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authorkuwa <kuwa.com3@gmail.com>2026-03-16 05:50:12 +0900
committerGitHub <noreply@github.com>2026-03-15 15:50:12 -0500
commite9f5b4b6f0bff50691acae160434c69c4a89231e (patch)
treef4fd30618a619b54a23e90e40110b5efa2ee9719
parent7b643cdd750df389a0a3b1a75937cd6e693eb4ac (diff)
Fix server DedicatedServer issues (#1266)
* add: Dedicated Server implementation - Introduced `ServerMain.cpp` for the dedicated server logic, handling command-line arguments, server initialization, and network management. - Created `postbuild_server.ps1` script for post-build tasks, including copying necessary resources and DLLs for the dedicated server. - Added `CopyServerAssets.cmake` to manage the copying of server assets during the build process, ensuring required files are available for the dedicated server. - Defined project filters in `Minecraft.Server.vcxproj.filters` for better organization of server-related files. * add: refactor world loader & add server properties - Introduced ServerLogger for logging startup steps and world I/O operations. - Implemented ServerProperties for loading and saving server configuration from `server.properties`. - Added WorldManager to handle world loading and creation based on server properties. - Updated ServerMain to integrate server properties loading and world management. - Enhanced project files to include new source and header files for the server components. * update: implement enhanced logging functionality with configurable log levels * update: update keyboard and mouse input initialization 1dc8a005ed111463c22c17b487e5ec8a3e2d30f3 * fix: change virtual screen resolution to 1920x1080(HD) Since 31881af56936aeef38ff322b975fd0 , `skinHud.swf` for 720 is not included in `MediaWindows64.arc`, the app crashes unless the virtual screen is set to HD. * fix: dedicated server build settings for miniaudio migration and missing sources - remove stale Windows64 Miles (mss64) link/copy references from server build - add Common/Filesystem/Filesystem.cpp to Minecraft.Server.vcxproj - add Windows64/PostProcesser.cpp to Minecraft.Server.vcxproj - fix unresolved externals (PostProcesser::*, FileExists) in dedicated server build * update: changed the virtual screen to 720p Since the crash caused by the 720p `skinHud.swf` not being included in `MediaWindows64.arc` has been resolved, switching back to 720p to reduce resource usage. * add: add Docker support for Dedicated Server add with entrypoint and build scripts * fix: add initial save for newly created worlds in dedicated server on the server side, I fixed the behavior introduced after commit aadb511, where newly created worlds are intentionally not saved to disk immediately. * update: add basically all configuration options that are implemented in the classes to `server.properties` * update: add LAN advertising configuration for server.properties LAN-Discovery, which isn’t needed in server mode and could potentially be a security risk, has also been disabled(only server mode). * add: add implementing interactive command line using linenoise - Integrated linenoise library for line editing and completion in the server console. - Updated ServerLogger to handle external writes safely during logging. - Modified ServerMain to initialize and manage the ServerCli for command input. - The implementation is separate from everything else, so it doesn't affect anything else. - The command input section and execution section are separated into threads. * update: enhance command line completion with predictive hints Like most command line tools, it highlights predictions in gray. * add: implement `StringUtils` for string manipulation and refactor usages Unified the scattered utility functions. * fix: send DisconnectPacket on shutdown and fix Win64 recv-thread teardown race Before this change, server/host shutdown closed sockets directly in ServerConnection::stop(), which bypassed the normal disconnect flow. As a result, clients could be dropped without receiving a proper DisconnectPacket during stop/kill/world-close paths. Also, WinsockNetLayer::Shutdown() could destroy synchronization objects while host-side recv threads were still exiting, causing a crash in RecvThreadProc (access violation on world close in host mode). * fix: return client to menus when Win64 host connection drops - Add client-side host disconnect handling in CPlatformNetworkManagerStub::DoWork() for _WINDOWS64. - When in QNET_STATE_GAME_PLAY as a non-host and WinsockNetLayer::IsConnected() becomes false, trigger g_NetworkManager.HandleDisconnect(false) to enter the normal disconnect/UI flow. - Use m_bLeaveGameOnTick as a one-shot guard to prevent repeated disconnect handling while the link remains down. - Reset m_bLeaveGameOnTick on LeaveGame(), HostGame(), and JoinGame() to avoid stale state across sessions. * update: converted Japanese comments to English * add: create `Minecraft.Server` developer guide in English and Japanese * update: add note about issue * add: add `nlohmann/json` json lib * add: add FileUtils Moved