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authorvoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
commit7074f35e4ba831e358117842b99ee35b87f85ae5 (patch)
tree7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.Client/ClientConnection.cpp
parentd63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff)
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.Client/ClientConnection.cpp')
-rw-r--r--Minecraft.Client/ClientConnection.cpp514
1 files changed, 257 insertions, 257 deletions
diff --git a/Minecraft.Client/ClientConnection.cpp b/Minecraft.Client/ClientConnection.cpp
index 5ba3cb85..f2fbf3fc 100644
--- a/Minecraft.Client/ClientConnection.cpp
+++ b/Minecraft.Client/ClientConnection.cpp
@@ -150,16 +150,16 @@ INetworkPlayer *ClientConnection::getNetworkPlayer()
else return NULL;
}
-void ClientConnection::handleLogin(shared_ptr<LoginPacket> packet)
+void ClientConnection::handleLogin(std::shared_ptr<LoginPacket> packet)
{
if (done) return;
PlayerUID OnlineXuid;
ProfileManager.GetXUID(m_userIndex,&OnlineXuid,true); // online xuid
MOJANG_DATA *pMojangData = NULL;
-
+
if(!g_NetworkManager.IsLocalGame())
- {
+ {
pMojangData=app.GetMojangDataForXuid(OnlineXuid);
}
@@ -211,7 +211,7 @@ void ClientConnection::handleLogin(shared_ptr<LoginPacket> packet)
// check the file is not already in
bRes=app.IsFileInMemoryTextures(wstr);
if(!bRes)
- {
+ {
#ifdef _XBOX
C4JStorage::ETMSStatus eTMSStatus;
eTMSStatus=StorageManager.ReadTMSFile(iUserID,C4JStorage::eGlobalStorage_Title,C4JStorage::eTMS_FileType_Graphic,pMojangData->wchSkin,&pBuffer, &dwSize);
@@ -223,17 +223,17 @@ void ClientConnection::handleLogin(shared_ptr<LoginPacket> packet)
if(bRes)
{
app.AddMemoryTextureFile(wstr,pBuffer,dwSize);
- }
+ }
}
// a cloak?
if(pMojangData->wchCape[0]!=0L)
- {
+ {
wstring wstr=pMojangData->wchCape;
// check the file is not already in
bRes=app.IsFileInMemoryTextures(wstr);
if(!bRes)
- {
+ {
#ifdef _XBOX
C4JStorage::ETMSStatus eTMSStatus;
eTMSStatus=StorageManager.ReadTMSFile(iUserID,C4JStorage::eGlobalStorage_Title,C4JStorage::eTMS_FileType_Graphic,pMojangData->wchCape,&pBuffer, &dwSize);
@@ -291,7 +291,7 @@ void ClientConnection::handleLogin(shared_ptr<LoginPacket> packet)
app.DebugPrintf("ClientConnection - DIFFICULTY --- %d\n",packet->difficulty);
level->difficulty = packet->difficulty; // 4J Added
level->isClientSide = true;
- minecraft->setLevel(level);
+ minecraft->setLevel(level);
}
minecraft->player->setPlayerIndex( packet->m_playerIndex );
@@ -328,7 +328,7 @@ void ClientConnection::handleLogin(shared_ptr<LoginPacket> packet)
// 4J-PB - this isn't the level we want
//level = (MultiPlayerLevel *)minecraft->level;
level = (MultiPlayerLevel *)minecraft->getLevel( packet->dimension );
- shared_ptr<Player> player;
+ std::shared_ptr<Player> player;
if(level==NULL)
{
@@ -351,11 +351,11 @@ void ClientConnection::handleLogin(shared_ptr<LoginPacket> packet)
// 4J Stu - At time of writing ProfileManager.GetGamertag() does not always return the correct name,
// if sign-ins are turned off while the player signed in. Using the qnetPlayer instead.
// need to have a level before create extra local player
- MultiPlayerLevel *levelpassedin=(MultiPlayerLevel *)level;
+ MultiPlayerLevel *levelpassedin=(MultiPlayerLevel *)level;
player = minecraft->createExtraLocalPlayer(m_userIndex, networkPlayer->GetOnlineName(), m_userIndex, packet->dimension, this,levelpassedin);
// need to have a player before the setlevel
- shared_ptr<MultiplayerLocalPlayer> lastPlayer = minecraft->player;
+ std::shared_ptr<MultiplayerLocalPlayer> lastPlayer = minecraft->player;
minecraft->player = minecraft->localplayers[m_userIndex];
minecraft->setLevel(level);
minecraft->player = lastPlayer;
@@ -373,7 +373,7 @@ void ClientConnection::handleLogin(shared_ptr<LoginPacket> packet)
player->setPlayerIndex( packet->m_playerIndex );
player->setCustomSkin( app.GetPlayerSkinId(m_userIndex) );
player->setCustomCape( app.GetPlayerCapeId(m_userIndex) );
-
+
BYTE networkSmallId = getSocket()->getSmallId();
app.UpdatePlayerInfo(networkSmallId, packet->m_playerIndex, packet->m_uiGamePrivileges);
@@ -385,50 +385,50 @@ void ClientConnection::handleLogin(shared_ptr<LoginPacket> packet)
displayPrivilegeChanges(minecraft->localplayers[m_userIndex],startingPrivileges);
}
-
+
maxPlayers = packet->maxPlayers;
-
+
// need to have a player before the setLocalCreativeMode
- shared_ptr<MultiplayerLocalPlayer> lastPlayer = minecraft->player;
+ std::shared_ptr<MultiplayerLocalPlayer> lastPlayer = minecraft->player;
minecraft->player = minecraft->localplayers[m_userIndex];
((MultiPlayerGameMode *)minecraft->localgameModes[m_userIndex])->setLocalMode(GameType::byId(packet->gameType));
minecraft->player = lastPlayer;
-
+
// make sure the UI offsets for this player are set correctly
if(iUserID!=-1)
{
ui.UpdateSelectedItemPos(iUserID);
}
-
+
TelemetryManager->RecordLevelStart(m_userIndex, eSen_FriendOrMatch_Playing_With_Invited_Friends, eSen_CompeteOrCoop_Coop_and_Competitive, Minecraft::GetInstance()->getLevel(packet->dimension)->difficulty, app.GetLocalPlayerCount(), g_NetworkManager.GetOnlinePlayerCount());
}
-void ClientConnection::handleAddEntity(shared_ptr<AddEntityPacket> packet)
+void ClientConnection::handleAddEntity(std::shared_ptr<AddEntityPacket> packet)
{
double x = packet->x / 32.0;
double y = packet->y / 32.0;
double z = packet->z / 32.0;
- shared_ptr<Entity> e;
+ std::shared_ptr<Entity> e;
boolean setRot = true;
// 4J-PB - replacing this massive if nest with switch
switch(packet->type)
{
case AddEntityPacket::MINECART_RIDEABLE:
- e = shared_ptr<Entity>( new Minecart(level, x, y, z, Minecart::RIDEABLE) );
+ e = std::shared_ptr<Entity>( new Minecart(level, x, y, z, Minecart::RIDEABLE) );
break;
case AddEntityPacket::MINECART_CHEST:
- e = shared_ptr<Entity>( new Minecart(level, x, y, z, Minecart::CHEST) );
+ e = std::shared_ptr<Entity>( new Minecart(level, x, y, z, Minecart::CHEST) );
break;
case AddEntityPacket::MINECART_FURNACE:
- e = shared_ptr<Entity>( new Minecart(level, x, y, z, Minecart::FURNACE) );
+ e = std::shared_ptr<Entity>( new Minecart(level, x, y, z, Minecart::FURNACE) );
break;
case AddEntityPacket::FISH_HOOK:
{
// 4J Stu - Brought forward from 1.4 to be able to drop XP from fishing
- shared_ptr<Entity> owner = getEntity(packet->data);
+ std::shared_ptr<Entity> owner = getEntity(packet->data);
// 4J - check all local players to find match
if( owner == NULL )
@@ -446,10 +446,10 @@ void ClientConnection::handleAddEntity(shared_ptr<AddEntityPacket> packet)
}
}
}
- shared_ptr<Player> player = dynamic_pointer_cast<Player>(owner);
+ std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(owner);
if (player != NULL)
{
- shared_ptr<FishingHook> hook = shared_ptr<FishingHook>( new FishingHook(level, x, y, z, player) );
+ std::shared_ptr<FishingHook> hook = std::shared_ptr<FishingHook>( new FishingHook(level, x, y, z, player) );
e = hook;
// 4J Stu - Move the player->fishing out of the ctor as we cannot reference 'this'
player->fishing = hook;
@@ -458,10 +458,10 @@ void ClientConnection::handleAddEntity(shared_ptr<AddEntityPacket> packet)
}
break;
case AddEntityPacket::ARROW:
- e = shared_ptr<Entity>( new Arrow(level, x, y, z) );
+ e = std::shared_ptr<Entity>( new Arrow(level, x, y, z) );
break;
case AddEntityPacket::SNOWBALL:
- e = shared_ptr<Entity>( new Snowball(level, x, y, z) );
+ e = std::shared_ptr<Entity>( new Snowball(level, x, y, z) );
break;
case AddEntityPacket::ITEM_FRAME:
{
@@ -470,66 +470,66 @@ void ClientConnection::handleAddEntity(shared_ptr<AddEntityPacket> packet)
int iz = (int) z;
app.DebugPrintf("ClientConnection ITEM_FRAME xyz %d,%d,%d\n",ix,iy,iz);
}
- e = shared_ptr<Entity>(new ItemFrame(level, (int) x, (int) y, (int) z, packet->data));
+ e = std::shared_ptr<Entity>(new ItemFrame(level, (int) x, (int) y, (int) z, packet->data));
packet->data = 0;
setRot = false;
break;
case AddEntityPacket::THROWN_ENDERPEARL:
- e = shared_ptr<Entity>( new ThrownEnderpearl(level, x, y, z) );
+ e = std::shared_ptr<Entity>( new ThrownEnderpearl(level, x, y, z) );
break;
case AddEntityPacket::EYEOFENDERSIGNAL:
- e = shared_ptr<Entity>( new EyeOfEnderSignal(level, x, y, z) );
+ e = std::shared_ptr<Entity>( new EyeOfEnderSignal(level, x, y, z) );
break;
case AddEntityPacket::FIREBALL:
- e = shared_ptr<Entity>( new Fireball(level, x, y, z, packet->xa / 8000.0, packet->ya / 8000.0, packet->za / 8000.0) );
+ e = std::shared_ptr<Entity>( new Fireball(level, x, y, z, packet->xa / 8000.0, packet->ya / 8000.0, packet->za / 8000.0) );
packet->data = 0;
break;
case AddEntityPacket::SMALL_FIREBALL:
- e = shared_ptr<Entity>( new SmallFireball(level, x, y, z, packet->xa / 8000.0, packet->ya / 8000.0, packet->za / 8000.0) );
+ e = std::shared_ptr<Entity>( new SmallFireball(level, x, y, z, packet->xa / 8000.0, packet->ya / 8000.0, packet->za / 8000.0) );
packet->data = 0;
