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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/ArrowRenderer.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/ArrowRenderer.cpp')
-rw-r--r--Minecraft.Client/ArrowRenderer.cpp9
1 files changed, 8 insertions, 1 deletions
diff --git a/Minecraft.Client/ArrowRenderer.cpp b/Minecraft.Client/ArrowRenderer.cpp
index 65c4ee71..4698cd6e 100644
--- a/Minecraft.Client/ArrowRenderer.cpp
+++ b/Minecraft.Client/ArrowRenderer.cpp
@@ -3,12 +3,14 @@
#include "..\Minecraft.World\net.minecraft.world.entity.projectile.h"
#include "..\Minecraft.World\Mth.h"
+ResourceLocation ArrowRenderer::ARROW_LOCATION = ResourceLocation(TN_ITEM_ARROWS);
+
void ArrowRenderer::render(shared_ptr<Entity> _arrow, double x, double y, double z, float rot, float a)
{
// 4J - original version used generics and thus had an input parameter of type Arrow rather than shared_ptr<Entity> we have here -
// do some casting around instead
shared_ptr<Arrow> arrow = dynamic_pointer_cast<Arrow>(_arrow);
- bindTexture(TN_ITEM_ARROWS); // 4J - was L"/item/arrows.png"
+ bindTexture(_arrow); // 4J - was L"/item/arrows.png"
glPushMatrix();
@@ -83,4 +85,9 @@ void ArrowRenderer::render(shared_ptr<Entity> _arrow, double x, double y, double
}
glDisable(GL_RESCALE_NORMAL);
glPopMatrix();
+}
+
+ResourceLocation *ArrowRenderer::getTextureLocation(shared_ptr<Entity> mob)
+{
+ return &ARROW_LOCATION;
} \ No newline at end of file