diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/Common/GameRules/LevelGenerationOptions.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/Common/GameRules/LevelGenerationOptions.cpp')
| -rw-r--r-- | Minecraft.Client/Common/GameRules/LevelGenerationOptions.cpp | 241 |
1 files changed, 221 insertions, 20 deletions
diff --git a/Minecraft.Client/Common/GameRules/LevelGenerationOptions.cpp b/Minecraft.Client/Common/GameRules/LevelGenerationOptions.cpp index 717b066e..9ebd3428 100644 --- a/Minecraft.Client/Common/GameRules/LevelGenerationOptions.cpp +++ b/Minecraft.Client/Common/GameRules/LevelGenerationOptions.cpp @@ -7,6 +7,7 @@ #include "..\..\..\Minecraft.World\net.minecraft.world.phys.h" #include "..\..\..\Minecraft.World\net.minecraft.world.level.h" #include "..\..\..\Minecraft.World\net.minecraft.world.level.chunk.h" +#include "Common\DLC\DLCGameRulesHeader.h" #include "..\..\StringTable.h" #include "LevelGenerationOptions.h" #include "ConsoleGameRules.h" @@ -41,7 +42,7 @@ void JustGrSource::setBaseSavePath(const wstring &x) { m_baseSavePath = x; m_bRe bool JustGrSource::ready() { return true; } -LevelGenerationOptions::LevelGenerationOptions() +LevelGenerationOptions::LevelGenerationOptions(DLCPack *parentPack) { m_spawnPos = NULL; m_stringTable = NULL; @@ -49,6 +50,7 @@ LevelGenerationOptions::LevelGenerationOptions() m_hasLoadedData = false; m_seed = 0; + m_bHasBeenInCreative = true; m_useFlatWorld = false; m_bHaveMinY = false; m_minY = INT_MAX; @@ -56,6 +58,9 @@ LevelGenerationOptions::LevelGenerationOptions() m_pbBaseSaveData = NULL; m_dwBaseSaveSize = 0; + + m_parentDLCPack = parentPack; + m_bLoadingData = false; } LevelGenerationOptions::~LevelGenerationOptions() @@ -70,17 +75,17 @@ LevelGenerationOptions::~LevelGenerationOptions() { delete *it; } - + for(AUTO_VAR(it, m_biomeOverrides.begin()); it != m_biomeOverrides.end(); ++it) { delete *it; } - + for(AUTO_VAR(it, m_features.begin()); it != m_features.end(); ++it) { delete *it; } - + if (m_stringTable) if (!isTutorial()) delete m_stringTable; @@ -93,7 +98,7 @@ ConsoleGameRules::EGameRuleType LevelGenerationOptions::getActionType() { return void LevelGenerationOptions::writeAttributes(DataOutputStream *dos, UINT numAttrs) { GameRuleDefinition::writeAttributes(dos, numAttrs + 5); - + ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnX); dos->writeUTF(_toString(m_spawnPos->x)); ConsoleGameRules::write(dos, ConsoleGameRules::eGameRuleAttr_spawnY); @@ -110,12 +115,12 @@ void LevelGenerationOptions::writeAttributes(DataOutputStream *dos, UINT numAttr void LevelGenerationOptions::getChildren(vector<GameRuleDefinition *> *children) { GameRuleDefinition::getChildren(children); - + vector<ApplySchematicRuleDefinition *> used_schematics; for (AUTO_VAR(it, m_schematicRules.begin()); it != m_schematicRules.end(); it++) if ( !(*it)->isComplete() ) used_schematics.push_back( *it ); - + for(AUTO_VAR(it, m_structureRules.begin()); it!=m_structureRules.end(); it++) children->push_back( *it ); for(AUTO_VAR(it, used_schematics.begin()); it!