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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp')
-rw-r--r--Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp b/Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp
index 1f494691..fa68ef6a 100644
--- a/Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp
+++ b/Minecraft.Client/Common/GameRules/XboxStructureActionPlaceContainer.cpp
@@ -33,11 +33,11 @@ void XboxStructureActionPlaceContainer::getChildren(vector<GameRuleDefinition *>
GameRuleDefinition *XboxStructureActionPlaceContainer::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
- GameRuleDefinition *rule = nullptr;
+ GameRuleDefinition *rule = NULL;
if(ruleType == ConsoleGameRules::eGameRuleType_AddItem)
{
rule = new AddItemRuleDefinition();
- m_items.push_back(static_cast<AddItemRuleDefinition *>(rule));
+ m_items.push_back((AddItemRuleDefinition *)rule);
}
else
{
@@ -70,7 +70,7 @@ bool XboxStructureActionPlaceContainer::placeContainerInLevel(StructurePiece *st
if ( chunkBB->isInside( worldX, worldY, worldZ ) )
{
- if ( level->getTileEntity( worldX, worldY, worldZ ) != nullptr )
+ if ( level->getTileEntity( worldX, worldY, worldZ ) != NULL )
{
// Remove the current tile entity
level->removeTileEntity( worldX, worldY, worldZ );
@@ -81,7 +81,7 @@ bool XboxStructureActionPlaceContainer::placeContainerInLevel(StructurePiece *st
shared_ptr<Container> container = dynamic_pointer_cast<Container>(level->getTileEntity( worldX, worldY, worldZ ));
app.DebugPrintf("XboxStructureActionPlaceContainer - placing a container at (%d,%d,%d)\n", worldX, worldY, worldZ);
- if ( container != nullptr )
+ if ( container != NULL )
{
level->setData( worldX, worldY, worldZ, m_data, Tile::UPDATE_CLIENTS);
// Add items