break;
case AddEntityPacket::DRAGON_FIRE_BALL:
- e = shared_ptr<Entity>( new DragonFireball(level, x, y, z, packet->xa / 8000.0, packet->ya / 8000.0, packet->za / 8000.0) );
+ e = std::shared_ptr<Entity>( new DragonFireball(level, x, y, z, packet->xa / 8000.0, packet->ya / 8000.0, packet->za / 8000.0) );
packet->data = 0;
break;
case AddEntityPacket::EGG:
- e = shared_ptr<Entity>( new ThrownEgg(level, x, y, z) );
+ e = std::shared_ptr<Entity>( new ThrownEgg(level, x, y, z) );
break;
case AddEntityPacket::THROWN_POTION:
- e = shared_ptr<Entity>( new ThrownPotion(level, x, y, z, packet->data) );
+ e = std::shared_ptr<Entity>( new ThrownPotion(level, x, y, z, packet->data) );
packet->data = 0;
break;
case AddEntityPacket::THROWN_EXPBOTTLE:
- e = shared_ptr<Entity>( new ThrownExpBottle(level, x, y, z) );
+ e = std::shared_ptr<Entity>( new ThrownExpBottle(level, x, y, z) );
packet->data = 0;
break;
case AddEntityPacket::BOAT:
- e = shared_ptr<Entity>( new Boat(level, x, y, z) );
+ e = std::shared_ptr<Entity>( new Boat(level, x, y, z) );
break;
case AddEntityPacket::PRIMED_TNT:
- e = shared_ptr<Entity>( new PrimedTnt(level, x, y, z) );
+ e = std::shared_ptr<Entity>( new PrimedTnt(level, x, y, z) );
break;
case AddEntityPacket::ENDER_CRYSTAL:
- e = shared_ptr<Entity>( new EnderCrystal(level, x, y, z) );
+ e = std::shared_ptr<Entity>( new EnderCrystal(level, x, y, z) );
break;
case AddEntityPacket::ITEM:
- e = shared_ptr<Entity>( new ItemEntity(level, x, y, z) );
+ e = std::shared_ptr<Entity>( new ItemEntity(level, x, y, z) );
break;
case AddEntityPacket::FALLING:
- e = shared_ptr<Entity>( new FallingTile(level, x, y, z, packet->data & 0xFFFF, packet->data >> 16) );
+ e = std::shared_ptr<Entity>( new FallingTile(level, x, y, z, packet->data & 0xFFFF, packet->data >> 16) );
packet->data = 0;
break;
}
- /* if (packet->type == AddEntityPacket::MINECART_RIDEABLE) e = shared_ptr<Entity>( new Minecart(level, x, y, z, Minecart::RIDEABLE) );
- if (packet->type == AddEntityPacket::MINECART_CHEST) e = shared_ptr<Entity>( new Minecart(level, x, y, z, Minecart::CHEST) );
- if (packet->type == AddEntityPacket::MINECART_FURNACE) e = shared_ptr<Entity>( new Minecart(level, x, y, z, Minecart::FURNACE) );
+ /* if (packet->type == AddEntityPacket::MINECART_RIDEABLE) e = std::shared_ptr<Entity>( new Minecart(level, x, y, z, Minecart::RIDEABLE) );
+ if (packet->type == AddEntityPacket::MINECART_CHEST) e = std::shared_ptr<Entity>( new Minecart(level, x, y, z, Minecart::CHEST) );
+ if (packet->type == AddEntityPacket::MINECART_FURNACE) e = std::shared_ptr<Entity>( new Minecart(level, x, y, z, Minecart::FURNACE) );
if (packet->type == AddEntityPacket::FISH_HOOK)
{
// 4J Stu - Brought forward from 1.4 to be able to drop XP from fishing
- shared_ptr<Entity> owner = getEntity(packet->data);
+ std::shared_ptr<Entity> owner = getEntity(packet->data);
// 4J - check all local players to find match
if( owner == NULL )
@@ -547,48 +547,48 @@ void ClientConnection::handleAddEntity(shared_ptr<AddEntityPacket> packet)
}
}
}
- shared_ptr<Player> player = dynamic_pointer_cast<Player>(owner);
+ std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(owner);
if (player != NULL)
{
- shared_ptr<FishingHook> hook = shared_ptr<FishingHook>( new FishingHook(level, x, y, z, player) );
+ std::shared_ptr<FishingHook> hook = std::shared_ptr<FishingHook>( new FishingHook(level, x, y, z, player) );
e = hook;
// 4J Stu - Move the player->fishing out of the ctor as we cannot reference 'this'
player->fishing = hook;
}
packet->data = 0;
}
-
- if (packet->type == AddEntityPacket::ARROW) e = shared_ptr<Entity>( new Arrow(level, x, y, z) );
- if (packet->type == AddEntityPacket::SNOWBALL) e = shared_ptr<Entity>( new Snowball(level, x, y, z) );
- if (packet->type == AddEntityPacket::THROWN_ENDERPEARL) e = shared_ptr<Entity>( new ThrownEnderpearl(level, x, y, z) );
- if (packet->type == AddEntityPacket::EYEOFENDERSIGNAL) e = shared_ptr<Entity>( new EyeOfEnderSignal(level, x, y, z) );
+
+ if (packet->type == AddEntityPacket::ARROW) e = std::shared_ptr<Entity>( new Arrow(level, x, y, z) );
+ if (packet->type == AddEntityPacket::SNOWBALL) e = std::shared_ptr<Entity>( new Snowball(level, x, y, z) );
+ if (packet->type == AddEntityPacket::THROWN_ENDERPEARL) e = std::shared_ptr<Entity>( new ThrownEnderpearl(level, x, y, z) );
+ if (packet->type == AddEntityPacket::EYEOFENDERSIGNAL) e = std::shared_ptr<Entity>( new EyeOfEnderSignal(level, x, y, z) );
if (packet->type == AddEntityPacket::FIREBALL)
{
- e = shared_ptr<Entity>( new Fireball(level, x, y, z, packet->xa / 8000.0, packet->ya / 8000.0, packet->za / 8000.0) );
+ e = std::shared_ptr<Entity>( new Fireball(level, x, y, z, packet->xa / 8000.0, packet->ya / 8000.0, packet->za / 8000.0) );
packet->data = 0;
}
if (packet->type == AddEntityPacket::SMALL_FIREBALL)
{
- e = shared_ptr<Entity>( new SmallFireball(level, x, y, z, packet->xa / 8000.0, packet->ya / 8000.0, packet->za / 8000.0) );
+ e = std::shared_ptr<Entity>( new SmallFireball(level, x, y, z, packet->xa / 8000.0, packet->ya / 8000.0, packet->za / 8000.0) );
packet->data = 0;
}
- if (packet->type == AddEntityPacket::EGG) e = shared_ptr<Entity>( new ThrownEgg(level, x, y, z) );
+ if (packet->type == AddEntityPacket::EGG) e = std::shared_ptr<Entity>( new ThrownEgg(level, x, y, z) );
if (packet->type == AddEntityPacket::THROWN_POTION)
{
- e = shared_ptr<Entity>( new ThrownPotion(level, x, y, z, packet->data) );
+ e = std::shared_ptr<Entity>( new ThrownPotion(level, x, y, z, packet->data) );
packet->data = 0;
}
if (packet->type == AddEntityPacket::THROWN_EXPBOTTLE)
{
- e = shared_ptr<Entity>( new ThrownExpBottle(level, x, y, z) );
+ e = std::shared_ptr<Entity>( new ThrownExpBottle(level, x, y, z) );
packet->data = 0;
}
- if (packet->type == AddEntityPacket::BOAT) e = shared_ptr<Entity>( new Boat(level, x, y, z) );
- if (packet->type == AddEntityPacket::PRIMED_TNT) e = shared_ptr<Entity>( new PrimedTnt(level, x, y, z) );
- if (packet->type == AddEntityPacket::ENDER_CRYSTAL) e = shared_ptr<Entity>( new EnderCrystal(level, x, y, z) );
- if (packet->type == AddEntityPacket::FALLING_SAND) e = shared_ptr<Entity>( new FallingTile(level, x, y, z, Tile::sand->id) );
- if (packet->type == AddEntityPacket::FALLING_GRAVEL) e = shared_ptr<Entity>( new FallingTile(level, x, y, z, Tile::gravel->id) );
- if (packet->type == AddEntityPacket::FALLING_EGG) e = shared_ptr<Entity>( new FallingTile(level, x, y, z, Tile::dragonEgg_Id) );
+ if (packet->type == AddEntityPacket::BOAT) e = std::shared_ptr<Entity>( new Boat(level, x, y, z) );
+ if (packet->type == AddEntityPacket::PRIMED_TNT) e = std::shared_ptr<Entity>( new PrimedTnt(level, x, y, z) );
+ if (packet->type == AddEntityPacket::ENDER_CRYSTAL) e = std::shared_ptr<Entity>( new EnderCrystal(level, x, y, z) );
+ if (packet->type == AddEntityPacket::FALLING_SAND) e = std::shared_ptr<Entity>( new FallingTile(level, x, y, z, Tile::sand->id) );
+ if (packet->type == AddEntityPacket::FALLING_GRAVEL) e = std::shared_ptr<Entity>( new FallingTile(level, x, y, z, Tile::gravel->id) );
+ if (packet->type == AddEntityPacket::FALLING_EGG) e = std::shared_ptr<Entity>( new FallingTile(level, x, y, z, Tile::dragonEgg_Id) );
*/
@@ -603,13 +603,13 @@ void ClientConnection::handleAddEntity(shared_ptr<AddEntityPacket> packet)
e->yRotp = packet->yRot;
e->xRotp = packet->xRot;
- if (setRot)
+ if (setRot)
{
e->yRot = 0.0f;
e->xRot = 0.0f;
}
- vector<shared_ptr<Entity> > *subEntities = e->getSubEntities();
+ vector<std::shared_ptr<Entity> > *subEntities = e->getSubEntities();
if (subEntities != NULL)
{
int offs = packet->id - e->entityId;
@@ -635,7 +635,7 @@ void ClientConnection::handleAddEntity(shared_ptr<AddEntityPacket> packet)
if (packet->type == AddEntityPacket::ARROW)
{
- shared_ptr<Entity> owner = getEntity(packet->data);
+ std::shared_ptr<Entity> owner = getEntity(packet->data);
// 4J - check all local players to find match
if( owner == NULL )
@@ -659,15 +659,15 @@ void ClientConnection::handleAddEntity(shared_ptr<AddEntityPacket> packet)
}
}
- e->lerpMotion(packet->xa / 8000.0, packet->ya / 8000.0, packet->za / 8000.0);
+ e->lerpMotion(packet->xa / 8000.0, packet->ya / 8000.0, packet->za / 8000.0);
}
}
}
-void ClientConnection::handleAddExperienceOrb(shared_ptr<AddExperienceOrbPacket> packet)
+void ClientConnection::handleAddExperienceOrb(std::shared_ptr<AddExperienceOrbPacket> packet)
{
- shared_ptr<Entity> e = shared_ptr<ExperienceOrb>( new ExperienceOrb(level, packet->x / 32.0, packet->y / 32.0, packet->z / 32.0, packet->value) );
+ std::shared_ptr<Entity> e = std::shared_ptr<ExperienceOrb>( new ExperienceOrb(level, packet->x / 32.0, packet->y / 32.0, packet->z / 32.0, packet->value) );
e->xp = packet->x;
e->yp = packet->y;
e->zp = packet->z;
@@ -677,13 +677,13 @@ void ClientConnection::handleAddExperienceOrb(shared_ptr<AddExperienceOrbPacket>
