diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
| commit | 7074f35e4ba831e358117842b99ee35b87f85ae5 (patch) | |
| tree | 7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.Client/Common/GameRules/ConsoleSchematicFile.h | |
| parent | d63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff) | |
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.Client/Common/GameRules/ConsoleSchematicFile.h')
| -rw-r--r-- | Minecraft.Client/Common/GameRules/ConsoleSchematicFile.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Minecraft.Client/Common/GameRules/ConsoleSchematicFile.h b/Minecraft.Client/Common/GameRules/ConsoleSchematicFile.h index b0eebf9e..299f81d4 100644 --- a/Minecraft.Client/Common/GameRules/ConsoleSchematicFile.h +++ b/Minecraft.Client/Common/GameRules/ConsoleSchematicFile.h @@ -55,7 +55,7 @@ public: } XboxSchematicInitParam; private: int m_xSize, m_ySize, m_zSize; - vector<shared_ptr<TileEntity> > m_tileEntities; + vector<std::shared_ptr<TileEntity> > m_tileEntities; vector< pair<Vec3 *, CompoundTag *> > m_entities; public: @@ -83,7 +83,7 @@ private: void load_tags(DataInputStream *dis); static void getBlocksAndData(LevelChunk *chunk, byteArray *data, int x0, int y0, int z0, int x1, int y1, int z1, int &blocksP, int &dataP, int &blockLightP, int &skyLightP); - static vector<shared_ptr<TileEntity> > *getTileEntitiesInRegion(LevelChunk *chunk, int x0, int y0, int z0, int x1, int y1, int z1); + static vector<std::shared_ptr<TileEntity> > *getTileEntitiesInRegion(LevelChunk *chunk, int x0, int y0, int z0, int x1, int y1, int z1); void chunkCoordToSchematicCoord(AABB *destinationBox, int chunkX, int chunkZ, ESchematicRotation rot, int &schematicX, int &schematicZ); void schematicCoordToChunkCoord(AABB *destinationBox, double schematicX, double schematicZ, ESchematicRotation rot, double &chunkX, double &chunkZ); |
