diff options
| author | void_17 <61356189+void2012@users.noreply.github.com> | 2026-03-06 02:11:18 +0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-06 02:11:18 +0700 |
| commit | 55231bb8d3e1a4e2752ac3d444c4287eb0ca4e8b (patch) | |
| tree | 953c537a5c66e328e9f4ab29626cf738112d53c0 /Minecraft.Client/ClientConnection.cpp | |
| parent | 7d6658fe5b3095f35093701b5ab669ffc291e875 (diff) | |
Remove AUTO_VAR macro and _toString function (#592)
Diffstat (limited to 'Minecraft.Client/ClientConnection.cpp')
| -rw-r--r-- | Minecraft.Client/ClientConnection.cpp | 203 |
1 files changed, 99 insertions, 104 deletions
diff --git a/Minecraft.Client/ClientConnection.cpp b/Minecraft.Client/ClientConnection.cpp index 02a7837d..2270433d 100644 --- a/Minecraft.Client/ClientConnection.cpp +++ b/Minecraft.Client/ClientConnection.cpp @@ -168,9 +168,9 @@ void ClientConnection::handleLogin(shared_ptr<LoginPacket> packet) PlayerUID OnlineXuid; ProfileManager.GetXUID(m_userIndex,&OnlineXuid,true); // online xuid MOJANG_DATA *pMojangData = NULL; - + if(!g_NetworkManager.IsLocalGame()) - { + { pMojangData=app.GetMojangDataForXuid(OnlineXuid); } @@ -222,7 +222,7 @@ void ClientConnection::handleLogin(shared_ptr<LoginPacket> packet) // check the file is not already in bRes=app.IsFileInMemoryTextures(wstr); if(!bRes) - { + { #ifdef _XBOX C4JStorage::ETMSStatus eTMSStatus; eTMSStatus=StorageManager.ReadTMSFile(iUserID,C4JStorage::eGlobalStorage_Title,C4JStorage::eTMS_FileType_Graphic,pMojangData->wchSkin,&pBuffer, &dwSize); @@ -234,17 +234,17 @@ void ClientConnection::handleLogin(shared_ptr<LoginPacket> packet) if(bRes) { app.AddMemoryTextureFile(wstr,pBuffer,dwSize); - } + } } // a cloak? if(pMojangData->wchCape[0]!=0L) - { + { wstring wstr=pMojangData->wchCape; // check the file is not already in bRes=app.IsFileInMemoryTextures(wstr); if(!bRes) - { + { #ifdef _XBOX C4JStorage::ETMSStatus eTMSStatus; eTMSStatus=StorageManager.ReadTMSFile(iUserID,C4JStorage::eGlobalStorage_Title,C4JStorage::eTMS_FileType_Graphic,pMojangData->wchCape,&pBuffer, &dwSize); @@ -302,7 +302,7 @@ void ClientConnection::handleLogin(shared_ptr<LoginPacket> packet) app.DebugPrintf("ClientConnection - DIFFICULTY --- %d\n",packet->difficulty); level->difficulty = packet->difficulty; // 4J Added level->isClientSide = true; - minecraft->setLevel(level); + minecraft->setLevel(level); } minecraft->player->setPlayerIndex( packet->m_playerIndex ); @@ -362,7 +362,7 @@ void ClientConnection::handleLogin(shared_ptr<LoginPacket> packet) // 4J Stu - At time of writing ProfileManager.GetGamertag() does not always return the correct name, // if sign-ins are turned off while the player signed in. Using the qnetPlayer instead. // need to have a level before create extra local player - MultiPlayerLevel *levelpassedin=(MultiPlayerLevel *)level; + MultiPlayerLevel *levelpassedin=(MultiPlayerLevel *)level; player = minecraft->createExtraLocalPlayer(m_userIndex, networkPlayer->GetOnlineName(), m_userIndex, packet->dimension, this,levelpassedin); // need to have a player before the setlevel @@ -384,7 +384,7 @@ void ClientConnection::handleLogin(shared_ptr<LoginPacket> packet) player->setPlayerIndex( packet->m_playerIndex ); player->setCustomSkin( app.GetPlayerSkinId(m_userIndex) ); player->setCustomCape( app.GetPlayerCapeId(m_userIndex) ); - + BYTE networkSmallId = getSocket()->getSmallId(); app.UpdatePlayerInfo(networkSmallId, packet->m_playerIndex, packet->m_uiGamePrivileges); @@ -396,21 +396,21 @@ void ClientConnection::handleLogin(shared_ptr<LoginPacket> packet) displayPrivilegeChanges(minecraft->localplayers[m_userIndex],startingPrivileges); } - + maxPlayers = packet->maxPlayers; - + // need to have a player before the setLocalCreativeMode shared_ptr<MultiplayerLocalPlayer> lastPlayer = minecraft->player; minecraft->player = minecraft->localplayers[m_userIndex]; ((MultiPlayerGameMode *)minecraft->localgameModes[m_userIndex])->setLocalMode(GameType::byId(packet->gameType)); minecraft->player = lastPlayer; - + // make sure the UI offsets for this player are set correctly if(iUserID!=-1) { ui.UpdateSelectedItemPos(iUserID); } - + TelemetryManager->RecordLevelStart(m_userIndex, eSen_FriendOrMatch_Playing_With_Invited_Friends, eSen_CompeteOrCoop_Coop_and_Competitive, Minecraft::GetInstance()->getLevel(packet->dimension)->difficulty, app.GetLocalPlayerCount(), g_NetworkManager.GetOnlinePlayerCount()); } @@ -448,7 +448,7 @@ void ClientConnection::handleAddEntity(shared_ptr<AddEntityPacket> packet) } } } - + if (owner != NULL && owner->instanceof(eTYPE_PLAYER)) { shared_ptr<Player> player = dynamic_pointer_cast<Player>(owner); @@ -574,7 +574,7 @@ void ClientConnection::handleAddEntity(shared_ptr<AddEntityPacket> packet) } packet->data = 0; } - + if (packet->type == AddEntityPacket::ARROW) e = shared_ptr<Entity>( new Arrow(level, x, y, z) ); if (packet->type == AddEntityPacket::SNOWBALL) e = shared_ptr<Entity>( new Snowball(level, x, y, z) ); if (packet->type == AddEntityPacket::THROWN_ENDERPEARL) e = shared_ptr<Entity>( new ThrownEnderpearl(level, x, y, z) ); @@ -620,22 +620,19 @@ void ClientConnection::handleAddEntity(shared_ptr<AddEntityPacket> packet) e->yRotp = packet->yRot; e->xRotp = packet->xRot; - if (setRot) + if (setRot) { e->yRot = 0.0f; e->xRot = 0.0f; } vector<shared_ptr<Entity> > *subEntities = e->getSubEntities(); - if (subEntities != NULL) + if (subEntities) { int offs = packet->id - e->entityId; - //for (int i = 0; i < subEntities.length; i++) - for(AUTO_VAR(it, subEntities->begin()); it != subEntities->end(); ++it) - { - (*it)->entityId += offs; - //subEntities[i].entityId += offs; - //System.out.println(subEntities[i].entityId); + for ( auto it : *subEntities ) + { + it->entityId += offs; } } @@ -685,10 +682,10 @@ void ClientConnection::handleAddEntity(shared_ptr<AddEntityPacket> packet) } } - e->lerpMotion(packet->xa / 8000.0, packet->ya / 8000.0, packet->za / 8000.0); + e->lerpMotion(packet->xa / 8000.0, packet->ya / 8000.0, packet->za / 8000.0); } - // 4J: Check our deferred entity link packets + // 4J: Check our deferred entity link packets checkDeferredEntityLinkPackets(e->entityId); } } @@ -839,7 +836,7 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet) player->setCustomSkin( packet->m_skinId ); player->setCustomCape( packet->m_capeId ); player->setPlayerGamePrivilege(Player::ePlayerGamePrivilege_All, packet->m_uiGamePrivileges); - + if(!player->customTextureUrl.empty() && player->customTextureUrl.substr(0,3).compare(L"def") != 0 && !app.IsFileInMemoryTextures(player->customTextureUrl)) { if( minecraft->addPendingClientTextureRequest(player->customTextureUrl) ) @@ -856,7 +853,7 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet) } app.DebugPrintf("Custom skin for player %ls is %ls\n",player->name.c_str(),player->customTextureUrl.c_str()); - + if(!player->customTextureUrl2.empty() && player->customTextureUrl2.substr(0,3).compare(L"def") != 0 && !app.IsFileInMemoryTextures(player->customTextureUrl2)) { if( minecraft->addPendingClientTextureRequest(player->customTextureUrl2) ) @@ -1034,7 +1031,7 @@ void ClientConnection::handleMovePlayer(shared_ptr<MovePlayerPacket> packet) packet->yView = player->y; connection->send(packet); if (!started) - { + { if(!g_NetworkManager.IsHost() ) { @@ -1050,7 +1047,7 @@ void ClientConnection::handleMovePlayer(shared_ptr<MovePlayerPacket> packet) started = true; minecraft->setScreen(NULL); - + // Fix for #105852 - TU12: Content: Gameplay: Local splitscreen Players are spawned at incorrect places after re-joining previously saved and loaded "Mass Effect World". // Move this check from Minecraft::createExtraLocalPlayer // 4J-PB - can't call this when this function is called from the qnet thread (GetGameStarted will be false) @@ -1124,7 +1121,7 @@ void ClientConnection::handleChunkTilesUpdate(shared_ptr<ChunkTilesUpdatePacket> // Don't bother setting this to dirty if it isn't going to visually change - we get a lot of // water changing from static to dynamic for instance if(!( ( ( prevTile == Tile::water_Id ) && ( tile == Tile::calmWater_Id ) ) || - ( ( prevTile == Tile::calmWater_Id ) && ( tile == Tile::water_Id ) ) || + ( ( prevTile == Tile::calmWater_Id ) && ( tile == Tile::water_Id ) ) || ( ( prevTile == Tile::lava_Id ) && ( tile == Tile::calmLava_Id ) ) || ( ( prevTile == Tile::calmLava_Id ) && ( tile == Tile::calmLava_Id ) ) || ( ( prevTile == Tile::calmLava_Id ) && ( tile == Tile::lava_Id ) ) ) ) @@ -1253,7 +1250,7 @@ void ClientConnection::handleDisconnect(shared_ptr<DisconnectPacket> packet) { connection->close(DisconnectPacket::eDisconnect_Kicked); done = true; - + Minecraft *pMinecraft = Minecraft::GetInstance(); pMinecraft->connectionDisconnected( m_userIndex , packet->reason ); app.SetDisconnectReason( packet->reason ); @@ -1337,7 +1334,7 @@ void ClientConnection::handleTakeItemEntity(shared_ptr<TakeItemEntityPacket> pac if (from != NULL) { - // If this is a local player, then we only want to do processing for it if this connection is associated with the player it is for. In + // If this is a local player, then we only want to do processing for it if this connection is associated with the player it is for. In // particular, we don't want to remove the item entity until we are processing it for the right connection, or else we won't have a valid // "from" reference if we've already removed the item for an earlier processed connection if( isLocalPlayer ) @@ -1422,7 +1419,7 @@ void ClientConnection::handleChat(shared_ptr<ChatPacket> packet) case ChatPacket::e_ChatBedMeSleep: message=app.GetString(IDS_TILE_BED_MESLEEP); break; - case ChatPacket::e_ChatPlayerJoinedGame: + case ChatPacket::e_ChatPlayerJoinedGame: message=app.GetString(IDS_PLAYER_JOINED); iPos=message.find(L"%s"); message.replace(iPos,2,playerDisplayName); @@ -1537,7 +1534,7 @@ void ClientConnection::handleChat(shared_ptr<ChatPacket> packet) replaceEntitySource = true; break; - + case ChatPacket::e_ChatDeathFellAccidentLadder: message=app.GetString(IDS_DEATH_FELL_ACCIDENT_LADDER); replacePlayer = true; @@ -1702,7 +1699,7 @@ void ClientConnection::handleChat(shared_ptr<ChatPacket> packet) message=app.GetString(IDS_MAX_WOLVES_BRED); break; - // can't