES"><value>ドアとスイッチを使用可能</value> @@ -3647,7 +4314,7 @@ OK を選択すると、この世界でのプレイを終了します</value> </data> <data name="IDS_CAN_ATTACK_ANIMALS"><value>動物を攻撃可能</value> </data> -<data name="IDS_MODERATOR"><value>ホストオプションを変更できる</value> +<data name="IDS_MODERATOR"><value>ホストオプションを変更可能</value> </data> <data name="IDS_KICK_PLAYER"><value>プレイヤーを追放</value> </data> @@ -3675,7 +4342,7 @@ OK を選択すると、この世界でのプレイを終了します</value> </data> <data name="IDS_CREATE_NEW_WORLD_SEED"><value>世界の種</value> </data> -<data name="IDS_CREATE_NEW_WORLD_RANDOM_SEED"><value>ランダムに種を決める場合、空白のままにしてください</value> +<data name="IDS_CREATE_NEW_WORLD_RANDOM_SEED"><value>空白のままで種をランダムに決定する</value> </data> <data name="IDS_PLAYERS"><value>プレイヤー</value> </data> @@ -3697,17 +4364,17 @@ OK を選択すると、この世界でのプレイを終了します</value> </data> <data name="IDS_RESUME_GAME"><value>ゲームに戻る</value> </data> -<data name="IDS_SAVE_GAME"><value>セーブ</value> +<data name="IDS_SAVE_GAME"><value>ゲームをセーブ</value> </data> <data name="IDS_LABEL_DIFFICULTY"><value>難易度:</value> </data> -<data name="IDS_LABEL_GAME_TYPE"><value>ゲームタイプ:</value> +<data name="IDS_LABEL_GAME_TYPE"><value>ゲーム タイプ:</value> </data> <data name="IDS_LABEL_GAMERTAGS"><value>ゲーマータグ:</value> </data> <data name="IDS_LABEL_STRUCTURES"><value>建物:</value> </data> -<data name="IDS_LABEL_LEVEL_TYPE"><value>レベルタイプ:</value> +<data name="IDS_LABEL_LEVEL_TYPE"><value>レベル タイプ:</value> </data> <data name="IDS_LABEL_PvP"><value>PvP:</value> </data> @@ -3823,6 +4490,14 @@ OK を選択すると、この世界でのプレイを終了します</value> </data> <data name="IDS_POTION_POISON"><value>毒</value> </data> +<data name="IDS_POTION_WITHER"><value>ウィザー</value> + </data> +<data name="IDS_POTION_HEALTHBOOST"><value>HP ブースト</value> + </data> +<data name="IDS_POTION_ABSORPTION"><value>吸収</value> + </data> +<data name="IDS_POTION_SATURATION"><value>飽和</value> + </data> <data name="IDS_POTION_MOVESPEED_POSTFIX"><value>スピードの</value> </data> <data name="IDS_POTION_MOVESLOWDOWN_POSTFIX"><value>鈍化の</value> @@ -3861,6 +4536,14 @@ OK を選択すると、この世界でのプレイを終了します</value> </data> <data name="IDS_POTION_POISON_POSTFIX"><value>毒の</value> </data> +<data name="IDS_POTION_WITHER_POSTFIX"><value> (衰弱)</value> + </data> +<data name="IDS_POTION_HEALTHBOOST_POSTFIX"><value> (HP ブースト)</value> + </data> +<data name="IDS_POTION_ABSORPTION_POSTFIX"><value> (吸収)</value> + </data> +<data name="IDS_POTION_SATURATION_POSTFIX"><value> (飽和)</value> + </data> <data name="IDS_POTION_POTENCY_0"><value></value> </data> <data name="IDS_POTION_POTENCY_1"><value>II</value> @@ -3957,6 +4640,22 @@ OK を選択すると、この世界でのプレイを終了します</value> </data> <data name="IDS_POTION_DESC_POISON"><value>プレイヤー、動物、モンスターの HP を時間とともに減少させます</value> </data> +<data name="IDS_POTION_EFFECTS_WHENDRANK"><value>適用時:</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_HORSE_JUMPSTRENGTH"><value>馬のジャンプ強さ</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_ZOMBIE_SPAWNREINFORCEMENTS"><value>ゾンビの援軍</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_MAXHEALTH"><value>最大 HP</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_FOLLOWRANGE"><value>生き物による追尾範囲</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_KNOCKBACKRESISTANCE"><value>ノックバック耐性</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_MOVEMENTSPEED"><value>スピード</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_ATTACKDAMAGE"><value>攻撃ダメージ</value> + </data> <data name="IDS_ENCHANTMENT_DAMAGE_ALL"><value>鋭さ</value> </data> <data name="IDS_ENCHANTMENT_DAMAGE_UNDEAD"><value>聖なる力</value> @@ -4047,13 +4746,13 @@ OK を選択すると、この世界でのプレイを終了します</value> </data> <data name="IDS_DESC_POTATO_BAKED"><value>3{*ICON_SHANK_01*} 回復する。ジャガイモをかまどで調理するとできる</value> </data> -<data name="IDS_DESC_POTATO_POISONOUS"><value>1{*ICON_SHANK_01*} 回復する。かまどで調理することも可能。農地に植えることができる。病気になる場合がある</value> +<data name="IDS_DESC_POTATO_POISONOUS"><value>1{*ICON_SHANK_01*} 回復する。病気になる場合がある</value> </data> <data name="IDS_DESC_CARROT_GOLDEN"><value>3{*ICON_SHANK_01*} 回復する。ニンジンと金の塊から作る</value> </data> <data name="IDS_DESC_CARROT_ON_A_STICK"><value>鞍を着けた豚に乗った時、操縦するのに使う</value> </data> -<data name="IDS_DESC_PUMPKIN_PIE"><value>4{*ICON_SHANK_01*} 回復する</value> +<data name="IDS_DESC_PUMPKIN_PIE"><value>4{*ICON_SHANK_01*} 回復する。</value> </data> <data name="IDS_DESC_ENCHANTED_BOOK"><value>武器、道具、防具をエンチャントするのに金床と一緒に使用する</value> </data> @@ -4445,7 +5144,7 @@ OK を選択すると、この世界でのプレイを終了します</value> </data> <data name="IDS_PLATFORM_NAME"><value>Xbox 360</value> </data> -<data name="IDS_BACK_BUTTON"><value>Back</value> +<data name="IDS_BACK_BUTTON"><value>戻る</value> </data> <data name="IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS"><value>このオプションでは、実績およびランキング更新は無効になります。</value> </data> diff --git a/Minecraft.Client/Common/Media/ko-KR/4J_strings.resx b/Minecraft.Client/Common/Media/ko-KR/4J_strings.resx index a084ef5d..dfa720ac 100644 --- a/Minecraft.Client/Common/Media/ko-KR/4J_strings.resx +++ b/Minecraft.Client/Common/Media/ko-KR/4J_strings.resx @@ -73,11 +73,11 @@ </data> <data name="IDS_PRO_NOTONLINE_TITLE"><value>게이머 프로필이 오프라인 상태입니다.</value> </data> -<data name="IDS_PRO_NOTONLINE_TEXT"><value>이 게임 기능 중 일부는 게이머 프로필로 Xbox Live에 로그인해야 이용할 수 있습니다. 현재는 오프라인 상태입니다.</value> +<data name="IDS_PRO_NOTONLINE_TEXT"><value>이 게임 기능 중 일부는 게이머 프로필로 Xbox LIVE에 로그인해야 이용할 수 있습니다. 현재는 오프라인 상태입니다.</value> </data> -<data name="IDS_PRO_XBOXLIVE_NOTIFICATION"><value>이 기능을 이용하려면 게이머 프로필로 Xbox Live에 로그인해야 합니다.</value> +<data name="IDS_PRO_XBOXLIVE_NOTIFICATION"><value>이 기능을 이용하려면 게이머 프로필로 Xbox LIVE에 로그인해야 합니다.</value> </data> -<data name="IDS_PRO_NOTONLINE_ACCEPT"><value>Xbox Live 연결</value> +<data name="IDS_PRO_NOTONLINE_ACCEPT"><value>Xbox LIVE 연결</value> </data> <data name="IDS_PRO_NOTONLINE_DECLINE"><value>오프라인으로 계속하기</value> </data> diff --git a/Minecraft.Client/Common/Media/ko-KR/strings.resx b/Minecraft.Client/Common/Media/ko-KR/strings.resx index 17c67711..6516a2f4 100644 --- a/Minecraft.Client/Common/Media/ko-KR/strings.resx +++ b/Minecraft.Client/Common/Media/ko-KR/strings.resx @@ -150,7 +150,7 @@ Minecraft는 블록을 배치하여 무엇이든 상상한 대로 만들 수 있 {*CONTROLLER_ACTION_LOOK*}으로 주위를 둘러봅니다.{*B*}{*B*} {*CONTROLLER_ACTION_MOVE*}으로 주변을 이동합니다.{*B*}{*B*} {*CONTROLLER_ACTION_JUMP*}를 누르면 점프합니다.{*B*}{*B*} -{*CONTROLLER_ACTION_MOVE*}을 앞으로 빠르게 두 번 누르면 질주합니다. {*CONTROLLER_ACTION_MOVE*}를 계속 누르고 있으면 질주 시간이 다 되거나 음식 막대가 {*ICON_SHANK_03*} 이하가 될 때까지 계속 질주합니다. +{*CONTROLLER_ACTION_MOVE*}을 앞으로 빠르게 두 번 누르면 질주합니다. {*CONTROLLER_ACTION_MOVE*}를 계속 누르고 있으면 질주 시간이 다 되거나 음식 막대가 {*ICON_SHANK_03*} 이하가 될 때까지 계속 질주합니다.{*B*}{*B*} {*CONTROLLER_ACTION_ACTION*}를 누르고 있으면 손이나 도구를 사용해 채굴하거나 벌목합니다. 특정 블록을 채굴하려면 도구를 만들어야 할 수 있습니다.{*B*}{*B*} 손에 아이템을 들고 있다면 {*CONTROLLER_ACTION_USE*}를 눌러 사용하거나 {*CONTROLLER_ACTION_DROP*}를 눌러 버릴 수 있습니다.</value> </data> @@ -229,11 +229,11 @@ HUD는 체력이나 산소(물속에 있을 때), 배고픔 레벨(배고픔을 </data> <data name="IDS_HOW_TO_PLAY_ENCHANTMENT"><value>{*T3*}플레이 방법: 효과부여{*ETW*}{*B*}{*B*} 괴물 및 동물을 처치하거나 또는 특정 블록을 채굴하거나 녹여서 얻을 수 있는 경험치로 도구, 무기 및 방어구에 효과를 부여할 수 있습니다.{*B*} -검, 활, 도끼, 곡괭이, 삽 또는 방어구를 효과부여대에 놓인 책 아래에 있는 슬롯에 넣으면 슬롯 오른쪽에 각각 경험치 비용이 쓰인 단추 세 개가 나타납니다.{*B*} +검, 활, 도끼, 곡괭이, 삽 또는 방어구를 효과부여대에 놓인 책 아래에 있는 슬롯에 넣으면 슬롯 오른쪽에 각각 경험치 비용이 쓰인 단추 세 개가 나타납니다.{*B*} 효과부여에 필요한 경험치가 모자란 항목은 빨간색으로 나타나며, 그렇지 않다면 초록색으로 나타납니다.{*B*}{*B*} 실제 효과부여는 표시된 비용에 기반을 두고 무작위로 적용됩니다.{*B*}{*B*} 효과부여대가 한 블록 간격을 두고 책장에 둘러싸여 있으면(최대 책장 15개까지) 효과부여 레벨이 상승하며, 효과부여대에 놓인 책에 신비한 문양이 나타납니다.{*B*}{*B*} -효과부여대를 만들 때 쓰이는 모든 재료는 월드 안의 마을에서 찾거나 월드 안에서 채굴 및 경작을 통해 얻을 수 있습니다.{*B*} +효과부여대를 만들 때 쓰이는 모든 재료는 월드 안의 마을에서 찾거나 월드 안에서 채굴 및 경작을 통해 얻을 수 있습니다.{*B*}{*B*} 효과부여 책은 모루에서 아이템에 효과를 부여하는 데 사용합니다. 이것으로 아이템에 더 효율적으로 효과를 부여할 수 있습니다.{*B*} </value> </data> @@ -281,9 +281,9 @@ Xbox 360 본체용 Minecraft는 멀티 플레이 게임이 기본값으로 되 {*CONTROLLER_ACTION_DPAD_LEFT*}를 누르면 왼쪽으로 이동하고 {*CONTROLLER_ACTION_DPAD_RIGHT*}를 누르면 오른쪽으로 이동합니다.</value> </data> <data name="IDS_HOW_TO_PLAY_HOSTOPTIONS"><value>{*T3*}플레이 방법: 호스트 및 플레이어 옵션{*ETW*}{*B*}{*B*} - + {*T1*}게임 옵션{*ETW*}{*B*} -월드를 불러오거나 새로 만들 때 "추가 옵션" 단추를 누르면 게임의 세부 사항을 조정할 수 있는 메뉴가 열립니다.{*B*}{*B*} +월드를 불러오거나 새로 만들 때 "추가 옵션"을 누르면 게임의 세부 사항을 조정할 수 있는 메뉴가 열립니다.{*B*}{*B*} {*T2*}플레이어 대 플레이어{*ETW*}{*B*} 이 옵션을 켜면 플레이어가 다른 플레이어를 공격할 수 있습니다. 생존 모드에만 적용됩니다.{*B*}{*B*} @@ -300,6 +300,27 @@ Xbox 360 본체용 Minecraft는 멀티 플레이 게임이 기본값으로 되 {*T2*}호스트 특권{*ETW*}{*B*} 이 옵션을 켜면 호스트는 게임 메뉴에서 플레이어에게 비행 능력을 주거나, 지치지 않게 하거나, 투명하게 만들 수 있습니다.{*DISABLES_ACHIEVEMENTS*}{*B*}{*B*} + {*T2*}시간대 전환{*ETW*}{*B*} + 비활성화하면 시간대가 변하지 않습니다.{*B*}{*B*} + + {*T2*}소지품 유지{*ETW*}{*B*} + 활성화하면 플레이어가 죽어도 소지품의 아이템을 잃지 않습니다.{*B*}{*B*} + + {*T2*}괴물 생성{*ETW*}{*B*} + 비활성화하면 괴물이나 동물이 자연적으로 생성되지 않습니다.{*B*}{*B*} + + {*T2*}괴물에 의한 괴롭힘{*ETW*}{*B*} + 비활성화하면 몬스터와 동물이 블록을 교체하거나 아이템을 집지 못하게 합니다. 예를 들어 Creeper가 폭발해도 블록이 파괴되지 않으며, 양은 풀을 제거하지 못합니다.{*B*}{*B*} + + {*T2*}괴물 전리품{*ETW*}{*B*} + 비활성화하면 괴물과 동물이 전리품을 떨어트리지 않습니다. 예를 들어 Creeper가 화약을 떨어트리지 않습니다.{*B*}{*B*} + + {*T2*}타일 아이템{*ETW*}{*B*} + 비활성화하면 블록이 파괴돼도 아이템을 떨어트리지 않습니다. 예를 들어 돌 블록에서 조약돌을 얻을 수 없습니다.{*B*}{*B*} + + {*T2*}자연 재생{*ETW*}{*B*} + 비활성화하면 플레이어의 체력이 자연적으로 재생되지 않습니다.{*B*}{*B*} + {*T1*}월드 생성 옵션{*ETW*}{*B*} 새 월드를 생성할 때 선택할 수 있는 추가 옵션입니다.{*B*}{*B*} @@ -316,13 +337,13 @@ Xbox 360 본체용 Minecraft는 멀티 플레이 게임이 기본값으로 되 이 옵션을 켜면 지하가 재건됩니다. 사전에 지하 요새가 없는 곳에 미리 저장하면 유용합니다.{*B*}{*B*} {*T1*}게임 메뉴 옵션{*ETW*}{*B*} - 게임 플레이 중에 {*BACK_BUTTON*} 단추를 눌러서 게임 메뉴로 이동한 다음 사용할 수 있는 옵션입니다.{*B*}{*B*} + 게임 플레이 중에 {*BACK_BUTTON*}을 눌러 게임 메뉴로 이동한 다음 사용할 수 있는 옵션입니다.{*B*}{*B*} {*T2*}호스트 옵션{*ETW*}{*B*} 호스트 플레이어나 관리자로 설정된 플레이어는 "호스트 옵션" 메뉴에 들어갈 수 있습니다. 이 메뉴에서 불 확산과 TNT 폭발을 켜거나 끌 수 있습니다.{*B*}{*B*} {*T1*}플레이어 옵션{*ETW*}{*B*} -플레이어의 행동 권한을 변경하려면 플레이어 이름을 선택하고 {*CONTROLLER_VK_A*} 단추를 눌러 플레이어 특권 메뉴에서 다음 옵션을 조정하십시오.{*B*}{*B*} +플레이어의 행동 권한을 변경하려면 플레이어 이름을 선택하고 {*CONTROLLER_VK_A*}를 눌러 플레이어 특권 메뉴에서 다음 옵션을 조정하십시오.{*B*}{*B*} {*T2*}건설 및 채광 가능{*ETW*}{*B*} 이 옵션은 "플레이어 신뢰"를 껐을 때만 사용할 수 있습니다. 이 옵션을 켜면 플레이어는 월드에서 일반적인 행동을 모두 할 수 있습니다. 이 옵션을 끄면 플레이어는 블록을 놓거나 파괴하지 못합니다.{*B*}{*B*} @@ -340,27 +361,29 @@ Xbox 360 본체용 Minecraft는 멀티 플레이 게임이 기본값으로 되 이 옵션은 "플레이어 신뢰"를 껐을 때만 사용할 수 있습니다. 이 옵션을 끄면 플레이어는 동물에게 피해를 줄 수 없습니다.{*B*}{*B*} {*T2*}관리자{*ETW*}{*B*} - 이 옵션을 켜면 플레이어는 다른 플레이어의 특권을 변경할 수 있습니다(호스트 제외). “플레이어 신뢰”를 끄면 플레이어를 추방하거나 불 확산과 TNT 폭발을 켜거나 끌 수 있습니다.{*B*}{*B*} + 이 옵션을 켜면 플레이어는 다른 플레이어의 특권을 변경할 수 있습니다(호스트 제외). “플레이어 신뢰”를 끄면 플레이어를 추방하거나 불 확산과 TNT 폭발을 켜거나 끌 수 있습니다.{*B*}{*B*} {*T2*}플레이어 추방{*ETW*}{*B*} 호스트 플레이어와 같은 {*PLATFORM_NAME*} 본체로 플레이하는 플레이어를 제외하고, 이 옵션을 선택하면 다른 {*PLATFORM_NAME*} 본체로 접속하는 플레이어를 추방할 수 있습니다. 추방당한 플레이어는 게임이 새로 시작되기 전까지 다시 참가할 수 없습니다.{*B*}{*B*} - + {*T1*}호스트 플레이어 옵션{*ETW*}{*B*} "호스트 특권" 옵션을 켠 상태에서 호스트 플레이어는 플레이어 특권을 변경할 수 있습니다. 플레이어 특권을 변경하려면 플레이어 이름을 선택하고 {*CONTROLLER_VK_A*}를 눌러 플레이어 특권 메뉴에서 다음 옵션을 조정하십시오.{*B*}{*B*} {*T2*}비행 가능{*ETW*}{*B*} 이 옵션을 켜면 플레이어는 날 수 있습니다. 이 옵션은 생존 모드에서만 적용됩니다(창작 모드에서는 모든 플레이어가 비행 가능).{*B*}{*B*} - + {*T2*}지치지 않음{*ETW*}{*B*} 이 옵션은 생존 모드에서만 적용됩니다. 이 옵션을 켜면 걷기/달리기/점프 등의 행동을 해도 음식 막대가 줄어들지 않습니다. 하지만 플레이어가 상처를 입으면 회복되는 동안 음식 막대가 서서히 줄어듭니다.{*B*}{*B*} - + {*T2*}투명화{*ETW*}{*B*} 이 옵션을 켜면 플레이어는 다른 플레이어의 눈에 보이지 않게 되며 무적 상태가 됩니다.{*B*}{*B*} - - {*T2*}순간이동 가능{*ETW*}{*B*} - 플레이어가 플레이어 자신 또는 다른 플레이어를 월드 내 다른 곳으로 이동시킬 수 있습니다. + + {*T2*}순간이동 가능{*ETW*}{*B*} + 플레이어가 플레이어 자신 또는 다른 플레이어를 월드 내 다른 곳으로 이동시킬 수 있습니다. </value> </data> +<data name="IDS_KICK_PLAYER_DESCRIPTION"><value>호스트 플레이어와 같은 {*PLATFORM_NAME*} 본체로 플레이하는 플레이어를 제외하고, 이 옵션을 선택하면 다른 {*PLATFORM_NAME*} 본체로 접속하는 플레이어를 추방할 수 있습니다. 추방당한 플레이어는 게임이 새로 시작되기 전까지 다시 참가할 수 없습니다.</value> + </data> <data name="IDS_HOW_TO_PLAY_NEXT"><value>다음 페이지</value> </data> <data name="IDS_HOW_TO_PLAY_PREV"><value>이전 페이지</value> @@ -426,61 +449,95 @@ Ender에 들어서면 친구가 그들의 지도에서 요새 내부에 있는 E </data> <data name="IDS_HOW_TO_PLAY_WHATSNEW"><value> {*T3*}수정 및 추가{*ETW*}{*B*}{*B*} -- 새 아이템 추가 - 에메랄드, 에메랄드 광석, 에메랄드 블록, Ender 상자, 트립와이어 후크, 효과부여된 황금 사과, 모루, 화분, 조약돌 벽, 이끼 낀 조약돌 벽, 말라비틀어진 그림, 감자, 구운 감자, 독성 감자, 당근, 황금 당근, 당근 막대, -호박 파이, 야간 시야 물약, 투명화 물약, 지하 석영, 지하 석영 광석, 석영 블록, 석영 발판, 석영 계단, 깎아놓은 석영 블록, 석영 블록 기둥, 효과부여 책, 카펫{*B*} -- 새 조합법 추가 - 부드러운 사암 및 깎아놓은 사암{*B*} -- 새로운 괴물 추가 - 좀비 마을 사람{*B*} -- 새 지역 생성 기능 - 사막 사원, 사막 마을, 정글 사원{*B*} -- 마을 사람과 거래 가능{*B*} -- 모루 인터페이스 추가{*B*} -- 가죽 방어구 염색 가능{*B*} -- 늑대 목줄 염색 가능{*B*} -- 당근 막대기로 돼지 방향 조종 가능{*B*} -- 더 많은 아이템으로 보너스 상자 내용물 업데이트{*B*} -- 반쪽 블록 배치 및 반쪽 블록 위의 다른 블록 배치 변경{*B*} -- 뒤집힌 계단과 발판 배치 변경{*B*} -- 마을 사람 직업 추가{*B*} -- 낳은 알에서 나온 마을 사람에게 무작위 직업 부여{*B*} -- 통나무 옆으로 놓기 가능{*B*} -- 나무 도구를 용광로에서 연료로 사용 가능{*B*} -- 채굴 정확성 효과부여 도구로 얼음 및 유리 판자 수집 가능{*B*} -- 화살로 나무 단추와 나무 압력판 작동 가능{*B*} -- 차원문을 통해 지상에 지하 괴물 생성 가능{*B*} -- Creeper와 거미는 마지막으로 자신을 공격한 플레이어를 공격함{*B*} -- 창작 모드의 괴물들은 잠시 시간이 지난 후 중립 상태가 됨{*B*} -- 물에 빠졌을 때 타격 반동 제거{*B*} -- 좀비가 부수는 문에 피해 표시{*B*} -- 지하에서 얼음이 녹음{*B*} -- 비가 오면 가마솥이 채워짐{*B*} -- 피스톤 업데이트 시간 2배로 증가{*B*} -- 안장을 가진 돼지를 죽이면 안장을 떨어트림{*B*} -- Ender의 하늘 색 변경{*B*} -- 트립와이어용으로 실 설치 가능{*B*} -- 비가 나뭇잎을 통과해 내림{*B*} -- 블록 아래쪽에 레버 설치 가능{*B*} -- 난이도 설정에 따라 TNT 위력 변화{*B*} -- 책 조합법 변경{*B*} -- 연잎이 배를 파괴하지 않고, 배가 연잎을 파괴하도록 변경{*B*} -- 돼지가 돼지고기를 더 많이 떨어트림{*B*} -- 완전평면 월드에서 슬라임이 더 적게 생성됨{*B*} -- Creeper로부터 받는 피해가 난이도에 따라 달라지고 타격 반동이 강해짐{*B*} -- 고정된 Enderman이 턱을 벌리지 않음{*B*} -- 플레이어 순간이동 추가(게임 중에 {*BACK_BUTTON*} 메뉴 사용){*B*} -- 원격 플레이어 비행, 투명화, 무적 관련 호스트 옵션 추가{*B*} -- 튜토리얼 월드에 새 아이템 및 기능을 위한 새 튜토리얼 추가{*B*} -- 튜토리얼 월드의 음악 디스크 상자 위치 업데이트{*B*} +- 새로운 아이템 추가 - 단단한 찰흙, 색상 찰흙, 석탄 블록, 건초 더미, 작동기 레일, 레드스톤 블록, 일광 센서, 드로퍼, 호퍼, 호퍼가 부착된 광물 수레, TNT가 실린 광물 수레, 레드스톤 비교 회로, 압력판, 신호기, 함정 상자, 폭죽 로켓, 폭죽 별, 지옥의 별, 끈, 말 방어구, 이름 태그, 말 생성 알{*B*} +- 새로운 괴물 추가 - 위더, 말라비틀어진 해골, 마녀, 박쥐, 말, 당나귀 및 노새{*B*} +- 새로운 지역 생성 기능 추가 - 마녀 오두막{*B*} +- 신호기 인터페이스가 추가됩니다.{*B*} +- 말 인터페이스가 추가됩니다.{*B*} +- 호퍼 인터페이스가 추가됩니다.{*B*} +- 폭죽 추가 - 폭죽 별이나 폭죽 로켓 재료를 가지고 있으면 작업대에서 폭죽 인터페이스가 활성화됩니다.{*B*} +- '모험 모드' 추가 - 올바른 도구로만 블록을 깰 수 있습니다.{*B*} +- 새로운 사운드가 다수 추가됩니다.{*B*} +- 이제 괴물 및 동물, 아이템, 발사체가 차원문을 통과할 수 있습니다.{*B*} +- 이제 탐지기 옆에 다른 탐지기로 동력을 공급해 잠글 수 있습니다.{*B*} +- 좀비와 해골이 다른 무기와 방어구를 가지고 생성될 수 있습니다.{*B*} +- 새로운 사망 메시지가 추가됩니다.{*B*} +- 이름 태그로 괴물 및 동물에 이름을 붙일 수 있으며, 보관함 이름을 변경하여 메뉴를 열었을 때 표시되는 제목을 바꿀 수 있습니다.{*B*} +- 뼛가루는 더 이상 모든 것을 최대 크기로 즉시 성장시키지 않으며, 무작위로 여러 단계에 걸쳐 성장시킵니다.{*B*} +- 레드스톤 비교 회로를 직접 부착해서 상자, 양조대, 디스펜서, 주크박스 내용물을 알려주는 레드스톤 신호를 감지할 수 있습니다.{*B*} +- 디스펜서를 아무 방향으로나 향하게 할 수 있습니다.{*B*} +- 황금 사과를 먹으면 플레이어가 잠시 동안 추가로 '흡수' 체력을 얻습니다.{*B*} +- 지역에 오래 머물수록 지역에서 생성되는 괴물이 강해집니다.{*B*} </value> </data> <data name="IDS_TITLEUPDATE"><value>{*ETB*}돌아오신 것을 환영합니다! 아직 눈치채지 못했을지도 모르지만, Minecraft가 업데이트되었습니다.{*B*}{*B*} -새로운 기능이 많이 추가됐습니다. 추가된 주요 기능 일부를 소개해 드리니 읽어보고 신 나는 게임의 세계로 여행을 떠나십시오!{*B*}{*B*} -{*T1*}새로운 아이템{*ETB*} - 에메랄드, 에메랄드 광석, 에메랄드 블록, Ender 상자, 트립와이어 후크, 효과부여된 황금 사과, 모루, 화분, 조약돌 벽, 이끼 낀 조약돌 벽, 말라비틀어진 그림, 감자, 구운 감자, 독성 감자, 당근, 황금 당근, 당근 막대, -호박 파이, 야간 시야 물약, 투명화 물약, 지하 석영, 지하 석영 광석, 석영 블록, 석영 발판, 석영 계단, 깎아놓은 석영 블록, 석영 블록 기둥, 효과부여 책, 카펫{*B*}{*B*} -{*T1*}새로운 괴물 추가{*ETB*} - 좀비 마을 사람{*B*}{*B*} -{*T1*}새 기능{*ETB*} - 마을 사람과 거래, 모루에서 무기 및 도구를 수리하거나 효과 부여, Ender 상자에 아이템 저장, 돼지를 탔을 때 당근 스틱으로 방향 조정 가능!{*B*}{*B*} -{*T1*}새로운 미니 튜토리얼{*ETB*} – 튜토리얼 월드에서 새로운 기능을 사용하는 방법을 알아보세요!{*B*}{*B*} -{*T1*}새로운 '부활절 알'{*ETB*} – 튜토리얼 월드에서 비밀 음악 디스크의 위치를 모두 옮겼습니다. 다시 한번 찾아보세요!{*B*}{*B*} +새로운 기능이 많이 추가됐습니다. 추가된 주요 기능 일부를 소개해 드리니 읽어보고 신 나는 게임의 세계로 여행을 떠나십시오!{*B*}{*B*} +{*T1*}New Items{*ETB*} - 단단한 찰흙, 색상 찰흙, 석탄 블록, 건초 더미, 작동기 레일, 레드스톤 블록, 일광 센서, 드로퍼, 호퍼, 호퍼가 부착된 광물 수레, TNT가 실린 광물 수레, 레드스톤 비교 회로, 압력판, 신호기, 함정 상자, 폭죽 로켓, 폭죽 별, 지옥의 별, 끈, 말 방어구, 이름 태그, 말 생성 알{*B*}{*B*} +{*T1*} 새로운 괴물 및 동물 {*ETB*} - 위더, 말라비틀어진 해골, 마녀, 박쥐, 말, 당나귀 및 노새{*B*}{*B*} +{*T1*} 새로운 기능 {*ETB*} - 말 길들이기 및 타기, 폭죽 만들어 터뜨리기, 이름 태그로 동물 및 괴물에 이름 붙이기, 보다 고성능의 레드스톤 회로 만들기, 손님이 자신의 월드에서 할 수 있는 행동을 제어하는 새로운 호스트 옵션 {*B*}{*B*} +{*T1*} 새로운 튜토리얼 월드 {*ETB*} – 기존 및 새 기능의 사용법을 튜토리얼 월드에서 배우십시오. 또한 월드에 숨겨진 모든 비밀 음반 찾기에도 도전해 보십시오!{*B*}{*B*} </value> </data> +<data name="IDS_HOW_TO_PLAY_MENU_HORSES"><value>말</value> +</data> +<data name="IDS_HOW_TO_PLAY_HORSES"><value>{*T3*}플레이 방법: 말{*ETW*}{*B*}{*B*} +말과 당나귀는 주로 탁 트인 평원에서 찾을 수 있습니다. 노새는 당나귀와 말의 새끼이지만 번식 능력이 없습니다.{*B*} +다 자란 말과 당나귀, 노새는 타고 다닐 수 있습니다. 하지만 방어구는 말에게만 입힐 수 있으며, 아이템 운반에 필요한 안장 가방은 당나귀와 노새에게만 착용시킬 수 있습니다.{*B*}{*B*} +말과 당나귀, 노새는 길을 들여야 사용할 수 있습니다. 말은 타려고 시도함으로써 길을 들일 수 있지만, 이 과정에서 말은 기수를 떨어트리려고 할 것이므로 말등에 잘 타고 있어야 합니다.{*B*} +길이 들면 주변에 하트 표시가 나타나며, 더 이상 기수를 떨어트리려고 하지 않습니다. 말의 방향을 조정하려면 안장을 착용시켜야 합니다.{*B*}{*B*} +안장은 마을 주민으로부터 구매하거나 곳곳에 숨겨진 상자에 들어 있습니다.{*B*} +길이 든 당나귀와 노새에 상자를 부착하면 안장 가방을 달아줄 수 있습니다. 이 가방은 당나귀 또는 노새를 타거나 수그린 상태에서 사용 가능합니다.{*B*}{*B*} +말과 당나귀(노새 제외)는 황금 사과나 황금 당근을 사용해 다른 동물들처럼 교배할 수 있습니다.{*B*} +망아지는 시간이 지나면 성장하여 말이 되며, 밀이나 건초를 먹이면 성장 시간이 단축됩니다.{*B*} + </value> +</data> +<data name="IDS_HOW_TO_PLAY_MENU_BEACONS"><value>신호기</value> +</data> +<data name="IDS_HOW_TO_PLAY_BEACONS"><value>{*T3*}플레이 방법: 신호기{*ETW*}{*B*}{*B*} +작동하는 신호기는 하늘로 밝은 광선을 쏘아 올리고 주변 플레이어에게 능력을 부여합니다.{*B*} +신호기는 위더를 잡고 얻을 수 있는 유리와 흑요석, 지옥의 별로 만듭니다.{*B*}{*B*} +신호기는 낮에 햇빛을 받을 수 장소에 놓아야 하며, 반드시 철, 황금, 에메랄드 및 다이아몬드 등의 피라미드 위에 설치해야 합니다.{*B*} +하지만 어떤 재료를 선택해도 신호기의 능력에는 영향을 주지 않습니다.{*B*}{*B*} +신호기 메뉴에서 신호기의 주 능력 1개를 선택할 수 있습니다. 피라미드의 층수가 많을수록 능력 선택의 폭이 더 넓어집니다.{*B*} +4층 이상 되는 피라미드 위의 신호기는 보조 능력인 '재생'이나 주 능력 강화 중 한 가지를 추가로 선택할 수 있습니다.{*B*}{*B*} +신호기의 능력을 설정하려면 지불 슬롯에 에메랄드, 다이아몬드, 황금 또는 철 주괴를 넣어야 합니다.{*B*} +재료를 넣으면 신호기에서 능력이 무기한으로 발동됩니다.{*B*} + </value> +</data> +<data name="IDS_HOW_TO_PLAY_MENU_FIREWORKS"><value>폭죽</value> +</data> +<data name="IDS_HOW_TO_PLAY_FIREWORKS"><value>{*T3*}플레이 방법: 폭죽{*ETW*}{*B*}{*B*} +폭죽은 손이나 디스펜서로 발사할 수 있는 장식 아이템이며, 기본 재료인 종이와 화약에 폭죽 별을 부가적으로 더해 만들 수 있습니다.{*B*} +폭죽 별을 만들 때 추가 재료를 넣으면 색상과 사라지는 형태, 모양, 크기, 효과(궤적이나 반짝임 등)를 원하는 대로 바꿀 수 있습니다.{*B*}{*B*} +폭죽을 만들려면 소지품 위 3x3 제작칸에 화약과 종이를 넣으십시오.{*B*} +제작칸에 폭죽 별 여러 개를 추가로 넣어 폭죽에 조합할 수 있습니다.{*B*} +제작칸 슬롯에 화약을 더 많이 채우면 폭죽 별이 폭발하는 높이가 증가합니다.{*B*}{*B*} +그런 다음 결과물 슬롯 밖으로 완성된 폭죽을 꺼낼 수 있습니다.{*B*}{*B*} +폭죽 별은 화약과 염료를 제작칸에 넣어 만들 수 있습니다.{*B*} + – 염료는 폭죽 별이 폭발할 때의 색상을 결정합니다.{*B*} + – 폭죽 별의 모양은 불쏘시개, 금덩이, 깃털, 괴물 머리를 추가해 바꿀 수 있습니다.{*B*} + – 다이아몬드나 발광석 가루를 사용하면 궤적이나 반짝임 효과가 추가됩니다.{*B*}{*B*} +폭죽 별을 만든 후에는 염료와 함께 조합해, 폭발 후 사라질 때의 색상을 조절할 수 있습니다. + </value> + </data> +<data name="IDS_HOW_TO_PLAY_MENU_HOPPERS"><value>호퍼</value> +</data> +<data name="IDS_HOW_TO_PLAY_HOPPERS"><value>{*T3*}플레이 방법: 호퍼{*ETW*}{*B*}{*B*} +호퍼는 보관함에 아이템을 넣거나 빼고, 보관함 안에 들어간 아이템을 자동으로 집습니다.{*B*} +호퍼는 양조대, 상자, 디스펜서, 드로퍼, 상자가 든 광물 수레, 호퍼가 부착된 광물 수레, 다른 호퍼에 영향을 줄 수 있습니다.{*B*}{*B*} +호퍼는 그 위에 설치된 적절한 보관함으로부터 계속 아이템을 빨아들이려고 시도합니다. 또한 보관된 아이템을 배출구 쪽 보관함에 넣으려고 합니다.{*B*} +호퍼에 레드스톤의 동력이 공급되면 작동을 멈추고 아이템 빨아들이기와 넣기를 중지합니다.{*B*}{*B*} +호퍼는 아이템을 내보내려는 방향을 가리킵니다. 호퍼가 특정 블록을 가리키게 하려면 호퍼를 해당 블록과 대치되는 방향에 설치하십시오.{*B*} + + </value> +</data> +<data name="IDS_HOW_TO_PLAY_MENU_DROPPERS"><value>드로퍼</value> +</data> +<data name="IDS_HOW_TO_PLAY_DROPPERS"><value>{*T3*}플레이 방법: 드로퍼{*ETW*}{*B*}{*B*} +드로퍼에 레드스톤의 동력이 주입되면 그 안에 든 아이템 하나를 무작위로 땅에 떨어트립니다. {*CONTROLLER_ACTION_USE*}을(를) 눌러 드로퍼를 열면 소지품의 아이템을 드로퍼에 넣을 수 있습니다.{*B*} +드로퍼가 상자나 다른 종류의 보관함을 향해 놓였다면 아이템은 땅이 아니라 해당 상자 안에 들어갑니다. 드로퍼 여러 개를 길게 연결하면 먼 거리로 아이템을 보낼 수 있으며, 이 기능을 작동시키려면 각 드로퍼에 별도로 동력을 공급하거나 차단해야 합니다. + </value> +</data> <data name="IDS_DESC_SWORD"><value>맨손 공격보다 위력이 강합니다.</value> </data> <data name="IDS_DESC_SHOVEL"><value>손을 사용하는 것보다 흙, 잡초, 모래, 자갈, 눈을 더 빨리 파냅니다. 눈덩이를 파내려면 삽이 필요합니다.</value> @@ -606,10 +663,36 @@ Ender에 들어서면 친구가 그들의 지도에서 요새 내부에 있는 E </data> <data name="IDS_DESC_MAP"><value>지도를 들고 있을 동안 탐험한 지역의 이미지를 만들어냅니다. 길을 찾는 데 사용할 수 있습니다.</value> </data> +<data name="IDS_DESC_MAP_EMPTY"><value>사용하면 현재 속한 월드의 지도 일부가 되며, 지역을 탐험하면 나머지 부분이 채워집니다.</value> + </data> <data name="IDS_DESC_BOW"><value>화살과 함께 사용하여 원거리 공격을 합니다.</value> </data> <data name="IDS_DESC_ARROW"><value>활에 장전하여 사용합니다.</value> </data> +<data name="IDS_DESC_NETHER_STAR"><value>위더에게서 얻을 수 있으며 신호기의 재료로 사용합니다.</value> +</data> +<data name="IDS_DESC_FIREWORKS"><value>작동하면 화려한 색의 폭발을 일으킵니다. 색상과 효과, 모양과 사라지는 패턴은 폭죽을 만들 때 사용한 폭죽 별에 따라 결정됩니다.</value> +</data> +<data name="IDS_DESC_FIREWORKS_CHARGE"><value>폭죽의 색상, 효과, 모양을 결정하는 재료입니다.</value> +</data> +<data name="IDS_DESC_COMPARATOR"><value>레드스톤 회로에 사용하여 신호 강도를 유지, 비교, 낮추거나 특정 블록 상태를 측정합니다.</value> +</data> +<data name="IDS_DESC_MINECART_TNT"><value>움직이는 TNT 블록처럼 작동하는 광물 수레의 한 종류입니다.</value> +</data> +<data name="IDS_DESC_DAYLIGHT_DETECTOR"><value>햇빛이 있거나 없음에 따라 레드스톤 신호를 발산하는 블록입니다.</value> +</data> +<data name="IDS_DESC_MINECART_HOPPER"><value>호퍼와 비슷하게 작동하는 특별한 광물 수레입니다. 트랙에 있는 아이템을 주워 담거나 수레 위에 있는 보관함에서 아이템을 빼냅니다.</value> +</data> +<data name="IDS_DESC_IRON_HORSE_ARMOR"><value>말에 입힐 수 있는 특별한 방어구입니다. 방어력이 5 증가합니다.</value> +</data> +<data name="IDS_DESC_GOLD_HORSE_ARMOR"><value>말에 입힐 수 있는 특별한 방어구입니다. 방어력이 7 증가합니다.</value> +</data> +<data name="IDS_DESC_DIAMOND_HORSE_ARMOR"><value>말에 입힐 수 있는 특별한 방어구입니다. 방어력이 11 증가합니다.</value> +</data> +<data name="IDS_DESC_LEAD"><value>괴물 및 동물을 플레이어나 울타리에 매어둡니다.</value> +</data> +<data name="IDS_DESC_NAME_TAG"><value>괴물 및 동물 이름 짓기에 사용됩니다.</value> +</data> <data name="IDS_DESC_BREAD"><value>{*ICON_SHANK_01*}를 2.5만큼 회복합니다.</value> </data> <data name="IDS_DESC_CAKE"><value>{*ICON_SHANK_01*}를 1만큼 회복합니다. 효과가 6번까지 중복됩니다.</value> @@ -934,100 +1017,158 @@ Ender에 들어서면 친구가 그들의 지도에서 요새 내부에 있는 E </data> <data name="IDS_DESC_SKULL"><value>괴물 머리는 장식용으로 놓아둘 수도 있고, 투구 슬롯에 놓아 마스크로 쓸 수도 있습니다.</value> </data> +<data name="IDS_DESC_COMMAND_BLOCK"><value>명령을 실행하는 데 사용합니다.</value> + </data> +<data name="IDS_DESC_BEACON"><value>하늘로 광선을 발사하고 주변 플레이어에게 상태 효과를 부여합니다.</value> + </data> +<data name="IDS_DESC_CHEST_TRAP"><value>안에 블록과 아이템을 보관합니다. 상자 2개를 나란히 붙이면 용량이 2배인 큰 상자가 만들어집니다. 함정 상자는 열었을 때 레드스톤 전기도 발생시킵니다.</value> + </data> +<data name="IDS_DESC_WEIGHTED_PLATE_LIGHT"><value>레드스톤 전기를 발생시킵니다. 아이템이 많이 올려져 있으면 전기가 강해집니다.</value> + </data> +<data name="IDS_DESC_WEIGHTED_PLATE_HEAVY"><value>레드스톤 전기를 발생시킵니다. 아이템이 많이 올려져 있으면 전기가 강해집니다. 가벼운 발판보다 무거운 무게를 필요로 합니다.</value> + </data> +<data name="IDS_DESC_REDSTONE_BLOCK"><value>레드스톤의 동력원으로 사용됩니다. 다시 레드스톤으로 변환할 수 있습니다.</value> + </data> +<data name="IDS_DESC_HOPPER"><value>아이템을 잡거나 보관함 안으로 또는 밖으로 아이템을 옮기는 데 사용합니다.</value> + </data> +<data name="IDS_DESC_ACTIVATOR_RAIL"><value>호퍼가 부착된 광물 수레를 사용 가능 또는 불가능하게 하고 TNT가 실린 광물 수레를 작동시킬 수 있는 레일입니다.</value> + </data> +<data name="IDS_DESC_DROPPER"><value>레드스톤 전기를 흘리면 아이템을 잡고 있거나, 떨어트리거나, 다른 보관함으로 아이템을 밀어보냅니다.</value> + </data> +<data name="IDS_DESC_STAINED_CLAY"><value>단단한 찰흙으로 만든 색이 화려한 블록입니다.</value> + </data> +<data name="IDS_DESC_HAY"><value>말, 당나귀, 노새에게 먹여 체력을 10 회복시킵니다. 망아지가 더 빨리 성장하게 합니다.</value> + </data> +<data name="IDS_DESC_HARDENED_CLAY"><value>화로에서 찰흙을 제련해서 만듭니다.</value> + </data> +<data name="IDS_DESC_STAINED_GLASS"><value>유리와 염료로 만듭니다.</value> + </data> +<data name="IDS_DESC_STAINED_GLASS_PANE"><value>스테인드글라스로부터 만듭니다.</value> + </data> +<data name="IDS_DESC_COAL_BLOCK"><value>석탄을 보관할 수 있는 편리한 방법입니다. 화로에서 연료로 사용할 수 있습니다.</value> + </data> <data name="IDS_SQUID"><value>오징어</value> - </data> + </data> <data name="IDS_DESC_SQUID"><value>잡으면 먹물 주머니를 얻을 수 있습니다.</value> - </data> + </data> <data name="IDS_COW"><value>소</value> - </data> + </data> <data name="IDS_DESC_COW"><value>잡으면 가죽을 얻을 수 있습니다. 또한 우유를 짜서 양동이에 담을 수 있습니다.</value> - </data> + </data> <data name="IDS_SHEEP"><value>양</value> - </data> + </data> <data name="IDS_DESC_SHEEP"><value>가위를 사용하면 양털을 얻을 수 있습니다. 이미 털을 깎았다면 양털이 나오지 않습니다. 털을 염색하여 색을 바꿀 수 있습니다.</value> - </data> + </data> <data name="IDS_CHICKEN"><value>닭</value> - </data> + </data> <data name="IDS_DESC_CHICKEN"><value>잡으면 깃털이 나옵니다. 가끔 알을 낳습니다.</value> - </data> + </data> <data name="IDS_PIG"><value>돼지</value> - </data> + </data> <data name="IDS_DESC_PIG"><value>잡으면 돼지고기를 얻을 수 있습니다. 안장을 사용하면 타고 다닐 수 있습니다.</value> - </data> + </data> <data name="IDS_WOLF"><value>늑대</value> - </data> + </data> <data name="IDS_DESC_WOLF"><value>공격받기 전까지는 위협적이지 않으며, 공격하면 뒤를 습격합니다. 뼈를 이용해서 길들이면 데리고 다닐 수 있으며, 플레이어를 공격하는 대상을 공격합니다.</value> - </data> + </data> <data name="IDS_CREEPER"><value>Creeper</value> - </data> + </data> <data name="IDS_DESC_CREEPER"><value>가까이 다가가면 폭발합니다!</value> - </data> + </data> <data name="IDS_SKELETON"><value>해골</value> - </data> + </data> <data name="IDS_DESC_SKELETON"><value>플레이어에게 화살을 쏩니다. 처치하면 화살을 떨어뜨립니다.</value> - </data> + </data> <data name="IDS_SPIDER"><value>거미</value> - </data> + </data> <data name="IDS_DESC_SPIDER"><value>가까이 다가가면 공격합니다. 벽을 타고 오를 수 있으며, 처치하면 실을 떨어뜨립니다.</value> - </data> + </data> <data name="IDS_ZOMBIE"><value>좀비</value> - </data> + </data> <data name="IDS_DESC_ZOMBIE"><value>가까이 다가가면 공격합니다.</value> - </data> + </data> <data name="IDS_PIGZOMBIE"><value>Pigman 좀비</value> - </data> + </data> <data name="IDS_DESC_PIGZOMBIE"><value>먼저 공격하지 않지만, 공격을 받으면 무리를 지어 달려듭니다.</value> - </data> + </data> <data name="IDS_GHAST"><value>Ghast</value> - </data> + </data> <data name="IDS_DESC_GHAST"><value>닿으면 폭발하는 불덩어리를 던집니다.</value> - </data> + </data> <data name="IDS_SLIME"><value>슬라임</value> - </data> + </data> <data name="IDS_DESC_SLIME"><value>피해를 입으면 작은 슬라임으로 분리됩니다.</value> - </data> + </data> <data name="IDS_ENDERMAN"><value>Enderman</value> - </data> + </data> <data name="IDS_DESC_ENDERMAN"><value>플레이어가 바라보면 공격합니다. 블록을 들어 옮길 수도 있습니다.</value> - </data> + </data> <data name="IDS_SILVERFISH"><value>Sliverfish</value> - </data> + </data> <data name="IDS_DESC_SILVERFISH"><value>공격하면 근처의 Sliverfish를 끌어들입니다. 돌 블록에 숨어 있습니다.</value> - </data> + </data> <data name="IDS_CAVE_SPIDER"><value>동굴 거미</value> - </data> + </data> <data name="IDS_DESC_CAVE_SPIDER"><value>독이 있습니다.</value> - </data> + </data> <data name="IDS_MUSHROOM_COW"><value>Mooshroom</value> - </data> + </data> <data name="IDS_DESC_MUSHROOM_COW"><value>그릇과 함께 사용하면 버섯죽을 만들 수 있습니다. 가위를 사용하면 버섯을 떨어뜨리고 보통 소가 됩니다.</value> - </data> + </data> <data name="IDS_SNOWMAN"><value>눈 골렘</value> - </data> + </data> <data name="IDS_DESC_SNOWMAN"><value>플레이어는 눈 블록과 호박을 사용해 눈 골렘을 만들 수 있습니다. 눈 골렘은 플레이어의 적에게 눈덩이를 던집니다.</value> - </data> + </data> <data name="IDS_ENDERDRAGON"><value>Ender 드래곤</value> - </data> + </data> <data name="IDS_DESC_ENDERDRAGON"><value>Ender에서 찾아볼 수 있는 거대한 검은색 드래곤입니다.</value> - </data> + </data> <data name="IDS_BLAZE"><value>Blaze</value> - </data> + </data> <data name="IDS_DESC_BLAZE"><value>주로 지하 요새에서 찾아볼 수 있는 적입니다. 죽으면 Blaze 막대를 떨어뜨립니다.</value> - </data> + </data> <data name="IDS_LAVA_SLIME"><value>마그마 큐브</value> - </data> + </data> <data name="IDS_DESC_LAVA_SLIME"><value>지하에서 찾아볼 수 있습니다. 슬라임처럼 죽으면 분열하여 여러 개의 조그만 큐브가 됩니다.</value> - </data> + </data> <data name="IDS_VILLAGER"><value>마을 사람</value> - </data> + </data> <data name="IDS_OZELOT"><value>오셀롯</value> - </data> + </data> <data name="IDS_DESC_OZELOT"><value>정글에서 찾을 수 있으며 날생선을 먹여서 조련이 가능합니다. 이때 갑자기 움직이면 오셀롯이 겁을 먹고 도망치기 때문에, 오셀롯이 다가오게 만들어야 합니다.</value> - </data> + </data> <data name="IDS_IRONGOLEM"><value>철 골렘</value> - </data> + </data> <data name="IDS_DESC_IRONGOLEM"><value>마을을 보호하기 위해 나타납니다. 철 블록과 호박으로 만들 수 있습니다.</value> - </data> + </data> +<data name="IDS_BAT"><value>박쥐</value> + </data> +<data name="IDS_DESC_BAT"><value>이 날아다니는 동물은 동굴이나 그 외의 넓고 폐쇄된 공간에서 발견됩니다.</value> + </data> +<data name="IDS_WITCH"><value>마녀</value> + </data> +<data name="IDS_DESC_WITCH"><value>늪에서 만날 수 있는 이 적은 물약을 던지며 공격합니다. 처치하면 물약을 떨어트립니다.</value> + </data> +<data name="IDS_HORSE"><value>말</value> + </data> +<data name="IDS_DESC_HORSE"><value>이 동물은 길들여서 타고 다닐 수 있습니다.</value> + </data> +<data name="IDS_DONKEY"><value>당나귀</value> + </data> +<data name="IDS_DESC_DONKEY"><value>이 동물은 길들여서 타고 다닐 수 있으며, 상자를 달아줄 수 있습니다.</value> + </data> +<data name="IDS_MULE"><value>노새</value> + </data> +<data name="IDS_DESC_MULE"><value>말과 당나귀를 교배시켜 낳습니다. 이 동물은 길들여서 타고 다닐 수 있으며 상자를 달아줄 수 있습니다.</value> + </data> +<data name="IDS_ZOMBIE_HORSE"><value>좀비 말</value> + </data> +<data name="IDS_SKELETON_HORSE"><value>해골 말</value> + </data> +<data name="IDS_WITHER"><value>위더</value> + </data> +<data name="IDS_DESC_WITHER"><value>위더의 해골과 영혼 모래로 만듭니다. 플레이어를 향해 폭발하는 해골을 발사합니다.</value> + </data> <data name="IDS_CREDITS_EXPLODANIM"><value>Explosives Animator</value> </data> <data name="IDS_CREDITS_CONCEPTART"><value>Concept Artist</value> @@ -1042,7 +1183,7 @@ Ender에 들어서면 친구가 그들의 지도에서 요새 내부에 있는 E </data> <data name="IDS_CREDITS_RESTOFMOJANG"><value>Rest of Mojang Office</value> </data> -<data name="IDS_CREDITS_LEADPC"><value>리드 게임 프로그래머 Minecraft PC</value> +<data name="IDS_CREDITS_LEADPC"><value>Lead Game Programmer Minecraft PC</value> </data> <data name="IDS_CREDITS_CODENINJA"><value>Code Ninja</value> </data> @@ -1374,6 +1515,8 @@ Ender에 들어서면 친구가 그들의 지도에서 요새 내부에 있는 E </data> <data name="IDS_ITEM_MAP"><value>지도</value> </data> +<data name="IDS_ITEM_MAP_EMPTY"><value>빈 지도</value> + </data> <data name="IDS_ITEM_RECORD_01"><value>음악 디스크 - "13"</value> </data> <data name="IDS_ITEM_RECORD_02"><value>음악 디스크 - "cat"</value> @@ -1476,6 +1619,28 @@ Ender에 들어서면 친구가 그들의 지도에서 요새 내부에 있는 E </data> <data name="IDS_ITEM_SKULL_CREEPER"><value>Creeper 머리</value> </data> +<data name="IDS_NETHER_STAR"><value>지옥의 별</value> + </data> +<data name="IDS_FIREWORKS"><value>폭죽 로켓</value> + </data> +<data name="IDS_FIREWORKS_CHARGE"><value>폭죽 별</value> + </data> +<data name="IDS_ITEM_COMPARATOR"><value>레드스톤 비교 회로</value> + </data> +<data name="IDS_ITEM_MINECART_TNT"><value>TNT가 실린 광물 수레</value> + </data> +<data name="IDS_ITEM_MINECART_HOPPER"><value>호퍼가 부착된 광물 수레</value> + </data> +<data name="IDS_ITEM_IRON_HORSE_ARMOR"><value>철제 말 방어구</value> + </data> +<data name="IDS_ITEM_GOLD_HORSE_ARMOR"><value>황금 말 방어구</value> + </data> +<data name="IDS_ITEM_DIAMOND_HORSE_ARMOR"><value>다이아몬드 말 방어구</value> + </data> +<data name="IDS_ITEM_LEAD"><value>끈</value> + </data> +<data name="IDS_ITEM_NAME_TAG"><value>이름 태그</value> + </data> <data name="IDS_TILE_STONE"><value>돌</value> </data> <data name="IDS_TILE_GRASS"><value>잡초 블록</value> @@ -1492,6 +1657,8 @@ Ender에 들어서면 친구가 그들의 지도에서 요새 내부에 있는 E </data> <data name="IDS_TILE_JUNGLE_PLANKS"><value>정글 나무 판자</value> </data> +<data name="IDS_TILE_PLANKS"><value>나무 판자(종류 무관)</value> + </data> <data name="IDS_TILE_SAPLING"><value>묘목</value> </data> <data name="IDS_TILE_SAPLING_OAK"><value>참나무 묘목</value> @@ -1828,6 +1995,190 @@ Ender에 들어서면 친구가 그들의 지도에서 요새 내부에 있는 E </data> <data name="IDS_TILE_SKULL"><value>두개골</value> </data> +<data name="IDS_TILE_COMMAND_BLOCK"><value>명령 블록</value> + </data> +<data name="IDS_TILE_BEACON"><value>신호기</value> + </data> +<data name="IDS_TILE_CHEST_TRAP"><value>함정 상자</value> + </data> +<data name="IDS_TILE_WEIGHTED_PLATE_LIGHT"><value>가벼운 압력판</value> + </data> +<data name="IDS_TILE_WEIGHTED_PLATE_HEAVY"><value>무거운 압력판</value> + </data> +<data name="IDS_TILE_COMPARATOR"><value>레드스톤 비교 회로</value> + </data> +<data name="IDS_TILE_DAYLIGHT_DETECTOR"><value>일광 센서</value> + </data> +<data name="IDS_TILE_REDSTONE_BLOCK"><value>레드스톤 블록</value> + </data> +<data name="IDS_TILE_HOPPER"><value>호퍼</value> + </data> +<data name="IDS_TILE_ACTIVATOR_RAIL"><value>작동기 레일</value> + </data> +<data name="IDS_TILE_DROPPER"><value>드로퍼</value> + </data> +<data name="IDS_TILE_STAINED_CLAY"><value>색상 찰흙</value> + </data> +<data name="IDS_TILE_HAY"><value>건초 더미</value> + </data> +<data name="IDS_TILE_HARDENED_CLAY"><value>단단한 찰흙</value> + </data> +<data name="IDS_TILE_COAL"><value>석탄 블록</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_BLACK"><value>검은색 찰흙</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_RED"><value>빨간색 찰흙</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_GREEN"><value>녹색 찰흙</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_BROWN"><value>갈색 찰흙</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_BLUE"><value>파란색 찰흙</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_PURPLE"><value>자주색 찰흙</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_CYAN"><value>청록색 찰흙</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_SILVER"><value>밝은 회색 찰흙</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_GRAY"><value>회색 찰흙</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_PINK"><value>분홍색 찰흙</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_LIME"><value>라임색 찰흙</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_YELLOW"><value>노란색 찰흙</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_LIGHT_BLUE"><value>밝은 파란색 찰흙</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_MAGENTA"><value>자홍색 찰흙</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_ORANGE"><value>주황색 찰흙</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_WHITE"><value>흰색 찰흙</value> + </data> +<data name="IDS_TILE_STAINED_GLASS"><value>스테인드글라스</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_BLACK"><value>검은색 스테인드글라스</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_RED"><value>빨간색 스테인드글라스</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_GREEN"><value>녹색 스테인드글라스</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_BROWN"><value>갈색 스테인드글라스</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_BLUE"><value>파란색 스테인드글라스</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PURPLE"><value>자주색 스테인드글라스</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_CYAN"><value>청록색 스테인드글라스</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_SILVER"><value>밝은 회색 스테인드글라스</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_GRAY"><value>회색 스테인드글라스</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PINK"><value>분홍색 스테인드글라스</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_LIME"><value>라임색 스테인드글라스</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_YELLOW"><value>노란색 스테인드글라스</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_LIGHT_BLUE"><value>밝은 파란색 스테인드글라스</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_MAGENTA"><value>자홍색 스테인드글라스</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_ORANGE"><value>주황색 스테인드글라스</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_WHITE"><value>흰색 스테인드글라스</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE"><value>스테인드글라스 판유리</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_BLACK"><value>검은색 스테인드글라스 판유리</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_RED"><value>빨간색 스테인드글라스 판유리</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_GREEN"><value>녹색 스테인드글라스 판유리</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_BROWN"><value>갈색 스테인드글라스 판유리</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_BLUE"><value>파란색 스테인드글라스 판유리</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_PURPLE"><value>자주색 스테인드글라스 판유리</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_CYAN"><value>청록색 스테인드글라스 판유리</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_SILVER"><value>밝은 회색 스테인드글라스 판유리</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_GRAY"><value>회색 스테인드글라스 판유리</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_PINK"><value>분홍색 스테인드글라스 판유리</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_LIME"><value>라임색 스테인드글라스 판유리</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_YELLOW"><value>노란색 스테인드글라스 판유리</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_LIGHT_BLUE"><value>밝은 파란색 스테인드글라스 판유리</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_MAGENTA"><value>자홍색 스테인드글라스 판유리</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_ORANGE"><value>주황색 스테인드글라스 판유리</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_WHITE"><value>흰색 스테인드글라스 판유리</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_0"><value>작은 공</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_1"><value>큰 공</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_2"><value>별 모양</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_3"><value>Creeper 모양</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_4"><value>폭발</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE"><value>알 수 없는 모양</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_BLACK"><value>검은색</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_RED"><value>빨간색</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_GREEN"><value>녹색</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_BROWN"><value>갈색</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_BLUE"><value>파란색</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_PURPLE"><value>자주색</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_CYAN"><value>청록색</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_SILVER"><value>밝은 회색</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_GRAY"><value>회색</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_PINK"><value>분홍색</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_LIME"><value>라임색</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_YELLOW"><value>노란색</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_LIGHT_BLUE"><value>밝은 파란색</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_MAGENTA"><value>자홍색</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_ORANGE"><value>주황색</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_WHITE"><value>흰색</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_CUSTOM"><value>사용자 지정</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_FADE_TO"><value>사라지는 패턴:</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_FLICKER"><value>반짝임</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TRAIL"><value>궤적</value> + </data> +<data name="IDS_ITEM_FIREWORKS_FLIGHT"><value>효과 시간:</value> + </data> <data name="IDS_CURRENT_LAYOUT"><value>현재 컨트롤</value> </data> <data name="IDS_CONTROLS_LAYOUT"><value>배치</value> @@ -1854,9 +2205,9 @@ Ender에 들어서면 친구가 그들의 지도에서 요새 내부에 있는 E </data> <data name="IDS_CONTROLS_DROP"><value>버리기</value> </data> -<data name="IDS_CONTROLS_SNEAK"><value>살금살금 걷기</value> +<data name="IDS_CONTROLS_SNEAK"><value>조용히 걷기</value> </data> -<data name="IDS_CONTROLS_SNEAKFLY"><value>살금살금 걷기/아래로 비행</value> +<data name="IDS_CONTROLS_SNEAKFLY"><value>조용히 걷기/아래로 비행</value> </data> <data name="IDS_CONTROLS_THIRDPERSON"><value>카메라 모드 변경</value> </data> @@ -2005,8 +2356,7 @@ Ender에 들어서면 친구가 그들의 지도에서 요새 내부에 있는 E </data> <data name="IDS_TUTORIAL_TASK_INV_OVERVIEW"><value> 이곳은 소지품입니다. 이 화면에는 손에 들고 쓸 수 있는 아이템과 가지고 다닐 수 있는 아이템이 모두 표시됩니다. 방어력 또한 이 화면에서 확인할 수 있습니다. - </value> - </data> + </value></data> <data name="IDS_TUTORIAL_PROMPT_INV_OVERVIEW"><value>{*B*} 계속하려면 {*CONTROLLER_VK_A*} 단추를 누르십시오.{*B*} 소지품 사용법을 이미 알고 있다면 {*CONTROLLER_VK_B*} 단추를 누르십시오. @@ -2027,7 +2377,7 @@ Ender에 들어서면 친구가 그들의 지도에서 요새 내부에 있는 E </value> </data> <data name="IDS_TUTORIAL_TASK_INV_INFO"><value> - 아이템 정보를 더 보려면 포인터로 아이템을 가리킨 다음 {*CONTROLLER_VK_RT*}를 누르십시오. + 아이템 정보를 더 보려면 포인터로 아이템을 가리킨 다음 {*CONTROLLER_ACTION_MENU_PAGEDOWN*}을 누르십시오. </value> </data> <data name="IDS_TUTORIAL_TASK_INV_EXIT"><value> @@ -2061,7 +2411,7 @@ Ender에 들어서면 친구가 그들의 지도에서 요새 내부에 있는 E </value> </data> <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_INFO"><value> - 아이템 정보를 더 보려면 포인터로 아이템을 가리킨 다음 {*CONTROLLER_VK_RT*}를 누르십시오. + 아이템 정보를 더 보려면 포인터로 아이템을 가리킨 다음 {*CONTROLLER_ACTION_MENU_PAGEDOWN*}을 누르십시오. </value> </data> <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT"><value> @@ -2608,6 +2958,211 @@ Ender에 들어서면 친구가 그들의 지도에서 요새 내부에 있는 E 음식 막대와 음식 먹는 법에 대해 이미 알고 있다면{*CONTROLLER_VK_B*} 단추를 누르십시오. </value> </data> +<data name="IDS_TUTORIAL_TASK_HORSE_MENU_OVERVIEW"><value> + 여기는 말 소지품 인터페이스입니다. + </value> + </data> +<data name="IDS_TUTORIAL_PROMPT_HORSE_MENU_OVERVIEW"><value> + {*B*}계속하려면 {*CONTROLLER_VK_A*}를 누르십시오. + {*B*}말 소지품에 대해 알고 있다면 {*CONTROLLER_VK_B*}를 누르십시오. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_MENU_LAYOUT"><value> + 말 소지품은 말, 당나귀, 노새에 아이템을 옮기거나 착용시킬 수 있게 해줍니다. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_MENU_EQUIPMENT"><value> + 안장 슬롯에 안장을 넣어 말에 안장을 채울 수 있습니다. 방어구 슬롯에 방어구를 넣으면 말이 방어구를 착용해 방어력이 오릅니다. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_MENU_SADDLEBAGS"><value> + 이 메뉴에서 자신의 소지품과, 당나귀 또는 노새에 달린 안장 가방의 아이템을 교환할 수 있습니다. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_OVERVIEW"><value>말을 찾았습니다.</value> + </data> +<data name="IDS_TUTORIAL_TASK_DONKEY_OVERVIEW"><value>당나귀를 찾았습니다.</value> + </data> +<data name="IDS_TUTORIAL_TASK_MULE_OVERVIEW"><value>노새를 찾았습니다.</value> + </data> +<data name="IDS_TUTORIAL_PROMPT_HORSE_OVERVIEW"><value> + {*B*}{*CONTROLLER_VK_A*}를 누르면 말과 당나귀, 노새에 대해 더 알아볼 수 있습니다. + {*B*}말과 당나귀, 노새에 대해 이미 알고 있다면 {*CONTROLLER_VK_B*}를 누르십시오. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_INTRO"><value> + 말과 당나귀는 주로 넓은 평지에서 발견됩니다. 노새는 말과 당나귀를 교배시켜 얻을 수 있지만, 노새 자체는 교배 능력이 없습니다. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_PURPOSE"><value> + 다 자란 말과 당나귀, 노새는 타고 다닐 수 있습니다. 하지만 방어구는 말에게만 입힐 수 있으며, 아이템 운반에 필요한 안장 가방은 당나귀와 노새에게만 착용시킬 수 있습니다. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_TAMING"><value> + 말과 당나귀, 노새는 길을 들여야 사용할 수 있습니다. 말은 타려고 시도하면서, 기수를 떨어트리려는 말에 대항해 단단히 붙잡은 채 타고 있으면 길을 들일 수 있습니다. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_TAMING2"><value> + 길이 들면 주변에 하트 표시가 나타나며, 더 이상 기수를 떨어트리려고 하지 않습니다. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_RIDE"><value> + 지금 말타기를 시도해 보십시오. 손에 아이템이나 도구를 들지 않은 채로 {*CONTROLLER_ACTION_USE*}을 조작하면 올라탑니다. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_SADDLES"><value> + 말의 방향을 조정하려면 안장을 착용시켜야 합니다. 안장은 마을 주민으로부터 구매하거나 곳곳에 숨겨진 상자에 들어 있습니다. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_SADDLEBAGS"><value> + 길이 든 당나귀와 노새에 상자를 부착하면 안장 가방을 달아줄 수 있습니다. 이 가방은 당나귀 또는 노새를 타거나 몸을 수그린 상태에서 사용 가능합니다. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_BREEDING"><value> + 말과 당나귀(노새 제외)는 황금 사과나 황금 당근을 사용해 다른 동물들처럼 교배할 수 있습니다. 망아지는 시간이 지나면 성장하여 말이 되며, 밀이나 건초를 먹이면 성장 시간이 단축됩니다. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_AREA"><value> + 이곳에서 말과 당나귀 길들이기를 시도할 수 있으며, 주변의 상자에는 안장과 말 방어구를 비롯해 말에게 사용할 수 있는 유용한 아이템도 들어있습니다. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_MENU_OVERVIEW"><value> + 이것은 신호기 인터페이스입니다. 여기서 신호기의 능력을 선택할 수 있습니다. + </value> + </data> +<data name="IDS_TUTORIAL_PROMPT_BEACON_MENU_OVERVIEW"><value> + {*B*}계속하려면 {*CONTROLLER_VK_A*}를 누르십시오. + {*B*}신호기 인터페이스 사용 방법을 알고 있다면 {*CONTROLLER_VK_B*}를 누르십시오. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_MENU_PRIMARY_POWERS"><value> + 신호기 메뉴에서 신호기의 주 능력 1개를 선택할 수 있습니다. 피라미드의 층수가 많을수록 능력 선택의 폭이 더 넓어집니다. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_MENU_SECONDARY_POWER"><value> + 4층 이상 되는 피라미드 위의 신호기는 보조 능력인 '재생'이나 주 능력 강화 중 한 가지를 추가로 선택할 수 있습니다. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_MENU_ACTIVATION"><value> + 신호기의 능력을 설정하려면 지불 슬롯에 에메랄드, 다이아몬드, 황금 또는 철 주괴를 넣어야 합니다. 재료를 넣으면 신호기에서 능력이 무기한으로 발동됩니다. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_OVERVIEW"><value>이 피라미드 꼭대기에는 정지한 신호기가 있습니다.</value> + </data> +<data name="IDS_TUTORIAL_PROMPT_BEACON_OVERVIEW"><value> + {*B*}신호기에 대해 더 알아보려면 {*CONTROLLER_VK_A*}를 누르십시오. + {*B*}신호기에 대해 이미 알고 있다면 {*CONTROLLER_VK_B*}를 누르십시오. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_PURPOSE"><value> + 작동하는 신호기는 하늘로 밝은 광선을 쏘아올리고 주변 플레이어에게 능력을 부여합니다. 신호기는 위더를 잡고 얻을 수 있는 유리와 흑요석, 지옥의 별로 만듭니다. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_DESIGN"><value> + 신호기는 낮에 햇빛을 받을 수 장소에 놓아야 하며, 반드시 철, 황금, 에메랄드 및 다이아몬드 등의 피라미드 위에 설치해야 합니다. 하지만 어떤 재료를 선택해도 신호기의 능력에는 영향을 주지 않습니다. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_CHOOSING_POWERS"><value> + 신호기를 사용해 능력을 설정해 보십시오. 제공되는 철 주괴를 대가로 지불할 수 있습니다. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_OVERVIEW"><value>여기에는 호퍼가 있습니다.</value> + </data> +<data name="IDS_TUTORIAL_PROMPT_HOPPER_OVERVIEW"><value> + {*B*}호퍼에 대해 더 알아보려면 {*CONTROLLER_VK_A*}를 누르십시오. + {*B*}호퍼에 대해 이미 알고 있다면 {*CONTROLLER_VK_B*}를 누르십시오. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_PURPOSE"><value> + 호퍼는 보관함에 아이템을 넣거나 빼고, 보관함 안에 들어간 아이템을 자동으로 집습니다. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_CONTAINERS"><value> + 호퍼는 양조대, 상자, 디스펜서, 드로퍼, 상자가 든 광물 수레, 호퍼가 부착된 광물 수레, 다른 호퍼에 영향을 줄 수 있습니다. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_MECHANICS"><value> + 호퍼는 그 위에 설치된 적절한 보관함으로부터 계속 아이템을 빨아들이려고 시도합니다. 또한 보관된 아이템을 배출구 쪽 보관함에 넣으려고 합니다. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_REDSTONE"><value> + 하지만 호퍼에 레드스톤의 동력이 공급되면 작동을 멈추고 아이템 빨아들이기와 넣기를 중지합니다. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_OUTPUT"><value> + 호퍼는 아이템을 내보내려는 방향을 가리킵니다. 호퍼가 특정 블록을 가리키게 하려면 호퍼에 아이템이 들어있을 때 해당 블록과 대치되는 방향에 설치하십시오. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_AREA"><value> + 이곳에서 호퍼 배열을 확인하고 실험해볼 수 있습니다. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_OVERVIEW"><value> + 이것은 폭죽 인터페이스입니다. 여기에서 폭죽과 폭죽 별을 만들 수 있습니다. + </value> + </data> +<data name="IDS_TUTORIAL_PROMPT_FIREWORK_MENU_OVERVIEW"><value> + {*B*}계속하려면 {*CONTROLLER_VK_A*}를 누르십시오. + {*B*} 폭죽 인터페이스 사용 방법을 알고 있다면 {*CONTROLLER_VK_B*}를 누르십시오. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_START"><value> + 폭죽을 만들려면 소지품 위 3x3 제작칸에 화약과 종이를 넣으십시오. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_STARS"><value> + 제작칸에 폭죽 별 여러 개를 추가로 넣어 폭죽에 섞을 수 있습니다. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_HEIGHT"><value> + 제작칸 슬롯에 화약을 더 많이 채우면 폭죽 별이 폭발하는 높이가 증가합니다. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_CRAFT"><value> + 그런 다음 결과물 슬롯 밖으로 완성된 폭죽을 꺼낼 수 있습니다. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_START"><value> + 폭죽 별은 화약과 염료를 제작칸에 넣어 만들 수 있습니다. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_COLOUR"><value> + 염료는 폭죽 별이 폭발할 때의 색상을 결정합니다. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_SHAPE"><value> + 폭죽 별의 모양은 불쏘시개, 금덩이, 깃털, 괴물 머리를 추가해 바꿀 수 있습니다. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_EFFECT"><value> + 다이아몬드나 발광석 가루를 사용하면 궤적이나 반짝임 효과가 추가됩니다. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_FADE"><value> + 폭죽 별을 만든 후에는 염료와 함께 조합해, 폭발 후 사라질 때의 색상을 조절할 수 있습니다. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_OVERVIEW"><value> + 이 상자들에는 폭죽을 만드는 데 쓸 수 있는 다양한 아이템이 들어있습니다! + </value> + </data> +<data name="IDS_TUTORIAL_PROMPT_FIREWORK_OVERVIEW"><value> + {*B*}폭죽에 대해 더 알아보려면 {*CONTROLLER_VK_A*}를 누르십시오. + {*B*}폭죽에 대해 이미 알고 있다면 {*CONTROLLER_VK_B*}를 누르십시오. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_PURPOSE"><value> + 폭죽은 손이나 디스펜서로 발사할 수 있는 장식 아이템이며, 기본 재료인 종이와 화약에 폭죽 별을 부가적으로 더해 만들 수 있습니다. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_CUSTOMISE"><value> + 폭죽 별을 만들 때 추가 재료를 넣으면 색상과 사라지는 형태, 모양, 크기, 효과(궤적이나 반짝임 등)를 원하는 대로 바꿀 수 있습니다. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_CRAFTING"><value> + 작업대에서 상자에 든 재료들을 이용해 폭죽을 만들어 보십시오. + </value> + </data> <data name="IDS_TOOLTIPS_SELECT"><value>선택</value> </data> <data name="IDS_TOOLTIPS_USE"><value>사용</value> @@ -2812,9 +3367,9 @@ Ender에 들어서면 친구가 그들의 지도에서 요새 내부에 있는 E </data> <data name="IDS_TOOLTIPS_BLOCK"><value>블록</value> </data> -<data name="IDS_TOOLTIPS_PAGEUP"><value>페이지 위로</value> +<data name="IDS_TOOLTIPS_PAGEUP"><value>페이지 올림</value> </data> -<data name="IDS_TOOLTIPS_PAGEDOWN"><value>페이지 아래로</value> +<data name="IDS_TOOLTIPS_PAGEDOWN"><value>페이지 내림</value> </data> <data name="IDS_TOOLTIPS_LOVEMODE"><value>사랑 모드</value> </data> @@ -2830,6 +3385,22 @@ Ender에 들어서면 친구가 그들의 지도에서 요새 내부에 있는 E </data> <data name="IDS_TOOLTIPS_SAVETRANSFER_UPLOAD"><value>Xbox One 저장 데이터 업로드</value> </data> +<data name="IDS_TOOLTIPS_MOUNT"><value>타기</value> +</data> +<data name="IDS_TOOLTIPS_DISMOUNT"><value>내리기</value> +</data> +<data name="IDS_TOOLTIPS_SADDLEBAGS"><value>상자 달기</value> +</data> +<data name="IDS_TOOLTIPS_FIREWORK_LAUNCH"><value>발사</value> +</data> +<data name="IDS_TOOLTIPS_LEASH"><value>줄 묶기</value> +</data> +<data name="IDS_TOOLTIPS_UNLEASH"><value>놓기</value> +</data> +<data name="IDS_TOOLTIPS_ATTACH"><value>부착</value> +</data> +<data name="IDS_TOOLTIPS_NAME"><value>이름</value> +</data> <data name="IDS_CONFIRM_OK"><value>확인</value> </data> <data name="IDS_CONFIRM_CANCEL"><value>취소</value> @@ -3144,6 +3715,20 @@ Ender에 들어서면 친구가 그들의 지도에서 요새 내부에 있는 E </data> <data name="IDS_DISPENSER"><value>디스펜서</value> </data> +<data name="IDS_CONTAINER_ANIMAL"><value>말</value> + </data> +<data name="IDS_CONTAINER_DROPPER"><value>드로퍼</value> + </data> +<data name="IDS_CONTAINER_HOPPER"><value>호퍼</value> + </data> +<data name="IDS_CONTAINER_BEACON"><value>신호기</value> + </data> +<data name="IDS_CONTAINER_BEACON_PRIMARY_POWER"><value>주 능력</value> + </data> +<data name="IDS_CONTAINER_BEACON_SECONDARY_POWER"><value>보조 능력</value> + </data> +<data name="IDS_CONTAINER_MINECART"><value>광물 수레</value> + </data> <data name="IDS_NO_DLCOFFERS"><value>현재 이 게임에서 구매할 수 있는 해당 유형의 다운로드 콘텐츠가 없습니다.</value> </data> <data name="IDS_PLAYER_JOINED"><value>%s님이 게임에 참가했습니다.</value> @@ -3303,10 +3888,14 @@ Ender에 들어서면 친구가 그들의 지도에서 요새 내부에 있는 E </data> <data name="IDS_GAMEMODE_CREATIVE"><value>게임 모드: 창작</value> </data> +<data name="IDS_GAMEMODE_ADVENTURE"><value>게임 모드: 모험</value> + </data> <data name="IDS_SURVIVAL"><value>생존</value> </data> <data name="IDS_CREATIVE"><value>창작</value> </data> +<data name="IDS_ADVENTURE"><value>모험</value> + </data> <data name="IDS_CREATED_IN_SURVIVAL"><value>생존 모드에서 생성</value> </data> <data name="IDS_CREATED_IN_CREATIVE"><value>창작 모드에서 생성</value> @@ -3327,6 +3916,8 @@ Ender에 들어서면 친구가 그들의 지도에서 요새 내부에 있는 E </data> <data name="IDS_LEVELTYPE_SUPERFLAT"><value>완전평면</value> </data> +<data name="IDS_GAMEOPTION_SEED"><value>시드를 입력해서 같은 지역을 만드십시오. 공백으로 두면 무작위 월드가 생성됩니다.</value> +</data> <data name="IDS_GAMEOPTION_ONLINE"><value>이 옵션을 켜면 온라인 게임으로 플레이합니다.</value> </data> <data name="IDS_GAMEOPTION_INVITEONLY"><value>이 옵션을 켜면 초대받은 플레이어만 게임에 참가할 수 있습니다.</value> @@ -3351,6 +3942,20 @@ Ender에 들어서면 친구가 그들의 지도에서 요새 내부에 있는 E </data> <data name="IDS_GAMEOPTION_BONUS_CHEST"><value>이 옵션을 켜면 쓸모있는 아이템이 든 상자가 플레이어 생성 지점 근처에 나타납니다.</value> </data> +<data name="IDS_GAMEOPTION_MOB_GRIEFING"><value>비활성화하면 몬스터와 동물이 블록을 교체하거나 아이템을 집지 못하게 합니다. 예를 들어 Creeper가 폭발해도 블록이 파괴되지 않으며, 양은 풀을 제거하지 못합니다.</value> +</data> +<data name="IDS_GAMEOPTION_KEEP_INVENTORY"><value>활성화하면 플레이어가 죽어도 소지품의 아이템을 잃지 않습니다.</value> +</data> +<data name="IDS_GAMEOPTION_MOB_SPAWNING"><value>비활성화하면 괴물이나 동물이 자연적으로 생성되지 않습니다.</value> +</data> +<data name="IDS_GAMEOPTION_MOB_LOOT"><value>비활성화하면 괴물과 동물이 전리품을 떨어트리지 않습니다. 예를 들어 Creeper가 화약을 떨어트리지 않습니다.</value> +</data> +<data name="IDS_GAMEOPTION_TILE_DROPS"><value>비활성화하면 블록이 파괴돼도 아이템을 떨어트리지 않습니다. 예를 들어 돌 블록에서 조약돌을 얻을 수 없습니다.</value> +</data> +<data name="IDS_GAMEOPTION_NATURAL_REGEN"><value>비활성화하면 플레이어의 체력이 자연적으로 재생되지 않습니다.</value> +</data> +<data name="IDS_GAMEOPTION_DAYLIGHT_CYCLE"><value>비활성화하면 시간대가 변하지 않습니다.</value> +</data> <data name="IDS_DLC_MENU_SKINPACKS"><value>스킨 팩</value> </data> <data name="IDS_DLC_MENU_THEMES"><value>테마</value> @@ -3399,7 +4004,49 @@ Ender에 들어서면 친구가 그들의 지도에서 요새 내부에 있는 E </data> <data name="IDS_DEATH_THROWN"><value>{*PLAYER*} {*SOURCE*}에 타격에 의해 사망</value> </data> -<data name="IDS_DEATH_INDIRECT_MAGIC"><value>{*PLAYER*}님이 {*SOURCE*}에 의해 살해당했습니다.</value> +<data name="IDS_DEATH_INDIRECT_MAGIC"><value>{*PLAYER*} 님이 {*SOURCE*}의 마법에 살해당했습니다.</value> +</data> +<data name="IDS_DEATH_FELL_ACCIDENT_LADDER"><value>{*PLAYER*} 님이 사다리에서 떨어졌습니다.</value> +</data> +<data name="IDS_DEATH_FELL_ACCIDENT_VINES"><value>{*PLAYER*} 님이 덩굴에서 떨어졌습니다.</value> +</data> +<data name="IDS_DEATH_FELL_ACCIDENT_WATER"><value>{*PLAYER*} 님이 물 밖으로 떨어졌습니다.</value> +</data> +<data name="IDS_DEATH_FELL_ACCIDENT_GENERIC"><value>{*PLAYER*} 님이 높은 곳에서 떨어졌습니다.</value> +</data> +<data name="IDS_DEATH_FELL_KILLER"><value>{*PLAYER*} 님이 {*SOURCE*}에 의해 떨어져 사망했습니다.</value> +</data> +<data name="IDS_DEATH_FELL_ASSIST"><value>{*PLAYER*} 님이 {*SOURCE*}에 의해 떨어져 사망했습니다.</value> +</data> +<data name="IDS_DEATH_FELL_ASSIST_ITEM"><value>{*PLAYER*} 님이 {*SOURCE*}의 {*ITEM*}에 의해 떨어져 사망했습니다.</value> +</data> +<data name="IDS_DEATH_FELL_FINISH"><value>{*PLAYER*} 님이 너무 멀리 떨어져 {*SOURCE*}에 의해 사망했습니다.</value> +</data> +<data name="IDS_DEATH_FELL_FINISH_ITEM"><value>{*PLAYER*} 님이 너무 멀리 떨어져 {*SOURCE*}의 {*ITEM*}에 의해 사망했습니다.</value> +</data> +<data name="IDS_DEATH_INFIRE_PLAYER"><value>{*PLAYER*} 님이 {*SOURCE*}과(와) 싸우던 중 불 속으로 걸어 들어갔습니다.</value> +</data> +<data name="IDS_DEATH_ONFIRE_PLAYER"><value>{*PLAYER*} 님이 {*SOURCE*}과(와) 싸우던 중 까맣게 타버렸습니다.</value> +</data> +<data name="IDS_DEATH_LAVA_PLAYER"><value>{*PLAYER*} 님이 {*SOURCE*}을(를) 피하다 용암에서 수영을 했습니다.</value> +</data> +<data name="IDS_DEATH_DROWN_PLAYER"><value>{*PLAYER*} 님이 {*SOURCE*}을(를) 피하려다 익사했습니다.</value> +</data> +<data name="IDS_DEATH_CACTUS_PLAYER"><value>{*PLAYER*} 님이 {*SOURCE*}을(를) 피하려다 선인장에 찔렸습니다.</value> +</data> +<data name="IDS_DEATH_EXPLOSION_PLAYER"><value>{*PLAYER*} 님이 {*SOURCE*}에 의해 날아갔습니다.</value> +</data> +<data name="IDS_DEATH_WITHER"><value>{*PLAYER*} 님이 말라 죽었습니다.</value> +</data> +<data name="IDS_DEATH_PLAYER_ITEM"><value>{*PLAYER*} 님이 {*SOURCE*}의 {*ITEM*}에 의해 사망했습니다.</value> +</data> +<data name="IDS_DEATH_ARROW_ITEM"><value>{*PLAYER*} 님이 {*SOURCE*}의 {*ITEM*}에 맞아 사망했습니다.</value> +</data> +<data name="IDS_DEATH_FIREBALL_ITEM"><value>{*PLAYER*} 님이 {*SOURCE*}의 {*ITEM*}에 의해 불덩어리를 맞았습니다.</value> +</data> +<data name="IDS_DEATH_THROWN_ITEM"><value>{*PLAYER*} 님이 {*SOURCE*}의 {*ITEM*}에 의해 찌부러졌습니다.</value> +</data> +<data name="IDS_DEATH_INDIRECT_MAGIC_ITEM"><value>{*PLAYER*} 님이 {*SOURCE*}의 {*ITEM*}에 살해당했습니다.</value> </data> <data name="IDS_CHECKBOX_RENDER_BEDROCKFOG"><value>기반암 안개</value> </data> @@ -3564,9 +4211,9 @@ Ender에 들어서면 친구가 그들의 지도에서 요새 내부에 있는 E </data> <data name="IDS_DONT_RESET_NETHER"><value>지하 초기화를 하지 않습니다.</value> </data> -<data name="IDS_CANT_SHEAR_MOOSHROOM"><value>Mooshroom의 털을 자를 수 없습니다. 돼지, 양, 소, 고양이의 수가 최대치에 도달했습니다.</value> +<data name="IDS_CANT_SHEAR_MOOSHROOM"><value>Mooshroom의 털을 자를 수 없습니다. 돼지, 양, 소, 고양이, 말의 수가 최대치에 도달했습니다.</value> </data> -<data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED"><value>낳은 알을 사용할 수 없습니다. 돼지, 양, 소, 고양이의 수가 최대치에 도달했습니다.</value> +<data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED"><value>낳은 알을 사용할 수 없습니다. 돼지, 양, 소, 고양이, 말의 수가 최대치에 도달했습니다.</value> </data> <data name="IDS_MAX_MOOSHROOMS_SPAWNED"><value>낳은 알을 사용할 수 없습니다. Mooshroom의 수가 최대치에 도달했습니다.</value> </data> @@ -3576,6 +4223,8 @@ Ender에 들어서면 친구가 그들의 지도에서 요새 내부에 있는 E </data> <data name="IDS_MAX_SQUID_SPAWNED"><value>낳은 알을 사용할 수 없습니다. 오징어의 수가 최대치에 도달했습니다.</value> </data> +<data name="IDS_MAX_BATS_SPAWNED"><value>낳은 알을 사용할 수 없습니다. 마을 사람의 수가 최대치에 도달했습니다.</value> +</data> <data name="IDS_MAX_ENEMIES_SPAWNED"><value>낳은 알을 사용할 수 없습니다. 적의 수가 최대치에 도달했습니다.</value> </data> <data name="IDS_MAX_VILLAGERS_SPAWNED"><value>낳은 알을 사용할 수 없습니다. 마을 사람의 수가 최대치에 도달했습니다.</value> @@ -3584,12 +4233,14 @@ Ender에 들어서면 친구가 그들의 지도에서 요새 내부에 있는 E </data> <data name="IDS_CANT_SPAWN_IN_PEACEFUL"><value>낙원 모드에서는 적을 생성할 수 없습니다.</value> </data> -<data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED"><value>이 동물은 사랑 모드로 만들 수 없습니다. 교배할 수 있는 돼지, 양, 소, 고양이의 수가 최대치에 도달했습니다.</value> +<data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED"><value>이 동물은 사랑 모드로 만들 수 없습니다. 교배할 수 있는 돼지, 양, 소, 고양이, 말의 수가 최대치에 도달했습니다.</value> </data> <data name="IDS_MAX_WOLVES_BRED"><value>이 동물은 사랑 모드로 만들 수 없습니다. 교배할 수 있는 늑대의 수가 최대치에 도달했습니다.</value> </data> <data name="IDS_MAX_CHICKENS_BRED"><value>이 동물은 사랑 모드로 만들 수 없습니다. 교배할 수 있는 닭의 수가 최대치에 도달했습니다.</value> </data> +<data name="IDS_MAX_HORSES_BRED"><value>이 동물은 사랑 모드로 만들 수 없습니다. 교배할 수 있는 말의 수가 최대치에 도달했습니다.</value> + </data> <data name="IDS_MAX_MUSHROOMCOWS_BRED"><value>이 동물은 사랑 모드로 만들 수 없습니다. 교배할 수 있는 Mooshroom의 수가 최대치에 도달했습니다.</value> </data> <data name="IDS_MAX_BOATS"><value>배의 수가 최대치에 도달했습니다.</value> @@ -3617,27 +4268,43 @@ Ender에 들어서면 친구가 그들의 지도에서 요새 내부에 있는 E <data name="IDS_CREDITS"><value>제작진</value> </data> <data name="IDS_REINSTALL_CONTENT"><value>콘텐츠 재설치</value> - </data> + </data> <data name="IDS_DEBUG_SETTINGS"><value>디버그 설정</value> - </data> + </data> <data name="IDS_FIRE_SPREADS"><value>불 확산</value> - </data> + </data> <data name="IDS_TNT_EXPLODES"><value>TNT 폭발</value> - </data> + </data> <data name="IDS_PLAYER_VS_PLAYER"><value>플레이어 대 플레이어</value> - </data> + </data> <data name="IDS_TRUST_PLAYERS"><value>플레이어 신뢰</value> - </data> + </data> <data name="IDS_HOST_PRIVILEGES"><value>호스트 특권</value> - </data> + </data> <data name="IDS_GENERATE_STRUCTURES"><value>건물 생성</value> - </data> + </data> <data name="IDS_SUPERFLAT_WORLD"><value>완전평면 월드</value> - </data> + </data> <data name="IDS_BONUS_CHEST"><value>보너스 상자</value> - </data> + </data> <data name="IDS_WORLD_OPTIONS"><value>월드 옵션</value> - </data> + </data> +<data name="IDS_GAME_OPTIONS"><value>게임 옵션</value> + </data> +<data name="IDS_MOB_GRIEFING"><value>괴물에 의한 괴롭힘</value> + </data> +<data name="IDS_KEEP_INVENTORY"><value>소지품 유지</value> + </data> +<data name="IDS_MOB_SPAWNING"><value>괴물 생성</value> + </data> +<data name="IDS_MOB_LOOT"><value>괴물 전리품</value> + </data> +<data name="IDS_TILE_DROPS"><value>타일 아이템</value> + </data> +<data name="IDS_NATURAL_REGEN"><value>자연 재생</value> + </data> +<data name="IDS_DAYLIGHT_CYCLE"><value>시간대 전환</value> + </data> <data name="IDS_CAN_BUILD_AND_MINE"><value>건설 및 채광 가능</value> </data> <data name="IDS_CAN_USE_DOORS_AND_SWITCHES"><value>문과 스위치 사용 가능</value> @@ -3824,6 +4491,14 @@ Ender에 들어서면 친구가 그들의 지도에서 요새 내부에 있는 E </data> <data name="IDS_POTION_POISON"><value>독</value> </data> +<data name="IDS_POTION_WITHER"><value>위더</value> + </data> +<data name="IDS_POTION_HEALTHBOOST"><value>체력 강화</value> + </data> +<data name="IDS_POTION_ABSORPTION"><value>흡수</value> + </data> +<data name="IDS_POTION_SATURATION"><value>포만</value> + </data> <data name="IDS_POTION_MOVESPEED_POSTFIX"><value>- 신속</value> </data> <data name="IDS_POTION_MOVESLOWDOWN_POSTFIX"><value>- 속도 저하</value> @@ -3862,6 +4537,14 @@ Ender에 들어서면 친구가 그들의 지도에서 요새 내부에 있는 E </data> <data name="IDS_POTION_POISON_POSTFIX"><value>- 독</value> </data> +<data name="IDS_POTION_WITHER_POSTFIX"><value>만큼 부패</value> + </data> +<data name="IDS_POTION_HEALTHBOOST_POSTFIX"><value>만큼 체력 강화</value> + </data> +<data name="IDS_POTION_ABSORPTION_POSTFIX"><value>만큼 흡수</value> + </data> +<data name="IDS_POTION_SATURATION_POSTFIX"><value>만큼 포만</value> + </data> <data name="IDS_POTION_POTENCY_0"><value></value> </data> <data name="IDS_POTION_POTENCY_1"><value>II</value> @@ -3958,6 +4641,22 @@ Ender에 들어서면 친구가 그들의 지도에서 요새 내부에 있는 E </data> <data name="IDS_POTION_DESC_POISON"><value>효과 대상 플레이어, 동물 및 괴물의 체력이 서서히 감소합니다.</value> </data> +<data name="IDS_POTION_EFFECTS_WHENDRANK"><value>복용 시:</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_HORSE_JUMPSTRENGTH"><value>말 점프 강화</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_ZOMBIE_SPAWNREINFORCEMENTS"><value>좀비 증원</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_MAXHEALTH"><value>최대 체력</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_FOLLOWRANGE"><value>괴물 따라오기 거리</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_KNOCKBACKRESISTANCE"><value>밀치기 저항</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_MOVEMENTSPEED"><value>속도</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_ATTACKDAMAGE"><value>공격력</value> + </data> <data name="IDS_ENCHANTMENT_DAMAGE_ALL"><value>예리</value> </data> <data name="IDS_ENCHANTMENT_DAMAGE_UNDEAD"><value>강타</value> @@ -4048,7 +4747,7 @@ Ender에 들어서면 친구가 그들의 지도에서 요새 내부에 있는 E </data> <data name="IDS_DESC_POTATO_BAKED"><value>{*ICON_SHANK_01*}를 3만큼 회복합니다. 화로에서 감자를 조리하여 만듭니다.</value> </data> -<data name="IDS_DESC_POTATO_POISONOUS"><value>먹어서 {*ICON_SHANK_01*}를 1만큼 회복하거나 화로에서 조리할 수 있습니다. 농지에 심을 수 있으며 먹으면 중독될 수 있습니다.</value> +<data name="IDS_DESC_POTATO_POISONOUS"><value>먹어서 {*ICON_SHANK_01*}를 1만큼 회복합니다. 먹으면 중독될 수 있습니다.</value> </data> <data name="IDS_DESC_CARROT_GOLDEN"><value>{*ICON_SHANK_01*}를 3만큼 회복합니다. 당근과 금덩이를 사용해 만듭니다.</value> </data> @@ -4278,7 +4977,7 @@ Ender에 들어서면 친구가 그들의 지도에서 요새 내부에 있는 E </data> <data name="IDS_TUTORIAL_PROMPT_TRADING_MENU_OVERVIEW"><value> {*B*} - 거래 인터페이스에 대해 더 알아보려면 {*CONTROLLER_VK_A*} 단추를 누르십시오.{*B*} + 거래 인터페이스에 대해 알아보려면 {*CONTROLLER_VK_A*} 단추를 누르십시오.{*B*} 거래 인터페이스에 대해 이미 알고 있다면 {*CONTROLLER_VK_B*} 단추를 누르십시오. </value> </data> diff --git a/Minecraft.Client/Common/Media/movies1080.txt b/Minecraft.Client/Common/Media/movies1080.txt index f72fa4cf..782dd5bc 100644 --- a/Minecraft.Client/Common/Media/movies1080.txt +++ b/Minecraft.Client/Common/Media/movies1080.txt @@ -7,6 +7,7 @@ skinHDHud.swf skinHDLabels.swf skinHDInGame.swf AnvilMenu1080.swf +BeaconMenu1080.swf BrewingStandMenu1080.swf ChestMenu1080.swf ChestLargeMenu1080.swf @@ -31,9 +32,12 @@ DispenserMenu1080.swf EnchantingMenu1080.swf EndPoem1080.swf EULA1080.swf +FireworksMenu1080.swf FullscreenProgress1080.swf FurnaceMenu1080.swf HelpAndOptionsMenu1080.swf +HopperMenu1080.swf +HorseInventoryMenu1080.swf HowToPlay1080.swf HowToPlayMenu1080.swf HUD1080.swf @@ -44,6 +48,8 @@ InGameTeleportMenu1080.swf Intro1080.swf InventoryMenu1080.swf JoinMenu1080.swf +LanguagesMenu1080.swf +LanguagesMenuSplit1080.swf LoadOrJoinMenu1080.swf LaunchMoreOptionsMenu1080.swf LeaderboardMenu1080.swf @@ -72,6 +78,7 @@ ToolTips1080.swf TradingMenu1080.swf TutorialPopup1080.swf AnvilMenuSplit1080.swf +BeaconMenuSplit1080.swf BrewingStandMenuSplit1080.swf ChestMenuSplit1080.swf ChestLargeMenuSplit1080.swf @@ -82,9 +89,12 @@ CreativeMenuSplit1080.swf DeathMenuSplit1080.swf DispenserMenuSplit1080.swf EnchantingMenuSplit1080.swf +FireworksMenuSplit1080.swf FurnaceMenuSplit1080.swf FullscreenProgressSplit1080.swf HelpAndOptionsMenuSplit1080.swf +HopperMenuSplit1080.swf +HorseInventoryMenuSplit1080.swf HowToPlaySplit1080.swf HowToPlayMenuSplit1080.swf HUDSplit1080.swf diff --git a/Minecraft.Client/Common/Media/movies480.txt b/Minecraft.Client/Common/Media/movies480.txt index a3ab2ec6..bbc4f2a5 100644 --- a/Minecraft.Client/Common/Media/movies480.txt +++ b/Minecraft.Client/Common/Media/movies480.txt @@ -1,4 +1,5 @@ AnvilMenu480.swf +BeaconMenu480.swf BrewingStandMenu480.swf ChestLargeMenu480.swf ChestMenu480.swf @@ -15,9 +16,12 @@ DLCMainMenu480.swf EnchantingMenu480.swf EndPoem480.swf EULA480.swf +FireworksMenu480.swf FullscreenProgress480.swf FurnaceMenu480.swf HelpAndOptionsMenu480.swf +HopperMenu480.swf +HorseInventoryMenu480.swf HowToPlay480.swf HowToPlayMenu480.swf HUD480.swf @@ -27,6 +31,7 @@ InGamePlayerOptions480.swf Intro480.swf InventoryMenu480.swf JoinMenu480.swf +LanguagesMenu480.swf LaunchMoreOptionsMenu480.swf LeaderboardMenu480.swf LoadMenu480.swf diff --git a/Minecraft.Client/Common/Media/movies720.txt b/Minecraft.Client/Common/Media/movies720.txt index ee89748b..524fcee0 100644 --- a/Minecraft.Client/Common/Media/movies720.txt +++ b/Minecraft.Client/Common/Media/movies720.txt @@ -7,6 +7,7 @@ skinHud.swf skinLabels.swf skinInGame.swf AnvilMenu720.swf +BeaconMenu720.swf BrewingStandMenu720.swf ChestMenu720.swf ChestLargeMenu720.swf @@ -29,9 +30,12 @@ DispenserMenu720.swf EnchantingMenu720.swf EndPoem720.swf EULA720.swf +FireworksMenu720.swf FullscreenProgress720.swf FurnaceMenu720.swf HelpAndOptionsMenu720.swf +HopperMenu720.swf +HorseInventoryMenu720.swf HowToPlay720.swf HowToPlayMenu720.swf HUD720.swf @@ -42,6 +46,8 @@ InGameTeleportMenu720.swf Intro720.swf InventoryMenu720.swf JoinMenu720.swf +LanguagesMenu720.swf +LanguagesMenuSplit720.swf LoadOrJoinMenu720.swf LaunchMoreOptionsMenu720.swf LeaderboardMenu720.swf @@ -69,6 +75,7 @@ ToolTips720.swf TradingMenu720.swf TutorialPopup720.swf AnvilMenuSplit720.swf +BeaconMenuSplit720.swf BrewingStandMenuSplit720.swf ChestMenuSplit720.swf ChestLargeMenuSplit720.swf @@ -80,10 +87,13 @@ CreativeMenuSplit720.swf DeathMenuSplit720.swf DispenserMenuSplit720.swf EnchantingMenuSplit720.swf +FireworksMenuSplit720.swf FurnaceMenuSplit720.swf FullscreenProgressSplit720.swf GamertagSplit720.swf HelpAndOptionsMenuSplit720.swf +HopperMenuSplit720.swf +HorseInventoryMenuSplit720.swf HowToPlaySplit720.swf HowToPlayMenuSplit720.swf HUDSplit720.swf diff --git a/Minecraft.Client/Common/Media/moviesVita.txt b/Minecraft.Client/Common/Media/moviesVita.txt index 7a05e006..97627ca6 100644 --- a/Minecraft.Client/Common/Media/moviesVita.txt +++ b/Minecraft.Client/Common/Media/moviesVita.txt @@ -7,6 +7,7 @@ skinHud.swf skinLabels.swf skinInGame.swf AnvilMenuVita.swf +BeaconMenuVita.swf BrewingStandMenuVita.swf ChestLargeMenuVita.swf ChestMenuVita.swf @@ -24,9 +25,12 @@ DLCMainMenuVita.swf EnchantingMenuVita.swf EndPoemVita.swf EULAVita.swf +FireworksMenuVita.swf FullscreenProgressVita.swf FurnaceMenuVita.swf HelpAndOptionsMenuVita.swf +HopperMenuVita.swf +HorseInventoryMenuVita.swf HowToPlayMenuVita.swf HowToPlayVita.swf HUDVita.swf @@ -37,6 +41,7 @@ InGameTeleportMenuVita.swf IntroVita.swf InventoryMenuVita.swf JoinMenuVita.swf +LanguagesMenuVita.swf LaunchMoreOptionsMenuVita.swf LeaderboardMenuVita.swf LoadMenuVita.swf diff --git a/Minecraft.Client/Common/Media/pt-BR/strings.resx b/Minecraft.Client/Common/Media/pt-BR/strings.resx index 0fd411ec..67369181 100644 --- a/Minecraft.Client/Common/Media/pt-BR/strings.resx +++ b/Minecraft.Client/Common/Media/pt-BR/strings.resx @@ -147,29 +147,29 @@ </data> <data name="IDS_HOW_TO_PLAY_BASICS"><value>{*T3*}COMO JOGAR: NOÇÕES BÁSICAS{*ETW*}{*B*}{*B*} Minecraft é um jogo que consiste em colocar blocos para construir qualquer coisa que imaginar. À noite os monstros aparecem; então, construa um abrigo antes que isso aconteça.{*B*}{*B*} -Use {*CONTROLLER_ACTION_LOOK*}para olhar à sua volta.{*B*}{*B*} -Use {*CONTROLLER_ACTION_MOVE*}para se mover.{*B*}{*B*} -Pressione {*CONTROLLER_ACTION_JUMP*}para pular.{*B*}{*B*} -Pressione {*CONTROLLER_ACTION_MOVE*}duas vezes para frente rapidamente para correr. Enquanto mantiver {*CONTROLLER_ACTION_MOVE*}pressionado para a frente, o personagem continuará correndo, a não ser que o tempo de corrida acabe ou que a Barra de Alimentos tenha menos de {*ICON_SHANK_03*}.{*B*}{*B*} -Mantenha {*CONTROLLER_ACTION_ACTION*}pressionado para extrair e cortar usando a mão ou o que estiver segurando. Talvez seja necessário fabricar uma ferramenta para extrair alguns blocos.{*B*}{*B*} -Se estiver segurando um item na mão, use {*CONTROLLER_ACTION_USE*}para utilizá-lo ou pressione {*CONTROLLER_ACTION_DROP*}para soltá-lo.</value> +Use {*CONTROLLER_ACTION_LOOK*} para olhar à sua volta.{*B*}{*B*} +Use {*CONTROLLER_ACTION_MOVE*} para se mover.{*B*}{*B*} +Pressione {*CONTROLLER_ACTION_JUMP*} para pular.{*B*}{*B*} +Pressione {*CONTROLLER_ACTION_MOVE*} duas vezes para frente rapidamente para correr. Enquanto mantiver {*CONTROLLER_ACTION_MOVE*} pressionado para a frente, o personagem continuará correndo, a não ser que o tempo de corrida acabe ou que a Barra de Alimentos tenha menos de {*ICON_SHANK_03*}.{*B*}{*B*} +Mantenha {*CONTROLLER_ACTION_ACTION*} pressionado para extrair e cortar usando a mão ou o que estiver segurando. Talvez seja necessário fabricar uma ferramenta para extrair alguns blocos.{*B*}{*B*} +Se estiver segurando um item na mão, use {*CONTROLLER_ACTION_USE*} para utilizá-lo ou pressione {*CONTROLLER_ACTION_DROP*} para soltá-lo.</value> </data> <data name="IDS_HOW_TO_PLAY_HUD"><value>{*T3*}COMO JOGAR: HUD{*ETW*}{*B*}{*B*} O HUD mostra informações sobre seu status; sua energia, o oxigênio restante quando está debaixo da água, seu nível de fome (é preciso comer para reabastecer) e sua armadura, se estiver usando uma. Se você perder energia, mas tiver uma barrra de alimentos com 9 ou mais {*ICON_SHANK_01*}, sua energia será reabastecida automaticamente. Comer reabastece sua barra de alimentos. {*B*} A Barra de Experiência também é mostrada aqui, com um valor numérico que mostra seu Nível de Experiência e a barra que indica quantos Pontos de Experiência são necessários para aumentar seu Nível de Experiência. Você ganha Pontos de Experiência coletando as Esferas de Experiência liberadas por multidões quando elas morrem, ao minerar alguns tipos de blocos, ao criar animais, pescar e fundir minérios na fornalha.{*B*}{*B*} -Também mostra os itens disponíveis para uso. Use {*CONTROLLER_ACTION_LEFT_SCROLL*}e {*CONTROLLER_ACTION_RIGHT_SCROLL*}para trocar o item em sua mão.</value> +Também mostra os itens disponíveis para uso. Use {*CONTROLLER_ACTION_LEFT_SCROLL*} e {*CONTROLLER_ACTION_RIGHT_SCROLL*} para trocar o item em sua mão.</value> </data> <data name="IDS_HOW_TO_PLAY_INVENTORY"><value>{*T3*}COMO JOGAR: INVENTÁRIO{*ETW*}{*B*}{*B*} -Use {*CONTROLLER_ACTION_INVENTORY*}para ver seu inventário.{*B*}{*B*} +Use {*CONTROLLER_ACTION_INVENTORY*} para ver seu inventário.{*B*}{*B*} Essa tela mostra os itens disponíveis para uso em sua mão e todos os outros itens que está carregando. Sua armadura também é mostrada aqui.{*B*}{*B*} -Use{*CONTROLLER_MENU_NAVIGATE*}para mover o ponteiro. Use {*CONTROLLER_VK_A*}para pegar um item sob o ponteiro. Se houver mais de um item aqui, ele pegará todos ou você pode usar {*CONTROLLER_VK_X*}para pegar apenas metade deles.{*B*}{*B*} -Mova o item com o ponteiro sobre outro espaço no inventário e coloque-o lá usando {*CONTROLLER_VK_A*}. Se tiver vários itens no ponteiro, use {*CONTROLLER_VK_A*}para colocar todos ou {*CONTROLLER_VK_X*}para colocar apenas um.{*B*}{*B*} -Se o item sobre o qual você estiver for uma armadura, aparecerá uma dica de ferramenta para permitir a movimentação rápida para o espaço da armadura à direita no inventário. -É possível mudar a cor da sua Armadura de Couro, tingindo-a. Faça isso no menu do estoque, segurando a tinta com o cursor, e em seguida apertando{*CONTROLLER_VK_X*} enquanto o cursor estiver sobre a peça que deseja tingir. - </value> +Use{*CONTROLLER_MENU_NAVIGATE*} para mover o ponteiro. Use {*CONTROLLER_VK_A*} para pegar um item sob o ponteiro. Se houver mais de um item aqui, ele pegará todos ou você pode usar {*CONTROLLER_VK_X*} para pegar apenas metade deles.{*B*}{*B*} +Mova o item com o ponteiro sobre outro espaço no inventário e coloque-o lá usando {*CONTROLLER_VK_A*}. Se tiver vários itens no ponteiro, use {*CONTROLLER_VK_A*} para colocar todos ou {*CONTROLLER_VK_X*} para colocar apenas um.{*B*}{*B*} +Se o item sobre o qual você estiver for uma armadura, aparecerá uma dica de ferramenta para permitir a movimentação rápida para o espaço da armadura à direita no inventário.{*B*}{*B*} +É possível mudar a cor da sua Armadura de Couro, tingindo-a. Faça isso no menu do estoque, segurando a tinta com o cursor, e em seguida apertando {*CONTROLLER_VK_X*} enquanto o cursor estiver sobre a peça que deseja tingir. + </value> </data> <data name="IDS_HOW_TO_PLAY_CHEST"><value>{*T3*}COMO JOGAR: BAÚ{*ETW*}{*B*}{*B*} -Depois de criar um baú, poderá colocá-lo no mundo e usá-lo com{*CONTROLLER_ACTION_USE*} para guardar itens do seu inventário.{*B*}{*B*} +Depois de criar um baú, poderá colocá-lo no mundo e usá-lo com {*CONTROLLER_ACTION_USE*} para guardar itens do seu inventário.{*B*}{*B*} Use o ponteiro para mover itens entre o inventário e o baú.{*B*}{*B*} Os itens no baú ficarão guardados lá para você até devolvê-los ao inventário mais tarde. </value> @@ -180,20 +180,20 @@ Dois baús colocados lado a lado serão combinados para formar um Baú Grande. E </value> </data> <data name="IDS_HOW_TO_PLAY_CRAFTING"><value>{*T3*}COMO JOGAR: FABRICAÇÃO{*ETW*}{*B*}{*B*} -Na interface de fabricação, você pode combinar itens do seu inventário para criar novos tipos de itens. Use{*CONTROLLER_ACTION_CRAFTING*}para abrir a interface de fabricação.{*B*}{*B*} -Role pelas guias na parte superior usando{*CONTROLLER_VK_LB*}e{*CONTROLLER_VK_RB*}para selecionar o tipo de item que deseja criar e, em seguida, use {*CONTROLLER_MENU_NAVIGATE*}para selecionar o item a ser criado.{*B*}{*B*} -A área de fabricação mostra os itens necessários para criar o novo item. Pressione {*CONTROLLER_VK_A*}para criar o item e colocá-lo no inventário. +Na interface de fabricação, você pode combinar itens do seu inventário para criar novos tipos de itens. Use {*CONTROLLER_ACTION_CRAFTING*} para abrir a interface de fabricação.{*B*}{*B*} +Role pelas guias na parte superior usando {*CONTROLLER_VK_LB*} e {*CONTROLLER_VK_RB*} para selecionar o tipo de item que deseja criar e, em seguida, use {*CONTROLLER_MENU_NAVIGATE*} para selecionar o item a ser criado.{*B*}{*B*} +A área de fabricação mostra os itens necessários para criar o novo item. Pressione {*CONTROLLER_VK_A*} para criar o item e colocá-lo no inventário. </value> </data> <data name="IDS_HOW_TO_PLAY_CRAFT_TABLE"><value>{*T3*}COMO JOGAR: BANCADA{*ETW*}{*B*}{*B*} Você pode criar itens maiores usando uma bancada.{*B*}{*B*} -Coloque a bancada no mundo e pressione{*CONTROLLER_ACTION_USE*} para usá-la.{*B*}{*B*} +Coloque a bancada no mundo e pressione {*CONTROLLER_ACTION_USE*} para usá-la.{*B*}{*B*} A fabricação de itens na bancada funciona da mesma maneira que a fabricação básica, mas você terá uma área maior para trabalhar e uma variedade maior de itens para criar. </value> </data> <data name="IDS_HOW_TO_PLAY_FURNACE"><value>{*T3*}COMO JOGAR: FORNALHA{*ETW*}{*B*}{*B*} Com a fornalha você pode alterar os itens queimando-os. Por exemplo, você pode transformar minério de ferro em barras de ferro na fornalha.{*B*}{*B*} -Coloque a fornalha no mundo e pressione{*CONTROLLER_ACTION_USE*} para usá-la.{*B*}{*B*} +Coloque a fornalha no mundo e pressione {*CONTROLLER_ACTION_USE*} para usá-la.{*B*}{*B*} Você deve colocar combustível sob a fornalha e o item a ser queimado na parte superior. A fornalha acenderá e começará a funcionar.{*B*}{*B*} Quando os itens estiverem queimados, você poderá movê-los da área de saída para seu inventário.{*B*}{*B*} Se o item que você estiver examinando for um ingrediente ou combustível para a fornalha, aparecerão dicas de ferramenta para permitir a movimentação rápida para a fornalha. @@ -201,7 +201,7 @@ Se o item que você estiver examinando for um ingrediente ou combustível para a </data> <data name="IDS_HOW_TO_PLAY_DISPENSER"><value>{*T3*}COMO JOGAR: DISTRIBUIDOR{*ETW*}{*B*}{*B*} O distribuidor é usado para projetar itens. Você deve colocar um acionador, como uma alavanca, ao lado do distribuidor para acioná-lo.{*B*}{*B*} -Para encher o distribuidor com itens, pressione{*CONTROLLER_ACTION_USE*} e mova os itens desejados do inventário para ele.{*B*}{*B*} +Para encher o distribuidor com itens, pressione {*CONTROLLER_ACTION_USE*} e mova os itens desejados do inventário para ele.{*B*}{*B*} Então, quando usar o acionador, o distribuidor projetará um item. </value> </data> @@ -229,11 +229,11 @@ Você deve experimentar todas as combinações de ingredientes para descobrir to </data> <data name="IDS_HOW_TO_PLAY_ENCHANTMENT"><value>{*T3*}INSTRUÇÕES DE JOGO: FEITIÇOS{*ETW*}{*B*}{*B*} Os Pontos de Experiência recolhidos quando um habitante morre ou quando certos blocos são extraídos ou fundidos numa fornalha podem ser usados para enfeitiçar algumas ferramentas, armaduras e livros.{*B*} -Quando é colocada uma Espada, Arco, Machado, Picareta, Pá, Armadura ou Livro no orifício por baixo do livro na Mesa de Feitiços, os três botões à direita do orifício apresentam alguns feitiços e os respectivos custos em Níveis de Experiência.{*B*} +Quando é colocada uma Espada, Arco, Machado, Picareta, Pá, Armadura ou Livro no orifício por baixo do livro na Mesa de Feitiços, os três botões à direita do orifício apresentam alguns feitiços e os respectivos custos em Níveis de Experiência.{*B*} Se você não tem Níveis de Experiência suficientes para usar, o custo aparecerá em vermelho, caso contrário, verde.{*B*}{*B*} O feitiço aplicado é selecionado aleatoriamente com base no custo apresentado.{*B*}{*B*} Se a Mesa de Feitiços estiver rodeada de Estantes (até um máximo de 15 Estantes), com um bloco de intervalo entre a Estante e a Mesa de Feitiços, o poder dos feitiços irá aumentar e serão vistos glifos misteriosos saindo do livro na Mesa de Feitiços.{*B*}{*B*} -Todos os ingredientes para uma Mesa de Feitiços podem ser encontrados nas aldeias, extraindo nas minas ou cultivando no mundo.{*B*}{*B} +Todos os ingredientes para uma Mesa de Feitiços podem ser encontrados nas aldeias, extraindo nas minas ou cultivando no mundo.{*B*}{*B*} Os Livros Encantados são usados na Bigorna para aplicar feitiços aos itens. Desta forma você tem maior controle sobre os feitiços que deseja em seus itens.{*B*} </value> </data> @@ -257,28 +257,28 @@ Exemplos de construção de portais são mostrados na figura à direita. </data> <data name="IDS_HOW_TO_PLAY_MULTIPLAYER"><value>{*T3*}COMO JOGAR: MULTIJOGADOR{*ETW*}{*B*}{*B*} O Minecraft no console Xbox 360 é um jogo multijogador por padrão. Se você estiver jogando em um modo de Alta Definição, poderá incluir outros jogadores conectando os controles e pressionando START em qualquer ponto durante o jogo.{*B*}{*B*} -Ao iniciar ou participar de um jogo online, ele estará visível para as pessoas de sua lista de amigos (a não ser que você tenha selecionado Só Convidados como host do jogo) e, se eles entrarem no jogo, também estará visível para as pessoas da lista de amigos deles (se você tiver selecionado a opção Permitir Amigos dos Amigos). +Ao iniciar ou participar de um jogo online, ele estará visível para as pessoas de sua lista de amigos (a não ser que você tenha selecionado Só Convidados como host do jogo) e, se eles entrarem no jogo, também estará visível para as pessoas da lista de amigos deles (se você tiver selecionado a opção Permitir Amigos dos Amigos).{*B*} Quando estiver em um jogo, você poderá pressionar o botão BACK para ver a lista de todos os outros jogadores, ver os Cartões de Jogador deles, expulsar jogadores do jogo e convidar outras pessoas. </value> </data> <data name="IDS_HOW_TO_PLAY_SOCIALMEDIA"><value>{*T3*}COMO JOGAR: COMPARTILHANDO CAPTURAS DE TELA{*ETW*}{*B*}{*B*} -Você pode capturar uma tela de seu jogo abrindo o menu Pausar e pressionando{*CONTROLLER_VK_Y*} para compartilhar no Facebook. Você verá uma versão em miniatura da captura de tela e poderá editar o texto associado à postagem no Facebook.{*B*}{*B*} -Há um modo de câmera especial para essas capturas de tela, para que você possa ver a frente do seu personagem na captura: pressione {*CONTROLLER_ACTION_CAMERA*}até ter uma visão frontal do personagem antes de pressionar {*CONTROLLER_VK_Y*}para compartilhar.{*B*}{*B*} +Você pode capturar uma tela de seu jogo abrindo o menu Pausar e pressionando {*CONTROLLER_VK_Y*} para compartilhar no Facebook. Você verá uma versão em miniatura da captura de tela e poderá editar o texto associado à postagem no Facebook.{*B*}{*B*} +Há um modo de câmera especial para essas capturas de tela, para que você possa ver a frente do seu personagem na captura: pressione {*CONTROLLER_ACTION_CAMERA*} até ter uma visão frontal do personagem antes de pressionar {*CONTROLLER_VK_Y*} para compartilhar.{*B*}{*B*} Gamertags não serão exibidas na captura de tela. </value> </data> <data name="IDS_HOW_TO_PLAY_BANLIST"><value>{*T3*}COMO JOGAR: BANINDO NÍVEIS{*ETW*}{*B*}{*B*} Se você encontrar conteúdo ofensivo em um nível em que estiver jogando, poderá optar por adicioná-lo à sua lista de Níveis Banidos. -Para isso, abra o menu Pausar e pressione {*CONTROLLER_VK_RB*}para selecionar a dica de ferramenta de Banir Nível. +Para isso, abra o menu Pausar e pressione {*CONTROLLER_VK_RB*} para selecionar a dica de ferramenta de Banir Nível. Se você tentar entrar nesse nível no futuro, será notificado de que ele está em sua lista de Níveis Banidos e poderá removê-lo da lista e continuar no nível ou sair.</value> </data> <data name="IDS_HOW_TO_PLAY_CREATIVE"><value>{*T3*}COMO JOGAR: MODO CRIATIVO{*ETW*}{*B*}{*B*} A interface do modo criativo permite que qualquer item do jogo seja movido para o inventário do jogador sem precisar minerar ou fabricar aquele item. Os itens no inventário do jogador não serão removidos quando forem colocados ou usados no mundo, e desta forma o jogador pode se concentrar na construção, em vez de coletar recursos.{*B*} Se você criar, carregar ou salvar um mundo no Modo Criativo, as atualizações de conquistas e de placar de líderes estarão desabilitadas nesse mundo, mesmo que ele seja carregado depois no Modo Sobrevivência.{*B*} -Para voar quando estiver no Modo Criativo, pressione {*CONTROLLER_ACTION_JUMP*}duas vezes rapidamente. Para parar de voar, repita a ação. Para voar mais rápido, pressione {*CONTROLLER_ACTION_MOVE*}rapidamente duas vezes para frente enquanto estiver voando. -No modo de voo, você pode manter pressionado {*CONTROLLER_ACTION_JUMP*}para se mover para cima e {*CONTROLLER_ACTION_SNEAK*}para se mover para baixo ou usar {*CONTROLLER_ACTION_DPAD_UP*}para se mover para cima, {*CONTROLLER_ACTION_DPAD_DOWN*}para se mover para baixo, -{*CONTROLLER_ACTION_DPAD_LEFT*}para se mover para a esquerda e {*CONTROLLER_ACTION_DPAD_RIGHT*}para se mover para a direita.</value> +Para voar quando estiver no Modo Criativo, pressione {*CONTROLLER_ACTION_JUMP*} duas vezes rapidamente. Para parar de voar, repita a ação. Para voar mais rápido, pressione {*CONTROLLER_ACTION_MOVE*} rapidamente duas vezes para frente enquanto estiver voando. +No modo de voo, você pode manter pressionado {*CONTROLLER_ACTION_JUMP*} para se mover para cima e {*CONTROLLER_ACTION_SNEAK*} para se mover para baixo ou usar {*CONTROLLER_ACTION_DPAD_UP*} para se mover para cima, {*CONTROLLER_ACTION_DPAD_DOWN*} para se mover para baixo, +{*CONTROLLER_ACTION_DPAD_LEFT*} para se mover para a esquerda e {*CONTROLLER_ACTION_DPAD_RIGHT*} para se mover para a direita.</value> </data> <data name="IDS_HOW_TO_PLAY_HOSTOPTIONS"><value>{*T3*}COMO JOGAR: OPÇÕES DE HOST E JOGADOR{*ETW*}{*B*}{*B*} @@ -300,6 +300,27 @@ Ao carregar ou criar um mundo, você pode pressionar o botão "Mais Opções" pa {*T2*}Privilégios do Host{*ETW*}{*B*} Quando habilitado, o host pode ativar ou desativar no menu do jogo sua habilidade de voar, desativar a exaustão e ficar invisível. {*DISABLES_ACHIEVEMENTS*}{*B*}{*B*} + {*T2*}Ciclo do dia{*ETW*}{*B*} + Quando desativado, a hora do dia não muda.{*B*}{*B*} + + {*T2*}Manter inventário{*ETW*}{*B*} + Quando ativada, jogadores vão manter o inventário ao morrer.{*B*}{*B*} + + {*T2*}Surgimento de criaturas{*ETW*}{*B*} + Quando desativado, criaturas não aparecerão naturalmente.{*B*}{*B*} + + {*T2*}Assédio por criaturas{*ETW*}{*B*} + Quando desativado,impede monstros e animais de mudar blocos (por exemplo, explosões de Creepers não destróem blocos e ovelhas não removem grama) ou pegar itens.{*B*}{*B*} + + {*T2*}Itens de criaturas{*ETW*}{*B*} + Quando desativado, monstros e animais não derrubam itens (por exemplo, Creepers não derrubam pólvora).{*B*}{*B*} + + {*T2*}Itens de blocos{*ETW*}{*B*} + Quando desativado, blocos não derrubam itens ao serem destruídos (por exemplo, blocos de pedra não derrubam paralelepípedos).{*B*}{*B*} + + {*T2*}Regeneração natural{*ETW*}{*B*} + Quando desativada, jogadores não regeneram vida naturalmente.{*B*}{*B*} + {*T1*}Opções de Geração de Mundo{*ETW*}{*B*} Ao criar um novo mundo, há algumas opções adicionais.{*B*}{*B*} @@ -316,7 +337,7 @@ Ao criar um novo mundo, há algumas opções adicionais.{*B*}{*B*} Quando ativado, o Submundo é recriado. É útil quando se tem um jogo salvo mais antigo em que as Fortalezas do Submundo não estavam presentes.{*B*}{*B*} {*T1*}Opções no Jogo{*ETW*}{*B*} - Durante o jogo, várias opções podem ser acessadas pressionando BACK para abrir o menu do jogo.{*B*}{*B*} + Durante o jogo, várias opções podem ser acessadas pressionando {*BACK_BUTTON*} para abrir o menu do jogo.{*B*}{*B*} {*T2*}Opções do Host{*ETW*}{*B*} O jogador host e os jogadores definidos como moderadores podem acessar o menu "Opção do Host". Neste menu, eles podem habilitar e desabilitar as opções Fogo Espalha e TNT Explode.{*B*}{*B*} @@ -325,13 +346,13 @@ Ao criar um novo mundo, há algumas opções adicionais.{*B*}{*B*} Para modificar os privilégios de um jogador, selecione o nome dele e pressione {*CONTROLLER_VK_A*} para abrir o menu privilégios do jogador, onde você poderá usar as opções a seguir.{*B*}{*B*} {*T2*}Pode Construir e Minerar{*ETW*}{*B*} - Esta opção só está disponível quando "Confiar nos Jogadores" está ativado. Quando esta opção está habilitada, o jogador pode interagir com o mundo normalmente. Quando está desativada, o jogador não pode colocar nem destruir blocos, nem interagir com muitos itens e blocos.{*B*}{*B*} + Esta opção só está disponível quando "Confiar nos Jogadores" está desativada. Quando esta opção está habilitada, o jogador pode interagir com o mundo normalmente. Quando está desativada, o jogador não pode colocar nem destruir blocos, nem interagir com muitos itens e blocos.{*B*}{*B*} {*T2*}Pode utilizar portas e interruptores{*ETW*}{*B*} Esta opção só está disponível quando “Confiar nos Jogadores” está desativada. Quando esta opção estiver desabilitada, o jogador não poderá utilizar portas e interruptores.{*B*}{*B*} - {*T2*}Pode abrir containers{*ETW*}{*B*} - Esta opção só está disponível quando “Confiar nos Jogadores” está desativada. Quando esta opção estiver desabilitada, o jogador não poderá abrir containers, tais como baús.{*B*}{*B*} + {*T2*}Pode abrir recipientes{*ETW*}{*B*} + Esta opção só está disponível quando “Confiar nos Jogadores” está desativada. Quando esta opção estiver desabilitada, o jogador não poderá abrir recipientes, tais como baús.{*B*}{*B*} {*T2*}Pode Atacar Jogadores{*ETW*}{*B*} Esta opção só está disponível quando "Confiar nos Jogadores" está desativado. Quando esta opção estiver desabilitada o jogador não poderá causar danos a outros jogadores.{*B*}{*B*} @@ -343,7 +364,7 @@ Para modificar os privilégios de um jogador, selecione o nome dele e pressione Quando esta opção está habilitada, o jogador pode usar algumas das opções do menu do jogo para mudar privilégios de outros jogadores e algumas opções de mundo.{*B*}{*B*} {*T2*}Expulsar Jogador{*ETW*}{*B*} - Para os jogadores que não estão no mesmo console {*PLATFORM_NAME*} que o jogador host, selecionar esta opção faz o jogador e todos os jogadores que estiverem no console {*PLATFORM_NAME*} dele serem expulsos do jogo. Este jogador não poderá voltar ao jogo até que ele seja reiniciado.{*B*}{*B*} + {*KICK_PLAYER_DESCRIPTION*}{*B*}{*B*} {*T1*}Opções do Jogador Host{*ETW*}{*B*} Se "Privilégios do Host" estiver habilitado, o jogador host poderá modificar alguns privilégios para si mesmo. Para modificar os privilégios de um jogador, selecione o nome dele e pressione {*CONTROLLER_VK_A*} para abrir o menu privilégios do jogador, onde você pode usar as opções a seguir.{*B*}{*B*} @@ -353,14 +374,16 @@ Se "Privilégios do Host" estiver habilitado, o jogador host poderá modificar a {*T2*}Desabilitar Exaustão{*ETW*}{*B*} Esta opção só afeta o modo de Sobrevivência. Quando habilitado, as atividades físicas (voar/correr/pular etc.) não diminuem a barra de alimentos. Entretanto, se o jogador estiver ferido, a barra de alimentos diminuirá lentamente enquanto ele estiver se curando.{*B*}{*B*} - + {*T2*}Invisível{*ETW*}{*B*} Quando esta opção está habilitada, o jogador não está visível para outros jogadores e é invulnerável.{*B*}{*B*} - - {*T2*}É possível Teleportar{*ETW*}{*B*} + + {*T2*}É possível Teleportar{*ETW*}{*B*} Isto permite que o jogador mova a si mesmo ou outros jogadores para outros jogadores no mundo. </value> </data> +<data name="IDS_KICK_PLAYER_DESCRIPTION"><value>Para jogadores que não estão no mesmo console {*PLATFORM_NAME*} que o host, selecionar esta opção vai expulsá-los junto com qualquer jogador conectado em seu console {*PLATFORM_NAME*}. Este jogador não poderá se juntar novamente ao jogo até que seja reiniciado.</value> + </data> <data name="IDS_HOW_TO_PLAY_NEXT"><value>Próxima Página</value> </data> <data name="IDS_HOW_TO_PLAY_PREV"><value>Página Anterior</value> @@ -424,56 +447,93 @@ portanto, poderão facilmente se juntar a você. </data> <data name="IDS_HOW_TO_PLAY_MENU_WHATSNEW"><value>O Que Há de Novo</value> </data> -<data name="IDS_HOW_TO_PLAY_WHATSNEW"><value> -{*T3*}Alterações e adições {*ETW*}{*B*}{*B*} -- Novos itens adicionados -Esmeralda, Minério de Esmeralda, Bloco de Esmeralda, Baú Ender, Gancho Disparador, Maçã Dourada Encantada, Bigorna, Vaso de Flor, Parede de Paralelepípedos, Paredes de Parelelepípedos com Musgo, Pintura Podre, Batata, Batata Cozida, Batata Venenosa, Cenoura, Cenoura Dourada, Cenoura na Vareta, Torta de Abóbora, Poção de Visão Noturna, Poção da Invisibilidade, Quartzo, Minério de Quartzo, Bloco de Quartzo, Laje de Quartzo, Escada de Quartzo, Bloco de Quartzo Cinzelado, Coluna de Bloco de Quartzo, Livro Encantado, Tapete.{*B*} -- Novos recipientes adicionados para arenito macio e arenito cinzelado.{*B*} -- Nova multidão adicionada - Aldeões zumbis.{*B*} -- Adicionados novos recursos de geração de terreno - Templos do Deserto, Aldeias Desertas, Templos de Selva.{*B*} -- Adicionado o comércio com aldeões.{*B*} -- Adicionada interface de bigorna.{*B*} -- Armadura de couro tingido.{*B*} -- Colar de lobo tingido.{*B*} -- Montaria no porco com uma cenoura na vareta.{*B*} -- Bônus de baú melhorado contendo mais itens.{*B*} -- Alteradas as posições de meio blocos e outros blocos em meio blocos.{*B*} -- Alteradas as posições de escadas invertidas e lajes.{*B*} -- Adicionadas profissões de cidadões.{*B*} -- Cidadãos vindos de ovos terão uma profissão aleatória.{*B*} -- Adicionado log unilateral.{*B*} -- Fornos podem usar ferramentas de madeira como combustível.{*B*} -- Painéis de gelo e vidro podem ser coletados com pequenos toques de ferramentas encantadas.{*B*} -- Botões de madeira e pratos de pressão de madeira podem ser ativados com flechas.{*B*} -- Pequenas multidões podem aparecer em portais no submundo.{*B*} -- Rastejantes e aranhas são agressivos com o último jogador que acertá-los.{*B*} -- Multidões no modo criativo ficam neutras novamente depois de um curto período.{*B*} -- Contra-ataque removido quando afogar.{*B*} -- Portas sendo quebradas por zumbis mostram danos.{*B*} -- Gelo derrete no submundo.{*B*} -- Calderões enchem quando estiver sem chuva.{*B*} -- Pistões levam o dobro de tempo para melhorar.{*B*} -- O Porco derruba a cela ao ser morto (se tiver uma).{*B*} -- Cor do céu No Fim alterada.{*B*} -- Barbante pode ser substituído (por corda).{*B*} -- Chuva pinga das folhas.{*B*} -- Alavancas podem ser colocadas em baixo dos blocos.{*B*} -- TNT causa dano variável dependendo da configuração de dificuldade.{*B*} -- Livro de receitas alterado.{*B*} -- Barcos quebram lírios, ao invés de lírios quebrarem barcos.{*B*} -- Porcos oferecem mais costeletas.{*B*} -- Lodos aparecem menos em mundos retos.{*B*} -- Rastejadores têm danos variáveis baseado na configuração de dificuldade, mais contra-ataque.{*B*} -- Endermen consertados para não abrir suas mandíbulas.{*B*} -- Adicionado teleporte de jogadores (usando o menu {*BACK_BUTTON*} no jogo).{*B*} --Adicionados novas opções de vôo, invisibilidade e invulnerabilidade para jogadores remotos.{*B*} -- Adicionados novos tutoriais para o Mundo do Tutorial para novos itens e recursos.{*B*} -- Melhorada a posição para o baú de discos musicais no Mundo do Tutorial.{*B*} +<data name="IDS_HOW_TO_PLAY_WHATSNEW"><value>{*T3*}Alterações e adições{*ETW*}{*B*}{*B*} +- Novos itens adicionados - Argila endurecida, Argila colorida, Bloco de carvão, fardo de feno, trilho ativador, bloco de redstone, sensor de luz solar, monólito, tremonha, carrinho com tremonha, carrinho com TNT, comparador Redstone, placa de pressão ponderada, farol, baú preso, foguete de artifício, estrela de artifício, estrela do submundo, chumbo, armadura para cavalo, crachá, ovo de surgimento de cavalos{*B*} +- Novas criaturas adicionadas - Wither, esqueletos murchos, bruxas, morcegos, cavalos, burros e mulas{*B*} +- Adicionados novos recursos de geração de terreno - cabanas de bruxas.{*B*} +- Adicionada interface de farol.{*B*} +- Adicionada interface de cavalo.{*B*} +- Adicionada interface de tremonha.{*B*} +- Adicionados fogos de artifício - A interface dos fogos de artifício pode ser acessada na bancada quando tem os ingredientes para fazer uma estrela ou foguete de artifício.{*B*} +- Adicionado 'modo de aventura' - Você só pode quebrar blocos com as ferramentas corretas.{*B*} +- Adicionados muitos sons novos.{*B*} +- Criaturas, itens e projéteis agora podem passar pelos portais.{*B*} +- Repetidores agora podem ser trancados alimentando suas laterais com outro repetidor.{*B*} +- Agora zumbis e esqueletos podem surgir com armas e armaduras diferentes.{*B*} +- Novas mensagens de morte.{*B*} +- Nomeie criaturas com um crachá, e renomeie recipientes para mudar o título quando o menu está aberto.{*B*} +- Farelo de osso não mais faz tudo crescer imediatamente, agora cresce aleatoriamente em estágios.{*B*} +- Um sinal de redstone descrevendo o conteúdo de baús, barracas de poções, distribuidores e jukeboxes podem ser detectados colocando um comparador redstone diretamente contra eles.{*B*} +- Distribuidores podem ser colocados em qualquer direção.{*B*} +- Comer uma maçã dourada dá ao jogador vida "de absorção" extra por um curto período.{*B*} +- Quanto mais você fica em uma área, mais difíceis são as criaturas que surgem naquela área.{*B*}</value> +</data> +<data name="IDS_TITLEUPDATE"><value>{*ETB*}Bem-vindo(a) de volta! Talvez você não tenha notado que o seu Minecraft foi atualizado.{*B*}{*B*} +Há muitos recursos novos para você e seus amigos experimentarem, aqui estão apenas alguns destaques. Dê uma lida e divirta-se!{*B*}{*B*} +\{*T1*}Novos itens{*ETB*} - Argila endurecida, argila colorida, bloco de carvão, fardo de feno, trilho ativador, bloco de redstone, sensor de luz do dia, distribuidor, tremonha, carrinho com tremonha, carrinho com TNT, comparador redstone, placa de pressão ponderada, farol, baú preso, estrela e foguete de artifício, estrela do Submundo, chumbo, armadura de cavalos, crachá, ovo de surgimento de cavalos{*B*}{*B*} +{*T1*}Novas criaturas{*ETB*} - Wither, esqueletos murchos, bruxas, morcegos, cavalos, burros e mulas{*B*}{*B*} +{*T1*}Novos recursos{*ETB*} - Dome e cavalgue um cavalo, faça fogos de artifício e dê um show, nomeie animais e monstros com um crachá, crie circuitos redstone mais avançados, e novas opções de anfitrião para ajudar a controlar o que os convidados podem fazer no seu mundo!{*B*}{*B*} +{*T1*}Novo mundo tutorial{*ETB*} – Aprenda a usar os recursos novos e velhos no mundo tutorial. Veja se consegue encontrar todos os discos de música secretos escondidos no mundo!{*B*}{*B*} </value> </data> -<data name="IDS_TITLEUPDATE"><value>{*ETB*}Bem-vindo de volta! Talvez você não tenha notado que o seu Minecraft foi atualizado.{*B*}{*B*} -Há muitos recursos novos para você e seus amigos experimentarem, aqui estão apenas alguns destaques. Dê uma lida e divirta-se!{*B*}{*B*} -{*T1*}Novos itens{*ETB*} - Esmeralda, Minério de Esmeralda, Bloco de Esmeralda, Baú Ender, Gancho Disparador, Maçã Dourada Encantada, Bigorna, Vaso de Flor, Parede de Paralelepípedos, Paredes de Parelelepípedos com Musgo, Pintura Podre, Batata, Batata Cozida, Batata Venenosa, Cenoura, Cenoura Dourada, Cenoura na Vareta, Torta de Abóbora, Poção de Visão Noturna, Poção da Invisibilidade, Quartzo, Minério de Quartzo, Bloco de Quartzo, Laje de Quartzo, Escada de Quartzo, Bloco de Quartzo Cinzelado, Coluna de Bloco de Quartzo, Livro Encantado, Tapete{*B*}{*B*} -{*T1*}Novas multidões{*ETB*} - Aldeões zumbis.{*B*}{*B*}\r\n{*T1*}Novos recursos{*ETB*} - Comércio com aldeões, consertar ou encantar armas e ferramentas com uma Bigorna, armazenar itens em um Baú Ender, controle de um porco enquanto o monta usando uma cenoura na vareta!{*B*}{*B*}\r\n{*T1*}Novos Mini-tutoriais{*ETB*} – Saiba como usar os novos recursos no Tutorial do Mundo!{*B*}{*B*}\r\n{*T1*}Novos "Ovos de Páscoa"{*ETB*} – Movemos todos os Discos de música secretos no Mundo do Tutorial. Veja se consegue encontrá-los novamente!{*B*}{*B*}\r\n</value> +<data name="IDS_HOW_TO_PLAY_MENU_HORSES"><value>Cavalos</value> +</data> +<data name="IDS_HOW_TO_PLAY_HORSES"><value>{*T3*}COMO JOGAR: CAVALOS{*ETW*}{*B*}{*B*} +Cavalos e burros são encontrados principalmente em planícies. Mulas são o fruto de um burro e um cavalo, mas são estéreis.{*B*} +Todos os cavalos, burros e mulas adultos são animais de montaria. No entanto, apenas os cavalos podem usar armadura, ao passo que só as mulas e os burros podem portar alforjes para transportar itens.{*B*}{*B*} +Cavalos, burros e mulas devem ser domesticados antes que possam ser usados. Para domesticar um cavalo, basta tentar montá-lo e permanecer montado enquanto ele tenta arremessar o montador.{*B*} +Quando aparecem coraçõezinhos em volta do cavalo, ele terá sido domesticado e não tentará mais se livrar do(a) jogador(a). Para guiar um cavalo, o jogador deve equipar uma sela sobre o animal.{*B*}{*B*} +As selas podem ser compradas de aldeões ou encontradas dentro de Baús no mundo.{*B*} +Você pode equipar alforjes em burros e mulas domesticados ao amarrar um Baú. Esses alforjes podem, então, ser acessados enquanto você monta ou se esgueira.{*B*}{*B*} +Cavalos e burros (mas não mulas) podem ser criados como os outros animais utilizando-se Maçãs Douradas ou Cenouras Douradas.{*B*} +Potros se tornarão cavalos adultos com o tempo, embora alimentá-los com Trigo ou Feno acelere o processo.{*B*} + </value> +</data> +<data name="IDS_HOW_TO_PLAY_MENU_BEACONS"><value>Faróis</value> +</data> +<data name="IDS_HOW_TO_PLAY_BEACONS"><value>{*T3*}COMO JOGAR: FARÓIS{*ETW*}{*B*}{*B*} +Faróis ativos projetam um feixe de luz clara no céu e concedem poderes aos jogadores próximos.{*B*} +Eles podem ser produzidos com Vidro, Obsidiana e Estrelas do Submundo, obtidas ao derrotar-se o Wither.{*B*}{*B*} +Os faróis devem ser posicionados de forma a receberem luz solar durante o dia. Eles devem ser colocados em pirâmides de ferro, ouro, esmeralda ou diamante.{*B*} +O material sobre o qual é posicionado não afeta o poder do farol.{*B*}{*B*} +No menu do Farol, você pode selecionar o poder principal deste farol. Quanto mais níveis sua pirâmide tiver, maior será o número de opções de poderes disponível para escolha.{*B*} +Um farol em uma pirâmide com pelo menos quatro níveis também concede a opção de Regenerar o segundo poder ou aumentar o poder do primeiro.{*B*}{*B*} +Para definir os poderes do seu farol, sacrifique uma esmeralda, um diamante, um ouro ou um lingote de ferro no espaço de pagamento.{*B*} +Quando tudo estiver montado, os poderes emanarão do farol indefinidamente.{*B*} + </value> +</data> +<data name="IDS_HOW_TO_PLAY_MENU_FIREWORKS"><value>Fogos de artifício</value> +</data> +<data name="IDS_HOW_TO_PLAY_FIREWORKS"><value>{*T3*}COMO JOGAR : FOGOS DE ARTIFÍCIO{*ETW*}{*B*}{*B*} +Fogos de artifício são itens decorativos que podem ser lançaodos à mão ou de distribuidores. Eles são criados usando papel, pólvora e opcionalmente um número de estrelas de artifício.{*B*} +As cores, desvanecimento, forma, tamanho e efeitos (como trilhas e brilho) das estrelas de artifício podem ser customizados incluindo ingredientes adicionais na criação.{*B*}{*B*} +Para criar um fogo de artifício coloque pólvora e papel na grade de criação 3x3 que é mostrada acima do seu inventário.{*B*} +Opcionalmente, você pode colocar várias estrelas de artifício na grade de criação para adicioná-los ao fogo de artifício.{*B*} +Encher mais vagas na grade de criação com pólvora aumenta a altura na qual as estrelas de artifício explodem.{*B*}{*B*} +Depois você pode tirar o fogo de artifício do espaço de resultado.{*B*}{*B*} +Estrelas de artifício podem ser criadas colocando pólvora e corante na grade de criação.{*B*} + - O corante ajusta a cor da explosão da estrela de artifício.{*B*} + - A forma da estrela de artifício é configurada adicionando uma carga de fogo, barra de ouro, pena ou cabeça de criatura.{*B*} + - Uma trilha ou um brilho podem ser adicionados usando diamantes ou pó de glowstone.{*B*}{*B*} +Depois que uma estrela de fogos de artifício foi criada, você pode ajustar a cor de desvanecimento da estrela de artifício combinando-a com um corante. + </value> + </data> +<data name="IDS_HOW_TO_PLAY_MENU_HOPPERS"><value>Tremonhas</value> +</data> +<data name="IDS_HOW_TO_PLAY_HOPPERS"><value>{*T3*}COMO JOGAR: TREMONHAS{*ETW*}{*B*}{*B*} +Tremonhas são usadas para inserir ou remover itens de recipientes e para pegar automaticamente os itens lançados dentro delas.{*B*} +Elas afetam Barraca de Poções, Baús, Distribuidor, Monólitos, Carrinhos com Baús, Carrinhos com Tremonhas, assim como outras Tremonhas.{*B*}{*B*} +Tremonhas farão tentativas contínuas de sugar os itens de recipientes convenientes que estejam acima delas. Além disso, também tentarão inserir itens depositados em um recipiente de saída.{*B*} +Se uma Tremonha for movida a Redstone, ela se tornará inativa e deixará de sugar e inserir itens.{*B*}{*B*} +Uma Tremonha aponta na direção que tenta retirar os itens. Para fazer uma Tremonha apontar para um bloco específico, coloque-a em frente a este bloco enquanto se esgueira.{*B*} + </value> +</data> +<data name="IDS_HOW_TO_PLAY_MENU_DROPPERS"><value>Monólitos</value> +</data> +<data name="IDS_HOW_TO_PLAY_DROPPERS"><value>{*T3*}COMO JOGAR : MONÓLITOS{*ETW*}{*B*}{*B*} +Quando alimentado com um sinal de Redstone, monólitos derrubam aleatoriamente um dos itens armazenados. Use {*CONTROLLER_ACTION_USE*} para abrir o monólito e então carregá-lo com itens do seu inventário.{*B*} +Se o monólito estiver de frente para um baú ou outro tipo de recipiente, o item será colocado ali ao invés de cair no chão. Longas correntes de monólitos podem ser construídos para carregar itens. Para que isso funcione, eles devem ser ativados e desativados alternadamente. + </value> </data> <data name="IDS_DESC_SWORD"><value>Causa mais danos que à mão.</value> </data> @@ -600,10 +660,36 @@ As cores da cama são sempre as mesmas, independentemente da cor da lã usada.</ </data> <data name="IDS_DESC_MAP"><value>Cria uma imagem da área explorada enquanto você o segura. Pode ser usado para encontrar caminhos.</value> </data> +<data name="IDS_DESC_MAP_EMPTY"><value>Quando usado, vira um mapa da parte do mundo onde você está, sendo preenchido conforme você explora.</value> + </data> <data name="IDS_DESC_BOW"><value>Permite ataques à distância usando flechas.</value> </data> <data name="IDS_DESC_ARROW"><value>Usada como munição para arcos.</value> </data> +<data name="IDS_DESC_NETHER_STAR"><value>Derrubados pelo Wither, utilizado na produção de Faróis.</value> +</data> +<data name="IDS_DESC_FIREWORKS"><value>Quando ativado, cria explosões coloridas. Determina-se a cor, o efeito, o formato e o desvanecimento pela Estrela de Artifício usada na criação do Fogo de Artifício.</value> +</data> +<data name="IDS_DESC_FIREWORKS_CHARGE"><value>Usado para determinar a cor, efeito e formato do Fogo de Artifício.</value> +</data> +<data name="IDS_DESC_COMPARATOR"><value>Usados em circuito de Redstone para manter, comparar e subtrair a força do sinal ou para medir os estados de determinados blocos.</value> +</data> +<data name="IDS_DESC_MINECART_TNT"><value>Um tipo de Carrinho de Minas que funciona como um bloco de TNT móvel.</value> +</data> +<data name="IDS_DESC_DAYLIGHT_DETECTOR"><value>É um bloco que produz um sinal Redstone derivado de luz do sol (ou a falta dela).</value> +</data> +<data name="IDS_DESC_MINECART_HOPPER"><value>Tipo especial de Carrinho de Minas que funciona de forma similar a uma Tremonha. Ele coletará os itens deixados nos trilhos e nos recipientes acima dele.</value> +</data> +<data name="IDS_DESC_IRON_HORSE_ARMOR"><value>Tipo especial de armadura que pode ser equipada em um cavalo. Oferece 5 de Armadura.</value> +</data> +<data name="IDS_DESC_GOLD_HORSE_ARMOR"><value>Tipo especial de armadura que pode ser equipada em um cavalo. Oferece 7 de Armadura.</value> +</data> +<data name="IDS_DESC_DIAMOND_HORSE_ARMOR"><value>Tipo especial de armadura que pode ser equipada em um cavalo. Oferece 11 de Armadura.</value> +</data> +<data name="IDS_DESC_LEAD"><value>Usado para amarrar criaturas ao jogador ou postes de cercas</value> +</data> +<data name="IDS_DESC_NAME_TAG"><value>Usado para nomear criaturas no mundo.</value> +</data> <data name="IDS_DESC_BREAD"><value>Restaura 2,5{*ICON_SHANK_01*}.</value> </data> <data name="IDS_DESC_CAKE"><value>Restaura 1{*ICON_SHANK_01*}. Pode ser usado 6 vezes.</value> @@ -655,7 +741,7 @@ Também pode ser usado para pouca iluminação.</value> </data> <data name="IDS_DESC_POWEREDRAIL"><value>Quando ativado, acelera os carrinhos de minas que passam sobre ele. Quando desativado, faz os carrinhos pararem nele.</value> </data> -<data name="IDS_DESC_DETECTORRAIL"><value>Funciona como uma chapa de pressão (envia um sinal Redstone quando ativado), mas só pode ser ativado por um carrinho de minas.</value> +<data name="IDS_DESC_DETECTORRAIL"><value>Funciona como uma chapa de pressão (envia um sinal Redstone quando ativado), mas só pode ser ativado por um Carrinho de Minas.</value> </data> <data name="IDS_DESC_MINECART"><value>Usado para transportar você, um animal ou um monstro sobre trilhos.</value> </data> @@ -928,100 +1014,158 @@ Também pode ser usado para pouca iluminação.</value> </data> <data name="IDS_DESC_SKULL"><value>As Cabeças de multidão podem ser colocadas como decoração, ou usadas como máscara na abertura do capacete.</value> </data> +<data name="IDS_DESC_COMMAND_BLOCK"><value>Usado para executar comandos.</value> + </data> +<data name="IDS_DESC_BEACON"><value>Projeta um feixe de luz no céu e pode oferecer efeitos de status para os jogadores próximos.</value> + </data> +<data name="IDS_DESC_CHEST_TRAP"><value>Armazena blocos e itens dentro. Coloque dois baús, lado a lado, para criar um baú maior com o dobro de capacidade. Além disso, o baú preso cria uma carga Redstone quando aberto.</value> + </data> +<data name="IDS_DESC_WEIGHTED_PLATE_LIGHT"><value>Oferece uma carga Redstone. A carga será mais forte se houver mais itens na chapa.