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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/Chunk.h
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/Chunk.h')
-rw-r--r--Minecraft.Client/Chunk.h87
1 files changed, 87 insertions, 0 deletions
diff --git a/Minecraft.Client/Chunk.h b/Minecraft.Client/Chunk.h
new file mode 100644
index 00000000..f7947156
--- /dev/null
+++ b/Minecraft.Client/Chunk.h
@@ -0,0 +1,87 @@
+#pragma once
+#include "AllowAllCuller.h"
+#include "Tesselator.h"
+#include "..\Minecraft.World\ArrayWithLength.h"
+#include "LevelRenderer.h"
+
+class Level;
+class TileEntity;
+class Entity;
+using namespace std;
+
+class ClipChunk
+{
+public:
+ Chunk *chunk;
+ int globalIdx;
+ bool visible;
+ float aabb[6];
+ int xm, ym, zm;
+};
+
+class Chunk
+{
+private:
+ static const int XZSIZE = LevelRenderer::CHUNK_XZSIZE;
+ static const int SIZE = LevelRenderer::CHUNK_SIZE;
+
+public:
+ Level *level;
+ static LevelRenderer *levelRenderer;
+private:
+#ifndef _LARGE_WORLDS
+ static Tesselator *t;
+#else
+ static DWORD tlsIdx;
+public:
+ static void CreateNewThreadStorage();
+ static void ReleaseThreadStorage();
+ static unsigned char *GetTileIdsStorage();
+#endif
+
+public:
+ static int updates;
+
+ int x, y, z;
+ int xRender, yRender, zRender;
+ int xRenderOffs, yRenderOffs, zRenderOffs;
+
+ int xm, ym, zm;
+ AABB *bb;
+ ClipChunk *clipChunk;
+
+ int id;
+//public:
+// vector<shared_ptr<TileEntity> > renderableTileEntities; // 4J - removed
+
+private:
+ LevelRenderer::rteMap *globalRenderableTileEntities;
+ CRITICAL_SECTION *globalRenderableTileEntities_cs;
+ bool assigned;
+public:
+ Chunk(Level *level, LevelRenderer::rteMap &globalRenderableTileEntities, CRITICAL_SECTION &globalRenderableTileEntities_cs, int x, int y, int z, ClipChunk *clipChunk);
+ Chunk();
+
+ void setPos(int x, int y, int z);
+private:
+ void translateToPos();
+public:
+ void makeCopyForRebuild(Chunk *source);
+ void rebuild();
+#ifdef __PS3__
+ void rebuild_SPU();
+#endif // __PS3__
+ float distanceToSqr(shared_ptr<Entity> player) const;
+ float squishedDistanceToSqr(shared_ptr<Entity> player);
+ void reset();
+ void _delete();
+
+ int getList(int layer);
+ void cull(Culler *culler);
+ void renderBB() ;
+ bool isEmpty();
+ void setDirty();
+ void clearDirty(); // 4J added
+ bool emptyFlagSet(int layer);
+ ~Chunk();
+};