diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/BlazeRenderer.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/BlazeRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/BlazeRenderer.cpp | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/Minecraft.Client/BlazeRenderer.cpp b/Minecraft.Client/BlazeRenderer.cpp index 7d5210dc..8e0da036 100644 --- a/Minecraft.Client/BlazeRenderer.cpp +++ b/Minecraft.Client/BlazeRenderer.cpp @@ -3,9 +3,11 @@ #include "..\Minecraft.World\net.minecraft.world.entity.monster.h" #include "BlazeRenderer.h" +ResourceLocation BlazeRenderer::BLAZE_LOCATION = ResourceLocation(TN_MOB_BLAZE); + BlazeRenderer::BlazeRenderer() : MobRenderer(new BlazeModel(), 0.5f) { - this->modelVersion = ((BlazeModel *) model)->modelVersion(); + modelVersion = ((BlazeModel *) model)->modelVersion(); } void BlazeRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a) @@ -21,4 +23,9 @@ void BlazeRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z model = new BlazeModel(); } MobRenderer::render(mob, x, y, z, rot, a); +} + +ResourceLocation *BlazeRenderer::getTextureLocation(shared_ptr<Entity> mob) +{ + return &BLAZE_LOCATION; }
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