diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/BatRenderer.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/BatRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/BatRenderer.cpp | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/Minecraft.Client/BatRenderer.cpp b/Minecraft.Client/BatRenderer.cpp new file mode 100644 index 00000000..629fe014 --- /dev/null +++ b/Minecraft.Client/BatRenderer.cpp @@ -0,0 +1,50 @@ +#include "stdafx.h" +#include "..\Minecraft.World\net.minecraft.world.entity.ambient.h" +#include "BatRenderer.h" +#include "BatModel.h" + +ResourceLocation BatRenderer::BAT_LOCATION = ResourceLocation(TN_MOB_BAT); + +BatRenderer::BatRenderer() : MobRenderer(new BatModel(), 0.25f) +{ + modelVersion = ((BatModel *)model)->modelVersion(); +} + +void BatRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a) +{ + int modelVersion = (dynamic_cast<BatModel*>(model))->modelVersion(); + if (modelVersion != this->modelVersion) { + this->modelVersion = modelVersion; + model = new BatModel(); + } + MobRenderer::render(_mob, x, y, z, rot, a); +} + +ResourceLocation *BatRenderer::getTextureLocation(shared_ptr<Entity> mob) +{ + return &BAT_LOCATION; +} + +void BatRenderer::scale(shared_ptr<LivingEntity> mob, float a) +{ + glScalef(.35f, .35f, .35f); +} + +void BatRenderer::setupPosition(shared_ptr<LivingEntity> mob, double x, double y, double z) +{ + MobRenderer::setupPosition(mob, x, y, z); +} + +void BatRenderer::setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a) +{ + shared_ptr<Bat> mob = dynamic_pointer_cast<Bat>(_mob); + if (!mob->isResting()) + { + glTranslatef(0, cos(bob * .3f) * .1f, 0); + } + else + { + glTranslatef(0, -.1f, 0); + } + MobRenderer::setupRotations(mob, bob, bodyRot, a); +}
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