aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorAyush Thoren <ayushthoren@gmail.com>2026-03-21 21:33:35 -0700
committerGitHub <noreply@github.com>2026-03-22 00:33:35 -0400
commitbe7e2ca91d7013ac6b4a9b2333ebf008fd5b7f10 (patch)
treeded6005aa37e14322bcbbe3e77ac4877ee2fac34
parent250accd40bbe162a790248be742e39866e5d8901 (diff)
Fix font rendering for color and formatting codes (#1017)
* Fix "Colormatic" splash text rendering as single color Signed-off-by: Ayush Thoren <ayushthoren@gmail.com> * Use per-vertex coloring in a single batch Signed-off-by: Ayush Thoren <ayushthoren@gmail.com> * Fix font rendering for color and formatting codes Signed-off-by: Ayush Thoren <ayushthoren@gmail.com> --------- Signed-off-by: Ayush Thoren <ayushthoren@gmail.com>
-rw-r--r--Minecraft.Client/Font.cpp297
-rw-r--r--Minecraft.Client/Font.h6
2 files changed, 159 insertions, 144 deletions
diff --git a/Minecraft.Client/Font.cpp b/Minecraft.Client/Font.cpp
index db2a18c0..1040eaa0 100644
--- a/Minecraft.Client/Font.cpp
+++ b/Minecraft.Client/Font.cpp
@@ -45,46 +45,46 @@ Font::Font(Options *options, const wstring& name, Textures* textures, bool enfor
random = new Random();
// Load the image
- BufferedImage *img = textures->readImage(textureLocation->getTexture(), name);
+ BufferedImage *img = textures->readImage(textureLocation->getTexture(), name);
/* - 4J - TODO
try {
- img = ImageIO.read(Textures.class.getResourceAsStream(name));
- } catch (IOException e) {
- throw new RuntimeException(e);
- }
+ img = ImageIO.read(Textures.class.getResourceAsStream(name));
+ } catch (IOException e) {
+ throw new RuntimeException(e);
+ }
*/
- int w = img->getWidth();
- int h = img->getHeight();
- intArray rawPixels(w * h);
- img->getRGB(0, 0, w, h, rawPixels, 0, w);
+ int w = img->getWidth();
+ int h = img->getHeight();
+ intArray rawPixels(w * h);
+ img->getRGB(0, 0, w, h, rawPixels, 0, w);
- for (int i = 0; i < charC; i++)
+ for (int i = 0; i < charC; i++)
{
- int xt = i % m_cols;
- int yt = i / m_cols;
+ int xt = i % m_cols;
+ int yt = i / m_cols;
- int x = 7;
- for (; x >= 0; x--)
+ int x = 7;
+ for (; x >= 0; x--)
{
- int xPixel = xt * 8 + x;
- bool emptyColumn = true;
- for (int y = 0; y < 8 && emptyColumn; y++)
+ int xPixel = xt * 8 + x;
+ bool emptyColumn = true;
+ for (int y = 0; y < 8 && emptyColumn; y++)
{
- int yPixel = (yt * 8 + y) * w;
+ int yPixel = (yt * 8 + y) * w;
bool emptyPixel = (rawPixels[xPixel + yPixel] >> 24) == 0; // Check the alpha value
- if (!emptyPixel) emptyColumn = false;
- }
- if (!emptyColumn)
+ if (!emptyPixel) emptyColumn = false;
+ }
+ if (!emptyColumn)
{
- break;
- }
- }
+ break;
+ }
+ }
- if (i == ' ') x = 4 - 2;
- charWidths[i] = x + 2;
- }
+ if (i == ' ') x = 4 - 2;
+ charWidths[i] = x + 2;
+ }
delete img;
@@ -130,6 +130,7 @@ Font::~Font()
}
#endif
+// Legacy helper used by renderCharacter() only.