file operations to `utils`. * add: Dedicated Server BAN access manager with persistent player and IP bans - add Access frontend that publishes thread-safe ban manager snapshots for dedicated server use - add BanManager storage for banned-players.json and banned-ips.json with load/save/update flows - add persistent player and IP ban checks during dedicated server connection handling - add UTF-8 BOM-safe JSON parsing and shared file helpers backed by nlohmann/json - add Unicode-safe ban file read/write and safer atomic replacement behavior on Windows - add active-ban snapshot APIs and expiry-aware filtering for expires metadata - add RAII-based dedicated access shutdown handling during server startup and teardown * update: changed file read/write operations to use `FileUtils`. - As a side effect, saving has become faster! * fix: Re-added the source that had somehow disappeared. * add: significantly improved the dedicated server logging system - add ServerLogManager to Minecraft.Server as the single entry point for dedicated-server log output - forward CMinecraftApp logger output to the server logger when running with g_Win64DedicatedServer - add named network logs for incoming, accepted, rejected, and disconnected connections - cache connection metadata by smallId so player name and remote IP remain available for disconnect logs - keep Minecraft.Client changes minimal by using lightweight hook points and handling log orchestration on the server side * fix: added the updated library source * add: add `ban` and `pardon` commands for Player and IP * fix: fix stop command shutdown process add dedicated server shutdown request handling * fix: fixed the save logic during server shutdown Removed redundant repeated saves and eliminated the risks of async writes. * update: added new sever files to Docker entrypoint * fix: replace shutdown flag with atomic variable for thread safety * update: update Dedicated Server developer guide English is machine translated. Please forgive me. * update: check for the existence of `GameHDD` and create * add: add Whitelist to Dedicated Server * refactor: clean up and refactor the code - unify duplicated implementations that were copied repeatedly - update outdated patterns to more modern ones * fix: include UI header (new update fix) * fix: fix the detection range for excessive logging `getHighestNonEmptyY()` returning `-1` occurs normally when the chunk is entirely air. The caller (`Minecraft.World/LevelChunk.cpp:2400`) normalizes `-1` to `0`. * update: add world size config to dedicated server properties * update: update README add explanation of `server.properties` & launch arguments * update: add nightly release workflow for dedicated server and client builds to Actions * fix: update name for workflow * add random seed generation * add: add Docker nightly workflow for Dedicated Server publish to GitHub Container Registry * fix: ghost player when clients disconnect out of order #4 * fix: fix 7zip option * fix: fix Docker workflow for Dedicated Server artifact handling * add: add no build Dedicated Server startup scripts and Docker Compose * update: add README for Docker Dedicated Server setup with no local build * refactor: refactor command path structure As the number of commands has increased and become harder to navigate, each command has been organized into separate folders. * update: support stream(file stdin) input mode for server CLI Support for the stream (file stdin) required when attaching a tty to a Docker container on Linux. * add: add new CLI Console Commands for Dedicated Server Most of these commands are executed using the command dispatcher implemented on the `Minecraft.World` side. When registering them with the dispatcher, the sender uses a permission-enabled configuration that treats the CLI as a player. - default game. - enchant - experience. - give - kill(currently, getting a permission error for some reason) - time - weather. - update tp & gamemode command * fix: change player map icon to random select * update: increase the player limit * add: restore the basic anti-cheat implementation and add spawn protection Added the following anti-cheat measures and add spawn protection to `server.properties`. - instant break - speed - reach * fix: fix Docker image tag * make chunks delay less for dedi * fix: prevent overwriting allow-flight value on server startup * fix: mitigate entity id overflow and crash for max chunk updates * remove autosave prompt for dedicated server * fix: fix `Failed to create window instance.` Wait for Xvfb to be fully ready before starting. * Revert wrong readme order --------- Co-authored-by: sylvessa <225480449+sylvessa@users.noreply.github.com> Co-authored-by: Loki Rautio <lokirautio@gmail.com>
-rw-r--r--Minecraft.Client/MinecraftServer.cpp525
-rw-r--r--Minecraft.Client/ServerPlayer.cpp37
-rw-r--r--Minecraft.World/Entity.cpp11
-rw-r--r--Minecraft.World/Level.h5
-rw-r--r--docker/dedicated-server/entrypoint.sh78
5 files changed, 386 insertions, 270 deletions
diff --git a/Minecraft.Client/MinecraftServer.cpp b/Minecraft.Client/MinecraftServer.cpp