=used_schematics.end(); it++) @@ -190,24 +195,24 @@ void LevelGenerationOptions::addAttribute(const wstring &attributeName, const ws { if(attributeValue.compare(L"true") == 0) m_useFlatWorld = true; app.DebugPrintf("LevelGenerationOptions: Adding parameter flatworld=%s\n",m_useFlatWorld?"TRUE":"FALSE"); - } + } else if(attributeName.compare(L"saveName") == 0) { - wstring string(getString(attributeValue)); + wstring string(attributeValue); if(!string.empty()) setDefaultSaveName( string ); else setDefaultSaveName( attributeValue ); app.DebugPrintf("LevelGenerationOptions: Adding parameter saveName=%ls\n", getDefaultSaveName().c_str()); } else if(attributeName.compare(L"worldName") == 0) { - wstring string(getString(attributeValue)); + wstring string(attributeValue); if(!string.empty()) setWorldName( string ); else setWorldName( attributeValue ); app.DebugPrintf("LevelGenerationOptions: Adding parameter worldName=%ls\n", getWorldName()); } else if(attributeName.compare(L"displayName") == 0) { - wstring string(getString(attributeValue)); + wstring string(attributeValue); if(!string.empty()) setDisplayName( string ); else setDisplayName( attributeValue ); app.DebugPrintf("LevelGenerationOptions: Adding parameter displayName=%ls\n", getDisplayName()); @@ -228,6 +233,12 @@ void LevelGenerationOptions::addAttribute(const wstring &attributeName, const ws setBaseSavePath( attributeValue ); app.DebugPrintf("LevelGenerationOptions: Adding parameter baseSaveName=%ls\n", getBaseSavePath().c_str()); } + else if(attributeName.compare(L"hasBeenInCreative") == 0) + { + bool value = _fromString<bool>(attributeValue); + m_bHasBeenInCreative = value; + app.DebugPrintf("LevelGenerationOptions: Adding parameter gameMode=%d\n", m_bHasBeenInCreative); + } else { GameRuleDefinition::addAttribute(attributeName, attributeValue); @@ -297,7 +308,7 @@ bool LevelGenerationOptions::checkIntersects(int x0, int y0, int z0, int x1, int m_bHaveMinY = true; } - + // 4J Stu - We DO NOT intersect if our upper bound is below the lower bound for all schematics if( y1 < m_minY ) return false; @@ -413,14 +424,14 @@ void LevelGenerationOptions::getBiomeOverride(int biomeId, BYTE &tile, BYTE &top } } -bool LevelGenerationOptions::isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature) +bool LevelGenerationOptions::isFeatureChunk(int chunkX, int chunkZ, StructureFeature::EFeatureTypes feature, int *orientation) { bool isFeature = false; for(AUTO_VAR(it, m_features.begin()); it != m_features.end(); ++it) { StartFeature *sf = *it; - if(sf->isFeatureChunk(chunkX, chunkZ, feature)) + if(sf->isFeatureChunk(chunkX, chunkZ, feature, orientation)) { isFeature = true; break; @@ -442,15 +453,175 @@ unordered_map<wstring, ConsoleSchematicFile *> *LevelGenerationOptions::getUnfin = new unordered_map<wstring, ConsoleSchematicFile *>(); for (AUTO_VAR(it, usedFiles.begin()); it!=usedFiles.end(); it++) out->insert( pair<wstring, ConsoleSchematicFile *>(*it, getSchematicFile(*it)) ); - + return out; } +void LevelGenerationOptions::loadBaseSaveData() +{ + int mountIndex = -1; + if(m_parentDLCPack != NULL) mountIndex = m_parentDLCPack->GetDLCMountIndex(); + + if(mountIndex > -1) + { +#ifdef _DURANGO + if(StorageManager.MountInstalledDLC(ProfileManager.GetPrimaryPad(),mountIndex,&LevelGenerationOptions::packMounted,this,L"WPACK")!=ERROR_IO_PENDING) +#else + if(StorageManager.MountInstalledDLC(ProfileManager.GetPrimaryPad(),mountIndex,&LevelGenerationOptions::packMounted,this,"WPACK")!