void Font::renderStyleLine(float x0, float y0, float x1, float y1)
{
Tesselator* t = Tesselator::getInstance();
@@ -146,7 +147,20 @@ void Font::renderStyleLine(float x0, float y0, float x1, float y1)
t->end();
}
-void Font::addCharacterQuad(wchar_t c)
+void Font::addSolidQuad(float x0, float y0, float x1, float y1)
+{
+ Tesselator *t = Tesselator::getInstance();
+ t->tex(0.0f, 0.0f);
+ t->vertex(x0, y1, 0.0f);
+ t->tex(0.0f, 0.0f);
+ t->vertex(x1, y1, 0.0f);
+ t->tex(0.0f, 0.0f);
+ t->vertex(x1, y0, 0.0f);
+ t->tex(0.0f, 0.0f);
+ t->vertex(x0, y0, 0.0f);
+}
+
+void Font::emitCharacterGeometry(wchar_t c)
{
float xOff = c % m_cols * m_charWidth;
float yOff = c / m_cols * m_charHeight; // was m_charWidth — wrong when glyphs aren't square
@@ -180,52 +194,45 @@ void Font::addCharacterQuad(wchar_t c)
t->tex(xOff / fontWidth, yOff / fontHeight);
t->vertex(x0 + dx, y0, 0.0f);
}
-
- xPos += static_cast<float>(charWidths[c]);
}
-void Font::renderCharacter(wchar_t c)
+void Font::addCharacterQuad(wchar_t c)
{
- float xOff = c % m_cols * m_charWidth;
- float yOff = c / m_cols * m_charHeight; // was m_charWidth — wrong when glyphs aren't square
-
- float width = charWidths[c] - .01f;
float height = m_charHeight - .01f;
+ float x0 = xPos;
+ float y0 = yPos;
+ float y1 = yPos + height;
+ float advance = static_cast<float>(charWidths[c]);
- float fontWidth = m_cols * m_charWidth;
- float fontHeight = m_rows * m_charHeight;
+ emitCharacterGeometry(c);
- const float shear = m_italic ? (height * 0.25f) : 0.0f;
- float x0 = xPos, x1 = xPos + width + shear;
- float y0 = yPos, y1 = yPos + height;
+ if (m_underline)
+ {
+ addSolidQuad(x0, y1 - 1.0f, xPos + advance, y1);
+ }
+
+ if (m_strikethrough)
+ {
+ float mid = y0 + height * 0.5f;
+ addSolidQuad(x0, mid - 0.5f, xPos + advance, mid + 0.5f);
+ }
+
+ xPos += advance;
+}
+
+// Legacy helper used by drawLiteral() only.
+void Font::renderCharacter(wchar_t c)
+{
+ float height = m_charHeight - .01f;
+ float x0 = xPos;
+ float y0 = yPos;
+ float y1 = yPos + height;
Tesselator *t = Tesselator::getInstance();
t->begin();
- t->tex(xOff / fontWidth, (yOff + 7.99f) / fontHeight);
- t->vertex(x0, y1, 0.0f);
- t->tex((xOff + width) / fontWidth, (yOff + 7.99f) / fontHeight);
- t->vertex(x1, y1, 0.0f);
- t->tex((xOff + width) / fontWidth, yOff / fontHeight);
- t->vertex(x1, y0, 0.0f);
- t->tex(xOff / fontWidth, yOff / fontHeight);
- t->vertex(x0, y0, 0.0f);
+ emitCharacterGeometry(c);
t->end();
- if (m_bold)
- {
- float dx = 1.0f;
- t->begin();
- t->tex(xOff / fontWidth, (yOff + 7.99f) / fontHeight);
- t->vertex(x0 + dx, y1, 0.0f);
- t->tex((xOff + width) / fontWidth, (yOff + 7.99f) / fontHeight);
- t->vertex(x1 + dx, y1, 0.0f);
- t->tex((xOff + width) / fontWidth, yOff / fontHeight);
- t->vertex(x1 + dx, y0, 0.0f);
- t->tex(xOff / fontWidth, yOff / fontHeight);
- t->vertex(x0 + dx, y0, 0.0f);
- t->end();
- }
-
if (m_underline)
renderStyleLine(x0, y1 - 1.0f, xPos + static_cast<float>(charWidths[c]), y1);
@@ -240,8 +247,8 @@ void Font::renderCharacter(wchar_t c)
void Font::drawShadow(const wstring& str, int x, int y, int color)
{
- draw(str, x + 1, y + 1, color, true);
- draw(str, x, y, color, false);
+ draw(str, x + 1, y + 1, color, true);
+ draw(str, x, y, color, false);
}
void Font::drawShadowLiteral(const wstring& str, int x, int y, int color)
@@ -289,7 +296,7 @@ static bool isSectionFormatCode(wchar_t ca)
return l == L'l' || l == L'o' || l == L'n' || l == L'm' || l == L'r' || l == L'k';
}
-void Font::draw(const wstring &str, bool dropShadow)
+void Font::draw(const wstring &str, bool dropShadow, int initialColor)
{
// Bind the texture
textures->bindTexture(m_textureLocation);
@@ -297,8 +304,11 @@ void Font::draw(const wstring &str, bool dropShadow)