index a545eff8..1e3ed74e 100644
--- a/Minecraft.Client/MinecraftServer.cpp
+++ b/Minecraft.Client/MinecraftServer.cpp
@@ -657,7 +657,7 @@ bool MinecraftServer::initServer(int64_t seed, NetworkGameInitData *initData, DW
setFlightAllowed(GetDedicatedServerBool(settings, L"allow-flight", true));
// 4J Stu - Enabling flight to stop it kicking us when we use it
-#ifdef _DEBUG_MENUS_ENABLED
+#if (defined _DEBUG_MENUS_ENABLED && defined _DEBUG)
setFlightAllowed(true);
#endif
@@ -1715,330 +1715,345 @@ void MinecraftServer::setPlayerIdleTimeout(int playerIdleTimeout)
extern int c0a, c0b, c1a, c1b, c1c, c2a, c2b;
void MinecraftServer::run(int64_t seed, void *lpParameter)
{
- NetworkGameInitData *initData = nullptr;
- DWORD initSettings = 0;
- bool findSeed = false;
+ NetworkGameInitData *initData = nullptr;
+ DWORD initSettings = 0;
+ bool findSeed = false;
if(lpParameter != nullptr)
- {
- initData = static_cast<NetworkGameInitData *>(lpParameter);
- initSettings = app.GetGameHostOption(eGameHostOption_All);
- findSeed = initData->findSeed;
- m_texturePackId = initData->texturePackId;
- }
- // try { // 4J - removed try/catch/finally
- bool didInit = false;
+ {
+ initData = static_cast<NetworkGameInitData *>(lpParameter);
+ initSettings = app.GetGameHostOption(eGameHostOption_All);
+ findSeed = initData->findSeed;
+ m_texturePackId = initData->texturePackId;
+ }
+ // try { // 4J - removed try/catch/finally
+ bool didInit = false;
if (initServer(seed, initData, initSettings,findSeed))
- {
- didInit = true;
- ServerLevel *levelNormalDimension = levels[0];
- // 4J-PB - Set the Stronghold position in the leveldata if there isn't one in there
- Minecraft *pMinecraft = Minecraft::GetInstance();
+ {
+ didInit = true;
+ ServerLevel *levelNormalDimension = levels[0];
+ // 4J-PB - Set the Stronghold position in the leveldata if there isn't one in there
+ Minecraft *pMinecraft = Minecraft::GetInstance();
LevelData *pLevelData=levelNormalDimension->getLevelData();
if(pLevelData && pLevelData->getHasStronghold()==false)
- {
+ {
int x,z;
if(app.GetTerrainFeaturePosition(eTerrainFeature_Stronghold,&x,&z))
- {
- pLevelData->setXStronghold(x);
- pLevelData->setZStronghold(z);
- pLevelData->setHasStronghold();
- }
- }
-
- int64_t lastTime = getCurrentTimeMillis();
- int64_t unprocessedTime = 0;
- while (running && !s_bServerHalted)
- {
- int64_t now = getCurrentTimeMillis();
-
- // 4J Stu - When we pause the server, we don't want to count that as time passed
- // 4J Stu - TU-1 hotifx - Remove this line. We want to make sure that we tick connections at the proper rate when paused
+ {
+ pLevelData->setXStronghold(x);
+ pLevelData->setZStronghold(z);
+ pLevelData->setHasStronghold();
+ }
+ }
+
+ int64_t lastTime = getCurrentTimeMillis();
+ int64_t unprocessedTime = 0;
+ while (running && !s_bServerHalted)
+ {
+ int64_t now = getCurrentTimeMillis();
+
+ // 4J Stu - When we pause the server, we don't want to count that as time passed
+ // 4J Stu - TU-1 hotifx - Remove this line. We want to make sure that we tick connections at the proper rate when paused
//Fix for #13191 - The host of a game can get a message informing them that the connection to the server has been lost
//if(m_isServerPaused) lastTime = now;
- int64_t passedTime = now - lastTime;
- if (passedTime > MS_PER_TICK * 40)
- {
- // logger.warning("Can't keep up! Did the system time change, or is the server overloaded?");
- passedTime = MS_PER_TICK * 40;
- }
- if (passedTime < 0)
- {
- // logger.warning("Time ran backwards! Did the system time change?");
- passedTime = 0;
- }
- unprocessedTime += passedTime;
- lastTime = now;
-
- // 4J Added ability to pause the server
+ int64_t passedTime = now - lastTime;
+ if (passedTime > MS_PER_TICK * 40)
+ {
+ // logger.warning("Can't keep up! Did the system time change, or is the server overloaded?");
+ passedTime = MS_PER_TICK * 40;
+ }
+ if (passedTime < 0)
+ {
+ // logger.warning("Time ran backwards! Did the system time change?");
+ passedTime = 0;
+ }
+ unprocessedTime += passedTime;
+ lastTime = now;
+
+ // 4J Added ability to pause the server
if( !m_isServerPaused )
- {
- bool didTick = false;
- if (levels[0]->allPlayersAreSleeping())
- {
- tick();
- unprocessedTime = 0;
- }
- else
- {
- // int tickcount = 0;
- // int64_t beforeall = System::currentTimeMillis();
- while (unprocessedTime > MS_PER_TICK)
- {
- unprocessedTime -= MS_PER_TICK;
- chunkPacketManagement_PreTick();
-// int64_t before = System::currentTimeMillis();
- tick();
-// int64_t after = System::currentTimeMillis();
-// PIXReportCounter(L"Server time",(float)(after-before));
-
- chunkPacketManagement_PostTick();
- }
-// int64_t afterall = System::currentTimeMillis();
-// PIXReportCounter(L"Server time all",(float)(afterall-beforeall));
-// PIXReportCounter(L"Server ticks",(float)tickcount);
- }
- }
- else
- {
- // 4J Stu - TU1-hotfix
+ {
+ bool didTick = false;
+ if (levels[0]->allPlayersAreSleeping())
+ {
+ tick();
+ unprocessedTime = 0;
+ }
+ else
+ {
+ // int tickcount = 0;
+ // int64_t beforeall = System::currentTimeMillis();
