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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/Common/GameRules/GameRuleDefinition.h
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/Common/GameRules/GameRuleDefinition.h')
-rw-r--r--Minecraft.Client/Common/GameRules/GameRuleDefinition.h66
1 files changed, 66 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/GameRules/GameRuleDefinition.h b/Minecraft.Client/Common/GameRules/GameRuleDefinition.h
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+++ b/Minecraft.Client/Common/GameRules/GameRuleDefinition.h
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+#pragma once
+using namespace std;
+#include <unordered_map>
+#include <string>
+
+#include "..\..\..\Minecraft.World\ItemInstance.h"
+#include "ConsoleGameRulesConstants.h"
+
+#include "GameRulesInstance.h"
+
+class GameRule;
+class LevelRuleset;
+class Player;
+class WstringLookup;
+
+class GameRuleDefinition
+{
+private:
+ // Owner type defines who this rule applies to
+ GameRulesInstance::EGameRulesInstanceType m_ownerType;
+
+protected:
+ // These attributes should map to those in the XSD GameRuleType
+ wstring m_descriptionId;
+ wstring m_promptId;
+ int m_4JDataValue;
+
+public:
+ GameRuleDefinition();
+
+ virtual ConsoleGameRules::EGameRuleType getActionType() = 0;
+
+ void setOwnerType(GameRulesInstance::EGameRulesInstanceType ownerType) { m_ownerType = ownerType;}
+
+ virtual void write(DataOutputStream *);
+
+ virtual void writeAttributes(DataOutputStream *dos, UINT numAttributes);
+ virtual void getChildren(vector<GameRuleDefinition *> *);
+
+ virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType);
+ virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
+
+ virtual void populateGameRule(GameRulesInstance::EGameRulesInstanceType type, GameRule *rule);
+
+ bool getComplete(GameRule *rule);
+ void setComplete(GameRule *rule, bool val);
+
+ virtual int getGoal() { return 0; }
+ virtual int getProgress(GameRule *rule) { return 0; }
+
+ virtual int getIcon() { return -1; }
+ virtual int getAuxValue() { return 0; }
+
+ // Here we should have functions for all the hooks, with a GameRule* as the first parameter
+ virtual bool onUseTile(GameRule *rule, int tileId, int x, int y, int z) { return false; }
+ virtual bool onCollectItem(GameRule *rule, shared_ptr<ItemInstance> item) { return false; }
+ virtual void postProcessPlayer(shared_ptr<Player> player) { }
+
+ vector<GameRuleDefinition *> *enumerate();
+ unordered_map<GameRuleDefinition *, int> *enumerateMap();
+
+ // Static functions
+ static GameRulesInstance *generateNewGameRulesInstance(GameRulesInstance::EGameRulesInstanceType type, LevelRuleset *rules, Connection *connection);
+ static wstring generateDescriptionString(ConsoleGameRules::EGameRuleType defType, const wstring &description, void *data = NULL, int dataLength = 0);
+
+}; \ No newline at end of file