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authorChris <93794624+Foxify52@users.noreply.github.com>2026-03-01 14:17:45 -0500
committerChris <93794624+Foxify52@users.noreply.github.com>2026-03-01 14:17:45 -0500
commit5484b78eca534ce26ff8744c566198935ba87d4b (patch)
tree43d3462036d6053793d8dccf9c26eb47b6309adf
parentf5ebb5bfff1c54d031a682dfba1b29f70ffb90df (diff)
Adjusted max memory usage for renderer
-rw-r--r--Minecraft.Client/LevelRenderer.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Minecraft.Client/LevelRenderer.h b/Minecraft.Client/LevelRenderer.h
index 41eb3593..c0a98bba 100644
--- a/Minecraft.Client/LevelRenderer.h
+++ b/Minecraft.Client/LevelRenderer.h
@@ -44,7 +44,7 @@ public:
#endif
static const int CHUNK_Y_COUNT = Level::maxBuildHeight / CHUNK_SIZE;
#if defined _XBOX_ONE
- static const int MAX_COMMANDBUFFER_ALLOCATIONS = 512 * 1024 * 1024; // 4J - added
+ static const int MAX_COMMANDBUFFER_ALLOCATIONS = 2047 * 1024 * 1024; // Changed to 2047. 4J had set to 512.
#elif defined __ORBIS__
static const int MAX_COMMANDBUFFER_ALLOCATIONS = 448 * 1024 * 1024; // 4J - added - hard limit is 512 so giving a lot of headroom here for fragmentation (have seen 16MB lost to fragmentation in multiplayer crash dump before)
#elif defined __PS3__