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authorvoid_17 <heroerror3@gmail.com>2026-03-02 15:53:32 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 15:53:32 +0700
commitd63f79325f85e014361eb8cf1e41eaebedb1ae71 (patch)
treed9f28714afd516bc2450f33b0a77c5e05ff4de90 /Minecraft.Client/Common/GameRules/ApplySchematicRuleDefinition.h
parentd6ec138710461294c3ffd2723bc8a9f212d3471f (diff)
Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
Diffstat (limited to 'Minecraft.Client/Common/GameRules/ApplySchematicRuleDefinition.h')
-rw-r--r--Minecraft.Client/Common/GameRules/ApplySchematicRuleDefinition.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.Client/Common/GameRules/ApplySchematicRuleDefinition.h b/Minecraft.Client/Common/GameRules/ApplySchematicRuleDefinition.h
index 21c42dea..e5dffb3c 100644
--- a/Minecraft.Client/Common/GameRules/ApplySchematicRuleDefinition.h
+++ b/Minecraft.Client/Common/GameRules/ApplySchematicRuleDefinition.h
@@ -19,17 +19,17 @@ private:
ConsoleSchematicFile::ESchematicRotation m_rotation;
int m_dimension;
- __int64 m_totalBlocksChanged;
- __int64 m_totalBlocksChangedLighting;
+ int64_t m_totalBlocksChanged;
+ int64_t m_totalBlocksChangedLighting;
bool m_completed;
void updateLocationBox();
-public:
+public:
ApplySchematicRuleDefinition(LevelGenerationOptions *levelGenOptions);
~ApplySchematicRuleDefinition();
virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_ApplySchematic; }
-
+
virtual void writeAttributes(DataOutputStream *dos, UINT numAttrs);
virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);