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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/Common/GameRules/StartFeature.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/Common/GameRules/StartFeature.cpp')
-rw-r--r--Minecraft.Client/Common/GameRules/StartFeature.cpp14
1 files changed, 12 insertions, 2 deletions
diff --git a/Minecraft.Client/Common/GameRules/StartFeature.cpp b/Minecraft.Client/Common/GameRules/StartFeature.cpp
index 9d5f15c0..7f0c8b5c 100644
--- a/Minecraft.Client/Common/GameRules/StartFeature.cpp
+++ b/Minecraft.Client/Common/GameRules/StartFeature.cpp
@@ -6,12 +6,13 @@ StartFeature::StartFeature()
{
m_chunkX = 0;
m_chunkZ = 0;
+ m_orientation = 0;
m_feature = StructureFeature::eFeature_Temples;
}
void StartFeature::writeAttributes(DataOutputStream *dos, UINT numAttrs)
{
- GameRuleDefinition::writeAttributes(dos, numAttrs + 3);
+ GameRuleDefinition::writeAttributes(dos, numAttrs + 4);
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_chunkX);
dos->writeUTF(_toString(m_chunkX));
@@ -19,6 +20,8 @@ void StartFeature::writeAttributes(DataOutputStream *dos, UINT numAttrs)
dos->writeUTF(_toString(m_chunkZ));
ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_feature);
dos->writeUTF(_toString((int)m_feature));
+ ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_orientation);
+ dos->writeUTF(_toString(m_orientation));
}
void StartFeature::addAttribute(const wstring &attributeName, const wstring &attributeValue)
@@ -35,6 +38,12 @@ void StartFeature::addAttribute(const wstring &attributeName, const wstring &att
m_chunkZ = value;
app.DebugPrintf("StartFeature: Adding parameter chunkZ=%d\n",m_chunkZ);
}
+ else if(attributeName.compare(L"orientation") == 0)
+ {
+ int value = _fromString<int>(attributeValue);
+ m_orientation = value;
+ app.DebugPrintf("StartFeature: Adding parameter orientation=%d\n",m_orientation);
+ }
else if(attributeName.compare(L"feature") == 0)
{
int value = _fromString<int>(attributeValue);
@@ -47,7 +56,8 @@ void StartFeature::addAttribute(const wstring &attributeName, const wstring &att
}
}
-bool StartFeature::isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature)
+bool StartFeature::isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature, int *orientation)
{
+ if(orientation != NULL) *orientation = m_orientation;
return chunkX == m_chunkX && chunkZ == m_chunkZ && feature == m_feature;
} \ No newline at end of file