=ERROR_IO_PENDING) +#endif + { + // corrupt DLC + setLoadedData(); + app.DebugPrintf("Failed to mount LGO DLC %d for pad %d\n",mountIndex,ProfileManager.GetPrimaryPad()); + } + else + { + m_bLoadingData = true; + app.DebugPrintf("Attempted to mount DLC data for LGO %d\n", mountIndex); + } + } + else + { + setLoadedData(); + app.SetAction(ProfileManager.GetPrimaryPad(), eAppAction_ReloadTexturePack); + } +} + +int LevelGenerationOptions::packMounted(LPVOID pParam,int iPad,DWORD dwErr,DWORD dwLicenceMask) +{ + LevelGenerationOptions *lgo = (LevelGenerationOptions *)pParam; + lgo->m_bLoadingData = false; + if(dwErr!=ERROR_SUCCESS) + { + // corrupt DLC + app.DebugPrintf("Failed to mount LGO DLC for pad %d: %d\n",iPad,dwErr); + } + else + { + app.DebugPrintf("Mounted DLC for LGO, attempting to load data\n"); + DWORD dwFilesProcessed = 0; + int gameRulesCount = lgo->m_parentDLCPack->getDLCItemsCount(DLCManager::e_DLCType_GameRulesHeader); + for(int i = 0; i < gameRulesCount; ++i) + { + DLCGameRulesHeader *dlcFile = (DLCGameRulesHeader *) lgo->m_parentDLCPack->getFile(DLCManager::e_DLCType_GameRulesHeader, i); + + if (!dlcFile->getGrfPath().empty()) + { + File grf( app.getFilePath(lgo->m_parentDLCPack->GetPackID(), dlcFile->getGrfPath(),true, L"WPACK:" ) ); + if (grf.exists()) + { +#ifdef _UNICODE + wstring path = grf.getPath(); + const WCHAR *pchFilename=path.c_str(); + HANDLE fileHandle = CreateFile( + pchFilename, // file name + GENERIC_READ, // access mode + 0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but... + NULL, // Unused + OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it + FILE_FLAG_SEQUENTIAL_SCAN, // file attributes + NULL // Unsupported + ); +#else + const char *pchFilename=wstringtofilename(grf.getPath()); + HANDLE fileHandle = CreateFile( + pchFilename, // file name + GENERIC_READ, // access mode + 0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but... + NULL, // Unused + OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it + FILE_FLAG_SEQUENTIAL_SCAN, // file attributes + NULL // Unsupported + ); +#endif + + if( fileHandle != INVALID_HANDLE_VALUE ) + { + DWORD dwFileSize = grf.length(); + DWORD bytesRead; + PBYTE pbData = (PBYTE) new BYTE[dwFileSize]; + BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,NULL); + if(bSuccess==FALSE) + { + app.FatalLoadError(); + } + CloseHandle(fileHandle); + + // 4J-PB - is it possible that we can get here after a read fail and it's not an error? + dlcFile->setGrfData(pbData, dwFileSize, lgo->m_stringTable); + + delete [] pbData; + + app.m_gameRules.setLevelGenerationOptions( dlcFile->lgo ); + } + } + } + } + if(lgo->requiresBaseSave() && !lgo->getBaseSavePath().empty() ) + { + File save(app.getFilePath(lgo->m_parentDLCPack->GetPackID(), lgo->getBaseSavePath(),true, L"WPACK:" )); + if (save.exists()) + { +#ifdef _UNICODE + wstring path = save.getPath(); + const WCHAR *pchFilename=path.c_str(); + HANDLE fileHandle = CreateFile( + pchFilename, // file name + GENERIC_READ, // access mode + 0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but... + NULL, // Unused + OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it + FILE_FLAG_SEQUENTIAL_SCAN, // file attributes + NULL // Unsupported + ); +#else + const char *pchFilename=wstringtofilename(save.getPath()); + HANDLE fileHandle = CreateFile( + pchFilename, // file name + GENERIC_READ, // access mode + 0, // share