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authorqwasdrizzel <145519042+qwasdrizzel@users.noreply.github.com>2026-03-16 21:44:26 -0500
committerGitHub <noreply@github.com>2026-03-16 21:44:26 -0500
commitce739f6045ec72127491286ea3f3f21e537c1b55 (patch)
treef33bd42a47c1b4a7b2153a7fb77127ee3b407db9 /Minecraft.Client/Common/GameRules/CompoundGameRuleDefinition.cpp
parent255a18fe8e9b57377975f82e2b227afe2a12eda0 (diff)
parent5a59f5d146b43811dde6a5a0245ee9875d7b5cd1 (diff)
Merge branch 'smartcmd:main' into main
Diffstat (limited to 'Minecraft.Client/Common/GameRules/CompoundGameRuleDefinition.cpp')
-rw-r--r--Minecraft.Client/Common/GameRules/CompoundGameRuleDefinition.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.Client/Common/GameRules/CompoundGameRuleDefinition.cpp b/Minecraft.Client/Common/GameRules/CompoundGameRuleDefinition.cpp
index 395b4eeb..f75eddd4 100644
--- a/Minecraft.Client/Common/GameRules/CompoundGameRuleDefinition.cpp
+++ b/Minecraft.Client/Common/GameRules/CompoundGameRuleDefinition.cpp
@@ -6,7 +6,7 @@
CompoundGameRuleDefinition::CompoundGameRuleDefinition()
{
- m_lastRuleStatusChanged = NULL;
+ m_lastRuleStatusChanged = nullptr;
}
CompoundGameRuleDefinition::~CompoundGameRuleDefinition()
@@ -26,7 +26,7 @@ void CompoundGameRuleDefinition::getChildren(vector<GameRuleDefinition *> *child
GameRuleDefinition *CompoundGameRuleDefinition::addChild(ConsoleGameRules::EGameRuleType ruleType)
{
- GameRuleDefinition *rule = NULL;
+ GameRuleDefinition *rule = nullptr;
if(ruleType == ConsoleGameRules::eGameRuleType_CompleteAllRule)
{
rule = new CompleteAllRuleDefinition();
@@ -49,13 +49,13 @@ GameRuleDefinition *CompoundGameRuleDefinition::addChild(ConsoleGameRules::EGame
wprintf(L"CompoundGameRuleDefinition: Attempted to add invalid child rule - %d\n", ruleType );
#endif
}
- if(rule != NULL) m_children.push_back(rule);
+ if(rule != nullptr) m_children.push_back(rule);
return rule;
}
void CompoundGameRuleDefinition::populateGameRule(GameRulesInstance::EGameRulesInstanceType type, GameRule *rule)
{
- GameRule *newRule = NULL;
+ GameRule *newRule = nullptr;
int i = 0;
for (auto& it : m_children )
{