</value> + </data> +<data name="IDS_DESC_WEIGHTED_PLATE_HEAVY"><value>Oferece uma carga Redstone. A carga será mais forte se houver mais itens na chapa. Exige mais peso que uma chapa leve.</value> + </data> +<data name="IDS_DESC_REDSTONE_BLOCK"><value>Usado como fonte de energia redstone. Redstones podem ser criadas a partir dele.</value> + </data> +<data name="IDS_DESC_HOPPER"><value>Usado para capturar itens, transferi-los ou retirá-los de recipientes.</value> + </data> +<data name="IDS_DESC_ACTIVATOR_RAIL"><value>Um tipo de corrimão que habilita ou desabilita Carrinhos de Minas com Tremonhas e aciona Carrinhos de Minas com TNT.</value> + </data> +<data name="IDS_DESC_DROPPER"><value>Usado para segurar e derrubar itens ou empurrá-los em outros recipientes quando recebem carga Redstone.</value> + </data> +<data name="IDS_DESC_STAINED_CLAY"><value>Blocos coloridos produzidos ao tingir-se a argila endurecida.</value> + </data> +<data name="IDS_DESC_HAY"><value>Pode alimentar Cavalos, Burros e Mulas para curar até 10 Corações. Acelera o crescimento de potros.</value> + </data> +<data name="IDS_DESC_HARDENED_CLAY"><value>Criado ao cozinhar a argila no forno.</value> + </data> +<data name="IDS_DESC_STAINED_GLASS"><value>Criado a partir de vidro e um corante.</value> + </data> +<data name="IDS_DESC_STAINED_GLASS_PANE"><value>Criado a partir de um vitral</value> + </data> +<data name="IDS_DESC_COAL_BLOCK"><value>Uma forma compacta de armazenar carvão. Pode ser usado como combustível em fornalhas.</value> + </data> <data name="IDS_SQUID"><value>Lula</value> - </data> + </data> <data name="IDS_DESC_SQUID"><value>Solta sacos de tinta quando morta.</value> - </data> + </data> <data name="IDS_COW"><value>Vaca</value> - </data> + </data> <data name="IDS_DESC_COW"><value>Solta couro quando morta. Pode ser ordenhada com um balde.</value> - </data> + </data> <data name="IDS_SHEEP"><value>Ovelha</value> - </data> + </data> <data name="IDS_DESC_SHEEP"><value>Solta lã quando tosquiada (se já não tiver sido tosquiada). Pode ser tingida para produzir lã de cores diferentes.</value> - </data> + </data> <data name="IDS_CHICKEN"><value>Galinha</value> - </data> + </data> <data name="IDS_DESC_CHICKEN"><value>Solta penas quando morta e põe ovos aleatoriamente.</value> - </data> + </data> <data name="IDS_PIG"><value>Porco</value> - </data> + </data> <data name="IDS_DESC_PIG"><value>Solta costeletas quando morto. Pode ser montado usando uma sela.</value> - </data> + </data> <data name="IDS_WOLF"><value>Lobo</value> - </data> + </data> <data name="IDS_DESC_WOLF"><value>Dócil até ser atacado, quando atacará de volta. Pode ser domado usando ossos, o que faz o lobo segui-lo e atacar qualquer coisa que ataque você.</value> - </data> + </data> <data name="IDS_CREEPER"><value>Creeper</value> - </data> + </data> <data name="IDS_DESC_CREEPER"><value>Explode se você chegar muito perto!</value> - </data> + </data> <data name="IDS_SKELETON"><value>Esqueleto</value> - </data> + </data> <data name="IDS_DESC_SKELETON"><value>Dispara flechas em você. Solta flechas quando morto.</value> - </data> + </data> <data name="IDS_SPIDER"><value>Aranha</value> - </data> + </data> <data name="IDS_DESC_SPIDER"><value>Ataca quando você chega perto. Escala paredes. Solta fio quando morta.</value> - </data> + </data> <data name="IDS_ZOMBIE"><value>Zumbi</value> - </data> + </data> <data name="IDS_DESC_ZOMBIE"><value>Ataca quando você chega perto.</value> - </data> + </data> <data name="IDS_PIGZOMBIE"><value>Homem-porco zumbi</value> - </data> + </data> <data name="IDS_DESC_PIGZOMBIE"><value>Inicialmente dócil, mas ataca em grupos se você ataca um deles.</value> - </data> + </data> <data name="IDS_GHAST"><value>Ghast</value> - </data> + </data> <data name="IDS_DESC_GHAST"><value>Atira bolas de fogo em você, que explodem ao contato.</value> - </data> + </data> <data name="IDS_SLIME"><value>Slime</value> - </data> + </data> <data name="IDS_DESC_SLIME"><value>Divide-se em slimes menores quando atingido.</value> - </data> + </data> <data name="IDS_ENDERMAN"><value>Enderman</value> - </data> + </data> <data name="IDS_DESC_ENDERMAN"><value>Atacará se você olhar para ele. Também pode mover blocos.</value> - </data> + </data> <data name="IDS_SILVERFISH"><value>Traça</value> - </data> + </data> <data name="IDS_DESC_SILVERFISH"><value>Atrai as Traças próximas quando atacada. Esconde-se em blocos de pedra.</value> - </data> + </data> <data name="IDS_CAVE_SPIDER"><value>Aranha de Caverna</value> - </data> + </data> <data name="IDS_DESC_CAVE_SPIDER"><value>Tem uma mordida venenosa.</value> - </data> + </data> <data name="IDS_MUSHROOM_COW"><value>Vacogumelo</value> - </data> + </data> <data name="IDS_DESC_MUSHROOM_COW"><value>Faz sopa de cogumelo quando usada com uma vasilha. Derruba cogumelos e torna-se uma vaca normal depois de tosquiada.</value> - </data> + </data> <data name="IDS_SNOWMAN"><value>Golem de Neve</value> - </data> + </data> <data name="IDS_DESC_SNOWMAN"><value>O Golem de Neve pode ser criado pelos jogadores usando blocos de neve e uma abóbora. Ele atira bolas de neve nos inimigos dos seus criadores.</value> - </data> + </data> <data name="IDS_ENDERDRAGON"><value>Dragão Ender</value> - </data> + </data> <data name="IDS_DESC_ENDERDRAGON"><value>Este é um grande dragão negro encontrado no Final.</value> - </data> + </data> <data name="IDS_BLAZE"><value>Chama</value> - </data> + </data> <data name="IDS_DESC_BLAZE"><value>Estes são inimigos encontrados no Submundo, geralmente dentro das Fortalezas do Submundo. Derrubam Varas de Chamas quando são mortos.</value> - </data> + </data> <data name="IDS_LAVA_SLIME"><value>Cubo de Magma</value> - </data> + </data> <data name="IDS_DESC_LAVA_SLIME"><value>Eles são encontrados no Submundo. Similares aos Slimes, dividem-se em versões menores quando são mortos.</value> - </data> + </data> <data name="IDS_VILLAGER"><value>Aldeão</value> - </data> + </data> <data name="IDS_OZELOT"><value>Ocelote</value> - </data> + </data> <data name="IDS_DESC_OZELOT"><value>Estes podem ser encontrados nas florestas. Eles podem ser domesticados, alimentando-os com Peixe Cru. Mas você deve deixar o Ocelote se aproximar, pois quaisquer movimentos bruscos podem assustá-lo e fazê-lo fugir.</value> - </data> + </data> <data name="IDS_IRONGOLEM"><value>Golem de Ferro</value> - </data> + </data> <data name="IDS_DESC_IRONGOLEM"><value>Aparece em vilas para protegê-las e podem ser criados usando blocos de ferro e abóboras.</value> - </data> + </data> +<data name="IDS_BAT"><value>Morcego</value> + </data> +<data name="IDS_DESC_BAT"><value>Estas criaturas voadoras são encontradas nas cavernas ou em outros espaços fechados.</value> + </data> +<data name="IDS_WITCH"><value>Bruxa</value> + </data> +<data name="IDS_DESC_WITCH"><value>Estas inimigas podem ser encontradas em pântanos e atacam atirando Poções. Derrubam Poções quando mortas.</value> + </data> +<data name="IDS_HORSE"><value>Cavalo</value> + </data> +<data name="IDS_DESC_HORSE"><value>Estes animais podem ser domesticados e então montados.</value> + </data> +<data name="IDS_DONKEY"><value>Burro</value> + </data> +<data name="IDS_DESC_DONKEY"><value>Estes animais podem ser domesticados e então montados. Podem portar baús amarrados.</value> + </data> +<data name="IDS_MULE"><value>Mula</value> + </data> +<data name="IDS_DESC_MULE"><value>Fruto do cruzamento entre um cavalo e um burro. Estes animais podem ser domesticados e então montados, e podem carregar baús.</value> + </data> +<data name="IDS_ZOMBIE_HORSE"><value>Cavalo Zumbi</value> + </data> +<data name="IDS_SKELETON_HORSE"><value>Cavalo Esqueleto</value> + </data> +<data name="IDS_WITHER"><value>Wither</value> + </data> +<data name="IDS_DESC_WITHER"><value>Estes são criados a partir de Caveiras Murchas ou Areia Movediça. Atiram caveiras explosivas em você.</value> + </data> <data name="IDS_CREDITS_EXPLODANIM"><value>Explosives Animator</value> </data> <data name="IDS_CREDITS_CONCEPTART"><value>Concept Artist</value> @@ -1368,6 +1512,8 @@ Também pode ser usado para pouca iluminação.</value> </data> <data name="IDS_ITEM_MAP"><value>Mapa</value> </data> +<data name="IDS_ITEM_MAP_EMPTY"><value>Mapa vazio</value> + </data> <data name="IDS_ITEM_RECORD_01"><value>Disco - "13"</value> </data> <data name="IDS_ITEM_RECORD_02"><value>Disco de Música - "cat"</value> @@ -1470,6 +1616,28 @@ Também pode ser usado para pouca iluminação.</value> </data> <data name="IDS_ITEM_SKULL_CREEPER"><value>Cabeça de creeper</value> </data> +<data name="IDS_NETHER_STAR"><value>Estrela do Submundo</value> + </data> +<data name="IDS_FIREWORKS"><value>Foguete de Artifício</value> + </data> +<data name="IDS_FIREWORKS_CHARGE"><value>Estrela de Artifício</value> + </data> +<data name="IDS_ITEM_COMPARATOR"><value>Comparador Redstone</value> + </data> +<data name="IDS_ITEM_MINECART_TNT"><value>Carrinho com TNT</value> + </data> +<data name="IDS_ITEM_MINECART_HOPPER"><value>Carrinho com Tremonha</value> + </data> +<data name="IDS_ITEM_IRON_HORSE_ARMOR"><value>Armadura de Ferro para Cavalo</value> + </data> +<data name="IDS_ITEM_GOLD_HORSE_ARMOR"><value>Armadura de Ouro para Cavalo</value> + </data> +<data name="IDS_ITEM_DIAMOND_HORSE_ARMOR"><value>Armadura de Diamante para Cavalo</value> + </data> +<data name="IDS_ITEM_LEAD"><value>Chumbo</value> + </data> +<data name="IDS_ITEM_NAME_TAG"><value>Crachá</value> + </data> <data name="IDS_TILE_STONE"><value>Pedra</value> </data> <data name="IDS_TILE_GRASS"><value>Bloco de Grama</value> @@ -1486,6 +1654,8 @@ Também pode ser usado para pouca iluminação.</value> </data> <data name="IDS_TILE_JUNGLE_PLANKS"><value>Tábua de madeira de floresta</value> </data> +<data name="IDS_TILE_PLANKS"><value>Tábuas (qualquer tipo)</value> + </data> <data name="IDS_TILE_SAPLING"><value>Muda</value> </data> <data name="IDS_TILE_SAPLING_OAK"><value>Muda de Carvalho</value> @@ -1822,6 +1992,190 @@ Também pode ser usado para pouca iluminação.</value> </data> <data name="IDS_TILE_SKULL"><value>Caveira</value> </data> +<data name="IDS_TILE_COMMAND_BLOCK"><value>Bloco de Comando</value> + </data> +<data name="IDS_TILE_BEACON"><value>Farol</value> + </data> +<data name="IDS_TILE_CHEST_TRAP"><value>Baú Preso</value> + </data> +<data name="IDS_TILE_WEIGHTED_PLATE_LIGHT"><value>Chapa de Pressão Ponderada (Leve)</value> + </data> +<data name="IDS_TILE_WEIGHTED_PLATE_HEAVY"><value>Chapa de Pressão Ponderada (Pesada)</value> + </data> +<data name="IDS_TILE_COMPARATOR"><value>Comparador Redstone</value> + </data> +<data name="IDS_TILE_DAYLIGHT_DETECTOR"><value>Sensor de Luz Solar</value> + </data> +<data name="IDS_TILE_REDSTONE_BLOCK"><value>Bloco de Redstone</value> + </data> +<data name="IDS_TILE_HOPPER"><value>Tremonha</value> + </data> +<data name="IDS_TILE_ACTIVATOR_RAIL"><value>Trilho Ativador</value> + </data> +<data name="IDS_TILE_DROPPER"><value>Monólito</value> + </data> +<data name="IDS_TILE_STAINED_CLAY"><value>Argila colorida</value> + </data> +<data name="IDS_TILE_HAY"><value>Fardo de Feno</value> + </data> +<data name="IDS_TILE_HARDENED_CLAY"><value>Argila endurecida</value> + </data> +<data name="IDS_TILE_COAL"><value>Bloco de carvão</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_BLACK"><value>Argila colorida preta</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_RED"><value>Argila colorida vermelha</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_GREEN"><value>Argila colorida verde</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_BROWN"><value>Argila colorida marrom</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_BLUE"><value>Argila colorida azul</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_PURPLE"><value>Argila colorida roxa</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_CYAN"><value>Argila colorida ciano</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_SILVER"><value>Argila colorida cinza claro</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_GRAY"><value>Argila colorida cinza</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_PINK"><value>Argila colorida rosa</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_LIME"><value>Argila colorida verde-limão</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_YELLOW"><value>Argila colorida amarela</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_LIGHT_BLUE"><value>Argila colorida azul claro</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_MAGENTA"><value>Argila colorida magenta</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_ORANGE"><value>Argila colorida laranja</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_WHITE"><value>Argila colorida branca</value> + </data> +<data name="IDS_TILE_STAINED_GLASS"><value>Vitral</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_BLACK"><value>Vitral preto</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_RED"><value>Vitral vermelho</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_GREEN"><value>Vitral verde</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_BROWN"><value>Vitral marrom</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_BLUE"><value>Vitral azul</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PURPLE"><value>Vitral roxo</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_CYAN"><value>Vitral ciano</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_SILVER"><value>Vitral cinza claro</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_GRAY"><value>Vitral cinza escuro</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PINK"><value>Vitral rosa</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_LIME"><value>Vitral verde-limão</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_YELLOW"><value>Vitral amarelo</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_LIGHT_BLUE"><value>Vitral azul claro</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_MAGENTA"><value>Vitral magenta</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_ORANGE"><value>Vitral laranja</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_WHITE"><value>Vitral branco</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE"><value>Painel de vitral</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_BLACK"><value>Painel de vitral preto</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_RED"><value>Painel de vitral vermelho</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_GREEN"><value>Painel de vitral verde</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_BROWN"><value>Painel de vitral marrom</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_BLUE"><value>Painel de vitral azul</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_PURPLE"><value>Painel de vitral roxo</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_CYAN"><value>Painel de vitral ciano</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_SILVER"><value>Painel de vitral cinza claro</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_GRAY"><value>Painel de vitral cinza</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_PINK"><value>Painel de vitral rosa</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_LIME"><value>Painel de vitral verde-limão</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_YELLOW"><value>Painel de vitral amarelo</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_LIGHT_BLUE"><value>Painel de vitral azul claro</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_MAGENTA"><value>Painel de vitral magenta</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_ORANGE"><value>Painel de vitral laranja</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_WHITE"><value>Painel de vitral branco</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_0"><value>Bola pequena</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_1"><value>Bola grande</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_2"><value>Forma Estelar</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_3"><value>Forma de Creeper</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_4"><value>Explosão</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE"><value>Formato desconhecido</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_BLACK"><value>Preto</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_RED"><value>Vermelho</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_GREEN"><value>Verde</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_BROWN"><value>Marrom</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_BLUE"><value>Azul</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_PURPLE"><value>Roxo</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_CYAN"><value>Ciano</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_SILVER"><value>Cinza claro</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_GRAY"><value>Cinza</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_PINK"><value>Rosa</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_LIME"><value>Verde-limão</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_YELLOW"><value>Amarelo</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_LIGHT_BLUE"><value>Azul claro</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_MAGENTA"><value>Magenta</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_ORANGE"><value>Laranja</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_WHITE"><value>Branco</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_CUSTOM"><value>Personalizado</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_FADE_TO"><value>Desbotado</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_FLICKER"><value>Brilho</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TRAIL"><value>Trilho</value> + </data> +<data name="IDS_ITEM_FIREWORKS_FLIGHT"><value>Duração do voo:</value> + </data> <data name="IDS_CURRENT_LAYOUT"><value>Controles Atuais</value> </data> <data name="IDS_CONTROLS_LAYOUT"><value>Estilo</value> @@ -1999,8 +2353,7 @@ Também pode ser usado para pouca iluminação.</value> </data> <data name="IDS_TUTORIAL_TASK_INV_OVERVIEW"><value> Este é seu inventário. Ele mostra os itens disponíveis para uso em sua mão e todos os outros itens que está carregando. Sua armadura também é mostrada aqui. - </value> - </data> + </value></data> <data name="IDS_TUTORIAL_PROMPT_INV_OVERVIEW"><value>{*B*} Pressione{*CONTROLLER_VK_A*} para continuar.{*B*} Pressione {*CONTROLLER_VK_B*} se já souber usar o inventário. @@ -2021,7 +2374,7 @@ Também pode ser usado para pouca iluminação.</value> </value> </data> <data name="IDS_TUTORIAL_TASK_INV_INFO"><value> - Para obter mais informações sobre um item, passe o ponteiro do mouse sobre ele e pressione {*CONTROLLER_VK_RT*}. + Para obter mais informações sobre um item, passe o ponteiro do mouse sobre ele e pressione {*CONTROLLER_ACTION_MENU_PAGEDOWN*} . </value> </data> <data name="IDS_TUTORIAL_TASK_INV_EXIT"><value> @@ -2055,7 +2408,7 @@ Também pode ser usado para pouca iluminação.</value> </value> </data> <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_INFO"><value> - Para obter mais informações sobre um item, passe o ponteiro do mouse sobre ele e pressione {*CONTROLLER_VK_RT*}. + Para obter mais informações sobre um item, passe o ponteiro do mouse sobre ele e pressione {*CONTROLLER_ACTION_MENU_PAGEDOWN*} . </value> </data> <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT"><value> @@ -2602,6 +2955,211 @@ No modo de voo, mantenha pressionado {*CONTROLLER_ACTION_JUMP*}para se mover par Pressione {*CONTROLLER_VK_B*}se já souber usar a barra de alimentos e como comer. </value> </data> +<data name="IDS_TUTORIAL_TASK_HORSE_MENU_OVERVIEW"><value> + Esta é a interface do inventário do cavalo. + </value> + </data> +<data name="IDS_TUTORIAL_PROMPT_HORSE_MENU_OVERVIEW"><value> + {*B*}Pressione{*CONTROLLER_VK_A*} para continuar. + {*B*}Pressione{*CONTROLLER_VK_B*} se você já sabe usar o inventário do cavalo. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_MENU_LAYOUT"><value> + O inventário do cavalo permite a você transferir ou equipar itens no seu Cavalo, Burro ou Mula. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_MENU_EQUIPMENT"><value> + Sele o cavalo posicionando a sela em seu respectivo espaço. Cavalos podem receber armadura ao se posicionar a Armadura de Cavalo em seu respectivo espaço. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_MENU_SADDLEBAGS"><value> + Você também pode transferir os itens entre o seu inventário e os alforjes amarrados aos burros e mulas neste menu. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_OVERVIEW"><value>Você encontrou um Cavalo.</value> + </data> +<data name="IDS_TUTORIAL_TASK_DONKEY_OVERVIEW"><value>Você encontrou um Burro.</value> + </data> +<data name="IDS_TUTORIAL_TASK_MULE_OVERVIEW"><value>Você encontrou uma Mula.</value> + </data> +<data name="IDS_TUTORIAL_PROMPT_HORSE_OVERVIEW"><value> + {*B*}Pressione{*CONTROLLER_VK_A*} para saber mais sobre Cavalos, Burros e Mulas. + {*B*}Pressione{*CONTROLLER_VK_B*} se você já sabe sobre Cavalos, Burros e Mulas. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_INTRO"><value> + Cavalos e burros são encontradas principalmente em planícies abertas. Mulas são o fruto de um burro e um cavalo, mas são estéreis. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_PURPOSE"><value> + Todos os cavalos, burros e mulas adultos são animais de montaria. No entanto, apenas os cavalos podem usar armadura, ao passo que só as mulas e os burros podem portar alforjes para transportar itens. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_TAMING"><value> + Cavalos, burros e mulas devem ser domesticados antes que possam ser usados. Para domesticar um cavalo, basta tentar montá-lo e permanecer montado enquanto ele tenta tenta arremessar quem o monta. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_TAMING2"><value> + \Quando aparecem coraçõezinhos em volta do cavalo, ele terá sido domesticado e não tentará mais se livrar do(a) jogador(a). + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_RIDE"><value> + Tente montar agora neste cavalo. Use {*CONTROLLER_ACTION_USE*} sem itens ou ferramentas na mão para montar. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_SADDLES"><value> + Para guiar um cavalo, o jogador deve equipar uma sela sobre o animal, que pode ser comprada de aldeões, pescada ou encontrada dentro de baús no mundo. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_SADDLEBAGS"><value> + Você pode equipar alforjes em burros e mulas domesticados ao amarrar um Baú. Estes alforjes podem então ser acessados enquanto você monta ou se esgueira. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_BREEDING"><value> + Cavalos e burros (mas não mulas) podem ser criados como outros animais utilizando-se Maçãs Douradas ou Cenouras Douradas. Potros se tornarão cavalos adultos com o tempo, embora alimentá-los com Trigo ou Feno acelere o processo. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_AREA"><value> + Você pode tentar domesticar cavalos e burros aqui; além disso, há selas, armaduras de cavalos e outros itens úteis para cavalos nos baús pelas redondezas. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_MENU_OVERVIEW"><value> + Esta é a interface do Farol, que você pode usar para escolher os poderes que o seu farol vai conceder. + </value> + </data> +<data name="IDS_TUTORIAL_PROMPT_BEACON_MENU_OVERVIEW"><value> + {*B*}Pressione{*CONTROLLER_VK_A*} para continuar. + {*B*}Pressione{*CONTROLLER_VK_B*} se você já sabe usar a interface do Farol. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_MENU_PRIMARY_POWERS"><value> + No menu do Farol, você pode selecionar o poder principal deste farol. Quanto mais níveis sua pirâmide tiver, maior será o número de opções de poderes disponível para escolha. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_MENU_SECONDARY_POWER"><value> + Um farol em uma pirâmide com pelo menos 4 níveis também concede a opção de Regenerar o segundo poder ou aumentar o poder do primeiro. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_MENU_ACTIVATION"><value> + Para definir os poderes do seu farol, sacrifique uma Esmeralda, Diamante, Ouro ou Lingote de Ferro no espaço de pagamento. Quando tudo estiver montado, os poderes emanarão do farol indefinidamente. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_OVERVIEW"><value>Há um farol inativo no topo desta pirâmide.</value> + </data> +<data name="IDS_TUTORIAL_PROMPT_BEACON_OVERVIEW"><value> + {*B*}Pressione{*CONTROLLER_VK_A*} para saber mais sobre os Faróis. + {*B*}Pressione{*CONTROLLER_VK_B*} se você já sabe sobre os Faróis. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_PURPOSE"><value> + Faróis ativos projetam um feixe de luz clara no céu e concedem poderes aos jogadores próximos. Eles podem ser produzidos com vidro, obsidiana e estrelas do Submundo, obtidas ao derrotar o Wither. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_DESIGN"><value> + Os faróis devem ser posicionados de forma a receberem luz solar durante o dia. Eles devem ser colocados em pirâmides de ferro, ouro, esmeralda ou diamante. No entanto, o material sobre o qual um farol é posicionado não afeta o poder do farol. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_CHOOSING_POWERS"><value> + Tente usar o Farol para definir os poderes que ele concede. Você pode usar lingotes de ferro concedidos como o pagamento necessário. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_OVERVIEW"><value>Esta sala contém Tremonhas</value> + </data> +<data name="IDS_TUTORIAL_PROMPT_HOPPER_OVERVIEW"><value> + {*B*}Pressione{*CONTROLLER_VK_A*} para saber mais sobre as Tremonhas. + {*B*}Press{*CONTROLLER_VK_B*} se você já sabe sobre as Tremonhas. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_PURPOSE"><value> + Tremonhas são usadas para inserir ou remover itens de recipientes e para pegar itens lançados dentro delas automaticamente. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_CONTAINERS"><value> + Elas afetam as Barraca de Poções, Baús, Distribuidor, Monólitos, Carrinhos com Baús, Carrinhos com Tremonhas, assim como outras Tremonhas. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_MECHANICS"><value> + Tremonhas farão tentativas contínuas de sugar os itens de recipientes apropriados acima delas. Além disso, também tentarão inserir itens depositados em um recipiente de saída. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_REDSTONE"><value> + Se uma Tremonha for movida a Redstone, ela se tornará inativa e deixará de sugar e inserir itens. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_OUTPUT"><value> + Uma Tremonha aponta na direção que tenta retirar os itens. Para fazer uma Tremonha apontar para um bloco específico, coloque-a em frente a este bloco enquanto se esgueira. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_AREA"><value> + Há diversos modelos de Tremonhas para você ver e experimentar nesta sala. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_OVERVIEW"><value> + Essa é a interface de fogos de artifício, que você pode usar para fazer fogos de artifício e estrelas de fogos de artifício. + </value> + </data> +<data name="IDS_TUTORIAL_PROMPT_FIREWORK_MENU_OVERVIEW"><value> + {*B*}Pressione{*CONTROLLER_VK_A*} para continuar. + {*B*}Pressione{*CONTROLLER_VK_B*} se você já sabe usar a interface do Farol. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_START"><value> + Para fazer fogos de artifício coloque pólvora e papel na grade de fabricação 3x3 acima do seu inventário. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_STARS"><value> + Opcionalmente, você pode colotar múltiplas estrelas de fogos de artifício na grade de fabricação, para adicioná-las ao fogo de artifício sendo fabricado. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_HEIGHT"><value> + Encher mais espaços na grade de fabricação com pólvora aumenta a altura na qual as estrelas de fogos de artifício explodem. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_CRAFT"><value> + Depois você pode remover o fogo de artifício do espaço de resultado, quando quiser criá-lo. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_START"><value> + Estrelas de fogo de artifício podem ser feitas colocando pólvora e corante na grade de fabricação. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_COLOUR"><value> + O corante define a cor da explosão na estrela de fogos de artifício. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_SHAPE"><value> + A forma da estrela de fogos de artifício é definida ao adicionar uma carga de fogo, barra de ouro, pena or cabeça. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_EFFECT"><value> + Uma trilha ou brilho pode ser adicionado usando diamantes e pó de glowstone. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_FADE"><value> + Depois da criação de uma estrela de fogos de artifício, você pode ajustar a cor de desvanecimento combinando-a com um corante. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_OVERVIEW"><value> + Contido nos baús aqui estão vários itens usados na criação de FOGOS DE ARTIFÍCIO! + </value> + </data> +<data name="IDS_TUTORIAL_PROMPT_FIREWORK_OVERVIEW"><value> + {*B*}Pressione{*CONTROLLER_VK_A*} para aprender mais sobre fogos de artifício. + {*B*}Pressione{*CONTROLLER_VK_B*} se você já sabe sobre fogos de artifício. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_PURPOSE"><value> + Fogos de artifício são itens decorativos que podem ser lançados à mão ou de distribuidores. Eles podem ser criados com papel, pólvora e opcionalmente um punhado de estrelas de fogos de artifício. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_CUSTOMISE"><value> + As cores, desvanecimento, forma, tamanho e efeitos (como trilhas e brilhos) das estrelas de fogos de artifício podem ser customizados usando ingredientes extras na criação. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_CRAFTING"><value> + Tente criar um fogo de artifício na bancada usando um sortimento de ingredientes dos baús. + </value> + </data> <data name="IDS_TOOLTIPS_SELECT"><value>Selecionar</value> </data> <data name="IDS_TOOLTIPS_USE"><value>Usar</value> @@ -2824,6 +3382,22 @@ No modo de voo, mantenha pressionado {*CONTROLLER_ACTION_JUMP*}para se mover par </data> <data name="IDS_TOOLTIPS_SAVETRANSFER_UPLOAD"><value>Carregar jogo salvo para o Xbox One</value> </data> +<data name="IDS_TOOLTIPS_MOUNT"><value>Montar</value> +</data> +<data name="IDS_TOOLTIPS_DISMOUNT"><value>Desmontar</value> +</data> +<data name="IDS_TOOLTIPS_SADDLEBAGS"><value>Baú amarrado</value> +</data> +<data name="IDS_TOOLTIPS_FIREWORK_LAUNCH"><value>Lançar</value> +</data> +<data name="IDS_TOOLTIPS_LEASH"><value>Rédea</value> +</data> +<data name="IDS_TOOLTIPS_UNLEASH"><value>Soltar</value> +</data> +<data name="IDS_TOOLTIPS_ATTACH"><value>Amarrar</value> +</data> +<data name="IDS_TOOLTIPS_NAME"><value>Nomear</value> +</data> <data name="IDS_CONFIRM_OK"><value>OK</value> </data> <data name="IDS_CONFIRM_CANCEL"><value>Cancelar</value> @@ -3134,6 +3708,20 @@ Deseja desbloquear a versão integral do jogo?</value> </data> <data name="IDS_DISPENSER"><value>Distribuidor</value> </data> +<data name="IDS_CONTAINER_ANIMAL"><value>Cavalo</value> + </data> +<data name="IDS_CONTAINER_DROPPER"><value>Monólito</value> + </data> +<data name="IDS_CONTAINER_HOPPER"><value>Tremonha</value> + </data> +<data name="IDS_CONTAINER_BEACON"><value>Farol</value> + </data> +<data name="IDS_CONTAINER_BEACON_PRIMARY_POWER"><value>Poder Principal</value> + </data> +<data name="IDS_CONTAINER_BEACON_SECONDARY_POWER"><value>Poder Secundário</value> + </data> +<data name="IDS_CONTAINER_MINECART"><value>Carrinho de Minas</value> + </data> <data name="IDS_NO_DLCOFFERS"><value>Não há ofertas de conteúdo para baixar desse tipo disponíveis para este título no momento.</value> </data> <data name="IDS_PLAYER_JOINED"><value>%s entrou no jogo.</value> @@ -3293,10 +3881,14 @@ Deseja instalar o pacote de combinações ou o pacote de texturas agora?</value> </data> <data name="IDS_GAMEMODE_CREATIVE"><value>Modo Jogo Criativo</value> </data> +<data name="IDS_GAMEMODE_ADVENTURE"><value>Modo de Jogo: Aventura</value> + </data> <data name="IDS_SURVIVAL"><value>Sobrevivência</value> </data> <data name="IDS_CREATIVE"><value>Criativo</value> </data> +<data name="IDS_ADVENTURE"><value>Aventura</value> + </data> <data name="IDS_CREATED_IN_SURVIVAL"><value>Criado em Sobrevivência</value> </data> <data name="IDS_CREATED_IN_CREATIVE"><value>Criado em Criativo</value> @@ -3317,6 +3909,8 @@ Deseja instalar o pacote de combinações ou o pacote de texturas agora?</value> </data> <data name="IDS_LEVELTYPE_SUPERFLAT"><value>Superplano</value> </data> +<data name="IDS_GAMEOPTION_SEED"><value>Insira uma semente para gerar novamente o mesmo terreno. Deixe vazio para um mundo aleatório.</value> +</data> <data name="IDS_GAMEOPTION_ONLINE"><value>Quando habilitado, o jogo será um jogo online.</value> </data> <data name="IDS_GAMEOPTION_INVITEONLY"><value>Quando habilitado, apenas jogadores convidados poderão entrar.</value> @@ -3333,7 +3927,7 @@ Deseja instalar o pacote de combinações ou o pacote de texturas agora?</value> </data> <data name="IDS_GAMEOPTION_HOST_PRIVILEGES"><value>Quando habilitado, o host pode alternar o vôo, desabilitar exaustão e ficar invisível pelo menu do jogo. Desabilita atualizações de conquistas e de placar de líderes.</value> </data> -<data name="IDS_GAMEOPTION_RESET_NETHER"><value>Quando ativado, o Submundo é recriado. É útil quando se tem um jogo salvo mais antigo em que as Fortalezas do Submundo não estavam presentes.</value> +<data name="IDS_GAMEOPTION_RESET_NETHER"><value>Ao ativar, recria o Submundo. Útil para mundos criados quando Fortalezas do Submundo ainda não existiam.</value> </data> <data name="IDS_GAMEOPTION_STRUCTURES"><value>Quando habilitado, estruturas como Vilas e Fortalezas serão geradas no mundo.</value> </data> @@ -3341,6 +3935,20 @@ Deseja instalar o pacote de combinações ou o pacote de texturas agora?</value> </data> <data name="IDS_GAMEOPTION_BONUS_CHEST"><value>Quando habilitado, um baú contendo alguns itens úteis será criado perto do ponto de criação do jogador.</value> </data> +<data name="IDS_GAMEOPTION_MOB_GRIEFING"><value>Quando desativada, impede que monstros e animais alterem os bloco (por exemplo, as explosões dos Creepers não destroem os blocos e as Ovelhas não removem a Grama) ou peguem itens.</value> +</data> +<data name="IDS_GAMEOPTION_KEEP_INVENTORY"><value>Quando ativada, os jogadores manterão o inventário ao morrer.</value> +</data> +<data name="IDS_GAMEOPTION_MOB_SPAWNING"><value>Quando desativada, as criaturas não aparecerão naturalmente.</value> +</data> +<data name="IDS_GAMEOPTION_MOB_LOOT"><value>Quando desativada, monstros e animais não deixarão itens (por exemplo, os Creepers não vão deixar cair pólvora).</value> +</data> +<data name="IDS_GAMEOPTION_TILE_DROPS"><value>Quando desativada, os blocos vão parar de derrubar itens ao serem destruídos (por exemplo, blocos de pedra não derrubarão mais paralelepípedos).</value> +</data> +<data name="IDS_GAMEOPTION_NATURAL_REGEN"><value>Quando desativada, os jogadores não regenerarão a saúde naturalmente.</value> +</data> +<data name="IDS_GAMEOPTION_DAYLIGHT_CYCLE"><value>Quando desativada, a hora do dia não sofrerá alteração.</value> +</data> <data name="IDS_DLC_MENU_SKINPACKS"><value>Pacotes de Capas</value> </data> <data name="IDS_DLC_MENU_THEMES"><value>Temas</value> @@ -3389,7 +3997,49 @@ Deseja instalar o pacote de combinações ou o pacote de texturas agora?</value> </data> <data name="IDS_DEATH_THROWN"><value>{*PLAYER*} foi esmurrado por {*SOURCE*}</value> </data> -<data name="IDS_DEATH_INDIRECT_MAGIC"><value>{*PLAYER*} foi morto por {*SOURCE*}</value> +<data name="IDS_DEATH_INDIRECT_MAGIC"><value>{*PLAYER*} foi morto por {*SOURCE*} usando magia</value> +</data> +<data name="IDS_DEATH_FELL_ACCIDENT_LADDER"><value>{*PLAYER*} caiu da escada</value> +</data> +<data name="IDS_DEATH_FELL_ACCIDENT_VINES"><value>{*PLAYER*} caiu de algumas videiras</value> +</data> +<data name="IDS_DEATH_FELL_ACCIDENT_WATER"><value>{*PLAYER*} caiu para fora da água</value> +</data> +<data name="IDS_DEATH_FELL_ACCIDENT_GENERIC"><value>{*PLAYER*} caiu de um lugar alto</value> +</data> +<data name="IDS_DEATH_FELL_KILLER"><value>{*PLAYER*} foi condenado(a) a cair por {*SOURCE*}</value> +</data> +<data name="IDS_DEATH_FELL_ASSIST"><value>{*PLAYER*} foi condenado(a) a cair por {*SOURCE*}</value> +</data> +<data name="IDS_DEATH_FELL_ASSIST_ITEM"><value>{*PLAYER*} foi condenado(a) a cair por {*SOURCE*} usando {*ITEM*}</value> +</data> +<data name="IDS_DEATH_FELL_FINISH"><value>{*PLAYER*} caiu muito longe e foi eliminado(a) por {*SOURCE*}</value> +</data> +<data name="IDS_DEATH_FELL_FINISH_ITEM"><value>{*PLAYER*} caiu muito longe e foi eliminado(a) por {*SOURCE*} usando {*ITEM*}</value> +</data> +<data name="IDS_DEATH_INFIRE_PLAYER"><value>{*PLAYER*} andou sobre as chamas enquanto lutava {*SOURCE*}</value> +</data> +<data name="IDS_DEATH_ONFIRE_PLAYER"><value>{*PLAYER*} virou cinzas enquanto lutava {*SOURCE*}</value> +</data> +<data name="IDS_DEATH_LAVA_PLAYER"><value>{*PLAYER*} tentou nadar na lava para escapar{*SOURCE*}</value> +</data> +<data name="IDS_DEATH_DROWN_PLAYER"><value>{*PLAYER*} afogou-se enquanto tentava escapar{*SOURCE*}</value> +</data> +<data name="IDS_DEATH_CACTUS_PLAYER"><value>{*PLAYER*} pisou no cacto enquanto tentava escapar {*SOURCE*}</value> +</data> +<data name="IDS_DEATH_EXPLOSION_PLAYER"><value>{*PLAYER*} foi explodido(a) por {*SOURCE*}</value> +</data> +<data name="IDS_DEATH_WITHER"><value>{*PLAYER*} secou até morrer</value> +</data> +<data name="IDS_DEATH_PLAYER_ITEM"><value>{*PLAYER*} foi assassinado por {*SOURCE*} usando {*ITEM*}</value> +</data> +<data name="IDS_DEATH_ARROW_ITEM"><value>{*PLAYER*} foi baleado(a) {*SOURCE*} usando {*ITEM*}</value> +</data> +<data name="IDS_DEATH_FIREBALL_ITEM"><value>{*PLAYER*} levou uma bola de fogo de {*SOURCE*} usando {*ITEM*}</value> +</data> +<data name="IDS_DEATH_THROWN_ITEM"><value>{*PLAYER*} foi socado(a) por {*SOURCE*} usando {*ITEM*}</value> +</data> +<data name="IDS_DEATH_INDIRECT_MAGIC_ITEM"><value>{*PLAYER*} foi morto(a) por {*SOURCE*} usando {*ITEM*}</value> </data> <data name="IDS_CHECKBOX_RENDER_BEDROCKFOG"><value>Neblina Base</value> </data> @@ -3566,6 +4216,8 @@ Deseja instalar o pacote de combinações ou o pacote de texturas agora?</value> </data> <data name="IDS_MAX_SQUID_SPAWNED"><value>Não é possível usar o ovo spawn no momento. O número máximo de lulas em um mundo foi alcançado.</value> </data> +<data name="IDS_MAX_BATS_SPAWNED"><value>Não pode usar um Ovo de Criação no momento. O número máximo de Morcegos em um mundo foi alcançado.</value> +</data> <data name="IDS_MAX_ENEMIES_SPAWNED"><value>Não é possível usar o Ovo de Criação no momento. O número máximo de inimigos no mundo já foi alcançado.</value> </data> <data name="IDS_MAX_VILLAGERS_SPAWNED"><value>Não é possível usar o Ovo de Criação no momento. O número máximo de aldeões no mundo já foi alcançado.</value> @@ -3574,12 +4226,14 @@ Deseja instalar o pacote de combinações ou o pacote de texturas agora?</value> </data> <data name="IDS_CANT_SPAWN_IN_PEACEFUL"><value>Você não pode gerar inimigos no Modo Paz.</value> </data> -<data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED"><value>Este animal não pode entrar no Modo Amor. O número máximo de Porcos, Ovelhas, Vacas e Gatos de criação foi alcançado.</value> +<data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED"><value>Este animal não pode entrar no Modo do Amor. O número máximo de Porcos, Ovelhas, Vacas e Gatos de criação foi alcançado.</value> </data> <data name="IDS_MAX_WOLVES_BRED"><value>Este animal não pode entrar em Modo Amor. O número máximo de lobos foi alcançado.</value> </data> <data name="IDS_MAX_CHICKENS_BRED"><value>Este animal não pode entrar em Modo Amor. O número máximo de frangos foi alcançado.</value> </data> +<data name="IDS_MAX_HORSES_BRED"><value>Este animal não pode entrar no Modo do Amor. O número máximo de cavalos reprodutores foi alcançado.</value> + </data> <data name="IDS_MAX_MUSHROOMCOWS_BRED"><value>Este animal não pode entrar em Modo Amor. O número máximo de vacogumelos foi alcançado.</value> </data> <data name="IDS_MAX_BOATS"><value>O número máximo de barcos em um mundo foi alcançado.</value> @@ -3607,27 +4261,43 @@ Deseja instalar o pacote de combinações ou o pacote de texturas agora?</value> <data name="IDS_CREDITS"><value>Créditos</value> </data> <data name="IDS_REINSTALL_CONTENT"><value>Reinstalar Conteúdo</value> - </data> + </data> <data name="IDS_DEBUG_SETTINGS"><value>Configurações de Depuração</value> - </data> + </data> <data name="IDS_FIRE_SPREADS"><value>Fogo Espalha</value> - </data> + </data> <data name="IDS_TNT_EXPLODES"><value>TNT Explode</value> - </data> + </data> <data name="IDS_PLAYER_VS_PLAYER"><value>Jogador x Jogador</value> - </data> + </data> <data name="IDS_TRUST_PLAYERS"><value>Confiar nos Jogadores</value> - </data> + </data> <data name="IDS_HOST_PRIVILEGES"><value>Privilégios do Host</value> - </data> + </data> <data name="IDS_GENERATE_STRUCTURES"><value>Gerar Estruturas</value> - </data> + </data> <data name="IDS_SUPERFLAT_WORLD"><value>Mundo Superplano</value> - </data> + </data> <data name="IDS_BONUS_CHEST"><value>Baú de Bônus</value> - </data> + </data> <data name="IDS_WORLD_OPTIONS"><value>Opções de Mundo</value> - </data> + </data> +<data name="IDS_GAME_OPTIONS"><value>Opções de Jogo</value> + </data> +<data name="IDS_MOB_GRIEFING"><value>Assédio por criatura</value> + </data> +<data name="IDS_KEEP_INVENTORY"><value>Manter inventário</value> + </data> +<data name="IDS_MOB_SPAWNING"><value>Surgimento de criaturas</value> + </data> +<data name="IDS_MOB_LOOT"><value>Itens de criaturas</value> + </data> +<data name="IDS_TILE_DROPS"><value>Itens de Espaços</value> + </data> +<data name="IDS_NATURAL_REGEN"><value>Regeneração Natural</value> + </data> +<data name="IDS_DAYLIGHT_CYCLE"><value>Ciclo da Luz do Dia</value> + </data> <data name="IDS_CAN_BUILD_AND_MINE"><value>Pode Construir e Minerar</value> </data> <data name="IDS_CAN_USE_DOORS_AND_SWITCHES"><value>Pode Usar Portas e Acionadores</value> @@ -3666,7 +4336,7 @@ Deseja instalar o pacote de combinações ou o pacote de texturas agora?</value> </data> <data name="IDS_CREATE_NEW_WORLD_SEED"><value>Semente para Criação de Mundo</value> </data> -<data name="IDS_CREATE_NEW_WORLD_RANDOM_SEED"><value>Deixar em branco para semente aleatória</value> +<data name="IDS_CREATE_NEW_WORLD_RANDOM_SEED"><value>Deixar livre p/ uma semente aleatória</value> </data> <data name="IDS_PLAYERS"><value>Jogadores</value> </data> @@ -3700,7 +4370,7 @@ Deseja instalar o pacote de combinações ou o pacote de texturas agora?</value> </data> <data name="IDS_LABEL_LEVEL_TYPE"><value>Tipo de Nível:</value> </data> -<data name="IDS_LABEL_PvP"><value>JxJ:</value> +<data name="IDS_LABEL_PvP"><value>JvJ:</value> </data> <data name="IDS_LABEL_TRUST"><value>Confiar Jogadores:</value> </data> @@ -3732,7 +4402,7 @@ Deseja instalar o pacote de combinações ou o pacote de texturas agora?</value> </data> <data name="IDS_RESET_TO_DEFAULTS"><value>Restaurar Padrões</value> </data> -<data name="IDS_VIEW_BOBBING"><value>Exibir Oscilação</value> +<data name="IDS_VIEW_BOBBING"><value>Oscilação da visão</value> </data> <data name="IDS_HINTS"><value>Dicas</value> </data> @@ -3754,7 +4424,7 @@ Deseja instalar o pacote de combinações ou o pacote de texturas agora?</value> </data> <data name="IDS_SOCIAL_LABEL_DESCRIPTION"><value>Editar mensagem da placa:</value> </data> -<data name="IDS_SOCIAL_DEFAULT_DESCRIPTION"><value>Vejam o que fiz no Minecraft: Xbox 360 Edition!</value> +<data name="IDS_SOCIAL_DEFAULT_DESCRIPTION"><value>Olha o que eu fiz no Minecraft: Xbox 360 Edition!</value> </data> <data name="IDS_DEFAULT_TEXTUREPACK"><value>Texturas, ícones e interface do usuário clássicos do Minecraft!</value> </data> @@ -3814,6 +4484,14 @@ Deseja instalar o pacote de combinações ou o pacote de texturas agora?</value> </data> <data name="IDS_POTION_POISON"><value>Veneno</value> </data> +<data name="IDS_POTION_WITHER"><value>Wither</value> + </data> +<data name="IDS_POTION_HEALTHBOOST"><value>Reforço de Saúde</value> + </data> +<data name="IDS_POTION_ABSORPTION"><value>Absorção</value> + </data> +<data name="IDS_POTION_SATURATION"><value>Saturação</value> + </data> <data name="IDS_POTION_MOVESPEED_POSTFIX"><value>de Rapidez</value> </data> <data name="IDS_POTION_MOVESLOWDOWN_POSTFIX"><value>de Lentidão</value> @@ -3852,6 +4530,14 @@ Deseja instalar o pacote de combinações ou o pacote de texturas agora?</value> </data> <data name="IDS_POTION_POISON_POSTFIX"><value>de Veneno</value> </data> +<data name="IDS_POTION_WITHER_POSTFIX"><value>da Decadência</value> + </data> +<data name="IDS_POTION_HEALTHBOOST_POSTFIX"><value>do Reforço de Saúde</value> + </data> +<data name="IDS_POTION_ABSORPTION_POSTFIX"><value>da Absorção</value> + </data> +<data name="IDS_POTION_SATURATION_POSTFIX"><value>da Saturação</value> + </data> <data name="IDS_POTION_POTENCY_0"><value></value> </data> <data name="IDS_POTION_POTENCY_1"><value>II</value> @@ -3948,6 +4634,22 @@ Deseja instalar o pacote de combinações ou o pacote de texturas agora?</value> </data> <data name="IDS_POTION_DESC_POISON"><value>Reduz a saúde dos jogadores, animais e monstros afetados com o tempo.</value> </data> +<data name="IDS_POTION_EFFECTS_WHENDRANK"><value>Quando aplicado:</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_HORSE_JUMPSTRENGTH"><value>Força de pulo para o cavalo</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_ZOMBIE_SPAWNREINFORCEMENTS"><value>Reforços Zumbis</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_MAXHEALTH"><value>Saúde Máxima</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_FOLLOWRANGE"><value>Limite de acomp. pelas criaturas</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_KNOCKBACKRESISTANCE"><value>Resistência a empurrão</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_MOVEMENTSPEED"><value>Velocidade</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_ATTACKDAMAGE"><value>Dano de ataque</value> + </data> <data name="IDS_ENCHANTMENT_DAMAGE_ALL"><value>Nitidez </value> </data> <data name="IDS_ENCHANTMENT_DAMAGE_UNDEAD"><value>Atacar</value> @@ -4038,7 +4740,7 @@ Deseja instalar o pacote de combinações ou o pacote de texturas agora?</value> </data> <data name="IDS_DESC_POTATO_BAKED"><value>Restaura 3{*ICON_SHANK_01*}. Criado ao cozinhar uma batata na fornalha.</value> </data> -<data name="IDS_DESC_POTATO_POISONOUS"><value>Restaura 1{*ICON_SHANK_01*}, ou pode ser cozinhado em uma fornalha. Pode ser plantado na fazenda. Comer isso pode te envenenar.</value> +<data name="IDS_DESC_POTATO_POISONOUS"><value>Restaura 1{*ICON_SHANK_01*} Comer isso pode te envenenar.</value> </data> <data name="IDS_DESC_CARROT_GOLDEN"><value>Restaura 3{*ICON_SHANK_01*}. Criado com uma cenoura e barras de ouro.</value> </data> diff --git a/Minecraft.Client/Common/Media/pt-PT/4J_strings.resx b/Minecraft.Client/Common/Media/pt-PT/4J_strings.resx index a612c335..ab38c1c5 100644 --- a/Minecraft.Client/Common/Media/pt-PT/4J_strings.resx +++ b/Minecraft.Client/Common/Media/pt-PT/4J_strings.resx @@ -73,11 +73,11 @@ </data> <data name="IDS_PRO_NOTONLINE_TITLE"><value>Perfil de jogador offline</value> </data> -<data name="IDS_PRO_NOTONLINE_TEXT"><value>O jogo tem algumas funcionalidades que requerem um perfil de jogador ativo no Xbox Live, mas de momento estás offline.</value> +<data name="IDS_PRO_NOTONLINE_TEXT"><value>O jogo tem algumas funcionalidades que requerem um perfil de jogador ativo no Xbox LIVE, mas de momento estás offline.</value> </data> -<data name="IDS_PRO_XBOXLIVE_NOTIFICATION"><value>Esta funcionalidade requer um perfil de jogador ligado ao Xbox Live.</value> +<data name="IDS_PRO_XBOXLIVE_NOTIFICATION"><value>Esta funcionalidade requer um perfil de jogador ligado ao Xbox LIVE.</value> </data> -<data name="IDS_PRO_NOTONLINE_ACCEPT"><value>Ligar ao Xbox Live</value> +<data name="IDS_PRO_NOTONLINE_ACCEPT"><value>Ligar ao Xbox LIVE</value> </data> <data name="IDS_PRO_NOTONLINE_DECLINE"><value>Continuar a jogar offline</value> </data> @@ -100,7 +100,7 @@ <data name="IDS_PRO_UNLOCKGAME_TITLE"><value>Desbloquear Jogo Completo</value> </data> <data name="IDS_PRO_UNLOCKGAME_TEXT"><value>Esta é a versão de avaliação do Minecraft. Se tivesses o jogo completo, terias acabado de ganhar um feito! -Desbloqueia o jogo completo para experimentares a diversão do Minecraft e para jogares com os teus amigos em todo o mundo através do Xbox Live. +Desbloqueia o jogo completo para experimentares a diversão do Minecraft e para jogares com os teus amigos em todo o mundo através do Xbox LIVE. Queres desbloquear o jogo completo?</value> </data> <data name="IDS_PRO_PROFILEPROBLEM_TEXT"><value>Estás a ser reencaminhado para o menu principal devido a um problema de leitura do teu perfil.</value> diff --git a/Minecraft.Client/Common/Media/pt-PT/strings.resx b/Minecraft.Client/Common/Media/pt-PT/strings.resx index 132c30f2..6fee7199 100644 --- a/Minecraft.Client/Common/Media/pt-PT/strings.resx +++ b/Minecraft.Client/Common/Media/pt-PT/strings.resx @@ -156,7 +156,7 @@ Se estiveres a segurar um objeto, usa{*CONTROLLER_ACTION_USE*} para o utilizares </data> <data name="IDS_HOW_TO_PLAY_HUD"><value>{*T3*}INSTRUÇÕES DE JOGO : MOSTRADOR SUPERIOR{*ETW*}{*B*}{*B*} O MOSTRADOR SUPERIOR apresenta informação sobre o teu estado; a tua saúde, o oxigénio que te resta quando estás debaixo de água, o teu nível de fome (tens de comer para reabasteceres) e a armadura, caso estejas a usar alguma. Se perderes saúde, mas tiveres uma barra de comida com 9 ou mais{*ICON_SHANK_01*}, a tua saúde será imediatamente reabastecida. Ao comeres, reabasteces a barra de comida.{*B*} -Aqui também é mostrada a Barra de Experiência, com um valor numérico que mostra o nível de Experiência, e a barra que indica quantos Pontos de Experiência te faltam para subires de nível. Ganhas Pontos de Experiência recolhendo os Orbes de Experiência que os habitantes deixam cair quando morrem, ao escavar certos tipos de blocos, ao criar animais, ao pescar e ao fundir minério na fornalha.{*B*} +Aqui também é mostrada a Barra de Experiência, com um valor numérico que mostra o nível de Experiência, e a barra que indica quantos Pontos de Experiência te faltam para subires de nível. Ganhas Pontos de Experiência recolhendo os Orbes de Experiência que os habitantes deixam cair quando morrem, ao escavar certos tipos de blocos, ao criar animais, ao pescar e ao fundir minério na fornalha.{*B*}{*B*} Também apresenta os objetos disponíveis para usares. Usa{*CONTROLLER_ACTION_LEFT_SCROLL*} e{*CONTROLLER_ACTION_RIGHT_SCROLL*} para mudares o objeto que estás a segurar.</value> </data> <data name="IDS_HOW_TO_PLAY_INVENTORY"><value>{*T3*}INSTRUÇÕES DE JOGO : INVENTÁRIO{*ETW*}{*B*}{*B*} @@ -233,7 +233,7 @@ Quando é colocada uma Espada, Arco, Machado, Picareta, Pá, Armadura ou Livro n Se não tiveres Níveis de Experiência suficientes para usar alguns destes, o custo surgirá a vermelho, caso contrário surgirá a verde.{*B*}{*B*} O feitiço aplicado é selecionado aleatoriamente com base no custo apresentado.{*B*}{*B*} Se a Mesa de Feitiços estiver rodeada de Estantes (até um máximo de 15 Estantes), com um bloco de intervalo entre a Estante e a Mesa de Feitiços, o poder dos feitiços irá aumentar e ver-se-ão glifos misteriosos a sair do livro na Mesa de Feitiços.{*B*}{*B*} -Todos os ingredientes para uma Mesa de Feitiços podem ser encontrados nas aldeias de um mundo, ou escavando ou cultivando no mundo.{*B*} +Todos os ingredientes para uma Mesa de Feitiços podem ser encontrados nas aldeias de um mundo, ou escavando ou cultivando no mundo.{*B*}{*B*} Os Livros de Feitiços são usados na Bigorna para aplicar feitiços a itens. Isto dá-te maior controlo sobre os feitiços que gostarias de ter nos teus itens.{*B*} </value> </data> @@ -282,7 +282,7 @@ No modo de voo, podes manter premido{*CONTROLLER_ACTION_JUMP*} para subires e{*C </data> <data name="IDS_HOW_TO_PLAY_HOSTOPTIONS"><value>{*T3*}INSTRUÇÕES DE JOGO : OPÇÕES DE ANFITRIÃO E JOGADOR{*ETW*}{*B*}{*B*} -{*T1*}Opções de jogo{*ETW*}{*B*} +{*T1*}Opções de Jogo{*ETW*}{*B*} Ao carregar ou criar um mundo, prime o botão "Mais Opções" para abrir um menu que te dá maior controlo sobre o teu jogo.{*B*}{*B*} {*T2*}Jogador vs. Jogador{*ETW*}{*B*} @@ -300,6 +300,27 @@ Ao carregar ou criar um mundo, prime o botão "Mais Opções" para abrir um menu {*T2*}Privilégios de Anfitrião{*ETW*}{*B*} Quando ativada, o anfitrião pode ativar a sua capacidade de voar, desativar a exaustão e tornar-se invisível a partir do menu do jogo. {*DISABLES_ACHIEVEMENTS*}{*B*}{*B*} + {*T2*}Ciclo da Luz do Dia{*ETW*}{*B*} + Quando desativada, a hora do dia não muda.{*B*}{*B*} + + {*T2*}Manter Inventário{*ETW*}{*B*} + Quando ativada, os jogadores mantêm o inventário quando morrem.{*B*}{*B*} + + {*T2*}Geração de Criaturas{*ETW*}{*B*} + Quando desativada, as criaturas não se geram naturalmente.{*B*}{*B*} + + {*T2*}Perturbação de Criaturas{*ETW*}{*B*} + Quando desativada, impede que monstros e animais mudem blocos (por exemplo, explosões de Creeper não destroem blocos e as Ovelhas não comem Erva) ou apanhem objetos.{*B*}{*B*} + + {*T2*}Saques de Criaturas{*ETW*}{*B*} + Quando desativada, os monstros e os animais não deixam cair saques (por exemplo, os Creepers não deixam cair pólvora).{*B*}{*B*} + + {*T2*}Queda de Peças{*ETW*}{*B*} + Quando desativada, os blocos não deixam cair objetos quando são destruídos (por exemplo, os blocos de Pedra não deixam cair Pedra Arredondada).{*B*}{*B*} + + {*T2*}Regeneração Natural{*ETW*}{*B*} + Quando desativada, os jogadores não regeneram naturalmente a sua saúde.{*B*}{*B*} + {*T1*}Opções de Criação de Mundos{*ETW*}{*B*} Ao criar um novo mundo, existem opções adicionais.{*B*}{*B*} @@ -343,24 +364,26 @@ Para modificar os privilégios de um jogador, seleciona o nome e prime{*CONTROLL Quando esta opção está ativada, o jogador pode alterar os privilégios dos outros jogadores (exceto o anfitrião) se "Confiar Jogadores" estiver desativada, expulsar jogadores e ativar ou desativar a propagação de fogo e as explosões de TNT.{*B*}{*B*} {*T2*}Expulsar Jogador{*ETW*}{*B*} - Selecionar esta opção faz com que jogadores que não estejam na mesma consola {*PLATFORM_NAME*} que o anfitrião sejam eliminados do jogo. Os jogadores expulsos não poderão voltar a participar no jogo até que este seja reiniciado.{*B*}{*B*} + {*KICK_PLAYER_DESCRIPTION*}{*B*}{*B*} {*T1*}Opções de Jogador Anfitrião{*ETW*}{*B*} Se "Privilégios de Anfitrião" estiver ativada, o jogador anfitrião pode modificar alguns dos seus privilégios. Para modificar os privilégios de um jogador, seleciona o nome e prime{*CONTROLLER_VK_A*} para abrir o menu de privilégios do jogador, onde podes usar as seguintes opções.{*B*}{*B*} {*T2*}Pode Voar{*ETW*}{*B*} Quando esta opção está ativada, o jogador pode voar. Esta opção só é relevante no modo Sobrevivência, uma vez que todos os jogadores podem voar no modo Criativo.{*B*}{*B*} - + {*T2*}Desativar Exaustão{*ETW*}{*B*} Esta opção afeta apenas o modo Sobrevivência. Quando ativada, as atividades físicas (caminhar/correr/saltar, etc.) não diminuem a barra de comida. No entanto, se o jogador for ferido, a barra de comida irá diminuir lentamente enquanto o jogador estiver a recuperar.{*B*}{*B*} - + {*T2*}Invisível{*ETW*}{*B*} Quando esta opção está ativada, o jogador não pode ser visto pelos outros jogadores e é invulnerável.{*B*}{*B*} - - {*T2*}Pode Teletransportar{*ETW*}{*B*} + + {*T2*}Pode Teletransportar{*ETW*}{*B*} Permite que o jogador se transporte ou transporte outros jogadores até si ou até outros jogadores no mundo. </value> </data> +<data name="IDS_KICK_PLAYER_DESCRIPTION"><value>Selecionar esta opção fará com que os jogadores que não estão na mesma consola {*PLATFORM_NAME*} que o anfitrião sejam expulsos do jogo, juntamente com outros jogadores na sua consola {*PLATFORM_NAME*}. Este jogador não poderá voltar ao jogo até este ser reiniciado.</value> + </data> <data name="IDS_HOW_TO_PLAY_NEXT"><value>Página Seguinte</value> </data> <data name="IDS_HOW_TO_PLAY_PREV"><value>Página Anterior</value> @@ -383,7 +406,7 @@ Se "Privilégios de Anfitrião" estiver ativada, o jogador anfitrião pode modif </data> <data name="IDS_HOW_TO_PLAY_MENU_BREEDANIMALS"><value>Animais de Criação</value> </data> -<data name="IDS_HOW_TO_PLAY_MENU_BREWING"><value>Preparação de Poções</value> +<data name="IDS_HOW_TO_PLAY_MENU_BREWING"><value>Poções</value> </data> <data name="IDS_HOW_TO_PLAY_MENU_ENCHANTMENT"><value>Feitiço</value> </data> @@ -426,60 +449,92 @@ pelo que facilmente se juntarão a ti. </data> <data name="IDS_HOW_TO_PLAY_WHATSNEW"><value> {*T3*}Alterações e Adições{*ETW*}{*B*}{*B*} -- Novos objetos - Esmeralda, Minério de Esmeralda, Bloco de Esmeralda, Baú Ender, Gancho de Armadilha, Maçã Dourada Enfeitiçada, Bigorna, Vaso de Flores, Muros de Pedra Arredondada, Muros de Pedra Arredondada com Musgo, Pintura de Wither, Batata, Batata Cozida, Batata Venenosa, Cenoura, Cenoura Dourada, Cenoura num Pau, -Tarte de Abóbora, Poção de Visão Nocturna, Poção de Invisibilidade, Quartzo do Submundo, Minério de Quartzo do Submundo, Bloco de Quartzo, Placa de Quartzo, Escada de Quartzo, Bloco de Quartzo Esculpido, Bloco Pilar de Quartzo, Livro de Feitiços, Alcatifa.{*B*} -- Novas receitas para Grés Suave e Grés Esculpido.{*B*} -- Novos Habitantes - Aldeões Mortos-Vivos.{*B*} -- Novas funcionalidades de geração de terreno - Templos do Deserto, Aldeias do Deserto, Templos da Selva.{*B*} -- Trocas com aldeões.{*B*} -- Interface Bigorna.{*B*} -- Pode tingir armadura de cabedal.{*B*} -- Pode tingir coleiras de lobo.{*B*} -- Pode montar um porco e controlá-lo com uma Cenoura num Pau.{*B*} -- Conteúdo de Baú Bónus atualizado com mais objetos.{*B*} -- Alterada colocação de meios blocos e outros blocos em meios blocos.{*B*} -- Alterada colocação de placas e escadas invertidas.{*B*} -- Adicionadas profissões de aldeões diferentes.{*B*} -- Aldeões gerados a partir de ovo de geração terão uma profissão aleatória.{*B*} -- Adicionada colocação lateral de tronco.{*B*} -- Fornalhas podem usar ferramentas de madeira como combustível.{*B*} -- Painéis de Gelo e Vidro podem ser recolhidos com ferramentas enfeitiçadas com toque de seda.{*B*} -- Botões de Madeira e Placas de Pressão de Madeira podem ser ativados com Flechas.{*B*} -- Habitantes do Submundo podem ser gerados no Mundo Superior a partir de Portais.{*B*} -- Creepers e Aranhas são agressivos para com o último jogador que os tenha atingido.{*B*} -- Os habitantes no modo Criativo tornam-se novamente neutros após um curto período.{*B*} -- Remover ricochete aquando de afogamento.{*B*} -- As portas partidas por mortos-vivos apresentam danos.{*B*} -- Gelo derrete no Submundo.{*B*} -- Caldeirões enchem-se quando ficam à chuva.{*B*} -- Pistões demoram o dobro do tempo a atualizar.{*B*} -- Porco larga Sela quando é morto (se tiver sela).{*B*} -- Cor do céu alterada no Fim.{*B*} -- Corda pode ser colocada (para Armadilhas).{*B*} -- Chuva escorre das folhas.{*B*} -- Alavancas podem ser colocadas no fundo dos blocos.{*B*} -- TNT causa danos variáveis consoante a definição de dificuldade.{*B*} -- Receita de livro alterada.{*B*} -- Barcos partem Nenúfares, em vez de Nenúfares partirem Barcos.{*B*} -- Porcos largam mais Costeletas.{*B*} -- Slimes reproduzem-se menos em mundos Superplanos.{*B*} -- Dano de Creeper variável consoante a definição de dificuldade, mais ricochete.{*B*} -- Corrigida a não abertura dos maxilares dos Endermen.{*B*} -- Adicionado teletransporte de jogadores (usando o menu BACK do jogo).{*B*} -- Novas Opções Anfitrião para voar, invisibilidade e invulnerabilidade para jogadores remotos.{*B*} -- Novos tutoriais do Mundo Tutorial para novos itens e funcionalidades.{*B*} -- Posições dos Baús de Discos de Música atualizadas no Mundo Tutorial.{*B*} +- Novos objetos adicionados - Barro Endurecido, Barro Manchado, Bloco de Carvão, Fardo de Palha, Carril Ativador, Bloco de Redstone, Sensor de Luz do Dia, Soltador, Funil, Vagoneta com Funil, Vagoneta com TNT, Comparador de Redstone, Placa de Pressão Ponderada, Farol, Baú Preso, Foguete de Fogo de Artifício, Estrela de Fogo de Artifício, Estrela do Submundo, Corda de Conduzir, Armadura de Cavalo, Etiqueta, Ovo de Geração de Cavalo{*B*} +- Novas Criaturas adicionadas - Cérbero, Esqueletos de Cérbero, Bruxas, Morcegos, Cavalos, Burros e Mulas{*B*} +- Novas funcionalidades de geração de terreno - Cabanas de Bruxa.{*B*} +- Adicionada interface de Farol.{*B*} +- Adicionada interface de Cavalo.{*B*} +- Adicionada interface de Funil.{*B*} +- Adicionado Fogo de Artifício - a interface de Fogo de Artifício pode ser acedida a partir da Mesa de Criação quando tens os ingredientes para criar uma Estrela de Fogo de Artifício ou um Foguete de Fogo de Artifício.{*B*} +- Adicionado 'Modo Aventura' - Só podes quebrar blocos com as ferramentas corretas.{*B*} +- Adicionados imensos sons novos.{*B*} +- Habitantes, objetos e projéteis agora passam através de portais.{*B*} +- Os Repetidores podem agora ser trancados alimentando a sua lateral com outro Repetidor.{*B*} +- Mortos-vivos e Esqueletos podem agora gerar-se com diferentes armas e armaduras.{*B*} +- Novas mensagens de morte.{*B*} +- Nomeia as criaturas com uma Etiqueta, e dá novos nomes a contentores para mudar o título quando se abre o menu.{*B*} +- O Pó de Ossos já não faz tudo crescer instantaneamente até ao tamanho máximo, e passa a fazê-lo por fases de forma aleatória.{*B*} +- Um sinal de Redstone que descreve os conteúdos dos Baús, dos Postos de Poções, dos Distribuidores e das Jukeboxes pode ser detetado colocando um Comparador de Redstone diretamente contra eles.{*B*} +- Os Distribuidores podem ficar virados em qualquer direção.{*B*} +- Comer uma Maçã Dourada dá ao jogador uma saúde de "absorção" adicional durante um curto período.{*B*} +- Quanto mais tempo permaneceres numa zona, mais difíceis serão os monstros que se geram nessa zona.{*B*}</value> +</data> +<data name="IDS_TITLEUPDATE"><value>{*ETB*}Bem-vindo de volta! Podes não ter reparado, mas o Minecraft foi atualizado.{*B*}{*B*} +Há muitas funcionalidades novas para explorares com os teus amigos. Aqui ficam algumas. Lê e depois diverte-te!{*B*}{*B*} +{*T1*}Novos Objetos{*ETB*} - Barro Endurecido, Barro Manchado, Bloco de Carvão, Fardo de Palha, Carril Ativador, Bloco de Redstone, Sensor de Luz do Dia, Soltador, Funil, Vagoneta com Funil, Vagoneta com TNT, Comparador de Redstone, Placa de Pressão Ponderada, Farol, Baú Preso, Foguete de Fogo de Artifício, Estrela de Fogo de Artifício, Estrela do Submundo, Corda de Conduzir, Armadura de Cavalo, Etiqueta, Ovo de Geração de Cavalo{*B*}{*B*} +{*T1*}Novas Criaturas{*ETB*} - Cérbero, Esqueletos de Cérbero, Bruxas, Morcegos, Cavalos, Burros e Mulas{*B*}{*B*} +{*T1*}Novas Funcionalidades{*ETB*} - Domestica e cavalga um cavalo, cria fogo de artifício e dá espetáculo, nomeia animais e monstros com uma Etiqueta, cria circuitos de Redstone mais avançados, e novas Opções de Anfitrião para ajudar a controlar aquilo que os convidados podem fazer no teu mundo!{*B*}{*B*} +{*T1*}Novo Mundo Tutorial{*ETB*} – Aprende a usar as funcionalidades antigas e recentes no Mundo Tutorial. Vê se consegues descobrir todos os Discos de Música secretos escondidos no mundo!{*B*}{*B*} </value> </data> -<data name="IDS_TITLEUPDATE"><value>{*ETB*}Bem-vindo de volta! Podes não ter reparado, mas o Minecraft sofreu alterações.{*B*}{*B*} -Há muitas novas funcionalidades para jogares com os teus amigos. Aqui ficam algumas. Lê e depois diverte-te!{*B*}{*B*} -{*T1*}Novos objetos{*ETB*} - Esmeralda, Minério de Esmeralda, Bloco de Esmeralda, Baú Ender, Gancho de Armadilha, Maçã Dourada Enfeitiçada, Bigorna, Vaso de Flores, Muros de Pedra Arredondada, Muros de Pedra Arredondada com Musgo, Pintura de Wither, Batata, Batata Cozida, Batata Venenosa, Cenoura, Cenoura Dourada, Cenoura num Pau, -Tarte de Abóbora, Poção de Visão Nocturna, Poção de Invisibilidade, Quartzo do Submundo, Minério de Quartzo do Submundo, Bloco de Quartzo, Placa de Quartzo, Escada de Quartzo, Bloco de Quartzo Esculpido, Bloco Pilar de Quartzo, Livro de Feitiços, Alcatifa.{*B*}{*B*} - {*T1*}Novos Habitantes{*ETB*} - Aldeões Mortos-Vivos.{*B*}{*B*} -{*T1*}Novas Funcionalidades{*ETB*} - Troca com aldeões, repara ou enfeitiça armas e ferramentas usando a Bigorna, armazena objetos num Baú Ender, controla um porco enquanto o montas usando uma Cenoura num Pau!{*B*}{*B*} -{*T1*}Novos Mini-Tutoriais{*ETB*} – Aprende a usar as novas funcionalidades no Mundo Tutorial!{*B*}{*B*} -{*T1*}Novos 'Easter Eggs'{*ETB*} – Mudámos de sítio todos os Discos de Música secretos no Mundo Tutorial. Vê se consegues voltar a encontrá-los!{*B*}{*B*} -</value> +<data name="IDS_HOW_TO_PLAY_MENU_HORSES"><value>Cavalos</value> +</data> +<data name="IDS_HOW_TO_PLAY_HORSES"><value>{*T3*}INSTRUÇÕES DE JOGO: CAVALOS{*ETW*}{*B*}{*B*} +Os Cavalos e os Burros estão sobretudo nas planícies. As Mulas são descendentes de um Burro e de um Cavalo, mas são inférteis.{*B*} +Todos os Cavalos, Burros e Mulas adultos podem ser montados. Porém, só os Cavalos podem ter armadura, e só as Mulas e os Burros podem ser equipados com alforjes para transportar objetos.{*B*}{*B*} +Os Cavalos, os Burros e as Mulas têm de ser domesticados antes de poderem ser usados. Para domesticar um cavalo, é preciso montá-lo e conseguir ficar em cima dele enquanto ele tenta atirar o jogador para o chão.{*B*} +Quando surgem Corações de Amor à volta do cavalo, ele está domesticado e já não tentará atirar o jogador para o chão. Para guiar um cavalo, é preciso equipá-lo com uma Sela.{*B*}{*B*} +Podes comprar Selas aos aldeões ou encontrá-las dentro de Baús escondidos pelo mundo.{*B*} +Os Burros e Mulas domesticados podem receber alforjes se lhes prenderes um Baú. Poderás depois aceder aos alforjes enquanto montas ou quando te aproximas furtivamente do animal.{*B*}{*B*} +Os Cavalos e os Burros (as Mulas não) podem ser procriados como os outros animais, usando Maçãs Douradas ou Cenouras Douradas.{*B*} +Os potros tornam-se cavalos adultos ao fim de algum tempo, mas podes acelerar o processo alimentando-os com Trigo ou Feno.{*B*} + </value> +</data> +<data name="IDS_HOW_TO_PLAY_MENU_BEACONS"><value>Faróis</value> +</data> +<data name="IDS_HOW_TO_PLAY_BEACONS"><value>{*T3*}INSTRUÇÕES DE JOGO: FARÓIS{*ETW*}{*B*}{*B*} +Os Faróis Ativos projetam um feixe de luz brilhante para o céu e atribuem poderes a jogadores próximos.{*B*} +São criados a partir de Vidro, Obsidiana e Estrelas do Submundo, que podem ser obtidos derrotando o Cérbero.{*B*}{*B*} +Os Faróis têm de ser colocados de modo a apanhar sol durante o dia. Eles têm de ser colocados em Pirâmides de Ferro, Ouro, Esmeralda ou Diamante.{*B*} +O material do Farol em cima do qual este é colocado não tem qualquer efeito na sua potência.{*B*}{*B*} +No menu do Farol podes selecionar um poder principal para o teu Farol. Quantos mais camadas tiver a tua pirâmide, mais poderes terás à escolha.{*B*} +Um Farol numa pirâmide com pelo menos quatro camadas também te permite escolher entre o poder secundário de Regeneração ou um poder principal mais forte.{*B*}{*B*} +Para definir os poderes do teu Farol tens de sacrificar uma Esmeralda, um Diamante, Lingotes de Ferro ou Ouro na ranhura de pagamento.{*B*} +Uma vez definidos, os poderes irão emanar indefinidamente do Farol.{*B*} + </value> +</data> +<data name="IDS_HOW_TO_PLAY_MENU_FIREWORKS"><value>Fogo de artifício</value> +</data> +<data name="IDS_HOW_TO_PLAY_FIREWORKS"><value>{*T3*}INSTRUÇÕES DE JOGO: FOGO DE ARTIFÍCIO{*ETW*}{*B*}{*B*} +O Fogo de Artifício é um objeto decorativo que pode ser lançado à mão ou a partir de Distribuidores. Pode ser criado usando Papel, Pólvora e, opcionalmente, algumas Estrelas de Fogo de Artifício.{*B*} +As cores, o desaparecimento, a forma, o tamanho e os efeitos (como os rastos e a cintilância) das Estrelas de Fogo de Artifício podem ser personalizados incluindo ingredientes adicionais no momento da criação.{*B*}{*B*} +Para criar um Fogo de Artifício, coloca Pólvora e Papel na grelha de criação de 3x3 que aparece acima do teu inventário.{*B*} +Opcionalmente, podes colocar múltiplas Estrelas de Fogo de Artifício na grelha para as adicionar ao Fogo de Artifício.{*B*} +Preencher mais ranhuras na grelha de criação com Pólvora aumenta a altura a que as Estrelas de Fogo de Artifício vão explodir.{*B*}{*B*} +Podes então retirar o Fogo de Artifício criado da ranhura de saída.{*B*}{*B*} +As Estrelas de Fogo de Artifício podem ser criadas colocando Pólvora e Tinta na grelha de criação.{*B*} + - A Tinta definirá a cor da explosão da Estrela de Fogo de Artifício.{*B*} + - A forma da Estrela de Fogo de Artifício é definida adicionando uma Carga de Fogo, uma Pepita de Ouro, uma Pena ou uma Cabeça de Criatura.{*B*} + - Um rasto ou uma cintilância podem ser adicionados usando Diamantes ou Pó de Glowstone.{*B*}{*B*} +Depois de ser criada uma Estrela de Fogo de Artifício, podes definir a cor de desaparecimento da Estrela de Fogo de Artifício criando-a com Tinta. + </value> + </data> +<data name="IDS_HOW_TO_PLAY_MENU_HOPPERS"><value>Funis</value> +</data> +<data name="IDS_HOW_TO_PLAY_HOPPERS"><value>{*T3*}INSTRUÇÕES DE JOGO: FUNIS{*ETW*}{*B*}{*B*} +Os Funis são usados para inserir ou remover objetos de contentores, e para recolher automaticamente objetos atirados a eles.{*B*} +Eles podem afetar Postos de Poções, Baús, Distribuidores, Soltadores, Vagonetas com Baús, Vagonetas com Funis, bem como outros Funis.{*B*}{*B*} +Os Funis vão tentar continuamente sugar objetos de um contentor adequado colocado acima deles. Também vão tentar inserir objetos armazenados num contentor de destino.{*B*} +Se um Funil for alimentado por Redstone tornar-se-á inativo e parará de sugar e de inserir objetos.{*B*}{*B*} +Um Funil aponta na direção em que tenta colocar objetos. Para levar um Funil a apontar para um determinado bloco, coloca-o frente a esse bloco enquanto andas furtivamente.{*B*} + </value> +</data> +<data name="IDS_HOW_TO_PLAY_MENU_DROPPERS"><value>Soltadores</value> +</data> +<data name="IDS_HOW_TO_PLAY_DROPPERS"><value>{*T3*}INSTRUÇÕES DE JOGO: SOLTADORES{*ETW*}{*B*}{*B*} +Quando alimentados por Redstone, os Soltadores vão largar no chão um objeto ao acaso que contenham. Usa {*CONTROLLER_ACTION_USE*} para abrir o Soltador e depois podes carregar o Soltador com objetos do teu inventário.{*B*} +Se o Soltador estiver perante um Baú ou outro tipo de Contentor, o objeto será colocado aí e não no chão. Podes criar longas cadeias de Soltadores para transportar objetos ao longo de um caminho. Para que isto funcione, eles terão de ser, alternadamente, ligados e desligados. + </value> </data> <data name="IDS_DESC_SWORD"><value>Provoca mais danos do que com a mão.</value> </data> @@ -553,7 +608,7 @@ Tarte de Abóbora, Poção de Visão Nocturna, Poção de Invisibilidade, Quartz </data> <data name="IDS_DESC_SLAB"><value>Utilizado para criar escadas compridas. Duas placas colocadas uma sobre a outra criam um bloco de placa dupla de tamanho normal.</value> </data> -<data name="IDS_DESC_HALFSLAB"><value>Utilizado como escadas longas. Duas placas colocadas uma sobre a outra irão criar um bloco de placas duplo de tamanho normal.</value> +<data name="IDS_DESC_HALFSLAB"><value>Utilizado para criar escadas compridas. Duas placas colocadas uma sobre a outra criam um bloco de placa dupla de tamanho normal.</value> </data> <data name="IDS_DESC_TORCH"><value>Utilizadas para criar luz. As tochas também derretem a neve e o gelo.</value> </data> @@ -606,10 +661,36 @@ As cores da cama são sempre as mesmas, independentemente das cores da lã usada </data> <data name="IDS_DESC_MAP"><value>Quando seguras no mapa, poderás ver a imagem de uma área explorada. Pode ser utilizado para descobrir caminhos.</value> </data> +<data name="IDS_DESC_MAP_EMPTY"><value>Quando se usa torna-se um mapa da parte do mundo em que estás, e vai-se preenchendo à medida que exploras.</value> + </data> <data name="IDS_DESC_BOW"><value>Utilizado para ataques à distância com setas.</value> </data> <data name="IDS_DESC_ARROW"><value>Utilizadas como munição para os arcos.</value> </data> +<data name="IDS_DESC_NETHER_STAR"><value>Largado pelo Cérbero, usado no fabrico de Faróis.</value> +</data> +<data name="IDS_DESC_FIREWORKS"><value>Quando ativados, criam explosões coloridas. Cor, efeito, forma e desaparecimento são determinados pela Estrela de Fogo de Artifício usada quando é criado o Fogo de Artifício.</value> +</data> +<data name="IDS_DESC_FIREWORKS_CHARGE"><value>Usada para determinar cor, efeito e forma de um Fogo de Artifício.</value> +</data> +<data name="IDS_DESC_COMPARATOR"><value>Usado em circuitos Redstone para manter, comparar ou subtrair a força do sinal, ou para medir determinados estados de blocos.</value> +</data> +<data name="IDS_DESC_MINECART_TNT"><value>É um tipo de Vagoneta que atua como bloco de TNT móvel.</value> +</data> +<data name="IDS_DESC_DAYLIGHT_DETECTOR"><value>É um bloco que produz um sinal Redstone com base na luz solar (ou na ausência desta).</value> +</data> +<data name="IDS_DESC_MINECART_HOPPER"><value>É um tipo de Vagoneta especial que funciona de modo similar a um Funil. Recolhe objetos que estão nos carris e nos contentores acima.</value> +</data> +<data name="IDS_DESC_IRON_HORSE_ARMOR"><value>Um tipo especial de Armadura que pode ser colocada num cavalo. Fornece 5 de Armadura.</value> +</data> +<data name="IDS_DESC_GOLD_HORSE_ARMOR"><value>Um tipo especial de Armadura que pode ser colocada num cavalo. Fornece 7 de Armadura.</value> +</data> +<data name="IDS_DESC_DIAMOND_HORSE_ARMOR"><value>Um tipo especial de Armadura que pode ser colocada num cavalo. Fornece 11 de Armadura.</value> +</data> +<data name="IDS_DESC_LEAD"><value>Usado para atrelar criaturas ao jogador ou a postes de Vedação.</value> +</data> +<data name="IDS_DESC_NAME_TAG"><value>Utilizada para nomear criaturas no mundo.</value> +</data> <data name="IDS_DESC_BREAD"><value>Restitui 2,5{*ICON_SHANK_01*}.</value> </data> <data name="IDS_DESC_CAKE"><value>Restitui 1{*ICON_SHANK_01*}. Podes usar até 6 vezes.</value> @@ -628,7 +709,7 @@ As cores da cama são sempre as mesmas, independentemente das cores da lã usada </data> <data name="IDS_DESC_BEEF_COOKED"><value>Restitui 4{*ICON_SHANK_01*}. Cria-se cozinhando bife cru numa fornalha.</value> </data> -<data name="IDS_DESC_PORKCHOP_RAW"><value>Restituem 1,5{*ICON_SHANK_01*} ou podem ser cozinhadas numa fornalha.</value> +<data name="IDS_DESC_PORKCHOP_RAW"><value>Restitui 1,5{*ICON_SHANK_01*} ou pode ser cozinhado numa fornalha.</value> </data> <data name="IDS_DESC_PORKCHOP_COOKED"><value>Restituem 4{*ICON_SHANK_01*}. Criadas ao cozinhar costeletas de porco cruas numa fornalha.</value> </data> @@ -646,7 +727,7 @@ As cores da cama são sempre as mesmas, independentemente das cores da lã usada </data> <data name="IDS_DESC_LEVER"><value>Utilizada para enviar uma descarga elétrica ao ligar e desligar. Fica ligada ou desligada até ser premida novamente.</value> </data> -<data name="IDS_DESC_REDSTONETORCH"><value>Envia constantemente uma descarga elétrica ou pode ser utilizada como receptor/transmissor quando ligada ao lado de um bloco. +<data name="IDS_DESC_REDSTONETORCH"><value>Envia constantemente uma descarga elétrica ou pode ser utilizada como recetor/transmissor quando ligada ao lado de um bloco. Pode também ser utilizada para iluminação reduzida.</value> </data> <data name="IDS_DESC_REDSTONEREPEATER"><value>Utilizado em circuitos de Redstone como repetidor, retardador e/ou díodo.</value> @@ -661,7 +742,7 @@ Pode também ser utilizada para iluminação reduzida.</value> </data> <data name="IDS_DESC_POWEREDRAIL"><value>Quando ativado, acelera as vagonetas que lhe passam por cima. Quando não está ativado, as vagonetas param.</value> </data> -<data name="IDS_DESC_DETECTORRAIL"><value>Funciona como uma Placa de Pressão (envia um sinal de Redstone quando ativado), mas só pode ser ativado por uma vagoneta.</value> +<data name="IDS_DESC_DETECTORRAIL"><value>Funciona como uma Placa de Pressão (envia um sinal de Redstone quando ativado), mas só pode ser ativado por uma Vagoneta.</value> </data> <data name="IDS_DESC_MINECART"><value>Utilizada para te transportar a ti, um animal ou um monstro pelos carris.</value> </data> @@ -822,7 +903,7 @@ A tinta pode também ser feita combinando tinta cinza com farinha de ossos, perm </data> <data name="IDS_DESC_BONE"><value>Recolhido ao matar um esqueleto. Pode ser usado para criar farinha de ossos e para domesticar lobos.</value> </data> -<data name="IDS_DESC_RECORD"><value>Recolhido quando um esqueleto mata um Creeper. Pode ser reproduzido numa jukebox.</value> +<data name="IDS_DESC_RECORD"><value>Recolhido quando um Esqueleto mata um Creeper. Pode ser reproduzido numa jukebox.</value> </data> <data name="IDS_DESC_WATER"><value>Extingue incêndios e ajuda as plantações a crescer. Pode ser recolhida num balde.</value> </data> @@ -932,102 +1013,160 @@ A tinta pode também ser feita combinando tinta cinza com farinha de ossos, perm </data> <data name="IDS_DESC_COCOA"><value>Pode ser colhido para recolher Grãos de Cacau.</value> </data> -<data name="IDS_DESC_SKULL"><value>As Cabeças de Mob podem ser colocadas como decoração ou usadas como máscara na ranhura de capacete.</value> +<data name="IDS_DESC_SKULL"><value>As Cabeças de Criatura podem ser colocadas como decoração ou usadas como máscara na ranhura de capacete.</value> </data> +<data name="IDS_DESC_COMMAND_BLOCK"><value>Utilizado para executar ordens.</value> + </data> +<data name="IDS_DESC_BEACON"><value>Projeta um feixe de luz para o céu e pode fornecer Efeitos de Estado a jogadores próximos.</value> + </data> +<data name="IDS_DESC_CHEST_TRAP"><value>Armazena blocos e objetos lá dentro. Coloca dois baús lado a lado para criar um baú maior com o dobro da capacidade. O baú preso também cria uma carga de Redstone quando aberto.</value> + </data> +<data name="IDS_DESC_WEIGHTED_PLATE_LIGHT"><value>Fornece uma carga de Redstone. A carga será mais forte se houver mais objetos na placa.</value> + </data> +<data name="IDS_DESC_WEIGHTED_PLATE_HEAVY"><value>Fornece uma carga de Redstone. A carga será mais forte se houver mais objetos na placa. Requer mais peso do que a placa leve.</value> + </data> +<data name="IDS_DESC_REDSTONE_BLOCK"><value>Usado como fonte de poder de Redstone. Pode voltar a ser transformado em Redstone.</value> + </data> +<data name="IDS_DESC_HOPPER"><value>Usado para apanhar objetos ou para transferi-los para dentro e para fora de contentores.</value> + </data> +<data name="IDS_DESC_ACTIVATOR_RAIL"><value>Um tipo de carril que pode ativar ou desativar Vagonetas com Funis e despoletar Vagonetas com TNT.</value> + </data> +<data name="IDS_DESC_DROPPER"><value>Usado para agarrar e soltar objetos, ou para empurrar objetos para outro contentor, quando recebe uma carga de Redstone.</value> + </data> +<data name="IDS_DESC_STAINED_CLAY"><value>Blocos coloridos criados através da aplicação de tinta em Barro Endurecido.</value> + </data> +<data name="IDS_DESC_HAY"><value>Pode ser dado como alimento a Cavalos, Burros ou Mulas para curar até 10 Corações. Acelera o crescimento dos potros.</value> + </data> +<data name="IDS_DESC_HARDENED_CLAY"><value>Criado através da fundição de Barro numa fornalha.</value> + </data> +<data name="IDS_DESC_STAINED_GLASS"><value>Fabricado a partir de vidro e de uma tinta.</value> + </data> +<data name="IDS_DESC_STAINED_GLASS_PANE"><value>Fabricado a partir de Vidro Manchado.</value> + </data> +<data name="IDS_DESC_COAL_BLOCK"><value>Uma forma compacta de armazenar Carvão. Pode ser usado como combustível numa Fornalha.</value> + </data> <data name="IDS_SQUID"><value>Lula</value> - </data> + </data> <data name="IDS_DESC_SQUID"><value>Solta sacos de tinta quando é morta.</value> - </data> + </data> <data name="IDS_COW"><value>Vaca</value> - </data> + </data> <data name="IDS_DESC_COW"><value>Solta cabedal quando é morta. Pode também ser ordenhada com um balde.</value> - </data> + </data> <data name="IDS_SHEEP"><value>Ovelha</value> - </data> + </data> <data name="IDS_DESC_SHEEP"><value>Solta lã quando é tosquiada (se ainda não tiver sido tosquiada). Pode ser pintada para que a sua lã ganhe uma cor diferente.</value> - </data> + </data> <data name="IDS_CHICKEN"><value>Galinha</value> - </data> + </data> <data name="IDS_DESC_CHICKEN"><value>Solta penas quando é morta e também põe ovos de forma aleatória.</value> - </data> + </data> <data name="IDS_PIG"><value>Porco</value> - </data> + </data> <data name="IDS_DESC_PIG"><value>Solta costeletas quando é morto. Pode ser montado utilizando uma sela.</value> - </data> + </data> <data name="IDS_WOLF"><value>Lobo</value> - </data> + </data> <data name="IDS_DESC_WOLF"><value>É dócil, mas, se o atacares, ele contra-ataca. Pode ser domado utilizando ossos, o que faz com que te siga e ataque tudo o que te atacar.</value> - </data> + </data> <data name="IDS_CREEPER"><value>Creeper</value> - </data> + </data> <data name="IDS_DESC_CREEPER"><value>Explode se te aproximares demasiado!</value> - </data> + </data> <data name="IDS_SKELETON"><value>Esqueleto</value> - </data> + </data> <data name="IDS_DESC_SKELETON"><value>Dispara setas contra ti. Solta setas quando é morto.</value> - </data> + </data> <data name="IDS_SPIDER"><value>Aranha</value> - </data> + </data> <data name="IDS_DESC_SPIDER"><value>Ataca-te quando te aproximas. Pode subir paredes. Solta fios quando é morta.</value> - </data> + </data> <data name="IDS_ZOMBIE"><value>Morto-vivo</value> - </data> + </data> <data name="IDS_DESC_ZOMBIE"><value>Ataca-te quando te aproximas.</value> - </data> + </data> <data name="IDS_PIGZOMBIE"><value>Pastor Morto-vivo</value> - </data> + </data> <data name="IDS_DESC_PIGZOMBIE"><value>Inicialmente dócil, ataca em grupos se for atacado.</value> - </data> + </data> <data name="IDS_GHAST"><value>Medusa</value> - </data> + </data> <data name="IDS_DESC_GHAST"><value>Dispara bolas flamejantes que explodem quando entram em contacto.</value> - </data> + </data> <data name="IDS_SLIME"><value>Slime</value> - </data> + </data> <data name="IDS_DESC_SLIME"><value>Divide-se em Slimes mais pequenos quando sofre danos.</value> - </data> + </data> <data name="IDS_ENDERMAN"><value>Enderman</value> - </data> + </data> <data name="IDS_DESC_ENDERMAN"><value>Ataca-te se olhares para ele. Consegue movimentar blocos.</value> - </data> + </data> <data name="IDS_SILVERFISH"><value>Peixe Prateado</value> - </data> + </data> <data name="IDS_DESC_SILVERFISH"><value>Atrai os Peixes Prateados escondidos quando atacado. Esconde-se nos blocos de pedra.</value> - </data> + </data> <data name="IDS_CAVE_SPIDER"><value>Aranha da Caverna</value> - </data> + </data> <data name="IDS_DESC_CAVE_SPIDER"><value>A sua mordidela é venenosa.</value> - </data> + </data> <data name="IDS_MUSHROOM_COW"><value>Vacogumelos</value> - </data> + </data> <data name="IDS_DESC_MUSHROOM_COW"><value>Usada com uma tigela para fazer guisado de cogumelos. Produz cogumelos e torna-se uma vaca normal quando tosquiada.</value> - </data> + </data> <data name="IDS_SNOWMAN"><value>Golem de Neve</value> - </data> + </data> <data name="IDS_DESC_SNOWMAN"><value>O Golem de Neve pode ser criado pelos jogadores com blocos de neve e uma abóbora. Enviam bolas de neve aos inimigos dos seus criadores.</value> - </data> + </data> <data name="IDS_ENDERDRAGON"><value>Ender Dragon</value> - </data> + </data> <data name="IDS_DESC_ENDERDRAGON"><value>Um grande dragão preto que se encontra no Fim.</value> - </data> + </data> <data name="IDS_BLAZE"><value>Blaze</value> - </data> + </data> <data name="IDS_DESC_BLAZE"><value>Inimigos que podem ser encontrados no Submundo, principalmente dentro das Fortalezas do Submundo. Produzem Varinhas de Blaze quando são mortos.</value> - </data> + </data> <data name="IDS_LAVA_SLIME"><value>Cubo de Magma</value> - </data> + </data> <data name="IDS_DESC_LAVA_SLIME"><value>Podem ser encontrados no Submundo. Semelhantes aos Slimes, dividem-se em versões mais pequenas quando são mortos.</value> - </data> + </data> <data name="IDS_VILLAGER"><value>Aldeão</value> - </data> + </data> <data name="IDS_OZELOT"><value>Ocelote</value> - </data> + </data> <data name="IDS_DESC_OZELOT"><value>Podem ser encontrados em Selvas. Podem ser domesticados quando alimentados com Peixe Cru. Porém, tens de ser o Ocelote a aproximar-se de ti, pois qualquer movimento brusco vai assustá-lo.</value> - </data> + </data> <data name="IDS_IRONGOLEM"><value>Golem de Ferro</value> - </data> + </data> <data name="IDS_DESC_IRONGOLEM"><value>Aparece nas Aldeias para as proteger e pode ser criado usando Blocos de Ferro e Abóboras.</value> - </data> + </data> +<data name="IDS_BAT"><value>Morcego</value> + </data> +<data name="IDS_DESC_BAT"><value>Estas criaturas voadoras estão em cavernas ou noutros grandes espaços fechados.</value> + </data> +<data name="IDS_WITCH"><value>Bruxa</value> + </data> +<data name="IDS_DESC_WITCH"><value>Estas inimigas estão nos pântanos e atacam-te atirando Poções. Largam Poções quando são mortas.</value> + </data> +<data name="IDS_HORSE"><value>Cavalo</value> + </data> +<data name="IDS_DESC_HORSE"><value>Estes animais podem ser domesticados e depois podem ser montados.</value> + </data> +<data name="IDS_DONKEY"><value>Burro</value> + </data> +<data name="IDS_DESC_DONKEY"><value>Estes animais podem ser domesticados e depois podem ser montados. Têm um baú preso a eles.</value> + </data> +<data name="IDS_MULE"><value>Mula</value> + </data> +<data name="IDS_DESC_MULE"><value>Nascem do cruzamento de um Cavalo com um Burro. Estes animais podem ser domesticados e depois podem ser montados e carregar baús.</value> + </data> +<data name="IDS_ZOMBIE_HORSE"><value>Cavalo Morto-vivo</value> + </data> +<data name="IDS_SKELETON_HORSE"><value>Cavalo Esqueleto</value> + </data> +<data name="IDS_WITHER"><value>Cérbero</value> + </data> +<data name="IDS_DESC_WITHER"><value>São criados a partir de Caveiras de Cérbero e Areia Movediça. Atiram caveiras explosivas contra ti.</value> + </data> <data name="IDS_CREDITS_EXPLODANIM"><value>Explosives Animator</value> </data> <data name="IDS_CREDITS_CONCEPTART"><value>Concept Artist</value> @@ -1374,6 +1513,8 @@ A tinta pode também ser feita combinando tinta cinza com farinha de ossos, perm </data> <data name="IDS_ITEM_MAP"><value>Mapa</value> </data> +<data name="IDS_ITEM_MAP_EMPTY"><value>Mapa Vazio</value> + </data> <data name="IDS_ITEM_RECORD_01"><value>Disco Música - "13"</value> </data> <data name="IDS_ITEM_RECORD_02"><value>Disco Música - "cat"</value> @@ -1434,7 +1575,7 @@ A tinta pode também ser feita combinando tinta cinza com farinha de ossos, perm </data> <data name="IDS_ITEM_SPIDER_EYE"><value>Olho de Aranha</value> </data> -<data name="IDS_ITEM_FERMENTED_SPIDER_EYE"><value>Olho de Aranha Fermentado</value> +<data name="IDS_ITEM_FERMENTED_SPIDER_EYE"><value>Olho Aranha Ferment.</value> </data> <data name="IDS_ITEM_BLAZE_POWDER"><value>Pó de Blaze</value> </data> @@ -1452,7 +1593,7 @@ A tinta pode também ser feita combinando tinta cinza com farinha de ossos, perm </data> <data name="IDS_ITEM_FIREBALL"><value>Carga de Fogo</value> </data> -<data name="IDS_ITEM_FIREBALLCHARCOAL"><value>Carga de Fogo (Carvão veg.)</value> +<data name="IDS_ITEM_FIREBALLCHARCOAL"><value>Carga Fogo (Carv. veg.)</value> </data> <data name="IDS_ITEM_FIREBALLCOAL"><value>Carga de Fogo (Carvão)</value> </data> @@ -1476,6 +1617,28 @@ A tinta pode também ser feita combinando tinta cinza com farinha de ossos, perm </data> <data name="IDS_ITEM_SKULL_CREEPER"><value>Cabeça de Creeper</value> </data> +<data name="IDS_NETHER_STAR"><value>Estrela do Submundo</value> + </data> +<data name="IDS_FIREWORKS"><value>Foguete Fogo de Art.</value> + </data> +<data name="IDS_FIREWORKS_CHARGE"><value>Estrela Fogo de Art.</value> + </data> +<data name="IDS_ITEM_COMPARATOR"><value>Comparador de Redstone</value> + </data> +<data name="IDS_ITEM_MINECART_TNT"><value>Vagoneta com TNT</value> + </data> +<data name="IDS_ITEM_MINECART_HOPPER"><value>Vagoneta com Funil</value> + </data> +<data name="IDS_ITEM_IRON_HORSE_ARMOR"><value>Armadura de Cavalo em Ferro</value> + </data> +<data name="IDS_ITEM_GOLD_HORSE_ARMOR"><value>Armadura de Cavalo em Ouro</value> + </data> +<data name="IDS_ITEM_DIAMOND_HORSE_ARMOR"><value>Armadura de Cavalo em Diamante</value> + </data> +<data name="IDS_ITEM_LEAD"><value>Corda de Conduzir</value> + </data> +<data name="IDS_ITEM_NAME_TAG"><value>Etiqueta</value> + </data> <data name="IDS_TILE_STONE"><value>Pedra</value> </data> <data name="IDS_TILE_GRASS"><value>Bloco de Erva</value> @@ -1492,6 +1655,8 @@ A tinta pode também ser feita combinando tinta cinza com farinha de ossos, perm </data> <data name="IDS_TILE_JUNGLE_PLANKS"><value>Tábuas Madeira Selva</value> </data> +<data name="IDS_TILE_PLANKS"><value>Placas de Madeira (qualquer)</value> + </data> <data name="IDS_TILE_SAPLING"><value>Rebento</value> </data> <data name="IDS_TILE_SAPLING_OAK"><value>Carvalho Jovem</value> @@ -1606,7 +1771,7 @@ A tinta pode também ser feita combinando tinta cinza com farinha de ossos, perm </data> <data name="IDS_TILE_STONESLAB_WOOD"><value>Placa Madeira Carvalho</value> </data> -<data name="IDS_TILE_STONESLAB_COBBLE"><value>Placa de Cobblestone</value> +<data name="IDS_TILE_STONESLAB_COBBLE"><value>Placa Pedra Arredond.</value> </data> <data name="IDS_TILE_STONESLAB_BRICK"><value>Placa de Tijolo</value> </data> @@ -1828,6 +1993,190 @@ A tinta pode também ser feita combinando tinta cinza com farinha de ossos, perm </data> <data name="IDS_TILE_SKULL"><value>Caveira</value> </data> +<data name="IDS_TILE_COMMAND_BLOCK"><value>Bloco de Ordens</value> + </data> +<data name="IDS_TILE_BEACON"><value>Farol</value> + </data> +<data name="IDS_TILE_CHEST_TRAP"><value>Baú Preso</value> + </data> +<data name="IDS_TILE_WEIGHTED_PLATE_LIGHT"><value>Placa Pressão Pond. (Leve)</value> + </data> +<data name="IDS_TILE_WEIGHTED_PLATE_HEAVY"><value>Placa Press. Pond. (Pesada)</value> + </data> +<data name="IDS_TILE_COMPARATOR"><value>Comparador de Redstone</value> + </data> +<data name="IDS_TILE_DAYLIGHT_DETECTOR"><value>Sensor de Luz do Dia</value> + </data> +<data name="IDS_TILE_REDSTONE_BLOCK"><value>Bloco de Redstone</value> + </data> +<data name="IDS_TILE_HOPPER"><value>Funil</value> + </data> +<data name="IDS_TILE_ACTIVATOR_RAIL"><value>Carril Ativador</value> + </data> +<data name="IDS_TILE_DROPPER"><value>Soltador</value> + </data> +<data name="IDS_TILE_STAINED_CLAY"><value>Barro Manchado</value> + </data> +<data name="IDS_TILE_HAY"><value>Fardo de Palha</value> + </data> +<data name="IDS_TILE_HARDENED_CLAY"><value>Barro Endurecido</value> + </data> +<data name="IDS_TILE_COAL"><value>Bloco de Carvão</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_BLACK"><value>Barro Manchado Preto</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_RED"><value>Barro Manchado Vermelho</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_GREEN"><value>Barro Manchado Verde</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_BROWN"><value>Barro Manchado Castanho</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_BLUE"><value>Barro Manchado Azul</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_PURPLE"><value>Barro Manchado Roxo</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_CYAN"><value>Barro Manchado Azul Ciano</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_SILVER"><value>Barro Manch. Cinz. Claro</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_GRAY"><value>Barro Manchado Cinzento</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_PINK"><value>Barro Manchado Rosa</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_LIME"><value>Barro Manchado Lima</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_YELLOW"><value>Barro Manchado Amarelo</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_LIGHT_BLUE"><value>Barro Manch. Azul Claro</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_MAGENTA"><value>Barro Manchado Magenta</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_ORANGE"><value>Barro Manchado Laranja</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_WHITE"><value>Barro Manchado Branco</value> + </data> +<data name="IDS_TILE_STAINED_GLASS"><value>Vidro Manchado</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_BLACK"><value>Vidro Manchado Preto</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_RED"><value>Vidro Manchado Vermelho</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_GREEN"><value>Vidro Manchado Verde</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_BROWN"><value>Vidro Manchado Castanho</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_BLUE"><value>Vidro Manchado Azul</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PURPLE"><value>Vidro Manchado Roxo</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_CYAN"><value>Vidro Manchado Azul Ciano</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_SILVER"><value>Vidro Manchado Cinzento Claro</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_GRAY"><value>Vidro Manchado Cinzento</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PINK"><value>Vidro Manchado Rosa</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_LIME"><value>Vidro Manchado Lima</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_YELLOW"><value>Vidro Manchado Amarelo</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_LIGHT_BLUE"><value>Vidro Manchado Azul Claro</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_MAGENTA"><value>Vidro Manchado Magenta</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_ORANGE"><value>Vidro Manchado Laranja</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_WHITE"><value>Vidro Manchado Branco</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE"><value>Painel de Vidro Manchado</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_BLACK"><value>Painel de Vidro Manchado Preto</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_RED"><value>Painel de Vidro Manchado Vermelho</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_GREEN"><value>Painel de Vidro Manchado Verde</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_BROWN"><value>Painel de Vidro Manchado Castanho</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_BLUE"><value>Painel de Vidro Manchado Azul</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_PURPLE"><value>Painel de Vidro Manchado Roxo</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_CYAN"><value>Painel de Vidro Manchado Azul Ciano</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_SILVER"><value>Painel de Vidro Manchado Cinzento Claro</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_GRAY"><value>Painel de Vidro Manchado Cinzento</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_PINK"><value>Painel de Vidro Manchado Rosa</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_LIME"><value>Painel de Vidro Manchado Lima</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_YELLOW"><value>Painel de Vidro Manchado Amarelo</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_LIGHT_BLUE"><value>Painel de Vidro Manchado Azul Claro</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_MAGENTA"><value>Painel de Vidro Manchado Magenta</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_ORANGE"><value>Painel de Vidro Manchado Laranja</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_WHITE"><value>Painel de Vidro Manchado Branco</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_0"><value>Bola Pequena</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_1"><value>Bola Grande</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_2"><value>Forma de Estrela</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_3"><value>Forma de Creeper</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_4"><value>Explosão</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE"><value>Forma Desconhecida</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_BLACK"><value>Preto</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_RED"><value>Vermelho</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_GREEN"><value>Verde</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_BROWN"><value>Castanho</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_BLUE"><value>Azul</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_PURPLE"><value>Roxo</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_CYAN"><value>Azul Ciano</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_SILVER"><value>Cinzento Claro</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_GRAY"><value>Cinzento</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_PINK"><value>Rosa</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_LIME"><value>Lima</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_YELLOW"><value>Amarelo</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_LIGHT_BLUE"><value>Azul Claro</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_MAGENTA"><value>Magenta</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_ORANGE"><value>Laranja</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_WHITE"><value>Branco</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_CUSTOM"><value>Personalizado</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_FADE_TO"><value>Desaparecimento</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_FLICKER"><value>Cintilância</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TRAIL"><value>Rasto</value> + </data> +<data name="IDS_ITEM_FIREWORKS_FLIGHT"><value>Duração do Voo:</value> + </data> <data name="IDS_CURRENT_LAYOUT"><value>Controlos Atuais</value> </data> <data name="IDS_CONTROLS_LAYOUT"><value>Esquema</value> @@ -2005,8 +2354,7 @@ A tinta pode também ser feita combinando tinta cinza com farinha de ossos, perm </data> <data name="IDS_TUTORIAL_TASK_INV_OVERVIEW"><value> Este é o teu inventário. Mostra os objetos disponíveis que tens na mão e todos os objetos que estás a transportar. A tua armadura também é mostrada aqui. - </value> - </data> + </value></data> <data name="IDS_TUTORIAL_PROMPT_INV_OVERVIEW"><value>{*B*} Prime{*CONTROLLER_VK_A*} para continuar.{*B*} Prime{*CONTROLLER_VK_B*} se já sabes utilizar o inventário. @@ -2027,7 +2375,7 @@ A tinta pode também ser feita combinando tinta cinza com farinha de ossos, perm </value> </data> <data name="IDS_TUTORIAL_TASK_INV_INFO"><value> - Se quiseres saber mais sobre um determinado objeto, coloca o ponteiro sobre o objeto e prime{*CONTROLLER_VK_RT*}. + Se quiseres saber mais sobre um determinado objeto, coloca o ponteiro sobre o objeto e prime{*CONTROLLER_ACTION_MENU_PAGEDOWN*}. </value> </data> <data name="IDS_TUTORIAL_TASK_INV_EXIT"><value> @@ -2061,7 +2409,7 @@ A tinta pode também ser feita combinando tinta cinza com farinha de ossos, perm </value> </data> <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_INFO"><value> - Se quiseres saber mais sobre um determinado objeto, coloca o ponteiro sobre o objeto e prime{*CONTROLLER_VK_RT*}. + Se quiseres saber mais sobre um determinado objeto, coloca o ponteiro sobre o objeto e prime{*CONTROLLER_ACTION_MENU_PAGEDOWN*}. </value> </data> <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT"><value> @@ -2425,7 +2773,7 @@ A tinta pode também ser feita combinando tinta cinza com farinha de ossos, perm </value> </data> <data name="IDS_TUTORIAL_TASK_TRY_IT"><value> - No baú nesta área existem alguns componentes para criar circuitos com pistões. Experimenta usar ou completar os circuitos nesta área ou cria o teu próprio circuito. Existem mais exemplos fora da área do tutorial. + No baú nesta área existem alguns componentes para criar circuitos com pistões. Experimenta usar ou completar os circuitos nesta área ou cria o teu próprio circuito. Há mais exemplos fora da área do tutorial. </value> </data> <data name="IDS_TUTORIAL_PORTAL_OVERVIEW"><value> @@ -2443,7 +2791,7 @@ A tinta pode também ser feita combinando tinta cinza com farinha de ossos, perm </value> </data> <data name="IDS_TUTORIAL_TASK_ACTIVATE_PORTAL"><value> - Para ativar um Portal do Submundo, incendeia os blocos de Obsidiana dentro da estrutura com Sílex e Aço. Os Portais podem ser desativados se a sua estrutura se partir, se ocorrer uma explosão nas proximidades ou se escorrer líquido sobre os blocos. + Para ativar um Portal do Submundo, incendeia os blocos de Obsidiana dentro da estrutura com Sílex e Aço. Os Portais podem ser desativados se a sua estrutura se partir, se ocorrer uma explosão nas proximidades ou se escorrer líquido através dos blocos. </value> </data> <data name="IDS_TUTORIAL_TASK_USE_PORTAL"><value> @@ -2608,6 +2956,211 @@ No modo de voo, podes manter premido{*CONTROLLER_ACTION_JUMP*} para subires e{*C Prime{*CONTROLLER_VK_B*} se já souberes tudo sobre a barra de comida e a alimentação. </value> </data> +<data name="IDS_TUTORIAL_TASK_HORSE_MENU_OVERVIEW"><value> + Esta é a interface de inventário do cavalo. + </value> + </data> +<data name="IDS_TUTORIAL_PROMPT_HORSE_MENU_OVERVIEW"><value> + {*B*}Prime {*CONTROLLER_VK_A*} para continuar. + {*B*}Prime {*CONTROLLER_VK_B*} se já souberes como usar o inventário do cavalo. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_MENU_LAYOUT"><value> + O inventário do cavalo permite-te equipar ou transferir objetos para o teu Cavalo, Burro ou Mula. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_MENU_EQUIPMENT"><value> + Sela o teu Cavalo colocando-lhe uma Sela na ranhura para selas. Os Cavalos podem receber uma Armadura de Cavalo na ranhura para armaduras. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_MENU_SADDLEBAGS"><value> + Neste menu também podes transferir objetos entre o teu inventário e os alforjes presos aos Burros e Mulas. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_OVERVIEW"><value>Encontraste um Cavalo.</value> + </data> +<data name="IDS_TUTORIAL_TASK_DONKEY_OVERVIEW"><value>Encontraste um Burro.</value> + </data> +<data name="IDS_TUTORIAL_TASK_MULE_OVERVIEW"><value>Encontraste uma Mula.</value> + </data> +<data name="IDS_TUTORIAL_PROMPT_HORSE_OVERVIEW"><value> + {*B*}Prime {*CONTROLLER_VK_A*} para saber mais sobre Cavalos, Burros e Mulas. + {*B*}Prime {*CONTROLLER_VK_B*} se já souberes o que precisas sobre Cavalos, Burros e Mulas. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_INTRO"><value> + Os Cavalos e os Burros estão sobretudo nas planícies. As Mulas podem ser criadas cruzando um Burro com um Cavalo, mas são inférteis. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_PURPOSE"><value> + Todos os Cavalos, Burros e Mulas adultos podem ser montados. Porém, só os Cavalos podem receber uma armadura, e só as Mulas e os Burros podem ser equipados com alforjes para transportar objetos. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_TAMING"><value> + Os Cavalos, os Burros e as Mulas têm de ser domesticados antes de poderem ser usados. Para domesticar um cavalo é preciso tentar montá-lo e conseguir permanecer em cima dele enquanto ele tenta sacudir o jogador para o chão. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_TAMING2"><value> + Quando ficam domesticados, surgem Corações de Amor à volta deles e deixam de tentar sacudir o jogador. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_RIDE"><value> + Experimenta montar este cavalo agora. Usa {*CONTROLLER_ACTION_USE*} sem objetos ou ferramentas na mão para montá-lo. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_SADDLES"><value> + Para guiar um cavalo, tens de equipá-lo com uma sela, que podes comprar aos aldeões ou encontrar dentro de baús escondidos no mundo. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_SADDLEBAGS"><value> + Burros e Mulas domesticados podem receber alforjes se lhes prenderes um baú. Podes aceder aos alforjes enquanto montas ou quando te aproximas furtivamente do animal. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_BREEDING"><value> + Os Cavalos e os Burros (as Mulas não) podem ser procriados como os outros animais, usando Maçãs Douradas ou Cenouras Douradas. Os potros tornam-se cavalos adultos ao fim de algum tempo, mas podes acelerar o processo alimentando-os com trigo ou feno. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_AREA"><value> + Podes tentar domesticar Cavalos e Burros aqui, e nos baús que por aqui andam também encontrarás Selas, Armaduras de Cavalo e outros objetos úteis para Cavalos. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_MENU_OVERVIEW"><value> + Esta é a interface do Farol, que podes usar para escolher os poderes que o teu Farol concede. + </value> + </data> +<data name="IDS_TUTORIAL_PROMPT_BEACON_MENU_OVERVIEW"><value> + {*B*}Prime {*CONTROLLER_VK_A*} para continuar. + {*B*}Prime {*CONTROLLER_VK_B*} se já sabes como usar a interface do Farol. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_MENU_PRIMARY_POWERS"><value> + No menu do Farol podes selecionar 1 poder principal para o teu Farol. Quanto mais camadas tiver a tua pirâmide, mais poderes terás à escolha. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_MENU_SECONDARY_POWER"><value> + Um Farol numa pirâmide com pelo menos 4 camadas permite-te escolher entre o poder secundário de Regeneração ou um poder principal mais forte. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_MENU_ACTIVATION"><value> + Para definir os poderes do teu Farol tens de sacrificar uma Esmeralda, um Diamante, Lingotes de Ferro ou Ouro na ranhura de pagamento. Uma vez definidos, os poderes irão emanar indefinidamente do Farol. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_OVERVIEW"><value>No topo desta pirâmide há um Farol inativo.</value> + </data> +<data name="IDS_TUTORIAL_PROMPT_BEACON_OVERVIEW"><value> + {*B*}Prime {*CONTROLLER_VK_A*} para saber mais sobre Faróis. + {*B*}Prime {*CONTROLLER_VK_B*} se já sabes o que precisas sobre Faróis. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_PURPOSE"><value> + Os Faróis Ativos projetam um feixe de luz brilhante para o céu e atribuem poderes a jogadores próximos. São feitos com Vidro, Obsidiana e Estrelas do Submundo, que podem ser obtidas derrotando o Cérbero. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_DESIGN"><value> + Os Faróis têm de ser colocados de modo a captar a luz solar durante o dia. Os Faróis têm de ser colocados sobre Pirâmides de Ferro, Ouro, Esmeralda ou Diamante. Porém, o tipo de material não tem qualquer efeito na potência do farol. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_CHOOSING_POWERS"><value> + Experimenta usar o Farol para definir os poderes que ele concede. Podes usar os Lingotes de Ferro disponibilizados como forma de pagamento. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_OVERVIEW"><value>Esta divisão contém Funis.</value> + </data> +<data name="IDS_TUTORIAL_PROMPT_HOPPER_OVERVIEW"><value> + {*B*}Prime {*CONTROLLER_VK_A*} para saber mais sobre Funis. + {*B*}Prime {*CONTROLLER_VK_B*} se já sabes o que precisas sobre Funis. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_PURPOSE"><value> + Os Funis são usados para inserir ou remover objetos de contentores, e para recolher automaticamente os objetos que são atirados neles. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_CONTAINERS"><value> + Eles podem afetar Postos de Poções, Baús, Distribuidores, Soltadores, Vagonetas com Baús, Vagonetas com Funis, bem como outros Funis. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_MECHANICS"><value> + Os Funis vão tentar sempre sugar objetos dos contentores adequados acima deles. Também vão tentar inserir objetos armazenados num contentor de destino. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_REDSTONE"><value> + Porém, se um Funil for alimentado por Redstone tornar-se-á inativo e parará de sugar e de inserir objetos. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_OUTPUT"><value> + Um Funil aponta na direção em que tenta colocar objetos. Para levar um Funil a apontar para um determinado bloco, coloca-o frente a esse bloco enquanto andas furtivamente. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_AREA"><value> + Há vários modelos de Funil para veres e experimentares nesta divisão. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_OVERVIEW"><value> + Esta é a interface do Fogo de Artifício, que podes usar para criar Fogo de Artifício e Estrelas de Fogo de Artifício. + </value> + </data> +<data name="IDS_TUTORIAL_PROMPT_FIREWORK_MENU_OVERVIEW"><value> + {*B*}Prime {*CONTROLLER_VK_A*} para continuar. + {*B*}Prime {*CONTROLLER_VK_B*} se já sabes como usar a interface do Farol. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_START"><value> + Para criar um Fogo de Artifício, coloca Pólvora e Papel na grelha de 3x3 que é apresentada acima do teu inventário. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_STARS"><value> + Opcionalmente, podes colocar várias Estrelas de Fogo de Artifício na grelha e adicioná-las ao Fogo de Artifício. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_HEIGHT"><value> + Preencher mais ranhuras na grelha com Pólvora aumentará a altura a que todas as Estrelas de Fogo de Artifício vão explodir. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_CRAFT"><value> + Podes então retirar o Fogo de Artifício criado da ranhura de saída. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_START"><value> + As Estrelas de Fogo de Artifício podem ser criadas colocando Pólvora e Tinta na grelha. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_COLOUR"><value> + A tinta definirá a cor da explosão da Estrela de Fogo de Artifício. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_SHAPE"><value> + A forma da Estrela de Fogo de Artifício é definida adicionando um destes elementos: Carga de Fogo, Pepita de Ouro, Pena ou Cabeça de Criatura. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_EFFECT"><value> + Podes adicionar um rasto ou uma cintilância usando Diamantes ou Pó de Glowstone. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_FADE"><value> + Depois de criares uma Estrela de Fogo de Artifício, podes definir a cor de desaparecimento da Estrela de Fogo de Artifício criando-a com Tinta. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_OVERVIEW"><value> + Dentro dos baús há vários objetos que podem ser usados na criação de FOGO DE ARTIFÍCIO! + </value> + </data> +<data name="IDS_TUTORIAL_PROMPT_FIREWORK_OVERVIEW"><value> + {*B*}Prime{*CONTROLLER_VK_A*} para saber mais sobre Fogo de Artifício. + {*B*}Prime{*CONTROLLER_VK_B*} se já sabes o que queres sobre Fogo de Artifício. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_PURPOSE"><value> + O Fogo de Artifício é um objeto decorativo que pode ser lançado à mão ou a partir de Distribuidores. É feito usando Papel, Pólvora e, opcionalmente, uma série de Estrelas de Fogo de Artifício. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_CUSTOMISE"><value> + As cores, o desaparecimento, a forma, a dimensão e os efeitos (como rastos e cintilâncias) das Estrelas de Fogo de Artifício podem ser personalizados através da inclusão de ingredientes extra aquando da criação. + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_CRAFTING"><value> + Experimenta criar um Fogo de Artifício na Mesa de Criação usando um sortido de ingredientes dos baús. + </value> + </data> <data name="IDS_TOOLTIPS_SELECT"><value>Selecionar</value> </data> <data name="IDS_TOOLTIPS_USE"><value>Usar</value> @@ -2646,25 +3199,25 @@ No modo de voo, podes manter premido{*CONTROLLER_ACTION_JUMP*} para subires e{*C </data> <data name="IDS_TOOLTIPS_PICKUP_GENERIC"><value>Retirar</value> </data> -<data name="IDS_TOOLTIPS_PICKUP_ALL"><value>Retirar tudo</value> +<data name="IDS_TOOLTIPS_PICKUP_ALL"><value>Retirar Tudo</value> </data> -<data name="IDS_TOOLTIPS_PICKUP_HALF"><value>Retirar metade</value> +<data name="IDS_TOOLTIPS_PICKUP_HALF"><value>Retirar Metade</value> </data> <data name="IDS_TOOLTIPS_PLACE_GENERIC"><value>Colocar</value> </data> -<data name="IDS_TOOLTIPS_PLACE_ALL"><value>Colocar tudo</value> +<data name="IDS_TOOLTIPS_PLACE_ALL"><value>Colocar Tudo</value> </data> -<data name="IDS_TOOLTIPS_PLACE_ONE"><value>Colocar um</value> +<data name="IDS_TOOLTIPS_PLACE_ONE"><value>Colocar Um</value> </data> <data name="IDS_TOOLTIPS_DROP_GENERIC"><value>Largar</value> </data> -<data name="IDS_TOOLTIPS_DROP_ALL"><value>Largar tudo</value> +<data name="IDS_TOOLTIPS_DROP_ALL"><value>Largar Tudo</value> </data> -<data name="IDS_TOOLTIPS_DROP_ONE"><value>Largar um</value> +<data name="IDS_TOOLTIPS_DROP_ONE"><value>Largar Um</value> </data> <data name="IDS_TOOLTIPS_SWAP"><value>Trocar</value> </data> -<data name="IDS_TOOLTIPS_QUICK_MOVE"><value>Mover rápido</value> +<data name="IDS_TOOLTIPS_QUICK_MOVE"><value>Mover Rápido</value> </data> <data name="IDS_TOOLTIPS_CLEAR_QUICK_SELECT"><value>Limpar Seleção Rápida</value> </data> @@ -2830,6 +3383,22 @@ No modo de voo, podes manter premido{*CONTROLLER_ACTION_JUMP*} para subires e{*C </data> <data name="IDS_TOOLTIPS_SAVETRANSFER_UPLOAD"><value>Carregar Gravação para Xbox One</value> </data> +<data name="IDS_TOOLTIPS_MOUNT"><value>Montar</value> +</data> +<data name="IDS_TOOLTIPS_DISMOUNT"><value>Desmontar</value> +</data> +<data name="IDS_TOOLTIPS_SADDLEBAGS"><value>Prender Baú</value> +</data> +<data name="IDS_TOOLTIPS_FIREWORK_LAUNCH"><value>Lançar</value> +</data> +<data name="IDS_TOOLTIPS_LEASH"><value>Atrelar</value> +</data> +<data name="IDS_TOOLTIPS_UNLEASH"><value>Soltar</value> +</data> +<data name="IDS_TOOLTIPS_ATTACH"><value>Prender</value> +</data> +<data name="IDS_TOOLTIPS_NAME"><value>Nomear</value> +</data> <data name="IDS_CONFIRM_OK"><value>OK</value> </data> <data name="IDS_CONFIRM_CANCEL"><value>Cancelar</value> @@ -2842,7 +3411,7 @@ No modo de voo, podes manter premido{*CONTROLLER_ACTION_JUMP*} para subires e{*C </data> <data name="IDS_TITLE_SAVE_GAME"><value>Guardar Jogo</value> </data> -<data name="IDS_TITLE_DECLINE_SAVE_GAME"><value>Sair sem guardar</value> +<data name="IDS_TITLE_DECLINE_SAVE_GAME"><value>Sair Sem Guardar</value> </data> <data name="IDS_CONFIRM_SAVE_GAME"><value>Tens a certeza de que queres substituir os jogos guardados anteriormente pela versão atual deste mundo?</value> </data> @@ -3058,7 +3627,7 @@ Queres desbloquear o jogo completo?</value> </data> <data name="IDS_GROUPNAME_MISCELLANEOUS"><value>Vários</value> </data> -<data name="IDS_GROUPNAME_POTIONS"><value>Preparação de Poções</value> +<data name="IDS_GROUPNAME_POTIONS"><value>Poções</value> </data> <data name="IDS_GROUPNAME_POTIONS_480"><value>Poções</value> </data> @@ -3140,6 +3709,20 @@ Queres desbloquear o jogo completo?</value> </data> <data name="IDS_DISPENSER"><value>Distribuidor</value> </data> +<data name="IDS_CONTAINER_ANIMAL"><value>Cavalo</value> + </data> +<data name="IDS_CONTAINER_DROPPER"><value>Soltador</value> + </data> +<data name="IDS_CONTAINER_HOPPER"><value>Funil</value> + </data> +<data name="IDS_CONTAINER_BEACON"><value>Farol</value> + </data> +<data name="IDS_CONTAINER_BEACON_PRIMARY_POWER"><value>Poder Principal</value> + </data> +<data name="IDS_CONTAINER_BEACON_SECONDARY_POWER"><value>Poder Secundário</value> + </data> +<data name="IDS_CONTAINER_MINECART"><value>Vagoneta</value> + </data> <data name="IDS_NO_DLCOFFERS"><value>De momento, não existem ofertas de conteúdo transferível deste tipo disponíveis para este título.</value> </data> <data name="IDS_PLAYER_JOINED"><value>%s juntou-se ao jogo.</value> @@ -3203,7 +3786,7 @@ Queres desbloquear o jogo completo?</value> <data name="IDS_PLAYER_BANNED_LEVEL"><value>O jogo no qual pretendes participar encontra-se na tua lista de níveis excluídos. Se quiseres participar neste jogo, o nível será removido da lista de níveis excluídos.</value> </data> -<data name="IDS_ACTION_BAN_LEVEL_TITLE"><value>Excluir este nível?</value> +<data name="IDS_ACTION_BAN_LEVEL_TITLE"><value>Excluir Este Nível?</value> </data> <data name="IDS_ACTION_BAN_LEVEL_DESCRIPTION"><value>Tens a certeza de que queres adicionar este nível à lista de níveis excluídos? Se selecionares OK, irás sair do jogo.</value> @@ -3225,7 +3808,7 @@ Não desligues a consola Xbox 360 enquanto este ícone estiver visível.</value </data> <data name="IDS_SLIDER_INTERFACEOPACITY"><value>Opacidade da Interface</value> </data> -<data name="IDS_PROGRESS_AUTOSAVING_LEVEL"><value>A preparar gravação automática do nível</value> +<data name="IDS_PROGRESS_AUTOSAVING_LEVEL"><value>A Preparar Gravação Automática do Nível</value> </data> <data name="IDS_SLIDER_UISIZE"><value>Tamanho HUD</value> </data> @@ -3299,10 +3882,14 @@ Queres instalar o pacote de mistura ou pacote de texturas agora?</value> </data> <data name="IDS_GAMEMODE_CREATIVE"><value>Modo Criativo</value> </data> +<data name="IDS_GAMEMODE_ADVENTURE"><value>Modo de Jogo: Aventura</value> + </data> <data name="IDS_SURVIVAL"><value>Sobrevivência</value> </data> <data name="IDS_CREATIVE"><value>Criativo</value> </data> +<data name="IDS_ADVENTURE"><value>Aventura</value> + </data> <data name="IDS_CREATED_IN_SURVIVAL"><value>Criado em Sobrevivência</value> </data> <data name="IDS_CREATED_IN_CREATIVE"><value>Criado em Criativo</value> @@ -3323,6 +3910,8 @@ Queres instalar o pacote de mistura ou pacote de texturas agora?</value> </data> <data name="IDS_LEVELTYPE_SUPERFLAT"><value>Superplano</value> </data> +<data name="IDS_GAMEOPTION_SEED"><value>Introduz uma semente para gerar novamente o mesmo terreno. Deixa em branco para um mundo aleatório.</value> +</data> <data name="IDS_GAMEOPTION_ONLINE"><value>Quando ativado, o jogo ficará online.</value> </data> <data name="IDS_GAMEOPTION_INVITEONLY"><value>Quando ativado, só os jogadores convidados podem aderir.</value> @@ -3347,6 +3936,20 @@ Queres instalar o pacote de mistura ou pacote de texturas agora?</value> </data> <data name="IDS_GAMEOPTION_BONUS_CHEST"><value>Quanto ativada, é criado um baú com objetos úteis junto ao ponto de regeneração do jogador.</value> </data> +<data name="IDS_GAMEOPTION_MOB_GRIEFING"><value>Quando desativada, impede que monstros e animais mudem blocos (por exemplo, explosões de Creeper não destroem blocos e as Ovelhas não comem Erva) ou apanhem objetos.</value> +</data> +<data name="IDS_GAMEOPTION_KEEP_INVENTORY"><value>Quando ativado, os jogadores mantêm o inventário quando morrem.</value> +</data> +<data name="IDS_GAMEOPTION_MOB_SPAWNING"><value>Quando desativada, as criaturas não se reproduzem naturalmente.</value> +</data> +<data name="IDS_GAMEOPTION_MOB_LOOT"><value>Quando desativado, os monstros e animais não deixam cair saques (por exemplo, os Creepers não largam pólvora).</value> +</data> +<data name="IDS_GAMEOPTION_TILE_DROPS"><value>Quando desativada, os blocos não largam objetos quando são destruídos (por exemplo, os blocos de Pedra não deixam cair Pedra Arredondada).</value> +</data> +<data name="IDS_GAMEOPTION_NATURAL_REGEN"><value>Quando desativada, os jogadores não regeneram naturalmente a sua saúde.</value> +</data> +<data name="IDS_GAMEOPTION_DAYLIGHT_CYCLE"><value>Quando desativado, a hora do dia não muda.</value> +</data> <data name="IDS_DLC_MENU_SKINPACKS"><value>Pacotes de Skins</value> </data> <data name="IDS_DLC_MENU_THEMES"><value>Temas</value> @@ -3395,7 +3998,49 @@ Queres instalar o pacote de mistura ou pacote de texturas agora?</value> </data> <data name="IDS_DEATH_THROWN"><value>{*PLAYER*} foi agredido por {*SOURCE*}</value> </data> -<data name="IDS_DEATH_INDIRECT_MAGIC"><value>{*PLAYER*} foi morto por {*SOURCE*}</value> +<data name="IDS_DEATH_INDIRECT_MAGIC"><value>{*PLAYER*} foi morto por {*SOURCE*} usando magia</value> +</data> +<data name="IDS_DEATH_FELL_ACCIDENT_LADDER"><value>{*PLAYER*} caiu de uma escada</value> +</data> +<data name="IDS_DEATH_FELL_ACCIDENT_VINES"><value>{*PLAYER*} caiu de umas videiras</value> +</data> +<data name="IDS_DEATH_FELL_ACCIDENT_WATER"><value>{*PLAYER*} caiu fora da água</value> +</data> +<data name="IDS_DEATH_FELL_ACCIDENT_GENERIC"><value>{*PLAYER*} caiu de um local elevado</value> +</data> +<data name="IDS_DEATH_FELL_KILLER"><value>{*PLAYER*} foi condenado a cair por {*SOURCE*}</value> +</data> +<data name="IDS_DEATH_FELL_ASSIST"><value>{*PLAYER*} foi condenado a cair por {*SOURCE*}</value> +</data> +<data name="IDS_DEATH_FELL_ASSIST_ITEM"><value>{*PLAYER*} foi condenado a cair por {*SOURCE*} usando {*ITEM*}</value> +</data> +<data name="IDS_DEATH_FELL_FINISH"><value>{*PLAYER*} caiu demasiado longe e foi liquidado por {*SOURCE*}</value> +</data> +<data name="IDS_DEATH_FELL_FINISH_ITEM"><value>{*PLAYER*} caiu demasiado longe e foi liquidado por {*SOURCE*} usando {*ITEM*}</value> +</data> +<data name="IDS_DEATH_INFIRE_PLAYER"><value>{*PLAYER*} entrou no fogo enquanto combatia {*SOURCE*}</value> +</data> +<data name="IDS_DEATH_ONFIRE_PLAYER"><value>{*PLAYER*} ficou esturricado enquanto combatia {*SOURCE*}</value> +</data> +<data name="IDS_DEATH_LAVA_PLAYER"><value>{*PLAYER*} tentou nadar em lava para fugir de {*SOURCE*}</value> +</data> +<data name="IDS_DEATH_DROWN_PLAYER"><value>{*PLAYER*} afogou-se enquanto tentava fugir de {*SOURCE*}</value> +</data> +<data name="IDS_DEATH_CACTUS_PLAYER"><value>{*PLAYER*} foi de encontro a um cato enquanto tentava fugir de {*SOURCE*}</value> +</data> +<data name="IDS_DEATH_EXPLOSION_PLAYER"><value>{*PLAYER*} foi rebentado por {*SOURCE*}</value> +</data> +<data name="IDS_DEATH_WITHER"><value>{*PLAYER*} feneceu</value> +</data> +<data name="IDS_DEATH_PLAYER_ITEM"><value>{*PLAYER*} foi assassinado por {*SOURCE*} usando {*ITEM*}</value> +</data> +<data name="IDS_DEATH_ARROW_ITEM"><value>{*PLAYER*} foi alvejado por {*SOURCE*} usando {*ITEM*}</value> +</data> +<data name="IDS_DEATH_FIREBALL_ITEM"><value>{*PLAYER*} foi atingido por uma bola de fogo por {*SOURCE*} usando {*ITEM*}</value> +</data> +<data name="IDS_DEATH_THROWN_ITEM"><value>{*PLAYER*} foi esmagado por {*SOURCE*} usando {*ITEM*}</value> +</data> +<data name="IDS_DEATH_INDIRECT_MAGIC_ITEM"><value>{*PLAYER*} foi morto por {*SOURCE*} usando {*ITEM*}</value> </data> <data name="IDS_CHECKBOX_RENDER_BEDROCKFOG"><value>Rochas Enevoadas</value> </data> @@ -3427,9 +4072,9 @@ Queres instalar o pacote de mistura ou pacote de texturas agora?</value> </data> <data name="IDS_PRIV_USE_CONTAINERS_TOGGLE_OFF"><value>Já não podes usar contentores (tais como baús)</value> </data> -<data name="IDS_PRIV_ATTACK_MOB_TOGGLE_ON"><value>Já não podes atacar habitantes</value> +<data name="IDS_PRIV_ATTACK_MOB_TOGGLE_ON"><value>Já não podes atacar criaturas</value> </data> -<data name="IDS_PRIV_ATTACK_MOB_TOGGLE_OFF"><value>Já podes atacar habitantes</value> +<data name="IDS_PRIV_ATTACK_MOB_TOGGLE_OFF"><value>Já podes atacar criaturas</value> </data> <data name="IDS_PRIV_ATTACK_PLAYER_TOGGLE_ON"><value>Já não podes atacar jogadores</value> </data> @@ -3560,9 +4205,9 @@ Queres instalar o pacote de mistura ou pacote de texturas agora?</value> </data> <data name="IDS_DONT_RESET_NETHER"><value>Não Repor Submundo</value> </data> -<data name="IDS_CANT_SHEAR_MOOSHROOM"><value>De momento, não é possível tosquiar este Vacogumelo. Foi alcançado o número máximo de Porcos, Ovelhas, Vacas e Gatos.</value> +<data name="IDS_CANT_SHEAR_MOOSHROOM"><value>De momento, não é possível tosquiar este Vacogumelo. Foi alcançado o número máximo de Porcos, Ovelhas, Vacas, Gatos e Cavalos.</value> </data> -<data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED"><value>De momento, não é possível usar o Ovo de Geração. O número máximo de Porcos, Ovelhas, Vacas e Gatos foi alcançado.</value> +<data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED"><value>De momento, não é possível usar o Ovo de Geração. O número máximo de Porcos, Ovelhas, Vacas, Gatos e Cavalos foi alcançado.</value> </data> <data name="IDS_MAX_MOOSHROOMS_SPAWNED"><value>De momento, não é possível usar o Ovo de Geração. Foi alcançado o número máximo de Vacogumelos.</value> </data> @@ -3572,6 +4217,8 @@ Queres instalar o pacote de mistura ou pacote de texturas agora?</value> </data> <data name="IDS_MAX_SQUID_SPAWNED"><value>De momento, não é possível usar o Ovo de Geração. Foi alcançado o número máximo de Lulas num mundo.</value> </data> +<data name="IDS_MAX_BATS_SPAWNED"><value>De momento, não é possível usar Ovo de Geração. Foi alcançado o número máximo de Morcegos num mundo.</value> +</data> <data name="IDS_MAX_ENEMIES_SPAWNED"><value>De momento, não é possível usar o Ovo de Geração. Foi alcançado o número máximo de inimigos num mundo.</value> </data> <data name="IDS_MAX_VILLAGERS_SPAWNED"><value>De momento, não é possível usar o Ovo de Geração. Foi alcançado o número máximo de aldeões num mundo.</value> @@ -3580,17 +4227,19 @@ Queres instalar o pacote de mistura ou pacote de texturas agora?</value> </data> <data name="IDS_CANT_SPAWN_IN_PEACEFUL"><value>Não podes produzir inimigos no modo Calmo.</value> </data> -<data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED"><value>Este animal não pode entrar no Modo Amor. O número máximo de Porcos, Ovelhas, Vacas e Gatos de criação foi alcançado.</value> +<data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED"><value>Este animal não pode entrar no Modo Amor. O número máximo de Porcos, Ovelhas, Vacas, Gatos e Cavalos de criação foi alcançado.</value> </data> <data name="IDS_MAX_WOLVES_BRED"><value>Este animal não pode entrar no Modo Amor. Foi alcançado o número máximo de Lobos de criação.</value> </data> <data name="IDS_MAX_CHICKENS_BRED"><value>Este animal não pode entrar no Modo Amor. Foi alcançado o número máximo de Galinhas de criação.</value> </data> +<data name="IDS_MAX_HORSES_BRED"><value>Este animal não pode entrar no Modo Amor. Foi alcançado o número máximo de cavalos de criação.</value> + </data> <data name="IDS_MAX_MUSHROOMCOWS_BRED"><value>Este animal não pode entrar no Modo Amor. Foi alcançado o número máximo de Vacogumelos de criação.</value> </data> <data name="IDS_MAX_BOATS"><value>Foi alcançado o número máximo de Barcos num mundo.</value> </data> -<data name="IDS_MAX_SKULL_TILES"><value>O número máximo de Cabeças de Mob num mundo foi alcançado.</value> +<data name="IDS_MAX_SKULL_TILES"><value>O número máximo de Cabeças de Criatura num mundo foi alcançado.</value> </data> <data name="IDS_INVERT_LOOK"><value>Inverter</value> </data> @@ -3600,7 +4249,7 @@ Queres instalar o pacote de mistura ou pacote de texturas agora?</value> </data> <data name="IDS_RESPAWN"><value>Regenerar</value> </data> -<data name="IDS_DOWNLOADABLE_CONTENT_OFFERS"><value>Conteúdo transferível</value> +<data name="IDS_DOWNLOADABLE_CONTENT_OFFERS"><value>Conteúdo Transferível</value> </data> <data name="IDS_CHANGE_SKIN"><value>Alterar Skin</value> </data> @@ -3613,27 +4262,43 @@ Queres instalar o pacote de mistura ou pacote de texturas agora?</value> <data name="IDS_CREDITS"><value>Ficha técnica</value> </data> <data name="IDS_REINSTALL_CONTENT"><value>Reinstalar Conteúdo</value> - </data> + </data> <data name="IDS_DEBUG_SETTINGS"><value>Definições de Depuração</value> - </data> + </data> <data name="IDS_FIRE_SPREADS"><value>Fogos Propagados</value> - </data> + </data> <data name="IDS_TNT_EXPLODES"><value>Explosões de TNT</value> - </data> + </data> <data name="IDS_PLAYER_VS_PLAYER"><value>Jogador vs. Jogador</value> - </data> + </data> <data name="IDS_TRUST_PLAYERS"><value>Confiar nos Jogadores</value> - </data> + </data> <data name="IDS_HOST_PRIVILEGES"><value>Privilégios de Anfitrião</value> - </data> + </data> <data name="IDS_GENERATE_STRUCTURES"><value>Gerar Estruturas</value> - </data> + </data> <data name="IDS_SUPERFLAT_WORLD"><value>Mundo Superplano</value> - </data> + </data> <data name="IDS_BONUS_CHEST"><value>Baú de Bónus</value> - </data> + </data> <data name="IDS_WORLD_OPTIONS"><value>Opções de Mundo</value> - </data> + </data> +<data name="IDS_GAME_OPTIONS"><value>Opções de Jogo</value> + </data> +<data name="IDS_MOB_GRIEFING"><value>Perturbação de Criaturas</value> + </data> +<data name="IDS_KEEP_INVENTORY"><value>Manter Inventário</value> + </data> +<data name="IDS_MOB_SPAWNING"><value>Geração de Criaturas</value> + </data> +<data name="IDS_MOB_LOOT"><value>Saques de Criaturas</value> + </data> +<data name="IDS_TILE_DROPS"><value>Queda de Peças</value> + </data> +<data name="IDS_NATURAL_REGEN"><value>Regeneração Natural</value> + </data> +<data name="IDS_DAYLIGHT_CYCLE"><value>Ciclo da Luz do Dia</value> + </data> <data name="IDS_CAN_BUILD_AND_MINE"><value>Pode Construir e Escavar</value> </data> <data name="IDS_CAN_USE_DOORS_AND_SWITCHES"><value>Pode Usar Portas e Interruptores</value> @@ -3672,7 +4337,7 @@ Queres instalar o pacote de mistura ou pacote de texturas agora?</value> </data> <data name="IDS_CREATE_NEW_WORLD_SEED"><value>Semente para o Gerador de Mundos</value> </data> -<data name="IDS_CREATE_NEW_WORLD_RANDOM_SEED"><value>Deixar livre para uma semente aleatória</value> +<data name="IDS_CREATE_NEW_WORLD_RANDOM_SEED"><value>Deixar livre p/ semente aleatória</value> </data> <data name="IDS_PLAYERS"><value>Jogadores</value> </data> @@ -3820,6 +4485,14 @@ Queres instalar o pacote de mistura ou pacote de texturas agora?</value> </data> <data name="IDS_POTION_POISON"><value>Veneno</value> </data> +<data name="IDS_POTION_WITHER"><value>Cérbero</value> + </data> +<data name="IDS_POTION_HEALTHBOOST"><value>Aumento de Saúde</value> + </data> +<data name="IDS_POTION_ABSORPTION"><value>Absorção</value> + </data> +<data name="IDS_POTION_SATURATION"><value>Saturação</value> + </data> <data name="IDS_POTION_MOVESPEED_POSTFIX"><value>de Velocidade</value> </data> <data name="IDS_POTION_MOVESLOWDOWN_POSTFIX"><value>de Lentidão</value> @@ -3858,6 +4531,14 @@ Queres instalar o pacote de mistura ou pacote de texturas agora?</value> </data> <data name="IDS_POTION_POISON_POSTFIX"><value>de Veneno</value> </data> +<data name="IDS_POTION_WITHER_POSTFIX"><value>de Decadência</value> + </data> +<data name="IDS_POTION_HEALTHBOOST_POSTFIX"><value>de Aumento de Saúde</value> + </data> +<data name="IDS_POTION_ABSORPTION_POSTFIX"><value>de Absorção</value> + </data> +<data name="IDS_POTION_SATURATION_POSTFIX"><value>de Saturação</value> + </data> <data name="IDS_POTION_POTENCY_0"><value></value> </data> <data name="IDS_POTION_POTENCY_1"><value>II</value> @@ -3954,6 +4635,22 @@ Queres instalar o pacote de mistura ou pacote de texturas agora?</value> </data> <data name="IDS_POTION_DESC_POISON"><value>Reduz a saúde dos jogadores, animais e monstros afetados ao longo do tempo.</value> </data> +<data name="IDS_POTION_EFFECTS_WHENDRANK"><value>Quando se Aplica:</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_HORSE_JUMPSTRENGTH"><value>Força de Salto de Cavalo</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_ZOMBIE_SPAWNREINFORCEMENTS"><value>Reforços Mortos-vivos</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_MAXHEALTH"><value>Saúde Máx.</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_FOLLOWRANGE"><value>Alcance de Seguimento das Criaturas</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_KNOCKBACKRESISTANCE"><value>Resistência a Ataques</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_MOVEMENTSPEED"><value>Velocidade</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_ATTACKDAMAGE"><value>Danos de Ataque</value> + </data> <data name="IDS_ENCHANTMENT_DAMAGE_ALL"><value>Precisão</value> </data> <data name="IDS_ENCHANTMENT_DAMAGE_UNDEAD"><value>Golpear</value> @@ -4044,7 +4741,7 @@ Queres instalar o pacote de mistura ou pacote de texturas agora?</value> </data> <data name="IDS_DESC_POTATO_BAKED"><value>Restitui 3{*ICON_SHANK_01*}. Cria-se cozendo uma batata numa fornalha.</value> </data> -<data name="IDS_DESC_POTATO_POISONOUS"><value>Restitui 1{*ICON_SHANK_01*} ou pode ser cozida numa fornalha. Pode ser plantada na terra. Se comeres isto podes ficar doente.</value> +<data name="IDS_DESC_POTATO_POISONOUS"><value>Restitui 1{*ICON_SHANK_01*}. Se comeres isto podes ficar envenenado.</value> </data> <data name="IDS_DESC_CARROT_GOLDEN"><value>Restitui 3{*ICON_SHANK_01*}. Fabricada a partir de uma cenoura e de pepitas de ouro.</value> </data> @@ -4112,7 +4809,7 @@ Queres instalar o pacote de mistura ou pacote de texturas agora?</value> </data> <data name="IDS_TILE_QUARTZ_BLOCK"><value>Bloco de Quartzo</value> </data> -<data name="IDS_TILE_QUARTZ_BLOCK_CHISELED"><value>Bloco de Quartzo Esculpido</value> +<data name="IDS_TILE_QUARTZ_BLOCK_CHISELED"><value>Bloc. Quartzo Esculpido</value> </data> <data name="IDS_TILE_QUARTZ_BLOCK_LINES"><value>Bloco Pilar de Quartzo</value> </data> @@ -4442,11 +5139,11 @@ Todos os Baús Ender de um mundo estão ligados. Os objetos colocados num Baú E </data> <data name="IDS_PLATFORM_NAME"><value>Xbox 360</value> </data> -<data name="IDS_BACK_BUTTON"><value>BACK</value> +<data name="IDS_BACK_BUTTON"><value>Anterior</value> </data> <data name="IDS_HOST_OPTION_DISABLES_ACHIEVEMENTS"><value>Esta opção desativa as atualizações dos feitos e das classificações para este mundo durante o jogo e também ao carregá-lo novamente após guardar com esta opção ativa.</value> </data> -<data name="IDS_SAVE_TRANSFER_TITLE"><value>Carregar Gravação para Xbox One</value> +<data name="IDS_SAVE_TRANSFER_TITLE"><value>Carregar Grav. Xbox One</value> </data> <data name="IDS_UPLOAD_SAVE"><value>Carregar Gravação</value> </data> diff --git a/Minecraft.Client/Common/Media/skin.swf b/Minecraft.Client/Common/Media/skin.swf Binary files differindex c4660d59..6206ca47 100644 --- a/Minecraft.Client/Common/Media/skin.swf +++ b/Minecraft.Client/Common/Media/skin.swf diff --git a/Minecraft.Client/Common/Media/skinGraphics.swf b/Minecraft.Client/Common/Media/skinGraphics.swf Binary files differindex 8438f11d..f0482ec7 100644 --- a/Minecraft.Client/Common/Media/skinGraphics.swf +++ b/Minecraft.Client/Common/Media/skinGraphics.swf diff --git a/Minecraft.Client/Common/Media/skinGraphicsHud.swf b/Minecraft.Client/Common/Media/skinGraphicsHud.swf Binary files differindex 55123e69..7f75f423 100644 --- a/Minecraft.Client/Common/Media/skinGraphicsHud.swf +++ b/Minecraft.Client/Common/Media/skinGraphicsHud.swf diff --git a/Minecraft.Client/Common/Media/skinGraphicsInGame.swf b/Minecraft.Client/Common/Media/skinGraphicsInGame.swf Binary files differindex 6612beaf..639f5bda 100644 --- a/Minecraft.Client/Common/Media/skinGraphicsInGame.swf +++ b/Minecraft.Client/Common/Media/skinGraphicsInGame.swf diff --git a/Minecraft.Client/Common/Media/skinHD.swf b/Minecraft.Client/Common/Media/skinHD.swf Binary files differindex c80fa406..12d35caf 100644 --- a/Minecraft.Client/Common/Media/skinHD.swf +++ b/Minecraft.Client/Common/Media/skinHD.swf diff --git a/Minecraft.Client/Common/Media/skinHDGraphics.swf b/Minecraft.Client/Common/Media/skinHDGraphics.swf Binary files differindex 27e3798a..7ba08bc8 100644 --- a/Minecraft.Client/Common/Media/skinHDGraphics.swf +++ b/Minecraft.Client/Common/Media/skinHDGraphics.swf diff --git a/Minecraft.Client/Common/Media/skinHDGraphicsHud.swf b/Minecraft.Client/Common/Media/skinHDGraphicsHud.swf Binary files differindex 2c467474..bb51379e 100644 --- a/Minecraft.Client/Common/Media/skinHDGraphicsHud.swf +++ b/Minecraft.Client/Common/Media/skinHDGraphicsHud.swf diff --git a/Minecraft.Client/Common/Media/skinHDGraphicsInGame.swf b/Minecraft.Client/Common/Media/skinHDGraphicsInGame.swf Binary files differindex 7a39b099..d014d317 100644 --- a/Minecraft.Client/Common/Media/skinHDGraphicsInGame.swf +++ b/Minecraft.Client/Common/Media/skinHDGraphicsInGame.swf diff --git a/Minecraft.Client/Common/Media/skinHDHud.swf b/Minecraft.Client/Common/Media/skinHDHud.swf Binary files differindex fcdbe396..0e2a9ef2 100644 --- a/Minecraft.Client/Common/Media/skinHDHud.swf +++ b/Minecraft.Client/Common/Media/skinHDHud.swf diff --git a/Minecraft.Client/Common/Media/skinHDInGame.swf b/Minecraft.Client/Common/Media/skinHDInGame.swf Binary files differindex cfc91228..b9aaa068 100644 --- a/Minecraft.Client/Common/Media/skinHDInGame.swf +++ b/Minecraft.Client/Common/Media/skinHDInGame.swf diff --git a/Minecraft.Client/Common/Media/skinHDLabels.swf b/Minecraft.Client/Common/Media/skinHDLabels.swf Binary files differindex 5ed2b349..dd80d1e7 100644 --- a/Minecraft.Client/Common/Media/skinHDLabels.swf +++ b/Minecraft.Client/Common/Media/skinHDLabels.swf diff --git a/Minecraft.Client/Common/Media/skinHud.swf b/Minecraft.Client/Common/Media/skinHud.swf Binary files differindex c98bf708..31b3ff00 100644 --- a/Minecraft.Client/Common/Media/skinHud.swf +++ b/Minecraft.Client/Common/Media/skinHud.swf diff --git a/Minecraft.Client/Common/Media/skinInGame.swf b/Minecraft.Client/Common/Media/skinInGame.swf Binary files differindex bee85d33..fd3147b6 100644 --- a/Minecraft.Client/Common/Media/skinInGame.swf +++ b/Minecraft.Client/Common/Media/skinInGame.swf diff --git a/Minecraft.Client/Common/Media/skinLabels.swf b/Minecraft.Client/Common/Media/skinLabels.swf Binary files differindex 04a41d33..e562acbe 100644 --- a/Minecraft.Client/Common/Media/skinLabels.swf +++ b/Minecraft.Client/Common/Media/skinLabels.swf diff --git a/Minecraft.Client/Common/Media/skin_Minecraft.xui b/Minecraft.Client/Common/Media/skin_Minecraft.xui index 5d4517d2..da03a9ab 100644 --- a/Minecraft.Client/Common/Media/skin_Minecraft.xui +++ b/Minecraft.Client/Common/Media/skin_Minecraft.xui @@ -2,7 +2,7 @@ <Properties> <Width>1280.000000</Width> <Height>720.000000</Height> -<DesignTimeData>[LayerFolders]5|+How To Play|34|+|0|+ControllerIcons|3|+|0|+Creative Inventory|8|+|0|+Crafting Scene|16|+|0|+Scenes, Panels,etc|14|+|0|+Main Menu|4|+|0|+DLC|4|+|0|+Skin Select Scene|15|+|0|+HTML|4|+|0|+HUD|18|+|0|+Inventory Containers Special|34|+|0|+Inventory Containers Shared|22|+|0|+Lists|0|+Leaderboard|4|+|0|+Players|6|+|25|+|0|+Tooltips|20|+|0|+Credits|8|+|0|-Labels and Text|53|+|0|-Other|11|+|0|+ImagePresenters|2|+|0|-Default Controls|18|+|0[/LayerFolders]</DesignTimeData> +<DesignTimeData>[LayerFolders]7|+How To Play|44|+|0|+ControllerIcons|3|+|0|+Creative Inventory|8|+|0|+Crafting Scene|16|+|0|+Scenes, Panels,etc|14|+|0|+Main Menu|4|+|0|+DLC|4|+|0|+Skin Select Scene|15|+|0|+HTML|4|+|0|+HUD|19|+|0|-Inventory Containers Special|41|+|0|+Inventory Containers Shared|24|+|0|+Lists|0|+Leaderboard|4|+|0|+Players|6|+|25|+|0|+Tooltips|22|+|0|+Credits|8|+|0|-Labels and Text|53|+|0|+Other|11|+|0|+ImagePresenters|2|+|0|+Default Controls|18|+|0[/LayerFolders]</DesignTimeData> </Properties> <XuiVisual> <Properties> @@ -12951,6 +12951,406 @@ </XuiVisual> <XuiVisual> <Properties> +<Id>RStick_Button</Id> +<Width>350.000000</Width> +<Height>36.000000</Height> +</Properties> +<XuiTextPresenter> +<Properties> +<Id>text_ButtonText</Id> +<Width>300.000000</Width> +<Height>36.000000</Height> +<Position>61.000000,0.000000,0.000000</Position> +<Anchor>1</Anchor> +<TextColor>0xffffffff</TextColor> +<DropShadowColor>0xff000000</DropShadowColor> +<PointSize>16.000000</PointSize> +<TextStyle>20497</TextStyle> +</Properties> +</XuiTextPresenter> +<XuiImage> +<Properties> +<Id>rs_graphic</Id> +<Width>58.000000</Width> +<Height>48.000000</Height> +<Position>0.000000,-5.000000,0.000000</Position> +<Opacity>0.800000</Opacity> +<SizeMode>16</SizeMode> +<ImagePath>Graphics\X360ControllerIcons\ButtonRS_TT.png</ImagePath> +<BrushFlags>48</BrushFlags> +</Properties> +</XuiImage> +<Timelines> +<NamedFrames> +<NamedFrame> +<Name>Normal</Name> +<Time>0</Time> +</NamedFrame> +<NamedFrame> +<Name>EndNormal</Name> +<Time>1</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Focus</Name> +<Time>2</Time> +</NamedFrame> +<NamedFrame> +<Name>FocusLoop</Name> +<Time>20</Time> +</NamedFrame> +<NamedFrame> +<Name>EndFocus</Name> +<Time>80</Time> +<Command>gotoandplay</Command> +<CommandParams>FocusLoop</CommandParams> +</NamedFrame> +<NamedFrame> +<Name>NormalDisable</Name> +<Time>81</Time> +</NamedFrame> +<NamedFrame> +<Name>EndNormalDisable</Name> +<Time>82</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>FocusDisable</Name> +<Time>83</Time> +</NamedFrame> +<NamedFrame> +<Name>EndFocusDisable</Name> +<Time>84</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Press</Name> +<Time>85</Time> +</NamedFrame> +<NamedFrame> +<Name>EndPress</Name> +<Time>102</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>InitFocus</Name> +<Time>103</Time> +</NamedFrame> +<NamedFrame> +<Name>InitFocusLoop</Name> +<Time>121</Time> +</NamedFrame> +<NamedFrame> +<Name>EndInitFocus</Name> +<Time>181</Time> +<Command>gotoandplay</Command> +<CommandParams>InitFocusLoop</CommandParams> +</NamedFrame> +<NamedFrame> +<Name>InitFocusDisable</Name> +<Time>182</Time> +</NamedFrame> +<NamedFrame> +<Name>EndInitFocusDisable</Name> +<Time>183</Time> +<Command>stop</Command> +</NamedFrame> +</NamedFrames> +<Timeline> +<Id>text_ButtonText</Id> +<TimelineProp>TextColor</TimelineProp> +<KeyFrame> +<Time>0</Time> +<Interpolation>0</Interpolation> +<Prop>0xffffffff</Prop> +</KeyFrame> +<KeyFrame> +<Time>81</Time> +<Interpolation>0</Interpolation> +<Prop>0xff606060</Prop> +</KeyFrame> +<KeyFrame> +<Time>82</Time> +<Interpolation>0</Interpolation> +<Prop>0xff606060</Prop> +</KeyFrame> +<KeyFrame> +<Time>83</Time> +<Interpolation>0</Interpolation> +<Prop>0xffa0a0a0</Prop> +</KeyFrame> +<KeyFrame> +<Time>85</Time> +<Interpolation>0</Interpolation> +<Prop>0xffffffff</Prop> +</KeyFrame> +</Timeline> +<Timeline> +<Id>rs_graphic</Id> +<TimelineProp>Opacity</TimelineProp> +<TimelineProp>Scale</TimelineProp> +<TimelineProp>Position</TimelineProp> +<KeyFrame> +<Time>0</Time> +<Interpolation>1</Interpolation> +<Prop>0.800000</Prop> +<Prop>1.000000,1.000000,1.000000</Prop> +<Prop>0.000000,-5.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>2</Time> +<Interpolation>1</Interpolation> +<Prop>1.000000</Prop> +<Prop>1.000000,1.000000,1.000000</Prop> +<Prop>0.000000,-5.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>81</Time> +<Interpolation>1</Interpolation> +<Prop>0.300000</Prop> +<Prop>1.000000,1.000000,1.000000</Prop> +<Prop>0.000000,-5.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>83</Time> +<Interpolation>1</Interpolation> +<Prop>0.500000</Prop> +<Prop>1.000000,1.000000,1.000000</Prop> +<Prop>0.000000,-5.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>85</Time> +<Interpolation>0</Interpolation> +<Prop>1.000000</Prop> +<Prop>1.000000,1.000000,1.000000</Prop> +<Prop>0.000000,-5.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>92</Time> +<Interpolation>0</Interpolation> +<Prop>1.000000</Prop> +<Prop>0.900000,0.900000,1.000000</Prop> +<Prop>1.500000,-0.750000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>102</Time> +<Interpolation>1</Interpolation> +<Prop>1.000000</Prop> +<Prop>1.000000,1.000000,1.000000</Prop> +<Prop>0.000000,-5.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>182</Time> +<Interpolation>1</Interpolation> +<Prop>0.500000</Prop> +<Prop>1.000000,1.000000,1.000000</Prop> +<Prop>0.000000,-3.000000,0.000000</Prop> +</KeyFrame> +</Timeline> +</Timelines> +</XuiVisual> +<XuiVisual> +<Properties> +<Id>RStick_ButtonSmall</Id> +<Width>350.000000</Width> +<Height>25.000000</Height> +</Properties> +<XuiTextPresenter> +<Properties> +<Id>text_ButtonText</Id> +<Width>300.000000</Width> +<Height>25.000000</Height> +<Position>43.000000,0.000000,0.000000</Position> +<Anchor>1</Anchor> +<TextColor>0xffffffff</TextColor> +<DropShadowColor>0xff000000</DropShadowColor> +<PointSize>11.000000</PointSize> +<TextStyle>20497</TextStyle> +</Properties> +</XuiTextPresenter> +<XuiImage> +<Properties> +<Id>rb_graphic</Id> +<Width>40.000000</Width> +<Height>34.000000</Height> +<Position>0.000000,-3.000000,0.000000</Position> +<Opacity>0.800000</Opacity> +<SizeMode>16</SizeMode> +<ImagePath>Graphics\X360ControllerIcons\ButtonRS_TT.png</ImagePath> +<BrushFlags>48</BrushFlags> +</Properties> +</XuiImage> +<Timelines> +<NamedFrames> +<NamedFrame> +<Name>Normal</Name> +<Time>0</Time> +</NamedFrame> +<NamedFrame> +<Name>EndNormal</Name> +<Time>1</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Focus</Name> +<Time>2</Time> +</NamedFrame> +<NamedFrame> +<Name>FocusLoop</Name> +<Time>20</Time> +</NamedFrame> +<NamedFrame> +<Name>EndFocus</Name> +<Time>80</Time> +<Command>gotoandplay</Command> +<CommandParams>FocusLoop</CommandParams> +</NamedFrame> +<NamedFrame> +<Name>NormalDisable</Name> +<Time>81</Time> +</NamedFrame> +<NamedFrame> +<Name>EndNormalDisable</Name> +<Time>82</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>FocusDisable</Name> +<Time>83</Time> +</NamedFrame> +<NamedFrame> +<Name>EndFocusDisable</Name> +<Time>84</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Press</Name> +<Time>85</Time> +</NamedFrame> +<NamedFrame> +<Name>EndPress</Name> +<Time>102</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>InitFocus</Name> +<Time>103</Time> +</NamedFrame> +<NamedFrame> +<Name>InitFocusLoop</Name> +<Time>121</Time> +</NamedFrame> +<NamedFrame> +<Name>EndInitFocus</Name> +<Time>181</Time> +<Command>gotoandplay</Command> +<CommandParams>InitFocusLoop</CommandParams> +</NamedFrame> +<NamedFrame> +<Name>InitFocusDisable</Name> +<Time>182</Time> +</NamedFrame> +<NamedFrame> +<Name>EndInitFocusDisable</Name> +<Time>183</Time> +<Command>stop</Command> +</NamedFrame> +</NamedFrames> +<Timeline> +<Id>text_ButtonText</Id> +<TimelineProp>TextColor</TimelineProp> +<KeyFrame> +<Time>0</Time> +<Interpolation>0</Interpolation> +<Prop>0xffffffff</Prop> +</KeyFrame> +<KeyFrame> +<Time>81</Time> +<Interpolation>0</Interpolation> +<Prop>0xff606060</Prop> +</KeyFrame> +<KeyFrame> +<Time>82</Time> +<Interpolation>0</Interpolation> +<Prop>0xff606060</Prop> +</KeyFrame> +<KeyFrame> +<Time>83</Time> +<Interpolation>0</Interpolation> +<Prop>0xffa0a0a0</Prop> +</KeyFrame> +<KeyFrame> +<Time>85</Time> +<Interpolation>0</Interpolation> +<Prop>0xffffffff</Prop> +</KeyFrame> +</Timeline> +<Timeline> +<Id>rb_graphic</Id> +<TimelineProp>Opacity</TimelineProp> +<TimelineProp>Scale</TimelineProp> +<TimelineProp>Position</TimelineProp> +<KeyFrame> +<Time>0</Time> +<Interpolation>1</Interpolation> +<Prop>0.800000</Prop> +<Prop>1.000000,1.000000,1.000000</Prop> +<Prop>0.000000,-3.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>2</Time> +<Interpolation>1</Interpolation> +<Prop>1.000000</Prop> +<Prop>1.000000,1.000000,1.000000</Prop> +<Prop>0.000000,-3.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>81</Time> +<Interpolation>1</Interpolation> +<Prop>0.300000</Prop> +<Prop>1.000000,1.000000,1.000000</Prop> +<Prop>0.000000,-3.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>83</Time> +<Interpolation>1</Interpolation> +<Prop>0.500000</Prop> +<Prop>1.000000,1.000000,1.000000</Prop> +<Prop>0.000000,-3.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>85</Time> +<Interpolation>0</Interpolation> +<Prop>1.000000</Prop> +<Prop>1.000000,1.000000,1.000000</Prop> +<Prop>0.000000,-3.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>92</Time> +<Interpolation>0</Interpolation> +<Prop>1.000000</Prop> +<Prop>0.900000,0.900000,1.000000</Prop> +<Prop>1.500000,1.250000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>102</Time> +<Interpolation>1</Interpolation> +<Prop>1.000000</Prop> +<Prop>1.000000,1.000000,1.000000</Prop> +<Prop>0.000000,-3.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>182</Time> +<Interpolation>1</Interpolation> +<Prop>0.500000</Prop> +<Prop>1.000000,1.000000,1.000000</Prop> +<Prop>0.000000,-3.000000,0.000000</Prop> +</KeyFrame> +</Timeline> +</Timelines> +</XuiVisual> +<XuiVisual> +<Properties> <Id>XuiListTexturePackButtonSmall</Id> <Width>40.000000</Width> <Height>40.000000</Height> @@ -29314,6 +29714,177 @@ </XuiVisual> <XuiVisual> <Properties> +<Id>ItemIconBlankSmall</Id> +<Width>22.000000</Width> +<Height>22.000000</Height> +</Properties> +<XuiLabel> +<Properties> +<Id>image</Id> +<Width>22.000000</Width> +<Height>22.000000</Height> +<Anchor>15</Anchor> +<ClassOverride>CXuiCtrlMinecraftSlot</ClassOverride> +<Visual>XuiVisualImagePresenter</Visual> +</Properties> +</XuiLabel> +<Timelines> +<NamedFrames> +<NamedFrame> +<Name>Normal</Name> +<Time>0</Time> +</NamedFrame> +<NamedFrame> +<Name>EndNormal</Name> +<Time>1</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Focus</Name> +<Time>2</Time> +</NamedFrame> +<NamedFrame> +<Name>FocusLoop</Name> +<Time>20</Time> +</NamedFrame> +<NamedFrame> +<Name>EndFocus</Name> +<Time>80</Time> +<Command>gotoandplay</Command> +<CommandParams>FocusLoop</CommandParams> +</NamedFrame> +<NamedFrame> +<Name>NormalDisable</Name> +<Time>81</Time> +</NamedFrame> +<NamedFrame> +<Name>EndNormalDisable</Name> +<Time>82</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>FocusDisable</Name> +<Time>83</Time> +</NamedFrame> +<NamedFrame> +<Name>InactiveFocusLoop</Name> +<Time>100</Time> +</NamedFrame> +<NamedFrame> +<Name>EndFocusDisable</Name> +<Time>159</Time> +<Command>gotoandplay</Command> +<CommandParams>InactiveFocusLoop</CommandParams> +</NamedFrame> +<NamedFrame> +<Name>Press</Name> +<Time>160</Time> +</NamedFrame> +<NamedFrame> +<Name>EndPress</Name> +<Time>162</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>NormalSel</Name> +<Time>163</Time> +</NamedFrame> +<NamedFrame> +<Name>EndNormalSel</Name> +<Time>188</Time> +<Command>stop</Command> +</NamedFrame> +</NamedFrames> +</Timelines> +</XuiVisual> +<XuiVisual> +<Properties> +<Id>ItemIconBlank</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +</Properties> +<XuiLabel> +<Properties> +<Id>image</Id> +<Width>38.000000</Width> +<Height>38.000000</Height> +<Position>2.000000,2.000000,0.000000</Position> +<Anchor>15</Anchor> +<ClassOverride>CXuiCtrlMinecraftSlot</ClassOverride> +<Visual>XuiVisualImagePresenter</Visual> +</Properties> +</XuiLabel> +<Timelines> +<NamedFrames> +<NamedFrame> +<Name>Normal</Name> +<Time>0</Time> +</NamedFrame> +<NamedFrame> +<Name>EndNormal</Name> +<Time>1</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Focus</Name> +<Time>2</Time> +</NamedFrame> +<NamedFrame> +<Name>FocusLoop</Name> +<Time>20</Time> +</NamedFrame> +<NamedFrame> +<Name>EndFocus</Name> +<Time>80</Time> +<Command>gotoandplay</Command> +<CommandParams>FocusLoop</CommandParams> +</NamedFrame> +<NamedFrame> +<Name>NormalDisable</Name> +<Time>81</Time> +</NamedFrame> +<NamedFrame> +<Name>EndNormalDisable</Name> +<Time>82</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>FocusDisable</Name> +<Time>83</Time> +</NamedFrame> +<NamedFrame> +<Name>InactiveFocusLoop</Name> +<Time>100</Time> +</NamedFrame> +<NamedFrame> +<Name>EndFocusDisable</Name> +<Time>159</Time> +<Command>gotoandplay</Command> +<CommandParams>InactiveFocusLoop</CommandParams> +</NamedFrame> +<NamedFrame> +<Name>Press</Name> +<Time>160</Time> +</NamedFrame> +<NamedFrame> +<Name>EndPress</Name> +<Time>162</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>NormalSel</Name> +<Time>163</Time> +</NamedFrame> +<NamedFrame> +<Name>EndNormalSel</Name> +<Time>188</Time> +<Command>stop</Command> +</NamedFrame> +</NamedFrames> +</Timelines> +</XuiVisual> +<XuiVisual> +<Properties> <Id>ItemIcon</Id> <Width>64.000000</Width> <Height>64.000000</Height> @@ -29411,6 +29982,2088 @@ </XuiVisual> <XuiVisual> <Properties> +<Id>BeaconButton</Id> +<Width>44.000000</Width> +<Height>44.000000</Height> +<Anchor>15</Anchor> +</Properties> +<XuiImage> +<Properties> +<Id>Button</Id> +<Width>44.000000</Width> +<Height>44.000000</Height> +<ImagePath>Graphics\Beacon_Button_Normal.png</ImagePath> +</Properties> +</XuiImage> +<XuiGroup> +<Properties> +<Id>Icon</Id> +<Width>36.000000</Width> +<Height>36.000000</Height> +<Position>4.000000,4.000000,0.000000</Position> +<Anchor>15</Anchor> +<DisableTimelineRecursion>true</DisableTimelineRecursion> +</Properties> +<XuiImage> +<Properties> +<Id>Icon</Id> +<Width>36.000000</Width> +<Height>36.000000</Height> +<Show>false</Show> +<SizeMode>16</SizeMode> +<BrushFlags>48</BrushFlags> +</Properties> +</XuiImage> +<Timelines> +<NamedFrames> +<NamedFrame> +<Name>Normal</Name> +<Time>0</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Tick</Name> +<Time>1</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Cross</Name> +<Time>2</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Blindness</Name> +<Time>3</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Fire_Resistance</Name> +<Time>4</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Haste</Name> +<Time>5</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Hunger</Name> +<Time>6</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Invisibility</Name> +<Time>7</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Jump_Boost</Name> +<Time>8</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Mining_Fatigue</Name> +<Time>9</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Nausea</Name> +<Time>10</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Night_Vision</Name> +<Time>11</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Poison</Name> +<Time>12</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Regeneration</Name> +<Time>13</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Resistance</Name> +<Time>14</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Slowness</Name> +<Time>15</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Speed</Name> +<Time>16</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Strength</Name> +<Time>17</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Water_Breathing</Name> +<Time>18</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Weakness</Name> +<Time>19</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Wither</Name> +<Time>20</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>HealthBoost</Name> +<Time>21</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Absorption</Name> +<Time>22</Time> +<Command>stop</Command> +</NamedFrame> +</NamedFrames> +<Timeline> +<Id>Icon</Id> +<TimelineProp>Show</TimelineProp> +<TimelineProp>ImagePath</TimelineProp> +<KeyFrame> +<Time>0</Time> +<Interpolation>0</Interpolation> +<Prop>false</Prop> +<Prop></Prop> +</KeyFrame> +<KeyFrame> +<Time>1</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\Beacon_Button_Tick.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>2</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop></Prop> +</KeyFrame> +<KeyFrame> +<Time>3</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_Blindness.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>4</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_Fire_Resistance.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>5</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_Haste.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>6</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_Hunger.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>7</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_Invisibility.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>8</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_Jump_Boost.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>9</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_Mining_Fatigue.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>10</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_Nausea.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>11</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_Night_Vision.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>12</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_Poison.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>13</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_Regeneration.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>14</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_Resistance.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>15</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_Slowness.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>16</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_Speed.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>17</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_Strength.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>18</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_Water_Breathing.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>19</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_Weakness.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>20</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_Wither.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>21</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_HealthBoost.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>22</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_HealthBoost.png</Prop> +</KeyFrame> +</Timeline> +</Timelines> +</XuiGroup> +<Timelines> +<NamedFrames> +<NamedFrame> +<Name>Normal</Name> +<Time>0</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Pressed</Name> +<Time>1</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Disabled</Name> +<Time>2</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Hover</Name> +<Time>3</Time> +<Command>stop</Command> +</NamedFrame> +</NamedFrames> +<Timeline> +<Id>Button</Id> +<TimelineProp>ImagePath</TimelineProp> +<KeyFrame> +<Time>0</Time> +<Interpolation>0</Interpolation> +<Prop>Graphics\Beacon_Button_Normal.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>1</Time> +<Interpolation>0</Interpolation> +<Prop>Graphics\Beacon_Button_Pressed.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>2</Time> +<Interpolation>0</Interpolation> +<Prop>Graphics\Beacon_Button_Disabled.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>3</Time> +<Interpolation>0</Interpolation> +<Prop>Graphics\Beacon_Button_Hover.png</Prop> +</KeyFrame> +</Timeline> +</Timelines> +</XuiVisual> +<XuiVisual> +<Properties> +<Id>BeaconButtonSmall</Id> +<Width>22.000000</Width> +<Height>22.000000</Height> +<Anchor>15</Anchor> +</Properties> +<XuiImage> +<Properties> +<Id>Button</Id> +<Width>22.000000</Width> +<Height>22.000000</Height> +<SizeMode>8</SizeMode> +<ImagePath>Graphics\Beacon_Button_Normal.png</ImagePath> +</Properties> +</XuiImage> +<XuiGroup> +<Properties> +<Id>Icon</Id> +<Width>18.000000</Width> +<Height>18.000000</Height> +<Position>2.000000,2.000000,0.000000</Position> +<Anchor>15</Anchor> +<DisableTimelineRecursion>true</DisableTimelineRecursion> +</Properties> +<XuiImage> +<Properties> +<Id>Icon</Id> +<Width>18.000000</Width> +<Height>18.000000</Height> +<Show>false</Show> +<SizeMode>16</SizeMode> +<BrushFlags>48</BrushFlags> +</Properties> +</XuiImage> +<Timelines> +<NamedFrames> +<NamedFrame> +<Name>Normal</Name> +<Time>0</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Tick</Name> +<Time>1</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Cross</Name> +<Time>2</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Blindness</Name> +<Time>3</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Fire_Resistance</Name> +<Time>4</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Haste</Name> +<Time>5</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Hunger</Name> +<Time>6</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Invisibility</Name> +<Time>7</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Jump_Boost</Name> +<Time>8</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Mining_Fatigue</Name> +<Time>9</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Nausea</Name> +<Time>10</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Night_Vision</Name> +<Time>11</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Poison</Name> +<Time>12</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Regeneration</Name> +<Time>13</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Resistance</Name> +<Time>14</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Slowness</Name> +<Time>15</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Speed</Name> +<Time>16</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Strength</Name> +<Time>17</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Water_Breathing</Name> +<Time>18</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Weakness</Name> +<Time>19</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Wither</Name> +<Time>20</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>HealthBoost</Name> +<Time>21</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Absorption</Name> +<Time>22</Time> +<Command>stop</Command> +</NamedFrame> +</NamedFrames> +<Timeline> +<Id>Icon</Id> +<TimelineProp>Show</TimelineProp> +<TimelineProp>ImagePath</TimelineProp> +<KeyFrame> +<Time>0</Time> +<Interpolation>0</Interpolation> +<Prop>false</Prop> +<Prop></Prop> +</KeyFrame> +<KeyFrame> +<Time>1</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\Beacon_Button_Tick.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>2</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop></Prop> +</KeyFrame> +<KeyFrame> +<Time>3</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_Blindness.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>4</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_Fire_Resistance.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>5</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_Haste.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>6</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_Hunger.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>7</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_Invisibility.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>8</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_Jump_Boost.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>9</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_Mining_Fatigue.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>10</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_Nausea.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>11</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_Night_Vision.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>12</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_Poison.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>13</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_Regeneration.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>14</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_Resistance.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>15</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_Slowness.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>16</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_Speed.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>17</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_Strength.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>18</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_Water_Breathing.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>19</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_Weakness.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>20</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_Wither.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>21</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_HealthBoost.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>22</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_HealthBoost.png</Prop> +</KeyFrame> +</Timeline> +</Timelines> +</XuiGroup> +<Timelines> +<NamedFrames> +<NamedFrame> +<Name>Normal</Name> +<Time>0</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Pressed</Name> +<Time>1</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Disabled</Name> +<Time>2</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Hover</Name> +<Time>3</Time> +<Command>stop</Command> +</NamedFrame> +</NamedFrames> +<Timeline> +<Id>Button</Id> +<TimelineProp>ImagePath</TimelineProp> +<TimelineProp>SizeMode</TimelineProp> +<KeyFrame> +<Time>0</Time> +<Interpolation>0</Interpolation> +<Prop>Graphics\Beacon_Button_Normal.png</Prop> +<Prop>8</Prop> +</KeyFrame> +<KeyFrame> +<Time>1</Time> +<Interpolation>0</Interpolation> +<Prop>Graphics\Beacon_Button_Pressed.png</Prop> +<Prop>4</Prop> +</KeyFrame> +<KeyFrame> +<Time>2</Time> +<Interpolation>0</Interpolation> +<Prop>Graphics\Beacon_Button_Disabled.png</Prop> +<Prop>8</Prop> +</KeyFrame> +<KeyFrame> +<Time>3</Time> +<Interpolation>0</Interpolation> +<Prop>Graphics\Beacon_Button_Hover.png</Prop> +<Prop>8</Prop> +</KeyFrame> +</Timeline> +</Timelines> +</XuiVisual> +<XuiVisual> +<Properties> +<Id>ItemGridHorseArmor</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButtonHorseArmor</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<Timelines> +<NamedFrames> +<NamedFrame> +<Name>KillFocus</Name> +<Time>0</Time> +</NamedFrame> +<NamedFrame> +<Name>Normal</Name> +<Time>20</Time> +</NamedFrame> +<NamedFrame> +<Name>EndNormal</Name> +<Time>21</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Focus</Name> +<Time>22</Time> +</NamedFrame> +<NamedFrame> +<Name>EndFocus</Name> +<Time>42</Time> +<Command>stop</Command> +</NamedFrame> +</NamedFrames> +</Timelines> +</XuiVisual> +<XuiVisual> +<Properties> +<Id>ItemButtonHorseArmor</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +</Properties> +<XuiImage> +<Properties> +<Id>Box</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>15</Anchor> +<SizeMode>4</SizeMode> +<ImagePath>Graphics\IconHolder.png</ImagePath> +<BrushFlags>48</BrushFlags> +</Properties> +</XuiImage> +<XuiImage> +<Properties> +<Id>Icon</Id> +<Width>38.000000</Width> +<Height>38.000000</Height> +<Position>2.000000,2.000000,0.000000</Position> +<Anchor>15</Anchor> +<SizeMode>16</SizeMode> +<ImagePath>Graphics\Horse_Armor_Slot.png</ImagePath> +<BrushFlags>48</BrushFlags> +</Properties> +</XuiImage> +<XuiLabel> +<Properties> +<Id>image</Id> +<Width>38.000000</Width> +<Height>38.000000</Height> +<Position>2.000000,2.000000,0.000000</Position> +<Anchor>15</Anchor> +<ClassOverride>CXuiCtrlMinecraftSlot</ClassOverride> +<Visual>XuiVisualImagePresenter</Visual> +</Properties> +</XuiLabel> +<XuiFigure> +<Properties> +<Id>graphic_Highlight</Id> +<Width>38.000000</Width> +<Height>38.000000</Height> +<Position>2.000000,2.000000,0.000000</Position> +<Opacity>0.000000</Opacity> +<Anchor>15</Anchor> +<Stroke> +<Properties> +<StrokeColor>0xff646464</StrokeColor> +</Properties> +</Stroke> +<Fill> +<Properties> +<FillColor>0xb4ebebeb</FillColor> +<Gradient> +<Properties> +<NumStops>4</NumStops> +<StopColor index="0">0xff828282</StopColor> +<StopColor index="1">0xffb4b4b4</StopColor> +<StopColor index="2">0xffd2d2d2</StopColor> +<StopColor index="3">0xffebebeb</StopColor> +<StopPos index="0">0.000000</StopPos> +<StopPos index="1">0.592157</StopPos> +<StopPos index="2">0.627451</StopPos> +<StopPos index="3">1.000000</StopPos> +</Properties> +</Gradient> +<Rotation>90.000000</Rotation> +</Properties> +</Fill> +<Closed>true</Closed> +<Points>4,0.000000,0.000000,0.000000,0.000000,242.119705,0.000000,1,242.119705,0.000000,242.119705,0.000000,242.119705,31.004648,1,242.119705,31.004648,242.119705,31.004648,0.000000,31.006342,1,0.000000,31.006342,0.000000,31.006342,0.000000,0.000000,1,</Points> +</Properties> +</XuiFigure> +<Timelines> +<NamedFrames> +<NamedFrame> +<Name>Normal</Name> +<Time>0</Time> +</NamedFrame> +<NamedFrame> +<Name>EndNormal</Name> +<Time>1</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Focus</Name> +<Time>2</Time> +</NamedFrame> +<NamedFrame> +<Name>FocusLoop</Name> +<Time>20</Time> +</NamedFrame> +<NamedFrame> +<Name>EndFocus</Name> +<Time>80</Time> +<Command>gotoandplay</Command> +<CommandParams>FocusLoop</CommandParams> +</NamedFrame> +<NamedFrame> +<Name>NormalDisable</Name> +<Time>81</Time> +</NamedFrame> +<NamedFrame> +<Name>EndNormalDisable</Name> +<Time>82</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>FocusDisable</Name> +<Time>83</Time> +</NamedFrame> +<NamedFrame> +<Name>InactiveFocusLoop</Name> +<Time>100</Time> +</NamedFrame> +<NamedFrame> +<Name>EndFocusDisable</Name> +<Time>159</Time> +<Command>gotoandplay</Command> +<CommandParams>InactiveFocusLoop</CommandParams> +</NamedFrame> +<NamedFrame> +<Name>Press</Name> +<Time>160</Time> +</NamedFrame> +<NamedFrame> +<Name>EndPress</Name> +<Time>162</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>NormalSel</Name> +<Time>163</Time> +</NamedFrame> +<NamedFrame> +<Name>EndNormalSel</Name> +<Time>188</Time> +<Command>stop</Command> +</NamedFrame> +</NamedFrames> +<Timeline> +<Id>graphic_Highlight</Id> +<TimelineProp index="2">Fill.Gradient.StopPos</TimelineProp> +<TimelineProp index="0">Fill.Gradient.StopColor</TimelineProp> +<TimelineProp index="2">Fill.Gradient.StopColor</TimelineProp> +<TimelineProp index="3">Fill.Gradient.StopColor</TimelineProp> +<TimelineProp>Stroke.StrokeColor</TimelineProp> +<TimelineProp index="1">Fill.Gradient.StopColor</TimelineProp> +<TimelineProp>Opacity</TimelineProp> +<KeyFrame> +<Time>0</Time> +<Interpolation>1</Interpolation> +<Prop>0.627451</Prop> +<Prop>0xff828282</Prop> +<Prop>0xffd2d2d2</Prop> +<Prop>0xffebebeb</Prop> +<Prop>0xff646464</Prop> +<Prop>0xffb4b4b4</Prop> +<Prop>0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>2</Time> +<Interpolation>0</Interpolation> +<Prop>0.627451</Prop> +<Prop>0xff828282</Prop> +<Prop>0xffd2d2d2</Prop> +<Prop>0xffebebeb</Prop> +<Prop>0xff646464</Prop> +<Prop>0xffb4b4b4</Prop> +<Prop>1.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>20</Time> +<Interpolation>0</Interpolation> +<Prop>0.619608</Prop> +<Prop>0xff648264</Prop> +<Prop>0xffc8d2c8</Prop> +<Prop>0xffc8ebc8</Prop> +<Prop>0xff649664</Prop> +<Prop>0xff78b478</Prop> +<Prop>1.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>50</Time> +<Interpolation>0</Interpolation> +<Prop>0.619608</Prop> +<Prop>0xff829682</Prop> +<Prop>0xffc8d2c8</Prop> +<Prop>0xffc8ebc8</Prop> +<Prop>0xff649664</Prop> +<Prop>0xff96c896</Prop> +<Prop>1.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>80</Time> +<Interpolation>0</Interpolation> +<Prop>0.619608</Prop> +<Prop>0xff648264</Prop> +<Prop>0xffc8d2c8</Prop> +<Prop>0xffc8ebc8</Prop> +<Prop>0xff649664</Prop> +<Prop>0xff78b478</Prop> +<Prop>1.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>81</Time> +<Interpolation>1</Interpolation> +<Prop>0.627451</Prop> +<Prop>0xffb4b4b4</Prop> +<Prop>0xffd2d2d2</Prop> +<Prop>0xffebebeb</Prop> +<Prop>0xffb4b4b4</Prop> +<Prop>0xffc8c8c8</Prop> +<Prop>0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>83</Time> +<Interpolation>0</Interpolation> +<Prop>0.627451</Prop> +<Prop>0xffb4b4b4</Prop> +<Prop>0xffd2d2d2</Prop> +<Prop>0xffebebeb</Prop> +<Prop>0xffb4b4b4</Prop> +<Prop>0xffc8c8c8</Prop> +<Prop>0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>100</Time> +<Interpolation>0</Interpolation> +<Prop>0.619608</Prop> +<Prop>0xff8c968c</Prop> +<Prop>0xffbec8be</Prop> +<Prop>0xffebebeb</Prop> +<Prop>0xff647264</Prop> +<Prop>0xffaaafa0</Prop> +<Prop>0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>130</Time> +<Interpolation>0</Interpolation> +<Prop>0.619608</Prop> +<Prop>0xff8cb48c</Prop> +<Prop>0xffc3cdc3</Prop> +<Prop>0xffdaebda</Prop> +<Prop>0xff648464</Prop> +<Prop>0xff91b18c</Prop> +<Prop>0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>159</Time> +<Interpolation>0</Interpolation> +<Prop>0.619608</Prop> +<Prop>0xff8c968c</Prop> +<Prop>0xffbec8be</Prop> +<Prop>0xffebebeb</Prop> +<Prop>0xff647264</Prop> +<Prop>0xffaaafa0</Prop> +<Prop>0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>160</Time> +<Interpolation>2</Interpolation> +<EaseIn>0</EaseIn> +<EaseOut>0</EaseOut> +<EaseScale>50</EaseScale> +<Prop>0.619608</Prop> +<Prop>0xff648264</Prop> +<Prop>0xffc8d2c8</Prop> +<Prop>0xffc8ebc8</Prop> +<Prop>0xff649664</Prop> +<Prop>0xff78b478</Prop> +<Prop>0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>162</Time> +<Interpolation>0</Interpolation> +<Prop>0.619608</Prop> +<Prop>0xff648264</Prop> +<Prop>0xffc8d2c8</Prop> +<Prop>0xffc8ebc8</Prop> +<Prop>0xff649664</Prop> +<Prop>0xff78b478</Prop> +<Prop>0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>163</Time> +<Interpolation>0</Interpolation> +<Prop>0.619608</Prop> +<Prop>0xff648264</Prop> +<Prop>0xffc8d2c8</Prop> +<Prop>0xffc8ebc8</Prop> +<Prop>0xff649664</Prop> +<Prop>0xff78b478</Prop> +<Prop>0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>188</Time> +<Interpolation>0</Interpolation> +<Prop>0.619608</Prop> +<Prop>0xff8c968c</Prop> +<Prop>0xffbec8be</Prop> +<Prop>0xffebebeb</Prop> +<Prop>0xff649664</Prop> +<Prop>0xffaaafa0</Prop> +<Prop>0.000000</Prop> +</KeyFrame> +</Timeline> +</Timelines> +</XuiVisual> +<XuiVisual> +<Properties> +<Id>ItemGridHorseSaddle</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButtonHorseSaddle</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<Timelines> +<NamedFrames> +<NamedFrame> +<Name>KillFocus</Name> +<Time>0</Time> +</NamedFrame> +<NamedFrame> +<Name>Normal</Name> +<Time>20</Time> +</NamedFrame> +<NamedFrame> +<Name>EndNormal</Name> +<Time>21</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Focus</Name> +<Time>22</Time> +</NamedFrame> +<NamedFrame> +<Name>EndFocus</Name> +<Time>42</Time> +<Command>stop</Command> +</NamedFrame> +</NamedFrames> +</Timelines> +</XuiVisual> +<XuiVisual> +<Properties> +<Id>ItemButtonHorseSaddle</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +</Properties> +<XuiImage> +<Properties> +<Id>Box</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>15</Anchor> +<SizeMode>4</SizeMode> +<ImagePath>Graphics\IconHolder.png</ImagePath> +<BrushFlags>48</BrushFlags> +</Properties> +</XuiImage> +<XuiImage> +<Properties> +<Id>Icon</Id> +<Width>38.000000</Width> +<Height>38.000000</Height> +<Position>2.000000,2.000000,0.000000</Position> +<Anchor>15</Anchor> +<SizeMode>16</SizeMode> +<ImagePath>Graphics\Horse_Saddle_Slot.png</ImagePath> +<BrushFlags>48</BrushFlags> +</Properties> +</XuiImage> +<XuiLabel> +<Properties> +<Id>image</Id> +<Width>38.000000</Width> +<Height>38.000000</Height> +<Position>2.000000,2.000000,0.000000</Position> +<Anchor>15</Anchor> +<ClassOverride>CXuiCtrlMinecraftSlot</ClassOverride> +<Visual>XuiVisualImagePresenter</Visual> +</Properties> +</XuiLabel> +<XuiFigure> +<Properties> +<Id>graphic_Highlight</Id> +<Width>38.000000</Width> +<Height>38.000000</Height> +<Position>2.000000,2.000000,0.000000</Position> +<Opacity>0.000000</Opacity> +<Anchor>15</Anchor> +<Stroke> +<Properties> +<StrokeColor>0xff646464</StrokeColor> +</Properties> +</Stroke> +<Fill> +<Properties> +<FillColor>0xb4ebebeb</FillColor> +<Gradient> +<Properties> +<NumStops>4</NumStops> +<StopColor index="0">0xff828282</StopColor> +<StopColor index="1">0xffb4b4b4</StopColor> +<StopColor index="2">0xffd2d2d2</StopColor> +<StopColor index="3">0xffebebeb</StopColor> +<StopPos index="0">0.000000</StopPos> +<StopPos index="1">0.592157</StopPos> +<StopPos index="2">0.627451</StopPos> +<StopPos index="3">1.000000</StopPos> +</Properties> +</Gradient> +<Rotation>90.000000</Rotation> +</Properties> +</Fill> +<Closed>true</Closed> +<Points>4,0.000000,0.000000,0.000000,0.000000,242.119705,0.000000,1,242.119705,0.000000,242.119705,0.000000,242.119705,31.004648,1,242.119705,31.004648,242.119705,31.004648,0.000000,31.006342,1,0.000000,31.006342,0.000000,31.006342,0.000000,0.000000,1,</Points> +</Properties> +</XuiFigure> +<Timelines> +<NamedFrames> +<NamedFrame> +<Name>Normal</Name> +<Time>0</Time> +</NamedFrame> +<NamedFrame> +<Name>EndNormal</Name> +<Time>1</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Focus</Name> +<Time>2</Time> +</NamedFrame> +<NamedFrame> +<Name>FocusLoop</Name> +<Time>20</Time> +</NamedFrame> +<NamedFrame> +<Name>EndFocus</Name> +<Time>80</Time> +<Command>gotoandplay</Command> +<CommandParams>FocusLoop</CommandParams> +</NamedFrame> +<NamedFrame> +<Name>NormalDisable</Name> +<Time>81</Time> +</NamedFrame> +<NamedFrame> +<Name>EndNormalDisable</Name> +<Time>82</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>FocusDisable</Name> +<Time>83</Time> +</NamedFrame> +<NamedFrame> +<Name>InactiveFocusLoop</Name> +<Time>100</Time> +</NamedFrame> +<NamedFrame> +<Name>EndFocusDisable</Name> +<Time>159</Time> +<Command>gotoandplay</Command> +<CommandParams>InactiveFocusLoop</CommandParams> +</NamedFrame> +<NamedFrame> +<Name>Press</Name> +<Time>160</Time> +</NamedFrame> +<NamedFrame> +<Name>EndPress</Name> +<Time>162</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>NormalSel</Name> +<Time>163</Time> +</NamedFrame> +<NamedFrame> +<Name>EndNormalSel</Name> +<Time>188</Time> +<Command>stop</Command> +</NamedFrame> +</NamedFrames> +<Timeline> +<Id>graphic_Highlight</Id> +<TimelineProp index="2">Fill.Gradient.StopPos</TimelineProp> +<TimelineProp index="0">Fill.Gradient.StopColor</TimelineProp> +<TimelineProp index="2">Fill.Gradient.StopColor</TimelineProp> +<TimelineProp index="3">Fill.Gradient.StopColor</TimelineProp> +<TimelineProp>Stroke.StrokeColor</TimelineProp> +<TimelineProp index="1">Fill.Gradient.StopColor</TimelineProp> +<TimelineProp>Opacity</TimelineProp> +<KeyFrame> +<Time>0</Time> +<Interpolation>1</Interpolation> +<Prop>0.627451</Prop> +<Prop>0xff828282</Prop> +<Prop>0xffd2d2d2</Prop> +<Prop>0xffebebeb</Prop> +<Prop>0xff646464</Prop> +<Prop>0xffb4b4b4</Prop> +<Prop>0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>2</Time> +<Interpolation>0</Interpolation> +<Prop>0.627451</Prop> +<Prop>0xff828282</Prop> +<Prop>0xffd2d2d2</Prop> +<Prop>0xffebebeb</Prop> +<Prop>0xff646464</Prop> +<Prop>0xffb4b4b4</Prop> +<Prop>1.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>20</Time> +<Interpolation>0</Interpolation> +<Prop>0.619608</Prop> +<Prop>0xff648264</Prop> +<Prop>0xffc8d2c8</Prop> +<Prop>0xffc8ebc8</Prop> +<Prop>0xff649664</Prop> +<Prop>0xff78b478</Prop> +<Prop>1.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>50</Time> +<Interpolation>0</Interpolation> +<Prop>0.619608</Prop> +<Prop>0xff829682</Prop> +<Prop>0xffc8d2c8</Prop> +<Prop>0xffc8ebc8</Prop> +<Prop>0xff649664</Prop> +<Prop>0xff96c896</Prop> +<Prop>1.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>80</Time> +<Interpolation>0</Interpolation> +<Prop>0.619608</Prop> +<Prop>0xff648264</Prop> +<Prop>0xffc8d2c8</Prop> +<Prop>0xffc8ebc8</Prop> +<Prop>0xff649664</Prop> +<Prop>0xff78b478</Prop> +<Prop>1.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>81</Time> +<Interpolation>1</Interpolation> +<Prop>0.627451</Prop> +<Prop>0xffb4b4b4</Prop> +<Prop>0xffd2d2d2</Prop> +<Prop>0xffebebeb</Prop> +<Prop>0xffb4b4b4</Prop> +<Prop>0xffc8c8c8</Prop> +<Prop>0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>83</Time> +<Interpolation>0</Interpolation> +<Prop>0.627451</Prop> +<Prop>0xffb4b4b4</Prop> +<Prop>0xffd2d2d2</Prop> +<Prop>0xffebebeb</Prop> +<Prop>0xffb4b4b4</Prop> +<Prop>0xffc8c8c8</Prop> +<Prop>0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>100</Time> +<Interpolation>0</Interpolation> +<Prop>0.619608</Prop> +<Prop>0xff8c968c</Prop> +<Prop>0xffbec8be</Prop> +<Prop>0xffebebeb</Prop> +<Prop>0xff647264</Prop> +<Prop>0xffaaafa0</Prop> +<Prop>0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>130</Time> +<Interpolation>0</Interpolation> +<Prop>0.619608</Prop> +<Prop>0xff8cb48c</Prop> +<Prop>0xffc3cdc3</Prop> +<Prop>0xffdaebda</Prop> +<Prop>0xff648464</Prop> +<Prop>0xff91b18c</Prop> +<Prop>0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>159</Time> +<Interpolation>0</Interpolation> +<Prop>0.619608</Prop> +<Prop>0xff8c968c</Prop> +<Prop>0xffbec8be</Prop> +<Prop>0xffebebeb</Prop> +<Prop>0xff647264</Prop> +<Prop>0xffaaafa0</Prop> +<Prop>0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>160</Time> +<Interpolation>2</Interpolation> +<EaseIn>0</EaseIn> +<EaseOut>0</EaseOut> +<EaseScale>50</EaseScale> +<Prop>0.619608</Prop> +<Prop>0xff648264</Prop> +<Prop>0xffc8d2c8</Prop> +<Prop>0xffc8ebc8</Prop> +<Prop>0xff649664</Prop> +<Prop>0xff78b478</Prop> +<Prop>0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>162</Time> +<Interpolation>0</Interpolation> +<Prop>0.619608</Prop> +<Prop>0xff648264</Prop> +<Prop>0xffc8d2c8</Prop> +<Prop>0xffc8ebc8</Prop> +<Prop>0xff649664</Prop> +<Prop>0xff78b478</Prop> +<Prop>0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>163</Time> +<Interpolation>0</Interpolation> +<Prop>0.619608</Prop> +<Prop>0xff648264</Prop> +<Prop>0xffc8d2c8</Prop> +<Prop>0xffc8ebc8</Prop> +<Prop>0xff649664</Prop> +<Prop>0xff78b478</Prop> +<Prop>0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>188</Time> +<Interpolation>0</Interpolation> +<Prop>0.619608</Prop> +<Prop>0xff8c968c</Prop> +<Prop>0xffbec8be</Prop> +<Prop>0xffebebeb</Prop> +<Prop>0xff649664</Prop> +<Prop>0xffaaafa0</Prop> +<Prop>0.000000</Prop> +</KeyFrame> +</Timeline> +</Timelines> +</XuiVisual> +<XuiVisual> +<Properties> +<Id>HorsePanel</Id> +<Width>283.000000</Width> +<Height>36.000000</Height> +</Properties> +<XuiFigure> +<Properties> +<Id>graphic_Middle</Id> +<Width>282.000000</Width> +<Height>35.000000</Height> +<Anchor>15</Anchor> +<Stroke> +<Properties> +<StrokeColor>0xff646464</StrokeColor> +</Properties> +</Stroke> +<Fill> +<Properties> +<FillColor>0xff0f0f0f</FillColor> +<Gradient> +<Properties> +<NumStops>4</NumStops> +<StopColor index="0">0xff828282</StopColor> +<StopColor index="1">0xffb4b4b4</StopColor> +<StopColor index="2">0xffd2d2d2</StopColor> +<StopColor index="3">0xffebebeb</StopColor> +<StopPos index="0">0.000000</StopPos> +<StopPos index="1">0.592157</StopPos> +<StopPos index="2">0.627451</StopPos> +<StopPos index="3">1.000000</StopPos> +</Properties> +</Gradient> +<Rotation>90.000000</Rotation> +</Properties> +</Fill> +<Closed>true</Closed> +<Points>4,0.000000,0.000000,0.000000,0.000000,242.119705,0.000000,1,242.119705,0.000000,242.119705,0.000000,242.119705,31.004648,1,242.119705,31.004648,242.119705,31.004648,0.000000,31.006342,1,0.000000,31.006342,0.000000,31.006342,0.000000,0.000000,1,</Points> +</Properties> +</XuiFigure> +<XuiFigure> +<Properties> +<Id>graphic_BottomEdge</Id> +<Width>283.000000</Width> +<Height>2.000000</Height> +<Position>0.000000,34.000000,0.000000</Position> +<Anchor>13</Anchor> +<Fill> +<Properties> +<FillColor>0xffebebeb</FillColor> +</Properties> +</Fill> +<Closed>true</Closed> +<Points>4,0.000000,0.000000,0.000000,0.000000,242.119690,0.000000,0,242.119690,0.000000,242.119690,0.000000,242.119690,2.000000,0,242.119690,2.000000,242.119690,2.000000,0.000000,2.000000,0,0.000000,2.000000,0.000000,2.000000,0.000000,0.000000,0,</Points> +</Properties> +</XuiFigure> +<XuiFigure> +<Properties> +<Id>graphic_CapLeft</Id> +<Width>2.000000</Width> +<Height>36.000000</Height> +<Anchor>11</Anchor> +<Stroke> +<Properties> +<StrokeColor>0xff646464</StrokeColor> +</Properties> +</Stroke> +<Fill> +<Properties> +<FillColor>0xff373737</FillColor> +<Gradient> +<Properties> +<Radial>true</Radial> +<NumStops>4</NumStops> +<StopColor index="0">0xff7d7d7d</StopColor> +<StopColor index="1">0xffb4b4b4</StopColor> +<StopColor index="2">0xffd2d2d2</StopColor> +<StopColor index="3">0xffebebeb</StopColor> +<StopPos index="0">0.086275</StopPos> +<StopPos index="1">0.466667</StopPos> +<StopPos index="2">0.494118</StopPos> +<StopPos index="3">0.682353</StopPos> +</Properties> +</Gradient> +<TransformVersion>1</TransformVersion> +</Properties> +</Fill> +<Closed>true</Closed> +<Points>4,0.000000,0.000000,0.000000,0.000000,3.000000,0.000000,0,3.000000,0.000000,3.000000,0.000000,3.000000,35.000000,0,3.000000,35.000000,3.000000,35.000000,0.000000,35.000000,0,0.000000,35.000000,0.000000,35.000000,0.000000,0.000000,0,</Points> +</Properties> +</XuiFigure> +<XuiFigure> +<Properties> +<Id>graphic_CapRight</Id> +<Width>2.000000</Width> +<Height>35.000000</Height> +<Position>281.000000,0.000000,0.000000</Position> +<Anchor>14</Anchor> +<Stroke> +<Properties> +<StrokeColor>0xff646464</StrokeColor> +</Properties> +</Stroke> +<Fill> +<Properties> +<FillColor>0xffebebeb</FillColor> +<Gradient> +<Properties> +<Radial>true</Radial> +<NumStops>4</NumStops> +<StopColor index="0">0xff7d7d7d</StopColor> +<StopColor index="1">0xffb4b4b4</StopColor> +<StopColor index="2">0xffd2d2d2</StopColor> +<StopColor index="3">0xffebebeb</StopColor> +<StopPos index="0">0.086275</StopPos> +<StopPos index="1">0.466667</StopPos> +<StopPos index="2">0.494118</StopPos> +<StopPos index="3">0.682353</StopPos> +</Properties> +</Gradient> +<TransformVersion>1</TransformVersion> +</Properties> +</Fill> +<Closed>true</Closed> +<Points>4,0.000000,0.000000,0.000000,0.000000,3.000000,0.000000,0,3.000000,0.000000,3.000000,0.000000,3.000000,35.000000,0,3.000000,35.000000,3.000000,35.000000,0.000000,35.000000,0,0.000000,35.000000,0.000000,35.000000,0.000000,0.000000,0,</Points> +</Properties> +</XuiFigure> +<XuiFigure> +<Properties> +<Id>graphic_TopEdge</Id> +<Width>283.000000</Width> +<Height>2.000000</Height> +<Anchor>7</Anchor> +<Fill> +<Properties> +<FillColor>0xff373737</FillColor> +</Properties> +</Fill> +<Closed>true</Closed> +<Points>4,0.000000,0.000000,0.000000,0.000000,242.119720,0.000000,0,242.119720,0.000000,242.119720,0.000000,242.119720,2.000000,0,242.119720,2.000000,242.119720,2.000000,0.000000,2.000000,0,0.000000,2.000000,0.000000,2.000000,0.000000,0.000000,0,</Points> +</Properties> +</XuiFigure> +<XuiControl> +<Properties> +<Id>HorseControl</Id> +<Width>283.000000</Width> +<Height>36.000000</Height> +<Anchor>15</Anchor> +<ClassOverride>CXuiCtrlMinecraftHorse</ClassOverride> +</Properties> +</XuiControl> +<Timelines> +<NamedFrames> +<NamedFrame> +<Name>Normal</Name> +<Time>0</Time> +</NamedFrame> +<NamedFrame> +<Name>EndNormal</Name> +<Time>1</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Focus</Name> +<Time>2</Time> +</NamedFrame> +<NamedFrame> +<Name>FocusLoop</Name> +<Time>20</Time> +</NamedFrame> +<NamedFrame> +<Name>EndFocus</Name> +<Time>80</Time> +<Command>gotoandplay</Command> +<CommandParams>FocusLoop</CommandParams> +</NamedFrame> +<NamedFrame> +<Name>NormalDisable</Name> +<Time>81</Time> +</NamedFrame> +<NamedFrame> +<Name>EndNormalDisable</Name> +<Time>82</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>FocusDisable</Name> +<Time>83</Time> +</NamedFrame> +<NamedFrame> +<Name>InactiveFocusLoop</Name> +<Time>100</Time> +</NamedFrame> +<NamedFrame> +<Name>EndFocusDisable</Name> +<Time>159</Time> +<Command>gotoandplay</Command> +<CommandParams>InactiveFocusLoop</CommandParams> +</NamedFrame> +<NamedFrame> +<Name>Press</Name> +<Time>160</Time> +</NamedFrame> +<NamedFrame> +<Name>EndPress</Name> +<Time>189</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>NormalSel</Name> +<Time>190</Time> +</NamedFrame> +<NamedFrame> +<Name>EndNormalSel</Name> +<Time>215</Time> +<Command>stop</Command> +</NamedFrame> +</NamedFrames> +<Timeline> +<Id>graphic_Middle</Id> +<TimelineProp index="2">Fill.Gradient.StopPos</TimelineProp> +<TimelineProp index="0">Fill.Gradient.StopColor</TimelineProp> +<TimelineProp index="2">Fill.Gradient.StopColor</TimelineProp> +<TimelineProp index="3">Fill.Gradient.StopColor</TimelineProp> +<TimelineProp>Stroke.StrokeColor</TimelineProp> +<TimelineProp index="1">Fill.Gradient.StopColor</TimelineProp> +<TimelineProp index="1">Fill.Gradient.StopPos</TimelineProp> +<KeyFrame> +<Time>0</Time> +<Interpolation>1</Interpolation> +<Prop>0.627451</Prop> +<Prop>0xff828282</Prop> +<Prop>0xffd2d2d2</Prop> +<Prop>0xffebebeb</Prop> +<Prop>0xff646464</Prop> +<Prop>0xffb4b4b4</Prop> +<Prop>0.592157</Prop> +</KeyFrame> +<KeyFrame> +<Time>2</Time> +<Interpolation>0</Interpolation> +<Prop>0.627451</Prop> +<Prop>0xff828282</Prop> +<Prop>0xffd2d2d2</Prop> +<Prop>0xffebebeb</Prop> +<Prop>0xff646464</Prop> +<Prop>0xffb4b4b4</Prop> +<Prop>0.592157</Prop> +</KeyFrame> +<KeyFrame> +<Time>20</Time> +<Interpolation>0</Interpolation> +<Prop>0.619608</Prop> +<Prop>0xff648264</Prop> +<Prop>0xffc8d2c8</Prop> +<Prop>0xffc8ebc8</Prop> +<Prop>0xff649664</Prop> +<Prop>0xff78b478</Prop> +<Prop>0.592157</Prop> +</KeyFrame> +<KeyFrame> +<Time>50</Time> +<Interpolation>0</Interpolation> +<Prop>0.619608</Prop> +<Prop>0xff829682</Prop> +<Prop>0xffc8d2c8</Prop> +<Prop>0xffc8ebc8</Prop> +<Prop>0xff649664</Prop> +<Prop>0xff96c896</Prop> +<Prop>0.592157</Prop> +</KeyFrame> +<KeyFrame> +<Time>80</Time> +<Interpolation>0</Interpolation> +<Prop>0.619608</Prop> +<Prop>0xff648264</Prop> +<Prop>0xffc8d2c8</Prop> +<Prop>0xffc8ebc8</Prop> +<Prop>0xff649664</Prop> +<Prop>0xff78b478</Prop> +<Prop>0.592157</Prop> +</KeyFrame> +<KeyFrame> +<Time>81</Time> +<Interpolation>1</Interpolation> +<Prop>0.627451</Prop> +<Prop>0xffb4b4b4</Prop> +<Prop>0xffd2d2d2</Prop> +<Prop>0xffebebeb</Prop> +<Prop>0xffb4b4b4</Prop> +<Prop>0xffc8c8c8</Prop> +<Prop>0.592157</Prop> +</KeyFrame> +<KeyFrame> +<Time>83</Time> +<Interpolation>0</Interpolation> +<Prop>0.627451</Prop> +<Prop>0xffb4b4b4</Prop> +<Prop>0xffd2d2d2</Prop> +<Prop>0xffebebeb</Prop> +<Prop>0xffb4b4b4</Prop> +<Prop>0xffc8c8c8</Prop> +<Prop>0.592157</Prop> +</KeyFrame> +<KeyFrame> +<Time>100</Time> +<Interpolation>0</Interpolation> +<Prop>0.619608</Prop> +<Prop>0xff8c968c</Prop> +<Prop>0xffbec8be</Prop> +<Prop>0xffebebeb</Prop> +<Prop>0xff647264</Prop> +<Prop>0xffaaafa0</Prop> +<Prop>0.592157</Prop> +</KeyFrame> +<KeyFrame> +<Time>130</Time> +<Interpolation>0</Interpolation> +<Prop>0.619608</Prop> +<Prop>0xff8cb48c</Prop> +<Prop>0xffc3cdc3</Prop> +<Prop>0xffdaebda</Prop> +<Prop>0xff648464</Prop> +<Prop>0xff91b18c</Prop> +<Prop>0.592157</Prop> +</KeyFrame> +<KeyFrame> +<Time>159</Time> +<Interpolation>0</Interpolation> +<Prop>0.619608</Prop> +<Prop>0xff8c968c</Prop> +<Prop>0xffbec8be</Prop> +<Prop>0xffebebeb</Prop> +<Prop>0xff647264</Prop> +<Prop>0xffaaafa0</Prop> +<Prop>0.592157</Prop> +</KeyFrame> +<KeyFrame> +<Time>160</Time> +<Interpolation>2</Interpolation> +<EaseIn>0</EaseIn> +<EaseOut>0</EaseOut> +<EaseScale>50</EaseScale> +<Prop>0.619608</Prop> +<Prop>0xff648264</Prop> +<Prop>0xffc8d2c8</Prop> +<Prop>0xffc8ebc8</Prop> +<Prop>0xff649664</Prop> +<Prop>0xff78b478</Prop> +<Prop>0.592157</Prop> +</KeyFrame> +<KeyFrame> +<Time>165</Time> +<Interpolation>1</Interpolation> +<Prop>0.490196</Prop> +<Prop>0xff8cb48c</Prop> +<Prop>0xff8cb48c</Prop> +<Prop>0xff8ca08c</Prop> +<Prop>0xff649664</Prop> +<Prop>0xff8cb48c</Prop> +<Prop>0.376471</Prop> +</KeyFrame> +<KeyFrame> +<Time>171</Time> +<Interpolation>2</Interpolation> +<EaseIn>0</EaseIn> +<EaseOut>0</EaseOut> +<EaseScale>50</EaseScale> +<Prop>0.490196</Prop> +<Prop>0xff8cb48c</Prop> +<Prop>0xff8cb48c</Prop> +<Prop>0xff8ca08c</Prop> +<Prop>0xff649664</Prop> +<Prop>0xff8cb48c</Prop> +<Prop>0.376471</Prop> +</KeyFrame> +<KeyFrame> +<Time>189</Time> +<Interpolation>0</Interpolation> +<Prop>0.619608</Prop> +<Prop>0xff648264</Prop> +<Prop>0xffc8d2c8</Prop> +<Prop>0xffc8ebc8</Prop> +<Prop>0xff649664</Prop> +<Prop>0xff78b478</Prop> +<Prop>0.592157</Prop> +</KeyFrame> +<KeyFrame> +<Time>190</Time> +<Interpolation>0</Interpolation> +<Prop>0.619608</Prop> +<Prop>0xff648264</Prop> +<Prop>0xffc8d2c8</Prop> +<Prop>0xffc8ebc8</Prop> +<Prop>0xff649664</Prop> +<Prop>0xff78b478</Prop> +<Prop>0.592157</Prop> +</KeyFrame> +<KeyFrame> +<Time>215</Time> +<Interpolation>0</Interpolation> +<Prop>0.619608</Prop> +<Prop>0xff8c968c</Prop> +<Prop>0xffbec8be</Prop> +<Prop>0xffebebeb</Prop> +<Prop>0xff649664</Prop> +<Prop>0xffaaafa0</Prop> +<Prop>0.592157</Prop> +</KeyFrame> +</Timeline> +<Timeline> +<Id>graphic_BottomEdge</Id> +<TimelineProp>Fill.FillColor</TimelineProp> +<KeyFrame> +<Time>0</Time> +<Interpolation>1</Interpolation> +<Prop>0xffebebeb</Prop> +</KeyFrame> +<KeyFrame> +<Time>2</Time> +<Interpolation>0</Interpolation> +<Prop>0xff0f0f0f</Prop> +</KeyFrame> +<KeyFrame> +<Time>20</Time> +<Interpolation>1</Interpolation> +<Prop>0xff0f0f0f</Prop> +</KeyFrame> +<KeyFrame> +<Time>80</Time> +<Interpolation>0</Interpolation> +<Prop>0xff0f0f0f</Prop> +</KeyFrame> +<KeyFrame> +<Time>81</Time> +<Interpolation>1</Interpolation> +<Prop>0xffb4b4b4</Prop> +</KeyFrame> +<KeyFrame> +<Time>83</Time> +<Interpolation>0</Interpolation> +<Prop>0xffebebeb</Prop> +</KeyFrame> +<KeyFrame> +<Time>100</Time> +<Interpolation>1</Interpolation> +<Prop>0xffebebeb</Prop> +</KeyFrame> +<KeyFrame> +<Time>159</Time> +<Interpolation>0</Interpolation> +<Prop>0xffebebeb</Prop> +</KeyFrame> +<KeyFrame> +<Time>160</Time> +<Interpolation>1</Interpolation> +<Prop>0xffebebeb</Prop> +</KeyFrame> +<KeyFrame> +<Time>189</Time> +<Interpolation>0</Interpolation> +<Prop>0xff0f0f0f</Prop> +</KeyFrame> +<KeyFrame> +<Time>190</Time> +<Interpolation>0</Interpolation> +<Prop>0xffebebeb</Prop> +</KeyFrame> +<KeyFrame> +<Time>215</Time> +<Interpolation>0</Interpolation> +<Prop>0xffebebeb</Prop> +</KeyFrame> +</Timeline> +<Timeline> +<Id>graphic_TopEdge</Id> +<TimelineProp>Fill.FillColor</TimelineProp> +<KeyFrame> +<Time>0</Time> +<Interpolation>1</Interpolation> +<Prop>0xff373737</Prop> +</KeyFrame> +<KeyFrame> +<Time>2</Time> +<Interpolation>0</Interpolation> +<Prop>0xffebebeb</Prop> +</KeyFrame> +<KeyFrame> +<Time>20</Time> +<Interpolation>1</Interpolation> +<Prop>0xffebebeb</Prop> +</KeyFrame> +<KeyFrame> +<Time>80</Time> +<Interpolation>0</Interpolation> +<Prop>0xffebebeb</Prop> +</KeyFrame> +<KeyFrame> +<Time>81</Time> +<Interpolation>1</Interpolation> +<Prop>0xffb4b4b4</Prop> +</KeyFrame> +<KeyFrame> +<Time>83</Time> +<Interpolation>0</Interpolation> +<Prop>0xff0f0f0f</Prop> +</KeyFrame> +<KeyFrame> +<Time>100</Time> +<Interpolation>1</Interpolation> +<Prop>0xff0f0f0f</Prop> +</KeyFrame> +<KeyFrame> +<Time>159</Time> +<Interpolation>0</Interpolation> +<Prop>0xff0f0f0f</Prop> +</KeyFrame> +<KeyFrame> +<Time>160</Time> +<Interpolation>1</Interpolation> +<Prop>0xff0f0f0f</Prop> +</KeyFrame> +<KeyFrame> +<Time>189</Time> +<Interpolation>0</Interpolation> +<Prop>0xffebebeb</Prop> +</KeyFrame> +<KeyFrame> +<Time>190</Time> +<Interpolation>0</Interpolation> +<Prop>0xff0f0f0f</Prop> +</KeyFrame> +<KeyFrame> +<Time>215</Time> +<Interpolation>0</Interpolation> +<Prop>0xff0f0f0f</Prop> +</KeyFrame> +</Timeline> +<Timeline> +<Id>graphic_CapLeft</Id> +<TimelineProp>Fill.FillColor</TimelineProp> +<KeyFrame> +<Time>0</Time> +<Interpolation>1</Interpolation> +<Prop>0xff373737</Prop> +</KeyFrame> +<KeyFrame> +<Time>2</Time> +<Interpolation>0</Interpolation> +<Prop>0xffebebeb</Prop> +</KeyFrame> +<KeyFrame> +<Time>20</Time> +<Interpolation>1</Interpolation> +<Prop>0xffebebeb</Prop> +</KeyFrame> +<KeyFrame> +<Time>80</Time> +<Interpolation>0</Interpolation> +<Prop>0xffebebeb</Prop> +</KeyFrame> +<KeyFrame> +<Time>81</Time> +<Interpolation>0</Interpolation> +<Prop>0xff0f0f0f</Prop> +</KeyFrame> +<KeyFrame> +<Time>83</Time> +<Interpolation>0</Interpolation> +<Prop>0xff0f0f0f</Prop> +</KeyFrame> +<KeyFrame> +<Time>100</Time> +<Interpolation>0</Interpolation> +<Prop>0xff0f0f0f</Prop> +</KeyFrame> +<KeyFrame> +<Time>159</Time> +<Interpolation>0</Interpolation> +<Prop>0xff0f0f0f</Prop> +</KeyFrame> +<KeyFrame> +<Time>160</Time> +<Interpolation>0</Interpolation> +<Prop>0xff0f0f0f</Prop> +</KeyFrame> +<KeyFrame> +<Time>189</Time> +<Interpolation>0</Interpolation> +<Prop>0xff0f0f0f</Prop> +</KeyFrame> +<KeyFrame> +<Time>190</Time> +<Interpolation>0</Interpolation> +<Prop>0xff0f0f0f</Prop> +</KeyFrame> +<KeyFrame> +<Time>215</Time> +<Interpolation>0</Interpolation> +<Prop>0xff0f0f0f</Prop> +</KeyFrame> +</Timeline> +<Timeline> +<Id>graphic_CapRight</Id> +<TimelineProp>Fill.FillColor</TimelineProp> +<KeyFrame> +<Time>0</Time> +<Interpolation>1</Interpolation> +<Prop>0xffebebeb</Prop> +</KeyFrame> +<KeyFrame> +<Time>2</Time> +<Interpolation>0</Interpolation> +<Prop>0xff0f0f0f</Prop> +</KeyFrame> +<KeyFrame> +<Time>20</Time> +<Interpolation>1</Interpolation> +<Prop>0xff0f0f0f</Prop> +</KeyFrame> +<KeyFrame> +<Time>80</Time> +<Interpolation>0</Interpolation> +<Prop>0xff0f0f0f</Prop> +</KeyFrame> +<KeyFrame> +<Time>81</Time> +<Interpolation>0</Interpolation> +<Prop>0xffebebeb</Prop> +</KeyFrame> +<KeyFrame> +<Time>83</Time> +<Interpolation>0</Interpolation> +<Prop>0xffebebeb</Prop> +</KeyFrame> +<KeyFrame> +<Time>100</Time> +<Interpolation>0</Interpolation> +<Prop>0xffebebeb</Prop> +</KeyFrame> +<KeyFrame> +<Time>159</Time> +<Interpolation>0</Interpolation> +<Prop>0xffebebeb</Prop> +</KeyFrame> +<KeyFrame> +<Time>160</Time> +<Interpolation>0</Interpolation> +<Prop>0xffebebeb</Prop> +</KeyFrame> +<KeyFrame> +<Time>189</Time> +<Interpolation>0</Interpolation> +<Prop>0xffebebeb</Prop> +</KeyFrame> +<KeyFrame> +<Time>190</Time> +<Interpolation>0</Interpolation> +<Prop>0xffebebeb</Prop> +</KeyFrame> +<KeyFrame> +<Time>215</Time> +<Interpolation>0</Interpolation> +<Prop>0xffebebeb</Prop> +</KeyFrame> +</Timeline> +</Timelines> +</XuiVisual> +<XuiVisual> +<Properties> <Id>HtmlItemDescriptionSmall</Id> <Width>32.000000</Width> <Height>32.000000</Height> @@ -29912,6 +32565,21 @@ <Time>17</Time> <Command>stop</Command> </NamedFrame> +<NamedFrame> +<Name>Wither</Name> +<Time>18</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>HealthBoost</Name> +<Time>19</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Absorption</Name> +<Time>20</Time> +<Command>stop</Command> +</NamedFrame> </NamedFrames> <Timeline> <Id>Icon</Id> @@ -30025,6 +32693,24 @@ <Prop>true</Prop> <Prop>Graphics\PotionEffect\Potion_Effect_Icon_Weakness.png</Prop> </KeyFrame> +<KeyFrame> +<Time>18</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_Wither.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>19</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_HealthBoost.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>20</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_HealthBoost.png</Prop> +</KeyFrame> </Timeline> </Timelines> </XuiVisual> @@ -30277,6 +32963,21 @@ <Time>17</Time> <Command>stop</Command> </NamedFrame> +<NamedFrame> +<Name>Wither</Name> +<Time>18</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>HealthBoost</Name> +<Time>19</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Absorption</Name> +<Time>20</Time> +<Command>stop</Command> +</NamedFrame> </NamedFrames> <Timeline> <Id>Icon</Id> @@ -30390,6 +33091,24 @@ <Prop>true</Prop> <Prop>Graphics\PotionEffect\Potion_Effect_Icon_Weakness.png</Prop> </KeyFrame> +<KeyFrame> +<Time>18</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_Wither.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>19</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_HealthBoost.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>20</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\PotionEffect\Potion_Effect_Icon_HealthBoost.png</Prop> +</KeyFrame> </Timeline> </Timelines> </XuiVisual> @@ -34088,6 +36807,121 @@ </XuiVisual> <XuiVisual> <Properties> +<Id>HorseJumpProgress</Id> +<Width>548.000000</Width> +<Height>15.000000</Height> +</Properties> +<XuiGroup> +<Properties> +<Id>ProgressBody</Id> +<Width>548.000000</Width> +<Height>15.000000</Height> +</Properties> +<XuiImage> +<Properties> +<Id>back</Id> +<Width>182.000000</Width> +<Height>5.000000</Height> +<Anchor>15</Anchor> +<SizeMode>4</SizeMode> +<ImagePath>Graphics\HUD\HorseJump_bar_empty.png</ImagePath> +<BrushFlags>48</BrushFlags> +</Properties> +</XuiImage> +<XuiGroup> +<Properties> +<Id>bar</Id> +<Width>182.000000</Width> +<Height>5.000000</Height> +<Anchor>15</Anchor> +<Show>false</Show> +<ClipChildren>true</ClipChildren> +</Properties> +<XuiImage> +<Properties> +<Id>bar</Id> +<Width>182.000000</Width> +<Height>5.000000</Height> +<SizeMode>4</SizeMode> +<ImagePath>Graphics\HUD\HorseJump_bar_full.png</ImagePath> +<BrushFlags>48</BrushFlags> +</Properties> +</XuiImage> +</XuiGroup> +<XuiFigure> +<Properties> +<Id>design_time_display</Id> +<Width>458.000000</Width> +<Height>15.000000</Height> +<Anchor>15</Anchor> +<Show>false</Show> +<DesignTime>true</DesignTime> +<Stroke> +<Properties> +<StrokeWidth>1.000000</StrokeWidth> +<StrokeColor>0xff646464</StrokeColor> +</Properties> +</Stroke> +<Fill> +<Properties> +<FillType>2</FillType> +<FillColor>0xffffffff</FillColor> +<Gradient> +<Properties> +<NumStops>2</NumStops> +<StopColor index="0">0xffebebeb</StopColor> +<StopColor index="1">0xff7d7d7d</StopColor> +<StopPos index="0">0.000000</StopPos> +<StopPos index="1">0.000000</StopPos> +</Properties> +</Gradient> +</Properties> +</Fill> +<Closed>true</Closed> +<Points>4,0.000000,0.000000,0.000000,0.000000,170.000000,0.000000,0,170.000000,0.000000,170.000000,0.000000,170.000000,19.000000,0,170.000000,19.000000,170.000000,19.000000,0.000000,19.000000,0,0.000000,19.000000,0.000000,19.000000,0.000000,0.000000,0,</Points> +</Properties> +</XuiFigure> +<Timelines> +<Timeline> +<Id>bar</Id> +<TimelineProp>Show</TimelineProp> +<TimelineProp>Width</TimelineProp> +<KeyFrame> +<Time>0</Time> +<Interpolation>0</Interpolation> +<Prop>false</Prop> +<Prop>182.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>1</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>3.330000</Prop> +</KeyFrame> +<KeyFrame> +<Time>200</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>182.000000</Prop> +</KeyFrame> +</Timeline> +</Timelines> +</XuiGroup> +<Timelines> +<NamedFrames> +<NamedFrame> +<Name>Normal</Name> +<Time>0</Time> +</NamedFrame> +<NamedFrame> +<Name>EndNormal</Name> +<Time>60</Time> +</NamedFrame> +</NamedFrames> +</Timelines> +</XuiVisual> +<XuiVisual> +<Properties> <Id>BossHealthLabel</Id> <Width>500.000000</Width> <Height>66.000000</Height> @@ -35336,6 +38170,56 @@ <Time>9</Time> <Command>stop</Command> </NamedFrame> +<NamedFrame> +<Name>FullWither</Name> +<Time>10</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>FullWitherFlash</Name> +<Time>11</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>HalfWither</Name> +<Time>12</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>HalfWitherFlash</Name> +<Time>13</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>FullAbsorb</Name> +<Time>14</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>HalfAbsorb</Name> +<Time>15</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Horse_Full</Name> +<Time>16</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Horse_Full_Flash</Name> +<Time>17</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Horse_Half</Name> +<Time>18</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>Horse_Half_Flash</Name> +<Time>19</Time> +<Command>stop</Command> +</NamedFrame> </NamedFrames> <Timeline> <Id>Border</Id> @@ -35350,6 +38234,46 @@ <Interpolation>0</Interpolation> <Prop>Graphics\HUD\Health_Background_Flash.png</Prop> </KeyFrame> +<KeyFrame> +<Time>10</Time> +<Interpolation>0</Interpolation> +<Prop>Graphics\HUD\Health_Background.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>11</Time> +<Interpolation>0</Interpolation> +<Prop>Graphics\HUD\Health_Background_Flash.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>12</Time> +<Interpolation>0</Interpolation> +<Prop>Graphics\HUD\Health_Background.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>13</Time> +<Interpolation>0</Interpolation> +<Prop>Graphics\HUD\Health_Background_Flash.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>14</Time> +<Interpolation>0</Interpolation> +<Prop>Graphics\HUD\Health_Background.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>17</Time> +<Interpolation>0</Interpolation> +<Prop>Graphics\HUD\Health_Background_Flash.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>18</Time> +<Interpolation>0</Interpolation> +<Prop>Graphics\HUD\Health_Background.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>19</Time> +<Interpolation>0</Interpolation> +<Prop>Graphics\HUD\Health_Background_Flash.png</Prop> +</KeyFrame> </Timeline> <Timeline> <Id>Heart</Id> @@ -35415,6 +38339,66 @@ <Prop>true</Prop> <Prop>Graphics\HUD\Health_Full_Poison_Flash.png</Prop> </KeyFrame> +<KeyFrame> +<Time>10</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\HUD\Health_Full_Wither.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>11</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\HUD\Health_Full_Wither_Flash.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>12</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\HUD\Health_Half_Wither.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>13</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\HUD\Health_Half_Wither_Flash.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>14</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\HUD\Health_Full_Absorb.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>15</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\HUD\Health_Half_Absorb.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>16</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\HUD\HorseHealth_Full.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>17</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\HUD\HorseHealth_Full_Flash.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>18</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\HUD\HorseHealth_Half.png</Prop> +</KeyFrame> +<KeyFrame> +<Time>19</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>Graphics\HUD\HorseHealth_Half_Flash.png</Prop> +</KeyFrame> </Timeline> </Timelines> </XuiVisual> @@ -42205,6 +45189,23 @@ </XuiVisual> <XuiVisual> <Properties> +<Id>ImHowToPlayEnderchest</Id> +<Width>339.000000</Width> +<Height>342.000000</Height> +</Properties> +<XuiImage> +<Properties> +<Id>XuiImageBreeding</Id> +<Width>451.000000</Width> +<Height>455.000000</Height> +<Scale>0.750000,0.750000,0.750000</Scale> +<SizeMode>1</SizeMode> +<ImagePath>Graphics\HowToPlay\HowToPlay_Enderchest.png</ImagePath> +</Properties> +</XuiImage> +</XuiVisual> +<XuiVisual> +<Properties> <Id>ImHowToPlayBrewing</Id> <Width>339.000000</Width> <Height>342.000000</Height> @@ -42698,18 +45699,130 @@ </XuiVisual> <XuiVisual> <Properties> -<Id>ImHowToPlayEnderchest</Id> -<Width>339.000000</Width> -<Height>342.000000</Height> +<Id>ImHowToPlayBeaconSmall</Id> +<Width>260.000000</Width> +<Height>290.000000</Height> </Properties> <XuiImage> <Properties> -<Id>XuiImageBreeding</Id> -<Width>451.000000</Width> -<Height>455.000000</Height> -<Scale>0.750000,0.750000,0.750000</Scale> +<Id>Image</Id> +<Width>336.000000</Width> +<Height>290.000000</Height> <SizeMode>1</SizeMode> -<ImagePath>Graphics\HowToPlay\HowToPlay_Enderchest.png</ImagePath> +<ImagePath>Graphics\HowToPlay\HowToPlay_Beacon_Small.png</ImagePath> +</Properties> +</XuiImage> +</XuiVisual> +<XuiVisual> +<Properties> +<Id>ImHowToPlayBeacon</Id> +<Width>430.000000</Width> +<Height>430.000000</Height> +</Properties> +<XuiImage> +<Properties> +<Id>Image</Id> +<Width>430.000000</Width> +<Height>430.000000</Height> +<SizeMode>1</SizeMode> +<ImagePath>Graphics\HowToPlay\HowToPlay_Beacon.png</ImagePath> +</Properties> +</XuiImage> +</XuiVisual> +<XuiVisual> +<Properties> +<Id>ImHowToPlayHorsesSmall</Id> +<Width>248.000000</Width> +<Height>146.000000</Height> +</Properties> +<XuiImage> +<Properties> +<Id>Image</Id> +<Width>248.000000</Width> +<Height>146.000000</Height> +<SizeMode>1</SizeMode> +<ImagePath>Graphics\HowToPlay\HowToPlay_Horses_Small.png</ImagePath> +<BrushFlags>48</BrushFlags> +</Properties> +</XuiImage> +</XuiVisual> +<XuiVisual> +<Properties> +<Id>ImHowToPlayHorses</Id> +<Width>525.000000</Width> +<Height>308.000000</Height> +</Properties> +<XuiImage> +<Properties> +<Id>Image</Id> +<Width>516.000000</Width> +<Height>302.000000</Height> +<SizeMode>1</SizeMode> +<ImagePath>Graphics\HowToPlay\HowToPlay_Horses.png</ImagePath> +</Properties> +</XuiImage> +</XuiVisual> +<XuiVisual> +<Properties> +<Id>ImHowToPlayFireworksSmall</Id> +<Width>260.000000</Width> +<Height>280.000000</Height> +</Properties> +<XuiImage> +<Properties> +<Id>Image</Id> +<Width>260.000000</Width> +<Height>280.000000</Height> +<SizeMode>1</SizeMode> +<ImagePath>Graphics\HowToPlay\HowToPlay_Fireworks_Small.png</ImagePath> +</Properties> +</XuiImage> +</XuiVisual> +<XuiVisual> +<Properties> +<Id>ImHowToPlayFireworks</Id> +<Width>428.000000</Width> +<Height>450.000000</Height> +</Properties> +<XuiImage> +<Properties> +<Id>Image</Id> +<Width>428.000000</Width> +<Height>450.000000</Height> +<SizeMode>1</SizeMode> +<ImagePath>Graphics\HowToPlay\HowToPlay_Fireworks.png</ImagePath> +</Properties> +</XuiImage> +</XuiVisual> +<XuiVisual> +<Properties> +<Id>ImHowToPlayHopperSmall</Id> +<Width>260.000000</Width> +<Height>220.000000</Height> +</Properties> +<XuiImage> +<Properties> +<Id>Image</Id> +<Width>260.000000</Width> +<Height>220.000000</Height> +<SizeMode>1</SizeMode> +<ImagePath>Graphics\HowToPlay\HowToPlay_Hopper_Small.png</ImagePath> +</Properties> +</XuiImage> +</XuiVisual> +<XuiVisual> +<Properties> +<Id>ImHowToPlayHopper</Id> +<Width>430.000000</Width> +<Height>336.000000</Height> +</Properties> +<XuiImage> +<Properties> +<Id>Image</Id> +<Width>430.000000</Width> +<Height>336.000000</Height> +<SizeMode>1</SizeMode> +<ImagePath>Graphics\HowToPlay\HowToPlay_Hopper.png</ImagePath> </Properties> </XuiImage> </XuiVisual> @@ -42769,4 +45882,76 @@ </Properties> </XuiTextPresenter> </XuiVisual> +<XuiVisual> +<Properties> +<Id>Beacon_1</Id> +<Width>40.000000</Width> +<Height>40.000000</Height> +</Properties> +<XuiImage> +<Properties> +<Id>Image</Id> +<Width>40.000000</Width> +<Height>40.000000</Height> +<Anchor>15</Anchor> +<SizeMode>8</SizeMode> +<ImagePath>Graphics\Beacon_1.png</ImagePath> +<BrushFlags>48</BrushFlags> +</Properties> +</XuiImage> +</XuiVisual> +<XuiVisual> +<Properties> +<Id>Beacon_2</Id> +<Width>40.000000</Width> +<Height>40.000000</Height> +</Properties> +<XuiImage> +<Properties> +<Id>Image</Id> +<Width>40.000000</Width> +<Height>40.000000</Height> +<Anchor>15</Anchor> +<SizeMode>8</SizeMode> +<ImagePath>Graphics\Beacon_2.png</ImagePath> +<BrushFlags>48</BrushFlags> +</Properties> +</XuiImage> +</XuiVisual> +<XuiVisual> +<Properties> +<Id>Beacon_3</Id> +<Width>40.000000</Width> +<Height>40.000000</Height> +</Properties> +<XuiImage> +<Properties> +<Id>Image</Id> +<Width>40.000000</Width> +<Height>40.000000</Height> +<Anchor>15</Anchor> +<SizeMode>8</SizeMode> +<ImagePath>Graphics\Beacon_3.png</ImagePath> +<BrushFlags>48</BrushFlags> +</Properties> +</XuiImage> +</XuiVisual> +<XuiVisual> +<Properties> +<Id>Beacon_4</Id> +<Width>40.000000</Width> +<Height>40.000000</Height> +</Properties> +<XuiImage> +<Properties> +<Id>Image</Id> +<Width>40.000000</Width> +<Height>40.000000</Height> +<Anchor>15</Anchor> +<SizeMode>8</SizeMode> +<ImagePath>Graphics\Beacon_4.png</ImagePath> +<BrushFlags>48</BrushFlags> +</Properties> +</XuiImage> +</XuiVisual> </XuiCanvas> diff --git a/Minecraft.Client/Common/Media/splashes.txt b/Minecraft.Client/Common/Media/splashes.txt index c12a2f9c..86e38941 100644 --- a/Minecraft.Client/Common/Media/splashes.txt +++ b/Minecraft.Client/Common/Media/splashes.txt @@ -295,7 +295,7 @@ You can't explain that! if not ok then return end §1C§2o§3l§4o§5r§6m§7a§8t§9i§ac §kFUNKY LOL -SOPA means LOSER in Swedish +SOPA means LOSER in Swedish! Big Pointy Teeth! Bekarton guards the gate! Mmmph, mmph! @@ -309,4 +309,6 @@ Pretty scary! I have a suggestion. Now with extra hugs! Almost java 6! -Woah.