+ while (unprocessedTime > MS_PER_TICK)
+ {
+ unprocessedTime -= MS_PER_TICK;
+ chunkPacketManagement_PreTick();
+ // int64_t before = System::currentTimeMillis();
+ tick();
+ // int64_t after = System::currentTimeMillis();
+ // PIXReportCounter(L"Server time",(float)(after-before));
+
+ chunkPacketManagement_PostTick();
+ }
+ // int64_t afterall = System::currentTimeMillis();
+ // PIXReportCounter(L"Server time all",(float)(afterall-beforeall));
+ // PIXReportCounter(L"Server ticks",(float)tickcount);
+ }
+ }
+ else
+ {
+ // 4J Stu - TU1-hotfix
//Fix for #13191 - The host of a game can get a message informing them that the connection to the server has been lost
- // The connections should tick at the same frequency even when paused
- while (unprocessedTime > MS_PER_TICK)
- {
- unprocessedTime -= MS_PER_TICK;
- // Keep ticking the connections to stop them timing out
- connection->tick();
- }
- }
+ // The connections should tick at the same frequency even when paused
+ while (unprocessedTime > MS_PER_TICK)
+ {
+ unprocessedTime -= MS_PER_TICK;
+ // Keep ticking the connections to stop them timing out
+ connection->tick();
+ }
+ }
if(MinecraftServer::setTimeAtEndOfTick)
- {
- MinecraftServer::setTimeAtEndOfTick = false;
- for (unsigned int i = 0; i < levels.length; i++)
- {
- // if (i == 0 || settings->getBoolean(L"allow-nether", true)) // 4J removed - we always have nether
- {
- ServerLevel *level = levels[i];
+ {
+ MinecraftServer::setTimeAtEndOfTick = false;
+ for (unsigned int i = 0; i < levels.length; i++)
+ {
+ // if (i == 0 || settings->getBoolean(L"allow-nether", true)) // 4J removed - we always have nether
+ {
+ ServerLevel *level = levels[i];
level->setGameTime( MinecraftServer::setTime );
- }
- }
- }
+ }
+ }
+ }
if(MinecraftServer::setTimeOfDayAtEndOfTick)
- {
- MinecraftServer::setTimeOfDayAtEndOfTick = false;
- for (unsigned int i = 0; i < levels.length; i++)
- {
- if (i == 0 || GetDedicatedServerBool(settings, L"allow-nether", true))
- {
- ServerLevel *level = levels[i];
+ {
+ MinecraftServer::setTimeOfDayAtEndOfTick = false;
+ for (unsigned int i = 0; i < levels.length; i++)
+ {
+ if (i == 0 || GetDedicatedServerBool(settings, L"allow-nether", true))
+ {
+ ServerLevel *level = levels[i];
level->setDayTime( MinecraftServer::setTimeOfDay );
- }
- }
- }
+ }
+ }
+ }
- // Process delayed actions
- eXuiServerAction eAction;
- LPVOID param;
+ // Process delayed actions
+ eXuiServerAction eAction;
+ LPVOID param;
for(int i=0;i<XUSER_MAX_COUNT;i++)
- {
- eAction = app.GetXuiServerAction(i);
- param = app.GetXuiServerActionParam(i);
+ {
+ eAction = app.GetXuiServerAction(i);
+ param = app.GetXuiServerActionParam(i);
switch(eAction)
- {
- case eXuiServerAction_AutoSaveGame:
+ {
+ case eXuiServerAction_AutoSaveGame:
+#if defined(_XBOX_ONE) || defined(__ORBIS__) || defined(MINECRAFT_SERVER_BUILD)
+ {
#if defined(_XBOX_ONE) || defined(__ORBIS__)
- {
- PIXBeginNamedEvent(0,"Autosave");
+ PIXBeginNamedEvent(0, "Autosave");
- // Get the frequency of the timer
- LARGE_INTEGER qwTicksPerSec, qwTime, qwNewTime, qwDeltaTime;
- float fElapsedTime = 0.0f;
- QueryPerformanceFrequency( &qwTicksPerSec );
- float fSecsPerTick = 1.0f / (float)qwTicksPerSec.QuadPart;
+ // Get the frequency of the timer
+ LARGE_INTEGER qwTicksPerSec, qwTime, qwNewTime, qwDeltaTime;
+ float fElapsedTime = 0.0f;
+ QueryPerformanceFrequency(&qwTicksPerSec);
+ float fSecsPerTick = 1.0f / (float)qwTicksPerSec.QuadPart;
- // Save the start time
- QueryPerformanceCounter( &qwTime );
+ // Save the start time
+ QueryPerformanceCounter(&qwTime);
+#endif
- if (players != nullptr)
- {
- players->saveAll(nullptr);
- }
+ if (players != nullptr)
+ {
+ players->saveAll(nullptr);
+ }
- for (unsigned int j = 0; j < levels.length; j++)
- {
+ for (unsigned int j = 0; j < levels.length; j++)
+ {
if( s_bServerHalted ) break;
- // 4J Stu - Save the levels in reverse order so we don't overwrite the level.dat
- // with the data from the nethers leveldata.
- // Fix for #7418 - Functional: Gameplay: Saving after sleeping in a bed will place player at nighttime when restarting.
- ServerLevel *level = levels[levels.length - 1 - j];
- PIXBeginNamedEvent(0, "Saving level %d",levels.length - 1 - j);
- level->save(false, nullptr, true);
- PIXEndNamedEvent();
- }
- if( !s_bServerHalted )
- {
- PIXBeginNamedEvent(0,"Saving game rules");
- saveGameRules();
- PIXEndNamedEvent();
-
- PIXBeginNamedEvent(0,"Save to disc");
- levels[0]->saveToDisc(Minecraft::GetInstance()->progressRenderer, true);
- PIXEndNamedEvent();
- }
- PIXEndNamedEvent();
-
- QueryPerformanceCounter( &qwNewTime );
- qwDeltaTime.QuadPart = qwNewTime.QuadPart - qwTime.QuadPart;
- fElapsedTime = fSecsPerTick * ((FLOAT)(qwDeltaTime.QuadPart));
- app.DebugPrintf("Autosave: Elapsed time %f\n", fElapsedTime);
- }
- break;
+ // 4J Stu - Save the levels in reverse order so we don't overwrite the level.dat
+ // with the data from the nethers leveldata.
+ // Fix for #7418 - Functional: Gameplay: Saving after sleeping in a bed will place player at nighttime when restarting.
