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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/Common/Media/strings.resx
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/Common/Media/strings.resx')
-rw-r--r--Minecraft.Client/Common/Media/strings.resx3235
1 files changed, 1954 insertions, 1281 deletions
diff --git a/Minecraft.Client/Common/Media/strings.resx b/Minecraft.Client/Common/Media/strings.resx
index 21a7078a..9e824d0f 100644
--- a/Minecraft.Client/Common/Media/strings.resx
+++ b/Minecraft.Client/Common/Media/strings.resx
@@ -408,6 +408,27 @@ When loading or creating a world, you can press the "More Options" button to ent
{*T2*}Host Privileges{*ETW*}{*B*}
When enabled, the host can toggle their ability to fly, disable exhaustion, and make themselves invisible from the in-game menu. {*DISABLES_ACHIEVEMENTS*}{*B*}{*B*}
+ {*T2*}Daylight Cycle{*ETW*}{*B*}
+ When disabled, the time of day will not change.{*B*}{*B*}
+
+ {*T2*}Keep Inventory{*ETW*}{*B*}
+ When enabled, players will keep their inventory when they die.{*B*}{*B*}
+
+ {*T2*}Mob Spawning{*ETW*}{*B*}
+ When disabled, mobs will not spawn naturally.{*B*}{*B*}
+
+ {*T2*}Mob Griefing{*ETW*}{*B*}
+ When disabled, prevents monsters and animals from changing blocks (for example, Creeper explosions won't destroy blocks and Sheep won't remove Grass) or picking up items.{*B*}{*B*}
+
+ {*T2*}Mob Loot{*ETW*}{*B*}
+ When disabled, monsters and animals will not drop loot (for example, Creepers won't drop gunpowder).{*B*}{*B*}
+
+ {*T2*}Tile Drops{*ETW*}{*B*}
+ When disabled, blocks will not drop items when destroyed (for example, Stone blocks won't drop Cobblestone).{*B*}{*B*}
+
+ {*T2*}Natural Regeneration{*ETW*}{*B*}
+ When disabled, players will not regenerate health naturally.{*B*}{*B*}
+
{*T1*}World Generation Options{*ETW*}{*B*}
When creating a new world there are some additional options.{*B*}{*B*}
@@ -451,25 +472,29 @@ To modify the privileges for a player, select their name and press{*CONTROLLER_V
When this option is enabled, the player is able to change privileges for other players (except the host) if "Trust Players" is turned off, kick players and they can enable and disable fire spreading and TNT exploding.{*B*}{*B*}
{*T2*}Kick Player{*ETW*}{*B*}
- For players that are not on the same {*PLATFORM_NAME*} console as the host player, selecting this option will kick the player from the game and any other players on their {*PLATFORM_NAME*} console. This player will not be able to rejoin the game until it is restarted.{*B*}{*B*}
+ {*KICK_PLAYER_DESCRIPTION*}{*B*}{*B*}
{*T1*}Host Player Options{*ETW*}{*B*}
If "Host Privileges" is enabled the host player can modify some privileges for themselves. To modify the privileges for a player, select their name and press{*CONTROLLER_VK_A*} to bring up the player privileges menu where you can use the following options.{*B*}{*B*}
{*T2*}Can Fly{*ETW*}{*B*}
When this option is enabled, the player is able to fly. This option is only relevant to Survival mode, as flying is enabled for all players in Creative mode.{*B*}{*B*}
-
+
{*T2*}Disable Exhaustion{*ETW*}{*B*}
This option only affects Survival mode. When enabled, physical activities (walking/sprinting/jumping etc.) do not decrease the food bar. However, if the player becomes injured, the food bar will slowly decrease while the player is healing.{*B*}{*B*}
-
+
{*T2*}Invisible{*ETW*}{*B*}
When this option is enabled, the player is not visible to other players and is invulnerable.{*B*}{*B*}
-
+
{*T2*}Can Teleport{*ETW*}{*B*}
This allows the player to move players or themselves to other players in the world.
</value>
</data>
+ <data name="IDS_KICK_PLAYER_DESCRIPTION">
+ <value>For players that are not on the same {*PLATFORM_NAME*} console as the host player, selecting this option will kick the player from the game and any other players on their {*PLATFORM_NAME*} console. This player will not be able to rejoin the game until it is restarted.</value>
+ </data>
+
<data name="IDS_HOW_TO_PLAY_NEXT">
<value>Next Page</value>
</data>
@@ -566,100 +591,148 @@ so they can easily join you.
</data>
<data name="IDS_HOW_TO_PLAY_WHATSNEW">
- <value>
-{*T3*}Changes and Additions{*ETW*}{*B*}{*B*}
-- Added new items - Emerald, Emerald Ore, Block of Emerald, Ender Chest, Tripwire Hook, Enchanted Golden Apple, Anvil, Flower Pot, Cobblestone Walls, Mossy Cobblestone Walls, Wither Painting, Potato, Baked Potato, Poisonous Potato, Carrot, Golden Carrot, Carrot on a Stick,
-Pumpkin Pie, Night Vision Potion, Invisibility Potion, Nether Quartz, Nether Quartz Ore, Block of Quartz, Quartz Slab, Quartz Stair, Chiseled Quartz Block, Pillar Quartz Block, Enchanted Book, Carpet.{*B*}
-- Added new recipes for Smooth Sandstone and Chiselled Sandstone.{*B*}
-- Added new Mobs - Zombie Villagers.{*B*}
-- Added new terrain generation features - Desert Temples, Desert Villages, Jungle Temples.{*B*}
-- Added Trading with villagers.{*B*}
-- Added Anvil interface.{*B*}
-- Can dye leather armor.{*B*}
-- Can dye wolf collars.{*B*}
-- Can control riding a pig with a Carrot on a Stick.{*B*}
-- Updated Bonus Chest content with more items.{*B*}
-- Changed placement of half blocks and other blocks on half blocks.{*B*}
-- Changed placement of upside down stairs and slabs.{*B*}
-- Added different villager professions.{*B*}
-- Villagers spawned from a spawn egg will have a random profession.{*B*}
-- Added sideways log placement.{*B*}
-- Furnaces can use wooden tools as a fuel.{*B*}
-- Ice and Glass panes can be collected with silk touch enchanted tools.{*B*}
-- Wooden Buttons and Wooden Pressure Plates can be activated with Arrows.{*B*}
-- Nether mobs can spawn in the Overworld from Portals.{*B*}
-- Creepers and Spiders are aggressive towards the last player that hit them.{*B*}
-- Mobs in Creative mode become neutral again after a short period.{*B*}
-- Remove knockback when drowning.{*B*}
-- Doors being broken by zombies show damage.{*B*}
-- Ice melts in the nether.{*B*}
-- Cauldrons fill up when out in the rain.{*B*}
-- Pistons take twice as long to update.{*B*}
-- Pig drops Saddle when killed (if has one).{*B*}
-- Sky color in The End changed.{*B*}
-- String can be placed (for Tripwires).{*B*}
-- Rain drips through leaves.{*B*}
-- Levers can be placed on the bottom of blocks.{*B*}
-- TNT does variable damage depending on difficulty setting.{*B*}
-- Book recipe changed.{*B*}
-- Boats break Lilypads, instead of Lilypads breaking Boats.{*B*}
-- Pigs drop more Porkchops.{*B*}
-- Slimes spawn less in Superflat worlds.{*B*}
-- Creeper damage variable based on difficulty setting, more knockback.{*B*}
-- Fixed Endermen not opening their jaws.{*B*}
-- Added teleporting of players (using the {*BACK_BUTTON*} menu in-game).{*B*}
-- Added new Host Options for flying, invisibility and invulnerability for remote players.{*B*}
-- Added new tutorials to the Tutorial World for new items and features.{*B*}
-- Updated the positions of the Music Disc Chests in the Tutorial World.{*B*}
+ <value>{*T3*}Changes and Additions{*ETW*}{*B*}{*B*}
+- Added new items - Hardened Clay, Stained Clay, Block of Coal, Hay Bale, Activator Rail, Block of Redstone, Daylight Sensor, Dropper, Hopper, Minecart with Hopper, Minecart with TNT, Redstone Comparator, Weighted Pressure Plate, Beacon, Trapped Chest, Firework Rocket, Firework Star, Nether Star, Lead, Horse Armor, Name Tag, Horse Spawn Egg{*B*}
+- Added new Mobs - Wither, Wither Skeletons, Witches, Bats, Horses, Donkeys and Mules{*B*}
+- Added new terrain generation features - Witch Huts.{*B*}
+- Added Beacon interface.{*B*}
+- Added Horse interface.{*B*}
+- Added Hopper interface.{*B*}
+- Added Fireworks - Fireworks interface is accessible from the Crafting Table when you have the ingredients to craft a Firework Star or Firework Rocket.{*B*}
+- Added 'Adventure Mode' - You can only break blocks with the correct tools.{*B*}
+- Added lots of new sounds.{*B*}
+- Mobs, items and projectiles can now pass through portals.{*B*}
+- Repeaters can now be locked by powering their sides with another Repeater.{*B*}
+- Zombies and Skeletons can now spawn with different weapons and armor.{*B*}
+- New death messages.{*B*}
+- Name mobs with a Name Tag, and rename containers to change the title when the menu is open.{*B*}
+- Bonemeal no longer instantly grows everything to full size, and instead randomly grows in stages.{*B*}
+- A Redstone signal describing the contents of Chests, Brewing Stands, Dispensers and Jukeboxes can be detected by placing a Redstone Comparator directly against them.{*B*}
+- Dispensers can face in any direction.{*B*}
+- Eating a Golden Apple gives the player extra "absorption" health for a short period.{*B*}
+- The longer you remain in an area the harder the monsters that spawn in that area will be.{*B*}
</value>
</data>
<data name="IDS_TITLEUPDATE">
<value>{*ETB*}Welcome back! You may not have noticed but your Minecraft has just been updated.{*B*}{*B*}
-There are lots of new features for you and friends to play with so here’s just a few highlights. Have a read and then go and have fun!{*B*}{*B*}
-{*T1*}New Items{*ETB*} - Emerald, Emerald Ore, Block of Emerald, Ender Chest, Tripwire Hook, Enchanted Golden Apple, Anvil, Flower Pot, Cobblestone Walls, Mossy Cobblestone Walls, Wither Painting, Potato, Baked Potato, Poisonous Potato, Carrot, Golden Carrot, Carrot on a Stick,
-Pumpkin Pie, Night Vision Potion, Invisibility Potion, Nether Quartz, Nether Quartz Ore, Block of Quartz, Quartz Slab, Quartz Stair, Chiseled Quartz Block, Pillar Quartz Block, Enchanted Book, Carpet.{*B*}{*B*}
- {*T1*}New Mobs{*ETB*} - Zombie Villagers.{*B*}{*B*}
-{*T1*}New Features{*ETB*} - Trade with villagers, repair or enchant weapons and tools with an Anvil, store items in an Ender Chest, control a pig while riding it using a Carrot on a Stick!{*B*}{*B*}
-{*T1*}New Mini-Tutorials{*ETB*} – Learn how to use the new features in the Tutorial World!{*B*}{*B*}
-{*T1*}New 'Easter Eggs'{*ETB*} – We've moved all the secret Music Discs in the Tutorial World. See if you can find them again!{*B*}{*B*}
-</value>
+There are lots of new features for you and friends to play with so here’s just a few highlights. Have a read and then go and have fun!{*B*}{*B*}
+{*T1*}New Items{*ETB*} - Hardened Clay, Stained Clay, Block of Coal, Hay Bale, Activator Rail, Block of Redstone, Daylight Sensor, Dropper, Hopper, Minecart with Hopper, Minecart with TNT, Redstone Comparator, Weighted Pressure Plate, Beacon, Trapped Chest, Firework Rocket, Firework Star, Nether Star, Lead, Horse Armor, Name Tag, Horse Spawn Egg{*B*}{*B*}
+{*T1*}New Mobs{*ETB*} - Wither, Wither Skeletons, Witches, Bats, Horses, Donkeys and Mules{*B*}{*B*}
+{*T1*}New Features{*ETB*} - Tame and ride a horse, craft fireworks and put on a show, name animals and monsters with a Name Tag, create more advanced Redstone circuits, and new Host Options to help control what guests to your world can do!{*B*}{*B*}
+{*T1*}New Tutorial World{*ETB*} – Learn how to use the old and new features in the Tutorial World. See if you can find all the secret Music Discs hidden in the world!{*B*}{*B*}
+ </value>
</data>
+<data name="IDS_HOW_TO_PLAY_MENU_HORSES">
+ <value>Horses</value>
+</data>
+<data name="IDS_HOW_TO_PLAY_HORSES">
+ <value>{*T3*}HOW TO PLAY : HORSES{*ETW*}{*B*}{*B*}
+Horses and Donkeys are found mainly in open plains. Mules are the offspring of a Donkey and a Horse, but are infertile themselves.{*B*}
+All adult Horses, Donkeys and Mules can be ridden. However only Horses can be armored, and only Mules and Donkeys may be equipped with saddlebags for transporting items.{*B*}{*B*}
+Horses, Donkeys and Mules must be tamed before they can be used. A horse is tamed by attempting to ride it, and managing to stay on the horse while it attempts to throw the rider off.{*B*}
+When Love Hearts appear around the horse, it is tame, and will no longer attempt to throw the player off. To steer a horse, the player must equip the horse with a Saddle.{*B*}{*B*}
+Saddles can be bought from villagers or found inside Chests hidden in the world.{*B*}
+Tame Donkeys and Mules can be given saddlebags by attaching a Chest. These saddlebags can then be accessed whilst riding or sneaking.{*B*}{*B*}
+Horses and Donkeys (but not Mules) can be bred like other animals using Golden Apples or Golden Carrots.{*B*}
+Foals will grow into adult horses over time, although feeding them Wheat or Hay will speed this up.{*B*}
+ </value>
+</data>
+
+<data name="IDS_HOW_TO_PLAY_MENU_BEACONS">
+ <value>Beacons</value>
+</data>
+<data name="IDS_HOW_TO_PLAY_BEACONS">
+ <value>{*T3*}HOW TO PLAY : BEACONS{*ETW*}{*B*}{*B*}
+Active Beacons project a bright beam of light into the sky and grant powers to nearby players.{*B*}
+They are crafted with Glass, Obsidian and Nether Stars, which can be obtained by defeating the Wither.{*B*}{*B*}
+Beacons must be placed so that they are in sunlight during the day. Beacons must be placed on Pyramids of Iron, Gold, Emerald or Diamond.{*B*}
+The material the Beacon is placed on has no effect on the power of the Beacon.{*B*}{*B*}
+In the Beacon menu you can select one primary power for your Beacon. The more tiers your pyramid has the more powers you will have to choose from.{*B*}
+A Beacon on a pyramid with at least four tiers also gives the option of either the Regeneration secondary power or a stronger primary power.{*B*}{*B*}
+To set the powers of your Beacon you must sacrifice an Emerald, Diamond, Gold or Iron Ingot in the payment slot.{*B*}
+Once set, the powers will emanate from the Beacon indefinitely.{*B*}
+ </value>
+</data>
+
+<data name="IDS_HOW_TO_PLAY_MENU_FIREWORKS">
+ <value>Fireworks</value>
+</data>
+ <data name="IDS_HOW_TO_PLAY_FIREWORKS">
+ <value>{*T3*}HOW TO PLAY : FIREWORKS{*ETW*}{*B*}{*B*}
+Fireworks are decorative items that can be launched by hand or from Dispensers. They are crafted using Paper, Gunpowder and optionally a number of Firework Stars.{*B*}
+The colors, fade, shape, size, and effects (such as trails and twinkle) of Firework Stars can be customized by including additional ingredients when crafting.{*B*}{*B*}
+To craft a Firework place Gunpowder and Paper in the 3x3 crafting grid that is shown above your inventory.{*B*}
+You can optionally place multiple Firework Stars in the crafting grid to add them to the Firework.{*B*}
+Filling more slots in the crafting grid with Gunpowder will increase the height at which all the Firework Stars will explode.{*B*}{*B*}
+You can then take the crafted Firework out of the output slot.{*B*}{*B*}
+Firework Stars can be crafted by placing Gunpowder and Dye into the crafting grid.{*B*}
+ - The Dye will set the color of the explosion of the Firework Star.{*B*}
+ - The shape of the Firework Star is set by adding either a Fire Charge, Gold Nugget, Feather or Mob Head.{*B*}
+ - A trail or a twinkle can be added using Diamonds or Glowstone Dust.{*B*}{*B*}
+After a Firework Star has been crafted, you can set the fade color of the Firework Star by crafting it with Dye.
+ </value>
+ </data>
+
+<data name="IDS_HOW_TO_PLAY_MENU_HOPPERS">
+ <value>Hoppers</value>
+</data>
+<data name="IDS_HOW_TO_PLAY_HOPPERS">
+ <value>{*T3*}HOW TO PLAY : HOPPERS{*ETW*}{*B*}{*B*}
+Hoppers are used to insert or remove items from containers, and to automatically pick up items thrown into them.{*B*}
+They can affect Brewing Stands, Chests, Dispensers, Droppers, Minecarts with Chests, Minecarts with Hoppers, as well as other Hoppers.{*B*}{*B*}
+Hoppers will continuously attempt to suck items out of a suitable container placed above them. They will also attempt to insert stored items into an output container.{*B*}
+If a Hopper is powered by Redstone it will become inactive and stop both sucking and inserting items.{*B*}{*B*}
+A Hopper points in the direction it tries to output items. To make a Hopper point to a particular block, place the Hopper against that block whilst sneaking.{*B*}
+ </value>
+</data>
+<data name="IDS_HOW_TO_PLAY_MENU_DROPPERS">
+ <value>Droppers</value>
+</data>
+<data name="IDS_HOW_TO_PLAY_DROPPERS">
+ <value>{*T3*}HOW TO PLAY : DROPPERS{*ETW*}{*B*}{*B*}
+When powered by Redstone, Droppers will drop a single random item contained within them onto the ground. Use {*CONTROLLER_ACTION_USE*} to open the Dropper and then you can load the Dropper with items from your inventory.{*B*}
+If the Dropper is facing a Chest or another type of Container, the item will be placed into that instead. Long chains of Droppers can be constructed to transport items over a distance, but for this to work they will have to be alternately powered on and off.
+ </value>
+</data>
+
+
+

<data name="IDS_DESC_SWORD">
- <value>Deals more damage than by hand.</value>
+ <value>Deals more damage than by hand.</value>
</data>
<data name="IDS_DESC_SHOVEL">
- <value>Used to dig dirt, grass, sand, gravel and snow faster than by hand. Shovels are required to dig snowballs.</value>
+ <value>Used to dig dirt, grass, sand, gravel and snow faster than by hand. Shovels are required to dig snowballs.</value>
</data>
<data name="IDS_DESC_PICKAXE">
- <value>Required to mine stone-related blocks and ore.</value>
+ <value>Required to mine stone-related blocks and ore.</value>
</data>
<data name="IDS_DESC_HATCHET">
- <value>Used to chop wood-related blocks faster than by hand.</value>
+ <value>Used to chop wood-related blocks faster than by hand.</value>
</data>
<data name="IDS_DESC_HOE">
- <value>Used to till dirt and grass blocks to prepare for crops.</value>
+ <value>Used to till dirt and grass blocks to prepare for crops.</value>
</data>
<data name="IDS_DESC_DOOR_WOOD">
- <value>Wooden doors are activated by using, hitting them or with Redstone.</value>
+ <value>Wooden doors are activated by using, hitting them or with Redstone.</value>
</data>
<data name="IDS_DESC_DOOR_IRON">
- <value>Iron doors can only be opened by Redstone, buttons or switches.</value>
+ <value>Iron doors can only be opened by Redstone, buttons or switches.</value>
</data>
- <data name="IDS_DESC_HELMET">
- <value>NOT USED</value>
+ <data name="IDS_DESC_HELMET">
+ <value>NOT USED</value>
</data>
<data name="IDS_DESC_CHESTPLATE">
- <value>NOT USED</value>
+ <value>NOT USED</value>
</data>
<data name="IDS_DESC_LEGGINGS">
- <value>NOT USED</value>
+ <value>NOT USED</value>
</data>
<data name="IDS_DESC_BOOTS">
- <value>NOT USED</value>
+ <value>NOT USED</value>
</data>
<data name="IDS_DESC_HELMET_LEATHER">
@@ -679,807 +752,936 @@ Pumpkin Pie, Night Vision Potion, Invisibility Potion, Nether Quartz, Nether Qua
</data>
<data name="IDS_DESC_HELMET_CHAIN">
- <value>Gives the user 2 Armor when worn.</value>
+ <value>Gives the user 2 Armor when worn.</value>
</data>
<data name="IDS_DESC_CHESTPLATE_CHAIN">
- <value>Gives the user 5 Armor when worn.</value>
+ <value>Gives the user 5 Armor when worn.</value>
</data>
<data name="IDS_DESC_LEGGINGS_CHAIN">
- <value>Gives the user 4 Armor when worn.</value>
+ <value>Gives the user 4 Armor when worn.</value>
</data>
<data name="IDS_DESC_BOOTS_CHAIN">
- <value>Gives the user 1 Armor when worn.</value>
+ <value>Gives the user 1 Armor when worn.</value>
</data>
<data name="IDS_DESC_HELMET_IRON">
- <value>Gives the user 2 Armor when worn.</value>
+ <value>Gives the user 2 Armor when worn.</value>
</data>
<data name="IDS_DESC_CHESTPLATE_IRON">
- <value>Gives the user 6 Armor when worn.</value>
+ <value>Gives the user 6 Armor when worn.</value>
</data>
<data name="IDS_DESC_LEGGINGS_IRON">
- <value>Gives the user 5 Armor when worn.</value>
+ <value>Gives the user 5 Armor when worn.</value>
</data>
<data name="IDS_DESC_BOOTS_IRON">
- <value>Gives the user 2 Armor when worn.</value>
+ <value>Gives the user 2 Armor when worn.</value>
</data>
<data name="IDS_DESC_HELMET_GOLD">
- <value>Gives the user 2 Armor when worn.</value>
+ <value>Gives the user 2 Armor when worn.</value>
</data>
<data name="IDS_DESC_CHESTPLATE_GOLD">
- <value>Gives the user 5 Armor when worn.</value>
+ <value>Gives the user 5 Armor when worn.</value>
</data>
<data name="IDS_DESC_LEGGINGS_GOLD">
- <value>Gives the user 3 Armor when worn.</value>
+ <value>Gives the user 3 Armor when worn.</value>
</data>
<data name="IDS_DESC_BOOTS_GOLD">
- <value>Gives the user 1 Armor when worn.</value>
+ <value>Gives the user 1 Armor when worn.</value>
</data>
<data name="IDS_DESC_HELMET_DIAMOND">
- <value>Gives the user 3 Armor when worn.</value>
+ <value>Gives the user 3 Armor when worn.</value>
</data>
<data name="IDS_DESC_CHESTPLATE_DIAMOND">
- <value>Gives the user 8 Armor when worn.</value>
+ <value>Gives the user 8 Armor when worn.</value>
</data>
<data name="IDS_DESC_LEGGINGS_DIAMOND">
- <value>Gives the user 6 Armor when worn.</value>
+ <value>Gives the user 6 Armor when worn.</value>
</data>
<data name="IDS_DESC_BOOTS_DIAMOND">
- <value>Gives the user 3 Armor when worn.</value>
+ <value>Gives the user 3 Armor when worn.</value>
</data>
<data name="IDS_DESC_INGOT">
- <value>A shiny ingot which can be used to craft tools made from this material. Created by smelting ore in a furnace.</value>
+ <value>A shiny ingot which can be used to craft tools made from this material. Created by smelting ore in a furnace.</value>
</data>
<data name="IDS_DESC_BLOCK">
- <value>Allows ingots, gems, or dyes to be crafted into placeable blocks. Can be used as an expensive building block or compact storage of the ore.</value>
+ <value>Allows ingots, gems, or dyes to be crafted into placeable blocks. Can be used as an expensive building block or compact storage of the ore.</value>
</data>
<data name="IDS_DESC_PRESSUREPLATE">
- <value>Used to send an electrical charge when stepped on by a player, an animal, or a monster. Wooden Pressure Plates can also be activated by dropping something on them.</value>
+ <value>Used to send an electrical charge when stepped on by a player, an animal, or a monster. Wooden Pressure Plates can also be activated by dropping something on them.</value>
</data>
<data name="IDS_DESC_STAIRS">
- <value>Used for compact staircases.</value>
+ <value>Used for compact staircases.</value>
</data>
<data name="IDS_DESC_SLAB">
- <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value>
+ <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value>
</data>
<data name="IDS_DESC_HALFSLAB">
- <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value>
+ <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value>
</data>
<data name="IDS_DESC_TORCH">
- <value>Used to create light. Torches also melt snow and ice.</value>
+ <value>Used to create light. Torches also melt snow and ice.</value>
</data>
<data name="IDS_DESC_WOODENPLANKS">
- <value>Used as a building material and can be crafted into many things. Can be crafted from any form of wood.</value>
+ <value>Used as a building material and can be crafted into many things. Can be crafted from any form of wood.</value>
</data>
<data name="IDS_DESC_SANDSTONE">
- <value>Used as a building material. Is not influenced by gravity like normal Sand.</value>
+ <value>Used as a building material. Is not influenced by gravity like normal Sand.</value>
</data>
<data name="IDS_DESC_STRUCTBLOCK">
- <value>Used as a building material.</value>
+ <value>Used as a building material.</value>
</data>
<data name="IDS_DESC_STICK">
- <value>Used to craft torches, arrows, signs, ladders, fences and as handles for tools and weapons.</value>
+ <value>Used to craft torches, arrows, signs, ladders, fences and as handles for tools and weapons.</value>
</data>
<data name="IDS_DESC_BED">
- <value>Used to forward time from any time at night to morning if all the players in the world are in bed, and changes the spawn point of the player.
+ <value>Used to forward time from any time at night to morning if all the players in the world are in bed, and changes the spawn point of the player.
