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authorrtm516 <rtm516@users.noreply.github.com>2026-03-17 21:39:22 +0000
committerGitHub <noreply@github.com>2026-03-17 16:39:22 -0500
commit02a5961f39673be403fda3edbf6fb1265bd93477 (patch)
treeade5f3cfd70fcb6e0add6492f182cc571bec7f3a /Minecraft.Client/CMakeLists.txt
parent1a3fcb5b2010fbbf5ef0ab52f7291a4129f05842 (diff)
Move project to CMake (#781)
* Move to cmake * Move sources to source_groups and ditch more old VS files * Add BuildVer.h generation * Break out cmake source lists to platforms * Don't copy swf files * Revert audio changes from merge * Add platform defines * Match MSBuild flags * Move BuildVer.h to common include and fix rebuild issue * Seperate projects properly * Exclude more files and make sure GameHDD exists * Missing line * Remove remaining VS project files * Update readme and actions * Use incremental LTCG * Update workflows * Update build workflows and output folder * Disable vcpkg checks * Force MSVC * Use precompiled headers * Only use PCH for cpp * Exclude compat_shims from PCH * Handle per-platform source includes * Copy only current platform media * Define Iggy libs per platform * Fix EnsureGameHDD check * Only set WIN32_EXECUTABLE on Windows * Correct Iggy libs path * Remove include of terrain_MipmapLevel * Correct path to xsb/xwb * Implement copilot suggestions * Add clang flags (untested) * Fix robocopy error checking * Update documentation * Drop CMakePresets.json version as we dont use v6 features * Always cleanup artifacts in nightly even if some builds fail * Re-work compiler target options * Move newer iggy dll into redist and cleanup * Fix typos * Remove 'Source Files' from all source groups * Remove old ps1 build scripts
Diffstat (limited to 'Minecraft.Client/CMakeLists.txt')
-rw-r--r--Minecraft.Client/CMakeLists.txt96
1 files changed, 96 insertions, 0 deletions
diff --git a/Minecraft.Client/CMakeLists.txt b/Minecraft.Client/CMakeLists.txt
new file mode 100644
index 00000000..9f75efd2
--- /dev/null
+++ b/Minecraft.Client/CMakeLists.txt
@@ -0,0 +1,96 @@
+include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Common.cmake")
+include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Durango.cmake")
+include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/ORBIS.cmake")
+include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/PS3.cmake")
+include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/PSVita.cmake")
+include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Windows.cmake")
+include("${CMAKE_CURRENT_LIST_DIR}/cmake/sources/Xbox360.cmake")
+
+include("${CMAKE_SOURCE_DIR}/cmake/CommonSources.cmake")
+
+include("${CMAKE_SOURCE_DIR}/cmake/Utils.cmake")
+
+# Combine all source files into a single variable for the target
+# We cant use CMAKE_CONFIGURE_PRESET here as VS doesn't set it, so just rely on the folder
+set(MINECRAFT_CLIENT_SOURCES
+ ${MINECRAFT_CLIENT_COMMON}
+ $<$<STREQUAL:${PLATFORM_NAME},Durango>:${MINECRAFT_CLIENT_DURANGO}>
+ $<$<STREQUAL:${PLATFORM_NAME},Orbis>:${MINECRAFT_CLIENT_ORBIS}>
+ $<$<STREQUAL:${PLATFORM_NAME},PS3>:${MINECRAFT_CLIENT_PS3}>
+ $<$<STREQUAL:${PLATFORM_NAME},PSVita>:${MINECRAFT_CLIENT_PSVITA}>
+ $<$<STREQUAL:${PLATFORM_NAME},Windows64>:${MINECRAFT_CLIENT_WINDOWS}>
+ $<$<STREQUAL:${PLATFORM_NAME},Xbox>:${MINECRAFT_CLIENT_XBOX360}>
+ ${SOURCES_COMMON}
+)
+
+add_executable(Minecraft.Client ${MINECRAFT_CLIENT_SOURCES})
+
+# Only define executable on windows
+if(PLATFORM_NAME STREQUAL "Windows64")
+ set_target_properties(Minecraft.Client PROPERTIES WIN32_EXECUTABLE TRUE)
+endif()
+
+target_include_directories(Minecraft.Client PRIVATE
+ "${CMAKE_BINARY_DIR}/generated/" # This is for the generated BuildVer.h
+ "${CMAKE_CURRENT_SOURCE_DIR}"
+ "${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/Iggy/include"
+ "${CMAKE_SOURCE_DIR}/include/"
+)
+target_compile_definitions(Minecraft.Client PRIVATE
+ ${MINECRAFT_SHARED_DEFINES}
+)
+target_precompile_headers(Minecraft.Client PRIVATE "$<$<COMPILE_LANGUAGE:CXX>:stdafx.h>")
+set_source_files_properties(compat_shims.cpp PROPERTIES SKIP_PRECOMPILE_HEADERS ON) # This redefines internal MSVC CRT symbols which will cause an issue with PCH
+
+configure_compiler_target(Minecraft.Client)
+
+set_target_properties(Minecraft.Client PROPERTIES
+ OUTPUT_NAME "Minecraft.Client"
+ VS_DEBUGGER_WORKING_DIRECTORY "$<TARGET_FILE_DIR:Minecraft.Client>"
+)
+
+target_link_libraries(Minecraft.Client PRIVATE
+ Minecraft.World
+ d3d11
+ d3dcompiler
+ XInput9_1_0
+ wsock32
+ legacy_stdio_definitions
+ $<$<CONFIG:Debug>: # Debug 4J libraries
+ "${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Input_d.lib"
+ "${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Storage_d.lib"
+ "${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Render_PC_d.lib"
+ >
+ $<$<NOT:$<CONFIG:Debug>>: # Release 4J libraries
+ "${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Input.lib"
+ "${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Storage.lib"
+ "${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/4JLibs/libs/4J_Render_PC.lib"
+ >
+)
+
+# Iggy libs
+foreach(lib IN LISTS IGGY_LIBS)
+ target_link_libraries(Minecraft.Client PRIVATE "${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}/Iggy/lib/${lib}")
+endforeach()
+
+# ---
+# Asset / redist copy
+# ---
+include("${CMAKE_SOURCE_DIR}/cmake/CopyAssets.cmake")
+set(ASSET_FOLDER_PAIRS
+ "${CMAKE_CURRENT_SOURCE_DIR}/music" "music"
+ "${CMAKE_CURRENT_SOURCE_DIR}/Common/Media" "Common/Media"
+ "${CMAKE_CURRENT_SOURCE_DIR}/Common/res" "Common/res"
+ "${CMAKE_CURRENT_SOURCE_DIR}/Common/Trial" "Common/Trial"
+ "${CMAKE_CURRENT_SOURCE_DIR}/Common/Tutorial" "Common/Tutorial"
+ "${CMAKE_CURRENT_SOURCE_DIR}/${PLATFORM_NAME}Media" "${PLATFORM_NAME}Media"
+)
+setup_asset_folder_copy(Minecraft.Client "${ASSET_FOLDER_PAIRS}")
+
+# Copy redist files
+add_copyredist_target(Minecraft.Client)
+
+# Make sure GameHDD exists on Windows
+if(PLATFORM_NAME STREQUAL "Windows64")
+ add_gamehdd_target(Minecraft.Client)
+endif()