shear the mooshroom + // can't shear the mooshroom case ChatPacket::e_ChatPlayerCantShearMooshroom: message=app.GetString(IDS_CANT_SHEAR_MOOSHROOM); break; @@ -1710,16 +1707,16 @@ void ClientConnection::handleChat(shared_ptr<ChatPacket> packet) // Paintings/Item Frames case ChatPacket::e_ChatPlayerMaxHangingEntities: message=app.GetString(IDS_MAX_HANGINGENTITIES); - break; + break; // Enemy spawn eggs in peaceful case ChatPacket::e_ChatPlayerCantSpawnInPeaceful: message=app.GetString(IDS_CANT_SPAWN_IN_PEACEFUL); - break; + break; // Enemy spawn eggs in peaceful case ChatPacket::e_ChatPlayerMaxBoats: message=app.GetString(IDS_MAX_BOATS); - break; + break; case ChatPacket::e_ChatCommandTeleportSuccess: message=app.GetString(IDS_COMMAND_TELEPORT_SUCCESS); @@ -1851,7 +1848,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet) BOOL isAtLeastOneFriend = g_NetworkManager.IsHost(); BOOL isFriendsWithHost = TRUE; BOOL cantPlayContentRestricted = FALSE; - + if(!g_NetworkManager.IsHost()) { // set the game host settings @@ -1885,7 +1882,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet) } if( playerXuid != INVALID_XUID ) { - // Is this user friends with the host player? + // Is this user friends with the host player? BOOL result; DWORD error; error = XUserAreUsersFriends(idx,&packet->m_playerXuids[packet->m_hostIndex],1,&result,NULL); @@ -1915,7 +1912,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet) } if( playerXuid != INVALID_XUID ) { - // Is this user friends with the host player? + // Is this user friends with the host player? BOOL result; DWORD error; error = XUserAreUsersFriends(m_userIndex,&packet->m_playerXuids[packet->m_hostIndex],1,&result,NULL); @@ -2030,7 +2027,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet) if(m_userIndex == ProfileManager.GetPrimaryPad() ) { - // Is this user friends with the host player? + // Is this user friends with the host player? bool isFriend = true; unsigned int friendCount = 0; #ifdef __PS3__ @@ -2060,7 +2057,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet) requestParam.offset = 0; requestParam.userInfo.userId = ProfileManager.getUserID(ProfileManager.GetPrimaryPad()); - int ret = sce::Toolkit::NP::Friends::Interface::getFriendslist(&friendList, &requestParam, false); + int ret = sce::Toolkit::NP::Friends::Interface::getFriendslist(&friendList, &requestParam, false); if( ret == 0 ) { if( friendList.hasResult() ) @@ -2070,7 +2067,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet) } #endif if( ret == 0 ) - { + { isFriend = false; SceNpId npid; for( unsigned int i = 0; i < friendCount; i++ ) @@ -2153,7 +2150,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet) isAtLeastOneFriend = true; break; } - } + } } app.DebugPrintf("ClientConnection::handlePreLogin: User has at least one friend? %s\n", isAtLeastOneFriend ? "Yes" : "No"); @@ -2195,8 +2192,8 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet) DisconnectPacket::eDisconnectReason reason = DisconnectPacket::eDisconnect_NoUGC_Remote; #else DisconnectPacket::eDisconnectReason reason = DisconnectPacket::eDisconnect_None; -#endif - if(m_userIndex == ProfileManager.GetPrimaryPad()) +#endif + if(m_userIndex == ProfileManager.GetPrimaryPad()) { if(!isFriendsWithHost) reason = DisconnectPacket::eDisconnect_NotFriendsWithHost; else