+ ServerLevel *level = levels[levels.length - 1 - j];
+#if defined(_XBOX_ONE) || defined(__ORBIS__)
+ PIXBeginNamedEvent(0, "Saving level %d", levels.length - 1 - j);
#endif
- case eXuiServerAction_SaveGame:
- app.EnterSaveNotificationSection();
- if (players != nullptr)
- {
- players->saveAll(Minecraft::GetInstance()->progressRenderer);
- }
+ level->save(false, nullptr, true);
+#if defined(_XBOX_ONE) || defined(__ORBIS__)
+ PIXEndNamedEvent();
+#endif
+ }
+ if (!s_bServerHalted)
+ {
+#if defined(_XBOX_ONE) || defined(__ORBIS__)
+ PIXBeginNamedEvent(0, "Saving game rules");
+#endif
+ saveGameRules();
+#if defined(_XBOX_ONE) || defined(__ORBIS__)
+ PIXEndNamedEvent();
- players->broadcastAll(std::make_shared<UpdateProgressPacket>(20));
+ PIXBeginNamedEvent(0, "Save to disc");
+#endif
+ levels[0]->saveToDisc(Minecraft::GetInstance()->progressRenderer, true);
+#if defined(_XBOX_ONE) || defined(__ORBIS__)
+ PIXEndNamedEvent();
+#endif
+ }
- for (unsigned int j = 0; j < levels.length; j++)
- {
+#if defined(_XBOX_ONE) || defined(__ORBIS__)
+ PIXEndNamedEvent();
+
+ QueryPerformanceCounter(&qwNewTime);
+ qwDeltaTime.QuadPart = qwNewTime.QuadPart - qwTime.QuadPart;
+ fElapsedTime = fSecsPerTick * ((FLOAT)(qwDeltaTime.QuadPart));
+ app.DebugPrintf("Autosave: Elapsed time %f\n", fElapsedTime);
+#endif
+ }
+ break;
+#endif
+ case eXuiServerAction_SaveGame:
+ app.EnterSaveNotificationSection();
+ if (players != nullptr)
+ {
+ players->saveAll(Minecraft::GetInstance()->progressRenderer);
+ }
+
+ players->broadcastAll(std::make_shared<UpdateProgressPacket>(20));
+
+ for (unsigned int j = 0; j < levels.length; j++)
+ {
if( s_bServerHalted ) break;
- // 4J Stu - Save the levels in reverse order so we don't overwrite the level.dat
- // with the data from the nethers leveldata.
- // Fix for #7418 - Functional: Gameplay: Saving after sleeping in a bed will place player at nighttime when restarting.
- ServerLevel *level = levels[levels.length - 1 - j];
+ // 4J Stu - Save the levels in reverse order so we don't overwrite the level.dat
+ // with the data from the nethers leveldata.
+ // Fix for #7418 - Functional: Gameplay: Saving after sleeping in a bed will place player at nighttime when restarting.
+ ServerLevel *level = levels[levels.length - 1 - j];
level->save(true, Minecraft::GetInstance()->progressRenderer, (eAction==eXuiServerAction_AutoSaveGame));
- players->broadcastAll(std::make_shared<UpdateProgressPacket>(33 + (j * 33)));
- }
+ players->broadcastAll(std::make_shared<UpdateProgressPacket>(33 + (j * 33)));
+ }
if( !s_bServerHalted )
- {
- saveGameRules();
+ {
+ saveGameRules();
levels[0]->saveToDisc(Minecraft::GetInstance()->progressRenderer, (eAction==eXuiServerAction_AutoSaveGame));
- }
- app.LeaveSaveNotificationSection();
- break;
- case eXuiServerAction_DropItem:
- // Find the player, and drop the id at their feet
- {
- shared_ptr<ServerPlayer> player = players->players.at(0);
+ }
+ app.LeaveSaveNotificationSection();
+ break;
+ case eXuiServerAction_DropItem:
+ // Find the player, and drop the id at their feet
+ {
+ shared_ptr<ServerPlayer> player = players->players.at(0);
size_t id = (size_t) param;
- player->drop(std::make_shared<ItemInstance>(id, 1, 0));
- }
- break;
- case eXuiServerAction_SpawnMob:
- {
- shared_ptr<ServerPlayer> player = players->players.at(0);
- eINSTANCEOF factory = static_cast<eINSTANCEOF>((size_t)param);
+ player->drop(std::make_shared<ItemInstance>(id, 1, 0));
+ }
+ break;
+ case eXuiServerAction_SpawnMob:
+ {
+ shared_ptr<ServerPlayer> player = players->players.at(0);
+ eINSTANCEOF factory = static_cast<eINSTANCEOF>((size_t)param);
shared_ptr<Mob> mob = dynamic_pointer_cast<Mob>(EntityIO::newByEnumType(factory,player->level ));
mob->moveTo(player->x+1, player->y, player->z+1, player->level->random->nextFloat() * 360, 0);
mob->setDespawnProtected(); // 4J added, default to being protected against despawning (has to be done after initial position is set)
- player->level->addEntity(mob);
- }
- break;
- case eXuiServerAction_PauseServer:
+ player->level->addEntity(mob);
+ }
+ break;
+ case eXuiServerAction_PauseServer:
m_isServerPaused = ( (size_t) param == TRUE );
if( m_isServerPaused )
- {
- m_serverPausedEvent->Set();
- }
- break;
- case eXuiServerAction_ToggleRain:
- {
- bool isRaining = levels[0]->getLevelData()->isRaining();
- levels[0]->getLevelData()->setRaining(!isRaining);
