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| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/BoatModel.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/BoatModel.cpp')
| -rw-r--r-- | Minecraft.Client/BoatModel.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/Minecraft.Client/BoatModel.cpp b/Minecraft.Client/BoatModel.cpp index 5a55e7e8..d0d465e5 100644 --- a/Minecraft.Client/BoatModel.cpp +++ b/Minecraft.Client/BoatModel.cpp @@ -14,20 +14,20 @@ BoatModel::BoatModel() : Model() int h = 20; int yOff = 4; - cubes[0]->addBox(static_cast<float>(-w / 2), static_cast<float>(-h / 2 + 2), -3, w, h - 4, 4, 0); - cubes[0]->setPos(0, static_cast<float>(0 + yOff), 0); + cubes[0]->addBox((float)(-w / 2), (float)(-h / 2 + 2), -3, w, h - 4, 4, 0); + cubes[0]->setPos(0, (float)(0 + yOff), 0); - cubes[1]->addBox(static_cast<float>(-w / 2 + 2), static_cast<float>(-d - 1), -1, w - 4, d, 2, 0); - cubes[1]->setPos(static_cast<float>(-w / 2 + 1), static_cast<float>(0 + yOff), 0); + cubes[1]->addBox((float)(-w / 2 + 2), (float)(-d - 1), -1, w - 4, d, 2, 0); + cubes[1]->setPos((float)(-w / 2 + 1), (float)(0 + yOff), 0); - cubes[2]->addBox(static_cast<float>(-w / 2 + 2), static_cast<float>(-d - 1), -1, w - 4, d, 2, 0); - cubes[2]->setPos(static_cast<float>(+w / 2 - 1), static_cast<float>(0 + yOff), 0); + cubes[2]->addBox((float)(-w / 2 + 2), (float)(-d - 1), -1, w - 4, d, 2, 0); + cubes[2]->setPos((float)(+w / 2 - 1), (float)(0 + yOff), 0); - cubes[3]->addBox(static_cast<float>(-w / 2 + 2), static_cast<float>(-d - 1), -1, w - 4, d, 2, 0); - cubes[3]->setPos(0, static_cast<float>(0 + yOff), static_cast<float>(-h / 2 + 1)); + cubes[3]->addBox((float)(-w / 2 + 2), (float)(-d - 1), -1, w - 4, d, 2, 0); + cubes[3]->setPos(0, (float)(0 + yOff), (float)(-h / 2 + 1)); - cubes[4]->addBox(static_cast<float>(-w / 2 + 2), static_cast<float>(-d - 1), -1, w - 4, d, 2, 0); - cubes[4]->setPos(0, static_cast<float>(0 + yOff), static_cast<float>(+h / 2 - 1)); + cubes[4]->addBox((float)(-w / 2 + 2), (float)(-d - 1), -1, w - 4, d, 2, 0); + cubes[4]->setPos(0, (float)(0 + yOff), (float)(+h / 2 - 1)); cubes[0]->xRot = PI / 2; cubes[1]->yRot = PI / 2 * 3; |