level->putEntity(packet->id, e);
}
-void ClientConnection::handleAddGlobalEntity(shared_ptr<AddGlobalEntityPacket> packet)
+void ClientConnection::handleAddGlobalEntity(std::shared_ptr<AddGlobalEntityPacket> packet)
{
double x = packet->x / 32.0;
double y = packet->y / 32.0;
double z = packet->z / 32.0;
- shared_ptr<Entity> e;// = nullptr;
- if (packet->type == AddGlobalEntityPacket::LIGHTNING) e = shared_ptr<LightningBolt>( new LightningBolt(level, x, y, z) );
+ std::shared_ptr<Entity> e;// = nullptr;
+ if (packet->type == AddGlobalEntityPacket::LIGHTNING) e = std::shared_ptr<LightningBolt>( new LightningBolt(level, x, y, z) );
if (e != NULL)
{
e->xp = packet->x;
@@ -696,29 +696,29 @@ void ClientConnection::handleAddGlobalEntity(shared_ptr<AddGlobalEntityPacket> p
}
}
-void ClientConnection::handleAddPainting(shared_ptr<AddPaintingPacket> packet)
+void ClientConnection::handleAddPainting(std::shared_ptr<AddPaintingPacket> packet)
{
- shared_ptr<Painting> painting = shared_ptr<Painting>( new Painting(level, packet->x, packet->y, packet->z, packet->dir, packet->motive) );
+ std::shared_ptr<Painting> painting = std::shared_ptr<Painting>( new Painting(level, packet->x, packet->y, packet->z, packet->dir, packet->motive) );
level->putEntity(packet->id, painting);
}
-void ClientConnection::handleSetEntityMotion(shared_ptr<SetEntityMotionPacket> packet)
+void ClientConnection::handleSetEntityMotion(std::shared_ptr<SetEntityMotionPacket> packet)
{
- shared_ptr<Entity> e = getEntity(packet->id);
+ std::shared_ptr<Entity> e = getEntity(packet->id);
if (e == NULL) return;
e->lerpMotion(packet->xa / 8000.0, packet->ya / 8000.0, packet->za / 8000.0);
}
-void ClientConnection::handleSetEntityData(shared_ptr<SetEntityDataPacket> packet)
+void ClientConnection::handleSetEntityData(std::shared_ptr<SetEntityDataPacket> packet)
{
- shared_ptr<Entity> e = getEntity(packet->id);
+ std::shared_ptr<Entity> e = getEntity(packet->id);
if (e != NULL && packet->getUnpackedData() != NULL)
{
e->getEntityData()->assignValues(packet->getUnpackedData());
}
}
-void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet)
+void ClientConnection::handleAddPlayer(std::shared_ptr<AddPlayerPacket> packet)
{
// Some remote players could actually be local players that are already added
for(unsigned int idx = 0; idx < XUSER_MAX_COUNT; ++idx)
@@ -755,7 +755,7 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet)
double z = packet->z / 32.0;
float yRot = packet->yRot * 360 / 256.0f;
float xRot = packet->xRot * 360 / 256.0f;
- shared_ptr<RemotePlayer> player = shared_ptr<RemotePlayer>( new RemotePlayer(minecraft->level, packet->name) );
+ std::shared_ptr<RemotePlayer> player = std::shared_ptr<RemotePlayer>( new RemotePlayer(minecraft->level, packet->name) );
player->xo = player->xOld = player->xp = packet->x;
player->yo = player->yOld = player->yp = packet->y;
player->zo = player->zOld = player->zp = packet->z;
@@ -778,11 +778,11 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet)
int item = packet->carriedItem;
if (item == 0)
{
- player->inventory->items[player->inventory->selected] = shared_ptr<ItemInstance>(); // NULL;
+ player->inventory->items[player->inventory->selected] = std::shared_ptr<ItemInstance>(); // NULL;
}
else
{
- player->inventory->items[player->inventory->selected] = shared_ptr<ItemInstance>( new ItemInstance(item, 1, 0) );
+ player->inventory->items[player->inventory->selected] = std::shared_ptr<ItemInstance>( new ItemInstance(item, 1, 0) );
}
player->absMoveTo(x, y, z, yRot, xRot);
@@ -790,14 +790,14 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet)
player->setCustomSkin( packet->m_skinId );
player->setCustomCape( packet->m_capeId );
player->setPlayerGamePrivilege(Player::ePlayerGamePrivilege_All, packet->m_uiGamePrivileges);
-
+
if(!player->customTextureUrl.empty() && player->customTextureUrl.substr(0,3).compare(L"def") != 0 && !app.IsFileInMemoryTextures(player->customTextureUrl))
{
if( minecraft->addPendingClientTextureRequest(player->customTextureUrl) )
{
app.DebugPrintf("Client sending TextureAndGeometryPacket to get custom skin %ls for player %ls\n",player->customTextureUrl.c_str(), player->name.c_str());
- send(shared_ptr<TextureAndGeometryPacket>( new TextureAndGeometryPacket(player->customTextureUrl,NULL,0) ) );
+ send(std::shared_ptr<TextureAndGeometryPacket>( new TextureAndGeometryPacket(player->customTextureUrl,NULL,0) ) );
}
}
else if(!player->customTextureUrl.empty() && app.IsFileInMemoryTextures(player->customTextureUrl))
@@ -807,13 +807,13 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet)
}
app.DebugPrintf("Custom skin for player %ls is %ls\n",player->name.c_str(),player->customTextureUrl.c_str());
-
+
if(!player->customTextureUrl2.empty() && player->customTextureUrl2.substr(0,3).compare(L"def") != 0 && !app.IsFileInMemoryTextures(player->customTextureUrl2))
{
if( minecraft->addPendingClientTextureRequest(player->customTextureUrl2) )
{
app.DebugPrintf("Client sending texture packet to get custom cape %ls for player %ls\n",player->customTextureUrl2.c_str(), player->name.c_str());
- send(shared_ptr<TexturePacket>( new TexturePacket(player->customTextureUrl2,NULL,0) ) );
+ send(std::shared_ptr<TexturePacket>( new TexturePacket(player->customTextureUrl2,NULL,0) ) );
}
}
else if(!player->customTextureUrl2.empty() && app.IsFileInMemoryTextures(player->customTextureUrl2))
@@ -826,7 +826,7 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet)
level->putEntity(packet->id, player);
- vector<shared_ptr<SynchedEntityData::DataItem> > *unpackedData = packet->getUnpackedData();
+ vector<std::shared_ptr<SynchedEntityData::DataItem> > *unpackedData = packet->getUnpackedData();
if (unpackedData != NULL)
{
player->getEntityData()->assignValues(unpackedData);
@@ -834,9 +834,9 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet)
}
-void ClientConnection::handleTeleportEntity(shared_ptr<TeleportEntityPacket> packet)
+void ClientConnection::handleTeleportEntity(std::shared_ptr<TeleportEntityPacket> packet)
{
- shared_ptr<Entity> e = getEntity(packet->id);
+ std::shared_ptr<Entity> e = getEntity(packet->id);
if (e == NULL) return;
e->xp = packet->x;
e->yp = packet->y;
@@ -856,9 +856,9 @@ void ClientConnection::handleTeleportEntity(shared_ptr<TeleportEntityPacket> pac
e->lerpTo(x, y, z, yRot, xRot, 3);
}
-void ClientConnection::handleMoveEntity(shared_ptr<MoveEntityPacket> packet)
+void ClientConnection::handleMoveEntity(std::shared_ptr<MoveEntityPacket> packet)
{
- shared_ptr<Entity> e = getEntity(packet->id);
+ std::shared_ptr<Entity> e = getEntity(packet->id);
if (e == NULL) return;
e->xp += packet->xa;
e->yp += packet->ya;
@@ -877,17 +877,17 @@ void ClientConnection::handleMoveEntity(shared_ptr<MoveEntityPacket> packet)
e->lerpTo(x, y, z, yRot, xRot, 3);
}
-void ClientConnection::handleRotateMob(shared_ptr<RotateHeadPacket> packet)
+void ClientConnection::handleRotateMob(std::shared_ptr<RotateHeadPacket> packet)
{
- shared_ptr<Entity> e = getEntity(packet->id);
+ std::shared_ptr<Entity> e = getEntity(packet->id);
if (e == NULL) return;
float yHeadRot = packet->yHeadRot * 360 / 256.f;
e->setYHeadRot(yHeadRot);
}
-void ClientConnection::handleMoveEntitySmall(shared_ptr<MoveEntityPacketSmall> packet)
+void ClientConnection::handleMoveEntitySmall(std::shared_ptr<MoveEntityPacketSmall> packet)
{
- shared_ptr<Entity> e = getEntity(packet->id);
+ std::shared_ptr<Entity> e = getEntity(packet->id);
if (e == NULL) return;
e->xp += packet->xa;
e->yp += packet->ya;
@@ -906,7 +906,7 @@ void ClientConnection::handleMoveEntitySmall(shared_ptr<MoveEntityPacketSmall> p
e->lerpTo(x, y, z, yRot, xRot, 3);
}
-void ClientConnection::handleRemoveEntity(shared_ptr<RemoveEntitiesPacket> packet)
+void ClientConnection::handleRemoveEntity(std::shared_ptr<RemoveEntitiesPacket> packet)
{
for (int i = 0; i < packet->ids.length; i++)
{
@@ -914,9 +914,9 @@ void ClientConnection::handleRemoveEntity(shared_ptr<RemoveEntitiesPacket> packe
}
}
-void ClientConnection::handleMovePlayer(shared_ptr<MovePlayerPacket> packet)
+void ClientConnection::handleMovePlayer(std::shared_ptr<MovePlayerPacket> packet)
{
- shared_ptr<Player> player = minecraft->localplayers[m_userIndex]; //minecraft->player;
+ std::shared_ptr<Player> player = minecraft->localplayers[m_userIndex]; //minecraft->player;
double x = player->x;
double y = player->y;
@@ -945,7 +945,7 @@ void ClientConnection::handleMovePlayer(shared_ptr<MovePlayerPacket> packet)
packet->yView = player->y;
connection->send(packet);
if (!started)
- {
+ {
if(!g_NetworkManager.IsHost() )
{
@@ -961,7 +961,7 @@ void ClientConnection::handleMovePlayer(shared_ptr<MovePlayerPacket> packet)
started = true;
minecraft->setScreen(NULL);
-
+
// Fix for #105852 - TU12: Content: Gameplay: Local splitscreen Players are spawned at incorrect places after re-joining previously saved and loaded "Mass Effect World".