- levels[0]->getLevelData()->setRainTime(levels[0]->random->nextInt(Level::TICKS_PER_DAY * 7) + Level::TICKS_PER_DAY / 2);
- }
- break;
- case eXuiServerAction_ToggleThunder:
- {
- bool isThundering = levels[0]->getLevelData()->isThundering();
- levels[0]->getLevelData()->setThundering(!isThundering);
- levels[0]->getLevelData()->setThunderTime(levels[0]->random->nextInt(Level::TICKS_PER_DAY * 7) + Level::TICKS_PER_DAY / 2);
- }
- break;
- case eXuiServerAction_ServerSettingChanged_Gamertags:
- players->broadcastAll(std::make_shared<ServerSettingsChangedPacket>(ServerSettingsChangedPacket::HOST_OPTIONS, app.GetGameHostOption(eGameHostOption_Gamertags)));
- break;
- case eXuiServerAction_ServerSettingChanged_BedrockFog:
- players->broadcastAll(std::make_shared<ServerSettingsChangedPacket>(ServerSettingsChangedPacket::HOST_IN_GAME_SETTINGS, app.GetGameHostOption(eGameHostOption_All)));
- break;
-
- case eXuiServerAction_ServerSettingChanged_Difficulty:
- players->broadcastAll(std::make_shared<ServerSettingsChangedPacket>(ServerSettingsChangedPacket::HOST_DIFFICULTY, Minecraft::GetInstance()->options->difficulty));
- break;
- case eXuiServerAction_ExportSchematic:
+ {
+ m_serverPausedEvent->Set();
+ }
+ break;
+ case eXuiServerAction_ToggleRain:
+ {
+ bool isRaining = levels[0]->getLevelData()->isRaining();
+ levels[0]->getLevelData()->setRaining(!isRaining);
+ levels[0]->getLevelData()->setRainTime(levels[0]->random->nextInt(Level::TICKS_PER_DAY * 7) + Level::TICKS_PER_DAY / 2);
+ }
+ break;
+ case eXuiServerAction_ToggleThunder:
+ {
+ bool isThundering = levels[0]->getLevelData()->isThundering();
+ levels[0]->getLevelData()->setThundering(!isThundering);
+ levels[0]->getLevelData()->setThunderTime(levels[0]->random->nextInt(Level::TICKS_PER_DAY * 7) + Level::TICKS_PER_DAY / 2);
+ }
+ break;
+ case eXuiServerAction_ServerSettingChanged_Gamertags:
+ players->broadcastAll(std::make_shared<ServerSettingsChangedPacket>(ServerSettingsChangedPacket::HOST_OPTIONS, app.GetGameHostOption(eGameHostOption_Gamertags)));
+ break;
+ case eXuiServerAction_ServerSettingChanged_BedrockFog:
+ players->broadcastAll(std::make_shared<ServerSettingsChangedPacket>(ServerSettingsChangedPacket::HOST_IN_GAME_SETTINGS, app.GetGameHostOption(eGameHostOption_All)));
+ break;
+
+ case eXuiServerAction_ServerSettingChanged_Difficulty:
+ players->broadcastAll(std::make_shared<ServerSettingsChangedPacket>(ServerSettingsChangedPacket::HOST_DIFFICULTY, Minecraft::GetInstance()->options->difficulty));
+ break;
+ case eXuiServerAction_ExportSchematic:
#ifndef _CONTENT_PACKAGE
- app.EnterSaveNotificationSection();
+ app.EnterSaveNotificationSection();
//players->broadcastAll( shared_ptr<UpdateProgressPacket>( new UpdateProgressPacket(20) ) );
if( !s_bServerHalted )
- {
- ConsoleSchematicFile::XboxSchematicInitParam *initData = static_cast<ConsoleSchematicFile::XboxSchematicInitParam *>(param);
+ {
+ ConsoleSchematicFile::XboxSchematicInitParam *initData = static_cast<ConsoleSchematicFile::XboxSchematicInitParam *>(param);
#ifdef _XBOX
- File targetFileDir(File::pathRoot + File::pathSeparator + L"Schematics");
+ File targetFileDir(File::pathRoot + File::pathSeparator + L"Schematics");
#else
- File targetFileDir(L"Schematics");
+ File targetFileDir(L"Schematics");
#endif
if(!targetFileDir.exists()) targetFileDir.mkdir();
- wchar_t filename[128];
+ wchar_t filename[128];
swprintf(filename,128,L"%ls%dx%dx%d.sch",initData->name,(initData->endX - initData->startX + 1), (initData->endY - initData->startY + 1), (initData->endZ - initData->startZ + 1));
File dataFile = File( targetFileDir, wstring(filename) );
if(dataFile.exists()) dataFile._delete();
- FileOutputStream fos = FileOutputStream(dataFile);
- DataOutputStream dos = DataOutputStream(&fos);
- ConsoleSchematicFile::generateSchematicFile(&dos, levels[0], initData->startX, initData->startY, initData->startZ, initData->endX, initData->endY, initData->endZ, initData->bSaveMobs, initData->compressionType);
- dos.close();
-
- delete initData;
- }
- app.LeaveSaveNotificationSection();
+ FileOutputStream fos = FileOutputStream(dataFile);
+ DataOutputStream dos = DataOutputStream(&fos);
+ ConsoleSchematicFile::generateSchematicFile(&dos, levels[0], initData->startX, initData->startY, initData->startZ, initData->endX, initData->endY, initData->endZ, initData->bSaveMobs, initData->compressionType);