The colors of the bed are always the same, regardless of the colors of wool used.</value>
</data>
<data name="IDS_DESC_CRAFTINGTABLE">
- <value>Allows you to craft a more varied selection of items than the normal crafting.</value>
+ <value>Allows you to craft a more varied selection of items than the normal crafting.</value>
</data>
<data name="IDS_DESC_FURNACE">
- <value>Allows you to smelt ore, create charcoal and glass, and cook fish and porkchops.</value>
+ <value>Allows you to smelt ore, create charcoal and glass, and cook fish and porkchops.</value>
</data>
<data name="IDS_DESC_CHEST">
- <value>Stores blocks and items inside. Place two chests side by side to create a larger chest with double the capacity.</value>
+ <value>Stores blocks and items inside. Place two chests side by side to create a larger chest with double the capacity.</value>
</data>
<data name="IDS_DESC_FENCE">
- <value>Used as a barrier that cannot be jumped over. Counts as 1.5 blocks high for players, animals and monsters, but 1 block high for other blocks.</value>
+ <value>Used as a barrier that cannot be jumped over. Counts as 1.5 blocks high for players, animals and monsters, but 1 block high for other blocks.</value>
</data>
<data name="IDS_DESC_LADDER">
- <value>Used to climb vertically.</value>
+ <value>Used to climb vertically.</value>
</data>
<data name="IDS_DESC_TRAPDOOR">
- <value>Activated by using, hitting them or with redstone. They function as normal doors, but are a one by one block and lay flat on the ground.</value>
+ <value>Activated by using, hitting them or with redstone. They function as normal doors, but are a one by one block and lay flat on the ground.</value>
</data>
<data name="IDS_DESC_SIGN">
- <value>Shows text entered by you or other players.</value>
+ <value>Shows text entered by you or other players.</value>
</data>
<data name="IDS_DESC_GLOWSTONE">
- <value>Used to create brighter light than torches. Melts snow/ice and can be used underwater.</value>
+ <value>Used to create brighter light than torches. Melts snow/ice and can be used underwater.</value>
</data>
<data name="IDS_DESC_TNT">
- <value>Used to cause explosions. Activated after placing by igniting with Flint and Steel item, or with an electrical charge.</value>
+ <value>Used to cause explosions. Activated after placing by igniting with Flint and Steel item, or with an electrical charge.</value>
</data>
<data name="IDS_DESC_BOWL">
- <value>Used to hold mushroom stew. You keep the bowl when the stew has been eaten.</value>
+ <value>Used to hold mushroom stew. You keep the bowl when the stew has been eaten.</value>
</data>
<data name="IDS_DESC_BUCKET">
- <value>Used to hold and transport water, lava and milk.</value>
+ <value>Used to hold and transport water, lava and milk.</value>
</data>
<data name="IDS_DESC_BUCKET_WATER">
- <value>Used to hold and transport water.</value>
+ <value>Used to hold and transport water.</value>
</data>
<data name="IDS_DESC_BUCKET_LAVA">
- <value>Used to hold and transport lava.</value>
+ <value>Used to hold and transport lava.</value>
</data>
<data name="IDS_DESC_BUCKET_MILK">
- <value>Used to hold and transport milk.</value>
+ <value>Used to hold and transport milk.</value>
</data>
<data name="IDS_DESC_FLINTANDSTEEL">
- <value>Used to create fire, ignite TNT, and open a portal once it has been built.</value>
+ <value>Used to create fire, ignite TNT, and open a portal once it has been built.</value>
</data>
<data name="IDS_DESC_FISHINGROD">
- <value>Used to catch fish.</value>
+ <value>Used to catch fish.</value>
</data>
<data name="IDS_DESC_CLOCK">
- <value>Displays positions of the Sun and Moon.</value>
+ <value>Displays positions of the Sun and Moon.</value>
</data>
<data name="IDS_DESC_COMPASS">
- <value>Points to your start point.</value>
+ <value>Points to your start point.</value>
</data>
<data name="IDS_DESC_MAP">
- <value>Will create an image of an area explored while held. This can be used for path-finding.</value>
+ <value>Will create an image of an area explored while held. This can be used for path-finding.</value>
+ </data>
+<data name="IDS_DESC_MAP_EMPTY">
+ <value>When used becomes a map of the part of the world that you are in, and gets filled in as you explore.</value>
</data>
<data name="IDS_DESC_BOW">
- <value>Allows for ranged attacks by using arrows.</value>
+ <value>Allows for ranged attacks by using arrows.</value>
</data>
<data name="IDS_DESC_ARROW">
- <value>Used as ammunition for bows.</value>
+ <value>Used as ammunition for bows.</value>
</data>
+
+<data name="IDS_DESC_NETHER_STAR">
+ <value>Dropped by the Wither, used in crafting Beacons.</value>
+</data>
+<data name="IDS_DESC_FIREWORKS">
+ <value>When activated, create colorful explosions. The color, effect, shape and fade are determined by the Firework Star used when the Firework is created.</value>
+</data>
+<data name="IDS_DESC_FIREWORKS_CHARGE">
+ <value>Used to determine the color, effect and shape of a Firework.</value>
+</data>
+<data name="IDS_DESC_COMPARATOR">
+ <value>Used in Redstone circuits to maintain, compare, or subtract signal strength, or to measure certain block states.</value>
+</data>
+<data name="IDS_DESC_MINECART_TNT">
+ <value>Is a type of Minecart that acts as a moving TNT block.</value>
+</data>
+<data name="IDS_DESC_DAYLIGHT_DETECTOR">
+ <value>Is a block that outputs a Redstone signal based on sunlight (or lack of sunlight).</value>
+</data>
+<data name="IDS_DESC_MINECART_HOPPER">
+ <value>Is a special type of Minecart that functions similarly to a Hopper. It will collect items lying on tracks and from containers above it.</value>
+</data>
+<data name="IDS_DESC_IRON_HORSE_ARMOR">
+ <value>A special type of Armor that can be equipped to a horse. Provides 5 Armor.</value>
+</data>
+<data name="IDS_DESC_GOLD_HORSE_ARMOR">
+ <value>A special type of Armor that can be equipped to a horse. Provides 7 Armor.</value>
+</data>
+<data name="IDS_DESC_DIAMOND_HORSE_ARMOR">
+ <value>A special type of Armor that can be equipped to a horse. Provides 11 Armor.</value>
+</data>
+<data name="IDS_DESC_LEAD">
+ <value>Used to leash mobs to the player or Fence posts.</value>
+</data>
+<data name="IDS_DESC_NAME_TAG">
+ <value>Used to name mobs in the world.</value>
+</data>
<data name="IDS_DESC_BREAD">
- <value>Restores 2.5{*ICON_SHANK_01*}.</value>
+ <value>Restores 2.5{*ICON_SHANK_01*}.</value>
</data>
<data name="IDS_DESC_CAKE">
- <value>Restores 1{*ICON_SHANK_01*}. Can be used 6 times.</value>
+ <value>Restores 1{*ICON_SHANK_01*}. Can be used 6 times.</value>
</data>
<data name="IDS_DESC_COOKIE">
- <value>Restores 1{*ICON_SHANK_01*}.</value>
+ <value>Restores 1{*ICON_SHANK_01*}.</value>
</data>
<data name="IDS_DESC_MELON_SLICE">
- <value>Restores 1{*ICON_SHANK_01*}.</value>
+ <value>Restores 1{*ICON_SHANK_01*}.</value>
</data>
<data name="IDS_DESC_MUSHROOMSTEW">
- <value>Restores 3{*ICON_SHANK_01*}.</value>
+ <value>Restores 3{*ICON_SHANK_01*}.</value>
</data>
<data name="IDS_DESC_CHICKEN_RAW">
- <value>Restores 1{*ICON_SHANK_01*}, or can be cooked in a furnace. Eating this can cause you to be poisoned.</value>
+ <value>Restores 1{*ICON_SHANK_01*}, or can be cooked in a furnace. Eating this can cause you to be poisoned.</value>
</data>
<data name="IDS_DESC_CHICKEN_COOKED">
- <value>Restores 3{*ICON_SHANK_01*}. Created by cooking raw chicken in a furnace.</value>
+ <value>Restores 3{*ICON_SHANK_01*}. Created by cooking raw chicken in a furnace.</value>
</data>
<data name="IDS_DESC_BEEF_RAW">
- <value>Restores 1.5{*ICON_SHANK_01*}, or can be cooked in a furnace.</value>
+ <value>Restores 1.5{*ICON_SHANK_01*}, or can be cooked in a furnace.</value>
</data>
<data name="IDS_DESC_BEEF_COOKED">
- <value>Restores 4{*ICON_SHANK_01*}. Created by cooking raw beef in a furnace.</value>
+ <value>Restores 4{*ICON_SHANK_01*}. Created by cooking raw beef in a furnace.</value>
</data>
<data name="IDS_DESC_PORKCHOP_RAW">
- <value>Restores 1.5{*ICON_SHANK_01*}, or can be cooked in a furnace.</value>
+ <value>Restores 1.5{*ICON_SHANK_01*}, or can be cooked in a furnace.</value>
</data>
<data name="IDS_DESC_PORKCHOP_COOKED">
- <value>Restores 4{*ICON_SHANK_01*}. Created by cooking a raw porkchop in a furnace.</value>
+ <value>Restores 4{*ICON_SHANK_01*}. Created by cooking a raw porkchop in a furnace.</value>
</data>
<data name="IDS_DESC_FISH_RAW">
- <value>Restores 1{*ICON_SHANK_01*}, or can be cooked in a furnace. Can be fed to an Ocelot to tame it.</value>
+ <value>Restores 1{*ICON_SHANK_01*}, or can be cooked in a furnace. Can be fed to an Ocelot to tame it.</value>
</data>
<data name="IDS_DESC_FISH_COOKED">
- <value>Restores 2.5{*ICON_SHANK_01*}. Created by cooking a raw fish in a furnace.</value>
+ <value>Restores 2.5{*ICON_SHANK_01*}. Created by cooking a raw fish in a furnace.</value>
</data>
<data name="IDS_DESC_APPLE">
- <value>Restores 2{*ICON_SHANK_01*}, and can be crafted into a golden apple.</value>
+ <value>Restores 2{*ICON_SHANK_01*}, and can be crafted into a golden apple.</value>
</data>
<data name="IDS_DESC_GOLDENAPPLE">
- <value>Restores 2{*ICON_SHANK_01*}, and regenerates health for 4 seconds. Crafted from an apple and gold nuggets.</value>
+ <value>Restores 2{*ICON_SHANK_01*}, and regenerates health for 4 seconds. Crafted from an apple and gold nuggets.</value>
</data>
<data name="IDS_DESC_ROTTEN_FLESH">
- <value>Restores 2{*ICON_SHANK_01*}. Eating this can cause you to be poisoned.</value>
+ <value>Restores 2{*ICON_SHANK_01*}. Eating this can cause you to be poisoned.</value>
</data>
<data name="IDS_DESC_SUGAR">
- <value>Used in the cake recipe, and as an ingredient for brewing potions.</value>
+ <value>Used in the cake recipe, and as an ingredient for brewing potions.</value>
</data>
<data name="IDS_DESC_LEVER">
- <value>Used to send an electrical charge by being turned on or off. Stays in the on or off state until pressed again.</value>
+ <value>Used to send an electrical charge by being turned on or off. Stays in the on or off state until pressed again.</value>
</data>
<data name="IDS_DESC_REDSTONETORCH">
- <value>Constantly sends an electrical charge, or can be used as a receiver/transmitter when connected to the side of a block.
+ <value>Constantly sends an electrical charge, or can be used as a receiver/transmitter when connected to the side of a block.
Can also be used for low-level lighting.</value>
</data>
<data name="IDS_DESC_REDSTONEREPEATER">
- <value>Used in Redstone circuits as repeater, a delayer, and/or a diode.</value>
+ <value>Used in Redstone circuits as repeater, a delayer, and/or a diode.</value>
</data>
<data name="IDS_DESC_BUTTON">
- <value>Used to send an electrical charge by being pressed. Stays activated for approximately a second before shutting off again.</value>
+ <value>Used to send an electrical charge by being pressed. Stays activated for approximately a second before shutting off again.</value>
</data>
<data name="IDS_DESC_DISPENSER">
- <value>Used to hold and shoot out items in a random order when given a Redstone charge.</value>
+ <value>Used to hold and shoot out items in a random order when given a Redstone charge.</value>
</data>
<data name="IDS_DESC_NOTEBLOCK">
- <value>Plays a note when triggered. Hit it to change the pitch of the note. Placing this on top of different blocks will change the type of instrument.</value>
+ <value>Plays a note when triggered. Hit it to change the pitch of the note. Placing this on top of different blocks will change the type of instrument.</value>
</data>
<data name="IDS_DESC_RAIL">
- <value>Used to guide minecarts.</value>
+ <value>Used to guide minecarts.</value>
</data>
<data name="IDS_DESC_POWEREDRAIL">
- <value>When powered, accelerates minecarts that pass over it. When unpowered, causes minecarts to stop on it.</value>
+ <value>When powered, accelerates minecarts that pass over it. When unpowered, causes minecarts to stop on it.</value>
</data>
<data name="IDS_DESC_DETECTORRAIL">
- <value>Functions like a Pressure Plate (sends a Redstone signal when powered) but can only be activated by a minecart.</value>
+ <value>Functions like a Pressure Plate (sends a Redstone signal when powered) but can only be activated by a Minecart.</value>
</data>
<data name="IDS_DESC_MINECART">
- <value>Used to transport you, an animal, or a monster along rails.</value>
+ <value>Used to transport you, an animal, or a monster along rails.</value>
</data>
<data name="IDS_DESC_MINECARTWITHCHEST">
- <value>Used to transport goods along rails.</value>
+ <value>Used to transport goods along rails.</value>
</data>
<data name="IDS_DESC_MINECARTWITHFURNACE">
- <value>Will move along rails and can push other minecarts when coal is put in it.</value>
+ <value>Will move along rails and can push other minecarts when coal is put in it.</value>
</data>
<data name="IDS_DESC_BOAT">
- <value>Used to travel in water more quickly than swimming.</value>
+ <value>Used to travel in water more quickly than swimming.</value>
</data>
<data name="IDS_DESC_WOOL">
- <value>Collected from sheep, and can be colored with dyes.</value>
+ <value>Collected from sheep, and can be colored with dyes.</value>
</data>
<data name="IDS_DESC_WOOLSTRING">
- <value>Used as a building material and can be colored with dyes. This recipe is not recommended because Wool can be easily obtained from Sheep.</value>
+ <value>Used as a building material and can be colored with dyes. This recipe is not recommended because Wool can be easily obtained from Sheep.</value>
</data>
<data name="IDS_DESC_DYE_BLACK">
- <value>Used as a dye to create black wool.</value>
+ <value>Used as a dye to create black wool.</value>
</data>
<data name="IDS_DESC_DYE_GREEN">
- <value>Used as a dye to create green wool.</value>
+ <value>Used as a dye to create green wool.</value>
</data>
<data name="IDS_DESC_DYE_BROWN">
- <value>Used as a dye to create brown wool, as an ingredient in cookies, or to grow Cocoa Pods.</value>
+ <value>Used as a dye to create brown wool, as an ingredient in cookies, or to grow Cocoa Pods.</value>
</data>
<data name="IDS_DESC_DYE_SILVER">
- <value>Used as a dye to create silver wool.</value>
+ <value>Used as a dye to create silver wool.</value>
</data>
<data name="IDS_DESC_DYE_YELLOW">
- <value>Used as a dye to create yellow wool.</value>
+ <value>Used as a dye to create yellow wool.</value>
</data>
<data name="IDS_DESC_DYE_RED">
- <value>Used as a dye to create red wool.</value>
+ <value>Used as a dye to create red wool.</value>
</data>
<data name="IDS_DESC_DYE_WHITE">
- <value>Used to instantly grow crops, trees, tall grass, huge mushrooms and flowers, and can be used in dye recipes.</value>
+ <value>Used to instantly grow crops, trees, tall grass, huge mushrooms and flowers, and can be used in dye recipes.</value>
</data>
<data name="IDS_DESC_DYE_PINK">
- <value>Used as a dye to create pink wool.</value>
+ <value>Used as a dye to create pink wool.</value>
</data>
<data name="IDS_DESC_DYE_ORANGE">
- <value>Used as a dye to create orange wool.</value>
+ <value>Used as a dye to create orange wool.</value>
</data>
<data name="IDS_DESC_DYE_LIME">
- <value>Used as a dye to create lime wool.</value>
+ <value>Used as a dye to create lime wool.</value>
</data>
<data name="IDS_DESC_DYE_GRAY">
- <value>Used as a dye to create gray wool.</value>
+ <value>Used as a dye to create gray wool.</value>
</data>
<data name="IDS_DESC_DYE_LIGHTGRAY">
- <value>Used as a dye to create light gray wool.
+ <value>Used as a dye to create light gray wool.
(Note: light gray dye can also be made by combining gray dye with bone meal, letting you make four light gray dyes from every ink sac instead of three.)</value>
</data>
<data name="IDS_DESC_DYE_LIGHTBLUE">
- <value>Used as a dye to create light blue wool.</value>
+ <value>Used as a dye to create light blue wool.</value>
</data>
<data name="IDS_DESC_DYE_CYAN">
- <value>Used as a dye to create cyan wool.</value>
+ <value>Used as a dye to create cyan wool.</value>
</data>
<data name="IDS_DESC_DYE_PURPLE">
- <value>Used as a dye to create purple wool.</value>
+ <value>Used as a dye to create purple wool.</value>
</data>
<data name="IDS_DESC_DYE_MAGENTA">
- <value>Used as a dye to create magenta wool.</value>
+ <value>Used as a dye to create magenta wool.</value>
</data>
<data name="IDS_DESC_DYE_BLUE">
- <value>Used as dye to create Blue Wool.</value>
+ <value>Used as dye to create Blue Wool.</value>
</data>
<data name="IDS_DESC_JUKEBOX">
- <value>Plays Music Discs.</value>
+ <value>Plays Music Discs.</value>
</data>
<data name="IDS_DESC_DIAMONDS">
- <value>Use these to create very strong tools, weapons or armor.</value>
+ <value>Use these to create very strong tools, weapons or armor.</value>
</data>
<data name="IDS_DESC_JACKOLANTERN">
- <value>Used to create brighter light than torches. Melts snow/ice and can be used underwater.</value>
+ <value>Used to create brighter light than torches. Melts snow/ice and can be used underwater.</value>
</data>
<data name="IDS_DESC_PAPER">
- <value>Used to create books and maps.</value>
+ <value>Used to create books and maps.</value>
</data>
<data name="IDS_DESC_BOOK">
- <value>Can be used to create a bookshelves or enchanted to make Enchanted Books.</value>
+ <value>Can be used to create bookshelves or enchanted to make Enchanted Books.</value>
</data>
<data name="IDS_DESC_BOOKSHELF">
- <value>Allows the creation of more powerful enchantments when placed around the Enchantment Table.</value>
+ <value>Allows the creation of more powerful enchantments when placed around the Enchantment Table.</value>
</data>
<data name="IDS_DESC_PICTURE">
- <value>Used as decoration.</value>
+ <value>Used as decoration.</value>
</data>
<data name="IDS_DESC_ORE_GOLD">
- <value>Can be mined with an iron pickaxe or better, then smelted in a furnace to produce gold ingots.</value>
+ <value>Can be mined with an iron pickaxe or better, then smelted in a furnace to produce gold ingots.</value>
</data>
<data name="IDS_DESC_ORE_IRON">
- <value>Can be mined with a stone pickaxe or better, then smelted in a furnace to produce iron ingots.</value>
+ <value>Can be mined with a stone pickaxe or better, then smelted in a furnace to produce iron ingots.</value>
</data>
<data name="IDS_DESC_ORE_COAL">
- <value>Can be mined with a pickaxe to collect coal.</value>
+ <value>Can be mined with a pickaxe to collect coal.</value>
</data>
<data name="IDS_DESC_ORE_LAPIS">
- <value>Can be mined with a stone pickaxe or better to collect lapis lazuli.</value>
+ <value>Can be mined with a stone pickaxe or better to collect lapis lazuli.</value>
</data>
<data name="IDS_DESC_ORE_DIAMOND">
- <value>Can be mined with an iron pickaxe or better to collect diamonds.</value>
+ <value>Can be mined with an iron pickaxe or better to collect diamonds.</value>
</data>
<data name="IDS_DESC_ORE_REDSTONE">
- <value>Can be mined with an iron pickaxe or better to collect redstone dust.</value>
+ <value>Can be mined with an iron pickaxe or better to collect redstone dust.</value>
</data>
<data name="IDS_DESC_STONE">
- <value>Can be mined with a pickaxe to collect cobblestone.</value>
+ <value>Can be mined with a pickaxe to collect cobblestone.</value>
</data>
<data name="IDS_DESC_DIRT">
- <value>Collected using a shovel. Can be used for construction.</value>
+ <value>Collected using a shovel. Can be used for construction.</value>
</data>
<data name="IDS_DESC_SAPLING">
- <value>Can be planted and it will eventually grow into a tree.</value>
+ <value>Can be planted and it will eventually grow into a tree.</value>
</data>
<data name="IDS_DESC_BEDROCK">
- <value>This cannot be broken.</value>
+ <value>This cannot be broken.</value>
</data>
<data name="IDS_DESC_LAVA">
- <value>Sets fire to anything that touches it. Can be collected in a bucket.</value>
+ <value>Sets fire to anything that touches it. Can be collected in a bucket.</value>
</data>
<data name="IDS_DESC_SAND">
- <value>Collected using a shovel. Can be smelted into glass using the furnace. Is affected by gravity if there is no other tile underneath it.</value>
+ <value>Collected using a shovel. Can be smelted into glass using the furnace. Is affected by gravity if there is no other tile underneath it.</value>
</data>
<data name="IDS_DESC_GRAVEL">
- <value>Collected using a shovel. Sometimes produces flint when dug up. Is affected by gravity if there is no other tile underneath it.</value>
+ <value>Collected using a shovel. Sometimes produces flint when dug up. Is affected by gravity if there is no other tile underneath it.</value>
</data>
<data name="IDS_DESC_LOG">
- <value>Chopped using an axe, and can be crafted into planks or used as a fuel.</value>
+ <value>Chopped using an axe, and can be crafted into planks or used as a fuel.</value>
</data>
<data name="IDS_DESC_GLASS">
- <value>Created in a furnace by smelting sand. Can be used for construction, but will break if you try to mine it.</value>
+ <value>Created in a furnace by smelting sand. Can be used for construction, but will break if you try to mine it.</value>
</data>
<data name="IDS_DESC_STONE_BRICK">
- <value>Mined from stone using a pickaxe. Can be used to construct a furnace or stone tools.</value>
+ <value>Mined from stone using a pickaxe. Can be used to construct a furnace or stone tools.</value>
</data>
<data name="IDS_DESC_BRICK">
- <value>Baked from clay in a furnace.</value>
+ <value>Baked from clay in a furnace.</value>
</data>
<data name="IDS_DESC_CLAY">
- <value>Can be baked into bricks in a furnace.</value>
+ <value>Can be baked into bricks in a furnace.</value>
</data>
<data name="IDS_DESC_CLAY_TILE">
- <value>When broken drops clay balls which can be baked into bricks in a furnace.</value>
+ <value>When broken drops clay balls which can be baked into bricks in a furnace.</value>
</data>
<data name="IDS_DESC_SNOW">
- <value>A compact way to store snowballs.</value>
+ <value>A compact way to store snowballs.</value>
</data>
<data name="IDS_DESC_TOP_SNOW">
- <value>Can be dug with a shovel to create snowballs.</value>
+ <value>Can be dug with a shovel to create snowballs.</value>
</data>
<data name="IDS_DESC_TALL_GRASS">
- <value>Sometimes produces wheat seeds when broken.</value>
+ <value>Sometimes produces wheat seeds when broken.</value>
</data>
<data name="IDS_DESC_FLOWER">
- <value>Can be crafted into a dye.</value>
+ <value>Can be crafted into a dye.</value>
</data>
<data name="IDS_DESC_MUSHROOM">
- <value>Can be crafted with a bowl to make stew.</value>
+ <value>Can be crafted with a bowl to make stew.</value>
</data>
<data name="IDS_DESC_OBSIDIAN">
- <value>Can only be mined with a diamond pickaxe. Is produced by the meeting of water and still lava, and is used to build a portal.</value>
+ <value>Can only be mined with a diamond pickaxe. Is produced by the meeting of water and still lava, and is used to build a portal.</value>
</data>
<data name="IDS_DESC_MOB_SPAWNER">
- <value>Spawns monsters into the world.</value>
+ <value>Spawns monsters into the world.</value>
</data>
<data name="IDS_DESC_REDSTONE_DUST">
- <value>Is placed on the ground to carry an electrical charge. When brewed with a potion it will increase the duration of the effect.</value>
+ <value>Is placed on the ground to carry an electrical charge. When brewed with a potion it will increase the duration of the effect.</value>
</data>
<data name="IDS_DESC_CROPS">
- <value>When fully grown, crops can be harvested to collect wheat.</value>
+ <value>When fully grown, crops can be harvested to collect wheat.</value>
</data>
<data name="IDS_DESC_FARMLAND">
- <value>Ground that has been prepared ready to plant seeds.</value>
+ <value>Ground that has been prepared ready to plant seeds.</value>
</data>
<data name="IDS_DESC_CACTUS">
- <value>Can be cooked in a furnace to create a green dye.</value>
+ <value>Can be cooked in a furnace to create a green dye.</value>
</data>
<data name="IDS_DESC_REEDS">
- <value>Can be crafted to create sugar.</value>
+ <value>Can be crafted to create sugar.</value>
</data>
<data name="IDS_DESC_PUMPKIN">
- <value>Can be worn as a helmet or crafted with a torch to create a Jack-O-Lantern. It is also the main ingredient in Pumpkin Pie.</value>
+ <value>Can be worn as a helmet or crafted with a torch to create a Jack-O-Lantern. It is also the main ingredient in Pumpkin Pie.</value>
</data>
<data name="IDS_DESC_HELL_ROCK">
- <value>Burns forever if set alight.</value>
+ <value>Burns forever if set alight.</value>
</data>
<data name="IDS_DESC_HELL_SAND">
- <value>Slows the movement of anything walking over it.</value>
+ <value>Slows the movement of anything walking over it.</value>
</data>
<data name="IDS_DESC_PORTAL">
- <value>Standing in the portal allows you to pass between the Overworld and the Nether.</value>
+ <value>Standing in the portal allows you to pass between the Overworld and the Nether.</value>
</data>
<data name="IDS_DESC_COAL">
- <value>Used as a fuel in a furnace, or crafted to make a torch.</value>
+ <value>Used as a fuel in a furnace, or crafted to make a torch.</value>
</data>
<data name="IDS_DESC_STRING">
- <value>Collected by killing a spider, and can be crafted into a Bow or Fishing Rod, or placed on the ground to create Tripwire.</value>
+ <value>Collected by killing a spider, and can be crafted into a Bow or Fishing Rod, or placed on the ground to create Tripwire.</value>
</data>
<data name="IDS_DESC_FEATHER">
- <value>Collected by killing a chicken, and can be crafted into an arrow.</value>
+ <value>Collected by killing a chicken, and can be crafted into an arrow.</value>
</data>
<data name="IDS_DESC_SULPHUR">
- <value>Collected by killing a Creeper, and can be crafted into TNT or used as an ingredient for brewing potions.</value>
+ <value>Collected by killing a Creeper, and can be crafted into TNT or used as an ingredient for brewing potions.</value>
</data>
<data name="IDS_DESC_WHEAT_SEEDS">
- <value>Can be planted in farmland to grow crops. Make sure there's enough light for the seeds to grow!</value>
+ <value>Can be planted in farmland to grow crops. Make sure there's enough light for the seeds to grow!</value>
</data>
<data name="IDS_DESC_WHEAT">
- <value>Harvested from crops, and can be used to craft food items.</value>
+ <value>Harvested from crops, and can be used to craft food items.</value>
</data>
<data name="IDS_DESC_FLINT">
- <value>Collected by digging gravel, and can be used to craft a flint and steel.</value>
+ <value>Collected by digging gravel, and can be used to craft a flint and steel.</value>
</data>
<data name="IDS_DESC_SADDLE">
- <value>When used on a pig it allows you to ride the pig. The pig can then be steered using a Carrot on a Stick.</value>
+ <value>When used on a pig it allows you to ride the pig. The pig can then be steered using a Carrot on a Stick.</value>
</data>
<data name="IDS_DESC_SNOWBALL">
- <value>Collected by digging snow, and can be thrown.</value>
+ <value>Collected by digging snow, and can be thrown.</value>
</data>
<data name="IDS_DESC_LEATHER">
- <value>Collected by killing a cow, and can be crafted into armor or used to make Books.</value>
+ <value>Collected by killing a cow, and can be crafted into armor or used to make Books.</value>
</data>
<data name="IDS_DESC_SLIMEBALL">
- <value>Collected by killing a Slime, and used as an ingredient for brewing potions or crafted to make Sticky Pistons.</value>
+ <value>Collected by killing a Slime, and used as an ingredient for brewing potions or crafted to make Sticky Pistons.</value>
</data>
<data name="IDS_DESC_EGG">
- <value>Dropped randomly by chickens, and can be crafted into food items.</value>
+ <value>Dropped randomly by chickens, and can be crafted into food items.</value>
</data>
<data name="IDS_DESC_YELLOW_DUST">
- <value>Collected by mining Glowstone, and can be crafted to make Glowstone blocks again or brewed with a potion to increase the potency of the effect.</value>
+ <value>Collected by mining Glowstone, and can be crafted to make Glowstone blocks again or brewed with a potion to increase the potency of the effect.</value>
</data>
<data name="IDS_DESC_BONE">