if(!isAtLeastOneFriend) reason = DisconnectPacket::eDisconnect_NoFriendsInGame; @@ -2208,7 +2205,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet) app.SetAction(ProfileManager.GetPrimaryPad(),eAppAction_ExitWorld,(void *)TRUE); } else - { + { if(!isFriendsWithHost) reason = DisconnectPacket::eDisconnect_NotFriendsWithHost; else if(!canPlayLocal) reason = DisconnectPacket::eDisconnect_NoUGC_Single_Local; else if(cantPlayContentRestricted) reason = DisconnectPacket::eDisconnect_ContentRestricted_Single_Local; @@ -2221,7 +2218,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet) app.SetDisconnectReason( reason ); - // 4J-PB - this locks up on the read and write threads not closing down, because they are trying to lock the incoming critsec when it's already locked by this thread + // 4J-PB - this locks up on the read and write threads not closing down, because they are trying to lock the incoming critsec when it's already locked by this thread // Minecraft::GetInstance()->connectionDisconnected( m_userIndex , reason ); // done = true; // connection->flush(); @@ -2278,7 +2275,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet) #endif // On PS3, all non-signed in players (even guests) can get a useful offlineXUID -#if !(defined __PS3__ || defined _DURANGO ) +#if !(defined __PS3__ || defined _DURANGO ) if( !ProfileManager.IsGuest( m_userIndex ) ) #endif { @@ -2287,7 +2284,7 @@ void ClientConnection::handlePreLogin(shared_ptr<PreLoginPacket> packet) } BOOL allAllowed, friendsAllowed; ProfileManager.AllowedPlayerCreatedContent(m_userIndex,true,&allAllowed,&friendsAllowed); - send( shared_ptr<LoginPacket>( new LoginPacket(minecraft->user->name, SharedConstants::NETWORK_PROTOCOL_VERSION, offlineXUID, onlineXUID, (allAllowed!=TRUE && friendsAllowed==TRUE), + send( shared_ptr<LoginPacket>( new LoginPacket(minecraft->user->name, SharedConstants::NETWORK_PROTOCOL_VERSION, offlineXUID, onlineXUID, (allAllowed!=TRUE && friendsAllowed==TRUE), packet->m_ugcPlayersVersion, app.GetPlayerSkinId(m_userIndex), app.GetPlayerCapeId(m_userIndex), ProfileManager.IsGuest( m_userIndex )))); if(!g_NetworkManager.IsHost() ) @@ -2345,14 +2342,12 @@ void ClientConnection::handleAddMob(shared_ptr<AddMobPacket> packet) mob->xRotp = packet->xRot; vector<shared_ptr<Entity> > *subEntities = mob->getSubEntities(); - if (subEntities != NULL) + if (subEntities) { int offs = packet->id - mob->entityId; - //for (int i = 0; i < subEntities.length; i++) - for(AUTO_VAR(it, subEntities->begin()); it != subEntities->end(); ++it) - { - //subEntities[i].entityId += offs; - (*it)->entityId += offs; + for (auto& it : *subEntities ) + { + it->entityId += offs; } } @@ -2438,7 +2433,7 @@ void ClientConnection::handleEntityLinkPacket(shared_ptr<SetEntityLinkPacket> pa minecraft.gui.setOverlayMessage(I18n.get("mount.onboard", Options.getTranslatedKeyMessage(options.keySneak.key)), false); } */ - } + } else if (packet->type == SetEntityLinkPacket::LEASH) { if ( (sourceEntity != NULL) && sourceEntity->instanceof(eTYPE_MOB) ) @@ -2508,7 +2503,7 @@ void ClientConnection::handleTexture(shared_ptr<TexturePacket> packet) wprintf(L"Client received request for custom texture %ls\n",packet->textureName.c_str()); #endif PBYTE pbData=NULL; - DWORD dwBytes=0; + DWORD dwBytes=0; app.GetMemFileDetails(packet->textureName,&pbData,&dwBytes); if(dwBytes!