diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/Common/GameRules/ConsoleGenerateStructure.h | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.Client/Common/GameRules/ConsoleGenerateStructure.h')
| -rw-r--r-- | Minecraft.Client/Common/GameRules/ConsoleGenerateStructure.h | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/GameRules/ConsoleGenerateStructure.h b/Minecraft.Client/Common/GameRules/ConsoleGenerateStructure.h new file mode 100644 index 00000000..5b97b108 --- /dev/null +++ b/Minecraft.Client/Common/GameRules/ConsoleGenerateStructure.h @@ -0,0 +1,38 @@ +#pragma once +#include "GameRuleDefinition.h" +#include "..\..\..\Minecraft.World\StructurePiece.h" + +class Level; +class Random; +class BoundingBox; +class ConsoleGenerateStructureAction; +class XboxStructureActionPlaceContainer; +class GRFObject; + +class ConsoleGenerateStructure : public GameRuleDefinition, public StructurePiece +{ +private: + int m_x, m_y, m_z; + vector<ConsoleGenerateStructureAction *> m_actions; + int m_dimension; +public: + ConsoleGenerateStructure(); + + virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_GenerateStructure; } + + virtual void getChildren(vector<GameRuleDefinition *> *children); + virtual GameRuleDefinition *addChild(ConsoleGameRules::EGameRuleType ruleType); + + virtual void writeAttributes(DataOutputStream *dos, UINT numAttrs); + virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue); + + // StructurePiece + virtual BoundingBox *getBoundingBox(); + virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB); + + void createContainer(XboxStructureActionPlaceContainer *action, Level *level, BoundingBox *chunkBB); + + bool checkIntersects(int x0, int y0, int z0, int x1, int y1, int z1); + + virtual int getMinY(); +};
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