- <value>Collected by killing a Skeleton. Can be crafted into bone meal. Can be fed to a wolf to tame it.</value>
+ <value>Collected by killing a Skeleton. Can be crafted into bone meal. Can be fed to a wolf to tame it.</value>
</data>
<data name="IDS_DESC_RECORD">
- <value>Collected by getting a Skeleton to kill a Creeper. Can be played in a jukebox.</value>
+ <value>Collected by getting a Skeleton to kill a Creeper. Can be played in a jukebox.</value>
</data>
<data name="IDS_DESC_WATER">
- <value>Extinguishes fire and helps crops grow. Can be collected in a bucket.</value>
+ <value>Extinguishes fire and helps crops grow. Can be collected in a bucket.</value>
</data>
<data name="IDS_DESC_LEAVES">
- <value>When broken sometimes drops a sapling which can then be replanted to grow into a tree.</value>
+ <value>When broken sometimes drops a sapling which can then be replanted to grow into a tree.</value>
</data>
<data name="IDS_DESC_MOSS_STONE">
- <value>Found in dungeons, can be used for construction and decoration.</value>
+ <value>Found in dungeons, can be used for construction and decoration.</value>
</data>
<data name="IDS_DESC_SHEARS">
- <value>Used to obtain wool from sheep and harvest leaf blocks.</value>
+ <value>Used to obtain wool from sheep and harvest leaf blocks.</value>
</data>
<data name="IDS_DESC_PISTON">
- <value>When powered (using a button, a lever, a pressure plate, a redstone torch, or redstone with any one of these), a piston extends if it can and pushes blocks.</value>
+ <value>When powered (using a button, a lever, a pressure plate, a redstone torch, or redstone with any one of these), a piston extends if it can and pushes blocks.</value>
</data>
<data name="IDS_DESC_STICKY_PISTON">
- <value>When powered (using a button, a lever, a pressure plate, a redstone torch, or redstone with any one of these), a piston extends if it can and pushes blocks. When it retracts it pulls back the block touching the extended part of the piston.</value>
+ <value>When powered (using a button, a lever, a pressure plate, a redstone torch, or redstone with any one of these), a piston extends if it can and pushes blocks. When it retracts it pulls back the block touching the extended part of the piston.</value>
</data>
<data name="IDS_DESC_STONE_BRICK_SMOOTH">
- <value>Made from Stone blocks, and commonly found in Strongholds.</value>
+ <value>Made from Stone blocks, and commonly found in Strongholds.</value>
</data>
<data name="IDS_DESC_IRON_FENCE">
- <value>Used as a barrier, similar to fences.</value>
+ <value>Used as a barrier, similar to fences.</value>
</data>
<data name="IDS_DESC_FENCE_GATE">
- <value>Similar to a door, but used primarily with fences.</value>
+ <value>Similar to a door, but used primarily with fences.</value>
</data>
<data name="IDS_DESC_MELON_BLOCK">
- <value>Can be crafted from Melon Slices.</value>
+ <value>Can be crafted from Melon Slices.</value>
</data>
<data name="IDS_DESC_THIN_GLASS">
- <value>Transparent blocks that can be used as an alternative to Glass Blocks.</value>
+ <value>Transparent blocks that can be used as an alternative to Glass Blocks.</value>
</data>
<data name="IDS_DESC_PUMPKIN_SEEDS">
- <value>Can be planted to grow pumpkins.</value>
+ <value>Can be planted to grow pumpkins.</value>
</data>
<data name="IDS_DESC_MELON_SEEDS">
- <value>Can be planted to grow melons.</value>
+ <value>Can be planted to grow melons.</value>
</data>
<data name="IDS_DESC_ENDER_PEARL">
- <value>Dropped by Enderman when they die. When thrown, the player will be teleported to the position the Ender Pearl lands at, and will lose some health.</value>
+ <value>Dropped by Enderman when they die. When thrown, the player will be teleported to the position the Ender Pearl lands at, and will lose some health.</value>
</data>
<data name="IDS_DESC_GRASS">
- <value>A block of dirt with grass growing on top. Collected using a shovel. Can be used for construction.</value>
+ <value>A block of dirt with grass growing on top. Collected using a shovel. Can be used for construction.</value>
</data>
<data name="IDS_DESC_SPONGE">
- <value>Can be used for construction and decoration.</value>
+ <value>Can be used for construction and decoration.</value>
</data>
<data name="IDS_DESC_WEB">
- <value>Slows movement when walking through it. Can be destroyed using shears to collect string.</value>
+ <value>Slows movement when walking through it. Can be destroyed using shears to collect string.</value>
</data>
<data name="IDS_DESC_STONE_SILVERFISH">
- <value>Spawns a Silverfish when destroyed. May also spawn Silverfish if nearby to another Silverfish being attacked.</value>
+ <value>Spawns a Silverfish when destroyed. May also spawn Silverfish if nearby to another Silverfish being attacked.</value>
</data>
<data name="IDS_DESC_VINE">
- <value>Grows over time when placed. Can be collected using shears. Can be climbed like a ladder.</value>
+ <value>Grows over time when placed. Can be collected using shears. Can be climbed like a ladder.</value>
</data>
<data name="IDS_DESC_ICE">
- <value>Slippery when walked on. Turns into water if above another block when destroyed. Melts if close enough to a light source or when placed in The Nether.</value>
+ <value>Slippery when walked on. Turns into water if above another block when destroyed. Melts if close enough to a light source or when placed in The Nether.</value>
</data>
<data name="IDS_DESC_DEAD_BUSH">
- <value>Can be used as decoration.</value>
+ <value>Can be used as decoration.</value>
</data>
<data name="IDS_DESC_BLAZE_ROD">
- <value>Used in potion brewing, and for locating Strongholds. Dropped by Blazes who tend to be found near or in Nether Fortresses.</value>
+ <value>Used in potion brewing, and for locating Strongholds. Dropped by Blazes who tend to be found near or in Nether Fortresses.</value>
</data>
<data name="IDS_DESC_GHAST_TEAR">
- <value>Used in potion brewing. Dropped by Ghasts when they die.</value>
+ <value>Used in potion brewing. Dropped by Ghasts when they die.</value>
</data>
<data name="IDS_DESC_GOLD_NUGGET">
- <value>Dropped by Zombie Pigmen when they die. Zombie Pigmen can be found in the Nether. Used as an ingredient for brewing potions.</value>
+ <value>Dropped by Zombie Pigmen when they die. Zombie Pigmen can be found in the Nether. Used as an ingredient for brewing potions.</value>
</data>
<data name="IDS_DESC_NETHER_STALK_SEEDS">
- <value>Used in potion brewing. This can be found naturally growing in Nether Fortresses. It can also be planted on Soul Sand.</value>
+ <value>Used in potion brewing. This can be found naturally growing in Nether Fortresses. It can also be planted on Soul Sand.</value>
</data>
<data name="IDS_DESC_POTION">
- <value>When used, can have various effects, depending on what it is used on.</value>
+ <value>When used, can have various effects, depending on what it is used on.</value>
</data>
<data name="IDS_DESC_GLASS_BOTTLE">
- <value>Can be filled with water, and used as the starting ingredient for a potion in the Brewing Stand.</value>
+ <value>Can be filled with water, and used as the starting ingredient for a potion in the Brewing Stand.</value>
</data>
<data name="IDS_DESC_SPIDER_EYE">
- <value>This is a poisonous food and brewing item. Dropped when a Spider or Cave Spider is killed by a player.</value>
+ <value>This is a poisonous food and brewing item. Dropped when a Spider or Cave Spider is killed by a player.</value>
</data>
<data name="IDS_DESC_FERMENTED_SPIDER_EYE">
- <value>Used in potion brewing, mainly to create potions with a negative effect.</value>
+ <value>Used in potion brewing, mainly to create potions with a negative effect.</value>
</data>
<data name="IDS_DESC_BLAZE_POWDER">
- <value>Used in potion brewing, or crafted with other items to make Eye of Ender or Magma Cream.</value>
+ <value>Used in potion brewing, or crafted with other items to make Eye of Ender or Magma Cream.</value>
</data>
<data name="IDS_DESC_MAGMA_CREAM">
- <value>Used in potion brewing.</value>
+ <value>Used in potion brewing.</value>
</data>
<data name="IDS_DESC_BREWING_STAND">
- <value>Used for making Potions and Splash Potions.</value>
+ <value>Used for making Potions and Splash Potions.</value>
</data>
<data name="IDS_DESC_CAULDRON">
- <value>Filled with water by rain or with a bucket of water, and can then be used to fill Glass Bottles with water.</value>
+ <value>Filled with water by rain or with a bucket of water, and can then be used to fill Glass Bottles with water.</value>
</data>
<data name="IDS_DESC_EYE_OF_ENDER">
- <value>When thrown, will show the direction to an End Portal. When twelve of these are placed in the End Portal Frames, the End Portal will be activated.</value>
+ <value>When thrown, will show the direction to an End Portal. When twelve of these are placed in the End Portal Frames, the End Portal will be activated.</value>
</data>
<data name="IDS_DESC_SPECKLED_MELON">
- <value>Used in potion brewing.</value>
+ <value>Used in potion brewing.</value>
</data>
<data name="IDS_DESC_MYCEL">
- <value>Similar to Grass Blocks, but very good for growing mushrooms on.</value>
+ <value>Similar to Grass Blocks, but very good for growing mushrooms on.</value>
</data>
<data name="IDS_DESC_WATERLILY">
- <value>Floats on water, and can be walked on.</value>
+ <value>Floats on water, and can be walked on.</value>
</data>
<data name="IDS_DESC_NETHERBRICK">
- <value>Used to build Nether Fortresses. Immune to Ghast's fireballs.</value>
+ <value>Used to build Nether Fortresses. Immune to Ghast's fireballs.</value>
</data>
<data name="IDS_DESC_NETHERFENCE">
- <value>Used in Nether Fortresses.</value>
+ <value>Used in Nether Fortresses.</value>
</data>
<data name="IDS_DESC_NETHERSTALK">
- <value>Found in Nether Fortresses, and will drop Nether Wart when broken.</value>
+ <value>Found in Nether Fortresses, and will drop Nether Wart when broken.</value>
</data>
<data name="IDS_DESC_ENCHANTMENTTABLE">
- <value>This allows players to enchant Swords, Pickaxes, Axes, Shovels, Bows and Armor, using the player's Experience Points.</value>
+ <value>This allows players to enchant Swords, Pickaxes, Axes, Shovels, Bows and Armor, using the player's Experience Points.</value>
</data>
<data name="IDS_DESC_END_PORTAL">
- <value>This can be activated using twelve Eye of Ender, and will allow the player to travel to The End dimension.</value>
+ <value>This can be activated using twelve Eye of Ender, and will allow the player to travel to The End dimension.</value>
</data>
<data name="IDS_DESC_ENDPORTALFRAME">
- <value>Used to form an End Portal.</value>
+ <value>Used to form an End Portal.</value>
</data>
<data name="IDS_DESC_WHITESTONE">
- <value>A block type found in The End. It has a very high blast resistance, so is useful for building with.</value>
+ <value>A block type found in The End. It has a very high blast resistance, so is useful for building with.</value>
</data>
<data name="IDS_DESC_DRAGONEGG">
- <value>This block is created by the defeat of the Dragon in The End.</value>
+ <value>This block is created by the defeat of the Dragon in The End.</value>
</data>
<data name="IDS_DESC_EXP_BOTTLE">
- <value>When thrown, it drops Experience Orbs which increase your experience points when collected.</value>
+ <value>When thrown, it drops Experience Orbs which increase your experience points when collected.</value>
</data>
<data name="IDS_DESC_FIREBALL">
- <value>Useful for setting things on fire, or for indiscriminately starting fires when fired from a Dispenser.</value>
+ <value>Useful for setting things on fire, or for indiscriminately starting fires when fired from a Dispenser.</value>
</data>
<data name="IDS_DESC_ITEMFRAME">
- <value>These are similar to a display case, and will display the item or block placed in it.</value>
+ <value>These are similar to a display case, and will display the item or block placed in it.</value>
</data>
<data name="IDS_DESC_MONSTER_SPAWNER">
- <value>When thrown can spawn a creature of the type indicated.</value>
+ <value>When thrown can spawn a creature of the type indicated.</value>
</data>
- <data name="IDS_DESC_WOODSLAB">
- <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value>
+ <data name="IDS_DESC_WOODSLAB">
+ <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value>
</data>
- <data name="IDS_DESC_STONESLAB">
- <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value>
+ <data name="IDS_DESC_STONESLAB">
+ <value>Used for making long staircases. Two slabs placed on top of each other will create a normal-sized double slab block.</value>
</data>
- <data name="IDS_DESC_ITEM_NETHERBRICK">
- <value>Created by smelting Netherrack in a furnace. Can be crafted into Nether Brick blocks.</value>
+ <data name="IDS_DESC_ITEM_NETHERBRICK">
+ <value>Created by smelting Netherrack in a furnace. Can be crafted into Nether Brick blocks.</value>
</data>
- <data name="IDS_DESC_REDSTONE_LIGHT">
- <value>When powered they emit light.</value>
+ <data name="IDS_DESC_REDSTONE_LIGHT">
+ <value>When powered they emit light.</value>
</data>
- <data name="IDS_DESC_COCOA">
- <value>Can be farmed to collect Cocoa Beans.</value>
+ <data name="IDS_DESC_COCOA">
+ <value>Can be farmed to collect Cocoa Beans.</value>
</data>
<data name="IDS_DESC_SKULL">
- <value>Mob Heads can be placed as a decoration, or worn as a mask in the helmet slot.</value>
- </data>
- <data name="IDS_SQUID">
- <value>Squid</value>
- </data>
- <data name="IDS_DESC_SQUID">
- <value>Drops ink sacs when killed.</value>
- </data>
- <data name="IDS_COW">
- <value>Cow</value>
- </data>
- <data name="IDS_DESC_COW">
- <value>Drops leather when killed. Can also be milked with a bucket.</value>
- </data>
- <data name="IDS_SHEEP">
- <value>Sheep</value>
- </data>
- <data name="IDS_DESC_SHEEP">
- <value>Drops wool when sheared (if it has not already been sheared). Can be dyed to make its wool a different color.</value>
- </data>
- <data name="IDS_CHICKEN">
- <value>Chicken</value>
- </data>
- <data name="IDS_DESC_CHICKEN">
- <value>Drops feathers when killed, and also randomly lays eggs.</value>
- </data>
- <data name="IDS_PIG">
- <value>Pig</value>
- </data>
- <data name="IDS_DESC_PIG">
- <value>Drops porkchops when killed. Can be ridden by using a saddle.</value>
- </data>
- <data name="IDS_WOLF">
- <value>Wolf</value>
- </data>
- <data name="IDS_DESC_WOLF">
- <value>Docile until attacked, when they will attack you back. Can be tamed using bones which causes the wolf to follow you around and attack anything that attacks you.</value>
- </data>
- <data name="IDS_CREEPER">
- <value>Creeper</value>
- </data>
- <data name="IDS_DESC_CREEPER">
- <value>Explodes if you get too close!</value>
- </data>
- <data name="IDS_SKELETON">
- <value>Skeleton</value>
- </data>
- <data name="IDS_DESC_SKELETON">
- <value>Fires arrows at you. Drops arrows when killed.</value>
- </data>
- <data name="IDS_SPIDER">
- <value>Spider</value>
- </data>
- <data name="IDS_DESC_SPIDER">
- <value>Attacks you when you are close to it. Can climb walls. Drops string when killed.</value>
- </data>
- <data name="IDS_ZOMBIE">
- <value>Zombie</value>
- </data>
- <data name="IDS_DESC_ZOMBIE">
- <value>Attacks you when you are close to it.</value>
- </data>
- <data name="IDS_PIGZOMBIE">
- <value>Zombie Pigman</value>
- </data>
- <data name="IDS_DESC_PIGZOMBIE">
- <value>Initially docile, but will attack in groups if you attack one.</value>
- </data>
- <data name="IDS_GHAST">
- <value>Ghast</value>
- </data>
- <data name="IDS_DESC_GHAST">
- <value>Fires flaming balls at you that explode on contact.</value>
- </data>
- <data name="IDS_SLIME">
- <value>Slime</value>
- </data>
- <data name="IDS_DESC_SLIME">
- <value>Split into smaller Slimes when damaged.</value>
- </data>
- <data name="IDS_ENDERMAN">
- <value>Enderman</value>
- </data>
- <data name="IDS_DESC_ENDERMAN">
- <value>Will attack you if you look at it. Can also move blocks around.</value>
- </data>
- <data name="IDS_SILVERFISH">
- <value>Silverfish</value>
- </data>
- <data name="IDS_DESC_SILVERFISH">
- <value>Attracts nearby hidden Silverfish when attacked. Hides in stone blocks.</value>
- </data>
- <data name="IDS_CAVE_SPIDER">
- <value>Cave Spider</value>
- </data>
- <data name="IDS_DESC_CAVE_SPIDER">
- <value>Has a venomous bite.</value>
- </data>
- <data name="IDS_MUSHROOM_COW">
- <value>Mooshroom</value>
- </data>
- <data name="IDS_DESC_MUSHROOM_COW">
- <value>Makes mushroom stew when used with a bowl. Drops mushrooms and becomes a normal cow when sheared.</value>
- </data>
- <data name="IDS_SNOWMAN">
- <value>Snow Golem</value>
- </data>
- <data name="IDS_DESC_SNOWMAN">
- <value>The Snow Golem can be created by players using snow blocks and a pumpkin. They will throw snowballs at their creators enemies.</value>
- </data>
- <data name="IDS_ENDERDRAGON">
- <value>Ender Dragon</value>
- </data>
- <data name="IDS_DESC_ENDERDRAGON">
- <value>This is a large black dragon found in The End.</value>
- </data>
- <data name="IDS_BLAZE">
- <value>Blaze</value>
- </data>
- <data name="IDS_DESC_BLAZE">
- <value>These are enemies found in the Nether, mostly inside Nether Fortresses. They will drop Blaze Rods when killed.</value>
- </data>
- <data name="IDS_LAVA_SLIME">
- <value>Magma Cube</value>
- </data>
- <data name="IDS_DESC_LAVA_SLIME">
- <value>These can be found in The Nether. Similar to Slimes, they will break up into smaller versions when killed.</value>
- </data>
- <data name="IDS_VILLAGER">
- <value>Villager</value>
+ <value>Mob Heads can be placed as a decoration, or worn as a mask in the helmet slot.</value>
</data>
+ <data name="IDS_DESC_COMMAND_BLOCK">
+ <value>Used to execute commands.</value>
+ </data>
+ <data name="IDS_DESC_BEACON">
+ <value>Projects a beam of light into the sky and can provide Status Effects to nearby players.</value>
+ </data>
+ <data name="IDS_DESC_CHEST_TRAP">
+ <value>Stores blocks and items inside. Place two chest side by side to create a larger chest with double capacity. The trapped chest also creates a Redstone charge when opened.</value>
+ </data>
+ <data name="IDS_DESC_WEIGHTED_PLATE_LIGHT">
+ <value>Provides a Redstone charge. The charge will be stronger if more items are on the plate.</value>
+ </data>
+ <data name="IDS_DESC_WEIGHTED_PLATE_HEAVY">
+ <value>Provides a Redstone charge. The charge will be stronger if more items are on the plate. Requires more weight than the light plate.</value>
+ </data>
+ <data name="IDS_DESC_REDSTONE_BLOCK">
+ <value>Used as a redstone power source. Can be crafted back into Redstone.</value>
+ </data>
+ <data name="IDS_DESC_HOPPER">
+ <value>Used to catch items or to transfer items into and out of containers.</value>
+ </data>
+ <data name="IDS_DESC_ACTIVATOR_RAIL">
+ <value>A type of rail that can enable or disable Minecarts with Hoppers and trigger Minecarts with TNT.</value>
+ </data>
+ <data name="IDS_DESC_DROPPER">
+ <value>Used to hold and drop items, or push items into another container, when given a Redstone charge.</value>
+ </data>
+ <data name="IDS_DESC_STAINED_CLAY">
+ <value>Colorful blocks crafted by dyeing Hardened clay.</value>
+ </data>
+ <data name="IDS_DESC_HAY">
+ <value>Can be fed to Horses, Donkeys or Mules to heal up to 10 Hearts. Speeds up the growth of foals.</value>
+ </data>
+ <data name="IDS_DESC_HARDENED_CLAY">
+ <value>Created by smelting Clay in a furnace.</value>
+ </data>
+ <data name="IDS_DESC_STAINED_GLASS">
+ <value>Crafted from glass and a dye.</value>
+ </data>
+ <data name="IDS_DESC_STAINED_GLASS_PANE">
+ <value>Crafted from Stained Glass</value>
+ </data>
+ <data name="IDS_DESC_COAL_BLOCK">
+ <value>A compact way of storing Coal. Can be used as fuel in a Furnace.</value>
+ </data>
+
+ <data name="IDS_SQUID">
+ <value>Squid</value>
+ </data>
+ <data name="IDS_DESC_SQUID">
+ <value>Drops ink sacs when killed.</value>
+ </data>
+ <data name="IDS_COW">
+ <value>Cow</value>
+ </data>
+ <data name="IDS_DESC_COW">
+ <value>Drops leather when killed. Can also be milked with a bucket.</value>
+ </data>
+ <data name="IDS_SHEEP">
+ <value>Sheep</value>
+ </data>
+ <data name="IDS_DESC_SHEEP">
+ <value>Drops wool when sheared (if it has not already been sheared). Can be dyed to make its wool a different color.</value>
+ </data>
+ <data name="IDS_CHICKEN">
+ <value>Chicken</value>
+ </data>
+ <data name="IDS_DESC_CHICKEN">
+ <value>Drops feathers when killed, and also randomly lays eggs.</value>
+ </data>
+ <data name="IDS_PIG">
+ <value>Pig</value>
+ </data>
+ <data name="IDS_DESC_PIG">
+ <value>Drops porkchops when killed. Can be ridden by using a saddle.</value>
+ </data>
+ <data name="IDS_WOLF">
+ <value>Wolf</value>
+ </data>
+ <data name="IDS_DESC_WOLF">
+ <value>Docile until attacked, when they will attack you back. Can be tamed using bones which causes the wolf to follow you around and attack anything that attacks you.</value>
+ </data>
+ <data name="IDS_CREEPER">
+ <value>Creeper</value>
+ </data>
+ <data name="IDS_DESC_CREEPER">
+ <value>Explodes if you get too close!</value>
+ </data>
+ <data name="IDS_SKELETON">
+ <value>Skeleton</value>
+ </data>
+ <data name="IDS_DESC_SKELETON">
+ <value>Fires arrows at you. Drops arrows when killed.</value>
+ </data>
+ <data name="IDS_SPIDER">
+ <value>Spider</value>
+ </data>
+ <data name="IDS_DESC_SPIDER">
+ <value>Attacks you when you are close to it. Can climb walls. Drops string when killed.</value>
+ </data>
+ <data name="IDS_ZOMBIE">
+ <value>Zombie</value>
+ </data>
+ <data name="IDS_DESC_ZOMBIE">
+ <value>Attacks you when you are close to it.</value>
+ </data>
+ <data name="IDS_PIGZOMBIE">
+ <value>Zombie Pigman</value>
+ </data>
+ <data name="IDS_DESC_PIGZOMBIE">
+ <value>Initially docile, but will attack in groups if you attack one.</value>
+ </data>
+ <data name="IDS_GHAST">
+ <value>Ghast</value>
+ </data>
+ <data name="IDS_DESC_GHAST">
+ <value>Fires flaming balls at you that explode on contact.</value>
+ </data>
+ <data name="IDS_SLIME">
+ <value>Slime</value>
+ </data>
+ <data name="IDS_DESC_SLIME">
+ <value>Split into smaller Slimes when damaged.</value>
+ </data>
+ <data name="IDS_ENDERMAN">
+ <value>Enderman</value>
+ </data>
+ <data name="IDS_DESC_ENDERMAN">
+ <value>Will attack you if you look at it. Can also move blocks around.</value>
+ </data>
+ <data name="IDS_SILVERFISH">
+ <value>Silverfish</value>
+ </data>
+ <data name="IDS_DESC_SILVERFISH">
+ <value>Attracts nearby hidden Silverfish when attacked. Hides in stone blocks.</value>
+ </data>
+ <data name="IDS_CAVE_SPIDER">
+ <value>Cave Spider</value>
+ </data>
+ <data name="IDS_DESC_CAVE_SPIDER">
+ <value>Has a venomous bite.</value>
+ </data>
+ <data name="IDS_MUSHROOM_COW">
+ <value>Mooshroom</value>
+ </data>
+ <data name="IDS_DESC_MUSHROOM_COW">
+ <value>Makes mushroom stew when used with a bowl. Drops mushrooms and becomes a normal cow when sheared.</value>
+ </data>
+ <data name="IDS_SNOWMAN">
+ <value>Snow Golem</value>
+ </data>
+ <data name="IDS_DESC_SNOWMAN">
+ <value>The Snow Golem can be created by players using snow blocks and a pumpkin. They will throw snowballs at their creators enemies.</value>
+ </data>
+ <data name="IDS_ENDERDRAGON">
+ <value>Ender Dragon</value>
+ </data>
+ <data name="IDS_DESC_ENDERDRAGON">
+ <value>This is a large black dragon found in The End.</value>
+ </data>
+ <data name="IDS_BLAZE">
+ <value>Blaze</value>
+ </data>
+ <data name="IDS_DESC_BLAZE">
+ <value>These are enemies found in the Nether, mostly inside Nether Fortresses. They will drop Blaze Rods when killed.</value>
+ </data>
+ <data name="IDS_LAVA_SLIME">
+ <value>Magma Cube</value>
+ </data>
+ <data name="IDS_DESC_LAVA_SLIME">
+ <value>These can be found in The Nether. Similar to Slimes, they will break up into smaller versions when killed.</value>
+ </data>
+ <data name="IDS_VILLAGER">
+ <value>Villager</value>
+ </data>
- <data name="IDS_OZELOT">
- <value>Ocelot</value>
- </data>
- <data name="IDS_DESC_OZELOT">
- <value>These can be found in Jungles. They can be tamed by feeding them Raw Fish. You will need to let the Ocelot approach you though, since any sudden movements will scare it away.</value>
- </data>
- <data name="IDS_IRONGOLEM">
- <value>Iron Golem</value>
- </data>
- <data name="IDS_DESC_IRONGOLEM">
- <value>Appear in Villages to protect them, and can be created using Iron Blocks and Pumpkins.</value>
- </data>
+ <data name="IDS_OZELOT">
+ <value>Ocelot</value>
+ </data>
+ <data name="IDS_DESC_OZELOT">
+ <value>These can be found in Jungles. They can be tamed by feeding them Raw Fish. You will need to let the Ocelot approach you though, since any sudden movements will scare it away.</value>
+ </data>
+ <data name="IDS_IRONGOLEM">
+ <value>Iron Golem</value>
+ </data>
+ <data name="IDS_DESC_IRONGOLEM">
+ <value>Appear in Villages to protect them, and can be created using Iron Blocks and Pumpkins.</value>
+ </data>
+
+ <data name="IDS_BAT">
+ <value>Bat</value>
+ </data>
+ <data name="IDS_DESC_BAT">
+ <value>These flying creatures are found in caverns or other large enclosed spaces.</value>
+ </data>
+ <data name="IDS_WITCH">
+ <value>Witch</value>
+ </data>
+ <data name="IDS_DESC_WITCH">
+ <value>These enemies can be found in swamps and attack you by throwing Potions. They drop Potions when killed.</value>
+ </data>
+ <data name="IDS_HORSE">
+ <value>Horse</value>
+ </data>
+ <data name="IDS_DESC_HORSE">
+ <value>These animals can be tamed and can then be ridden.</value>
+ </data>
+ <data name="IDS_DONKEY">
+ <value>Donkey</value>
+ </data>
+ <data name="IDS_DESC_DONKEY">
+ <value>These animals can be tamed and can then be ridden. They can have a chest attached.</value>
+ </data>
+ <data name="IDS_MULE">
+ <value>Mule</value>
+ </data>
+ <data name="IDS_DESC_MULE">
+ <value>Born when a Horse and a Donkey breed. These animals can be tamed and can then be ridden and carry chests.</value>
+ </data>
+ <data name="IDS_ZOMBIE_HORSE">
+ <value>Zombie Horse</value>
+ </data>
+ <data name="IDS_SKELETON_HORSE">
+ <value>Skeleton Horse</value>
+ </data>
+ <data name="IDS_WITHER">
+ <value>Wither</value>
+ </data>
+ <data name="IDS_DESC_WITHER">
+ <value>These are crafted from Wither Skulls and Soul Sand. They fire exploding skulls at you.</value>
+ </data>

<data name="IDS_CREDITS_EXPLODANIM">
@@ -2006,6 +2208,9 @@ Can also be used for low-level lighting.</value>
<data name="IDS_ITEM_MAP">
<value>Map</value>
</data>
+ <data name="IDS_ITEM_MAP_EMPTY">
+ <value>Empty Map</value>
+ </data>
<data name="IDS_ITEM_RECORD_01">
<value>Music Disc - "13"</value>
</data>
@@ -2159,6 +2364,42 @@ Can also be used for low-level lighting.</value>
<data name="IDS_ITEM_SKULL_CREEPER">
<value>Creeper Head</value>
</data>
+ <data name="IDS_NETHER_STAR">
+ <value>Nether Star</value>
+ </data>
+ <data name="IDS_FIREWORKS">
+ <value>Firework Rocket</value>
+ </data>
+ <data name="IDS_FIREWORKS_CHARGE">
+ <value>Firework Star</value>
+ </data>
+ <data name="IDS_ITEM_COMPARATOR">
+ <value>Redstone Comparator</value>
+ </data>
+ <data name="IDS_ITEM_MINECART_TNT">
+ <value>Minecart with TNT</value>
+ </data>
+ <data name="IDS_ITEM_MINECART_HOPPER">
+ <value>Minecart with Hopper</value>
+ </data>
+ <data name="IDS_ITEM_IRON_HORSE_ARMOR">
+ <value>Iron Horse Armor</value>
+ </data>
+ <data name="IDS_ITEM_GOLD_HORSE_ARMOR">
+ <value>Gold Horse Armor</value>
+ </data>
+ <data name="IDS_ITEM_DIAMOND_HORSE_ARMOR">
+ <value>Diamond Horse Armor</value>
+ </data>
+ <data name="IDS_ITEM_LEAD">
+ <value>Lead</value>
+ </data>
+ <data name="IDS_ITEM_NAME_TAG">
+ <value>Name Tag</value>
+ </data>
+
+
+
<data name="IDS_TILE_STONE">
<value>Stone</value>
</data>
@@ -2183,6 +2424,9 @@ Can also be used for low-level lighting.</value>
<data name="IDS_TILE_JUNGLE_PLANKS">
<value>Jungle Wood Planks</value>
</data>
+ <data name="IDS_TILE_PLANKS">
+ <value>Wood Planks (any type)</value>
+ </data>
<data name="IDS_TILE_SAPLING">
<value>Sapling</value>
</data>
@@ -2333,17 +2577,13 @@ Can also be used for low-level lighting.</value>
<data name="IDS_TILE_BLOCK_GOLD">
<value>Block of Gold</value>
</data>
-
<data name="IDS_DESC_BLOCK_GOLD">
<value>A compact way of storing Gold.</value>
</data>
-