// Move this check from Minecraft::createExtraLocalPlayer
// 4J-PB - can't call this when this function is called from the qnet thread (GetGameStarted will be false)
@@ -974,19 +974,19 @@ void ClientConnection::handleMovePlayer(shared_ptr<MovePlayerPacket> packet)
}
// 4J Added
-void ClientConnection::handleChunkVisibilityArea(shared_ptr<ChunkVisibilityAreaPacket> packet)
+void ClientConnection::handleChunkVisibilityArea(std::shared_ptr<ChunkVisibilityAreaPacket> packet)
{
for(int z = packet->m_minZ; z <= packet->m_maxZ; ++z)
for(int x = packet->m_minX; x <= packet->m_maxX; ++x)
level->setChunkVisible(x, z, true);
}
-void ClientConnection::handleChunkVisibility(shared_ptr<ChunkVisibilityPacket> packet)
+void ClientConnection::handleChunkVisibility(std::shared_ptr<ChunkVisibilityPacket> packet)
{
level->setChunkVisible(packet->x, packet->z, packet->visible);
}
-void ClientConnection::handleChunkTilesUpdate(shared_ptr<ChunkTilesUpdatePacket> packet)
+void ClientConnection::handleChunkTilesUpdate(std::shared_ptr<ChunkTilesUpdatePacket> packet)
{
// 4J - changed to encode level in packet
MultiPlayerLevel *dimensionLevel = (MultiPlayerLevel *)minecraft->levels[packet->levelIdx];
@@ -1035,7 +1035,7 @@ void ClientConnection::handleChunkTilesUpdate(shared_ptr<ChunkTilesUpdatePacket>
// Don't bother setting this to dirty if it isn't going to visually change - we get a lot of
// water changing from static to dynamic for instance
if(!( ( ( prevTile == Tile::water_Id ) && ( tile == Tile::calmWater_Id ) ) ||
- ( ( prevTile == Tile::calmWater_Id ) && ( tile == Tile::water_Id ) ) ||
+ ( ( prevTile == Tile::calmWater_Id ) && ( tile == Tile::water_Id ) ) ||
( ( prevTile == Tile::lava_Id ) && ( tile == Tile::calmLava_Id ) ) ||
( ( prevTile == Tile::calmLava_Id ) && ( tile == Tile::calmLava_Id ) ) ||
( ( prevTile == Tile::calmLava_Id ) && ( tile == Tile::lava_Id ) ) ) )
@@ -1055,7 +1055,7 @@ void ClientConnection::handleChunkTilesUpdate(shared_ptr<ChunkTilesUpdatePacket>
}
}
-void ClientConnection::handleBlockRegionUpdate(shared_ptr<BlockRegionUpdatePacket> packet)
+void ClientConnection::handleBlockRegionUpdate(std::shared_ptr<BlockRegionUpdatePacket> packet)
{
// 4J - changed to encode level in packet
MultiPlayerLevel *dimensionLevel = (MultiPlayerLevel *)minecraft->levels[packet->levelIdx];
@@ -1090,7 +1090,7 @@ void ClientConnection::handleBlockRegionUpdate(shared_ptr<BlockRegionUpdatePacke
}
}
-void ClientConnection::handleTileUpdate(shared_ptr<TileUpdatePacket> packet)
+void ClientConnection::handleTileUpdate(std::shared_ptr<TileUpdatePacket> packet)
{
// 4J added - using a block of 255 to signify that this is a packet for destroying a tile, where we need to inform the level renderer that we are about to do so.
// This is used in creative mode as the point where a tile is first destroyed at the client end of things. Packets formed like this are potentially sent from
@@ -1147,11 +1147,11 @@ void ClientConnection::handleTileUpdate(shared_ptr<TileUpdatePacket> packet)
}
}
-void ClientConnection::handleDisconnect(shared_ptr<DisconnectPacket> packet)
+void ClientConnection::handleDisconnect(std::shared_ptr<DisconnectPacket> packet)
{
connection->close(DisconnectPacket::eDisconnect_Kicked);
done = true;
-
+
Minecraft *pMinecraft = Minecraft::GetInstance();
pMinecraft->connectionDisconnected( m_userIndex , packet->reason );
app.SetDisconnectReason( packet->reason );
@@ -1191,23 +1191,23 @@ void ClientConnection::onDisconnect(DisconnectPacket::eDisconnectReason reason,
//minecraft->setScreen(new DisconnectedScreen(L"disconnect.lost", reason, reasonObjects));
}
-void ClientConnection::sendAndDisconnect(shared_ptr<Packet> packet)
+void ClientConnection::sendAndDisconnect(std::shared_ptr<Packet> packet)
{
if (done) return;
connection->send(packet);
connection->sendAndQuit();
}
-void ClientConnection::send(shared_ptr<Packet> packet)
+void ClientConnection::send(std::shared_ptr<Packet> packet)
{
if (done) return;
connection->send(packet);
}
-void ClientConnection::handleTakeItemEntity(shared_ptr<TakeItemEntityPacket> packet)
+void ClientConnection::handleTakeItemEntity(std::shared_ptr<TakeItemEntityPacket> packet)
{
- shared_ptr<Entity> from = getEntity(packet->itemId);
- shared_ptr<Mob> to = dynamic_pointer_cast<Mob>(getEntity(packet->playerId));
+ std::shared_ptr<Entity> from = getEntity(packet->itemId);
+ std::shared_ptr<Mob> to = dynamic_pointer_cast<Mob>(getEntity(packet->playerId));
// 4J - the original game could assume that if getEntity didn't find the player, it must be the local player. We
// need to search all local players
@@ -1235,12 +1235,12 @@ void ClientConnection::handleTakeItemEntity(shared_ptr<TakeItemEntityPacket> pac
if (from != NULL)
{
- // If this is a local player, then we only want to do processing for it if this connection is associated with the player it is for. In
+ // If this is a local player, then we only want to do processing for it if this connection is associated with the player it is for. In
// particular, we don't want to remove the item entity until we are processing it for the right connection, or else we won't have a valid
// "from" reference if we've already removed the item for an earlier processed connection
if( isLocalPlayer )
{
- shared_ptr<LocalPlayer> player = dynamic_pointer_cast<LocalPlayer>(to);
+ std::shared_ptr<LocalPlayer> player = dynamic_pointer_cast<LocalPlayer>(to);
// 4J Stu - Fix for #10213 - UI: Local clients cannot progress through the tutorial normally.
// We only send this packet once if many local players can see the event, so make sure we update
@@ -1261,7 +1261,7 @@ void ClientConnection::handleTakeItemEntity(shared_ptr<TakeItemEntityPacket> pac
level->playSound(from, eSoundType_RANDOM_POP, 0.2f, ((random->nextFloat() - random->nextFloat()) * 0.7f + 1.0f) * 2.0f);
}
- minecraft->particleEngine->add( shared_ptr<TakeAnimationParticle>( new TakeAnimationParticle(minecraft->level, from, to, -0.5f) ) );
+ minecraft->particleEngine->add( std::shared_ptr<TakeAnimationParticle>( new TakeAnimationParticle(minecraft->level, from, to, -0.5f) ) );
level->removeEntity(packet->itemId);
}
else
@@ -1274,14 +1274,14 @@ void ClientConnection::handleTakeItemEntity(shared_ptr<TakeItemEntityPacket> pac
else
{
level->playSound(from, eSoundType_RANDOM_POP, 0.2f, ((random->nextFloat() - random->nextFloat()) * 0.7f + 1.0f) * 2.0f);
- minecraft->particleEngine->add( shared_ptr<TakeAnimationParticle>( new TakeAnimationParticle(minecraft->level, from, to, -0.5f) ) );
+ minecraft->particleEngine->add( std::shared_ptr<TakeAnimationParticle>( new TakeAnimationParticle(minecraft->level, from, to, -0.5f) ) );
level->removeEntity(packet->itemId);
}
}
}
-void ClientConnection::handleChat(shared_ptr<ChatPacket> packet)
+void ClientConnection::handleChat(std::shared_ptr<ChatPacket> packet)
{
wstring message;
int iPos;
@@ -1316,7 +1316,7 @@ void ClientConnection::handleChat(shared_ptr<ChatPacket> packet)
case ChatPacket::e_ChatBedMeSleep:
message=app.GetString(IDS_TILE_BED_MESLEEP);
break;
- case ChatPacket::e_ChatPlayerJoinedGame:
+ case ChatPacket::e_ChatPlayerJoinedGame:
message=app.GetString(IDS_PLAYER_JOINED);
iPos=message.find(L"%s");
message.replace(iPos,2,playerDisplayName);
@@ -1514,7 +1514,7 @@ void ClientConnection::handleChat(shared_ptr<ChatPacket> packet)
message=app.GetString(IDS_MAX_WOLVES_BRED);
break;
- // can't shear the mooshroom
+ // can't shear the mooshroom
case ChatPacket::e_ChatPlayerCantShearMooshroom:
message=app.GetString(IDS_CANT_SHEAR_MOOSHROOM);
break;
@@ -1522,16 +1522,16 @@ void ClientConnection::handleChat(shared_ptr<ChatPacket> packet)
// Paintings/Item Frames
case ChatPacket::e_ChatPlayerMaxHangingEntities:
message=app.GetString(IDS_MAX_HANGINGENTITIES);
- break;
+ break;
// Enemy spawn eggs in peaceful
case ChatPacket::e_ChatPlayerCantSpawnInPeaceful:
message=app.GetString(IDS_CANT_SPAWN_IN_PEACEFUL);
- break;
+ break;
// Enemy spawn eggs in peaceful
case ChatPacket::e_ChatPlayerMaxBoats:
message=app.GetString(IDS_MAX_BOATS);
- break;
+ break;
case ChatPacket::e_ChatCommandTeleportSuccess:
message=app.GetString(IDS_COMMAND_TELEPORT_SUCCESS);
@@ -1565,13 +1565,13 @@ void ClientConnection::handleChat(shared_ptr<ChatPacket> packet)
if( displayOnGui ) minecraft->gui->addMessage(message,m_userIndex, bIsDeathMessage);
}
-void ClientConnection::handleAnimate(shared_ptr<AnimatePacket> packet)
+void ClientConnection::handleAnimate(std::shared_ptr<AnimatePacket> packet)
{
- shared_ptr<Entity> e = getEntity(packet->id);
+ std::shared_ptr<Entity> e = getEntity(packet->id);
if (e == NULL) return;
if (packet->action == AnimatePacket::SWING)
{
- shared_ptr<Player> player = dynamic_pointer_cast<Player>(e);
+ std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(e);
if(player != NULL) player->swing();
}
else if (packet->action == AnimatePacket::HURT)
@@ -1580,7 +1580,7 @@ void ClientConnection::handleAnimate(shared_ptr<AnimatePacket> packet)
}
else if (packet->action == AnimatePacket::WAKE_UP)
{
- shared_ptr<Player> player = dynamic_pointer_cast<Player>(e);
+ std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(e);
if(player != NULL) player->stopSleepInBed(false, false, false);
}
else if (packet->action == AnimatePacket::RESPAWN)
@@ -1588,13 +1588,13 @@ void ClientConnection::handleAnimate(shared_ptr<AnimatePacket> packet)
}
else if (packet->action == AnimatePacket::CRITICAL_HIT)
{
- shared_ptr<CritParticle> critParticle = shared_ptr<CritParticle>( new CritParticle(minecraft->level, e) );
+ std::shared_ptr<CritParticle> critParticle = std::shared_ptr<CritParticle>( new CritParticle(minecraft->level, e) );
critParticle->CritParticlePostConstructor();
minecraft->particleEngine->add( critParticle );
}
else if (packet->action == AnimatePacket::MAGIC_CRITICAL_HIT)
{
- shared_ptr<CritParticle> critParticle = shared_ptr<CritParticle>( new CritParticle(minecraft->level, e, eParticleType_magicCrit) );
+ std::shared_ptr<CritParticle> critParticle = std::shared_ptr<CritParticle>( new CritParticle(minecraft->level, e, eParticleType_magicCrit) );
critParticle->CritParticlePostConstructor();
minecraft->particleEngine->add(critParticle);
}
@@ -1604,13 +1604,13 @@ void ClientConnection::handleAnimate(shared_ptr<AnimatePacket> packet)
}
-void ClientConnection::handleEntityActionAtPosition(shared_ptr<EntityActionAtPositionPacket> packet)
+void ClientConnection::handleEntityActionAtPosition(std::shared_ptr<EntityActionAtPositionPacket> packet)
{
- shared_ptr<Entity> e = getEntity(packet->id);
+ std::shared_ptr<Entity> e = getEntity(packet->id);
if (e == NULL) return;
if (packet->action == EntityActionAtPositionPacket::START_SLEEP)
{
- shared_ptr<Player> player = dynamic_pointer_cast<Player>(e);
+ std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(e);
player->startSleepInBed(packet->x, packet->y, packet->z);
if( player == minecraft->localplayers[m_userIndex] )
@@ -1620,7 +1620,7 @@ void ClientConnection::handleEntityActionAtPosition(shared_ptr<EntityActionAtPos
}
}
-void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
+void ClientConnection::handlePreLogin(std::shared_ptr<PreLoginPacket> packet)
{
// printf("Client: handlePreLogin\n");
#if 1
@@ -1630,7 +1630,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
BOOL isAtLeastOneFriend = g_NetworkManager.IsHost();
BOOL isFriendsWithHost = TRUE;
BOOL cantPlayContentRestricted = FALSE;
-
+
if(!g_NetworkManager.IsHost())
{
// set the game host settings
@@ -1664,7 +1664,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
}
if( playerXuid != INVALID_XUID )
{
- // Is this user friends with the host player?
