diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
| commit | 7074f35e4ba831e358117842b99ee35b87f85ae5 (patch) | |
| tree | 7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.Client/Common/GameRules/CompleteAllRuleDefinition.cpp | |
| parent | d63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff) | |
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.Client/Common/GameRules/CompleteAllRuleDefinition.cpp')
| -rw-r--r-- | Minecraft.Client/Common/GameRules/CompleteAllRuleDefinition.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.Client/Common/GameRules/CompleteAllRuleDefinition.cpp b/Minecraft.Client/Common/GameRules/CompleteAllRuleDefinition.cpp index adaf70c8..f0362f48 100644 --- a/Minecraft.Client/Common/GameRules/CompleteAllRuleDefinition.cpp +++ b/Minecraft.Client/Common/GameRules/CompleteAllRuleDefinition.cpp @@ -17,7 +17,7 @@ bool CompleteAllRuleDefinition::onUseTile(GameRule *rule, int tileId, int x, int return statusChanged; } -bool CompleteAllRuleDefinition::onCollectItem(GameRule *rule, shared_ptr<ItemInstance> item) +bool CompleteAllRuleDefinition::onCollectItem(GameRule *rule, std::shared_ptr<ItemInstance> item) { bool statusChanged = CompoundGameRuleDefinition::onCollectItem(rule,item); if(statusChanged) updateStatus(rule); @@ -44,14 +44,14 @@ void CompleteAllRuleDefinition::updateStatus(GameRule *rule) int icon = -1; int auxValue = 0; - + if(m_lastRuleStatusChanged != NULL) - { + { icon = m_lastRuleStatusChanged->getIcon(); auxValue = m_lastRuleStatusChanged->getAuxValue(); m_lastRuleStatusChanged = NULL; } - rule->getConnection()->send( shared_ptr<UpdateGameRuleProgressPacket>( new UpdateGameRuleProgressPacket(getActionType(), this->m_descriptionId,icon, auxValue, 0,&data,sizeof(PacketData)))); + rule->getConnection()->send( std::shared_ptr<UpdateGameRuleProgressPacket>( new UpdateGameRuleProgressPacket(getActionType(), this->m_descriptionId,icon, auxValue, 0,&data,sizeof(PacketData)))); } app.DebugPrintf("Updated CompleteAllRule - Completed %d of %d\n", progress, goal); } |