<data name="IDS_DESC_BLOCK_IRON">
<value>A compact way of storing Iron.</value>
</data>
-
-
- <data name="IDS_TILE_BLOCK_IRON">
+ <data name="IDS_TILE_BLOCK_IRON">
<value>Block of Iron</value>
</data>
<data name="IDS_TILE_STONESLAB">
@@ -2382,7 +2622,6 @@ Can also be used for low-level lighting.</value>
<data name="IDS_TILE_STONESLAB_NETHERBRICK">
<value>Nether Brick Slab</value>
</data>
-
<data name="IDS_TILE_BRICK">
<value>Bricks</value>
</data>
@@ -2401,7 +2640,6 @@ Can also be used for low-level lighting.</value>
<data name="IDS_TILE_TORCH">
<value>Torch</value>
</data>
-
<data name="IDS_TILE_TORCHCOAL">
<value>Torch (Coal)</value>
</data>
@@ -2429,11 +2667,9 @@ Can also be used for low-level lighting.</value>
<data name="IDS_TILE_BLOCK_DIAMOND">
<value>Block of Diamond</value>
</data>
-
<data name="IDS_DESC_BLOCK_DIAMOND">
<value>A compact way of storing Diamonds.</value>
</data>
-
<data name="IDS_TILE_WORKBENCH">
<value>Crafting Table</value>
</data>
@@ -2530,11 +2766,9 @@ Can also be used for low-level lighting.</value>
<data name="IDS_TILE_BLOCK_LAPIS">
<value>Lapis Lazuli Block</value>
</data>
-
<data name="IDS_DESC_BLOCK_LAPIS">
<value>A compact way of storing Lapis Lazuli.</value>
</data>
-
<data name="IDS_TILE_DISPENSER">
<value>Dispenser</value>
</data>
@@ -2697,7 +2931,291 @@ Can also be used for low-level lighting.</value>
<data name="IDS_TILE_SKULL">
<value>Skull</value>
</data>
-
+
+
+ <data name="IDS_TILE_COMMAND_BLOCK">
+ <value>Command Block</value>
+ </data>
+ <data name="IDS_TILE_BEACON">
+ <value>Beacon</value>
+ </data>
+ <data name="IDS_TILE_CHEST_TRAP">
+ <value>Trapped Chest</value>
+ </data>
+ <data name="IDS_TILE_WEIGHTED_PLATE_LIGHT">
+ <value>Weighted Pressure Plate (Light)</value>
+ </data>
+ <data name="IDS_TILE_WEIGHTED_PLATE_HEAVY">
+ <value>Weighted Pressure Plate (Heavy)</value>
+ </data>
+ <data name="IDS_TILE_COMPARATOR">
+ <value>Redstone Comparator</value>
+ </data>
+ <data name="IDS_TILE_DAYLIGHT_DETECTOR">
+ <value>Daylight Sensor</value>
+ </data>
+ <data name="IDS_TILE_REDSTONE_BLOCK">
+ <value>Block of Redstone</value>
+ </data>
+ <data name="IDS_TILE_HOPPER">
+ <value>Hopper</value>
+ </data>
+ <data name="IDS_TILE_ACTIVATOR_RAIL">
+ <value>Activator Rail</value>
+ </data>
+ <data name="IDS_TILE_DROPPER">
+ <value>Dropper</value>
+ </data>
+ <data name="IDS_TILE_STAINED_CLAY">
+ <value>Stained Clay</value>
+ </data>
+ <data name="IDS_TILE_HAY">
+ <value>Hay Bale</value>
+ </data>
+ <data name="IDS_TILE_HARDENED_CLAY">
+ <value>Hardened Clay</value>
+ </data>
+ <data name="IDS_TILE_COAL">
+ <value>Block of Coal</value>
+ </data>
+
+ <data name="IDS_TILE_STAINED_CLAY_BLACK">
+ <value>Black Stained Clay</value>
+ </data>
+ <data name="IDS_TILE_STAINED_CLAY_RED">
+ <value>Red Stained Clay</value>
+ </data>
+ <data name="IDS_TILE_STAINED_CLAY_GREEN">
+ <value>Green Stained Clay</value>
+ </data>
+ <data name="IDS_TILE_STAINED_CLAY_BROWN">
+ <value>Brown Stained Clay</value>
+ </data>
+ <data name="IDS_TILE_STAINED_CLAY_BLUE">
+ <value>Blue Stained Clay</value>
+ </data>
+ <data name="IDS_TILE_STAINED_CLAY_PURPLE">
+ <value>Purple Stained Clay</value>
+ </data>
+ <data name="IDS_TILE_STAINED_CLAY_CYAN">
+ <value>Cyan Stained Clay</value>
+ </data>
+ <data name="IDS_TILE_STAINED_CLAY_SILVER">
+ <value>Light Gray Stained Clay</value>
+ </data>
+ <data name="IDS_TILE_STAINED_CLAY_GRAY">
+ <value>Gray Stained Clay</value>
+ </data>
+ <data name="IDS_TILE_STAINED_CLAY_PINK">
+ <value>Pink Stained Clay</value>
+ </data>
+ <data name="IDS_TILE_STAINED_CLAY_LIME">
+ <value>Lime Stained Clay</value>
+ </data>
+ <data name="IDS_TILE_STAINED_CLAY_YELLOW">
+ <value>Yellow Stained Clay</value>
+ </data>
+ <data name="IDS_TILE_STAINED_CLAY_LIGHT_BLUE">
+ <value>Light Blue Stained Clay</value>
+ </data>
+ <data name="IDS_TILE_STAINED_CLAY_MAGENTA">
+ <value>Magenta Stained Clay</value>
+ </data>
+ <data name="IDS_TILE_STAINED_CLAY_ORANGE">
+ <value>Orange Stained Clay</value>
+ </data>
+ <data name="IDS_TILE_STAINED_CLAY_WHITE">
+ <value>White Stained Clay</value>
+ </data>
+
+ <data name="IDS_TILE_STAINED_GLASS">
+ <value>Stained Glass</value>
+ </data>
+ <data name="IDS_TILE_STAINED_GLASS_BLACK">
+ <value>Black Stained Glass</value>
+ </data>
+ <data name="IDS_TILE_STAINED_GLASS_RED">
+ <value>Red Stained Glass</value>
+ </data>
+ <data name="IDS_TILE_STAINED_GLASS_GREEN">
+ <value>Green Stained Glass</value>
+ </data>
+ <data name="IDS_TILE_STAINED_GLASS_BROWN">
+ <value>Brown Stained Glass</value>
+ </data>
+ <data name="IDS_TILE_STAINED_GLASS_BLUE">
+ <value>Blue Stained Glass</value>
+ </data>
+ <data name="IDS_TILE_STAINED_GLASS_PURPLE">
+ <value>Purple Stained Glass</value>
+ </data>
+ <data name="IDS_TILE_STAINED_GLASS_CYAN">
+ <value>Cyan Stained Glass</value>
+ </data>
+ <data name="IDS_TILE_STAINED_GLASS_SILVER">
+ <value>Light Gray Stained Glass</value>
+ </data>
+ <data name="IDS_TILE_STAINED_GLASS_GRAY">
+ <value>Gray Stained Glass</value>
+ </data>
+ <data name="IDS_TILE_STAINED_GLASS_PINK">
+ <value>Pink Stained Glass</value>
+ </data>
+ <data name="IDS_TILE_STAINED_GLASS_LIME">
+ <value>Lime Stained Glass</value>
+ </data>
+ <data name="IDS_TILE_STAINED_GLASS_YELLOW">
+ <value>Yellow Stained Glass</value>
+ </data>
+ <data name="IDS_TILE_STAINED_GLASS_LIGHT_BLUE">
+ <value>Light Blue Stained Glass</value>
+ </data>
+ <data name="IDS_TILE_STAINED_GLASS_MAGENTA">
+ <value>Magenta Stained Glass</value>
+ </data>
+ <data name="IDS_TILE_STAINED_GLASS_ORANGE">
+ <value>Orange Stained Glass</value>
+ </data>
+ <data name="IDS_TILE_STAINED_GLASS_WHITE">
+ <value>White Stained Glass</value>
+ </data>
+
+ <data name="IDS_TILE_STAINED_GLASS_PANE">
+ <value>Stained Glass Pane</value>
+ </data>
+ <data name="IDS_TILE_STAINED_GLASS_PANE_BLACK">
+ <value>Black Stained Glass Pane</value>
+ </data>
+ <data name="IDS_TILE_STAINED_GLASS_PANE_RED">
+ <value>Red Stained Glass Pane</value>
+ </data>
+ <data name="IDS_TILE_STAINED_GLASS_PANE_GREEN">
+ <value>Green Stained Glass Pane</value>
+ </data>
+ <data name="IDS_TILE_STAINED_GLASS_PANE_BROWN">
+ <value>Brown Stained Glass Pane</value>
+ </data>
+ <data name="IDS_TILE_STAINED_GLASS_PANE_BLUE">
+ <value>Blue Stained Glass Pane</value>
+ </data>
+ <data name="IDS_TILE_STAINED_GLASS_PANE_PURPLE">
+ <value>Purple Stained Glass Pane</value>
+ </data>
+ <data name="IDS_TILE_STAINED_GLASS_PANE_CYAN">
+ <value>Cyan Stained Glass Pane</value>
+ </data>
+ <data name="IDS_TILE_STAINED_GLASS_PANE_SILVER">
+ <value>Light Gray Stained Glass Pane</value>
+ </data>
+ <data name="IDS_TILE_STAINED_GLASS_PANE_GRAY">
+ <value>Gray Stained Glass Pane</value>
+ </data>
+ <data name="IDS_TILE_STAINED_GLASS_PANE_PINK">
+ <value>Pink Stained Glass Pane</value>
+ </data>
+ <data name="IDS_TILE_STAINED_GLASS_PANE_LIME">
+ <value>Lime Stained Glass Pane</value>
+ </data>
+ <data name="IDS_TILE_STAINED_GLASS_PANE_YELLOW">
+ <value>Yellow Stained Glass Pane</value>
+ </data>
+ <data name="IDS_TILE_STAINED_GLASS_PANE_LIGHT_BLUE">
+ <value>Light Blue Stained Glass Pane</value>
+ </data>
+ <data name="IDS_TILE_STAINED_GLASS_PANE_MAGENTA">
+ <value>Magenta Stained Glass Pane</value>
+ </data>
+ <data name="IDS_TILE_STAINED_GLASS_PANE_ORANGE">
+ <value>Orange Stained Glass Pane</value>
+ </data>
+ <data name="IDS_TILE_STAINED_GLASS_PANE_WHITE">
+ <value>White Stained Glass Pane</value>
+ </data>
+
+
+ <data name="IDS_FIREWORKS_CHARGE_TYPE_0">
+ <value>Small Ball</value>
+ </data>
+ <data name="IDS_FIREWORKS_CHARGE_TYPE_1">
+ <value>Large Ball</value>
+ </data>
+ <data name="IDS_FIREWORKS_CHARGE_TYPE_2">
+ <value>Star-shaped</value>
+ </data>
+ <data name="IDS_FIREWORKS_CHARGE_TYPE_3">
+ <value>Creeper-shaped</value>
+ </data>
+ <data name="IDS_FIREWORKS_CHARGE_TYPE_4">
+ <value>Burst</value>
+ </data>
+ <data name="IDS_FIREWORKS_CHARGE_TYPE">
+ <value>Unknown Shape</value>
+ </data>
+
+ <data name="IDS_FIREWORKS_CHARGE_BLACK">
+ <value>Black</value>
+ </data>
+ <data name="IDS_FIREWORKS_CHARGE_RED">
+ <value>Red</value>
+ </data>
+ <data name="IDS_FIREWORKS_CHARGE_GREEN">
+ <value>Green</value>
+ </data>
+ <data name="IDS_FIREWORKS_CHARGE_BROWN">
+ <value>Brown</value>
+ </data>
+ <data name="IDS_FIREWORKS_CHARGE_BLUE">
+ <value>Blue</value>
+ </data>
+ <data name="IDS_FIREWORKS_CHARGE_PURPLE">
+ <value>Purple</value>
+ </data>
+ <data name="IDS_FIREWORKS_CHARGE_CYAN">
+ <value>Cyan</value>
+ </data>
+ <data name="IDS_FIREWORKS_CHARGE_SILVER">
+ <value>Light Gray</value>
+ </data>
+ <data name="IDS_FIREWORKS_CHARGE_GRAY">
+ <value>Gray</value>
+ </data>
+ <data name="IDS_FIREWORKS_CHARGE_PINK">
+ <value>Pink</value>
+ </data>
+ <data name="IDS_FIREWORKS_CHARGE_LIME">
+ <value>Lime</value>
+ </data>
+ <data name="IDS_FIREWORKS_CHARGE_YELLOW">
+ <value>Yellow</value>
+ </data>
+ <data name="IDS_FIREWORKS_CHARGE_LIGHT_BLUE">
+ <value>Light Blue</value>
+ </data>
+ <data name="IDS_FIREWORKS_CHARGE_MAGENTA">
+ <value>Magenta</value>
+ </data>
+ <data name="IDS_FIREWORKS_CHARGE_ORANGE">
+ <value>Orange</value>
+ </data>
+ <data name="IDS_FIREWORKS_CHARGE_WHITE">
+ <value>White</value>
+ </data>
+ <data name="IDS_FIREWORKS_CHARGE_CUSTOM">
+ <value>Custom</value>
+ </data>
+
+ <data name="IDS_FIREWORKS_CHARGE_FADE_TO">
+ <value>Fade to</value>
+ </data>
+ <data name="IDS_FIREWORKS_CHARGE_FLICKER">
+ <value>Twinkle</value>
+ </data>
+ <data name="IDS_FIREWORKS_CHARGE_TRAIL">
+ <value>Trail</value>
+ </data>
+ <data name="IDS_ITEM_FIREWORKS_FLIGHT">
+ <value>Flight Duration:</value>
+ </data>
<data name="IDS_CURRENT_LAYOUT">
<value>Current Controls</value>
</data>
@@ -2829,7 +3347,7 @@ Can also be used for low-level lighting.</value>
</data>
<data name="IDS_TUTORIAL_PROMPT_START_TUTORIAL">
<value>{*B*}Press{*CONTROLLER_VK_A*} to start the tutorial.{*B*}
- Press{*CONTROLLER_VK_B*} if you think you are ready to play on your own.</value>
+Press{*CONTROLLER_VK_B*} if you think you are ready to play on your own.</value>
</data>
<data name="IDS_TUTORIAL_TASK_OVERVIEW">
@@ -2859,7 +3377,7 @@ At night monsters come out, make sure to build a shelter before that happens.</v
</data>
<data name="IDS_TUTORIAL_TASK_INVENTORY">
<value>As you collect and craft more items, your inventory will fill up.{*B*}
- Press{*CONTROLLER_ACTION_INVENTORY*} to open the inventory.</value>
+Press{*CONTROLLER_ACTION_INVENTORY*} to open the inventory.</value>
</data>
<data name="IDS_TUTORIAL_TASK_FOOD_BAR_DEPLETE">
<value>As you move around, mine and attack, you will deplete your food bar{*ICON_SHANK_01*}. Sprinting and sprint jumping use a lot more food than walking and jumping normally.</value>
@@ -2907,19 +3425,13 @@ At night monsters come out, make sure to build a shelter before that happens.</v
<value>Open the container</value>
</data>
<data name="IDS_TUTORIAL_TASK_NIGHT_DANGER">
- <value>
- Night time can approach quickly, and it is dangerous to be outside unprepared. You can craft armor and weapons, but it is sensible to have a safe shelter.
- </value>
+ <value>Night time can approach quickly, and it is dangerous to be outside unprepared. You can craft armor and weapons, but it is sensible to have a safe shelter.</value>
</data>
<data name="IDS_TUTORIAL_TASK_NEARBY_SHELTER">
- <value>
- Nearby there is an abandoned Miner's shelter that you can complete to be safe overnight.
- </value>
+ <value>Nearby there is an abandoned Miner's shelter that you can complete to be safe overnight.</value>
</data>
<data name="IDS_TUTORIAL_TASK_COLLECT_RESOURCES">
- <value>
- You will need to collect the resources to complete the shelter. Walls and roof can be made of any tile type, but you will want to create a door, some windows and lighting.
- </value>
+ <value>You will need to collect the resources to complete the shelter. Walls and roof can be made of any tile type, but you will want to create a door, some windows and lighting.</value>
</data>
<data name="IDS_TUTORIAL_TASK_MINE_STONE">
<value>Use your pickaxe to mine some stone blocks. Stone blocks will produce cobblestone when mined. If you collect 8 cobblestone blocks you can build a furnace. You may need to dig through some dirt to reach the stone, so use your shovel for this.{*StoneIcon*}</value>
@@ -2946,607 +3458,395 @@ At night monsters come out, make sure to build a shelter before that happens.</v
<value>It can get very dark at night, so you will want some lighting inside your shelter so that you can see. Craft a torch now from sticks and charcoal using the crafting interface.{*TorchIcon*}</value>
</data>
<data name="IDS_TUTORIAL_TASK_BASIC_COMPLETE">
- <value>
- You have completed the first part of the tutorial.
- </value>
+ <value>You have completed the first part of the tutorial.</value>
</data>
<data name="IDS_TUTORIAL_PROMPT_BASIC_COMPLETE">
- <value>
- {*B*}
- Press{*CONTROLLER_VK_A*} to continue with the tutorial.{*B*}
- Press{*CONTROLLER_VK_B*} if you think you are ready to play on your own.
- </value>
+ <value>{*B*}
+Press{*CONTROLLER_VK_A*} to continue with the tutorial.{*B*}
+Press{*CONTROLLER_VK_B*} if you think you are ready to play on your own.</value>
</data>
<data name="IDS_TUTORIAL_TASK_INV_OVERVIEW">
- <value>
- This is your inventory. It shows items available for use in your hand, and all the other items that you are carrying. Your armor is also shown here.
- </value>
- </data>
+ <value>This is your inventory. It shows items available for use in your hand, and all the other items that you are carrying. Your armor is also shown here.</value></data>
<data name="IDS_TUTORIAL_PROMPT_INV_OVERVIEW">
<value>{*B*}
- Press{*CONTROLLER_VK_A*} to continue.{*B*}
- Press{*CONTROLLER_VK_B*} if you already know how to use the inventory.
- </value>
+Press{*CONTROLLER_VK_A*} to continue.{*B*}
+Press{*CONTROLLER_VK_B*} if you already know how to use the inventory.</value>
</data>
<data name="IDS_TUTORIAL_TASK_INV_PICK_UP">
- <value>
- Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer. Use{*CONTROLLER_VK_A*} to pick an item under the pointer.
- If there is more than one item here this will pick them all up, or you can use{*CONTROLLER_VK_X*} to pick up just half of them.
- </value>
+ <value>Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer. Use{*CONTROLLER_VK_A*} to pick an item under the pointer.
+If there is more than one item here this will pick them all up, or you can use{*CONTROLLER_VK_X*} to pick up just half of them.</value>
</data>
<data name="IDS_TUTORIAL_TASK_INV_MOVE">
- <value>
- Move this item with the pointer over another space in the inventory and place it down using{*CONTROLLER_VK_A*}.
- With multiple items on the pointer, use{*CONTROLLER_VK_A*} to place them all, or{*CONTROLLER_VK_X*} to place just one.
- </value>
+ <value>Move this item with the pointer over another space in the inventory and place it down using{*CONTROLLER_VK_A*}.
+With multiple items on the pointer, use{*CONTROLLER_VK_A*} to place them all, or{*CONTROLLER_VK_X*} to place just one.</value>
</data>
<data name="IDS_TUTORIAL_TASK_INV_DROP">
- <value>
- If you move the pointer outside the edge of the interface with an item on the pointer, you can drop the item.
- </value>
+ <value>If you move the pointer outside the edge of the interface with an item on the pointer, you can drop the item.</value>
</data>
<data name="IDS_TUTORIAL_TASK_INV_INFO">
- <value>
- If you want more information about an item, move the pointer over the item and press{*CONTROLLER_VK_RT*} .
- </value>
+ <value>If you want more information about an item, move the pointer over the item and press{*CONTROLLER_ACTION_MENU_PAGEDOWN*} .</value>
</data>
<data name="IDS_TUTORIAL_TASK_INV_EXIT">
- <value>
- Press{*CONTROLLER_VK_B*} now to exit the inventory.
- </value>
+ <value>Press{*CONTROLLER_VK_B*} now to exit the inventory.</value>
</data>
<data name="IDS_TUTORIAL_TASK_CREATIVE_INV_OVERVIEW">
- <value>
- This is the creative mode inventory. It shows items available for use in your hand, and all the other items that you can choose from.
- </value>
+ <value>This is the creative mode inventory. It shows items available for use in your hand, and all the other items that you can choose from.</value>
</data>
<data name="IDS_TUTORIAL_PROMPT_CREATIVE_INV_OVERVIEW">
<value>{*B*}
- Press{*CONTROLLER_VK_A*} to continue.{*B*}
- Press{*CONTROLLER_VK_B*} if you already know how to use the creative mode inventory.
- </value>
+Press{*CONTROLLER_VK_A*} to continue.{*B*}
+Press{*CONTROLLER_VK_B*} if you already know how to use the creative mode inventory.</value>
</data>
<data name="IDS_TUTORIAL_TASK_CREATIVE_INV_PICK_UP">
- <value>
- Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer.
- When on the item list, use{*CONTROLLER_VK_A*} to pick an item under the pointer, and use{*CONTROLLER_VK_Y*} to pick up a full stack of that item.
- </value>
+ <value>Use{*CONTROLLER_MENU_NAVIGATE*} to move the pointer.
+When on the item list, use{*CONTROLLER_VK_A*} to pick an item under the pointer, and use{*CONTROLLER_VK_Y*} to pick up a full stack of that item.</value>
</data>
<data name="IDS_TUTORIAL_TASK_CREATIVE_INV_MOVE">
- <value>
- The pointer will automatically move over a space in the use row. You can place it down using{*CONTROLLER_VK_A*}. Once you have placed the item, the pointer will return to the item list where you can select another item.
- </value>
+ <value>The pointer will automatically move over a space in the use row. You can place it down using{*CONTROLLER_VK_A*}. Once you have placed the item, the pointer will return to the item list where you can select another item.</value>
</data>
<data name="IDS_TUTORIAL_TASK_CREATIVE_INV_DROP">
- <value>
- If you move the pointer outside the edge of the interface with an item on the pointer, you can drop the item into the world. To clear all items in the quick select bar, press{*CONTROLLER_VK_X*}.
- </value>
+ <value>If you move the pointer outside the edge of the interface with an item on the pointer, you can drop the item into the world. To clear all items in the quick select bar, press{*CONTROLLER_VK_X*}.</value>
</data>
<data name="IDS_TUTORIAL_TASK_CREATIVE_INV_NAV">
- <value>
- Scroll through the Group Type tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the group type of the item you wish to pickup.
- </value>
+ <value>Scroll through the Group Type tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the group type of the item you wish to pickup.</value>
</data>
<data name="IDS_TUTORIAL_TASK_CREATIVE_INV_INFO">
- <value>
- If you want more information about an item, move the pointer over the item and press{*CONTROLLER_VK_RT*} .
- </value>
+ <value>If you want more information about an item, move the pointer over the item and press{*CONTROLLER_ACTION_MENU_PAGEDOWN*} .</value>
</data>
<data name="IDS_TUTORIAL_TASK_CREATIVE_INV_EXIT">
- <value>
- Press{*CONTROLLER_VK_B*} now to exit the creative mode inventory.
- </value>
+ <value>Press{*CONTROLLER_VK_B*} now to exit the creative mode inventory.</value>
</data>
<data name="IDS_TUTORIAL_TASK_CRAFT_OVERVIEW">
- <value>
- This is the crafting interface. This interface allows you to combine the items you've collected to make new items.
- </value>
+ <value>This is the crafting interface. This interface allows you to combine the items you've collected to make new items.</value>
</data>
<data name="IDS_TUTORIAL_PROMPT_CRAFT_OVERVIEW">
- <value>{*B*}
- Press{*CONTROLLER_VK_A*} to continue.{*B*}
- Press{*CONTROLLER_VK_B*} if you already know how to craft.
- </value>
+ <value>{*B*}Press{*CONTROLLER_VK_A*} to continue.{*B*}
+Press{*CONTROLLER_VK_B*} if you already know how to craft.</value>
</data>
<data name="IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_DESCRIPTION">
<value>{*B*}
- Press{*CONTROLLER_VK_X*} to show the item description.
- </value>
+Press{*CONTROLLER_VK_X*} to show the item description.</value>
</data>
<data name="IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INGREDIENTS">
<value>{*B*}
- Press{*CONTROLLER_VK_X*} to show the ingredients required to make the current item.
- </value>
+Press{*CONTROLLER_VK_X*} to show the ingredients required to make the current item.</value>
</data>
<data name="IDS_TUTORIAL_PROMPT_PRESS_X_TO_TOGGLE_INVENTORY">
<value>{*B*}
- Press{*CONTROLLER_VK_X*} to show the inventory again.
- </value>
+Press{*CONTROLLER_VK_X*} to show the inventory again.</value>
</data>
<data name="IDS_TUTORIAL_TASK_CRAFT_NAV">
- <value>
- Scroll through the Group Type tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the group type of the item you wish to craft, then use{*CONTROLLER_MENU_NAVIGATE*} to select the item to craft.
- </value>
+ <value>Scroll through the Group Type tabs at the top using{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to select the group type of the item you wish to craft, then use{*CONTROLLER_MENU_NAVIGATE*} to select the item to craft.</value>
</data>
<data name="IDS_TUTORIAL_TASK_CRAFT_CREATE">
- <value>
- The crafting area shows the items you require in order to craft the new item. Press{*CONTROLLER_VK_A*} to craft the item and place it in your inventory.
- </value>
+ <value>The crafting area shows the items you require in order to craft the new item. Press{*CONTROLLER_VK_A*} to craft the item and place it in your inventory.</value>
</data>
<data name="IDS_TUTORIAL_TASK_CRAFT_CRAFT_TABLE">
- <value>
- You can craft a larger selection of items using a crafting table. Crafting on a table works in the same way as basic crafting, but you have a larger crafting area allowing more combinations of ingredients.
- </value>
+ <value>You can craft a larger selection of items using a crafting table. Crafting on a table works in the same way as basic crafting, but you have a larger crafting area allowing more combinations of ingredients.</value>
</data>
<data name="IDS_TUTORIAL_TASK_CRAFT_INVENTORY">
- <value>
- The bottom right part of the crafting interface shows your inventory. This area can also show a description of the currently selected item, and the ingredients required to craft it.
- </value>
+ <value>The bottom right part of the crafting interface shows your inventory. This area can also show a description of the currently selected item, and the ingredients required to craft it.</value>
</data>
<data name="IDS_TUTORIAL_TASK_CRAFT_DESCRIPTION">
- <value>
- The description of the currently selected item is now displayed. The description can give you an idea of what the item can be used for.
- </value>
+ <value>The description of the currently selected item is now displayed. The description can give you an idea of what the item can be used for.</value>
</data>
<data name="IDS_TUTORIAL_TASK_CRAFT_INGREDIENTS">
- <value>
- The list of ingredients required to craft the selected item are now displayed.
- </value>
+ <value>The list of ingredients required to craft the selected item are now displayed.</value>
</data>
<data name="IDS_TUTORIAL_TASK_CRAFT_CREATE_PLANKS">
<value>The wood that you have collected can be crafted into planks. Select the planks icon and press{*CONTROLLER_VK_A*} to create them.{*PlanksIcon*}</value>
</data>
<data name="IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_TABLE">
- <value>
- Now you have built a crafting table you should place it in the world to enable you to build a larger selection of items.{*B*}
- Press{*CONTROLLER_VK_B*} now to exit the crafting interface.
- </value>
+ <value>Now you have built a crafting table you should place it in the world to enable you to build a larger selection of items.{*B*}
+Press{*CONTROLLER_VK_B*} now to exit the crafting interface.</value>
</data>
<data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_TOOLS">
- <value>
- Press{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to change to the group type of the items you wish to craft. Select the tools group.{*ToolsIcon*}
- </value>
+ <value>Press{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to change to the group type of the items you wish to craft. Select the tools group.{*ToolsIcon*}</value>
</data>
<data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_STRUCTURES">
- <value>
- Press{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to change to the group type of the items you wish to craft. Select the structures group.{*StructuresIcon*}
- </value>
+ <value>Press{*CONTROLLER_VK_LB*} and{*CONTROLLER_VK_RB*} to change to the group type of the items you wish to craft. Select the structures group.{*StructuresIcon*}</value>
</data>
<data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_WOODEN_SHOVEL">
- <value>
- Use{*CONTROLLER_MENU_NAVIGATE*} to change to the item you wish to craft. Some items have multiple versions depending on the materials used. Select the wooden shovel.{*WoodenShovelIcon*}
- </value>
+ <value>Use{*CONTROLLER_MENU_NAVIGATE*} to change to the item you wish to craft. Some items have multiple versions depending on the materials used. Select the wooden shovel.{*WoodenShovelIcon*}</value>
</data>
<data name="IDS_TUTORIAL_TASK_CRAFT_SELECT_CRAFTING_TABLE">
- <value>
- A lot of crafting can involve multiple steps. Now that you have some planks there are more items that you can craft. Use{*CONTROLLER_MENU_NAVIGATE*} to change to the item you wish to craft. Select the crafting table.{*CraftingTableIcon*}
- </value>
+ <value>A lot of crafting can involve multiple steps. Now that you have some planks there are more items that you can craft. Use{*CONTROLLER_MENU_NAVIGATE*} to change to the item you wish to craft. Select the crafting table.{*CraftingTableIcon*}</value>
</data>
<data name="IDS_TUTORIAL_TASK_CRAFT_TOOLS_BUILT">
- <value>
- With the tools you have built you are off to a great start, and are able to collect a variety of different materials more efficiently.{*B*}
- Press{*CONTROLLER_VK_B*} now to exit the crafting interface.
- </value>
+ <value>With the tools you have built you are off to a great start, and are able to collect a variety of different materials more efficiently.{*B*}
+Press{*CONTROLLER_VK_B*} now to exit the crafting interface.</value>
</data>
<data name="IDS_TUTORIAL_TASK_CRAFT_CREATE_FURNACE">
- <value>
- Some items can not be created using the crafting table, but require a furnace. Craft a furnace now.{*FurnaceIcon*}
- </value>
+ <value>Some items can not be created using the crafting table, but require a furnace. Craft a furnace now.{*FurnaceIcon*}</value>
</data>
<data name="IDS_TUTORIAL_TASK_CRAFT_EXIT_AND_PLACE_FURNACE">
- <value>
- Place the furnace you have crafted in the world. You will want to put this inside your shelter.{*B*}
- Press{*CONTROLLER_VK_B*} now to exit the crafting interface.
- </value>
+ <value>Place the furnace you have crafted in the world. You will want to put this inside your shelter.{*B*}
+Press{*CONTROLLER_VK_B*} now to exit the crafting interface.</value>
</data>
<data name="IDS_TUTORIAL_TASK_FURNACE_OVERVIEW">
- <value>
- This is the furnace interface. A furnace allows you to change items by firing them. For example, you can turn iron ore into iron ingots in the furnace.
- </value>
+ <value>This is the furnace interface. A furnace allows you to change items by firing them. For example, you can turn iron ore into iron ingots in the furnace.</value>
</data>
<data name="IDS_TUTORIAL_PROMPT_FURNACE_OVERVIEW">
<value>{*B*}
- Press{*CONTROLLER_VK_A*} to continue.{*B*}
- Press{*CONTROLLER_VK_B*} if you already know how to use a furnace.
- </value>
+Press{*CONTROLLER_VK_A*} to continue.{*B*}
+Press{*CONTROLLER_VK_B*} if you already know how to use a furnace.</value>
</data>
<data name="IDS_TUTORIAL_TASK_FURNACE_METHOD">
- <value>
- You need to put some fuel into the bottom slot of the furnace, and the item to be changed in the top slot. The furnace will then fire up and start working, putting the result in the right-hand slot.
- </value>
+ <value>You need to put some fuel into the bottom slot of the furnace, and the item to be changed in the top slot. The furnace will then fire up and start working, putting the result in the right-hand slot.</value>
</data>
<data name="IDS_TUTORIAL_TASK_FURNACE_FUELS">
- <value>
- Many wooden items can be used as fuels, but not everything burns for the same time. You may also discover other items in the world that can be used as a fuel.