+ dos.close();
+
+ delete initData;
+ }
+ app.LeaveSaveNotificationSection();
#endif
- break;
- case eXuiServerAction_SetCameraLocation:
+ break;
+ case eXuiServerAction_SetCameraLocation:
#ifndef _CONTENT_PACKAGE
- {
- DebugSetCameraPosition *pos = static_cast<DebugSetCameraPosition *>(param);
+ {
+ DebugSetCameraPosition *pos = static_cast<DebugSetCameraPosition *>(param);
app.DebugPrintf( "DEBUG: Player=%i\n", pos->player );
app.DebugPrintf( "DEBUG: Teleporting to pos=(%f.2, %f.2, %f.2), looking at=(%f.2,%f.2)\n",
- pos->m_camX, pos->m_camY, pos->m_camZ,
+ pos->m_camX, pos->m_camY, pos->m_camZ,
pos->m_yRot, pos->m_elev
);
- shared_ptr<ServerPlayer> player = players->players.at(pos->player);
+ shared_ptr<ServerPlayer> player = players->players.at(pos->player);
player->debug_setPosition( pos->m_camX, pos->m_camY, pos->m_camZ,
pos->m_yRot, pos->m_elev );
- // Doesn't work
+ // Doesn't work
//player->setYHeadRot(pos->m_yRot);
//player->absMoveTo(pos->m_camX, pos->m_camY, pos->m_camZ, pos->m_yRot, pos->m_elev);
- }
+ }
#endif
- break;
- }
+ break;
+ }
app.SetXuiServerAction(i,eXuiServerAction_Idle);
- }
+ }
- Sleep(1);
- }
- }
+ Sleep(1);
+ }
+ }
//else
- //{
+ //{
// while (running)
- // {
+ // {
// handleConsoleInputs();
- // Sleep(10);
+ // Sleep(10);
// }
//}
#if 0
@@ -2065,9 +2080,9 @@ void MinecraftServer::run(int64_t seed, void *lpParameter)
}
#endif
- // 4J Stu - Stop the server when the loops complete, as the finally would do
- stopServer(didInit);
- stopped = true;
+ // 4J Stu - Stop the server when the loops complete, as the finally would do
+ stopServer(didInit);
+ stopped = true;
}
void MinecraftServer::broadcastStartSavingPacket()
@@ -2375,6 +2390,9 @@ bool MinecraftServer::chunkPacketManagement_CanSendTo(INetworkPlayer *player)
{
if( player == nullptr ) return false;
+#ifdef MINECRAFT_SERVER_BUILD
+ return true;
+#else
int time = GetTickCount();
DWORD currentPlayerCount = g_NetworkManager.GetPlayerCount();
if( currentPlayerCount == 0 ) return false;
@@ -2386,6 +2404,7 @@ bool MinecraftServer::chunkPacketManagement_CanSendTo(INetworkPlayer *player)
}
return false;
+#endif
}
void MinecraftServer::chunkPacketManagement_DidSendTo(INetworkPlayer *player)
diff --git a/Minecraft.Client/ServerPlayer.cpp b/Minecraft.Client/ServerPlayer.cpp
index c7ff4fda..f57e8a3c 100644
--- a/Minecraft.Client/ServerPlayer.cpp
+++ b/Minecraft.Client/ServerPlayer.cpp
@@ -146,7 +146,8 @@ void ServerPlayer::flagEntitiesToBeRemoved(unsigned int *flags, bool *removedFou
if( ( *removedFound ) == false )
{
*removedFound = true;
- memset(flags, 0, 2048/32);
+ // before this left 192 bytes uninitialized!!!!!
+ memset(flags, 0, (2048 / 32) * sizeof(unsigned int));
}
for(int index : entitiesToRemove)
@@ -376,6 +377,9 @@ void ServerPlayer::doChunkSendingTick(bool dontDelayChunks)
// connection->done);
// }
+#ifdef MINECRAFT_SERVER_BUILD
+ if (dontDelayChunks || (canSendToPlayer && !connection->done))
+#else
if( dontDelayChunks ||
(canSendToPlayer &&
#ifdef _XBOX_ONE
@@ -390,21 +394,22 @@ void ServerPlayer::doChunkSendingTick(bool dontDelayChunks)
#endif
//(tickCount - lastBrupSendTickCount) > (connection->getNetworkPlayer()->GetCurrentRtt()>>4) &&
!connection->done) )
- {
- lastBrupSendTickCount = tickCount;
- okToSend = true;
- MinecraftServer::chunkPacketManagement_DidSendTo(connection->getNetworkPlayer());
-
-// static unordered_map<wstring,int64_t> mapLastTime;
-// int64_t thisTime = System::currentTimeMillis();
-// int64_t lastTime = mapLastTime[connection->getNetworkPlayer()->GetUID().toString()];
-// app.DebugPrintf(" - OK to send (%d ms since last)\n", thisTime - lastTime);
-// mapLastTime[connection->getNetworkPlayer()->GetUID().toString()] = thisTime;
- }
- else
- {
- // app.DebugPrintf(" - <NOT OK>\n");
- }
+#endif
+ {
+ lastBrupSendTickCount = tickCount;
+ okToSend = true;
+ MinecraftServer::chunkPacketManagement_DidSendTo(connection->getNetworkPlayer());
+
+ // static unordered_map<wstring,int64_t> mapLastTime;
+ // int64_t thisTime = System::currentTimeMillis();
+ // int64_t lastTime = mapLastTime[connection->getNetworkPlayer()->GetUID().toString()];
+ // app.DebugPrintf(" - OK to send (%d ms since last)\n", thisTime - lastTime);
+ // mapLastTime[connection->getNetworkPlayer()->GetUID().toString()] = thisTime;
+ }
+ else
+ {
+ // app.DebugPrintf(" - <NOT OK>\n");