=0) @@ -2540,7 +2535,7 @@ void ClientConnection::handleTextureAndGeometry(shared_ptr<TextureAndGeometryPac wprintf(L"Client received request for custom texture and geometry %ls\n",packet->textureName.c_str()); #endif PBYTE pbData=NULL; - DWORD dwBytes=0; + DWORD dwBytes=0; app.GetMemFileDetails(packet->textureName,&pbData,&dwBytes); DLCSkinFile *pDLCSkinFile = app.m_dlcManager.getSkinFile(packet->textureName); @@ -2574,9 +2569,9 @@ void ClientConnection::handleTextureAndGeometry(shared_ptr<TextureAndGeometryPac // Add the texture data app.AddMemoryTextureFile(packet->textureName,packet->pbData,packet->dwTextureBytes); // Add the geometry data - if(packet->dwBoxC!=0) + if(packet->dwBoxC!=0) { - app.SetAdditionalSkinBoxes(packet->dwSkinID,packet->BoxDataA,packet->dwBoxC); + app.SetAdditionalSkinBoxes(packet->dwSkinID,packet->BoxDataA,packet->dwBoxC); } // Add the anim override app.SetAnimOverrideBitmask(packet->dwSkinID,packet->uiAnimOverrideBitmask); @@ -2622,7 +2617,7 @@ void ClientConnection::handleTextureChange(shared_ptr<TextureChangePacket> packe #endif break; } - + if(!packet->path.empty() && packet->path.substr(0,3).compare(L"def") != 0 && !app.IsFileInMemoryTextures(packet->path)) { if( minecraft->addPendingClientTextureRequest(packet->path) ) @@ -2728,7 +2723,7 @@ void ClientConnection::handleRespawn(shared_ptr<RespawnPacket> packet) level->removeEntity( shared_ptr<Entity>(minecraft->localplayers[m_userIndex]) ); level = dimensionLevel; - + // Whilst calling setLevel, make sure that minecraft::player is set up to be correct for this // connection shared_ptr<MultiplayerLocalPlayer> lastPlayer = minecraft->player; @@ -2737,7 +2732,7 @@ void ClientConnection::handleRespawn(shared_ptr<RespawnPacket> packet) minecraft->player = lastPlayer; TelemetryManager->RecordLevelExit(m_userIndex, eSen_LevelExitStatus_Succeeded); - + //minecraft->player->dimension = packet->dimension; minecraft->localplayers[m_userIndex]->dimension = packet->dimension; //minecraft->setScreen(new ReceivingLevelScreen(this)); @@ -2788,12 +2783,12 @@ void ClientConnection::handleRespawn(shared_ptr<RespawnPacket> packet) { ui.NavigateToScene(m_userIndex, eUIScene_ConnectingProgress, param); } - + app.SetAction( m_userIndex, eAppAction_WaitForDimensionChangeComplete); } //minecraft->respawnPlayer(minecraft->player->GetXboxPad(),true, packet->dimension); - + // Wrap respawnPlayer call up in code to set & restore the player/gamemode etc. as some things // in there assume that we are set up for the player that the respawn is coming in for int oldIndex = minecraft->getLocalPlayerIdx(); @@ -2818,7 +2813,7 @@ void ClientConnection::handleExplosion(shared_ptr<ExplodePacket> packet) MultiPlayerLevel *mpLevel = (MultiPlayerLevel *)minecraft->level; mpLevel->enableResetChanges(false); // 4J - now directly pass a pointer to the toBlow array in the packet rather than copying around - e->finalizeExplosion(true, &packet->toBlow); + e->finalizeExplosion(true, &packet->toBlow); mpLevel->enableResetChanges(true); PIXEndNamedEvent(); PIXEndNamedEvent(); @@ -2864,7 +2859,7 @@ void ClientConnection::handleContainerOpen(shared_ptr<ContainerOpenPacket> packe } else { - failed = true; + failed = true; } } break; @@ -2878,7 +2873,7 @@ void ClientConnection::handleContainerOpen(shared_ptr<ContainerOpenPacket> packe } else { - failed = true; + failed = true; } } break; @@ -2892,7 +2887,7 @@ void