\ No newline at end of file +Woah. +HURNERJSGER? +What's up, Doc?
\ No newline at end of file diff --git a/Minecraft.Client/Common/Media/strings.resx b/Minecraft.Client/Common/Media/strings.resx index 21a7078a..9e824d0f 100644 --- a/Minecraft.Client/Common/Media/strings.resx +++ b/Minecraft.Client/Common/Media/strings.resx @@ -408,6 +408,27 @@ When loading or creating a world, you can press the "More Options" button to ent {*T2*}Host Privileges{*ETW*}{*B*} When enabled, the host can toggle their ability to fly, disable exhaustion, and make themselves invisible from the in-game menu. {*DISABLES_ACHIEVEMENTS*}{*B*}{*B*} + {*T2*}Daylight Cycle{*ETW*}{*B*} + When disabled, the time of day will not change.{*B*}{*B*} + + {*T2*}Keep Inventory{*ETW*}{*B*} + When enabled, players will keep their inventory when they die.{*B*}{*B*} + + {*T2*}Mob Spawning{*ETW*}{*B*} + When disabled, mobs will not spawn naturally.{*B*}{*B*} + + {*T2*}Mob Griefing{*ETW*}{*B*} + When disabled, prevents monsters and animals from changing blocks (for example, Creeper explosions won't destroy blocks and Sheep won't remove Grass) or picking up items.{*B*}{*B*} + + {*T2*}Mob Loot{*ETW*}{*B*} + When disabled, monsters and animals will not drop loot (for example, Creepers won't drop gunpowder).{*B*}{*B*} + + {*T2*}Tile Drops{*ETW*}{*B*} + When disabled, blocks will not drop items when destroyed (for example, Stone blocks won't drop Cobblestone).{*B*}{*B*} + + {*T2*}Natural Regeneration{*ETW*}{*B*} + When disabled, players will not regenerate health naturally.{*B*}{*B*} + {*T1*}World Generation Options{*ETW*}{*B*} When creating a new world there are some additional options.{*B*}{*B*} @@ -451,25 +472,29 @@ To modify the privileges for a player, select their name and press{*CONTROLLER_V When this option is enabled, the player is able to change privileges for other players (except the host) if "Trust Players" is turned off, kick players and they can enable and disable fire spreading and TNT exploding.{*B*}{*B*} {*T2*}Kick Player{*ETW*}{*B*} - For players that are not on the same {*PLATFORM_NAME*} console as the host player, selecting this option will kick the player from the game and any other players on their {*PLATFORM_NAME*} console. This player will not be able to rejoin the game until it is restarted.{*B*}{*B*} + {*KICK_PLAYER_DESCRIPTION*}{*B*}{*B*} {*T1*}Host Player Options{*ETW*}{*B*} If "Host Privileges" is enabled the host player can modify some privileges for themselves. To modify the privileges for a player, select their name and press{*CONTROLLER_VK_A*} to bring up the player privileges menu where you can use the following options.{*B*}{*B*} {*T2*}Can Fly{*ETW*}{*B*} When this option is enabled, the player is able to fly. This option is only relevant to Survival mode, as flying is enabled for all players in Creative mode.{*B*}{*B*} - + {*T2*}Disable Exhaustion{*ETW*}{*B*} This option only affects Survival mode. When enabled, physical activities (walking/sprinting/jumping etc.) do not decrease the food bar. However, if the player becomes injured, the food bar will slowly decrease while the player is healing.{*B*}{*B*} - + {*T2*}Invisible{*ETW*}{*B*} When this option is enabled, the player is not visible to other players and is invulnerable.{*B*}{*B*} - + {*T2*}Can Teleport{*ETW*}{*B*} This allows the player to move players or themselves to other players in the world. </value> </data> + <data name="IDS_KICK_PLAYER_DESCRIPTION"> + <value>For players that are not on the same {*PLATFORM_NAME*} console as the host player, selecting this option will kick the player from the game and any other players on their {*PLATFORM_NAME*} console. This player will not be able to rejoin the game until it is restarted.</value> + </data> + <data name="IDS_HOW_TO_PLAY_NEXT"> <value>Next Page</value> </data> @@ -566,100 +591,148 @@ so they can easily join you. </data> <data name="IDS_HOW_TO_PLAY_WHATSNEW"> - <value> -{*T3*}Changes and Additions{*ETW*}{*B*}{*B*} -- Added new items - Emerald, Emerald Ore, Block of Emerald, Ender Chest, Tripwire Hook, Enchanted Golden Apple, Anvil, Flower Pot, Cobblestone Walls, Mossy Cobblestone Walls, Wither Painting, Potato, Baked Potato, Poisonous Potato, Carrot, Golden Carrot, Carrot on a Stick, -Pumpkin Pie, Night Vision Potion, Invisibility Potion, Nether Quartz, Nether Quartz Ore, Block of Quartz, Quartz Slab, Quartz Stair, Chiseled Quartz Block, Pillar Quartz Block, Enchanted Book, Carpet.{*B*} -- Added new recipes for Smooth Sandstone and Chiselled Sandstone.{*B*} -- Added new Mobs - Zombie Villagers.{*B*} -- Added new terrain generation features - Desert Temples, Desert Villages, Jungle Temples.{*B*} -- Added Trading with villagers.{*B*} -- Added Anvil interface.{*B*} -- Can dye leather armor.{*B*} -- Can dye wolf collars.{*B*} -- Can control riding a pig with a Carrot on a Stick.{*B*} -- Updated Bonus Chest content with more items.{*B*} -- Changed placement of half blocks and other blocks on half blocks.{*B*} -- Changed placement of upside down stairs and slabs.{*B*} -- Added different villager professions.{*B*} -- Villagers spawned from a spawn egg will have a random profession.{*B*} -- Added sideways log placement.{*B*} -- Furnaces can use wooden tools as a fuel.{*B*} -- Ice and Glass panes can be collected with silk touch enchanted tools.{*B*} -- Wooden Buttons and Wooden Pressure Plates can be activated with Arrows.{*B*} -- Nether mobs can spawn in the Overworld from Portals.{*B*} -- Creepers and Spiders are aggressive towards the last player that hit them.{*B*} -- Mobs in Creative mode become neutral again after a short period.{*B*} -- Remove knockback when drowning.{*B*} -- Doors being broken by zombies show damage.{*B*} -- Ice melts in the nether.{*B*} -- Cauldrons fill up when out in the rain.{*B*} -- Pistons take twice as long to update.{*B*} -- Pig drops Saddle when killed (if has one).{*B*} -- Sky color in The End changed.{*B*} -- String can be placed (for Tripwires).{*B*} -- Rain drips through leaves.{*B*} -- Levers can be placed on the bottom of blocks.{*B*} -- TNT does variable damage depending on difficulty setting.{*B*} -- Book recipe changed.{*B*} -- Boats break Lilypads, instead of Lilypads breaking Boats.{*B*} -- Pigs drop more Porkchops.{*B*} -- Slimes spawn less in Superflat worlds.{*B*} -- Creeper damage variable based on difficulty setting, more knockback.{*B*} -- Fixed Endermen not opening their jaws.{*B*} -- Added teleporting of players (using the {*BACK_BUTTON*} menu in-game).{*B*} -- Added new Host Options for flying, invisibility and invulnerability for remote players.{*B*} -- Added new tutorials to the Tutorial World for new items and features.{*B*} -- Updated the positions of the Music Disc Chests in the Tutorial World.{*B*} + <value>{*T3*}Changes and Additions{*ETW*}{*B*}{*B*} +- Added new items - Hardened Clay, Stained Clay, Block of Coal, Hay Bale, Activator Rail, Block of Redstone, Daylight Sensor, Dropper, Hopper, Minecart with Hopper, Minecart with TNT, Redstone Comparator, Weighted Pressure Plate, Beacon, Trapped Chest, Firework Rocket, Firework Star, Nether Star, Lead, Horse Armor, Name Tag, Horse Spawn Egg{*B*} +- Added new Mobs - Wither, Wither Skeletons, Witches, Bats, Horses, Donkeys and Mules{*B*} +- Added new terrain generation features - Witch Huts.{*B*} +- Added Beacon interface.{*B*} +- Added Horse interface.{*B*} +- Added Hopper interface.{*B*} +- Added Fireworks - Fireworks interface is accessible from the Crafting Table when you have the ingredients to craft a Firework Star or Firework Rocket.{*B*} +- Added 'Adventure Mode' - You can only break blocks with the correct tools.{*B*} +- Added lots of new sounds.{*B*} +- Mobs, items and projectiles can now pass through portals.{*B*} +- Repeaters can now be locked by powering their sides with another Repeater.{*B*} +- Zombies and Skeletons can now spawn with different weapons and armor.{*B*} +- New death messages.{*B*} +- Name mobs with a Name Tag, and rename containers to change the title when the menu is open.{*B*} +- Bonemeal no longer instantly grows everything to full size, and instead randomly grows in stages.{*B*} +- A Redstone signal describing the contents of Chests, Brewing Stands, Dispensers and Jukeboxes can be detected by placing a Redstone Comparator directly against them.{*B*} +- Dispensers can face in any direction.{*B*} +- Eating a Golden Apple gives the player extra "absorption" health for a short period.{*B*} +- The longer you remain in an area the harder the monsters that spawn in that area will be.{*B*} </value> </data> <data name="IDS_TITLEUPDATE"> <value>{*ETB*}Welcome back! You may not have noticed but your Minecraft has just been updated.{*B*}{*B*} -There are lots of new features for you and friends to play with so here’s just a few highlights. Have a read and then go and have fun!{*B*}{*B*} -{*T1*}New Items{*ETB*} - Emerald, Emerald Ore, Block of Emerald, Ender Chest, Tripwire Hook, Enchanted Golden Apple, Anvil, Flower Pot, Cobblestone Walls, Mossy Cobblestone Walls, Wither Painting, Potato, Baked Potato, Poisonous Potato, Carrot, Golden Carrot, Carrot on a Stick, -Pumpkin Pie, Night Vision Potion, Invisibility Potion, Nether Quartz, Nether Quartz Ore, Block of Quartz, Quartz Slab, Quartz Stair, Chiseled Quartz Block, Pillar Quartz Block, Enchanted Book, Carpet.{*B*}{*B*} - {*T1*}New Mobs{*ETB*} - Zombie Villagers.{*B*}{*B*} -{*T1*}New Features{*ETB*} - Trade with villagers, repair or enchant weapons and tools with an Anvil, store items in an Ender Chest, control a pig while riding it using a Carrot on a Stick!{*B*}{*B*} -{*T1*}New Mini-Tutorials{*ETB*} – Learn how to use the new features in the Tutorial World!{*B*}{*B*} -{*T1*}New 'Easter Eggs'{*ETB*} – We've moved all the secret Music Discs in the Tutorial World. See if you can find them again!{*B*}{*B*} -</value> +There are lots of new features for you and friends to play with so here’s just a few highlights. Have a read and then go and have fun!{*B*}{*B*} +{*T1*}New Items{*ETB*} - Hardened Clay, Stained Clay, Block of Coal, Hay Bale, Activator Rail, Block of Redstone, Daylight Sensor, Dropper, Hopper, Minecart with Hopper, Minecart with TNT, Redstone Comparator, Weighted Pressure Plate, Beacon, Trapped Chest, Firework Rocket, Firework Star, Nether Star, Lead, Horse Armor, Name Tag, Horse Spawn Egg{*B*}{*B*} +{*T1*}New Mobs{*ETB*} - Wither, Wither Skeletons, Witches, Bats, Horses, Donkeys and Mules{*B*}{*B*} +{*T1*}New Features{*ETB*} - Tame and ride a horse, craft fireworks and put on a show, name animals and monsters with a Name Tag, create more advanced Redstone circuits, and new Host Options to help control what guests to your world can do!{*B*}{*B*} +{*T1*}New Tutorial World{*ETB*} – Learn how to use the old and new features in the Tutorial World. See if you can find all the secret Music Discs hidden in the world!{*B*}{*B*} + </value> </data> +<data name="IDS_HOW_TO_PLAY_MENU_HORSES"> + <value>Horses</value> +</data> +<data name="IDS_HOW_TO_PLAY_HORSES"> + <value>{*T3*}HOW TO PLAY : HORSES{*ETW*}{*B*}{*B*} +Horses and Donkeys are found mainly in open plains. Mules are the offspring of a Donkey and a Horse, but are infertile themselves.{*B*} +All adult Horses, Donkeys and Mules can be ridden. However only Horses can be armored, and only Mules and Donkeys may be equipped with saddlebags for transporting items.{*B*}{*B*} +Horses, Donkeys and Mules must be tamed before they can be used. A horse is tamed by attempting to ride it, and managing to stay on the horse while it attempts to throw the rider off.{*B*} +When Love Hearts appear around the horse, it is tame, and will no longer attempt to throw the player off. To steer a horse, the player must equip the horse with a Saddle.{*B*}{*B*} +Saddles can be bought from villagers or found inside Chests hidden in the world.{*B*} +Tame Donkeys and Mules can be given saddlebags by attaching a Chest. These saddlebags can then be accessed whilst riding or sneaking.{*B*}{*B*} +Horses and Donkeys (but not Mules) can be bred like other animals using Golden Apples or Golden Carrots.{*B*} +Foals will grow into adult horses over time, although feeding them Wheat or Hay will speed this up.{*B*} + </value> +</data> + +<data name="IDS_HOW_TO_PLAY_MENU_BEACONS"> + <value>Beacons</value> +</data> +<data name="IDS_HOW_TO_PLAY_BEACONS"> + <value>{*T3*}HOW TO PLAY : BEACONS{*ETW*}{*B*}{*B*} +Active Beacons project a bright beam of light into the sky and grant powers to nearby players.{*B*} +They are crafted with Glass, Obsidian and Nether Stars, which can be obtained by defeating the Wither.{*B*}{*B*} +Beacons must be placed so that they are in sunlight during the day. Beacons must be placed on Pyramids of Iron, Gold, Emerald or Diamond.{*B*} +The material the Beacon is placed on has no effect on the power of the Beacon.{*B*}{*B*} +In the Beacon menu you can select one primary power for your Beacon. The more tiers your pyramid has the more powers you will have to choose from.{*B*} +A Beacon on a pyramid with at least four tiers also gives the option of either the Regeneration secondary power or a stronger primary power.{*B*}{*B*} +To set the powers of your Beacon you must sacrifice an Emerald, Diamond, Gold or Iron Ingot in the payment slot.{*B*} +Once set, the powers will emanate from the Beacon indefinitely.{*B*} + </value> +</data> + +<data name="IDS_HOW_TO_PLAY_MENU_FIREWORKS"> + <value>Fireworks</value> +</data> + <data name="IDS_HOW_TO_PLAY_FIREWORKS"> + <value>{*T3*}HOW TO PLAY : FIREWORKS{*ETW*}{*B*}{*B*} +Fireworks are decorative items that can be launched by hand or from Dispensers. They are crafted using Paper, Gunpowder and optionally a number of Firework Stars.{*B*} +The colors, fade, shape, size, and effects (such as trails and twinkle) of Firework Stars can be customized by including additional ingredients when crafting.{*B*}{*B*} +To craft a Firework place Gunpowder and Paper in the 3x3 crafting grid that is shown above your inventory.{*B*} +You can optionally place multiple Firework Stars in the crafting grid to add them to the Firework.{*B*} +Filling more slots in the crafting grid with Gunpowder will increase the height at which all the Firework Stars will explode.{*B*}{*B*} +You can then take the crafted Firework out of the output slot.{*B*}{*B*} +Firework Stars can be crafted by placing Gunpowder and Dye into the crafting grid.{*B*} + - The Dye will set the color of the explosion of the Firework Star.{*B*} + - The shape of the Firework Star is set by adding either a Fire Charge, Gold Nugget, Feather or Mob Head.{*B*} + - A trail or a twinkle can be added using Diamonds or Glowstone Dust.{*B*}{*B*} +After a Firework Star has been crafted, you can set the fade color of the Firework Star by crafting it with Dye. + </value> + </data> + +<data name="IDS_HOW_TO_PLAY_MENU_HOPPERS"> + <value>Hoppers</value> +</data> +<data name="IDS_HOW_TO_PLAY_HOPPERS"> + <value>{*T3*}HOW TO PLAY : HOPPERS{*ETW*}{*B*}{*B*} +Hoppers are used to insert or remove items from containers, and to automatically pick up items thrown into them.{*B*} +They can affect Brewing Stands, Chests, Dispensers, Droppers, Minecarts with Chests, Minecarts with Hoppers, as well as other Hoppers.{*B*}{*B*} +Hoppers will continuously attempt to suck items out of a suitable container placed above them. They will also attempt to insert stored items into an output container.{*B*} +If a Hopper is powered by Redstone it will become inactive and stop both sucking and inserting items.{*B*}{*B*} +A Hopper points in the direction it tries to output items. To make a Hopper point to a particular block, place the Hopper against that block whilst sneaking.{*B*} + </value> +</data> +<data name="IDS_HOW_TO_PLAY_MENU_DROPPERS"> + <value>Droppers</value> +</data> +<data name="IDS_HOW_TO_PLAY_DROPPERS"> + <value>{*T3*}HOW TO PLAY : DROPPERS{*ETW*}{*B*}{*B*} +When powered by Redstone, Droppers will drop a single random item contained within them onto the ground. Use {*CONTROLLER_ACTION_USE*} to open the Dropper and then you can load the Dropper with items from your inventory.{*B*} +If the Dropper is facing a Chest or another type of Container, the item will be placed into that instead. Long chains of Droppers can be constructed to transport items over a distance, but for this to work they will have to be alternately powered on and off. + </value> +</data> + + + <data name="IDS_DESC_SWORD"> - <value>Deals more damage than by hand.</value> + <value>Deals more damage than by hand.</value> </data> <data name="IDS_DESC_SHOVEL"> - <value>Used to dig dirt, grass, sand, gravel and snow faster than by hand. Shovels are required to dig snowballs.</value> + <value>Used to dig dirt, grass, sand, gravel and snow faster than by hand. Shovels are required to dig snowballs.</value> </data> <data name="IDS_DESC_PICKAXE"> - <value>Required to mine stone-related blocks and ore.</value> + <value>Required to mine stone-related blocks and ore.</value> </data> <data name="IDS_DESC_HATCHET"> - <value>Used to chop wood-related blocks faster than by hand.</value> + <value>Used to chop wood-related blocks faster than by hand.</value> </data> <data name="IDS_DESC_HOE"> - <value>Used to till dirt and grass blocks to prepare for crops.</value> + <value>Used to till dirt and grass blocks to prepare for crops.</value> </data> <data name="IDS_DESC_DOOR_WOOD"> - <value>Wooden doors are activated by using, hitting them or with Redstone.</value> + <value>Wooden doors are activated by using, hitting them or with Redstone.</value> </data> <data name="IDS_DESC_DOOR_IRON"> - <value>Iron doors can only be opened by Redstone, buttons or switches.</value> + <value>Iron doors can only be opened by Redstone, buttons or switches.</value> </data> - <data name="IDS_DESC_HELMET"> - <value>NOT USED</value> + <data name="IDS_DESC_HELMET"> + <value>NOT USED</value> </data> <data name="IDS_DESC_CHESTPLATE"> - <value>NOT USED</value> + <value>NOT USED</value> </data> <data name="IDS_DESC_LEGGINGS"> - <value>NOT USED</value> + <value>NOT USED</value> </data> <data name="IDS_DESC_BOOTS"> - <value>NOT USED</value> + <value>NOT USED</value> </data> <data name="IDS_DESC_HELMET_LEATHER"> @@ -679,807 +752,936 @@ Pumpkin Pie, Night Vision Potion, Invisibility Potion, Nether Quartz, Nether Qua </data> <data name="IDS_DESC_HELMET_CHAIN"> - <value>Gives the user 2 Armor when worn.</value> + <value>Gives the user 2 Armor when worn.</value> </data> <data name="IDS_DESC_CHESTPLATE_CHAIN"> - <value>Gives the user 5 Armor when worn.</value> + <value>Gives the user 5 Armor when worn.</value> </data> <data name="IDS_DESC_LEGGINGS_CHAIN"> - <value>Gives the user 4 Armor when worn.</value> + <value>Gives the user 4 Armor when worn.</value> </data> <data name="IDS_DESC_BOOTS_CHAIN"> - <value>Gives the user 1 Armor when worn.</value> + <value>Gives the user 1 Armor when worn.</value> </data> <data name="IDS_DESC_HELMET_IRON"> - <value>Gives the user 2 Armor when worn.</value> + <value>Gives the user 2 Armor when worn.</value> </data> <data name="IDS_DESC_CHESTPLATE_IRON"> - <value>Gives the user 6 Armor when worn.</value> + <value>Gives the user 6 Armor when worn.</value> </data> <data name="IDS_DESC_LEGGINGS_IRON"> - <value>Gives the user 5 Armor when worn.</value> + <value>Gives the user 5 Armor when worn.</value> </data> <data name="IDS_DESC_BOOTS_IRON"> - <value>Gives the user 2 Armor when worn.</value> + <value>Gives the user 2 Armor when worn.</value> </data> <data name="IDS_DESC_HELMET_GOLD"> - <value>Gives the user 2 Armor when worn.</value> + <value>Gives the user 2 Armor when worn.</value> </data> <data name="IDS_DESC_CHESTPLATE_GOLD"> - <value>Gives the user 5 Armor when worn.</value> + <value>Gives the user 5 Armor when worn.</value> </data> <data name="IDS_DESC_LEGGINGS_GOLD"> - <value>Gives the user 3 Armor when worn.</value> + <value>Gives the user 3 Armor when worn.</value> </data> <data name="IDS_DESC_BOOTS_GOLD"> - <value>Gives the user 1 Armor when worn.</value> + <value>Gives the user 1 Armor when worn.</value> </data> <data name="IDS_DESC_HELMET_DIAMOND"> - <value>Gives the user 3 Armor when worn.</value> + <value>Gives the user 3 Armor when worn.</value> </data> <data name="IDS_DESC_CHESTPLATE_DIAMOND"> - <value>Gives the user 8 Armor when worn.</value> + <value>Gives the user 8 Armor when worn.</value> </data> <data name="IDS_DESC_LEGGINGS_DIAMOND"> - <value>Gives the user 6 Armor when worn.</value> + <value>Gives the user 6 Armor when worn.</value> </data> <data name="IDS_DESC_BOOTS_DIAMOND"> - <value>Gives the user 3 Armor when worn.</value> + <value>Gives the user 3 Armor when worn.</value> </data> <data name="IDS_DESC_INGOT"> - <value>A shiny ingot which can be used to craft tools made from this material. Created by smelting ore in a furnace.</value> + <value>A shiny ingot which can be used to craft tools made from this material. Created by smelting ore in a furnace.</value> </data> <data name="IDS_DESC_BLOCK"> - <value>Allows ingots, gems, or dyes to be crafted into placeable blocks. Can be used as an expensive building block or compact storage of the ore.</value> + <value>Allows ingots, gems, or dyes to be crafted into placeable blocks. Can be used as an expensive building block or compact storage of the ore.</value> </data> <data name="IDS_DESC_PRESSUREPLATE"> - <value>Used to send an electrical charge when stepped on by a player, an animal, or a monster. Wooden Pressure Plates can also be activated by dropping something on them.</value> + <value>Used to send an electrical charge when stepped on by a player, an animal, or a monster. Wooden Pressure Plates can also be activated by dropping something on them.</value> </data> <data name="IDS_DESC_STAIRS"> - <value>Used for compact staircases.</value> + <value>Used for compact staircases.</value> </data> <data name="IDS_DESC_SLAB"> - <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value> + <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value> </data> <data name="IDS_DESC_HALFSLAB"> - <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value> + <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value> </data> <data name="IDS_DESC_TORCH"> - <value>Used to create light. Torches also melt snow and ice.</value> + <value>Used to create light. Torches also melt snow and ice.</value> </data> <data name="IDS_DESC_WOODENPLANKS"> - <value>Used as a building material and can be crafted into many things. Can be crafted from any form of wood.</value> + <value>Used as a building material and can be crafted into many things. Can be crafted from any form of wood.</value> </data> <data name="IDS_DESC_SANDSTONE"> - <value>Used as a building material. Is not influenced by gravity like normal Sand.</value> + <value>Used as a building material. Is not influenced by gravity like normal Sand.</value> </data> <data name="IDS_DESC_STRUCTBLOCK"> - <value>Used as a building material.</value> + <value>Used as a building material.</value> </data> <data name="IDS_DESC_STICK"> - <value>Used to craft torches, arrows, signs, ladders, fences and as handles for tools and weapons.</value> + <value>Used to craft torches, arrows, signs, ladders, fences and as handles for tools and weapons.</value> </data> <data name="IDS_DESC_BED"> - <value>Used to forward time from any time at night to morning if all the players in the world are in bed, and changes the spawn point of the player. + <value>Used to forward time from any time at night to morning if all the players in the world are in bed, and changes the spawn point of the player. The colors of the bed are always the same, regardless of the colors of wool used.</value> </data> <data name="IDS_DESC_CRAFTINGTABLE"> - <value>Allows you to craft a more varied selection of items than the normal crafting.</value> + <value>Allows you to craft a more varied selection of items than the normal crafting.</value> </data> <data name="IDS_DESC_FURNACE"> - <value>Allows you to smelt ore, create charcoal and glass, and cook fish and porkchops.</value> + <value>Allows you to smelt ore, create charcoal and glass, and cook fish and porkchops.</value> </data> <data name="IDS_DESC_CHEST"> - <value>Stores blocks and items inside. Place two chests side by side to create a larger chest with double the capacity.</value> + <value>Stores blocks and items inside. Place two chests side by side to create a larger chest with double the capacity.</value> </data> <data name="IDS_DESC_FENCE"> - <value>Used as a barrier that cannot be jumped over. Counts as 1.5 blocks high for players, animals and monsters, but 1 block high for other blocks.</value> + <value>Used as a barrier that cannot be jumped over. Counts as 1.5 blocks high for players, animals and monsters, but 1 block high for other blocks.</value> </data> <data name="IDS_DESC_LADDER"> - <value>Used to climb vertically.</value> + <value>Used to climb vertically.</value> </data> <data name="IDS_DESC_TRAPDOOR"> - <value>Activated by using, hitting them or with redstone. They function as normal doors, but are a one by one block and lay flat on the ground.</value> + <value>Activated by using, hitting them or with redstone. They function as normal doors, but are a one by one block and lay flat on the ground.</value> </data> <data name="IDS_DESC_SIGN"> - <value>Shows text entered by you or other players.</value> + <value>Shows text entered by you or other players.</value> </data> <data name="IDS_DESC_GLOWSTONE"> - <value>Used to create brighter light than torches. Melts snow/ice and can be used underwater.</value> + <value>Used to create brighter light than torches. Melts snow/ice and can be used underwater.</value> </data> <data name="IDS_DESC_TNT"> - <value>Used to cause explosions. Activated after placing by igniting with Flint and Steel item, or with an electrical charge.</value> + <value>Used to cause explosions. Activated after placing by igniting with Flint and Steel item, or with an electrical charge.</value> </data> <data name="IDS_DESC_BOWL"> - <value>Used to hold mushroom stew. You keep the bowl when the stew has been eaten.</value> + <value>Used to hold mushroom stew. You keep the bowl when the stew has been eaten.</value> </data> <data name="IDS_DESC_BUCKET"> - <value>Used to hold and transport water, lava and milk.</value> + <value>Used to hold and transport water, lava and milk.</value> </data> <data name="IDS_DESC_BUCKET_WATER"> - <value>Used to hold and transport water.</value> + <value>Used to hold and transport water.</value> </data> <data name="IDS_DESC_BUCKET_LAVA"> - <value>Used to hold and transport lava.</value> + <value>Used to hold and transport lava.</value> </data> <data name="IDS_DESC_BUCKET_MILK"> - <value>Used to hold and transport milk.</value> + <value>Used to hold and transport milk.</value> </data> <data name="IDS_DESC_FLINTANDSTEEL"> - <value>Used to create fire, ignite TNT, and open a portal once it has been built.</value> + <value>Used to create fire, ignite TNT, and open a portal once it has been built.</value> </data> <data name="IDS_DESC_FISHINGROD"> - <value>Used to catch fish.</value> + <value>Used to catch fish.</value> </data> <data name="IDS_DESC_CLOCK"> - <value>Displays positions of the Sun and Moon.</value> + <value>Displays positions of the Sun and Moon.</value> </data> <data name="IDS_DESC_COMPASS"> - <value>Points to your start point.</value> + <value>Points to your start point.</value> </data> <data name="IDS_DESC_MAP"> - <value>Will create an image of an area explored while held. This can be used for path-finding.</value> + <value>Will create an image of an area explored while held. This can be used for path-finding.</value> + </data> +<data name="IDS_DESC_MAP_EMPTY"> + <value>When used becomes a map of the part of the world that you are in, and gets filled in as you explore.</value> </data> <data name="IDS_DESC_BOW"> - <value>Allows for ranged attacks by using arrows.</value> + <value>Allows for ranged attacks by using arrows.</value> </data> <data name="IDS_DESC_ARROW"> - <value>Used as ammunition for bows.</value> + <value>Used as ammunition for bows.</value> </data> + +<data name="IDS_DESC_NETHER_STAR"> + <value>Dropped by the Wither, used in crafting Beacons.</value> +</data> +<data name="IDS_DESC_FIREWORKS"> + <value>When activated, create colorful explosions. The color, effect, shape and fade are determined by the Firework Star used when the Firework is created.</value> +</data> +<data name="IDS_DESC_FIREWORKS_CHARGE"> + <value>Used to determine the color, effect and shape of a Firework.</value> +</data> +<data name="IDS_DESC_COMPARATOR"> + <value>Used in Redstone circuits to maintain, compare, or subtract signal strength, or to measure certain block states.</value> +</data> +<data name="IDS_DESC_MINECART_TNT"> + <value>Is a type of Minecart that acts as a moving TNT block.</value> +</data> +<data name="IDS_DESC_DAYLIGHT_DETECTOR"> + <value>Is a block that outputs a Redstone signal based on sunlight (or lack of sunlight).</value> +</data> +<data name="IDS_DESC_MINECART_HOPPER"> + <value>Is a special type of Minecart that functions similarly to a Hopper. It will collect items lying on tracks and from containers above it.</value> +</data> +<data name="IDS_DESC_IRON_HORSE_ARMOR"> + <value>A special type of Armor that can be equipped to a horse. Provides 5 Armor.</value> +</data> +<data name="IDS_DESC_GOLD_HORSE_ARMOR"> + <value>A special type of Armor that can be equipped to a horse. Provides 7 Armor.</value> +</data> +<data name="IDS_DESC_DIAMOND_HORSE_ARMOR"> + <value>A special type of Armor that can be equipped to a horse. Provides 11 Armor.</value> +</data> +<data name="IDS_DESC_LEAD"> + <value>Used to leash mobs to the player or Fence posts.</value> +</data> +<data name="IDS_DESC_NAME_TAG"> + <value>Used to name mobs in the world.</value> +</data> <data name="IDS_DESC_BREAD"> - <value>Restores 2.5{*ICON_SHANK_01*}.</value> + <value>Restores 2.5{*ICON_SHANK_01*}.</value> </data> <data name="IDS_DESC_CAKE"> - <value>Restores 1{*ICON_SHANK_01*}. Can be used 6 times.</value> + <value>Restores 1{*ICON_SHANK_01*}. Can be used 6 times.</value> </data> <data name="IDS_DESC_COOKIE"> - <value>Restores 1{*ICON_SHANK_01*}.</value> + <value>Restores 1{*ICON_SHANK_01*}.</value> </data> <data name="IDS_DESC_MELON_SLICE"> - <value>Restores 1{*ICON_SHANK_01*}.</value> + <value>Restores 1{*ICON_SHANK_01*}.</value> </data> <data name="IDS_DESC_MUSHROOMSTEW"> - <value>Restores 3{*ICON_SHANK_01*}.</value> + <value>Restores 3{*ICON_SHANK_01*}.</value> </data> <data name="IDS_DESC_CHICKEN_RAW"> - <value>Restores 1{*ICON_SHANK_01*}, or can be cooked in a furnace. Eating this can cause you to be poisoned.</value> + <value>Restores 1{*ICON_SHANK_01*}, or can be cooked in a furnace. Eating this can cause you to be poisoned.</value> </data> <data name="IDS_DESC_CHICKEN_COOKED"> - <value>Restores 3{*ICON_SHANK_01*}. Created by cooking raw chicken in a furnace.</value> + <value>Restores 3{*ICON_SHANK_01*}. Created by cooking raw chicken in a furnace.</value> </data> <data name="IDS_DESC_BEEF_RAW"> - <value>Restores 1.5{*ICON_SHANK_01*}, or can be cooked in a furnace.</value> + <value>Restores 1.5{*ICON_SHANK_01*}, or can be cooked in a furnace.</value> </data> <data name="IDS_DESC_BEEF_COOKED"> - <value>Restores 4{*ICON_SHANK_01*}. Created by cooking raw beef in a furnace.</value> + <value>Restores 4{*ICON_SHANK_01*}. Created by cooking raw beef in a furnace.</value> </data> <data name="IDS_DESC_PORKCHOP_RAW"> - <value>Restores 1.5{*ICON_SHANK_01*}, or can be cooked in a furnace.</value> + <value>Restores 1.5{*ICON_SHANK_01*}, or can be cooked in a furnace.</value> </data> <data name="IDS_DESC_PORKCHOP_COOKED"> - <value>Restores 4{*ICON_SHANK_01*}. Created by cooking a raw porkchop in a furnace.</value> + <value>Restores 4{*ICON_SHANK_01*}. Created by cooking a raw porkchop in a furnace.</value> </data> <data name="IDS_DESC_FISH_RAW"> - <value>Restores 1{*ICON_SHANK_01*}, or can be cooked in a furnace. Can be fed to an Ocelot to tame it.</value> + <value>Restores 1{*ICON_SHANK_01*}, or can be cooked in a furnace. Can be fed to an Ocelot to tame it.</value> </data> <data name="IDS_DESC_FISH_COOKED"> - <value>Restores 2.5{*ICON_SHANK_01*}. Created by cooking a raw fish in a furnace.</value> + <value>Restores 2.5{*ICON_SHANK_01*}. Created by cooking a raw fish in a furnace.</value> </data> <data name="IDS_DESC_APPLE"> - <value>Restores 2{*ICON_SHANK_01*}, and can be crafted into a golden apple.</value> + <value>Restores 2{*ICON_SHANK_01*}, and can be crafted into a golden apple.</value> </data> <data name="IDS_DESC_GOLDENAPPLE"> - <value>Restores 2{*ICON_SHANK_01*}, and regenerates health for 4 seconds. Crafted from an apple and gold nuggets.</value> + <value>Restores 2{*ICON_SHANK_01*}, and regenerates health for 4 seconds. Crafted from an apple and gold nuggets.</value> </data> <data name="IDS_DESC_ROTTEN_FLESH"> - <value>Restores 2{*ICON_SHANK_01*}. Eating this can cause you to be poisoned.</value> + <value>Restores 2{*ICON_SHANK_01*}. Eating this can cause you to be poisoned.</value> </data> <data name="IDS_DESC_SUGAR"> - <value>Used in the cake recipe, and as an ingredient for brewing potions.</value> + <value>Used in the cake recipe, and as an ingredient for brewing potions.</value> </data> <data name="IDS_DESC_LEVER"> - <value>Used to send an electrical charge by being turned on or off. Stays in the on or off state until pressed again.</value> + <value>Used to send an electrical charge by being turned on or off. Stays in the on or off state until pressed again.</value> </data> <data name="IDS_DESC_REDSTONETORCH"> - <value>Constantly sends an electrical charge, or can be used as a receiver/transmitter when connected to the side of a block. + <value>Constantly sends an electrical charge, or can be used as a receiver/transmitter when connected to the side of a block. Can also be used for low-level lighting.</value> </data> <data name="IDS_DESC_REDSTONEREPEATER"> - <value>Used in Redstone circuits as repeater, a delayer, and/or a diode.</value> + <value>Used in Redstone circuits as repeater, a delayer, and/or a diode.</value> </data> <data name="IDS_DESC_BUTTON"> - <value>Used to send an electrical charge by being pressed. Stays activated for approximately a second before shutting off again.</value> + <value>Used to send an electrical charge by being pressed. Stays activated for approximately a second before shutting off again.</value> </data> <data name="IDS_DESC_DISPENSER"> - <value>Used to hold and shoot out items in a random order when given a Redstone charge.</value> + <value>Used to hold and shoot out items in a random order when given a Redstone charge.</value> </data> <data name="IDS_DESC_NOTEBLOCK"> - <value>Plays a note when triggered. Hit it to change the pitch of the note. Placing this on top of different blocks will change the type of instrument.</value> + <value>Plays a note when triggered. Hit it to change the pitch of the note. Placing this on top of different blocks will change the type of instrument.</value> </data> <data name="IDS_DESC_RAIL"> - <value>Used to guide minecarts.</value> + <value>Used to guide minecarts.</value> </data> <data name="IDS_DESC_POWEREDRAIL"> - <value>When powered, accelerates minecarts that pass over it. When unpowered, causes minecarts to stop on it.</value> + <value>When powered, accelerates minecarts that pass over it. When unpowered, causes minecarts to stop on it.</value> </data> <data name="IDS_DESC_DETECTORRAIL"> - <value>Functions like a Pressure Plate (sends a Redstone signal when powered) but can only be activated by a minecart.</value> + <value>Functions like a Pressure Plate (sends a Redstone signal when powered) but can only be activated by a Minecart.</value> </data> <data name="IDS_DESC_MINECART"> - <value>Used to transport you, an animal, or a monster along rails.</value> + <value>Used to transport you, an animal, or a monster along rails.</value> </data> <data name="IDS_DESC_MINECARTWITHCHEST"> - <value>Used to transport goods along rails.</value> + <value>Used to transport goods along rails.</value> </data> <data name="IDS_DESC_MINECARTWITHFURNACE"> - <value>Will move along rails and can push other minecarts when coal is put in it.</value> + <value>Will move along rails and can push other minecarts when coal is put in it.</value> </data> <data name="IDS_DESC_BOAT"> - <value>Used to travel in water more quickly than swimming.</value> + <value>Used to travel in water more quickly than swimming.</value> </data> <data name="IDS_DESC_WOOL"> - <value>Collected from sheep, and can be colored with dyes.</value> + <value>Collected from sheep, and can be colored with dyes.</value> </data> <data name="IDS_DESC_WOOLSTRING"> - <value>Used as a building material and can be colored with dyes. This recipe is not recommended because Wool can be easily obtained from Sheep.</value> + <value>Used as a building material and can be colored with dyes. This recipe is not recommended because Wool can be easily obtained from Sheep.</value> </data> <data name="IDS_DESC_DYE_BLACK"> - <value>Used as a dye to create black wool.</value> + <value>Used as a dye to create black wool.</value> </data> <data name="IDS_DESC_DYE_GREEN"> - <value>Used as a dye to create green wool.</value> + <value>Used as a dye to create green wool.</value> </data> <data name="IDS_DESC_DYE_BROWN"> - <value>Used as a dye to create brown wool, as an ingredient in cookies, or to grow Cocoa Pods.</value> + <value>Used as a dye to create brown wool, as an ingredient in cookies, or to grow Cocoa Pods.</value> </data> <data name="IDS_DESC_DYE_SILVER"> - <value>Used as a dye to create silver wool.</value> + <value>Used as a dye to create silver wool.</value> </data> <data name="IDS_DESC_DYE_YELLOW"> - <value>Used as a dye to create yellow wool.</value> + <value>Used as a dye to create yellow wool.</value> </data> <data name="IDS_DESC_DYE_RED"> - <value>Used as a dye to create red wool.</value> + <value>Used as a dye to create red wool.</value> </data> <data name="IDS_DESC_DYE_WHITE"> - <value>Used to instantly grow crops, trees, tall grass, huge mushrooms and flowers, and can be used in dye recipes.</value> + <value>Used to instantly grow crops, trees, tall grass, huge mushrooms and flowers, and can be used in dye recipes.</value> </data> <data name="IDS_DESC_DYE_PINK"> - <value>Used as a dye to create pink wool.</value> + <value>Used as a dye to create pink wool.</value> </data> <data name="IDS_DESC_DYE_ORANGE"> - <value>Used as a dye to create orange wool.</value> + <value>Used as a dye to create orange wool.</value> </data> <data name="IDS_DESC_DYE_LIME"> - <value>Used as a dye to create lime wool.</value> + <value>Used as a dye to create lime wool.</value> </data> <data name="IDS_DESC_DYE_GRAY"> - <value>Used as a dye to create gray wool.</value> + <value>Used as a dye to create gray wool.</value> </data> <data name="IDS_DESC_DYE_LIGHTGRAY"> - <value>Used as a dye to create light gray wool. + <value>Used as a dye to create light gray wool. (Note: light gray dye can also be made by combining gray dye with bone meal, letting you make four light gray dyes from every ink sac instead of three.)</value> </data> <data name="IDS_DESC_DYE_LIGHTBLUE"> - <value>Used as a dye to create light blue wool.</value> + <value>Used as a dye to create light blue wool.</value> </data> <data name="IDS_DESC_DYE_CYAN"> - <value>Used as a dye to create cyan wool.</value> + <value>Used as a dye to create cyan wool.</value> </data> <data name="IDS_DESC_DYE_PURPLE"> - <value>Used as a dye to create purple wool.</value> + <value>Used as a dye to create purple wool.</value> </data> <data name="IDS_DESC_DYE_MAGENTA"> - <value>Used as a dye to create magenta wool.</value> + <value>Used as a dye to create magenta wool.</value> </data> <data name="IDS_DESC_DYE_BLUE"> - <value>Used as dye to create Blue Wool.</value> + <value>Used as dye to create Blue Wool.</value> </data> <data name="IDS_DESC_JUKEBOX"> - <value>Plays Music Discs.</value> + <value>Plays Music Discs.</value> </data> <data name="IDS_DESC_DIAMONDS"> - <value>Use these to create very strong tools, weapons or armor.</value> + <value>Use these to create very strong tools, weapons or armor.</value> </data> <data name="IDS_DESC_JACKOLANTERN"> - <value>Used to create brighter light than torches. Melts snow/ice and can be used underwater.</value> + <value>Used to create brighter light than torches. Melts snow/ice and can be used underwater.</value> </data> <data name="IDS_DESC_PAPER"> - <value>Used to create books and maps.</value> + <value>Used to create books and maps.</value> </data> <data name="IDS_DESC_BOOK"> - <value>Can be used to create a bookshelves or enchanted to make Enchanted Books.</value> + <value>Can be used to create bookshelves or enchanted to make Enchanted Books.</value> </data> <data name="IDS_DESC_BOOKSHELF"> - <value>Allows the creation of more powerful enchantments when placed around the Enchantment Table.</value> + <value>Allows the creation of more powerful enchantments when placed around the Enchantment Table.</value> </data> <data name="IDS_DESC_PICTURE"> - <value>Used as decoration.</value> + <value>Used as decoration.</value> </data> <data name="IDS_DESC_ORE_GOLD"> - <value>Can be mined with an iron pickaxe or better, then smelted in a furnace to produce gold ingots.</value> + <value>Can be mined with an iron pickaxe or better, then smelted in a furnace to produce gold ingots.</value> </data> <data name="IDS_DESC_ORE_IRON"> - <value>Can be mined with a stone pickaxe or better, then smelted in a furnace to produce iron ingots.</value> + <value>Can be mined with a stone pickaxe or better, then smelted in a furnace to produce iron ingots.</value> </data> <data name="IDS_DESC_ORE_COAL"> - <value>Can be mined with a pickaxe to collect coal.</value> + <value>Can be mined with a pickaxe to collect coal.</value> </data> <data name="IDS_DESC_ORE_LAPIS"> - <value>Can be mined with a stone pickaxe or better to collect lapis lazuli.</value> + <value>Can be mined with a stone pickaxe or better to collect lapis lazuli.</value> </data> <data name="IDS_DESC_ORE_DIAMOND"> - <value>Can be mined with an iron pickaxe or better to collect diamonds.</value> + <value>Can be mined with an iron pickaxe or better to collect diamonds.</value> </data> <data name="IDS_DESC_ORE_REDSTONE"> - <value>Can be mined with an iron pickaxe or better to collect redstone dust.</value> + <value>Can be mined with an iron pickaxe or better to collect redstone dust.</value> </data> <data name="IDS_DESC_STONE"> - <value>Can be mined with a pickaxe to collect cobblestone.</value> + <value>Can be mined with a pickaxe to collect cobblestone.</value> </data> <data name="IDS_DESC_DIRT"> - <value>Collected using a shovel. Can be used for construction.</value> + <value>Collected using a shovel. Can be used for construction.</value> </data> <data name="IDS_DESC_SAPLING"> - <value>Can be planted and it will eventually grow into a tree.</value> + <value>Can be planted and it will eventually grow into a tree.</value> </data> <data name="IDS_DESC_BEDROCK"> - <value>This cannot be broken.</value> + <value>This cannot be broken.</value> </data> <data name="IDS_DESC_LAVA"> - <value>Sets fire to anything that touches it. Can be collected in a bucket.</value> + <value>Sets fire to anything that touches it. Can be collected in a bucket.</value> </data> <data name="IDS_DESC_SAND"> - <value>Collected using a shovel. Can be smelted into glass using the furnace. Is affected by gravity if there is no other tile underneath it.</value> + <value>Collected using a shovel. Can be smelted into glass using the furnace. Is affected by gravity if there is no other tile underneath it.</value> </data> <data name="IDS_DESC_GRAVEL"> - <value>Collected using a shovel. Sometimes produces flint when dug up. Is affected by gravity if there is no other tile underneath it.</value> + <value>Collected using a shovel. Sometimes produces flint when dug up. Is affected by gravity if there is no other tile underneath it.</value> </data> <data name="IDS_DESC_LOG"> - <value>Chopped using an axe, and can be crafted into planks or used as a fuel.</value> + <value>Chopped using an axe, and can be crafted into planks or used as a fuel.</value> </data> <data name="IDS_DESC_GLASS"> - <value>Created in a furnace by smelting sand. Can be used for construction, but will break if you try to mine it.</value> + <value>Created in a furnace by smelting sand. Can be used for construction, but will break if you try to mine it.</value> </data> <data name="IDS_DESC_STONE_BRICK"> - <value>Mined from stone using a pickaxe. Can be used to construct a furnace or stone tools.</value> + <value>Mined from stone using a pickaxe. Can be used to construct a furnace or stone tools.</value> </data> <data name="IDS_DESC_BRICK"> - <value>Baked from clay in a furnace.</value> + <value>Baked from clay in a furnace.</value> </data> <data name="IDS_DESC_CLAY"> - <value>Can be baked into bricks in a furnace.</value> + <value>Can be baked into bricks in a furnace.</value> </data> <data name="IDS_DESC_CLAY_TILE"> - <value>When broken drops clay balls which can be baked into bricks in a furnace.</value> + <value>When broken drops clay balls which can be baked into bricks in a furnace.</value> </data> <data name="IDS_DESC_SNOW"> - <value>A compact way to store snowballs.</value> + <value>A compact way to store snowballs.</value> </data> <data name="IDS_DESC_TOP_SNOW"> - <value>Can be dug with a shovel to create snowballs.</value> + <value>Can be dug with a shovel to create snowballs.</value> </data> <data name="IDS_DESC_TALL_GRASS"> - <value>Sometimes produces wheat seeds when broken.</value> + <value>Sometimes produces wheat seeds when broken.</value> </data> <data name="IDS_DESC_FLOWER"> - <value>Can be crafted into a dye.</value> + <value>Can be crafted into a dye.</value> </data> <data name="IDS_DESC_MUSHROOM"> - <value>Can be crafted with a bowl to make stew.</value> + <value>Can be crafted with a bowl to make stew.</value> </data> <data name="IDS_DESC_OBSIDIAN"> - <value>Can only be mined with a diamond pickaxe. Is produced by the meeting of water and still lava, and is used to build a portal.</value> + <value>Can only be mined with a diamond pickaxe. Is produced by the meeting of water and still lava, and is used to build a portal.</value> </data> <data name="IDS_DESC_MOB_SPAWNER"> - <value>Spawns monsters into the world.</value> + <value>Spawns monsters into the world.</value> </data> <data name="IDS_DESC_REDSTONE_DUST"> - <value>Is placed on the ground to carry an electrical charge. When brewed with a potion it will increase the duration of the effect.</value> + <value>Is placed on the ground to carry an electrical charge. When brewed with a potion it will increase the duration of the effect.</value> </data> <data name="IDS_DESC_CROPS"> - <value>When fully grown, crops can be harvested to collect wheat.</value> + <value>When fully grown, crops can be harvested to collect wheat.</value> </data> <data name="IDS_DESC_FARMLAND"> - <value>Ground that has been prepared ready to plant seeds.</value> + <value>Ground that has been prepared ready to plant seeds.</value> </data> <data name="IDS_DESC_CACTUS"> - <value>Can be cooked in a furnace to create a green dye.</value> + <value>Can be cooked in a furnace to create a green dye.</value> </data> <data name="IDS_DESC_REEDS"> - <value>Can be crafted to create sugar.</value> + <value>Can be crafted to create sugar.</value> </data> <data name="IDS_DESC_PUMPKIN"> - <value>Can be worn as a helmet or crafted with a torch to create a Jack-O-Lantern. It is also the main ingredient in Pumpkin Pie.</value> + <value>Can be worn as a helmet or crafted with a torch to create a Jack-O-Lantern. It is also the main ingredient in Pumpkin Pie.</value> </data> <data name="IDS_DESC_HELL_ROCK"> - <value>Burns forever if set alight.</value> + <value>Burns forever if set alight.</value> </data> <data name="IDS_DESC_HELL_SAND"> - <value>Slows the movement of anything walking over it.</value> + <value>Slows the movement of anything walking over it.</value> </data> <data name="IDS_DESC_PORTAL"> - <value>Standing in the portal allows you to pass between the Overworld and the Nether.</value> + <value>Standing in the portal allows you to pass between the Overworld and the Nether.</value> </data> <data name="IDS_DESC_COAL"> - <value>Used as a fuel in a furnace, or crafted to make a torch.</value> + <value>Used as a fuel in a furnace, or crafted to make a torch.</value> </data> <data name="IDS_DESC_STRING"> - <value>Collected by killing a spider, and can be crafted into a Bow or Fishing Rod, or placed on the ground to create Tripwire.</value> + <value>Collected by killing a spider, and can be crafted into a Bow or Fishing Rod, or placed on the ground to create Tripwire.</value> </data> <data name="IDS_DESC_FEATHER"> - <value>Collected by killing a chicken, and can be crafted into an arrow.</value> + <value>Collected by killing a chicken, and can be crafted into an arrow.</value> </data> <data name="IDS_DESC_SULPHUR"> - <value>Collected by killing a Creeper, and can be crafted into TNT or used as an ingredient for brewing potions.</value> + <value>Collected by killing a Creeper, and can be crafted into TNT or used as an ingredient for brewing potions.</value> </data> <data name="IDS_DESC_WHEAT_SEEDS"> - <value>Can be planted in farmland to grow crops. Make sure there's enough light for the seeds to grow!</value> + <value>Can be planted in farmland to grow crops. Make sure there's enough light for the seeds to grow!</value> </data> <data name="IDS_DESC_WHEAT"> - <value>Harvested from crops, and can be used to craft food items.</value> + <value>Harvested from crops, and can be used to craft food items.</value> </data> <data name="IDS_DESC_FLINT"> - <value>Collected by digging gravel, and can be used to craft a flint and steel.</value> + <value>Collected by digging gravel, and can be used to craft a flint and steel.</value> </data> <data name="IDS_DESC_SADDLE"> - <value>When used on a pig it allows you to ride the pig. The pig can then be steered using a Carrot on a Stick.</value> + <value>When used on a pig it allows you to ride the pig. The pig can then be steered using a Carrot on a Stick.</value> </data> <data name="IDS_DESC_SNOWBALL"> - <value>Collected by digging snow, and can be thrown.</value> + <value>Collected by digging snow, and can be thrown.</value> </data> <data name="IDS_DESC_LEATHER"> - <value>Collected by killing a cow, and can be crafted into armor or used to make Books.</value> + <value>Collected by killing a cow, and can be crafted into armor or used to make Books.</value> </data> <data name="IDS_DESC_SLIMEBALL"> - <value>Collected by killing a Slime, and used as an ingredient for brewing potions or crafted to make Sticky Pistons.</value> + <value>Collected by killing a Slime, and used as an ingredient for brewing potions or crafted to make Sticky Pistons.</value> </data> <data name="IDS_DESC_EGG"> - <value>Dropped randomly by chickens, and can be crafted into food items.</value> + <value>Dropped randomly by chickens, and can be crafted into food items.</value> </data> <data name="IDS_DESC_YELLOW_DUST"> - <value>Collected by mining Glowstone, and can be crafted to make Glowstone blocks again or brewed with a potion to increase the potency of the effect.</value> + <value>Collected by mining Glowstone, and can be crafted to make Glowstone blocks again or brewed with a potion to increase the potency of the effect.</value> </data> <data name="IDS_DESC_BONE"> - <value>Collected by killing a Skeleton. Can be crafted into bone meal. Can be fed to a wolf to tame it.</value> + <value>Collected by killing a Skeleton. Can be crafted into bone meal. Can be fed to a wolf to tame it.</value> </data> <data name="IDS_DESC_RECORD"> - <value>Collected by getting a Skeleton to kill a Creeper. Can be played in a jukebox.</value> + <value>Collected by getting a Skeleton to kill a Creeper. Can be played in a jukebox.</value> </data> <data name="IDS_DESC_WATER"> - <value>Extinguishes fire and helps crops grow. Can be collected in a bucket.</value> + <value>Extinguishes fire and helps crops grow. Can be collected in a bucket.</value> </data> <data name="IDS_DESC_LEAVES"> - <value>When broken sometimes drops a sapling which can then be replanted to grow into a tree.</value> + <value>When broken sometimes drops a sapling which can then be replanted to grow into a tree.</value> </data> <data name="IDS_DESC_MOSS_STONE"> - <value>Found in dungeons, can be used for construction and decoration.</value> + <value>Found in dungeons, can be used for construction and decoration.</value> </data> <data name="IDS_DESC_SHEARS"> - <value>Used to obtain wool from sheep and harvest leaf blocks.</value> + <value>Used to obtain wool from sheep and harvest leaf blocks.</value> </data> <data name="IDS_DESC_PISTON"> - <value>When powered (using a button, a lever, a pressure plate, a redstone torch, or redstone with any one of these), a piston extends if it can and pushes blocks.</value> + <value>When powered (using a button, a lever, a pressure plate, a redstone torch, or redstone with any one of these), a piston extends if it can and pushes blocks.</value> </data> <data name="IDS_DESC_STICKY_PISTON"> - <value>When powered (using a button, a lever, a pressure plate, a redstone torch, or redstone with any one of these), a piston extends if it can and pushes blocks. When it retracts it pulls back the block touching the extended part of the piston.</value> + <value>When powered (using a button, a lever, a pressure plate, a redstone torch, or redstone with any one of these), a piston extends if it can and pushes blocks. When it retracts it pulls back the block touching the extended part of the piston.</value> </data> <data name="IDS_DESC_STONE_BRICK_SMOOTH"> - <value>Made from Stone blocks, and commonly found in Strongholds.</value> + <value>Made from Stone blocks, and commonly found in Strongholds.</value> </data> <data name="IDS_DESC_IRON_FENCE"> - <value>Used as a barrier, similar to fences.</value> + <value>Used as a barrier, similar to fences.</value> </data> <data name="IDS_DESC_FENCE_GATE"> - <value>Similar to a door, but used primarily with fences.</value> + <value>Similar to a door, but used primarily with fences.</value> </data> <data name="IDS_DESC_MELON_BLOCK"> - <value>Can be crafted from Melon Slices.</value> + <value>Can be crafted from Melon Slices.</value> </data> <data name="IDS_DESC_THIN_GLASS"> - <value>Transparent blocks that can be used as an alternative to Glass Blocks.</value> + <value>Transparent blocks that can be used as an alternative to Glass Blocks.</value> </data> <data name="IDS_DESC_PUMPKIN_SEEDS"> - <value>Can be planted to grow pumpkins.</value> + <value>Can be planted to grow pumpkins.</value> </data> <data name="IDS_DESC_MELON_SEEDS"> - <value>Can be planted to grow melons.</value> + <value>Can be planted to grow melons.</value> </data> <data name="IDS_DESC_ENDER_PEARL"> - <value>Dropped by Enderman when they die. When thrown, the player will be teleported to the position the Ender Pearl lands at, and will lose some health.</value> + <value>Dropped by Enderman when they die. When thrown, the player will be teleported to the position the Ender Pearl lands at, and will lose some health.</value> </data> <data name="IDS_DESC_GRASS"> - <value>A block of dirt with grass growing on top. Collected using a shovel. Can be used for construction.</value> + <value>A block of dirt with grass growing on top. Collected using a shovel. Can be used for construction.</value> </data> <data name="IDS_DESC_SPONGE"> - <value>Can be used for construction and decoration.</value> + <value>Can be used for construction and decoration.</value> </data> <data name="IDS_DESC_WEB"> - <value>Slows movement when walking through it. Can be destroyed using shears to collect string.</value> + <value>Slows movement when walking through it. Can be destroyed using shears to collect string.</value> </data> <data name="IDS_DESC_STONE_SILVERFISH"> - <value>Spawns a Silverfish when destroyed. May also spawn Silverfish if nearby to another Silverfish being attacked.</value> + <value>Spawns a Silverfish when destroyed. May also spawn Silverfish if nearby to another Silverfish being attacked.</value> </data> <data name="IDS_DESC_VINE"> - <value>Grows over time when placed. Can be collected using shears. Can be climbed like a ladder.</value> + <value>Grows over time when placed. Can be collected using shears. Can be climbed like a ladder.</value> </data> <data name="IDS_DESC_ICE"> - <value>Slippery when walked on. Turns into water if above another block when destroyed. Melts if close enough to a light source or when placed in The Nether.</value> + <value>Slippery when walked on. Turns into water if above another block when destroyed. Melts if close enough to a light source or when placed in The Nether.</value> </data> <data name="IDS_DESC_DEAD_BUSH"> - <value>Can be used as decoration.</value> + <value>Can be used as decoration.</value> </data> <data name="IDS_DESC_BLAZE_ROD"> - <value>Used in potion brewing, and for locating Strongholds. Dropped by Blazes who tend to be found near or in Nether Fortresses.</value> + <value>Used in potion brewing, and for locating Strongholds. Dropped by Blazes who tend to be found near or in Nether Fortresses.</value> </data> <data name="IDS_DESC_GHAST_TEAR"> - <value>Used in potion brewing. Dropped by Ghasts when they die.</value> + <value>Used in potion brewing. Dropped by Ghasts when they die.</value> </data> <data name="IDS_DESC_GOLD_NUGGET"> - <value>Dropped by Zombie Pigmen when they die. Zombie Pigmen can be found in the Nether. Used as an ingredient for brewing potions.</value> + <value>Dropped by Zombie Pigmen when they die. Zombie Pigmen can be found in the Nether. Used as an ingredient for brewing potions.</value> </data> <data name="IDS_DESC_NETHER_STALK_SEEDS"> - <value>Used in potion brewing. This can be found naturally growing in Nether Fortresses. It can also be planted on Soul Sand.</value> + <value>Used in potion brewing. This can be found naturally growing in Nether Fortresses. It can also be planted on Soul Sand.</value> </data> <data name="IDS_DESC_POTION"> - <value>When used, can have various effects, depending on what it is used on.</value> + <value>When used, can have various effects, depending on what it is used on.</value> </data> <data name="IDS_DESC_GLASS_BOTTLE"> - <value>Can be filled with water, and used as the starting ingredient for a potion in the Brewing Stand.</value> + <value>Can be filled with water, and used as the starting ingredient for a potion in the Brewing Stand.</value> </data> <data name="IDS_DESC_SPIDER_EYE"> - <value>This is a poisonous food and brewing item. Dropped when a Spider or Cave Spider is killed by a player.</value> + <value>This is a poisonous food and brewing item. Dropped when a Spider or Cave Spider is killed by a player.</value> </data> <data name="IDS_DESC_FERMENTED_SPIDER_EYE"> - <value>Used in potion brewing, mainly to create potions with a negative effect.</value> + <value>Used in potion brewing, mainly to create potions with a negative effect.</value> </data> <data name="IDS_DESC_BLAZE_POWDER"> - <value>Used in potion brewing, or crafted with other items to make Eye of Ender or Magma Cream.</value> + <value>Used in potion brewing, or crafted with other items to make Eye of Ender or Magma Cream.</value> </data> <data name="IDS_DESC_MAGMA_CREAM"> - <value>Used in potion brewing.</value> + <value>Used in potion brewing.</value> </data> <data name="IDS_DESC_BREWING_STAND"> - <value>Used for making Potions and Splash Potions.</value> + <value>Used for making Potions and Splash Potions.</value> </data> <data name="IDS_DESC_CAULDRON"> - <value>Filled with water by rain or with a bucket of water, and can then be used to fill Glass Bottles with water.</value> + <value>Filled with water by rain or with a bucket of water, and can then be used to fill Glass Bottles with water.</value> </data> <data name="IDS_DESC_EYE_OF_ENDER"> - <value>When thrown, will show the direction to an End Portal. When twelve of these are placed in the End Portal Frames, the End Portal will be activated.</value> + <value>When thrown, will show the direction to an End Portal. When twelve of these are placed in the End Portal Frames, the End Portal will be activated.</value> </data> <data name="IDS_DESC_SPECKLED_MELON"> - <value>Used in potion brewing.</value> + <value>Used in potion brewing.</value> </data> <data name="IDS_DESC_MYCEL"> - <value>Similar to Grass Blocks, but very good for growing mushrooms on.</value> + <value>Similar to Grass Blocks, but very good for growing mushrooms on.</value> </data> <data name="IDS_DESC_WATERLILY"> - <value>Floats on water, and can be walked on.</value> + <value>Floats on water, and can be walked on.</value> </data> <data name="IDS_DESC_NETHERBRICK"> - <value>Used to build Nether Fortresses. Immune to Ghast's fireballs.</value> + <value>Used to build Nether Fortresses. Immune to Ghast's fireballs.</value> </data> <data name="IDS_DESC_NETHERFENCE"> - <value>Used in Nether Fortresses.</value> + <value>Used in Nether Fortresses.</value> </data> <data name="IDS_DESC_NETHERSTALK"> - <value>Found in Nether Fortresses, and will drop Nether Wart when broken.</value> + <value>Found in Nether Fortresses, and will drop Nether Wart when broken.</value> </data> <data name="IDS_DESC_ENCHANTMENTTABLE"> - <value>This allows players to enchant Swords, Pickaxes, Axes, Shovels, Bows and Armor, using the player's Experience Points.</value> + <value>This allows players to enchant Swords, Pickaxes, Axes, Shovels, Bows and Armor, using the player's Experience Points.</value> </data> <data name="IDS_DESC_END_PORTAL"> - <value>This can be activated using twelve Eye of Ender, and will allow the player to travel to The End dimension.</value> + <value>This can be activated using twelve Eye of Ender, and will allow the player to travel to The End dimension.</value> </data> <data name="IDS_DESC_ENDPORTALFRAME"> - <value>Used to form an End Portal.</value> + <value>Used to form an End Portal.</value> </data> <data name="IDS_DESC_WHITESTONE"> - <value>A block type found in The End. It has a very high blast resistance, so is useful for building with.</value> + <value>A block type found in The End. It has a very high blast resistance, so is useful for building with.</value> </data> <data name="IDS_DESC_DRAGONEGG"> - <value>This block is created by the defeat of the Dragon in The End.</value> + <value>This block is created by the defeat of the Dragon in The End.</value> </data> <data name="IDS_DESC_EXP_BOTTLE"> - <value>When thrown, it drops Experience Orbs which increase your experience points when collected.</value> + <value>When thrown, it drops Experience Orbs which increase your experience points when collected.</value> </data> <data name="IDS_DESC_FIREBALL"> - <value>Useful for setting things on fire, or for indiscriminately starting fires when fired from a Dispenser.</value> + <value>Useful for setting things on fire, or for indiscriminately starting fires when fired from a Dispenser.</value> </data> <data name="IDS_DESC_ITEMFRAME"> - <value>These are similar to a display case, and will display the item or block placed in it.</value> + <value>These are similar to a display case, and will display the item or block placed in it.</value> </data> <data name="IDS_DESC_MONSTER_SPAWNER"> - <value>When thrown can spawn a creature of the type indicated.</value> + <value>When thrown can spawn a creature of the type indicated.</value> </data> - <data name="IDS_DESC_WOODSLAB"> - <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value> + <data name="IDS_DESC_WOODSLAB"> + <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value> </data> - <data name="IDS_DESC_STONESLAB"> - <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value> + <data name="IDS_DESC_STONESLAB"> + <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value> </data> - <data name="IDS_DESC_ITEM_NETHERBRICK"> - <value>Created by smelting Netherrack in a furnace. Can be crafted into Nether Brick blocks.</value> + <data name="IDS_DESC_ITEM_NETHERBRICK"> + <value>Created by smelting Netherrack in a furnace. Can be crafted into Nether Brick blocks.</value> </data> - <data name="IDS_DESC_REDSTONE_LIGHT"> - <value>When powered they emit light.</value> + <data name="IDS_DESC_REDSTONE_LIGHT"> + <value>When powered they emit light.</value> </data> - <data name="IDS_DESC_COCOA"> - <value>Can be farmed to collect Cocoa Beans.</value> + <data name="IDS_DESC_COCOA"> + <value>Can be farmed to collect Cocoa Beans.</value> </data> <data name="IDS_DESC_SKULL"> - <value>Mob Heads can be placed as a decoration, or worn as a mask in the helmet slot.</value> - </data> - <data name="IDS_SQUID"> - <value>Squid</value> - </data> - <data name="IDS_DESC_SQUID"> - <value>Drops ink sacs when killed.</value> - </data> - <data name="IDS_COW"> - <value>Cow</value> - </data> - <data name="IDS_DESC_COW"> - <value>Drops leather when killed. Can also be milked with a bucket.</value> - </data> - <data name="IDS_SHEEP"> - <value>Sheep</value> - </data> - <data name="IDS_DESC_SHEEP"> - <value>Drops wool when sheared (if it has not already been sheared). Can be dyed to make its wool a different color.</value> - </data> - <data name="IDS_CHICKEN"> - <value>Chicken</value> - </data> - <data name="IDS_DESC_CHICKEN"> - <value>Drops feathers when killed, and also randomly lays eggs.</value> - </data> - <data name="IDS_PIG"> - <value>Pig</value> - </data> - <data name="IDS_DESC_PIG"> - <value>Drops porkchops when killed. Can be ridden by using a saddle.</value> - </data> - <data name="IDS_WOLF"> - <value>Wolf</value> - </data> - <data name="IDS_DESC_WOLF"> - <value>Docile until attacked, when they will attack you back. Can be tamed using bones which causes the wolf to follow you around and attack anything that attacks you.</value> - </data> - <data name="IDS_CREEPER"> - <value>Creeper</value> - </data> - <data name="IDS_DESC_CREEPER"> - <value>Explodes if you get too close!</value> - </data> - <data name="IDS_SKELETON"> - <value>Skeleton</value> - </data> - <data name="IDS_DESC_SKELETON"> - <value>Fires arrows at you. Drops arrows when killed.</value> - </data> - <data name="IDS_SPIDER"> - <value>Spider</value> - </data> - <data name="IDS_DESC_SPIDER"> - <value>Attacks you when you are close to it. Can climb walls. Drops string when killed.</value> - </data> - <data name="IDS_ZOMBIE"> - <value>Zombie</value> - </data> - <data name="IDS_DESC_ZOMBIE"> - <value>Attacks you when you are close to it.</value> - </data> - <data name="IDS_PIGZOMBIE"> - <value>Zombie Pigman</value> - </data> - <data name="IDS_DESC_PIGZOMBIE"> - <value>Initially docile, but will attack in groups if you attack one.</value> - </data> - <data name="IDS_GHAST"> - <value>Ghast</value> - </data> - <data name="IDS_DESC_GHAST"> - <value>Fires flaming balls at you that explode on contact.</value> - </data> - <data name="IDS_SLIME"> - <value>Slime</value> - </data> - <data name="IDS_DESC_SLIME"> - <value>Split into smaller Slimes when damaged.</value> - </data> - <data name="IDS_ENDERMAN"> - <value>Enderman</value> - </data> - <data name="IDS_DESC_ENDERMAN"> - <value>Will attack you if you look at it. Can also move blocks around.</value> - </data> - <data name="IDS_SILVERFISH"> - <value>Silverfish</value> - </data> - <data name="IDS_DESC_SILVERFISH"> - <value>Attracts nearby hidden Silverfish when attacked. Hides in stone blocks.</value> - </data> - <data name="IDS_CAVE_SPIDER"> - <value>Cave Spider</value> - </data> - <data name="IDS_DESC_CAVE_SPIDER"> - <value>Has a venomous bite.</value> - </data> - <data name="IDS_MUSHROOM_COW"> - <value>Mooshroom</value> - </data> - <data name="IDS_DESC_MUSHROOM_COW"> - <value>Makes mushroom stew when used with a bowl. Drops mushrooms and becomes a normal cow when sheared.</value> - </data> - <data name="IDS_SNOWMAN"> - <value>Snow Golem</value> - </data> - <data name="IDS_DESC_SNOWMAN"> - <value>The Snow Golem can be created by players using snow blocks and a pumpkin. They will throw snowballs at their creators enemies.</value> - </data> - <data name="IDS_ENDERDRAGON"> - <value>Ender Dragon</value> - </data> - <data name="IDS_DESC_ENDERDRAGON"> - <value>This is a large black dragon found in The End.</value> - </data> - <data name="IDS_BLAZE"> - <value>Blaze</value> - </data> - <data name="IDS_DESC_BLAZE"> - <value>These are enemies found in the Nether, mostly inside Nether Fortresses. They will drop Blaze Rods when killed.</value> - </data> - <data name="IDS_LAVA_SLIME"> - <value>Magma Cube</value> - </data> - <data name="IDS_DESC_LAVA_SLIME"> - <value>These can be found in The Nether. Similar to Slimes, they will break up into smaller versions when killed.</value> - </data> - <data name="IDS_VILLAGER"> - <value>Villager</value> + <value>Mob Heads can be placed as a decoration, or worn as a mask in the helmet slot.</value> </data> + <data name="IDS_DESC_COMMAND_BLOCK"> + <value>Used to execute commands.</value> + </data> + <data name="IDS_DESC_BEACON"> + <value>Projects a beam of light into the sky and can provide Status Effects to nearby players.</value> + </data> + <data name="IDS_DESC_CHEST_TRAP"> + <value>Stores blocks and items inside. Place two chest side by side to create a larger chest with double capacity. The trapped chest also creates a Redstone charge when opened.</value> + </data> + <data name="IDS_DESC_WEIGHTED_PLATE_LIGHT"> + <value>Provides a Redstone charge. The charge will be stronger if more items are on the plate.</value> + </data> + <data name="IDS_DESC_WEIGHTED_PLATE_HEAVY"> + <value>Provides a Redstone charge. The charge will be stronger if more items are on the plate. Requires more weight than the light plate.</value> + </data> + <data name="IDS_DESC_REDSTONE_BLOCK"> + <value>Used as a redstone power source. Can be crafted back into Redstone.</value> + </data> + <data name="IDS_DESC_HOPPER"> + <value>Used to catch items or to transfer items into and out of containers.</value> + </data> + <data name="IDS_DESC_ACTIVATOR_RAIL"> + <value>A type of rail that can enable or disable Minecarts with Hoppers and trigger Minecarts with TNT.</value> + </data> + <data name="IDS_DESC_DROPPER"> + <value>Used to hold and drop items, or push items into another container, when given a Redstone charge.</value> + </data> + <data name="IDS_DESC_STAINED_CLAY"> + <value>Colorful blocks crafted by dyeing Hardened clay.</value> + </data> + <data name="IDS_DESC_HAY"> + <value>Can be fed to Horses, Donkeys or Mules to heal up to 10 Hearts. Speeds up the growth of foals.</value> + </data> + <data name="IDS_DESC_HARDENED_CLAY"> + <value>Created by smelting Clay in a furnace.</value> + </data> + <data name="IDS_DESC_STAINED_GLASS"> + <value>Crafted from glass and a dye.</value> + </data> + <data name="IDS_DESC_STAINED_GLASS_PANE"> + <value>Crafted from Stained Glass</value> + </data> + <data name="IDS_DESC_COAL_BLOCK"> + <value>A compact way of storing Coal. Can be used as fuel in a Furnace.</value> + </data> + + <data name="IDS_SQUID"> + <value>Squid</value> + </data> + <data name="IDS_DESC_SQUID"> + <value>Drops ink sacs when killed.</value> + </data> + <data name="IDS_COW"> + <value>Cow</value> + </data> + <data name="IDS_DESC_COW"> + <value>Drops leather when killed. Can also be milked with a bucket.</value> + </data> + <data name="IDS_SHEEP"> + <value>Sheep</value> + </data> + <data name="IDS_DESC_SHEEP"> + <value>Drops wool when sheared (if it has not already been sheared). Can be dyed to make its wool a different color.</value> + </data> + <data name="IDS_CHICKEN"> + <value>Chicken</value> + </data> + <data name="IDS_DESC_CHICKEN"> + <value>Drops feathers when killed, and also randomly lays eggs.</value> + </data> + <data name="IDS_PIG"> + <value>Pig</value> + </data> + <data name="IDS_DESC_PIG"> + <value>Drops porkchops when killed. Can be ridden by using a saddle.</value> + </data> + <data name="IDS_WOLF"> + <value>Wolf</value> + </data> + <data name="IDS_DESC_WOLF"> + <value>Docile until attacked, when they will attack you back. Can be tamed using bones which causes the wolf to follow you around and attack anything that attacks you.</value> + </data> + <data name="IDS_CREEPER"> + <value>Creeper</value> + </data> + <data name="IDS_DESC_CREEPER"> + <value>Explodes if you get too close!</value> + </data> + <data name="IDS_SKELETON"> + <value>Skeleton</value> + </data> + <data name="IDS_DESC_SKELETON"> + <value>Fires arrows at you. Drops arrows when killed.</value> + </data> + <data name="IDS_SPIDER"> + <value>Spider</value> + </data> + <data name="IDS_DESC_SPIDER"> + <value>Attacks you when you are close to it. Can climb walls. Drops string when killed.</value> + </data> + <data name="IDS_ZOMBIE"> + <value>Zombie</value> + </data> + <data name="IDS_DESC_ZOMBIE"> + <value>Attacks you when you are close to it.</value> + </data> + <data name="IDS_PIGZOMBIE"> + <value>Zombie Pigman</value> + </data> + <data name="IDS_DESC_PIGZOMBIE"> + <value>Initially docile, but will attack in groups if you attack one.</value> + </data> + <data name="IDS_GHAST"> + <value>Ghast</value> + </data> + <data name="IDS_DESC_GHAST"> + <value>Fires flaming balls at you that explode on contact.</value> + </data> + <data name="IDS_SLIME"> + <value>Slime</value> + </data> + <data name="IDS_DESC_SLIME"> + <value>Split into smaller Slimes when damaged.</value> + </data> + <data name="IDS_ENDERMAN"> + <value>Enderman</value> + </data> + <data name="IDS_DESC_ENDERMAN"> + <value>Will attack you if you look at it. Can also move blocks around.</value> + </data> + <data name="IDS_SILVERFISH"> + <value>Silverfish</value> + </data> + <data name="IDS_DESC_SILVERFISH"> + <value>Attracts nearby hidden Silverfish when attacked. Hides in stone blocks.</value> + </data> + <data name="IDS_CAVE_SPIDER"> + <value>Cave Spider</value> + </data> + <data name="IDS_DESC_CAVE_SPIDER"> + <value>Has a venomous bite.</value> + </data> + <data name="IDS_MUSHROOM_COW"> + <value>Mooshroom</value> + </data> + <data name="IDS_DESC_MUSHROOM_COW"> + <value>Makes mushroom stew when used with a bowl. Drops mushrooms and becomes a normal cow when sheared.</value> + </data> + <data name="IDS_SNOWMAN"> + <value>Snow Golem</value> + </data> + <data name="IDS_DESC_SNOWMAN"> + <value>The Snow Golem can be created by players using snow blocks and a pumpkin. They will throw snowballs at their creators enemies.</value> + </data> + <data name="IDS_ENDERDRAGON"> + <value>Ender Dragon</value> + </data> + <data name="IDS_DESC_ENDERDRAGON"> + <value>This is a large black dragon found in The End.</value> + </data> + <data name="IDS_BLAZE"> + <value>Blaze</value> + </data> + <data name="IDS_DESC_BLAZE"> + <value>These are enemies found in the Nether, mostly inside Nether Fortresses. They will drop Blaze Rods when killed.</value> + </data> + <data name="IDS_LAVA_SLIME"> + <value>Magma Cube</value> + </data> + <data name="IDS_DESC_LAVA_SLIME"> + <value>These can be found in The Nether. Similar to Slimes, they will break up into smaller versions when killed.</value> + </data> + <data name="IDS_VILLAGER"> + <value>Villager</value> + </data> - <data name="IDS_OZELOT"> - <value>Ocelot</value> - </data> - <data name="IDS_DESC_OZELOT"> - <value>These can be found in Jungles. They can be tamed by feeding them Raw Fish. You will need to let the Ocelot approach you though, since any sudden movements will scare it away.</value> - </data> - <data name="IDS_IRONGOLEM"> - <value>Iron Golem</value> - </data> - <data name="IDS_DESC_IRONGOLEM"> - <value>Appear in Villages to protect them, and can be created using Iron Blocks and Pumpkins.</value> - </data> + <data name="IDS_OZELOT"> + <value>Ocelot</value> + </data> + <data name="IDS_DESC_OZELOT"> + <value>These can be found in Jungles. They can be tamed by feeding them Raw Fish. You will need to let the Ocelot approach you though, since any sudden movements will scare it away.</value> + </data> + <data name="IDS_IRONGOLEM"> + <value>Iron Golem</value> + </data> + <data name="IDS_DESC_IRONGOLEM"> + <value>Appear in Villages to protect them, and can be created using Iron Blocks and Pumpkins.</value> + </data> + + <data name="IDS_BAT"> + <value>Bat</value> + </data> + <data name="IDS_DESC_BAT"> + <value>These flying creatures are found in caverns or other large enclosed spaces.</value> + </data> + <data name="IDS_WITCH"> + <value>Witch</value> + </data> + <data name="IDS_DESC_WITCH"> + <value>These enemies can be found in swamps and attack you by throwing Potions. They drop Potions when killed.</value> + </data> + <data name="IDS_HORSE"> + <value>Horse</value> + </data> + <data name="IDS_DESC_HORSE"> + <value>These animals can be tamed and can then be ridden.</value> + </data> + <data name="IDS_DONKEY"> + <value>Donkey</value> + </data> + <data name="IDS_DESC_DONKEY"> + <value>These animals can be tamed and can then be ridden. They can have a chest attached.</value> + </data> + <data name="IDS_MULE"> + <value>Mule</value> + </data> + <data name="IDS_DESC_MULE"> + <value>Born when a Horse and a Donkey breed. These animals can be tamed and can then be ridden and carry chests.</value> + </data> + <data name="IDS_ZOMBIE_HORSE"> + <value>Zombie Horse</value> + </data> + <data name="IDS_SKELETON_HORSE"> + <value>Skeleton Horse</value> + </data> + <data name="IDS_WITHER"> + <value>Wither</value> + </data> + <data name="IDS_DESC_WITHER"> + <value>These are crafted from Wither Skulls and Soul Sand. They fire exploding skulls at you.</value> + </data> <data name="IDS_CREDITS_EXPLODANIM"> @@ -2006,6 +2208,9 @@ Can also be used for low-level lighting.</value> <data name="IDS_ITEM_MAP"> <value>Map</value> </data> + <data name="IDS_ITEM_MAP_EMPTY"> + <value>Empty Map</value> + </data> <data name="IDS_ITEM_RECORD_01"> <value>Music Disc - "13"</value> </data> @@ -2159,6 +2364,42 @@ Can also be used for low-level lighting.</value> <data name="IDS_ITEM_SKULL_CREEPER"> <value>Creeper Head</value> </data> + <data name="IDS_NETHER_STAR"> + <value>Nether Star</value> + </data> + <data name="IDS_FIREWORKS"> + <value>Firework Rocket</value> + </data> + <data name="IDS_FIREWORKS_CHARGE"> + <value>Firework Star</value> + </data> + <data name="IDS_ITEM_COMPARATOR"> + <value>Redstone Comparator</value> + </data> + <data name="IDS_ITEM_MINECART_TNT"> + <value>Minecart with TNT</value> + </data> + <data name="IDS_ITEM_MINECART_HOPPER"> + <value>Minecart with Hopper</value> + </data> + <data name="IDS_ITEM_IRON_HORSE_ARMOR"> + <value>Iron Horse Armor</value> + </data> + <data name="IDS_ITEM_GOLD_HORSE_ARMOR"> + <value>Gold Horse Armor</value> + </data> + <data name="IDS_ITEM_DIAMOND_HORSE_ARMOR"> + <value>Diamond Horse Armor</value> + </data> + <data name="IDS_ITEM_LEAD"> + <value>Lead</value> + </data> + <data name="IDS_ITEM_NAME_TAG"> + <value>Name Tag</value> + </data> + + + <data name="IDS_TILE_STONE"> <value>Stone</value> </data> @@ -2183,6 +2424,9 @@ Can also be used for low-level lighting.</value> <data name="IDS_TILE_JUNGLE_PLANKS"> <value>Jungle Wood Planks</value> </data> + <data name="IDS_TILE_PLANKS"> + <value>Wood Planks (any type)</value> + </data> <data name="IDS_TILE_SAPLING"> <value>Sapling</value> </data> @@ -2333,17 +2577,13 @@ Can also be used for low-level lighting.</value> <data name="IDS_TILE_BLOCK_GOLD"> <value>Block of Gold</value> </data> - <data name="IDS_DESC_BLOCK_GOLD"> <value>A compact way of storing Gold.</value> </data> - <data name="IDS_DESC_BLOCK_IRON"> <value>A compact way of storing Iron.</value> </data> - - - <data name="IDS_TILE_BLOCK_IRON"> + <data name="IDS_TILE_BLOCK_IRON"> <value>Block of Iron</value> </data> <data name="IDS_TILE_STONESLAB"> @@ -2382,7 +2622,6 @@ Can also be used for low-level lighting.</value> <data name="IDS_TILE_STONESLAB_NETHERBRICK"> <value>Nether Brick Slab</value> </data> - <data name="IDS_TILE_BRICK"> <value>Bricks</value> </data> @@ -2401,7 +2640,6 @@ Can also be used for low-level lighting.</value> <data name="IDS_TILE_TORCH"> <value>Torch</value> </data> - <data name="IDS_TILE_TORCHCOAL"> <value>Torch (Coal)</value> </data> @@ -2429,11 +2667,9 @@ Can also be used for low-level lighting.</value> <data name="IDS_TILE_BLOCK_DIAMOND"> <value>Block of Diamond</value> </data> - <data name="IDS_DESC_BLOCK_DIAMOND"> <value>A compact way of storing Diamonds.</value> </data> - <data name="IDS_TILE_WORKBENCH"> <value>Crafting Table</value> </data> @@ -2530,11 +2766,9 @@ Can also be used for low-level lighting.</value> <data name="IDS_TILE_BLOCK_LAPIS"> <value>Lapis Lazuli Block</value> </data> - <data name="IDS_DESC_BLOCK_LAPIS"> <value>A compact way of storing Lapis Lazuli.</value> </data> - <data name="IDS_TILE_DISPENSER"> <value>Dispenser</value> </data> @@ -2697,7 +2931,291 @@ Can also be used for low-level lighting.</value> <data name="IDS_TILE_SKULL"> <value>Skull</value> </data> - + + + <data name="IDS_TILE_COMMAND_BLOCK"> + <value>Command Block</value> + </data> + <data name="IDS_TILE_BEACON"> + <value>Beacon</value> + </data> + <data name="IDS_TILE_CHEST_TRAP"> + <value>Trapped Chest</value> + </data> + <data name="IDS_TILE_WEIGHTED_PLATE_LIGHT"> + <value>Weighted Pressure Plate (Light)</value> + </data> + <data name="IDS_TILE_WEIGHTED_PLATE_HEAVY"> + <value>Weighted Pressure Plate (Heavy)</value> + </data> + <data name="IDS_TILE_COMPARATOR"> + <value>Redstone Comparator</value> + </data> + <data name="IDS_TILE_DAYLIGHT_DETECTOR"> + <value>Daylight Sensor</value> + </data> + <data name="IDS_TILE_REDSTONE_BLOCK"> + <value>Block of Redstone</value> + </data> + <data name="IDS_TILE_HOPPER"> + <value>Hopper</value> + </data> + <data name="IDS_TILE_ACTIVATOR_RAIL"> + <value>Activator Rail</value> + </data> + <data name="IDS_TILE_DROPPER"> + <value>Dropper</value> + </data> + <data name="IDS_TILE_STAINED_CLAY"> + <value>Stained Clay</value> + </data> + <data name="IDS_TILE_HAY"> + <value>Hay Bale</value> + </data> + <data name="IDS_TILE_HARDENED_CLAY"> + <value>Hardened Clay</value> + </data> + <data name="IDS_TILE_COAL"> + <value>Block of Coal</value> + </data> + + <data name="IDS_TILE_STAINED_CLAY_BLACK"> + <value>Black Stained Clay</value> + </data> + <data name="IDS_TILE_STAINED_CLAY_RED"> + <value>Red Stained Clay</value> + </data> + <data name="IDS_TILE_STAINED_CLAY_GREEN"> + <value>Green Stained Clay</value> + </data> + <data name="IDS_TILE_STAINED_CLAY_BROWN"> + <value>Brown Stained Clay</value> + </data> + <data name="IDS_TILE_STAINED_CLAY_BLUE"> + <value>Blue Stained Clay</value> + </data> + <data name="IDS_TILE_STAINED_CLAY_PURPLE"> + <value>Purple Stained Clay</value> + </data> + <data name="IDS_TILE_STAINED_CLAY_CYAN"> + <value>Cyan Stained Clay</value> + </data> + <data name="IDS_TILE_STAINED_CLAY_SILVER"> + <value>Light Gray Stained Clay</value> + </data> + <data name="IDS_TILE_STAINED_CLAY_GRAY"> + <value>Gray Stained Clay</value> + </data> + <data name="IDS_TILE_STAINED_CLAY_PINK"> + <value>Pink Stained Clay</value> + </data> + <data name="IDS_TILE_STAINED_CLAY_LIME"> + <value>Lime Stained Clay</value> + </data> + <data name="IDS_TILE_STAINED_CLAY_YELLOW"> + <value>Yellow Stained Clay</value> + </data> + <data name="IDS_TILE_STAINED_CLAY_LIGHT_BLUE"> + <value>Light Blue Stained Clay</value> + </data> + <data name="IDS_TILE_STAINED_CLAY_MAGENTA"> + <value>Magenta Stained Clay</value> + </data> + <data name="IDS_TILE_STAINED_CLAY_ORANGE"> + <value>Orange Stained Clay</value> + </data> + <data name="IDS_TILE_STAINED_CLAY_WHITE"> + <value>White Stained Clay</value> + </data> + + <data name="IDS_TILE_STAINED_GLASS"> + <value>Stained Glass</value> + </data> + <data name="IDS_TILE_STAINED_GLASS_BLACK"> + <value>Black Stained Glass</value> + </data> + <data name="IDS_TILE_STAINED_GLASS_RED"> + <value>Red Stained Glass</value> + </data> + <data name="IDS_TILE_STAINED_GLASS_GREEN"> + <value>Green Stained Glass</value> + </data> + <data name="IDS_TILE_STAINED_GLASS_BROWN"> + <value>Brown Stained Glass</value> + </data> + <data name="IDS_TILE_STAINED_GLASS_BLUE"> + <value>Blue Stained Glass</value> + </data> + <data name="IDS_TILE_STAINED_GLASS_PURPLE"> + <value>Purple Stained Glass</value> + </data> + <data name="IDS_TILE_STAINED_GLASS_CYAN"> + <value>Cyan Stained Glass</value> + </data> + <data name="IDS_TILE_STAINED_GLASS_SILVER"> + <value>Light Gray Stained Glass</value> + </data> + <data name="IDS_TILE_STAINED_GLASS_GRAY"> + <value>Gray Stained Glass</value> + </data> + <data name="IDS_TILE_STAINED_GLASS_PINK"> + <value>Pink Stained Glass</value> + </data> + <data name="IDS_TILE_STAINED_GLASS_LIME"> + <value>Lime Stained Glass</value> + </data> + <data name="IDS_TILE_STAINED_GLASS_YELLOW"> + <value>Yellow Stained Glass</value> + </data> + <data name="IDS_TILE_STAINED_GLASS_LIGHT_BLUE"> + <value>Light Blue Stained Glass</value> + </data> + <data name="IDS_TILE_STAINED_GLASS_MAGENTA"> + <value>Magenta Stained Glass</value> + </data> + <data name="IDS_TILE_STAINED_GLASS_ORANGE"> + <value>Orange Stained Glass</value> + </data> + <data name="IDS_TILE_STAINED_GLASS_WHITE"> + <value>White Stained Glass</value> + </data> + + <data name="IDS_TILE_STAINED_GLASS_PANE"> + <value>Stained Glass Pane</value> + </data> + <data name="IDS_TILE_STAINED_GLASS_PANE_BLACK"> + <value>Black Stained Glass Pane</value> + </data> + <data name="IDS_TILE_STAINED_GLASS_PANE_RED"> + <value>Red Stained Glass Pane</value> + </data> + <data name="IDS_TILE_STAINED_GLASS_PANE_GREEN"> + <value>Green Stained Glass Pane</value> + </data> + <data name="IDS_TILE_STAINED_GLASS_PANE_BROWN"> + <value>Brown Stained Glass Pane</value> + </data> + <data name="IDS_TILE_STAINED_GLASS_PANE_BLUE"> + <value>Blue Stained Glass Pane</value> + </data> + <data name="IDS_TILE_STAINED_GLASS_PANE_PURPLE"> + <value>Purple Stained Glass Pane</value> + </data> + <data name="IDS_TILE_STAINED_GLASS_PANE_CYAN"> + <value>Cyan Stained Glass Pane</value> + </data> + <data name="IDS_TILE_STAINED_GLASS_PANE_SILVER"> + <value>Light Gray Stained Glass Pane</value> + </data> + <data name="IDS_TILE_STAINED_GLASS_PANE_GRAY"> + <value>Gray Stained Glass Pane</value> + </data> + <data name="IDS_TILE_STAINED_GLASS_PANE_PINK"> + <value>Pink Stained Glass Pane</value> + </data> + <data name="IDS_TILE_STAINED_GLASS_PANE_LIME"> + <value>Lime Stained Glass Pane</value> + </data> + <data name="IDS_TILE_STAINED_GLASS_PANE_YELLOW"> + <value>Yellow Stained Glass Pane</value> + </data> + <data name="IDS_TILE_STAINED_GLASS_PANE_LIGHT_BLUE"> + <value>Light Blue Stained Glass Pane</value> + </data> + <data name="IDS_TILE_STAINED_GLASS_PANE_MAGENTA"> + <value>Magenta Stained Glass Pane</value> + </data> + <data name="IDS_TILE_STAINED_GLASS_PANE_ORANGE"> + <value>Orange Stained Glass Pane</value> + </data> + <data name="IDS_TILE_STAINED_GLASS_PANE_WHITE"> + <value>White Stained Glass Pane</value> + </data> + + + <data name="IDS_FIREWORKS_CHARGE_TYPE_0"> + <value>Small Ball</value> + </data> + <data name="IDS_FIREWORKS_CHARGE_TYPE_1"> + <value>Large Ball</value> + </data> + <data name="IDS_FIREWORKS_CHARGE_TYPE_2"> + <value>Star-shaped</value> + </data> + <data name="IDS_FIREWORKS_CHARGE_TYPE_3"> + <value>Creeper-shaped</value> + </data> + <data name="IDS_FIREWORKS_CHARGE_TYPE_4"> + <value>Burst</value> + </data> + <data name="IDS_FIREWORKS_CHARGE_TYPE"> + <value>Unknown Shape</value> + </data> + + <data name="IDS_FIREWORKS_CHARGE_BLACK"> + <value>Black</value> + </data> + <data name="IDS_FIREWORKS_CHARGE_RED"> + <value>Red</value> + </data> + <data name="IDS_FIREWORKS_CHARGE_GREEN"> + <value>Green</value> + </data> + <data name="IDS_FIREWORKS_CHARGE_BROWN"> + <value>Brown</value> + </data> + <data name="IDS_FIREWORKS_CHARGE_BLUE"> + <value>Blue</value> + </data> + <data name="IDS_FIREWORKS_CHARGE_PURPLE"> + <value>Purple</value> + </data> + <data name="IDS_FIREWORKS_CHARGE_CYAN"> + <value>Cyan</value> + </data> + <data name="IDS_FIREWORKS_CHARGE_SILVER"> + <value>Light Gray</value> + </data> + <data name="IDS_FIREWORKS_CHARGE_GRAY"> + <value>Gray</value> + </data> + <data name="IDS_FIREWORKS_CHARGE_PINK"> + <value>Pink</value> + </data> + <data name="IDS_FIREWORKS_CHARGE_LIME"> + <value>Lime</value> + </data> + <data name="IDS_FIREWORKS_CHARGE_YELLOW"> + <value>Yellow</value> + </data> + <data name="IDS_FIREWORKS_CHARGE_LIGHT_BLUE"> + <value>Light Blue</value> + </data> + <data name="IDS_FIREWORKS_CHARGE_MAGENTA"> + <value>Magenta</value> + </data> + <data name="IDS_FIREWORKS_CHARGE_ORANGE"> + <value>Orange</value> + </data> + <data name="IDS_FIREWORKS_CHARGE_WHITE"> + <value>White</value> + </data> + <data name="IDS_FIREWORKS_CHARGE_CUSTOM"> + <value>Custom</value> + </data> + + <data name="IDS_FIREWORKS_CHARGE_FADE_TO"> + <value>Fade to</value> + </data> + <data name="IDS_FIREWORKS_CHARGE_FLICKER"> + <value>Twinkle</value> + </data> + <data name="IDS_FIREWORKS_CHARGE_TRAIL"> + <value>Trail</value> + </data> + <data name="IDS_ITEM_FIREWORKS_FLIGHT"> + <value>Flight Duration:</value> + </data> <data name="IDS_CURRENT_LAYOUT"> <value>Current Controls</value> </data> @@ -2829,7 +3347,7 @@ Can also be used for low-level lighting.</value> </data> <data name="IDS_TUTORIAL_PROMPT_START_TUTORIAL"> <value>{*B*}Press{*CONTROLLER_VK_A*} to start the tutorial.{*B*} - Press{*CONTROLLER_VK_B*} if you think you are ready to play on your own.</value> +Press{*CONTROLLER_VK_B*} if you think you are ready to play on your own.</value> </data> <data name="IDS_TUTORIAL_TASK_OVERVIEW"> @@ -2859,7 +3377,7 @@ At night monsters come out, make sure to build a shelter before that happens.</v </data> <data name="IDS_TUTORIAL_TASK_INVENTORY"> <value>As you collect and craft more items, your inventory will fill up.{*B*} - Press{*CONTROLLER_ACTION_INVENTORY*} to open the inventory.</value> +Press{*CONTROLLER_ACTION_INVENTORY*} to open the inventory.</value> </data> <data name="IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE"> <value>As you move around, mine and attack, you will deplete your food bar{*ICON_SHANK_01*}. Sprinting and sprint jumping use a lot more food than walking and jumping normally.</value> @@ -2907,19 +3425,13 @@ At night monsters come out, make sure to build a shelter before that happens.</v <value>Open the container</value> </data> <data name="IDS_TUTORIAL_TASK_NIGHT_DANGER"> - <value> - Night time can approach quickly, and it is dangerous to be outside unprepared. You can craft armor and weapons, but it is sensible to have a safe shelter. - </value> + <value>Night time can approach quickly, and it is dangerous to be outside unprepared. You can craft armor and weapons, but it is sensible to have a safe shelter.</value> </data> <data name="IDS_TUTORIAL_TASK_NEARBY_SHELTER"> - <value> - Nearby there is an abandoned Miner's shelter that you can complete to be safe overnight. - </value> + <value>Nearby there is an abandoned Miner's shelter that you can complete to be safe overnight.</value> </data> <data name="IDS_TUTORIAL_TASK_COLLECT_RESOURCES"> - <value> - You will need to collect the resources to complete the shelter. Walls and roof can be made of any tile type, but you will want to create a door, some windows and lighting. - </value> + <value>You will need to collect the resources to complete the shelter. Walls and roof can be made of any tile type, but you will want to create a door, some windows and lighting.</value> </data> <data name="IDS_TUTORIAL_TASK_MINE_STONE"> <value>Use your pickaxe to mine some stone blocks. Stone blocks will produce cobblestone when mined. If you collect 8 cobblestone blocks you can build a furnace. You may need to dig through some dirt to reach the stone, so use your shovel for this.{*StoneIcon*}</value> @@ -2946,607 +3458,395 @@ At night monsters come out, make sure to build a shelter before that happens.</v <value>It can get very dark at night, so you will want some lighting inside your shelter so that you can see. Craft a torch now from sticks and charcoal using the crafting interface.{*TorchIcon*}</value> </data> <data name="IDS_TUTORIAL_TASK_BASIC_COMPLETE"> - <value> - You have completed the first part of the tutorial. - </value> + <value>You have completed the first part of the tutorial.</value> </data> <data name="IDS_TUTORIAL_PROMPT_BASIC_COMPLETE"> - <value> - {*B*} - Press{*CONTROLLER_VK_A*} to continue with the tutorial.{*B*} - Press{*CONTROLLER_VK_B*} if you think you are ready to play on your own. - </value> + <value>{*B*} +Press{*CONTROLLER_VK_A*} to continue with the tutorial.{*B*} +Press{*CONTROLLER_VK_B*} if you think you are ready to play on your own.</value> </data> <data name="IDS_TUTORIAL_TASK_INV_OVERVIEW"> - <value> - This is your inventory. It shows items available for use in your hand, and all the other items that you are carrying. Your armor is also shown here. - </value> - </data> + <value>This is your inventory. It shows items available for use in your hand, and all the other items that you are carrying. Your armor is also shown here.</value></data> <data name="IDS_TUTORIAL_PROMPT_INV_OVERVIEW"> <value>{*B*} - Press{*CONTROLLER_VK_A*} to continue.{*B*} - Press{*CONTROLLER_VK_B*} if you already know how to use the inventory. - </value> +Press{*CONTROLLER_VK_A*} to continue.{*B*} +Press{*CONTROLLER_VK_B*} if you already know how to use the inventory.</value> </data> <data name="IDS_TUTORIAL_TASK_INV_PICK_UP"> - <value> - Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer. Use{*CONTROLLER_VK_A*} to pick an item under the pointer. - If there is more than one item here this will pick them all up, or you can use{*CONTROLLER_VK_X*} to pick up just half of them. - </value> + <value>Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer. Use{*CONTROLLER_VK_A*} to pick an item under the pointer. +If there is more than one item here this will pick them all up, or you can use{*CONTROLLER_VK_X*} to pick up just half of them.</value> </data> <data name="IDS_TUTORIAL_TASK_INV_MOVE"> - <value> - Move this item with the pointer over another space in the inventory and place it down using{*CONTROLLER_VK_A*}. - With multiple items on the pointer, use{*CONTROLLER_VK_A*} to place them all, or{*CONTROLLER_VK_X*} to place just one. - </value> + <value>Move this item with the pointer over another space in the inventory and place it down using{*CONTROLLER_VK_A*}. +With multiple items on the pointer, use{*CONTROLLER_VK_A*} to place them all, or{*CONTROLLER_VK_X*} to place just one.</value> </data> <data name="IDS_TUTORIAL_TASK_INV_DROP"> - <value> - If you move the pointer outside the edge of the interface with an item on the pointer, you can drop the item. - </value> + <value>If you move the pointer outside the edge of the interface with an item on the pointer, you can drop the item.</value> </data> <data name="IDS_TUTORIAL_TASK_INV_INFO"> - <value> - If you want more information about an item, move the pointer over the item and press{*CONTROLLER_VK_RT*} . - </value> + <value>If you want more information about an item, move the pointer over the item and press{*CONTROLLER_ACTION_MENU_PAGEDOWN*} .</value> </data> <data name="IDS_TUTORIAL_TASK_INV_EXIT"> - <value> - Press{*CONTROLLER_VK_B*} now to exit the inventory. - </value> + <value>Press{*CONTROLLER_VK_B*} now to exit the inventory.</value> </data> <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_OVERVIEW"> - <value> - This is the creative mode inventory. It shows items available for use in your hand, and all the other items that you can choose from. - </value> + <value>This is the creative mode inventory. It shows items available for use in your hand, and all the other items that you can choose from.</value> </data> <data name="IDS_TUTORIAL_PROMPT_CREATIVE_INV_OVERVIEW"> <value>{*B*} - Press{*CONTROLLER_VK_A*} to continue.{*B*} - Press{*CONTROLLER_VK_B*} if you already know how to use the creative mode inventory. - </value> +Press{*CONTROLLER_VK_A*} to continue.{*B*} +Press{*CONTROLLER_VK_B*} if you already know how to use the creative mode inventory.</value> </data> <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_PICK_UP"> - <value> - Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer. - When on the item list, use{*CONTROLLER_VK_A*} to pick an item under the pointer, and use{*CONTROLLER_VK_Y*} to pick up a full stack of that item. - </value> + <value>Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer. +When on the item list, use{*CONTROLLER_VK_A*} to pick an item under the pointer, and use{*CONTROLLER_VK_Y*} to pick up a full stack of that item.</value> </data> <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_MOVE"> - <value> - The pointer will automatically move over a space in the use row. You can place it down using{*CONTROLLER_VK_A*}. Once you have placed the item, the pointer will return to the item list where you can select another item. - </value> + <value>The pointer will automatically move over a space in the use row. You can place it down using{*CONTROLLER_VK_A*}. Once you have placed the item, the pointer will return to the item list where you can select another item.</value> </data> <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_DROP"> - <value> - If you move the pointer outside the edge of the interface with an item on the pointer, you can drop the item into the world. To clear all items in the quick select bar, press{*CONTROLLER_VK_X*}. - </value> + <value>If you move the pointer outside the edge of the interface with an item on the pointer, you can drop the item into the world. To clear all items in the quick select bar, press{*CONTROLLER_VK_X*}.</value> </data> <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_NAV"> - <value> - Scroll through the Group Type tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the group type of the item you wish to pickup. - </value> + <value>Scroll through the Group Type tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the group type of the item you wish to pickup.</value> </data> <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_INFO"> - <value> - If you want more information about an item, move the pointer over the item and press{*CONTROLLER_VK_RT*} . - </value> + <value>If you want more information about an item, move the pointer over the item and press{*CONTROLLER_ACTION_MENU_PAGEDOWN*} .</value> </data> <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT"> - <value> - Press{*CONTROLLER_VK_B*} now to exit the creative mode inventory. - </value> + <value>Press{*CONTROLLER_VK_B*} now to exit the creative mode inventory.</value> </data> <data name="IDS_TUTORIAL_TASK_CRAFT_OVERVIEW"> - <value> - This is the crafting interface. This interface allows you to combine the items you've collected to make new items. - </value> + <value>This is the crafting interface. This interface allows you to combine the items you've collected to make new items.</value> </data> <data name="IDS_TUTORIAL_PROMPT_CRAFT_OVERVIEW"> - <value>{*B*} - Press{*CONTROLLER_VK_A*} to continue.{*B*} - Press{*CONTROLLER_VK_B*} if you already know how to craft. - </value> + <value>{*B*}Press{*CONTROLLER_VK_A*} to continue.{*B*} +Press{*CONTROLLER_VK_B*} if you already know how to craft.</value> </data> <data name="IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_DESCRIPTION"> <value>{*B*} - Press{*CONTROLLER_VK_X*} to show the item description. - </value> +Press{*CONTROLLER_VK_X*} to show the item description.</value> </data> <data name="IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INGREDIENTS"> <value>{*B*} - Press{*CONTROLLER_VK_X*} to show the ingredients required to make the current item. - </value> +Press{*CONTROLLER_VK_X*} to show the ingredients required to make the current item.</value> </data> <data name="IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INVENTORY"> <value>{*B*} - Press{*CONTROLLER_VK_X*} to show the inventory again. - </value> +Press{*CONTROLLER_VK_X*} to show the inventory again.</value> </data> <data name="IDS_TUTORIAL_TASK_CRAFT_NAV"> - <value> - Scroll through the Group Type tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the group type of the item you wish to craft, then use{*CONTROLLER_MENU_NAVIGATE*} to select the item to craft. - </value> + <value>Scroll through the Group Type tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the group type of the item you wish to craft, then use{*CONTROLLER_MENU_NAVIGATE*} to select the item to craft.</value> </data> <data name="IDS_TUTORIAL_TASK_CRAFT_CREATE"> - <value> - The crafting area shows the items you require in order to craft the new item. Press{*CONTROLLER_VK_A*} to craft the item and place it in your inventory. - </value> + <value>The crafting area shows the items you require in order to craft the new item. Press{*CONTROLLER_VK_A*} to craft the item and place it in your inventory.</value> </data> <data name="IDS_TUTORIAL_TASK_CRAFT_CRAFT_TABLE"> - <value> - You can craft a larger selection of items using a crafting table. Crafting on a table works in the same way as basic crafting, but you have a larger crafting area allowing more combinations of ingredients. - </value> + <value>You can craft a larger selection of items using a crafting table. Crafting on a table works in the same way as basic crafting, but you have a larger crafting area allowing more combinations of ingredients.</value> </data> <data name="IDS_TUTORIAL_TASK_CRAFT_INVENTORY"> - <value> - The bottom right part of the crafting interface shows your inventory. This area can also show a description of the currently selected item, and the ingredients required to craft it. - </value> + <value>The bottom right part of the crafting interface shows your inventory. This area can also show a description of the currently selected item, and the ingredients required to craft it.</value> </data> <data name="IDS_TUTORIAL_TASK_CRAFT_DESCRIPTION"> - <value> - The description of the currently selected item is now displayed. The description can give you an idea of what the item can be used for. - </value> + <value>The description of the currently selected item is now displayed. The description can give you an idea of what the item can be used for.