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authorvoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
commit7074f35e4ba831e358117842b99ee35b87f85ae5 (patch)
tree7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.Client/Common/GameRules/CompoundGameRuleDefinition.cpp
parentd63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff)
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.Client/Common/GameRules/CompoundGameRuleDefinition.cpp')
-rw-r--r--Minecraft.Client/Common/GameRules/CompoundGameRuleDefinition.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.Client/Common/GameRules/CompoundGameRuleDefinition.cpp b/Minecraft.Client/Common/GameRules/CompoundGameRuleDefinition.cpp
index 0481a54b..106302ee 100644
--- a/Minecraft.Client/Common/GameRules/CompoundGameRuleDefinition.cpp
+++ b/Minecraft.Client/Common/GameRules/CompoundGameRuleDefinition.cpp
@@ -40,7 +40,7 @@ GameRuleDefinition *CompoundGameRuleDefinition::addChild(ConsoleGameRules::EGame
rule = new UseTileRuleDefinition();
}
else if(ruleType == ConsoleGameRules::eGameRuleType_UpdatePlayerRule)
- {
+ {
rule = new UpdatePlayerRuleDefinition();
}
else
@@ -91,7 +91,7 @@ bool CompoundGameRuleDefinition::onUseTile(GameRule *rule, int tileId, int x, in
return statusChanged;
}
-bool CompoundGameRuleDefinition::onCollectItem(GameRule *rule, shared_ptr<ItemInstance> item)
+bool CompoundGameRuleDefinition::onCollectItem(GameRule *rule, std::shared_ptr<ItemInstance> item)
{
bool statusChanged = false;
for(AUTO_VAR(it, rule->m_parameters.begin()); it != rule->m_parameters.end(); ++it)
@@ -100,7 +100,7 @@ bool CompoundGameRuleDefinition::onCollectItem(GameRule *rule, shared_ptr<ItemIn
{
bool changed = it->second.gr->getGameRuleDefinition()->onCollectItem(it->second.gr,item);
if(!statusChanged && changed)
- {
+ {
m_lastRuleStatusChanged = it->second.gr->getGameRuleDefinition();
statusChanged = true;
}
@@ -109,7 +109,7 @@ bool CompoundGameRuleDefinition::onCollectItem(GameRule *rule, shared_ptr<ItemIn
return statusChanged;
}
-void CompoundGameRuleDefinition::postProcessPlayer(shared_ptr<Player> player)
+void CompoundGameRuleDefinition::postProcessPlayer(std::shared_ptr<Player> player)
{
for(AUTO_VAR(it, m_children.begin()); it != m_children.end(); ++it)
{