- </value>
+ <value>Many wooden items can be used as fuels, but not everything burns for the same time. You may also discover other items in the world that can be used as a fuel.</value>
</data>
<data name="IDS_TUTORIAL_TASK_FURNACE_INGREDIENTS">
- <value>
- When your items have been fired, you can move them from the output area into your inventory. You should experiment with different ingredients to see what you can make.
- </value>
+ <value>When your items have been fired, you can move them from the output area into your inventory. You should experiment with different ingredients to see what you can make.</value>
</data>
<data name="IDS_TUTORIAL_TASK_FURNACE_CREATE_CHARCOAL">
- <value>
- If you use wood as the ingredient then you can make charcoal. Put some fuel in the furnace and wood in the ingredient slot. It can take some time for the furnace to create the charcoal, so feel free to do something else and come back to check the progress.
- </value>
+ <value>If you use wood as the ingredient then you can make charcoal. Put some fuel in the furnace and wood in the ingredient slot. It can take some time for the furnace to create the charcoal, so feel free to do something else and come back to check the progress.</value>
</data>
<data name="IDS_TUTORIAL_TASK_FURNACE_CHARCOAL_USES">
- <value>
- Charcoal can be used as a fuel, as well as being crafted into a torch with a stick.
- </value>
+ <value>Charcoal can be used as a fuel, as well as being crafted into a torch with a stick.</value>
</data>
<data name="IDS_TUTORIAL_TASK_FURNACE_CREATE_GLASS">
- <value>
- Placing sand in the ingredient slot allows you to make glass. Create some glass blocks to use as windows in your shelter.
- </value>
+ <value>Placing sand in the ingredient slot allows you to make glass. Create some glass blocks to use as windows in your shelter.</value>
</data>
<data name="IDS_TUTORIAL_TASK_BREWING_MENU_OVERVIEW">
- <value>
- This is the brewing interface. You can use this to create potions that have a variety of different effects.
- </value>
+ <value>This is the brewing interface. You can use this to create potions that have a variety of different effects.</value>
</data>
<data name="IDS_TUTORIAL_PROMPT_BREWING_MENU_OVERVIEW">
<value>{*B*}
- Press{*CONTROLLER_VK_A*} to continue.{*B*}
- Press{*CONTROLLER_VK_B*} if you already know how to use the brewing stand.
- </value>
+Press{*CONTROLLER_VK_A*} to continue.{*B*}
+Press{*CONTROLLER_VK_B*} if you already know how to use the brewing stand.</value>
</data>
<data name="IDS_TUTORIAL_TASK_BREWING_MENU_METHOD">
- <value>
- You brew potions by placing an ingredient in the top slot, and a potion or water bottle in the bottom slots (up to 3 can be brewed at one time). Once a valid combination is entered the brewing process will start and create the potion after a short time.
- </value>
+ <value>You brew potions by placing an ingredient in the top slot, and a potion or water bottle in the bottom slots (up to 3 can be brewed at one time). Once a valid combination is entered the brewing process will start and create the potion after a short time.</value>
</data>
<data name="IDS_TUTORIAL_TASK_BREWING_MENU_BASIC_INGREDIENTS">
- <value>
- All potions start with a Water Bottle. Most potions are created by first using a Nether Wart to make an Awkward Potion, and will require at least one more ingredient to make the final potion.
- </value>
+ <value>All potions start with a Water Bottle. Most potions are created by first using a Nether Wart to make an Awkward Potion, and will require at least one more ingredient to make the final potion.</value>
</data>
<data name="IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS">
- <value>
- Once you have a potion you can modify its effects. Adding Redstone Dust increases the duration of its effect and adding Glowstone Dust can make its effect more powerful.
- </value>
+ <value>Once you have a potion you can modify its effects. Adding Redstone Dust increases the duration of its effect and adding Glowstone Dust can make its effect more powerful.</value>
</data>
<data name="IDS_TUTORIAL_TASK_BREWING_MENU_EXTENDED_INGREDIENTS_2">
- <value>
- Adding Fermented Spider Eye corrupts the potion and can turn it into a potion with the opposite effect, and adding Gunpowder turns the potion into a Splash Potion which can be thrown to apply its affect to a nearby area.
- </value>
+ <value>Adding Fermented Spider Eye corrupts the potion and can turn it into a potion with the opposite effect, and adding Gunpowder turns the potion into a Splash Potion which can be thrown to apply its affect to a nearby area.</value>
</data>
<data name="IDS_TUTORIAL_TASK_BREWING_MENU_CREATE_FIRE_POTION">
- <value>
- Create a Potion of Fire Resistance by first adding Nether Wart to a Water Bottle, and then adding Magma Cream.
- </value>
+ <value>Create a Potion of Fire Resistance by first adding Nether Wart to a Water Bottle, and then adding Magma Cream.</value>
</data>
<data name="IDS_TUTORIAL_TASK_BREWING_MENU_EXIT">
- <value>
- Press{*CONTROLLER_VK_B*} now to exit the brewing interface.
- </value>
+ <value>Press{*CONTROLLER_VK_B*} now to exit the brewing interface.</value>
</data>
<data name="IDS_TUTORIAL_TASK_BREWING_OVERVIEW">
- <value>
- In this area there is a Brewing Stand, a Cauldron and a chest full of items for brewing.
- </value>
+ <value>In this area there is a Brewing Stand, a Cauldron and a chest full of items for brewing.</value>
</data>
<data name="IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW">
<value>{*B*}
- Press{*CONTROLLER_VK_A*} to learn more about brewing and potions.{*B*}
- Press{*CONTROLLER_VK_B*} if you already know about brewing and potions.
- </value>
+Press{*CONTROLLER_VK_A*} to learn more about brewing and potions.{*B*}
+Press{*CONTROLLER_VK_B*} if you already know about brewing and potions.</value>
</data>
<data name="IDS_TUTORIAL_TASK_BREWING_GET_GLASS_BOTTLE">
- <value>
- The first step in brewing a potion is to create a Water Bottle. Take a Glass Bottle from the chest.
- </value>
+ <value>The first step in brewing a potion is to create a Water Bottle. Take a Glass Bottle from the chest.</value>
</data>
<data name="IDS_TUTORIAL_TASK_BREWING_FILL_GLASS_BOTTLE">
- <value>
- You can fill a glass bottle from a Cauldron that has water in it, or from a block of water. Fill your glass bottle now by pointing at a water source and pressing{*CONTROLLER_ACTION_USE*}.
- </value>
+ <value>You can fill a glass bottle from a Cauldron that has water in it, or from a block of water. Fill your glass bottle now by pointing at a water source and pressing{*CONTROLLER_ACTION_USE*}.</value>
</data>
<data name="IDS_TUTORIAL_TASK_BREWING_FILL_CAULDRON">
- <value>
- If a cauldron becomes empty, you can refill it with a Water Bucket.
- </value>
+ <value>If a cauldron becomes empty, you can refill it with a Water Bucket.</value>
</data>
<data name="IDS_TUTORIAL_TASK_BREWING_CREATE_FIRE_POTION">
- <value>
- Use the Brewing Stand to create a Potion of Fire Resistance. You will need a Water Bottle, Nether Wart and Magma Cream.
- </value>
+ <value>Use the Brewing Stand to create a Potion of Fire Resistance. You will need a Water Bottle, Nether Wart and Magma Cream.</value>
</data>
<data name="IDS_TUTORIAL_TASK_BREWING_USE_POTION">
- <value>
- With a potion in your hand, hold{*CONTROLLER_ACTION_USE*} to use it. For a normal potion you will drink it and apply the effect to yourself, and for a Splash potion you will throw it and apply the effect to creatures near where it hits.
- Splash potions can be created by adding gunpowder to normal potions.
- </value>
+ <value>With a potion in your hand, hold{*CONTROLLER_ACTION_USE*} to use it. For a normal potion you will drink it and apply the effect to yourself, and for a Splash potion you will throw it and apply the effect to creatures near where it hits.
+Splash potions can be created by adding gunpowder to normal potions.</value>
</data>
<data name="IDS_TUTORIAL_TASK_BREWING_DRINK_FIRE_POTION">
- <value>
- Use your Potion of Fire Resistance on yourself.
- </value>
+ <value>Use your Potion of Fire Resistance on yourself.</value>
</data>
<data name="IDS_TUTORIAL_TASK_BREWING_USE_EFFECTS">
- <value>
- Now that you are resistant to fire and lava, you should see if there are places you can get to that you couldn't before.
- </value>
+ <value>Now that you are resistant to fire and lava, you should see if there are places you can get to that you couldn't before.</value>
</data>
<data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_OVERVIEW">
- <value>
- This is the enchanting interface which you can use to add enchantments to weapons, armor and some tools.
- </value>
+ <value>This is the enchanting interface which you can use to add enchantments to weapons, armor and some tools.</value>
</data>
<data name="IDS_TUTORIAL_PROMPT_ENCHANTING_MENU_OVERVIEW">
<value>{*B*}
- Press{*CONTROLLER_VK_A*} to learn more about the enchanting interface.{*B*}
- Press{*CONTROLLER_VK_B*} if you already know about the enchanting interface.
- </value>
+Press{*CONTROLLER_VK_A*} to learn more about the enchanting interface.{*B*}
+Press{*CONTROLLER_VK_B*} if you already know about the enchanting interface.</value>
</data>
<data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_START">
- <value>
- To enchant an item, first place it in the enchanting slot. Weapons, armor and some tools can be enchanted to add special effects such as improved damage resistance or increasing the number of items produced when mining a block.
- </value>
+ <value>To enchant an item, first place it in the enchanting slot. Weapons, armor and some tools can be enchanted to add special effects such as improved damage resistance or increasing the number of items produced when mining a block.</value>
</data>
<data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANTMENTS">
- <value>
- When an item is placed in the enchanting slot, the buttons on the right will change to show a selection of random enchantments.
- </value>
+ <value>When an item is placed in the enchanting slot, the buttons on the right will change to show a selection of random enchantments.</value>
</data>
<data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_COST">
- <value>
- The number on the button represents the cost in experience levels to apply that enchantment to the item. If you do not have a high enough level the button will be disabled.
- </value>
+ <value>The number on the button represents the cost in experience levels to apply that enchantment to the item. If you do not have a high enough level the button will be disabled.</value>
</data>
<data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_ENCHANT">
- <value>
- Select an enchantment and press{*CONTROLLER_VK_A*} to enchant the item. This will decrease your experience level by the cost of the enchantment.
- </value>
+ <value>Select an enchantment and press{*CONTROLLER_VK_A*} to enchant the item. This will decrease your experience level by the cost of the enchantment.</value>
</data>
<data name="IDS_TUTORIAL_TASK_ENCHANTING_MENU_BETTER_ENCHANTMENTS">
- <value>
- Although the enchantments are all random, some of the better enchantments are only available when you have a high experience level and have lots of bookcases around the Enchantment Table to increase its power.
- </value>
+ <value>Although the enchantments are all random, some of the better enchantments are only available when you have a high experience level and have lots of bookcases around the Enchantment Table to increase its power.</value>
</data>
<data name="IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW">
- <value>
- In this area there is an Enchantment Table and some other items to help you learn about enchanting.
- </value>
+ <value>In this area there is an Enchantment Table and some other items to help you learn about enchanting.</value>
</data>
<data name="IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW">
<value>{*B*}
- Press{*CONTROLLER_VK_A*} to learn more about enchanting.{*B*}
- Press{*CONTROLLER_VK_B*} if you already know about enchanting.
- </value>
+Press{*CONTROLLER_VK_A*} to learn more about enchanting.{*B*}
+Press{*CONTROLLER_VK_B*} if you already know about enchanting.</value>
</data>
<data name="IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY">
- <value>
- Using an Enchantment Table allows you to add special effects such as increasing the number of items produced when mining a block, or improved damage resistance for weapons, armor and some tools.
- </value>
+ <value>Using an Enchantment Table allows you to add special effects such as increasing the number of items produced when mining a block, or improved damage resistance for weapons, armor and some tools.</value>
</data>
<data name="IDS_TUTORIAL_TASK_ENCHANTING_BOOKCASES">
- <value>
- Placing bookcases around the Enchantment Table increases its power and allows access to higher level enchantments.
- </value>
+ <value>Placing bookcases around the Enchantment Table increases its power and allows access to higher level enchantments.</value>
</data>
<data name="IDS_TUTORIAL_TASK_ENCHANTING_EXPERIENCE">
- <value>
- Enchanting items costs Experience Levels, which can be built up by collecting Experience Orbs which are produced by killing monsters and animals, mining ores, breeding animals, fishing and smelting/cooking some things in a furnace.
- </value>
+ <value>Enchanting items costs Experience Levels, which can be built up by collecting Experience Orbs which are produced by killing monsters and animals, mining ores, breeding animals, fishing and smelting/cooking some things in a furnace.</value>
</data>
<data name="IDS_TUTORIAL_TASK_ENCHANTING_BOTTLE_O_ENCHANTING">
- <value>
- You can also build experience levels using a Bottle O' Enchanting, which, when thrown, creates Experience Orbs around where it lands. These orbs can then be collected.
- </value>
+ <value>You can also build experience levels using a Bottle O' Enchanting, which, when thrown, creates Experience Orbs around where it lands. These orbs can then be collected.</value>
</data>
<data name="IDS_TUTORIAL_TASK_ENCHANTING_USE_CHESTS">
- <value>
- In the chests in this area you can find some enchanted items, Bottles O' Enchanting, and some items that have yet to be enchanted for you to experiment with at the Enchantment Table.
- </value>
+ <value>In the chests in this area you can find some enchanted items, Bottles O' Enchanting, and some items that have yet to be enchanted for you to experiment with at the Enchantment Table.</value>
</data>
<data name="IDS_TUTORIAL_TASK_MINECART_OVERVIEW">
- <value>
- You are now riding in a minecart. To exit the minecart, point the cursor at it and press{*CONTROLLER_ACTION_USE*} .{*MinecartIcon*}
- </value>
+ <value>You are now riding in a minecart. To exit the minecart, point the cursor at it and press{*CONTROLLER_ACTION_USE*} .{*MinecartIcon*}</value>
</data>
<data name="IDS_TUTORIAL_PROMPT_MINECART_OVERVIEW">
<value>{*B*}
- Press{*CONTROLLER_VK_A*} to learn more about minecarts.{*B*}
- Press{*CONTROLLER_VK_B*} if you already know about minecarts.
- </value>
+Press{*CONTROLLER_VK_A*} to learn more about minecarts.{*B*}
+Press{*CONTROLLER_VK_B*} if you already know about minecarts.</value>
</data>
<data name="IDS_TUTORIAL_TASK_MINECART_RAILS">
- <value>
- A minecart runs on rails. You can also craft a powered minecart with a furnace and a minecart with a chest in it.
- {*RailIcon*}
- </value>
+ <value>A minecart runs on rails. You can also craft a powered minecart with a furnace and a minecart with a chest in it.{*RailIcon*}</value>
</data>
<data name="IDS_TUTORIAL_TASK_MINECART_POWERED_RAILS">
- <value>
- You can also craft powered rails, which take power from redstone torches and circuits to accelerate the cart. These can be connected to switches, levers and pressure plates to make complex systems.
- {*PoweredRailIcon*}
- </value>
+ <value>You can also craft powered rails, which take power from redstone torches and circuits to accelerate the cart. These can be connected to switches, levers and pressure plates to make complex systems.{*PoweredRailIcon*}</value>
</data>
<data name="IDS_TUTORIAL_TASK_BOAT_OVERVIEW">
- <value>
- You are now sailing a boat. To exit the boat, point the cursor at it and press{*CONTROLLER_ACTION_USE*} .{*BoatIcon*}
- </value>
+ <value>You are now sailing a boat. To exit the boat, point the cursor at it and press{*CONTROLLER_ACTION_USE*} .{*BoatIcon*}</value>
</data>
<data name="IDS_TUTORIAL_PROMPT_BOAT_OVERVIEW">
- <value>
- {*B*}
- Press{*CONTROLLER_VK_A*} to learn more about boats.{*B*}
- Press{*CONTROLLER_VK_B*} if you already know about boats.
- </value>
+ <value>{*B*}
+Press{*CONTROLLER_VK_A*} to learn more about boats.{*B*}
+Press{*CONTROLLER_VK_B*} if you already know about boats.</value>
</data>
<data name="IDS_TUTORIAL_TASK_BOAT_STEER">
- <value>
- A boat allows you to travel quicker over water. You can steer it using{*CONTROLLER_ACTION_MOVE*} and{*CONTROLLER_ACTION_LOOK*}.
- {*BoatIcon*}
- </value>
+ <value>A boat allows you to travel quicker over water. You can steer it using{*CONTROLLER_ACTION_MOVE*} and{*CONTROLLER_ACTION_LOOK*}.{*BoatIcon*}</value>
</data>
<data name="IDS_TUTORIAL_TASK_FISHING_OVERVIEW">
- <value>
- You are now using a fishing rod. Press{*CONTROLLER_ACTION_USE*} to use it.{*FishingRodIcon*}
- </value>
+ <value>You are now using a fishing rod. Press{*CONTROLLER_ACTION_USE*} to use it.{*FishingRodIcon*}</value>
</data>
<data name="IDS_TUTORIAL_PROMPT_FISHING_OVERVIEW">
- <value>
- {*B*}
- Press{*CONTROLLER_VK_A*} to learn more about fishing.{*B*}
- Press{*CONTROLLER_VK_B*} if you already know about fishing.
- </value>
+ <value>{*B*}
+Press{*CONTROLLER_VK_A*} to learn more about fishing.{*B*}
+Press{*CONTROLLER_VK_B*} if you already know about fishing.</value>
</data>
<data name="IDS_TUTORIAL_TASK_FISHING_CAST">
- <value>
- Press{*CONTROLLER_ACTION_USE*} to cast your line and start fishing. Press{*CONTROLLER_ACTION_USE*} again to reel in the fishing line.
- {*FishingRodIcon*}
- </value>
+ <value>Press{*CONTROLLER_ACTION_USE*} to cast your line and start fishing. Press{*CONTROLLER_ACTION_USE*} again to reel in the fishing line.{*FishingRodIcon*}</value>
</data>
<data name="IDS_TUTORIAL_TASK_FISHING_FISH">
- <value>
- If you wait until the float sinks below the surface of the water before reeling in you can catch a fish. Fish can be eaten raw, or cooked by a furnace, to restore health.
- {*FishIcon*}
- </value>
+ <value>If you wait until the float sinks below the surface of the water before reeling in you can catch a fish. Fish can be eaten raw, or cooked by a furnace, to restore health.{*FishIcon*}</value>
</data>
<data name="IDS_TUTORIAL_TASK_FISHING_USES">
- <value>
- As with many other tools a fishing rod has a fixed number of uses. Those uses are not limited to catching fish though. You should experiment with it to see what else can be caught or activated...
- {*FishingRodIcon*}
- </value>
+ <value>As with many other tools a fishing rod has a fixed number of uses. Those uses are not limited to catching fish though. You should experiment with it to see what else can be caught or activated...{*FishingRodIcon*}</value>
</data>
<data name="IDS_TUTORIAL_TASK_BED_OVERVIEW">
- <value>
- This is a bed. Press{*CONTROLLER_ACTION_USE*} while pointing at it at night to sleep through the night and awake in the morning.{*ICON*}355{*/ICON*}
- </value>
+ <value>This is a bed. Press{*CONTROLLER_ACTION_USE*} while pointing at it at night to sleep through the night and awake in the morning.{*ICON*}355{*/ICON*}</value>
</data>
<data name="IDS_TUTORIAL_PROMPT_BED_OVERVIEW">
- <value>
- {*B*}
- Press{*CONTROLLER_VK_A*} to learn more about beds.{*B*}
- Press{*CONTROLLER_VK_B*} if you already know about beds.
- </value>
+ <value>{*B*}
+Press{*CONTROLLER_VK_A*} to learn more about beds.{*B*}
+Press{*CONTROLLER_VK_B*} if you already know about beds.</value>
</data>
<data name="IDS_TUTORIAL_TASK_BED_PLACEMENT">
- <value>
- A bed should be placed in a safe, well-lit place so that monsters do not wake you in the middle of the night. Once you have used a bed, if you die you will respawn at that bed.
- {*ICON*}355{*/ICON*}
- </value>
+ <value>A bed should be placed in a safe, well-lit place so that monsters do not wake you in the middle of the night. Once you have used a bed, if you die you will respawn at that bed.
+{*ICON*}355{*/ICON*}</value>
</data>
<data name="IDS_TUTORIAL_TASK_BED_MULTIPLAYER">
- <value>
- If there are other players in your game, everyone must be in a bed at the same time to be able to sleep.
- {*ICON*}355{*/ICON*}
- </value>
+ <value>If there are other players in your game, everyone must be in a bed at the same time to be able to sleep.
+{*ICON*}355{*/ICON*}</value>
</data>
<data name="IDS_TUTORIAL_REDSTONE_OVERVIEW">
- <value>
- In this area there are some simple Redstone and Piston circuits, and a chest with more items to extend these circuits.
- </value>
+ <value>In this area there are some simple Redstone and Piston circuits, and a chest with more items to extend these circuits.</value>
</data>
<data name="IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW">
- <value>
- {*B*}
- Press{*CONTROLLER_VK_A*} to learn more about Redstone circuits and Pistons.{*B*}
- Press{*CONTROLLER_VK_B*} if you already know about Redstone circuits and Pistons.
- </value>
+ <value>{*B*}
+Press{*CONTROLLER_VK_A*} to learn more about Redstone circuits and Pistons.{*B*}
+Press{*CONTROLLER_VK_B*} if you already know about Redstone circuits and Pistons.</value>
</data>
<data name="IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES">
- <value>
- Levers, Buttons, Pressure Plates and Redstone Torches can all provide power to circuits, either by directly attaching them to the item you want to activate or by connecting them with Redstone dust.
- </value>
+ <value>Levers, Buttons, Pressure Plates and Redstone Torches can all provide power to circuits, either by directly attaching them to the item you want to activate or by connecting them with Redstone dust.</value>
</data>
<data name="IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES_POSITION">
- <value>
- The position and direction that you place a power source can change how it affects the surrounding blocks. For example a Redstone torch on the side of a block can be turned off if the block is powered by another source.
- </value>
+ <value>The position and direction that you place a power source can change how it affects the surrounding blocks. For example a Redstone torch on the side of a block can be turned off if the block is powered by another source.</value>
</data>
<data name="IDS_TUTORIAL_TASK_REDSTONE_DUST">
- <value>
- Redstone dust is collected by mining redstone ore with a pickaxe made of Iron, Diamond or Gold. You can use it to carry power up to 15 blocks, and it can travel up or down one block in height.
- {*ICON*}331{*/ICON*}
- </value>
+ <value>Redstone dust is collected by mining redstone ore with a pickaxe made of Iron, Diamond or Gold. You can use it to carry power up to 15 blocks, and it can travel up or down one block in height.
+{*ICON*}331{*/ICON*}</value>
</data>
<data name="IDS_TUTORIAL_TASK_REDSTONE_REPEATER">
- <value>
- Redstone repeaters can be used to extend the distance that the power is carried, or put a delay in a circuit.
- {*ICON*}356{*/ICON*}
- </value>
+ <value>Redstone repeaters can be used to extend the distance that the power is carried, or put a delay in a circuit.
+{*ICON*}356{*/ICON*}</value>
</data>
<data name="IDS_TUTORIAL_TASK_PISTONS">
- <value>
- When powered, a Piston will extend, pushing up to 12 blocks. When they retract, Sticky Pistons can pull back one block of most types.
- {*ICON*}33{*/ICON*}
- </value>
+ <value>When powered, a Piston will extend, pushing up to 12 blocks. When they retract, Sticky Pistons can pull back one block of most types.
+{*ICON*}33{*/ICON*}</value>
</data>
<data name="IDS_TUTORIAL_TASK_TRY_IT">
- <value>
- In the chest in this area there are some components for making circuits with pistons. Try using or completing the circuits in this area, or put together your own. There are more examples outside the tutorial area.
- </value>
+ <value>In the chest in this area there are some components for making circuits with pistons. Try using or completing the circuits in this area, or put together your own. There are more examples outside the tutorial area.</value>
</data>
<data name="IDS_TUTORIAL_PORTAL_OVERVIEW">
- <value>
- In this area there is a Portal to the Nether!
- </value>
+ <value>In this area there is a Portal to the Nether!</value>
</data>
<data name="IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW">
- <value>
- {*B*}
- Press{*CONTROLLER_VK_A*} to learn more about Portals and The Nether.{*B*}
- Press{*CONTROLLER_VK_B*} if you already know about Portals and The Nether.
- </value>
+ <value>{*B*}
+Press{*CONTROLLER_VK_A*} to learn more about Portals and The Nether.{*B*}
+Press{*CONTROLLER_VK_B*} if you already know about Portals and The Nether.</value>
</data>
<data name="IDS_TUTORIAL_TASK_BUILD_PORTAL">
- <value>
- Portals are created by placing Obsidian blocks into a frame four blocks wide and five blocks tall. The corner blocks are not required.
- </value>
+ <value>Portals are created by placing Obsidian blocks into a frame four blocks wide and five blocks tall. The corner blocks are not required.</value>
</data>
<data name="IDS_TUTORIAL_TASK_ACTIVATE_PORTAL">
- <value>
- To activate a Nether Portal, set fire to the Obisidian blocks inside the frame with a Flint and Steel. Portals can be deactivated if their frame is broken, an explosion happens nearby or a liquid flows through them.
- </value>
+ <value>To activate a Nether Portal, set fire to the Obsidian blocks inside the frame with a Flint and Steel. Portals can be deactivated if their frame is broken, an explosion happens nearby or a liquid flows through them.</value>
</data>
<data name="IDS_TUTORIAL_TASK_USE_PORTAL">
- <value>
- To use a Nether Portal, stand inside it. Your screen will go purple and a sound will play. After a few seconds you will be transported to another dimension.
- </value>
+ <value>To use a Nether Portal, stand inside it. Your screen will go purple and a sound will play. After a few seconds you will be transported to another dimension.</value>
</data>
<data name="IDS_TUTORIAL_TASK_NETHER">
- <value>
- The Nether can be a dangerous place, full of lava, but can be useful to collect Netherrack which burns forever when lit, and Glowstone which produces light.
- </value>
+ <value>The Nether can be a dangerous place, full of lava, but can be useful to collect Netherrack which burns forever when lit, and Glowstone which produces light.</value>
</data>
<data name="IDS_TUTORIAL_TASK_NETHER_FAST_TRAVEL">
- <value>
- The Nether world can be used to fast-travel in the Overworld - traveling one block distance in the Nether is equivalent to traveling 3 blocks in the Overworld.
- </value>
+ <value>The Nether world can be used to fast-travel in the Overworld - traveling one block distance in the Nether is equivalent to traveling 3 blocks in the Overworld.</value>
</data>
<data name="IDS_TUTORIAL_CREATIVE_OVERVIEW">
- <value>
- You are now in Creative mode.
- </value>
+ <value>You are now in Creative mode.</value>
</data>
<data name="IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW">
- <value>
- {*B*}
- Press{*CONTROLLER_VK_A*} to learn more about Creative mode.{*B*}
- Press{*CONTROLLER_VK_B*} if you already know about Creative mode.
- </value>
+ <value>{*B*}
+Press{*CONTROLLER_VK_A*} to learn more about Creative mode.{*B*}
+Press{*CONTROLLER_VK_B*} if you already know about Creative mode.</value>
</data>
<data name="IDS_TUTORIAL_TASK_CREATIVE_MODE">
<value>When in Creative mode you have in infinite number of all available items and blocks, you can destroy blocks with one click without a tool, you are invulnerable and you can fly.</value>
@@ -3566,16 +3866,12 @@ When in flying mode, you can hold down{*CONTROLLER_ACTION_JUMP*} to move up and{
</data>
<data name="IDS_TUTORIAL_FARMING_OVERVIEW">
- <value>
- In this area a farm has been set up. Farming enables you to create a renewable source of food and other items.
- </value>
+ <value>In this area a farm has been set up. Farming enables you to create a renewable source of food and other items.</value>
</data>
<data name="IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW">
- <value>
- {*B*}
- Press{*CONTROLLER_VK_A*} to learn more about farming.{*B*}
- Press{*CONTROLLER_VK_B*} if you already know about farming.
- </value>
+ <value>{*B*}
+Press{*CONTROLLER_VK_A*} to learn more about farming.{*B*}
+Press{*CONTROLLER_VK_B*} if you already know about farming.</value>
</data>
<data name="IDS_TUTORIAL_TASK_FARMING_SEEDS">
<value>Wheat, Pumpkins and Melons are grown from seeds. Wheat seeds are collected by breaking Tall Grass or harvesting wheat, and Pumpkin and Melon seeds are crafted from Pumpkins and Melons respectively.</value>
@@ -3606,16 +3902,12 @@ When in flying mode, you can hold down{*CONTROLLER_ACTION_JUMP*} to move up and{
</data>
<data name="IDS_TUTORIAL_BREEDING_OVERVIEW">
- <value>
- In this area animals have been penned in. You can breed animals to produce baby versions of themselves.
- </value>
+ <value>In this area animals have been penned in. You can breed animals to produce baby versions of themselves.</value>
</data>
<data name="IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW">
- <value>
- {*B*}
- Press{*CONTROLLER_VK_A*} to learn more about animals and breeding.{*B*}
- Press{*CONTROLLER_VK_B*} if you already know about animals and breeding.
- </value>
+ <value>{*B*}
+Press{*CONTROLLER_VK_A*} to learn more about animals and breeding.{*B*}
+Press{*CONTROLLER_VK_B*} if you already know about animals and breeding.</value>
</data>
<data name="IDS_TUTORIAL_TASK_BREEDING_FEED">
<value>To get the animals to breed, you will need to feed them with the right food to get them to go into 'Love Mode'.</value>
@@ -3634,9 +3926,7 @@ When in flying mode, you can hold down{*CONTROLLER_ACTION_JUMP*} to move up and{
</data>
<data name="IDS_TUTORIAL_TASK_BREEDING_WOLF_TAMING">
- <value>
- Wild wolves can be tamed by giving them bones. Once tamed Love Hearts will appear around them. Tamed wolves will follow the player and defend them if they haven't been commanded to sit.
