aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorLoki Rautio <lokirautio@gmail.com>2026-03-07 12:54:40 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 12:54:40 -0600
commite5ad785803ff5867b5d5c38efb85947819eb72db (patch)
tree82cb0fe9de10bcb22fd55cc6bcd9db3e6c685d84
parent766f5e2c5795a626532c1a85a93bea6a349ae59a (diff)
Revert "50% - 100% increase to some mob caps. (#789)"
It's unclear if this change maintains mob density parity so it has been reverted. This can be committed back in if parity is properly verified
-rw-r--r--Minecraft.World/MobCategory.h18
1 files changed, 9 insertions, 9 deletions
diff --git a/Minecraft.World/MobCategory.h b/Minecraft.World/MobCategory.h
index 06490b16..4fe5c826 100644
--- a/Minecraft.World/MobCategory.h
+++ b/Minecraft.World/MobCategory.h
@@ -7,23 +7,23 @@ class MobCategory
{
public:
// 4J - putting constants for xbox spawning in one place to tidy things up a bit - all numbers are per level
- static const int CONSOLE_MONSTERS_HARD_LIMIT = 70; //50 // Max number of enemies (skeleton, zombie, creeper etc) that the mob spawner will produce
- static const int CONSOLE_ANIMALS_HARD_LIMIT = 70; //50 // Max number of animals (cows, sheep, pigs) that the mob spawner will produce
- static const int CONSOLE_AMBIENT_HARD_LIMIT = 20; //20 // Ambient mobs
+ static const int CONSOLE_MONSTERS_HARD_LIMIT = 50; // Max number of enemies (skeleton, zombie, creeper etc) that the mob spawner will produce
+ static const int CONSOLE_ANIMALS_HARD_LIMIT = 50; // Max number of animals (cows, sheep, pigs) that the mob spawner will produce
+ static const int CONSOLE_AMBIENT_HARD_LIMIT = 20; // Ambient mobs
- static const int MAX_XBOX_CHICKENS = 16; //8 // Max number of chickens that the mob spawner will produce
- static const int MAX_XBOX_WOLVES = 16; //8 // Max number of wolves that the mob spawner will produce
- static const int MAX_XBOX_MUSHROOMCOWS = 8; //2 // Max number of mushroom cows that the mob spawner will produce
+ static const int MAX_XBOX_CHICKENS = 8; // Max number of chickens that the mob spawner will produce
+ static const int MAX_XBOX_WOLVES = 8; // Max number of wolves that the mob spawner will produce
+ static const int MAX_XBOX_MUSHROOMCOWS = 2; // Max number of mushroom cows that the mob spawner will produce
static const int MAX_XBOX_SNOWMEN = 16; // Max number of snow golems that can be created by placing blocks - 4J-PB increased limit due to player requests
static const int MAX_XBOX_IRONGOLEM = 16; // Max number of iron golems that can be created by placing blocks - 4J-PB increased limit due to player requests
- static const int CONSOLE_SQUID_HARD_LIMIT = 10; //5
+ static const int CONSOLE_SQUID_HARD_LIMIT = 5;
static const int MAX_CONSOLE_BOSS = 1; // Max number of bosses (enderdragon/wither)
-
+
static const int MAX_XBOX_ANIMALS_WITH_BREEDING = CONSOLE_ANIMALS_HARD_LIMIT + 20; // Max number of animals that we can produce (in total), when breeding
static const int MAX_XBOX_CHICKENS_WITH_BREEDING = MAX_XBOX_CHICKENS + 8; // Max number of chickens that we can produce (in total), when breeding/hatching
static const int MAX_XBOX_MUSHROOMCOWS_WITH_BREEDING = MAX_XBOX_MUSHROOMCOWS + 20; // Max number of mushroom cows that we can produce (in total), when breeding
static const int MAX_XBOX_WOLVES_WITH_BREEDING = MAX_XBOX_WOLVES + 8; // Max number of wolves that we can produce (in total), when breeding
- static const int MAX_VILLAGERS_WITH_BREEDING = 50; //35
+ static const int MAX_VILLAGERS_WITH_BREEDING = 35;
static const int MAX_XBOX_ANIMALS_WITH_SPAWN_EGG = MAX_XBOX_ANIMALS_WITH_BREEDING + 20;
static const int MAX_XBOX_CHICKENS_WITH_SPAWN_EGG = MAX_XBOX_CHICKENS_WITH_BREEDING + 10;