diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/ChestRenderer.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.Client/ChestRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/ChestRenderer.cpp | 105 |
1 files changed, 105 insertions, 0 deletions
diff --git a/Minecraft.Client/ChestRenderer.cpp b/Minecraft.Client/ChestRenderer.cpp new file mode 100644 index 00000000..d1b5cf91 --- /dev/null +++ b/Minecraft.Client/ChestRenderer.cpp @@ -0,0 +1,105 @@ +#include "stdafx.h" +#include "ChestRenderer.h" +#include "ChestModel.h" +#include "LargeChestModel.h" +#include "ModelPart.h" +#include "..\Minecraft.World\net.minecraft.world.level.tile.entity.h" +#include "..\Minecraft.World\net.minecraft.world.level.tile.h" + +ChestRenderer::ChestRenderer() +{ + chestModel = new ChestModel(); + largeChestModel = new LargeChestModel(); +} + +ChestRenderer::~ChestRenderer() +{ + delete chestModel; + delete largeChestModel; +} + +void ChestRenderer::render(shared_ptr<TileEntity> _chest, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled) +{ + // 4J Convert as we aren't using a templated class + shared_ptr<ChestTileEntity> chest = dynamic_pointer_cast<ChestTileEntity>(_chest); + + int data; + + if (!chest->hasLevel()) + { + data = 0; + } + else + { + Tile *tile = chest->getTile(); + data = chest->getData(); + + if (tile != NULL && data == 0) + { + ((ChestTile *) tile)->recalcLockDir(chest->getLevel(), chest->x, chest->y, chest->z); + data = chest->getData(); + } + + chest->checkNeighbors(); + } + if (chest->n.lock() != NULL || chest->w.lock() != NULL) return; + + + ChestModel *model; + if (chest->e.lock() != NULL || chest->s.lock() != NULL) + { + model = largeChestModel; + bindTexture(TN_TILE_LARGE_CHEST); // 4J Was "/item/largechest.png" + } + else + { + model = chestModel; + bindTexture(TN_TILE_CHEST); // 4J Was "/item/chest.png" + } + + glPushMatrix(); + glEnable(GL_RESCALE_NORMAL); + //if( setColor ) glColor4f(1, 1, 1, 1); + if( setColor ) glColor4f(1, 1, 1, alpha); + glTranslatef((float) x, (float) y + 1, (float) z + 1); + glScalef(1, -1, -1); + + glTranslatef(0.5f, 0.5f, 0.5f); + int rot = 0; + if (data == 2) rot = 180; + if (data == 3) rot = 0; + if (data == 4) rot = 90; + if (data == 5) rot = -90; + + if (data == 2 && chest->e.lock() != NULL) + { + glTranslatef(1, 0, 0); + } + if (data == 5 && chest->s.lock() != NULL) + { + glTranslatef(0, 0, -1); + } + glRotatef(rot, 0, 1, 0); + glTranslatef(-0.5f, -0.5f, -0.5f); + + float open = chest->oOpenness + (chest->openness - chest->oOpenness) * a; + if (chest->n.lock() != NULL) + { + float open2 = chest->n.lock()->oOpenness + (chest->n.lock()->openness - chest->n.lock()->oOpenness) * a; + if (open2 > open) open = open2; + } + if (chest->w.lock() != NULL) + { + float open2 = chest->w.lock()->oOpenness + (chest->w.lock()->openness - chest->w.lock()->oOpenness) * a; + if (open2 > open) open = open2; + } + + open = 1 - open; + open = 1 - open * open * open; + + model->lid->xRot = -(open * PI / 2); + model->render(useCompiled); + glDisable(GL_RESCALE_NORMAL); + glPopMatrix(); + if( setColor ) glColor4f(1, 1, 1, 1); +} |
