diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 17:37:16 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 17:37:16 +0700 |
| commit | 119bff351450ea16ffda550b6e0f67379b29f708 (patch) | |
| tree | d9f28714afd516bc2450f33b0a77c5e05ff4de90 /Minecraft.Client/Common/GameRules/CompleteAllRuleDefinition.cpp | |
| parent | 8a2a62ea1d47364f802cf9aae97668bc4a7007b5 (diff) | |
Revert "shared_ptr -> std::shared_ptr"
This reverts commit 7074f35e4ba831e358117842b99ee35b87f85ae5.
Diffstat (limited to 'Minecraft.Client/Common/GameRules/CompleteAllRuleDefinition.cpp')
| -rw-r--r-- | Minecraft.Client/Common/GameRules/CompleteAllRuleDefinition.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.Client/Common/GameRules/CompleteAllRuleDefinition.cpp b/Minecraft.Client/Common/GameRules/CompleteAllRuleDefinition.cpp index f0362f48..adaf70c8 100644 --- a/Minecraft.Client/Common/GameRules/CompleteAllRuleDefinition.cpp +++ b/Minecraft.Client/Common/GameRules/CompleteAllRuleDefinition.cpp @@ -17,7 +17,7 @@ bool CompleteAllRuleDefinition::onUseTile(GameRule *rule, int tileId, int x, int return statusChanged; } -bool CompleteAllRuleDefinition::onCollectItem(GameRule *rule, std::shared_ptr<ItemInstance> item) +bool CompleteAllRuleDefinition::onCollectItem(GameRule *rule, shared_ptr<ItemInstance> item) { bool statusChanged = CompoundGameRuleDefinition::onCollectItem(rule,item); if(statusChanged) updateStatus(rule); @@ -44,14 +44,14 @@ void CompleteAllRuleDefinition::updateStatus(GameRule *rule) int icon = -1; int auxValue = 0; - + if(m_lastRuleStatusChanged != NULL) - { + { icon = m_lastRuleStatusChanged->getIcon(); auxValue = m_lastRuleStatusChanged->getAuxValue(); m_lastRuleStatusChanged = NULL; } - rule->getConnection()->send( std::shared_ptr<UpdateGameRuleProgressPacket>( new UpdateGameRuleProgressPacket(getActionType(), this->m_descriptionId,icon, auxValue, 0,&data,sizeof(PacketData)))); + rule->getConnection()->send( shared_ptr<UpdateGameRuleProgressPacket>( new UpdateGameRuleProgressPacket(getActionType(), this->m_descriptionId,icon, auxValue, 0,&data,sizeof(PacketData)))); } app.DebugPrintf("Updated CompleteAllRule - Completed %d of %d\n", progress, goal); } |