</value> </data> <data name="IDS_TUTORIAL_TASK_CRAFT_INGREDIENTS"> - <value> - The list of ingredients required to craft the selected item are now displayed. - </value> + <value>The list of ingredients required to craft the selected item are now displayed.</value> </data> <data name="IDS_TUTORIAL_TASK_CRAFT_CREATE_PLANKS"> <value>The wood that you have collected can be crafted into planks. Select the planks icon and press{*CONTROLLER_VK_A*} to create them.{*PlanksIcon*}</value> </data> <data name="IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_TABLE"> - <value> - Now you have built a crafting table you should place it in the world to enable you to build a larger selection of items.{*B*} - Press{*CONTROLLER_VK_B*} now to exit the crafting interface. - </value> + <value>Now you have built a crafting table you should place it in the world to enable you to build a larger selection of items.{*B*} +Press{*CONTROLLER_VK_B*} now to exit the crafting interface.</value> </data> <data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_TOOLS"> - <value> - Press{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to change to the group type of the items you wish to craft. Select the tools group.{*ToolsIcon*} - </value> + <value>Press{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to change to the group type of the items you wish to craft. Select the tools group.{*ToolsIcon*}</value> </data> <data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_STRUCTURES"> - <value> - Press{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to change to the group type of the items you wish to craft. Select the structures group.{*StructuresIcon*} - </value> + <value>Press{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to change to the group type of the items you wish to craft. Select the structures group.{*StructuresIcon*}</value> </data> <data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_WOODEN_SHOVEL"> - <value> - Use{*CONTROLLER_MENU_NAVIGATE*} to change to the item you wish to craft. Some items have multiple versions depending on the materials used. Select the wooden shovel.{*WoodenShovelIcon*} - </value> + <value>Use{*CONTROLLER_MENU_NAVIGATE*} to change to the item you wish to craft. Some items have multiple versions depending on the materials used. Select the wooden shovel.{*WoodenShovelIcon*}</value> </data> <data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_CRAFTING_TABLE"> - <value> - A lot of crafting can involve multiple steps. Now that you have some planks there are more items that you can craft. Use{*CONTROLLER_MENU_NAVIGATE*} to change to the item you wish to craft. Select the crafting table.{*CraftingTableIcon*} - </value> + <value>A lot of crafting can involve multiple steps. Now that you have some planks there are more items that you can craft. Use{*CONTROLLER_MENU_NAVIGATE*} to change to the item you wish to craft. Select the crafting table.{*CraftingTableIcon*}</value> </data> <data name="IDS_TUTORIAL_TASK_CRAFT_TOOLS_BUILT"> - <value> - With the tools you have built you are off to a great start, and are able to collect a variety of different materials more efficiently.{*B*} - Press{*CONTROLLER_VK_B*} now to exit the crafting interface. - </value> + <value>With the tools you have built you are off to a great start, and are able to collect a variety of different materials more efficiently.{*B*} +Press{*CONTROLLER_VK_B*} now to exit the crafting interface.</value> </data> <data name="IDS_TUTORIAL_TASK_CRAFT_CREATE_FURNACE"> - <value> - Some items can not be created using the crafting table, but require a furnace. Craft a furnace now.{*FurnaceIcon*} - </value> + <value>Some items can not be created using the crafting table, but require a furnace. Craft a furnace now.{*FurnaceIcon*}</value> </data> <data name="IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_FURNACE"> - <value> - Place the furnace you have crafted in the world. You will want to put this inside your shelter.{*B*} - Press{*CONTROLLER_VK_B*} now to exit the crafting interface. - </value> + <value>Place the furnace you have crafted in the world. You will want to put this inside your shelter.{*B*} +Press{*CONTROLLER_VK_B*} now to exit the crafting interface.</value> </data> <data name="IDS_TUTORIAL_TASK_FURNACE_OVERVIEW"> - <value> - This is the furnace interface. A furnace allows you to change items by firing them. For example, you can turn iron ore into iron ingots in the furnace. - </value> + <value>This is the furnace interface. A furnace allows you to change items by firing them. For example, you can turn iron ore into iron ingots in the furnace.</value> </data> <data name="IDS_TUTORIAL_PROMPT_FURNACE_OVERVIEW"> <value>{*B*} - Press{*CONTROLLER_VK_A*} to continue.{*B*} - Press{*CONTROLLER_VK_B*} if you already know how to use a furnace. - </value> +Press{*CONTROLLER_VK_A*} to continue.{*B*} +Press{*CONTROLLER_VK_B*} if you already know how to use a furnace.</value> </data> <data name="IDS_TUTORIAL_TASK_FURNACE_METHOD"> - <value> - You need to put some fuel into the bottom slot of the furnace, and the item to be changed in the top slot. The furnace will then fire up and start working, putting the result in the right-hand slot. - </value> + <value>You need to put some fuel into the bottom slot of the furnace, and the item to be changed in the top slot. The furnace will then fire up and start working, putting the result in the right-hand slot.</value> </data> <data name="IDS_TUTORIAL_TASK_FURNACE_FUELS"> - <value> - Many wooden items can be used as fuels, but not everything burns for the same time. You may also discover other items in the world that can be used as a fuel. - </value> + <value>Many wooden items can be used as fuels, but not everything burns for the same time. You may also discover other items in the world that can be used as a fuel.</value> </data> <data name="IDS_TUTORIAL_TASK_FURNACE_INGREDIENTS"> - <value> - When your items have been fired, you can move them from the output area into your inventory. You should experiment with different ingredients to see what you can make. - </value> + <value>When your items have been fired, you can move them from the output area into your inventory. You should experiment with different ingredients to see what you can make.</value> </data> <data name="IDS_TUTORIAL_TASK_FURNACE_CREATE_CHARCOAL"> - <value> - If you use wood as the ingredient then you can make charcoal. Put some fuel in the furnace and wood in the ingredient slot. It can take some time for the furnace to create the charcoal, so feel free to do something else and come back to check the progress. - </value> + <value>If you use wood as the ingredient then you can make charcoal. Put some fuel in the furnace and wood in the ingredient slot. It can take some time for the furnace to create the charcoal, so feel free to do something else and come back to check the progress.</value> </data> <data name="IDS_TUTORIAL_TASK_FURNACE_CHARCOAL_USES"> - <value> - Charcoal can be used as a fuel, as well as being crafted into a torch with a stick. - </value> + <value>Charcoal can be used as a fuel, as well as being crafted into a torch with a stick.</value> </data> <data name="IDS_TUTORIAL_TASK_FURNACE_CREATE_GLASS"> - <value> - Placing sand in the ingredient slot allows you to make glass. Create some glass blocks to use as windows in your shelter. - </value> + <value>Placing sand in the ingredient slot allows you to make glass. Create some glass blocks to use as windows in your shelter.</value> </data> <data name="IDS_TUTORIAL_TASK_BREWING_MENU_OVERVIEW"> - <value> - This is the brewing interface. You can use this to create potions that have a variety of different effects. - </value> + <value>This is the brewing interface. You can use this to create potions that have a variety of different effects.</value> </data> <data name="IDS_TUTORIAL_PROMPT_BREWING_MENU_OVERVIEW"> <value>{*B*} - Press{*CONTROLLER_VK_A*} to continue.{*B*} - Press{*CONTROLLER_VK_B*} if you already know how to use the brewing stand. - </value> +Press{*CONTROLLER_VK_A*} to continue.{*B*} +Press{*CONTROLLER_VK_B*} if you already know how to use the brewing stand.</value> </data> <data name="IDS_TUTORIAL_TASK_BREWING_MENU_METHOD"> - <value> - You brew potions by placing an ingredient in the top slot, and a potion or water bottle in the bottom slots (up to 3 can be brewed at one time). Once a valid combination is entered the brewing process will start and create the potion after a short time. - </value> + <value>You brew potions by placing an ingredient in the top slot, and a potion or water bottle in the bottom slots (up to 3 can be brewed at one time). Once a valid combination is entered the brewing process will start and create the potion after a short time.</value> </data> <data name="IDS_TUTORIAL_TASK_BREWING_MENU_BASIC_INGREDIENTS"> - <value> - All potions start with a Water Bottle. Most potions are created by first using a Nether Wart to make an Awkward Potion, and will require at least one more ingredient to make the final potion. - </value> + <value>All potions start with a Water Bottle. Most potions are created by first using a Nether Wart to make an Awkward Potion, and will require at least one more ingredient to make the final potion.</value> </data> <data name="IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS"> - <value> - Once you have a potion you can modify its effects. Adding Redstone Dust increases the duration of its effect and adding Glowstone Dust can make its effect more powerful. - </value> + <value>Once you have a potion you can modify its effects. Adding Redstone Dust increases the duration of its effect and adding Glowstone Dust can make its effect more powerful.</value> </data> <data name="IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS_2"> - <value> - Adding Fermented Spider Eye corrupts the potion and can turn it into a potion with the opposite effect, and adding Gunpowder turns the potion into a Splash Potion which can be thrown to apply its affect to a nearby area. - </value> + <value>Adding Fermented Spider Eye corrupts the potion and can turn it into a potion with the opposite effect, and adding Gunpowder turns the potion into a Splash Potion which can be thrown to apply its affect to a nearby area.</value> </data> <data name="IDS_TUTORIAL_TASK_BREWING_MENU_CREATE_FIRE_POTION"> - <value> - Create a Potion of Fire Resistance by first adding Nether Wart to a Water Bottle, and then adding Magma Cream. - </value> + <value>Create a Potion of Fire Resistance by first adding Nether Wart to a Water Bottle, and then adding Magma Cream.</value> </data> <data name="IDS_TUTORIAL_TASK_BREWING_MENU_EXIT"> - <value> - Press{*CONTROLLER_VK_B*} now to exit the brewing interface. - </value> + <value>Press{*CONTROLLER_VK_B*} now to exit the brewing interface.</value> </data> <data name="IDS_TUTORIAL_TASK_BREWING_OVERVIEW"> - <value> - In this area there is a Brewing Stand, a Cauldron and a chest full of items for brewing. - </value> + <value>In this area there is a Brewing Stand, a Cauldron and a chest full of items for brewing.</value> </data> <data name="IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW"> <value>{*B*} - Press{*CONTROLLER_VK_A*} to learn more about brewing and potions.{*B*} - Press{*CONTROLLER_VK_B*} if you already know about brewing and potions. - </value> +Press{*CONTROLLER_VK_A*} to learn more about brewing and potions.{*B*} +Press{*CONTROLLER_VK_B*} if you already know about brewing and potions.</value> </data> <data name="IDS_TUTORIAL_TASK_BREWING_GET_GLASS_BOTTLE"> - <value> - The first step in brewing a potion is to create a Water Bottle. Take a Glass Bottle from the chest. - </value> + <value>The first step in brewing a potion is to create a Water Bottle. Take a Glass Bottle from the chest.</value> </data> <data name="IDS_TUTORIAL_TASK_BREWING_FILL_GLASS_BOTTLE"> - <value> - You can fill a glass bottle from a Cauldron that has water in it, or from a block of water. Fill your glass bottle now by pointing at a water source and pressing{*CONTROLLER_ACTION_USE*}. - </value> + <value>You can fill a glass bottle from a Cauldron that has water in it, or from a block of water. Fill your glass bottle now by pointing at a water source and pressing{*CONTROLLER_ACTION_USE*}.</value> </data> <data name="IDS_TUTORIAL_TASK_BREWING_FILL_CAULDRON"> - <value> - If a cauldron becomes empty, you can refill it with a Water Bucket. - </value> + <value>If a cauldron becomes empty, you can refill it with a Water Bucket.</value> </data> <data name="IDS_TUTORIAL_TASK_BREWING_CREATE_FIRE_POTION"> - <value> - Use the Brewing Stand to create a Potion of Fire Resistance. You will need a Water Bottle, Nether Wart and Magma Cream. - </value> + <value>Use the Brewing Stand to create a Potion of Fire Resistance. You will need a Water Bottle, Nether Wart and Magma Cream.</value> </data> <data name="IDS_TUTORIAL_TASK_BREWING_USE_POTION"> - <value> - With a potion in your hand, hold{*CONTROLLER_ACTION_USE*} to use it. For a normal potion you will drink it and apply the effect to yourself, and for a Splash potion you will throw it and apply the effect to creatures near where it hits. - Splash potions can be created by adding gunpowder to normal potions. - </value> + <value>With a potion in your hand, hold{*CONTROLLER_ACTION_USE*} to use it. For a normal potion you will drink it and apply the effect to yourself, and for a Splash potion you will throw it and apply the effect to creatures near where it hits. +Splash potions can be created by adding gunpowder to normal potions.</value> </data> <data name="IDS_TUTORIAL_TASK_BREWING_DRINK_FIRE_POTION"> - <value> - Use your Potion of Fire Resistance on yourself. - </value> + <value>Use your Potion of Fire Resistance on yourself.</value> </data> <data name="IDS_TUTORIAL_TASK_BREWING_USE_EFFECTS"> - <value> - Now that you are resistant to fire and lava, you should see if there are places you can get to that you couldn't before. - </value> + <value>Now that you are resistant to fire and lava, you should see if there are places you can get to that you couldn't before.</value> </data> <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_OVERVIEW"> - <value> - This is the enchanting interface which you can use to add enchantments to weapons, armor and some tools. - </value> + <value>This is the enchanting interface which you can use to add enchantments to weapons, armor and some tools.</value> </data> <data name="IDS_TUTORIAL_PROMPT_ENCHANTING_MENU_OVERVIEW"> <value>{*B*} - Press{*CONTROLLER_VK_A*} to learn more about the enchanting interface.{*B*} - Press{*CONTROLLER_VK_B*} if you already know about the enchanting interface. - </value> +Press{*CONTROLLER_VK_A*} to learn more about the enchanting interface.{*B*} +Press{*CONTROLLER_VK_B*} if you already know about the enchanting interface.</value> </data> <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_START"> - <value> - To enchant an item, first place it in the enchanting slot. Weapons, armor and some tools can be enchanted to add special effects such as improved damage resistance or increasing the number of items produced when mining a block. - </value> + <value>To enchant an item, first place it in the enchanting slot. Weapons, armor and some tools can be enchanted to add special effects such as improved damage resistance or increasing the number of items produced when mining a block.</value> </data> <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANTMENTS"> - <value> - When an item is placed in the enchanting slot, the buttons on the right will change to show a selection of random enchantments. - </value> + <value>When an item is placed in the enchanting slot, the buttons on the right will change to show a selection of random enchantments.</value> </data> <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_COST"> - <value> - The number on the button represents the cost in experience levels to apply that enchantment to the item. If you do not have a high enough level the button will be disabled. - </value> + <value>The number on the button represents the cost in experience levels to apply that enchantment to the item. If you do not have a high enough level the button will be disabled.</value> </data> <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANT"> - <value> - Select an enchantment and press{*CONTROLLER_VK_A*} to enchant the item. This will decrease your experience level by the cost of the enchantment. - </value> + <value>Select an enchantment and press{*CONTROLLER_VK_A*} to enchant the item. This will decrease your experience level by the cost of the enchantment.</value> </data> <data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_BETTER_ENCHANTMENTS"> - <value> - Although the enchantments are all random, some of the better enchantments are only available when you have a high experience level and have lots of bookcases around the Enchantment Table to increase its power. - </value> + <value>Although the enchantments are all random, some of the better enchantments are only available when you have a high experience level and have lots of bookcases around the Enchantment Table to increase its power.</value> </data> <data name="IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW"> - <value> - In this area there is an Enchantment Table and some other items to help you learn about enchanting. - </value> + <value>In this area there is an Enchantment Table and some other items to help you learn about enchanting.</value> </data> <data name="IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW"> <value>{*B*} - Press{*CONTROLLER_VK_A*} to learn more about enchanting.{*B*} - Press{*CONTROLLER_VK_B*} if you already know about enchanting. - </value> +Press{*CONTROLLER_VK_A*} to learn more about enchanting.{*B*} +Press{*CONTROLLER_VK_B*} if you already know about enchanting.</value> </data> <data name="IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY"> - <value> - Using an Enchantment Table allows you to add special effects such as increasing the number of items produced when mining a block, or improved damage resistance for weapons, armor and some tools. - </value> + <value>Using an Enchantment Table allows you to add special effects such as increasing the number of items produced when mining a block, or improved damage resistance for weapons, armor and some tools.</value> </data> <data name="IDS_TUTORIAL_TASK_ENCHANTING_BOOKCASES"> - <value> - Placing bookcases around the Enchantment Table increases its power and allows access to higher level enchantments. - </value> + <value>Placing bookcases around the Enchantment Table increases its power and allows access to higher level enchantments.</value> </data> <data name="IDS_TUTORIAL_TASK_ENCHANTING_EXPERIENCE"> - <value> - Enchanting items costs Experience Levels, which can be built up by collecting Experience Orbs which are produced by killing monsters and animals, mining ores, breeding animals, fishing and smelting/cooking some things in a furnace. - </value> + <value>Enchanting items costs Experience Levels, which can be built up by collecting Experience Orbs which are produced by killing monsters and animals, mining ores, breeding animals, fishing and smelting/cooking some things in a furnace.</value> </data> <data name="IDS_TUTORIAL_TASK_ENCHANTING_BOTTLE_O_ENCHANTING"> - <value> - You can also build experience levels using a Bottle O' Enchanting, which, when thrown, creates Experience Orbs around where it lands. These orbs can then be collected. - </value> + <value>You can also build experience levels using a Bottle O' Enchanting, which, when thrown, creates Experience Orbs around where it lands. These orbs can then be collected.</value> </data> <data name="IDS_TUTORIAL_TASK_ENCHANTING_USE_CHESTS"> - <value> - In the chests in this area you can find some enchanted items, Bottles O' Enchanting, and some items that have yet to be enchanted for you to experiment with at the Enchantment Table. - </value> + <value>In the chests in this area you can find some enchanted items, Bottles O' Enchanting, and some items that have yet to be enchanted for you to experiment with at the Enchantment Table.</value> </data> <data name="IDS_TUTORIAL_TASK_MINECART_OVERVIEW"> - <value> - You are now riding in a minecart. To exit the minecart, point the cursor at it and press{*CONTROLLER_ACTION_USE*} .{*MinecartIcon*} - </value> + <value>You are now riding in a minecart. To exit the minecart, point the cursor at it and press{*CONTROLLER_ACTION_USE*} .{*MinecartIcon*}</value> </data> <data name="IDS_TUTORIAL_PROMPT_MINECART_OVERVIEW"> <value>{*B*} - Press{*CONTROLLER_VK_A*} to learn more about minecarts.{*B*} - Press{*CONTROLLER_VK_B*} if you already know about minecarts. - </value> +Press{*CONTROLLER_VK_A*} to learn more about minecarts.{*B*} +Press{*CONTROLLER_VK_B*} if you already know about minecarts.</value> </data> <data name="IDS_TUTORIAL_TASK_MINECART_RAILS"> - <value> - A minecart runs on rails. You can also craft a powered minecart with a furnace and a minecart with a chest in it. - {*RailIcon*} - </value> + <value>A minecart runs on rails. You can also craft a powered minecart with a furnace and a minecart with a chest in it.{*RailIcon*}</value> </data> <data name="IDS_TUTORIAL_TASK_MINECART_POWERED_RAILS"> - <value> - You can also craft powered rails, which take power from redstone torches and circuits to accelerate the cart. These can be connected to switches, levers and pressure plates to make complex systems. - {*PoweredRailIcon*} - </value> + <value>You can also craft powered rails, which take power from redstone torches and circuits to accelerate the cart. These can be connected to switches, levers and pressure plates to make complex systems.{*PoweredRailIcon*}</value> </data> <data name="IDS_TUTORIAL_TASK_BOAT_OVERVIEW"> - <value> - You are now sailing a boat. To exit the boat, point the cursor at it and press{*CONTROLLER_ACTION_USE*} .{*BoatIcon*} - </value> + <value>You are now sailing a boat. To exit the boat, point the cursor at it and press{*CONTROLLER_ACTION_USE*} .{*BoatIcon*}</value> </data> <data name="IDS_TUTORIAL_PROMPT_BOAT_OVERVIEW"> - <value> - {*B*} - Press{*CONTROLLER_VK_A*} to learn more about boats.{*B*} - Press{*CONTROLLER_VK_B*} if you already know about boats. - </value> + <value>{*B*} +Press{*CONTROLLER_VK_A*} to learn more about boats.{*B*} +Press{*CONTROLLER_VK_B*} if you already know about boats.</value> </data> <data name="IDS_TUTORIAL_TASK_BOAT_STEER"> - <value> - A boat allows you to travel quicker over water. You can steer it using{*CONTROLLER_ACTION_MOVE*} and{*CONTROLLER_ACTION_LOOK*}. - {*BoatIcon*} - </value> + <value>A boat allows you to travel quicker over water. You can steer it using{*CONTROLLER_ACTION_MOVE*} and{*CONTROLLER_ACTION_LOOK*}.{*BoatIcon*}</value> </data> <data name="IDS_TUTORIAL_TASK_FISHING_OVERVIEW"> - <value> - You are now using a fishing rod. Press{*CONTROLLER_ACTION_USE*} to use it.{*FishingRodIcon*} - </value> + <value>You are now using a fishing rod. Press{*CONTROLLER_ACTION_USE*} to use it.{*FishingRodIcon*}</value> </data> <data name="IDS_TUTORIAL_PROMPT_FISHING_OVERVIEW"> - <value> - {*B*} - Press{*CONTROLLER_VK_A*} to learn more about fishing.{*B*} - Press{*CONTROLLER_VK_B*} if you already know about fishing. - </value> + <value>{*B*} +Press{*CONTROLLER_VK_A*} to learn more about fishing.{*B*} +Press{*CONTROLLER_VK_B*} if you already know about fishing.</value> </data> <data name="IDS_TUTORIAL_TASK_FISHING_CAST"> - <value> - Press{*CONTROLLER_ACTION_USE*} to cast your line and start fishing. Press{*CONTROLLER_ACTION_USE*} again to reel in the fishing line. - {*FishingRodIcon*} - </value> + <value>Press{*CONTROLLER_ACTION_USE*} to cast your line and start fishing. Press{*CONTROLLER_ACTION_USE*} again to reel in the fishing line.{*FishingRodIcon*}</value> </data> <data name="IDS_TUTORIAL_TASK_FISHING_FISH"> - <value> - If you wait until the float sinks below the surface of the water before reeling in you can catch a fish. Fish can be eaten raw, or cooked by a furnace, to restore health. - {*FishIcon*} - </value> + <value>If you wait until the float sinks below the surface of the water before reeling in you can catch a fish. Fish can be eaten raw, or cooked by a furnace, to restore health.{*FishIcon*}</value> </data> <data name="IDS_TUTORIAL_TASK_FISHING_USES"> - <value> - As with many other tools a fishing rod has a fixed number of uses. Those uses are not limited to catching fish though. You should experiment with it to see what else can be caught or activated... - {*FishingRodIcon*} - </value> + <value>As with many other tools a fishing rod has a fixed number of uses. Those uses are not limited to catching fish though. You should experiment with it to see what else can be caught or activated...{*FishingRodIcon*}</value> </data> <data name="IDS_TUTORIAL_TASK_BED_OVERVIEW"> - <value> - This is a bed. Press{*CONTROLLER_ACTION_USE*} while pointing at it at night to sleep through the night and awake in the morning.{*ICON*}355{*/ICON*} - </value> + <value>This is a bed. Press{*CONTROLLER_ACTION_USE*} while pointing at it at night to sleep through the night and awake in the morning.{*ICON*}355{*/ICON*}</value> </data> <data name="IDS_TUTORIAL_PROMPT_BED_OVERVIEW"> - <value> - {*B*} - Press{*CONTROLLER_VK_A*} to learn more about beds.{*B*} - Press{*CONTROLLER_VK_B*} if you already know about beds. - </value> + <value>{*B*} +Press{*CONTROLLER_VK_A*} to learn more about beds.{*B*} +Press{*CONTROLLER_VK_B*} if you already know about beds.</value> </data> <data name="IDS_TUTORIAL_TASK_BED_PLACEMENT"> - <value> - A bed should be placed in a safe, well-lit place so that monsters do not wake you in the middle of the night. Once you have used a bed, if you die you will respawn at that bed. - {*ICON*}355{*/ICON*} - </value> + <value>A bed should be placed in a safe, well-lit place so that monsters do not wake you in the middle of the night. Once you have used a bed, if you die you will respawn at that bed. +{*ICON*}355{*/ICON*}</value> </data> <data name="IDS_TUTORIAL_TASK_BED_MULTIPLAYER"> - <value> - If there are other players in your game, everyone must be in a bed at the same time to be able to sleep. - {*ICON*}355{*/ICON*} - </value> + <value>If there are other players in your game, everyone must be in a bed at the same time to be able to sleep. +{*ICON*}355{*/ICON*}</value> </data> <data name="IDS_TUTORIAL_REDSTONE_OVERVIEW"> - <value> - In this area there are some simple Redstone and Piston circuits, and a chest with more items to extend these circuits. - </value> + <value>In this area there are some simple Redstone and Piston circuits, and a chest with more items to extend these circuits.</value> </data> <data name="IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW"> - <value> - {*B*} - Press{*CONTROLLER_VK_A*} to learn more about Redstone circuits and Pistons.{*B*} - Press{*CONTROLLER_VK_B*} if you already know about Redstone circuits and Pistons. - </value> + <value>{*B*} +Press{*CONTROLLER_VK_A*} to learn more about Redstone circuits and Pistons.{*B*} +Press{*CONTROLLER_VK_B*} if you already know about Redstone circuits and Pistons.</value> </data> <data name="IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES"> - <value> - Levers, Buttons, Pressure Plates and Redstone Torches can all provide power to circuits, either by directly attaching them to the item you want to activate or by connecting them with Redstone dust. - </value> + <value>Levers, Buttons, Pressure Plates and Redstone Torches can all provide power to circuits, either by directly attaching them to the item you want to activate or by connecting them with Redstone dust.</value> </data> <data name="IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES_POSITION"> - <value> - The position and direction that you place a power source can change how it affects the surrounding blocks. For example a Redstone torch on the side of a block can be turned off if the block is powered by another source. - </value> + <value>The position and direction that you place a power source can change how it affects the surrounding blocks. For example a Redstone torch on the side of a block can be turned off if the block is powered by another source.</value> </data> <data name="IDS_TUTORIAL_TASK_REDSTONE_DUST"> - <value> - Redstone dust is collected by mining redstone ore with a pickaxe made of Iron, Diamond or Gold. You can use it to carry power up to 15 blocks, and it can travel up or down one block in height. - {*ICON*}331{*/ICON*} - </value> + <value>Redstone dust is collected by mining redstone ore with a pickaxe made of Iron, Diamond or Gold. You can use it to carry power up to 15 blocks, and it can travel up or down one block in height. +{*ICON*}331{*/ICON*}</value> </data> <data name="IDS_TUTORIAL_TASK_REDSTONE_REPEATER"> - <value> - Redstone repeaters can be used to extend the distance that the power is carried, or put a delay in a circuit. - {*ICON*}356{*/ICON*} - </value> + <value>Redstone repeaters can be used to extend the distance that the power is carried, or put a delay in a circuit. +{*ICON*}356{*/ICON*}</value> </data> <data name="IDS_TUTORIAL_TASK_PISTONS"> - <value> - When powered, a Piston will extend, pushing up to 12 blocks. When they retract, Sticky Pistons can pull back one block of most types. - {*ICON*}33{*/ICON*} - </value> + <value>When powered, a Piston will extend, pushing up to 12 blocks. When they retract, Sticky Pistons can pull back one block of most types. +{*ICON*}33{*/ICON*}</value> </data> <data name="IDS_TUTORIAL_TASK_TRY_IT"> - <value> - In the chest in this area there are some components for making circuits with pistons. Try using or completing the circuits in this area, or put together your own. There are more examples outside the tutorial area. - </value> + <value>In the chest in this area there are some components for making circuits with pistons. Try using or completing the circuits in this area, or put together your own. There are more examples outside the tutorial area.</value> </data> <data name="IDS_TUTORIAL_PORTAL_OVERVIEW"> - <value> - In this area there is a Portal to the Nether! - </value> + <value>In this area there is a Portal to the Nether!</value> </data> <data name="IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW"> - <value> - {*B*} - Press{*CONTROLLER_VK_A*} to learn more about Portals and The Nether.{*B*} - Press{*CONTROLLER_VK_B*} if you already know about Portals and The Nether. - </value> + <value>{*B*} +Press{*CONTROLLER_VK_A*} to learn more about Portals and The Nether.{*B*} +Press{*CONTROLLER_VK_B*} if you already know about Portals and The Nether.</value> </data> <data name="IDS_TUTORIAL_TASK_BUILD_PORTAL"> - <value> - Portals are created by placing Obsidian blocks into a frame four blocks wide and five blocks tall. The corner blocks are not required. - </value> + <value>Portals are created by placing Obsidian blocks into a frame four blocks wide and five blocks tall. The corner blocks are not required.</value> </data> <data name="IDS_TUTORIAL_TASK_ACTIVATE_PORTAL"> - <value> - To activate a Nether Portal, set fire to the Obisidian blocks inside the frame with a Flint and Steel. Portals can be deactivated if their frame is broken, an explosion happens nearby or a liquid flows through them. - </value> + <value>To activate a Nether Portal, set fire to the Obsidian blocks inside the frame with a Flint and Steel. Portals can be deactivated if their frame is broken, an explosion happens nearby or a liquid flows through them.</value> </data> <data name="IDS_TUTORIAL_TASK_USE_PORTAL"> - <value> - To use a Nether Portal, stand inside it. Your screen will go purple and a sound will play. After a few seconds you will be transported to another dimension. - </value> + <value>To use a Nether Portal, stand inside it. Your screen will go purple and a sound will play. After a few seconds you will be transported to another dimension.</value> </data> <data name="IDS_TUTORIAL_TASK_NETHER"> - <value> - The Nether can be a dangerous place, full of lava, but can be useful to collect Netherrack which burns forever when lit, and Glowstone which produces light. - </value> + <value>The Nether can be a dangerous place, full of lava, but can be useful to collect Netherrack which burns forever when lit, and Glowstone which produces light.</value> </data> <data name="IDS_TUTORIAL_TASK_NETHER_FAST_TRAVEL"> - <value> - The Nether world can be used to fast-travel in the Overworld - traveling one block distance in the Nether is equivalent to traveling 3 blocks in the Overworld. - </value> + <value>The Nether world can be used to fast-travel in the Overworld - traveling one block distance in the Nether is equivalent to traveling 3 blocks in the Overworld.</value> </data> <data name="IDS_TUTORIAL_CREATIVE_OVERVIEW"> - <value> - You are now in Creative mode. - </value> + <value>You are now in Creative mode.</value> </data> <data name="IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW"> - <value> - {*B*} - Press{*CONTROLLER_VK_A*} to learn more about Creative mode.{*B*} - Press{*CONTROLLER_VK_B*} if you already know about Creative mode. - </value> + <value>{*B*} +Press{*CONTROLLER_VK_A*} to learn more about Creative mode.{*B*} +Press{*CONTROLLER_VK_B*} if you already know about Creative mode.</value> </data> <data name="IDS_TUTORIAL_TASK_CREATIVE_MODE"> <value>When in Creative mode you have in infinite number of all available items and blocks, you can destroy blocks with one click without a tool, you are invulnerable and you can fly.</value> @@ -3566,16 +3866,12 @@ When in flying mode, you can hold down{*CONTROLLER_ACTION_JUMP*} to move up and{ </data> <data name="IDS_TUTORIAL_FARMING_OVERVIEW"> - <value> - In this area a farm has been set up. Farming enables you to create a renewable source of food and other items. - </value> + <value>In this area a farm has been set up. Farming enables you to create a renewable source of food and other items.</value> </data> <data name="IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW"> - <value> - {*B*} - Press{*CONTROLLER_VK_A*} to learn more about farming.{*B*} - Press{*CONTROLLER_VK_B*} if you already know about farming. - </value> + <value>{*B*} +Press{*CONTROLLER_VK_A*} to learn more about farming.{*B*} +Press{*CONTROLLER_VK_B*} if you already know about farming.</value> </data> <data name="IDS_TUTORIAL_TASK_FARMING_SEEDS"> <value>Wheat, Pumpkins and Melons are grown from seeds. Wheat seeds are collected by breaking Tall Grass or harvesting wheat, and Pumpkin and Melon seeds are crafted from Pumpkins and Melons respectively.</value> @@ -3606,16 +3902,12 @@ When in flying mode, you can hold down{*CONTROLLER_ACTION_JUMP*} to move up and{ </data> <data name="IDS_TUTORIAL_BREEDING_OVERVIEW"> - <value> - In this area animals have been penned in. You can breed animals to produce baby versions of themselves. - </value> + <value>In this area animals have been penned in. You can breed animals to produce baby versions of themselves.</value> </data> <data name="IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW"> - <value> - {*B*} - Press{*CONTROLLER_VK_A*} to learn more about animals and breeding.{*B*} - Press{*CONTROLLER_VK_B*} if you already know about animals and breeding. - </value> + <value>{*B*} +Press{*CONTROLLER_VK_A*} to learn more about animals and breeding.{*B*} +Press{*CONTROLLER_VK_B*} if you already know about animals and breeding.</value> </data> <data name="IDS_TUTORIAL_TASK_BREEDING_FEED"> <value>To get the animals to breed, you will need to feed them with the right food to get them to go into 'Love Mode'.</value> @@ -3634,9 +3926,7 @@ When in flying mode, you can hold down{*CONTROLLER_ACTION_JUMP*} to move up and{ </data> <data name="IDS_TUTORIAL_TASK_BREEDING_WOLF_TAMING"> - <value> - Wild wolves can be tamed by giving them bones. Once tamed Love Hearts will appear around them. Tamed wolves will follow the player and defend them if they haven't been commanded to sit. - </value> + <value>Wild wolves can be tamed by giving them bones. Once tamed Love Hearts will appear around them. Tamed wolves will follow the player and defend them if they haven't been commanded to sit.</value> </data> <data name="IDS_TUTORIAL_TASK_BREEDING_COMPLETE"> @@ -3644,16 +3934,12 @@ When in flying mode, you can hold down{*CONTROLLER_ACTION_JUMP*} to move up and{ </data> <data name="IDS_TUTORIAL_GOLEM_OVERVIEW"> - <value> - In this area are some pumpkins and blocks to make a Snow Golem and an Iron Golem. - </value> + <value>In this area are some pumpkins and blocks to make a Snow Golem and an Iron Golem.</value> </data> <data name="IDS_TUTORIAL_PROMPT_GOLEM_OVERVIEW"> - <value> - {*B*} - Press{*CONTROLLER_VK_A*} to learn more about Golems.{*B*} - Press{*CONTROLLER_VK_B*} if you already know about Golems. - </value> + <value>{*B*} +Press{*CONTROLLER_VK_A*} to learn more about Golems.{*B*} +Press{*CONTROLLER_VK_B*} if you already know about Golems.</value> </data> <data name="IDS_TUTORIAL_TASK_GOLEM_PUMPKIN"> <value>Golems are created by placing a pumpkin on top of a stack of blocks.</value> @@ -3715,9 +4001,7 @@ When in flying mode, you can hold down{*CONTROLLER_ACTION_JUMP*} to move up and{ </data> <data name="IDS_TUTORIAL_COMPLETED"> - <value> - Congratulations, you have completed the tutorial. Time in the game is now passing normally, and you don't have long until night time and the monsters come out! Finish your shelter! - </value> + <value>Congratulations, you have completed the tutorial. Time in the game is now passing normally, and you don't have long until night time and the monsters come out! Finish your shelter!</value> </data> <data name="IDS_TUTORIAL_COMPLETED_EXPLORE"> <value>{*EXIT_PICTURE*} When you are ready to explore further, there is a stairway in this area near the Miner's shelter that leads to a small castle.</value> @@ -3736,7 +4020,7 @@ When in flying mode, you can hold down{*CONTROLLER_ACTION_JUMP*} to move up and{ </data> <data name="IDS_TUTORIAL_PROMPT_NEW_FEATURES_CHOICE"> <value>{*B*}Press{*CONTROLLER_VK_A*} to play through the tutorial as normal.{*B*} - Press{*CONTROLLER_VK_B*} to skip the main tutorial.</value> +Press{*CONTROLLER_VK_B*} to skip the main tutorial.</value> </data> <data name="IDS_TUTORIAL_FEATURES_IN_THIS_AREA"> <value>In this area you will find areas setup to help you learn about fishing, boats, pistons and redstone.</value> @@ -3746,19 +4030,182 @@ When in flying mode, you can hold down{*CONTROLLER_ACTION_JUMP*} to move up and{ </data> <data name="IDS_TUTORIAL_TASK_FOOD_BAR_OVERVIEW"> - <value> - Your food bar has depleted to a level where you will no longer heal. - </value> + <value>Your food bar has depleted to a level where you will no longer heal.</value> </data> <data name="IDS_TUTORIAL_PROMPT_FOOD_BAR_OVERVIEW"> - <value> - {*B*} - Press{*CONTROLLER_VK_A*} to learn more about the food bar and eating food.{*B*} - Press{*CONTROLLER_VK_B*} if you already know about the food bar and eating food. - </value> + <value>{*B*} +Press{*CONTROLLER_VK_A*} to learn more about the food bar and eating food.{*B*} +Press{*CONTROLLER_VK_B*} if you already know about the food bar and eating food.</value> </data> - + <data name="IDS_TUTORIAL_TASK_HORSE_MENU_OVERVIEW"> + <value>This is the horse inventory interface.</value> + </data> + <data name="IDS_TUTORIAL_PROMPT_HORSE_MENU_OVERVIEW"> + <value>{*B*}Press{*CONTROLLER_VK_A*} to continue. +{*B*}Press{*CONTROLLER_VK_B*} if you already know how to use the horse inventory.</value> + </data> + <data name="IDS_TUTORIAL_TASK_HORSE_MENU_LAYOUT"> + <value>The horse inventory allows you to transfer, or equip items to your Horse, Donkey or Mule.</value> + </data> + <data name="IDS_TUTORIAL_TASK_HORSE_MENU_EQUIPMENT"> + <value>Saddle your Horse by placing a Saddle in the saddle slot. Horses can be given armor by placing Horse Armor in the armor slot.</value> + </data> + <data name="IDS_TUTORIAL_TASK_HORSE_MENU_SADDLEBAGS"> + <value>You can also transfer items between your own inventory and the saddlebags strapped to Donkeys and Mules in this menu.</value> + </data> + <data name="IDS_TUTORIAL_TASK_HORSE_OVERVIEW"> + <value>You have found a Horse.</value> + </data> + <data name="IDS_TUTORIAL_TASK_DONKEY_OVERVIEW"> + <value>You have found a Donkey.</value> + </data> + <data name="IDS_TUTORIAL_TASK_MULE_OVERVIEW"> + <value>You have found a Mule.</value> + </data> + <data name="IDS_TUTORIAL_PROMPT_HORSE_OVERVIEW"> + <value>{*B*}Press{*CONTROLLER_VK_A*} to learn more about Horses, Donkeys and Mules. +{*B*}Press{*CONTROLLER_VK_B*} if you already know about Horses, Donkeys and Mules.</value> + </data> + <data name="IDS_TUTORIAL_TASK_HORSE_INTRO"> + <value>Horses and Donkeys are found mainly in open plains. Mules can be bred from a Donkey and a Horse, but are infertile themselves.</value> + </data> + <data name="IDS_TUTORIAL_TASK_HORSE_PURPOSE"> + <value>All adult Horses, Donkeys and Mules can be ridden. However only Horses can be armored, and only Mules and Donkeys may be equipped with saddlebags for transporting items.</value> + </data> + <data name="IDS_TUTORIAL_TASK_HORSE_TAMING"> + <value>Horses, Donkeys and Mules must be tamed before they can be used. A horse is tamed by attempting to ride it, and managing to stay on the horse while it attempts to throw the rider off. </value> + </data> + <data name="IDS_TUTORIAL_TASK_HORSE_TAMING2"> + <value>When tamed Love Hearts will appear around them and they will no longer buck the player off. </value> + </data> + <data name="IDS_TUTORIAL_TASK_HORSE_RIDE"> + <value>Try to ride this horse now. Use {*CONTROLLER_ACTION_USE*} with no items or tools in your hand to mount it.</value> + </data> + <data name="IDS_TUTORIAL_TASK_HORSE_SADDLES"> + <value>To steer a horse they must then be equipped with a saddle, which can be bought from villagers or found inside chests hidden in the world.</value> + </data> + <data name="IDS_TUTORIAL_TASK_HORSE_SADDLEBAGS"> + <value>Tame Donkeys and Mules can be given saddlebags by attaching a chest. These bags can be accessed whilst riding or when sneaking.</value> + </data> + <data name="IDS_TUTORIAL_TASK_HORSE_BREEDING"> + <value>Horses and Donkeys (but not Mules) can be bred like other animals using Golden Apples or Golden Carrots. Foals will grow into adult horses over time, although feeding them wheat or hay will speed this up.</value> + </data> + <data name="IDS_TUTORIAL_TASK_HORSE_AREA"> + <value>You can try to tame the Horses and Donkeys here, and there are Saddles, Horse Armor and other useful items for Horses in chests around here too.</value> + </data> + <data name="IDS_TUTORIAL_TASK_BEACON_MENU_OVERVIEW"> + <value>This is the Beacon interface, which you can use to choose powers for your Beacon to grant.</value> + </data> + <data name="IDS_TUTORIAL_PROMPT_BEACON_MENU_OVERVIEW"> + <value>{*B*} +Press{*CONTROLLER_VK_A*} to continue.{*B*} +Press{*CONTROLLER_VK_B*} if you already know how to use the Beacon interface.</value> + </data> + <data name="IDS_TUTORIAL_TASK_BEACON_MENU_PRIMARY_POWERS"> + <value>In the Beacon menu you can select 1 primary power for your Beacon. The more tiers your pyramid has the more powers you will have to choose from.</value> + </data> + <data name="IDS_TUTORIAL_TASK_BEACON_MENU_SECONDARY_POWER"> + <value>A Beacon on a pyramid with at least 4 tiers grants an additional option of either the Regeneration secondary power or a stronger primary power.</value> + </data> + <data name="IDS_TUTORIAL_TASK_BEACON_MENU_ACTIVATION"> + <value>To set the powers of your Beacon you must sacrifice an Emerald, Diamond, Gold or Iron Ingot in the payment slot. Once set, the powers will emanate from the Beacon indefinitely.</value> + </data> + <data name="IDS_TUTORIAL_TASK_BEACON_OVERVIEW"> + <value>At the top of this pyramid there is an inactivate Beacon.</value> + </data> + <data name="IDS_TUTORIAL_PROMPT_BEACON_OVERVIEW"> + <value>{*B*} +Press{*CONTROLLER_VK_A*} to learn more about Beacons.{*B*} +Press{*CONTROLLER_VK_B*} if you already know about Beacons.</value> + </data> + <data name="IDS_TUTORIAL_TASK_BEACON_PURPOSE"> + <value>Active Beacons project a bright beam of light into the sky and grant powers to nearby players. They are crafted with Glass, Obsidian and Nether Stars, which can be obtained by defeating the Wither.</value> + </data> + <data name="IDS_TUTORIAL_TASK_BEACON_DESIGN"> + <value>Beacons must be placed so that they are in sunlight during the day. Beacons must be placed on Pyramids of Iron, Gold, Emerald or Diamond. However the choice of material has no effect on the power of the beacon.</value> + </data> + <data name="IDS_TUTORIAL_TASK_BEACON_CHOOSING_POWERS"> + <value>Try using the Beacon to set the powers it grants. You can use the Iron Ingots provided as the necessary payment.</value> + </data> + <data name="IDS_TUTORIAL_TASK_HOPPER_OVERVIEW"> + <value>This room contains Hoppers</value> + </data> + <data name="IDS_TUTORIAL_PROMPT_HOPPER_OVERVIEW"> + <value>{*B*} +Press{*CONTROLLER_VK_A*} to learn more about Hoppers.{*B*} +Press{*CONTROLLER_VK_B*} if you already know about Hoppers.</value> + </data> + <data name="IDS_TUTORIAL_TASK_HOPPER_PURPOSE"> + <value>Hoppers are used to insert or remove items from containers, and to automatically pick-up items thrown into them.</value> + </data> + <data name="IDS_TUTORIAL_TASK_HOPPER_CONTAINERS"> + <value>They can affect Brewing Stands, Chests, Dispensers, Droppers, Minecarts with Chests, Minecarts with Hoppers, as well as other Hoppers.</value> + </data> + <data name="IDS_TUTORIAL_TASK_HOPPER_MECHANICS"> + <value>Hoppers will continuously attempt to suck items out of suitable container placed above them. It will also attempt to insert stored items into an output container.</value> + </data> + <data name="IDS_TUTORIAL_TASK_HOPPER_REDSTONE"> + <value>However if a Hopper is powered by Redstone it will become inactive and stop both sucking and inserting items.</value> + </data> + <data name="IDS_TUTORIAL_TASK_HOPPER_OUTPUT"> + <value>A Hopper points in the direction it tries to output items. To make a Hopper point to a particular block, place the Hopper against that block whilst sneaking.</value> + </data> + <data name="IDS_TUTORIAL_TASK_HOPPER_AREA"> + <value>There are various useful Hopper layouts for you to see and experiment with in this room.</value> + </data> + <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_OVERVIEW"> + <value>This is the Firework interface, which you can use to craft Fireworks and Firework Stars.</value> + </data> + <data name="IDS_TUTORIAL_PROMPT_FIREWORK_MENU_OVERVIEW"> + <value>{*B*} +Press{*CONTROLLER_VK_A*} to continue.{*B*} +Press{*CONTROLLER_VK_B*} if you already know how to use the Firework interface.</value> + </data> + <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_START"> + <value>To craft a Firework, place Gunpowder and Paper in the 3x3 crafting grid that is shown above your inventory.</value> + </data> + <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_STARS"> + <value>You can optionally place multiple Firework Stars in the crafting grid to add them to the Firework.</value> + </data> + <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_HEIGHT"> + <value>Filling more slots in the crafting grid with Gunpowder will increase the height at which all the Firework Stars will explode.</value> + </data> + <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_CRAFT"> + <value>You can then take the crafted Firework out of the output slot when you wish to craft it.</value> + </data> + <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_START"> + <value>Firework Stars can be crafted by placing Gunpowder and Dye into the crafting grid.</value> + </data> + <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_COLOUR"> + <value>The Dye will set the color of the explosion of the Firework Star.</value> + </data> + <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_SHAPE"> + <value>The shape of the Firework Star is set by adding either a Fire Charge, Gold Nugget, Feather or Mob Head.</value> + </data> + <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_EFFECT"> + <value>A trail or a twinkle can be added using Diamonds or Glowstone Dust.</value> + </data> + <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_FADE"> + <value>After a Firework Star has been crafted, you can set the fade color of the Firework Star by crafting it with Dye.</value> + </data> + <data name="IDS_TUTORIAL_TASK_FIREWORK_OVERVIEW"> + <value>Contained within the chests here there are various items used in the creation of FIREWORKS!</value> + </data> + <data name="IDS_TUTORIAL_PROMPT_FIREWORK_OVERVIEW"> + <value>{*B*} +Press{*CONTROLLER_VK_A*} to learn more about Fireworks. {*B*} +Press{*CONTROLLER_VK_B*} if you already know about Fireworks.</value> + </data> + <data name="IDS_TUTORIAL_TASK_FIREWORK_PURPOSE"> + <value>Fireworks are decorative items that can be launched by hand or from Dispensers. They are crafted using Paper, Gunpowder and optionally a number of Firework Stars.</value> + </data> + <data name="IDS_TUTORIAL_TASK_FIREWORK_CUSTOMISE"> + <value>The colors, fade, shape, size, and effects (such as trails and twinkles) of Firework Stars can be customized by including additional ingredients when crafting.</value> + </data> + <data name="IDS_TUTORIAL_TASK_FIREWORK_CRAFTING"> + <value>Try crafting a Firework at the Crafting Table using an assortment of ingredients from the chests.</value> + </data> <data name="IDS_TOOLTIPS_SELECT"> <value>Select</value> </data> @@ -4094,546 +4541,593 @@ When in flying mode, you can hold down{*CONTROLLER_ACTION_JUMP*} to move up and{ <data name="IDS_TOOLTIPS_SAVETRANSFER_UPLOAD"> <value>Upload Save for Xbox One</value> </data> + +<data name="IDS_TOOLTIPS_MOUNT"> + <value>Mount</value> +</data> +<data name="IDS_TOOLTIPS_DISMOUNT"> + <value>Dismount</value> +</data> +<data name="IDS_TOOLTIPS_SADDLEBAGS"> + <value>Attach Chest</value> +</data> +<data name="IDS_TOOLTIPS_FIREWORK_LAUNCH"> + <value>Launch</value> +</data> +<data name="IDS_TOOLTIPS_LEASH"> + <value>Leash</value> +</data> +<data name="IDS_TOOLTIPS_UNLEASH"> + <value>Release</value> +</data> +<data name="IDS_TOOLTIPS_ATTACH"> + <value>Attach</value> +</data> +<data name="IDS_TOOLTIPS_NAME"> + <value>Name</value> +</data> <data name="IDS_CONFIRM_OK"> - <value>OK</value> + <value>OK</value> </data> <data name="IDS_CONFIRM_CANCEL"> - <value>Cancel</value> + <value>Cancel</value> </data> <data name="IDS_DOWNLOADABLECONTENT"> - <value>Minecraft Store</value> + <value>Minecraft Store</value> </data> <data name="IDS_CONFIRM_LEAVE_VIA_INVITE"> - <value>Are you sure you want to leave your current game and join the new one? Any unsaved progress will be lost.</value> + <value>Are you sure you want to leave your current game and join the new one? Any unsaved progress will be lost.</value> </data> <data name="IDS_EXIT_GAME"> - <value>Exit Game</value> + <value>Exit Game</value> </data> <data name="IDS_TITLE_SAVE_GAME"> - <value>Save Game</value> + <value>Save Game</value> </data> - <data name="IDS_TITLE_DECLINE_SAVE_GAME"> - <value>Exit Without Saving</value> + <data name="IDS_TITLE_DECLINE_SAVE_GAME"> + <value>Exit Without Saving</value> </data> - <data name="IDS_CONFIRM_SAVE_GAME"> - <value>Are you sure you want to overwrite any previous save for this world with the current version of this world?</value> + <data name="IDS_CONFIRM_SAVE_GAME"> + <value>Are you sure you want to overwrite any previous save for this world with the current version of this world?</value> </data> - <data name="IDS_CONFIRM_DECLINE_SAVE_GAME"> - <value>Are you sure you want to exit without saving? You will lose all progress in this world!</value> + <data name="IDS_CONFIRM_DECLINE_SAVE_GAME"> + <value>Are you sure you want to exit without saving? You will lose all progress in this world!</value> </data> <data name="IDS_TITLE_START_GAME"> - <value>Start Game</value> + <value>Start Game</value> </data> <data name="IDS_CONFIRM_START_CREATIVE"> - <value>If you create, load or save a world in Creative Mode, that world will have achievements and leaderboard updates disabled, even if it is then loaded in Survival Mode. Are you sure you want to continue?</value> + <value>If you create, load or save a world in Creative Mode, that world will have achievements and leaderboard updates disabled, even if it is then loaded in Survival Mode. Are you sure you want to continue?</value> </data> <data name="IDS_CONFIRM_START_SAVEDINCREATIVE"> - <value>This world has previously been saved in Creative Mode, and it will have achievements and leaderboard updates disabled. Are you sure you want to continue?</value> + <value>This world has previously been saved in Creative Mode, and it will have achievements and leaderboard updates disabled. Are you sure you want to continue?</value> </data> <data name="IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE"> - <value>This world has previously been saved in Creative Mode, and it will have achievements and leaderboard updates disabled.</value> + <value>This world has previously been saved in Creative Mode, and it will have achievements and leaderboard updates disabled.</value> </data> <data name="IDS_CONFIRM_START_HOST_PRIVILEGES"> - <value>If you create, load or save a world with Host Privileges enabled, that world will have achievements and leaderboard updates disabled, even if it is then loaded with those options off. Are you sure you want to continue?</value> + <value>If you create, load or save a world with Host Privileges enabled, that world will have achievements and leaderboard updates disabled, even if it is then loaded with those options off. Are you sure you want to continue?</value> </data> <data name="IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE"> - <value>Damaged Save</value> + <value>Damaged Save</value> </data> - <data name="IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT"> - <value>This save is corrupt or damaged. Would you like to delete it?</value> + <data name="IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT"> + <value>This save is corrupt or damaged. Would you like to delete it?</value> </data> - <data name="IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE"> - <value>Are you sure you want to exit to the main menu and disconnect all players from the game? Any unsaved progress will be lost.</value> + <data name="IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE"> + <value>Are you sure you want to exit to the main menu and disconnect all players from the game? Any unsaved progress will be lost.</value> </data> <data name="IDS_EXIT_GAME_SAVE"> - <value>Exit and save</value> + <value>Exit and save</value> </data> <data name="IDS_EXIT_GAME_NO_SAVE"> - <value>Exit without saving</value> + <value>Exit without saving</value> </data> <data name="IDS_CONFIRM_EXIT_GAME"> - <value>Are you sure you want to exit to the main menu? Any unsaved progress will be lost.</value> + <value>Are you sure you want to exit to the main menu? Any unsaved progress will be lost.</value> </data> <data name="IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST"> - <value>Are you sure you want to exit to the main menu? Your progress will be lost!</value> + <value>Are you sure you want to exit to the main menu? Your progress will be lost!</value> </data> <data name="IDS_CREATE_NEW_WORLD"> - <value>Create New World</value> + <value>Create New World</value> </data> <data name="IDS_PLAY_TUTORIAL"> - <value>Play Tutorial</value> + <value>Play Tutorial</value> </data> - <data name="IDS_TUTORIALSAVENAME"> - <value>Tutorial</value> + <data name="IDS_TUTORIALSAVENAME"> + <value>Tutorial</value> </data> <data name="IDS_NAME_WORLD"> - <value>Name Your World</value> + <value>Name Your World</value> </data> <data name="IDS_NAME_WORLD_TEXT"> - <value>Enter a name for your world</value> + <value>Enter a name for your world</value> </data> <data name="IDS_CREATE_NEW_WORLD_SEEDTEXT"> - <value>Input the seed for your world generation</value> + <value>Input the seed for your world generation</value> </data> <data name="IDS_LOAD_SAVED_WORLD"> - <value>Load Saved World</value> + <value>Load Saved World</value> </data> <data name="IDS_PRESS_START_TO_JOIN"> - <value>Press START to join game</value> + <value>Press START to join game</value> </data> <data name="IDS_EXITING_GAME"> - <value>Exiting the game</value> + <value>Exiting the game</value> </data> <data name="IDS_GENERIC_ERROR"> - <value>An error occurred. Exiting to the main menu.</value> + <value>An error occurred. Exiting to the main menu.</value> </data> <data name="IDS_CONNECTION_FAILED"> - <value>Connection failed</value> + <value>Connection failed</value> </data> <data name="IDS_CONNECTION_LOST"> - <value>Connection lost</value> + <value>Connection lost</value> </data> <data name="IDS_CONNECTION_LOST_SERVER"> - <value>Connection to the server was lost. Exiting to the main menu.</value> + <value>Connection to the server was lost. Exiting to the main menu.</value> </data> <data name="IDS_CONNECTION_LOST_LIVE"> - <value>Connection to Xbox Live was lost. Exiting to the main menu.</value> + <value>Connection to Xbox Live was lost. Exiting to the main menu.</value> </data> <data name="IDS_CONNECTION_LOST_LIVE_NO_EXIT"> - <value>Connection to Xbox Live was lost.</value> + <value>Connection to Xbox Live was lost.</value> </data> <data name="IDS_DISCONNECTED"> - <value>Disconnected by the server</value> + <value>Disconnected by the server</value> </data> <data name="IDS_DISCONNECTED_KICKED"> - <value>You were kicked from the game</value> + <value>You were kicked from the game</value> </data> <data name="IDS_DISCONNECTED_FLYING"> - <value>You were kicked from the game for flying</value> + <value>You were kicked from the game for flying</value> </data> <data name="IDS_DISCONNECTED_LOGIN_TOO_LONG"> - <value>Connection attempt took too long</value> + <value>Connection attempt took too long</value> </data> <data name="IDS_DISCONNECTED_SERVER_FULL"> - <value>The server is full</value> + <value>The server is full</value> </data> <data name="IDS_DISCONNECTED_SERVER_QUIT"> - <value>The host has exited the game.</value> + <value>The host has exited the game.</value> </data> <data name="IDS_DISCONNECTED_NO_FRIENDS_IN_GAME"> - <value>You cannot join this game as you are not friends with anybody in the game.</value> + <value>You cannot join this game as you are not friends with anybody in the game.</value> </data> <data name="IDS_DISCONNECTED_BANNED"> - <value>You cannot join this game as you have previously been kicked by the host.</value> + <value>You cannot join this game as you have previously been kicked by the host.</value> </data> <data name="IDS_DISCONNECTED_SERVER_OLD"> - <value>You cannot join this game as the player you are trying to join is running an older version of the game.</value> + <value>You cannot join this game as the player you are trying to join is running an older version of the game.</value> </data> <data name="IDS_DISCONNECTED_CLIENT_OLD"> - <value>You cannot join this game as the player you are trying to join is running a newer version of the game.</value> + <value>You cannot join this game as the player you are trying to join is running a newer version of the game.</value> </data> <data name="IDS_DEFAULT_SAVENAME"> - <value>New World</value> + <value>New World</value> </data> <data name="IDS_AWARD_TITLE"> - <value>Award Unlocked!</value> + <value>Award Unlocked!</value> </data> <data name="IDS_AWARD_GAMERPIC1"> - <value>Hurray - you've been awarded a gamerpic featuring Steve from Minecraft!</value> + <value>Hurray - you've been awarded a gamerpic featuring Steve from Minecraft!</value> </data> <data name="IDS_AWARD_GAMERPIC2"> - <value>Hurray - you've been awarded a gamerpic featuring a Creeper!</value> + <value>Hurray - you've been awarded a gamerpic featuring a Creeper!</value> </data> <data name="IDS_AWARD_AVATAR1"> - <value>Hurray - you've been awarded an avatar item - a Minecraft: Xbox 360 Edition t-shirt! + <value>Hurray - you've been awarded an avatar item - a Minecraft: Xbox 360 Edition t-shirt! Go to the dashboard to put the t-shirt on your avatar.</value> </data> <data name="IDS_AWARD_AVATAR2"> - <value>Hurray - you've been awarded an avatar item - a Minecraft: Xbox 360 Edition watch! + <value>Hurray - you've been awarded an avatar item - a Minecraft: Xbox 360 Edition watch! Go to the dashboard to put the watch on your avatar.</value> </data> <data name="IDS_AWARD_AVATAR3"> - <value>Hurray - you've been awarded an avatar item - a Creeper baseball cap! + <value>Hurray - you've been awarded an avatar item - a Creeper baseball cap! Go to the dashboard to put the cap on your avatar.</value> </data> <data name="IDS_AWARD_THEME"> - <value>Hurray - you've been awarded the Minecraft: Xbox 360 Edition theme! + <value>Hurray - you've been awarded the Minecraft: Xbox 360 Edition theme! Go to the dashboard to select this theme.</value> </data> <data name="IDS_UNLOCK_TITLE"> - <value>Unlock Full Game</value> + <value>Unlock Full Game</value> </data> <data name="IDS_UNLOCK_TOSAVE_TEXT"> - <value>You're playing the trial game, but you'll need the full game to be able to save your game. + <value>You're playing the trial game, but you'll need the full game to be able to save your game. Would you like to unlock the full game now?</value> </data> <data name="IDS_UNLOCK_ACHIEVEMENT_TEXT"> - <value>This is the Minecraft: Xbox 360 Edition trial game. If you had the full game, you would just have earned an achievement! + <value>This is the Minecraft: Xbox 360 Edition trial game. If you had the full game, you would just have earned an achievement! Would you like to unlock the full game?</value> </data> <data name="IDS_UNLOCK_AVATAR_TEXT"> - <value>This is the Minecraft: Xbox 360 Edition trial game. If you had the full game, you would just have earned an avatar award! + <value>This is the Minecraft: Xbox 360 Edition trial game. If you had the full game, you would just have earned an avatar award! Would you like to unlock the full game?</value> </data> <data name="IDS_UNLOCK_GAMERPIC_TEXT"> - <value>This is the Minecraft: Xbox 360 Edition trial game. If you had the full game, you would just have earned a gamerpic! + <value>This is the Minecraft: Xbox 360 Edition trial game. If you had the full game, you would just have earned a gamerpic! Would you like to unlock the full game?</value> </data> <data name="IDS_UNLOCK_THEME_TEXT"> - <value>This is the Minecraft: Xbox 360 Edition trial game. If you had the full game, you would just have earned a theme! + <value>This is the Minecraft: Xbox 360 Edition trial game. If you had the full game, you would just have earned a theme! Would you like to unlock the full game?</value> </data> <data name="IDS_UNLOCK_ACCEPT_INVITE"> - <value>This is the Minecraft: Xbox 360 Edition trial game. You need the full game to be able to accept this invite. + <value>This is the Minecraft: Xbox 360 Edition trial game. You need the full game to be able to accept this invite. Would you like to unlock the full game?</value> </data> <data name="IDS_UNLOCK_GUEST_TEXT"> - <value>Guest players cannot unlock the full game. Please sign in with an Xbox Live user ID.</value> + <value>Guest players cannot unlock the full game. Please sign in with an Xbox Live user ID.</value> </data> <data name="IDS_LEADERBOARD_LOADING"> - <value>Please wait</value> + <value>Please wait</value> </data> <data name="IDS_LEADERBOARD_NORESULTS"> - <value>No results</value> + <value>No results</value> </data> <data name="IDS_LEADERBOARD_FILTER"> - <value>Filter: </value> + <value>Filter: </value> </data> <data name="IDS_LEADERBOARD_FILTER_FRIENDS"> - <value>Friends</value> + <value>Friends</value> </data> <data name="IDS_LEADERBOARD_FILTER_MYSCORE"> - <value>My Score</value> + <value>My Score</value> </data> <data name="IDS_LEADERBOARD_FILTER_OVERALL"> - <value>Overall</value> + <value>Overall</value> </data> <data name="IDS_LEADERBOARD_ENTRIES"> - <value>Entries: </value> + <value>Entries: </value> </data> <data name="IDS_LEADERBOARD_RANK"> - <value>Rank</value> + <value>Rank</value> </data> <data name="IDS_LEADERBOARD_GAMERTAG"> - <value>Gamertag</value> + <value>Gamertag</value> </data> <data name="IDS_PROGRESS_SAVING_LEVEL"> - <value>Preparing to Save Level</value> + <value>Preparing to Save Level</value> </data> <data name="IDS_PROGRESS_SAVING_CHUNKS"> - <value>Preparing Chunks...</value> + <value>Preparing Chunks...</value> </data> <data name="IDS_PROGRESS_SAVING_TO_DISC"> - <value>Finalizing...</value> + <value>Finalizing...</value> </data> <data name="IDS_PROGRESS_BUILDING_TERRAIN"> - <value>Building Terrain</value> + <value>Building Terrain</value> </data> <data name="IDS_PROGRESS_SIMULATING_WORLD"> - <value>Simulating world for a bit</value> + <value>Simulating world for a bit</value> </data> <data name="IDS_PROGRESS_INITIALISING_SERVER"> - <value>Initializing server</value> + <value>Initializing server</value> </data> <data name="IDS_PROGRESS_GENERATING_SPAWN_AREA"> - <value>Generating spawn area</value> + <value>Generating spawn area</value> </data> <data name="IDS_PROGRESS_LOADING_SPAWN_AREA"> - <value>Loading spawn area</value> + <value>Loading spawn area</value> </data> <data name="IDS_PROGRESS_ENTERING_NETHER"> - <value>Entering The Nether</value> + <value>Entering The Nether</value> </data> <data name="IDS_PROGRESS_LEAVING_NETHER"> - <value>Leaving The Nether</value> + <value>Leaving The Nether</value> </data> <data name="IDS_PROGRESS_RESPAWNING"> - <value>Respawning</value> + <value>Respawning</value> </data> <data name="IDS_PROGRESS_GENERATING_LEVEL"> - <value>Generating level</value> + <value>Generating level</value> </data> <data name="IDS_PROGRESS_LOADING_LEVEL"> - <value>Loading level</value> + <value>Loading level</value> </data> <data name="IDS_PROGRESS_SAVING_PLAYERS"> - <value>Saving players</value> + <value>Saving players</value> </data> <data name="IDS_PROGRESS_CONNECTING"> - <value>Connecting to host</value> + <value>Connecting to host</value> </data> <data name="IDS_PROGRESS_DOWNLOADING_TERRAIN"> - <value>Downloading terrain</value> + <value>Downloading terrain</value> </data> <data name="IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME"> - <value>Switching to offline game</value> + <value>Switching to offline game</value> </data> <data name="IDS_PROGRESS_HOST_SAVING"> - <value>Please wait while the host saves the game</value> + <value>Please wait while the host saves the game</value> </data> <data name="IDS_PROGRESS_ENTERING_END"> - <value>Entering The END</value> + <value>Entering The END</value> </data> <data name="IDS_PROGRESS_LEAVING_END"> - <value>Leaving The END</value> + <value>Leaving The END</value> </data> <data name="IDS_PROGRESS_NEW_WORLD_SEED"> - <value>Finding Seed for the World Generator</value> + <value>Finding Seed for the World Generator</value> </data> <data name="IDS_TILE_BED_OCCUPIED"> - <value>This bed is occupied</value> + <value>This bed is occupied</value> </data> <data name="IDS_TILE_BED_NO_SLEEP"> - <value>You can only sleep at night</value> + <value>You can only sleep at night</value> </data> <data name="IDS_TILE_BED_PLAYERSLEEP"> - <value>%s is sleeping in a bed. To skip to dawn, all players need to sleep in beds at the same time.</value> + <value>%s is sleeping in a bed. To skip to dawn, all players need to sleep in beds at the same time.</value> </data> <data name="IDS_TILE_BED_NOT_VALID"> - <value>Your home bed was missing or obstructed</value> + <value>Your home bed was missing or obstructed</value> </data> <data name="IDS_TILE_BED_NOTSAFE"> - <value>You may not rest now, there are monsters nearby</value> + <value>You may not rest now, there are monsters nearby</value> </data> <data name="IDS_TILE_BED_MESLEEP"> - <value>You are sleeping in a bed. To skip to dawn, all players need to sleep in beds at the same time.</value> + <value>You are sleeping in a bed. To skip to dawn, all players need to sleep in beds at the same time.</value> </data> <data name="IDS_GROUPNAME_TOOLS"> - <value>Tools and Weapons</value> + <value>Tools and Weapons</value> </data> <data name="IDS_GROUPNAME_WEAPONS"> - <value>Weapons</value> + <value>Weapons</value> </data> <data name="IDS_GROUPNAME_FOOD"> - <value>Food</value> + <value>Food</value> </data> <data name="IDS_GROUPNAME_STRUCTURES"> - <value>Structures</value> + <value>Structures</value> </data> <data name="IDS_GROUPNAME_ARMOUR"> - <value>Armor</value> + <value>Armor</value> </data> <data name="IDS_GROUPNAME_MECHANISMS"> - <value>Mechanisms</value> + <value>Mechanisms</value> </data> <data name="IDS_GROUPNAME_TRANSPORT"> - <value>Transport</value> + <value>Transport</value> </data> <data name="IDS_GROUPNAME_DECORATIONS"> - <value>Decorations</value> + <value>Decorations</value> </data> <data name="IDS_GROUPNAME_BUILDING_BLOCKS"> - <value>Building Blocks</value> + <value>Building Blocks</value> </data> <data name="IDS_GROUPNAME_REDSTONE_AND_TRANSPORT"> - <value>Redstone & Transportation</value> + <value>Redstone & Transportation</value> </data> <data name="IDS_GROUPNAME_MISCELLANEOUS"> - <value>Miscellaneous</value> + <value>Miscellaneous</value> </data> <data name="IDS_GROUPNAME_POTIONS"> - <value>Brewing</value> + <value>Brewing</value> </data> - <data name="IDS_GROUPNAME_POTIONS_480"> - <value>Brewing</value> + <data name="IDS_GROUPNAME_POTIONS_480"> + <value>Brewing</value> </data> <data name="IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR"> - <value>Tools, Weapons & Armor</value> + <value>Tools, Weapons & Armor</value> </data> <data name="IDS_GROUPNAME_MATERIALS"> - <value>Materials</value> + <value>Materials</value> </data> <data name="IDS_RETURNEDTOMENU_TITLE"> - <value>Signed out</value> + <value>Signed out</value> </data> <data name="IDS_RETURNEDTOTITLESCREEN_TEXT"> - <value>You have been returned to the title screen because your gamer profile was signed out</value> + <value>You have been returned to the title screen because your gamer profile was signed out</value> </data> <data name="IDS_SLIDER_DIFFICULTY"> - <value>Difficulty</value> + <value>Difficulty</value> </data> <data name="IDS_SLIDER_MUSIC"> - <value>Music</value> + <value>Music</value> </data> <data name="IDS_SLIDER_SOUND"> - <value>Sound</value> + <value>Sound</value> </data> <data name="IDS_SLIDER_GAMMA"> - <value>Gamma</value> + <value>Gamma</value> </data> <data name="IDS_SLIDER_SENSITIVITY_INGAME"> - <value>Game Sensitivity</value> + <value>Game Sensitivity</value> </data> <data name="IDS_SLIDER_SENSITIVITY_INMENU"> - <value>Interface Sensitivity</value> + <value>Interface Sensitivity</value> </data> - <data name="IDS_DIFFICULTY_TITLE_PEACEFUL"> - <value>Peaceful</value> + <data name="IDS_DIFFICULTY_TITLE_PEACEFUL"> + <value>Peaceful</value> </data> <data name="IDS_DIFFICULTY_TITLE_EASY"> - <value>Easy</value> + <value>Easy</value> </data> <data name="IDS_DIFFICULTY_TITLE_NORMAL"> - <value>Normal</value> + <value>Normal</value> </data> <data name="IDS_DIFFICULTY_TITLE_HARD"> - <value>Hard</value> + <value>Hard</value> </data> <data name="IDS_DIFFICULTY_PEACEFUL"> - <value>In this mode, the player regains health over time, and there are no enemies in the environment.</value> + <value>In this mode, the player regains health over time, and there are no enemies in the environment.</value> </data> <data name="IDS_DIFFICULTY_EASY"> - <value>In this mode, enemies spawn in the environment, but will do less damage to the player than in the Normal mode.</value> + <value>In this mode, enemies spawn in the environment, but will do less damage to the player than in the Normal mode.</value> </data> <data name="IDS_DIFFICULTY_NORMAL"> - <value>In this mode, enemies spawn in the environment and will do a standard amount of damage to the player.</value> + <value>In this mode, enemies spawn in the environment and will do a standard amount of damage to the player.</value> </data> <data name="IDS_DIFFICULTY_HARD"> - <value>In this mode, enemies will spawn in the environment, and will do a great deal of damage to the player. Watch out for the Creepers too, since they are unlikely to cancel their exploding attack when you move away from them!</value> + <value>In this mode, enemies will spawn in the environment, and will do a great deal of damage to the player. Watch out for the Creepers too, since they are unlikely to cancel their exploding attack when you move away from them!</value> </data> <data name="IDS_TRIALOVER_TITLE"> - <value>Trial Timeout</value> + <value>Trial Timeout</value> </data> <data name="IDS_TRIALOVER_TEXT"> - <value>You've been playing the Minecraft: Xbox 360 Edition Trial Game for the maximum time allowed! To continue the fun, would you like to unlock the full game? </value> + <value>You've been playing the Minecraft: Xbox 360 Edition Trial Game for the maximum time allowed! To continue the fun, would you like to unlock the full game? </value> </data> <data name="IDS_MULTIPLAYER_FULL_TITLE"> - <value>Game full</value> + <value>Game full</value> </data> <data name="IDS_MULTIPLAYER_FULL_TEXT"> - <value>Failed to join game as there are no spaces left</value> + <value>Failed to join game as there are no spaces left</value> </data> <data name="IDS_SIGN_TITLE"> - <value>Enter Sign Text</value> + <value>Enter Sign Text</value> </data> <data name="IDS_SIGN_TITLE_TEXT"> - <value>Enter a line of text for your sign</value> + <value>Enter a line of text for your sign</value> </data> <data name="IDS_NAME_TITLE"> - <value>Enter Title</value> + <value>Enter Title</value> </data> <data name="IDS_NAME_TITLE_TEXT"> - <value>Enter a title for your post</value> + <value>Enter a title for your post</value> </data> <data name="IDS_NAME_CAPTION"> - <value>Enter Caption</value> + <value>Enter Caption</value> </data> <data name="IDS_NAME_CAPTION_TEXT"> - <value>Enter a caption for your post</value> + <value>Enter a caption for your post</value> </data> <data name="IDS_NAME_DESC"> - <value>Enter Description</value> + <value>Enter Description</value> </data> <data name="IDS_NAME_DESC_TEXT"> - <value>Enter a description for your post</value> + <value>Enter a description for your post</value> </data> - <data name="IDS_INVENTORY"> - <value>Inventory</value> + <data name="IDS_INVENTORY"> + <value>Inventory</value> </data> - <data name="IDS_INGREDIENTS"> - <value>Ingredients</value> + <data name="IDS_INGREDIENTS"> + <value>Ingredients</value> </data> - <data name="IDS_BREWING_STAND"> - <value>Brewing Stand</value> + <data name="IDS_BREWING_STAND"> + <value>Brewing Stand</value> </data> - <data name="IDS_CHEST"> - <value>Chest</value> + <data name="IDS_CHEST"> + <value>Chest</value> </data> - <data name="IDS_ENCHANT"> - <value>Enchant</value> + <data name="IDS_ENCHANT"> + <value>Enchant</value> </data> - <data name="IDS_FURNACE"> - <value>Furnace</value> + <data name="IDS_FURNACE"> + <value>Furnace</value> </data> - <data name="IDS_INGREDIENT"> - <value>Ingredient</value> + <data name="IDS_INGREDIENT"> + <value>Ingredient</value> </data> - <data name="IDS_FUEL"> - <value>Fuel</value> + <data name="IDS_FUEL"> + <value>Fuel</value> </data> - <data name="IDS_DISPENSER"> - <value>Dispenser</value> + <data name="IDS_DISPENSER"> + <value>Dispenser</value> </data> - <data name="IDS_NO_DLCOFFERS"> - <value>There are no downloadable content offers of this type available for this title at the moment.</value> + <data name="IDS_CONTAINER_ANIMAL"> + <value>Horse</value> </data> - <data name="IDS_PLAYER_JOINED"> - <value>%s has joined the game.</value> + <data name="IDS_CONTAINER_DROPPER"> + <value>Dropper</value> </data> - <data name="IDS_PLAYER_LEFT"> - <value>%s has left the game.</value> + <data name="IDS_CONTAINER_HOPPER"> + <value>Hopper</value> </data> - <data name="IDS_PLAYER_KICKED"> - <value>%s was kicked from the game.</value> + <data name="IDS_CONTAINER_BEACON"> + <value>Beacon</value> </data> - <data name="IDS_TEXT_DELETE_SAVE"> - <value>Are you sure you want to delete this save game?</value> + <data name="IDS_CONTAINER_BEACON_PRIMARY_POWER"> + <value>Primary Power</value> + </data> + <data name="IDS_CONTAINER_BEACON_SECONDARY_POWER"> + <value>Secondary Power</value> + </data> + <data name="IDS_CONTAINER_MINECART"> + <value>Minecart</value> + </data> + + <data name="IDS_NO_DLCOFFERS"> + <value>There are no downloadable content offers of this type available for this title at the moment.</value> + </data> + <data name="IDS_PLAYER_JOINED"> + <value>%s has joined the game.</value> + </data> + <data name="IDS_PLAYER_LEFT"> + <value>%s has left the game.</value> + </data> + <data name="IDS_PLAYER_KICKED"> + <value>%s was kicked from the game.</value> + </data> + <data name="IDS_TEXT_DELETE_SAVE"> + <value>Are you sure you want to delete this save game?</value> </data> <data name="IDS_STRINGVERIFY_AWAITING_APPROVAL"> - <value>Awaiting approval</value> + <value>Awaiting approval</value> </data> <data name="IDS_STRINGVERIFY_CENSORED"> - <value>Censored</value> + <value>Censored</value> </data> <data name="IDS_NOWPLAYING"> - <value>Now playing: </value> + <value>Now playing: </value> </data> <data name="IDS_DEFAULTS_TITLE"> - <value>Reset Settings</value> + <value>Reset Settings</value> </data> <data name="IDS_DEFAULTS_TEXT"> - <value>Are you sure you would like to reset your settings to their default values?</value> + <value>Are you sure you would like to reset your settings to their default values?</value> </data> <data name="IDS_FATAL_ERROR_TITLE"> - <value>Loading Error</value> + <value>Loading Error</value> </data> <data name="IDS_FATAL_ERROR_TEXT"> - <value>"Minecraft: Xbox 360 Edition" has failed to load, and cannot continue.</value> + <value>"Minecraft: Xbox 360 Edition" has failed to load, and cannot continue.</value> </data> - <data name="IDS_GAME_HOST_NAME"> - <value>%s's Game</value> + <data name="IDS_GAME_HOST_NAME"> + <value>%s's Game</value> </data> - <data name="IDS_GAME_HOST_NAME_UNKNOWN"> - <value>Unknown host game</value> + <data name="IDS_GAME_HOST_NAME_UNKNOWN"> + <value>Unknown host game</value> </data> <data name="IDS_GUEST_ORDER_CHANGED_TITLE"> @@ -4642,13 +5136,13 @@ Would you like to unlock the full game?</value> <data name="IDS_GUEST_ORDER_CHANGED_TEXT"> <value>A guest player has signed out causing all guest players to be removed from the game.</value> </data> - <data name="IDS_MUST_SIGN_IN_TITLE"> + <data name="IDS_MUST_SIGN_IN_TITLE"> <value>Sign in</value> </data> <data name="IDS_MUST_SIGN_IN_TEXT"> <value>You are not signed in. In order to play this game, you will need to be signed in. Do you want to sign in now?</value> </data> - <data name="IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE"> + <data name="IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE"> <value>Multiplayer not allowed</value> </data> <data name="IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT"> @@ -4679,7 +5173,7 @@ Would you like to unlock the full game?</value> <data name="IDS_NO_SKIN_PACK"> <value>No Pack: Default Skins</value> </data> - <data name="IDS_FAVORITES_SKIN_PACK"> + <data name="IDS_FAVORITES_SKIN_PACK"> <value>Favorite Skins</value> </data> @@ -4733,7 +5227,7 @@ Please do not turn off your Xbox 360 console while this icon is on-screen.</valu </data> <data name="IDS_PROGRESS_AUTOSAVING_LEVEL"> - <value>Preparing to Autosave Level</value> + <value>Preparing to Autosave Level</value> </data> <data name="IDS_SLIDER_UISIZE"> @@ -4748,128 +5242,134 @@ Please do not turn off your Xbox 360 console while this icon is on-screen.</valu </data> <data name="IDS_UNLOCK_DLC_TITLE"> - <value>Unlock Skin Pack</value> + <value>Unlock Skin Pack</value> </data> <data name="IDS_UNLOCK_DLC_SKIN"> - <value>To use the skin you have selected, you need to unlock this skin pack. + <value>To use the skin you have selected, you need to unlock this skin pack. Would you like to unlock this skin pack now?</value> </data> <data name="IDS_UNLOCK_DLC_TEXTUREPACK_TITLE"> - <value>Unlock Texture Pack</value> + <value>Unlock Texture Pack</value> </data> <data name="IDS_UNLOCK_DLC_TEXTUREPACK_TEXT"> - <value>To use this texture pack for your world, you need to unlock it. + <value>To use this texture pack for your world, you need to unlock it. Would you like to unlock it now?</value> </data> <data name="IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE"> - <value>Trial Texture Pack</value> + <value>Trial Texture Pack</value> </data> <data name="IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT"> - <value>You are using a trial version of the texture pack. You will not be able to save this world unless you unlock the full version. + <value>You are using a trial version of the texture pack. You will not be able to save this world unless you unlock the full version. Would you like to unlock the full version of the texture pack?</value> </data> <data name="IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE"> - <value>Texture Pack Not Present</value> + <value>Texture Pack Not Present</value> </data> <data name="IDS_DLC_TEXTUREPACK_UNLOCK_TITLE"> - <value>Unlock Full Version</value> + <value>Unlock Full Version</value> </data> - <data name="IDS_DLC_TEXTUREPACK_GET_TRIAL_TITLE"> - <value>Download Trial Version</value> + <data name="IDS_DLC_TEXTUREPACK_GET_TRIAL_TITLE"> + <value>Download Trial Version</value> </data> - <data name="IDS_DLC_TEXTUREPACK_GET_FULL_TITLE"> - <value>Download Full Version</value> + <data name="IDS_DLC_TEXTUREPACK_GET_FULL_TITLE"> + <value>Download Full Version</value> </data> <data name="IDS_DLC_TEXTUREPACK_NOT_PRESENT"> - <value>This world uses a mash-up pack or texture pack you don't have! + <value>This world uses a mash-up pack or texture pack you don't have! Would you like to install the mash-up pack or texture pack now?</value> </data> <data name="IDS_TEXTURE_PACK_TRIALVERSION"> - <value>Get Trial Version</value> + <value>Get Trial Version</value> </data> <data name="IDS_TEXTUREPACK_FULLVERSION"> - <value>Get Full Version</value> + <value>Get Full Version</value> </data> <data name="IDS_UNLOCK_KICK_PLAYER_TITLE"> - <value>Kick player</value> + <value>Kick player</value> </data> <data name="IDS_UNLOCK_KICK_PLAYER"> - <value>Are you sure you want to kick this player from the game? They will not be able to rejoin until you restart the world.</value> + <value>Are you sure you want to kick this player from the game? They will not be able to rejoin until you restart the world.</value> </data> <data name="IDS_GAMERPICS"> - <value>Gamerpics Packs</value> + <value>Gamerpics Packs</value> </data> <data name="IDS_THEMES"> - <value>Themes</value> + <value>Themes</value> </data> <data name="IDS_SKINS"> - <value>Skins Packs</value> + <value>Skins Packs</value> </data> <data name="IDS_ALLOWFRIENDSOFFRIENDS"> - <value>Allow friends of friends</value> + <value>Allow friends of friends</value> </data> <data name="IDS_NOTALLOWED_FRIENDSOFFRIENDS"> - <value>You cannot join this game because it has been limited to players who are friends of the host.</value> + <value>You cannot join this game because it has been limited to players who are friends of the host.</value> </data> <data name="IDS_CANTJOIN_TITLE"> - <value>Can't Join Game</value> + <value>Can't Join Game</value> </data> <data name="IDS_SELECTED"> - <value>Selected</value> + <value>Selected</value> </data> <data name="IDS_SELECTED_SKIN"> - <value>Selected skin:</value> + <value>Selected skin:</value> </data> <data name="IDS_CORRUPT_DLC_TITLE"> - <value>Corrupt Downloadable Content</value> + <value>Corrupt Downloadable Content</value> </data> <data name="IDS_CORRUPT_DLC"> - <value>This downloadable content is corrupt and cannot be used. You need to delete it, then re-install it from the Minecraft Store menu.</value> + <value>This downloadable content is corrupt and cannot be used. You need to delete it, then re-install it from the Minecraft Store menu.</value> </data> <data name="IDS_CORRUPT_DLC_MULTIPLE"> - <value>Some of your downloadable content is corrupt and cannot be used. You need to delete them, then re-install them from the Minecraft Store menu.</value> + <value>Some of your downloadable content is corrupt and cannot be used. You need to delete them, then re-install them from the Minecraft Store menu.</value> </data> <data name="IDS_GAME_MODE_CHANGED"> - <value>Your game mode has been changed</value> + <value>Your game mode has been changed</value> </data> <data name="IDS_RENAME_WORLD_TITLE"> - <value>Rename Your World</value> + <value>Rename Your World</value> </data> <data name="IDS_RENAME_WORLD_TEXT"> - <value>Enter the new name for your world</value> + <value>Enter the new name for your world</value> </data> <data name="IDS_GAMEMODE_SURVIVAL"> - <value>Game Mode: Survival</value> + <value>Game Mode: Survival</value> </data> <data name="IDS_GAMEMODE_CREATIVE"> - <value>Game Mode: Creative</value> + <value>Game Mode: Creative</value> + </data> + <data name="IDS_GAMEMODE_ADVENTURE"> + <value>Game Mode: Adventure</value> </data> <data name="IDS_SURVIVAL"> - <value>Survival</value> + <value>Survival</value> </data> <data name="IDS_CREATIVE"> - <value>Creative</value> + <value>Creative</value> + </data> + <data name="IDS_ADVENTURE"> + <value>Adventure</value> </data> <data name="IDS_CREATED_IN_SURVIVAL"> - <value>Created in Survival Mode</value> + <value>Created in Survival Mode</value> </data> <data name="IDS_CREATED_IN_CREATIVE"> - <value>Created in Creative Mode</value> + <value>Created in Creative Mode</value> </data> <data name="IDS_CHECKBOX_RENDER_CLOUDS"> - <value>Render Clouds</value> + <value>Render Clouds</value> </data> <data name="IDS_TEXT_SAVEOPTIONS"> - <value>What would you like to do with this save game?</value> + <value>What would you like to do with this save game?</value> </data> <data name="IDS_TITLE_RENAMESAVE"> <value>Rename Save</value> @@ -4890,6 +5390,9 @@ Would you like to install the mash-up pack or texture pack now?</value> <data name="IDS_LEVELTYPE_SUPERFLAT"> <value>Superflat</value> </data> +<data name="IDS_GAMEOPTION_SEED"> + <value>Enter a seed to generate the same terrain again. Leave blank for a random world.</value> +</data> <data name="IDS_GAMEOPTION_ONLINE"> <value>When enabled, the game will be an online game.</value> </data> @@ -4926,6 +5429,29 @@ Would you like to install the mash-up pack or texture pack now?</value> <data name="IDS_GAMEOPTION_BONUS_CHEST"> <value>When enabled, a chest containing some useful items will be created near the player spawn point.</value> </data> + +<data name="IDS_GAMEOPTION_MOB_GRIEFING"> + <value>When disabled, prevents monsters and animals from changing blocks (for example, Creeper explosions won't destroy blocks and Sheep won't remove Grass) or picking up items.</value> +</data> +<data name="IDS_GAMEOPTION_KEEP_INVENTORY"> + <value>When enabled, players will keep their inventory when they die.</value> +</data> +<data name="IDS_GAMEOPTION_MOB_SPAWNING"> + <value>When disabled, mobs will not spawn naturally.</value> +</data> +<data name="IDS_GAMEOPTION_MOB_LOOT"> + <value>When disabled, monsters and animals will not drop loot (for example, Creepers won't drop gunpowder).</value> +</data> +<data name="IDS_GAMEOPTION_TILE_DROPS"> + <value>When disabled, blocks will not drop items when destroyed (for example, Stone blocks won't drop Cobblestone).</value> +</data> +<data name="IDS_GAMEOPTION_NATURAL_REGEN"> + <value>When disabled, players will not regenerate health naturally.</value> +</data> +<data name="IDS_GAMEOPTION_DAYLIGHT_CYCLE"> + <value>When disabled, the time of day will not change.</value> +</data> + <data name="IDS_DLC_MENU_SKINPACKS"> <value>Skin Packs</value> </data> @@ -5001,7 +5527,72 @@ Would you like to install the mash-up pack or texture pack now?</value> <value>{*PLAYER*} was pummeled by {*SOURCE*}</value> </data> <data name="IDS_DEATH_INDIRECT_MAGIC"> - <value>{*PLAYER*} was killed by {*SOURCE*}</value> + <value>{*PLAYER*} was killed by {*SOURCE*} using magic</value> +</data> + + +<data name="IDS_DEATH_FELL_ACCIDENT_LADDER"> + <value>{*PLAYER*} fell off a ladder</value> +</data> +<data name="IDS_DEATH_FELL_ACCIDENT_VINES"> + <value>{*PLAYER*} fell off some vines</value> +</data> +<data name="IDS_DEATH_FELL_ACCIDENT_WATER"> + <value>{*PLAYER*} fell out of the water</value> +</data> +<data name="IDS_DEATH_FELL_ACCIDENT_GENERIC"> + <value>{*PLAYER*} fell from a high place</value> +</data> +<data name="IDS_DEATH_FELL_KILLER"> + <value>{*PLAYER*} was doomed to fall by {*SOURCE*}</value> +</data> +<data name="IDS_DEATH_FELL_ASSIST"> + <value>{*PLAYER*} was doomed to fall by {*SOURCE*}</value> +</data> +<data name="IDS_DEATH_FELL_ASSIST_ITEM"> + <value>{*PLAYER*} was doomed to fall by {*SOURCE*} using {*ITEM*}</value> +</data> +<data name="IDS_DEATH_FELL_FINISH"> + <value>{*PLAYER*} fell too far and was finished by {*SOURCE*}</value> +</data> +<data name="IDS_DEATH_FELL_FINISH_ITEM"> + <value>{*PLAYER*} fell too far and was finished by {*SOURCE*} using {*ITEM*}</value> +</data> +<data name="IDS_DEATH_INFIRE_PLAYER"> + <value>{*PLAYER*} walked into fire whilst fighting {*SOURCE*}</value> +</data> +<data name="IDS_DEATH_ONFIRE_PLAYER"> + <value>{*PLAYER*} was burnt to a crisp whilst fighting {*SOURCE*}</value> +</data> +<data name="IDS_DEATH_LAVA_PLAYER"> + <value>{*PLAYER*} tried to swim in lava to escape {*SOURCE*}</value> +</data> +<data name="IDS_DEATH_DROWN_PLAYER"> + <value>{*PLAYER*} drowned whilst trying to escape {*SOURCE*}</value> +</data> +<data name="IDS_DEATH_CACTUS_PLAYER"> + <value>{*PLAYER*} walked into a cactus whilst trying to escape {*SOURCE*}</value> +</data> +<data name="IDS_DEATH_EXPLOSION_PLAYER"> + <value>{*PLAYER*} was blown up by {*SOURCE*}</value> +</data> +<data name="IDS_DEATH_WITHER"> + <value>{*PLAYER*} withered away</value> +</data> +<data name="IDS_DEATH_PLAYER_ITEM"> + <value>{*PLAYER*} was slain by {*SOURCE*} using {*ITEM*}</value> +</data> +<data name="IDS_DEATH_ARROW_ITEM"> + <value>{*PLAYER*} was shot by {*SOURCE*} using {*ITEM*}</value> +</data> +<data name="IDS_DEATH_FIREBALL_ITEM"> + <value>{*PLAYER*} was fireballed by {*SOURCE*} using {*ITEM*}</value> +</data> +<data name="IDS_DEATH_THROWN_ITEM"> + <value>{*PLAYER*} was pummeled by {*SOURCE*} using {*ITEM*}</value> +</data> +<data name="IDS_DEATH_INDIRECT_MAGIC_ITEM"> + <value>{*PLAYER*} was killed by {*SOURCE*} using {*ITEM*}</value> </data> <data name="IDS_CHECKBOX_RENDER_BEDROCKFOG"> @@ -5210,348 +5801,380 @@ Would you like to install the mash-up pack or texture pack now?</value> </data> <data name="IDS_RESETNETHER_TITLE"> - <value>Reset Nether</value> + <value>Reset Nether</value> </data> <data name="IDS_RESETNETHER_TEXT"> - <value>Are you sure you want to reset the Nether in this savegame to its default state? You will lose anything you have built in the Nether!</value> + <value>Are you sure you want to reset the Nether in this savegame to its default state? You will lose anything you have built in the Nether!</value> </data> <data name="IDS_RESET_NETHER"> - <value>Reset Nether</value> + <value>Reset Nether</value> </data> <data name="IDS_DONT_RESET_NETHER"> - <value>Don't Reset Nether</value> + <value>Don't Reset Nether</value> </data> <data name="IDS_CANT_SHEAR_MOOSHROOM"> - <value>Can't shear this Mooshroom at the moment. The maximum number of Pigs, Sheep, Cows and Cats has been reached.</value> + <value>Can't shear this Mooshroom at the moment. The maximum number of Pigs, Sheep, Cows, Cats and Horses has been reached.</value> </data> <data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED"> - <value>Can't use Spawn Egg at the moment. The maximum number of Pigs, Sheep, Cows and Cats has been reached.</value> + <value>Can't use Spawn Egg at the moment. The maximum number of Pigs, Sheep, Cows, Cats and Horses has been reached.</value> </data> <data name="IDS_MAX_MOOSHROOMS_SPAWNED"> - <value>Can't use Spawn Egg at the moment. The maximum number of Mooshrooms has been reached.</value> + <value>Can't use Spawn Egg at the moment. The maximum number of Mooshrooms has been reached.</value> </data> <data name="IDS_MAX_WOLVES_SPAWNED"> - <value>Can't use Spawn Egg at the moment. The maximum number of Wolves in a world has been reached.</value> + <value>Can't use Spawn Egg at the moment. The maximum number of Wolves in a world has been reached.</value> </data> <data name="IDS_MAX_CHICKENS_SPAWNED"> - <value>Can't use Spawn Egg at the moment. The maximum number of Chickens in a world has been reached.</value> + <value>Can't use Spawn Egg at the moment. The maximum number of Chickens in a world has been reached.</value> </data> <data name="IDS_MAX_SQUID_SPAWNED"> - <value>Can't use Spawn Egg at the moment. The maximum number of Squid in a world has been reached.</value> + <value>Can't use Spawn Egg at the moment. The maximum number of Squid in a world has been reached.</value> +</data> +<data name="IDS_MAX_BATS_SPAWNED"> + <value>Can't use Spawn Egg at the moment. The maximum number of Bats in a world has been reached.</value> </data> <data name="IDS_MAX_ENEMIES_SPAWNED"> - <value>Can't use Spawn Egg at the moment. The maximum number of enemies in a world has been reached.</value> + <value>Can't use Spawn Egg at the moment. The maximum number of enemies in a world has been reached.</value> </data> <data name="IDS_MAX_VILLAGERS_SPAWNED"> - <value>Can't use Spawn Egg at the moment. The maximum number of villagers in a world has been reached.</value> + <value>Can't use Spawn Egg at the moment. The maximum number of villagers in a world has been reached.</value> </data> <data name="IDS_MAX_HANGINGENTITIES"> - <value>The maximum number of Paintings/Item Frames in a world has been reached.</value> + <value>The maximum number of Paintings/Item Frames in a world has been reached.</value> </data> <data name="IDS_CANT_SPAWN_IN_PEACEFUL"> - <value>You can't spawn enemies in Peaceful mode.</value> + <value>You can't spawn enemies in Peaceful mode.</value> </data> <data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED"> - <value>This animal can't enter Love Mode. The maximum number of breeding Pigs, Sheep, Cows and Cats has been reached.</value> + <value>This animal can't enter Love Mode. The maximum number of breeding Pigs, Sheep, Cows, Cats and Horses has been reached.</value> </data> <data name="IDS_MAX_WOLVES_BRED"> - <value>This animal can't enter Love Mode. The maximum number of breeding Wolves has been reached.</value> + <value>This animal can't enter Love Mode. The maximum number of breeding Wolves has been reached.</value> </data> <data name="IDS_MAX_CHICKENS_BRED"> - <value>This animal can't enter Love Mode. The maximum number of breeding Chickens has been reached.</value> + <value>This animal can't enter Love Mode. The maximum number of breeding Chickens has been reached.</value> </data> +<data name="IDS_MAX_HORSES_BRED"> + <value>This animal can't enter Love Mode. The maximum number of breeding horses has been reached.</value> + </data> <data name="IDS_MAX_MUSHROOMCOWS_BRED"> - <value>This animal can't enter Love Mode. The maximum number of breeding Mooshrooms has been reached.</value> + <value>This animal can't enter Love Mode. The maximum number of breeding Mooshrooms has been reached.</value> </data> <data name="IDS_MAX_BOATS"> - <value>The maximum number of Boats in a world has been reached.</value> + <value>The maximum number of Boats in a world has been reached.</value> </data> <data name="IDS_MAX_SKULL_TILES"> - <value>The maximum number of Mob Heads in a world has been reached.</value> + <value>The maximum number of Mob Heads in a world has been reached.</value> </data> - <data name="IDS_INVERT_LOOK"> - <value>Invert Look</value> + <data name="IDS_INVERT_LOOK"> + <value>Invert Look</value> </data> - <data name="IDS_SOUTHPAW"> - <value>Southpaw</value> + <data name="IDS_SOUTHPAW"> + <value>Southpaw</value> </data> - <data name="IDS_YOU_DIED"> - <value>You Died!</value> + <data name="IDS_YOU_DIED"> + <value>You Died!</value> </data> - <data name="IDS_RESPAWN"> - <value>Respawn</value> + <data name="IDS_RESPAWN"> + <value>Respawn</value> </data> - <data name="IDS_DOWNLOADABLE_CONTENT_OFFERS"> - <value>Downloadable Content Offers</value> + <data name="IDS_DOWNLOADABLE_CONTENT_OFFERS"> + <value>Downloadable Content Offers</value> </data> - <data name="IDS_CHANGE_SKIN"> - <value>Change Skin</value> - </data> - <data name="IDS_HOW_TO_PLAY"> - <value>How To Play</value> - </data> - <data name="IDS_CONTROLS"> - <value>Controls</value> + <data name="IDS_CHANGE_SKIN"> + <value>Change Skin</value> </data> - <data name="IDS_SETTINGS"> - <value>Settings</value> + <data name="IDS_HOW_TO_PLAY"> + <value>How To Play</value> </data> - <data name="IDS_CREDITS"> - <value>Credits</value> + <data name="IDS_CONTROLS"> + <value>Controls</value> </data> - <data name="IDS_REINSTALL_CONTENT"> - <value>Reinstall Content</value> + <data name="IDS_SETTINGS"> + <value>Settings</value> </data> - <data name="IDS_DEBUG_SETTINGS"> - <value>Debug Settings</value> + <data name="IDS_CREDITS"> + <value>Credits</value> </data> + <data name="IDS_REINSTALL_CONTENT"> + <value>Reinstall Content</value> + </data> + <data name="IDS_DEBUG_SETTINGS"> + <value>Debug Settings</value> + </data> - <data name="IDS_FIRE_SPREADS"> - <value>Fire Spreads</value> - </data> - <data name="IDS_TNT_EXPLODES"> - <value>TNT Explodes</value> - </data> - <data name="IDS_PLAYER_VS_PLAYER"> - <value>Player vs Player</value> - </data> - <data name="IDS_TRUST_PLAYERS"> - <value>Trust Players</value> - </data> - <data name="IDS_HOST_PRIVILEGES"> - <value>Host Privileges</value> - </data> - <data name="IDS_GENERATE_STRUCTURES"> - <value>Generate Structures</value> - </data> - <data name="IDS_SUPERFLAT_WORLD"> - <value>Superflat World</value> - </data> - <data name="IDS_BONUS_CHEST"> - <value>Bonus Chest</value> - </data> - <data name="IDS_WORLD_OPTIONS"> - <value>World Options</value> - </data> + <data name="IDS_FIRE_SPREADS"> + <value>Fire Spreads</value> + </data> + <data name="IDS_TNT_EXPLODES"> + <value>TNT Explodes</value> + </data> + <data name="IDS_PLAYER_VS_PLAYER"> + <value>Player vs Player</value> + </data> + <data name="IDS_TRUST_PLAYERS"> + <value>Trust Players</value> + </data> + <data name="IDS_HOST_PRIVILEGES"> + <value>Host Privileges</value> + </data> + <data name="IDS_GENERATE_STRUCTURES"> + <value>Generate Structures</value> + </data> + <data name="IDS_SUPERFLAT_WORLD"> + <value>Superflat World</value> + </data> + <data name="IDS_BONUS_CHEST"> + <value>Bonus Chest</value> + </data> + + <data name="IDS_WORLD_OPTIONS"> + <value>World Options</value> + </data> + <data name="IDS_GAME_OPTIONS"> + <value>Game Options</value> + </data> + + <data name="IDS_MOB_GRIEFING"> + <value>Mob Griefing</value> + </data> + <data name="IDS_KEEP_INVENTORY"> + <value>Keep Inventory</value> + </data> + <data name="IDS_MOB_SPAWNING"> + <value>Mob Spawning</value> + </data> + <data name="IDS_MOB_LOOT"> + <value>Mob Loot</value> + </data> + <data name="IDS_TILE_DROPS"> + <value>Tile Drops</value> + </data> + <data name="IDS_NATURAL_REGEN"> + <value>Natural Regeneration</value> + </data> + <data name="IDS_DAYLIGHT_CYCLE"> + <value>Daylight Cycle</value> + </data> - <data name="IDS_CAN_BUILD_AND_MINE"> - <value>Can Build and Mine</value> + <data name="IDS_CAN_BUILD_AND_MINE"> + <value>Can Build and Mine</value> </data> - <data name="IDS_CAN_USE_DOORS_AND_SWITCHES"> - <value>Can Use Doors and Switches</value> + <data name="IDS_CAN_USE_DOORS_AND_SWITCHES"> + <value>Can Use Doors and Switches</value> </data> - <data name="IDS_CAN_OPEN_CONTAINERS"> - <value>Can Open Containers</value> + <data name="IDS_CAN_OPEN_CONTAINERS"> + <value>Can Open Containers</value> </data> - <data name="IDS_CAN_ATTACK_PLAYERS"> - <value>Can Attack Players</value> + <data name="IDS_CAN_ATTACK_PLAYERS"> + <value>Can Attack Players</value> </data> - <data name="IDS_CAN_ATTACK_ANIMALS"> - <value>Can Attack Animals</value> + <data name="IDS_CAN_ATTACK_ANIMALS"> + <value>Can Attack Animals</value> </data> - <data name="IDS_MODERATOR"> - <value>Moderator</value> + <data name="IDS_MODERATOR"> + <value>Moderator</value> </data> - <data name="IDS_KICK_PLAYER"> - <value>Kick Player</value> + <data name="IDS_KICK_PLAYER"> + <value>Kick Player</value> </data> - <data name="IDS_CAN_FLY"> - <value>Can Fly</value> + <data name="IDS_CAN_FLY"> + <value>Can Fly</value> </data> - <data name="IDS_DISABLE_EXHAUSTION"> - <value>Disable Exhaustion</value> + <data name="IDS_DISABLE_EXHAUSTION"> + <value>Disable Exhaustion</value> </data> - <data name="IDS_INVISIBLE"> - <value>Invisible</value> + <data name="IDS_INVISIBLE"> + <value>Invisible</value> </data> - <data name="IDS_HOST_OPTIONS"> - <value>Host Options</value> + <data name="IDS_HOST_OPTIONS"> + <value>Host Options</value> </data> - <data name="IDS_PLAYERS_INVITE"> - <value>Players/Invite</value> + <data name="IDS_PLAYERS_INVITE"> + <value>Players/Invite</value> </data> - <data name="IDS_ONLINE_GAME"> - <value>Online Game</value> + <data name="IDS_ONLINE_GAME"> + <value>Online Game</value> </data> - <data name="IDS_INVITE_ONLY"> - <value>Invite Only</value> + <data name="IDS_INVITE_ONLY"> + <value>Invite Only</value> </data> - <data name="IDS_MORE_OPTIONS"> - <value>More Options</value> + <data name="IDS_MORE_OPTIONS"> + <value>More Options</value> </data> - <data name="IDS_LOAD"> - <value>Load</value> + <data name="IDS_LOAD"> + <value>Load</value> </data> - <data name="IDS_DEFAULT_WORLD_NAME"> - <value>New World</value> + <data name="IDS_DEFAULT_WORLD_NAME"> + <value>New World</value> </data> - <data name="IDS_WORLD_NAME"> - <value>World Name</value> + <data name="IDS_WORLD_NAME"> + <value>World Name</value> </data> - <data name="IDS_CREATE_NEW_WORLD_SEED"> - <value>Seed for the World Generator</value> + <data name="IDS_CREATE_NEW_WORLD_SEED"> + <value>Seed for the World Generator</value> </data> - <data name="IDS_CREATE_NEW_WORLD_RANDOM_SEED"> - <value>Leave blank for a random seed</value> + <data name="IDS_CREATE_NEW_WORLD_RANDOM_SEED"> + <value>Leave blank for a random seed</value> </data> - <data name="IDS_PLAYERS"> - <value>Players</value> + <data name="IDS_PLAYERS"> + <value>Players</value> </data> - <data name="IDS_JOIN_GAME"> - <value>Join Game</value> + <data name="IDS_JOIN_GAME"> + <value>Join Game</value> </data> - <data name="IDS_START_GAME"> - <value>Start Game</value> + <data name="IDS_START_GAME"> + <value>Start Game</value> </data> - <data name="IDS_NO_GAMES_FOUND"> - <value>No Games Found</value> + <data name="IDS_NO_GAMES_FOUND"> + <value>No Games Found</value> </data> - <data name="IDS_PLAY_GAME"> - <value>Play Game</value> + <data name="IDS_PLAY_GAME"> + <value>Play Game</value> </data> - <data name="IDS_LEADERBOARDS"> - <value>Leaderboards</value> + <data name="IDS_LEADERBOARDS"> + <value>Leaderboards</value> </data> - <data name="IDS_ACHIEVEMENTS"> - <value>Achievements</value> + <data name="IDS_ACHIEVEMENTS"> + <value>Achievements</value> </data> - <data name="IDS_HELP_AND_OPTIONS"> - <value>Help & Options</value> + <data name="IDS_HELP_AND_OPTIONS"> + <value>Help & Options</value> </data> - <data name="IDS_UNLOCK_FULL_GAME"> - <value>Unlock Full Game</value> + <data name="IDS_UNLOCK_FULL_GAME"> + <value>Unlock Full Game</value> </data> - <data name="IDS_RESUME_GAME"> - <value>Resume Game</value> + <data name="IDS_RESUME_GAME"> + <value>Resume Game</value> </data> - <data name="IDS_SAVE_GAME"> - <value>Save Game</value> + <data name="IDS_SAVE_GAME"> + <value>Save Game</value> </data> - <data name="IDS_LABEL_DIFFICULTY"> - <value>Difficulty:</value> + <data name="IDS_LABEL_DIFFICULTY"> + <value>Difficulty:</value> </data> - <data name="IDS_LABEL_GAME_TYPE"> - <value>Game Type:</value> + <data name="IDS_LABEL_GAME_TYPE"> + <value>Game Type:</value> </data> - <data name="IDS_LABEL_GAMERTAGS"> - <value>Gamertags:</value> + <data name="IDS_LABEL_GAMERTAGS"> + <value>Gamertags:</value> </data> - <data name="IDS_LABEL_STRUCTURES"> - <value>Structures:</value> + <data name="IDS_LABEL_STRUCTURES"> + <value>Structures:</value> </data> - <data name="IDS_LABEL_LEVEL_TYPE"> - <value>Level Type:</value> + <data name="IDS_LABEL_LEVEL_TYPE"> + <value>Level Type:</value> </data> - <data name="IDS_LABEL_PvP"> - <value>PvP:</value> + <data name="IDS_LABEL_PvP"> + <value>PvP:</value> </data> - <data name="IDS_LABEL_TRUST"> - <value>Trust Players:</value> + <data name="IDS_LABEL_TRUST"> + <value>Trust Players:</value> </data> - <data name="IDS_LABEL_TNT"> - <value>TNT:</value> + <data name="IDS_LABEL_TNT"> + <value>TNT:</value> </data> - <data name="IDS_LABEL_FIRE_SPREADS"> - <value>Fire Spreads:</value> + <data name="IDS_LABEL_FIRE_SPREADS"> + <value>Fire Spreads:</value> </data> - <data name="IDS_REINSTALL_THEME"> - <value>Reinstall Theme</value> + <data name="IDS_REINSTALL_THEME"> + <value>Reinstall Theme</value> </data> - <data name="IDS_REINSTALL_GAMERPIC_1"> - <value>Reinstall Gamerpic 1</value> + <data name="IDS_REINSTALL_GAMERPIC_1"> + <value>Reinstall Gamerpic 1</value> </data> - <data name="IDS_REINSTALL_GAMERPIC_2"> - <value>Reinstall Gamerpic 2</value> + <data name="IDS_REINSTALL_GAMERPIC_2"> + <value>Reinstall Gamerpic 2</value> </data> - <data name="IDS_REINSTALL_AVATAR_ITEM_1"> - <value>Reinstall Avatar Item 1</value> + <data name="IDS_REINSTALL_AVATAR_ITEM_1"> + <value>Reinstall Avatar Item 1</value> </data> - <data name="IDS_REINSTALL_AVATAR_ITEM_2"> - <value>Reinstall Avatar Item 2</value> + <data name="IDS_REINSTALL_AVATAR_ITEM_2"> + <value>Reinstall Avatar Item 2</value> </data> - <data name="IDS_REINSTALL_AVATAR_ITEM_3"> - <value>Reinstall Avatar Item 3</value> + <data name="IDS_REINSTALL_AVATAR_ITEM_3"> + <value>Reinstall Avatar Item 3</value> </data> - <data name="IDS_OPTIONS"> - <value>Options</value> + <data name="IDS_OPTIONS"> + <value>Options</value> </data> - <data name="IDS_AUDIO"> - <value>Audio</value> + <data name="IDS_AUDIO"> + <value>Audio</value> </data> - <data name="IDS_CONTROL"> - <value>Control</value> + <data name="IDS_CONTROL"> + <value>Control</value> </data> - <data name="IDS_GRAPHICS"> - <value>Graphics</value> + <data name="IDS_GRAPHICS"> + <value>Graphics</value> </data> - <data name="IDS_USER_INTERFACE"> - <value>User Interface</value> + <data name="IDS_USER_INTERFACE"> + <value>User Interface</value> </data> - <data name="IDS_RESET_TO_DEFAULTS"> - <value>Reset to Defaults</value> + <data name="IDS_RESET_TO_DEFAULTS"> + <value>Reset to Defaults</value> </data> - <data name="IDS_VIEW_BOBBING"> - <value>View Bobbing</value> + <data name="IDS_VIEW_BOBBING"> + <value>View Bobbing</value> </data> - <data name="IDS_HINTS"> - <value>Hints</value> + <data name="IDS_HINTS"> + <value>Hints</value> </data> - <data name="IDS_IN_GAME_TOOLTIPS"> - <value>In-Game Tooltips</value> + <data name="IDS_IN_GAME_TOOLTIPS"> + <value>In-Game Tooltips</value> </data> - <data name="IDS_IN_GAME_GAMERTAGS"> - <value>In-Game Gamertags</value> + <data name="IDS_IN_GAME_GAMERTAGS"> + <value>In-Game Gamertags</value> </data> - <data name="IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN"> - <value>2 Player Split-screen Vertical</value> + <data name="IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN"> + <value>2 Player Split-screen Vertical</value> </data> - <data name="IDS_DONE"> - <value>Done</value> + <data name="IDS_DONE"> + <value>Done</value> </data> - <data name="IDS_EDIT_SIGN_MESSAGE"> - <value>Edit sign message:</value> + <data name="IDS_EDIT_SIGN_MESSAGE"> + <value>Edit sign message:</value> </data> - <data name="IDS_SOCIAL_TEXT"> - <value>Fill in the details to accompany your screenshot</value> + <data name="IDS_SOCIAL_TEXT"> + <value>Fill in the details to accompany your screenshot</value> </data> - <data name="IDS_SOCIAL_LABEL_CAPTION"> - <value>Caption</value> + <data name="IDS_SOCIAL_LABEL_CAPTION"> + <value>Caption</value> </data> - <data name="IDS_SOCIAL_DEFAULT_CAPTION"> - <value>Screenshot from in-game</value> + <data name="IDS_SOCIAL_DEFAULT_CAPTION"> + <value>Screenshot from in-game</value> </data> - <data name="IDS_SOCIAL_LABEL_DESCRIPTION"> - <value>Edit sign message:</value> + <data name="IDS_SOCIAL_LABEL_DESCRIPTION"> + <value>Edit sign message:</value> </data> - <data name="IDS_SOCIAL_DEFAULT_DESCRIPTION"> - <value>Look what I made in Minecraft: Xbox 360 Edition!