ClientConnection::handleContainerOpen(shared_ptr<ContainerOpenPacket> packe } else { - failed = true; + failed = true; } } break; @@ -2907,7 +2902,7 @@ void ClientConnection::handleContainerOpen(shared_ptr<ContainerOpenPacket> packe } else { - failed = true; + failed = true; } } break; @@ -2922,7 +2917,7 @@ void ClientConnection::handleContainerOpen(shared_ptr<ContainerOpenPacket> packe } else { - failed = true; + failed = true; } } break; @@ -2937,7 +2932,7 @@ void ClientConnection::handleContainerOpen(shared_ptr<ContainerOpenPacket> packe } else { - failed = true; + failed = true; } } break; @@ -2949,7 +2944,7 @@ void ClientConnection::handleContainerOpen(shared_ptr<ContainerOpenPacket> packe } else { - failed = true; + failed = true; } } break; @@ -2961,7 +2956,7 @@ void ClientConnection::handleContainerOpen(shared_ptr<ContainerOpenPacket> packe } else { - failed = true; + failed = true; } } break; @@ -2975,7 +2970,7 @@ void ClientConnection::handleContainerOpen(shared_ptr<ContainerOpenPacket> packe } else { - failed = true; + failed = true; } } break; @@ -2990,7 +2985,7 @@ void ClientConnection::handleContainerOpen(shared_ptr<ContainerOpenPacket> packe } else { - failed = true; + failed = true; } } break; @@ -3002,7 +2997,7 @@ void ClientConnection::handleContainerOpen(shared_ptr<ContainerOpenPacket> packe } else { - failed = true; + failed = true; } } break; @@ -3025,7 +3020,7 @@ void ClientConnection::handleContainerOpen(shared_ptr<ContainerOpenPacket> packe } else { - failed = true; + failed = true; } } break; @@ -3037,7 +3032,7 @@ void ClientConnection::handleContainerOpen(shared_ptr<ContainerOpenPacket> packe } else { - failed = true; + failed = true; } } break; @@ -3115,7 +3110,7 @@ void ClientConnection::handleContainerAck(shared_ptr<ContainerAckPacket> packet) void ClientConnection::handleContainerContent(shared_ptr<ContainerSetContentPacket> packet) { shared_ptr<MultiplayerLocalPlayer> player = minecraft->localplayers[m_userIndex]; - if (packet->containerId == AbstractContainerMenu::CONTAINER_ID_INVENTORY) + if (packet->containerId == AbstractContainerMenu::CONTAINER_ID_INVENTORY) { player->inventoryMenu->setAll(&packet->items); } @@ -3195,7 +3190,7 @@ void ClientConnection::handleTileEntityData(shared_ptr<TileEntityDataPacket> pac else if (packet->type == TileEntityDataPacket::TYPE_BEACON && dynamic_pointer_cast<BeaconTileEntity>(te) != NULL) { dynamic_pointer_cast<BeaconTileEntity>(te)->load(packet->tag); - } + } else if (packet->type == TileEntityDataPacket::TYPE_SKULL && dynamic_pointer_cast<SkullTileEntity>(te) != NULL) { dynamic_pointer_cast<SkullTileEntity>(te)->load(packet->tag); @@ -3273,7 +3268,7 @@ void ClientConnection::handleGameEvent(shared_ptr<GameEventPacket> gameEventPack else if (event == GameEventPacket::WIN_GAME) { ui.SetWinUserIndex( (BYTE)gameEventPacket->param ); - + #ifdef _XBOX // turn off the gamertags in splitscreen for the primary player, since they are about to be made fullscreen @@ -3513,7 +3508,7 @@ void ClientConnection::displayPrivilegeChanges(shared_ptr<MultiplayerLocalPlayer case Player::ePlayerGamePrivilege_Invulnerable: if(privOn) message = app.GetString(IDS_PRIV_INVULNERABLE_TOGGLE_ON); else message = app.GetString(IDS_PRIV_INVULNERABLE_TOGGLE_OFF); - break; + break; case Player::ePlayerGamePrivilege_CanToggleInvisible: if(privOn) message = app.GetString(IDS_PRIV_CAN_INVISIBLE_TOGGLE_ON); else