- </value>
+ <value>Wild wolves can be tamed by giving them bones. Once tamed Love Hearts will appear around them. Tamed wolves will follow the player and defend them if they haven't been commanded to sit.</value>
</data>
<data name="IDS_TUTORIAL_TASK_BREEDING_COMPLETE">
@@ -3644,16 +3934,12 @@ When in flying mode, you can hold down{*CONTROLLER_ACTION_JUMP*} to move up and{
</data>
<data name="IDS_TUTORIAL_GOLEM_OVERVIEW">
- <value>
- In this area are some pumpkins and blocks to make a Snow Golem and an Iron Golem.
- </value>
+ <value>In this area are some pumpkins and blocks to make a Snow Golem and an Iron Golem.</value>
</data>
<data name="IDS_TUTORIAL_PROMPT_GOLEM_OVERVIEW">
- <value>
- {*B*}
- Press{*CONTROLLER_VK_A*} to learn more about Golems.{*B*}
- Press{*CONTROLLER_VK_B*} if you already know about Golems.
- </value>
+ <value>{*B*}
+Press{*CONTROLLER_VK_A*} to learn more about Golems.{*B*}
+Press{*CONTROLLER_VK_B*} if you already know about Golems.</value>
</data>
<data name="IDS_TUTORIAL_TASK_GOLEM_PUMPKIN">
<value>Golems are created by placing a pumpkin on top of a stack of blocks.</value>
@@ -3715,9 +4001,7 @@ When in flying mode, you can hold down{*CONTROLLER_ACTION_JUMP*} to move up and{
</data>
<data name="IDS_TUTORIAL_COMPLETED">
- <value>
- Congratulations, you have completed the tutorial. Time in the game is now passing normally, and you don't have long until night time and the monsters come out! Finish your shelter!
- </value>
+ <value>Congratulations, you have completed the tutorial. Time in the game is now passing normally, and you don't have long until night time and the monsters come out! Finish your shelter!</value>
</data>
<data name="IDS_TUTORIAL_COMPLETED_EXPLORE">
<value>{*EXIT_PICTURE*} When you are ready to explore further, there is a stairway in this area near the Miner's shelter that leads to a small castle.</value>
@@ -3736,7 +4020,7 @@ When in flying mode, you can hold down{*CONTROLLER_ACTION_JUMP*} to move up and{
</data>
<data name="IDS_TUTORIAL_PROMPT_NEW_FEATURES_CHOICE">
<value>{*B*}Press{*CONTROLLER_VK_A*} to play through the tutorial as normal.{*B*}
- Press{*CONTROLLER_VK_B*} to skip the main tutorial.</value>
+Press{*CONTROLLER_VK_B*} to skip the main tutorial.</value>
</data>
<data name="IDS_TUTORIAL_FEATURES_IN_THIS_AREA">
<value>In this area you will find areas setup to help you learn about fishing, boats, pistons and redstone.</value>
@@ -3746,19 +4030,182 @@ When in flying mode, you can hold down{*CONTROLLER_ACTION_JUMP*} to move up and{
</data>
<data name="IDS_TUTORIAL_TASK_FOOD_BAR_OVERVIEW">
- <value>
- Your food bar has depleted to a level where you will no longer heal.
- </value>
+ <value>Your food bar has depleted to a level where you will no longer heal.</value>
</data>
<data name="IDS_TUTORIAL_PROMPT_FOOD_BAR_OVERVIEW">
- <value>
- {*B*}
- Press{*CONTROLLER_VK_A*} to learn more about the food bar and eating food.{*B*}
- Press{*CONTROLLER_VK_B*} if you already know about the food bar and eating food.
- </value>
+ <value>{*B*}
+Press{*CONTROLLER_VK_A*} to learn more about the food bar and eating food.{*B*}
+Press{*CONTROLLER_VK_B*} if you already know about the food bar and eating food.</value>
</data>
-
+ <data name="IDS_TUTORIAL_TASK_HORSE_MENU_OVERVIEW">
+ <value>This is the horse inventory interface.</value>
+ </data>
+ <data name="IDS_TUTORIAL_PROMPT_HORSE_MENU_OVERVIEW">
+ <value>{*B*}Press{*CONTROLLER_VK_A*} to continue.
+{*B*}Press{*CONTROLLER_VK_B*} if you already know how to use the horse inventory.</value>
+ </data>
+ <data name="IDS_TUTORIAL_TASK_HORSE_MENU_LAYOUT">
+ <value>The horse inventory allows you to transfer, or equip items to your Horse, Donkey or Mule.</value>
+ </data>
+ <data name="IDS_TUTORIAL_TASK_HORSE_MENU_EQUIPMENT">
+ <value>Saddle your Horse by placing a Saddle in the saddle slot. Horses can be given armor by placing Horse Armor in the armor slot.</value>
+ </data>
+ <data name="IDS_TUTORIAL_TASK_HORSE_MENU_SADDLEBAGS">
+ <value>You can also transfer items between your own inventory and the saddlebags strapped to Donkeys and Mules in this menu.</value>
+ </data>
+ <data name="IDS_TUTORIAL_TASK_HORSE_OVERVIEW">
+ <value>You have found a Horse.</value>
+ </data>
+ <data name="IDS_TUTORIAL_TASK_DONKEY_OVERVIEW">
+ <value>You have found a Donkey.</value>
+ </data>
+ <data name="IDS_TUTORIAL_TASK_MULE_OVERVIEW">
+ <value>You have found a Mule.</value>
+ </data>
+ <data name="IDS_TUTORIAL_PROMPT_HORSE_OVERVIEW">
+ <value>{*B*}Press{*CONTROLLER_VK_A*} to learn more about Horses, Donkeys and Mules.
+{*B*}Press{*CONTROLLER_VK_B*} if you already know about Horses, Donkeys and Mules.</value>
+ </data>
+ <data name="IDS_TUTORIAL_TASK_HORSE_INTRO">
+ <value>Horses and Donkeys are found mainly in open plains. Mules can be bred from a Donkey and a Horse, but are infertile themselves.</value>
+ </data>
+ <data name="IDS_TUTORIAL_TASK_HORSE_PURPOSE">
+ <value>All adult Horses, Donkeys and Mules can be ridden. However only Horses can be armored, and only Mules and Donkeys may be equipped with saddlebags for transporting items.</value>
+ </data>
+ <data name="IDS_TUTORIAL_TASK_HORSE_TAMING">
+ <value>Horses, Donkeys and Mules must be tamed before they can be used. A horse is tamed by attempting to ride it, and managing to stay on the horse while it attempts to throw the rider off. </value>
+ </data>
+ <data name="IDS_TUTORIAL_TASK_HORSE_TAMING2">
+ <value>When tamed Love Hearts will appear around them and they will no longer buck the player off. </value>
+ </data>
+ <data name="IDS_TUTORIAL_TASK_HORSE_RIDE">
+ <value>Try to ride this horse now. Use {*CONTROLLER_ACTION_USE*} with no items or tools in your hand to mount it.</value>
+ </data>
+ <data name="IDS_TUTORIAL_TASK_HORSE_SADDLES">
+ <value>To steer a horse they must then be equipped with a saddle, which can be bought from villagers or found inside chests hidden in the world.</value>
+ </data>
+ <data name="IDS_TUTORIAL_TASK_HORSE_SADDLEBAGS">
+ <value>Tame Donkeys and Mules can be given saddlebags by attaching a chest. These bags can be accessed whilst riding or when sneaking.</value>
+ </data>
+ <data name="IDS_TUTORIAL_TASK_HORSE_BREEDING">
+ <value>Horses and Donkeys (but not Mules) can be bred like other animals using Golden Apples or Golden Carrots. Foals will grow into adult horses over time, although feeding them wheat or hay will speed this up.</value>
+ </data>
+ <data name="IDS_TUTORIAL_TASK_HORSE_AREA">
+ <value>You can try to tame the Horses and Donkeys here, and there are Saddles, Horse Armor and other useful items for Horses in chests around here too.</value>
+ </data>
+ <data name="IDS_TUTORIAL_TASK_BEACON_MENU_OVERVIEW">
+ <value>This is the Beacon interface, which you can use to choose powers for your Beacon to grant.</value>
+ </data>
+ <data name="IDS_TUTORIAL_PROMPT_BEACON_MENU_OVERVIEW">
+ <value>{*B*}
+Press{*CONTROLLER_VK_A*} to continue.{*B*}
+Press{*CONTROLLER_VK_B*} if you already know how to use the Beacon interface.</value>
+ </data>
+ <data name="IDS_TUTORIAL_TASK_BEACON_MENU_PRIMARY_POWERS">
+ <value>In the Beacon menu you can select 1 primary power for your Beacon. The more tiers your pyramid has the more powers you will have to choose from.</value>
+ </data>
+ <data name="IDS_TUTORIAL_TASK_BEACON_MENU_SECONDARY_POWER">
+ <value>A Beacon on a pyramid with at least 4 tiers grants an additional option of either the Regeneration secondary power or a stronger primary power.</value>
+ </data>
+ <data name="IDS_TUTORIAL_TASK_BEACON_MENU_ACTIVATION">
+ <value>To set the powers of your Beacon you must sacrifice an Emerald, Diamond, Gold or Iron Ingot in the payment slot. Once set, the powers will emanate from the Beacon indefinitely.</value>
+ </data>
+ <data name="IDS_TUTORIAL_TASK_BEACON_OVERVIEW">
+ <value>At the top of this pyramid there is an inactivate Beacon.</value>
+ </data>
+ <data name="IDS_TUTORIAL_PROMPT_BEACON_OVERVIEW">
+ <value>{*B*}
+Press{*CONTROLLER_VK_A*} to learn more about Beacons.{*B*}
+Press{*CONTROLLER_VK_B*} if you already know about Beacons.</value>
+ </data>
+ <data name="IDS_TUTORIAL_TASK_BEACON_PURPOSE">
+ <value>Active Beacons project a bright beam of light into the sky and grant powers to nearby players. They are crafted with Glass, Obsidian and Nether Stars, which can be obtained by defeating the Wither.</value>
+ </data>
+ <data name="IDS_TUTORIAL_TASK_BEACON_DESIGN">
+ <value>Beacons must be placed so that they are in sunlight during the day. Beacons must be placed on Pyramids of Iron, Gold, Emerald or Diamond. However the choice of material has no effect on the power of the beacon.</value>
+ </data>
+ <data name="IDS_TUTORIAL_TASK_BEACON_CHOOSING_POWERS">
+ <value>Try using the Beacon to set the powers it grants. You can use the Iron Ingots provided as the necessary payment.</value>
+ </data>
+ <data name="IDS_TUTORIAL_TASK_HOPPER_OVERVIEW">
+ <value>This room contains Hoppers</value>
+ </data>
+ <data name="IDS_TUTORIAL_PROMPT_HOPPER_OVERVIEW">
+ <value>{*B*}
+Press{*CONTROLLER_VK_A*} to learn more about Hoppers.{*B*}
+Press{*CONTROLLER_VK_B*} if you already know about Hoppers.</value>
+ </data>
+ <data name="IDS_TUTORIAL_TASK_HOPPER_PURPOSE">
+ <value>Hoppers are used to insert or remove items from containers, and to automatically pick-up items thrown into them.</value>
+ </data>
+ <data name="IDS_TUTORIAL_TASK_HOPPER_CONTAINERS">
+ <value>They can affect Brewing Stands, Chests, Dispensers, Droppers, Minecarts with Chests, Minecarts with Hoppers, as well as other Hoppers.</value>
+ </data>
+ <data name="IDS_TUTORIAL_TASK_HOPPER_MECHANICS">
+ <value>Hoppers will continuously attempt to suck items out of suitable container placed above them. It will also attempt to insert stored items into an output container.</value>
+ </data>
+ <data name="IDS_TUTORIAL_TASK_HOPPER_REDSTONE">
+ <value>However if a Hopper is powered by Redstone it will become inactive and stop both sucking and inserting items.</value>
+ </data>
+ <data name="IDS_TUTORIAL_TASK_HOPPER_OUTPUT">
+ <value>A Hopper points in the direction it tries to output items. To make a Hopper point to a particular block, place the Hopper against that block whilst sneaking.</value>
+ </data>
+ <data name="IDS_TUTORIAL_TASK_HOPPER_AREA">
+ <value>There are various useful Hopper layouts for you to see and experiment with in this room.</value>
+ </data>
+ <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_OVERVIEW">
+ <value>This is the Firework interface, which you can use to craft Fireworks and Firework Stars.</value>
+ </data>
+ <data name="IDS_TUTORIAL_PROMPT_FIREWORK_MENU_OVERVIEW">
+ <value>{*B*}
+Press{*CONTROLLER_VK_A*} to continue.{*B*}
+Press{*CONTROLLER_VK_B*} if you already know how to use the Firework interface.</value>
+ </data>
+ <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_START">
+ <value>To craft a Firework, place Gunpowder and Paper in the 3x3 crafting grid that is shown above your inventory.</value>
+ </data>
+ <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_STARS">
+ <value>You can optionally place multiple Firework Stars in the crafting grid to add them to the Firework.</value>
+ </data>
+ <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_HEIGHT">
+ <value>Filling more slots in the crafting grid with Gunpowder will increase the height at which all the Firework Stars will explode.</value>
+ </data>
+ <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_BASIC_CRAFT">
+ <value>You can then take the crafted Firework out of the output slot when you wish to craft it.</value>
+ </data>
+ <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_START">
+ <value>Firework Stars can be crafted by placing Gunpowder and Dye into the crafting grid.</value>
+ </data>
+ <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_COLOUR">
+ <value>The Dye will set the color of the explosion of the Firework Star.</value>
+ </data>
+ <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_SHAPE">
+ <value>The shape of the Firework Star is set by adding either a Fire Charge, Gold Nugget, Feather or Mob Head.</value>
+ </data>
+ <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_EFFECT">
+ <value>A trail or a twinkle can be added using Diamonds or Glowstone Dust.</value>
+ </data>
+ <data name="IDS_TUTORIAL_TASK_FIREWORK_MENU_ADV_FADE">
+ <value>After a Firework Star has been crafted, you can set the fade color of the Firework Star by crafting it with Dye.</value>
+ </data>
+ <data name="IDS_TUTORIAL_TASK_FIREWORK_OVERVIEW">
+ <value>Contained within the chests here there are various items used in the creation of FIREWORKS!</value>
+ </data>
+ <data name="IDS_TUTORIAL_PROMPT_FIREWORK_OVERVIEW">
+ <value>{*B*}
+Press{*CONTROLLER_VK_A*} to learn more about Fireworks. {*B*}
+Press{*CONTROLLER_VK_B*} if you already know about Fireworks.</value>
+ </data>
+ <data name="IDS_TUTORIAL_TASK_FIREWORK_PURPOSE">
+ <value>Fireworks are decorative items that can be launched by hand or from Dispensers. They are crafted using Paper, Gunpowder and optionally a number of Firework Stars.</value>
+ </data>
+ <data name="IDS_TUTORIAL_TASK_FIREWORK_CUSTOMISE">
+ <value>The colors, fade, shape, size, and effects (such as trails and twinkles) of Firework Stars can be customized by including additional ingredients when crafting.</value>
+ </data>
+ <data name="IDS_TUTORIAL_TASK_FIREWORK_CRAFTING">
+ <value>Try crafting a Firework at the Crafting Table using an assortment of ingredients from the chests.</value>
+ </data>
<data name="IDS_TOOLTIPS_SELECT">
<value>Select</value>
</data>
@@ -4094,546 +4541,593 @@ When in flying mode, you can hold down{*CONTROLLER_ACTION_JUMP*} to move up and{
<data name="IDS_TOOLTIPS_SAVETRANSFER_UPLOAD">
<value>Upload Save for Xbox One</value>
</data>
+
+<data name="IDS_TOOLTIPS_MOUNT">
+ <value>Mount</value>
+</data>
+<data name="IDS_TOOLTIPS_DISMOUNT">
+ <value>Dismount</value>
+</data>
+<data name="IDS_TOOLTIPS_SADDLEBAGS">
+ <value>Attach Chest</value>
+</data>
+<data name="IDS_TOOLTIPS_FIREWORK_LAUNCH">
+ <value>Launch</value>
+</data>
+<data name="IDS_TOOLTIPS_LEASH">
+ <value>Leash</value>
+</data>
+<data name="IDS_TOOLTIPS_UNLEASH">
+ <value>Release</value>
+</data>
+<data name="IDS_TOOLTIPS_ATTACH">
+ <value>Attach</value>
+</data>
+<data name="IDS_TOOLTIPS_NAME">
+ <value>Name</value>
+</data>

<data name="IDS_CONFIRM_OK">
- <value>OK</value>
+ <value>OK</value>
</data>
<data name="IDS_CONFIRM_CANCEL">
- <value>Cancel</value>
+ <value>Cancel</value>
</data>
<data name="IDS_DOWNLOADABLECONTENT">
- <value>Minecraft Store</value>
+ <value>Minecraft Store</value>
</data>
<data name="IDS_CONFIRM_LEAVE_VIA_INVITE">
- <value>Are you sure you want to leave your current game and join the new one? Any unsaved progress will be lost.</value>
+ <value>Are you sure you want to leave your current game and join the new one? Any unsaved progress will be lost.</value>
</data>
<data name="IDS_EXIT_GAME">
- <value>Exit Game</value>
+ <value>Exit Game</value>
</data>
<data name="IDS_TITLE_SAVE_GAME">
- <value>Save Game</value>
+ <value>Save Game</value>
</data>
- <data name="IDS_TITLE_DECLINE_SAVE_GAME">
- <value>Exit Without Saving</value>
+ <data name="IDS_TITLE_DECLINE_SAVE_GAME">
+ <value>Exit Without Saving</value>
</data>
- <data name="IDS_CONFIRM_SAVE_GAME">
- <value>Are you sure you want to overwrite any previous save for this world with the current version of this world?</value>
+ <data name="IDS_CONFIRM_SAVE_GAME">
+ <value>Are you sure you want to overwrite any previous save for this world with the current version of this world?</value>
</data>
- <data name="IDS_CONFIRM_DECLINE_SAVE_GAME">
- <value>Are you sure you want to exit without saving? You will lose all progress in this world!</value>
+ <data name="IDS_CONFIRM_DECLINE_SAVE_GAME">
+ <value>Are you sure you want to exit without saving? You will lose all progress in this world!</value>
</data>
<data name="IDS_TITLE_START_GAME">
- <value>Start Game</value>
+ <value>Start Game</value>
</data>
<data name="IDS_CONFIRM_START_CREATIVE">
- <value>If you create, load or save a world in Creative Mode, that world will have achievements and leaderboard updates disabled, even if it is then loaded in Survival Mode. Are you sure you want to continue?</value>
+ <value>If you create, load or save a world in Creative Mode, that world will have achievements and leaderboard updates disabled, even if it is then loaded in Survival Mode. Are you sure you want to continue?</value>
</data>
<data name="IDS_CONFIRM_START_SAVEDINCREATIVE">
- <value>This world has previously been saved in Creative Mode, and it will have achievements and leaderboard updates disabled. Are you sure you want to continue?</value>
+ <value>This world has previously been saved in Creative Mode, and it will have achievements and leaderboard updates disabled. Are you sure you want to continue?</value>
</data>
<data name="IDS_CONFIRM_START_SAVEDINCREATIVE_CONTINUE">
- <value>This world has previously been saved in Creative Mode, and it will have achievements and leaderboard updates disabled.</value>
+ <value>This world has previously been saved in Creative Mode, and it will have achievements and leaderboard updates disabled.</value>
</data>
<data name="IDS_CONFIRM_START_HOST_PRIVILEGES">
- <value>If you create, load or save a world with Host Privileges enabled, that world will have achievements and leaderboard updates disabled, even if it is then loaded with those options off. Are you sure you want to continue?</value>
+ <value>If you create, load or save a world with Host Privileges enabled, that world will have achievements and leaderboard updates disabled, even if it is then loaded with those options off. Are you sure you want to continue?</value>
</data>
<data name="IDS_CORRUPT_OR_DAMAGED_SAVE_TITLE">
- <value>Damaged Save</value>
+ <value>Damaged Save</value>
</data>
- <data name="IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT">
- <value>This save is corrupt or damaged. Would you like to delete it?</value>
+ <data name="IDS_CORRUPT_OR_DAMAGED_SAVE_TEXT">
+ <value>This save is corrupt or damaged. Would you like to delete it?</value>
</data>
- <data name="IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE">
- <value>Are you sure you want to exit to the main menu and disconnect all players from the game? Any unsaved progress will be lost.</value>
+ <data name="IDS_CONFIRM_EXIT_GAME_CONFIRM_DISCONNECT_SAVE">
+ <value>Are you sure you want to exit to the main menu and disconnect all players from the game? Any unsaved progress will be lost.</value>
</data>
<data name="IDS_EXIT_GAME_SAVE">
- <value>Exit and save</value>
+ <value>Exit and save</value>
</data>
<data name="IDS_EXIT_GAME_NO_SAVE">
- <value>Exit without saving</value>
+ <value>Exit without saving</value>
</data>
<data name="IDS_CONFIRM_EXIT_GAME">
- <value>Are you sure you want to exit to the main menu? Any unsaved progress will be lost.</value>
+ <value>Are you sure you want to exit to the main menu? Any unsaved progress will be lost.</value>
</data>
<data name="IDS_CONFIRM_EXIT_GAME_PROGRESS_LOST">
- <value>Are you sure you want to exit to the main menu? Your progress will be lost!</value>
+ <value>Are you sure you want to exit to the main menu? Your progress will be lost!</value>
</data>
<data name="IDS_CREATE_NEW_WORLD">
- <value>Create New World</value>
+ <value>Create New World</value>
</data>
<data name="IDS_PLAY_TUTORIAL">
- <value>Play Tutorial</value>
+ <value>Play Tutorial</value>
</data>
- <data name="IDS_TUTORIALSAVENAME">
- <value>Tutorial</value>
+ <data name="IDS_TUTORIALSAVENAME">
+ <value>Tutorial</value>
</data>
<data name="IDS_NAME_WORLD">
- <value>Name Your World</value>
+ <value>Name Your World</value>
</data>
<data name="IDS_NAME_WORLD_TEXT">
- <value>Enter a name for your world</value>
+ <value>Enter a name for your world</value>
</data>
<data name="IDS_CREATE_NEW_WORLD_SEEDTEXT">
- <value>Input the seed for your world generation</value>
+ <value>Input the seed for your world generation</value>
</data>
<data name="IDS_LOAD_SAVED_WORLD">
- <value>Load Saved World</value>
+ <value>Load Saved World</value>
</data>
<data name="IDS_PRESS_START_TO_JOIN">
- <value>Press START to join game</value>
+ <value>Press START to join game</value>
</data>
<data name="IDS_EXITING_GAME">
- <value>Exiting the game</value>
+ <value>Exiting the game</value>
</data>
<data name="IDS_GENERIC_ERROR">
- <value>An error occurred. Exiting to the main menu.</value>
+ <value>An error occurred. Exiting to the main menu.</value>
</data>
<data name="IDS_CONNECTION_FAILED">
- <value>Connection failed</value>
+ <value>Connection failed</value>
</data>
<data name="IDS_CONNECTION_LOST">
- <value>Connection lost</value>
+ <value>Connection lost</value>
</data>
<data name="IDS_CONNECTION_LOST_SERVER">
- <value>Connection to the server was lost. Exiting to the main menu.</value>
+ <value>Connection to the server was lost. Exiting to the main menu.</value>
</data>
<data name="IDS_CONNECTION_LOST_LIVE">
- <value>Connection to Xbox Live was lost. Exiting to the main menu.</value>
+ <value>Connection to Xbox Live was lost. Exiting to the main menu.</value>
</data>
<data name="IDS_CONNECTION_LOST_LIVE_NO_EXIT">
- <value>Connection to Xbox Live was lost.</value>
+ <value>Connection to Xbox Live was lost.</value>
</data>
<data name="IDS_DISCONNECTED">
- <value>Disconnected by the server</value>
+ <value>Disconnected by the server</value>
</data>
<data name="IDS_DISCONNECTED_KICKED">
- <value>You were kicked from the game</value>
+ <value>You were kicked from the game</value>
</data>
<data name="IDS_DISCONNECTED_FLYING">
- <value>You were kicked from the game for flying</value>
+ <value>You were kicked from the game for flying</value>
</data>
<data name="IDS_DISCONNECTED_LOGIN_TOO_LONG">
- <value>Connection attempt took too long</value>
+ <value>Connection attempt took too long</value>
</data>
<data name="IDS_DISCONNECTED_SERVER_FULL">
- <value>The server is full</value>
+ <value>The server is full</value>
</data>
<data name="IDS_DISCONNECTED_SERVER_QUIT">
- <value>The host has exited the game.</value>
+ <value>The host has exited the game.</value>
</data>
<data name="IDS_DISCONNECTED_NO_FRIENDS_IN_GAME">
- <value>You cannot join this game as you are not friends with anybody in the game.</value>
+ <value>You cannot join this game as you are not friends with anybody in the game.</value>
</data>
<data name="IDS_DISCONNECTED_BANNED">
- <value>You cannot join this game as you have previously been kicked by the host.</value>
+ <value>You cannot join this game as you have previously been kicked by the host.</value>
</data>
<data name="IDS_DISCONNECTED_SERVER_OLD">
- <value>You cannot join this game as the player you are trying to join is running an older version of the game.</value>
+ <value>You cannot join this game as the player you are trying to join is running an older version of the game.</value>
</data>
<data name="IDS_DISCONNECTED_CLIENT_OLD">
- <value>You cannot join this game as the player you are trying to join is running a newer version of the game.</value>
+ <value>You cannot join this game as the player you are trying to join is running a newer version of the game.</value>
</data>
<data name="IDS_DEFAULT_SAVENAME">
- <value>New World</value>
+ <value>New World</value>
</data>
<data name="IDS_AWARD_TITLE">
- <value>Award Unlocked!</value>
+ <value>Award Unlocked!</value>
</data>
<data name="IDS_AWARD_GAMERPIC1">
- <value>Hurray - you've been awarded a gamerpic featuring Steve from Minecraft!</value>
+ <value>Hurray - you've been awarded a gamerpic featuring Steve from Minecraft!</value>
</data>
<data name="IDS_AWARD_GAMERPIC2">
- <value>Hurray - you've been awarded a gamerpic featuring a Creeper!</value>
+ <value>Hurray - you've been awarded a gamerpic featuring a Creeper!</value>
</data>
<data name="IDS_AWARD_AVATAR1">
- <value>Hurray - you've been awarded an avatar item - a Minecraft: Xbox 360 Edition t-shirt!
+ <value>Hurray - you've been awarded an avatar item - a Minecraft: Xbox 360 Edition t-shirt!
Go to the dashboard to put the t-shirt on your avatar.</value>
</data>
<data name="IDS_AWARD_AVATAR2">
- <value>Hurray - you've been awarded an avatar item - a Minecraft: Xbox 360 Edition watch!
+ <value>Hurray - you've been awarded an avatar item - a Minecraft: Xbox 360 Edition watch!
Go to the dashboard to put the watch on your avatar.</value>
</data>
<data name="IDS_AWARD_AVATAR3">
- <value>Hurray - you've been awarded an avatar item - a Creeper baseball cap!
+ <value>Hurray - you've been awarded an avatar item - a Creeper baseball cap!
Go to the dashboard to put the cap on your avatar.</value>
</data>
<data name="IDS_AWARD_THEME">
- <value>Hurray - you've been awarded the Minecraft: Xbox 360 Edition theme!
+ <value>Hurray - you've been awarded the Minecraft: Xbox 360 Edition theme!
Go to the dashboard to select this theme.</value>
</data>
<data name="IDS_UNLOCK_TITLE">
- <value>Unlock Full Game</value>
+ <value>Unlock Full Game</value>
</data>
<data name="IDS_UNLOCK_TOSAVE_TEXT">
- <value>You're playing the trial game, but you'll need the full game to be able to save your game.
+ <value>You're playing the trial game, but you'll need the full game to be able to save your game.
Would you like to unlock the full game now?</value>
</data>
<data name="IDS_UNLOCK_ACHIEVEMENT_TEXT">
- <value>This is the Minecraft: Xbox 360 Edition trial game. If you had the full game, you would just have earned an achievement!
+ <value>This is the Minecraft: Xbox 360 Edition trial game. If you had the full game, you would just have earned an achievement!
Would you like to unlock the full game?</value>
</data>
<data name="IDS_UNLOCK_AVATAR_TEXT">
- <value>This is the Minecraft: Xbox 360 Edition trial game. If you had the full game, you would just have earned an avatar award!
+ <value>This is the Minecraft: Xbox 360 Edition trial game. If you had the full game, you would just have earned an avatar award!
Would you like to unlock the full game?</value>
</data>
<data name="IDS_UNLOCK_GAMERPIC_TEXT">
- <value>This is the Minecraft: Xbox 360 Edition trial game. If you had the full game, you would just have earned a gamerpic!
+ <value>This is the Minecraft: Xbox 360 Edition trial game. If you had the full game, you would just have earned a gamerpic!
Would you like to unlock the full game?</value>
</data>
<data name="IDS_UNLOCK_THEME_TEXT">
- <value>This is the Minecraft: Xbox 360 Edition trial game. If you had the full game, you would just have earned a theme!
+ <value>This is the Minecraft: Xbox 360 Edition trial game. If you had the full game, you would just have earned a theme!
Would you like to unlock the full game?</value>
</data>
<data name="IDS_UNLOCK_ACCEPT_INVITE">
- <value>This is the Minecraft: Xbox 360 Edition trial game. You need the full game to be able to accept this invite.