m_bold = m_italic = m_underline = m_strikethrough = false;
wstring cleanStr = sanitize(str);
+ int currentColor = initialColor;
+
Tesselator *t = Tesselator::getInstance();
t->begin();
+ t->color(currentColor & 0x00ffffff, (currentColor >> 24) & 255);
for (int i = 0; i < static_cast<int>(cleanStr.length()); ++i)
{
@@ -310,10 +320,8 @@ void Font::draw(const wstring &str, bool dropShadow)
wchar_t ca = cleanStr[i+1];
if (!isSectionFormatCode(ca))
{
- t->end();
- renderCharacter(167);
- renderCharacter(ca);
- t->begin();
+ addCharacterQuad(167);
+ addCharacterQuad(ca);
i += 1;
continue;
}
@@ -329,7 +337,12 @@ void Font::draw(const wstring &str, bool dropShadow)
else if (l == L'o') m_italic = true;
else if (l == L'n') m_underline = true;
else if (l == L'm') m_strikethrough = true;
- else if (l == L'r') m_bold = m_italic = m_underline = m_strikethrough = noise = false;
+ else if (l == L'r')
+ {
+ m_bold = m_italic = m_underline = m_strikethrough = noise = false;
+ currentColor = initialColor;
+ t->color(currentColor & 0x00ffffff, (currentColor >> 24) & 255);
+ }
else if (l == L'k') noise = true;
}
else
@@ -337,8 +350,8 @@ void Font::draw(const wstring &str, bool dropShadow)
noise = false;
if (colorN < 0 || colorN > 15) colorN = 15;
if (dropShadow) colorN += 16;
- int color = colors[colorN];
- glColor3f((color >> 16) / 255.0F, ((color >> 8) & 255) / 255.0F, (color & 255) / 255.0F);
+ currentColor = (initialColor & 0xff000000) | colors[colorN];
+ t->color(currentColor & 0x00ffffff, (currentColor >> 24) & 255);
}
i += 1;
continue;
@@ -371,11 +384,11 @@ void Font::draw(const wstring& str, int x, int y, int color, bool dropShadow)
if (dropShadow) // divide RGB by 4, preserve alpha
color = (color & 0xfcfcfc) >> 2 | (color & (-1 << 24));
- glColor4f((color >> 16 & 255) / 255.0F, (color >> 8 & 255) / 255.0F, (color & 255) / 255.0F, (color >> 24 & 255) / 255.0F);
+ glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
xPos = x;
yPos = y;
- draw(str, dropShadow);
+ draw(str, dropShadow, color);
}
}
@@ -422,9 +435,9 @@ wstring Font::sanitize(const wstring& str)
{
wstring sb = str;
- for (unsigned int i = 0; i < sb.length(); i++)
+ for (unsigned int i = 0; i < sb.length(); i++)
{
- if (CharacterExists(sb[i]))
+ if (CharacterExists(sb[i]))
{
sb[i] = MapCharacter(sb[i]);
}
@@ -433,8 +446,8 @@ wstring Font::sanitize(const wstring& str)
// If this character isn't supported, just show the first character (empty square box character)
sb[i] = 0;
}
- }
- return sb;
+ }
+ return sb;
}
int Font::MapCharacter(wchar_t c)
@@ -487,95 +500,95 @@ void Font::drawWordWrap(const wstring &string, int x, int y, int w, int col, boo
void Font::drawWordWrapInternal(const wstring& string, int x, int y, int w, int col, bool darken, int h)
{
- vector<wstring>lines = stringSplit(string,L'\n');
- if (lines.size() > 1)
+ vector<wstring>lines = stringSplit(string,L'\n');
+ if (lines.size() > 1)
{
- for ( auto& it : lines )
- {
+ for ( auto& it : lines )
+ {
// 4J Stu - Don't draw text that will be partially cutoff/overlap something it shouldn't
if( (y + this->wordWrapHeight(it, w)) > h) break;
- drawWordWrapInternal(it, x, y, w, col, h);
- y += this->wordWrapHeight(it, w);
- }
- return;
- }
- vector<wstring> words = stringSplit(string,L' ');
- unsigned int pos = 0;
- while (pos < words.size())
+ drawWordWrapInternal(it, x, y, w, col, h);
+ y += this->wordWrapHeight(it, w);
+ }
+ return;
+ }
+ vector<wstring> words = stringSplit(string,L' ');
+ unsigned int pos = 0;
+ while (pos < words.size())
{
- wstring line = words[pos++] + L" ";
- while (pos < words.size() && width(line + words[pos]) < w)
+ wstring line = words[pos++] + L" ";
+ while (pos < words.size() && width(line + words[pos]) < w)
{
- line += words[pos++] + L" ";
- }
- while (width(line) > w)
