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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/BlazeRenderer.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/BlazeRenderer.cpp')
-rw-r--r--Minecraft.Client/BlazeRenderer.cpp9
1 files changed, 8 insertions, 1 deletions
diff --git a/Minecraft.Client/BlazeRenderer.cpp b/Minecraft.Client/BlazeRenderer.cpp
index 7d5210dc..8e0da036 100644
--- a/Minecraft.Client/BlazeRenderer.cpp
+++ b/Minecraft.Client/BlazeRenderer.cpp
@@ -3,9 +3,11 @@
#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"
#include "BlazeRenderer.h"
+ResourceLocation BlazeRenderer::BLAZE_LOCATION = ResourceLocation(TN_MOB_BLAZE);
+
BlazeRenderer::BlazeRenderer() : MobRenderer(new BlazeModel(), 0.5f)
{
- this->modelVersion = ((BlazeModel *) model)->modelVersion();
+ modelVersion = ((BlazeModel *) model)->modelVersion();
}
void BlazeRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
@@ -21,4 +23,9 @@ void BlazeRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z
model = new BlazeModel();
}
MobRenderer::render(mob, x, y, z, rot, a);
+}
+
+ResourceLocation *BlazeRenderer::getTextureLocation(shared_ptr<Entity> mob)
+{
+ return &BLAZE_LOCATION;
} \ No newline at end of file