+ <value>This is the Minecraft: Xbox 360 Edition trial game. You need the full game to be able to accept this invite.
Would you like to unlock the full game?</value>
</data>
<data name="IDS_UNLOCK_GUEST_TEXT">
- <value>Guest players cannot unlock the full game. Please sign in with an Xbox Live user ID.</value>
+ <value>Guest players cannot unlock the full game. Please sign in with an Xbox Live user ID.</value>
</data>
<data name="IDS_LEADERBOARD_LOADING">
- <value>Please wait</value>
+ <value>Please wait</value>
</data>
<data name="IDS_LEADERBOARD_NORESULTS">
- <value>No results</value>
+ <value>No results</value>
</data>
<data name="IDS_LEADERBOARD_FILTER">
- <value>Filter: </value>
+ <value>Filter: </value>
</data>
<data name="IDS_LEADERBOARD_FILTER_FRIENDS">
- <value>Friends</value>
+ <value>Friends</value>
</data>
<data name="IDS_LEADERBOARD_FILTER_MYSCORE">
- <value>My Score</value>
+ <value>My Score</value>
</data>
<data name="IDS_LEADERBOARD_FILTER_OVERALL">
- <value>Overall</value>
+ <value>Overall</value>
</data>
<data name="IDS_LEADERBOARD_ENTRIES">
- <value>Entries: </value>
+ <value>Entries: </value>
</data>
<data name="IDS_LEADERBOARD_RANK">
- <value>Rank</value>
+ <value>Rank</value>
</data>
<data name="IDS_LEADERBOARD_GAMERTAG">
- <value>Gamertag</value>
+ <value>Gamertag</value>
</data>
<data name="IDS_PROGRESS_SAVING_LEVEL">
- <value>Preparing to Save Level</value>
+ <value>Preparing to Save Level</value>
</data>
<data name="IDS_PROGRESS_SAVING_CHUNKS">
- <value>Preparing Chunks...</value>
+ <value>Preparing Chunks...</value>
</data>
<data name="IDS_PROGRESS_SAVING_TO_DISC">
- <value>Finalizing...</value>
+ <value>Finalizing...</value>
</data>
<data name="IDS_PROGRESS_BUILDING_TERRAIN">
- <value>Building Terrain</value>
+ <value>Building Terrain</value>
</data>
<data name="IDS_PROGRESS_SIMULATING_WORLD">
- <value>Simulating world for a bit</value>
+ <value>Simulating world for a bit</value>
</data>
<data name="IDS_PROGRESS_INITIALISING_SERVER">
- <value>Initializing server</value>
+ <value>Initializing server</value>
</data>
<data name="IDS_PROGRESS_GENERATING_SPAWN_AREA">
- <value>Generating spawn area</value>
+ <value>Generating spawn area</value>
</data>
<data name="IDS_PROGRESS_LOADING_SPAWN_AREA">
- <value>Loading spawn area</value>
+ <value>Loading spawn area</value>
</data>
<data name="IDS_PROGRESS_ENTERING_NETHER">
- <value>Entering The Nether</value>
+ <value>Entering The Nether</value>
</data>
<data name="IDS_PROGRESS_LEAVING_NETHER">
- <value>Leaving The Nether</value>
+ <value>Leaving The Nether</value>
</data>
<data name="IDS_PROGRESS_RESPAWNING">
- <value>Respawning</value>
+ <value>Respawning</value>
</data>
<data name="IDS_PROGRESS_GENERATING_LEVEL">
- <value>Generating level</value>
+ <value>Generating level</value>
</data>
<data name="IDS_PROGRESS_LOADING_LEVEL">
- <value>Loading level</value>
+ <value>Loading level</value>
</data>
<data name="IDS_PROGRESS_SAVING_PLAYERS">
- <value>Saving players</value>
+ <value>Saving players</value>
</data>
<data name="IDS_PROGRESS_CONNECTING">
- <value>Connecting to host</value>
+ <value>Connecting to host</value>
</data>
<data name="IDS_PROGRESS_DOWNLOADING_TERRAIN">
- <value>Downloading terrain</value>
+ <value>Downloading terrain</value>
</data>
<data name="IDS_PROGRESS_CONVERTING_TO_OFFLINE_GAME">
- <value>Switching to offline game</value>
+ <value>Switching to offline game</value>
</data>
<data name="IDS_PROGRESS_HOST_SAVING">
- <value>Please wait while the host saves the game</value>
+ <value>Please wait while the host saves the game</value>
</data>
<data name="IDS_PROGRESS_ENTERING_END">
- <value>Entering The END</value>
+ <value>Entering The END</value>
</data>
<data name="IDS_PROGRESS_LEAVING_END">
- <value>Leaving The END</value>
+ <value>Leaving The END</value>
</data>
<data name="IDS_PROGRESS_NEW_WORLD_SEED">
- <value>Finding Seed for the World Generator</value>
+ <value>Finding Seed for the World Generator</value>
</data>
<data name="IDS_TILE_BED_OCCUPIED">
- <value>This bed is occupied</value>
+ <value>This bed is occupied</value>
</data>
<data name="IDS_TILE_BED_NO_SLEEP">
- <value>You can only sleep at night</value>
+ <value>You can only sleep at night</value>
</data>
<data name="IDS_TILE_BED_PLAYERSLEEP">
- <value>%s is sleeping in a bed. To skip to dawn, all players need to sleep in beds at the same time.</value>
+ <value>%s is sleeping in a bed. To skip to dawn, all players need to sleep in beds at the same time.</value>
</data>
<data name="IDS_TILE_BED_NOT_VALID">
- <value>Your home bed was missing or obstructed</value>
+ <value>Your home bed was missing or obstructed</value>
</data>
<data name="IDS_TILE_BED_NOTSAFE">
- <value>You may not rest now, there are monsters nearby</value>
+ <value>You may not rest now, there are monsters nearby</value>
</data>
<data name="IDS_TILE_BED_MESLEEP">
- <value>You are sleeping in a bed. To skip to dawn, all players need to sleep in beds at the same time.</value>
+ <value>You are sleeping in a bed. To skip to dawn, all players need to sleep in beds at the same time.</value>
</data>
<data name="IDS_GROUPNAME_TOOLS">
- <value>Tools and Weapons</value>
+ <value>Tools and Weapons</value>
</data>
<data name="IDS_GROUPNAME_WEAPONS">
- <value>Weapons</value>
+ <value>Weapons</value>
</data>
<data name="IDS_GROUPNAME_FOOD">
- <value>Food</value>
+ <value>Food</value>
</data>
<data name="IDS_GROUPNAME_STRUCTURES">
- <value>Structures</value>
+ <value>Structures</value>
</data>
<data name="IDS_GROUPNAME_ARMOUR">
- <value>Armor</value>
+ <value>Armor</value>
</data>
<data name="IDS_GROUPNAME_MECHANISMS">
- <value>Mechanisms</value>
+ <value>Mechanisms</value>
</data>
<data name="IDS_GROUPNAME_TRANSPORT">
- <value>Transport</value>
+ <value>Transport</value>
</data>
<data name="IDS_GROUPNAME_DECORATIONS">
- <value>Decorations</value>
+ <value>Decorations</value>
</data>
<data name="IDS_GROUPNAME_BUILDING_BLOCKS">
- <value>Building Blocks</value>
+ <value>Building Blocks</value>
</data>
<data name="IDS_GROUPNAME_REDSTONE_AND_TRANSPORT">
- <value>Redstone &amp; Transportation</value>
+ <value>Redstone &amp; Transportation</value>
</data>
<data name="IDS_GROUPNAME_MISCELLANEOUS">
- <value>Miscellaneous</value>
+ <value>Miscellaneous</value>
</data>
<data name="IDS_GROUPNAME_POTIONS">
- <value>Brewing</value>
+ <value>Brewing</value>
</data>
- <data name="IDS_GROUPNAME_POTIONS_480">
- <value>Brewing</value>
+ <data name="IDS_GROUPNAME_POTIONS_480">
+ <value>Brewing</value>
</data>
<data name="IDS_GROUPNAME_TOOLS_WEAPONS_ARMOR">
- <value>Tools, Weapons &amp; Armor</value>
+ <value>Tools, Weapons &amp; Armor</value>
</data>
<data name="IDS_GROUPNAME_MATERIALS">
- <value>Materials</value>
+ <value>Materials</value>
</data>
<data name="IDS_RETURNEDTOMENU_TITLE">
- <value>Signed out</value>
+ <value>Signed out</value>
</data>
<data name="IDS_RETURNEDTOTITLESCREEN_TEXT">
- <value>You have been returned to the title screen because your gamer profile was signed out</value>
+ <value>You have been returned to the title screen because your gamer profile was signed out</value>
</data>
<data name="IDS_SLIDER_DIFFICULTY">
- <value>Difficulty</value>
+ <value>Difficulty</value>
</data>
<data name="IDS_SLIDER_MUSIC">
- <value>Music</value>
+ <value>Music</value>
</data>
<data name="IDS_SLIDER_SOUND">
- <value>Sound</value>
+ <value>Sound</value>
</data>
<data name="IDS_SLIDER_GAMMA">
- <value>Gamma</value>
+ <value>Gamma</value>
</data>
<data name="IDS_SLIDER_SENSITIVITY_INGAME">
- <value>Game Sensitivity</value>
+ <value>Game Sensitivity</value>
</data>
<data name="IDS_SLIDER_SENSITIVITY_INMENU">
- <value>Interface Sensitivity</value>
+ <value>Interface Sensitivity</value>
</data>
- <data name="IDS_DIFFICULTY_TITLE_PEACEFUL">
- <value>Peaceful</value>
+ <data name="IDS_DIFFICULTY_TITLE_PEACEFUL">
+ <value>Peaceful</value>
</data>
<data name="IDS_DIFFICULTY_TITLE_EASY">
- <value>Easy</value>
+ <value>Easy</value>
</data>
<data name="IDS_DIFFICULTY_TITLE_NORMAL">
- <value>Normal</value>
+ <value>Normal</value>
</data>
<data name="IDS_DIFFICULTY_TITLE_HARD">
- <value>Hard</value>
+ <value>Hard</value>
</data>
<data name="IDS_DIFFICULTY_PEACEFUL">
- <value>In this mode, the player regains health over time, and there are no enemies in the environment.</value>
+ <value>In this mode, the player regains health over time, and there are no enemies in the environment.</value>
</data>
<data name="IDS_DIFFICULTY_EASY">
- <value>In this mode, enemies spawn in the environment, but will do less damage to the player than in the Normal mode.</value>
+ <value>In this mode, enemies spawn in the environment, but will do less damage to the player than in the Normal mode.</value>
</data>
<data name="IDS_DIFFICULTY_NORMAL">
- <value>In this mode, enemies spawn in the environment and will do a standard amount of damage to the player.</value>
+ <value>In this mode, enemies spawn in the environment and will do a standard amount of damage to the player.</value>
</data>
<data name="IDS_DIFFICULTY_HARD">
- <value>In this mode, enemies will spawn in the environment, and will do a great deal of damage to the player. Watch out for the Creepers too, since they are unlikely to cancel their exploding attack when you move away from them!</value>
+ <value>In this mode, enemies will spawn in the environment, and will do a great deal of damage to the player. Watch out for the Creepers too, since they are unlikely to cancel their exploding attack when you move away from them!</value>
</data>
<data name="IDS_TRIALOVER_TITLE">
- <value>Trial Timeout</value>
+ <value>Trial Timeout</value>
</data>
<data name="IDS_TRIALOVER_TEXT">
- <value>You've been playing the Minecraft: Xbox 360 Edition Trial Game for the maximum time allowed! To continue the fun, would you like to unlock the full game? </value>
+ <value>You've been playing the Minecraft: Xbox 360 Edition Trial Game for the maximum time allowed! To continue the fun, would you like to unlock the full game? </value>
</data>
<data name="IDS_MULTIPLAYER_FULL_TITLE">
- <value>Game full</value>
+ <value>Game full</value>
</data>
<data name="IDS_MULTIPLAYER_FULL_TEXT">
- <value>Failed to join game as there are no spaces left</value>
+ <value>Failed to join game as there are no spaces left</value>
</data>
<data name="IDS_SIGN_TITLE">
- <value>Enter Sign Text</value>
+ <value>Enter Sign Text</value>
</data>
<data name="IDS_SIGN_TITLE_TEXT">
- <value>Enter a line of text for your sign</value>
+ <value>Enter a line of text for your sign</value>
</data>
<data name="IDS_NAME_TITLE">
- <value>Enter Title</value>
+ <value>Enter Title</value>
</data>
<data name="IDS_NAME_TITLE_TEXT">
- <value>Enter a title for your post</value>
+ <value>Enter a title for your post</value>
</data>
<data name="IDS_NAME_CAPTION">
- <value>Enter Caption</value>
+ <value>Enter Caption</value>
</data>
<data name="IDS_NAME_CAPTION_TEXT">
- <value>Enter a caption for your post</value>
+ <value>Enter a caption for your post</value>
</data>
<data name="IDS_NAME_DESC">
- <value>Enter Description</value>
+ <value>Enter Description</value>
</data>
<data name="IDS_NAME_DESC_TEXT">
- <value>Enter a description for your post</value>
+ <value>Enter a description for your post</value>
</data>
- <data name="IDS_INVENTORY">
- <value>Inventory</value>
+ <data name="IDS_INVENTORY">
+ <value>Inventory</value>
</data>
- <data name="IDS_INGREDIENTS">
- <value>Ingredients</value>
+ <data name="IDS_INGREDIENTS">
+ <value>Ingredients</value>
</data>
- <data name="IDS_BREWING_STAND">
- <value>Brewing Stand</value>
+ <data name="IDS_BREWING_STAND">
+ <value>Brewing Stand</value>
</data>
- <data name="IDS_CHEST">
- <value>Chest</value>
+ <data name="IDS_CHEST">
+ <value>Chest</value>
</data>
- <data name="IDS_ENCHANT">
- <value>Enchant</value>
+ <data name="IDS_ENCHANT">
+ <value>Enchant</value>
</data>
- <data name="IDS_FURNACE">
- <value>Furnace</value>
+ <data name="IDS_FURNACE">
+ <value>Furnace</value>
</data>
- <data name="IDS_INGREDIENT">
- <value>Ingredient</value>
+ <data name="IDS_INGREDIENT">
+ <value>Ingredient</value>
</data>
- <data name="IDS_FUEL">
- <value>Fuel</value>
+ <data name="IDS_FUEL">
+ <value>Fuel</value>
</data>
- <data name="IDS_DISPENSER">
- <value>Dispenser</value>
+ <data name="IDS_DISPENSER">
+ <value>Dispenser</value>
</data>
- <data name="IDS_NO_DLCOFFERS">
- <value>There are no downloadable content offers of this type available for this title at the moment.</value>
+ <data name="IDS_CONTAINER_ANIMAL">
+ <value>Horse</value>
</data>
- <data name="IDS_PLAYER_JOINED">
- <value>%s has joined the game.</value>
+ <data name="IDS_CONTAINER_DROPPER">
+ <value>Dropper</value>
</data>
- <data name="IDS_PLAYER_LEFT">
- <value>%s has left the game.</value>
+ <data name="IDS_CONTAINER_HOPPER">
+ <value>Hopper</value>
</data>
- <data name="IDS_PLAYER_KICKED">
- <value>%s was kicked from the game.</value>
+ <data name="IDS_CONTAINER_BEACON">
+ <value>Beacon</value>
</data>
- <data name="IDS_TEXT_DELETE_SAVE">
- <value>Are you sure you want to delete this save game?</value>
+ <data name="IDS_CONTAINER_BEACON_PRIMARY_POWER">
+ <value>Primary Power</value>
+ </data>
+ <data name="IDS_CONTAINER_BEACON_SECONDARY_POWER">
+ <value>Secondary Power</value>
+ </data>
+ <data name="IDS_CONTAINER_MINECART">
+ <value>Minecart</value>
+ </data>
+
+ <data name="IDS_NO_DLCOFFERS">
+ <value>There are no downloadable content offers of this type available for this title at the moment.</value>
+ </data>
+ <data name="IDS_PLAYER_JOINED">
+ <value>%s has joined the game.</value>
+ </data>
+ <data name="IDS_PLAYER_LEFT">
+ <value>%s has left the game.</value>
+ </data>
+ <data name="IDS_PLAYER_KICKED">
+ <value>%s was kicked from the game.</value>
+ </data>
+ <data name="IDS_TEXT_DELETE_SAVE">
+ <value>Are you sure you want to delete this save game?</value>
</data>
<data name="IDS_STRINGVERIFY_AWAITING_APPROVAL">
- <value>Awaiting approval</value>
+ <value>Awaiting approval</value>
</data>
<data name="IDS_STRINGVERIFY_CENSORED">
- <value>Censored</value>
+ <value>Censored</value>
</data>
<data name="IDS_NOWPLAYING">
- <value>Now playing: </value>
+ <value>Now playing: </value>
</data>
<data name="IDS_DEFAULTS_TITLE">
- <value>Reset Settings</value>
+ <value>Reset Settings</value>
</data>
<data name="IDS_DEFAULTS_TEXT">
- <value>Are you sure you would like to reset your settings to their default values?</value>
+ <value>Are you sure you would like to reset your settings to their default values?</value>
</data>
<data name="IDS_FATAL_ERROR_TITLE">
- <value>Loading Error</value>
+ <value>Loading Error</value>
</data>
<data name="IDS_FATAL_ERROR_TEXT">
- <value>"Minecraft: Xbox 360 Edition" has failed to load, and cannot continue.</value>
+ <value>"Minecraft: Xbox 360 Edition" has failed to load, and cannot continue.</value>
</data>
- <data name="IDS_GAME_HOST_NAME">
- <value>%s's Game</value>
+ <data name="IDS_GAME_HOST_NAME">
+ <value>%s's Game</value>
</data>
- <data name="IDS_GAME_HOST_NAME_UNKNOWN">
- <value>Unknown host game</value>
+ <data name="IDS_GAME_HOST_NAME_UNKNOWN">
+ <value>Unknown host game</value>
</data>
<data name="IDS_GUEST_ORDER_CHANGED_TITLE">
@@ -4642,13 +5136,13 @@ Would you like to unlock the full game?</value>
<data name="IDS_GUEST_ORDER_CHANGED_TEXT">
<value>A guest player has signed out causing all guest players to be removed from the game.</value>
</data>
- <data name="IDS_MUST_SIGN_IN_TITLE">
+ <data name="IDS_MUST_SIGN_IN_TITLE">
<value>Sign in</value>
</data>
<data name="IDS_MUST_SIGN_IN_TEXT">
<value>You are not signed in. In order to play this game, you will need to be signed in. Do you want to sign in now?</value>
</data>
- <data name="IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE">
+ <data name="IDS_NO_MULTIPLAYER_PRIVILEGE_TITLE">
<value>Multiplayer not allowed</value>
</data>
<data name="IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT">
@@ -4679,7 +5173,7 @@ Would you like to unlock the full game?</value>
<data name="IDS_NO_SKIN_PACK">
<value>No Pack: Default Skins</value>
</data>
- <data name="IDS_FAVORITES_SKIN_PACK">
+ <data name="IDS_FAVORITES_SKIN_PACK">
<value>Favorite Skins</value>
</data>
@@ -4733,7 +5227,7 @@ Please do not turn off your Xbox 360 console while this icon is on-screen.</valu
</data>
<data name="IDS_PROGRESS_AUTOSAVING_LEVEL">
- <value>Preparing to Autosave Level</value>
+ <value>Preparing to Autosave Level</value>
</data>
<data name="IDS_SLIDER_UISIZE">
@@ -4748,128 +5242,134 @@ Please do not turn off your Xbox 360 console while this icon is on-screen.</valu
</data>
<data name="IDS_UNLOCK_DLC_TITLE">
- <value>Unlock Skin Pack</value>
+ <value>Unlock Skin Pack</value>
</data>
<data name="IDS_UNLOCK_DLC_SKIN">
- <value>To use the skin you have selected, you need to unlock this skin pack.
+ <value>To use the skin you have selected, you need to unlock this skin pack.
Would you like to unlock this skin pack now?</value>
</data>
<data name="IDS_UNLOCK_DLC_TEXTUREPACK_TITLE">
- <value>Unlock Texture Pack</value>
+ <value>Unlock Texture Pack</value>
</data>
<data name="IDS_UNLOCK_DLC_TEXTUREPACK_TEXT">
- <value>To use this texture pack for your world, you need to unlock it.
+ <value>To use this texture pack for your world, you need to unlock it.
Would you like to unlock it now?</value>
</data>
<data name="IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE">
- <value>Trial Texture Pack</value>
+ <value>Trial Texture Pack</value>
</data>
<data name="IDS_WARNING_DLC_TRIALTEXTUREPACK_TEXT">
- <value>You are using a trial version of the texture pack. You will not be able to save this world unless you unlock the full version.
+ <value>You are using a trial version of the texture pack. You will not be able to save this world unless you unlock the full version.
Would you like to unlock the full version of the texture pack?</value>
</data>
<data name="IDS_DLC_TEXTUREPACK_NOT_PRESENT_TITLE">
- <value>Texture Pack Not Present</value>
+ <value>Texture Pack Not Present</value>
</data>
<data name="IDS_DLC_TEXTUREPACK_UNLOCK_TITLE">
- <value>Unlock Full Version</value>
+ <value>Unlock Full Version</value>
</data>
- <data name="IDS_DLC_TEXTUREPACK_GET_TRIAL_TITLE">
- <value>Download Trial Version</value>
+ <data name="IDS_DLC_TEXTUREPACK_GET_TRIAL_TITLE">
+ <value>Download Trial Version</value>
</data>
- <data name="IDS_DLC_TEXTUREPACK_GET_FULL_TITLE">
- <value>Download Full Version</value>
+ <data name="IDS_DLC_TEXTUREPACK_GET_FULL_TITLE">
+ <value>Download Full Version</value>
</data>
<data name="IDS_DLC_TEXTUREPACK_NOT_PRESENT">
- <value>This world uses a mash-up pack or texture pack you don't have!
+ <value>This world uses a mash-up pack or texture pack you don't have!