+ // Is this user friends with the host player?
BOOL result;
DWORD error;
error = XUserAreUsersFriends(idx,&packet->m_playerXuids[packet->m_hostIndex],1,&result,NULL);
@@ -1694,7 +1694,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
}
if( playerXuid != INVALID_XUID )
{
- // Is this user friends with the host player?
+ // Is this user friends with the host player?
BOOL result;
DWORD error;
error = XUserAreUsersFriends(m_userIndex,&packet->m_playerXuids[packet->m_hostIndex],1,&result,NULL);
@@ -1809,7 +1809,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
if(m_userIndex == ProfileManager.GetPrimaryPad() )
{
- // Is this user friends with the host player?
+ // Is this user friends with the host player?
bool isFriend = true;
unsigned int friendCount = 0;
#ifdef __PS3__
@@ -1839,7 +1839,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
requestParam.offset = 0;
requestParam.userInfo.userId = ProfileManager.getUserID(ProfileManager.GetPrimaryPad());
- int ret = sce::Toolkit::NP::Friends::Interface::getFriendslist(&friendList, &requestParam, false);
+ int ret = sce::Toolkit::NP::Friends::Interface::getFriendslist(&friendList, &requestParam, false);
if( ret == 0 )
{
if( friendList.hasResult() )
@@ -1849,7 +1849,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
}
#endif
if( ret == 0 )
- {
+ {
isFriend = false;
SceNpId npid;
for( unsigned int i = 0; i < friendCount; i++ )
@@ -1932,7 +1932,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
isAtLeastOneFriend = true;
break;
}
- }
+ }
}
app.DebugPrintf("ClientConnection::handlePreLogin: User has at least one friend? %s\n", isAtLeastOneFriend ? "Yes" : "No");
@@ -1974,8 +1974,8 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
DisconnectPacket::eDisconnectReason reason = DisconnectPacket::eDisconnect_NoUGC_Remote;
#else
DisconnectPacket::eDisconnectReason reason = DisconnectPacket::eDisconnect_None;
-#endif
- if(m_userIndex == ProfileManager.GetPrimaryPad())
+#endif
+ if(m_userIndex == ProfileManager.GetPrimaryPad())
{
if(!isFriendsWithHost) reason = DisconnectPacket::eDisconnect_NotFriendsWithHost;
else if(!isAtLeastOneFriend) reason = DisconnectPacket::eDisconnect_NoFriendsInGame;
@@ -1987,7 +1987,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
app.SetAction(ProfileManager.GetPrimaryPad(),eAppAction_ExitWorld,(void *)TRUE);
}
else
- {
+ {
if(!isFriendsWithHost) reason = DisconnectPacket::eDisconnect_NotFriendsWithHost;
else if(!canPlayLocal) reason = DisconnectPacket::eDisconnect_NoUGC_Single_Local;
else if(cantPlayContentRestricted) reason = DisconnectPacket::eDisconnect_ContentRestricted_Single_Local;
@@ -2000,7 +2000,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
app.SetDisconnectReason( reason );
- // 4J-PB - this locks up on the read and write threads not closing down, because they are trying to lock the incoming critsec when it's already locked by this thread
+ // 4J-PB - this locks up on the read and write threads not closing down, because they are trying to lock the incoming critsec when it's already locked by this thread
// Minecraft::GetInstance()->connectionDisconnected( m_userIndex , reason );
// done = true;
// connection->flush();
@@ -2055,7 +2055,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
#endif
// On PS3, all non-signed in players (even guests) can get a useful offlineXUID
-#if !(defined __PS3__ || defined _DURANGO )
+#if !(defined __PS3__ || defined _DURANGO )
if( !ProfileManager.IsGuest( m_userIndex ) )
#endif
{
@@ -2064,7 +2064,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet)
}
BOOL allAllowed, friendsAllowed;
ProfileManager.AllowedPlayerCreatedContent(m_userIndex,true,&allAllowed,&friendsAllowed);
- send( shared_ptr<LoginPacket>( new LoginPacket(minecraft->user->name, SharedConstants::NETWORK_PROTOCOL_VERSION, offlineXUID, onlineXUID, (allAllowed!=TRUE && friendsAllowed==TRUE),
+ send( std::shared_ptr<LoginPacket>( new LoginPacket(minecraft->user->name, SharedConstants::NETWORK_PROTOCOL_VERSION, offlineXUID, onlineXUID, (allAllowed!=TRUE && friendsAllowed==TRUE),
packet->m_ugcPlayersVersion, app.GetPlayerSkinId(m_userIndex), app.GetPlayerCapeId(m_userIndex), ProfileManager.IsGuest( m_userIndex ))));
if(!g_NetworkManager.IsHost() )
@@ -2105,7 +2105,7 @@ void ClientConnection::close()
connection->close(DisconnectPacket::eDisconnect_Closed);
}
-void ClientConnection::handleAddMob(shared_ptr<AddMobPacket> packet)
+void ClientConnection::handleAddMob(std::shared_ptr<AddMobPacket> packet)
{
double x = packet->x / 32.0;
double y = packet->y / 32.0;
@@ -2113,7 +2113,7 @@ void ClientConnection::handleAddMob(shared_ptr<AddMobPacket> packet)
float yRot = packet->yRot * 360 / 256.0f;
float xRot = packet->xRot * 360 / 256.0f;
- shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(EntityIO::newById(packet->type, level));
+ std::shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(EntityIO::newById(packet->type, level));
mob->xp = packet->x;
mob->yp = packet->y;
mob->zp = packet->z;
@@ -2121,7 +2121,7 @@ void ClientConnection::handleAddMob(shared_ptr<AddMobPacket> packet)
mob->yRotp = packet->yRot;
mob->xRotp = packet->xRot;
- vector<shared_ptr<Entity> > *subEntities = mob->getSubEntities();
+ vector<std::shared_ptr<Entity> > *subEntities = mob->getSubEntities();
if (subEntities != NULL)
{
int offs = packet->id - mob->entityId;
@@ -2143,7 +2143,7 @@ void ClientConnection::handleAddMob(shared_ptr<AddMobPacket> packet)
mob->zd = packet->zd / 8000.0f;
level->putEntity(packet->id, mob);
- vector<shared_ptr<SynchedEntityData::DataItem> > *unpackedData = packet->getUnpackedData();
+ vector<std::shared_ptr<SynchedEntityData::DataItem> > *unpackedData = packet->getUnpackedData();
if (unpackedData != NULL)
{
mob->getEntityData()->assignValues(unpackedData);
@@ -2153,17 +2153,17 @@ void ClientConnection::handleAddMob(shared_ptr<AddMobPacket> packet)
// 4J Stu - Slimes have a different BB depending on their size which is set in the entity data, so update the BB
if(mob->GetType() == eTYPE_SLIME || mob->GetType() == eTYPE_LAVASLIME)
{
- shared_ptr<Slime> slime = dynamic_pointer_cast<Slime>(mob);
+ std::shared_ptr<Slime> slime = dynamic_pointer_cast<Slime>(mob);
slime->setSize( slime->getSize() );
}
}
-void ClientConnection::handleSetTime(shared_ptr<SetTimePacket> packet)
+void ClientConnection::handleSetTime(std::shared_ptr<SetTimePacket> packet)
{
minecraft->level->setTime(packet->time);
}
-void ClientConnection::handleSetSpawn(shared_ptr<SetSpawnPositionPacket> packet)
+void ClientConnection::handleSetSpawn(std::shared_ptr<SetSpawnPositionPacket> packet)
{
//minecraft->player->setRespawnPosition(new Pos(packet->x, packet->y, packet->z));
minecraft->localplayers[m_userIndex]->setRespawnPosition(new Pos(packet->x, packet->y, packet->z));
@@ -2171,12 +2171,12 @@ void ClientConnection::handleSetSpawn(shared_ptr<SetSpawnPositionPacket> packet)
}
-void ClientConnection::handleRidePacket(shared_ptr<SetRidingPacket> packet)
+void ClientConnection::handleRidePacket(std::shared_ptr<SetRidingPacket> packet)
{
- shared_ptr<Entity> rider = getEntity(packet->riderId);
- shared_ptr<Entity> ridden = getEntity(packet->riddenId);
+ std::shared_ptr<Entity> rider = getEntity(packet->riderId);
+ std::shared_ptr<Entity> ridden = getEntity(packet->riddenId);
- shared_ptr<Boat> boat = dynamic_pointer_cast<Boat>(ridden);
+ std::shared_ptr<Boat> boat = dynamic_pointer_cast<Boat>(ridden);
//if (packet->riderId == minecraft->player->entityId) rider = minecraft->player;
if (packet->riderId == minecraft->localplayers[m_userIndex]->entityId)
{
@@ -2193,13 +2193,13 @@ void ClientConnection::handleRidePacket(shared_ptr<SetRidingPacket> packet)
rider->ride(ridden);
}
-void ClientConnection::handleEntityEvent(shared_ptr<EntityEventPacket> packet)
+void ClientConnection::handleEntityEvent(std::shared_ptr<EntityEventPacket> packet)
{
- shared_ptr<Entity> e = getEntity(packet->entityId);
+ std::shared_ptr<Entity> e = getEntity(packet->entityId);
if (e != NULL) e->handleEntityEvent(packet->eventId);
}
-shared_ptr<Entity> ClientConnection::getEntity(int entityId)
+std::shared_ptr<Entity> ClientConnection::getEntity(int entityId)
{
//if (entityId == minecraft->player->entityId)
if(entityId == minecraft->localplayers[m_userIndex]->entityId)
@@ -2210,7 +2210,7 @@ shared_ptr<Entity> ClientConnection::getEntity(int entityId)
return level->getEntity(entityId);
}
-void ClientConnection::handleSetHealth(shared_ptr<SetHealthPacket> packet)
+void ClientConnection::handleSetHealth(std::shared_ptr<SetHealthPacket> packet)
{
//minecraft->player->hurtTo(packet->health);
minecraft->localplayers[m_userIndex]->hurtTo(packet->health,packet->damageSource);
@@ -2227,12 +2227,12 @@ void ClientConnection::handleSetHealth(shared_ptr<SetHealthPacket> packet)
}
}
-void ClientConnection::handleSetExperience(shared_ptr<SetExperiencePacket> packet)
+void ClientConnection::handleSetExperience(std::shared_ptr<SetExperiencePacket> packet)
{
minecraft->localplayers[m_userIndex]->setExperienceValues(packet->experienceProgress, packet->totalExperience, packet->experienceLevel);
}
-void ClientConnection::handleTexture(shared_ptr<TexturePacket> packet)
+void ClientConnection::handleTexture(std::shared_ptr<TexturePacket> packet)
{
// Both PlayerConnection and ClientConnection should handle this mostly the same way
// Server side also needs to store a list of those clients waiting to get a texture the server doesn't have yet
