diff options
| author | ModMaker101 <119018978+ModMaker101@users.noreply.github.com> | 2026-03-08 19:08:36 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-08 18:08:36 -0500 |
| commit | 28614b922fb77149a54da1a87bebfbc98736f296 (patch) | |
| tree | 7f828ba86a4ee18d0a80d29de64f6199a5412512 /Minecraft.Client/ArrowRenderer.cpp | |
| parent | 88798b501d0cf6287b6f87acb2592676e3cec58d (diff) | |
Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266
* Replaced every C-style cast with C++ ones
* Replaced every C-style cast with C++ ones
* Fixed boats falling and a TP glitch #266
* Updated NULL to nullptr and fixing some type issues
* Modernized and fixed a few bugs
- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.
* Fixing more conflicts
* Replace int loops with size_t and start work on overrides
* Add safety checks and fix a issue with vector going OOR
Diffstat (limited to 'Minecraft.Client/ArrowRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/ArrowRenderer.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/Minecraft.Client/ArrowRenderer.cpp b/Minecraft.Client/ArrowRenderer.cpp index 4698cd6e..a7dd6efd 100644 --- a/Minecraft.Client/ArrowRenderer.cpp +++ b/Minecraft.Client/ArrowRenderer.cpp @@ -23,7 +23,7 @@ void ArrowRenderer::render(shared_ptr<Entity> _arrow, double x, double y, double if( ( xRot - xRotO ) > 180.0f ) xRot -= 360.0f; else if( ( xRot - xRotO ) < -180.0f ) xRot += 360.0f; - glTranslatef((float)x, (float)y, (float)z); + glTranslatef(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z)); glRotatef(yRotO + (yRot - yRotO) * a - 90, 0, 1, 0); glRotatef(xRotO + (xRot - xRotO) * a, 0, 0, 1); @@ -55,19 +55,19 @@ void ArrowRenderer::render(shared_ptr<Entity> _arrow, double x, double y, double // glNormal3f(ss, 0, 0); // 4J - changed to use tesselator t->begin(); t->normal(1,0,0); - t->vertexUV((float)(-7), (float)( -2), (float)( -2), (float)( u02), (float)( v02)); - t->vertexUV((float)(-7), (float)( -2), (float)( +2), (float)( u12), (float)( v02)); - t->vertexUV((float)(-7), (float)( +2), (float)( +2), (float)( u12), (float)( v12)); - t->vertexUV((float)(-7), (float)( +2), (float)( -2), (float)( u02), (float)( v12)); + t->vertexUV(static_cast<float>(-7), static_cast<float>(-2), static_cast<float>(-2), (float)( u02), (float)( v02)); + t->vertexUV(static_cast<float>(-7), static_cast<float>(-2), static_cast<float>(+2), (float)( u12), (float)( v02)); + t->vertexUV(static_cast<float>(-7), static_cast<float>(+2), static_cast<float>(+2), (float)( u12), (float)( v12)); + t->vertexUV(static_cast<float>(-7), static_cast<float>(+2), static_cast<float>(-2), (float)( u02), (float)( v12)); t->end(); // glNormal3f(-ss, 0, 0); // 4J - changed to use tesselator t->begin(); t->normal(-1,0,0); - t->vertexUV((float)(-7), (float)( +2), (float)( -2), (float)( u02), (float)( v02)); - t->vertexUV((float)(-7), (float)( +2), (float)( +2), (float)( u12), (float)( v02)); - t->vertexUV((float)(-7), (float)( -2), (float)( +2), (float)( u12), (float)( v12)); - t->vertexUV((float)(-7), (float)( -2), (float)( -2), (float)( u02), (float)( v12)); + t->vertexUV(static_cast<float>(-7), static_cast<float>(+2), static_cast<float>(-2), (float)( u02), (float)( v02)); + t->vertexUV(static_cast<float>(-7), static_cast<float>(+2), static_cast<float>(+2), (float)( u12), (float)( v02)); + t->vertexUV(static_cast<float>(-7), static_cast<float>(-2), static_cast<float>(+2), (float)( u12), (float)( v12)); + t->vertexUV(static_cast<float>(-7), static_cast<float>(-2), static_cast<float>(-2), (float)( u02), (float)( v12)); t->end(); for (int i = 0; i < 4; i++) @@ -77,10 +77,10 @@ void ArrowRenderer::render(shared_ptr<Entity> _arrow, double x, double y, double // glNormal3f(0, 0, ss); // 4J - changed to use tesselator t->begin(); t->normal(0,0,1); - t->vertexUV((float)(-8), (float)( -2), (float)( 0), (float)( u0), (float)( v0)); - t->vertexUV((float)(+8), (float)( -2), (float)( 0), (float)( u1), (float)( v0)); - t->vertexUV((float)(+8), (float)( +2), (float)( 0), (float)( u1), (float)( v1)); - t->vertexUV((float)(-8), (float)( +2), (float)( 0), (float)( u0), (float)( v1)); + t->vertexUV(static_cast<float>(-8), static_cast<float>(-2), static_cast<float>(0), (float)( u0), (float)( v0)); + t->vertexUV(static_cast<float>(+8), static_cast<float>(-2), static_cast<float>(0), (float)( u1), (float)( v0)); + t->vertexUV(static_cast<float>(+8), static_cast<float>(+2), static_cast<float>(0), (float)( u1), (float)( v1)); + t->vertexUV(static_cast<float>(-8), static_cast<float>(+2), static_cast<float>(0), (float)( u0), (float)( v1)); t->end(); } glDisable(GL_RESCALE_NORMAL); |
