diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
| commit | 7074f35e4ba831e358117842b99ee35b87f85ae5 (patch) | |
| tree | 7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.Client/Common/GameRules/GameRuleDefinition.h | |
| parent | d63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff) | |
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.Client/Common/GameRules/GameRuleDefinition.h')
| -rw-r--r-- | Minecraft.Client/Common/GameRules/GameRuleDefinition.h | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.Client/Common/GameRules/GameRuleDefinition.h b/Minecraft.Client/Common/GameRules/GameRuleDefinition.h index afec8fbc..ea7647bf 100644 --- a/Minecraft.Client/Common/GameRules/GameRuleDefinition.h +++ b/Minecraft.Client/Common/GameRules/GameRuleDefinition.h @@ -39,7 +39,7 @@ public: virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType); virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue); - + virtual void populateGameRule(GameRulesInstance::EGameRulesInstanceType type, GameRule *rule); bool getComplete(GameRule *rule); @@ -53,8 +53,8 @@ public: // Here we should have functions for all the hooks, with a GameRule* as the first parameter virtual bool onUseTile(GameRule *rule, int tileId, int x, int y, int z) { return false; } - virtual bool onCollectItem(GameRule *rule, shared_ptr<ItemInstance> item) { return false; } - virtual void postProcessPlayer(shared_ptr<Player> player) { } + virtual bool onCollectItem(GameRule *rule, std::shared_ptr<ItemInstance> item) { return false; } + virtual void postProcessPlayer(std::shared_ptr<Player> player) { } vector<GameRuleDefinition *> *enumerate(); unordered_map<GameRuleDefinition *, int> *enumerateMap(); |
