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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/ChestRenderer.cpp
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/ChestRenderer.cpp')
-rw-r--r--Minecraft.Client/ChestRenderer.cpp105
1 files changed, 105 insertions, 0 deletions
diff --git a/Minecraft.Client/ChestRenderer.cpp b/Minecraft.Client/ChestRenderer.cpp
new file mode 100644
index 00000000..d1b5cf91
--- /dev/null
+++ b/Minecraft.Client/ChestRenderer.cpp
@@ -0,0 +1,105 @@
+#include "stdafx.h"
+#include "ChestRenderer.h"
+#include "ChestModel.h"
+#include "LargeChestModel.h"
+#include "ModelPart.h"
+#include "..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
+#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
+
+ChestRenderer::ChestRenderer()
+{
+ chestModel = new ChestModel();
+ largeChestModel = new LargeChestModel();
+}
+
+ChestRenderer::~ChestRenderer()
+{
+ delete chestModel;
+ delete largeChestModel;
+}
+
+void ChestRenderer::render(shared_ptr<TileEntity> _chest, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled)
+{
+ // 4J Convert as we aren't using a templated class
+ shared_ptr<ChestTileEntity> chest = dynamic_pointer_cast<ChestTileEntity>(_chest);
+
+ int data;
+
+ if (!chest->hasLevel())
+ {
+ data = 0;
+ }
+ else
+ {
+ Tile *tile = chest->getTile();
+ data = chest->getData();
+
+ if (tile != NULL && data == 0)
+ {
+ ((ChestTile *) tile)->recalcLockDir(chest->getLevel(), chest->x, chest->y, chest->z);
+ data = chest->getData();
+ }
+
+ chest->checkNeighbors();
+ }
+ if (chest->n.lock() != NULL || chest->w.lock() != NULL) return;
+
+
+ ChestModel *model;
+ if (chest->e.lock() != NULL || chest->s.lock() != NULL)
+ {
+ model = largeChestModel;
+ bindTexture(TN_TILE_LARGE_CHEST); // 4J Was "/item/largechest.png"
+ }
+ else
+ {
+ model = chestModel;
+ bindTexture(TN_TILE_CHEST); // 4J Was "/item/chest.png"
+ }
+
+ glPushMatrix();
+ glEnable(GL_RESCALE_NORMAL);
+ //if( setColor ) glColor4f(1, 1, 1, 1);
+ if( setColor ) glColor4f(1, 1, 1, alpha);
+ glTranslatef((float) x, (float) y + 1, (float) z + 1);
+ glScalef(1, -1, -1);
+
+ glTranslatef(0.5f, 0.5f, 0.5f);
+ int rot = 0;
+ if (data == 2) rot = 180;
+ if (data == 3) rot = 0;
+ if (data == 4) rot = 90;
+ if (data == 5) rot = -90;
+
+ if (data == 2 && chest->e.lock() != NULL)
+ {
+ glTranslatef(1, 0, 0);
+ }
+ if (data == 5 && chest->s.lock() != NULL)
+ {
+ glTranslatef(0, 0, -1);
+ }
+ glRotatef(rot, 0, 1, 0);
+ glTranslatef(-0.5f, -0.5f, -0.5f);
+
+ float open = chest->oOpenness + (chest->openness - chest->oOpenness) * a;
+ if (chest->n.lock() != NULL)
+ {
+ float open2 = chest->n.lock()->oOpenness + (chest->n.lock()->openness - chest->n.lock()->oOpenness) * a;
+ if (open2 > open) open = open2;
+ }
+ if (chest->w.lock() != NULL)
+ {
+ float open2 = chest->w.lock()->oOpenness + (chest->w.lock()->openness - chest->w.lock()->oOpenness) * a;
+ if (open2 > open) open = open2;
+ }
+
+ open = 1 - open;
+ open = 1 - open * open * open;
+
+ model->lid->xRot = -(open * PI / 2);
+ model->render(useCompiled);
+ glDisable(GL_RESCALE_NORMAL);
+ glPopMatrix();
+ if( setColor ) glColor4f(1, 1, 1, 1);
+}