diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp')
| -rw-r--r-- | Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp | 99 |
1 files changed, 99 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp b/Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp new file mode 100644 index 00000000..8184f45b --- /dev/null +++ b/Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp @@ -0,0 +1,99 @@ +#include "stdafx.h" +#include "..\..\..\Minecraft.World\StringHelpers.h" +#include "XboxStructureActionPlaceContainer.h" +#include "AddItemRuleDefinition.h" +#include "..\..\..\Minecraft.World\net.minecraft.world.level.levelgen.structure.h" +#include "..\..\..\Minecraft.World\net.minecraft.world.level.h" +#include "..\..\..\Minecraft.World\net.minecraft.world.level.tile.h" +#include "..\..\..\Minecraft.World\net.minecraft.world.inventory.h" + +XboxStructureActionPlaceContainer::XboxStructureActionPlaceContainer() +{ + m_tile = Tile::chest_Id; +} + +XboxStructureActionPlaceContainer::~XboxStructureActionPlaceContainer() +{ + for(AUTO_VAR(it, m_items.begin()); it != m_items.end(); ++it) + { + delete *it; + } +} + +// 4J-JEV: Super class handles attr-facing fine. +//void XboxStructureActionPlaceContainer::writeAttributes(DataOutputStream *dos, UINT numAttrs) + + +void XboxStructureActionPlaceContainer::getChildren(vector<GameRuleDefinition *> *children) +{ + XboxStructureActionPlaceBlock::getChildren(children); + for(AUTO_VAR(it, m_items.begin()); it!=m_items.end(); it++) + children->push_back( *it ); +} + +GameRuleDefinition *XboxStructureActionPlaceContainer::addChild(ConsoleGameRules::EGameRuleType ruleType) +{ + GameRuleDefinition *rule = NULL; + if(ruleType == ConsoleGameRules::eGameRuleType_AddItem) + { + rule = new AddItemRuleDefinition(); + m_items.push_back((AddItemRuleDefinition *)rule); + } + else + { +#ifndef _CONTENT_PACKAGE + wprintf(L"XboxStructureActionPlaceContainer: Attempted to add invalid child rule - %d\n", ruleType ); +#endif + } + return rule; +} + +void XboxStructureActionPlaceContainer::addAttribute(const wstring &attributeName, const wstring &attributeValue) +{ + if(attributeName.compare(L"facing") == 0) + { + int value = _fromString<int>(attributeValue); + m_data = value; + app.DebugPrintf("XboxStructureActionPlaceContainer: Adding parameter facing=%d\n",m_data); + } + else + { + XboxStructureActionPlaceBlock::addAttribute(attributeName, attributeValue); + } +} + +bool XboxStructureActionPlaceContainer::placeContainerInLevel(StructurePiece *structure, Level *level, BoundingBox *chunkBB) +{ + int worldX = structure->getWorldX( m_x, m_z ); + int worldY = structure->getWorldY( m_y ); + int worldZ = structure->getWorldZ( m_x, m_z ); + + if ( chunkBB->isInside( worldX, worldY, worldZ ) ) + { + if ( level->getTileEntity( worldX, worldY, worldZ ) != NULL ) + { + // Remove the current tile entity + level->removeTileEntity( worldX, worldY, worldZ ); + level->setTile( worldX, worldY, worldZ, 0 ); + } + + level->setTile( worldX, worldY, worldZ, m_tile ); + shared_ptr<Container> container = dynamic_pointer_cast<Container>(level->getTileEntity( worldX, worldY, worldZ )); + + app.DebugPrintf("XboxStructureActionPlaceContainer - placing a container at (%d,%d,%d)\n", worldX, worldY, worldZ); + if ( container != NULL ) + { + level->setData( worldX, worldY, worldZ, m_data); + // Add items + int slotId = 0; + for(AUTO_VAR(it, m_items.begin()); it != m_items.end() && (slotId < container->getContainerSize()); ++it, ++slotId ) + { + AddItemRuleDefinition *addItem = *it; + + addItem->addItemToContainer(container,slotId); + } + } + return true; + } + return false; +}
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