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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/BoatRenderer.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/BoatRenderer.cpp')
-rw-r--r--Minecraft.Client/BoatRenderer.cpp10
1 files changed, 8 insertions, 2 deletions
diff --git a/Minecraft.Client/BoatRenderer.cpp b/Minecraft.Client/BoatRenderer.cpp
index f1367ae4..4c2e9baf 100644
--- a/Minecraft.Client/BoatRenderer.cpp
+++ b/Minecraft.Client/BoatRenderer.cpp
@@ -4,6 +4,8 @@
#include "..\Minecraft.World\net.minecraft.world.entity.item.h"
#include "..\Minecraft.World\Mth.h"
+ResourceLocation BoatRenderer::BOAT_LOCATION = ResourceLocation(TN_ITEM_BOAT);
+
BoatRenderer::BoatRenderer() : EntityRenderer()
{
this->shadowRadius = 0.5f;
@@ -29,13 +31,17 @@ void BoatRenderer::render(shared_ptr<Entity> _boat, double x, double y, double z
glRotatef(Mth::sin(hurt)*hurt*dmg/10*boat->getHurtDir(), 1, 0, 0);
}
- bindTexture(TN_TERRAIN); // 4J was L"/terrain.png"
float ss = 12/16.0f;
glScalef(ss, ss, ss);
glScalef(1/ss, 1/ss, 1/ss);
- bindTexture(TN_ITEM_BOAT); // 4J was L"/item/boat.png"
+ bindTexture(boat);
glScalef(-1, -1, 1);
model->render(boat, 0, 0, -0.1f, 0, 0, 1 / 16.0f, true);
glPopMatrix();
+}
+
+ResourceLocation *BoatRenderer::getTextureLocation(shared_ptr<Entity> mob)
+{
+ return &BOAT_LOCATION;
} \ No newline at end of file