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authorvoid_17 <heroerror3@gmail.com>2026-03-02 15:53:32 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 15:53:32 +0700
commitd63f79325f85e014361eb8cf1e41eaebedb1ae71 (patch)
treed9f28714afd516bc2450f33b0a77c5e05ff4de90 /Minecraft.Client/Common/GameRules/ConsoleSchematicFile.h
parentd6ec138710461294c3ffd2723bc8a9f212d3471f (diff)
Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
Diffstat (limited to 'Minecraft.Client/Common/GameRules/ConsoleSchematicFile.h')
-rw-r--r--Minecraft.Client/Common/GameRules/ConsoleSchematicFile.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.Client/Common/GameRules/ConsoleSchematicFile.h b/Minecraft.Client/Common/GameRules/ConsoleSchematicFile.h
index f37a6058..b0eebf9e 100644
--- a/Minecraft.Client/Common/GameRules/ConsoleSchematicFile.h
+++ b/Minecraft.Client/Common/GameRules/ConsoleSchematicFile.h
@@ -58,7 +58,7 @@ private:
vector<shared_ptr<TileEntity> > m_tileEntities;
vector< pair<Vec3 *, CompoundTag *> > m_entities;
-public:
+public:
byteArray m_data;
public:
@@ -72,8 +72,8 @@ public:
void save(DataOutputStream *dos);
void load(DataInputStream *dis);
- __int64 applyBlocksAndData(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot);
- __int64 applyLighting(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot);
+ int64_t applyBlocksAndData(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot);
+ int64_t applyLighting(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot);
void applyTileEntities(LevelChunk *chunk, AABB *chunkBox, AABB *destinationBox, ESchematicRotation rot);
static void generateSchematicFile(DataOutputStream *dos, Level *level, int xStart, int yStart, int zStart, int xEnd, int yEnd, int zEnd, bool bSaveMobs, Compression::ECompressionTypes);