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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/Common/GameRules/ApplySchematicRuleDefinition.h
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/Common/GameRules/ApplySchematicRuleDefinition.h')
-rw-r--r--Minecraft.Client/Common/GameRules/ApplySchematicRuleDefinition.h51
1 files changed, 51 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/GameRules/ApplySchematicRuleDefinition.h b/Minecraft.Client/Common/GameRules/ApplySchematicRuleDefinition.h
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+++ b/Minecraft.Client/Common/GameRules/ApplySchematicRuleDefinition.h
@@ -0,0 +1,51 @@
+#pragma once
+#include "GameRuleDefinition.h"
+#include "ConsoleSchematicFile.h"
+
+class AABB;
+class Vec3;
+class LevelChunk;
+class LevelGenerationOptions;
+class GRFObject;
+
+class ApplySchematicRuleDefinition : public GameRuleDefinition
+{
+private:
+ LevelGenerationOptions *m_levelGenOptions;
+ wstring m_schematicName;
+ ConsoleSchematicFile *m_schematic;
+ Vec3 *m_location;
+ AABB *m_locationBox;
+ ConsoleSchematicFile::ESchematicRotation m_rotation;
+ int m_dimension;
+
+ __int64 m_totalBlocksChanged;
+ __int64 m_totalBlocksChangedLighting;
+ bool m_completed;
+
+ void updateLocationBox();
+public:
+ ApplySchematicRuleDefinition(LevelGenerationOptions *levelGenOptions);
+ ~ApplySchematicRuleDefinition();
+
+ virtual ConsoleGameRules::EGameRuleType getActionType() { return ConsoleGameRules::eGameRuleType_ApplySchematic; }
+
+ virtual void writeAttributes(DataOutputStream *dos, UINT numAttrs);
+ virtual void addAttribute(const wstring &attributeName, const wstring &attributeValue);
+
+ void processSchematic(AABB *chunkBox, LevelChunk *chunk);
+ void processSchematicLighting(AABB *chunkBox, LevelChunk *chunk);
+
+ bool checkIntersects(int x0, int y0, int z0, int x1, int y1, int z1);
+ int getMinY();
+
+ bool isComplete() { return m_completed; }
+
+ wstring getSchematicName() { return m_schematicName; }
+
+ /** 4J-JEV:
+ * This GameRuleDefinition contains limited game state.
+ * Reset any state to how it should be before a new game.
+ */
+ void reset();
+}; \ No newline at end of file