mode // TODO 4J Stu - Will we need to share file? Probably not but... + NULL, // Unused + OPEN_EXISTING , // how to create // TODO 4J Stu - Assuming that the file already exists if we are opening to read from it + FILE_FLAG_SEQUENTIAL_SCAN, // file attributes + NULL // Unsupported + ); +#endif + + if( fileHandle != INVALID_HANDLE_VALUE ) + { + DWORD bytesRead,dwFileSize = GetFileSize(fileHandle,NULL); + PBYTE pbData = (PBYTE) new BYTE[dwFileSize]; + BOOL bSuccess = ReadFile(fileHandle,pbData,dwFileSize,&bytesRead,NULL); + if(bSuccess==FALSE) + { + app.FatalLoadError(); + } + CloseHandle(fileHandle); + + // 4J-PB - is it possible that we can get here after a read fail and it's not an error? + lgo->setBaseSaveData(pbData, dwFileSize); + } + } + + } +#ifdef _DURANGO + DWORD result = StorageManager.UnmountInstalledDLC(L"WPACK"); +#else + DWORD result = StorageManager.UnmountInstalledDLC("WPACK"); +#endif + + } + + lgo->setLoadedData(); + + return 0; +} + void LevelGenerationOptions::reset_start() { for ( AUTO_VAR( it, m_schematicRules.begin()); - it != m_schematicRules.end(); - it++ ) + it != m_schematicRules.end(); + it++ ) { (*it)->reset(); } @@ -478,9 +649,38 @@ bool LevelGenerationOptions::isFromDLC() { return getSrc() == eSrc_fromDLC; } bool LevelGenerationOptions::requiresTexturePack() { return info()->requiresTexturePack(); } UINT LevelGenerationOptions::getRequiredTexturePackId() { return info()->getRequiredTexturePackId(); } -wstring LevelGenerationOptions::getDefaultSaveName() { return info()->getDefaultSaveName(); } -LPCWSTR LevelGenerationOptions::getWorldName() { return info()->getWorldName(); } -LPCWSTR LevelGenerationOptions::getDisplayName() { return info()->getDisplayName(); } + +wstring LevelGenerationOptions::getDefaultSaveName() +{ + switch (getSrc()) + { + case eSrc_fromSave: return getString( info()->getDefaultSaveName() ); + case eSrc_fromDLC: return getString( info()->getDefaultSaveName() ); + case eSrc_tutorial: return app.GetString(IDS_TUTORIALSAVENAME); + } + return L""; +} +LPCWSTR LevelGenerationOptions::getWorldName() +{ + switch (getSrc()) + { + case eSrc_fromSave: return getString( info()->getWorldName() ); + case eSrc_fromDLC: return getString( info()->getWorldName() ); + case eSrc_tutorial: return app.GetString(IDS_PLAY_TUTORIAL); + } + return L""; +} +LPCWSTR LevelGenerationOptions::getDisplayName() +{ + switch (getSrc()) + { + case eSrc_fromSave: return getString( info()->getDisplayName() ); + case eSrc_fromDLC: return getString( info()->getDisplayName() ); + case eSrc_tutorial: return L""; + } + return L""; +} + wstring LevelGenerationOptions::getGrfPath() { return info()->getGrfPath(); } bool LevelGenerationOptions::requiresBaseSave() { return info()->requiresBaseSave(); } wstring LevelGenerationOptions::getBaseSavePath() { return info()->getBaseSavePath(); } @@ -506,6 +706,7 @@ bool LevelGenerationOptions::hasLoadedData() { return m_hasLoadedData; } void LevelGenerationOptions::setLoadedData() { m_hasLoadedData = true; } __int64 LevelGenerationOptions::getLevelSeed() { return m_seed; } +int LevelGenerationOptions::getLevelHasBeenInCreative() { return m_bHasBeenInCreative; } Pos *LevelGenerationOptions::getSpawnPos() { return m_spawnPos; } bool LevelGenerationOptions::getuseFlatWorld() { return m_useFlatWorld; } |