@@ -2245,12 +2245,12 @@ void ClientConnection::handleTexture(shared_ptr<TexturePacket> packet)
wprintf(L"Client received request for custom texture %ls\n",packet->textureName.c_str());
#endif
PBYTE pbData=NULL;
- DWORD dwBytes=0;
+ DWORD dwBytes=0;
app.GetMemFileDetails(packet->textureName,&pbData,&dwBytes);
if(dwBytes!=0)
{
- send( shared_ptr<TexturePacket>( new TexturePacket(packet->textureName,pbData,dwBytes) ) );
+ send( std::shared_ptr<TexturePacket>( new TexturePacket(packet->textureName,pbData,dwBytes) ) );
}
}
else
@@ -2264,7 +2264,7 @@ void ClientConnection::handleTexture(shared_ptr<TexturePacket> packet)
}
}
-void ClientConnection::handleTextureAndGeometry(shared_ptr<TextureAndGeometryPacket> packet)
+void ClientConnection::handleTextureAndGeometry(std::shared_ptr<TextureAndGeometryPacket> packet)
{
// Both PlayerConnection and ClientConnection should handle this mostly the same way
// Server side also needs to store a list of those clients waiting to get a texture the server doesn't have yet
@@ -2277,7 +2277,7 @@ void ClientConnection::handleTextureAndGeometry(shared_ptr<TextureAndGeometryPac
wprintf(L"Client received request for custom texture and geometry %ls\n",packet->textureName.c_str());
#endif
PBYTE pbData=NULL;
- DWORD dwBytes=0;
+ DWORD dwBytes=0;
app.GetMemFileDetails(packet->textureName,&pbData,&dwBytes);
DLCSkinFile *pDLCSkinFile = app.m_dlcManager.getSkinFile(packet->textureName);
@@ -2287,18 +2287,18 @@ void ClientConnection::handleTextureAndGeometry(shared_ptr<TextureAndGeometryPac
{
if(pDLCSkinFile->getAdditionalBoxesCount()!=0)
{
- send( shared_ptr<TextureAndGeometryPacket>( new TextureAndGeometryPacket(packet->textureName,pbData,dwBytes,pDLCSkinFile) ) );
+ send( std::shared_ptr<TextureAndGeometryPacket>( new TextureAndGeometryPacket(packet->textureName,pbData,dwBytes,pDLCSkinFile) ) );
}
else
{
- send( shared_ptr<TextureAndGeometryPacket>( new TextureAndGeometryPacket(packet->textureName,pbData,dwBytes) ) );
+ send( std::shared_ptr<TextureAndGeometryPacket>( new TextureAndGeometryPacket(packet->textureName,pbData,dwBytes) ) );
}
}
else
{
unsigned int uiAnimOverrideBitmask= app.GetAnimOverrideBitmask(packet->dwSkinID);
- send( shared_ptr<TextureAndGeometryPacket>( new TextureAndGeometryPacket(packet->textureName,pbData,dwBytes,app.GetAdditionalSkinBoxes(packet->dwSkinID),uiAnimOverrideBitmask) ) );
+ send( std::shared_ptr<TextureAndGeometryPacket>( new TextureAndGeometryPacket(packet->textureName,pbData,dwBytes,app.GetAdditionalSkinBoxes(packet->dwSkinID),uiAnimOverrideBitmask) ) );
}
}
}
@@ -2311,9 +2311,9 @@ void ClientConnection::handleTextureAndGeometry(shared_ptr<TextureAndGeometryPac
// Add the texture data
app.AddMemoryTextureFile(packet->textureName,packet->pbData,packet->dwTextureBytes);
// Add the geometry data
- if(packet->dwBoxC!=0)
+ if(packet->dwBoxC!=0)
{
- app.SetAdditionalSkinBoxes(packet->dwSkinID,packet->BoxDataA,packet->dwBoxC);
+ app.SetAdditionalSkinBoxes(packet->dwSkinID,packet->BoxDataA,packet->dwBoxC);
}
// Add the anim override
app.SetAnimOverrideBitmask(packet->dwSkinID,packet->uiAnimOverrideBitmask);
@@ -2323,11 +2323,11 @@ void ClientConnection::handleTextureAndGeometry(shared_ptr<TextureAndGeometryPac
}
}
-void ClientConnection::handleTextureChange(shared_ptr<TextureChangePacket> packet)
+void ClientConnection::handleTextureChange(std::shared_ptr<TextureChangePacket> packet)
{
- shared_ptr<Entity> e = getEntity(packet->id);
+ std::shared_ptr<Entity> e = getEntity(packet->id);
if (e == NULL) return;
- shared_ptr<Player> player = dynamic_pointer_cast<Player>(e);
+ std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(e);
if( e == NULL) return;
bool isLocalPlayer = false;
@@ -2360,7 +2360,7 @@ void ClientConnection::handleTextureChange(shared_ptr<TextureChangePacket> packe
#endif
break;
}
-
+
if(!packet->path.empty() && packet->path.substr(0,3).compare(L"def") != 0 && !app.IsFileInMemoryTextures(packet->path))
{
if( minecraft->addPendingClientTextureRequest(packet->path) )
@@ -2368,7 +2368,7 @@ void ClientConnection::handleTextureChange(shared_ptr<TextureChangePacket> packe
#ifndef _CONTENT_PACKAGE
wprintf(L"handleTextureChange - Client sending texture packet to get custom skin %ls for player %ls\n",packet->path.c_str(), player->name.c_str());
#endif
- send(shared_ptr<TexturePacket>( new TexturePacket(packet->path,NULL,0) ) );
+ send(std::shared_ptr<TexturePacket>( new TexturePacket(packet->path,NULL,0) ) );
}
}
else if(!packet->path.empty() && app.IsFileInMemoryTextures(packet->path))
@@ -2378,11 +2378,11 @@ void ClientConnection::handleTextureChange(shared_ptr<TextureChangePacket> packe
}
}
-void ClientConnection::handleTextureAndGeometryChange(shared_ptr<TextureAndGeometryChangePacket> packet)
+void ClientConnection::handleTextureAndGeometryChange(std::shared_ptr<TextureAndGeometryChangePacket> packet)
{
- shared_ptr<Entity> e = getEntity(packet->id);
+ std::shared_ptr<Entity> e = getEntity(packet->id);
if (e == NULL) return;
- shared_ptr<Player> player = dynamic_pointer_cast<Player>(e);
+ std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(e);
if( e == NULL) return;
bool isLocalPlayer = false;
@@ -2413,7 +2413,7 @@ void ClientConnection::handleTextureAndGeometryChange(shared_ptr<TextureAndGeome
#ifndef _CONTENT_PACKAGE
wprintf(L"handleTextureAndGeometryChange - Client sending TextureAndGeometryPacket to get custom skin %ls for player %ls\n",packet->path.c_str(), player->name.c_str());
#endif
- send(shared_ptr<TextureAndGeometryPacket>( new TextureAndGeometryPacket(packet->path,NULL,0) ) );
+ send(std::shared_ptr<TextureAndGeometryPacket>( new TextureAndGeometryPacket(packet->path,NULL,0) ) );
}
}
else if(!packet->path.empty() && app.IsFileInMemoryTextures(packet->path))
@@ -2424,7 +2424,7 @@ void ClientConnection::handleTextureAndGeometryChange(shared_ptr<TextureAndGeome
}
}
-void ClientConnection::handleRespawn(shared_ptr<RespawnPacket> packet)
+void ClientConnection::handleRespawn(std::shared_ptr<RespawnPacket> packet)
{
//if (packet->dimension != minecraft->player->dimension)
if( packet->dimension != minecraft->localplayers[m_userIndex]->dimension || packet->mapSeed != minecraft->localplayers[m_userIndex]->level->getSeed() )
@@ -2459,19 +2459,19 @@ void ClientConnection::handleRespawn(shared_ptr<RespawnPacket> packet)
}
// Remove the player entity from the current level
- level->removeEntity( shared_ptr<Entity>(minecraft->localplayers[m_userIndex]) );
+ level->removeEntity( std::shared_ptr<Entity>(minecraft->localplayers[m_userIndex]) );
level = dimensionLevel;
-
+
// Whilst calling setLevel, make sure that minecraft::player is set up to be correct for this
// connection
- shared_ptr<MultiplayerLocalPlayer> lastPlayer = minecraft->player;
+ std::shared_ptr<MultiplayerLocalPlayer> lastPlayer = minecraft->player;
minecraft->player = minecraft->localplayers[m_userIndex];
minecraft->setLevel(dimensionLevel);
minecraft->player = lastPlayer;
TelemetryManager->RecordLevelExit(m_userIndex, eSen_LevelExitStatus_Succeeded);
-
+
//minecraft->player->dimension = packet->dimension;
minecraft->localplayers[m_userIndex]->dimension = packet->dimension;
//minecraft->setScreen(new ReceivingLevelScreen(this));
@@ -2522,12 +2522,12 @@ void ClientConnection::handleRespawn(shared_ptr<RespawnPacket> packet)
{
ui.NavigateToScene(m_userIndex, eUIScene_ConnectingProgress, param);
}
-
+
app.SetAction( m_userIndex, eAppAction_WaitForDimensionChangeComplete);
}
//minecraft->respawnPlayer(minecraft->player->GetXboxPad(),true, packet->dimension);
-
+
// Wrap respawnPlayer call up in code to set & restore the player/gamemode etc. as some things
// in there assume that we are set up for the player that the respawn is coming in for
int oldIndex = minecraft->getLocalPlayerIdx();
@@ -2537,7 +2537,7 @@ void ClientConnection::handleRespawn(shared_ptr<RespawnPacket> packet)
minecraft->setLocalPlayerIdx(oldIndex);
}
-void ClientConnection::handleExplosion(shared_ptr<ExplodePacket> packet)
+void ClientConnection::handleExplosion(std::shared_ptr<ExplodePacket> packet)
{
if(!packet->m_bKnockbackOnly)
{
@@ -2552,7 +2552,7 @@ void ClientConnection::handleExplosion(shared_ptr<ExplodePacket> packet)
MultiPlayerLevel *mpLevel = (MultiPlayerLevel *)minecraft->level;
mpLevel->enableResetChanges(false);
// 4J - now directly pass a pointer to the toBlow array in the packet rather than copying around
- e->finalizeExplosion(true, &packet->toBlow);
+ e->finalizeExplosion(true, &packet->toBlow);
mpLevel->enableResetChanges(true);
PIXEndNamedEvent();
PIXEndNamedEvent();
@@ -2569,57 +2569,57 @@ void ClientConnection::handleExplosion(shared_ptr<ExplodePacket> packet)
minecraft->localplayers[m_userIndex]->zd += packet->getKnockbackZ();
}
-void ClientConnection::handleContainerOpen(shared_ptr<ContainerOpenPacket> packet)
+void ClientConnection::handleContainerOpen(std::shared_ptr<ContainerOpenPacket> packet)
{
bool failed = false;
- shared_ptr<MultiplayerLocalPlayer> player = minecraft->localplayers[m_userIndex];
+ std::shared_ptr<MultiplayerLocalPlayer> player = minecraft->localplayers[m_userIndex];
switch(packet->type)
{
case ContainerOpenPacket::CONTAINER:
{
- if( player->openContainer(shared_ptr<SimpleContainer>( new SimpleContainer(packet->title, packet->size) )))
+ if( player->openContainer(std::shared_ptr<SimpleContainer>( new SimpleContainer(packet->title, packet->size) )))
{
player->containerMenu->containerId = packet->containerId;
}
else
{
- failed = true;
+ failed = true;
}
}
break;
