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authorkuwa <kuwa.com3@gmail.com>2026-03-15 16:32:50 +0900
committerGitHub <noreply@github.com>2026-03-15 02:32:50 -0500
commitf483074cd2ff2cc9e9c3ef1df4430d4a65d1fb2a (patch)
tree9cd094e38b2259ea913fecb7d6fde16046277182 /Minecraft.Client/Common/Consoles_App.cpp
parent4d200a589dd3d0a8424eaef6c0d6fd454d16e411 (diff)
Dedicated Server Software - Minecraft.Server.exe (#498)
* add: Dedicated Server implementation - Introduced `ServerMain.cpp` for the dedicated server logic, handling command-line arguments, server initialization, and network management. - Created `postbuild_server.ps1` script for post-build tasks, including copying necessary resources and DLLs for the dedicated server. - Added `CopyServerAssets.cmake` to manage the copying of server assets during the build process, ensuring required files are available for the dedicated server. - Defined project filters in `Minecraft.Server.vcxproj.filters` for better organization of server-related files. * add: refactor world loader & add server properties - Introduced ServerLogger for logging startup steps and world I/O operations. - Implemented ServerProperties for loading and saving server configuration from `server.properties`. - Added WorldManager to handle world loading and creation based on server properties. - Updated ServerMain to integrate server properties loading and world management. - Enhanced project files to include new source and header files for the server components. * update: implement enhanced logging functionality with configurable log levels * update: update keyboard and mouse input initialization 1dc8a005ed111463c22c17b487e5ec8a3e2d30f3 * fix: change virtual screen resolution to 1920x1080(HD) Since 31881af56936aeef38ff322b975fd0 , `skinHud.swf` for 720 is not included in `MediaWindows64.arc`, the app crashes unless the virtual screen is set to HD. * fix: dedicated server build settings for miniaudio migration and missing sources - remove stale Windows64 Miles (mss64) link/copy references from server build - add Common/Filesystem/Filesystem.cpp to Minecraft.Server.vcxproj - add Windows64/PostProcesser.cpp to Minecraft.Server.vcxproj - fix unresolved externals (PostProcesser::*, FileExists) in dedicated server build * update: changed the virtual screen to 720p Since the crash caused by the 720p `skinHud.swf` not being included in `MediaWindows64.arc` has been resolved, switching back to 720p to reduce resource usage. * add: add Docker support for Dedicated Server add with entrypoint and build scripts * fix: add initial save for newly created worlds in dedicated server on the server side, I fixed the behavior introduced after commit aadb511, where newly created worlds are intentionally not saved to disk immediately. * update: add basically all configuration options that are implemented in the classes to `server.properties` * update: add LAN advertising configuration for server.properties LAN-Discovery, which isn’t needed in server mode and could potentially be a security risk, has also been disabled(only server mode). * add: add implementing interactive command line using linenoise - Integrated linenoise library for line editing and completion in the server console. - Updated ServerLogger to handle external writes safely during logging. - Modified ServerMain to initialize and manage the ServerCli for command input. - The implementation is separate from everything else, so it doesn't affect anything else. - The command input section and execution section are separated into threads. * update: enhance command line completion with predictive hints Like most command line tools, it highlights predictions in gray. * add: implement `StringUtils` for string manipulation and refactor usages Unified the scattered utility functions. * fix: send DisconnectPacket on shutdown and fix Win64 recv-thread teardown race Before this change, server/host shutdown closed sockets directly in ServerConnection::stop(), which bypassed the normal disconnect flow. As a result, clients could be dropped without receiving a proper DisconnectPacket during stop/kill/world-close paths. Also, WinsockNetLayer::Shutdown() could destroy synchronization objects while host-side recv threads were still exiting, causing a crash in RecvThreadProc (access violation on world close in host mode). * fix: return client to menus when Win64 host connection drops - Add client-side host disconnect handling in CPlatformNetworkManagerStub::DoWork() for _WINDOWS64. - When in QNET_STATE_GAME_PLAY as a non-host and WinsockNetLayer::IsConnected() becomes false, trigger g_NetworkManager.HandleDisconnect(false) to enter the normal disconnect/UI flow. - Use m_bLeaveGameOnTick as a one-shot guard to prevent repeated disconnect handling while the link remains down. - Reset m_bLeaveGameOnTick on LeaveGame(), HostGame(), and JoinGame() to avoid stale state across sessions. * update: converted Japanese comments to English * add: create `Minecraft.Server` developer guide in English and Japanese * update: add note about issue * add: add `nlohmann/json` json lib * add: add FileUtils Moved file operations to `utils`. * add: Dedicated Server