Would you like to install the mash-up pack or texture pack now?</value>
</data>
<data name="IDS_TEXTURE_PACK_TRIALVERSION">
- <value>Get Trial Version</value>
+ <value>Get Trial Version</value>
</data>
<data name="IDS_TEXTUREPACK_FULLVERSION">
- <value>Get Full Version</value>
+ <value>Get Full Version</value>
</data>
<data name="IDS_UNLOCK_KICK_PLAYER_TITLE">
- <value>Kick player</value>
+ <value>Kick player</value>
</data>
<data name="IDS_UNLOCK_KICK_PLAYER">
- <value>Are you sure you want to kick this player from the game? They will not be able to rejoin until you restart the world.</value>
+ <value>Are you sure you want to kick this player from the game? They will not be able to rejoin until you restart the world.</value>
</data>
<data name="IDS_GAMERPICS">
- <value>Gamerpics Packs</value>
+ <value>Gamerpics Packs</value>
</data>
<data name="IDS_THEMES">
- <value>Themes</value>
+ <value>Themes</value>
</data>
<data name="IDS_SKINS">
- <value>Skins Packs</value>
+ <value>Skins Packs</value>
</data>
<data name="IDS_ALLOWFRIENDSOFFRIENDS">
- <value>Allow friends of friends</value>
+ <value>Allow friends of friends</value>
</data>
<data name="IDS_NOTALLOWED_FRIENDSOFFRIENDS">
- <value>You cannot join this game because it has been limited to players who are friends of the host.</value>
+ <value>You cannot join this game because it has been limited to players who are friends of the host.</value>
</data>
<data name="IDS_CANTJOIN_TITLE">
- <value>Can't Join Game</value>
+ <value>Can't Join Game</value>
</data>
<data name="IDS_SELECTED">
- <value>Selected</value>
+ <value>Selected</value>
</data>
<data name="IDS_SELECTED_SKIN">
- <value>Selected skin:</value>
+ <value>Selected skin:</value>
</data>
<data name="IDS_CORRUPT_DLC_TITLE">
- <value>Corrupt Downloadable Content</value>
+ <value>Corrupt Downloadable Content</value>
</data>
<data name="IDS_CORRUPT_DLC">
- <value>This downloadable content is corrupt and cannot be used. You need to delete it, then re-install it from the Minecraft Store menu.</value>
+ <value>This downloadable content is corrupt and cannot be used. You need to delete it, then re-install it from the Minecraft Store menu.</value>
</data>
<data name="IDS_CORRUPT_DLC_MULTIPLE">
- <value>Some of your downloadable content is corrupt and cannot be used. You need to delete them, then re-install them from the Minecraft Store menu.</value>
+ <value>Some of your downloadable content is corrupt and cannot be used. You need to delete them, then re-install them from the Minecraft Store menu.</value>
</data>
<data name="IDS_GAME_MODE_CHANGED">
- <value>Your game mode has been changed</value>
+ <value>Your game mode has been changed</value>
</data>
<data name="IDS_RENAME_WORLD_TITLE">
- <value>Rename Your World</value>
+ <value>Rename Your World</value>
</data>
<data name="IDS_RENAME_WORLD_TEXT">
- <value>Enter the new name for your world</value>
+ <value>Enter the new name for your world</value>
</data>
<data name="IDS_GAMEMODE_SURVIVAL">
- <value>Game Mode: Survival</value>
+ <value>Game Mode: Survival</value>
</data>
<data name="IDS_GAMEMODE_CREATIVE">
- <value>Game Mode: Creative</value>
+ <value>Game Mode: Creative</value>
+ </data>
+ <data name="IDS_GAMEMODE_ADVENTURE">
+ <value>Game Mode: Adventure</value>
</data>
<data name="IDS_SURVIVAL">
- <value>Survival</value>
+ <value>Survival</value>
</data>
<data name="IDS_CREATIVE">
- <value>Creative</value>
+ <value>Creative</value>
+ </data>
+ <data name="IDS_ADVENTURE">
+ <value>Adventure</value>
</data>
<data name="IDS_CREATED_IN_SURVIVAL">
- <value>Created in Survival Mode</value>
+ <value>Created in Survival Mode</value>
</data>
<data name="IDS_CREATED_IN_CREATIVE">
- <value>Created in Creative Mode</value>
+ <value>Created in Creative Mode</value>
</data>
<data name="IDS_CHECKBOX_RENDER_CLOUDS">
- <value>Render Clouds</value>
+ <value>Render Clouds</value>
</data>
<data name="IDS_TEXT_SAVEOPTIONS">
- <value>What would you like to do with this save game?</value>
+ <value>What would you like to do with this save game?</value>
</data>
<data name="IDS_TITLE_RENAMESAVE">
<value>Rename Save</value>
@@ -4890,6 +5390,9 @@ Would you like to install the mash-up pack or texture pack now?</value>
<data name="IDS_LEVELTYPE_SUPERFLAT">
<value>Superflat</value>
</data>
+<data name="IDS_GAMEOPTION_SEED">
+ <value>Enter a seed to generate the same terrain again. Leave blank for a random world.</value>
+</data>
<data name="IDS_GAMEOPTION_ONLINE">
<value>When enabled, the game will be an online game.</value>
</data>
@@ -4926,6 +5429,29 @@ Would you like to install the mash-up pack or texture pack now?</value>
<data name="IDS_GAMEOPTION_BONUS_CHEST">
<value>When enabled, a chest containing some useful items will be created near the player spawn point.</value>
</data>
+
+<data name="IDS_GAMEOPTION_MOB_GRIEFING">
+ <value>When disabled, prevents monsters and animals from changing blocks (for example, Creeper explosions won't destroy blocks and Sheep won't remove Grass) or picking up items.</value>
+</data>
+<data name="IDS_GAMEOPTION_KEEP_INVENTORY">
+ <value>When enabled, players will keep their inventory when they die.</value>
+</data>
+<data name="IDS_GAMEOPTION_MOB_SPAWNING">
+ <value>When disabled, mobs will not spawn naturally.</value>
+</data>
+<data name="IDS_GAMEOPTION_MOB_LOOT">
+ <value>When disabled, monsters and animals will not drop loot (for example, Creepers won't drop gunpowder).</value>
+</data>
+<data name="IDS_GAMEOPTION_TILE_DROPS">
+ <value>When disabled, blocks will not drop items when destroyed (for example, Stone blocks won't drop Cobblestone).</value>
+</data>
+<data name="IDS_GAMEOPTION_NATURAL_REGEN">
+ <value>When disabled, players will not regenerate health naturally.</value>
+</data>
+<data name="IDS_GAMEOPTION_DAYLIGHT_CYCLE">
+ <value>When disabled, the time of day will not change.</value>
+</data>
+
<data name="IDS_DLC_MENU_SKINPACKS">
<value>Skin Packs</value>
</data>
@@ -5001,7 +5527,72 @@ Would you like to install the mash-up pack or texture pack now?</value>
<value>{*PLAYER*} was pummeled by {*SOURCE*}</value>
</data>
<data name="IDS_DEATH_INDIRECT_MAGIC">
- <value>{*PLAYER*} was killed by {*SOURCE*}</value>
+ <value>{*PLAYER*} was killed by {*SOURCE*} using magic</value>
+</data>
+
+
+<data name="IDS_DEATH_FELL_ACCIDENT_LADDER">
+ <value>{*PLAYER*} fell off a ladder</value>
+</data>
+<data name="IDS_DEATH_FELL_ACCIDENT_VINES">
+ <value>{*PLAYER*} fell off some vines</value>
+</data>
+<data name="IDS_DEATH_FELL_ACCIDENT_WATER">
+ <value>{*PLAYER*} fell out of the water</value>
+</data>
+<data name="IDS_DEATH_FELL_ACCIDENT_GENERIC">
+ <value>{*PLAYER*} fell from a high place</value>
+</data>
+<data name="IDS_DEATH_FELL_KILLER">
+ <value>{*PLAYER*} was doomed to fall by {*SOURCE*}</value>
+</data>
+<data name="IDS_DEATH_FELL_ASSIST">
+ <value>{*PLAYER*} was doomed to fall by {*SOURCE*}</value>
+</data>
+<data name="IDS_DEATH_FELL_ASSIST_ITEM">
+ <value>{*PLAYER*} was doomed to fall by {*SOURCE*} using {*ITEM*}</value>
+</data>
+<data name="IDS_DEATH_FELL_FINISH">
+ <value>{*PLAYER*} fell too far and was finished by {*SOURCE*}</value>
+</data>
+<data name="IDS_DEATH_FELL_FINISH_ITEM">
+ <value>{*PLAYER*} fell too far and was finished by {*SOURCE*} using {*ITEM*}</value>
+</data>
+<data name="IDS_DEATH_INFIRE_PLAYER">
+ <value>{*PLAYER*} walked into fire whilst fighting {*SOURCE*}</value>
+</data>
+<data name="IDS_DEATH_ONFIRE_PLAYER">
+ <value>{*PLAYER*} was burnt to a crisp whilst fighting {*SOURCE*}</value>
+</data>
+<data name="IDS_DEATH_LAVA_PLAYER">
+ <value>{*PLAYER*} tried to swim in lava to escape {*SOURCE*}</value>
+</data>
+<data name="IDS_DEATH_DROWN_PLAYER">
+ <value>{*PLAYER*} drowned whilst trying to escape {*SOURCE*}</value>
+</data>
+<data name="IDS_DEATH_CACTUS_PLAYER">
+ <value>{*PLAYER*} walked into a cactus whilst trying to escape {*SOURCE*}</value>
+</data>
+<data name="IDS_DEATH_EXPLOSION_PLAYER">
+ <value>{*PLAYER*} was blown up by {*SOURCE*}</value>
+</data>
+<data name="IDS_DEATH_WITHER">
+ <value>{*PLAYER*} withered away</value>
+</data>
+<data name="IDS_DEATH_PLAYER_ITEM">
+ <value>{*PLAYER*} was slain by {*SOURCE*} using {*ITEM*}</value>
+</data>
+<data name="IDS_DEATH_ARROW_ITEM">
+ <value>{*PLAYER*} was shot by {*SOURCE*} using {*ITEM*}</value>
+</data>
+<data name="IDS_DEATH_FIREBALL_ITEM">
+ <value>{*PLAYER*} was fireballed by {*SOURCE*} using {*ITEM*}</value>
+</data>
+<data name="IDS_DEATH_THROWN_ITEM">
+ <value>{*PLAYER*} was pummeled by {*SOURCE*} using {*ITEM*}</value>
+</data>
+<data name="IDS_DEATH_INDIRECT_MAGIC_ITEM">
+ <value>{*PLAYER*} was killed by {*SOURCE*} using {*ITEM*}</value>
</data>
<data name="IDS_CHECKBOX_RENDER_BEDROCKFOG">
@@ -5210,348 +5801,380 @@ Would you like to install the mash-up pack or texture pack now?</value>
</data>
<data name="IDS_RESETNETHER_TITLE">
- <value>Reset Nether</value>
+ <value>Reset Nether</value>
</data>
<data name="IDS_RESETNETHER_TEXT">
- <value>Are you sure you want to reset the Nether in this savegame to its default state? You will lose anything you have built in the Nether!</value>
+ <value>Are you sure you want to reset the Nether in this savegame to its default state? You will lose anything you have built in the Nether!</value>
</data>
<data name="IDS_RESET_NETHER">
- <value>Reset Nether</value>
+ <value>Reset Nether</value>
</data>
<data name="IDS_DONT_RESET_NETHER">
- <value>Don't Reset Nether</value>
+ <value>Don't Reset Nether</value>
</data>
<data name="IDS_CANT_SHEAR_MOOSHROOM">
- <value>Can't shear this Mooshroom at the moment. The maximum number of Pigs, Sheep, Cows and Cats has been reached.</value>
+ <value>Can't shear this Mooshroom at the moment. The maximum number of Pigs, Sheep, Cows, Cats and Horses has been reached.</value>
</data>
<data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED">
- <value>Can't use Spawn Egg at the moment. The maximum number of Pigs, Sheep, Cows and Cats has been reached.</value>
+ <value>Can't use Spawn Egg at the moment. The maximum number of Pigs, Sheep, Cows, Cats and Horses has been reached.</value>
</data>
<data name="IDS_MAX_MOOSHROOMS_SPAWNED">
- <value>Can't use Spawn Egg at the moment. The maximum number of Mooshrooms has been reached.</value>
+ <value>Can't use Spawn Egg at the moment. The maximum number of Mooshrooms has been reached.</value>
</data>
<data name="IDS_MAX_WOLVES_SPAWNED">
- <value>Can't use Spawn Egg at the moment. The maximum number of Wolves in a world has been reached.</value>
+ <value>Can't use Spawn Egg at the moment. The maximum number of Wolves in a world has been reached.</value>
</data>
<data name="IDS_MAX_CHICKENS_SPAWNED">
- <value>Can't use Spawn Egg at the moment. The maximum number of Chickens in a world has been reached.</value>
+ <value>Can't use Spawn Egg at the moment. The maximum number of Chickens in a world has been reached.</value>
</data>
<data name="IDS_MAX_SQUID_SPAWNED">
- <value>Can't use Spawn Egg at the moment. The maximum number of Squid in a world has been reached.</value>
+ <value>Can't use Spawn Egg at the moment. The maximum number of Squid in a world has been reached.</value>
+</data>
+<data name="IDS_MAX_BATS_SPAWNED">
+ <value>Can't use Spawn Egg at the moment. The maximum number of Bats in a world has been reached.</value>
</data>
<data name="IDS_MAX_ENEMIES_SPAWNED">
- <value>Can't use Spawn Egg at the moment. The maximum number of enemies in a world has been reached.</value>
+ <value>Can't use Spawn Egg at the moment. The maximum number of enemies in a world has been reached.</value>
</data>
<data name="IDS_MAX_VILLAGERS_SPAWNED">
- <value>Can't use Spawn Egg at the moment. The maximum number of villagers in a world has been reached.</value>
+ <value>Can't use Spawn Egg at the moment. The maximum number of villagers in a world has been reached.</value>
</data>
<data name="IDS_MAX_HANGINGENTITIES">
- <value>The maximum number of Paintings/Item Frames in a world has been reached.</value>
+ <value>The maximum number of Paintings/Item Frames in a world has been reached.</value>
</data>
<data name="IDS_CANT_SPAWN_IN_PEACEFUL">
- <value>You can't spawn enemies in Peaceful mode.</value>
+ <value>You can't spawn enemies in Peaceful mode.</value>
</data>
<data name="IDS_MAX_PIGS_SHEEP_COWS_CATS_BRED">
- <value>This animal can't enter Love Mode. The maximum number of breeding Pigs, Sheep, Cows and Cats has been reached.</value>
+ <value>This animal can't enter Love Mode. The maximum number of breeding Pigs, Sheep, Cows, Cats and Horses has been reached.</value>
</data>
<data name="IDS_MAX_WOLVES_BRED">
- <value>This animal can't enter Love Mode. The maximum number of breeding Wolves has been reached.</value>
+ <value>This animal can't enter Love Mode. The maximum number of breeding Wolves has been reached.</value>
</data>
<data name="IDS_MAX_CHICKENS_BRED">
- <value>This animal can't enter Love Mode. The maximum number of breeding Chickens has been reached.</value>
+ <value>This animal can't enter Love Mode. The maximum number of breeding Chickens has been reached.</value>
</data>
+<data name="IDS_MAX_HORSES_BRED">
+ <value>This animal can't enter Love Mode. The maximum number of breeding horses has been reached.</value>
+ </data>
<data name="IDS_MAX_MUSHROOMCOWS_BRED">
- <value>This animal can't enter Love Mode. The maximum number of breeding Mooshrooms has been reached.</value>
+ <value>This animal can't enter Love Mode. The maximum number of breeding Mooshrooms has been reached.</value>
</data>
<data name="IDS_MAX_BOATS">
- <value>The maximum number of Boats in a world has been reached.</value>
+ <value>The maximum number of Boats in a world has been reached.</value>
</data>
<data name="IDS_MAX_SKULL_TILES">
- <value>The maximum number of Mob Heads in a world has been reached.</value>
+ <value>The maximum number of Mob Heads in a world has been reached.</value>
</data>
- <data name="IDS_INVERT_LOOK">
- <value>Invert Look</value>
+ <data name="IDS_INVERT_LOOK">
+ <value>Invert Look</value>
</data>
- <data name="IDS_SOUTHPAW">
- <value>Southpaw</value>
+ <data name="IDS_SOUTHPAW">
+ <value>Southpaw</value>
</data>
- <data name="IDS_YOU_DIED">
- <value>You Died!</value>
+ <data name="IDS_YOU_DIED">
+ <value>You Died!</value>
</data>
- <data name="IDS_RESPAWN">
- <value>Respawn</value>
+ <data name="IDS_RESPAWN">
+ <value>Respawn</value>
</data>
- <data name="IDS_DOWNLOADABLE_CONTENT_OFFERS">
- <value>Downloadable Content Offers</value>
+ <data name="IDS_DOWNLOADABLE_CONTENT_OFFERS">
+ <value>Downloadable Content Offers</value>
</data>
- <data name="IDS_CHANGE_SKIN">
- <value>Change Skin</value>
- </data>
- <data name="IDS_HOW_TO_PLAY">
- <value>How To Play</value>
- </data>
- <data name="IDS_CONTROLS">
- <value>Controls</value>
+ <data name="IDS_CHANGE_SKIN">
+ <value>Change Skin</value>
</data>
- <data name="IDS_SETTINGS">
- <value>Settings</value>
+ <data name="IDS_HOW_TO_PLAY">
+ <value>How To Play</value>
</data>
- <data name="IDS_CREDITS">
- <value>Credits</value>
+ <data name="IDS_CONTROLS">
+ <value>Controls</value>
</data>
- <data name="IDS_REINSTALL_CONTENT">
- <value>Reinstall Content</value>
+ <data name="IDS_SETTINGS">
+ <value>Settings</value>
</data>
- <data name="IDS_DEBUG_SETTINGS">
- <value>Debug Settings</value>
+ <data name="IDS_CREDITS">
+ <value>Credits</value>
</data>
+ <data name="IDS_REINSTALL_CONTENT">
+ <value>Reinstall Content</value>
+ </data>
+ <data name="IDS_DEBUG_SETTINGS">
+ <value>Debug Settings</value>
+ </data>
- <data name="IDS_FIRE_SPREADS">
- <value>Fire Spreads</value>
- </data>
- <data name="IDS_TNT_EXPLODES">
- <value>TNT Explodes</value>
- </data>
- <data name="IDS_PLAYER_VS_PLAYER">
- <value>Player vs Player</value>
- </data>
- <data name="IDS_TRUST_PLAYERS">
- <value>Trust Players</value>
- </data>
- <data name="IDS_HOST_PRIVILEGES">
- <value>Host Privileges</value>
- </data>
- <data name="IDS_GENERATE_STRUCTURES">
- <value>Generate Structures</value>
- </data>
- <data name="IDS_SUPERFLAT_WORLD">
- <value>Superflat World</value>
- </data>
- <data name="IDS_BONUS_CHEST">
- <value>Bonus Chest</value>
- </data>
- <data name="IDS_WORLD_OPTIONS">
- <value>World Options</value>
- </data>
+ <data name="IDS_FIRE_SPREADS">
+ <value>Fire Spreads</value>
+ </data>
+ <data name="IDS_TNT_EXPLODES">
+ <value>TNT Explodes</value>
+ </data>
+ <data name="IDS_PLAYER_VS_PLAYER">
+ <value>Player vs Player</value>
+ </data>
+ <data name="IDS_TRUST_PLAYERS">
+ <value>Trust Players</value>
+ </data>
+ <data name="IDS_HOST_PRIVILEGES">
+ <value>Host Privileges</value>
+ </data>
+ <data name="IDS_GENERATE_STRUCTURES">
+ <value>Generate Structures</value>
+ </data>
+ <data name="IDS_SUPERFLAT_WORLD">
+ <value>Superflat World</value>
+ </data>
+ <data name="IDS_BONUS_CHEST">
+ <value>Bonus Chest</value>
+ </data>
+
+ <data name="IDS_WORLD_OPTIONS">
+ <value>World Options</value>
+ </data>
+ <data name="IDS_GAME_OPTIONS">
+ <value>Game Options</value>
+ </data>
+
+ <data name="IDS_MOB_GRIEFING">
+ <value>Mob Griefing</value>
+ </data>
+ <data name="IDS_KEEP_INVENTORY">
+ <value>Keep Inventory</value>
+ </data>
+ <data name="IDS_MOB_SPAWNING">
+ <value>Mob Spawning</value>
+ </data>
+ <data name="IDS_MOB_LOOT">
+ <value>Mob Loot</value>
+ </data>
+ <data name="IDS_TILE_DROPS">
+ <value>Tile Drops</value>
+ </data>
+ <data name="IDS_NATURAL_REGEN">
+ <value>Natural Regeneration</value>
+ </data>
+ <data name="IDS_DAYLIGHT_CYCLE">
+ <value>Daylight Cycle</value>
+ </data>
- <data name="IDS_CAN_BUILD_AND_MINE">
- <value>Can Build and Mine</value>
+ <data name="IDS_CAN_BUILD_AND_MINE">
+ <value>Can Build and Mine</value>
</data>
- <data name="IDS_CAN_USE_DOORS_AND_SWITCHES">
- <value>Can Use Doors and Switches</value>
+ <data name="IDS_CAN_USE_DOORS_AND_SWITCHES">
+ <value>Can Use Doors and Switches</value>
</data>
- <data name="IDS_CAN_OPEN_CONTAINERS">
- <value>Can Open Containers</value>
+ <data name="IDS_CAN_OPEN_CONTAINERS">
+ <value>Can Open Containers</value>
</data>
- <data name="IDS_CAN_ATTACK_PLAYERS">
- <value>Can Attack Players</value>
+ <data name="IDS_CAN_ATTACK_PLAYERS">
+ <value>Can Attack Players</value>
</data>
- <data name="IDS_CAN_ATTACK_ANIMALS">
- <value>Can Attack Animals</value>
+ <data name="IDS_CAN_ATTACK_ANIMALS">
+ <value>Can Attack Animals</value>
</data>
- <data name="IDS_MODERATOR">
- <value>Moderator</value>
+ <data name="IDS_MODERATOR">
+ <value>Moderator</value>
</data>
- <data name="IDS_KICK_PLAYER">
- <value>Kick Player</value>
+ <data name="IDS_KICK_PLAYER">
+ <value>Kick Player</value>
</data>
- <data name="IDS_CAN_FLY">
- <value>Can Fly</value>
+ <data name="IDS_CAN_FLY">
+ <value>Can Fly</value>
</data>
- <data name="IDS_DISABLE_EXHAUSTION">
- <value>Disable Exhaustion</value>
+ <data name="IDS_DISABLE_EXHAUSTION">
+ <value>Disable Exhaustion</value>
</data>
- <data name="IDS_INVISIBLE">
- <value>Invisible</value>
+ <data name="IDS_INVISIBLE">
+ <value>Invisible</value>
</data>
- <data name="IDS_HOST_OPTIONS">
- <value>Host Options</value>
+ <data name="IDS_HOST_OPTIONS">
+ <value>Host Options</value>
</data>
- <data name="IDS_PLAYERS_INVITE">
- <value>Players/Invite</value>
+ <data name="IDS_PLAYERS_INVITE">
+ <value>Players/Invite</value>
</data>
- <data name="IDS_ONLINE_GAME">
- <value>Online Game</value>
+ <data name="IDS_ONLINE_GAME">
+ <value>Online Game</value>
</data>
- <data name="IDS_INVITE_ONLY">
- <value>Invite Only</value>
+ <data name="IDS_INVITE_ONLY">
+ <value>Invite Only</value>
</data>
- <data name="IDS_MORE_OPTIONS">
- <value>More Options</value>
+ <data name="IDS_MORE_OPTIONS">
+ <value>More Options</value>
</data>
- <data name="IDS_LOAD">
- <value>Load</value>
+ <data name="IDS_LOAD">
+ <value>Load</value>
</data>
- <data name="IDS_DEFAULT_WORLD_NAME">
- <value>New World</value>
+ <data name="IDS_DEFAULT_WORLD_NAME">
+ <value>New World</value>
</data>
- <data name="IDS_WORLD_NAME">
- <value>World Name</value>
+ <data name="IDS_WORLD_NAME">
+ <value>World Name</value>
</data>
- <data name="IDS_CREATE_NEW_WORLD_SEED">
- <value>Seed for the World Generator</value>
+ <data name="IDS_CREATE_NEW_WORLD_SEED">
+ <value>Seed for the World Generator</value>
</data>
- <data name="IDS_CREATE_NEW_WORLD_RANDOM_SEED">
- <value>Leave blank for a random seed</value>
+ <data name="IDS_CREATE_NEW_WORLD_RANDOM_SEED">
+ <value>Leave blank for a random seed</value>
</data>
- <data name="IDS_PLAYERS">
- <value>Players</value>
+ <data name="IDS_PLAYERS">
+ <value>Players</value>
</data>
- <data name="IDS_JOIN_GAME">
- <value>Join Game</value>
+ <data name="IDS_JOIN_GAME">
+ <value>Join Game</value>
</data>
- <data name="IDS_START_GAME">
- <value>Start Game</value>
+ <data name="IDS_START_GAME">
+ <value>Start Game</value>
</data>
- <data name="IDS_NO_GAMES_FOUND">
- <value>No Games Found</value>
+ <data name="IDS_NO_GAMES_FOUND">
+ <value>No Games Found</value>
</data>
- <data name="IDS_PLAY_GAME">
- <value>Play Game</value>
+ <data name="IDS_PLAY_GAME">
+ <value>Play Game</value>
</data>
- <data name="IDS_LEADERBOARDS">
- <value>Leaderboards</value>
+ <data name="IDS_LEADERBOARDS">
+ <value>Leaderboards</value>
</data>
- <data name="IDS_ACHIEVEMENTS">
- <value>Achievements</value>
+ <data name="IDS_ACHIEVEMENTS">
+ <value>Achievements</value>
</data>
- <data name="IDS_HELP_AND_OPTIONS">
- <value>Help &amp; Options</value>
+ <data name="IDS_HELP_AND_OPTIONS">
+ <value>Help &amp; Options</value>
</data>
- <data name="IDS_UNLOCK_FULL_GAME">
- <value>Unlock Full Game</value>
+ <data name="IDS_UNLOCK_FULL_GAME">
+ <value>Unlock Full Game</value>
</data>
- <data name="IDS_RESUME_GAME">
- <value>Resume Game</value>
+ <data name="IDS_RESUME_GAME">
+ <value>Resume Game</value>
</data>
- <data name="IDS_SAVE_GAME">
- <value>Save Game</value>
+ <data name="IDS_SAVE_GAME">
+ <value>Save Game</value>
</data>
- <data name="IDS_LABEL_DIFFICULTY">
- <value>Difficulty:</value>
+ <data name="IDS_LABEL_DIFFICULTY">
+ <value>Difficulty:</value>
</data>
- <data name="IDS_LABEL_GAME_TYPE">
- <value>Game Type:</value>
+ <data name="IDS_LABEL_GAME_TYPE">
+ <value>Game Type:</value>
</data>
- <data name="IDS_LABEL_GAMERTAGS">
- <value>Gamertags:</value>
+ <data name="IDS_LABEL_GAMERTAGS">
+ <value>Gamertags:</value>
</data>
- <data name="IDS_LABEL_STRUCTURES">
- <value>Structures:</value>
+ <data name="IDS_LABEL_STRUCTURES">
+ <value>Structures:</value>
</data>
- <data name="IDS_LABEL_LEVEL_TYPE">
- <value>Level Type:</value>
+ <data name="IDS_LABEL_LEVEL_TYPE">
+ <value>Level Type:</value>
</data>
- <data name="IDS_LABEL_PvP">
- <value>PvP:</value>
+ <data name="IDS_LABEL_PvP">
+ <value>PvP:</value>
</data>
- <data name="IDS_LABEL_TRUST">
- <value>Trust Players:</value>
+ <data name="IDS_LABEL_TRUST">
+ <value>Trust Players:</value>
</data>
- <data name="IDS_LABEL_TNT">
- <value>TNT:</value>
+ <data name="IDS_LABEL_TNT">
+ <value>TNT:</value>
</data>
- <data name="IDS_LABEL_FIRE_SPREADS">
- <value>Fire Spreads:</value>
+ <data name="IDS_LABEL_FIRE_SPREADS">
+ <value>Fire Spreads:</value>
</data>
- <data name="IDS_REINSTALL_THEME">
- <value>Reinstall Theme</value>
+ <data name="IDS_REINSTALL_THEME">
+ <value>Reinstall Theme</value>
</data>
- <data name="IDS_REINSTALL_GAMERPIC_1">
- <value>Reinstall Gamerpic 1</value>
+ <data name="IDS_REINSTALL_GAMERPIC_1">
+ <value>Reinstall Gamerpic 1</value>
</data>
- <data name="IDS_REINSTALL_GAMERPIC_2">
- <value>Reinstall Gamerpic 2</value>
+ <data name="IDS_REINSTALL_GAMERPIC_2">
+ <value>Reinstall Gamerpic 2</value>
</data>
- <data name="IDS_REINSTALL_AVATAR_ITEM_1">
- <value>Reinstall Avatar Item 1</value>
+ <data name="IDS_REINSTALL_AVATAR_ITEM_1">
+ <value>Reinstall Avatar Item 1</value>
</data>
- <data name="IDS_REINSTALL_AVATAR_ITEM_2">
- <value>Reinstall Avatar Item 2</value>
+ <data name="IDS_REINSTALL_AVATAR_ITEM_2">
+ <value>Reinstall Avatar Item 2</value>
</data>
- <data name="IDS_REINSTALL_AVATAR_ITEM_3">
- <value>Reinstall Avatar Item 3</value>
+ <data name="IDS_REINSTALL_AVATAR_ITEM_3">
+ <value>Reinstall Avatar Item 3</value>
</data>
- <data name="IDS_OPTIONS">
- <value>Options</value>
+ <data name="IDS_OPTIONS">
+ <value>Options</value>
</data>
- <data name="IDS_AUDIO">
- <value>Audio</value>
+ <data name="IDS_AUDIO">
+ <value>Audio</value>
</data>
- <data name="IDS_CONTROL">
- <value>Control</value>
+ <data name="IDS_CONTROL">
+ <value>Control</value>
</data>
- <data name="IDS_GRAPHICS">
- <value>Graphics</value>
+ <data name="IDS_GRAPHICS">
+ <value>Graphics</value>
</data>
- <data name="IDS_USER_INTERFACE">
- <value>User Interface</value>
+ <data name="IDS_USER_INTERFACE">
+ <value>User Interface</value>
</data>
- <data name="IDS_RESET_TO_DEFAULTS">
- <value>Reset to Defaults</value>
+ <data name="IDS_RESET_TO_DEFAULTS">
+ <value>Reset to Defaults</value>
</data>
- <data name="IDS_VIEW_BOBBING">
- <value>View Bobbing</value>
+ <data name="IDS_VIEW_BOBBING">
+ <value>View Bobbing</value>
</data>
- <data name="IDS_HINTS">
- <value>Hints</value>
+ <data name="IDS_HINTS">
+ <value>Hints</value>
</data>
- <data name="IDS_IN_GAME_TOOLTIPS">
- <value>In-Game Tooltips</value>
+ <data name="IDS_IN_GAME_TOOLTIPS">
+ <value>In-Game Tooltips</value>
</data>
- <data name="IDS_IN_GAME_GAMERTAGS">
- <value>In-Game Gamertags</value>
+ <data name="IDS_IN_GAME_GAMERTAGS">
+ <value>In-Game Gamertags</value>
</data>
- <data name="IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN">
- <value>2 Player Split-screen Vertical</value>
+ <data name="IDS_CHECKBOX_VERTICAL_SPLIT_SCREEN">
+ <value>2 Player Split-screen Vertical</value>
</data>
- <data name="IDS_DONE">
- <value>Done</value>
+ <data name="IDS_DONE">
+ <value>Done</value>
</data>
- <data name="IDS_EDIT_SIGN_MESSAGE">
- <value>Edit sign message:</value>
+ <data name="IDS_EDIT_SIGN_MESSAGE">
+ <value>Edit sign message:</value>
</data>
- <data name="IDS_SOCIAL_TEXT">
- <value>Fill in the details to accompany your screenshot</value>
+ <data name="IDS_SOCIAL_TEXT">
+ <value>Fill in the details to accompany your screenshot</value>
</data>
- <data name="IDS_SOCIAL_LABEL_CAPTION">
- <value>Caption</value>
+ <data name="IDS_SOCIAL_LABEL_CAPTION">
+ <value>Caption</value>
</data>
- <data name="IDS_SOCIAL_DEFAULT_CAPTION">
- <value>Screenshot from in-game</value>
+ <data name="IDS_SOCIAL_DEFAULT_CAPTION">
+ <value>Screenshot from in-game</value>
</data>
- <data name="IDS_SOCIAL_LABEL_DESCRIPTION">
- <value>Edit sign message:</value>
+ <data name="IDS_SOCIAL_LABEL_DESCRIPTION">
+ <value>Edit sign message:</value>
</data>
- <data name="IDS_SOCIAL_DEFAULT_DESCRIPTION">
- <value>Look what I made in Minecraft: Xbox 360 Edition!</value>
+ <data name="IDS_SOCIAL_DEFAULT_DESCRIPTION">
+ <value>Look what I made in Minecraft: Xbox 360 Edition!</value>
</data>
- <data name="IDS_DEFAULT_TEXTUREPACK">
- <value>The classic Minecraft textures, icons and user interface!</value>
+ <data name="IDS_DEFAULT_TEXTUREPACK">
+ <value>The classic Minecraft textures, icons and user interface!</value>
</data>
- <data name="IDS_UNHIDE_MASHUP_WORLDS">
- <value>Show all Mash-up Worlds</value>
+ <data name="IDS_UNHIDE_MASHUP_WORLDS">
+ <value>Show all Mash-up Worlds</value>
</data>
<data name="IDS_XBONE_SELECTSLOT">
<value>Select Transfer Save Slot</value>
@@ -5635,6 +6258,18 @@ Would you like to install the mash-up pack or texture pack now?</value>
<data name="IDS_POTION_POISON">
<value>Poison</value>
</data>
+ <data name="IDS_POTION_WITHER">
+ <value>Wither</value>
+ </data>
+ <data name="IDS_POTION_HEALTHBOOST">
+ <value>Health Boost</value>
+ </data>
+ <data name="IDS_POTION_ABSORPTION">
+ <value>Absorption</value>
+ </data>
+ <data name="IDS_POTION_SATURATION">
+ <value>Saturation</value>
+ </data>
<data name="IDS_POTION_MOVESPEED_POSTFIX">
<value>of Swiftness</value>
@@ -5693,6 +6328,18 @@ Would you like to install the mash-up pack or texture pack now?</value>
<data name="IDS_POTION_POISON_POSTFIX">
<value>of Poison</value>
</data>
+ <data name="IDS_POTION_WITHER_POSTFIX">
+ <value>of Decay</value>
+ </data>
+ <data name="IDS_POTION_HEALTHBOOST_POSTFIX">
+ <value>of Health Boost</value>
+ </data>
+ <data name="IDS_POTION_ABSORPTION_POSTFIX">
+ <value>of Absorption</value>
+ </data>
+ <data name="IDS_POTION_SATURATION_POSTFIX">
+ <value>of Saturation</value>
+ </data>
<data name="IDS_POTION_POTENCY_0">
<value></value>
@@ -5841,6 +6488,32 @@ Would you like to install the mash-up pack or texture pack now?</value>
<data name="IDS_POTION_DESC_POISON">
<value>Reduces health of the affected players, animals and monsters over time.</value>
</data>
+
+ <data name="IDS_POTION_EFFECTS_WHENDRANK">
+ <value>When Applied:</value>
+ </data>
+
+ <data name="IDS_ATTRIBUTE_NAME_HORSE_JUMPSTRENGTH">
+ <value>Horse Jump Strength</value>
+ </data>
+ <data name="IDS_ATTRIBUTE_NAME_ZOMBIE_SPAWNREINFORCEMENTS">
+ <value>Zombie Reinforcements</value>
+ </data>
+ <data name="IDS_ATTRIBUTE_NAME_GENERIC_MAXHEALTH">
+ <value>Max Health</value>
+ </data>
+ <data name="IDS_ATTRIBUTE_NAME_GENERIC_FOLLOWRANGE">
+ <value>Mob Follow Range</value>
+ </data>
+ <data name="IDS_ATTRIBUTE_NAME_GENERIC_KNOCKBACKRESISTANCE">
+ <value>Knockback Resistance</value>
+ </data>
+ <data name="IDS_ATTRIBUTE_NAME_GENERIC_MOVEMENTSPEED">
+ <value>Speed</value>
+ </data>
+ <data name="IDS_ATTRIBUTE_NAME_GENERIC_ATTACKDAMAGE">
+ <value>Attack Damage</value>
+ </data>
<data name="IDS_ENCHANTMENT_DAMAGE_ALL">
<value>Sharpness</value>
@@ -5983,7 +6656,7 @@ Would you like to install the mash-up pack or texture pack now?</value>
<value>Restores 3{*ICON_SHANK_01*}. Created by cooking a potato in a furnace.</value>
</data>
<data name="IDS_DESC_POTATO_POISONOUS">
- <value>Restores 1{*ICON_SHANK_01*}, or can be cooked in a furnace. This can be planted in farmland. Eating this can cause you to be poisoned.</value>
+ <value>Restores 1{*ICON_SHANK_01*}. Eating this can cause you to become poisoned.</value>
</data>
<data name="IDS_DESC_CARROT_GOLDEN">
<value>Restores 3{*ICON_SHANK_01*}. Crafted from a carrot and gold nuggets.</value>