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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/Common/GameRules/UpdatePlayerRuleDefinition.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/Common/GameRules/UpdatePlayerRuleDefinition.cpp')
-rw-r--r--Minecraft.Client/Common/GameRules/UpdatePlayerRuleDefinition.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/Minecraft.Client/Common/GameRules/UpdatePlayerRuleDefinition.cpp b/Minecraft.Client/Common/GameRules/UpdatePlayerRuleDefinition.cpp
index 99aee99b..ec218c7a 100644
--- a/Minecraft.Client/Common/GameRules/UpdatePlayerRuleDefinition.cpp
+++ b/Minecraft.Client/Common/GameRules/UpdatePlayerRuleDefinition.cpp
@@ -12,7 +12,7 @@ UpdatePlayerRuleDefinition::UpdatePlayerRuleDefinition()
m_bUpdateHealth = m_bUpdateFood = m_bUpdateYRot = false;;
m_health = 0;
m_food = 0;
- m_spawnPos = nullptr;
+ m_spawnPos = NULL;
m_yRot = 0.0f;
}
@@ -65,11 +65,11 @@ void UpdatePlayerRuleDefinition::getChildren(vector<GameRuleDefinition *> *child
GameRuleDefinition *UpdatePlayerRuleDefinition::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
- GameRuleDefinition *rule = nullptr;
+ GameRuleDefinition *rule = NULL;
if(ruleType == ConsoleGameRules::eGameRuleType_AddItem)
{
rule = new AddItemRuleDefinition();
- m_items.push_back(static_cast<AddItemRuleDefinition *>(rule));
+ m_items.push_back((AddItemRuleDefinition *)rule);
}
else
{
@@ -84,21 +84,21 @@ void UpdatePlayerRuleDefinition::addAttribute(const wstring &attributeName, cons
{
if(attributeName.compare(L"spawnX") == 0)
{
- if(m_spawnPos == nullptr) m_spawnPos = new Pos();
+ if(m_spawnPos == NULL) m_spawnPos = new Pos();
int value = _fromString<int>(attributeValue);
m_spawnPos->x = value;
app.DebugPrintf("UpdatePlayerRuleDefinition: Adding parameter spawnX=%d\n",value);
}
else if(attributeName.compare(L"spawnY") == 0)
{
- if(m_spawnPos == nullptr) m_spawnPos = new Pos();
+ if(m_spawnPos == NULL) m_spawnPos = new Pos();
int value = _fromString<int>(attributeValue);
m_spawnPos->y = value;
app.DebugPrintf("UpdatePlayerRuleDefinition: Adding parameter spawnY=%d\n",value);
}
else if(attributeName.compare(L"spawnZ") == 0)
{
- if(m_spawnPos == nullptr) m_spawnPos = new Pos();
+ if(m_spawnPos == NULL) m_spawnPos = new Pos();
int value = _fromString<int>(attributeValue);
m_spawnPos->z = value;
app.DebugPrintf("UpdatePlayerRuleDefinition: Adding parameter spawnZ=%d\n",value);
@@ -148,7 +148,7 @@ void UpdatePlayerRuleDefinition::postProcessPlayer(shared_ptr<Player> player)
double z = player->z;
float yRot = player->yRot;
float xRot = player->xRot;
- if(m_spawnPos != nullptr)
+ if(m_spawnPos != NULL)
{
x = m_spawnPos->x;
y = m_spawnPos->y;
@@ -160,7 +160,7 @@ void UpdatePlayerRuleDefinition::postProcessPlayer(shared_ptr<Player> player)
yRot = m_yRot;
}
- if(m_spawnPos != nullptr || m_bUpdateYRot) player->absMoveTo(x,y,z,yRot,xRot);
+ if(m_spawnPos != NULL || m_bUpdateYRot) player->absMoveTo(x,y,z,yRot,xRot);
for(auto& addItem : m_items)
{