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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/Common/Audio/Consoles_SoundEngine.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/Common/Audio/Consoles_SoundEngine.cpp')
-rw-r--r--Minecraft.Client/Common/Audio/Consoles_SoundEngine.cpp39
1 files changed, 39 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/Audio/Consoles_SoundEngine.cpp b/Minecraft.Client/Common/Audio/Consoles_SoundEngine.cpp
index 269b605b..e440316d 100644
--- a/Minecraft.Client/Common/Audio/Consoles_SoundEngine.cpp
+++ b/Minecraft.Client/Common/Audio/Consoles_SoundEngine.cpp
@@ -35,4 +35,43 @@ void ConsoleSoundEngine::SetIsPlayingNetherMusic(bool bVal)
m_bIsPlayingNetherMusic=bVal;
}
+void ConsoleSoundEngine::tick()
+{
+ if (scheduledSounds.empty())
+ {
+ return;
+ }
+
+ for(AUTO_VAR(it,scheduledSounds.begin()); it != scheduledSounds.end();)
+ {
+ SoundEngine::ScheduledSound *next = *it;
+ next->delay--;
+
+ if (next->delay <= 0)
+ {
+ play(next->iSound, next->x, next->y, next->z, next->volume, next->pitch);
+ it =scheduledSounds.erase(it);
+ delete next;
+ }
+ else
+ {
+ ++it;
+ }
+ }
+}
+void ConsoleSoundEngine::schedule(int iSound, float x, float y, float z, float volume, float pitch, int delayTicks)
+{
+ scheduledSounds.push_back(new SoundEngine::ScheduledSound(iSound, x, y, z, volume, pitch, delayTicks));
+}
+
+ConsoleSoundEngine::ScheduledSound::ScheduledSound(int iSound, float x, float y, float z, float volume, float pitch, int delay)
+{
+ this->iSound = iSound;
+ this->x = x;
+ this->y = y;
+ this->z = z;
+ this->volume = volume;
+ this->pitch = pitch;
+ this->delay = delay;
+} \ No newline at end of file