BAN access manager with persistent player and IP bans - add Access frontend that publishes thread-safe ban manager snapshots for dedicated server use - add BanManager storage for banned-players.json and banned-ips.json with load/save/update flows - add persistent player and IP ban checks during dedicated server connection handling - add UTF-8 BOM-safe JSON parsing and shared file helpers backed by nlohmann/json - add Unicode-safe ban file read/write and safer atomic replacement behavior on Windows - add active-ban snapshot APIs and expiry-aware filtering for expires metadata - add RAII-based dedicated access shutdown handling during server startup and teardown * update: changed file read/write operations to use `FileUtils`. - As a side effect, saving has become faster! * fix: Re-added the source that had somehow disappeared. * add: significantly improved the dedicated server logging system - add ServerLogManager to Minecraft.Server as the single entry point for dedicated-server log output - forward CMinecraftApp logger output to the server logger when running with g_Win64DedicatedServer - add named network logs for incoming, accepted, rejected, and disconnected connections - cache connection metadata by smallId so player name and remote IP remain available for disconnect logs - keep Minecraft.Client changes minimal by using lightweight hook points and handling log orchestration on the server side * fix: added the updated library source * add: add `ban` and `pardon` commands for Player and IP * fix: fix stop command shutdown process add dedicated server shutdown request handling * fix: fixed the save logic during server shutdown Removed redundant repeated saves and eliminated the risks of async writes. * update: added new sever files to Docker entrypoint * fix: replace shutdown flag with atomic variable for thread safety * update: update Dedicated Server developer guide English is machine translated. Please forgive me. * update: check for the existence of `GameHDD` and create * add: add Whitelist to Dedicated Server * refactor: clean up and refactor the code - unify duplicated implementations that were copied repeatedly - update outdated patterns to more modern ones * fix: include UI header (new update fix) * fix: fix the detection range for excessive logging `getHighestNonEmptyY()` returning `-1` occurs normally when the chunk is entirely air. The caller (`Minecraft.World/LevelChunk.cpp:2400`) normalizes `-1` to `0`. * update: add world size config to dedicated server properties * update: update README add explanation of `server.properties` & launch arguments * update: add nightly release workflow for dedicated server and client builds to Actions * fix: update name for workflow * add random seed generation * add: add Docker nightly workflow for Dedicated Server publish to GitHub Container Registry * fix: ghost player when clients disconnect out of order #4 * fix: fix 7zip option * fix: fix Docker workflow for Dedicated Server artifact handling * add: add no build Dedicated Server startup scripts and Docker Compose * update: add README for Docker Dedicated Server setup with no local build * refactor: refactor command path structure As the number of commands has increased and become harder to navigate, each command has been organized into separate folders. * update: support stream(file stdin) input mode for server CLI Support for the stream (file stdin) required when attaching a tty to a Docker container on Linux. * add: add new CLI Console Commands for Dedicated Server Most of these commands are executed using the command dispatcher implemented on the `Minecraft.World` side. When registering them with the dispatcher, the sender uses a permission-enabled configuration that treats the CLI as a player. - default game. - enchant - experience. - give - kill(currently, getting a permission error for some reason) - time - weather. - update tp & gamemode command * fix: change player map icon to random select * update: increase the player limit * add: restore the basic anti-cheat implementation and add spawn protection Added the following anti-cheat measures and add spawn protection to `server.properties`. - instant break - speed - reach * fix: fix Docker image tag --------- Co-authored-by: sylvessa <225480449+sylvessa@users.noreply.github.com>
Diffstat (limited to 'Minecraft.Client/Common/Consoles_App.cpp')
-rw-r--r--Minecraft.Client/Common/Consoles_App.cpp117
1 files changed, 69 insertions, 48 deletions
diff --git a/Minecraft.Client/Common/Consoles_App.cpp b/Minecraft.Client/Common/Consoles_App.cpp
index c3a623d5..0a2fd159 100644
--- a/Minecraft.Client/Common/Consoles_App.cpp
+++ b/Minecraft.Client/Common/Consoles_App.cpp
@@ -38,6 +38,9 @@
#include "GameRules\ConsoleSchematicFile.h"
#include "..\User.h"
#include "..\..\Minecraft.World\LevelData.h"
+#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
+#include "..\..\Minecraft.Server\ServerLogManager.h"
+#endif
#include "..\..\Minecraft.World\net.minecraft.world.entity.player.h"
#include "..\EntityRenderDispatcher.h"
#include "..\..\Minecraft.World\compression.h"
@@ -240,12 +243,21 @@ void CMinecraftApp::DebugPrintf(const char *szFormat, ...)