</value> + <data name="IDS_SOCIAL_DEFAULT_DESCRIPTION"> + <value>Look what I made in Minecraft: Xbox 360 Edition!</value> </data> - <data name="IDS_DEFAULT_TEXTUREPACK"> - <value>The classic Minecraft textures, icons and user interface!</value> + <data name="IDS_DEFAULT_TEXTUREPACK"> + <value>The classic Minecraft textures, icons and user interface!</value> </data> - <data name="IDS_UNHIDE_MASHUP_WORLDS"> - <value>Show all Mash-up Worlds</value> + <data name="IDS_UNHIDE_MASHUP_WORLDS"> + <value>Show all Mash-up Worlds</value> </data> <data name="IDS_XBONE_SELECTSLOT"> <value>Select Transfer Save Slot</value> @@ -5635,6 +6258,18 @@ Would you like to install the mash-up pack or texture pack now?</value> <data name="IDS_POTION_POISON"> <value>Poison</value> </data> + <data name="IDS_POTION_WITHER"> + <value>Wither</value> + </data> + <data name="IDS_POTION_HEALTHBOOST"> + <value>Health Boost</value> + </data> + <data name="IDS_POTION_ABSORPTION"> + <value>Absorption</value> + </data> + <data name="IDS_POTION_SATURATION"> + <value>Saturation</value> + </data> <data name="IDS_POTION_MOVESPEED_POSTFIX"> <value>of Swiftness</value> @@ -5693,6 +6328,18 @@ Would you like to install the mash-up pack or texture pack now?</value> <data name="IDS_POTION_POISON_POSTFIX"> <value>of Poison</value> </data> + <data name="IDS_POTION_WITHER_POSTFIX"> + <value>of Decay</value> + </data> + <data name="IDS_POTION_HEALTHBOOST_POSTFIX"> + <value>of Health Boost</value> + </data> + <data name="IDS_POTION_ABSORPTION_POSTFIX"> + <value>of Absorption</value> + </data> + <data name="IDS_POTION_SATURATION_POSTFIX"> + <value>of Saturation</value> + </data> <data name="IDS_POTION_POTENCY_0"> <value></value> @@ -5841,6 +6488,32 @@ Would you like to install the mash-up pack or texture pack now?</value> <data name="IDS_POTION_DESC_POISON"> <value>Reduces health of the affected players, animals and monsters over time.</value> </data> + + <data name="IDS_POTION_EFFECTS_WHENDRANK"> + <value>When Applied:</value> + </data> + + <data name="IDS_ATTRIBUTE_NAME_HORSE_JUMPSTRENGTH"> + <value>Horse Jump Strength</value> + </data> + <data name="IDS_ATTRIBUTE_NAME_ZOMBIE_SPAWNREINFORCEMENTS"> + <value>Zombie Reinforcements</value> + </data> + <data name="IDS_ATTRIBUTE_NAME_GENERIC_MAXHEALTH"> + <value>Max Health</value> + </data> + <data name="IDS_ATTRIBUTE_NAME_GENERIC_FOLLOWRANGE"> + <value>Mob Follow Range</value> + </data> + <data name="IDS_ATTRIBUTE_NAME_GENERIC_KNOCKBACKRESISTANCE"> + <value>Knockback Resistance</value> + </data> + <data name="IDS_ATTRIBUTE_NAME_GENERIC_MOVEMENTSPEED"> + <value>Speed</value> + </data> + <data name="IDS_ATTRIBUTE_NAME_GENERIC_ATTACKDAMAGE"> + <value>Attack Damage</value> + </data> <data name="IDS_ENCHANTMENT_DAMAGE_ALL"> <value>Sharpness</value> @@ -5983,7 +6656,7 @@ Would you like to install the mash-up pack or texture pack now?</value> <value>Restores 3{*ICON_SHANK_01*}. Created by cooking a potato in a furnace.</value> </data> <data name="IDS_DESC_POTATO_POISONOUS"> - <value>Restores 1{*ICON_SHANK_01*}, or can be cooked in a furnace. This can be planted in farmland. Eating this can cause you to be poisoned.</value> + <value>Restores 1{*ICON_SHANK_01*}. Eating this can cause you to become poisoned.</value> </data> <data name="IDS_DESC_CARROT_GOLDEN"> <value>Restores 3{*ICON_SHANK_01*}. Crafted from a carrot and gold nuggets.</value> diff --git a/Minecraft.Client/Common/Media/xuiscene_anvil_480.h b/Minecraft.Client/Common/Media/xuiscene_anvil_480.h new file mode 100644 index 00000000..9d59bc38 --- /dev/null +++ b/Minecraft.Client/Common/Media/xuiscene_anvil_480.h @@ -0,0 +1,369 @@ +#define IDC_AnvilText L"AnvilText" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_Ingredient L"Ingredient" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_Ingredient2 L"Ingredient2" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_Result L"Result" +#define IDC_AnvilTextInput L"AnvilTextInput" +#define IDC_LabelAffordable L"LabelAffordable" +#define IDC_LabelExpensive L"LabelExpensive" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_Inventory L"Inventory" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_UseRow L"UseRow" +#define IDC_InventoryText L"InventoryText" +#define IDC_AnvilHammer L"AnvilHammer" +#define IDC_AnvilPlus L"AnvilPlus" +#define IDC_AnvilArrow L"AnvilArrow" +#define IDC_AnvilCross L"AnvilCross" +#define IDC_Pointer L"Pointer" +#define IDC_Group L"Group" +#define IDC_XuiSceneAnvil L"XuiSceneAnvil" diff --git a/Minecraft.Client/Common/Media/xuiscene_anvil_small.h b/Minecraft.Client/Common/Media/xuiscene_anvil_small.h new file mode 100644 index 00000000..fdedc7b5 --- /dev/null +++ b/Minecraft.Client/Common/Media/xuiscene_anvil_small.h @@ -0,0 +1,390 @@ +#define IDC_AnvilText L"AnvilText" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_Ingredient L"Ingredient" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_Ingredient2 L"Ingredient2" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_Result L"Result" +#define IDC_AnvilTextInput L"AnvilTextInput" +#define IDC_LabelAffordable L"LabelAffordable" +#define IDC_LabelExpensive L"LabelExpensive" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_Inventory L"Inventory" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_UseRow L"UseRow" +#define IDC_InventoryText L"InventoryText" +#define IDC_AnvilHammer L"AnvilHammer" +#define IDC_AnvilPlus L"AnvilPlus" +#define IDC_AnvilArrow L"AnvilArrow" +#define IDC_AnvilCross L"AnvilCross" +#define IDC_Pointer L"Pointer" +#define IDC_Group L"Group" +#define IDC_XuiSceneAnvil L"XuiSceneAnvil" diff --git a/Minecraft.Client/Common/Media/xuiscene_base.h b/Minecraft.Client/Common/Media/xuiscene_base.h index a4e71ad6..28701d0a 100644 --- a/Minecraft.Client/Common/Media/xuiscene_base.h +++ b/Minecraft.Client/Common/Media/xuiscene_base.h @@ -6,6 +6,7 @@ #define IDC_XuiSceneHudRoot L"XuiSceneHudRoot" #define IDC_XuiSceneChatRoot L"XuiSceneChatRoot" #define IDC_XuiSceneContainer L"XuiSceneContainer" +#define IDC_RStick L"RStick" #define IDC_LStick L"LStick" #define IDC_LBButton L"LBButton" #define IDC_RBButton L"RBButton" @@ -16,6 +17,7 @@ #define IDC_BButton L"BButton" #define IDC_AButton L"AButton" #define IDC_Tooltips L"Tooltips" +#define IDC_RStick L"RStick" #define IDC_LStick L"LStick" #define IDC_LBButton L"LBButton" #define IDC_RBButton L"RBButton" @@ -47,6 +49,7 @@ #define IDC_XuiSceneHudRoot L"XuiSceneHudRoot" #define IDC_XuiSceneChatRoot L"XuiSceneChatRoot" #define IDC_XuiSceneContainer L"XuiSceneContainer" +#define IDC_RStick L"RStick" #define IDC_LStick L"LStick" #define IDC_LBButton L"LBButton" #define IDC_RBButton L"RBButton" @@ -57,6 +60,7 @@ #define IDC_BButton L"BButton" #define IDC_AButton L"AButton" #define IDC_Tooltips L"Tooltips" +#define IDC_RStick L"RStick" #define IDC_LStick L"LStick" #define IDC_LBButton L"LBButton" #define IDC_RBButton L"RBButton" @@ -88,6 +92,7 @@ #define IDC_XuiSceneHudRoot L"XuiSceneHudRoot" #define IDC_XuiSceneChatRoot L"XuiSceneChatRoot" #define IDC_XuiSceneContainer L"XuiSceneContainer" +#define IDC_RStick L"RStick" #define IDC_LStick L"LStick" #define IDC_LBButton L"LBButton" #define IDC_RBButton L"RBButton" @@ -98,6 +103,7 @@ #define IDC_BButton L"BButton" #define IDC_AButton L"AButton" #define IDC_Tooltips L"Tooltips" +#define IDC_RStick L"RStick" #define IDC_LStick L"LStick" #define IDC_LBButton L"LBButton" #define IDC_RBButton L"RBButton" @@ -129,6 +135,7 @@ #define IDC_XuiSceneHudRoot L"XuiSceneHudRoot" #define IDC_XuiSceneChatRoot L"XuiSceneChatRoot" #define IDC_XuiSceneContainer L"XuiSceneContainer" +#define IDC_RStick L"RStick" #define IDC_LStick L"LStick" #define IDC_LBButton L"LBButton" #define IDC_RBButton L"RBButton" @@ -139,6 +146,7 @@ #define IDC_BButton L"BButton" #define IDC_AButton L"AButton" #define IDC_Tooltips L"Tooltips" +#define IDC_RStick L"RStick" #define IDC_LStick L"LStick" #define IDC_LBButton L"LBButton" #define IDC_RBButton L"RBButton" diff --git a/Minecraft.Client/Common/Media/xuiscene_base.xui b/Minecraft.Client/Common/Media/xuiscene_base.xui index fcc7881d..bab72bca 100644 --- a/Minecraft.Client/Common/Media/xuiscene_base.xui +++ b/Minecraft.Client/Common/Media/xuiscene_base.xui @@ -111,6 +111,18 @@ </Properties> <XuiButton> <Properties> +<Id>RStick</Id> +<Width>200.000000</Width> +<Height>40.000000</Height> +<Anchor>15</Anchor> +<Show>false</Show> +<Visual>RStick_Button</Visual> +<UnfocusedInput>true</UnfocusedInput> +<PressKey>22532</PressKey> +</Properties> +</XuiButton> +<XuiButton> +<Properties> <Id>LStick</Id> <Width>200.000000</Width> <Height>40.000000</Height> @@ -227,6 +239,18 @@ </Properties> <XuiButton> <Properties> +<Id>RStick</Id> +<Width>200.000000</Width> +<Height>28.000000</Height> +<Anchor>15</Anchor> +<Show>false</Show> +<Visual>RStick_ButtonSmall</Visual> +<UnfocusedInput>true</UnfocusedInput> +<PressKey>22532</PressKey> +</Properties> +</XuiButton> +<XuiButton> +<Properties> <Id>LStick</Id> <Width>200.000000</Width> <Height>28.000000</Height> @@ -549,6 +573,18 @@ </Properties> <XuiButton> <Properties> +<Id>RStick</Id> +<Width>200.000000</Width> +<Height>40.000000</Height> +<Anchor>15</Anchor> +<Show>false</Show> +<Visual>RStick_Button</Visual> +<UnfocusedInput>true</UnfocusedInput> +<PressKey>22532</PressKey> +</Properties> +</XuiButton> +<XuiButton> +<Properties> <Id>LStick</Id> <Width>200.000000</Width> <Height>40.000000</Height> @@ -665,6 +701,18 @@ </Properties> <XuiButton> <Properties> +<Id>RStick</Id> +<Width>200.000000</Width> +<Height>28.000000</Height> +<Anchor>15</Anchor> +<Show>false</Show> +<Visual>RStick_ButtonSmall</Visual> +<UnfocusedInput>true</UnfocusedInput> +<PressKey>22532</PressKey> +</Properties> +</XuiButton> +<XuiButton> +<Properties> <Id>LStick</Id> <Width>200.000000</Width> <Height>28.000000</Height> @@ -987,6 +1035,18 @@ </Properties> <XuiButton> <Properties> +<Id>RStick</Id> +<Width>200.000000</Width> +<Height>40.000000</Height> +<Anchor>15</Anchor> +<Show>false</Show> +<Visual>RStick_Button</Visual> +<UnfocusedInput>true</UnfocusedInput> +<PressKey>22532</PressKey> +</Properties> +</XuiButton> +<XuiButton> +<Properties> <Id>LStick</Id> <Width>200.000000</Width> <Height>40.000000</Height> @@ -1103,6 +1163,18 @@ </Properties> <XuiButton> <Properties> +<Id>RStick</Id> +<Width>200.000000</Width> +<Height>28.000000</Height> +<Anchor>15</Anchor> +<Show>false</Show> +<Visual>RStick_ButtonSmall</Visual> +<UnfocusedInput>true</UnfocusedInput> +<PressKey>22532</PressKey> +</Properties> +</XuiButton> +<XuiButton> +<Properties> <Id>LStick</Id> <Width>200.000000</Width> <Height>28.000000</Height> @@ -1425,6 +1497,18 @@ </Properties> <XuiButton> <Properties> +<Id>RStick</Id> +<Width>200.000000</Width> +<Height>40.000000</Height> +<Anchor>15</Anchor> +<Show>false</Show> +<Visual>RStick_Button</Visual> +<UnfocusedInput>true</UnfocusedInput> +<PressKey>22532</PressKey> +</Properties> +</XuiButton> +<XuiButton> +<Properties> <Id>LStick</Id> <Width>200.000000</Width> <Height>40.000000</Height> @@ -1541,6 +1625,18 @@ </Properties> <XuiButton> <Properties> +<Id>RStick</Id> +<Width>200.000000</Width> +<Height>28.000000</Height> +<Anchor>15</Anchor> +<Show>false</Show> +<Visual>RStick_ButtonSmall</Visual> +<UnfocusedInput>true</UnfocusedInput> +<PressKey>22532</PressKey> +</Properties> +</XuiButton> +<XuiButton> +<Properties> <Id>LStick</Id> <Width>200.000000</Width> <Height>28.000000</Height> diff --git a/Minecraft.Client/Common/Media/xuiscene_base_480.h b/Minecraft.Client/Common/Media/xuiscene_base_480.h index ae2129db..e17dce13 100644 --- a/Minecraft.Client/Common/Media/xuiscene_base_480.h +++ b/Minecraft.Client/Common/Media/xuiscene_base_480.h @@ -16,6 +16,7 @@ #define IDC_Tooltips L"Tooltips" #define IDC_BottomLeftAnchorPoint L"BottomLeftAnchorPoint" #define IDC_TopLeftAnchorPoint L"TopLeftAnchorPoint" +#define IDC_RStick L"RStick" #define IDC_LStick L"LStick" #define IDC_LBButton L"LBButton" #define IDC_RBButton L"RBButton" @@ -56,6 +57,7 @@ #define IDC_Tooltips L"Tooltips" #define IDC_BottomLeftAnchorPoint L"BottomLeftAnchorPoint" #define IDC_TopLeftAnchorPoint L"TopLeftAnchorPoint" +#define IDC_RStick L"RStick" #define IDC_LStick L"LStick" #define IDC_LBButton L"LBButton" #define IDC_RBButton L"RBButton" @@ -96,6 +98,7 @@ #define IDC_Tooltips L"Tooltips" #define IDC_BottomLeftAnchorPoint L"BottomLeftAnchorPoint" #define IDC_TopLeftAnchorPoint L"TopLeftAnchorPoint" +#define IDC_RStick L"RStick" #define IDC_LStick L"LStick" #define IDC_LBButton L"LBButton" #define IDC_RBButton L"RBButton" @@ -136,6 +139,7 @@ #define IDC_Tooltips L"Tooltips" #define IDC_BottomLeftAnchorPoint L"BottomLeftAnchorPoint" #define IDC_TopLeftAnchorPoint L"TopLeftAnchorPoint" +#define IDC_RStick L"RStick" #define IDC_LStick L"LStick" #define IDC_LBButton L"LBButton" #define IDC_RBButton L"RBButton" diff --git a/Minecraft.Client/Common/Media/xuiscene_base_480.xui b/Minecraft.Client/Common/Media/xuiscene_base_480.xui index 461421bf..6470bea4 100644 --- a/Minecraft.Client/Common/Media/xuiscene_base_480.xui +++ b/Minecraft.Client/Common/Media/xuiscene_base_480.xui @@ -227,6 +227,18 @@ </Properties> <XuiButton> <Properties> +<Id>RStick</Id> +<Width>200.000000</Width> +<Height>28.000000</Height> +<Anchor>15</Anchor> +<Show>false</Show> +<Visual>RStick_ButtonSmall</Visual> +<UnfocusedInput>true</UnfocusedInput> +<PressKey>22532</PressKey> +</Properties> +</XuiButton> +<XuiButton> +<Properties> <Id>LStick</Id> <Width>200.000000</Width> <Height>25.000000</Height> @@ -659,6 +671,18 @@ </Properties> <XuiButton> <Properties> +<Id>RStick</Id> +<Width>200.000000</Width> +<Height>28.000000</Height> +<Anchor>15</Anchor> +<Show>false</Show> +<Visual>RStick_ButtonSmall</Visual> +<UnfocusedInput>true</UnfocusedInput> +<PressKey>22532</PressKey> +</Properties> +</XuiButton> +<XuiButton> +<Properties> <Id>LStick</Id> <Width>200.000000</Width> <Height>25.000000</Height> @@ -1091,6 +1115,18 @@ </Properties> <XuiButton> <Properties> +<Id>RStick</Id> +<Width>200.000000</Width> +<Height>28.000000</Height> +<Anchor>15</Anchor> +<Show>false</Show> +<Visual>RStick_ButtonSmall</Visual> +<UnfocusedInput>true</UnfocusedInput> +<PressKey>22532</PressKey> +</Properties> +</XuiButton> +<XuiButton> +<Properties> <Id>LStick</Id> <Width>200.000000</Width> <Height>25.000000</Height> @@ -1523,6 +1559,18 @@ </Properties> <XuiButton> <Properties> +<Id>RStick</Id> +<Width>200.000000</Width> +<Height>28.000000</Height> +<Anchor>15</Anchor> +<Show>false</Show> +<Visual>RStick_ButtonSmall</Visual> +<UnfocusedInput>true</UnfocusedInput> +<PressKey>22532</PressKey> +</Properties> +</XuiButton> +<XuiButton> +<Properties> <Id>LStick</Id> <Width>200.000000</Width> <Height>25.000000</Height> diff --git a/Minecraft.Client/Common/Media/xuiscene_beacon.h b/Minecraft.Client/Common/Media/xuiscene_beacon.h new file mode 100644 index 00000000..80fcd67f --- /dev/null +++ b/Minecraft.Client/Common/Media/xuiscene_beacon.h @@ -0,0 +1,406 @@ +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_UseRow L"UseRow" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_Inventory L"Inventory" +#define IDC_SecondaryPanel L"SecondaryPanel" +#define IDC_PrimaryPanel L"PrimaryPanel" +#define IDC_PrimaryText L"PrimaryText" +#define IDC_SecondaryText L"SecondaryText" +#define IDC_PrimaryTierOneOne L"PrimaryTierOneOne" +#define IDC_PrimaryTierOneTwo L"PrimaryTierOneTwo" +#define IDC_PrimaryTierTwoOne L"PrimaryTierTwoOne" +#define IDC_PrimaryTierTwoTwo L"PrimaryTierTwoTwo" +#define IDC_PrimaryTierThree L"PrimaryTierThree" +#define IDC_SecondaryOne L"SecondaryOne" +#define IDC_SecondaryTwo L"SecondaryTwo" +#define IDC_Confirm L"Confirm" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_Payment L"Payment" +#define IDC_Emerald L"Emerald" +#define IDC_Diamond L"Diamond" +#define IDC_Gold L"Gold" +#define IDC_Iron L"Iron" +#define IDC_Beacon_4 L"Beacon_4" +#define IDC_Beacon_3 L"Beacon_3" +#define IDC_Beacon_2 L"Beacon_2" +#define IDC_Beacon_1 L"Beacon_1" +#define IDC_Pointer L"Pointer" +#define IDC_Group L"Group" +#define IDC_BeaconMenu L"BeaconMenu" diff --git a/Minecraft.Client/Common/Media/xuiscene_beacon.xui b/Minecraft.Client/Common/Media/xuiscene_beacon.xui new file mode 100644 index 00000000..5b422935 --- /dev/null +++ b/Minecraft.Client/Common/Media/xuiscene_beacon.xui @@ -0,0 +1,6508 @@ +<XuiCanvas version="000c"> +<Properties> +<Width>1280.000000</Width> +<Height>720.000000</Height> +</Properties> +<XuiScene> +<Properties> +<Id>BeaconMenu</Id> +<Width>1280.000000</Width> +<Height>720.000000</Height> +<ClassOverride>CXuiSceneBeacon</ClassOverride> +<Visual>XuiBlankScene</Visual> +<DefaultFocus>Pointer</DefaultFocus> +</Properties> +<XuiScene> +<Properties> +<Id>Group</Id> +<Width>520.000000</Width> +<Height>510.000000</Height> +<Position>380.000031,120.000046,0.000000</Position> +<Anchor>15</Anchor> +<Visual>XuiScene</Visual> +<DefaultFocus>Pointer</DefaultFocus> +</Properties> +<XuiList> +<Properties> +<Id>UseRow</Id> +<Width>381.000000</Width> +<Height>50.000000</Height> +<Position>70.000000,444.000000,0.000000</Position> +<Anchor>8</Anchor> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridVertical</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiList> +<Properties> +<Id>Inventory</Id> +<Width>378.000000</Width> +<Height>150.000000</Height> +<Position>70.000000,305.000000,0.000000</Position> +<Anchor>8</Anchor> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridVertical</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiControl> +<Properties> +<Id>SecondaryPanel</Id> +<Width>234.000000</Width> +<Height>210.000000</Height> +<Position>262.000000,24.000000,0.000000</Position> +<Visual>PanelRecessed</Visual> +<Enabled>false</Enabled> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>PrimaryPanel</Id> +<Width>234.000000</Width> +<Height>210.000000</Height> +<Position>24.000000,24.000000,0.000000</Position> +<Visual>PanelRecessed</Visual> +<Enabled>false</Enabled> +</Properties> +</XuiControl> +<XuiLabel> +<Properties> +<Id>PrimaryText</Id> +<Width>230.000000</Width> +<Height>32.000000</Height> +<Position>26.000000,26.000000,0.000000</Position> +<Anchor>9</Anchor> +<Visual>XuiLabelDarkCentredWrap</Visual> +<Text>Primary Power</Text> +</Properties> +</XuiLabel> +<XuiLabel> +<Properties> +<Id>SecondaryText</Id> +<Width>230.000000</Width> +<Height>63.000000</Height> +<Position>264.000061,26.000008,0.000000</Position> +<Anchor>3</Anchor> +<Visual>XuiLabelDarkCentredWrap</Visual> +<Text>Secondary Power</Text> +</Properties> +</XuiLabel> +<XuiControl> +<Properties> +<Id>PrimaryTierOneOne</Id> +<Width>44.000000</Width> +<Height>44.000000</Height> +<Position>122.000000,66.000000,0.000000</Position> +<Anchor>2</Anchor> +<ClassOverride>CXuiCtrlBeaconButton</ClassOverride> +<Visual>BeaconButton</Visual> +<Enabled>false</Enabled> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>PrimaryTierOneTwo</Id> +<Width>44.000000</Width> +<Height>44.000000</Height> +<Position>186.000000,66.000000,0.000000</Position> +<Anchor>2</Anchor> +<ClassOverride>CXuiCtrlBeaconButton</ClassOverride> +<Visual>BeaconButton</Visual> +<Enabled>false</Enabled> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>PrimaryTierTwoOne</Id> +<Width>44.000000</Width> +<Height>44.000000</Height> +<Position>122.000000,120.000000,0.000000</Position> +<Anchor>2</Anchor> +<ClassOverride>CXuiCtrlBeaconButton</ClassOverride> +<Visual>BeaconButton</Visual> +<Enabled>false</Enabled> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>PrimaryTierTwoTwo</Id> +<Width>44.000000</Width> +<Height>44.000000</Height> +<Position>186.000000,120.000000,0.000000</Position> +<Anchor>2</Anchor> +<ClassOverride>CXuiCtrlBeaconButton</ClassOverride> +<Visual>BeaconButton</Visual> +<Enabled>false</Enabled> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>PrimaryTierThree</Id> +<Width>44.000000</Width> +<Height>44.000000</Height> +<Position>154.000000,174.000000,0.000000</Position> +<Anchor>2</Anchor> +<ClassOverride>CXuiCtrlBeaconButton</ClassOverride> +<Visual>BeaconButton</Visual> +<Enabled>false</Enabled> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>SecondaryOne</Id> +<Width>44.000000</Width> +<Height>44.000000</Height> +<Position>324.000031,148.000000,0.000000</Position> +<Anchor>2</Anchor> +<ClassOverride>CXuiCtrlBeaconButton</ClassOverride> +<Visual>BeaconButton</Visual> +<Enabled>false</Enabled> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>SecondaryTwo</Id> +<Width>44.000000</Width> +<Height>44.000000</Height> +<Position>388.000092,148.000000,0.000000</Position> +<Anchor>2</Anchor> +<ClassOverride>CXuiCtrlBeaconButton</ClassOverride> +<Visual>BeaconButton</Visual> +<Enabled>false</Enabled> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Confirm</Id> +<Width>44.000000</Width> +<Height>44.000000</Height> +<Position>403.000000,246.000031,0.000000</Position> +<Anchor>8</Anchor> +<ClassOverride>CXuiCtrlBeaconButton</ClassOverride> +<Visual>BeaconButton</Visual> +<Enabled>false</Enabled> +</Properties> +</XuiControl> +<XuiList> +<Properties> +<Id>Payment</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Position>280.000092,248.000046,0.000000</Position> +<Anchor>9</Anchor> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridVertical</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButtonEnchant</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButtonEnchant</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButtonEnchant</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButtonEnchant</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButtonEnchant</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButtonEnchant</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiLabel> +<Properties> +<Id>Emerald</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Position>70.000046,247.999969,0.000000</Position> +<Anchor>4</Anchor> +<Show>false</Show> +<ColorWriteFlags>7</ColorWriteFlags> +<ClassOverride>CXuiCtrlCraftIngredientSlot</ClassOverride> +<Visual>ItemIconBlank</Visual> +</Properties> +</XuiLabel> +<XuiLabel> +<Properties> +<Id>Diamond</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Position>118.000031,248.000000,0.000000</Position> +<Anchor>4</Anchor> +<Show>false</Show> +<ColorWriteFlags>7</ColorWriteFlags> +<ClassOverride>CXuiCtrlCraftIngredientSlot</ClassOverride> +<Visual>ItemIconBlank</Visual> +</Properties> +</XuiLabel> +<XuiLabel> +<Properties> +<Id>Gold</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Position>166.000015,248.000000,0.000000</Position> +<Anchor>4</Anchor> +<Show>false</Show> +<ColorWriteFlags>7</ColorWriteFlags> +<ClassOverride>CXuiCtrlCraftIngredientSlot</ClassOverride> +<Visual>ItemIconBlank</Visual> +</Properties> +</XuiLabel> +<XuiLabel> +<Properties> +<Id>Iron</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Position>214.000000,248.000000,0.000000</Position> +<Anchor>4</Anchor> +<Show>false</Show> +<ColorWriteFlags>7</ColorWriteFlags> +<ClassOverride>CXuiCtrlCraftIngredientSlot</ClassOverride> +<Visual>ItemIconBlank</Visual> +</Properties> +</XuiLabel> +<XuiControl> +<Properties> +<Id>Beacon_1</Id> +<Width>40.000000</Width> +<Height>40.000000</Height> +<Position>50.000000,68.000000,0.000000</Position> +<Anchor>2</Anchor> +<Visual>Beacon_1</Visual> +<Enabled>false</Enabled> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Beacon_2</Id> +<Width>40.000000</Width> +<Height>40.000000</Height> +<Position>50.000000,122.000000,0.000000</Position> +<Anchor>2</Anchor> +<Visual>Beacon_2</Visual> +<Enabled>false</Enabled> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Beacon_3</Id> +<Width>40.000000</Width> +<Height>40.000000</Height> +<Position>50.000000,176.000000,0.000000</Position> +<Anchor>2</Anchor> +<Visual>Beacon_3</Visual> +<Enabled>false</Enabled> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Beacon_4</Id> +<Width>40.000000</Width> +<Height>40.000000</Height> +<Position>358.000000,94.000000,0.000000</Position> +<Anchor>2</Anchor> +<Visual>Beacon_4</Visual> +<Enabled>false</Enabled> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Pointer</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Position>-185.000000,-9.000015,0.000000</Position> +<Anchor>9</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItem</ClassOverride> +<Visual>ItemPointer</Visual> +</Properties> +</XuiControl> +<Timelines> +<NamedFrames> +<NamedFrame> +<Name>Normal</Name> +<Time>0</Time> +</NamedFrame> +<NamedFrame> +<Name>EndNormal</Name> +<Time>1</Time> +</NamedFrame> +</NamedFrames> +</Timelines> +</XuiScene> +<Timelines> +<NamedFrames> +<NamedFrame> +<Name>Normal</Name> +<Time>0</Time> +</NamedFrame> +<NamedFrame> +<Name>EndNormal</Name> +<Time>1</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>MoveLeft</Name> +<Time>2</Time> +</NamedFrame> +<NamedFrame> +<Name>EndMoveLeft</Name> +<Time>32</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>MoveRight</Name> +<Time>33</Time> +</NamedFrame> +<NamedFrame> +<Name>EndMoveRight</Name> +<Time>78</Time> +<Command>gotoandstop</Command> +<CommandParams>EndNormal</CommandParams> +</NamedFrame> +</NamedFrames> +<Timeline> +<Id>Group</Id> +<TimelineProp>Position</TimelineProp> +<KeyFrame> +<Time>0</Time> +<Interpolation>0</Interpolation> +<Prop>380.000031,120.000046,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>1</Time> +<Interpolation>0</Interpolation> +<Prop>380.000000,120.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>2</Time> +<Interpolation>2</Interpolation> +<EaseIn>100</EaseIn> +<EaseOut>-100</EaseOut> +<EaseScale>50</EaseScale> +<Prop>380.000000,120.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>32</Time> +<Interpolation>0</Interpolation> +<Prop>120.000000,120.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>48</Time> +<Interpolation>2</Interpolation> +<EaseIn>100</EaseIn> +<EaseOut>-100</EaseOut> +<EaseScale>50</EaseScale> +<Prop>120.000000,120.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>78</Time> +<Interpolation>0</Interpolation> +<Prop>380.000000,120.000000,0.000000</Prop> +</KeyFrame> +</Timeline> +</Timelines> +</XuiScene> +</XuiCanvas> diff --git a/Minecraft.Client/Common/Media/xuiscene_beacon_480.xui b/Minecraft.Client/Common/Media/xuiscene_beacon_480.xui new file mode 100644 index 00000000..9b5c4104 --- /dev/null +++ b/Minecraft.Client/Common/Media/xuiscene_beacon_480.xui @@ -0,0 +1,5215 @@ +<XuiCanvas version="000c"> +<Properties> +<Width>640.000000</Width> +<Height>480.000000</Height> +</Properties> +<XuiScene> +<Properties> +<Id>BeaconMenu</Id> +<Width>640.000000</Width> +<Height>480.000000</Height> +<ClassOverride>CXuiSceneBeacon</ClassOverride> +<Visual>XuiBlankScene</Visual> +<DefaultFocus>Pointer</DefaultFocus> +</Properties> +<XuiScene> +<Properties> +<Id>Group</Id> +<Width>336.000000</Width> +<Height>290.000000</Height> +<Position>190.000000,96.000000,0.000000</Position> +<Anchor>15</Anchor> +<Visual>GraphicPanel</Visual> +<DefaultFocus>Pointer</DefaultFocus> +</Properties> +<XuiList> +<Properties> +<Id>Inventory</Id> +<Width>234.000000</Width> +<Height>78.000000</Height> +<Position>51.000000,164.000000,0.000000</Position> +<Anchor>8</Anchor> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridVertical26</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiList> +<Properties> +<Id>UseRow</Id> +<Width>234.000000</Width> +<Position>51.000000,252.000000,0.000000</Position> +<Anchor>8</Anchor> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridVertical26</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiControl> +<Properties> +<Id>SecondaryPanel</Id> +<Width>154.000000</Width> +<Height>120.000000</Height> +<Position>170.000000,12.000000,0.000000</Position> +<Visual>PanelRecessed</Visual> +<Enabled>false</Enabled> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>PrimaryPanel</Id> +<Width>154.000000</Width> +<Height>120.000000</Height> +<Position>12.000000,12.000000,0.000000</Position> +<Visual>PanelRecessed</Visual> +<Enabled>false</Enabled> +</Properties> +</XuiControl> +<XuiLabel> +<Properties> +<Id>PrimaryText</Id> +<Width>150.000000</Width> +<Height>36.000000</Height> +<Position>14.000000,14.000000,0.000000</Position> +<Anchor>9</Anchor> +<Visual>XuiLabelDarkCentredWrapSmall</Visual> +<Text>Primary Power</Text> +</Properties> +</XuiLabel> +<XuiLabel> +<Properties> +<Id>SecondaryText</Id> +<Width>150.000000</Width> +<Height>51.000000</Height> +<Position>172.000000,14.000000,0.000000</Position> +<Anchor>3</Anchor> +<Visual>XuiLabelDarkCentredWrapSmall</Visual> +<Text>Secondary Power</Text> +</Properties> +</XuiLabel> +<XuiControl> +<Properties> +<Id>PrimaryTierOneOne</Id> +<Width>22.000000</Width> +<Height>22.000000</Height> +<Position>80.000000,46.000000,0.000000</Position> +<Anchor>2</Anchor> +<ClassOverride>CXuiCtrlBeaconButton</ClassOverride> +<Visual>BeaconButtonSmall</Visual> +<Enabled>false</Enabled> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>PrimaryTierOneTwo</Id> +<Width>22.000000</Width> +<Height>22.000000</Height> +<Position>111.000000,46.000000,0.000000</Position> +<Anchor>2</Anchor> +<ClassOverride>CXuiCtrlBeaconButton</ClassOverride> +<Visual>BeaconButtonSmall</Visual> +<Enabled>false</Enabled> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>PrimaryTierTwoOne</Id> +<Width>22.000000</Width> +<Height>22.000000</Height> +<Position>80.000000,74.000000,0.000000</Position> +<Anchor>2</Anchor> +<ClassOverride>CXuiCtrlBeaconButton</ClassOverride> +<Visual>BeaconButtonSmall</Visual> +<Enabled>false</Enabled> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>PrimaryTierTwoTwo</Id> +<Width>22.000000</Width> +<Height>22.000000</Height> +<Position>111.000000,74.000000,0.000000</Position> +<Anchor>2</Anchor> +<ClassOverride>CXuiCtrlBeaconButton</ClassOverride> +<Visual>BeaconButtonSmall</Visual> +<Enabled>false</Enabled> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>PrimaryTierThree</Id> +<Width>22.000000</Width> +<Height>22.000000</Height> +<Position>95.073303,104.000000,0.000000</Position> +<Anchor>2</Anchor> +<ClassOverride>CXuiCtrlBeaconButton</ClassOverride> +<Visual>BeaconButtonSmall</Visual> +<Enabled>false</Enabled> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>SecondaryOne</Id> +<Width>22.000000</Width> +<Height>22.000000</Height> +<Position>220.000000,84.000000,0.000000</Position> +<Anchor>2</Anchor> +<ClassOverride>CXuiCtrlBeaconButton</ClassOverride> +<Visual>BeaconButtonSmall</Visual> +<Enabled>false</Enabled> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>SecondaryTwo</Id> +<Width>22.000000</Width> +<Height>22.000000</Height> +<Position>254.000000,84.000000,0.000000</Position> +<Anchor>2</Anchor> +<ClassOverride>CXuiCtrlBeaconButton</ClassOverride> +<Visual>BeaconButtonSmall</Visual> +<Enabled>false</Enabled> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Confirm</Id> +<Width>22.000000</Width> +<Height>22.000000</Height> +<Position>261.000092,137.000015,0.000000</Position> +<Anchor>8</Anchor> +<ClassOverride>CXuiCtrlBeaconButton</ClassOverride> +<Visual>BeaconButtonSmall</Visual> +<Enabled>false</Enabled> +</Properties> +</XuiControl> +<XuiList> +<Properties> +<Id>Payment</Id> +<Width>24.000000</Width> +<Height>24.000000</Height> +<Position>182.000092,136.000046,0.000000</Position> +<Anchor>9</Anchor> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridVertical24</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButtonEnchant</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButtonEnchant</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButtonEnchant</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButtonEnchant</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButtonEnchant</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButtonEnchant</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>24.000000</Width> +<Height>24.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton24</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>24.000000</Width> +<Height>24.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton24</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>24.000000</Width> +<Height>24.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton24</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>24.000000</Width> +<Height>24.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton24</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>24.000000</Width> +<Height>24.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton24</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>24.000000</Width> +<Height>24.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton24</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>24.000000</Width> +<Height>24.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton24</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>24.000000</Width> +<Height>24.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton24</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>24.000000</Width> +<Height>24.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton24</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>24.000000</Width> +<Height>24.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton24</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiLabel> +<Properties> +<Id>Emerald</Id> +<Width>22.000000</Width> +<Height>22.000000</Height> +<Position>52.482300,136.999969,0.000000</Position> +<Anchor>4</Anchor> +<Show>false</Show> +<ColorWriteFlags>7</ColorWriteFlags> +<ClassOverride>CXuiCtrlCraftIngredientSlot</ClassOverride> +<Visual>ItemIconBlank</Visual> +</Properties> +</XuiLabel> +<XuiLabel> +<Properties> +<Id>Diamond</Id> +<Width>22.000000</Width> +<Height>22.000000</Height> +<Position>79.000031,137.000000,0.000000</Position> +<Anchor>4</Anchor> +<Show>false</Show> +<ColorWriteFlags>7</ColorWriteFlags> +<ClassOverride>CXuiCtrlCraftIngredientSlot</ClassOverride> +<Visual>ItemIconBlank</Visual> +</Properties> +</XuiLabel> +<XuiLabel> +<Properties> +<Id>Gold</Id> +<Width>22.000000</Width> +<Height>22.000000</Height> +<Position>105.000015,137.000000,0.000000</Position> +<Anchor>4</Anchor> +<Show>false</Show> +<ColorWriteFlags>7</ColorWriteFlags> +<ClassOverride>CXuiCtrlCraftIngredientSlot</ClassOverride> +<Visual>ItemIconBlankSmall</Visual> +</Properties> +</XuiLabel> +<XuiLabel> +<Properties> +<Id>Iron</Id> +<Width>22.000000</Width> +<Height>22.000000</Height> +<Position>131.000000,137.000000,0.000000</Position> +<Anchor>4</Anchor> +<Show>false</Show> +<ColorWriteFlags>7</ColorWriteFlags> +<ClassOverride>CXuiCtrlCraftIngredientSlot</ClassOverride> +<Visual>ItemIconBlankSmall</Visual> +</Properties> +</XuiLabel> +<XuiControl> +<Properties> +<Id>Beacon_1</Id> +<Width>20.000000</Width> +<Height>20.000000</Height> +<Position>38.000000,46.000000,0.000000</Position> +<Anchor>2</Anchor> +<Visual>Beacon_1</Visual> +<Enabled>false</Enabled> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Beacon_2</Id> +<Width>20.000000</Width> +<Height>20.000000</Height> +<Position>38.000000,74.000000,0.000000</Position> +<Anchor>2</Anchor> +<Visual>Beacon_2</Visual> +<Enabled>false</Enabled> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Beacon_3</Id> +<Width>20.000000</Width> +<Height>20.000000</Height> +<Position>38.000000,104.000000,0.000000</Position> +<Anchor>2</Anchor> +<Visual>Beacon_3</Visual> +<Enabled>false</Enabled> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Beacon_4</Id> +<Width>20.000000</Width> +<Height>20.000000</Height> +<Position>238.000000,58.000000,0.000000</Position> +<Anchor>2</Anchor> +<Visual>Beacon_4</Visual> +<Enabled>false</Enabled> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Pointer</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Position>-50.000000,-50.000000,0.000000</Position> +<Anchor>9</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItem</ClassOverride> +<Visual>ItemPointerSmall</Visual> +</Properties> +</XuiControl> +</XuiScene> +<Timelines> +<NamedFrames> +<NamedFrame> +<Name>Normal</Name> +<Time>0</Time> +</NamedFrame> +<NamedFrame> +<Name>EndNormal</Name> +<Time>1</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>MoveLeft</Name> +<Time>2</Time> +</NamedFrame> +<NamedFrame> +<Name>EndMoveLeft</Name> +<Time>32</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>MoveRight</Name> +<Time>33</Time> +</NamedFrame> +<NamedFrame> +<Name>EndMoveRight</Name> +<Time>78</Time> +<Command>gotoandstop</Command> +<CommandParams>EndNormal</CommandParams> +</NamedFrame> +</NamedFrames> +<Timeline> +<Id>Group</Id> +<TimelineProp>Position</TimelineProp> +<KeyFrame> +<Time>0</Time> +<Interpolation>0</Interpolation> +<Prop>190.000000,96.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>1</Time> +<Interpolation>0</Interpolation> +<Prop>190.000000,96.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>2</Time> +<Interpolation>2</Interpolation> +<EaseIn>100</EaseIn> +<EaseOut>-100</EaseOut> +<EaseScale>50</EaseScale> +<Prop>190.000000,96.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>32</Time> +<Interpolation>0</Interpolation> +<Prop>33.750000,96.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>48</Time> +<Interpolation>2</Interpolation> +<EaseIn>100</EaseIn> +<EaseOut>-100</EaseOut> +<EaseScale>50</EaseScale> +<Prop>60.000000,96.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>78</Time> +<Interpolation>0</Interpolation> +<Prop>190.000000,96.000000,0.000000</Prop> +</KeyFrame> +</Timeline> +</Timelines> +</XuiScene> +</XuiCanvas> diff --git a/Minecraft.Client/Common/Media/xuiscene_beacon_Small.xui b/Minecraft.Client/Common/Media/xuiscene_beacon_Small.xui new file mode 100644 index 00000000..622aeca9 --- /dev/null +++ b/Minecraft.Client/Common/Media/xuiscene_beacon_Small.xui @@ -0,0 +1,5215 @@ +<XuiCanvas version="000c"> +<Properties> +<Width>640.000000</Width> +<Height>360.000000</Height> +</Properties> +<XuiScene> +<Properties> +<Id>BeaconMenu</Id> +<Width>640.000000</Width> +<Height>360.000000</Height> +<ClassOverride>CXuiSceneBeacon</ClassOverride> +<Visual>XuiBlankScene</Visual> +<DefaultFocus>Pointer</DefaultFocus> +</Properties> +<XuiScene> +<Properties> +<Id>Group</Id> +<Width>336.000000</Width> +<Height>290.000000</Height> +<Position>152.000031,2.000000,0.000000</Position> +<Anchor>15</Anchor> +<Visual>GraphicPanel</Visual> +<DefaultFocus>Pointer</DefaultFocus> +</Properties> +<XuiList> +<Properties> +<Id>Inventory</Id> +<Width>234.000000</Width> +<Height>78.000000</Height> +<Position>51.000000,164.000000,0.000000</Position> +<Anchor>8</Anchor> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridVertical26</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiList> +<Properties> +<Id>UseRow</Id> +<Width>234.000000</Width> +<Position>51.000000,252.000000,0.000000</Position> +<Anchor>8</Anchor> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridVertical26</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiControl> +<Properties> +<Id>SecondaryPanel</Id> +<Width>154.000000</Width> +<Height>120.000000</Height> +<Position>170.000000,12.000000,0.000000</Position> +<Visual>PanelRecessed</Visual> +<Enabled>false</Enabled> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>PrimaryPanel</Id> +<Width>154.000000</Width> +<Height>120.000000</Height> +<Position>12.000000,12.000000,0.000000</Position> +<Visual>PanelRecessed</Visual> +<Enabled>false</Enabled> +</Properties> +</XuiControl> +<XuiLabel> +<Properties> +<Id>PrimaryText</Id> +<Width>150.000000</Width> +<Height>35.000000</Height> +<Position>14.000000,14.000000,0.000000</Position> +<Anchor>9</Anchor> +<Visual>XuiLabelDarkCentredWrapSmall</Visual> +<Text>Primary Power</Text> +</Properties> +</XuiLabel> +<XuiLabel> +<Properties> +<Id>SecondaryText</Id> +<Width>150.000000</Width> +<Height>40.000000</Height> +<Position>172.000000,14.000000,0.000000</Position> +<Anchor>3</Anchor> +<Visual>XuiLabelDarkCentredWrapSmall</Visual> +<Text>Secondary Power</Text> +</Properties> +</XuiLabel> +<XuiControl> +<Properties> +<Id>PrimaryTierOneOne</Id> +<Width>22.000000</Width> +<Height>22.000000</Height> +<Position>80.000000,46.000000,0.000000</Position> +<Anchor>2</Anchor> +<ClassOverride>CXuiCtrlBeaconButton</ClassOverride> +<Visual>BeaconButtonSmall</Visual> +<Enabled>false</Enabled> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>PrimaryTierOneTwo</Id> +<Width>22.000000</Width> +<Height>22.000000</Height> +<Position>111.000000,46.000000,0.000000</Position> +<Anchor>2</Anchor> +<ClassOverride>CXuiCtrlBeaconButton</ClassOverride> +<Visual>BeaconButtonSmall</Visual> +<Enabled>false</Enabled> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>PrimaryTierTwoOne</Id> +<Width>22.000000</Width> +<Height>22.000000</Height> +<Position>80.000000,74.000000,0.000000</Position> +<Anchor>2</Anchor> +<ClassOverride>CXuiCtrlBeaconButton</ClassOverride> +<Visual>BeaconButtonSmall</Visual> +<Enabled>false</Enabled> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>PrimaryTierTwoTwo</Id> +<Width>22.000000</Width> +<Height>22.000000</Height> +<Position>111.000000,74.000000,0.000000</Position> +<Anchor>2</Anchor> +<ClassOverride>CXuiCtrlBeaconButton</ClassOverride> +<Visual>BeaconButtonSmall</Visual> +<Enabled>false</Enabled> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>PrimaryTierThree</Id> +<Width>22.000000</Width> +<Height>22.000000</Height> +<Position>95.073303,104.000000,0.000000</Position> +<Anchor>2</Anchor> +<ClassOverride>CXuiCtrlBeaconButton</ClassOverride> +<Visual>BeaconButtonSmall</Visual> +<Enabled>false</Enabled> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>SecondaryOne</Id> +<Width>22.000000</Width> +<Height>22.000000</Height> +<Position>220.000000,84.000000,0.000000</Position> +<Anchor>2</Anchor> +<ClassOverride>CXuiCtrlBeaconButton</ClassOverride> +<Visual>BeaconButtonSmall</Visual> +<Enabled>false</Enabled> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>SecondaryTwo</Id> +<Width>22.000000</Width> +<Height>22.000000</Height> +<Position>254.000000,84.000000,0.000000</Position> +<Anchor>2</Anchor> +<ClassOverride>CXuiCtrlBeaconButton</ClassOverride> +<Visual>BeaconButtonSmall</Visual> +<Enabled>false</Enabled> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Confirm</Id> +<Width>22.000000</Width> +<Height>22.000000</Height> +<Position>261.000092,137.000015,0.000000</Position> +<Anchor>8</Anchor> +<ClassOverride>CXuiCtrlBeaconButton</ClassOverride> +<Visual>BeaconButtonSmall</Visual> +<Enabled>false</Enabled> +</Properties> +</XuiControl> +<XuiList> +<Properties> +<Id>Payment</Id> +<Width>24.000000</Width> +<Height>24.000000</Height> +<Position>182.000092,136.000046,0.000000</Position> +<Anchor>9</Anchor> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridVertical24</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButtonEnchant</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButtonEnchant</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButtonEnchant</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButtonEnchant</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButtonEnchant</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButtonEnchant</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>24.000000</Width> +<Height>24.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton24</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>24.000000</Width> +<Height>24.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton24</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>24.000000</Width> +<Height>24.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton24</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>24.000000</Width> +<Height>24.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton24</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>24.000000</Width> +<Height>24.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton24</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>24.000000</Width> +<Height>24.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton24</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>24.000000</Width> +<Height>24.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton24</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>24.000000</Width> +<Height>24.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton24</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>24.000000</Width> +<Height>24.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton24</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>24.000000</Width> +<Height>24.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton24</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiLabel> +<Properties> +<Id>Emerald</Id> +<Width>22.000000</Width> +<Height>22.000000</Height> +<Position>52.482300,136.999969,0.000000</Position> +<Anchor>4</Anchor> +<Show>false</Show> +<ColorWriteFlags>7</ColorWriteFlags> +<ClassOverride>CXuiCtrlCraftIngredientSlot</ClassOverride> +<Visual>ItemIconBlank</Visual> +</Properties> +</XuiLabel> +<XuiLabel> +<Properties> +<Id>Diamond</Id> +<Width>22.000000</Width> +<Height>22.000000</Height> +<Position>79.000031,137.000000,0.000000</Position> +<Anchor>4</Anchor> +<Show>false</Show> +<ColorWriteFlags>7</ColorWriteFlags> +<ClassOverride>CXuiCtrlCraftIngredientSlot</ClassOverride> +<Visual>ItemIconBlank</Visual> +</Properties> +</XuiLabel> +<XuiLabel> +<Properties> +<Id>Gold</Id> +<Width>22.000000</Width> +<Height>22.000000</Height> +<Position>105.000015,137.000000,0.000000</Position> +<Anchor>4</Anchor> +<Show>false</Show> +<ColorWriteFlags>7</ColorWriteFlags> +<ClassOverride>CXuiCtrlCraftIngredientSlot</ClassOverride> +<Visual>ItemIconBlankSmall</Visual> +</Properties> +</XuiLabel> +<XuiLabel> +<Properties> +<Id>Iron</Id> +<Width>22.000000</Width> +<Height>22.000000</Height> +<Position>131.000000,137.000000,0.000000</Position> +<Anchor>4</Anchor> +<Show>false</Show> +<ColorWriteFlags>7</ColorWriteFlags> +<ClassOverride>CXuiCtrlCraftIngredientSlot</ClassOverride> +<Visual>ItemIconBlankSmall</Visual> +</Properties> +</XuiLabel> +<XuiControl> +<Properties> +<Id>Beacon_1</Id> +<Width>20.000000</Width> +<Height>20.000000</Height> +<Position>38.000000,46.000000,0.000000</Position> +<Anchor>2</Anchor> +<Visual>Beacon_1</Visual> +<Enabled>false</Enabled> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Beacon_2</Id> +<Width>20.000000</Width> +<Height>20.000000</Height> +<Position>38.000000,74.000000,0.000000</Position> +<Anchor>2</Anchor> +<Visual>Beacon_2</Visual> +<Enabled>false</Enabled> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Beacon_3</Id> +<Width>20.000000</Width> +<Height>20.000000</Height> +<Position>38.000000,104.000000,0.000000</Position> +<Anchor>2</Anchor> +<Visual>Beacon_3</Visual> +<Enabled>false</Enabled> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Beacon_4</Id> +<Width>20.000000</Width> +<Height>20.000000</Height> +<Position>238.000000,56.000000,0.000000</Position> +<Anchor>2</Anchor> +<Visual>Beacon_4</Visual> +<Enabled>false</Enabled> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Pointer</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Position>-50.000000,-50.000000,0.000000</Position> +<Anchor>9</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItem</ClassOverride> +<Visual>ItemPointerSmall</Visual> +</Properties> +</XuiControl> +</XuiScene> +<Timelines> +<NamedFrames> +<NamedFrame> +<Name>Normal</Name> +<Time>0</Time> +</NamedFrame> +<NamedFrame> +<Name>EndNormal</Name> +<Time>1</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>MoveLeft</Name> +<Time>2</Time> +</NamedFrame> +<NamedFrame> +<Name>EndMoveLeft</Name> +<Time>32</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>MoveRight</Name> +<Time>33</Time> +</NamedFrame> +<NamedFrame> +<Name>EndMoveRight</Name> +<Time>78</Time> +<Command>gotoandstop</Command> +<CommandParams>EndNormal</CommandParams> +</NamedFrame> +</NamedFrames> +<Timeline> +<Id>Group</Id> +<TimelineProp>Position</TimelineProp> +<KeyFrame> +<Time>0</Time> +<Interpolation>0</Interpolation> +<Prop>152.000031,2.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>1</Time> +<Interpolation>0</Interpolation> +<Prop>152.000031,2.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>2</Time> +<Interpolation>2</Interpolation> +<EaseIn>100</EaseIn> +<EaseOut>-100</EaseOut> +<EaseScale>50</EaseScale> +<Prop>152.000031,2.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>32</Time> +<Interpolation>0</Interpolation> +<Prop>50.000000,2.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>48</Time> +<Interpolation>2</Interpolation> +<EaseIn>100</EaseIn> +<EaseOut>-100</EaseOut> +<EaseScale>50</EaseScale> +<Prop>50.000000,2.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>78</Time> +<Interpolation>0</Interpolation> +<Prop>152.000031,2.000000,0.000000</Prop> +</KeyFrame> +</Timeline> +</Timelines> +</XuiScene> +</XuiCanvas> diff --git a/Minecraft.Client/Common/Media/xuiscene_craftingpanel_3x3.h b/Minecraft.Client/Common/Media/xuiscene_craftingpanel_3x3.h index 9400ba1e..cd3c9870 100644 --- a/Minecraft.Client/Common/Media/xuiscene_craftingpanel_3x3.h +++ b/Minecraft.Client/Common/Media/xuiscene_craftingpanel_3x3.h @@ -130,6 +130,24 @@ #define IDC_control_ListItem L"control_ListItem" #define IDC_control_ListItem L"control_ListItem" #define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" #define IDC_Inventory L"Inventory" #define IDC_control_ListItem L"control_ListItem" #define IDC_control_ListItem L"control_ListItem" @@ -207,6 +225,24 @@ #define IDC_control_ListItem L"control_ListItem" #define IDC_control_ListItem L"control_ListItem" #define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" #define IDC_UseRow L"UseRow" #define IDC_InventoryGrid L"InventoryGrid" #define IDC_Group L"Group" diff --git a/Minecraft.Client/Common/Media/xuiscene_craftingpanel_3x3.xui b/Minecraft.Client/Common/Media/xuiscene_craftingpanel_3x3.xui index b3386eda..1895ecc3 100644 --- a/Minecraft.Client/Common/Media/xuiscene_craftingpanel_3x3.xui +++ b/Minecraft.Client/Common/Media/xuiscene_craftingpanel_3x3.xui @@ -537,7 +537,7 @@ <Id>XuiItemName</Id> <Width>281.000000</Width> <Height>50.000000</Height> -<Position>-2.000000,-24.000000,0.000000</Position> +<Position>-2.000000,-29.000000,0.000000</Position> <Visual>XuiLabelDarkCentredWrap</Visual> <Text>yyyyyyWWWWWWWWWWWWWWWW yyyyyyWWWWWWWWWWWWWW</Text> @@ -1676,6 +1676,258 @@ yyyyyyWWWWWWWWWWWWWW</Text> <Layout>4</Layout> </Properties> </XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>32.000000</Width> +<Height>32.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton32</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>32.000000</Width> +<Height>32.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton32</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>32.000000</Width> +<Height>32.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton32</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>32.000000</Width> +<Height>32.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton32</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>32.000000</Width> +<Height>32.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton32</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>32.000000</Width> +<Height>32.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton32</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>32.000000</Width> +<Height>32.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton32</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>32.000000</Width> +<Height>32.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton32</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>32.000000</Width> +<Height>32.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton32</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>32.000000</Width> +<Height>32.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton32</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>32.000000</Width> +<Height>32.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton32</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>32.000000</Width> +<Height>32.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton32</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>32.000000</Width> +<Height>32.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton32</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>32.000000</Width> +<Height>32.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton32</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>32.000000</Width> +<Height>32.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton32</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>32.000000</Width> +<Height>32.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton32</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>32.000000</Width> +<Height>32.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton32</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>32.000000</Width> +<Height>32.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton32</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> </XuiList> <XuiList> <Properties> @@ -2749,6 +3001,258 @@ yyyyyyWWWWWWWWWWWWWW</Text> <Layout>4</Layout> </Properties> </XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>32.000000</Width> +<Height>32.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton32</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>32.000000</Width> +<Height>32.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton32</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>32.000000</Width> +<Height>32.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton32</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>32.000000</Width> +<Height>32.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton32</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>32.000000</Width> +<Height>32.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton32</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>32.000000</Width> +<Height>32.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton32</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>32.000000</Width> +<Height>32.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton32</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>32.000000</Width> +<Height>32.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton32</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>32.000000</Width> +<Height>32.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton32</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>32.000000</Width> +<Height>32.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton32</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>32.000000</Width> +<Height>32.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton32</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>32.000000</Width> +<Height>32.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton32</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>32.000000</Width> +<Height>32.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton32</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>32.000000</Width> +<Height>32.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton32</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>32.000000</Width> +<Height>32.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton32</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>32.000000</Width> +<Height>32.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton32</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>32.000000</Width> +<Height>32.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton32</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>32.000000</Width> +<Height>32.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton32</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> </XuiList> </XuiGroup> </XuiGroup> diff --git a/Minecraft.Client/Common/Media/xuiscene_enchant.h b/Minecraft.Client/Common/Media/xuiscene_enchant.h index a074055a..d8a4fdc8 100644 --- a/Minecraft.Client/Common/Media/xuiscene_enchant.h +++ b/Minecraft.Client/Common/Media/xuiscene_enchant.h @@ -8,6 +8,7 @@ #define IDC_control_ListItem L"control_ListItem" #define IDC_control_ListItem L"control_ListItem" #define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" #define IDC_Ingredient L"Ingredient" #define IDC_control_ListItem L"control_ListItem" #define IDC_control_ListItem L"control_ListItem" @@ -99,6 +100,15 @@ #define IDC_control_ListItem L"control_ListItem" #define IDC_control_ListItem L"control_ListItem" #define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" #define IDC_Inventory L"Inventory" #define IDC_control_ListItem L"control_ListItem" #define IDC_control_ListItem L"control_ListItem" @@ -190,6 +200,15 @@ #define IDC_control_ListItem L"control_ListItem" #define IDC_control_ListItem L"control_ListItem" #define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" #define IDC_UseRow L"UseRow" #define IDC_EnchantText L"EnchantText" #define IDC_InventoryText L"InventoryText" diff --git a/Minecraft.Client/Common/Media/xuiscene_fireworks.h b/Minecraft.Client/Common/Media/xuiscene_fireworks.h new file mode 100644 index 00000000..52c36d88 --- /dev/null +++ b/Minecraft.Client/Common/Media/xuiscene_fireworks.h @@ -0,0 +1,166 @@ +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_Result L"Result" +#define IDC_Arrow L"Arrow" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_Inventory L"Inventory" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_UseRow L"UseRow" +#define IDC_InventoryText L"InventoryText" +#define IDC_FireworksText L"FireworksText" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_Ingredients L"Ingredients" +#define IDC_Pointer L"Pointer" +#define IDC_Group L"Group" +#define IDC_FireworksScene L"FireworksScene" diff --git a/Minecraft.Client/Common/Media/xuiscene_fireworks.xui b/Minecraft.Client/Common/Media/xuiscene_fireworks.xui new file mode 100644 index 00000000..9bae3aec --- /dev/null +++ b/Minecraft.Client/Common/Media/xuiscene_fireworks.xui @@ -0,0 +1,2359 @@ +<XuiCanvas version="000c"> +<Properties> +<Width>1280.000000</Width> +<Height>720.000000</Height> +</Properties> +<XuiScene> +<Properties> +<Id>FireworksScene</Id> +<Width>1280.000000</Width> +<Height>720.000000</Height> +<ClassOverride>CXuiSceneFireworks</ClassOverride> +<Visual>XuiBlankScene</Visual> +<DefaultFocus>Pointer</DefaultFocus> +</Properties> +<XuiScene> +<Properties> +<Id>Group</Id> +<Width>428.000000</Width> +<Height>450.000000</Height> +<Position>426.000000,130.000000,0.000000</Position> +<Anchor>15</Anchor> +<Visual>XuiScene</Visual> +<DefaultFocus>Pointer</DefaultFocus> +</Properties> +<XuiList> +<Properties> +<Id>Result</Id> +<Width>64.000000</Width> +<Height>64.000000</Height> +<Position>304.000000,96.000000,0.000000</Position> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridVertical64</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>226.000000</Width> +<Height>45.000000</Height> +<Position>7.000000,22.000000,0.000000</Position> +<Anchor>5</Anchor> +<Show>false</Show> +<Visual>XuiButton</Visual> +<InterItemSpacing>0.000000,10.000000,0.000000</InterItemSpacing> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>64.000000</Width> +<Height>64.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton64</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>64.000000</Width> +<Height>64.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton64</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>64.000000</Width> +<Height>64.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton64</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>64.000000</Width> +<Height>64.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton64</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>64.000000</Width> +<Height>64.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton64</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>64.000000</Width> +<Height>64.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton64</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>64.000000</Width> +<Height>64.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton64</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiProgressBar> +<Properties> +<Id>Arrow</Id> +<Width>72.000000</Width> +<Height>48.000000</Height> +<Position>206.000015,104.000000,0.000000</Position> +<Visual>ArrowProgressState</Visual> +<RangeMax>24</RangeMax> +</Properties> +</XuiProgressBar> +<XuiList> +<Properties> +<Id>Inventory</Id> +<Width>380.000000</Width> +<Height>128.000000</Height> +<Position>25.000000,240.000000,0.000000</Position> +<Anchor>8</Anchor> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridVertical</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>226.000000</Width> +<Height>45.000000</Height> +<Position>7.000000,22.000000,0.000000</Position> +<Anchor>5</Anchor> +<Show>false</Show> +<Visual>XuiButton</Visual> +<InterItemSpacing>0.000000,10.000000,0.000000</InterItemSpacing> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiList> +<Properties> +<Id>UseRow</Id> +<Width>380.000000</Width> +<Height>44.000000</Height> +<Position>25.000000,379.000000,0.000000</Position> +<Anchor>8</Anchor> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridVertical</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>226.000000</Width> +<Height>45.000000</Height> +<Position>7.000000,22.000000,0.000000</Position> +<Anchor>5</Anchor> +<Show>false</Show> +<Visual>XuiButton</Visual> +<InterItemSpacing>0.000000,10.000000,0.000000</InterItemSpacing> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiLabel> +<Properties> +<Id>InventoryText</Id> +<Width>378.000000</Width> +<Height>34.000000</Height> +<Position>26.000000,210.000000,0.000000</Position> +<Anchor>12</Anchor> +<Visual>LabelContainerSceneLeft</Visual> +</Properties> +</XuiLabel> +<XuiLabel> +<Properties> +<Id>FireworksText</Id> +<Width>380.000000</Width> +<Height>34.000000</Height> +<Position>26.000000,14.000000,0.000000</Position> +<Visual>LabelContainerSceneLeft</Visual> +</Properties> +</XuiLabel> +<XuiList> +<Properties> +<Id>Ingredients</Id> +<Width>128.000000</Width> +<Height>128.000000</Height> +<Position>59.000065,64.000000,0.000000</Position> +<Anchor>3</Anchor> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridVertical</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>226.000000</Width> +<Height>45.000000</Height> +<Position>7.000000,22.000000,0.000000</Position> +<Anchor>5</Anchor> +<Show>false</Show> +<Visual>XuiButton</Visual> +<InterItemSpacing>0.000000,10.000000,0.000000</InterItemSpacing> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiControl> +<Properties> +<Id>Pointer</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Position>-185.000000,-63.000015,0.000000</Position> +<Anchor>9</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItem</ClassOverride> +<Visual>ItemPointer</Visual> +</Properties> +</XuiControl> +</XuiScene> +<Timelines> +<NamedFrames> +<NamedFrame> +<Name>Normal</Name> +<Time>0</Time> +</NamedFrame> +<NamedFrame> +<Name>EndNormal</Name> +<Time>1</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>MoveLeft</Name> +<Time>2</Time> +</NamedFrame> +<NamedFrame> +<Name>EndMoveLeft</Name> +<Time>32</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>MoveRight</Name> +<Time>33</Time> +</NamedFrame> +<NamedFrame> +<Name>EndMoveRight</Name> +<Time>78</Time> +<Command>gotoandstop</Command> +<CommandParams>EndNormal</CommandParams> +</NamedFrame> +</NamedFrames> +<Timeline> +<Id>Group</Id> +<TimelineProp>Position</TimelineProp> +<KeyFrame> +<Time>0</Time> +<Interpolation>0</Interpolation> +<Prop>426.000000,130.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>1</Time> +<Interpolation>0</Interpolation> +<Prop>426.000000,130.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>2</Time> +<Interpolation>2</Interpolation> +<EaseIn>100</EaseIn> +<EaseOut>-100</EaseOut> +<EaseScale>50</EaseScale> +<Prop>424.500031,130.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>32</Time> +<Interpolation>0</Interpolation> +<Prop>160.000000,130.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>48</Time> +<Interpolation>2</Interpolation> +<EaseIn>100</EaseIn> +<EaseOut>-100</EaseOut> +<EaseScale>50</EaseScale> +<Prop>160.000000,130.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>78</Time> +<Interpolation>0</Interpolation> +<Prop>426.000000,130.000000,0.000000</Prop> +</KeyFrame> +</Timeline> +</Timelines> +</XuiScene> +</XuiCanvas> diff --git a/Minecraft.Client/Common/Media/xuiscene_fireworks_480.xui b/Minecraft.Client/Common/Media/xuiscene_fireworks_480.xui new file mode 100644 index 00000000..820736d6 --- /dev/null +++ b/Minecraft.Client/Common/Media/xuiscene_fireworks_480.xui @@ -0,0 +1,1973 @@ +<XuiCanvas version="000c"> +<Properties> +<Width>640.000000</Width> +<Height>480.000000</Height> +</Properties> +<XuiScene> +<Properties> +<Id>DispenserScene</Id> +<Width>1280.000000</Width> +<Height>720.000000</Height> +<ClassOverride>CXuiSceneFireworks</ClassOverride> +<Visual>XuiBlankScene</Visual> +<DefaultFocus>Pointer</DefaultFocus> +</Properties> +<XuiScene> +<Properties> +<Id>Group</Id> +<Width>260.000000</Width> +<Height>280.000000</Height> +<Position>190.000000,100.000000,0.000000</Position> +<Anchor>15</Anchor> +<Visual>GraphicPanel</Visual> +<DefaultFocus>Pointer</DefaultFocus> +</Properties> +<XuiList> +<Properties> +<Id>Inventory</Id> +<Width>234.000000</Width> +<Height>80.000000</Height> +<Position>13.000009,152.000000,0.000000</Position> +<Anchor>8</Anchor> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridVertical26</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiList> +<Properties> +<Id>UseRow</Id> +<Width>234.000000</Width> +<Position>13.000009,240.000000,0.000000</Position> +<Anchor>8</Anchor> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridVertical26</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiList> +<Properties> +<Id>Ingredients</Id> +<Width>80.000000</Width> +<Height>80.000000</Height> +<Position>42.000000,38.000000,0.000000</Position> +<Anchor>2</Anchor> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridVertical26</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiLabel> +<Properties> +<Id>InventoryText</Id> +<Width>232.000000</Width> +<Height>22.000000</Height> +<Position>12.000000,132.000000,0.000000</Position> +<Visual>LabelContainerSceneLeftSmall</Visual> +</Properties> +</XuiLabel> +<XuiLabel> +<Properties> +<Id>FireworksText</Id> +<Width>240.000000</Width> +<Height>25.000000</Height> +<Position>12.000000,6.000000,0.000000</Position> +<Visual>LabelContainerSceneLeftSmall</Visual> +</Properties> +</XuiLabel> +<XuiProgressBar> +<Properties> +<Id>Arrow</Id> +<Width>32.000000</Width> +<Height>32.000000</Height> +<Position>132.000000,62.000000,0.000000</Position> +<Visual>ArrowProgressStateSmall</Visual> +<RangeMax>24</RangeMax> +</Properties> +</XuiProgressBar> +<XuiList> +<Properties> +<Id>Result</Id> +<Width>44.000000</Width> +<Height>44.000000</Height> +<Position>172.000000,56.000000,0.000000</Position> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridVertical</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiControl> +<Properties> +<Id>Pointer</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Position>-50.000000,-40.000000,0.000000</Position> +<Anchor>9</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItem</ClassOverride> +<Visual>ItemPointerSmall</Visual> +</Properties> +</XuiControl> +</XuiScene> +<Timelines> +<NamedFrames> +<NamedFrame> +<Name>Normal</Name> +<Time>0</Time> +</NamedFrame> +<NamedFrame> +<Name>EndNormal</Name> +<Time>1</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>MoveLeft</Name> +<Time>2</Time> +</NamedFrame> +<NamedFrame> +<Name>EndMoveLeft</Name> +<Time>32</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>MoveRight</Name> +<Time>33</Time> +</NamedFrame> +<NamedFrame> +<Name>EndMoveRight</Name> +<Time>78</Time> +<Command>gotoandstop</Command> +<CommandParams>EndNormal</CommandParams> +</NamedFrame> +</NamedFrames> +<Timeline> +<Id>Group</Id> +<TimelineProp>Position</TimelineProp> +<KeyFrame> +<Time>0</Time> +<Interpolation>0</Interpolation> +<Prop>190.000000,100.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>1</Time> +<Interpolation>0</Interpolation> +<Prop>190.000000,100.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>2</Time> +<Interpolation>2</Interpolation> +<EaseIn>100</EaseIn> +<EaseOut>-100</EaseOut> +<EaseScale>50</EaseScale> +<Prop>190.000000,100.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>32</Time> +<Interpolation>0</Interpolation> +<Prop>33.750000,100.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>48</Time> +<Interpolation>2</Interpolation> +<EaseIn>100</EaseIn> +<EaseOut>-100</EaseOut> +<EaseScale>50</EaseScale> +<Prop>60.000000,100.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>78</Time> +<Interpolation>0</Interpolation> +<Prop>190.000000,100.000000,0.000000</Prop> +</KeyFrame> +</Timeline> +</Timelines> +</XuiScene> +</XuiCanvas> diff --git a/Minecraft.Client/Common/Media/xuiscene_fireworks_small.xui b/Minecraft.Client/Common/Media/xuiscene_fireworks_small.xui new file mode 100644 index 00000000..d50b5ef7 --- /dev/null +++ b/Minecraft.Client/Common/Media/xuiscene_fireworks_small.xui @@ -0,0 +1,1558 @@ +<XuiCanvas version="000c"> +<Properties> +<Width>640.000000</Width> +<Height>360.000000</Height> +</Properties> +<XuiScene> +<Properties> +<Id>DispenserScene</Id> +<Width>640.000000</Width> +<Height>360.000000</Height> +<ClassOverride>CXuiSceneFireworks</ClassOverride> +<Visual>XuiBlankScene</Visual> +<DefaultFocus>Pointer</DefaultFocus> +</Properties> +<XuiScene> +<Properties> +<Id>Group</Id> +<Width>260.000000</Width> +<Height>280.000000</Height> +<Position>190.000000,0.000000,0.000000</Position> +<Anchor>15</Anchor> +<Visual>GraphicPanel</Visual> +<DefaultFocus>Pointer</DefaultFocus> +</Properties> +<XuiList> +<Properties> +<Id>Inventory</Id> +<Width>234.000000</Width> +<Height>80.000000</Height> +<Position>12.000000,151.000000,0.000000</Position> +<Anchor>8</Anchor> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridVertical26</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiList> +<Properties> +<Id>UseRow</Id> +<Width>234.000000</Width> +<Position>12.000000,240.000000,0.000000</Position> +<Anchor>8</Anchor> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridVertical26</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiList> +<Properties> +<Id>Ingredients</Id> +<Width>80.000000</Width> +<Height>80.000000</Height> +<Position>42.000000,38.000000,0.000000</Position> +<Anchor>2</Anchor> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridVertical26</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiLabel> +<Properties> +<Id>InventoryText</Id> +<Width>232.000000</Width> +<Height>22.000000</Height> +<Position>12.000000,130.000000,0.000000</Position> +<Visual>LabelContainerSceneLeftSmall</Visual> +</Properties> +</XuiLabel> +<XuiLabel> +<Properties> +<Id>FireworksText</Id> +<Width>240.000000</Width> +<Height>25.000000</Height> +<Position>12.000000,6.000000,0.000000</Position> +<Visual>LabelContainerSceneLeftSmall</Visual> +</Properties> +</XuiLabel> +<XuiProgressBar> +<Properties> +<Id>Arrow</Id> +<Width>32.000000</Width> +<Height>32.000000</Height> +<Position>132.000000,62.000000,0.000000</Position> +<Visual>ArrowProgressStateSmall</Visual> +<RangeMax>24</RangeMax> +</Properties> +</XuiProgressBar> +<XuiList> +<Properties> +<Id>Result</Id> +<Width>44.000000</Width> +<Height>44.000000</Height> +<Position>172.000000,56.000000,0.000000</Position> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridVertical</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiControl> +<Properties> +<Id>Pointer</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Position>-50.000000,-50.000000,0.000000</Position> +<Anchor>9</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItem</ClassOverride> +<Visual>ItemPointerSmall</Visual> +</Properties> +</XuiControl> +</XuiScene> +<Timelines> +<NamedFrames> +<NamedFrame> +<Name>Normal</Name> +<Time>0</Time> +</NamedFrame> +<NamedFrame> +<Name>EndNormal</Name> +<Time>1</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>MoveLeft</Name> +<Time>2</Time> +</NamedFrame> +<NamedFrame> +<Name>EndMoveLeft</Name> +<Time>32</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>MoveRight</Name> +<Time>33</Time> +</NamedFrame> +<NamedFrame> +<Name>EndMoveRight</Name> +<Time>78</Time> +<Command>gotoandstop</Command> +<CommandParams>EndNormal</CommandParams> +</NamedFrame> +</NamedFrames> +<Timeline> +<Id>Group</Id> +<TimelineProp>Position</TimelineProp> +<KeyFrame> +<Time>0</Time> +<Interpolation>0</Interpolation> +<Prop>190.000000,0.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>1</Time> +<Interpolation>0</Interpolation> +<Prop>190.000000,0.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>2</Time> +<Interpolation>2</Interpolation> +<EaseIn>100</EaseIn> +<EaseOut>-100</EaseOut> +<EaseScale>50</EaseScale> +<Prop>190.000000,0.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>32</Time> +<Interpolation>0</Interpolation> +<Prop>64.000000,0.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>48</Time> +<Interpolation>2</Interpolation> +<EaseIn>100</EaseIn> +<EaseOut>-100</EaseOut> +<EaseScale>50</EaseScale> +<Prop>92.000000,0.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>78</Time> +<Interpolation>0</Interpolation> +<Prop>190.000000,0.000000,0.000000</Prop> +</KeyFrame> +</Timeline> +</Timelines> +</XuiScene> +</XuiCanvas> diff --git a/Minecraft.Client/Common/Media/xuiscene_hopper.h b/Minecraft.Client/Common/Media/xuiscene_hopper.h new file mode 100644 index 00000000..ca6d0389 --- /dev/null +++ b/Minecraft.Client/Common/Media/xuiscene_hopper.h @@ -0,0 +1,99 @@ +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_Inventory L"Inventory" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_UseRow L"UseRow" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_Hopper L"Hopper" +#define IDC_InventoryText L"InventoryText" +#define IDC_HopperText L"HopperText" +#define IDC_Pointer L"Pointer" +#define IDC_Group L"Group" +#define IDC_HopperScene L"HopperScene" diff --git a/Minecraft.Client/Common/Media/xuiscene_hopper.xui b/Minecraft.Client/Common/Media/xuiscene_hopper.xui new file mode 100644 index 00000000..762f3f5d --- /dev/null +++ b/Minecraft.Client/Common/Media/xuiscene_hopper.xui @@ -0,0 +1,1436 @@ +<XuiCanvas version="000c"> +<Properties> +<Width>1280.000000</Width> +<Height>720.000000</Height> +</Properties> +<XuiScene> +<Properties> +<Id>HopperScene</Id> +<Width>1280.000000</Width> +<Height>720.000000</Height> +<ClassOverride>CXuiSceneHopper</ClassOverride> +<Visual>XuiBlankScene</Visual> +<DefaultFocus>Pointer</DefaultFocus> +</Properties> +<XuiScene> +<Properties> +<Id>Group</Id> +<Width>430.000000</Width> +<Height>335.000000</Height> +<Position>425.000000,192.500046,0.000000</Position> +<Anchor>15</Anchor> +<Visual>XuiScene</Visual> +<DefaultFocus>Pointer</DefaultFocus> +</Properties> +<XuiList> +<Properties> +<Id>Inventory</Id> +<Width>378.000000</Width> +<Height>128.000000</Height> +<Position>26.000017,138.000000,0.000000</Position> +<Anchor>8</Anchor> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridVertical</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiList> +<Properties> +<Id>UseRow</Id> +<Width>378.000000</Width> +<Height>45.000000</Height> +<Position>26.000017,276.000000,0.000000</Position> +<Anchor>8</Anchor> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridVertical</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiList> +<Properties> +<Id>Hopper</Id> +<Width>210.000000</Width> +<Height>45.000000</Height> +<Position>110.000015,50.000000,0.000000</Position> +<Anchor>2</Anchor> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridVertical</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiLabel> +<Properties> +<Id>InventoryText</Id> +<Width>374.000000</Width> +<Position>26.000000,108.000000,0.000000</Position> +<Anchor>8</Anchor> +<Visual>LabelContainerSceneLeft</Visual> +</Properties> +</XuiLabel> +<XuiLabel> +<Properties> +<Id>HopperText</Id> +<Width>374.000000</Width> +<Position>28.000017,16.000000,0.000000</Position> +<Anchor>2</Anchor> +<Visual>LabelContainerSceneCentre</Visual> +</Properties> +</XuiLabel> +<XuiControl> +<Properties> +<Id>Pointer</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Position>-185.000000,-246.000015,0.000000</Position> +<Anchor>9</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItem</ClassOverride> +<Visual>ItemPointer</Visual> +</Properties> +</XuiControl> +</XuiScene> +<Timelines> +<NamedFrames> +<NamedFrame> +<Name>Normal</Name> +<Time>0</Time> +</NamedFrame> +<NamedFrame> +<Name>EndNormal</Name> +<Time>1</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>MoveLeft</Name> +<Time>2</Time> +</NamedFrame> +<NamedFrame> +<Name>EndMoveLeft</Name> +<Time>32</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>MoveRight</Name> +<Time>33</Time> +</NamedFrame> +<NamedFrame> +<Name>EndMoveRight</Name> +<Time>78</Time> +<Command>gotoandstop</Command> +<CommandParams>EndNormal</CommandParams> +</NamedFrame> +</NamedFrames> +<Timeline> +<Id>Group</Id> +<TimelineProp>Position</TimelineProp> +<KeyFrame> +<Time>0</Time> +<Interpolation>0</Interpolation> +<Prop>425.000000,192.500046,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>1</Time> +<Interpolation>0</Interpolation> +<Prop>425.000000,192.500031,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>2</Time> +<Interpolation>2</Interpolation> +<EaseIn>100</EaseIn> +<EaseOut>-100</EaseOut> +<EaseScale>50</EaseScale> +<Prop>425.000000,192.500031,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>32</Time> +<Interpolation>0</Interpolation> +<Prop>160.000000,192.500031,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>48</Time> +<Interpolation>2</Interpolation> +<EaseIn>100</EaseIn> +<EaseOut>-100</EaseOut> +<EaseScale>50</EaseScale> +<Prop>160.000000,192.500031,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>78</Time> +<Interpolation>0</Interpolation> +<Prop>425.000000,192.500031,0.000000</Prop> +</KeyFrame> +</Timeline> +</Timelines> +</XuiScene> +</XuiCanvas> diff --git a/Minecraft.Client/Common/Media/xuiscene_hopper_480.h b/Minecraft.Client/Common/Media/xuiscene_hopper_480.h new file mode 100644 index 00000000..263aeddf --- /dev/null +++ b/Minecraft.Client/Common/Media/xuiscene_hopper_480.h @@ -0,0 +1,141 @@ +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_Inventory L"Inventory" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_UseRow L"UseRow" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_Hopper L"Hopper" +#define IDC_InventoryText L"InventoryText" +#define IDC_HopperText L"HopperText" +#define IDC_Pointer L"Pointer" +#define IDC_Group L"Group" +#define IDC_HoperScene L"HoperScene" diff --git a/Minecraft.Client/Common/Media/xuiscene_hopper_480.xui b/Minecraft.Client/Common/Media/xuiscene_hopper_480.xui new file mode 100644 index 00000000..ba4c2cbc --- /dev/null +++ b/Minecraft.Client/Common/Media/xuiscene_hopper_480.xui @@ -0,0 +1,1891 @@ +<XuiCanvas version="000c"> +<Properties> +<Width>640.000000</Width> +<Height>480.000000</Height> +</Properties> +<XuiScene> +<Properties> +<Id>HoperScene</Id> +<Width>640.000000</Width> +<Height>480.000000</Height> +<ClassOverride>CXuiSceneHopper</ClassOverride> +<Visual>XuiBlankScene</Visual> +<DefaultFocus>Pointer</DefaultFocus> +</Properties> +<XuiScene> +<Properties> +<Id>Group</Id> +<Width>260.000000</Width> +<Height>220.000000</Height> +<Position>190.000015,130.000031,0.000000</Position> +<Visual>GraphicPanel</Visual> +<DefaultFocus>Pointer</DefaultFocus> +</Properties> +<XuiList> +<Properties> +<Id>Inventory</Id> +<Width>234.000000</Width> +<Height>80.000000</Height> +<Position>13.000001,92.000000,0.000000</Position> +<Anchor>8</Anchor> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridVertical26</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiList> +<Properties> +<Id>UseRow</Id> +<Width>234.000000</Width> +<Position>13.000001,180.000000,0.000000</Position> +<Anchor>8</Anchor> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridVertical26</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiList> +<Properties> +<Id>Hopper</Id> +<Width>130.000000</Width> +<Position>65.000015,36.000000,0.000000</Position> +<Anchor>2</Anchor> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridVertical26</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiLabel> +<Properties> +<Id>InventoryText</Id> +<Width>232.000000</Width> +<Height>22.000000</Height> +<Position>13.000000,72.000000,0.000000</Position> +<Visual>LabelContainerSceneLeftSmall</Visual> +</Properties> +</XuiLabel> +<XuiLabel> +<Properties> +<Id>HopperText</Id> +<Width>160.000000</Width> +<Height>25.000000</Height> +<Position>50.000008,14.000000,0.000000</Position> +<Visual>LabelContainerSceneCentreSmall</Visual> +</Properties> +</XuiLabel> +<XuiControl> +<Properties> +<Id>Pointer</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Position>-50.000000,-100.000000,0.000000</Position> +<Anchor>9</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItem</ClassOverride> +<Visual>ItemPointerSmall</Visual> +</Properties> +</XuiControl> +</XuiScene> +<Timelines> +<NamedFrames> +<NamedFrame> +<Name>Normal</Name> +<Time>0</Time> +</NamedFrame> +<NamedFrame> +<Name>EndNormal</Name> +<Time>1</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>MoveLeft</Name> +<Time>2</Time> +</NamedFrame> +<NamedFrame> +<Name>EndMoveLeft</Name> +<Time>32</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>MoveRight</Name> +<Time>33</Time> +</NamedFrame> +<NamedFrame> +<Name>EndMoveRight</Name> +<Time>78</Time> +<Command>gotoandstop</Command> +<CommandParams>EndNormal</CommandParams> +</NamedFrame> +</NamedFrames> +<Timeline> +<Id>Group</Id> +<TimelineProp>Position</TimelineProp> +<KeyFrame> +<Time>0</Time> +<Interpolation>0</Interpolation> +<Prop>190.000015,130.000031,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>1</Time> +<Interpolation>0</Interpolation> +<Prop>190.000000,130.000031,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>2</Time> +<Interpolation>2</Interpolation> +<EaseIn>100</EaseIn> +<EaseOut>-100</EaseOut> +<EaseScale>50</EaseScale> +<Prop>190.000000,130.000031,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>32</Time> +<Interpolation>0</Interpolation> +<Prop>33.750000,130.000031,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>48</Time> +<Interpolation>2</Interpolation> +<EaseIn>100</EaseIn> +<EaseOut>-100</EaseOut> +<EaseScale>50</EaseScale> +<Prop>60.000000,130.000031,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>78</Time> +<Interpolation>0</Interpolation> +<Prop>190.000000,130.000031,0.000000</Prop> +</KeyFrame> +</Timeline> +</Timelines> +</XuiScene> +</XuiCanvas> diff --git a/Minecraft.Client/Common/Media/xuiscene_hopper_small.h b/Minecraft.Client/Common/Media/xuiscene_hopper_small.h new file mode 100644 index 00000000..ca6d0389 --- /dev/null +++ b/Minecraft.Client/Common/Media/xuiscene_hopper_small.h @@ -0,0 +1,99 @@ +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_Inventory L"Inventory" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_UseRow L"UseRow" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_Hopper L"Hopper" +#define IDC_InventoryText L"InventoryText" +#define IDC_HopperText L"HopperText" +#define IDC_Pointer L"Pointer" +#define IDC_Group L"Group" +#define IDC_HopperScene L"HopperScene" diff --git a/Minecraft.Client/Common/Media/xuiscene_hopper_small.xui b/Minecraft.Client/Common/Media/xuiscene_hopper_small.xui new file mode 100644 index 00000000..d6f09756 --- /dev/null +++ b/Minecraft.Client/Common/Media/xuiscene_hopper_small.xui @@ -0,0 +1,1348 @@ +<XuiCanvas version="000c"> +<Properties> +<Width>640.000000</Width> +<Height>360.000000</Height> +</Properties> +<XuiScene> +<Properties> +<Id>HopperScene</Id> +<Width>640.000000</Width> +<Height>360.000000</Height> +<ClassOverride>CXuiSceneHopper</ClassOverride> +<Visual>XuiBlankScene</Visual> +<DefaultFocus>Pointer</DefaultFocus> +</Properties> +<XuiScene> +<Properties> +<Id>Group</Id> +<Width>260.000000</Width> +<Height>220.000000</Height> +<Position>190.000000,0.000000,0.000000</Position> +<Anchor>15</Anchor> +<Visual>GraphicPanel</Visual> +<DefaultFocus>Pointer</DefaultFocus> +</Properties> +<XuiList> +<Properties> +<Id>Inventory</Id> +<Width>234.000000</Width> +<Height>80.000000</Height> +<Position>13.000009,91.000000,0.000000</Position> +<Anchor>8</Anchor> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridVertical26</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiList> +<Properties> +<Id>UseRow</Id> +<Width>234.000000</Width> +<Position>13.000009,180.000000,0.000000</Position> +<Anchor>8</Anchor> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridVertical26</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiList> +<Properties> +<Id>Hopper</Id> +<Width>130.000000</Width> +<Position>65.000015,36.000000,0.000000</Position> +<Anchor>2</Anchor> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridVertical26</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiLabel> +<Properties> +<Id>InventoryText</Id> +<Width>232.000000</Width> +<Height>22.000000</Height> +<Position>13.000000,70.000000,0.000000</Position> +<Anchor>8</Anchor> +<Visual>LabelContainerSceneLeftSmall</Visual> +</Properties> +</XuiLabel> +<XuiLabel> +<Properties> +<Id>HopperText</Id> +<Width>162.000000</Width> +<Height>25.000000</Height> +<Position>49.000008,14.000000,0.000000</Position> +<Anchor>2</Anchor> +<Visual>LabelContainerSceneCentreSmall</Visual> +</Properties> +</XuiLabel> +<XuiControl> +<Properties> +<Id>Pointer</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Position>-50.000000,-110.000000,0.000000</Position> +<Anchor>9</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItem</ClassOverride> +<Visual>ItemPointerSmall</Visual> +</Properties> +</XuiControl> +</XuiScene> +<Timelines> +<NamedFrames> +<NamedFrame> +<Name>Normal</Name> +<Time>0</Time> +</NamedFrame> +<NamedFrame> +<Name>EndNormal</Name> +<Time>1</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>MoveLeft</Name> +<Time>2</Time> +</NamedFrame> +<NamedFrame> +<Name>EndMoveLeft</Name> +<Time>32</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>MoveRight</Name> +<Time>33</Time> +</NamedFrame> +<NamedFrame> +<Name>EndMoveRight</Name> +<Time>78</Time> +<Command>gotoandstop</Command> +<CommandParams>EndNormal</CommandParams> +</NamedFrame> +</NamedFrames> +<Timeline> +<Id>Group</Id> +<TimelineProp>Position</TimelineProp> +<KeyFrame> +<Time>0</Time> +<Interpolation>0</Interpolation> +<Prop>190.000000,0.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>1</Time> +<Interpolation>0</Interpolation> +<Prop>190.000000,0.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>2</Time> +<Interpolation>2</Interpolation> +<EaseIn>100</EaseIn> +<EaseOut>-100</EaseOut> +<EaseScale>50</EaseScale> +<Prop>190.000000,0.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>32</Time> +<Interpolation>0</Interpolation> +<Prop>64.000000,0.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>48</Time> +<Interpolation>2</Interpolation> +<EaseIn>100</EaseIn> +<EaseOut>-100</EaseOut> +<EaseScale>50</EaseScale> +<Prop>92.000000,0.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>78</Time> +<Interpolation>0</Interpolation> +<Prop>190.000000,0.000000,0.000000</Prop> +</KeyFrame> +</Timeline> +</Timelines> +</XuiScene> +</XuiCanvas> diff --git a/Minecraft.Client/Common/Media/xuiscene_horse.h b/Minecraft.Client/Common/Media/xuiscene_horse.h new file mode 100644 index 00000000..c122d1f7 --- /dev/null +++ b/Minecraft.Client/Common/Media/xuiscene_horse.h @@ -0,0 +1,160 @@ +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_Inventory L"Inventory" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_UseRow L"UseRow" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_Chest L"Chest" +#define IDC_InventoryText L"InventoryText" +#define IDC_HorseText L"HorseText" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_Saddle L"Saddle" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_Armor L"Armor" +#define IDC_Horse L"Horse" +#define IDC_Pointer L"Pointer" +#define IDC_Group L"Group" +#define IDC_HorseScene L"HorseScene" diff --git a/Minecraft.Client/Common/Media/xuiscene_horse.xui b/Minecraft.Client/Common/Media/xuiscene_horse.xui new file mode 100644 index 00000000..193df21a --- /dev/null +++ b/Minecraft.Client/Common/Media/xuiscene_horse.xui @@ -0,0 +1,2281 @@ +<XuiCanvas version="000c"> +<Properties> +<Width>1280.000000</Width> +<Height>720.000000</Height> +</Properties> +<XuiScene> +<Properties> +<Id>HorseScene</Id> +<Width>1280.000000</Width> +<Height>720.000000</Height> +<ClassOverride>CXuiSceneHorseInventory</ClassOverride> +<Visual>XuiBlankScene</Visual> +<DefaultFocus>Pointer</DefaultFocus> +</Properties> +<XuiScene> +<Properties> +<Id>Group</Id> +<Width>430.000000</Width> +<Height>430.000000</Height> +<Position>425.000000,135.000031,0.000000</Position> +<Anchor>15</Anchor> +<Visual>XuiScene</Visual> +<DefaultFocus>Pointer</DefaultFocus> +</Properties> +<XuiList> +<Properties> +<Id>Inventory</Id> +<Width>378.000000</Width> +<Height>128.000000</Height> +<Position>26.000017,234.000000,0.000000</Position> +<Anchor>8</Anchor> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridVertical</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiList> +<Properties> +<Id>UseRow</Id> +<Width>382.000000</Width> +<Height>45.000000</Height> +<Position>26.000000,372.000000,0.000000</Position> +<Anchor>8</Anchor> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridVertical</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiList> +<Properties> +<Id>Chest</Id> +<Width>210.000000</Width> +<Height>126.000000</Height> +<Position>194.000000,56.000000,0.000000</Position> +<Anchor>2</Anchor> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridVertical</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiLabel> +<Properties> +<Id>InventoryText</Id> +<Width>374.000000</Width> +<Position>26.000000,202.000000,0.000000</Position> +<Anchor>8</Anchor> +<Visual>LabelContainerSceneLeft</Visual> +</Properties> +</XuiLabel> +<XuiLabel> +<Properties> +<Id>HorseText</Id> +<Width>374.000000</Width> +<Position>26.000000,16.000000,0.000000</Position> +<Anchor>2</Anchor> +<Visual>LabelContainerSceneLeft</Visual> +</Properties> +</XuiLabel> +<XuiList> +<Properties> +<Id>Saddle</Id> +<Width>45.000000</Width> +<Height>45.000000</Height> +<Position>26.000000,56.000000,0.000000</Position> +<Anchor>2</Anchor> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridHorseSaddle</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButtonHorseSaddle</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButtonHorseSaddle</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButtonHorseSaddle</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiList> +<Properties> +<Id>Armor</Id> +<Width>45.000000</Width> +<Height>45.000000</Height> +<Position>26.000000,102.000000,0.000000</Position> +<Anchor>2</Anchor> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridHorseArmor</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButtonHorseArmor</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButtonHorseArmor</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButtonHorseArmor</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiControl> +<Properties> +<Id>Horse</Id> +<Width>120.000000</Width> +<Height>126.000000</Height> +<Position>71.000000,56.000000,0.000000</Position> +<Anchor>3</Anchor> +<Visual>HorsePanel</Visual> +<ImagePath>..\Images\img1.png</ImagePath> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Pointer</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Position>-185.000000,-151.000015,0.000000</Position> +<Anchor>9</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItem</ClassOverride> +<Visual>ItemPointer</Visual> +</Properties> +</XuiControl> +</XuiScene> +<Timelines> +<NamedFrames> +<NamedFrame> +<Name>Normal</Name> +<Time>0</Time> +</NamedFrame> +<NamedFrame> +<Name>EndNormal</Name> +<Time>1</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>MoveLeft</Name> +<Time>2</Time> +</NamedFrame> +<NamedFrame> +<Name>EndMoveLeft</Name> +<Time>32</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>MoveRight</Name> +<Time>33</Time> +</NamedFrame> +<NamedFrame> +<Name>EndMoveRight</Name> +<Time>78</Time> +<Command>gotoandstop</Command> +<CommandParams>EndNormal</CommandParams> +</NamedFrame> +</NamedFrames> +<Timeline> +<Id>Group</Id> +<TimelineProp>Position</TimelineProp> +<KeyFrame> +<Time>0</Time> +<Interpolation>0</Interpolation> +<Prop>425.000000,135.000031,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>1</Time> +<Interpolation>0</Interpolation> +<Prop>425.000000,135.000046,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>2</Time> +<Interpolation>2</Interpolation> +<EaseIn>100</EaseIn> +<EaseOut>-100</EaseOut> +<EaseScale>50</EaseScale> +<Prop>425.000000,135.000046,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>32</Time> +<Interpolation>0</Interpolation> +<Prop>160.000000,135.000046,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>48</Time> +<Interpolation>2</Interpolation> +<EaseIn>100</EaseIn> +<EaseOut>-100</EaseOut> +<EaseScale>50</EaseScale> +<Prop>160.000000,135.000046,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>78</Time> +<Interpolation>0</Interpolation> +<Prop>425.000000,135.000000,0.000000</Prop> +</KeyFrame> +</Timeline> +</Timelines> +</XuiScene> +</XuiCanvas> diff --git a/Minecraft.Client/Common/Media/xuiscene_horse_480.h b/Minecraft.Client/Common/Media/xuiscene_horse_480.h new file mode 100644 index 00000000..f6375dc6 --- /dev/null +++ b/Minecraft.Client/Common/Media/xuiscene_horse_480.h @@ -0,0 +1,209 @@ +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_Inventory L"Inventory" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_UseRow L"UseRow" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_Chest L"Chest" +#define IDC_InventoryText L"InventoryText" +#define IDC_HopperText L"HopperText" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_Saddle L"Saddle" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_Armor L"Armor" +#define IDC_Horse L"Horse" +#define IDC_Pointer L"Pointer" +#define IDC_Group L"Group" +#define IDC_HorseScene L"HorseScene" diff --git a/Minecraft.Client/Common/Media/xuiscene_horse_480.xui b/Minecraft.Client/Common/Media/xuiscene_horse_480.xui new file mode 100644 index 00000000..83d3496f --- /dev/null +++ b/Minecraft.Client/Common/Media/xuiscene_horse_480.xui @@ -0,0 +1,2770 @@ +<XuiCanvas version="000c"> +<Properties> +<Width>640.000000</Width> +<Height>480.000000</Height> +</Properties> +<XuiScene> +<Properties> +<Id>HorseScene</Id> +<Width>640.000000</Width> +<Height>480.000000</Height> +<ClassOverride>CXuiSceneHorseInventory</ClassOverride> +<Visual>XuiBlankScene</Visual> +<DefaultFocus>Pointer</DefaultFocus> +</Properties> +<XuiScene> +<Properties> +<Id>Group</Id> +<Width>260.000000</Width> +<Height>285.000000</Height> +<Position>190.000015,98.000000,0.000000</Position> +<Visual>GraphicPanel</Visual> +<DefaultFocus>Pointer</DefaultFocus> +</Properties> +<XuiList> +<Properties> +<Id>Inventory</Id> +<Width>234.000000</Width> +<Height>80.000000</Height> +<Position>12.000000,156.000000,0.000000</Position> +<Anchor>8</Anchor> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridVertical26</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiList> +<Properties> +<Id>UseRow</Id> +<Width>234.000000</Width> +<Position>12.000000,244.000000,0.000000</Position> +<Anchor>8</Anchor> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridVertical26</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiList> +<Properties> +<Id>Chest</Id> +<Width>130.000000</Width> +<Height>90.000000</Height> +<Position>116.000000,40.000000,0.000000</Position> +<Anchor>2</Anchor> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridVertical26</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiLabel> +<Properties> +<Id>InventoryText</Id> +<Width>232.000000</Width> +<Height>22.000000</Height> +<Position>12.000000,132.000000,0.000000</Position> +<Visual>LabelContainerSceneLeftSmall</Visual> +</Properties> +</XuiLabel> +<XuiLabel> +<Properties> +<Id>HopperText</Id> +<Width>160.000000</Width> +<Height>25.000000</Height> +<Position>12.000000,14.000000,0.000000</Position> +<Visual>LabelContainerSceneLeftSmall</Visual> +</Properties> +</XuiLabel> +<XuiList> +<Properties> +<Id>Saddle</Id> +<Width>30.000000</Width> +<Position>12.000000,40.000000,0.000000</Position> +<Anchor>2</Anchor> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridVertical26</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiList> +<Properties> +<Id>Armor</Id> +<Width>30.000000</Width> +<Position>12.000000,68.000000,0.000000</Position> +<Anchor>2</Anchor> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridVertical26</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiControl> +<Properties> +<Id>Horse</Id> +<Width>74.000000</Width> +<Height>78.000000</Height> +<Position>40.000000,40.000000,0.000000</Position> +<Anchor>3</Anchor> +<Visual>HorsePanel</Visual> +<ImagePath>..\Images\img1.png</ImagePath> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Pointer</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Position>-50.000000,-35.000000,0.000000</Position> +<Anchor>9</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItem</ClassOverride> +<Visual>ItemPointerSmall</Visual> +</Properties> +</XuiControl> +</XuiScene> +<Timelines> +<NamedFrames> +<NamedFrame> +<Name>Normal</Name> +<Time>0</Time> +</NamedFrame> +<NamedFrame> +<Name>EndNormal</Name> +<Time>1</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>MoveLeft</Name> +<Time>2</Time> +</NamedFrame> +<NamedFrame> +<Name>EndMoveLeft</Name> +<Time>32</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>MoveRight</Name> +<Time>33</Time> +</NamedFrame> +<NamedFrame> +<Name>EndMoveRight</Name> +<Time>78</Time> +<Command>gotoandstop</Command> +<CommandParams>EndNormal</CommandParams> +</NamedFrame> +</NamedFrames> +<Timeline> +<Id>Group</Id> +<TimelineProp>Position</TimelineProp> +<KeyFrame> +<Time>0</Time> +<Interpolation>0</Interpolation> +<Prop>190.000015,98.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>1</Time> +<Interpolation>0</Interpolation> +<Prop>190.000000,98.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>2</Time> +<Interpolation>2</Interpolation> +<EaseIn>100</EaseIn> +<EaseOut>-100</EaseOut> +<EaseScale>50</EaseScale> +<Prop>190.000000,98.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>32</Time> +<Interpolation>0</Interpolation> +<Prop>33.750000,98.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>48</Time> +<Interpolation>2</Interpolation> +<EaseIn>100</EaseIn> +<EaseOut>-100</EaseOut> +<EaseScale>50</EaseScale> +<Prop>60.000000,98.