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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/Common/GameRules/ConsoleGenerateStructure.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/Common/GameRules/ConsoleGenerateStructure.cpp')
-rw-r--r--Minecraft.Client/Common/GameRules/ConsoleGenerateStructure.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/Minecraft.Client/Common/GameRules/ConsoleGenerateStructure.cpp b/Minecraft.Client/Common/GameRules/ConsoleGenerateStructure.cpp
index dd777682..f505ce7a 100644
--- a/Minecraft.Client/Common/GameRules/ConsoleGenerateStructure.cpp
+++ b/Minecraft.Client/Common/GameRules/ConsoleGenerateStructure.cpp
@@ -10,7 +10,7 @@
ConsoleGenerateStructure::ConsoleGenerateStructure() : StructurePiece(0)
{
m_x = m_y = m_z = 0;
- boundingBox = nullptr;
+ boundingBox = NULL;
orientation = Direction::NORTH;
m_dimension = 0;
}
@@ -25,26 +25,26 @@ void ConsoleGenerateStructure::getChildren(vector<GameRuleDefinition *> *childre
GameRuleDefinition *ConsoleGenerateStructure::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
- GameRuleDefinition *rule = nullptr;
+ GameRuleDefinition *rule = NULL;
if(ruleType == ConsoleGameRules::eGameRuleType_GenerateBox)
{
rule = new XboxStructureActionGenerateBox();
- m_actions.push_back(static_cast<XboxStructureActionGenerateBox *>(rule));
+ m_actions.push_back((XboxStructureActionGenerateBox *)rule);
}
else if(ruleType == ConsoleGameRules::eGameRuleType_PlaceBlock)
{
rule = new XboxStructureActionPlaceBlock();
- m_actions.push_back(static_cast<XboxStructureActionPlaceBlock *>(rule));
+ m_actions.push_back((XboxStructureActionPlaceBlock *)rule);
}
else if(ruleType == ConsoleGameRules::eGameRuleType_PlaceContainer)
{
rule = new XboxStructureActionPlaceContainer();
- m_actions.push_back(static_cast<XboxStructureActionPlaceContainer *>(rule));
+ m_actions.push_back((XboxStructureActionPlaceContainer *)rule);
}
else if(ruleType == ConsoleGameRules::eGameRuleType_PlaceSpawner)
{
rule = new XboxStructureActionPlaceSpawner();
- m_actions.push_back(static_cast<XboxStructureActionPlaceSpawner *>(rule));
+ m_actions.push_back((XboxStructureActionPlaceSpawner *)rule);
}
else
{
@@ -112,7 +112,7 @@ void ConsoleGenerateStructure::addAttribute(const wstring &attributeName, const
BoundingBox* ConsoleGenerateStructure::getBoundingBox()
{
- if(boundingBox == nullptr)
+ if(boundingBox == NULL)
{
// Find the max bounds
int maxX, maxY, maxZ;
@@ -139,25 +139,25 @@ bool ConsoleGenerateStructure::postProcess(Level *level, Random *random, Boundin
{
case ConsoleGameRules::eGameRuleType_GenerateBox:
{
- XboxStructureActionGenerateBox *genBox = static_cast<XboxStructureActionGenerateBox *>(action);
+ XboxStructureActionGenerateBox *genBox = (XboxStructureActionGenerateBox *)action;
genBox->generateBoxInLevel(this,level,chunkBB);
}
break;
case ConsoleGameRules::eGameRuleType_PlaceBlock:
{
- XboxStructureActionPlaceBlock *pPlaceBlock = static_cast<XboxStructureActionPlaceBlock *>(action);
+ XboxStructureActionPlaceBlock *pPlaceBlock = (XboxStructureActionPlaceBlock *)action;
pPlaceBlock->placeBlockInLevel(this,level,chunkBB);
}
break;
case ConsoleGameRules::eGameRuleType_PlaceContainer:
{
- XboxStructureActionPlaceContainer *pPlaceContainer = static_cast<XboxStructureActionPlaceContainer *>(action);
+ XboxStructureActionPlaceContainer *pPlaceContainer = (XboxStructureActionPlaceContainer *)action;
pPlaceContainer->placeContainerInLevel(this,level,chunkBB);
}
break;
case ConsoleGameRules::eGameRuleType_PlaceSpawner:
{
- XboxStructureActionPlaceSpawner *pPlaceSpawner = static_cast<XboxStructureActionPlaceSpawner *>(action);
+ XboxStructureActionPlaceSpawner *pPlaceSpawner = (XboxStructureActionPlaceSpawner *)action;
pPlaceSpawner->placeSpawnerInLevel(this,level,chunkBB);
}
break;