diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
| commit | 7074f35e4ba831e358117842b99ee35b87f85ae5 (patch) | |
| tree | 7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.Client/Common/GameRules/CompoundGameRuleDefinition.cpp | |
| parent | d63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff) | |
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.Client/Common/GameRules/CompoundGameRuleDefinition.cpp')
| -rw-r--r-- | Minecraft.Client/Common/GameRules/CompoundGameRuleDefinition.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.Client/Common/GameRules/CompoundGameRuleDefinition.cpp b/Minecraft.Client/Common/GameRules/CompoundGameRuleDefinition.cpp index 0481a54b..106302ee 100644 --- a/Minecraft.Client/Common/GameRules/CompoundGameRuleDefinition.cpp +++ b/Minecraft.Client/Common/GameRules/CompoundGameRuleDefinition.cpp @@ -40,7 +40,7 @@ GameRuleDefinition *CompoundGameRuleDefinition::addChild(ConsoleGameRules::EGame rule = new UseTileRuleDefinition(); } else if(ruleType == ConsoleGameRules::eGameRuleType_UpdatePlayerRule) - { + { rule = new UpdatePlayerRuleDefinition(); } else @@ -91,7 +91,7 @@ bool CompoundGameRuleDefinition::onUseTile(GameRule *rule, int tileId, int x, in return statusChanged; } -bool CompoundGameRuleDefinition::onCollectItem(GameRule *rule, shared_ptr<ItemInstance> item) +bool CompoundGameRuleDefinition::onCollectItem(GameRule *rule, std::shared_ptr<ItemInstance> item) { bool statusChanged = false; for(AUTO_VAR(it, rule->m_parameters.begin()); it != rule->m_parameters.end(); ++it) @@ -100,7 +100,7 @@ bool CompoundGameRuleDefinition::onCollectItem(GameRule *rule, shared_ptr<ItemIn { bool changed = it->second.gr->getGameRuleDefinition()->onCollectItem(it->second.gr,item); if(!statusChanged && changed) - { + { m_lastRuleStatusChanged = it->second.gr->getGameRuleDefinition(); statusChanged = true; } @@ -109,7 +109,7 @@ bool CompoundGameRuleDefinition::onCollectItem(GameRule *rule, shared_ptr<ItemIn return statusChanged; } -void CompoundGameRuleDefinition::postProcessPlayer(shared_ptr<Player> player) +void CompoundGameRuleDefinition::postProcessPlayer(std::shared_ptr<Player> player) { for(AUTO_VAR(it, m_children.begin()); it != m_children.end(); ++it) { |