+ }
}
if (okToSend)
diff --git a/Minecraft.World/Entity.cpp b/Minecraft.World/Entity.cpp
index d754330b..924312e5 100644
--- a/Minecraft.World/Entity.cpp
+++ b/Minecraft.World/Entity.cpp
@@ -96,9 +96,20 @@ int Entity::getSmallId()
puiUsedFlags++;
}
+#ifdef MINECRAFT_SERVER_BUILD
+ // in mc server dedi, a server with 8+ playerrs can cause this to go wack
+ int fallbackId = Entity::entityCounter++;
+
+ if (entityCounter == 0x7ffffff)
+ {
+ entityCounter = 2048;
+ }
+ return fallbackId;
+#else
app.DebugPrintf("Out of small entity Ids... possible leak?\n");
__debugbreak();
return -1;
+#endif
}
void Entity::countFlagsForPIX()
diff --git a/Minecraft.World/Level.h b/Minecraft.World/Level.h
index eb750aff..2be87472 100644
--- a/Minecraft.World/Level.h
+++ b/Minecraft.World/Level.h
@@ -16,7 +16,12 @@ using namespace std;
// 4J Stu - This value should be big enough that we don't get any crashes causes by memory overwrites,
// however it does seem way too large for what is actually needed. Needs further investigation
+#ifdef MINECRAFT_SERVER_BUILD
+// fixes a crash when 8+ players are present
+#define LEVEL_CHUNKS_TO_UPDATE_MAX (32*32*8)
+#else
#define LEVEL_CHUNKS_TO_UPDATE_MAX (19*19*8)
+#endif
class Vec3;
class ChunkSource;
diff --git a/docker/dedicated-server/entrypoint.sh b/docker/dedicated-server/entrypoint.sh
index a8f8907a..26b40da9 100644
--- a/docker/dedicated-server/entrypoint.sh
+++ b/docker/dedicated-server/entrypoint.sh
@@ -30,6 +30,65 @@ ensure_persist_file() {
ln -sfn "${persist_path}" "${runtime_path}"
}
+wait_for_xvfb_ready() {
+ local display="$1"
+ local xvfb_pid="$2"
+ local wait_seconds="${XVFB_WAIT_SECONDS:-10}"
+ local wait_ticks=$((wait_seconds * 10))
+ local display_number="${display#:}"
+ display_number="${display_number%%.*}"
+
+ if [ -z "${display_number}" ] || ! [[ "${display_number}" =~ ^[0-9]+$ ]]; then
+ echo "[error] Invalid DISPLAY format for Xvfb wait: ${display}" >&2
+ return 1
+ fi
+
+ local socket_path="/tmp/.X11-unix/X${display_number}"
+ local elapsed=0
+
+ while [ "${elapsed}" -lt "${wait_ticks}" ]; do
+ if ! kill -0 "${xvfb_pid}" 2>/dev/null; then
+ echo "[error] Xvfb exited before the display became ready." >&2
+ if [ -f /tmp/xvfb.log ]; then
+ echo "[error] ---- /tmp/xvfb.log ----" >&2
+ tail -n 200 /tmp/xvfb.log >&2 || true
+ echo "[error] ----------------------" >&2
+ fi
+ return 1
+ fi
+
+ if [ -S "${socket_path}" ]; then
+ # Keep a short extra delay so Wine does not race display handshake.
+ sleep 0.2
+ if kill -0 "${xvfb_pid}" 2>/dev/null && [ -S "${socket_path}" ]; then
+ return 0
+ fi
+ fi
+
+ # One more liveness check after the ready probe branch.
+ if ! kill -0 "${xvfb_pid}" 2>/dev/null; then
+ echo "[error] Xvfb exited during display readiness probe." >&2
+ if [ -f /tmp/xvfb.log ]; then
+ echo "[error] ---- /tmp/xvfb.log ----" >&2
+ tail -n 200 /tmp/xvfb.log >&2 || true
+ echo "[error] ----------------------" >&2
+ fi
+ return 1
+ fi
+
+ sleep 0.1
+ elapsed=$((elapsed + 1))
+ done
+
+ echo "[error] Timed out waiting for Xvfb display ${display}." >&2
+ if [ -f /tmp/xvfb.log ]; then
+ echo "[error] ---- /tmp/xvfb.log ----" >&2
+ tail -n 200 /tmp/xvfb.log >&2 || true
+ echo "[error] ----------------------" >&2
+ fi
+ return 1
+}
+
if [ ! -d "$SERVER_DIR" ]; then
echo "[error] Server directory not found: $SERVER_DIR" >&2
exit 1
@@ -78,8 +137,25 @@ fi
if [ -z "${DISPLAY:-}" ]; then
export DISPLAY="${XVFB_DISPLAY:-:99}"
XVFB_SCREEN="${XVFB_SCREEN:-64x64x16}"
+ DISPLAY_NUMBER="${DISPLAY#:}"
+ DISPLAY_NUMBER="${DISPLAY_NUMBER%%.*}"
+ if [ -z "${DISPLAY_NUMBER}" ] || ! [[ "${DISPLAY_NUMBER}" =~ ^[0-9]+$ ]]; then
+ echo "[error] Invalid XVFB_DISPLAY format: ${DISPLAY}" >&2
+ exit 1
+ fi
+ XVFB_SOCKET="/tmp/.X11-unix/X${DISPLAY_NUMBER}"
+ XVFB_LOCK="/tmp/.X${DISPLAY_NUMBER}-lock"
+ # The check is performed assuming the same container will be restarted.
+ if [ -S "${XVFB_SOCKET}" ] || [ -e "${XVFB_LOCK}" ]; then
+ echo "[warn] Removing stale Xvfb state for ${DISPLAY} before startup." >&2
+ rm -f "${XVFB_SOCKET}" "${XVFB_LOCK}"
+ fi
Xvfb "${DISPLAY}" -nolisten tcp -screen 0 "${XVFB_SCREEN}" >/tmp/xvfb.log 2>&1 &
- sleep 0.2
+ XVFB_PID=$!
+ wait_for_xvfb_ready "${DISPLAY}" "${XVFB_PID}"
+ echo "[info] Xvfb ready on ${DISPLAY} (pid=${XVFB_PID}, screen=${XVFB_SCREEN})"
+else
+ echo "[info] Using existing DISPLAY=${DISPLAY}; skipping Xvfb startup"
fi
args=(