{
#ifndef _FINAL_BUILD
- char buf[1024];
- va_list ap;
- va_start(ap, szFormat);
- vsnprintf(buf, sizeof(buf), szFormat, ap);
- va_end(ap);
- OutputDebugStringA(buf);
+ va_list ap;
+ va_start(ap, szFormat);
+#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
+ // Dedicated server routes client debug spew through ServerLogger so CLI output stays prompt-safe.
+ if (ServerRuntime::ServerLogManager::ShouldForwardClientDebugLogs())
+ {
+ ServerRuntime::ServerLogManager::ForwardClientAppDebugLogV(szFormat, ap);
+ va_end(ap);
+ return;
+ }
+#endif
+ char buf[1024];
+ vsnprintf(buf, sizeof(buf), szFormat, ap);
+ va_end(ap);
+ OutputDebugStringA(buf);
#endif
}
@@ -253,53 +265,62 @@ void CMinecraftApp::DebugPrintf(const char *szFormat, ...)
void CMinecraftApp::DebugPrintf(int user, const char *szFormat, ...)
{
#ifndef _FINAL_BUILD
- if(user == USER_NONE)
- return;
- char buf[1024];
- va_list ap;
- va_start(ap, szFormat);
- vsnprintf(buf, sizeof(buf), szFormat, ap);
- va_end(ap);
+ if(user == USER_NONE)
+ return;
+ va_list ap;
+ va_start(ap, szFormat);
+#if defined(_WINDOWS64) && defined(MINECRAFT_SERVER_BUILD)
+ // Dedicated server routes client debug spew through ServerLogger so CLI output stays prompt-safe.
+ if (ServerRuntime::ServerLogManager::ShouldForwardClientDebugLogs())
+ {
+ ServerRuntime::ServerLogManager::ForwardClientUserDebugLogV(user, szFormat, ap);
+ va_end(ap);
+ return;
+ }
+#endif
+ char buf[1024];
+ vsnprintf(buf, sizeof(buf), szFormat, ap);
+ va_end(ap);
#ifdef __PS3__
- unsigned int writelen;
- sys_tty_write(SYS_TTYP_USER1 + ( user - 1 ), buf, strlen(buf), &writelen );
+ unsigned int writelen;
+ sys_tty_write(SYS_TTYP_USER1 + ( user - 1 ), buf, strlen(buf), &writelen );
#elif defined __PSVITA__
- switch(user)
- {
- case 0:
- {
- SceUID tty2 = sceIoOpen("tty2:", SCE_O_WRONLY, 0);
- if(tty2>=0)
- {
- std::string string1(buf);
- sceIoWrite(tty2, string1.c_str(), string1.length());
- sceIoClose(tty2);
- }
- }
- break;
- case 1:
- {
- SceUID tty3 = sceIoOpen("tty3:", SCE_O_WRONLY, 0);
- if(tty3>=0)
- {
- std::string string1(buf);
- sceIoWrite(tty3, string1.c_str(), string1.length());
- sceIoClose(tty3);
- }
- }
- break;
- default:
- OutputDebugStringA(buf);
- break;
- }
+ switch(user)
+ {
+ case 0:
+ {
+ SceUID tty2 = sceIoOpen("tty2:", SCE_O_WRONLY, 0);
+ if(tty2>=0)
+ {
+ std::string string1(buf);
+ sceIoWrite(tty2, string1.c_str(), string1.length());
+ sceIoClose(tty2);
+ }
+ }
+ break;
+ case 1:
+ {
+ SceUID tty3 = sceIoOpen("tty3:", SCE_O_WRONLY, 0);
+ if(tty3>=0)
+ {
+ std::string string1(buf);
+ sceIoWrite(tty3, string1.c_str(), string1.length());
+ sceIoClose(tty3);
+ }
+ }
+ break;
+ default:
+ OutputDebugStringA(buf);
+ break;
+ }
#else
- OutputDebugStringA(buf);
+ OutputDebugStringA(buf);
#endif
#ifndef _XBOX
- if(user == USER_UI)
- {
- ui.logDebugString(buf);
- }
+ if(user == USER_UI)
+ {
+ ui.logDebugString(buf);
+ }
#endif
#endif
}