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>78</Time> +<Interpolation>0</Interpolation> +<Prop>190.000000,98.000000,0.000000</Prop> +</KeyFrame> +</Timeline> +</Timelines> +</XuiScene> +</XuiCanvas> diff --git a/Minecraft.Client/Common/Media/xuiscene_horse_small.h b/Minecraft.Client/Common/Media/xuiscene_horse_small.h new file mode 100644 index 00000000..a1311742 --- /dev/null +++ b/Minecraft.Client/Common/Media/xuiscene_horse_small.h @@ -0,0 +1,163 @@ +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_Inventory L"Inventory" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_UseRow L"UseRow" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_Chest L"Chest" +#define IDC_InventoryText L"InventoryText" +#define IDC_HorseText L"HorseText" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_Saddle L"Saddle" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_Armor L"Armor" +#define IDC_Horse L"Horse" +#define IDC_Pointer L"Pointer" +#define IDC_Group L"Group" +#define IDC_HorseScene L"HorseScene" diff --git a/Minecraft.Client/Common/Media/xuiscene_horse_small.xui b/Minecraft.Client/Common/Media/xuiscene_horse_small.xui new file mode 100644 index 00000000..36d04ba6 --- /dev/null +++ b/Minecraft.Client/Common/Media/xuiscene_horse_small.xui @@ -0,0 +1,2175 @@ +<XuiCanvas version="000c"> +<Properties> +<Width>640.000000</Width> +<Height>360.000000</Height> +</Properties> +<XuiScene> +<Properties> +<Id>HorseScene</Id> +<Width>640.000000</Width> +<Height>360.000000</Height> +<ClassOverride>CXuiSceneHorseInventory</ClassOverride> +<Visual>XuiBlankScene</Visual> +<DefaultFocus>Pointer</DefaultFocus> +</Properties> +<XuiScene> +<Properties> +<Id>Group</Id> +<Width>260.000000</Width> +<Height>285.000000</Height> +<Position>190.000000,0.000000,0.000000</Position> +<Anchor>15</Anchor> +<Visual>GraphicPanel</Visual> +<DefaultFocus>Pointer</DefaultFocus> +</Properties> +<XuiList> +<Properties> +<Id>Inventory</Id> +<Width>234.000000</Width> +<Height>80.000000</Height> +<Position>12.000000,156.000000,0.000000</Position> +<Anchor>8</Anchor> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridVertical26</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiList> +<Properties> +<Id>UseRow</Id> +<Width>234.000000</Width> +<Position>12.000000,244.000000,0.000000</Position> +<Anchor>8</Anchor> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridVertical26</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiList> +<Properties> +<Id>Chest</Id> +<Width>130.000000</Width> +<Height>78.000000</Height> +<Position>116.000000,40.000000,0.000000</Position> +<Anchor>2</Anchor> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridVertical26</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiLabel> +<Properties> +<Id>InventoryText</Id> +<Width>232.000000</Width> +<Height>22.000000</Height> +<Position>12.000000,134.000000,0.000000</Position> +<Anchor>8</Anchor> +<Visual>LabelContainerSceneLeftSmall</Visual> +</Properties> +</XuiLabel> +<XuiLabel> +<Properties> +<Id>HorseText</Id> +<Width>162.000000</Width> +<Height>25.000000</Height> +<Position>12.000000,14.000000,0.000000</Position> +<Anchor>2</Anchor> +<Visual>LabelContainerSceneLeftSmall</Visual> +</Properties> +</XuiLabel> +<XuiList> +<Properties> +<Id>Saddle</Id> +<Width>30.000000</Width> +<Position>12.000000,40.000004,0.000000</Position> +<Anchor>2</Anchor> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridVertical26</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiList> +<Properties> +<Id>Armor</Id> +<Width>30.000000</Width> +<Position>12.000000,68.000000,0.000000</Position> +<Anchor>2</Anchor> +<ClassOverride>CXuiCtrlSlotList</ClassOverride> +<Visual>ItemGridVertical26</Visual> +</Properties> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>42.000000</Width> +<Height>42.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Anchor>7</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton26</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +</XuiList> +<XuiControl> +<Properties> +<Id>Horse</Id> +<Width>74.000000</Width> +<Height>78.000000</Height> +<Position>40.000000,40.000000,0.000000</Position> +<Anchor>3</Anchor> +<Visual>HorsePanel</Visual> +<ImagePath>..\Images\img1.png</ImagePath> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Pointer</Id> +<Width>26.000000</Width> +<Height>26.000000</Height> +<Position>-50.000000,-45.000000,0.000000</Position> +<Anchor>9</Anchor> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItem</ClassOverride> +<Visual>ItemPointerSmall</Visual> +</Properties> +</XuiControl> +</XuiScene> +<Timelines> +<NamedFrames> +<NamedFrame> +<Name>Normal</Name> +<Time>0</Time> +</NamedFrame> +<NamedFrame> +<Name>EndNormal</Name> +<Time>1</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>MoveLeft</Name> +<Time>2</Time> +</NamedFrame> +<NamedFrame> +<Name>EndMoveLeft</Name> +<Time>32</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>MoveRight</Name> +<Time>33</Time> +</NamedFrame> +<NamedFrame> +<Name>EndMoveRight</Name> +<Time>78</Time> +<Command>gotoandstop</Command> +<CommandParams>EndNormal</CommandParams> +</NamedFrame> +</NamedFrames> +<Timeline> +<Id>Group</Id> +<TimelineProp>Position</TimelineProp> +<KeyFrame> +<Time>0</Time> +<Interpolation>0</Interpolation> +<Prop>190.000000,0.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>1</Time> +<Interpolation>0</Interpolation> +<Prop>190.000000,0.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>2</Time> +<Interpolation>2</Interpolation> +<EaseIn>100</EaseIn> +<EaseOut>-100</EaseOut> +<EaseScale>50</EaseScale> +<Prop>190.000000,0.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>32</Time> +<Interpolation>0</Interpolation> +<Prop>64.000000,0.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>48</Time> +<Interpolation>2</Interpolation> +<EaseIn>100</EaseIn> +<EaseOut>-100</EaseOut> +<EaseScale>50</EaseScale> +<Prop>92.000000,0.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>78</Time> +<Interpolation>0</Interpolation> +<Prop>190.000000,0.000000,0.000000</Prop> +</KeyFrame> +</Timeline> +</Timelines> +</XuiScene> +</XuiCanvas> diff --git a/Minecraft.Client/Common/Media/xuiscene_howtoplay.h b/Minecraft.Client/Common/Media/xuiscene_howtoplay.h index 488aec69..c51696ea 100644 --- a/Minecraft.Client/Common/Media/xuiscene_howtoplay.h +++ b/Minecraft.Client/Common/Media/xuiscene_howtoplay.h @@ -70,4 +70,22 @@ #define IDC_TInventory L"TInventory" #define IDC_XuiHtmlControlEnderchest L"XuiHtmlControlEnderchest" #define IDC_XuiImageEnderchest L"XuiImageEnderchest" +#define IDC_XuiHtmlControlHorses L"XuiHtmlControlHorses" +#define IDC_XuiImageHorses L"XuiImageHorses" +#define IDC_XuiHtmlControlBeacon L"XuiHtmlControlBeacon" +#define IDC_XuiImageBeacon L"XuiImageBeacon" +#define IDC_BeSecond L"BeSecond" +#define IDC_BeFirst L"BeFirst" +#define IDC_XuiImageDropper L"XuiImageDropper" +#define IDC_XuiHtmlControlDropper L"XuiHtmlControlDropper" +#define IDC_DrInventory L"DrInventory" +#define IDC_DrText L"DrText" +#define IDC_XuiImageHopper L"XuiImageHopper" +#define IDC_XuiHtmlControlHopper L"XuiHtmlControlHopper" +#define IDC_HInventory L"HInventory" +#define IDC_HText L"HText" +#define IDC_XuiImageFireworks L"XuiImageFireworks" +#define IDC_XuiHtmlControlFireworks L"XuiHtmlControlFireworks" +#define IDC_FiInventory L"FiInventory" +#define IDC_FiText L"FiText" #define IDC_SceneHowToPlay L"SceneHowToPlay" diff --git a/Minecraft.Client/Common/Media/xuiscene_howtoplay.xui b/Minecraft.Client/Common/Media/xuiscene_howtoplay.xui index 09960371..f169f718 100644 --- a/Minecraft.Client/Common/Media/xuiscene_howtoplay.xui +++ b/Minecraft.Client/Common/Media/xuiscene_howtoplay.xui @@ -8,7 +8,7 @@ <Id>SceneHowToPlay</Id> <Width>1280.000000</Width> <Height>720.000000</Height> -<DesignTimeData>[LayerFolders]0|-Enderchest|2|+|0|-Trading|7|+|0|-Anvil|5|+|0|-Enchantment|4|+|0|+Brewing|4|+|0|+FarmingAnimals|2|+|0|-Breeding|2|+|1|+Creative Mode|3|+|0|+What's New|1|+|1|+SocialMedia|1|+|0|-Multiplayer|1|+|0|+CraftingTable|5|+|0|+Crafting|5|+|0|+Furnace|6|+|0|+Large Chest|4|+|0|+SmallChest|4|+|0|+Inventory|3|+|0|+Basics|1|+|0|+HUD|2|+|0|+Dispenser|4|+|0|+TheEnd|2|+|0|-Nether Portal|2|+|0[/LayerFolders]</DesignTimeData> +<DesignTimeData>[LayerFolders]0|-Fireworks|4|+|0|-Hopper|4|+|0|-Dropper|4|+|0|-Beacon|4|+|0|-Horses|2|+|0|-Enderchest|2|+|0|-Trading|7|+|0|-Anvil|5|+|0|-Enchantment|4|+|0|-Brewing|4|+|0|-FarmingAnimals|2|+|0|-Breeding|2|+|1|-Creative Mode|3|+|0|+What's New|1|+|1|-SocialMedia|1|+|0|-Multiplayer|1|+|0|-CraftingTable|5|+|0|-Crafting|5|+|0|-Furnace|6|+|0|-Large Chest|4|+|0|-SmallChest|4|+|0|-Inventory|3|+|0|-Basics|1|+|0|-HUD|2|+|0|-Dispenser|4|+|0|-TheEnd|2|+|0|-Nether Portal|2|+|0[/LayerFolders]</DesignTimeData> <ClassOverride>CScene_HowToPlay</ClassOverride> <Visual>XuiBlankScene</Visual> <DefaultFocus>XuiSliderVolume</DefaultFocus> @@ -441,7 +441,7 @@ <Id>XuiImageBreeding</Id> <Width>339.000000</Width> <Height>342.000000</Height> -<Position>611.000000,246.000000,0.000000</Position> +<Position>612.000000,246.000000,0.000000</Position> <Visual>ImHowToPlayBreeding</Visual> </Properties> </XuiControl> @@ -459,7 +459,7 @@ <Id>XuiImageFarmingAnimals</Id> <Width>339.000000</Width> <Height>342.000000</Height> -<Position>611.000000,246.000000,0.000000</Position> +<Position>612.000000,246.000000,0.000000</Position> <Visual>ImHowToPlayFarmingAnimals</Visual> </Properties> </XuiControl> @@ -477,7 +477,7 @@ <Id>XuiImageBrewing</Id> <Width>339.000000</Width> <Height>342.000000</Height> -<Position>611.000000,241.000000,0.000000</Position> +<Position>612.000000,241.000000,0.000000</Position> <Visual>ImHowToPlayBrewing</Visual> </Properties> </XuiControl> @@ -513,7 +513,7 @@ <Id>XuiImageEnchantment</Id> <Width>339.000000</Width> <Height>342.000000</Height> -<Position>611.000000,226.000000,0.000000</Position> +<Position>612.000000,226.000000,0.000000</Position> <Visual>ImHowToPlayEnchantment</Visual> </Properties> </XuiControl> @@ -657,9 +657,173 @@ <Id>XuiImageEnderchest</Id> <Width>339.000000</Width> <Height>342.000000</Height> -<Position>611.000000,246.000000,0.000000</Position> +<Position>612.000000,246.000000,0.000000</Position> <Visual>ImHowToPlayEnderchest</Visual> </Properties> </XuiControl> +<XuiHtmlControl> +<Properties> +<Id>XuiHtmlControlHorses</Id> +<Width>380.000000</Width> +<Height>331.000000</Height> +<Position>176.000076,242.000000,0.000000</Position> +<Visual>XuiHtmlControl_H2P</Visual> +</Properties> +</XuiHtmlControl> +<XuiControl> +<Properties> +<Id>XuiImageHorses</Id> +<Width>516.000000</Width> +<Height>302.000000</Height> +<Position>588.000061,266.000000,0.000000</Position> +<Visual>ImHowToPlayHorses</Visual> +</Properties> +</XuiControl> +<XuiHtmlControl> +<Properties> +<Id>XuiHtmlControlBeacon</Id> +<Width>380.000000</Width> +<Height>359.000000</Height> +<Position>208.000000,222.000000,0.000000</Position> +<Visual>XuiHtmlControl_H2P</Visual> +</Properties> +</XuiHtmlControl> +<XuiControl> +<Properties> +<Id>XuiImageBeacon</Id> +<Width>430.000000</Width> +<Height>430.000000</Height> +<Position>640.000000,198.000000,0.000000</Position> +<Visual>ImHowToPlayBeacon</Visual> +</Properties> +</XuiControl> +<XuiLabel> +<Properties> +<Id>BeSecond</Id> +<Width>190.000000</Width> +<Height>34.000000</Height> +<Position>861.125000,218.000000,0.000000</Position> +<Visual>XuiLabelDarkCentredWrapSmall</Visual> +<Text> +</Text> +</Properties> +</XuiLabel> +<XuiLabel> +<Properties> +<Id>BeFirst</Id> +<Width>190.000000</Width> +<Height>34.000000</Height> +<Position>659.125061,218.000000,0.000000</Position> +<Visual>XuiLabelDarkCentredWrapSmall</Visual> +</Properties> +</XuiLabel> +<XuiControl> +<Properties> +<Id>XuiImageDropper</Id> +<Width>453.000000</Width> +<Height>431.000000</Height> +<Position>632.000000,186.000000,0.000000</Position> +<Visual>ImHowToPlayDispenser</Visual> +</Properties> +</XuiControl> +<XuiHtmlControl> +<Properties> +<Id>XuiHtmlControlDropper</Id> +<Width>380.000000</Width> +<Height>296.000000</Height> +<Position>194.000000,252.000000,0.000000</Position> +<Visual>XuiHtmlControl_H2P</Visual> +</Properties> +</XuiHtmlControl> +<XuiLabel> +<Properties> +<Id>DrInventory</Id> +<Width>372.000000</Width> +<Height>28.000000</Height> +<Position>670.500061,376.000000,0.000000</Position> +<Visual>LabelContainerSceneLeft</Visual> +</Properties> +</XuiLabel> +<XuiLabel> +<Properties> +<Id>DrText</Id> +<Width>260.000000</Width> +<Height>32.000000</Height> +<Position>794.500061,214.000000,0.000000</Position> +<Visual>LabelContainerSceneLeft</Visual> +</Properties> +</XuiLabel> +<XuiControl> +<Properties> +<Id>XuiImageHopper</Id> +<Width>430.000000</Width> +<Height>336.000000</Height> +<Position>620.000000,206.000000,0.000000</Position> +<Visual>ImHowToPlayHopper</Visual> +</Properties> +</XuiControl> +<XuiHtmlControl> +<Properties> +<Id>XuiHtmlControlHopper</Id> +<Width>380.000000</Width> +<Height>296.000000</Height> +<Position>206.000000,220.000000,0.000000</Position> +<Visual>XuiHtmlControl_H2P</Visual> +</Properties> +</XuiHtmlControl> +<XuiLabel> +<Properties> +<Id>HInventory</Id> +<Width>372.000000</Width> +<Height>28.000000</Height> +<Position>648.000000,316.000000,0.000000</Position> +<Visual>LabelContainerSceneLeft</Visual> +</Properties> +</XuiLabel> +<XuiLabel> +<Properties> +<Id>HText</Id> +<Width>392.000000</Width> +<Height>32.000000</Height> +<Position>640.000000,220.000000,0.000000</Position> +<Visual>LabelContainerSceneCentre</Visual> +</Properties> +</XuiLabel> +<XuiControl> +<Properties> +<Id>XuiImageFireworks</Id> +<Width>428.000000</Width> +<Height>450.000000</Height> +<Position>636.000000,176.000000,0.000000</Position> +<Visual>ImHowToPlayFireworks</Visual> +</Properties> +</XuiControl> +<XuiHtmlControl> +<Properties> +<Id>XuiHtmlControlFireworks</Id> +<Width>380.000000</Width> +<Height>400.000000</Height> +<Position>214.000000,196.000000,0.000000</Position> +<Visual>XuiHtmlControl_H2P</Visual> +</Properties> +</XuiHtmlControl> +<XuiLabel> +<Properties> +<Id>FiInventory</Id> +<Width>372.000000</Width> +<Height>28.000000</Height> +<Position>665.500061,382.000000,0.000000</Position> +<Visual>LabelContainerSceneLeft</Visual> +</Properties> +</XuiLabel> +<XuiLabel> +<Properties> +<Id>FiText</Id> +<Width>260.000000</Width> +<Height>32.000000</Height> +<Position>665.500061,194.000000,0.000000</Position> +<Visual>LabelContainerSceneLeft</Visual> +</Properties> +</XuiLabel> </XuiScene> </XuiCanvas> diff --git a/Minecraft.Client/Common/Media/xuiscene_howtoplay_480.h b/Minecraft.Client/Common/Media/xuiscene_howtoplay_480.h index 8ef840c6..447482ea 100644 --- a/Minecraft.Client/Common/Media/xuiscene_howtoplay_480.h +++ b/Minecraft.Client/Common/Media/xuiscene_howtoplay_480.h @@ -69,4 +69,22 @@ #define IDC_TVillagerOffers L"TVillagerOffers" #define IDC_XuiHtmlControlEnderchest L"XuiHtmlControlEnderchest" #define IDC_XuiImageEnderchest L"XuiImageEnderchest" +#define IDC_XuiHtmlControlHorses L"XuiHtmlControlHorses" +#define IDC_XuiImageHorses L"XuiImageHorses" +#define IDC_XuiHtmlControlBeacon L"XuiHtmlControlBeacon" +#define IDC_XuiImageBeacon L"XuiImageBeacon" +#define IDC_BeSecond L"BeSecond" +#define IDC_BeFirst L"BeFirst" +#define IDC_XuiImageDropper L"XuiImageDropper" +#define IDC_XuiHtmlControlDropper L"XuiHtmlControlDropper" +#define IDC_DrInventory L"DrInventory" +#define IDC_DrText L"DrText" +#define IDC_XuiImageHopper L"XuiImageHopper" +#define IDC_XuiHtmlControlHopper L"XuiHtmlControlHopper" +#define IDC_HInventory L"HInventory" +#define IDC_HText L"HText" +#define IDC_XuiImageFireworks L"XuiImageFireworks" +#define IDC_XuiHtmlControlFireworks L"XuiHtmlControlFireworks" +#define IDC_FiInventory L"FiInventory" +#define IDC_FiText L"FiText" #define IDC_SceneHowToPlay L"SceneHowToPlay" diff --git a/Minecraft.Client/Common/Media/xuiscene_howtoplay_480.xui b/Minecraft.Client/Common/Media/xuiscene_howtoplay_480.xui index f0d5790f..b4612e3e 100644 --- a/Minecraft.Client/Common/Media/xuiscene_howtoplay_480.xui +++ b/Minecraft.Client/Common/Media/xuiscene_howtoplay_480.xui @@ -8,7 +8,7 @@ <Id>SceneHowToPlay</Id> <Width>640.000000</Width> <Height>480.000000</Height> -<DesignTimeData>[LayerFolders]0|-Enderchest|2|+|0|-Trading|6|+|0|-Anvil|5|+|0|+Enchantment|4|+|0|+Brewing|4|+|0|-FarmingAnimals|2|+|0|+Breeding|2|+|1|+Creative Mode|3|+|1|+What's New|1|+|0|+Multiplayer|1|+|0|+SocialMedia|1|+|0|+CraftingTable|5|+|0|+Crafting|5|+|0|-Furnace|6|+|0|+Large Chest|4|+|0|+SmallChest|4|+|0|+Inventory|3|+|0|+Basics|1|+|0|+HUD|2|+|0|+Dispenser|4|+|0|+Nether Portal|2|+|0|-TheEnd|2|+|0[/LayerFolders]</DesignTimeData> +<DesignTimeData>[LayerFolders]0|-Fireworks|4|+|0|-Hopper|4|+|0|-Dropper|4|+|0|-Beacon|4|+|0|-Horses|2|+|0|-Enderchest|2|+|0|-Trading|6|+|0|-Anvil|5|+|0|+Enchantment|4|+|0|+Brewing|4|+|0|-FarmingAnimals|2|+|0|+Breeding|2|+|1|+Creative Mode|3|+|1|+What's New|1|+|0|+Multiplayer|1|+|0|+SocialMedia|1|+|0|+CraftingTable|5|+|0|+Crafting|5|+|0|-Furnace|6|+|0|+Large Chest|4|+|0|+SmallChest|4|+|0|+Inventory|3|+|0|+Basics|1|+|0|+HUD|2|+|0|+Dispenser|4|+|0|+Nether Portal|2|+|0|-TheEnd|2|+|0[/LayerFolders]</DesignTimeData> <ClassOverride>CScene_HowToPlay</ClassOverride> <Visual>XuiBlankScene</Visual> <DefaultFocus>XuiSliderVolume</DefaultFocus> @@ -664,5 +664,168 @@ <Visual>ImHowToPlayEnderchestSmall</Visual> </Properties> </XuiControl> +<XuiHtmlControl> +<Properties> +<Id>XuiHtmlControlHorses</Id> +<Width>282.000000</Width> +<Height>239.000000</Height> +<Position>48.000114,134.000061,0.000000</Position> +<Visual>XuiHtmlControl_H2P_Small</Visual> +</Properties> +</XuiHtmlControl> +<XuiControl> +<Properties> +<Id>XuiImageHorses</Id> +<Width>248.000000</Width> +<Height>146.000000</Height> +<Position>346.000092,178.000061,0.000000</Position> +<Visual>ImHowToPlayHorsesSmall</Visual> +</Properties> +</XuiControl> +<XuiHtmlControl> +<Properties> +<Id>XuiHtmlControlBeacon</Id> +<Width>204.000000</Width> +<Height>240.000000</Height> +<Position>49.999985,136.000061,0.000000</Position> +<Visual>XuiHtmlControl_H2P_Small</Visual> +</Properties> +</XuiHtmlControl> +<XuiControl> +<Properties> +<Id>XuiImageBeacon</Id> +<Width>336.000000</Width> +<Height>290.000000</Height> +<Position>270.000000,124.000053,0.000000</Position> +<Visual>ImHowToPlayBeaconSmall</Visual> +</Properties> +</XuiControl> +<XuiLabel> +<Properties> +<Id>BeSecond</Id> +<Width>144.000000</Width> +<Height>34.000000</Height> +<Position>444.000000,138.000061,0.000000</Position> +<Visual>XuiLabelDarkCentredWrapSmall</Visual> +</Properties> +</XuiLabel> +<XuiLabel> +<Properties> +<Id>BeFirst</Id> +<Width>144.000000</Width> +<Height>34.000000</Height> +<Position>286.000000,138.000061,0.000000</Position> +<Visual>XuiLabelDarkCentredWrapSmall</Visual> +</Properties> +</XuiLabel> +<XuiControl> +<Properties> +<Id>XuiImageDropper</Id> +<Width>262.000000</Width> +<Height>280.000000</Height> +<Position>340.000000,132.000061,0.000000</Position> +<Visual>ImHowToPlayDispenserSmall</Visual> +</Properties> +</XuiControl> +<XuiHtmlControl> +<Properties> +<Id>XuiHtmlControlDropper</Id> +<Width>282.000000</Width> +<Height>240.000000</Height> +<Position>42.000000,138.000000,0.000000</Position> +<Visual>XuiHtmlControl_H2P_Small</Visual> +</Properties> +</XuiHtmlControl> +<XuiLabel> +<Properties> +<Id>DrInventory</Id> +<Width>230.000000</Width> +<Height>24.000000</Height> +<Position>354.000000,262.000061,0.000000</Position> +<Visual>LabelContainerSceneLeftSmall</Visual> +</Properties> +</XuiLabel> +<XuiLabel> +<Properties> +<Id>DrText</Id> +<Width>160.000000</Width> +<Height>24.000000</Height> +<Position>422.000000,142.000061,0.000000</Position> +<Visual>LabelContainerSceneLeftSmall</Visual> +</Properties> +</XuiLabel> +<XuiControl> +<Properties> +<Id>XuiImageHopper</Id> +<Width>260.000000</Width> +<Height>220.000000</Height> +<Position>340.000000,162.000000,0.000000</Position> +<Visual>ImHowToPlayHopperSmall</Visual> +</Properties> +</XuiControl> +<XuiHtmlControl> +<Properties> +<Id>XuiHtmlControlHopper</Id> +<Width>282.000000</Width> +<Height>240.000000</Height> +<Position>42.000000,140.000000,0.000000</Position> +<Visual>XuiHtmlControl_H2P_Small</Visual> +</Properties> +</XuiHtmlControl> +<XuiLabel> +<Properties> +<Id>HInventory</Id> +<Width>230.000000</Width> +<Height>24.000000</Height> +<Position>354.000000,236.000061,0.000000</Position> +<Visual>LabelContainerSceneLeftSmall</Visual> +</Properties> +</XuiLabel> +<XuiLabel> +<Properties> +<Id>HText</Id> +<Width>230.000000</Width> +<Height>24.000000</Height> +<Position>356.000000,170.000061,0.000000</Position> +<Visual>LabelContainerSceneCentreSmall</Visual> +</Properties> +</XuiLabel> +<XuiControl> +<Properties> +<Id>XuiImageFireworks</Id> +<Width>260.000000</Width> +<Height>280.000000</Height> +<Position>344.000000,134.000061,0.000000</Position> +<Visual>ImHowToPlayFireworksSmall</Visual> +</Properties> +</XuiControl> +<XuiHtmlControl> +<Properties> +<Id>XuiHtmlControlFireworks</Id> +<Width>282.000000</Width> +<Height>240.000000</Height> +<Position>46.000000,140.000000,0.000000</Position> +<Visual>XuiHtmlControl_H2P_Small</Visual> +<Enabled>false</Enabled> +</Properties> +</XuiHtmlControl> +<XuiLabel> +<Properties> +<Id>FiInventory</Id> +<Width>230.000000</Width> +<Height>28.000000</Height> +<Position>358.000000,266.000061,0.000000</Position> +<Visual>LabelContainerSceneLeftSmall</Visual> +</Properties> +</XuiLabel> +<XuiLabel> +<Properties> +<Id>FiText</Id> +<Width>230.000000</Width> +<Height>24.000000</Height> +<Position>358.000000,144.000061,0.000000</Position> +<Visual>LabelContainerSceneLeftSmall</Visual> +</Properties> +</XuiLabel> </XuiScene> </XuiCanvas> diff --git a/Minecraft.Client/Common/Media/xuiscene_howtoplay_small.h b/Minecraft.Client/Common/Media/xuiscene_howtoplay_small.h index 29f6a8a2..12377729 100644 --- a/Minecraft.Client/Common/Media/xuiscene_howtoplay_small.h +++ b/Minecraft.Client/Common/Media/xuiscene_howtoplay_small.h @@ -69,4 +69,22 @@ #define IDC_TInventory L"TInventory" #define IDC_XuiImageEnderchest L"XuiImageEnderchest" #define IDC_XuiHtmlControlEnderchest L"XuiHtmlControlEnderchest" +#define IDC_XuiHtmlControlHorses L"XuiHtmlControlHorses" +#define IDC_XuiImageHorses L"XuiImageHorses" +#define IDC_XuiHtmlControlBeacon L"XuiHtmlControlBeacon" +#define IDC_XuiImageBeacon L"XuiImageBeacon" +#define IDC_BeSecond L"BeSecond" +#define IDC_BeFirst L"BeFirst" +#define IDC_XuiImageDropper L"XuiImageDropper" +#define IDC_XuiHtmlControlDropper L"XuiHtmlControlDropper" +#define IDC_DrInventory L"DrInventory" +#define IDC_DrText L"DrText" +#define IDC_XuiImageHopper L"XuiImageHopper" +#define IDC_XuiHtmlControlHopper L"XuiHtmlControlHopper" +#define IDC_HInventory L"HInventory" +#define IDC_HText L"HText" +#define IDC_XuiImageFireworks L"XuiImageFireworks" +#define IDC_XuiHtmlControlFireworks L"XuiHtmlControlFireworks" +#define IDC_FiInventory L"FiInventory" +#define IDC_FiText L"FiText" #define IDC_SceneHowToPlay L"SceneHowToPlay" diff --git a/Minecraft.Client/Common/Media/xuiscene_howtoplay_small.xui b/Minecraft.Client/Common/Media/xuiscene_howtoplay_small.xui index 359860d1..989ab6c0 100644 --- a/Minecraft.Client/Common/Media/xuiscene_howtoplay_small.xui +++ b/Minecraft.Client/Common/Media/xuiscene_howtoplay_small.xui @@ -8,7 +8,7 @@ <Id>SceneHowToPlay</Id> <Width>640.000000</Width> <Height>360.000000</Height> -<DesignTimeData>[LayerFolders]0|-Enderchest|2|+|0|-Trading|6|+|0|+Anvil|5|+|0|-Enchantment|4|+|0|+Brewing|4|+|0|+FarmingAnimals|2|+|0|-Breeding|2|+|1|+Creative Mode|3|+|4|+CraftingTable|5|+|0|+Crafting|5|+|0|-Furnace|6|+|0|+Large Chest|4|+|0|+SmallChest|4|+|0|+Inventory|3|+|0|+Basics|1|+|0|+HUD|2|+|0|+Dispenser|4|+|0|-Nether Portal|2|+|0|+TheEnd|2|+|0[/LayerFolders]</DesignTimeData> +<DesignTimeData>[LayerFolders]0|-Fireworks|4|+|0|-Hopper|4|+|0|-Dropper|4|+|0|-Beacon|4|+|0|-Horses|2|+|0|-Enderchest|2|+|0|-Trading|6|+|0|-Anvil|5|+|0|-Enchantment|4|+|0|+Brewing|4|+|0|+FarmingAnimals|2|+|0|-Breeding|2|+|1|+Creative Mode|3|+|4|+CraftingTable|5|+|0|+Crafting|5|+|0|-Furnace|6|+|0|+Large Chest|4|+|0|+SmallChest|4|+|0|+Inventory|3|+|0|+Basics|1|+|0|+HUD|2|+|0|+Dispenser|4|+|0|-Nether Portal|2|+|0|+TheEnd|2|+|0[/LayerFolders]</DesignTimeData> <ClassOverride>CScene_HowToPlay</ClassOverride> <Visual>XuiBlankScene</Visual> <DefaultFocus>XuiSliderVolume</DefaultFocus> @@ -665,5 +665,168 @@ <Visual>XuiHtmlControl_H2P_Small</Visual> </Properties> </XuiHtmlControl> +<XuiHtmlControl> +<Properties> +<Id>XuiHtmlControlHorses</Id> +<Width>282.000000</Width> +<Height>239.000000</Height> +<Position>74.000114,13.000046,0.000000</Position> +<Visual>XuiHtmlControl_H2P_Small</Visual> +</Properties> +</XuiHtmlControl> +<XuiControl> +<Properties> +<Id>XuiImageHorses</Id> +<Width>248.000000</Width> +<Height>146.000000</Height> +<Position>372.000092,58.000046,0.000000</Position> +<Visual>ImHowToPlayHorsesSmall</Visual> +</Properties> +</XuiControl> +<XuiHtmlControl> +<Properties> +<Id>XuiHtmlControlBeacon</Id> +<Width>204.000000</Width> +<Height>240.000000</Height> +<Position>76.999985,14.000046,0.000000</Position> +<Visual>XuiHtmlControl_H2P_Small</Visual> +</Properties> +</XuiHtmlControl> +<XuiControl> +<Properties> +<Id>XuiImageBeacon</Id> +<Width>336.000000</Width> +<Height>290.000000</Height> +<Position>296.000000,2.000048,0.000000</Position> +<Visual>ImHowToPlayBeaconSmall</Visual> +</Properties> +</XuiControl> +<XuiLabel> +<Properties> +<Id>BeSecond</Id> +<Width>144.000000</Width> +<Height>34.000000</Height> +<Position>470.000000,16.000046,0.000000</Position> +<Visual>XuiLabelDarkCentredWrapSmall</Visual> +</Properties> +</XuiLabel> +<XuiLabel> +<Properties> +<Id>BeFirst</Id> +<Width>144.000000</Width> +<Height>34.000000</Height> +<Position>312.000000,16.000046,0.000000</Position> +<Visual>XuiLabelDarkCentredWrapSmall</Visual> +</Properties> +</XuiLabel> +<XuiControl> +<Properties> +<Id>XuiImageDropper</Id> +<Width>262.000000</Width> +<Height>280.000000</Height> +<Position>372.000000,8.000046,0.000000</Position> +<Visual>ImHowToPlayDispenserSmall</Visual> +</Properties> +</XuiControl> +<XuiHtmlControl> +<Properties> +<Id>XuiHtmlControlDropper</Id> +<Width>282.000000</Width> +<Height>240.000000</Height> +<Position>74.000000,14.000000,0.000000</Position> +<Visual>XuiHtmlControl_H2P_Small</Visual> +</Properties> +</XuiHtmlControl> +<XuiLabel> +<Properties> +<Id>DrInventory</Id> +<Width>230.000000</Width> +<Height>24.000000</Height> +<Position>386.000000,139.000046,0.000000</Position> +<Visual>LabelContainerSceneLeftSmall</Visual> +</Properties> +</XuiLabel> +<XuiLabel> +<Properties> +<Id>DrText</Id> +<Width>160.000000</Width> +<Height>24.000000</Height> +<Position>454.000000,18.000048,0.000000</Position> +<Visual>LabelContainerSceneLeftSmall</Visual> +</Properties> +</XuiLabel> +<XuiControl> +<Properties> +<Id>XuiImageHopper</Id> +<Width>260.000000</Width> +<Height>220.000000</Height> +<Position>372.000000,36.000000,0.000000</Position> +<Visual>ImHowToPlayHopperSmall</Visual> +</Properties> +</XuiControl> +<XuiHtmlControl> +<Properties> +<Id>XuiHtmlControlHopper</Id> +<Width>282.000000</Width> +<Height>240.000000</Height> +<Position>74.000000,14.000000,0.000000</Position> +<Visual>XuiHtmlControl_H2P_Small</Visual> +</Properties> +</XuiHtmlControl> +<XuiLabel> +<Properties> +<Id>HInventory</Id> +<Width>230.000000</Width> +<Height>24.000000</Height> +<Position>386.000000,110.000046,0.000000</Position> +<Visual>LabelContainerSceneLeftSmall</Visual> +</Properties> +</XuiLabel> +<XuiLabel> +<Properties> +<Id>HText</Id> +<Width>230.000000</Width> +<Height>24.000000</Height> +<Position>387.000000,44.000046,0.000000</Position> +<Visual>LabelContainerSceneCentreSmall</Visual> +</Properties> +</XuiLabel> +<XuiControl> +<Properties> +<Id>XuiImageFireworks</Id> +<Width>260.000000</Width> +<Height>280.000000</Height> +<Position>372.000000,8.000050,0.000000</Position> +<Visual>ImHowToPlayFireworksSmall</Visual> +</Properties> +</XuiControl> +<XuiHtmlControl> +<Properties> +<Id>XuiHtmlControlFireworks</Id> +<Width>282.000000</Width> +<Height>240.000000</Height> +<Position>74.000000,14.000000,0.000000</Position> +<Visual>XuiHtmlControl_H2P_Small</Visual> +<Enabled>false</Enabled> +</Properties> +</XuiHtmlControl> +<XuiLabel> +<Properties> +<Id>FiInventory</Id> +<Width>230.000000</Width> +<Height>28.000000</Height> +<Position>386.000000,140.000046,0.000000</Position> +<Visual>LabelContainerSceneLeftSmall</Visual> +</Properties> +</XuiLabel> +<XuiLabel> +<Properties> +<Id>FiText</Id> +<Width>230.000000</Width> +<Height>24.000000</Height> +<Position>386.000000,18.000046,0.000000</Position> +<Visual>LabelContainerSceneLeftSmall</Visual> +</Properties> +</XuiLabel> </XuiScene> </XuiCanvas> diff --git a/Minecraft.Client/Common/Media/xuiscene_hud.h b/Minecraft.Client/Common/Media/xuiscene_hud.h index 8bf537f5..1c1fb549 100644 --- a/Minecraft.Client/Common/Media/xuiscene_hud.h +++ b/Minecraft.Client/Common/Media/xuiscene_hud.h @@ -11,17 +11,7 @@ #define IDC_Inventory9 L"Inventory9" #define IDC_Hotbar L"Hotbar" #define IDC_ExperienceProgress L"ExperienceProgress" -#define IDC_Health0 L"Health0" -#define IDC_Health1 L"Health1" -#define IDC_Health2 L"Health2" -#define IDC_Health3 L"Health3" -#define IDC_Health4 L"Health4" -#define IDC_Health5 L"Health5" -#define IDC_Health6 L"Health6" -#define IDC_Health7 L"Health7" -#define IDC_Health8 L"Health8" -#define IDC_Health9 L"Health9" -#define IDC_Health L"Health" +#define IDC_HorseJumpProgress L"HorseJumpProgress" #define IDC_Armour0 L"Armour0" #define IDC_Armour1 L"Armour1" #define IDC_Armour2 L"Armour2" @@ -33,6 +23,49 @@ #define IDC_Armour8 L"Armour8" #define IDC_Armour9 L"Armour9" #define IDC_Armour L"Armour" +#define IDC_Health0 L"Health0" +#define IDC_Health1 L"Health1" +#define IDC_Health2 L"Health2" +#define IDC_Health3 L"Health3" +#define IDC_Health4 L"Health4" +#define IDC_Health5 L"Health5" +#define IDC_Health6 L"Health6" +#define IDC_Health7 L"Health7" +#define IDC_Health8 L"Health8" +#define IDC_Health9 L"Health9" +#define IDC_HealthAbsorb L"HealthAbsorb" +#define IDC_Health0 L"Health0" +#define IDC_Health1 L"Health1" +#define IDC_Health2 L"Health2" +#define IDC_Health3 L"Health3" +#define IDC_Health4 L"Health4" +#define IDC_Health5 L"Health5" +#define IDC_Health6 L"Health6" +#define IDC_Health7 L"Health7" +#define IDC_Health8 L"Health8" +#define IDC_Health9 L"Health9" +#define IDC_Health L"Health" +#define IDC_Health9 L"Health9" +#define IDC_Health8 L"Health8" +#define IDC_Health7 L"Health7" +#define IDC_Health6 L"Health6" +#define IDC_Health5 L"Health5" +#define IDC_Health4 L"Health4" +#define IDC_Health3 L"Health3" +#define IDC_Health2 L"Health2" +#define IDC_Health1 L"Health1" +#define IDC_Health0 L"Health0" +#define IDC_Health19 L"Health19" +#define IDC_Health18 L"Health18" +#define IDC_Health17 L"Health17" +#define IDC_Health16 L"Health16" +#define IDC_Health15 L"Health15" +#define IDC_Health14 L"Health14" +#define IDC_Health13 L"Health13" +#define IDC_Health12 L"Health12" +#define IDC_Health11 L"Health11" +#define IDC_Health10 L"Health10" +#define IDC_HorseHealth L"HorseHealth" #define IDC_Food9 L"Food9" #define IDC_Food8 L"Food8" #define IDC_Food7 L"Food7" diff --git a/Minecraft.Client/Common/Media/xuiscene_hud.xui b/Minecraft.Client/Common/Media/xuiscene_hud.xui index 13986320..7eea76d4 100644 --- a/Minecraft.Client/Common/Media/xuiscene_hud.xui +++ b/Minecraft.Client/Common/Media/xuiscene_hud.xui @@ -160,6 +160,210 @@ <RangeMax>200</RangeMax> </Properties> </XuiProgressBar> +<XuiProgressBar> +<Properties> +<Id>HorseJumpProgress</Id> +<Width>182.000000</Width> +<Height>5.000000</Height> +<Position>0.000031,20.000031,0.000000</Position> +<Visual>HorseJumpProgress</Visual> +<RangeMax>200</RangeMax> +</Properties> +</XuiProgressBar> +<XuiGroup> +<Properties> +<Id>Armour</Id> +<Width>81.000000</Width> +<Height>9.000000</Height> +</Properties> +<XuiControl> +<Properties> +<Id>Armour0</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>0.000031,0.000061,0.000000</Position> +<Visual>HudArmour</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Armour1</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>8.000031,0.000061,0.000000</Position> +<Visual>HudArmour</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Armour2</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>16.000029,0.000061,0.000000</Position> +<Visual>HudArmour</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Armour3</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>24.000027,0.000061,0.000000</Position> +<Visual>HudArmour</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Armour4</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>32.000027,0.000061,0.000000</Position> +<Visual>HudArmour</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Armour5</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>40.000027,0.000061,0.000000</Position> +<Visual>HudArmour</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Armour6</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>48.000023,0.000061,0.000000</Position> +<Visual>HudArmour</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Armour7</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>56.000023,0.000061,0.000000</Position> +<Visual>HudArmour</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Armour8</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>64.000023,0.000061,0.000000</Position> +<Visual>HudArmour</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Armour9</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>72.000031,0.000061,0.000000</Position> +<Visual>HudArmour</Visual> +</Properties> +</XuiControl> +</XuiGroup> +<XuiGroup> +<Properties> +<Id>HealthAbsorb</Id> +<Width>81.000000</Width> +<Height>9.000000</Height> +</Properties> +<XuiControl> +<Properties> +<Id>Health0</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>0.000031,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health1</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>8.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health2</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>16.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health3</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>24.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health4</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>32.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health5</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>40.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health6</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>48.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health7</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>56.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health8</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>64.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health9</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>72.000031,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +</XuiGroup> <XuiGroup> <Properties> <Id>Health</Id> @@ -260,98 +464,189 @@ </XuiGroup> <XuiGroup> <Properties> -<Id>Armour</Id> +<Id>HorseHealth</Id> <Width>81.000000</Width> +<Height>19.000000</Height> +<Position>101.000000,0.000000,0.000000</Position> +</Properties> +<XuiControl> +<Properties> +<Id>Health9</Id> +<Width>9.000000</Width> <Height>9.000000</Height> +<Position>0.000031,10.000061,0.000000</Position> +<Visual>HudHealth</Visual> </Properties> +</XuiControl> <XuiControl> <Properties> -<Id>Armour0</Id> +<Id>Health8</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>8.000000,10.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health7</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>16.000000,10.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health6</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>24.000000,10.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health5</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>32.000000,10.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health4</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>40.000000,10.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health3</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>48.000000,10.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health2</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>56.000000,10.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health1</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>64.000000,10.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health0</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>72.000031,10.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health19</Id> <Width>9.000000</Width> <Height>9.000000</Height> <Position>0.000031,0.000061,0.000000</Position> -<Visual>HudArmour</Visual> +<Visual>HudHealth</Visual> </Properties> </XuiControl> <XuiControl> <Properties> -<Id>Armour1</Id> +<Id>Health18</Id> <Width>9.000000</Width> <Height>9.000000</Height> -<Position>8.000031,0.000061,0.000000</Position> -<Visual>HudArmour</Visual> +<Position>8.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> </Properties> </XuiControl> <XuiControl> <Properties> -<Id>Armour2</Id> +<Id>Health17</Id> <Width>9.000000</Width> <Height>9.000000</Height> -<Position>16.000029,0.000061,0.000000</Position> -<Visual>HudArmour</Visual> +<Position>16.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> </Properties> </XuiControl> <XuiControl> <Properties> -<Id>Armour3</Id> +<Id>Health16</Id> <Width>9.000000</Width> <Height>9.000000</Height> -<Position>24.000027,0.000061,0.000000</Position> -<Visual>HudArmour</Visual> +<Position>24.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> </Properties> </XuiControl> <XuiControl> <Properties> -<Id>Armour4</Id> +<Id>Health15</Id> <Width>9.000000</Width> <Height>9.000000</Height> -<Position>32.000027,0.000061,0.000000</Position> -<Visual>HudArmour</Visual> +<Position>32.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> </Properties> </XuiControl> <XuiControl> <Properties> -<Id>Armour5</Id> +<Id>Health14</Id> <Width>9.000000</Width> <Height>9.000000</Height> -<Position>40.000027,0.000061,0.000000</Position> -<Visual>HudArmour</Visual> +<Position>40.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> </Properties> </XuiControl> <XuiControl> <Properties> -<Id>Armour6</Id> +<Id>Health13</Id> <Width>9.000000</Width> <Height>9.000000</Height> -<Position>48.000023,0.000061,0.000000</Position> -<Visual>HudArmour</Visual> +<Position>48.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> </Properties> </XuiControl> <XuiControl> <Properties> -<Id>Armour7</Id> +<Id>Health12</Id> <Width>9.000000</Width> <Height>9.000000</Height> -<Position>56.000023,0.000061,0.000000</Position> -<Visual>HudArmour</Visual> +<Position>56.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> </Properties> </XuiControl> <XuiControl> <Properties> -<Id>Armour8</Id> +<Id>Health11</Id> <Width>9.000000</Width> <Height>9.000000</Height> -<Position>64.000023,0.000061,0.000000</Position> -<Visual>HudArmour</Visual> +<Position>64.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> </Properties> </XuiControl> <XuiControl> <Properties> -<Id>Armour9</Id> +<Id>Health10</Id> <Width>9.000000</Width> <Height>9.000000</Height> <Position>72.000031,0.000061,0.000000</Position> -<Visual>HudArmour</Visual> +<Visual>HudHealth</Visual> </Properties> </XuiControl> </XuiGroup> diff --git a/Minecraft.Client/Common/Media/xuiscene_hud_480.h b/Minecraft.Client/Common/Media/xuiscene_hud_480.h index 8bf537f5..1c1fb549 100644 --- a/Minecraft.Client/Common/Media/xuiscene_hud_480.h +++ b/Minecraft.Client/Common/Media/xuiscene_hud_480.h @@ -11,17 +11,7 @@ #define IDC_Inventory9 L"Inventory9" #define IDC_Hotbar L"Hotbar" #define IDC_ExperienceProgress L"ExperienceProgress" -#define IDC_Health0 L"Health0" -#define IDC_Health1 L"Health1" -#define IDC_Health2 L"Health2" -#define IDC_Health3 L"Health3" -#define IDC_Health4 L"Health4" -#define IDC_Health5 L"Health5" -#define IDC_Health6 L"Health6" -#define IDC_Health7 L"Health7" -#define IDC_Health8 L"Health8" -#define IDC_Health9 L"Health9" -#define IDC_Health L"Health" +#define IDC_HorseJumpProgress L"HorseJumpProgress" #define IDC_Armour0 L"Armour0" #define IDC_Armour1 L"Armour1" #define IDC_Armour2 L"Armour2" @@ -33,6 +23,49 @@ #define IDC_Armour8 L"Armour8" #define IDC_Armour9 L"Armour9" #define IDC_Armour L"Armour" +#define IDC_Health0 L"Health0" +#define IDC_Health1 L"Health1" +#define IDC_Health2 L"Health2" +#define IDC_Health3 L"Health3" +#define IDC_Health4 L"Health4" +#define IDC_Health5 L"Health5" +#define IDC_Health6 L"Health6" +#define IDC_Health7 L"Health7" +#define IDC_Health8 L"Health8" +#define IDC_Health9 L"Health9" +#define IDC_HealthAbsorb L"HealthAbsorb" +#define IDC_Health0 L"Health0" +#define IDC_Health1 L"Health1" +#define IDC_Health2 L"Health2" +#define IDC_Health3 L"Health3" +#define IDC_Health4 L"Health4" +#define IDC_Health5 L"Health5" +#define IDC_Health6 L"Health6" +#define IDC_Health7 L"Health7" +#define IDC_Health8 L"Health8" +#define IDC_Health9 L"Health9" +#define IDC_Health L"Health" +#define IDC_Health9 L"Health9" +#define IDC_Health8 L"Health8" +#define IDC_Health7 L"Health7" +#define IDC_Health6 L"Health6" +#define IDC_Health5 L"Health5" +#define IDC_Health4 L"Health4" +#define IDC_Health3 L"Health3" +#define IDC_Health2 L"Health2" +#define IDC_Health1 L"Health1" +#define IDC_Health0 L"Health0" +#define IDC_Health19 L"Health19" +#define IDC_Health18 L"Health18" +#define IDC_Health17 L"Health17" +#define IDC_Health16 L"Health16" +#define IDC_Health15 L"Health15" +#define IDC_Health14 L"Health14" +#define IDC_Health13 L"Health13" +#define IDC_Health12 L"Health12" +#define IDC_Health11 L"Health11" +#define IDC_Health10 L"Health10" +#define IDC_HorseHealth L"HorseHealth" #define IDC_Food9 L"Food9" #define IDC_Food8 L"Food8" #define IDC_Food7 L"Food7" diff --git a/Minecraft.Client/Common/Media/xuiscene_hud_480.xui b/Minecraft.Client/Common/Media/xuiscene_hud_480.xui index 4364039e..14d62faa 100644 --- a/Minecraft.Client/Common/Media/xuiscene_hud_480.xui +++ b/Minecraft.Client/Common/Media/xuiscene_hud_480.xui @@ -160,6 +160,210 @@ <RangeMax>200</RangeMax> </Properties> </XuiProgressBar> +<XuiProgressBar> +<Properties> +<Id>HorseJumpProgress</Id> +<Width>182.000000</Width> +<Height>5.000000</Height> +<Position>0.000031,20.000031,0.000000</Position> +<Visual>HorseJumpProgress</Visual> +<RangeMax>200</RangeMax> +</Properties> +</XuiProgressBar> +<XuiGroup> +<Properties> +<Id>Armour</Id> +<Width>81.000000</Width> +<Height>9.000000</Height> +</Properties> +<XuiControl> +<Properties> +<Id>Armour0</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>0.000031,0.000061,0.000000</Position> +<Visual>HudArmour</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Armour1</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>8.000031,0.000061,0.000000</Position> +<Visual>HudArmour</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Armour2</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>16.000029,0.000061,0.000000</Position> +<Visual>HudArmour</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Armour3</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>24.000027,0.000061,0.000000</Position> +<Visual>HudArmour</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Armour4</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>32.000027,0.000061,0.000000</Position> +<Visual>HudArmour</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Armour5</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>40.000027,0.000061,0.000000</Position> +<Visual>HudArmour</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Armour6</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>48.000023,0.000061,0.000000</Position> +<Visual>HudArmour</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Armour7</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>56.000023,0.000061,0.000000</Position> +<Visual>HudArmour</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Armour8</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>64.000023,0.000061,0.000000</Position> +<Visual>HudArmour</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Armour9</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>72.000031,0.000061,0.000000</Position> +<Visual>HudArmour</Visual> +</Properties> +</XuiControl> +</XuiGroup> +<XuiGroup> +<Properties> +<Id>HealthAbsorb</Id> +<Width>81.000000</Width> +<Height>9.000000</Height> +</Properties> +<XuiControl> +<Properties> +<Id>Health0</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>0.000031,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health1</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>8.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health2</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>16.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health3</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>24.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health4</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>32.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health5</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>40.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health6</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>48.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health7</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>56.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health8</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>64.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health9</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>72.000031,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +</XuiGroup> <XuiGroup> <Properties> <Id>Health</Id> @@ -260,98 +464,189 @@ </XuiGroup> <XuiGroup> <Properties> -<Id>Armour</Id> +<Id>HorseHealth</Id> <Width>81.000000</Width> +<Height>19.000000</Height> +<Position>101.000000,0.000000,0.000000</Position> +</Properties> +<XuiControl> +<Properties> +<Id>Health9</Id> +<Width>9.000000</Width> <Height>9.000000</Height> +<Position>0.000031,10.000061,0.000000</Position> +<Visual>HudHealth</Visual> </Properties> +</XuiControl> <XuiControl> <Properties> -<Id>Armour0</Id> +<Id>Health8</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>8.000000,10.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health7</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>16.000000,10.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health6</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>24.000000,10.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health5</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>32.000000,10.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health4</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>40.000000,10.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health3</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>48.000000,10.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health2</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>56.000000,10.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health1</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>64.000000,10.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health0</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>72.000031,10.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health19</Id> <Width>9.000000</Width> <Height>9.000000</Height> <Position>0.000031,0.000061,0.000000</Position> -<Visual>HudArmour</Visual> +<Visual>HudHealth</Visual> </Properties> </XuiControl> <XuiControl> <Properties> -<Id>Armour1</Id> +<Id>Health18</Id> <Width>9.000000</Width> <Height>9.000000</Height> -<Position>8.000031,0.000061,0.000000</Position> -<Visual>HudArmour</Visual> +<Position>8.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> </Properties> </XuiControl> <XuiControl> <Properties> -<Id>Armour2</Id> +<Id>Health17</Id> <Width>9.000000</Width> <Height>9.000000</Height> -<Position>16.000029,0.000061,0.000000</Position> -<Visual>HudArmour</Visual> +<Position>16.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> </Properties> </XuiControl> <XuiControl> <Properties> -<Id>Armour3</Id> +<Id>Health16</Id> <Width>9.000000</Width> <Height>9.000000</Height> -<Position>24.000027,0.000061,0.000000</Position> -<Visual>HudArmour</Visual> +<Position>24.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> </Properties> </XuiControl> <XuiControl> <Properties> -<Id>Armour4</Id> +<Id>Health15</Id> <Width>9.000000</Width> <Height>9.000000</Height> -<Position>32.000027,0.000061,0.000000</Position> -<Visual>HudArmour</Visual> +<Position>32.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> </Properties> </XuiControl> <XuiControl> <Properties> -<Id>Armour5</Id> +<Id>Health14</Id> <Width>9.000000</Width> <Height>9.000000</Height> -<Position>40.000027,0.000061,0.000000</Position> -<Visual>HudArmour</Visual> +<Position>40.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> </Properties> </XuiControl> <XuiControl> <Properties> -<Id>Armour6</Id> +<Id>Health13</Id> <Width>9.000000</Width> <Height>9.000000</Height> -<Position>48.000023,0.000061,0.000000</Position> -<Visual>HudArmour</Visual> +<Position>48.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> </Properties> </XuiControl> <XuiControl> <Properties> -<Id>Armour7</Id> +<Id>Health12</Id> <Width>9.000000</Width> <Height>9.000000</Height> -<Position>56.000023,0.000061,0.000000</Position> -<Visual>HudArmour</Visual> +<Position>56.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> </Properties> </XuiControl> <XuiControl> <Properties> -<Id>Armour8</Id> +<Id>Health11</Id> <Width>9.000000</Width> <Height>9.000000</Height> -<Position>64.000023,0.000061,0.000000</Position> -<Visual>HudArmour</Visual> +<Position>64.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> </Properties> </XuiControl> <XuiControl> <Properties> -<Id>Armour9</Id> +<Id>Health10</Id> <Width>9.000000</Width> <Height>9.000000</Height> <Position>72.000031,0.000061,0.000000</Position> -<Visual>HudArmour</Visual> +<Visual>HudHealth</Visual> </Properties> </XuiControl> </XuiGroup> diff --git a/Minecraft.Client/Common/Media/xuiscene_hud_small.h b/Minecraft.Client/Common/Media/xuiscene_hud_small.h index 8bf537f5..1c1fb549 100644 --- a/Minecraft.Client/Common/Media/xuiscene_hud_small.h +++ b/Minecraft.Client/Common/Media/xuiscene_hud_small.h @@ -11,17 +11,7 @@ #define IDC_Inventory9 L"Inventory9" #define IDC_Hotbar L"Hotbar" #define IDC_ExperienceProgress L"ExperienceProgress" -#define IDC_Health0 L"Health0" -#define IDC_Health1 L"Health1" -#define IDC_Health2 L"Health2" -#define IDC_Health3 L"Health3" -#define IDC_Health4 L"Health4" -#define IDC_Health5 L"Health5" -#define IDC_Health6 L"Health6" -#define IDC_Health7 L"Health7" -#define IDC_Health8 L"Health8" -#define IDC_Health9 L"Health9" -#define IDC_Health L"Health" +#define IDC_HorseJumpProgress L"HorseJumpProgress" #define IDC_Armour0 L"Armour0" #define IDC_Armour1 L"Armour1" #define IDC_Armour2 L"Armour2" @@ -33,6 +23,49 @@ #define IDC_Armour8 L"Armour8" #define IDC_Armour9 L"Armour9" #define IDC_Armour L"Armour" +#define IDC_Health0 L"Health0" +#define IDC_Health1 L"Health1" +#define IDC_Health2 L"Health2" +#define IDC_Health3 L"Health3" +#define IDC_Health4 L"Health4" +#define IDC_Health5 L"Health5" +#define IDC_Health6 L"Health6" +#define IDC_Health7 L"Health7" +#define IDC_Health8 L"Health8" +#define IDC_Health9 L"Health9" +#define IDC_HealthAbsorb L"HealthAbsorb" +#define IDC_Health0 L"Health0" +#define IDC_Health1 L"Health1" +#define IDC_Health2 L"Health2" +#define IDC_Health3 L"Health3" +#define IDC_Health4 L"Health4" +#define IDC_Health5 L"Health5" +#define IDC_Health6 L"Health6" +#define IDC_Health7 L"Health7" +#define IDC_Health8 L"Health8" +#define IDC_Health9 L"Health9" +#define IDC_Health L"Health" +#define IDC_Health9 L"Health9" +#define IDC_Health8 L"Health8" +#define IDC_Health7 L"Health7" +#define IDC_Health6 L"Health6" +#define IDC_Health5 L"Health5" +#define IDC_Health4 L"Health4" +#define IDC_Health3 L"Health3" +#define IDC_Health2 L"Health2" +#define IDC_Health1 L"Health1" +#define IDC_Health0 L"Health0" +#define IDC_Health19 L"Health19" +#define IDC_Health18 L"Health18" +#define IDC_Health17 L"Health17" +#define IDC_Health16 L"Health16" +#define IDC_Health15 L"Health15" +#define IDC_Health14 L"Health14" +#define IDC_Health13 L"Health13" +#define IDC_Health12 L"Health12" +#define IDC_Health11 L"Health11" +#define IDC_Health10 L"Health10" +#define IDC_HorseHealth L"HorseHealth" #define IDC_Food9 L"Food9" #define IDC_Food8 L"Food8" #define IDC_Food7 L"Food7" diff --git a/Minecraft.Client/Common/Media/xuiscene_hud_small.xui b/Minecraft.Client/Common/Media/xuiscene_hud_small.xui index cea7e2bd..84d5b6df 100644 --- a/Minecraft.Client/Common/Media/xuiscene_hud_small.xui +++ b/Minecraft.Client/Common/Media/xuiscene_hud_small.xui @@ -160,6 +160,210 @@ <RangeMax>200</RangeMax> </Properties> </XuiProgressBar> +<XuiProgressBar> +<Properties> +<Id>HorseJumpProgress</Id> +<Width>182.000000</Width> +<Height>5.000000</Height> +<Position>0.000031,20.000031,0.000000</Position> +<Visual>HorseJumpProgress</Visual> +<RangeMax>200</RangeMax> +</Properties> +</XuiProgressBar> +<XuiGroup> +<Properties> +<Id>Armour</Id> +<Width>81.000000</Width> +<Height>9.000000</Height> +</Properties> +<XuiControl> +<Properties> +<Id>Armour0</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>0.000031,0.000061,0.000000</Position> +<Visual>HudArmour</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Armour1</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>8.000031,0.000061,0.000000</Position> +<Visual>HudArmour</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Armour2</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>16.000029,0.000061,0.000000</Position> +<Visual>HudArmour</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Armour3</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>24.000027,0.000061,0.000000</Position> +<Visual>HudArmour</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Armour4</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>32.000027,0.000061,0.000000</Position> +<Visual>HudArmour</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Armour5</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>40.000027,0.000061,0.000000</Position> +<Visual>HudArmour</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Armour6</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>48.000023,0.000061,0.000000</Position> +<Visual>HudArmour</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Armour7</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>56.000023,0.000061,0.000000</Position> +<Visual>HudArmour</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Armour8</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>64.000023,0.000061,0.000000</Position> +<Visual>HudArmour</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Armour9</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>72.000031,0.000061,0.000000</Position> +<Visual>HudArmour</Visual> +</Properties> +</XuiControl> +</XuiGroup> +<XuiGroup> +<Properties> +<Id>HealthAbsorb</Id> +<Width>81.000000</Width> +<Height>9.000000</Height> +</Properties> +<XuiControl> +<Properties> +<Id>Health0</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>0.000031,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health1</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>8.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health2</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>16.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health3</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>24.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health4</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>32.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health5</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>40.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health6</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>48.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health7</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>56.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health8</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>64.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health9</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>72.000031,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +</XuiGroup> <XuiGroup> <Properties> <Id>Health</Id> @@ -260,98 +464,189 @@ </XuiGroup> <XuiGroup> <Properties> -<Id>Armour</Id> +<Id>HorseHealth</Id> <Width>81.000000</Width> +<Height>19.000000</Height> +<Position>101.000000,0.000000,0.000000</Position> +</Properties> +<XuiControl> +<Properties> +<Id>Health9</Id> +<Width>9.000000</Width> <Height>9.000000</Height> +<Position>0.000031,10.000061,0.000000</Position> +<Visual>HudHealth</Visual> </Properties> +</XuiControl> <XuiControl> <Properties> -<Id>Armour0</Id> +<Id>Health8</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>8.000000,10.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health7</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>16.000000,10.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health6</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>24.000000,10.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health5</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>32.000000,10.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health4</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>40.000000,10.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health3</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>48.000000,10.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health2</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>56.000000,10.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health1</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>64.000000,10.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health0</Id> +<Width>9.000000</Width> +<Height>9.000000</Height> +<Position>72.000031,10.000061,0.000000</Position> +<Visual>HudHealth</Visual> +</Properties> +</XuiControl> +<XuiControl> +<Properties> +<Id>Health19</Id> <Width>9.000000</Width> <Height>9.000000</Height> <Position>0.000031,0.000061,0.000000</Position> -<Visual>HudArmour</Visual> +<Visual>HudHealth</Visual> </Properties> </XuiControl> <XuiControl> <Properties> -<Id>Armour1</Id> +<Id>Health18</Id> <Width>9.000000</Width> <Height>9.000000</Height> -<Position>8.000031,0.000061,0.000000</Position> -<Visual>HudArmour</Visual> +<Position>8.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> </Properties> </XuiControl> <XuiControl> <Properties> -<Id>Armour2</Id> +<Id>Health17</Id> <Width>9.000000</Width> <Height>9.000000</Height> -<Position>16.000029,0.000061,0.000000</Position> -<Visual>HudArmour</Visual> +<Position>16.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> </Properties> </XuiControl> <XuiControl> <Properties> -<Id>Armour3</Id> +<Id>Health16</Id> <Width>9.000000</Width> <Height>9.000000</Height> -<Position>24.000027,0.000061,0.000000</Position> -<Visual>HudArmour</Visual> +<Position>24.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> </Properties> </XuiControl> <XuiControl> <Properties> -<Id>Armour4</Id> +<Id>Health15</Id> <Width>9.000000</Width> <Height>9.000000</Height> -<Position>32.000027,0.000061,0.000000</Position> -<Visual>HudArmour</Visual> +<Position>32.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> </Properties> </XuiControl> <XuiControl> <Properties> -<Id>Armour5</Id> +<Id>Health14</Id> <Width>9.000000</Width> <Height>9.000000</Height> -<Position>40.000027,0.000061,0.000000</Position> -<Visual>HudArmour</Visual> +<Position>40.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> </Properties> </XuiControl> <XuiControl> <Properties> -<Id>Armour6</Id> +<Id>Health13</Id> <Width>9.000000</Width> <Height>9.000000</Height> -<Position>48.000023,0.000061,0.000000</Position> -<Visual>HudArmour</Visual> +<Position>48.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> </Properties> </XuiControl> <XuiControl> <Properties> -<Id>Armour7</Id> +<Id>Health12</Id> <Width>9.000000</Width> <Height>9.000000</Height> -<Position>56.000023,0.000061,0.000000</Position> -<Visual>HudArmour</Visual> +<Position>56.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> </Properties> </XuiControl> <XuiControl> <Properties> -<Id>Armour8</Id> +<Id>Health11</Id> <Width>9.000000</Width> <Height>9.000000</Height> -<Position>64.000023,0.000061,0.000000</Position> -<Visual>HudArmour</Visual> +<Position>64.000000,0.000061,0.000000</Position> +<Visual>HudHealth</Visual> </Properties> </XuiControl> <XuiControl> <Properties> -<Id>Armour9</Id> +<Id>Health10</Id> <Width>9.000000</Width> <Height>9.000000</Height> <Position>72.000031,0.000061,0.000000</Position> -<Visual>HudArmour</Visual> +<Visual>HudHealth</Visual> </Properties> </XuiControl> </XuiGroup> diff --git a/Minecraft.Client/Common/Media/xuiscene_ingame_host_options.h b/Minecraft.Client/Common/Media/xuiscene_ingame_host_options.h index 330eac41..4ba8da05 100644 --- a/Minecraft.Client/Common/Media/xuiscene_ingame_host_options.h +++ b/Minecraft.Client/Common/Media/xuiscene_ingame_host_options.h @@ -1,3 +1,10 @@ +#define IDC_CheckboxNaturalRegen L"CheckboxNaturalRegen" +#define IDC_CheckboxTileDrops L"CheckboxTileDrops" +#define IDC_CheckboxMobLoot L"CheckboxMobLoot" +#define IDC_CheckboxMobGriefing L"CheckboxMobGriefing" +#define IDC_CheckboxMobSpawning L"CheckboxMobSpawning" +#define IDC_CheckboxKeepInventory L"CheckboxKeepInventory" +#define IDC_CheckboxDaylightCycle L"CheckboxDaylightCycle" #define IDC_CheckboxTNT L"CheckboxTNT" #define IDC_CheckboxFireSpreads L"CheckboxFireSpreads" #define IDC_ButtonTeleportToPlayer L"ButtonTeleportToPlayer" diff --git a/Minecraft.Client/Common/Media/xuiscene_ingame_host_options.xui b/Minecraft.Client/Common/Media/xuiscene_ingame_host_options.xui index af2b53ca..decdffab 100644 --- a/Minecraft.Client/Common/Media/xuiscene_ingame_host_options.xui +++ b/Minecraft.Client/Common/Media/xuiscene_ingame_host_options.xui @@ -7,23 +7,109 @@ <Properties> <Id>InGameHostOptions</Id> <Width>454.666687</Width> -<Height>196.000000</Height> -<Position>412.666718,262.000031,0.000000</Position> +<Height>435.000000</Height> +<Position>412.666718,140.000031,0.000000</Position> <ClassOverride>CScene_InGameHostOptions</ClassOverride> <Visual>XuiScene</Visual> <DefaultFocus>GameOptions\CheckboxFireSpreads</DefaultFocus> +<InterruptTransitions>2</InterruptTransitions> </Properties> <XuiScene> <Properties> <Id>GameOptions</Id> <Width>450.000000</Width> -<Height>173.000000</Height> -<Position>0.000000,18.000000,0.000000</Position> +<Height>411.000000</Height> +<Position>0.000000,16.000000,0.000000</Position> <Anchor>2</Anchor> <Visual>XuiBlankScene</Visual> </Properties> <XuiCheckbox> <Properties> +<Id>CheckboxNaturalRegen</Id> +<Width>402.000000</Width> +<Height>34.000000</Height> +<Position>22.000000,274.000000,0.000000</Position> +<Anchor>2</Anchor> +<Visual>XuiCheckbox</Visual> +<NavUp>CheckboxTileDrops</NavUp> +<NavDown>ButtonTeleportToPlayer</NavDown> +<NavTabBackward>ButtonTeleportToPlayer</NavTabBackward> +</Properties> +</XuiCheckbox> +<XuiCheckbox> +<Properties> +<Id>CheckboxTileDrops</Id> +<Width>402.000000</Width> +<Height>34.000000</Height> +<Position>22.000000,240.000000,0.000000</Position> +<Anchor>2</Anchor> +<Visual>XuiCheckbox</Visual> +<NavUp>CheckboxMobLoot</NavUp> +<NavDown>CheckboxNaturalRegen</NavDown> +</Properties> +</XuiCheckbox> +<XuiCheckbox> +<Properties> +<Id>CheckboxMobLoot</Id> +<Width>402.000000</Width> +<Height>34.000000</Height> +<Position>22.000000,204.000000,0.000000</Position> +<Anchor>2</Anchor> +<Visual>XuiCheckbox</Visual> +<NavUp>CheckboxMobGriefing</NavUp> +<NavDown>CheckboxTileDrops</NavDown> +</Properties> +</XuiCheckbox> +<XuiCheckbox> +<Properties> +<Id>CheckboxMobGriefing</Id> +<Width>402.000000</Width> +<Height>34.000000</Height> +<Position>22.000000,170.000000,0.000000</Position> +<Anchor>2</Anchor> +<Visual>XuiCheckbox</Visual> +<NavUp>CheckboxMobSpawning</NavUp> +<NavDown>CheckboxMobLoot</NavDown> +</Properties> +</XuiCheckbox> +<XuiCheckbox> +<Properties> +<Id>CheckboxMobSpawning</Id> +<Width>402.000000</Width> +<Height>34.000000</Height> +<Position>22.000000,136.000000,0.000000</Position> +<Anchor>2</Anchor> +<Visual>XuiCheckbox</Visual> +<NavUp>CheckboxKeepInventory</NavUp> +<NavDown>CheckboxMobGriefing</NavDown> +</Properties> +</XuiCheckbox> +<XuiCheckbox> +<Properties> +<Id>CheckboxKeepInventory</Id> +<Width>402.000000</Width> +<Height>34.000000</Height> +<Position>22.000000,102.000000,0.000000</Position> +<Anchor>2</Anchor> +<Visual>XuiCheckbox</Visual> +<NavUp>CheckboxDaylightCycle</NavUp> +<NavDown>CheckboxMobSpawning</NavDown> +</Properties> +</XuiCheckbox> +<XuiCheckbox> +<Properties> +<Id>CheckboxDaylightCycle</Id> +<Width>402.000000</Width> +<Height>34.000000</Height> +<Position>22.000000,68.000000,0.000000</Position> +<Anchor>2</Anchor> +<Visual>XuiCheckbox</Visual> +<NavUp>CheckboxTNT</NavUp> +<NavDown>CheckboxKeepInventory</NavDown> +</Properties> +</XuiCheckbox> +<XuiCheckbox> +<Properties> <Id>CheckboxTNT</Id> <Width>402.000000</Width> <Height>34.000000</Height> @@ -31,7 +117,7 @@ <Anchor>2</Anchor> <Visual>XuiCheckbox</Visual> <NavUp>CheckboxFireSpreads</NavUp> -<NavDown>ButtonTeleportToPlayer</NavDown> +<NavDown>CheckboxDaylightCycle</NavDown> </Properties> </XuiCheckbox> <XuiCheckbox> @@ -39,7 +125,7 @@ <Id>CheckboxFireSpreads</Id> <Width>402.000000</Width> <Height>34.000000</Height> -<Position>22.000000,0.000000,0.000000</Position> +<Position>22.000000,1.000000,0.000000</Position> <Anchor>2</Anchor> <Visual>XuiCheckbox</Visual> <NavDown>CheckboxTNT</NavDown> @@ -50,8 +136,8 @@ <Id>ButtonTeleportToPlayer</Id> <Width>412.000000</Width> <Height>40.000000</Height> -<Position>22.000000,72.999985,0.000000</Position> -<NavUp>CheckboxTNT</NavUp> +<Position>21.000000,311.000000,0.000000</Position> +<NavUp>CheckboxNaturalRegen</NavUp> <NavDown>ButtonTeleportPlayerToMe</NavDown> </Properties> </XuiButton> @@ -60,7 +146,7 @@ <Id>ButtonTeleportPlayerToMe</Id> <Width>412.000000</Width> <Height>40.000000</Height> -<Position>22.000000,119.999985,0.000000</Position> +<Position>21.000000,360.000000,0.000000</Position> <NavUp>ButtonTeleportToPlayer</NavUp> </Properties> </XuiButton> diff --git a/Minecraft.Client/Common/Media/xuiscene_ingame_host_options_480.h b/Minecraft.Client/Common/Media/xuiscene_ingame_host_options_480.h index 330eac41..4ba8da05 100644 --- a/Minecraft.Client/Common/Media/xuiscene_ingame_host_options_480.h +++ b/Minecraft.Client/Common/Media/xuiscene_ingame_host_options_480.h @@ -1,3 +1,10 @@ +#define IDC_CheckboxNaturalRegen L"CheckboxNaturalRegen" +#define IDC_CheckboxTileDrops L"CheckboxTileDrops" +#define IDC_CheckboxMobLoot L"CheckboxMobLoot" +#define IDC_CheckboxMobGriefing L"CheckboxMobGriefing" +#define IDC_CheckboxMobSpawning L"CheckboxMobSpawning" +#define IDC_CheckboxKeepInventory L"CheckboxKeepInventory" +#define IDC_CheckboxDaylightCycle L"CheckboxDaylightCycle" #define IDC_CheckboxTNT L"CheckboxTNT" #define IDC_CheckboxFireSpreads L"CheckboxFireSpreads" #define IDC_ButtonTeleportToPlayer L"ButtonTeleportToPlayer" diff --git a/Minecraft.Client/Common/Media/xuiscene_ingame_host_options_480.xui b/Minecraft.Client/Common/Media/xuiscene_ingame_host_options_480.xui index df6888f3..0db33e51 100644 --- a/Minecraft.Client/Common/Media/xuiscene_ingame_host_options_480.xui +++ b/Minecraft.Client/Common/Media/xuiscene_ingame_host_options_480.xui @@ -6,42 +6,125 @@ <XuiScene> <Properties> <Id>InGameHostOptions</Id> -<Width>462.444458</Width> -<Height>189.444443</Height> -<Position>88.777794,145.277802,0.000000</Position> +<Width>440.000000</Width> +<Height>330.000000</Height> +<Position>100.000038,75.000000,0.000000</Position> <ClassOverride>CScene_InGameHostOptions</ClassOverride> -<Visual>XuiScene</Visual> +<Visual>GraphicPanel</Visual> <DefaultFocus>GameOptions\CheckboxFireSpreads</DefaultFocus> </Properties> <XuiScene> <Properties> <Id>GameOptions</Id> -<Width>450.000000</Width> -<Height>170.999985</Height> -<Position>0.000000,18.000000,0.000000</Position> +<Width>440.000000</Width> +<Height>330.000000</Height> <Anchor>2</Anchor> <Visual>XuiBlankScene</Visual> </Properties> <XuiCheckbox> <Properties> +<Id>CheckboxNaturalRegen</Id> +<Width>402.000000</Width> +<Height>24.000000</Height> +<Position>15.000016,206.000000,0.000000</Position> +<Anchor>2</Anchor> +<Visual>XuiCheckboxSmall</Visual> +<NavUp>CheckboxTileDrops</NavUp> +<NavDown>ButtonTeleportToPlayer</NavDown> +</Properties> +</XuiCheckbox> +<XuiCheckbox> +<Properties> +<Id>CheckboxTileDrops</Id> +<Width>402.000000</Width> +<Height>24.000000</Height> +<Position>15.000016,182.000000,0.000000</Position> +<Anchor>2</Anchor> +<Visual>XuiCheckboxSmall</Visual> +<NavUp>CheckboxMobLoot</NavUp> +<NavDown>CheckboxNaturalRegen</NavDown> +</Properties> +</XuiCheckbox> +<XuiCheckbox> +<Properties> +<Id>CheckboxMobLoot</Id> +<Width>402.000000</Width> +<Height>24.000000</Height> +<Position>15.000016,158.000000,0.000000</Position> +<Anchor>2</Anchor> +<Visual>XuiCheckboxSmall</Visual> +<NavUp>CheckboxMobGriefing</NavUp> +<NavDown>CheckboxTileDrops</NavDown> +</Properties> +</XuiCheckbox> +<XuiCheckbox> +<Properties> +<Id>CheckboxMobGriefing</Id> +<Width>402.000000</Width> +<Height>24.000000</Height> +<Position>15.000016,134.000000,0.000000</Position> +<Anchor>2</Anchor> +<Visual>XuiCheckboxSmall</Visual> +<NavUp>CheckboxMobSpawning</NavUp> +<NavDown>CheckboxMobLoot</NavDown> +</Properties> +</XuiCheckbox> +<XuiCheckbox> +<Properties> +<Id>CheckboxMobSpawning</Id> +<Width>402.000000</Width> +<Height>24.000000</Height> +<Position>15.000016,110.000000,0.000000</Position> +<Anchor>2</Anchor> +<Visual>XuiCheckboxSmall</Visual> +<NavUp>CheckboxKeepInventory</NavUp> +<NavDown>CheckboxMobGriefing</NavDown> +</Properties> +</XuiCheckbox> +<XuiCheckbox> +<Properties> +<Id>CheckboxKeepInventory</Id> +<Width>402.000000</Width> +<Height>24.000000</Height> +<Position>15.000016,86.000000,0.000000</Position> +<Anchor>2</Anchor> +<Visual>XuiCheckboxSmall</Visual> +<NavUp>CheckboxDaylightCycle</NavUp> +<NavDown>CheckboxMobSpawning</NavDown> +</Properties> +</XuiCheckbox> +<XuiCheckbox> +<Properties> +<Id>CheckboxDaylightCycle</Id> +<Width>402.000000</Width> +<Height>24.000000</Height> +<Position>15.000016,62.000000,0.000000</Position> +<Anchor>2</Anchor> +<Visual>XuiCheckboxSmall</Visual> +<NavUp>CheckboxTNT</NavUp> +<NavDown>CheckboxKeepInventory</NavDown> +</Properties> +</XuiCheckbox> +<XuiCheckbox> +<Properties> <Id>CheckboxTNT</Id> <Width>402.000000</Width> -<Height>34.000000</Height> -<Position>22.000000,34.000000,0.000000</Position> +<Height>24.000000</Height> +<Position>15.000016,38.000000,0.000000</Position> <Anchor>2</Anchor> -<Visual>XuiCheckbox</Visual> +<Visual>XuiCheckboxSmall</Visual> <NavUp>CheckboxFireSpreads</NavUp> -<NavDown>ButtonTeleportToPlayer</NavDown> +<NavDown>CheckboxDaylightCycle</NavDown> </Properties> </XuiCheckbox> <XuiCheckbox> <Properties> <Id>CheckboxFireSpreads</Id> <Width>402.000000</Width> -<Height>34.000000</Height> -<Position>22.000000,0.000000,0.000000</Position> +<Height>24.000000</Height> +<Position>15.000016,14.000000,0.000000</Position> <Anchor>2</Anchor> -<Visual>XuiCheckbox</Visual> +<Visual>XuiCheckboxSmall</Visual> <NavDown>CheckboxTNT</NavDown> </Properties> </XuiCheckbox> @@ -50,9 +133,9 @@ <Id>ButtonTeleportToPlayer</Id> <Width>410.000000</Width> <Height>36.000000</Height> -<Position>26.000004,72.000015,0.000000</Position> +<Position>15.000020,232.000000,0.000000</Position> <Visual>XuiMainMenuButton_L_Thin</Visual> -<NavUp>CheckboxTNT</NavUp> +<NavUp>CheckboxNaturalRegen</NavUp> <NavDown>ButtonTeleportPlayerToMe</NavDown> </Properties> </XuiButton> @@ -61,7 +144,7 @@ <Id>ButtonTeleportPlayerToMe</Id> <Width>410.000000</Width> <Height>36.000000</Height> -<Position>26.000004,116.000015,0.000000</Position> +<Position>15.000020,276.000000,0.000000</Position> <Visual>XuiMainMenuButton_L_Thin</Visual> <NavUp>ButtonTeleportToPlayer</NavUp> </Properties> diff --git a/Minecraft.Client/Common/Media/xuiscene_ingame_host_options_small.h b/Minecraft.Client/Common/Media/xuiscene_ingame_host_options_small.h index 330eac41..4ba8da05 100644 --- a/Minecraft.Client/Common/Media/xuiscene_ingame_host_options_small.h +++ b/Minecraft.Client/Common/Media/xuiscene_ingame_host_options_small.h @@ -1,3 +1,10 @@ +#define IDC_CheckboxNaturalRegen L"CheckboxNaturalRegen" +#define IDC_CheckboxTileDrops L"CheckboxTileDrops" +#define IDC_CheckboxMobLoot L"CheckboxMobLoot" +#define IDC_CheckboxMobGriefing L"CheckboxMobGriefing" +#define IDC_CheckboxMobSpawning L"CheckboxMobSpawning" +#define IDC_CheckboxKeepInventory L"CheckboxKeepInventory" +#define IDC_CheckboxDaylightCycle L"CheckboxDaylightCycle" #define IDC_CheckboxTNT L"CheckboxTNT" #define IDC_CheckboxFireSpreads L"CheckboxFireSpreads" #define IDC_ButtonTeleportToPlayer L"ButtonTeleportToPlayer" diff --git a/Minecraft.Client/Common/Media/xuiscene_ingame_host_options_small.xui b/Minecraft.Client/Common/Media/xuiscene_ingame_host_options_small.xui index 0b759663..9041e773 100644 --- a/Minecraft.Client/Common/Media/xuiscene_ingame_host_options_small.xui +++ b/Minecraft.Client/Common/Media/xuiscene_ingame_host_options_small.xui @@ -6,42 +6,125 @@ <XuiScene> <Properties> <Id>InGameHostOptions</Id> -<Width>462.444458</Width> -<Height>189.444443</Height> -<Position>88.777809,85.277794,0.000000</Position> +<Width>440.000000</Width> +<Height>330.000000</Height> +<Position>100.000038,0.000000,0.000000</Position> <ClassOverride>CScene_InGameHostOptions</ClassOverride> -<Visual>XuiScene</Visual> +<Visual>GraphicPanel</Visual> <DefaultFocus>GameOptions\CheckboxFireSpreads</DefaultFocus> </Properties> <XuiScene> <Properties> <Id>GameOptions</Id> -<Width>450.000000</Width> -<Height>170.999985</Height> -<Position>0.000000,18.000000,0.000000</Position> +<Width>440.000000</Width> +<Height>330.000000</Height> <Anchor>2</Anchor> <Visual>XuiBlankScene</Visual> </Properties> <XuiCheckbox> <Properties> +<Id>CheckboxNaturalRegen</Id> +<Width>402.000000</Width> +<Height>24.000000</Height> +<Position>15.000016,206.000000,0.000000</Position> +<Anchor>2</Anchor> +<Visual>XuiCheckboxSmall</Visual> +<NavUp>CheckboxTileDrops</NavUp> +<NavDown>ButtonTeleportToPlayer</NavDown> +</Properties> +</XuiCheckbox> +<XuiCheckbox> +<Properties> +<Id>CheckboxTileDrops</Id> +<Width>402.000000</Width> +<Height>24.000000</Height> +<Position>15.000016,182.000000,0.000000</Position> +<Anchor>2</Anchor> +<Visual>XuiCheckboxSmall</Visual> +<NavUp>CheckboxMobLoot</NavUp> +<NavDown>CheckboxNaturalRegen</NavDown> +</Properties> +</XuiCheckbox> +<XuiCheckbox> +<Properties> +<Id>CheckboxMobLoot</Id> +<Width>402.000000</Width> +<Height>24.000000</Height> +<Position>15.000016,158.000000,0.000000</Position> +<Anchor>2</Anchor> +<Visual>XuiCheckboxSmall</Visual> +<NavUp>CheckboxMobGriefing</NavUp> +<NavDown>CheckboxTileDrops</NavDown> +</Properties> +</XuiCheckbox> +<XuiCheckbox> +<Properties> +<Id>CheckboxMobGriefing</Id> +<Width>402.000000</Width> +<Height>24.000000</Height> +<Position>15.000016,134.000000,0.000000</Position> +<Anchor>2</Anchor> +<Visual>XuiCheckboxSmall</Visual> +<NavUp>CheckboxMobSpawning</NavUp> +<NavDown>CheckboxMobLoot</NavDown> +</Properties> +</XuiCheckbox> +<XuiCheckbox> +<Properties> +<Id>CheckboxMobSpawning</Id> +<Width>402.000000</Width> +<Height>24.000000</Height> +<Position>15.000016,110.000000,0.000000</Position> +<Anchor>2</Anchor> +<Visual>XuiCheckboxSmall</Visual> +<NavUp>CheckboxKeepInventory</NavUp> +<NavDown>CheckboxMobGriefing</NavDown> +</Properties> +</XuiCheckbox> +<XuiCheckbox> +<Properties> +<Id>CheckboxKeepInventory</Id> +<Width>402.000000</Width> +<Height>24.000000</Height> +<Position>15.000016,86.000000,0.000000</Position> +<Anchor>2</Anchor> +<Visual>XuiCheckboxSmall</Visual> +<NavUp>CheckboxDaylightCycle</NavUp> +<NavDown>CheckboxMobSpawning</NavDown> +</Properties> +</XuiCheckbox> +<XuiCheckbox> +<Properties> +<Id>CheckboxDaylightCycle</Id> +<Width>402.000000</Width> +<Height>24.000000</Height> +<Position>15.000016,62.000000,0.000000</Position> +<Anchor>2</Anchor> +<Visual>XuiCheckboxSmall</Visual> +<NavUp>CheckboxTNT</NavUp> +<NavDown>CheckboxKeepInventory</NavDown> +</Properties> +</XuiCheckbox> +<XuiCheckbox> +<Properties> <Id>CheckboxTNT</Id> <Width>402.000000</Width> -<Height>34.000000</Height> -<Position>22.000000,34.000000,0.000000</Position> +<Height>24.000000</Height> +<Position>15.000016,38.000000,0.000000</Position> <Anchor>2</Anchor> -<Visual>XuiCheckbox</Visual> +<Visual>XuiCheckboxSmall</Visual> <NavUp>CheckboxFireSpreads</NavUp> -<NavDown>ButtonTeleportToPlayer</NavDown> +<NavDown>CheckboxDaylightCycle</NavDown> </Properties> </XuiCheckbox> <XuiCheckbox> <Properties> <Id>CheckboxFireSpreads</Id> <Width>402.000000</Width> -<Height>34.000000</Height> -<Position>22.000000,0.000000,0.000000</Position> +<Height>24.000000</Height> +<Position>15.000016,14.000000,0.000000</Position> <Anchor>2</Anchor> -<Visual>XuiCheckbox</Visual> +<Visual>XuiCheckboxSmall</Visual> <NavDown>CheckboxTNT</NavDown> </Properties> </XuiCheckbox> @@ -50,9 +133,9 @@ <Id>ButtonTeleportToPlayer</Id> <Width>410.000000</Width> <Height>36.000000</Height> -<Position>26.000004,72.000015,0.000000</Position> +<Position>15.000020,232.000000,0.000000</Position> <Visual>XuiMainMenuButton_L_Thin</Visual> -<NavUp>CheckboxTNT</NavUp> +<NavUp>CheckboxNaturalRegen</NavUp> <NavDown>ButtonTeleportPlayerToMe</NavDown> </Properties> </XuiButton> @@ -61,7 +144,7 @@ <Id>ButtonTeleportPlayerToMe</Id> <Width>410.000000</Width> <Height>36.000000</Height> -<Position>26.000004,116.000015,0.000000</Position> +<Position>15.000020,276.000000,0.000000</Position> <Visual>XuiMainMenuButton_L_Thin</Visual> <NavUp>ButtonTeleportToPlayer</NavUp> </Properties> diff --git a/Minecraft.Client/Common/Media/xuiscene_inventory_creative.h b/Minecraft.Client/Common/Media/xuiscene_inventory_creative.h index 12dfbaf8..3eff3adc 100644 --- a/Minecraft.Client/Common/Media/xuiscene_inventory_creative.h +++ b/Minecraft.Client/Common/Media/xuiscene_inventory_creative.h @@ -228,6 +228,15 @@ #define IDC_control_ListItem L"control_ListItem" #define IDC_control_ListItem L"control_ListItem" #define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" #define IDC_UseRow L"UseRow" #define IDC_control_ListItem L"control_ListItem" #define IDC_control_ListItem L"control_ListItem" @@ -490,6 +499,16 @@ #define IDC_control_ListItem L"control_ListItem" #define IDC_control_ListItem L"control_ListItem" #define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" #define IDC_Container L"Container" #define IDC_TabImage1 L"TabImage1" #define IDC_TabImage2 L"TabImage2" diff --git a/Minecraft.Client/Common/Media/xuiscene_inventory_creative.xui b/Minecraft.Client/Common/Media/xuiscene_inventory_creative.xui index 0163464d..ca184ee5 100644 --- a/Minecraft.Client/Common/Media/xuiscene_inventory_creative.xui +++ b/Minecraft.Client/Common/Media/xuiscene_inventory_creative.xui @@ -3241,6 +3241,132 @@ <InterItemSpacing>0.000000,10.000000,0.000000</InterItemSpacing> </Properties> </XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>54.000000</Width> +<Height>54.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton54</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>54.000000</Width> +<Height>54.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton54</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>54.000000</Width> +<Height>54.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton54</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>54.000000</Width> +<Height>54.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton54</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>54.000000</Width> +<Height>54.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton54</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>54.000000</Width> +<Height>54.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton54</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>54.000000</Width> +<Height>54.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton54</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>54.000000</Width> +<Height>54.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton54</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>54.000000</Width> +<Height>54.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton54</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> </XuiList> <XuiList> <Properties> @@ -6901,20 +7027,159 @@ <InterItemSpacing>0.000000,10.000000,0.000000</InterItemSpacing> </Properties> </XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>54.000000</Width> +<Height>54.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton54</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>54.000000</Width> +<Height>54.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton54</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>54.000000</Width> +<Height>54.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton54</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>54.000000</Width> +<Height>54.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton54</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>54.000000</Width> +<Height>54.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton54</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>54.000000</Width> +<Height>54.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton54</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>54.000000</Width> +<Height>54.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton54</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>54.000000</Width> +<Height>54.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton54</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>54.000000</Width> +<Height>54.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton54</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>54.000000</Width> +<Height>54.000000</Height> +<Anchor>7</Anchor> +<Pivot>0.000000,50.000000,0.000000</Pivot> +<Show>false</Show> +<ClassOverride>CXuiCtrlSlotItemListItem</ClassOverride> +<Visual>ItemButton54</Visual> +<PressKey>22594</PressKey> +<Layout>4</Layout> +</Properties> +</XuiListItem> </XuiList> <XuiGroup> <Properties> <Id>Group_Tab_Images</Id> -<Width>1280.000000</Width> -<Height>200.000000</Height> -<Position>-319.300049,-48.999992,0.000000</Position> +<Width>643.000000</Width> +<Height>78.000000</Height> </Properties> <XuiControl> <Properties> <Id>TabImage1</Id> <Width>83.000000</Width> <Height>78.000000</Height> -<Position>319.000000,46.000000,0.000000</Position> +<Position>0.000000,-2.000000,0.000000</Position> <Visual>CreativeInventoryTabLeft</Visual> </Properties> </XuiControl> @@ -6923,7 +7188,7 @@ <Id>TabImage2</Id> <Width>83.000000</Width> <Height>78.000000</Height> -<Position>399.000000,46.000000,0.000000</Position> +<Position>80.000000,-2.000000,0.000000</Position> <Visual>CreativeInventoryTabMiddle</Visual> </Properties> </XuiControl> @@ -6932,7 +7197,7 @@ <Id>TabImage3</Id> <Width>83.000000</Width> <Height>78.000000</Height> -<Position>479.000000,46.000000,0.000000</Position> +<Position>160.000000,-2.000000,0.000000</Position> <Visual>CreativeInventoryTabMiddle</Visual> </Properties> </XuiControl> @@ -6941,7 +7206,7 @@ <Id>TabImage4</Id> <Width>83.000000</Width> <Height>78.000000</Height> -<Position>559.000000,46.000000,0.000000</Position> +<Position>240.000000,-2.000000,0.000000</Position> <Visual>CreativeInventoryTabMiddle</Visual> </Properties> </XuiControl> @@ -6950,7 +7215,7 @@ <Id>TabImage5</Id> <Width>83.000000</Width> <Height>78.000000</Height> -<Position>639.000000,46.000000,0.000000</Position> +<Position>320.000000,-2.000000,0.000000</Position> <Visual>CreativeInventoryTabMiddle</Visual> </Properties> </XuiControl> @@ -6959,7 +7224,7 @@ <Id>TabImage6</Id> <Width>83.000000</Width> <Height>78.000000</Height> -<Position>719.000000,46.000000,0.000000</Position> +<Position>400.000000,-2.000000,0.000000</Position> <Visual>CreativeInventoryTabMiddle</Visual> </Properties> </XuiControl> @@ -6968,7 +7233,7 @@ <Id>TabImage7</Id> <Width>83.000000</Width> <Height>78.000000</Height> -<Position>799.000000,46.000000,0.000000</Position> +<Position>480.000000,-2.000000,0.000000</Position> <Visual>CreativeInventoryTabMiddle</Visual> </Properties> </XuiControl> @@ -6977,7 +7242,7 @@ <Id>TabImage8</Id> <Width>83.000000</Width> <Height>78.000000</Height> -<Position>879.000000,46.000000,0.000000</Position> +<Position>560.000000,-2.000000,0.000000</Position> <Visual>CreativeInventoryTabRight</Visual> </Properties> </XuiControl> diff --git a/Minecraft.Client/Common/Media/xuiscene_load_settings.h b/Minecraft.Client/Common/Media/xuiscene_load_settings.h index fdacf6fd..027a45fb 100644 --- a/Minecraft.Client/Common/Media/xuiscene_load_settings.h +++ b/Minecraft.Client/Common/Media/xuiscene_load_settings.h @@ -6,6 +6,9 @@ #define IDC_Background L"Background" #define IDC_XuiLoadSettings L"XuiLoadSettings" #define IDC_XuiMoreOptions L"XuiMoreOptions" +#define IDC_CheckboxOnline L"CheckboxOnline" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" #define IDC_control_ListItem L"control_ListItem" #define IDC_control_ListItem L"control_ListItem" #define IDC_control_ListItem L"control_ListItem" diff --git a/Minecraft.Client/Common/Media/xuiscene_load_settings.xui b/Minecraft.Client/Common/Media/xuiscene_load_settings.xui index 8cf791a0..781f3da2 100644 --- a/Minecraft.Client/Common/Media/xuiscene_load_settings.xui +++ b/Minecraft.Client/Common/Media/xuiscene_load_settings.xui @@ -17,8 +17,8 @@ <Properties> <Id>TexturePackDetails</Id> <Width>334.000000</Width> -<Height>432.000000</Height> -<Position>260.000000,10.000000,0.000000</Position> +<Height>462.000000</Height> +<Position>260.000000,14.000000,0.000000</Position> <Visual>LeaderboardHeaderPanel</Visual> </Properties> <XuiLabel> @@ -26,7 +26,7 @@ <Id>ComparisonPic</Id> <Width>292.000000</Width> <Height>160.000000</Height> -<Position>26.000000,256.000000,0.000000</Position> +<Position>26.000000,291.000000,0.000000</Position> <ClassOverride>CXuiCtrl4JIcon</ClassOverride> <Visual>XuiVisualImagePresenter</Visual> </Properties> @@ -54,9 +54,9 @@ <Properties> <Id>TexturePackDescription</Id> <Width>292.000000</Width> -<Height>160.000000</Height> +<Height>180.000000</Height> <Position>26.000000,86.000000,0.000000</Position> -<Visual>XuiLabelDesc_LftWrp</Visual> +<Visual>XuiHtmlControl</Visual> </Properties> </XuiLabel> </XuiScene> @@ -64,14 +64,14 @@ <Properties> <Id>MainScene</Id> <Width>490.000000</Width> -<Height>450.000000</Height> +<Height>484.000000</Height> <Position>140.000031,0.000000,0.000000</Position> </Properties> <XuiControl> <Properties> <Id>Background</Id> <Width>490.000000</Width> -<Height>450.000000</Height> +<Height>484.000000</Height> <Anchor>15</Anchor> <Visual>XuiScene</Visual> </Properties> @@ -81,7 +81,7 @@ <Id>XuiLoadSettings</Id> <Width>440.000000</Width> <Height>40.000000</Height> -<Position>25.000015,384.000000,0.000000</Position> +<Position>25.000015,420.000000,0.000000</Position> <Visual>XuiMainMenuButton_L</Visual> <NavUp>XuiMoreOptions</NavUp> </Properties> @@ -91,13 +91,24 @@ <Id>XuiMoreOptions</Id> <Width>440.000000</Width> <Height>40.000000</Height> -<Position>25.000015,334.000000,0.000000</Position> +<Position>25.000015,370.000000,0.000000</Position> <Visual>XuiMainMenuButton_L</Visual> -<NavUp>TexturePacksList</NavUp> +<NavUp>CheckboxOnline</NavUp> <NavDown>XuiLoadSettings</NavDown> <PressKey>22528</PressKey> </Properties> </XuiButton> +<XuiCheckbox> +<Properties> +<Id>CheckboxOnline</Id> +<Width>402.000000</Width> +<Height>34.000000</Height> +<Position>25.000015,330.000000,0.000000</Position> +<Visual>XuiCheckbox</Visual> +<NavUp>TexturePacksList</NavUp> +<NavDown>XuiMoreOptions</NavDown> +</Properties> +</XuiCheckbox> <XuiList> <Properties> <Id>TexturePacksList</Id> @@ -107,7 +118,7 @@ <ClassOverride>CXuiCtrl4JList</ClassOverride> <Visual>XuiListTexturePack</Visual> <NavUp>XuiSliderDifficulty\XuiSlider</NavUp> -<NavDown>XuiMoreOptions</NavDown> +<NavDown>CheckboxOnline</NavDown> <Wrap>true</Wrap> </Properties> <XuiListItem> @@ -308,6 +319,28 @@ <Layout>1</Layout> </Properties> </XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Height>60.000000</Height> +<Position>34.000000,30.000000,0.000000</Position> +<Anchor>37</Anchor> +<Show>false</Show> +<Visual>XuiListTexturePackButton</Visual> +<Layout>1</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Height>60.000000</Height> +<Position>34.000000,30.000000,0.000000</Position> +<Anchor>37</Anchor> +<Show>false</Show> +<Visual>XuiListTexturePackButton</Visual> +<Layout>1</Layout> +</Properties> +</XuiListItem> </XuiList> <XuiScene> <Properties> @@ -449,27 +482,27 @@ <KeyFrame> <Time>0</Time> <Interpolation>0</Interpolation> -<Prop>260.000000,10.000000,0.000000</Prop> +<Prop>260.000000,14.000000,0.000000</Prop> </KeyFrame> <KeyFrame> <Time>1</Time> <Interpolation>0</Interpolation> -<Prop>260.000000,10.000000,0.000000</Prop> +<Prop>260.000000,14.000000,0.000000</Prop> </KeyFrame> <KeyFrame> <Time>30</Time> <Interpolation>0</Interpolation> -<Prop>434.000000,10.000000,0.000000</Prop> +<Prop>434.000000,14.000000,0.000000</Prop> </KeyFrame> <KeyFrame> <Time>31</Time> <Interpolation>0</Interpolation> -<Prop>434.000000,10.000000,0.000000</Prop> +<Prop>434.000000,14.000000,0.000000</Prop> </KeyFrame> <KeyFrame> <Time>60</Time> <Interpolation>0</Interpolation> -<Prop>260.000000,10.000000,0.000000</Prop> +<Prop>260.000000,14.000000,0.000000</Prop> </KeyFrame> </Timeline> </Timelines> diff --git a/Minecraft.Client/Common/Media/xuiscene_load_settings_480.h b/Minecraft.Client/Common/Media/xuiscene_load_settings_480.h index 9942515e..df3b2198 100644 --- a/Minecraft.Client/Common/Media/xuiscene_load_settings_480.h +++ b/Minecraft.Client/Common/Media/xuiscene_load_settings_480.h @@ -6,6 +6,9 @@ #define IDC_Background L"Background" #define IDC_XuiLoadSettings L"XuiLoadSettings" #define IDC_XuiMoreOptions L"XuiMoreOptions" +#define IDC_CheckboxOnline L"CheckboxOnline" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" #define IDC_control_ListItem L"control_ListItem" #define IDC_control_ListItem L"control_ListItem" #define IDC_control_ListItem L"control_ListItem" diff --git a/Minecraft.Client/Common/Media/xuiscene_load_settings_480.xui b/Minecraft.Client/Common/Media/xuiscene_load_settings_480.xui index fd9eaa91..d39f0940 100644 --- a/Minecraft.Client/Common/Media/xuiscene_load_settings_480.xui +++ b/Minecraft.Client/Common/Media/xuiscene_load_settings_480.xui @@ -17,8 +17,8 @@ <Properties> <Id>TexturePackDetails</Id> <Width>230.000000</Width> -<Height>358.000000</Height> -<Position>183.500015,9.999999,0.000000</Position> +<Height>378.000000</Height> +<Position>184.000000,2.000000,0.000000</Position> <Visual>LeaderboardHeaderPanel</Visual> </Properties> <XuiLabel> @@ -26,7 +26,7 @@ <Id>ComparisonPic</Id> <Width>196.000000</Width> <Height>112.000000</Height> -<Position>20.000000,234.000000,0.000000</Position> +<Position>20.000000,254.000000,0.000000</Position> <ClassOverride>CXuiCtrl4JIcon</ClassOverride> <Visual>XuiVisualImagePresenter</Visual> </Properties> @@ -35,9 +35,9 @@ <Properties> <Id>TexturePackDescription</Id> <Width>196.000000</Width> -<Height>96.000000</Height> +<Height>106.000000</Height> <Position>20.000010,132.000000,0.000000</Position> -<Visual>XuiLabelDesc_LftWrp_Small</Visual> +<Visual>XuiHtmlControl_Small</Visual> </Properties> </XuiLabel> <XuiLabel> @@ -64,14 +64,14 @@ <Properties> <Id>MainScene</Id> <Width>380.000000</Width> -<Height>375.000000</Height> -<Position>108.500015,0.000000,0.000000</Position> +<Height>401.000000</Height> +<Position>108.500015,-12.999970,0.000000</Position> </Properties> <XuiControl> <Properties> <Id>Background</Id> <Width>380.000000</Width> -<Height>375.000000</Height> +<Height>401.000000</Height> <Anchor>15</Anchor> <Visual>XuiScene</Visual> </Properties> @@ -81,7 +81,7 @@ <Id>XuiLoadSettings</Id> <Width>344.000000</Width> <Height>36.000000</Height> -<Position>18.000000,326.000000,0.000000</Position> +<Position>18.000000,342.000000,0.000000</Position> <Visual>XuiMainMenuButton_L_Thin</Visual> <NavUp>XuiMoreOptions</NavUp> <PressKey>22528</PressKey> @@ -92,13 +92,24 @@ <Id>XuiMoreOptions</Id> <Width>344.000000</Width> <Height>36.000000</Height> -<Position>18.000000,281.000000,0.000000</Position> +<Position>18.000000,297.000000,0.000000</Position> <Visual>XuiMainMenuButton_L_Thin</Visual> -<NavUp>TexturePacksList</NavUp> +<NavUp>CheckboxOnline</NavUp> <NavDown>XuiLoadSettings</NavDown> <PressKey>22528</PressKey> </Properties> </XuiButton> +<XuiCheckbox> +<Properties> +<Id>CheckboxOnline</Id> +<Width>304.000000</Width> +<Height>26.000000</Height> +<Position>20.000000,272.000000,0.000000</Position> +<Visual>XuiCheckboxSmall</Visual> +<NavUp>TexturePacksList</NavUp> +<NavDown>XuiMoreOptions</NavDown> +</Properties> +</XuiCheckbox> <XuiList> <Properties> <Id>TexturePacksList</Id> @@ -108,7 +119,7 @@ <ClassOverride>CXuiCtrl4JList</ClassOverride> <Visual>XuiListTexturePackSmall</Visual> <NavUp>XuiSliderDifficulty\XuiSlider</NavUp> -<NavDown>XuiMoreOptions</NavDown> +<NavDown>CheckboxOnline</NavDown> <Wrap>true</Wrap> </Properties> <XuiListItem> @@ -313,6 +324,30 @@ <Layout>1</Layout> </Properties> </XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>40.000000</Width> +<Height>40.000000</Height> +<Position>35.000000,24.000000,0.000000</Position> +<Anchor>37</Anchor> +<Show>false</Show> +<Visual>XuiListTexturePackButtonSmall</Visual> +<Layout>1</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>40.000000</Width> +<Height>40.000000</Height> +<Position>35.000000,24.000000,0.000000</Position> +<Anchor>37</Anchor> +<Show>false</Show> +<Visual>XuiListTexturePackButtonSmall</Visual> +<Layout>1</Layout> +</Properties> +</XuiListItem> </XuiList> <XuiScene> <Properties> @@ -424,27 +459,27 @@ <KeyFrame> <Time>0</Time> <Interpolation>0</Interpolation> -<Prop>108.500015,0.000000,0.000000</Prop> +<Prop>108.500015,-12.999970,0.000000</Prop> </KeyFrame> <KeyFrame> <Time>1</Time> <Interpolation>0</Interpolation> -<Prop>108.500008,0.000000,0.000000</Prop> +<Prop>108.500008,-12.999985,0.000000</Prop> </KeyFrame> <KeyFrame> <Time>30</Time> <Interpolation>0</Interpolation> -<Prop>0.000000,0.000000,0.000000</Prop> +<Prop>0.000000,-12.999985,0.000000</Prop> </KeyFrame> <KeyFrame> <Time>31</Time> <Interpolation>0</Interpolation> -<Prop>0.000000,0.000000,0.000000</Prop> +<Prop>0.000000,-12.999985,0.000000</Prop> </KeyFrame> <KeyFrame> <Time>60</Time> <Interpolation>0</Interpolation> -<Prop>108.500015,0.000000,0.000000</Prop> +<Prop>108.500015,-12.999985,0.000000</Prop> </KeyFrame> </Timeline> <Timeline> @@ -453,27 +488,27 @@ <KeyFrame> <Time>0</Time> <Interpolation>0</Interpolation> -<Prop>183.500015,9.999999,0.000000</Prop> +<Prop>184.000000,2.000000,0.000000</Prop> </KeyFrame> <KeyFrame> <Time>1</Time> <Interpolation>0</Interpolation> -<Prop>183.500015,9.999999,0.000000</Prop> +<Prop>184.000000,2.000000,0.000000</Prop> </KeyFrame> <KeyFrame> <Time>30</Time> <Interpolation>0</Interpolation> -<Prop>366.000000,9.999999,0.000000</Prop> +<Prop>366.000000,2.000000,0.000000</Prop> </KeyFrame> <KeyFrame> <Time>31</Time> <Interpolation>0</Interpolation> -<Prop>366.000000,9.999999,0.000000</Prop> +<Prop>366.000000,2.000000,0.000000</Prop> </KeyFrame> <KeyFrame> <Time>60</Time> <Interpolation>0</Interpolation> -<Prop>183.500015,9.999999,0.000000</Prop> +<Prop>183.500015,2.000000,0.000000</Prop> </KeyFrame> </Timeline> </Timelines> diff --git a/Minecraft.Client/Common/Media/xuiscene_multi_create.h b/Minecraft.Client/Common/Media/xuiscene_multi_create.h index 69e78136..56e7204d 100644 --- a/Minecraft.Client/Common/Media/xuiscene_multi_create.h +++ b/Minecraft.Client/Common/Media/xuiscene_multi_create.h @@ -6,6 +6,7 @@ #define IDC_Background L"Background" #define IDC_XuiNewWorld L"XuiNewWorld" #define IDC_XuiMoreOptions L"XuiMoreOptions" +#define IDC_CheckboxOnline L"CheckboxOnline" #define IDC_XuiSlider L"XuiSlider" #define IDC_FocusSink L"FocusSink" #define IDC_XuiSliderDifficulty L"XuiSliderDifficulty" @@ -24,12 +25,12 @@ #define IDC_control_ListItem L"control_ListItem" #define IDC_control_ListItem L"control_ListItem" #define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" #define IDC_TexturePacksList L"TexturePacksList" #define IDC_XuiGameModeToggle L"XuiGameModeToggle" -#define IDC_XuiLabelRandomSeed L"XuiLabelRandomSeed" -#define IDC_XuiEditSeed L"XuiEditSeed" #define IDC_XuiEditWorldName L"XuiEditWorldName" #define IDC_XuiLabelWorldName L"XuiLabelWorldName" -#define IDC_XuiLabelSeed L"XuiLabelSeed" #define IDC_MainScene L"MainScene" #define IDC_MultiGameCreate L"MultiGameCreate" diff --git a/Minecraft.Client/Common/Media/xuiscene_multi_create.xui b/Minecraft.Client/Common/Media/xuiscene_multi_create.xui index 81e03066..e96753ab 100644 --- a/Minecraft.Client/Common/Media/xuiscene_multi_create.xui +++ b/Minecraft.Client/Common/Media/xuiscene_multi_create.xui @@ -7,7 +7,7 @@ <Properties> <Id>MultiGameCreate</Id> <Width>810.000000</Width> -<Height>498.000000</Height> +<Height>532.000000</Height> <Position>235.000092,110.000000,0.000000</Position> <ClassOverride>CScene_MultiGameCreate</ClassOverride> <Visual>XuiBlankScene</Visual> @@ -17,8 +17,8 @@ <Properties> <Id>TexturePackDetails</Id> <Width>334.000000</Width> -<Height>432.000000</Height> -<Position>287.000000,48.000000,0.000000</Position> +<Height>410.000000</Height> +<Position>238.000046,64.000000,0.000000</Position> <Visual>LeaderboardHeaderPanel</Visual> </Properties> <XuiLabel> @@ -26,7 +26,7 @@ <Id>ComparisonPic</Id> <Width>292.000000</Width> <Height>160.000000</Height> -<Position>26.000000,256.000000,0.000000</Position> +<Position>26.000000,236.000000,0.000000</Position> <ClassOverride>CXuiCtrl4JIcon</ClassOverride> <Visual>XuiVisualImagePresenter</Visual> </Properties> @@ -50,28 +50,29 @@ <Visual>XuiLabelLight_FRONT_END_Shd_Wrp</Visual> </Properties> </XuiLabel> -<XuiLabel> +<XuiHtmlControl> <Properties> <Id>TexturePackDescription</Id> <Width>292.000000</Width> -<Height>160.000000</Height> +<Height>126.000000</Height> <Position>26.000000,86.000000,0.000000</Position> -<Visual>XuiLabelDesc_LftWrp</Visual> +<Visual>XuiHtmlControl</Visual> </Properties> -</XuiLabel> +</XuiHtmlControl> </XuiScene> <XuiGroup> <Properties> <Id>MainScene</Id> <Width>490.000000</Width> -<Height>498.000000</Height> -<Position>159.000000,0.000000,0.000000</Position> +<Height>433.000000</Height> +<Position>159.000000,49.000000,0.000000</Position> </Properties> <XuiControl> <Properties> <Id>Background</Id> <Width>490.000000</Width> -<Height>498.000000</Height> +<Height>433.000000</Height> +<Position>0.833344,0.000000,0.000000</Position> <Anchor>15</Anchor> <Visual>XuiScene</Visual> </Properties> @@ -81,7 +82,7 @@ <Id>XuiNewWorld</Id> <Width>440.000000</Width> <Height>40.000000</Height> -<Position>25.000015,438.000000,0.000000</Position> +<Position>25.000015,369.000000,0.000000</Position> <Visual>XuiMainMenuButton_L</Visual> <NavUp>XuiMoreOptions</NavUp> <PressKey>22528</PressKey> @@ -92,24 +93,35 @@ <Id>XuiMoreOptions</Id> <Width>440.000000</Width> <Height>40.000000</Height> -<Position>25.000015,388.000000,0.000000</Position> +<Position>25.000015,319.000000,0.000000</Position> <Visual>XuiMainMenuButton_L</Visual> -<NavUp>XuiSliderDifficulty\XuiSlider</NavUp> +<NavUp>CheckboxOnline</NavUp> <NavDown>XuiNewWorld</NavDown> <PressKey>22528</PressKey> </Properties> </XuiButton> +<XuiCheckbox> +<Properties> +<Id>CheckboxOnline</Id> +<Width>402.000000</Width> +<Height>34.000000</Height> +<Position>25.000015,285.000000,0.000000</Position> +<Visual>XuiCheckbox</Visual> +<NavUp>TexturePacksList</NavUp> +<NavDown>XuiMoreOptions</NavDown> +</Properties> +</XuiCheckbox> <XuiScene> <Properties> <Id>XuiSliderDifficulty</Id> <Width>446.000000</Width> <Height>38.000000</Height> -<Position>22.000017,344.000000,0.000000</Position> +<Position>22.000017,144.000000,0.000000</Position> <Anchor>5</Anchor> <ClassOverride>CXuiCtrlSliderWrapper</ClassOverride> <Visual>XuiSliderWrapper</Visual> -<NavUp>TexturePacksList</NavUp> -<NavDown>XuiMoreOptions</NavDown> +<NavUp>XuiGameModeToggle</NavUp> +<NavDown>TexturePacksList</NavDown> <DefaultFocus>FocusSink</DefaultFocus> </Properties> <XuiSlider> @@ -134,11 +146,11 @@ <Id>TexturePacksList</Id> <Width>428.000000</Width> <Height>96.000000</Height> -<Position>32.000000,244.000000,0.000000</Position> +<Position>32.000000,189.000000,0.000000</Position> <ClassOverride>CXuiCtrl4JList</ClassOverride> <Visual>XuiListTexturePack</Visual> -<NavUp>XuiGameModeToggle</NavUp> -<NavDown>XuiSliderDifficulty\XuiSlider</NavDown> +<NavUp>XuiSliderDifficulty\XuiSlider</NavUp> +<NavDown>CheckboxOnline</NavDown> <Wrap>true</Wrap> </Properties> <XuiListItem> @@ -306,40 +318,52 @@ <Layout>1</Layout> </Properties> </XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Height>60.000000</Height> +<Position>34.000000,30.000000,0.000000</Position> +<Anchor>37</Anchor> +<Show>false</Show> +<Visual>XuiListTexturePackButton</Visual> +<Layout>1</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Height>60.000000</Height> +<Position>34.000000,30.000000,0.000000</Position> +<Anchor>37</Anchor> +<Show>false</Show> +<Visual>XuiListTexturePackButton</Visual> +<Layout>1</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Height>60.000000</Height> +<Position>34.000000,30.000000,0.000000</Position> +<Anchor>37</Anchor> +<Show>false</Show> +<Visual>XuiListTexturePackButton</Visual> +<Layout>1</Layout> +</Properties> +</XuiListItem> </XuiList> <XuiButton> <Properties> <Id>XuiGameModeToggle</Id> <Width>440.000000</Width> <Height>40.000000</Height> -<Position>25.000015,194.000000,0.000000</Position> +<Position>25.000015,96.999992,0.000000</Position> <Visual>XuiMainMenuButton_L</Visual> -<NavUp>XuiEditSeed</NavUp> -<NavDown>TexturePacksList</NavDown> +<NavUp>XuiEditWorldName</NavUp> +<NavDown>XuiSliderDifficulty\XuiSlider</NavDown> <PressKey>22528</PressKey> </Properties> </XuiButton> -<XuiLabel> -<Properties> -<Id>XuiLabelRandomSeed</Id> -<Width>439.000000</Width> -<Height>31.000000</Height> -<Position>25.000000,162.000000,0.000000</Position> -<Visual>XuiLabelDarkLeftWrap</Visual> -</Properties> -</XuiLabel> -<XuiEdit> -<Properties> -<Id>XuiEditSeed</Id> -<Width>434.000000</Width> -<Height>32.000000</Height> -<Position>28.000000,124.000000,0.000000</Position> -<ClassOverride>CXuiCtrl4JEdit</ClassOverride> -<Visual>XuiEdit</Visual> -<NavUp>XuiEditWorldName</NavUp> -<NavDown>XuiGameModeToggle</NavDown> -</Properties> -</XuiEdit> <XuiEdit> <Properties> <Id>XuiEditWorldName</Id> @@ -348,8 +372,7 @@ <Position>28.000000,52.000000,0.000000</Position> <ClassOverride>CXuiCtrl4JEdit</ClassOverride> <Visual>XuiEdit</Visual> -<NavUp>CheckboxAllowFoF</NavUp> -<NavDown>XuiEditSeed</NavDown> +<NavDown>XuiGameModeToggle</NavDown> </Properties> </XuiEdit> <XuiLabel> @@ -361,15 +384,6 @@ <Visual>XuiLabelDark</Visual> </Properties> </XuiLabel> -<XuiLabel> -<Properties> -<Id>XuiLabelSeed</Id> -<Width>440.000000</Width> -<Height>26.172791</Height> -<Position>25.000000,96.000000,0.000000</Position> -<Visual>XuiLabelDark</Visual> -</Properties> -</XuiLabel> </XuiGroup> <Timelines> <NamedFrames> @@ -403,27 +417,27 @@ <KeyFrame> <Time>0</Time> <Interpolation>0</Interpolation> -<Prop>159.000000,0.000000,0.000000</Prop> +<Prop>159.000000,49.000000,0.000000</Prop> </KeyFrame> <KeyFrame> <Time>1</Time> <Interpolation>0</Interpolation> -<Prop>159.000000,0.000000,0.000000</Prop> +<Prop>159.000000,49.000000,0.000000</Prop> </KeyFrame> <KeyFrame> <Time>30</Time> <Interpolation>0</Interpolation> -<Prop>0.000000,0.000000,0.000000</Prop> +<Prop>0.000000,49.000000,0.000000</Prop> </KeyFrame> <KeyFrame> <Time>31</Time> <Interpolation>0</Interpolation> -<Prop>0.000000,0.000000,0.000000</Prop> +<Prop>0.000000,49.000000,0.000000</Prop> </KeyFrame> <KeyFrame> <Time>60</Time> <Interpolation>0</Interpolation> -<Prop>159.000000,0.000000,0.000000</Prop> +<Prop>159.000000,49.000000,0.000000</Prop> </KeyFrame> </Timeline> <Timeline> @@ -432,27 +446,27 @@ <KeyFrame> <Time>0</Time> <Interpolation>0</Interpolation> -<Prop>287.000000,48.000000,0.000000</Prop> +<Prop>238.000046,64.000000,0.000000</Prop> </KeyFrame> <KeyFrame> <Time>1</Time> <Interpolation>0</Interpolation> -<Prop>287.000000,48.000000,0.000000</Prop> +<Prop>287.000000,65.000000,0.000000</Prop> </KeyFrame> <KeyFrame> <Time>30</Time> <Interpolation>0</Interpolation> -<Prop>477.000000,48.000000,0.000000</Prop> +<Prop>477.000000,65.000000,0.000000</Prop> </KeyFrame> <KeyFrame> <Time>31</Time> <Interpolation>0</Interpolation> -<Prop>477.000000,48.000000,0.000000</Prop> +<Prop>477.000000,65.000000,0.000000</Prop> </KeyFrame> <KeyFrame> <Time>60</Time> <Interpolation>0</Interpolation> -<Prop>287.000000,48.000000,0.000000</Prop> +<Prop>287.000000,65.000000,0.000000</Prop> </KeyFrame> </Timeline> </Timelines> diff --git a/Minecraft.Client/Common/Media/xuiscene_multi_create_480.h b/Minecraft.Client/Common/Media/xuiscene_multi_create_480.h index 41ef7a17..760e559e 100644 --- a/Minecraft.Client/Common/Media/xuiscene_multi_create_480.h +++ b/Minecraft.Client/Common/Media/xuiscene_multi_create_480.h @@ -6,6 +6,7 @@ #define IDC_Background L"Background" #define IDC_XuiNewWorld L"XuiNewWorld" #define IDC_XuiMoreOptions L"XuiMoreOptions" +#define IDC_CheckboxOnline L"CheckboxOnline" #define IDC_XuiSlider L"XuiSlider" #define IDC_FocusSink L"FocusSink" #define IDC_XuiSliderDifficulty L"XuiSliderDifficulty" @@ -27,11 +28,11 @@ #define IDC_control_ListItem L"control_ListItem" #define IDC_control_ListItem L"control_ListItem" #define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" #define IDC_TexturePacksList L"TexturePacksList" #define IDC_XuiGameModeToggle L"XuiGameModeToggle" -#define IDC_XuiLabelRandomSeed L"XuiLabelRandomSeed" -#define IDC_XuiEditSeed L"XuiEditSeed" -#define IDC_XuiLabelSeed L"XuiLabelSeed" #define IDC_XuiEditWorldName L"XuiEditWorldName" #define IDC_XuiLabelWorldName L"XuiLabelWorldName" #define IDC_MainScene L"MainScene" diff --git a/Minecraft.Client/Common/Media/xuiscene_multi_create_480.xui b/Minecraft.Client/Common/Media/xuiscene_multi_create_480.xui index 12efc6e6..ccf74533 100644 --- a/Minecraft.Client/Common/Media/xuiscene_multi_create_480.xui +++ b/Minecraft.Client/Common/Media/xuiscene_multi_create_480.xui @@ -17,8 +17,8 @@ <Properties> <Id>TexturePackDetails</Id> <Width>230.000000</Width> -<Height>382.000000</Height> -<Position>163.500046,7.999999,0.000000</Position> +<Height>334.000000</Height> +<Position>163.500046,40.000000,0.000000</Position> <Visual>LeaderboardHeaderPanel</Visual> </Properties> <XuiLabel> @@ -26,26 +26,26 @@ <Id>ComparisonPic</Id> <Width>196.000000</Width> <Height>112.000000</Height> -<Position>20.000000,258.000000,0.000000</Position> +<Position>20.000000,212.000000,0.000000</Position> <ClassOverride>CXuiCtrl4JIcon</ClassOverride> <Visual>XuiVisualImagePresenter</Visual> </Properties> </XuiLabel> -<XuiLabel> +<XuiHtmlControl> <Properties> <Id>TexturePackDescription</Id> <Width>196.000000</Width> -<Height>122.000000</Height> -<Position>20.000010,130.000000,0.000000</Position> -<Visual>XuiLabelDesc_LftWrp_Small</Visual> +<Height>80.000000</Height> +<Position>20.000000,122.000000,0.000000</Position> +<Visual>XuiHtmlControl</Visual> </Properties> -</XuiLabel> +</XuiHtmlControl> <XuiLabel> <Properties> <Id>TexturePackName</Id> <Width>196.000000</Width> <Height>43.000000</Height> -<Position>20.000000,80.000008,0.000000</Position> +<Position>20.000000,74.000008,0.000000</Position> <Visual>XuiLabelLight_FRONT_END_Shd_Wrp_Small</Visual> </Properties> </XuiLabel> @@ -54,7 +54,7 @@ <Id>Icon</Id> <Width>64.000000</Width> <Height>64.000000</Height> -<Position>88.000000,10.000000,0.000000</Position> +<Position>88.000000,6.000000,0.000000</Position> <ClassOverride>CXuiCtrl4JIcon</ClassOverride> <Visual>XuiVisualImagePresenter</Visual> </Properties> @@ -64,14 +64,14 @@ <Properties> <Id>MainScene</Id> <Width>340.000000</Width> -<Height>400.000000</Height> -<Position>108.500015,0.000000,0.000000</Position> +<Height>355.000000</Height> +<Position>108.500015,27.500019,0.000000</Position> </Properties> <XuiControl> <Properties> <Id>Background</Id> <Width>340.000000</Width> -<Height>398.000000</Height> +<Height>353.000000</Height> <Anchor>15</Anchor> <Visual>XuiScene</Visual> </Properties> @@ -81,7 +81,7 @@ <Id>XuiNewWorld</Id> <Width>304.000000</Width> <Height>36.000000</Height> -<Position>18.000000,344.000000,0.000000</Position> +<Position>18.000000,292.000000,0.000000</Position> <Visual>XuiMainMenuButton_L_Thin</Visual> <NavUp>XuiMoreOptions</NavUp> <PressKey>22528</PressKey> @@ -92,24 +92,35 @@ <Id>XuiMoreOptions</Id> <Width>304.000000</Width> <Height>36.000000</Height> -<Position>18.000000,302.000000,0.000000</Position> +<Position>18.000000,250.000000,0.000000</Position> <Visual>XuiMainMenuButton_L_Thin</Visual> -<NavUp>XuiSliderDifficulty\XuiSlider</NavUp> +<NavUp>CheckboxOnline</NavUp> <NavDown>XuiNewWorld</NavDown> <PressKey>22528</PressKey> </Properties> </XuiButton> +<XuiCheckbox> +<Properties> +<Id>CheckboxOnline</Id> +<Width>304.000000</Width> +<Height>26.000000</Height> +<Position>18.000000,228.000000,0.000000</Position> +<Visual>XuiCheckboxSmall</Visual> +<NavUp>TexturePacksList</NavUp> +<NavDown>XuiMoreOptions</NavDown> +</Properties> +</XuiCheckbox> <XuiScene> <Properties> <Id>XuiSliderDifficulty</Id> <Width>310.000000</Width> <Height>38.000000</Height> -<Position>15.000000,260.000000,0.000000</Position> +<Position>15.000000,112.000000,0.000000</Position> <Anchor>5</Anchor> <ClassOverride>CXuiCtrlSliderWrapper</ClassOverride> <Visual>XuiSliderWrapper</Visual> -<NavUp>TexturePacksList</NavUp> -<NavDown>XuiMoreOptions</NavDown> +<NavUp>XuiGameModeToggle</NavUp> +<NavDown>TexturePacksList</NavDown> <DefaultFocus>FocusSink</DefaultFocus> </Properties> <XuiSlider> @@ -134,11 +145,11 @@ <Id>TexturePacksList</Id> <Width>304.000000</Width> <Height>74.000000</Height> -<Position>18.000000,186.000000,0.000000</Position> +<Position>18.000000,150.000000,0.000000</Position> <ClassOverride>CXuiCtrl4JList</ClassOverride> <Visual>XuiListTexturePackSmall</Visual> -<NavUp>XuiGameModeToggle</NavUp> -<NavDown>XuiSliderDifficulty\XuiSlider</NavDown> +<NavUp>XuiSliderDifficulty\XuiSlider</NavUp> +<NavDown>CheckboxOnline</NavDown> <Wrap>true</Wrap> </Properties> <XuiListItem> @@ -345,48 +356,55 @@ <Layout>1</Layout> </Properties> </XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>40.000000</Width> +<Height>40.000000</Height> +<Position>35.000000,24.000000,0.000000</Position> +<Anchor>37</Anchor> +<Show>false</Show> +<Visual>XuiListTexturePackButtonSmall</Visual> +<Layout>1</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>40.000000</Width> +<Height>40.000000</Height> +<Position>35.000000,24.000000,0.000000</Position> +<Anchor>37</Anchor> +<Show>false</Show> +<Visual>XuiListTexturePackButtonSmall</Visual> +<Layout>1</Layout> +</Properties> +</XuiListItem> +<XuiListItem> +<Properties> +<Id>control_ListItem</Id> +<Width>40.000000</Width> +<Height>40.000000</Height> +<Position>35.000000,24.000000,0.000000</Position> +<Anchor>37</Anchor> +<Show>false</Show> +<Visual>XuiListTexturePackButtonSmall</Visual> +<Layout>1</Layout> +</Properties> +</XuiListItem> </XuiList> <XuiButton> <Properties> <Id>XuiGameModeToggle</Id> <Width>304.000000</Width> <Height>36.000000</Height> -<Position>18.000000,144.000000,0.000000</Position> +<Position>18.000000,70.000000,0.000000</Position> <Visual>XuiMainMenuButton_L_Thin</Visual> -<NavUp>XuiEditSeed</NavUp> -<NavDown>TexturePacksList</NavDown> +<NavUp>XuiEditWorldName</NavUp> +<NavDown>XuiSliderDifficulty\XuiSlider</NavDown> <PressKey>22528</PressKey> </Properties> </XuiButton> -<XuiLabel> -<Properties> -<Id>XuiLabelRandomSeed</Id> -<Width>304.000000</Width> -<Height>21.924896</Height> -<Position>18.000000,122.000000,0.000000</Position> -<Visual>XuiLabelDarkLeftWrapSmall8</Visual> -</Properties> -</XuiLabel> -<XuiEdit> -<Properties> -<Id>XuiEditSeed</Id> -<Width>298.000000</Width> -<Position>21.000000,88.000000,0.000000</Position> -<ClassOverride>CXuiCtrl4JEdit</ClassOverride> -<Visual>XuiEdit</Visual> -<NavUp>XuiEditWorldName</NavUp> -<NavDown>XuiGameModeToggle</NavDown> -</Properties> -</XuiEdit> -<XuiLabel> -<Properties> -<Id>XuiLabelSeed</Id> -<Width>303.444427</Width> -<Height>28.000000</Height> -<Position>18.000000,70.000000,0.000000</Position> -<Visual>XuiLabelDarkLeftWrapSmall10</Visual> -</Properties> -</XuiLabel> <XuiEdit> <Properties> <Id>XuiEditWorldName</Id> @@ -394,8 +412,7 @@ <Position>21.000000,32.000000,0.000000</Position> <ClassOverride>CXuiCtrl4JEdit</ClassOverride> <Visual>XuiEdit</Visual> -<NavUp>CheckboxAllowFoF</NavUp> -<NavDown>XuiEditSeed</NavDown> +<NavDown>XuiGameModeToggle</NavDown> </Properties> </XuiEdit> <XuiLabel> @@ -440,27 +457,27 @@ <KeyFrame> <Time>0</Time> <Interpolation>0</Interpolation> -<Prop>108.500015,0.000000,0.000000</Prop> +<Prop>108.500015,27.500019,0.000000</Prop> </KeyFrame> <KeyFrame> <Time>1</Time> <Interpolation>0</Interpolation> -<Prop>108.500015,0.000000,0.000000</Prop> +<Prop>108.500015,27.500019,0.000000</Prop> </KeyFrame> <KeyFrame> <Time>30</Time> <Interpolation>0</Interpolation> -<Prop>0.000000,0.000000,0.000000</Prop> +<Prop>0.000000,27.500019,0.000000</Prop> </KeyFrame> <KeyFrame> <Time>31</Time> <Interpolation>0</Interpolation> -<Prop>0.000000,0.000000,0.000000</Prop> +<Prop>0.000000,27.500019,0.000000</Prop> </KeyFrame> <KeyFrame> <Time>60</Time> <Interpolation>0</Interpolation> -<Prop>108.500015,0.000000,0.000000</Prop> +<Prop>108.500015,27.500019,0.000000</Prop> </KeyFrame> </Timeline> <Timeline> @@ -469,27 +486,27 @@ <KeyFrame> <Time>0</Time> <Interpolation>0</Interpolation> -<Prop>163.500046,7.999999,0.000000</Prop> +<Prop>163.500046,40.000000,0.000000</Prop> </KeyFrame> <KeyFrame> <Time>1</Time> <Interpolation>0</Interpolation> -<Prop>163.500046,8.000000,0.000000</Prop> +<Prop>163.500046,40.000000,0.000000</Prop> </KeyFrame> <KeyFrame> <Time>30</Time> <Interpolation>0</Interpolation> -<Prop>327.000000,8.000000,0.000000</Prop> +<Prop>327.000000,40.000000,0.000000</Prop> </KeyFrame> <KeyFrame> <Time>31</Time> <Interpolation>0</Interpolation> -<Prop>327.000000,8.000000,0.000000</Prop> +<Prop>327.000000,40.000000,0.000000</Prop> </KeyFrame> <KeyFrame> <Time>60</Time> <Interpolation>0</Interpolation> -<Prop>163.500046,8.000000,0.000000</Prop> +<Prop>163.500046,40.000000,0.000000</Prop> </KeyFrame> </Timeline> </Timelines> diff --git a/Minecraft.Client/Common/Media/xuiscene_multi_launch_more_options.h b/Minecraft.Client/Common/Media/xuiscene_multi_launch_more_options.h index ac9daa38..9a34c335 100644 --- a/Minecraft.Client/Common/Media/xuiscene_multi_launch_more_options.h +++ b/Minecraft.Client/Common/Media/xuiscene_multi_launch_more_options.h @@ -1,18 +1,34 @@ -#define IDC_CheckboxResetNether L"CheckboxResetNether" +#define IDC_OptionsTab_off L"OptionsTab_off" +#define IDC_GameOptionsDescription L"GameOptionsDescription" +#define IDC_CheckboxNaturalRegeneration L"CheckboxNaturalRegeneration" +#define IDC_CheckboxTileDrops L"CheckboxTileDrops" +#define IDC_CheckboxMobLoot L"CheckboxMobLoot" +#define IDC_CheckboxMobGriefing L"CheckboxMobGriefing" +#define IDC_CheckboxMobSpawning L"CheckboxMobSpawning" +#define IDC_CheckboxKeepInventory L"CheckboxKeepInventory" +#define IDC_CheckboxDayLightCycle L"CheckboxDayLightCycle" #define IDC_CheckboxHostPrivileges L"CheckboxHostPrivileges" -#define IDC_CheckboxTNT L"CheckboxTNT" -#define IDC_CheckboxFireSpreads L"CheckboxFireSpreads" -#define IDC_CheckboxTrustSystem L"CheckboxTrustSystem" #define IDC_CheckboxPVP L"CheckboxPVP" #define IDC_CheckboxAllowFoF L"CheckboxAllowFoF" #define IDC_CheckboxInviteOnly L"CheckboxInviteOnly" #define IDC_CheckboxOnline L"CheckboxOnline" -#define IDC_HostOptions L"HostOptions" +#define IDC_GameOptions L"GameOptions" +#define IDC_GameOptionsGroup L"GameOptionsGroup" +#define IDC_WorldOptionsDescription L"WorldOptionsDescription" +#define IDC_CheckboxFireSpreads L"CheckboxFireSpreads" +#define IDC_CheckboxTNT L"CheckboxTNT" +#define IDC_CheckboxTrustSystem L"CheckboxTrustSystem" +#define IDC_CheckboxResetNether L"CheckboxResetNether" #define IDC_CheckboxBonusChest L"CheckboxBonusChest" #define IDC_CheckboxFlatWorld L"CheckboxFlatWorld" #define IDC_CheckboxStructures L"CheckboxStructures" +#define IDC_XuiLabelRandomSeed L"XuiLabelRandomSeed" +#define IDC_XuiEditSeed L"XuiEditSeed" +#define IDC_XuiLabelSeed L"XuiLabelSeed" #define IDC_WorldOptions L"WorldOptions" -#define IDC_WO_Box L"WO_Box" -#define IDC_GenerationOptions L"GenerationOptions" -#define IDC_Description L"Description" +#define IDC_WorldOptionsGroup L"WorldOptionsGroup" +#define IDC_WorldOptionsTab L"WorldOptionsTab" +#define IDC_GameOptionsTab L"GameOptionsTab" +#define IDC_LabelGameOptions L"LabelGameOptions" +#define IDC_LabelWorldOptions L"LabelWorldOptions" #define IDC_MultiGameLaunchMoreOptions L"MultiGameLaunchMoreOptions" diff --git a/Minecraft.Client/Common/Media/xuiscene_multi_launch_more_options.xui b/Minecraft.Client/Common/Media/xuiscene_multi_launch_more_options.xui index 339ae0a4..25ee4a1d 100644 --- a/Minecraft.Client/Common/Media/xuiscene_multi_launch_more_options.xui +++ b/Minecraft.Client/Common/Media/xuiscene_multi_launch_more_options.xui @@ -6,80 +6,144 @@ <XuiScene> <Properties> <Id>MultiGameLaunchMoreOptions</Id> -<Width>450.000000</Width> -<Height>486.000000</Height> -<Position>415.000031,55.000000,0.000000</Position> +<Width>1280.000000</Width> +<Height>720.000000</Height> <ClassOverride>CScene_MultiGameLaunchMoreOptions</ClassOverride> -<Visual>XuiScene</Visual> -<DefaultFocus>HostOptions\CheckboxOnline</DefaultFocus> +<Visual>XuiBlankScene</Visual> +<DefaultFocus>WorldOptionsGroup\WorldOptions\XuiEditSeed</DefaultFocus> +</Properties> +<XuiImage> +<Properties> +<Id>OptionsTab_off</Id> +<Width>244.000000</Width> +<Height>58.000000</Height> +<Position>534.000000,108.000008,0.000000</Position> +<SizeMode>1</SizeMode> +<ImagePath>Graphics\PanelsAndTabs\MoreOptionsTabOff.png</ImagePath> +<BrushFlags>48</BrushFlags> +</Properties> +</XuiImage> +<XuiGroup> +<Properties> +<Id>GameOptionsGroup</Id> +<Width>700.000000</Width> +<Height>430.000000</Height> +<Position>290.000061,146.000015,0.000000</Position> +<Show>false</Show> +<DisableTimelineRecursion>true</DisableTimelineRecursion> </Properties> +<XuiLabel> +<Properties> +<Id>GameOptionsDescription</Id> +<Width>260.000000</Width> +<Height>418.000000</Height> +<Position>486.000000,14.000000,0.000000</Position> +<Anchor>10</Anchor> +<Visual>TipPanel</Visual> +</Properties> +</XuiLabel> <XuiScene> <Properties> -<Id>HostOptions</Id> -<Width>450.000000</Width> -<Height>306.000000</Height> -<Position>0.000000,10.000000,0.000000</Position> +<Id>GameOptions</Id> +<Width>488.000000</Width> +<Height>440.000000</Height> +<Position>0.000013,0.000000,0.000000</Position> +<Anchor>10</Anchor> +<Visual>XuiScene</Visual> +</Properties> +<XuiCheckbox> +<Properties> +<Id>CheckboxNaturalRegeneration</Id> +<Width>402.000000</Width> +<Height>34.000000</Height> +<Position>24.000015,393.000000,0.000000</Position> <Anchor>2</Anchor> -<Visual>XuiBlankScene</Visual> +<Visual>XuiCheckbox</Visual> +<NavUp>CheckboxTileDrops</NavUp> </Properties> +</XuiCheckbox> <XuiCheckbox> <Properties> -<Id>CheckboxResetNether</Id> +<Id>CheckboxTileDrops</Id> <Width>402.000000</Width> <Height>34.000000</Height> -<Position>23.000000,272.000000,0.000000</Position> +<Position>24.000015,359.000000,0.000000</Position> <Anchor>2</Anchor> <Visual>XuiCheckbox</Visual> -<NavUp>CheckboxHostPrivileges</NavUp> -<NavDown>..