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authorModMaker101 <119018978+ModMaker101@users.noreply.github.com>2026-03-12 02:43:12 -0400
committerGitHub <noreply@github.com>2026-03-12 01:43:12 -0500
commit44fc8a4db21252ee2d0a53a9e50d884d8ae76e36 (patch)
tree32ac51c71b2b15cbdd12bd15f2f83c85efeb221d /Minecraft.Client/Common/Audio/SoundEngine.h
parent1036b7368e5625d34666beb24163756c1da6b227 (diff)
Fix quiet in-game audio after engine update #897 (#1171)
Diffstat (limited to 'Minecraft.Client/Common/Audio/SoundEngine.h')
-rw-r--r--Minecraft.Client/Common/Audio/SoundEngine.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/Audio/SoundEngine.h b/Minecraft.Client/Common/Audio/SoundEngine.h
index 2134c491..38d70d41 100644
--- a/Minecraft.Client/Common/Audio/SoundEngine.h
+++ b/Minecraft.Client/Common/Audio/SoundEngine.h
@@ -6,6 +6,12 @@ using namespace std;
#include "miniaudio.h"
+constexpr float SFX_3D_MIN_DISTANCE = 1.0f;
+constexpr float SFX_3D_MAX_DISTANCE = 16.0f;
+constexpr float SFX_3D_ROLLOFF = 0.5f;
+constexpr float SFX_VOLUME_MULTIPLIER = 1.5f;
+constexpr float SFX_MAX_GAIN = 1.5f;
+
enum eMUSICFILES
{
eStream_Overworld_Calm1 = 0,