case ContainerOpenPacket::FURNACE:
{
- if( player->openFurnace(shared_ptr<FurnaceTileEntity>( new FurnaceTileEntity() )) )
+ if( player->openFurnace(std::shared_ptr<FurnaceTileEntity>( new FurnaceTileEntity() )) )
{
player->containerMenu->containerId = packet->containerId;
}
else
{
- failed = true;
+ failed = true;
}
}
break;
case ContainerOpenPacket::BREWING_STAND:
{
- if( player->openBrewingStand(shared_ptr<BrewingStandTileEntity>( new BrewingStandTileEntity() )) )
+ if( player->openBrewingStand(std::shared_ptr<BrewingStandTileEntity>( new BrewingStandTileEntity() )) )
{
player->containerMenu->containerId = packet->containerId;
}
else
{
- failed = true;
+ failed = true;
}
}
break;
case ContainerOpenPacket::TRAP:
{
- if( player->openTrap(shared_ptr<DispenserTileEntity>( new DispenserTileEntity() )) )
+ if( player->openTrap(std::shared_ptr<DispenserTileEntity>( new DispenserTileEntity() )) )
{
player->containerMenu->containerId = packet->containerId;
}
else
{
- failed = true;
+ failed = true;
}
}
break;
@@ -2631,7 +2631,7 @@ void ClientConnection::handleContainerOpen(shared_ptr<ContainerOpenPacket> packe
}
else
{
- failed = true;
+ failed = true;
}
}
break;
@@ -2643,13 +2643,13 @@ void ClientConnection::handleContainerOpen(shared_ptr<ContainerOpenPacket> packe
}
else
{
- failed = true;
+ failed = true;
}
}
break;
case ContainerOpenPacket::TRADER_NPC:
{
- shared_ptr<ClientSideMerchant> csm = shared_ptr<ClientSideMerchant>(new ClientSideMerchant(player,packet->title));
+ std::shared_ptr<ClientSideMerchant> csm = std::shared_ptr<ClientSideMerchant>(new ClientSideMerchant(player,packet->title));
csm->createContainer();
if(player->openTrading(csm))
{
@@ -2657,7 +2657,7 @@ void ClientConnection::handleContainerOpen(shared_ptr<ContainerOpenPacket> packe
}
else
{
- failed = true;
+ failed = true;
}
}
break;
@@ -2669,7 +2669,7 @@ void ClientConnection::handleContainerOpen(shared_ptr<ContainerOpenPacket> packe
}
else
{
- failed = true;
+ failed = true;
}
}
break;
@@ -2686,14 +2686,14 @@ void ClientConnection::handleContainerOpen(shared_ptr<ContainerOpenPacket> packe
}
else
{
- send(shared_ptr<ContainerClosePacket>(new ContainerClosePacket(packet->containerId)));
+ send(std::shared_ptr<ContainerClosePacket>(new ContainerClosePacket(packet->containerId)));
}
}
}
-void ClientConnection::handleContainerSetSlot(shared_ptr<ContainerSetSlotPacket> packet)
+void ClientConnection::handleContainerSetSlot(std::shared_ptr<ContainerSetSlotPacket> packet)
{
- shared_ptr<MultiplayerLocalPlayer> player = minecraft->localplayers[m_userIndex];
+ std::shared_ptr<MultiplayerLocalPlayer> player = minecraft->localplayers[m_userIndex];
if (packet->containerId == AbstractContainerMenu::CONTAINER_ID_CARRIED )
{
player->inventory->setCarried(packet->item);
@@ -2705,7 +2705,7 @@ void ClientConnection::handleContainerSetSlot(shared_ptr<ContainerSetSlotPacket>
// 4J Stu - Reworked a bit to fix a bug where things being collected while the creative menu was up replaced items in the creative menu
if(packet->slot >= 36 && packet->slot < 36 + 9)
{
- shared_ptr<ItemInstance> lastItem = player->inventoryMenu->getSlot(packet->slot)->getItem();
+ std::shared_ptr<ItemInstance> lastItem = player->inventoryMenu->getSlot(packet->slot)->getItem();
if (packet->item != NULL)
{
if (lastItem == NULL || lastItem->count < packet->item->count)
@@ -2723,9 +2723,9 @@ void ClientConnection::handleContainerSetSlot(shared_ptr<ContainerSetSlotPacket>
}
}
-void ClientConnection::handleContainerAck(shared_ptr<ContainerAckPacket> packet)
+void ClientConnection::handleContainerAck(std::shared_ptr<ContainerAckPacket> packet)
{
- shared_ptr<MultiplayerLocalPlayer> player = minecraft->localplayers[m_userIndex];
+ std::shared_ptr<MultiplayerLocalPlayer> player = minecraft->localplayers[m_userIndex];
AbstractContainerMenu *menu = NULL;
if (packet->containerId == AbstractContainerMenu::CONTAINER_ID_INVENTORY)
{
@@ -2739,15 +2739,15 @@ void ClientConnection::handleContainerAck(shared_ptr<ContainerAckPacket> packet)
{
if (!packet->accepted)
{
- send( shared_ptr<ContainerAckPacket>( new ContainerAckPacket(packet->containerId, packet->uid, true) ));
+ send( std::shared_ptr<ContainerAckPacket>( new ContainerAckPacket(packet->containerId, packet->uid, true) ));
}
}
}
-void ClientConnection::handleContainerContent(shared_ptr<ContainerSetContentPacket> packet)
+void ClientConnection::handleContainerContent(std::shared_ptr<ContainerSetContentPacket> packet)
{
- shared_ptr<MultiplayerLocalPlayer> player = minecraft->localplayers[m_userIndex];
- if (packet->containerId == AbstractContainerMenu::CONTAINER_ID_INVENTORY)
+ std::shared_ptr<MultiplayerLocalPlayer> player = minecraft->localplayers[m_userIndex];
+ if (packet->containerId == AbstractContainerMenu::CONTAINER_ID_INVENTORY)
{
player->inventoryMenu->setAll(&packet->items);
}
@@ -2757,17 +2757,17 @@ void ClientConnection::handleContainerContent(shared_ptr<ContainerSetContentPack
}
}
-void ClientConnection::handleSignUpdate(shared_ptr<SignUpdatePacket> packet)
+void ClientConnection::handleSignUpdate(std::shared_ptr<SignUpdatePacket> packet)
{
app.DebugPrintf("ClientConnection::handleSignUpdate - ");
if (minecraft->level->hasChunkAt(packet->x, packet->y, packet->z))
{
- shared_ptr<TileEntity> te = minecraft->level->getTileEntity(packet->x, packet->y, packet->z);
+ std::shared_ptr<TileEntity> te = minecraft->level->getTileEntity(packet->x, packet->y, packet->z);
// 4J-PB - on a client connecting, the line below fails
if (dynamic_pointer_cast<SignTileEntity>(te) != NULL)
{
- shared_ptr<SignTileEntity> ste = dynamic_pointer_cast<SignTileEntity>(te);
+ std::shared_ptr<SignTileEntity> ste = dynamic_pointer_cast<SignTileEntity>(te);
for (int i = 0; i < MAX_SIGN_LINES; i++)
{
ste->SetMessage(i,packet->lines[i]);
@@ -2790,11 +2790,11 @@ void ClientConnection::handleSignUpdate(shared_ptr<SignUpdatePacket> packet)
}
}
-void ClientConnection::handleTileEntityData(shared_ptr<TileEntityDataPacket> packet)
+void ClientConnection::handleTileEntityData(std::shared_ptr<TileEntityDataPacket> packet)
{
if (minecraft->level->hasChunkAt(packet->x, packet->y, packet->z))
{
- shared_ptr<TileEntity> te = minecraft->level->getTileEntity(packet->x, packet->y, packet->z);
+ std::shared_ptr<TileEntity> te = minecraft->level->getTileEntity(packet->x, packet->y, packet->z);
if (te != NULL)
{
@@ -2809,7 +2809,7 @@ void ClientConnection::handleTileEntityData(shared_ptr<TileEntityDataPacket> pac
//else if (packet.type == TileEntityDataPacket.TYPE_BEACON && (te instanceof BeaconTileEntity))
//{
// ((BeaconTileEntity) te).load(packet.tag);
- //}
+ //}
else if (packet->type == TileEntityDataPacket::TYPE_SKULL && dynamic_pointer_cast<SkullTileEntity>(te) != NULL)
{
dynamic_pointer_cast<SkullTileEntity>(te)->load(packet->tag);
@@ -2818,7 +2818,7 @@ void ClientConnection::handleTileEntityData(shared_ptr<TileEntityDataPacket> pac
}
}
-void ClientConnection::handleContainerSetData(shared_ptr<ContainerSetDataPacket> packet)
+void ClientConnection::handleContainerSetData(std::shared_ptr<ContainerSetDataPacket> packet)
{
onUnhandledPacket(packet);
if (minecraft->localplayers[m_userIndex]->containerMenu != NULL && minecraft->localplayers[m_userIndex]->containerMenu->containerId == packet->containerId)
@@ -2827,9 +2827,9 @@ void ClientConnection::handleContainerSetData(shared_ptr<ContainerSetDataPacket>
}
}
-void ClientConnection::handleSetEquippedItem(shared_ptr<SetEquippedItemPacket> packet)
+void ClientConnection::handleSetEquippedItem(std::shared_ptr<SetEquippedItemPacket> packet)
{
- shared_ptr<Entity> entity = getEntity(packet->entity);
+ std::shared_ptr<Entity> entity = getEntity(packet->entity);
if (entity != NULL)
{
// 4J Stu - Brought forward change from 1.3 to fix #64688 - Customer Encountered: TU7: Content: Art: Aura of enchanted item is not displayed for other players in online game
@@ -2837,19 +2837,19 @@ void ClientConnection::handleSetEquippedItem(shared_ptr<SetEquippedItemPacket> p
}
}
-void ClientConnection::handleContainerClose(shared_ptr<ContainerClosePacket> packet)
+void ClientConnection::handleContainerClose(std::shared_ptr<ContainerClosePacket> packet)
{
minecraft->localplayers[m_userIndex]->closeContainer();
}
-void ClientConnection::handleTileEvent(shared_ptr<TileEventPacket> packet)
+void ClientConnection::handleTileEvent(std::shared_ptr<TileEventPacket> packet)
{
PIXBeginNamedEvent(0,"Handle tile event\n");
minecraft->level->tileEvent(packet->x, packet->y, packet->z, packet->tile, packet->b0, packet->b1);
PIXEndNamedEvent();
}
-void ClientConnection::handleTileDestruction(shared_ptr<TileDestructionPacket> packet)
+void ClientConnection::handleTileDestruction(std::shared_ptr<TileDestructionPacket> packet)
{
minecraft->level->destroyTileProgress(packet->getEntityId(), packet->getX(), packet->getY(), packet->getZ(), packet->getState());
}
@@ -2859,7 +2859,7 @@ bool ClientConnection::canHandleAsyncPackets()
return minecraft != NULL && minecraft->level != NULL && minecraft->localplayers[m_userIndex] != NULL && level != NULL;
}
-void ClientConnection::handleGameEvent(shared_ptr<GameEventPacket> gameEventPacket)
+void ClientConnection::handleGameEvent(std::shared_ptr<GameEventPacket> gameEventPacket)
{
int event = gameEventPacket->_event;
int param = gameEventPacket->param;
@@ -2887,7 +2887,7 @@ void ClientConnection::handleGameEvent(shared_ptr<GameEventPacket> gameEventPack
else if (event == GameEventPacket::WIN_GAME)
{