+ line += words[pos++] + L" ";
+ }
+ while (width(line) > w)
{
- int l = 0;
- while (width(line.substr(0, l + 1)) <= w)
+ int l = 0;
+ while (width(line.substr(0, l + 1)) <= w)
{
- l++;
- }
- if (trimString(line.substr(0, l)).length() > 0)
+ l++;
+ }
+ if (trimString(line.substr(0, l)).length() > 0)
{
- draw(line.substr(0, l), x, y, col);
- y += 8;
- }
- line = line.substr(l);
+ draw(line.substr(0, l), x, y, col);
+ y += 8;
+ }
+ line = line.substr(l);
// 4J Stu - Don't draw text that will be partially cutoff/overlap something it shouldn't
if( (y + 8) > h) break;
- }
+ }
// 4J Stu - Don't draw text that will be partially cutoff/overlap something it shouldn't
- if (trimString(line).length() > 0 && !( (y + 8) > h) )
+ if (trimString(line).length() > 0 && !( (y + 8) > h) )
{
- draw(line, x, y, col);
- y += 8;
- }
- }
+ draw(line, x, y, col);
+ y += 8;
+ }
+ }
}
int Font::wordWrapHeight(const wstring& string, int w)
{
- vector<wstring> lines = stringSplit(string,L'\n');
- if (lines.size() > 1)
+ vector<wstring> lines = stringSplit(string,L'\n');
+ if (lines.size() > 1)
{
- int h = 0;
- for ( auto& it : lines )
- {
- h += this->wordWrapHeight(it, w);
- }
- return h;
- }
+ int h = 0;
+ for ( auto& it : lines )
+ {
+ h += this->wordWrapHeight(it, w);
+ }
+ return h;
+ }
vector<wstring> words = stringSplit(string,L' ');
- unsigned int pos = 0;
- int y = 0;
- while (pos < words.size())
+ unsigned int pos = 0;
+ int y = 0;
+ while (pos < words.size())
{
- wstring line = words[pos++] + L" ";
- while (pos < words.size() && width(line + words[pos]) < w)
+ wstring line = words[pos++] + L" ";
+ while (pos < words.size() && width(line + words[pos]) < w)
{
- line += words[pos++] + L" ";
- }
- while (width(line) > w)
+ line += words[pos++] + L" ";
+ }
+ while (width(line) > w)
{
- int l = 0;
+ int l = 0;
while (width(line.substr(0, l + 1)) <= w)
{
- l++;
- }
- if (trimString(line.substr(0, l)).length() > 0)
+ l++;
+ }
+ if (trimString(line.substr(0, l)).length() > 0)
{
- y += 8;
- }
- line = line.substr(l);
- }
- if (trimString(line).length() > 0) {
- y += 8;
- }
- }
- if (y < 8) y += 8;
- return y;
+ y += 8;
+ }
+ line = line.substr(l);
+ }
+ if (trimString(line).length() > 0) {
+ y += 8;
+ }
+ }
+ if (y < 8) y += 8;
+ return y;
}
diff --git a/Minecraft.Client/Font.h b/Minecraft.Client/Font.h
index c78ea678..58bceb4c 100644
--- a/Minecraft.Client/Font.h
+++ b/Minecraft.Client/Font.h
@@ -38,7 +38,7 @@ private:
std::map<int, int> m_charMap;
public:
- Font(Options *options, const wstring& name, Textures* textures, bool enforceUnicode, ResourceLocation *textureLocation, int cols, int rows, int charWidth, int charHeight, unsigned short charMap[] = nullptr);
+ Font(Options *options, const wstring& name, Textures* textures, bool enforceUnicode, ResourceLocation *textureLocation, int cols, int rows, int charWidth, int charHeight, unsigned short charMap[] = nullptr);
#ifndef _XBOX
// 4J Stu - This dtor clashes with one in xui! We never delete these anyway so take it out for now. Can go back when we have got rid of XUI
~Font();
@@ -48,6 +48,8 @@ public:
private:
void renderCharacter(wchar_t c); // 4J added
void addCharacterQuad(wchar_t c);
+ void addSolidQuad(float x0, float y0, float x1, float y1);
+ void emitCharacterGeometry(wchar_t c);
void renderStyleLine(float x0, float y0, float x1, float y1); // solid line for underline/strikethrough
public:
@@ -65,7 +67,7 @@ public:
private:
wstring reorderBidi(const wstring &str);
- void draw(const wstring &str, bool dropShadow);
+ void draw(const wstring &str, bool dropShadow, int baseColor);
void draw(const wstring& str, int x, int y, int color, bool dropShadow);
void drawLiteral(const wstring& str, int x, int y, int color); // no § parsing
int MapCharacter(wchar_t c); // 4J added