diff options
| author | void_17 <61356189+void2012@users.noreply.github.com> | 2026-03-06 02:11:18 +0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-06 02:11:18 +0700 |
| commit | 55231bb8d3e1a4e2752ac3d444c4287eb0ca4e8b (patch) | |
| tree | 953c537a5c66e328e9f4ab29626cf738112d53c0 /Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp | |
| parent | 7d6658fe5b3095f35093701b5ab669ffc291e875 (diff) | |
Remove AUTO_VAR macro and _toString function (#592)
Diffstat (limited to 'Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp')
| -rw-r--r-- | Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp b/Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp index d81a2b03..fa68ef6a 100644 --- a/Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp +++ b/Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp @@ -14,21 +14,21 @@ XboxStructureActionPlaceContainer::XboxStructureActionPlaceContainer() XboxStructureActionPlaceContainer::~XboxStructureActionPlaceContainer() { - for(AUTO_VAR(it, m_items.begin()); it != m_items.end(); ++it) + for(auto& item : m_items) { - delete *it; + delete item; } } // 4J-JEV: Super class handles attr-facing fine. //void XboxStructureActionPlaceContainer::writeAttributes(DataOutputStream *dos, UINT numAttrs) - + void XboxStructureActionPlaceContainer::getChildren(vector<GameRuleDefinition *> *children) { XboxStructureActionPlaceBlock::getChildren(children); - for(AUTO_VAR(it, m_items.begin()); it!=m_items.end(); it++) - children->push_back( *it ); + for(auto & item : m_items) + children->push_back( item ); } GameRuleDefinition *XboxStructureActionPlaceContainer::addChild(ConsoleGameRules::EGameRuleType ruleType) @@ -79,15 +79,15 @@ bool XboxStructureActionPlaceContainer::placeContainerInLevel(StructurePiece *st level->setTileAndData( worldX, worldY, worldZ, m_tile, 0, Tile::UPDATE_ALL ); shared_ptr<Container> container = dynamic_pointer_cast<Container>(level->getTileEntity( worldX, worldY, worldZ )); - + app.DebugPrintf("XboxStructureActionPlaceContainer - placing a container at (%d,%d,%d)\n", worldX, worldY, worldZ); if ( container != NULL ) { level->setData( worldX, worldY, worldZ, m_data, Tile::UPDATE_CLIENTS); // Add items int slotId = 0; - for(AUTO_VAR(it, m_items.begin()); it != m_items.end() && (slotId < container->getContainerSize()); ++it, ++slotId ) - { + for (auto it = m_items.begin(); it != m_items.end() && (slotId < container->getContainerSize()); ++it, ++slotId) + { AddItemRuleDefinition *addItem = *it; addItem->addItemToContainer(container,slotId); |