message = app.GetString(IDS_PRIV_CAN_INVISIBLE_TOGGLE_OFF); @@ -3587,7 +3582,7 @@ void ClientConnection::handleCustomPayload(shared_ptr<CustomPayloadPacket> custo UIScene_TradingMenu *screen = (UIScene_TradingMenu *)scene; trader = screen->getMerchant(); #endif - + MerchantRecipeList *recipeList = MerchantRecipeList::createFromStream(&input); trader->overrideOffers(recipeList); } @@ -3674,7 +3669,7 @@ int ClientConnection::HostDisconnectReturned(void *pParam,int iPad,C4JStorage::E DLCPack *pDLCPack=pDLCTexPack->getDLCInfoParentPack();//tPack->getDLCPack(); if(!pDLCPack->hasPurchasedFile( DLCManager::e_DLCType_Texture, L"" )) - { + { // no upsell, we're about to quit MinecraftServer::getInstance()->setSaveOnExit( false ); // flag a app action of exit game @@ -3728,7 +3723,7 @@ int ClientConnection::HostDisconnectReturned(void *pParam,int iPad,C4JStorage::E int ClientConnection::ExitGameAndSaveReturned(void *pParam,int iPad,C4JStorage::EMessageResult result) { // results switched for this dialog - if(result==C4JStorage::EMessage_ResultDecline) + if(result==C4JStorage::EMessage_ResultDecline) { //INT saveOrCheckpointId = 0; //bool validSave = StorageManager.GetSaveUniqueNumber(&saveOrCheckpointId); @@ -3747,7 +3742,7 @@ int ClientConnection::ExitGameAndSaveReturned(void *pParam,int iPad,C4JStorage:: return 0; } -// +// wstring ClientConnection::GetDisplayNameByGamertag(wstring gamertag) { #ifdef _DURANGO @@ -3892,31 +3887,31 @@ void ClientConnection::handleUpdateAttributes(shared_ptr<UpdateAttributesPacket> if ( !entity->instanceof(eTYPE_LIVINGENTITY) ) { // Entity is not a living entity! - assert(0); + assert(0); } BaseAttributeMap *attributes = (dynamic_pointer_cast<LivingEntity>(entity))->getAttributes(); - unordered_set<UpdateAttributesPacket::AttributeSnapshot *> attributeSnapshots = packet->getValues(); - for (AUTO_VAR(it,attributeSnapshots.begin()); it != attributeSnapshots.end(); ++it) + unordered_set<UpdateAttributesPacket::AttributeSnapshot *> attributeSnapshots = packet->getValues(); + for ( UpdateAttributesPacket::AttributeSnapshot *attribute : attributeSnapshots ) { - UpdateAttributesPacket::AttributeSnapshot *attribute = *it; AttributeInstance *instance = attributes->getInstance(attribute->getId()); - if (instance == NULL) + if (instance) { // 4J - TODO: revisit, not familiar with the attribute system, why are we passing in MIN_NORMAL (Java's smallest non-zero value conforming to IEEE Standard 754 (?)) and MAX_VALUE instance = attributes->registerAttribute(new RangedAttribute(attribute->getId(), 0, Double::MIN_NORMAL, Double::MAX_VALUE)); - } - - instance->setBaseValue(attribute->getBase()); - instance->removeModifiers(); - - unordered_set<AttributeModifier *> *modifiers = attribute->getModifiers(); + instance->setBaseValue(attribute->getBase()); + instance->removeModifiers(); + + unordered_set<AttributeModifier *> *modifiers = attribute->getModifiers(); - for (AUTO_VAR(it2,modifiers->begin()); it2 != modifiers->end(); ++it2) - { - AttributeModifier* modifier = *it2; - instance->addModifier(new AttributeModifier(modifier->getId(), modifier->getAmount(), modifier->getOperation() ) ); + if ( modifiers ) + { + for ( AttributeModifier* modifier : *modifiers ) + { + instance->addModifier(new AttributeModifier(modifier->getId(), modifier->getAmount(), modifier->getOperation())); + } + } } } } |