\GenerationOptions\CheckboxStructures</NavDown> +<NavUp>CheckboxMobLoot</NavUp> +<NavDown>CheckboxNaturalRegeneration</NavDown> </Properties> </XuiCheckbox> <XuiCheckbox> <Properties> -<Id>CheckboxHostPrivileges</Id> +<Id>CheckboxMobLoot</Id> <Width>402.000000</Width> <Height>34.000000</Height> -<Position>23.000000,238.000000,0.000000</Position> +<Position>24.000015,325.000000,0.000000</Position> <Anchor>2</Anchor> <Visual>XuiCheckbox</Visual> -<NavUp>CheckboxTNT</NavUp> -<NavDown>CheckboxResetNether</NavDown> +<NavUp>CheckboxMobGriefing</NavUp> +<NavDown>CheckboxTileDrops</NavDown> </Properties> </XuiCheckbox> <XuiCheckbox> <Properties> -<Id>CheckboxTNT</Id> +<Id>CheckboxMobGriefing</Id> <Width>402.000000</Width> <Height>34.000000</Height> -<Position>23.000000,204.000000,0.000000</Position> +<Position>24.000015,291.000000,0.000000</Position> <Anchor>2</Anchor> <Visual>XuiCheckbox</Visual> -<NavUp>CheckboxFireSpreads</NavUp> -<NavDown>CheckboxHostPrivileges</NavDown> +<NavUp>CheckboxMobSpawning</NavUp> +<NavDown>CheckboxMobLoot</NavDown> </Properties> </XuiCheckbox> <XuiCheckbox> <Properties> -<Id>CheckboxFireSpreads</Id> +<Id>CheckboxMobSpawning</Id> <Width>402.000000</Width> <Height>34.000000</Height> -<Position>23.000000,170.000000,0.000000</Position> +<Position>24.000015,257.000000,0.000000</Position> <Anchor>2</Anchor> <Visual>XuiCheckbox</Visual> -<NavUp>CheckboxTrustSystem</NavUp> -<NavDown>CheckboxTNT</NavDown> +<NavUp>CheckboxKeepInventory</NavUp> +<NavDown>CheckboxMobGriefing</NavDown> </Properties> </XuiCheckbox> <XuiCheckbox> <Properties> -<Id>CheckboxTrustSystem</Id> +<Id>CheckboxKeepInventory</Id> <Width>402.000000</Width> <Height>34.000000</Height> -<Position>23.000000,136.000000,0.000000</Position> +<Position>24.000015,223.000015,0.000000</Position> +<Anchor>2</Anchor> +<Visual>XuiCheckbox</Visual> +<NavUp>CheckboxDayLightCycle</NavUp> +<NavDown>CheckboxMobSpawning</NavDown> +</Properties> +</XuiCheckbox> +<XuiCheckbox> +<Properties> +<Id>CheckboxDayLightCycle</Id> +<Width>402.000000</Width> +<Height>34.000000</Height> +<Position>24.000015,189.000015,0.000000</Position> +<Anchor>2</Anchor> +<Visual>XuiCheckbox</Visual> +<NavUp>CheckboxHostPrivileges</NavUp> +<NavDown>CheckboxKeepInventory</NavDown> +</Properties> +</XuiCheckbox> +<XuiCheckbox> +<Properties> +<Id>CheckboxHostPrivileges</Id> +<Width>402.000000</Width> +<Height>34.000000</Height> +<Position>24.000015,154.166672,0.000000</Position> <Anchor>2</Anchor> <Visual>XuiCheckbox</Visual> <NavUp>CheckboxPVP</NavUp> -<NavDown>CheckboxFireSpreads</NavDown> +<NavDown>CheckboxDayLightCycle</NavDown> </Properties> </XuiCheckbox> <XuiCheckbox> @@ -87,11 +151,11 @@ <Id>CheckboxPVP</Id> <Width>402.000000</Width> <Height>34.000000</Height> -<Position>23.000000,101.999992,0.000000</Position> +<Position>24.000015,121.000008,0.000000</Position> <Anchor>2</Anchor> <Visual>XuiCheckbox</Visual> <NavUp>CheckboxAllowFoF</NavUp> -<NavDown>CheckboxTrustSystem</NavDown> +<NavDown>CheckboxHostPrivileges</NavDown> </Properties> </XuiCheckbox> <XuiCheckbox> @@ -99,7 +163,7 @@ <Id>CheckboxAllowFoF</Id> <Width>402.000000</Width> <Height>34.000000</Height> -<Position>23.000000,68.000000,0.000000</Position> +<Position>24.000015,87.000015,0.000000</Position> <Visual>XuiCheckbox</Visual> <NavUp>CheckboxInviteOnly</NavUp> <NavDown>CheckboxPVP</NavDown> @@ -110,7 +174,7 @@ <Id>CheckboxInviteOnly</Id> <Width>402.000000</Width> <Height>34.000000</Height> -<Position>23.000000,34.000000,0.000000</Position> +<Position>24.000015,53.000015,0.000000</Position> <Visual>XuiCheckbox</Visual> <NavUp>CheckboxOnline</NavUp> <NavDown>CheckboxAllowFoF</NavDown> @@ -121,29 +185,92 @@ <Id>CheckboxOnline</Id> <Width>402.000000</Width> <Height>34.000000</Height> -<Position>23.000000,0.000000,0.000000</Position> +<Position>24.000015,19.000015,0.000000</Position> <Visual>XuiCheckbox</Visual> <NavDown>CheckboxInviteOnly</NavDown> </Properties> </XuiCheckbox> </XuiScene> +</XuiGroup> +<XuiGroup> +<Properties> +<Id>WorldOptionsGroup</Id> +<Width>700.000000</Width> +<Height>369.000000</Height> +<Position>290.000031,146.000000,0.000000</Position> +<DisableTimelineRecursion>true</DisableTimelineRecursion> +</Properties> +<XuiLabel> +<Properties> +<Id>WorldOptionsDescription</Id> +<Width>260.000000</Width> +<Height>352.000000</Height> +<Position>486.000031,14.000000,0.000000</Position> +<Anchor>10</Anchor> +<Visual>TipPanel</Visual> +</Properties> +</XuiLabel> <XuiScene> <Properties> -<Id>GenerationOptions</Id> -<Width>450.000000</Width> -<Height>138.000000</Height> -<Position>0.000000,334.000000,0.000000</Position> -<Visual>XuiBlankScene</Visual> +<Id>WorldOptions</Id> +<Width>488.000000</Width> +<Height>370.000000</Height> +<Position>0.000029,0.000008,0.000000</Position> +<Anchor>10</Anchor> +<Visual>XuiScene</Visual> +</Properties> +<XuiCheckbox> +<Properties> +<Id>CheckboxFireSpreads</Id> +<Width>402.000000</Width> +<Height>34.000000</Height> +<Position>24.000015,318.000000,0.000000</Position> +<Visual>XuiCheckbox</Visual> +<NavUp>CheckboxTNT</NavUp> +</Properties> +</XuiCheckbox> +<XuiCheckbox> +<Properties> +<Id>CheckboxTNT</Id> +<Width>402.000000</Width> +<Height>34.000000</Height> +<Position>24.000015,284.000000,0.000000</Position> +<Visual>XuiCheckbox</Visual> +<NavUp>CheckboxTrustSystem</NavUp> +<NavDown>CheckboxFireSpreads</NavDown> </Properties> +</XuiCheckbox> +<XuiCheckbox> +<Properties> +<Id>CheckboxTrustSystem</Id> +<Width>402.000000</Width> +<Height>34.000000</Height> +<Position>24.000015,250.000000,0.000000</Position> +<Visual>XuiCheckbox</Visual> +<NavUp>CheckboxResetNether</NavUp> +<NavDown>CheckboxTNT</NavDown> +</Properties> +</XuiCheckbox> +<XuiCheckbox> +<Properties> +<Id>CheckboxResetNether</Id> +<Width>402.000000</Width> +<Height>34.000000</Height> +<Position>24.000015,216.000000,0.000000</Position> +<Visual>XuiCheckbox</Visual> +<NavUp>CheckboxBonusChest</NavUp> +<NavDown>CheckboxTrustSystem</NavDown> +</Properties> +</XuiCheckbox> <XuiCheckbox> <Properties> <Id>CheckboxBonusChest</Id> <Width>402.000000</Width> <Height>34.000000</Height> -<Position>33.000000,98.000000,0.000000</Position> +<Position>24.000015,182.000000,0.000000</Position> <Visual>XuiCheckbox</Visual> -<Enabled>false</Enabled> <NavUp>CheckboxFlatWorld</NavUp> +<NavDown>CheckboxResetNether</NavDown> </Properties> </XuiCheckbox> <XuiCheckbox> @@ -151,9 +278,8 @@ <Id>CheckboxFlatWorld</Id> <Width>402.000000</Width> <Height>34.000000</Height> -<Position>33.000000,63.999992,0.000000</Position> +<Position>24.000015,148.000000,0.000000</Position> <Visual>XuiCheckbox</Visual> -<Enabled>false</Enabled> <NavUp>CheckboxStructures</NavUp> <NavDown>CheckboxBonusChest</NavDown> </Properties> @@ -163,120 +289,198 @@ <Id>CheckboxStructures</Id> <Width>402.000000</Width> <Height>34.000000</Height> -<Position>33.000000,29.999992,0.000000</Position> +<Position>24.000015,114.000000,0.000000</Position> <Visual>XuiCheckbox</Visual> -<Enabled>false</Enabled> -<NavUp>..\HostOptions\CheckboxResetNether</NavUp> +<NavUp>XuiEditSeed</NavUp> <NavDown>CheckboxFlatWorld</NavDown> </Properties> </XuiCheckbox> <XuiLabel> <Properties> -<Id>WorldOptions</Id> +<Id>XuiLabelRandomSeed</Id> <Width>402.000000</Width> -<Height>26.000000</Height> -<Position>23.000000,0.000000,0.000000</Position> -<Visual>XuiLabelDark</Visual> +<Height>31.000000</Height> +<Position>24.000000,82.000000,0.000000</Position> +<Visual>XuiLabelDarkLeftWrap</Visual> </Properties> </XuiLabel> -<XuiGroup> +<XuiEdit> <Properties> -<Id>WO_Box</Id> -<Width>405.000000</Width> -<Height>112.000000</Height> -<Position>22.999971,23.999985,0.000000</Position> -</Properties> -<XuiFigure> -<Properties> -<Width>2.000000</Width> -<Height>112.000000</Height> -<Position>401.000031,0.000015,0.000000</Position> -<Stroke> -<Properties> -<StrokeColor>0xff000000</StrokeColor> -</Properties> -</Stroke> -<Fill> -<Properties> -<FillColor>0xff505050</FillColor> -<TransformVersion>1</TransformVersion> -</Properties> -</Fill> -<Closed>true</Closed> -<Points>4,0.000000,0.000000,0.000000,0.000000,49.000000,0.000000,0,49.000000,0.000000,49.000000,0.000000,49.000000,70.000000,0,49.000000,70.000000,49.000000,70.000000,0.000000,70.000000,0,0.000000,70.000000,0.000000,70.000000,0.000000,0.000000,0,</Points> -</Properties> -</XuiFigure> -<XuiFigure> -<Properties> -<Width>2.000000</Width> -<Height>112.000000</Height> -<Position>0.000029,0.000015,0.000000</Position> -<Stroke> -<Properties> -<StrokeColor>0xff000000</StrokeColor> -</Properties> -</Stroke> -<Fill> -<Properties> -<FillColor>0xff505050</FillColor> -<TransformVersion>1</TransformVersion> -</Properties> -</Fill> -<Closed>true</Closed> -<Points>4,0.000000,0.000000,0.000000,0.000000,49.000000,0.000000,0,49.000000,0.000000,49.000000,0.000000,49.000000,70.000000,0,49.000000,70.000000,49.000000,70.000000,0.000000,70.000000,0,0.000000,70.000000,0.000000,70.000000,0.000000,0.000000,0,</Points> +<Id>XuiEditSeed</Id> +<Width>402.000000</Width> +<Height>32.000000</Height> +<Position>24.000000,44.000000,0.000000</Position> +<ClassOverride>CXuiCtrl4JEdit</ClassOverride> +<Visual>XuiEdit</Visual> +<NavDown>CheckboxStructures</NavDown> </Properties> -</XuiFigure> -<XuiFigure> +</XuiEdit> +<XuiLabel> <Properties> +<Id>XuiLabelSeed</Id> <Width>402.000000</Width> -<Height>2.000000</Height> -<Position>0.000029,0.000015,0.000000</Position> -<Stroke> -<Properties> -<StrokeColor>0xff000000</StrokeColor> +<Height>26.000000</Height> +<Position>24.000000,16.000000,0.000000</Position> +<Visual>XuiLabelDark</Visual> </Properties> -</Stroke> -<Fill> +</XuiLabel> +</XuiScene> +</XuiGroup> +<XuiImage> <Properties> -<FillColor>0xff505050</FillColor> -<TransformVersion>1</TransformVersion> -</Properties> -</Fill> -<Closed>true</Closed> -<Points>4,0.000000,0.000000,0.000000,0.000000,49.000000,0.000000,0,49.000000,0.000000,49.000000,0.000000,49.000000,70.000000,0,49.000000,70.000000,49.000000,70.000000,0.000000,70.000000,0,0.000000,70.000000,0.000000,70.000000,0.000000,0.000000,0,</Points> +<Id>WorldOptionsTab</Id> +<Width>244.000000</Width> +<Height>58.000000</Height> +<Position>290.000000,103.000008,0.000000</Position> +<SizeMode>1</SizeMode> +<ImagePath>Graphics\PanelsAndTabs\WorldOptionsTabOn.png</ImagePath> +<BrushFlags>48</BrushFlags> </Properties> -</XuiFigure> -<XuiFigure> +</XuiImage> +<XuiImage> <Properties> -<Width>402.000000</Width> -<Height>2.000000</Height> -<Position>0.000029,110.000015,0.000000</Position> -<Stroke> -<Properties> -<StrokeColor>0xff000000</StrokeColor> +<Id>GameOptionsTab</Id> +<Width>244.000000</Width> +<Height>58.000000</Height> +<Position>534.000000,103.000008,0.000000</Position> +<Show>false</Show> +<SizeMode>1</SizeMode> +<ImagePath>Graphics\PanelsAndTabs\GameOptionsTabOn.png</ImagePath> +<BrushFlags>48</BrushFlags> </Properties> -</Stroke> -<Fill> +</XuiImage> +<XuiLabel> <Properties> -<FillColor>0xff505050</FillColor> -<TransformVersion>1</TransformVersion> -</Properties> -</Fill> -<Closed>true</Closed> -<Points>4,0.000000,0.000000,0.000000,0.000000,49.000000,0.000000,0,49.000000,0.000000,49.000000,0.000000,49.000000,70.000000,0,49.000000,70.000000,49.000000,70.000000,0.000000,70.000000,0,0.000000,70.000000,0.000000,70.000000,0.000000,0.000000,0,</Points> +<Id>LabelGameOptions</Id> +<Width>224.000000</Width> +<Height>24.000000</Height> +<Position>544.000000,122.000000,0.000000</Position> +<Visual>XuiLabelDarkCentred</Visual> +<Text>Game Options</Text> </Properties> -</XuiFigure> -</XuiGroup> -</XuiScene> +</XuiLabel> <XuiLabel> <Properties> -<Id>Description</Id> -<Width>450.000000</Width> -<Height>140.000000</Height> -<Position>0.000015,496.000000,0.000000</Position> -<Anchor>8</Anchor> -<Visual>TipPanel</Visual> +<Id>LabelWorldOptions</Id> +<Width>224.000000</Width> +<Height>24.000000</Height> +<Position>300.000000,116.000000,0.000000</Position> +<Visual>XuiLabelDarkCentred</Visual> +<Text>World Options +</Text> </Properties> </XuiLabel> +<Timelines> +<NamedFrames> +<NamedFrame> +<Name>WorldOptions</Name> +<Time>0</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>GameOptions</Name> +<Time>1</Time> +<Command>stop</Command> +</NamedFrame> +</NamedFrames> +<Timeline> +<Id>GameOptionsGroup</Id> +<TimelineProp>Show</TimelineProp> +<KeyFrame> +<Time>0</Time> +<Interpolation>0</Interpolation> +<Prop>false</Prop> +</KeyFrame> +<KeyFrame> +<Time>1</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +</KeyFrame> +</Timeline> +<Timeline> +<Id>WorldOptionsGroup</Id> +<TimelineProp>Show</TimelineProp> +<KeyFrame> +<Time>0</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +</KeyFrame> +<KeyFrame> +<Time>1</Time> +<Interpolation>0</Interpolation> +<Prop>false</Prop> +</KeyFrame> +</Timeline> +<Timeline> +<Id>OptionsTab_off</Id> +<TimelineProp>Position</TimelineProp> +<KeyFrame> +<Time>0</Time> +<Interpolation>0</Interpolation> +<Prop>534.000000,108.000008,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>1</Time> +<Interpolation>0</Interpolation> +<Prop>290.000000,108.000008,0.000000</Prop> +</KeyFrame> +</Timeline> +<Timeline> +<Id>WorldOptionsTab</Id> +<TimelineProp>Show</TimelineProp> +<KeyFrame> +<Time>0</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +</KeyFrame> +<KeyFrame> +<Time>1</Time> +<Interpolation>0</Interpolation> +<Prop>false</Prop> +</KeyFrame> +</Timeline> +<Timeline> +<Id>GameOptionsTab</Id> +<TimelineProp>Show</TimelineProp> +<KeyFrame> +<Time>0</Time> +<Interpolation>0</Interpolation> +<Prop>false</Prop> +</KeyFrame> +<KeyFrame> +<Time>1</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +</KeyFrame> +</Timeline> +<Timeline> +<Id>LabelGameOptions</Id> +<TimelineProp>Position</TimelineProp> +<KeyFrame> +<Time>0</Time> +<Interpolation>0</Interpolation> +<Prop>544.000000,122.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>1</Time> +<Interpolation>0</Interpolation> +<Prop>544.000000,116.000000,0.000000</Prop> +</KeyFrame> +</Timeline> +<Timeline> +<Id>LabelWorldOptions</Id> +<TimelineProp>Position</TimelineProp> +<KeyFrame> +<Time>0</Time> +<Interpolation>0</Interpolation> +<Prop>300.000000,116.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>1</Time> +<Interpolation>0</Interpolation> +<Prop>300.000000,122.000000,0.000000</Prop> +</KeyFrame> +</Timeline> +</Timelines> </XuiScene> </XuiCanvas> diff --git a/Minecraft.Client/Common/Media/xuiscene_multi_launch_more_options_480.h b/Minecraft.Client/Common/Media/xuiscene_multi_launch_more_options_480.h index b2de27dd..9a34c335 100644 --- a/Minecraft.Client/Common/Media/xuiscene_multi_launch_more_options_480.h +++ b/Minecraft.Client/Common/Media/xuiscene_multi_launch_more_options_480.h @@ -1,18 +1,34 @@ -#define IDC_CheckboxBonusChest L"CheckboxBonusChest" -#define IDC_CheckboxFlatWorld L"CheckboxFlatWorld" -#define IDC_CheckboxStructures L"CheckboxStructures" -#define IDC_WorldOptions L"WorldOptions" -#define IDC_WO_Box L"WO_Box" -#define IDC_GenerationOptions L"GenerationOptions" -#define IDC_CheckboxResetNether L"CheckboxResetNether" +#define IDC_OptionsTab_off L"OptionsTab_off" +#define IDC_GameOptionsDescription L"GameOptionsDescription" +#define IDC_CheckboxNaturalRegeneration L"CheckboxNaturalRegeneration" +#define IDC_CheckboxTileDrops L"CheckboxTileDrops" +#define IDC_CheckboxMobLoot L"CheckboxMobLoot" +#define IDC_CheckboxMobGriefing L"CheckboxMobGriefing" +#define IDC_CheckboxMobSpawning L"CheckboxMobSpawning" +#define IDC_CheckboxKeepInventory L"CheckboxKeepInventory" +#define IDC_CheckboxDayLightCycle L"CheckboxDayLightCycle" #define IDC_CheckboxHostPrivileges L"CheckboxHostPrivileges" -#define IDC_CheckboxTNT L"CheckboxTNT" -#define IDC_CheckboxFireSpreads L"CheckboxFireSpreads" -#define IDC_CheckboxTrustSystem L"CheckboxTrustSystem" #define IDC_CheckboxPVP L"CheckboxPVP" #define IDC_CheckboxAllowFoF L"CheckboxAllowFoF" #define IDC_CheckboxInviteOnly L"CheckboxInviteOnly" #define IDC_CheckboxOnline L"CheckboxOnline" -#define IDC_HostOptions L"HostOptions" -#define IDC_Description L"Description" +#define IDC_GameOptions L"GameOptions" +#define IDC_GameOptionsGroup L"GameOptionsGroup" +#define IDC_WorldOptionsDescription L"WorldOptionsDescription" +#define IDC_CheckboxFireSpreads L"CheckboxFireSpreads" +#define IDC_CheckboxTNT L"CheckboxTNT" +#define IDC_CheckboxTrustSystem L"CheckboxTrustSystem" +#define IDC_CheckboxResetNether L"CheckboxResetNether" +#define IDC_CheckboxBonusChest L"CheckboxBonusChest" +#define IDC_CheckboxFlatWorld L"CheckboxFlatWorld" +#define IDC_CheckboxStructures L"CheckboxStructures" +#define IDC_XuiLabelRandomSeed L"XuiLabelRandomSeed" +#define IDC_XuiEditSeed L"XuiEditSeed" +#define IDC_XuiLabelSeed L"XuiLabelSeed" +#define IDC_WorldOptions L"WorldOptions" +#define IDC_WorldOptionsGroup L"WorldOptionsGroup" +#define IDC_WorldOptionsTab L"WorldOptionsTab" +#define IDC_GameOptionsTab L"GameOptionsTab" +#define IDC_LabelGameOptions L"LabelGameOptions" +#define IDC_LabelWorldOptions L"LabelWorldOptions" #define IDC_MultiGameLaunchMoreOptions L"MultiGameLaunchMoreOptions" diff --git a/Minecraft.Client/Common/Media/xuiscene_multi_launch_more_options_480.xui b/Minecraft.Client/Common/Media/xuiscene_multi_launch_more_options_480.xui index 976f9260..20fec429 100644 --- a/Minecraft.Client/Common/Media/xuiscene_multi_launch_more_options_480.xui +++ b/Minecraft.Client/Common/Media/xuiscene_multi_launch_more_options_480.xui @@ -6,204 +6,228 @@ <XuiScene> <Properties> <Id>MultiGameLaunchMoreOptions</Id> -<Width>340.000000</Width> -<Height>356.000000</Height> -<Position>150.000031,8.500015,0.000000</Position> +<Width>640.000000</Width> +<Height>480.000000</Height> <ClassOverride>CScene_MultiGameLaunchMoreOptions</ClassOverride> -<Visual>XuiScene</Visual> -<DefaultFocus>HostOptions\CheckboxOnline</DefaultFocus> +<Visual>XuiBlankScene</Visual> +<DefaultFocus>WorldOptionsGroup\WorldOptions\XuiEditSeed</DefaultFocus> </Properties> +<XuiImage> +<Properties> +<Id>OptionsTab_off</Id> +<Width>175.000000</Width> +<Height>40.000000</Height> +<Position>235.000000,44.000000,0.000000</Position> +<SizeMode>1</SizeMode> +<ImagePath>Graphics\PanelsAndTabs\MoreOptionsTabOff_Small.png</ImagePath> +<BrushFlags>48</BrushFlags> +</Properties> +</XuiImage> +<XuiGroup> +<Properties> +<Id>GameOptionsGroup</Id> +<Width>510.000000</Width> +<Height>328.000000</Height> +<Position>60.000000,76.000015,0.000000</Position> +<Show>false</Show> +<DisableTimelineRecursion>true</DisableTimelineRecursion> +</Properties> +<XuiLabel> +<Properties> +<Id>GameOptionsDescription</Id> +<Width>182.000000</Width> +<Height>312.000000</Height> +<Position>347.000000,10.000000,0.000000</Position> +<Anchor>10</Anchor> +<Visual>TipPanel</Visual> +</Properties> +</XuiLabel> <XuiScene> <Properties> -<Id>GenerationOptions</Id> -<Width>340.000000</Width> -<Height>104.000000</Height> -<Position>0.000000,244.000000,0.000000</Position> -<Visual>XuiBlankScene</Visual> +<Id>GameOptions</Id> +<Width>350.000000</Width> +<Height>328.000000</Height> +<Position>0.000015,0.000002,0.000000</Position> +<Visual>GraphicPanel</Visual> </Properties> <XuiCheckbox> <Properties> -<Id>CheckboxBonusChest</Id> +<Id>CheckboxNaturalRegeneration</Id> <Width>304.000000</Width> <Height>26.000000</Height> -<Position>19.000000,77.000000,0.000000</Position> +<Position>16.000000,299.000000,0.000000</Position> <Visual>XuiCheckboxSmall</Visual> -<Enabled>false</Enabled> -<NavUp>CheckboxFlatWorld</NavUp> +<NavUp>CheckboxTileDrops</NavUp> </Properties> </XuiCheckbox> <XuiCheckbox> <Properties> -<Id>CheckboxFlatWorld</Id> +<Id>CheckboxTileDrops</Id> <Width>304.000000</Width> <Height>26.000000</Height> -<Position>19.000000,50.999992,0.000000</Position> +<Position>16.000000,273.000000,0.000000</Position> <Visual>XuiCheckboxSmall</Visual> -<Enabled>false</Enabled> -<NavUp>CheckboxStructures</NavUp> -<NavDown>CheckboxBonusChest</NavDown> +<NavUp>CheckboxMobLoot</NavUp> +<NavDown>CheckboxNaturalRegeneration</NavDown> </Properties> </XuiCheckbox> <XuiCheckbox> <Properties> -<Id>CheckboxStructures</Id> +<Id>CheckboxMobLoot</Id> <Width>304.000000</Width> <Height>26.000000</Height> -<Position>19.000000,24.999992,0.000000</Position> +<Position>16.000000,247.000000,0.000000</Position> <Visual>XuiCheckboxSmall</Visual> -<Enabled>false</Enabled> -<NavUp>..\HostOptions\CheckboxResetNether</NavUp> -<NavDown>CheckboxFlatWorld</NavDown> +<NavUp>CheckboxMobGriefing</NavUp> +<NavDown>CheckboxTileDrops</NavDown> </Properties> </XuiCheckbox> -<XuiLabel> +<XuiCheckbox> <Properties> -<Id>WorldOptions</Id> +<Id>CheckboxMobGriefing</Id> <Width>304.000000</Width> -<Height>19.000000</Height> -<Position>16.000000,0.000000,0.000000</Position> -<Visual>XuiLabelDarkSmall</Visual> -</Properties> -</XuiLabel> -<XuiGroup> -<Properties> -<Id>WO_Box</Id> -<Width>307.000000</Width> -<Height>85.000000</Height> -<Position>15.999971,18.999985,0.000000</Position> -</Properties> -<XuiFigure> -<Properties> -<Width>2.000000</Width> -<Height>82.000000</Height> -<Position>302.000031,0.000015,0.000000</Position> -<Stroke> -<Properties> -<StrokeColor>0xff000000</StrokeColor> -</Properties> -</Stroke> -<Fill> -<Properties> -<FillColor>0xff505050</FillColor> -<TransformVersion>1</TransformVersion> -</Properties> -</Fill> -<Closed>true</Closed> -<Points>4,0.000000,0.000000,0.000000,0.000000,49.000000,0.000000,0,49.000000,0.000000,49.000000,0.000000,49.000000,70.000000,0,49.000000,70.000000,49.000000,70.000000,0.000000,70.000000,0,0.000000,70.000000,0.000000,70.000000,0.000000,0.000000,0,</Points> -</Properties> -</XuiFigure> -<XuiFigure> -<Properties> -<Width>2.000000</Width> -<Height>82.000000</Height> -<Position>0.000029,0.000015,0.000000</Position> -<Stroke> -<Properties> -<StrokeColor>0xff000000</StrokeColor> +<Height>26.000000</Height> +<Position>16.000000,221.000000,0.000000</Position> +<Visual>XuiCheckboxSmall</Visual> +<NavUp>CheckboxMobSpawning</NavUp> +<NavDown>CheckboxMobLoot</NavDown> </Properties> -</Stroke> -<Fill> +</XuiCheckbox> +<XuiCheckbox> <Properties> -<FillColor>0xff505050</FillColor> -<TransformVersion>1</TransformVersion> -</Properties> -</Fill> -<Closed>true</Closed> -<Points>4,0.000000,0.000000,0.000000,0.000000,49.000000,0.000000,0,49.000000,0.000000,49.000000,0.000000,49.000000,70.000000,0,49.000000,70.000000,49.000000,70.000000,0.000000,70.000000,0,0.000000,70.000000,0.000000,70.000000,0.000000,0.000000,0,</Points> +<Id>CheckboxMobSpawning</Id> +<Width>304.000000</Width> +<Height>26.000000</Height> +<Position>16.000000,195.000000,0.000000</Position> +<Visual>XuiCheckboxSmall</Visual> +<NavUp>CheckboxKeepInventory</NavUp> +<NavDown>CheckboxMobGriefing</NavDown> </Properties> -</XuiFigure> -<XuiFigure> +</XuiCheckbox> +<XuiCheckbox> <Properties> +<Id>CheckboxKeepInventory</Id> <Width>304.000000</Width> -<Height>2.000000</Height> -<Position>0.000029,0.000015,0.000000</Position> -<Stroke> -<Properties> -<StrokeColor>0xff000000</StrokeColor> +<Height>26.000000</Height> +<Position>16.000000,169.000000,0.000000</Position> +<Visual>XuiCheckboxSmall</Visual> +<NavUp>CheckboxDayLightCycle</NavUp> +<NavDown>CheckboxMobSpawning</NavDown> </Properties> -</Stroke> -<Fill> +</XuiCheckbox> +<XuiCheckbox> <Properties> -<FillColor>0xff505050</FillColor> -<TransformVersion>1</TransformVersion> -</Properties> -</Fill> -<Closed>true</Closed> -<Points>4,0.000000,0.000000,0.000000,0.000000,49.000000,0.000000,0,49.000000,0.000000,49.000000,0.000000,49.000000,70.000000,0,49.000000,70.000000,49.000000,70.000000,0.000000,70.000000,0,0.000000,70.000000,0.000000,70.000000,0.000000,0.000000,0,</Points> +<Id>CheckboxDayLightCycle</Id> +<Width>304.000000</Width> +<Height>26.000000</Height> +<Position>16.000000,143.000000,0.000000</Position> +<Visual>XuiCheckboxSmall</Visual> +<NavUp>CheckboxHostPrivileges</NavUp> +<NavDown>CheckboxKeepInventory</NavDown> </Properties> -</XuiFigure> -<XuiFigure> +</XuiCheckbox> +<XuiCheckbox> <Properties> +<Id>CheckboxHostPrivileges</Id> <Width>304.000000</Width> -<Height>2.000000</Height> -<Position>0.000029,80.000015,0.000000</Position> -<Stroke> -<Properties> -<StrokeColor>0xff000000</StrokeColor> +<Height>26.000000</Height> +<Position>16.000000,116.999992,0.000000</Position> +<Visual>XuiCheckboxSmall</Visual> +<NavUp>CheckboxPVP</NavUp> +<NavDown>CheckboxDayLightCycle</NavDown> </Properties> -</Stroke> -<Fill> +</XuiCheckbox> +<XuiCheckbox> <Properties> -<FillColor>0xff505050</FillColor> -<TransformVersion>1</TransformVersion> -</Properties> -</Fill> -<Closed>true</Closed> -<Points>4,0.000000,0.000000,0.000000,0.000000,49.000000,0.000000,0,49.000000,0.000000,49.000000,0.000000,49.000000,70.000000,0,49.000000,70.000000,49.000000,70.000000,0.000000,70.000000,0,0.000000,70.000000,0.000000,70.000000,0.000000,0.000000,0,</Points> +<Id>CheckboxPVP</Id> +<Width>304.000000</Width> +<Height>26.000000</Height> +<Position>16.000000,90.999992,0.000000</Position> +<Visual>XuiCheckboxSmall</Visual> +<NavUp>CheckboxAllowFoF</NavUp> +<NavDown>CheckboxHostPrivileges</NavDown> </Properties> -</XuiFigure> -</XuiGroup> -</XuiScene> -<XuiScene> +</XuiCheckbox> +<XuiCheckbox> <Properties> -<Id>HostOptions</Id> -<Width>340.000000</Width> -<Height>233.000000</Height> -<Position>0.000000,11.000000,0.000000</Position> -<Visual>XuiBlankScene</Visual> +<Id>CheckboxAllowFoF</Id> +<Width>304.000000</Width> +<Height>25.000000</Height> +<Position>16.000000,66.000000,0.000000</Position> +<Visual>XuiCheckboxSmall</Visual> +<NavUp>CheckboxInviteOnly</NavUp> +<NavDown>CheckboxPVP</NavDown> </Properties> +</XuiCheckbox> <XuiCheckbox> <Properties> -<Id>CheckboxResetNether</Id> +<Id>CheckboxInviteOnly</Id> <Width>304.000000</Width> <Height>26.000000</Height> -<Position>16.000000,207.000000,0.000000</Position> +<Position>16.000000,39.999992,0.000000</Position> <Visual>XuiCheckboxSmall</Visual> -<NavUp>CheckboxHostPrivileges</NavUp> -<NavDown>..\GenerationOptions\CheckboxStructures</NavDown> +<NavUp>CheckboxOnline</NavUp> +<NavDown>CheckboxAllowFoF</NavDown> </Properties> </XuiCheckbox> <XuiCheckbox> <Properties> -<Id>CheckboxHostPrivileges</Id> +<Id>CheckboxOnline</Id> <Width>304.000000</Width> <Height>26.000000</Height> -<Position>16.000000,181.000000,0.000000</Position> +<Position>16.000000,13.999992,0.000000</Position> <Visual>XuiCheckboxSmall</Visual> -<NavUp>CheckboxTNT</NavUp> -<NavDown>CheckboxResetNether</NavDown> +<NavDown>CheckboxInviteOnly</NavDown> </Properties> </XuiCheckbox> +</XuiScene> +</XuiGroup> +<XuiGroup> +<Properties> +<Id>WorldOptionsGroup</Id> +<Width>510.000000</Width> +<Height>305.000000</Height> +<Position>60.000000,76.000000,0.000000</Position> +<DisableTimelineRecursion>true</DisableTimelineRecursion> +</Properties> +<XuiLabel> +<Properties> +<Id>WorldOptionsDescription</Id> +<Width>182.000000</Width> +<Height>298.000000</Height> +<Position>347.000000,10.000000,0.000000</Position> +<Anchor>10</Anchor> +<Visual>TipPanel</Visual> +</Properties> +</XuiLabel> +<XuiScene> +<Properties> +<Id>WorldOptions</Id> +<Width>350.000000</Width> +<Height>315.000000</Height> +<Position>0.000015,0.000000,0.000000</Position> +<Anchor>10</Anchor> +<Visual>GraphicPanel</Visual> +</Properties> <XuiCheckbox> <Properties> -<Id>CheckboxTNT</Id> +<Id>CheckboxFireSpreads</Id> <Width>304.000000</Width> <Height>26.000000</Height> -<Position>16.000000,155.000000,0.000000</Position> +<Position>19.000000,253.000000,0.000000</Position> <Visual>XuiCheckboxSmall</Visual> -<NavUp>CheckboxFireSpreads</NavUp> -<NavDown>CheckboxHostPrivileges</NavDown> +<NavUp>CheckboxTNT</NavUp> </Properties> </XuiCheckbox> <XuiCheckbox> <Properties> -<Id>CheckboxFireSpreads</Id> +<Id>CheckboxTNT</Id> <Width>304.000000</Width> <Height>26.000000</Height> -<Position>16.000000,129.000000,0.000000</Position> +<Position>19.000000,227.000000,0.000000</Position> <Visual>XuiCheckboxSmall</Visual> <NavUp>CheckboxTrustSystem</NavUp> -<NavDown>CheckboxTNT</NavDown> +<NavDown>CheckboxFireSpreads</NavDown> </Properties> </XuiCheckbox> <XuiCheckbox> @@ -211,68 +235,247 @@ <Id>CheckboxTrustSystem</Id> <Width>304.000000</Width> <Height>26.000000</Height> -<Position>16.000000,102.999992,0.000000</Position> +<Position>19.000000,201.000000,0.000000</Position> <Visual>XuiCheckboxSmall</Visual> -<NavUp>CheckboxPVP</NavUp> -<NavDown>CheckboxFireSpreads</NavDown> +<NavUp>CheckboxResetNether</NavUp> +<NavDown>CheckboxTNT</NavDown> </Properties> </XuiCheckbox> <XuiCheckbox> <Properties> -<Id>CheckboxPVP</Id> +<Id>CheckboxResetNether</Id> <Width>304.000000</Width> <Height>26.000000</Height> -<Position>16.000000,76.999992,0.000000</Position> +<Position>19.000000,175.000000,0.000000</Position> <Visual>XuiCheckboxSmall</Visual> -<NavUp>CheckboxAllowFoF</NavUp> +<NavUp>CheckboxBonusChest</NavUp> <NavDown>CheckboxTrustSystem</NavDown> </Properties> </XuiCheckbox> <XuiCheckbox> <Properties> -<Id>CheckboxAllowFoF</Id> +<Id>CheckboxBonusChest</Id> <Width>304.000000</Width> -<Height>25.000000</Height> -<Position>16.000000,52.000000,0.000000</Position> +<Height>26.000000</Height> +<Position>19.000000,149.000000,0.000000</Position> <Visual>XuiCheckboxSmall</Visual> -<NavUp>CheckboxInviteOnly</NavUp> -<NavDown>CheckboxPVP</NavDown> +<NavUp>CheckboxFlatWorld</NavUp> +<NavDown>CheckboxResetNether</NavDown> </Properties> </XuiCheckbox> <XuiCheckbox> <Properties> -<Id>CheckboxInviteOnly</Id> +<Id>CheckboxFlatWorld</Id> <Width>304.000000</Width> <Height>26.000000</Height> -<Position>16.000000,25.999992,0.000000</Position> +<Position>19.000000,123.000000,0.000000</Position> <Visual>XuiCheckboxSmall</Visual> -<NavUp>CheckboxOnline</NavUp> -<NavDown>CheckboxAllowFoF</NavDown> +<NavUp>CheckboxStructures</NavUp> +<NavDown>CheckboxBonusChest</NavDown> </Properties> </XuiCheckbox> <XuiCheckbox> <Properties> -<Id>CheckboxOnline</Id> +<Id>CheckboxStructures</Id> <Width>304.000000</Width> <Height>26.000000</Height> -<Position>16.000000,-0.000008,0.000000</Position> +<Position>19.000000,97.000000,0.000000</Position> <Visual>XuiCheckboxSmall</Visual> -<NavDown>CheckboxInviteOnly</NavDown> +<NavUp>XuiEditSeed</NavUp> +<NavDown>CheckboxFlatWorld</NavDown> </Properties> </XuiCheckbox> +<XuiLabel> +<Properties> +<Id>XuiLabelRandomSeed</Id> +<Width>304.000000</Width> +<Height>21.924896</Height> +<Position>18.000000,70.000000,0.000000</Position> +<Visual>XuiLabelDarkLeftWrapSmall8</Visual> +</Properties> +</XuiLabel> +<XuiEdit> +<Properties> +<Id>XuiEditSeed</Id> +<Width>310.000000</Width> +<Position>20.000000,36.000000,0.000000</Position> +<ClassOverride>CXuiCtrl4JEdit</ClassOverride> +<Visual>XuiEdit</Visual> +<NavDown>CheckboxStructures</NavDown> +</Properties> +</XuiEdit> +<XuiLabel> +<Properties> +<Id>XuiLabelSeed</Id> +<Width>303.444427</Width> +<Height>28.000000</Height> +<Position>18.000000,18.000000,0.000000</Position> +<Visual>XuiLabelDarkLeftWrapSmall10</Visual> +</Properties> +</XuiLabel> </XuiScene> +</XuiGroup> +<XuiImage> +<Properties> +<Id>WorldOptionsTab</Id> +<Width>175.000000</Width> +<Height>40.000000</Height> +<Position>60.000000,44.000000,0.000000</Position> +<SizeMode>1</SizeMode> +<ImagePath>Graphics\PanelsAndTabs\WorldOptionsTabOn_Small.png</ImagePath> +<BrushFlags>48</BrushFlags> +</Properties> +</XuiImage> +<XuiImage> +<Properties> +<Id>GameOptionsTab</Id> +<Width>175.000000</Width> +<Height>40.000000</Height> +<Position>235.000000,44.000000,0.000000</Position> +<Show>false</Show> +<SizeMode>1</SizeMode> +<ImagePath>Graphics\PanelsAndTabs\GameOptionsTabOn_Small.png</ImagePath> +<BrushFlags>48</BrushFlags> +</Properties> +</XuiImage> <XuiLabel> <Properties> -<Id>Description</Id> -<Width>500.000000</Width> -<Height>64.000000</Height> -<Position>-80.000000,358.000000,0.000000</Position> -<Anchor>8</Anchor> -<Visual>TipPanel</Visual> -<Text>6666666666666666666666 -666666666666666666666666 -6666666666666666666666666</Text> +<Id>LabelGameOptions</Id> +<Width>160.000000</Width> +<Height>24.000000</Height> +<Position>242.000000,52.000000,0.000000</Position> +<Visual>XuiLabelDarkCentredSmall</Visual> +<Text>Game Options</Text> +</Properties> +</XuiLabel> +<XuiLabel> +<Properties> +<Id>LabelWorldOptions</Id> +<Width>160.000000</Width> +<Height>24.000000</Height> +<Position>68.000000,48.000000,0.000000</Position> +<Visual>XuiLabelDarkCentredSmall</Visual> +<Text>World Options +</Text> </Properties> </XuiLabel> +<Timelines> +<NamedFrames> +<NamedFrame> +<Name>WorldOptions</Name> +<Time>0</Time> +<Command>stop</Command> +</NamedFrame> +<NamedFrame> +<Name>GameOptions</Name> +<Time>1</Time> +<Command>stop</Command> +</NamedFrame> +</NamedFrames> +<Timeline> +<Id>GameOptionsGroup</Id> +<TimelineProp>Show</TimelineProp> +<TimelineProp>Position</TimelineProp> +<KeyFrame> +<Time>0</Time> +<Interpolation>0</Interpolation> +<Prop>false</Prop> +<Prop>60.000000,76.000015,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>1</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>60.000000,76.000023,0.000000</Prop> +</KeyFrame> +</Timeline> +<Timeline> +<Id>WorldOptionsGroup</Id> +<TimelineProp>Show</TimelineProp> +<TimelineProp>Height</TimelineProp> +<KeyFrame> +<Time>0</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +<Prop>305.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>1</Time> +<Interpolation>0</Interpolation> +<Prop>false</Prop> +<Prop>282.000000</Prop> +</KeyFrame> +</Timeline> +<Timeline> +<Id>LabelWorldOptions</Id> +<TimelineProp>Position</TimelineProp> +<KeyFrame> +<Time>0</Time> +<Interpolation>0</Interpolation> +<Prop>68.000000,48.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>1</Time> +<Interpolation>0</Interpolation> +<Prop>68.000000,52.000000,0.000000</Prop> +</KeyFrame> +</Timeline> +<Timeline> +<Id>LabelGameOptions</Id> +<TimelineProp>Position</TimelineProp> +<KeyFrame> +<Time>0</Time> +<Interpolation>0</Interpolation> +<Prop>242.000000,52.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>1</Time> +<Interpolation>0</Interpolation> +<Prop>242.000000,48.000000,0.000000</Prop> +</KeyFrame> +</Timeline> +<Timeline> +<Id>GameOptionsTab</Id> +<TimelineProp>Show</TimelineProp> +<KeyFrame> +<Time>0</Time> +<Interpolation>0</Interpolation> +<Prop>false</Prop> +</KeyFrame> +<KeyFrame> +<Time>1</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +</KeyFrame> +</Timeline> +<Timeline> +<Id>OptionsTab_off</Id> +<TimelineProp>Position</TimelineProp> +<KeyFrame> +<Time>0</Time> +<Interpolation>0</Interpolation> +<Prop>235.000000,44.000000,0.000000</Prop> +</KeyFrame> +<KeyFrame> +<Time>1</Time> +<Interpolation>0</Interpolation> +<Prop>60.000000,44.000000,0.000000</Prop> +</KeyFrame> +</Timeline> +<Timeline> +<Id>WorldOptionsTab</Id> +<TimelineProp>Show</TimelineProp> +<KeyFrame> +<Time>0</Time> +<Interpolation>0</Interpolation> +<Prop>true</Prop> +</KeyFrame> +<KeyFrame> +<Time>1</Time> +<Interpolation>0</Interpolation> +<Prop>false</Prop> +</KeyFrame> +</Timeline> +</Timelines> </XuiScene> </XuiCanvas> diff --git a/Minecraft.Client/Common/Media/xuiscene_trading_480.h b/Minecraft.Client/Common/Media/xuiscene_trading_480.h new file mode 100644 index 00000000..5898253b --- /dev/null +++ b/Minecraft.Client/Common/Media/xuiscene_trading_480.h @@ -0,0 +1,463 @@ +#define IDC_TradingWindow L"TradingWindow" +#define IDC_TradingWindow1 L"TradingWindow1" +#define IDC_RequiredLabel L"RequiredLabel" +#define IDC_VillagerText L"VillagerText" +#define IDC_Offer2Label L"Offer2Label" +#define IDC_Offer1Label L"Offer1Label" +#define IDC_ScrollLeftArrow L"ScrollLeftArrow" +#define IDC_ScrollRightArrow L"ScrollRightArrow" +#define IDC_Request1 L"Request1" +#define IDC_Request2 L"Request2" +#define IDC_TradingBar0 L"TradingBar0" +#define IDC_TradingBar1 L"TradingBar1" +#define IDC_TradingBar2 L"TradingBar2" +#define IDC_TradingBar3 L"TradingBar3" +#define IDC_TradingBar4 L"TradingBar4" +#define IDC_TradingBar5 L"TradingBar5" +#define IDC_TradingBar6 L"TradingBar6" +#define IDC_TradingSelector L"TradingSelector" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_Inventory L"Inventory" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_UseRow L"UseRow" +#define IDC_InventoryGrid L"InventoryGrid" +#define IDC_InventoryLabel L"InventoryLabel" +#define IDC_HtmlTextPanel L"HtmlTextPanel" +#define IDC_Group L"Group" +#define IDC_XuiSceneTrading L"XuiSceneTrading" diff --git a/Minecraft.Client/Common/Media/xuiscene_trading_small.h b/Minecraft.Client/Common/Media/xuiscene_trading_small.h new file mode 100644 index 00000000..f2bb799f --- /dev/null +++ b/Minecraft.Client/Common/Media/xuiscene_trading_small.h @@ -0,0 +1,445 @@ +#define IDC_TradingWindow L"TradingWindow" +#define IDC_TradingWindow1 L"TradingWindow1" +#define IDC_RequiredLabel L"RequiredLabel" +#define IDC_VillagerText L"VillagerText" +#define IDC_Offer2Label L"Offer2Label" +#define IDC_Offer1Label L"Offer1Label" +#define IDC_ScrollLeftArrow L"ScrollLeftArrow" +#define IDC_ScrollRightArrow L"ScrollRightArrow" +#define IDC_Request1 L"Request1" +#define IDC_Request2 L"Request2" +#define IDC_TradingBar0 L"TradingBar0" +#define IDC_TradingBar1 L"TradingBar1" +#define IDC_TradingBar2 L"TradingBar2" +#define IDC_TradingBar3 L"TradingBar3" +#define IDC_TradingBar4 L"TradingBar4" +#define IDC_TradingBar5 L"TradingBar5" +#define IDC_TradingBar6 L"TradingBar6" +#define IDC_TradingSelector L"TradingSelector" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_Inventory L"Inventory" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_control_ListItem L"control_ListItem" +#define IDC_UseRow L"UseRow" +#define IDC_InventoryGrid L"InventoryGrid" +#define IDC_InventoryLabel L"InventoryLabel" +#define IDC_HtmlTextPanel L"HtmlTextPanel" +#define IDC_Group L"Group" +#define IDC_XuiSceneTrading L"XuiSceneTrading" diff --git a/Minecraft.Client/Common/Media/zh-CHT/4J_strings.resx b/Minecraft.Client/Common/Media/zh-CHT/4J_strings.resx index 90cddc7f..341189b0 100644 --- a/Minecraft.Client/Common/Media/zh-CHT/4J_strings.resx +++ b/Minecraft.Client/Common/Media/zh-CHT/4J_strings.resx @@ -17,7 +17,7 @@ </data> <data name="IDS_NOFREESPACE_TITLE"><value>沒有可用空間</value> </data> -<data name="IDS_NOFREESPACE_TEXT"><value>已選取儲存裝置沒有足夠的可用空間來建立遊戲存檔。</value> +<data name="IDS_NOFREESPACE_TEXT"><value>您所選取的儲存裝置沒有足夠的可用空間來建立遊戲存檔。</value> </data> <data name="IDS_SELECTAGAIN"><value>再選取一次</value> </data> @@ -27,7 +27,7 @@ </data> <data name="IDS_OVERWRITESAVE_TITLE"><value>要覆寫存檔嗎?</value> </data> -<data name="IDS_OVERWRITESAVE_TEXT"><value>已選取儲存裝置已經有這個存檔,確定要覆寫該存檔嗎?</value> +<data name="IDS_OVERWRITESAVE_TEXT"><value>您所選取的儲存裝置已經有這個存檔,確定要覆寫該存檔嗎?</value> </data> <data name="IDS_OVERWRITESAVE_NO"><value>否:不要覆寫</value> </data> diff --git a/Minecraft.Client/Common/Media/zh-CHT/strings.resx b/Minecraft.Client/Common/Media/zh-CHT/strings.resx index 7c9861f8..4efef5a7 100644 --- a/Minecraft.Client/Common/Media/zh-CHT/strings.resx +++ b/Minecraft.Client/Common/Media/zh-CHT/strings.resx @@ -287,20 +287,41 @@ Xbox One 主機上的 Minecraft 預設為多人遊戲。如果您選擇高畫質 當載入或建立世界時,您可以按下 [更多選項] 按鈕,來選擇更多遊戲的相關設定。{*B*}{*B*} {*T2*}玩家 vs 玩家{*ETW*}{*B*} - 啟用此選項時,玩家對其他玩家可以造成傷害。此選項只在生存模式下可使用。{*B*}{*B*} + 啟用此選項時,玩家可以對其他玩家造成傷害。此選項只在生存模式下可使用。{*B*}{*B*} {*T2*}信任玩家{*ETW*}{*B*} - 停用此選項時,會限制加入遊戲的玩家只能從事限定的活動。他們無法進行開採或使用項目、放置方塊、使用門與開關、使用容器、攻擊玩家,或攻擊動物。您可以使用遊戲選單為特定玩家變更上述的選項。{*B*}{*B*} + 停用此選項會限制加入遊戲的玩家可以進行的活動。他們無法進行開採或使用項目、放置方塊、使用門與開關、使用容器、攻擊玩家或動物。您可以使用遊戲選單為特定玩家變更上述的選項。{*B*}{*B*} {*T2*}火會蔓延{*ETW*}{*B*} - 啟用此選項時,火會蔓延到附近易燃的方塊。可以從遊戲中變更此選項。{*B*}{*B*} + 啟用此選項時,火會蔓延到附近易燃的方塊。您也可以從遊戲中變更此選項。{*B*}{*B*} {*T2*}炸藥會爆炸{*ETW*}{*B*} - 啟用此選項時,引爆炸藥時會爆炸。可以從遊戲中變更此選項。{*B*}{*B*} + 啟用此選項時,引爆炸藥後就會發生爆炸。您也可以從遊戲中變更此選項。{*B*}{*B*} {*T2*}主持人特權{*ETW*}{*B*} 啟用此選項時,主持人可以在遊戲中切換自己的飛翔能力、停用疲勞功能,或是讓自己隱形。{*DISABLES_ACHIEVEMENTS*}{*B*}{*B*} + {*T2*}日光循環{*ETW*}{*B*} + 停用此選項時,一日當中的時間不會改變。{*B*}{*B*} + + {*T2*}保留庫存{*ETW*}{*B*} + 啟用此選項時,玩家在死時會保留他們的庫存。{*B*}{*B*} + + {*T2*}暴徒產卵{*ETW*}{*B*} + 停用此選項會讓暴徒無法自然產卵。{*B*}{*B*} + + {*T2*}暴徒破壞{*ETW*}{*B*} + 停用此選項時,可防止怪獸與動物變更方塊 (例如,爬行動物爆炸無法摧毀方塊,羊群也不會清除牧草) ,或拾取項目。{*B*}{*B*} + + {*T2*}暴徒劫掠{*ETW*}{*B*} + 停用此選項時,怪獸與動物無法撒下劫掠物 (例如:Creeper 無法撒下火藥) 。{*B*}{*B*} + + {*T2*}磚瓦拋落{*ETW*}{*B*} + 停用此選項時,方塊無法被摧毀時拋落項目 (例如:石頭方塊無法拋落鵝卵石) 。{*B*}{*B*} + + {*T2*}自然再生{*ETW*}{*B*} + 停用此選項時,玩家無法自然回復健康。{*B*}{*B*} + {*T1*}產生新世界選項{*ETW*}{*B*} 建立新世界時,有些額外的選項可使用。{*B*}{*B*} @@ -311,56 +332,59 @@ Xbox One 主機上的 Minecraft 預設為多人遊戲。如果您選擇高畫質 啟用此選項時,會在地上世界與地獄世界中產生完全平坦的世界。{*B*}{*B*} {*T2*}贈品箱{*ETW*}{*B*} - 啟用此選項時,會在玩家再生點附近創造內含一些有用項目的贈品箱。{*B*}{*B*} + 啟用此選項時,玩家再生點附近會出現一個放了有用物品的箱子。{*B*}{*B*} {*T2*}重設地獄{*ETW*}{*B*} 啟用此選項時,會再度產生地獄。如果您的舊存檔中沒有地獄要塞,這將會很有用。{*B*}{*B*} - {*T1*}遊戲中選項{*ETW*}{*B*} - 玩遊戲時,按下 BACK 鍵可以叫出遊戲中功能表,存取某些選項。{*B*}{*B*} + {*T1*}遊戲中選項{*ETW*}{*B*} + 玩遊戲時,按下 {*BACK_BUTTON*} 鍵可以叫出遊戲中功能表,存取某些選項。{*B*}{*B*} {*T2*}主持人選項{*ETW*}{*B*} - 玩家主持人或設定為管理員的玩家,可以存取 [主持人選項] 功能表。這些人可以啟用或取消「火會蔓延」及「炸藥會爆炸」的選項。{*B*}{*B*} + 玩家主持人及設定為管理員的玩家,可以存取 [主持人選項] 功能表。這些人可以啟用或取消「火會蔓延」及「炸藥會爆炸」的選項。{*B*}{*B*} {*T1*}玩家選項{*ETW*}{*B*} 若要修改玩家的特權,可以選取玩家的名字並按下 {*CONTROLLER_VK_A*},這會叫出玩家特權功能表,您可以使用列出的選項。{*B*}{*B*} {*T2*}可以建造和開採{*ETW*}{*B*} - 只有在關閉信任玩家時才可以使用此選項。啟用此選項時,玩家可以像是在正常狀況下一樣與世界互動。取消使用此選項時,玩家將無法放置或摧毀方塊,並無法與許多項目及方塊互動。{*B*}{*B*} + 只有在「信任玩家」選項已關閉時才可以使用此選項。啟用此選項時,玩家可以在正常狀況下與世界互動。停止使用此選項後,玩家將無法放置或摧毀方塊,並無法與項目及方塊互動。{*B*}{*B*} {*T2*}可以使用門與開關{*ETW*}{*B*} - 只有在關閉信任玩家時才可以使用此選項。停用此選項時,玩家將無法使用門與開關。{*B*}{*B*} + 只有在「信任玩家」選項已關閉時才可以使用此選項。停用此選項時,玩家將無法使用門與開關。{*B*}{*B*} {*T2*}可以打開容器{*ETW*}{*B*} - 只有在關閉信任玩家時才可以使用此選項。停用此選項時,玩家將無法打開箱子等容器。{*B*}{*B*} + 只有在「信任玩家」選項已關閉時才可以使用此選項。停用此選項時,玩家將無法打開箱子等容器。{*B*}{*B*} - {*T2*}可以攻擊玩家{*ETW*}{*B*} - 只有在關閉信任玩家時才可以使用此選項。取消使用此選項時,玩家將無法對其他玩家造成傷害。{*B*}{*B*} + {*T2*}可以攻擊玩家{*ETW*}{*B*} + 只有在「信任玩家」選項已關閉時才可以使用此選項。停用此選項時,玩家將無法傷害其他玩家。{*B*}{*B*} {*T2*}可以攻擊動物{*ETW*}{*B*} - 只有在關閉信任玩家時才可以使用此選項。停用此選項時,玩家將無法對動物造成傷害。{*B*}{*B*} + 只有在「信任玩家」選項已關閉時才可以使用此選項。停用此選項時,玩家將無法傷害動物。{*B*}{*B*} {*T2*}管理員{*ETW*}{*B*} - 啟用此選項時,玩家可以修改主持人以外其他玩家的特權 (在「信任玩家」關閉的狀態下)、踢出玩家,並啟用或停用「火會蔓延」及「炸藥會爆炸」功能。{*B*}{*B*} + 啟用此選項時,玩家可以修改主持人以外其他玩家的特權 (在「信任玩家」選項關閉的狀態下)、踢出玩家,並啟用或停用「火會蔓延」及「炸藥會爆炸」功能。{*B*}{*B*} {*T2*}踢出玩家{*ETW*}{*B*} - 對使用與主持人玩家不同 {*PLATFORM_NAME*} 主機的玩家選取此選項,會將該玩家或使用其他 {*PLATFORM_NAME*} 主機的玩家踢出遊戲。除非重新啟動,否則被踢出的玩家無法再加入遊戲。{*B*}{*B*} + {*KICK_PLAYER_DESCRIPTION*}主機的玩家選取此選項,會將該玩家或使用其他 {*PLATFORM_NAME*} 主機的玩家踢出遊戲。除非重新啟動,否則被踢出的玩家無法再加入遊戲。{*B*}{*B*} {*T1*}主持人玩家選項{*ETW*}{*B*} -如果已經啟用主持人特權,則主持人玩家可以修改自己的某些特權。若要修改玩家的特權,可以選取玩家的名字並按下 {*CONTROLLER_VK_A*},這會叫出玩家特權功能表,您可以使用列出的選項。{*B*}{*B*} +如果主持人特權已經啟用,主持人玩家可以修改自己的某些特權。若要修改玩家的特權,可以選取玩家的名字並按下 {*CONTROLLER_VK_A*},這會叫出玩家特權功能表,您可以使用下列選項。{*B*}{*B*} {*T2*}可以飛翔{*ETW*}{*B*} - 啟用此選項時,玩家可以擁有飛翔的能力。只能在生存模式中選擇是否使用此選項。在創造模式中,所有的玩家都有飛翔的能力。{*B*}{*B*} + 啟用此選項時,玩家可以擁有飛翔的能力。您只能在生存模式中選擇是否使用此選項,因為在創造模式中,所有的玩家都有飛翔的能力。{*B*}{*B*} {*T2*}停用疲勞{*ETW*}{*B*} - 只能在生存模式中選擇是否使用此選項。啟用時,消耗體力的活動 (行走/奔跑/跳躍等等) 不會讓食物列減少。然而,如果玩家受傷,在玩家回復生命值期間,食物列會緩慢減少。{*B*}{*B*} + 只能在生存模式中選擇是否使用此選項。啟用時,消耗體力的活動 (行走/奔跑/跳躍等等) 不會讓食物列減少。然而,如果玩家受傷,在玩家回復生命值期間,食物列會慢慢減少。{*B*}{*B*} {*T2*}隱形{*ETW*}{*B*} - 啟用此選項時,其他玩家將無法看見玩家,且玩家會變成刀槍不入。{*B*}{*B*} - {*T2*}可以傳送{*ETW*}{*B*} - 這可以讓玩家傳送其他玩家或者他自己到其他玩家身邊。 + 啟用此選項時,其他玩家將無法看見玩家,而且玩家會變成刀槍不入。{*B*}{*B*} + + {*T2*}可以傳送{*ETW*}{*B*} + 這可以讓玩家在世界中傳送其他玩家或者他自己到其他玩家身邊。 </value> </data> +<data name="IDS_KICK_PLAYER_DESCRIPTION"><value>不是同一個玩家{*PLATFORM_NAME*}主控台為主機播放程式中,選取此選項將踢出玩家的遊戲和其他玩家在其{*PLATFORM_NAME*}主控台。這位玩家不能再加入遊戲,直到重新啟動。</value> + </data> <data name="IDS_HOW_TO_PLAY_NEXT"><value>下一頁</value> </data> <data name="IDS_HOW_TO_PLAY_PREV"><value>上一頁</value> @@ -379,7 +403,7 @@ Xbox One 主機上的 Minecraft 預設為多人遊戲。如果您選擇高畫質 </data> <data name="IDS_HOW_TO_PLAY_MENU_DISPENSER"><value>發射器</value> </data> -<data name="IDS_HOW_TO_PLAY_MENU_FARMANIMALS"><value>豢養動物</value> +<data name="IDS_HOW_TO_PLAY_MENU_FARMANIMALS"><value>飼養動物</value> </data> <data name="IDS_HOW_TO_PLAY_MENU_BREEDANIMALS"><value>繁殖動物</value> </data> @@ -425,61 +449,93 @@ Xbox One 主機上的 Minecraft 預設為多人遊戲。如果您選擇高畫質 <data name="IDS_HOW_TO_PLAY_MENU_WHATSNEW"><value>最新資訊</value> </data> <data name="IDS_HOW_TO_PLAY_WHATSNEW"><value>{*T3*}變更及新增功能{*ETW*}{*B*}{*B*} -- 新增物品:翡翠、翡翠原礦、翡翠方塊、終界箱、絆線鉤、附魔金蘋果、鐵砧、鵝卵石牆、青苔卵石牆、凋零骷髏的畫像、馬鈴薯、烤馬鈴薯、有毒馬鈴薯、金色胡蘿蔔、「願者上鉤」 -南瓜派、夜視藥水、隱形藥水、獄石英、獄石英原礦、石英方塊、石英板、石英階梯、雕刻石英方塊、希臘圓柱石英方塊、附魔小冊、各種地毯。{*B*} -- 新增平滑沙岩和雕刻沙岩的配方。{*B*} -- 新增怪物:殭屍村民。{*B*} -- 新增生成地形特色建築:沙漠神廟、沙漠村落、叢林神廟。{*B*} -- 新增村民交易功能。{*B*} -- 新增鐵砧介面{*B*} -- 可以將皮甲染色。{*B*} -- 可以將狼項圈染色。{*B*} -- 在騎乘豬隻時可以使用「願者上鉤」來控制方向。{*B*} -- 在贈品箱中加入更多物品。{*B*} -- 變更一般擺設半格方塊以及兩個半格方塊的擺設機制。{*B*} -- 變更樓梯以及石、木板上下顛倒的擺設。{*B*} -- 新增不同的村民職業。{*B*} -- 若使用角色蛋產生村民,其職業將為亂數設置。{*B*} -- 新增木頭的橫擺配置。{*B*} -- 可在熔爐中使用木質工具作為燃料。{*B*} -- 可以使用聚寶特殊能力收取冰塊和玻璃片。{*B*} -- 木質按鈕和木質壓板可以透過射箭啟動。{*B*} -- 地獄中的怪物可以穿過傳送門來到地上世界。{*B*} -- Creeper 和蜘蛛會攻擊最後一個對他們出手的玩家。{*B*} -- 創造模式下的怪物短時間後會回到中立特性。{*B*} -- 移除溺水時發生的擊退效果。{*B*} -- 被殭屍打壞的門會顯示傷害。{*B*} -- 冰塊會在地獄中融化。{*B*} -- 水槽在大雨中會自動補水。{*B*} -- 活塞動作的更新時間延長一倍。{*B*} -- 殺掉豬後會得到馬鞍(如果豬身上裝了馬鞍)。{*B*} -- 變更終界天空的顏色。{*B*} -- 可以擺置絲線使成為絆線。{*B*} -- 雨滴會穿過樹葉了。{*B*} -- 拉桿可以安裝在方塊的底部。{*B*} -- 炸藥的傷害會依據遊戲難度改變。{*B*} -- 變更書本的製作配方。{*B*} -- 船撞上睡蓮葉不會損壞了,而不是船撞上睡蓮葉就解體。{*B*} -- 殺死豬後會得到更多豬肉。{*B*} -- 史萊姆現在比較不會在非常平坦類型的世界中出現。{*B*} -- Creeper 自爆造成的傷害會依遊戲難度而變動,擊退距離也會更遠。{*B*} -- 修正 Endermen 不會張開嘴巴的問題。{*B*} -- 新增玩家傳送的功能 (請見遊戲內的 BACK 鍵選單)。{*B*} -- 新增遠端設定玩家飛行、隱身、無敵的主持人選項功能。{*B*} -- 因應本次更新新增物品,在教學模式中加入新的物品與功能教學。{*B*} -- 更新唱片箱子在教學模式中的位置。{*B*} -</value> +- 新增物品:硬化黏土、染色黏土、煤炭方塊、乾草捆、啟動鐵軌、紅石方塊、陽光感測器、投擲器、漏斗、漏斗礦車、火藥礦車、紅石比較器、測重壓力板、燈塔、陷阱儲物箱、煙火火箭、煙火星、幽冥星、繩索、馬鎧、名牌、馬重生蛋。{*B*} +- 新增生物:凋零怪、凋零骷髏、女巫、蝙蝠、馬、驢和騾。{*B*} +- 新增地形生成功能:女巫屋。{*B*} +- 新增燈塔介面。{*B*} +- 新增馬介面。{*B*} +- 新增漏斗介面。{*B*} +- 新增煙火:您擁有製作煙火星或煙火火箭的材料時,可以從工作台進入煙火介面。{*B*} +- 新增「冒險模式」:您只能用正確的工具打破方塊。{*B*} +- 新增許多聲音。{*B*} +- 生物、物品和投射物現在能通過入口。{*B*} +- 現在只要用另一個中繼器為中繼器供電,就可以把它鎖起來。{*B*} +- 殭屍和骷髏現在可以用不同的武器和護甲重生。{*B*} +- 新死亡訊息。{*B*} +- 用命名牌為生物命名,以及在功能表開啟時為容器重新命名來變更標題。{*B*} +- 骨粉不再讓每樣東西立即完全長大,而是會隨機讓每樣東西於不同的階段生長。{*B*} +- 直接朝儲物箱、釀造台、發射器和唱片機放置紅石比較器,即可偵測到說明這些東西裡面內容物的紅石訊號。{*B*} +- 發射器可以朝任何方向。{*B*} +- 玩家於吃下金蘋果之後,就能短暫獲得額外的生命值去「吸收」傷害。{*B*} +- 您在某個區域停留時間越久,在該區域重生的怪物越難被打敗。{*B*}</value> </data> <data name="IDS_TITLEUPDATE"><value>{*ETB*}歡迎回來!或許您還沒有注意到,您的 Minecraft 已經更新了。{*B*}{*B*} -我們為您和您的好友新增了許多功能,我們在此為您重點列舉幾,趕快瞭解並開始遊戲吧!{*B*}{*B*} -{*T1*}新物品{*ETB*} - 翡翠、翡翠原礦、翡翠方塊、終界箱、絆線鉤、附魔金蘋果、鐵砧、花盆、鵝卵石牆、青苔卵石牆、凋零骷髏的畫像、馬鈴薯、烤馬鈴薯、有毒馬鈴薯、金色胡蘿蔔、「願者上鉤」、 -南瓜派、夜視藥水、隱形藥水、獄石英、獄石英原礦、石英方塊、石英板、石英階梯、雕刻石英方塊、希臘圓柱石英方塊、附魔小冊、各種地毯。{*B*}{*B*} -{*T1*}新生物{*ETB*} - 殭屍村民.{*B*}{*B*} -{*T1*}新功能{*ETB*} - 和村民交易、透過鐵砧修理武器和工具,或是增加特殊能力,在終界箱裡儲存物品、在騎乘小豬的時候使用「願者上鉤」來控制豬的移動方向!{*B*}{*B*} -{*T1*}新的迷你教學課程{*ETB*} – 在教學世界裡學習如何使用新功能!{*B*}{*B*} -{*T1*}新的彩蛋{*ETB*} – 我們已經移動了在教學世界裡的秘密唱片,看看您是否能再次找出它們!{*B*}{*B*} +我們為您和您的好友新增了許多功能,我們在此為您重點列舉幾項,趕快瞭解並開始遊戲吧!{*B*}{*B*} +{*T1*}新物品{*ETB*}:硬化黏土、染色黏土、煤炭方塊、乾草捆、啟動鐵軌、紅石方塊、陽光感測器、投擲器、漏斗、漏斗礦車、火藥礦車、紅石比較器、測重壓力板、燈塔、陷阱儲物箱、煙火火箭、煙火星、幽冥星、繩索、馬鎧、名牌、馬重生蛋。{*B*}{*B*} +{*T1*}新生物{*ETB*}:凋零怪、凋零骷髏、女巫、蝙蝠、馬、驢和騾。{*B*}{*B*} +{*T1*}新功能{*ETB*}:馴服馬後騎上馬背、製作煙火及惡搞一番、用名牌為動物和怪物命名、建立更進階的紅石電路,還有主持人選項協助控制世界訪客的能耐!{*B*}{*B*} +{*T1*}新的教學世界{*ETB*}:在教學世界中學習新舊功能的使用方式。看您是否有能耐把藏在世界中的所有神祕唱片都找出來!{*B*}{*B*} </value> </data> +<data name="IDS_HOW_TO_PLAY_MENU_HORSES"><value>馬</value> +</data> +<data name="IDS_HOW_TO_PLAY_HORSES"><value>{*T3*}遊戲方式:馬{*ETW*}{*B*}{*B*} +馬和驢主要居住在開闊的平原。騾是驢和馬的後代,但本身不具生殖能力。{*B*} +所有成年的馬、驢和騾都可供人騎乘,但是只有馬能夠穿上護甲,只有騾和驢可以裝上鞍囊去運輸物品。{*B*}{*B*} +馬、驢和騾必須先馴服才可以使用。馴服馬的方式是騎上去,然後騎士必須想辦法不被馬摔下馬背。{*B*} +當愛心出現在馬的周圍時,牠已經被馴服,再也不會把玩家摔下馬背。玩家必須幫馬裝上馬鞍,才能操縱一匹馬。{*B*}{*B*} +您可以向村民購買,或是從藏在世界中的儲物箱尋找馬鞍。{*B*} +若要為已馴服的驢和騾加鞍囊,玩家要把儲物箱裝在牠們身上。之後騎乘或蹲伏時玩家就能使用這些鞍囊.{*B*}{*B*} +使用金蘋果或金蘿蔔餵食馬和驢即可繁殖牠們,就像繁殖其他動物一樣,但是騾就不行。{*B*} +小馬經過一段時間就會長成成年馬,不過給牠們餵食小麥或乾草就會加速生長。{*B*} + </value> +</data> +<data name="IDS_HOW_TO_PLAY_MENU_BEACONS"><value>燈塔</value> +</data> +<data name="IDS_HOW_TO_PLAY_BEACONS"><value>{*T3*}遊戲方式:燈塔{*ETW*}{*B*}{*B*} +啟動的燈塔會向天空投射明亮的光束,賦予附近的玩家力量。{*B*} +製作燈塔的材料包括玻璃、黑曜石和幽冥星,擊敗凋零怪即可獲得。{*B*}{*B*} +燈塔必須放置,白天才能沐浴在陽光之下。燈塔必須放置於鐵、黃金、翡翠或鑽石金字塔上。{*B*} +用來放置燈塔的材料不會影響燈塔的力量。{*B*}{*B*} +您可以在燈塔選單中,為燈塔選取一種主要的力量。金字塔越多層,可供選擇的力量越多。{*B*} +至少有四層的金字塔上的燈塔,還能夠讓您選擇再生次要力量或是更強大的主要力量。{*B*}{*B*} +您必須在付費空格奉上翡翠、鑽石、黃金或鐵塊,才能設定燈塔的力量。{*B*} +設定後,燈塔就會無限期發出力量。{*B*} + </value> +</data> +<data name="IDS_HOW_TO_PLAY_MENU_FIREWORKS"><value>煙火</value> +</data> +<data name="IDS_HOW_TO_PLAY_FIREWORKS"><value>{*T3*}遊戲方式︰煙火{*ETW*}{*B*}{*B*} +煙火屬於裝飾品,可以手動或利用發射器發射,製作的材料包括紙、火藥,也有人會選擇加入幾顆煙火星。{*B*} +煙火星的顏色、淡化、形狀、大小與效果 (例如尾巴和閃爍) 可自訂,方法是在製作時加入額外材料。{*B*}{*B*} +若要製作煙火,請將火藥和紙放在庫存上方的 3x3 工作台。{*B*} +您可以選擇在工作台放置多顆煙火星,加入煙火。{*B*} +用火藥在工作台填滿的空格越多,所有煙火星會爆炸的高度越高。{*B*}{*B*} +然後您便可從輸出空格取出製作的煙火。{*B*}{*B*} +將火藥和染料放進工作台,即可製作煙火星。{*B*} + - 染料會決定煙火星爆炸的顏色。{*B*} + - 煙火星的形狀則是取決於加入火焰彈、金塊、羽毛或生物的頭。{*B*} + - 使用鑽石或螢光粉即可新增尾巴或閃爍。{*B*}{*B*} +煙火星製作完成後,以染料製作即可決定煙火星的淡出顏色。 + </value> + </data> +<data name="IDS_HOW_TO_PLAY_MENU_HOPPERS"><value>漏斗</value> +</data> +<data name="IDS_HOW_TO_PLAY_HOPPERS"><value>{*T3*}遊戲方式:漏斗{*ETW*}{*B*}{*B*} +您可以使用漏斗將物品插入容器或是從容器移除物品,以及自動拾取丟入容器的物品。{*B*} +漏斗能夠影響釀造台、儲物箱、發射器、投擲器、運輸礦車、漏斗礦車及其他漏斗。{*B*}{*B*} +漏斗會一直嘗試從放在上方的合適容器吸取物品,還會嘗試將儲存的物品插入輸出容器。{*B*} +如果漏斗是用紅石發電就會停用,並且停止吸取和插入物品。{*B*}{*B*} +漏斗會指向嘗試輸出物品的方向。若要讓漏斗指向特定方塊,淺行時將漏斗放在背對該方塊的位置即可。{*B*} + </value> +</data> +<data name="IDS_HOW_TO_PLAY_MENU_DROPPERS"><value>投擲器</value> +</data> +<data name="IDS_HOW_TO_PLAY_DROPPERS"><value>{*T3*}遊戲方式︰投擲器{*ETW*}{*B*}{*B*} +投擲器由紅石供電時,會隨機掉落一件物品至地面。使用 {*CONTROLLER_ACTION_USE*} 即可開啟投擲器,然後即可將庫存中的物品裝進投擲器。{*B*} +如果投擲器朝向儲物箱或另一種容器,物品則會放進那裡面。您可以打造投擲器的長鏈子運輸物品,但是必須交替開啟關閉電源才能發揮功能。 + </value> +</data> <data name="IDS_DESC_SWORD"><value>能造成比用手劈砍更大的傷害。</value> </data> <data name="IDS_DESC_SHOVEL"><value>用來挖泥土、青草、沙子、礫石及白雪時的速度,會比用手挖還要快。您需要用鏟子才能挖雪球。</value> @@ -605,10 +661,36 @@ Xbox One 主機上的 Minecraft 預設為多人遊戲。如果您選擇高畫質 </data> <data name="IDS_DESC_MAP"><value>用手握住時,會顯示某個地區中已探索區域的影像。可讓您用來尋找能前往某個地點的路。</value> </data> +<data name="IDS_DESC_MAP_EMPTY"><value>使用後會成為您身處世界的地圖,而且會隨著您的探索腳步填滿。</value> + </data> <data name="IDS_DESC_BOW"><value>可射出箭來遠距攻擊。</value> </data> <data name="IDS_DESC_ARROW"><value>可與弓組成武器。</value> </data> +<data name="IDS_DESC_NETHER_STAR"><value>凋零怪所扔下,用於製作燈塔。</value> +</data> +<data name="IDS_DESC_FIREWORKS"><value>啟動時,建立彩色爆炸。顏色、效果、形狀和淡出取決於建立煙火時使用的煙火星。</value> +</data> +<data name="IDS_DESC_FIREWORKS_CHARGE"><value>用來決定煙火的顏色、效果和形狀。</value> +</data> +<data name="IDS_DESC_COMPARATOR"><value>用於紅石電路,以維持、比較或除去信號強度,或是測量若干方塊的狀態。</value> +</data> +<data name="IDS_DESC_MINECART_TNT"><value>屬於一種貨物礦車類型,功能是移動的 TNT 方塊。</value> +</data> +<data name="IDS_DESC_DAYLIGHT_DETECTOR"><value>是根據陽光 (或缺乏陽光) 發出紅石信號的方塊。</value> +</data> +<data name="IDS_DESC_MINECART_HOPPER"><value>屬於特殊的貨物礦車類型,功能類似漏斗,會收集軌道上的物品以及上方容器內的物品。</value> +</data> +<data name="IDS_DESC_IRON_HORSE_ARMOR"><value>特殊護甲類型,可以裝在馬上。提供 5 護甲。</value> +</data> +<data name="IDS_DESC_GOLD_HORSE_ARMOR"><value>特殊護甲類型,可以裝在馬上。提供 7 護甲。</value> +</data> +<data name="IDS_DESC_DIAMOND_HORSE_ARMOR"><value>特殊護甲類型,可以裝在馬上。提供 11 護甲。</value> +</data> +<data name="IDS_DESC_LEAD"><value>用來將生物拴在玩家或柵欄柱</value> +</data> +<data name="IDS_DESC_NAME_TAG"><value>用來為世界上的生物命名。</value> +</data> <data name="IDS_DESC_BREAD"><value>可回復 2.5 個 {*ICON_SHANK_01*}。</value> </data> <data name="IDS_DESC_CAKE"><value>使用 1 次可回復 1 個 {*ICON_SHANK_01*},總共能使用 6 次。</value> @@ -933,205 +1015,263 @@ Xbox One 主機上的 Minecraft 預設為多人遊戲。如果您選擇高畫質 </data> <data name="IDS_DESC_SKULL"><value>生物頭顱可當裝飾品或當做面具戴在頭盔空格中。</value> </data> +<data name="IDS_DESC_COMMAND_BLOCK"><value>用來執行指令。</value> + </data> +<data name="IDS_DESC_BEACON"><value>朝天空發射光束,而且能夠為附近玩家提供狀態效果。</value> + </data> +<data name="IDS_DESC_CHEST_TRAP"><value>將方塊和物品儲存在裡面。將兩個儲物箱並排在一起,即可建立兩倍容量的大型儲物箱。陷阱儲物箱還會在開啟時建立紅石彈。</value> + </data> +<data name="IDS_DESC_WEIGHTED_PLATE_LIGHT"><value>提供紅石彈,當板上的物品越多,彈的力量越強大。</value> + </data> +<data name="IDS_DESC_WEIGHTED_PLATE_HEAVY"><value>提供紅石彈,板上物品越多越強大。相較於輕型板子,需要更多重量。</value> + </data> +<data name="IDS_DESC_REDSTONE_BLOCK"><value>用來當成紅石能源。可製作還原回紅石。</value> + </data> +<data name="IDS_DESC_HOPPER"><value>用來接住物品,或是將物品送進容器或從容器取出。</value> + </data> +<data name="IDS_DESC_ACTIVATOR_RAIL"><value>這種類型的軌道能夠啟用或停用漏斗礦車,以及觸發 TNT 礦車。</value> + </data> +<data name="IDS_DESC_DROPPER"><value>用來裝物品及扔下物品,或是在獲得紅石彈時,將物品推入另一個容器。</value> + </data> +<data name="IDS_DESC_STAINED_CLAY"><value>為硬化黏土染色,即可製作彩色方塊。</value> + </data> +<data name="IDS_DESC_HAY"><value>能夠餵食馬、驢或騾,最多治癒 10 顆心。加快小馬和小驢生長的速度。</value> + </data> +<data name="IDS_DESC_HARDENED_CLAY"><value>在熔爐熔黏土即可製造出來。</value> + </data> +<data name="IDS_DESC_STAINED_GLASS"><value>用玻璃和染料製作。</value> + </data> +<data name="IDS_DESC_STAINED_GLASS_PANE"><value>用彩繪玻璃製作</value> + </data> +<data name="IDS_DESC_COAL_BLOCK"><value>儲存煤的壓縮方法。可以當做爐的燃料。</value> + </data> <data name="IDS_SQUID"><value>烏賊</value> - </data> + </data> <data name="IDS_DESC_SQUID"><value>被殺死時會掉落墨囊。</value> - </data> + </data> <data name="IDS_COW"><value>乳牛</value> - </data> + </data> <data name="IDS_DESC_COW"><value>被殺死時會掉落皮革。您也可以用桶子來擠牛奶。</value> - </data> + </data> <data name="IDS_SHEEP"><value>綿羊</value> - </data> + </data> <data name="IDS_DESC_SHEEP"><value>被剪羊毛時會掉落羊毛 (前提是牠的羊毛還沒被剪掉)。可染色來讓綿羊擁有不同色彩的羊毛。</value> - </data> + </data> <data name="IDS_CHICKEN"><value>雞</value> - </data> + </data> <data name="IDS_DESC_CHICKEN"><value>被殺死時會掉落羽毛,還會隨機生蛋。</value> - </data> + </data> <data name="IDS_PIG"><value>豬</value> - </data> + </data> <data name="IDS_DESC_PIG"><value>被殺死時會掉落豬肉。您還可以使用鞍座來騎在豬上。</value> - </data> + </data> <data name="IDS_WOLF"><value>狼</value> - </data> + </data> <data name="IDS_DESC_WOLF"><value>狼是溫馴的動物,但當您攻擊牠時,牠就會攻擊您。您可以使用骨頭來馴服狼,這會讓牠跟著您走,並攻擊任何在攻擊您的東西。</value> - </data> + </data> <data name="IDS_CREEPER"><value>Creeper</value> - </data> + </data> <data name="IDS_DESC_CREEPER"><value>如果您靠太近就會爆炸!</value> - </data> + </data> <data name="IDS_SKELETON"><value>骷髏</value> - </data> + </data> <data name="IDS_DESC_SKELETON"><value>會對您射箭,被殺死時會掉落箭。</value> - </data> + </data> <data name="IDS_SPIDER"><value>蜘蛛</value> - </data> + </data> <data name="IDS_DESC_SPIDER"><value>如果您靠近蜘蛛,牠就會攻擊您。蜘蛛會爬牆,被殺死時會掉落絲線。</value> - </data> + </data> <data name="IDS_ZOMBIE"><value>殭屍</value> - </data> + </data> <data name="IDS_DESC_ZOMBIE"><value>如果您靠近殭屍,殭屍就會攻擊您。</value> - </data> + </data> <data name="IDS_PIGZOMBIE"><value>殭屍 Pigman</value> - </data> + </data> <data name="IDS_DESC_PIGZOMBIE"><value>殭屍 Pigman 是溫馴的怪物,但如果您攻擊整群殭屍 Pigman 中的一個,整群殭屍 Pigman 就會開始攻擊您。</value> - </data> + </data> <data name="IDS_GHAST"><value>Ghast</value> - </data> + </data> <data name="IDS_DESC_GHAST"><value>會對您發射火球,而且火球碰到東西時會爆炸。</value> - </data> + </data> <data name="IDS_SLIME"><value>史萊姆</value> - </data> + </data> <data name="IDS_DESC_SLIME"><value>受傷害時會分裂成數個小史萊姆。</value> - </data> + </data> <data name="IDS_ENDERMAN"><value>Enderman</value> - </data> + </data> <data name="IDS_DESC_ENDERMAN"><value>如果您直視 Enderman,Enderman 就會攻擊您,而且還會到處移動方塊。</value> - </data> + </data> <data name="IDS_SILVERFISH"><value>Silverfish</value> - </data> + </data> <data name="IDS_DESC_SILVERFISH"><value>當 Silverfish 受到攻擊時,會引來躲在附近的 Silverfish。牠們會躲在石頭方塊中。</value> - </data> + </data> <data name="IDS_CAVE_SPIDER"><value>穴蜘蛛</value> - </data> + </data> <data name="IDS_DESC_CAVE_SPIDER"><value>擁有毒牙。</value> - </data> + </data> <data name="IDS_MUSHROOM_COW"><value>Mooshroom</value> - </data> + </data> <data name="IDS_DESC_MUSHROOM_COW"><value>與碗一起使用可用來燉蘑菇,剪毛後會掉落蘑菇,且會變成普通的乳牛。</value> - </data> + </data> <data name="IDS_SNOWMAN"><value>雪人</value> - </data> + </data> <data name="IDS_DESC_SNOWMAN"><value>玩家可用白雪方塊和南瓜製作雪人。雪人會對製作者的敵人投擲雪球。</value> - </data> + </data> <data name="IDS_ENDERDRAGON"><value>終界龍</value> - </data> + </data> <data name="IDS_DESC_ENDERDRAGON"><value>這是出現在終界的巨大黑龍。</value> - </data> + </data> <data name="IDS_BLAZE"><value>Blaze</value> - </data> + </data> <data name="IDS_DESC_BLAZE"><value>Blaze 是地獄裡的敵人,絕大部分皆分布在地獄要塞中。當 Blaze 被殺死時會掉落 Blaze 棒。</value> - </data> + </data> <data name="IDS_LAVA_SLIME"><value>熔岩怪</value> - </data> + </data> <data name="IDS_DESC_LAVA_SLIME"><value>熔岩怪出現於地獄,被殺死時會分裂成很多小熔岩怪,這點跟史蘭姆很像。</value> - </data> + </data> <data name="IDS_VILLAGER"><value>村民</value> - </data> + </data> <data name="IDS_OZELOT"><value>豹貓</value> - </data> + </data> <data name="IDS_DESC_OZELOT"><value>分布在熱帶叢林中,餵生魚就能馴服牠們。但前提是必須讓豹貓靠近您,畢竟任何一個突然的動作都會嚇跑牠們。</value> - </data> + </data> <data name="IDS_IRONGOLEM"><value>鐵傀儡</value> - </data> + </data> <data name="IDS_DESC_IRONGOLEM"><value>出現來保護村落,可以用鐵塊跟南瓜製作。</value> - </data> -<data name="IDS_CREDITS_EXPLODANIM"><value>Explosives Animator</value> + </data> +<data name="IDS_BAT"><value>蝙蝠</value> + </data> +<data name="IDS_DESC_BAT"><value>這些飛行生物居住在洞窟或其他大型封閉空間。</value> + </data> +<data name="IDS_WITCH"><value>女巫</value> + </data> +<data name="IDS_DESC_WITCH"><value>這些敵人居住在沼澤,她們會投擲藥水攻擊您。當您殺死她們,藥水就會掉下來。</value> + </data> +<data name="IDS_HORSE"><value>馬</value> + </data> +<data name="IDS_DESC_HORSE"><value>這些動物能夠馴服,接著便可供騎乘。</value> + </data> +<data name="IDS_DONKEY"><value>驢</value> + </data> +<data name="IDS_DESC_DONKEY"><value>這些動物能夠馴服,接著便可供騎乘,而且可以裝上儲物箱。</value> + </data> +<data name="IDS_MULE"><value>騾</value> + </data> +<data name="IDS_DESC_MULE"><value>馬和驢的後代。這些動物能夠被馴服,接著便可供人騎乘、穿戴護甲並攜帶儲物箱。</value> + </data> +<data name="IDS_ZOMBIE_HORSE"><value>殭屍馬</value> + </data> +<data name="IDS_SKELETON_HORSE"><value>骷髏馬</value> + </data> +<data name="IDS_WITHER"><value>凋零怪</value> + </data> +<data name="IDS_DESC_WITHER"><value>製作原料包括凋零骷髏頭和靈魂沙,他們會朝您發射爆炸骷髏頭。</value> + </data> +<data name="IDS_CREDITS_EXPLODANIM"><value>爆炸動畫繪製者</value> </data> -<data name="IDS_CREDITS_CONCEPTART"><value>Concept Artist</value> +<data name="IDS_CREDITS_CONCEPTART"><value>概念藝術家</value> </data> -<data name="IDS_CREDITS_CRUNCHER"><value>Number Crunching and Statistics</value> +<data name="IDS_CREDITS_CRUNCHER"><value>數字運算與統計數據</value> </data> -<data name="IDS_CREDITS_BULLYCOORD"><value>Bully Coordinator</value> +<data name="IDS_CREDITS_BULLYCOORD"><value>欺負協調者</value> </data> -<data name="IDS_CREDITS_ORIGINALDESIGN"><value>Original Design and Code by</value> +<data name="IDS_CREDITS_ORIGINALDESIGN"><value>原始設計與編碼者</value> </data> -<data name="IDS_CREDITS_PMPROD"><value>Project Manager/Producer</value> +<data name="IDS_CREDITS_PMPROD"><value>專案經理/製作者</value> </data> -<data name="IDS_CREDITS_RESTOFMOJANG"><value>Rest of Mojang Office</value> +<data name="IDS_CREDITS_RESTOFMOJANG"><value>其餘 Mojang 辦公室</value> </data> -<data name="IDS_CREDITS_LEADPC"><value>Lead Game Programmer Minecraft PC</value> +<data name="IDS_CREDITS_LEADPC"><value>領導遊戲程式設計師 Minecraft PC</value> </data> -<data name="IDS_CREDITS_CODENINJA"><value>Ninja Coder</value> +<data name="IDS_CREDITS_CODENINJA"><value>Ninja 程式編碼者</value> </data> -<data name="IDS_CREDITS_CEO"><value>CEO</value> +<data name="IDS_CREDITS_CEO"><value>首席執行長</value> </data> -<data name="IDS_CREDITS_WCW"><value>White Collar Worker</value> +<data name="IDS_CREDITS_WCW"><value>白領勞工</value> </data> -<data name="IDS_CREDITS_CUSTOMERSUPPORT"><value>Customer Support</value> +<data name="IDS_CREDITS_CUSTOMERSUPPORT"><value>客戶支援</value> </data> -<data name="IDS_CREDITS_OFFICEDJ"><value>Office DJ</value> +<data name="IDS_CREDITS_OFFICEDJ"><value>辦公室 DJ</value> </data> -<data name="IDS_CREDITS_DESPROG"><value>Designer/Programmer Minecraft - Pocket Edition</value> +<data name="IDS_CREDITS_DESPROG"><value>設計者/程式設計師 Minecraft - 袖珍版</value> </data> -<data name="IDS_CREDITS_DEVELOPER"><value>Developer</value> +<data name="IDS_CREDITS_DEVELOPER"><value>開發者</value> </data> -<data name="IDS_CREDITS_CHIEFARCHITECT"><value>Chief Architect</value> +<data name="IDS_CREDITS_CHIEFARCHITECT"><value>首席建築師</value> </data> -<data name="IDS_CREDITS_ARTDEVELOPER"><value>Art Developer</value> +<data name="IDS_CREDITS_ARTDEVELOPER"><value>藝術開發者</value> </data> -<data name="IDS_CREDITS_GAMECRAFTER"><value>Game Crafter</value> +<data name="IDS_CREDITS_GAMECRAFTER"><value>遊戲加工者</value> </data> -<data name="IDS_CREDITS_DOF"><value>Director of Fun</value> +<data name="IDS_CREDITS_DOF"><value>有趣董事</value> </data> -<data name="IDS_CREDITS_MUSICANDSOUNDS"><value>Music and Sounds</value> +<data name="IDS_CREDITS_MUSICANDSOUNDS"><value>音樂與聲音</value> </data> -<data name="IDS_CREDITS_PROGRAMMING"><value>Programming</value> +<data name="IDS_CREDITS_PROGRAMMING"><value>程式設計</value> </data> -<data name="IDS_CREDITS_ART"><value>Art</value> +<data name="IDS_CREDITS_ART"><value>藝術</value> </data> <data name="IDS_CREDITS_QA"><value>QA</value> </data> -<data name="IDS_CREDITS_EXECPRODUCER"><value>Executive Producer</value> +<data name="IDS_CREDITS_EXECPRODUCER"><value>執行製作者</value> </data> -<data name="IDS_CREDITS_LEADPRODUCER"><value>Lead Producer</value> +<data name="IDS_CREDITS_LEADPRODUCER"><value>主管製作者</value> </data> -<data name="IDS_CREDITS_PRODUCER"><value>Producer</value> +<data name="IDS_CREDITS_PRODUCER"><value>製作者</value> </data> -<data name="IDS_CREDITS_TESTLEAD"><value>Test Lead</value> +<data name="IDS_CREDITS_TESTLEAD"><value>測試主管</value> </data> -<data name="IDS_CREDITS_LEADTESTER"><value>Lead Tester</value> +<data name="IDS_CREDITS_LEADTESTER"><value>主管測試員</value> </data> -<data name="IDS_CREDITS_DESIGNTEAM"><value>Design Team</value> +<data name="IDS_CREDITS_DESIGNTEAM"><value>設計團隊</value> </data> -<data name="IDS_CREDITS_DEVELOPMENTTEAM"><value>Development Team</value> +<data name="IDS_CREDITS_DEVELOPMENTTEAM"><value>開發團隊</value> </data> -<data name="IDS_CREDITS_RELEASEMANAGEMENT"><value>Release Management</value> +<data name="IDS_CREDITS_RELEASEMANAGEMENT"><value>發布管理</value> </data> -<data name="IDS_CREDITS_XBLADIRECTOR"><value>Director, XBLA Publishing</value> +<data name="IDS_CREDITS_XBLADIRECTOR"><value>董事, XBLA 公佈</value> </data> -<data name="IDS_CREDITS_BIZDEV"><value>Business Development</value> +<data name="IDS_CREDITS_BIZDEV"><value>業務開發</value> </data> -<data name="IDS_CREDITS_PORTFOLIODIRECTOR"><value>Portfolio Director</value> +<data name="IDS_CREDITS_PORTFOLIODIRECTOR"><value>投資董事</value> </data> -<data name="IDS_CREDITS_PRODUCTMANAGER"><value>Product Manager</value> +<data name="IDS_CREDITS_PRODUCTMANAGER"><value>製作經理</value> </data> -<data name="IDS_CREDITS_MARKETING"><value>Marketing</value> +<data name="IDS_CREDITS_MARKETING"><value>行銷</value> </data> -<data name="IDS_CREDITS_COMMUNITYMANAGER"><value> Community Manager</value> +<data name="IDS_CREDITS_COMMUNITYMANAGER"><value>社群經理</value> </data> -<data name="IDS_CREDITS_EUROPELOC"><value>Europe Localization Team</value> +<data name="IDS_CREDITS_EUROPELOC"><value>歐洲在地化團隊</value> </data> -<data name="IDS_CREDITS_REDMONDLOC"><value>Redmond Localization Team</value> +<data name="IDS_CREDITS_REDMONDLOC"><value>Redmond 在地化團隊</value> </data> -<data name="IDS_CREDITS_ASIALOC"><value>Asia Localization Team</value> +<data name="IDS_CREDITS_ASIALOC"><value>亞洲在地化團隊</value> </data> -<data name="IDS_CREDITS_USERRESEARCH"><value>User Research Team</value> +<data name="IDS_CREDITS_USERRESEARCH"><value>使用者研究團隊</value> </data> -<data name="IDS_CREDITS_MGSCENTRAL"><value>MGS Central Teams</value> +<data name="IDS_CREDITS_MGSCENTRAL"><value>MGS 中心團隊</value> </data> -<data name="IDS_CREDITS_MILESTONEACCEPT"><value>Milestone Acceptance Tester</value> +<data name="IDS_CREDITS_MILESTONEACCEPT"><value>里程碑驗收測試員</value> </data> -<data name="IDS_CREDITS_SPECIALTHANKS"><value>Special Thanks</value> +<data name="IDS_CREDITS_SPECIALTHANKS"><value>特別感謝</value> </data> -<data name="IDS_CREDITS_TESTMANAGER"><value>Test Manager</value> +<data name="IDS_CREDITS_TESTMANAGER"><value>測試經理</value> </data> -<data name="IDS_CREDITS_SRTESTLEAD"><value>Senior Test Lead</value> +<data name="IDS_CREDITS_SRTESTLEAD"><value>資深測試主管</value> </data> <data name="IDS_CREDITS_SDET"><value>SDET</value> </data> -<data name="IDS_CREDITS_PROJECT"><value>Project STE</value> +<data name="IDS_CREDITS_PROJECT"><value>專案 STE</value> </data> -<data name="IDS_CREDITS_ADDITIONALSTE"><value>Additional STE</value> +<data name="IDS_CREDITS_ADDITIONALSTE"><value>其他 STE</value> </data> -<data name="IDS_CREDITS_TESTASSOCIATES"><value>Test Associates</value> +<data name="IDS_CREDITS_TESTASSOCIATES"><value>測試相關</value> </data> <data name="IDS_CREDITS_JON_KAGSTROM"><value>Jon Kagstrom</value> </data> -<data name="IDS_CREDITS_TOBIAS_MOLLSTAM"><value>Tobias Mollstam</value> +<data name="IDS_CREDITS_TOBIAS_MOLLSTAM"><value>Tobias Möllstam</value> </data> -<data name="IDS_CREDITS_RISE_LUGO"><value>Rise Lugo</value> +<data name="IDS_CREDITS_RISE_LUGO"><value>Risë Lugo</value> </data> <data name="IDS_ITEM_SWORD_WOOD"><value>木劍</value> </data> @@ -1373,6 +1513,8 @@ Xbox One 主機上的 Minecraft 預設為多人遊戲。如果您選擇高畫質 </data> <data name="IDS_ITEM_MAP"><value>地圖</value> </data> +<data name="IDS_ITEM_MAP_EMPTY"><value>空白地圖</value> + </data> <data name="IDS_ITEM_RECORD_01"><value>唱片:13</value> </data> <data name="IDS_ITEM_RECORD_02"><value>唱片:Cat</value> @@ -1475,6 +1617,28 @@ Xbox One 主機上的 Minecraft 預設為多人遊戲。如果您選擇高畫質 </data> <data name="IDS_ITEM_SKULL_CREEPER"><value>Creeper 頭顱</value> </data> +<data name="IDS_NETHER_STAR"><value>幽冥星</value> + </data> +<data name="IDS_FIREWORKS"><value>煙火火箭</value> + </data> +<data name="IDS_FIREWORKS_CHARGE"><value>煙火星</value> + </data> +<data name="IDS_ITEM_COMPARATOR"><value>紅石比較器</value> + </data> +<data name="IDS_ITEM_MINECART_TNT"><value>TNT 礦車</value> + </data> +<data name="IDS_ITEM_MINECART_HOPPER"><value>漏斗礦車</value> + </data> +<data name="IDS_ITEM_IRON_HORSE_ARMOR"><value>鐵馬鎧</value> + </data> +<data name="IDS_ITEM_GOLD_HORSE_ARMOR"><value>黃金馬鎧</value> + </data> +<data name="IDS_ITEM_DIAMOND_HORSE_ARMOR"><value>鑽石馬鎧</value> + </data> +<data name="IDS_ITEM_LEAD"><value>繩索</value> + </data> +<data name="IDS_ITEM_NAME_TAG"><value>名牌</value> + </data> <data name="IDS_TILE_STONE"><value>石頭</value> </data> <data name="IDS_TILE_GRASS"><value>青草方塊</value> @@ -1491,6 +1655,8 @@ Xbox One 主機上的 Minecraft 預設為多人遊戲。如果您選擇高畫質 </data> <data name="IDS_TILE_JUNGLE_PLANKS"><value>熱帶叢林厚木板</value> </data> +<data name="IDS_TILE_PLANKS"><value>木材厚木板 (任何類型)</value> + </data> <data name="IDS_TILE_SAPLING"><value>樹苗</value> </data> <data name="IDS_TILE_SAPLING_OAK"><value>橡樹樹苗</value> @@ -1827,6 +1993,193 @@ Xbox One 主機上的 Minecraft 預設為多人遊戲。如果您選擇高畫質 </data> <data name="IDS_TILE_SKULL"><value>骷髏</value> </data> +<data name="IDS_TILE_COMMAND_BLOCK"><value>指令方塊</value> + </data> +<data name="IDS_TILE_BEACON"><value>燈塔</value> + </data> +<data name="IDS_TILE_CHEST_TRAP"><value>陷阱儲物箱</value> + </data> +<data name="IDS_TILE_WEIGHTED_PLATE_LIGHT"><value>測重壓力板(輕型)</value> + </data> +<data name="IDS_TILE_WEIGHTED_PLATE_HEAVY"><value>測重壓力板(重型)</value> + </data> +<data name="IDS_TILE_COMPARATOR"><value>紅石比較器</value> + </data> +<data name="IDS_TILE_DAYLIGHT_DETECTOR"><value>陽光感測器</value> + </data> +<data name="IDS_TILE_REDSTONE_BLOCK"><value>紅石方塊</value> + </data> +<data name="IDS_TILE_HOPPER"><value>漏斗</value> + </data> +<data name="IDS_TILE_ACTIVATOR_RAIL"><value>啟動鐵軌</value> + </data> +<data name="IDS_TILE_DROPPER"><value>投擲器</value> + </data> +<data name="IDS_TILE_STAINED_CLAY"><value>染色黏土塊</value> + </data> +<data name="IDS_TILE_HAY"><value>乾草捆</value> + </data> +<data name="IDS_TILE_HARDENED_CLAY"><value>硬化黏土</value> + </data> +<data name="IDS_TILE_COAL"><value>煤炭塊</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_BLACK"><value>黑色染色黏土塊</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_RED"><value>紅色染色黏土塊</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_GREEN"><value>綠色染色黏土塊</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_BROWN"><value>棕色染色黏土塊</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_BLUE"><value>藍色染色黏土塊</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_PURPLE"><value>紫色染色黏土塊</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_CYAN"><value>青綠色染色黏土塊</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_SILVER"><value>淺灰色染色黏土塊</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_GRAY"><value>灰色染色黏土塊</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_PINK"><value>粉紅色染色黏土塊</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_LIME"><value>淡黃綠色染色黏土塊</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_YELLOW"><value>黃色染色黏土塊</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_LIGHT_BLUE"><value>淺藍色染色黏土塊</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_MAGENTA"><value>洋紅色染色黏土塊</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_ORANGE"><value>橘色染色黏土塊</value> + </data> +<data name="IDS_TILE_STAINED_CLAY_WHITE"><value>白色染色黏土塊</value> + </data> +<data name="IDS_TILE_STAINED_GLASS"><value>彩繪玻璃</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_BLACK"><value>黑色彩繪玻璃</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_RED"><value>紅色彩繪玻璃</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_GREEN"><value>綠色彩繪玻璃</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_BROWN"><value>棕色彩繪玻璃</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_BLUE"><value>藍色彩繪玻璃</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PURPLE"><value>紫色彩繪玻璃</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_CYAN"><value>青綠色彩繪玻璃</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_SILVER"><value>淺灰色彩繪玻璃</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_GRAY"><value>灰色彩繪玻璃</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PINK"><value>粉紅色彩繪玻璃</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_LIME"><value>淡黃綠色彩繪玻璃</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_YELLOW"><value>黃色彩繪玻璃</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_LIGHT_BLUE"><value>淺藍色彩繪玻璃</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_MAGENTA"><value>洋紅色彩繪玻璃</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_ORANGE"><value>橘色彩繪玻璃</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_WHITE"><value>白色彩繪玻璃</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE"><value>彩繪玻璃窗格 +</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_BLACK"><value>黑色彩繪玻璃窗格 +</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_RED"><value>紅色彩繪玻璃窗格 +</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_GREEN"><value>綠色彩繪玻璃窗格</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_BROWN"><value>棕色彩繪玻璃窗格</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_BLUE"><value>藍色彩繪玻璃窗格</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_PURPLE"><value>紫色彩繪玻璃窗格</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_CYAN"><value>青綠色彩繪玻璃窗格</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_SILVER"><value>淺灰色彩繪玻璃窗格</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_GRAY"><value>灰色彩繪玻璃窗格</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_PINK"><value>粉紅色彩繪玻璃窗格</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_LIME"><value>淡黃綠色彩繪玻璃窗格</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_YELLOW"><value>黃色彩繪玻璃窗格</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_LIGHT_BLUE"><value>淺藍色彩繪玻璃窗格</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_MAGENTA"><value>洋紅色彩繪玻璃窗格</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_ORANGE"><value>橘色彩繪玻璃窗格</value> + </data> +<data name="IDS_TILE_STAINED_GLASS_PANE_WHITE"><value>白色彩繪玻璃窗格</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_0"><value>小球</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_1"><value>大球</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_2"><value>星型</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_3"><value>Creeper 型</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE_4"><value>爆裂</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TYPE"><value>不明形狀</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_BLACK"><value>黑色</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_RED"><value>紅色</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_GREEN"><value>綠色</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_BROWN"><value>棕色</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_BLUE"><value>藍色</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_PURPLE"><value>紫色</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_CYAN"><value>青綠色</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_SILVER"><value>淺灰色</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_GRAY"><value>灰色</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_PINK"><value>粉紅色</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_LIME"><value>淡黃綠色</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_YELLOW"><value>黃色</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_LIGHT_BLUE"><value>淺藍色</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_MAGENTA"><value>洋紅色</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_ORANGE"><value>橘色</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_WHITE"><value>白色</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_CUSTOM"><value>自訂</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_FADE_TO"><value>淡化</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_FLICKER"><value>閃爍</value> + </data> +<data name="IDS_FIREWORKS_CHARGE_TRAIL"><value>鐵軌</value> + </data> +<data name="IDS_ITEM_FIREWORKS_FLIGHT"><value>戰鬥持續時間:</value> + </data> <data name="IDS_CURRENT_LAYOUT"><value>目前的控制方式</value> </data> <data name="IDS_CONTROLS_LAYOUT"><value>配置</value> @@ -2004,8 +2357,7 @@ Xbox One 主機上的 Minecraft 預設為多人遊戲。如果您選擇高畫質 </data> <data name="IDS_TUTORIAL_TASK_INV_OVERVIEW"><value> 這是您的物品欄。這裡會顯示可在您手中使用的物品,以及您身上的所有其他物品。您穿戴的護甲也會顯示在這裡。 - </value> - </data> + </value></data> <data name="IDS_TUTORIAL_PROMPT_INV_OVERVIEW"><value>{*B*} 請按下 {*CONTROLLER_VK_A*} 來繼續。{*B*} 如果您已經了解物品欄的使用方式,請按下 {*CONTROLLER_VK_B*}。 @@ -2026,7 +2378,7 @@ Xbox One 主機上的 Minecraft 預設為多人遊戲。如果您選擇高畫質 </value> </data> <data name="IDS_TUTORIAL_TASK_INV_INFO"><value> - 如果您想知道某個物品的詳細資訊,只要把游標移動到該物品上面,然後按下 {*CONTROLLER_VK_RT*} 即可。 + 如果您想知道某個物品的詳細資訊,只要把游標移動到該物品上面,然後按下{*CONTROLLER_ACTION_MENU_PAGEDOWN*}即可。 </value> </data> <data name="IDS_TUTORIAL_TASK_INV_EXIT"><value> @@ -2060,7 +2412,7 @@ Xbox One 主機上的 Minecraft 預設為多人遊戲。如果您選擇高畫質 </value> </data> <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_INFO"><value> - 如果您想知道某個物品的詳細資訊,只要把游標移動到該物品上面,然後按下 {*CONTROLLER_VK_RT*} 即可。 + 如果您想知道某個物品的詳細資訊,只要把游標移動到該物品上面,然後按下{*CONTROLLER_ACTION_MENU_PAGEDOWN*}即可。 </value> </data> <data name="IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT"><value> @@ -2606,6 +2958,211 @@ Xbox One 主機上的 Minecraft 預設為多人遊戲。如果您選擇高畫質 如果您已經了解食物列的使用方式,以及吃東西的方法,請按下 {*CONTROLLER_VK_B*} 。 </value> </data> +<data name="IDS_TUTORIAL_TASK_HORSE_MENU_OVERVIEW"><value> + 這是馬的物品欄介面。 + </value> + </data> +<data name="IDS_TUTORIAL_PROMPT_HORSE_MENU_OVERVIEW"><value> + {*B*}按下{*CONTROLLER_VK_A*} 繼續。 + {*B*}如果您已經知道如何使用馬物品欄,請按下{*CONTROLLER_VK_B*}。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_MENU_LAYOUT"><value> + 馬物品欄能讓您傳送或安裝物品至馬、驢或騾身上。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_MENU_EQUIPMENT"><value> + 在馬鞍空格放置馬鞍,即可為馬裝上馬鞍。在護甲空格放置馬護甲,即可為馬裝上護甲。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_MENU_SADDLEBAGS"><value> + 您還可以在這個選單中,於自己的物品欄與綁在驢和騾的鞍囊之間傳送物品。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_OVERVIEW"><value>您發現了一匹馬。</value> + </data> +<data name="IDS_TUTORIAL_TASK_DONKEY_OVERVIEW"><value>您發現了一匹驢。</value> + </data> +<data name="IDS_TUTORIAL_TASK_MULE_OVERVIEW"><value>您發現了一匹騾。</value> + </data> +<data name="IDS_TUTORIAL_PROMPT_HORSE_OVERVIEW"><value> + {*B*}按下{*CONTROLLER_VK_A*} 進一步瞭解馬、驢和騾。 + {*B*}如果您已經瞭解馬、驢和騾,請按下{*CONTROLLER_VK_B*}。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_INTRO"><value> + 馬和驢居住在開闊的平原。驢和馬交配即可產下騾,但是本身不具生育能力。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_PURPOSE"><value> + 所有成年的馬、驢和騾都可供騎乘,但是只有馬能夠穿上護甲,只有騾和驢可以裝上鞍囊運輸物品。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_TAMING"><value> + 馬、驢和騾必須先馴服才堪用。馴服馬的方式是騎上去,過程中馬會想辦法將騎士摔下馬背,騎士必須想辦法留在馬背上。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_TAMING2"><value> + 當愛心出現在馬的周圍時,牠已經被馴服,再也不會把玩家摔下馬背。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_RIDE"><value> + 馬上嘗試騎這匹馬。手上不要拿物品或工具,使用 {*CONTROLLER_ACTION_USE*} 騎上馬背。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_SADDLES"><value> + 您必須幫馬裝上馬鞍,才能操縱馬的方向。馬鞍可以向村民購買,或是從藏在世界中的儲物箱尋找。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_SADDLEBAGS"><value> + 裝上儲物箱,就能為馴服的驢和騾加鞍囊。騎乘或潛行時就能使用這些鞍囊。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_BREEDING"><value> + 餵食金蘋果或金蘿蔔即可繁殖馬和驢,就像繁殖其他動物一樣(但是騾不行)。小馬經過一段時間就會長成成年馬,不過如果餵食小麥或乾草就會加速長大。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HORSE_AREA"><value> + 您可以嘗試在這裡馴服馬和驢,這裡附近的儲物箱裡面,還有馬鞍、馬鎧及其他實用的馬相關物品。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_MENU_OVERVIEW"><value> + 這是燈塔介面,可用來選擇燈塔要授與哪種力量。 + </value> + </data> +<data name="IDS_TUTORIAL_PROMPT_BEACON_MENU_OVERVIEW"><value> + {*B*}按下{*CONTROLLER_VK_A*} 繼續。 + {*B*}如果您已經知道如何使用燈塔介面,請按下{*CONTROLLER_VK_B*}。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_MENU_PRIMARY_POWERS"><value> + 您可以在燈塔選單中,為燈塔選取一種主要的力量。金字塔越多層,可供選擇的力量越多。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_MENU_SECONDARY_POWER"><value> + 至少有四層的金字塔上的燈塔,還能夠讓您選擇再生次要力量或是更強大的主要力量。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_MENU_ACTIVATION"><value> + 您必須在付費空格奉上翡翠、鑽石、黃金或鐵塊,才能設定燈塔的力量。設定後,燈塔就會無限期發出力量。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_OVERVIEW"><value>這座金字塔上方有停用的燈塔。</value> + </data> +<data name="IDS_TUTORIAL_PROMPT_BEACON_OVERVIEW"><value> + {*B*}按下{*CONTROLLER_VK_A*} 進一步瞭解燈塔。 + {*B*}如果您已經瞭解燈塔,請按下{*CONTROLLER_VK_B*}。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_PURPOSE"><value> + 啟動的燈塔會向天空投射明亮的光束,賦予附近的玩家力量。製作燈塔的材料包括玻璃、黑曜石和幽冥星,擊敗凋零怪即可獲得。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_DESIGN"><value> + 燈塔必須放置,白天才能在沐浴在陽光之下。燈塔必須放置於鐵、黃金、翡翠或鑽石金字塔上,不過選擇的材料不會影響燈塔的力量。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_BEACON_CHOOSING_POWERS"><value> + 嘗試用燈塔設定它所賦予的力量,您可以拿隨附鐵塊支付必要費用。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_OVERVIEW"><value>這個房間內有漏斗</value> + </data> +<data name="IDS_TUTORIAL_PROMPT_HOPPER_OVERVIEW"><value> + {*B*}按下{*CONTROLLER_VK_A*} 進一步瞭解漏斗。 + {*B*}如果您已經瞭解漏斗,請按下{*CONTROLLER_VK_B*}。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_PURPOSE"><value> + 您可以使用漏斗將物品插入容器或是從容器移除物品,以及自動拾取丟入容器的物品。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_CONTAINERS"><value> + 漏斗能夠影響釀造台、儲物箱、發射器、投擲器、運輸礦車、漏斗礦車及其他漏斗。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_MECHANICS"><value> + 漏斗會一直嘗試從放在上方的合適容器吸取物品,還會嘗試將儲存的物品插入輸出容器。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_REDSTONE"><value> + 然而,如果漏斗是用紅石發電就會停用,並且停止吸取和插入物品。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_OUTPUT"><value> + 漏斗會指向嘗試輸出物品的方向。若要讓漏斗指向特定方塊,潛行時將漏斗放在背對該方塊的位置即可。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_HOPPER_AREA"><value> + 在這個房間裡面,有好幾種實用的漏斗配置供您參考與實驗。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_OVERVIEW"><value> + 這是煙火介面,可以用來製作煙火和煙火星。 + </value> + </data> +<data name="IDS_TUTORIAL_PROMPT_FIREWORK_MENU_OVERVIEW"><value> + {*B*}按下{*CONTROLLER_VK_A*} 繼續。 + {*B*}如果您已經知道如何使用燈塔介面,請按下{*CONTROLLER_VK_B*}。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_START"><value> + \若要製作煙火,請將火藥和紙放在庫存上方的 3x3 工作台。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_STARS"><value> + \您可以選擇在工作台放置多顆煙火星,加入煙火。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_HEIGHT"><value> + 用火藥在工作台填滿的空格越多,所有煙火星會爆炸的高度越高。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_CRAFT"><value> + 然後等您想製作時,便可從輸出空格取出製作的煙火。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_START"><value> + 將火藥和染料放進工作台,即可製作煙火星。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_COLOUR"><value> + 染料會決定煙火星爆炸的顏色。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_SHAPE"><value> + 煙火星的形狀取決於加入火焰彈、金塊、羽毛或生物的頭。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_EFFECT"><value> + 使用鑽石或螢光粉即可新增尾巴或閃爍。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_FADE"><value> + 煙火星製作完成後,以染料製作即可決定煙火星的淡出顏色。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_OVERVIEW"><value> + 此處儲物箱內有製作煙火用的各種物品! + </value> + </data> +<data name="IDS_TUTORIAL_PROMPT_FIREWORK_OVERVIEW"><value> + {*B*}按下{*CONTROLLER_VK_A*} 即可進一步瞭解煙火。 + {*B*}如果您已經瞭解煙火,請按下{*CONTROLLER_VK_B*}。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_PURPOSE"><value> + 煙火屬於裝飾品,可以手動或利用發射器發射,製作的材料包括紙、火藥,也有人會選擇加入幾顆煙火星。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_CUSTOMISE"><value> + 煙火星的顏色、淡化、形狀、大小與效果 (例如尾巴和閃爍) 可自訂,方法是在製作時加入額外材料。 + </value> + </data> +<data name="IDS_TUTORIAL_TASK_FIREWORK_CRAFTING"><value> + 嘗試用儲物箱內的各式各樣材料製作煙火。 + </value> + </data> <data name="IDS_TOOLTIPS_SELECT"><value>選取</value> </data> <data name="IDS_TOOLTIPS_USE"><value>使用</value> @@ -2724,7 +3281,7 @@ Xbox One 主機上的 Minecraft 預設為多人遊戲。如果您選擇高畫質 </data> <data name="IDS_TOOLTIPS_PLAY"><value>播放</value> </data> -<data name="IDS_TOOLTIPS_RIDE"><value>騎/搭乘</value> +<data name="IDS_TOOLTIPS_RIDE"><value>搭乘</value> </data> <data name="IDS_TOOLTIPS_SAIL"><value>乘船</value> </data> @@ -2828,6 +3385,22 @@ Xbox One 主機上的 Minecraft 預設為多人遊戲。如果您選擇高畫質 </data> <data name="IDS_TOOLTIPS_SAVETRANSFER_UPLOAD"><value>上傳供 Xbox One 使用的存檔</value> </data> +<data name="IDS_TOOLTIPS_MOUNT"><value>騎上</value> +</data> +<data name="IDS_TOOLTIPS_DISMOUNT"><value>下馬</value> +</data> +<data name="IDS_TOOLTIPS_SADDLEBAGS"><value>騎下</value> +</data> +<data name="IDS_TOOLTIPS_FIREWORK_LAUNCH"><value>發射</value> +</data> +<data name="IDS_TOOLTIPS_LEASH"><value>栓住</value> +</data> +<data name="IDS_TOOLTIPS_UNLEASH"><value>射箭</value> +</data> +<data name="IDS_TOOLTIPS_ATTACH"><value>裝上</value> +</data> +<data name="IDS_TOOLTIPS_NAME"><value>命名</value> +</data> <data name="IDS_CONFIRM_OK"><value>確定</value> </data> <data name="IDS_CONFIRM_CANCEL"><value>取消</value> @@ -3142,6 +3715,20 @@ Xbox One 主機上的 Minecraft 預設為多人遊戲。如果您選擇高畫質 </data> <data name="IDS_DISPENSER"><value>發射器</value> </data> +<data name="IDS_CONTAINER_ANIMAL"><value>馬</value> + </data> +<data name="IDS_CONTAINER_DROPPER"><value>投擲器</value> + </data> +<data name="IDS_CONTAINER_HOPPER"><value>漏斗</value> + </data> +<data name="IDS_CONTAINER_BEACON"><value>燈塔</value> + </data> +<data name="IDS_CONTAINER_BEACON_PRIMARY_POWER"><value>主要力量</value> + </data> +<data name="IDS_CONTAINER_BEACON_SECONDARY_POWER"><value>次要力量</value> + </data> +<data name="IDS_CONTAINER_MINECART"><value>礦車</value> + </data> <data name="IDS_NO_DLCOFFERS"><value>這款遊戲目前沒有此類型的下載內容。</value> </data> <data name="IDS_PLAYER_JOINED"><value>%s 已經加入遊戲。</value> @@ -3301,10 +3888,14 @@ Xbox One 主機上的 Minecraft 預設為多人遊戲。如果您選擇高畫質 </data> <data name="IDS_GAMEMODE_CREATIVE"><value>遊戲模式:創造</value> </data> +<data name="IDS_GAMEMODE_ADVENTURE"><value>遊戲模式:冒險</value> + </data> <data name="IDS_SURVIVAL"><value>生存</value> </data> <data name="IDS_CREATIVE"><value>創造</value> </data> +<data name="IDS_ADVENTURE"><value>冒險</value> + </data> <data name="IDS_CREATED_IN_SURVIVAL"><value>在生存模式中建立</value> </data> <data name="IDS_CREATED_IN_CREATIVE"><value>在創造模式中建立</value> @@ -3325,6 +3916,8 @@ Xbox One 主機上的 Minecraft 預設為多人遊戲。如果您選擇高畫質 </data> <data name="IDS_LEVELTYPE_SUPERFLAT"><value>非常平坦</value> </data> +<data name="IDS_GAMEOPTION_SEED"><value>輸入種子,再度產生相同的地形。留白會隨機挑選世界。</value> +</data> <data name="IDS_GAMEOPTION_ONLINE"><value>啟用時,本遊戲將成為線上遊戲。</value> </data> <data name="IDS_GAMEOPTION_INVITEONLY"><value>啟用時,只限被邀請的玩家加入。</value> @@ -3349,6 +3942,20 @@ Xbox One 主機上的 Minecraft 預設為多人遊戲。如果您選擇高畫質 </data> <data name="IDS_GAMEOPTION_BONUS_CHEST"><value>啟用時,玩家的再生點附近會有個裝著有用物品的箱子。</value> </data> +<data name="IDS_GAMEOPTION_MOB_GRIEFING"><value>停用時,怪物和動物無法變更方塊(例如:Creeper 爆炸不會摧毀方塊,綿羊無法移除草)或拾起物品</value> +</data> +<data name="IDS_GAMEOPTION_KEEP_INVENTORY"><value>啟用時,玩家死掉時可以保留物品欄。</value> +</data> +<data name="IDS_GAMEOPTION_MOB_SPAWNING"><value>停用時,生物不會自然重生。</value> +</data> +<data name="IDS_GAMEOPTION_MOB_LOOT"><value>停用時,怪物和動物不會落下戰利品(例如:Creeper 不會落下火藥)。</value> +</data> +<data name="IDS_GAMEOPTION_TILE_DROPS"><value>停用時,方塊摧毀時不會落下物品(例如,石頭方塊不會落下鵝卵石)。</value> +</data> +<data name="IDS_GAMEOPTION_NATURAL_REGEN"><value>停用時,玩家不會自然恢復生命值。</value> +</data> +<data name="IDS_GAMEOPTION_DAYLIGHT_CYCLE"><value>停用時,時間不會更改。</value> +</data> <data name="IDS_DLC_MENU_SKINPACKS"><value>角色外觀套件</value> </data> <data name="IDS_DLC_MENU_THEMES"><value>主題</value> @@ -3397,7 +4004,49 @@ Xbox One 主機上的 Minecraft 預設為多人遊戲。如果您選擇高畫質 </data> <data name="IDS_DEATH_THROWN"><value>{*PLAYER*} 被 {*SOURCE*} 的拳頭打死了</value> </data> -<data name="IDS_DEATH_INDIRECT_MAGIC"><value>{*PLAYER*} 已被 {*SOURCE*} 殺死。</value> +<data name="IDS_DEATH_INDIRECT_MAGIC"><value>{*PLAYER*} 已被 {*SOURCE*} 用魔法殺死</value> +</data> +<data name="IDS_DEATH_FELL_ACCIDENT_LADDER"><value>{*PLAYER*} 從梯子跌落</value> +</data> +<data name="IDS_DEATH_FELL_ACCIDENT_VINES"><value>{*PLAYER*} 從藤蔓跌落</value> +</data> +<data name="IDS_DEATH_FELL_ACCIDENT_WATER"><value>{*PLAYER*} 從水中掉出來</value> +</data> +<data name="IDS_DEATH_FELL_ACCIDENT_GENERIC"><value>{*PLAYER*} 從高處跌落</value> +</data> +<data name="IDS_DEATH_FELL_KILLER"><value>{*PLAYER*} 受到 {*SOURCE*} 的跌落詛咒</value> +</data> +<data name="IDS_DEATH_FELL_ASSIST"><value>{*PLAYER*} 受到 {*SOURCE*} 的跌落詛咒</value> +</data> +<data name="IDS_DEATH_FELL_ASSIST_ITEM"><value>{*PLAYER*} 受到 {*SOURCE*} 利用 {*ITEM*} 的跌落詛咒</value> +</data> +<data name="IDS_DEATH_FELL_FINISH"><value>{*PLAYER*} 跌落距離太遠,遭到 {*SOURCE*} 消滅</value> +</data> +<data name="IDS_DEATH_FELL_FINISH_ITEM"><value>{*PLAYER*} 跌落距離太遠,遭到 {*SOURCE*} 用 {*ITEM*} 消滅</value> +</data> +<data name="IDS_DEATH_INFIRE_PLAYER"><value>{*PLAYER*} 在與 {*SOURCE*} 作戰時走入火中</value> +</data> +<data name="IDS_DEATH_ONFIRE_PLAYER"><value>{*PLAYER*} 在與 {*SOURCE*} 作戰時燒成灰燼</value> +</data> +<data name="IDS_DEATH_LAVA_PLAYER"><value>{*PLAYER*} 嘗試在岩漿中游泳,以逃離 {*SOURCE*}</value> +</data> +<data name="IDS_DEATH_DROWN_PLAYER"><value>{*PLAYER*} 在嘗試逃離 {*SOURCE*} 時溺水</value> +</data> +<data name="IDS_DEATH_CACTUS_PLAYER"><value>{*PLAYER*} 在嘗試逃離 {*SOURCE*} 時走入仙人掌</value> +</data> +<data name="IDS_DEATH_EXPLOSION_PLAYER"><value>{*PLAYER*} 遭 {*SOURCE*} 轟炸</value> +</data> +<data name="IDS_DEATH_WITHER"><value>{*PLAYER*} 已凋零</value> +</data> +<data name="IDS_DEATH_PLAYER_ITEM"><value>{*PLAYER*} 已被 {*SOURCE*} 用 {*ITEM*} 屠殺</value> +</data> +<data name="IDS_DEATH_ARROW_ITEM"><value>{*PLAYER*} 已被 {*SOURCE*} 用 {*ITEM*} 射死</value> +</data> +<data name="IDS_DEATH_FIREBALL_ITEM"><value>{*PLAYER*} 已被 {*SOURCE*} 用 {*ITEM*} 遭火球擊中</value> +</data> +<data name="IDS_DEATH_THROWN_ITEM"><value>{*PLAYER*} 已被 {*SOURCE*} 用 {*ITEM*} 搥打</value> +</data> +<data name="IDS_DEATH_INDIRECT_MAGIC_ITEM"><value>{*PLAYER*} 已被 {*SOURCE*} 用 {*ITEM*} 殺死</value> </data> <data name="IDS_CHECKBOX_RENDER_BEDROCKFOG"><value>基岩迷霧</value> </data> @@ -3574,6 +4223,8 @@ Xbox One 主機上的 Minecraft 預設為多人遊戲。如果您選擇高畫質 </data> <data name="IDS_MAX_SQUID_SPAWNED"><value>目前已達到遊戲世界的烏賊數量上限,無法使用角色蛋。</value> </data> +<data name="IDS_MAX_BATS_SPAWNED"><value>目前已達到遊戲世界的村民數量上限,無法使用角色蛋。</value> +</data> <data name="IDS_MAX_ENEMIES_SPAWNED"><value>目前已達到遊戲世界的敵人數量上限,無法使用角色蛋。</value> </data> <data name="IDS_MAX_VILLAGERS_SPAWNED"><value>目前已達到遊戲世界的村民數量上限,無法使用角色蛋。</value> @@ -3588,6 +4239,8 @@ Xbox One 主機上的 Minecraft 預設為多人遊戲。如果您選擇高畫質 </data> <data name="IDS_MAX_CHICKENS_BRED"><value>雞已達到繁殖數量上限,該動物無法進入戀愛模式。</value> </data> +<data name="IDS_MAX_HORSES_BRED"><value>這種動物不能進入愛情模式,已經達到繁殖馬的數量上限。</value> + </data> <data name="IDS_MAX_MUSHROOMCOWS_BRED"><value>Mooshrooms 已達到繁殖數量上限,該動物無法進入戀愛模式。</value> </data> <data name="IDS_MAX_BOATS"><value>目前這個世界的小船已達到數量上限。</value> @@ -3615,27 +4268,43 @@ Xbox One 主機上的 Minecraft 預設為多人遊戲。如果您選擇高畫質 <data name="IDS_CREDITS"><value>製作群</value> </data> <data name="IDS_REINSTALL_CONTENT"><value>重新安裝內容</value> - </data> + </data> <data name="IDS_DEBUG_SETTINGS"><value>偵錯設定</value> - </data> + </data> <data name="IDS_FIRE_SPREADS"><value>火會蔓延</value> - </data> + </data> <data name="IDS_TNT_EXPLODES"><value>炸藥會爆炸</value> - </data> + </data> <data name="IDS_PLAYER_VS_PLAYER"><value>玩家對玩家</value> - </data> + </data> <data name="IDS_TRUST_PLAYERS"><value>信任玩家</value> - </data> + </data> <data name="IDS_HOST_PRIVILEGES"><value>主持人特權</value> - </data> + </data> <data name="IDS_GENERATE_STRUCTURES"><value>產生建築</value> - </data> + </data> <data name="IDS_SUPERFLAT_WORLD"><value>非常平坦的世界</value> - </data> + </data> <data name="IDS_BONUS_CHEST"><value>贈品箱</value> - </data> + </data> <data name="IDS_WORLD_OPTIONS"><value>世界選項</value> - </data> + </data> +<data name="IDS_GAME_OPTIONS"><value>遊戲選項</value> + </data> +<data name="IDS_MOB_GRIEFING"><value>生物惡意破壞</value> + </data> +<data name="IDS_KEEP_INVENTORY"><value>保留物品欄</value> + </data> +<data name="IDS_MOB_SPAWNING"><value>生物重生</value> + </data> +<data name="IDS_MOB_LOOT"><value>生物戰利品</value> + </data> +<data name="IDS_TILE_DROPS"><value>磚塊掉落</value> + </data> +<data name="IDS_NATURAL_REGEN"><value>自然再生</value> + </data> +<data name="IDS_DAYLIGHT_CYCLE"><value>陽光循環</value> + </data> <data name="IDS_CAN_BUILD_AND_MINE"><value>可以建造和開採</value> </data> <data name="IDS_CAN_USE_DOORS_AND_SWITCHES"><value>可以使用門與開關</value> @@ -3822,6 +4491,14 @@ Xbox One 主機上的 Minecraft 預設為多人遊戲。如果您選擇高畫質 </data> <data name="IDS_POTION_POISON"><value>巨毒</value> </data> +<data name="IDS_POTION_WITHER"><value>凋零怪</value> + </data> +<data name="IDS_POTION_HEALTHBOOST"><value>生命值加乘</value> + </data> +<data name="IDS_POTION_ABSORPTION"><value>吸收</value> + </data> +<data name="IDS_POTION_SATURATION"><value>飽和</value> + </data> <data name="IDS_POTION_MOVESPEED_POSTFIX"><value>敏捷</value> </data> <data name="IDS_POTION_MOVESLOWDOWN_POSTFIX"><value>緩慢</value> @@ -3860,6 +4537,14 @@ Xbox One 主機上的 Minecraft 預設為多人遊戲。如果您選擇高畫質 </data> <data name="IDS_POTION_POISON_POSTFIX"><value>巨毒</value> </data> +<data name="IDS_POTION_WITHER_POSTFIX"><value>腐朽</value> + </data> +<data name="IDS_POTION_HEALTHBOOST_POSTFIX"><value>生命值加乘</value> + </data> +<data name="IDS_POTION_ABSORPTION_POSTFIX"><value>吸收</value> + </data> +<data name="IDS_POTION_SATURATION_POSTFIX"><value>飽和</value> + </data> <data name="IDS_POTION_POTENCY_0"><value></value> </data> <data name="IDS_POTION_POTENCY_1"><value>2</value> @@ -3956,6 +4641,22 @@ Xbox One 主機上的 Minecraft 預設為多人遊戲。如果您選擇高畫質 </data> <data name="IDS_POTION_DESC_POISON"><value>隨著時間自動減少受影響玩家、動物和怪物的生命值。</value> </data> +<data name="IDS_POTION_EFFECTS_WHENDRANK"><value>套用時:</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_HORSE_JUMPSTRENGTH"><value>馬跳躍力量</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_ZOMBIE_SPAWNREINFORCEMENTS"><value>殭屍援軍</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_MAXHEALTH"><value>生命值上限</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_FOLLOWRANGE"><value>生物跟蹤範圍</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_KNOCKBACKRESISTANCE"><value>擊退防禦力</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_MOVEMENTSPEED"><value>速度</value> + </data> +<data name="IDS_ATTRIBUTE_NAME_GENERIC_ATTACKDAMAGE"><value>攻擊殺傷力</value> + </data> <data name="IDS_ENCHANTMENT_DAMAGE_ALL"><value>鋒利</value> </data> <data name="IDS_ENCHANTMENT_DAMAGE_UNDEAD"><value>重擊</value> @@ -4046,7 +4747,7 @@ Xbox One 主機上的 Minecraft 預設為多人遊戲。如果您選擇高畫質 </data> <data name="IDS_DESC_POTATO_BAKED"><value>可回復 3 點 {*ICON_SHANK_01*}。在熔爐中烹煮馬鈴薯即可獲得。</value> </data> -<data name="IDS_DESC_POTATO_POISONOUS"><value>可回復 1 個 {*ICON_SHANK_01*},或可在熔爐中烹煮。可以栽種在農地上。食用可能會讓您中毒。</value> +<data name="IDS_DESC_POTATO_POISONOUS"><value>可回復 1 個 {*ICON_SHANK_01*}。 吃這個可能會讓您中毒。</value> </data> <data name="IDS_DESC_CARROT_GOLDEN"><value>可回復 3 個 {*ICON_SHANK_01*}。用胡蘿蔔和碎金塊精製而成。</value> </data> |
