diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
| commit | 7074f35e4ba831e358117842b99ee35b87f85ae5 (patch) | |
| tree | 7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.Client/Common/Consoles_App.h | |
| parent | d63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff) | |
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.Client/Common/Consoles_App.h')
| -rw-r--r-- | Minecraft.Client/Common/Consoles_App.h | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/Minecraft.Client/Common/Consoles_App.h b/Minecraft.Client/Common/Consoles_App.h index 68f4ccd4..fd517d73 100644 --- a/Minecraft.Client/Common/Consoles_App.h +++ b/Minecraft.Client/Common/Consoles_App.h @@ -125,18 +125,18 @@ public: bool GetGameStarted() {return m_bGameStarted;} void SetGameStarted(bool bVal) { if(bVal) DebugPrintf("SetGameStarted - true\n"); else DebugPrintf("SetGameStarted - false\n"); m_bGameStarted = bVal; m_bIsAppPaused = !bVal;} int GetLocalPlayerCount(void); - bool LoadInventoryMenu(int iPad,shared_ptr<LocalPlayer> player, bool bNavigateBack=false); - bool LoadCreativeMenu(int iPad,shared_ptr<LocalPlayer> player,bool bNavigateBack=false); - bool LoadEnchantingMenu(int iPad,shared_ptr<Inventory> inventory, int x, int y, int z, Level *level); - bool LoadFurnaceMenu(int iPad,shared_ptr<Inventory> inventory, shared_ptr<FurnaceTileEntity> furnace); - bool LoadBrewingStandMenu(int iPad,shared_ptr<Inventory> inventory, shared_ptr<BrewingStandTileEntity> brewingStand); - bool LoadContainerMenu(int iPad,shared_ptr<Container> inventory, shared_ptr<Container> container); - bool LoadTrapMenu(int iPad,shared_ptr<Container> inventory, shared_ptr<DispenserTileEntity> trap); - bool LoadCrafting2x2Menu(int iPad,shared_ptr<LocalPlayer> player); - bool LoadCrafting3x3Menu(int iPad,shared_ptr<LocalPlayer> player, int x, int y, int z); - bool LoadSignEntryMenu(int iPad,shared_ptr<SignTileEntity> sign); - bool LoadRepairingMenu(int iPad,shared_ptr<Inventory> inventory, Level *level, int x, int y, int z); - bool LoadTradingMenu(int iPad, shared_ptr<Inventory> inventory, shared_ptr<Merchant> trader, Level *level); + bool LoadInventoryMenu(int iPad,std::shared_ptr<LocalPlayer> player, bool bNavigateBack=false); + bool LoadCreativeMenu(int iPad,std::shared_ptr<LocalPlayer> player,bool bNavigateBack=false); + bool LoadEnchantingMenu(int iPad,std::shared_ptr<Inventory> inventory, int x, int y, int z, Level *level); + bool LoadFurnaceMenu(int iPad,std::shared_ptr<Inventory> inventory, std::shared_ptr<FurnaceTileEntity> furnace); + bool LoadBrewingStandMenu(int iPad,std::shared_ptr<Inventory> inventory, std::shared_ptr<BrewingStandTileEntity> brewingStand); + bool LoadContainerMenu(int iPad,std::shared_ptr<Container> inventory, std::shared_ptr<Container> container); + bool LoadTrapMenu(int iPad,std::shared_ptr<Container> inventory, std::shared_ptr<DispenserTileEntity> trap); + bool LoadCrafting2x2Menu(int iPad,std::shared_ptr<LocalPlayer> player); + bool LoadCrafting3x3Menu(int iPad,std::shared_ptr<LocalPlayer> player, int x, int y, int z); + bool LoadSignEntryMenu(int iPad,std::shared_ptr<SignTileEntity> sign); + bool LoadRepairingMenu(int iPad,std::shared_ptr<Inventory> inventory, Level *level, int x, int y, int z); + bool LoadTradingMenu(int iPad, std::shared_ptr<Inventory> inventory, std::shared_ptr<Merchant> trader, Level *level); bool GetTutorialMode() { return m_bTutorialMode;} void SetTutorialMode(bool bSet) {m_bTutorialMode=bSet;} |
