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authorvoid_17 <61356189+void2012@users.noreply.github.com>2026-03-06 02:11:18 +0700
committerGitHub <noreply@github.com>2026-03-06 02:11:18 +0700
commit55231bb8d3e1a4e2752ac3d444c4287eb0ca4e8b (patch)
tree953c537a5c66e328e9f4ab29626cf738112d53c0 /Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp
parent7d6658fe5b3095f35093701b5ab669ffc291e875 (diff)
Remove AUTO_VAR macro and _toString function (#592)
Diffstat (limited to 'Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp')
-rw-r--r--Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp b/Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp
index d81a2b03..fa68ef6a 100644
--- a/Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp
+++ b/Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp
@@ -14,21 +14,21 @@ XboxStructureActionPlaceContainer::XboxStructureActionPlaceContainer()
XboxStructureActionPlaceContainer::~XboxStructureActionPlaceContainer()
{
- for(AUTO_VAR(it, m_items.begin()); it != m_items.end(); ++it)
+ for(auto& item : m_items)
{
- delete *it;
+ delete item;
}
}
// 4J-JEV: Super class handles attr-facing fine.
//void XboxStructureActionPlaceContainer::writeAttributes(DataOutputStream *dos, UINT numAttrs)
-
+
void XboxStructureActionPlaceContainer::getChildren(vector<GameRuleDefinition *> *children)
{
XboxStructureActionPlaceBlock::getChildren(children);
- for(AUTO_VAR(it, m_items.begin()); it!=m_items.end(); it++)
- children->push_back( *it );
+ for(auto & item : m_items)
+ children->push_back( item );
}
GameRuleDefinition *XboxStructureActionPlaceContainer::addChild(ConsoleGameRules::EGameRuleType ruleType)
@@ -79,15 +79,15 @@ bool XboxStructureActionPlaceContainer::placeContainerInLevel(StructurePiece *st
level->setTileAndData( worldX, worldY, worldZ, m_tile, 0, Tile::UPDATE_ALL );
shared_ptr<Container> container = dynamic_pointer_cast<Container>(level->getTileEntity( worldX, worldY, worldZ ));
-
+
app.DebugPrintf("XboxStructureActionPlaceContainer - placing a container at (%d,%d,%d)\n", worldX, worldY, worldZ);
if ( container != NULL )
{
level->setData( worldX, worldY, worldZ, m_data, Tile::UPDATE_CLIENTS);
// Add items
int slotId = 0;
- for(AUTO_VAR(it, m_items.begin()); it != m_items.end() && (slotId < container->getContainerSize()); ++it, ++slotId )
- {
+ for (auto it = m_items.begin(); it != m_items.end() && (slotId < container->getContainerSize()); ++it, ++slotId)
+ {
AddItemRuleDefinition *addItem = *it;
addItem->addItemToContainer(container,slotId);