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authorModMaker101 <119018978+ModMaker101@users.noreply.github.com>2026-03-07 21:56:03 -0500
committerGitHub <noreply@github.com>2026-03-08 09:56:03 +0700
commita9be52c41a02d207233199e98898fe7483d7e817 (patch)
tree71dfaec3a86b05e9ca409b97d8eb9d7f993bfdd0 /Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp
parent1be5faaea781402e7de06b263eeca4c688b7712c (diff)
Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
Diffstat (limited to 'Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp')
-rw-r--r--Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp b/Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp
index fa68ef6a..1f494691 100644
--- a/Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp
+++ b/Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp
@@ -33,11 +33,11 @@ void XboxStructureActionPlaceContainer::getChildren(vector<GameRuleDefinition *>
GameRuleDefinition *XboxStructureActionPlaceContainer::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
- GameRuleDefinition *rule = NULL;
+ GameRuleDefinition *rule = nullptr;
if(ruleType == ConsoleGameRules::eGameRuleType_AddItem)
{
rule = new AddItemRuleDefinition();
- m_items.push_back((AddItemRuleDefinition *)rule);
+ m_items.push_back(static_cast<AddItemRuleDefinition *>(rule));
}
else
{
@@ -70,7 +70,7 @@ bool XboxStructureActionPlaceContainer::placeContainerInLevel(StructurePiece *st
if ( chunkBB->isInside( worldX, worldY, worldZ ) )
{
- if ( level->getTileEntity( worldX, worldY, worldZ ) != NULL )
+ if ( level->getTileEntity( worldX, worldY, worldZ ) != nullptr )
{
// Remove the current tile entity
level->removeTileEntity( worldX, worldY, worldZ );
@@ -81,7 +81,7 @@ bool XboxStructureActionPlaceContainer::placeContainerInLevel(StructurePiece *st
shared_ptr<Container> container = dynamic_pointer_cast<Container>(level->getTileEntity( worldX, worldY, worldZ ));
app.DebugPrintf("XboxStructureActionPlaceContainer - placing a container at (%d,%d,%d)\n", worldX, worldY, worldZ);
- if ( container != NULL )
+ if ( container != nullptr )
{
level->setData( worldX, worldY, worldZ, m_data, Tile::UPDATE_CLIENTS);
// Add items