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authordtentiion <dtentiongit@gmail.com>2026-03-04 06:05:24 +0000
committerGitHub <noreply@github.com>2026-03-04 06:05:24 +0000
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-# MinecraftConsoles
-
-[![Discord](https://img.shields.io/badge/Discord-Join%20Server-5865F2?logo=discord&logoColor=white)](https://discord.gg/5CSzhc9t)
-
-![img.png](.github/IMG_8725.png)
-
-## Introduction
-
-This project contains the source code of Minecraft Legacy Console Edition v1.3.0494.0, with some fixes and improvements applied.
-
-## Features
-
-- Fixed compilation and execution in both Debug and Release mode on Windows using Visual Studio 2022
-- Added support for keyboard and mouse input
-- Added fullscreen mode support (toggle using F11)
-- Disabled V-Sync for better performance
-- Auto-detect native monitor resolution with DPI awareness, resulting in sharper visuals on high-resolution displays
-- Full support for keyboard and mouse input
-- **Configurable player username/nametag** - edit `username.txt` next to the exe to set your in-game name
-- **Persistent game settings** - gamma, music, sound, difficulty, HUD options, debug flags and all other settings now survive restarts (saved to `settings.dat` next to the exe)
-- **Correct world save names** - save slots now display the actual world name instead of a raw timestamp; save list is sorted newest-first and refreshes without restarting
-
-## Controls (Keyboard & Mouse)
-
-- **Movement**: `W` `A` `S` `D`
-- **Jump / Fly (Up)**: `Space`
-- **Sneak / Fly (Down)**: `Shift` (Hold)
-- **Toggle Fly**: `F`
-- **Sprint**: `Ctrl` (Hold) or Double-tap `W`
-- **Inventory**: `E`
-- **Drop Item**: `Q`
-- **Crafting**: `C`
-- **Toggle View (FPS/TPS)**: `F5`
-- **Toggle Debug Info**: `F3`
-- **Open Debug Overlay**: `F4` (Debug builds only)
-- **Fullscreen**: `F11`
-- **Pause Menu**: `Esc`
-- **Toggle Mouse Capture**: `Left Alt` (for debugging)
-- **Attack / Destroy**: `Left Click`
-- **Use / Place**: `Right Click`
-- **Select Item**: `Mouse Wheel` or keys `1` to `9`
-- **Accept Tutorial Hint**: `Enter`
-- **Decline Tutorial Hint**: `B`
-- **Host Options / Player List**: `Tab`
-
-## Build & Run
-
-1. Install Visual Studio 2022
-2. Clone the repository
-3. Open the project by double-clicking `MinecraftConsoles.sln`
-4. Make sure `Minecraft.Client` is set as the Startup Project
-5. Set the build configuration to **Debug** (Release is also OK but has some bugs) and the target platform to **Windows64**, then build and run
-
-### CMake (Windows x64)
-
-```powershell
-cmake -S . -B build -G "Visual Studio 17 2022" -A x64
-cmake --build build --config Debug --target MinecraftClient
-```
-
-## Runtime Files
-
-Some features require files placed next to the built executable (`x64\Debug\` or `x64\Release\`):
-
-| File | Purpose |
-|------|---------|
-| `username.txt` | Plain text file - first line becomes your in-game name and nametag. Created automatically with default value `Windows` on first run if absent. |
-| `settings.dat` | Binary save of all game settings. Written automatically whenever you change a setting; loaded on startup. Delete it to reset all settings to defaults. |
-
-## Known Issues
-
-- Builds for other platforms have not been tested and are most likely non-functional
-- There are some render bugs in the Release mode build
-- Changing the resource pack on an existing world while loading it may crash (`reloadAll` called during world load), use the default resource pack or select it when creating a new world