ui.SetWinUserIndex( (BYTE)gameEventPacket->param );
-
+
#ifdef _XBOX
// turn off the gamertags in splitscreen for the primary player, since they are about to be made fullscreen
@@ -2925,7 +2925,7 @@ void ClientConnection::handleGameEvent(shared_ptr<GameEventPacket> gameEventPack
}
}
-void ClientConnection::handleComplexItemData(shared_ptr<ComplexItemDataPacket> packet)
+void ClientConnection::handleComplexItemData(std::shared_ptr<ComplexItemDataPacket> packet)
{
if (packet->itemType == Item::map->id)
{
@@ -2939,7 +2939,7 @@ void ClientConnection::handleComplexItemData(shared_ptr<ComplexItemDataPacket> p
-void ClientConnection::handleLevelEvent(shared_ptr<LevelEventPacket> packet)
+void ClientConnection::handleLevelEvent(std::shared_ptr<LevelEventPacket> packet)
{
switch(packet->type)
{
@@ -2963,22 +2963,22 @@ void ClientConnection::handleLevelEvent(shared_ptr<LevelEventPacket> packet)
}
}
-void ClientConnection::handleAwardStat(shared_ptr<AwardStatPacket> packet)
+void ClientConnection::handleAwardStat(std::shared_ptr<AwardStatPacket> packet)
{
minecraft->localplayers[m_userIndex]->awardStatFromServer(GenericStats::stat(packet->statId), packet->getParamData());
}
-void ClientConnection::handleUpdateMobEffect(shared_ptr<UpdateMobEffectPacket> packet)
+void ClientConnection::handleUpdateMobEffect(std::shared_ptr<UpdateMobEffectPacket> packet)
{
- shared_ptr<Entity> e = getEntity(packet->entityId);
+ std::shared_ptr<Entity> e = getEntity(packet->entityId);
if (e == NULL || dynamic_pointer_cast<Mob>(e) == NULL) return;
( dynamic_pointer_cast<Mob>(e) )->addEffect(new MobEffectInstance(packet->effectId, packet->effectDurationTicks, packet->effectAmplifier));
}
-void ClientConnection::handleRemoveMobEffect(shared_ptr<RemoveMobEffectPacket> packet)
+void ClientConnection::handleRemoveMobEffect(std::shared_ptr<RemoveMobEffectPacket> packet)
{
- shared_ptr<Entity> e = getEntity(packet->entityId);
+ std::shared_ptr<Entity> e = getEntity(packet->entityId);
if (e == NULL || dynamic_pointer_cast<Mob>(e) == NULL) return;
( dynamic_pointer_cast<Mob>(e) )->removeEffectNoUpdate(packet->effectId);
@@ -2989,7 +2989,7 @@ bool ClientConnection::isServerPacketListener()
return false;
}
-void ClientConnection::handlePlayerInfo(shared_ptr<PlayerInfoPacket> packet)
+void ClientConnection::handlePlayerInfo(std::shared_ptr<PlayerInfoPacket> packet)
{
unsigned int startingPrivileges = app.GetPlayerPrivileges(packet->m_networkSmallId);
@@ -3005,17 +3005,17 @@ void ClientConnection::handlePlayerInfo(shared_ptr<PlayerInfoPacket> packet)
// 4J Stu - Repurposed this packet for player info that we want
app.UpdatePlayerInfo(packet->m_networkSmallId, packet->m_playerColourIndex, packet->m_playerPrivileges);
- shared_ptr<Entity> entity = getEntity(packet->m_entityId);
+ std::shared_ptr<Entity> entity = getEntity(packet->m_entityId);
if(entity != NULL && entity->GetType() == eTYPE_PLAYER)
{
- shared_ptr<Player> player = dynamic_pointer_cast<Player>(entity);
+ std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(entity);
player->setPlayerGamePrivilege(Player::ePlayerGamePrivilege_All, packet->m_playerPrivileges);
}
if(networkPlayer != NULL && networkPlayer->IsLocal())
{
for(unsigned int i = 0; i < XUSER_MAX_COUNT; ++i)
{
- shared_ptr<MultiplayerLocalPlayer> localPlayer = minecraft->localplayers[i];
+ std::shared_ptr<MultiplayerLocalPlayer> localPlayer = minecraft->localplayers[i];
if(localPlayer != NULL && localPlayer->connection != NULL && localPlayer->connection->getNetworkPlayer() == networkPlayer )
{
localPlayer->setPlayerGamePrivilege(Player::ePlayerGamePrivilege_All,packet->m_playerPrivileges);
@@ -3044,7 +3044,7 @@ void ClientConnection::handlePlayerInfo(shared_ptr<PlayerInfoPacket> packet)
}
-void ClientConnection::displayPrivilegeChanges(shared_ptr<MultiplayerLocalPlayer> player, unsigned int oldPrivileges)
+void ClientConnection::displayPrivilegeChanges(std::shared_ptr<MultiplayerLocalPlayer> player, unsigned int oldPrivileges)
{
int userIndex = player->GetXboxPad();
unsigned int newPrivileges = player->getAllPlayerGamePrivileges();
@@ -3117,7 +3117,7 @@ void ClientConnection::displayPrivilegeChanges(shared_ptr<MultiplayerLocalPlayer
case Player::ePlayerGamePrivilege_Invulnerable:
if(privOn) message = app.GetString(IDS_PRIV_INVULNERABLE_TOGGLE_ON);
else message = app.GetString(IDS_PRIV_INVULNERABLE_TOGGLE_OFF);
- break;
+ break;
case Player::ePlayerGamePrivilege_CanToggleInvisible:
if(privOn) message = app.GetString(IDS_PRIV_CAN_INVISIBLE_TOGGLE_ON);
else message = app.GetString(IDS_PRIV_CAN_INVISIBLE_TOGGLE_OFF);
@@ -3141,14 +3141,14 @@ void ClientConnection::displayPrivilegeChanges(shared_ptr<MultiplayerLocalPlayer
}
}
-void ClientConnection::handleKeepAlive(shared_ptr<KeepAlivePacket> packet)
+void ClientConnection::handleKeepAlive(std::shared_ptr<KeepAlivePacket> packet)
{
- send(shared_ptr<KeepAlivePacket>(new KeepAlivePacket(packet->id)));
+ send(std::shared_ptr<KeepAlivePacket>(new KeepAlivePacket(packet->id)));
}
-void ClientConnection::handlePlayerAbilities(shared_ptr<PlayerAbilitiesPacket> playerAbilitiesPacket)
+void ClientConnection::handlePlayerAbilities(std::shared_ptr<PlayerAbilitiesPacket> playerAbilitiesPacket)
{
- shared_ptr<Player> player = minecraft->localplayers[m_userIndex];
+ std::shared_ptr<Player> player = minecraft->localplayers[m_userIndex];
player->abilities.flying = playerAbilitiesPacket->isFlying();
player->abilities.instabuild = playerAbilitiesPacket->canInstabuild();
player->abilities.invulnerable = playerAbilitiesPacket->isInvulnerable();
@@ -3156,12 +3156,12 @@ void ClientConnection::handlePlayerAbilities(shared_ptr<PlayerAbilitiesPacket> p
player->abilities.setFlyingSpeed(playerAbilitiesPacket->getFlyingSpeed());
}
-void ClientConnection::handleSoundEvent(shared_ptr<LevelSoundPacket> packet)
+void ClientConnection::handleSoundEvent(std::shared_ptr<LevelSoundPacket> packet)
{
minecraft->level->playLocalSound(packet->getX(), packet->getY(), packet->getZ(), packet->getSound(), packet->getVolume(), packet->getPitch());
}
-void ClientConnection::handleCustomPayload(shared_ptr<CustomPayloadPacket> customPayloadPacket)
+void ClientConnection::handleCustomPayload(std::shared_ptr<CustomPayloadPacket> customPayloadPacket)
{
if (CustomPayloadPacket::TRADER_LIST_PACKET.compare(customPayloadPacket->identifier) == 0)
{
@@ -3170,7 +3170,7 @@ void ClientConnection::handleCustomPayload(shared_ptr<CustomPayloadPacket> custo
int containerId = input.readInt();
if (ui.IsSceneInStack(m_userIndex, eUIScene_TradingMenu) && containerId == minecraft->localplayers[m_userIndex]->containerMenu->containerId)
{
- shared_ptr<Merchant> trader = nullptr;
+ std::shared_ptr<Merchant> trader = nullptr;
#ifdef _XBOX
HXUIOBJ scene = app.GetCurrentScene(m_userIndex);
@@ -3190,7 +3190,7 @@ void ClientConnection::handleCustomPayload(shared_ptr<CustomPayloadPacket> custo
UIScene_TradingMenu *screen = (UIScene_TradingMenu *)scene;
trader = screen->getMerchant();
#endif
-
+
MerchantRecipeList *recipeList = MerchantRecipeList::createFromStream(&input);
trader->overrideOffers(recipeList);
}
@@ -3203,7 +3203,7 @@ Connection *ClientConnection::getConnection()
}
// 4J Added
-void ClientConnection::handleServerSettingsChanged(shared_ptr<ServerSettingsChangedPacket> packet)
+void ClientConnection::handleServerSettingsChanged(std::shared_ptr<ServerSettingsChangedPacket> packet)
{
if(packet->action==ServerSettingsChangedPacket::HOST_IN_GAME_SETTINGS)
{
@@ -3229,7 +3229,7 @@ void ClientConnection::handleServerSettingsChanged(shared_ptr<ServerSettingsChan
}
-void ClientConnection::handleXZ(shared_ptr<XZPacket> packet)
+void ClientConnection::handleXZ(std::shared_ptr<XZPacket> packet)
{
if(packet->action==XZPacket::STRONGHOLD)
{
@@ -3239,12 +3239,12 @@ void ClientConnection::handleXZ(shared_ptr<XZPacket> packet)
}
}
-void ClientConnection::handleUpdateProgress(shared_ptr<UpdateProgressPacket> packet)
+void ClientConnection::handleUpdateProgress(std::shared_ptr<UpdateProgressPacket> packet)
{
if(!g_NetworkManager.IsHost() ) Minecraft::GetInstance()->progressRenderer->progressStagePercentage( packet->m_percentage );
}
-void ClientConnection::handleUpdateGameRuleProgressPacket(shared_ptr<UpdateGameRuleProgressPacket> packet)
+void ClientConnection::handleUpdateGameRuleProgressPacket(std::shared_ptr<UpdateGameRuleProgressPacket> packet)
{
LPCWSTR string = app.GetGameRulesString(packet->m_messageId);
if(string != NULL)
@@ -3277,7 +3277,7 @@ int ClientConnection::HostDisconnectReturned(void *pParam,int iPad,C4JStorage::E
DLCPack *pDLCPack=pDLCTexPack->getDLCInfoParentPack();//tPack->getDLCPack();
if(!pDLCPack->hasPurchasedFile( DLCManager::e_DLCType_Texture, L"" ))
- {
+ {
// no upsell, we're about to quit
MinecraftServer::getInstance()->setSaveOnExit( false );
// flag a app action of exit game
@@ -3331,7 +3331,7 @@ int ClientConnection::HostDisconnectReturned(void *pParam,int iPad,C4JStorage::E
int ClientConnection::ExitGameAndSaveReturned(void *pParam,int iPad,C4JStorage::EMessageResult result)
{
// results switched for this dialog
- if(result==C4JStorage::EMessage_ResultDecline)
+ if(result==C4JStorage::EMessage_ResultDecline)
{
//INT saveOrCheckpointId = 0;
//bool validSave = StorageManager.GetSaveUniqueNumber(&saveOrCheckpointId);
@@ -3350,7 +3350,7 @@ int ClientConnection::ExitGameAndSaveReturned(void *pParam,int iPad,C4JStorage::
return 0;
}
-//
+//
wstring ClientConnection::GetDisplayNameByGamertag(wstring gamertag)
{
#ifdef _DURANGO